| /* |
| * IDirect3DVertexDeclaration9 implementation |
| * |
| * Copyright 2002-2003 Raphael Junqueira |
| * Jason Edmeades |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #include "config.h" |
| #include "d3d9_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d9); |
| |
| typedef struct _D3DDECLTYPE_INFO { |
| D3DDECLTYPE d3dType; |
| WINED3DFORMAT format; |
| int size; |
| int typesize; |
| } D3DDECLTYPE_INFO; |
| |
| static D3DDECLTYPE_INFO const d3d_dtype_lookup[D3DDECLTYPE_UNUSED] = { |
| {D3DDECLTYPE_FLOAT1, WINED3DFMT_R32_FLOAT, 1, sizeof(float)}, |
| {D3DDECLTYPE_FLOAT2, WINED3DFMT_R32G32_FLOAT, 2, sizeof(float)}, |
| {D3DDECLTYPE_FLOAT3, WINED3DFMT_R32G32B32_FLOAT, 3, sizeof(float)}, |
| {D3DDECLTYPE_FLOAT4, WINED3DFMT_R32G32B32A32_FLOAT, 4, sizeof(float)}, |
| {D3DDECLTYPE_D3DCOLOR, WINED3DFMT_A8R8G8B8, 4, sizeof(BYTE)}, |
| {D3DDECLTYPE_UBYTE4, WINED3DFMT_R8G8B8A8_UINT, 4, sizeof(BYTE)}, |
| {D3DDECLTYPE_SHORT2, WINED3DFMT_R16G16_SINT, 2, sizeof(short int)}, |
| {D3DDECLTYPE_SHORT4, WINED3DFMT_R16G16B16A16_SINT, 4, sizeof(short int)}, |
| {D3DDECLTYPE_UBYTE4N, WINED3DFMT_R8G8B8A8_UNORM, 4, sizeof(BYTE)}, |
| {D3DDECLTYPE_SHORT2N, WINED3DFMT_R16G16_SNORM, 2, sizeof(short int)}, |
| {D3DDECLTYPE_SHORT4N, WINED3DFMT_R16G16B16A16_SNORM, 4, sizeof(short int)}, |
| {D3DDECLTYPE_USHORT2N, WINED3DFMT_R16G16_UNORM, 2, sizeof(short int)}, |
| {D3DDECLTYPE_USHORT4N, WINED3DFMT_R16G16B16A16_UNORM, 4, sizeof(short int)}, |
| {D3DDECLTYPE_UDEC3, WINED3DFMT_R10G10B10A2_UINT, 3, sizeof(short int)}, |
| {D3DDECLTYPE_DEC3N, WINED3DFMT_R10G10B10A2_SNORM, 3, sizeof(short int)}, |
| {D3DDECLTYPE_FLOAT16_2, WINED3DFMT_R16G16_FLOAT, 2, sizeof(short int)}, |
| {D3DDECLTYPE_FLOAT16_4, WINED3DFMT_R16G16B16A16_FLOAT, 4, sizeof(short int)}}; |
| |
| #define D3D_DECL_SIZE(type) d3d_dtype_lookup[type].size |
| #define D3D_DECL_TYPESIZE(type) d3d_dtype_lookup[type].typesize |
| |
| HRESULT vdecl_convert_fvf( |
| DWORD fvf, |
| D3DVERTEXELEMENT9** ppVertexElements) { |
| |
| unsigned int idx, idx2; |
| unsigned int offset; |
| BOOL has_pos = (fvf & D3DFVF_POSITION_MASK) != 0; |
| BOOL has_blend = (fvf & D3DFVF_XYZB5) > D3DFVF_XYZRHW; |
| BOOL has_blend_idx = has_blend && |
| (((fvf & D3DFVF_XYZB5) == D3DFVF_XYZB5) || |
| (fvf & D3DFVF_LASTBETA_D3DCOLOR) || |
| (fvf & D3DFVF_LASTBETA_UBYTE4)); |
| BOOL has_normal = (fvf & D3DFVF_NORMAL) != 0; |
| BOOL has_psize = (fvf & D3DFVF_PSIZE) != 0; |
| |
| BOOL has_diffuse = (fvf & D3DFVF_DIFFUSE) != 0; |
| BOOL has_specular = (fvf & D3DFVF_SPECULAR) !=0; |
| |
| DWORD num_textures = (fvf & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT; |
| DWORD texcoords = (fvf & 0xFFFF0000) >> 16; |
| |
| D3DVERTEXELEMENT9 end_element = D3DDECL_END(); |
| D3DVERTEXELEMENT9 *elements = NULL; |
| |
| unsigned int size; |
| DWORD num_blends = 1 + (((fvf & D3DFVF_XYZB5) - D3DFVF_XYZB1) >> 1); |
| if (has_blend_idx) num_blends--; |
| |
| /* Compute declaration size */ |
| size = has_pos + (has_blend && num_blends > 0) + has_blend_idx + has_normal + |
| has_psize + has_diffuse + has_specular + num_textures + 1; |
| |
| /* convert the declaration */ |
| elements = HeapAlloc(GetProcessHeap(), 0, size * sizeof(D3DVERTEXELEMENT9)); |
| if (!elements) |
| return D3DERR_OUTOFVIDEOMEMORY; |
| |
| elements[size-1] = end_element; |
| idx = 0; |
| if (has_pos) { |
| if (!has_blend && (fvf & D3DFVF_XYZRHW)) { |
| elements[idx].Type = D3DDECLTYPE_FLOAT4; |
| elements[idx].Usage = D3DDECLUSAGE_POSITIONT; |
| } |
| else if (!has_blend && (fvf & D3DFVF_XYZW) == D3DFVF_XYZW) { |
| elements[idx].Type = D3DDECLTYPE_FLOAT4; |
| elements[idx].Usage = D3DDECLUSAGE_POSITION; |
| } |
| else { |
| elements[idx].Type = D3DDECLTYPE_FLOAT3; |
| elements[idx].Usage = D3DDECLUSAGE_POSITION; |
| } |
| elements[idx].UsageIndex = 0; |
| idx++; |
| } |
| if (has_blend && (num_blends > 0)) { |
| if (((fvf & D3DFVF_XYZB5) == D3DFVF_XYZB2) && (fvf & D3DFVF_LASTBETA_D3DCOLOR)) |
| elements[idx].Type = D3DDECLTYPE_D3DCOLOR; |
| else { |
| switch(num_blends) { |
| case 1: elements[idx].Type = D3DDECLTYPE_FLOAT1; break; |
| case 2: elements[idx].Type = D3DDECLTYPE_FLOAT2; break; |
| case 3: elements[idx].Type = D3DDECLTYPE_FLOAT3; break; |
| case 4: elements[idx].Type = D3DDECLTYPE_FLOAT4; break; |
| default: |
| ERR("Unexpected amount of blend values: %u\n", num_blends); |
| } |
| } |
| elements[idx].Usage = D3DDECLUSAGE_BLENDWEIGHT; |
| elements[idx].UsageIndex = 0; |
| idx++; |
| } |
| if (has_blend_idx) { |
| if (fvf & D3DFVF_LASTBETA_UBYTE4 || |
| (((fvf & D3DFVF_XYZB5) == D3DFVF_XYZB2) && (fvf & D3DFVF_LASTBETA_D3DCOLOR))) |
| elements[idx].Type = D3DDECLTYPE_UBYTE4; |
| else if (fvf & D3DFVF_LASTBETA_D3DCOLOR) |
| elements[idx].Type = D3DDECLTYPE_D3DCOLOR; |
| else |
| elements[idx].Type = D3DDECLTYPE_FLOAT1; |
| elements[idx].Usage = D3DDECLUSAGE_BLENDINDICES; |
| elements[idx].UsageIndex = 0; |
| idx++; |
| } |
| if (has_normal) { |
| elements[idx].Type = D3DDECLTYPE_FLOAT3; |
| elements[idx].Usage = D3DDECLUSAGE_NORMAL; |
| elements[idx].UsageIndex = 0; |
| idx++; |
| } |
| if (has_psize) { |
| elements[idx].Type = D3DDECLTYPE_FLOAT1; |
| elements[idx].Usage = D3DDECLUSAGE_PSIZE; |
| elements[idx].UsageIndex = 0; |
| idx++; |
| } |
| if (has_diffuse) { |
| elements[idx].Type = D3DDECLTYPE_D3DCOLOR; |
| elements[idx].Usage = D3DDECLUSAGE_COLOR; |
| elements[idx].UsageIndex = 0; |
| idx++; |
| } |
| if (has_specular) { |
| elements[idx].Type = D3DDECLTYPE_D3DCOLOR; |
| elements[idx].Usage = D3DDECLUSAGE_COLOR; |
| elements[idx].UsageIndex = 1; |
| idx++; |
| } |
| for (idx2 = 0; idx2 < num_textures; idx2++) { |
| unsigned int numcoords = (texcoords >> (idx2*2)) & 0x03; |
| switch (numcoords) { |
| case D3DFVF_TEXTUREFORMAT1: |
| elements[idx].Type = D3DDECLTYPE_FLOAT1; |
| break; |
| case D3DFVF_TEXTUREFORMAT2: |
| elements[idx].Type = D3DDECLTYPE_FLOAT2; |
| break; |
| case D3DFVF_TEXTUREFORMAT3: |
| elements[idx].Type = D3DDECLTYPE_FLOAT3; |
| break; |
| case D3DFVF_TEXTUREFORMAT4: |
| elements[idx].Type = D3DDECLTYPE_FLOAT4; |
| break; |
| } |
| elements[idx].Usage = D3DDECLUSAGE_TEXCOORD; |
| elements[idx].UsageIndex = idx2; |
| idx++; |
| } |
| |
| /* Now compute offsets, and initialize the rest of the fields */ |
| for (idx = 0, offset = 0; idx < size-1; idx++) { |
| elements[idx].Stream = 0; |
| elements[idx].Method = D3DDECLMETHOD_DEFAULT; |
| elements[idx].Offset = offset; |
| offset += D3D_DECL_SIZE(elements[idx].Type) * D3D_DECL_TYPESIZE(elements[idx].Type); |
| } |
| |
| *ppVertexElements = elements; |
| return D3D_OK; |
| } |
| |
| /* IDirect3DVertexDeclaration9 IUnknown parts follow: */ |
| static HRESULT WINAPI IDirect3DVertexDeclaration9Impl_QueryInterface(LPDIRECT3DVERTEXDECLARATION9 iface, REFIID riid, LPVOID* ppobj) { |
| IDirect3DVertexDeclaration9Impl *This = (IDirect3DVertexDeclaration9Impl *)iface; |
| |
| if (IsEqualGUID(riid, &IID_IUnknown) |
| || IsEqualGUID(riid, &IID_IDirect3DVertexDeclaration9)) { |
| IDirect3DVertexDeclaration9_AddRef(iface); |
| *ppobj = This; |
| return S_OK; |
| } |
| |
| WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj); |
| *ppobj = NULL; |
| return E_NOINTERFACE; |
| } |
| |
| static ULONG WINAPI IDirect3DVertexDeclaration9Impl_AddRef(LPDIRECT3DVERTEXDECLARATION9 iface) { |
| IDirect3DVertexDeclaration9Impl *This = (IDirect3DVertexDeclaration9Impl *)iface; |
| ULONG ref = InterlockedIncrement(&This->ref); |
| |
| TRACE("(%p) : AddRef from %d\n", This, ref - 1); |
| |
| if(ref == 1) { |
| IDirect3DDevice9Ex_AddRef(This->parentDevice); |
| } |
| |
| return ref; |
| } |
| |
| void IDirect3DVertexDeclaration9Impl_Destroy(LPDIRECT3DVERTEXDECLARATION9 iface) { |
| IDirect3DVertexDeclaration9Impl *This = (IDirect3DVertexDeclaration9Impl *)iface; |
| |
| if(This->ref != 0) { |
| /* Should not happen unless wine has a bug or the application releases references it does not own */ |
| ERR("Destroying vdecl with ref != 0\n"); |
| } |
| EnterCriticalSection(&d3d9_cs); |
| IWineD3DVertexDeclaration_Release(This->wineD3DVertexDeclaration); |
| LeaveCriticalSection(&d3d9_cs); |
| HeapFree(GetProcessHeap(), 0, This->elements); |
| HeapFree(GetProcessHeap(), 0, This); |
| } |
| |
| static ULONG WINAPI IDirect3DVertexDeclaration9Impl_Release(LPDIRECT3DVERTEXDECLARATION9 iface) { |
| IDirect3DVertexDeclaration9Impl *This = (IDirect3DVertexDeclaration9Impl *)iface; |
| ULONG ref = InterlockedDecrement(&This->ref); |
| |
| TRACE("(%p) : ReleaseRef to %d\n", This, ref); |
| |
| if (ref == 0) { |
| IDirect3DDevice9Ex *parentDevice = This->parentDevice; |
| |
| if(!This->convFVF) { |
| IDirect3DVertexDeclaration9Impl_Release(iface); |
| } |
| IDirect3DDevice9Ex_Release(parentDevice); |
| } |
| return ref; |
| } |
| |
| /* IDirect3DVertexDeclaration9 Interface follow: */ |
| static HRESULT WINAPI IDirect3DVertexDeclaration9Impl_GetDevice(LPDIRECT3DVERTEXDECLARATION9 iface, IDirect3DDevice9** ppDevice) { |
| IDirect3DVertexDeclaration9Impl *This = (IDirect3DVertexDeclaration9Impl *)iface; |
| IWineD3DDevice *myDevice = NULL; |
| HRESULT hr = D3D_OK; |
| |
| TRACE("(%p) : Relay\n", iface); |
| |
| EnterCriticalSection(&d3d9_cs); |
| hr = IWineD3DVertexDeclaration_GetDevice(This->wineD3DVertexDeclaration, &myDevice); |
| if (hr == D3D_OK && myDevice != NULL) { |
| hr = IWineD3DDevice_GetParent(myDevice, (IUnknown **)ppDevice); |
| IWineD3DDevice_Release(myDevice); |
| } |
| LeaveCriticalSection(&d3d9_cs); |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DVertexDeclaration9Impl_GetDeclaration(LPDIRECT3DVERTEXDECLARATION9 iface, D3DVERTEXELEMENT9* pDecl, UINT* pNumElements) { |
| IDirect3DVertexDeclaration9Impl *This = (IDirect3DVertexDeclaration9Impl *)iface; |
| |
| TRACE("(%p) : pDecl %p, pNumElements %p)\n", This, pDecl, pNumElements); |
| |
| *pNumElements = This->element_count; |
| |
| /* Passing a NULL pDecl is used to just retrieve the number of elements */ |
| if (!pDecl) { |
| TRACE("NULL pDecl passed. Returning D3D_OK.\n"); |
| return D3D_OK; |
| } |
| |
| TRACE("Copying %p to %p\n", This->elements, pDecl); |
| CopyMemory(pDecl, This->elements, This->element_count * sizeof(D3DVERTEXELEMENT9)); |
| |
| return D3D_OK; |
| } |
| |
| static const IDirect3DVertexDeclaration9Vtbl Direct3DVertexDeclaration9_Vtbl = |
| { |
| /* IUnknown */ |
| IDirect3DVertexDeclaration9Impl_QueryInterface, |
| IDirect3DVertexDeclaration9Impl_AddRef, |
| IDirect3DVertexDeclaration9Impl_Release, |
| /* IDirect3DVertexDeclaration9 */ |
| IDirect3DVertexDeclaration9Impl_GetDevice, |
| IDirect3DVertexDeclaration9Impl_GetDeclaration |
| }; |
| |
| static HRESULT convert_to_wined3d_declaration(const D3DVERTEXELEMENT9* d3d9_elements, |
| WINED3DVERTEXELEMENT **wined3d_elements, UINT *element_count) |
| { |
| const D3DVERTEXELEMENT9* element; |
| UINT count = 1; |
| UINT i; |
| |
| TRACE("d3d9_elements %p, wined3d_elements %p\n", d3d9_elements, wined3d_elements); |
| |
| element = d3d9_elements; |
| while (element++->Stream != 0xff && count++ < 128); |
| |
| if (count == 128) return E_FAIL; |
| |
| /* Skip the END element */ |
| --count; |
| |
| *wined3d_elements = HeapAlloc(GetProcessHeap(), 0, count * sizeof(WINED3DVERTEXELEMENT)); |
| if (!*wined3d_elements) { |
| FIXME("Memory allocation failed\n"); |
| return D3DERR_OUTOFVIDEOMEMORY; |
| } |
| |
| for (i = 0; i < count; ++i) |
| { |
| if (d3d9_elements[i].Type >= (sizeof(d3d_dtype_lookup) / sizeof(*d3d_dtype_lookup))) |
| { |
| WARN("Invalid element type %#x.\n", d3d9_elements[i].Type); |
| HeapFree(GetProcessHeap(), 0, *wined3d_elements); |
| return E_FAIL; |
| } |
| (*wined3d_elements)[i].format = d3d_dtype_lookup[d3d9_elements[i].Type].format; |
| (*wined3d_elements)[i].input_slot = d3d9_elements[i].Stream; |
| (*wined3d_elements)[i].offset = d3d9_elements[i].Offset; |
| (*wined3d_elements)[i].output_slot = ~0U; |
| (*wined3d_elements)[i].method = d3d9_elements[i].Method; |
| (*wined3d_elements)[i].usage = d3d9_elements[i].Usage; |
| (*wined3d_elements)[i].usage_idx = d3d9_elements[i].UsageIndex; |
| } |
| |
| *element_count = count; |
| |
| return D3D_OK; |
| } |
| |
| /* IDirect3DDevice9 IDirect3DVertexDeclaration9 Methods follow: */ |
| HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexDeclaration(LPDIRECT3DDEVICE9EX iface, CONST D3DVERTEXELEMENT9* pVertexElements, IDirect3DVertexDeclaration9** ppDecl) { |
| |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| IDirect3DVertexDeclaration9Impl *object = NULL; |
| WINED3DVERTEXELEMENT* wined3d_elements; |
| UINT wined3d_element_count; |
| UINT element_count; |
| HRESULT hr; |
| |
| TRACE("(%p) : Relay\n", iface); |
| if (NULL == ppDecl) { |
| WARN("(%p) : Caller passed NULL As ppDecl, returning D3DERR_INVALIDCALL\n",This); |
| return D3DERR_INVALIDCALL; |
| } |
| |
| hr = convert_to_wined3d_declaration(pVertexElements, &wined3d_elements, &wined3d_element_count); |
| if (FAILED(hr)) |
| { |
| WARN("(%p) : Error parsing vertex declaration\n", This); |
| return hr; |
| } |
| |
| /* Allocate the storage for the device */ |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVertexDeclaration9Impl)); |
| if (NULL == object) { |
| HeapFree(GetProcessHeap(), 0, wined3d_elements); |
| FIXME("Allocation of memory failed, returning D3DERR_OUTOFVIDEOMEMORY\n"); |
| return D3DERR_OUTOFVIDEOMEMORY; |
| } |
| |
| object->lpVtbl = &Direct3DVertexDeclaration9_Vtbl; |
| object->ref = 0; |
| |
| element_count = wined3d_element_count + 1; |
| object->elements = HeapAlloc(GetProcessHeap(), 0, element_count * sizeof(D3DVERTEXELEMENT9)); |
| if (!object->elements) { |
| HeapFree(GetProcessHeap(), 0, wined3d_elements); |
| HeapFree(GetProcessHeap(), 0, object); |
| ERR("Memory allocation failed\n"); |
| return D3DERR_OUTOFVIDEOMEMORY; |
| } |
| CopyMemory(object->elements, pVertexElements, element_count * sizeof(D3DVERTEXELEMENT9)); |
| object->element_count = element_count; |
| |
| EnterCriticalSection(&d3d9_cs); |
| hr = IWineD3DDevice_CreateVertexDeclaration(This->WineD3DDevice, &object->wineD3DVertexDeclaration, |
| (IUnknown *)object, wined3d_elements, wined3d_element_count); |
| LeaveCriticalSection(&d3d9_cs); |
| |
| HeapFree(GetProcessHeap(), 0, wined3d_elements); |
| |
| if (FAILED(hr)) { |
| |
| /* free up object */ |
| WARN("(%p) call to IWineD3DDevice_CreateVertexDeclaration failed\n", This); |
| HeapFree(GetProcessHeap(), 0, object->elements); |
| HeapFree(GetProcessHeap(), 0, object); |
| } else { |
| object->parentDevice = iface; |
| *ppDecl = (LPDIRECT3DVERTEXDECLARATION9) object; |
| IDirect3DVertexDeclaration9_AddRef(*ppDecl); |
| TRACE("(%p) : Created vertex declaration %p\n", This, object); |
| } |
| return hr; |
| } |
| |
| HRESULT WINAPI IDirect3DDevice9Impl_SetVertexDeclaration(LPDIRECT3DDEVICE9EX iface, IDirect3DVertexDeclaration9* pDecl) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| IDirect3DVertexDeclaration9Impl *pDeclImpl = (IDirect3DVertexDeclaration9Impl *)pDecl; |
| HRESULT hr = D3D_OK; |
| |
| TRACE("(%p) : Relay\n", iface); |
| |
| EnterCriticalSection(&d3d9_cs); |
| hr = IWineD3DDevice_SetVertexDeclaration(This->WineD3DDevice, pDeclImpl == NULL ? NULL : pDeclImpl->wineD3DVertexDeclaration); |
| LeaveCriticalSection(&d3d9_cs); |
| return hr; |
| } |
| |
| HRESULT WINAPI IDirect3DDevice9Impl_GetVertexDeclaration(LPDIRECT3DDEVICE9EX iface, IDirect3DVertexDeclaration9** ppDecl) { |
| IDirect3DDevice9Impl* This = (IDirect3DDevice9Impl*) iface; |
| IWineD3DVertexDeclaration* pTest = NULL; |
| HRESULT hr = D3D_OK; |
| |
| TRACE("(%p) : Relay+\n", iface); |
| |
| if (NULL == ppDecl) { |
| return D3DERR_INVALIDCALL; |
| } |
| |
| *ppDecl = NULL; |
| EnterCriticalSection(&d3d9_cs); |
| hr = IWineD3DDevice_GetVertexDeclaration(This->WineD3DDevice, &pTest); |
| if (hr == D3D_OK && NULL != pTest) { |
| IWineD3DVertexDeclaration_GetParent(pTest, (IUnknown **)ppDecl); |
| IWineD3DVertexDeclaration_Release(pTest); |
| } else { |
| *ppDecl = NULL; |
| } |
| LeaveCriticalSection(&d3d9_cs); |
| TRACE("(%p) : returning %p\n", This, *ppDecl); |
| return hr; |
| } |