| /* |
| * GDI drawing functions. |
| * |
| * Copyright 1993, 1994 Alexandre Julliard |
| * Copyright 1997 Bertho A. Stultiens |
| * 1999 Huw D M Davies |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
| */ |
| |
| #include "config.h" |
| #include "wine/port.h" |
| |
| #include <string.h> |
| #include <stdlib.h> |
| |
| #include "windef.h" |
| #include "wingdi.h" |
| #include "winerror.h" |
| #include "gdi.h" |
| #include "bitmap.h" |
| #include "wine/debug.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(gdi); |
| |
| |
| /*********************************************************************** |
| * LineTo (GDI32.@) |
| */ |
| BOOL WINAPI LineTo( HDC hdc, INT x, INT y ) |
| { |
| DC * dc = DC_GetDCUpdate( hdc ); |
| BOOL ret; |
| |
| if(!dc) return FALSE; |
| |
| if(PATH_IsPathOpen(dc->path)) |
| ret = PATH_LineTo(dc, x, y); |
| else |
| ret = dc->funcs->pLineTo && dc->funcs->pLineTo(dc->physDev,x,y); |
| if(ret) { |
| dc->CursPosX = x; |
| dc->CursPosY = y; |
| } |
| GDI_ReleaseObj( hdc ); |
| return ret; |
| } |
| |
| |
| /*********************************************************************** |
| * MoveToEx (GDI32.@) |
| */ |
| BOOL WINAPI MoveToEx( HDC hdc, INT x, INT y, LPPOINT pt ) |
| { |
| BOOL ret = TRUE; |
| DC * dc = DC_GetDCPtr( hdc ); |
| |
| if(!dc) return FALSE; |
| |
| if(pt) { |
| pt->x = dc->CursPosX; |
| pt->y = dc->CursPosY; |
| } |
| dc->CursPosX = x; |
| dc->CursPosY = y; |
| |
| if(PATH_IsPathOpen(dc->path)) ret = PATH_MoveTo(dc); |
| else if (dc->funcs->pMoveTo) ret = dc->funcs->pMoveTo(dc->physDev,x,y); |
| GDI_ReleaseObj( hdc ); |
| return ret; |
| } |
| |
| |
| /*********************************************************************** |
| * Arc (GDI32.@) |
| */ |
| BOOL WINAPI Arc( HDC hdc, INT left, INT top, INT right, |
| INT bottom, INT xstart, INT ystart, |
| INT xend, INT yend ) |
| { |
| BOOL ret = FALSE; |
| DC * dc = DC_GetDCUpdate( hdc ); |
| if (dc) |
| { |
| if(PATH_IsPathOpen(dc->path)) |
| ret = PATH_Arc(dc, left, top, right, bottom, xstart, ystart, xend, yend,0); |
| else if (dc->funcs->pArc) |
| ret = dc->funcs->pArc(dc->physDev,left,top,right,bottom,xstart,ystart,xend,yend); |
| GDI_ReleaseObj( hdc ); |
| } |
| return ret; |
| } |
| |
| /*********************************************************************** |
| * ArcTo (GDI32.@) |
| */ |
| BOOL WINAPI ArcTo( HDC hdc, |
| INT left, INT top, |
| INT right, INT bottom, |
| INT xstart, INT ystart, |
| INT xend, INT yend ) |
| { |
| BOOL result; |
| DC * dc = DC_GetDCUpdate( hdc ); |
| if(!dc) return FALSE; |
| |
| if(dc->funcs->pArcTo) |
| { |
| result = dc->funcs->pArcTo( dc->physDev, left, top, right, bottom, |
| xstart, ystart, xend, yend ); |
| GDI_ReleaseObj( hdc ); |
| return result; |
| } |
| GDI_ReleaseObj( hdc ); |
| /* |
| * Else emulate it. |
| * According to the documentation, a line is drawn from the current |
| * position to the starting point of the arc. |
| */ |
| LineTo(hdc, xstart, ystart); |
| /* |
| * Then the arc is drawn. |
| */ |
| result = Arc(hdc, left, top, right, bottom, xstart, ystart, xend, yend); |
| /* |
| * If no error occurred, the current position is moved to the ending |
| * point of the arc. |
| */ |
| if (result) MoveToEx(hdc, xend, yend, NULL); |
| return result; |
| } |
| |
| |
| /*********************************************************************** |
| * Pie (GDI32.@) |
| */ |
| BOOL WINAPI Pie( HDC hdc, INT left, INT top, |
| INT right, INT bottom, INT xstart, INT ystart, |
| INT xend, INT yend ) |
| { |
| BOOL ret = FALSE; |
| DC * dc = DC_GetDCUpdate( hdc ); |
| if (!dc) return FALSE; |
| |
| if(PATH_IsPathOpen(dc->path)) |
| ret = PATH_Arc(dc,left,top,right,bottom,xstart,ystart,xend,yend,2); |
| else if(dc->funcs->pPie) |
| ret = dc->funcs->pPie(dc->physDev,left,top,right,bottom,xstart,ystart,xend,yend); |
| |
| GDI_ReleaseObj( hdc ); |
| return ret; |
| } |
| |
| |
| /*********************************************************************** |
| * Chord (GDI32.@) |
| */ |
| BOOL WINAPI Chord( HDC hdc, INT left, INT top, |
| INT right, INT bottom, INT xstart, INT ystart, |
| INT xend, INT yend ) |
| { |
| BOOL ret = FALSE; |
| DC * dc = DC_GetDCUpdate( hdc ); |
| if (!dc) return FALSE; |
| |
| if(PATH_IsPathOpen(dc->path)) |
| ret = PATH_Arc(dc,left,top,right,bottom,xstart,ystart,xend,yend,1); |
| else if(dc->funcs->pChord) |
| ret = dc->funcs->pChord(dc->physDev,left,top,right,bottom,xstart,ystart,xend,yend); |
| |
| GDI_ReleaseObj( hdc ); |
| return ret; |
| } |
| |
| |
| /*********************************************************************** |
| * Ellipse (GDI32.@) |
| */ |
| BOOL WINAPI Ellipse( HDC hdc, INT left, INT top, |
| INT right, INT bottom ) |
| { |
| BOOL ret = FALSE; |
| DC * dc = DC_GetDCUpdate( hdc ); |
| if (!dc) return FALSE; |
| |
| if(PATH_IsPathOpen(dc->path)) |
| ret = PATH_Ellipse(dc,left,top,right,bottom); |
| else if (dc->funcs->pEllipse) |
| ret = dc->funcs->pEllipse(dc->physDev,left,top,right,bottom); |
| |
| GDI_ReleaseObj( hdc ); |
| return ret; |
| } |
| |
| |
| /*********************************************************************** |
| * Rectangle (GDI32.@) |
| */ |
| BOOL WINAPI Rectangle( HDC hdc, INT left, INT top, |
| INT right, INT bottom ) |
| { |
| BOOL ret = FALSE; |
| DC * dc = DC_GetDCUpdate( hdc ); |
| if (dc) |
| { |
| if(PATH_IsPathOpen(dc->path)) |
| ret = PATH_Rectangle(dc, left, top, right, bottom); |
| else if (dc->funcs->pRectangle) |
| ret = dc->funcs->pRectangle(dc->physDev,left,top,right,bottom); |
| GDI_ReleaseObj( hdc ); |
| } |
| return ret; |
| } |
| |
| |
| /*********************************************************************** |
| * RoundRect (GDI32.@) |
| */ |
| BOOL WINAPI RoundRect( HDC hdc, INT left, INT top, INT right, |
| INT bottom, INT ell_width, INT ell_height ) |
| { |
| BOOL ret = FALSE; |
| DC *dc = DC_GetDCUpdate( hdc ); |
| |
| if (dc) |
| { |
| if(PATH_IsPathOpen(dc->path)) |
| ret = PATH_RoundRect(dc,left,top,right,bottom,ell_width,ell_height); |
| else if (dc->funcs->pRoundRect) |
| ret = dc->funcs->pRoundRect(dc->physDev,left,top,right,bottom,ell_width,ell_height); |
| GDI_ReleaseObj( hdc ); |
| } |
| return ret; |
| } |
| |
| /*********************************************************************** |
| * SetPixel (GDI32.@) |
| */ |
| COLORREF WINAPI SetPixel( HDC hdc, INT x, INT y, COLORREF color ) |
| { |
| COLORREF ret = 0; |
| DC * dc = DC_GetDCUpdate( hdc ); |
| if (dc) |
| { |
| if (dc->funcs->pSetPixel) ret = dc->funcs->pSetPixel(dc->physDev,x,y,color); |
| GDI_ReleaseObj( hdc ); |
| } |
| return ret; |
| } |
| |
| /*********************************************************************** |
| * SetPixelV (GDI32.@) |
| */ |
| BOOL WINAPI SetPixelV( HDC hdc, INT x, INT y, COLORREF color ) |
| { |
| BOOL ret = FALSE; |
| DC * dc = DC_GetDCUpdate( hdc ); |
| if (dc) |
| { |
| if (dc->funcs->pSetPixel) |
| { |
| dc->funcs->pSetPixel(dc->physDev,x,y,color); |
| ret = TRUE; |
| } |
| GDI_ReleaseObj( hdc ); |
| } |
| return ret; |
| } |
| |
| /*********************************************************************** |
| * GetPixel (GDI32.@) |
| */ |
| COLORREF WINAPI GetPixel( HDC hdc, INT x, INT y ) |
| { |
| COLORREF ret = CLR_INVALID; |
| DC * dc = DC_GetDCUpdate( hdc ); |
| |
| if (dc) |
| { |
| /* FIXME: should this be in the graphics driver? */ |
| if (PtVisible( hdc, x, y )) |
| { |
| if (dc->funcs->pGetPixel) ret = dc->funcs->pGetPixel(dc->physDev,x,y); |
| } |
| GDI_ReleaseObj( hdc ); |
| } |
| return ret; |
| } |
| |
| |
| /****************************************************************************** |
| * ChoosePixelFormat [GDI32.@] |
| * Matches a pixel format to given format |
| * |
| * PARAMS |
| * hdc [I] Device context to search for best pixel match |
| * ppfd [I] Pixel format for which a match is sought |
| * |
| * RETURNS |
| * Success: Pixel format index closest to given format |
| * Failure: 0 |
| */ |
| INT WINAPI ChoosePixelFormat( HDC hdc, const LPPIXELFORMATDESCRIPTOR ppfd ) |
| { |
| INT ret = 0; |
| DC * dc = DC_GetDCPtr( hdc ); |
| |
| TRACE("(%p,%p)\n",hdc,ppfd); |
| |
| if (!dc) return 0; |
| |
| if (!dc->funcs->pChoosePixelFormat) FIXME(" :stub\n"); |
| else ret = dc->funcs->pChoosePixelFormat(dc->physDev,ppfd); |
| |
| GDI_ReleaseObj( hdc ); |
| return ret; |
| } |
| |
| |
| /****************************************************************************** |
| * SetPixelFormat [GDI32.@] |
| * Sets pixel format of device context |
| * |
| * PARAMS |
| * hdc [I] Device context to search for best pixel match |
| * iPixelFormat [I] Pixel format index |
| * ppfd [I] Pixel format for which a match is sought |
| * |
| * RETURNS STD |
| */ |
| BOOL WINAPI SetPixelFormat( HDC hdc, INT iPixelFormat, |
| const PIXELFORMATDESCRIPTOR *ppfd) |
| { |
| INT bRet = FALSE; |
| DC * dc = DC_GetDCPtr( hdc ); |
| |
| TRACE("(%p,%d,%p)\n",hdc,iPixelFormat,ppfd); |
| |
| if (!dc) return 0; |
| |
| if (!dc->funcs->pSetPixelFormat) FIXME(" :stub\n"); |
| else bRet = dc->funcs->pSetPixelFormat(dc->physDev,iPixelFormat,ppfd); |
| |
| GDI_ReleaseObj( hdc ); |
| return bRet; |
| } |
| |
| |
| /****************************************************************************** |
| * GetPixelFormat [GDI32.@] |
| * Gets index of pixel format of DC |
| * |
| * PARAMETERS |
| * hdc [I] Device context whose pixel format index is sought |
| * |
| * RETURNS |
| * Success: Currently selected pixel format |
| * Failure: 0 |
| */ |
| INT WINAPI GetPixelFormat( HDC hdc ) |
| { |
| INT ret = 0; |
| DC * dc = DC_GetDCPtr( hdc ); |
| |
| TRACE("(%p)\n",hdc); |
| |
| if (!dc) return 0; |
| |
| if (!dc->funcs->pGetPixelFormat) FIXME(" :stub\n"); |
| else ret = dc->funcs->pGetPixelFormat(dc->physDev); |
| |
| GDI_ReleaseObj( hdc ); |
| return ret; |
| } |
| |
| |
| /****************************************************************************** |
| * DescribePixelFormat [GDI32.@] |
| * Gets info about pixel format from DC |
| * |
| * PARAMS |
| * hdc [I] Device context |
| * iPixelFormat [I] Pixel format selector |
| * nBytes [I] Size of buffer |
| * ppfd [O] Pointer to structure to receive pixel format data |
| * |
| * RETURNS |
| * Success: Maximum pixel format index of the device context |
| * Failure: 0 |
| */ |
| INT WINAPI DescribePixelFormat( HDC hdc, INT iPixelFormat, UINT nBytes, |
| LPPIXELFORMATDESCRIPTOR ppfd ) |
| { |
| INT ret = 0; |
| DC * dc = DC_GetDCPtr( hdc ); |
| |
| TRACE("(%p,%d,%d,%p): stub\n",hdc,iPixelFormat,nBytes,ppfd); |
| |
| if (!dc) return 0; |
| |
| if (!dc->funcs->pDescribePixelFormat) |
| { |
| FIXME(" :stub\n"); |
| ppfd->nSize = nBytes; |
| ppfd->nVersion = 1; |
| ret = 3; |
| } |
| else ret = dc->funcs->pDescribePixelFormat(dc->physDev,iPixelFormat,nBytes,ppfd); |
| |
| GDI_ReleaseObj( hdc ); |
| return ret; |
| } |
| |
| |
| /****************************************************************************** |
| * SwapBuffers [GDI32.@] |
| * Exchanges front and back buffers of window |
| * |
| * PARAMS |
| * hdc [I] Device context whose buffers get swapped |
| * |
| * RETURNS STD |
| */ |
| BOOL WINAPI SwapBuffers( HDC hdc ) |
| { |
| INT bRet = FALSE; |
| DC * dc = DC_GetDCPtr( hdc ); |
| |
| TRACE("(%p)\n",hdc); |
| |
| if (!dc) return TRUE; |
| |
| if (!dc->funcs->pSwapBuffers) |
| { |
| FIXME(" :stub\n"); |
| bRet = TRUE; |
| } |
| else bRet = dc->funcs->pSwapBuffers(dc->physDev); |
| |
| GDI_ReleaseObj( hdc ); |
| return bRet; |
| } |
| |
| |
| /*********************************************************************** |
| * PaintRgn (GDI32.@) |
| */ |
| BOOL WINAPI PaintRgn( HDC hdc, HRGN hrgn ) |
| { |
| BOOL ret = FALSE; |
| DC * dc = DC_GetDCUpdate( hdc ); |
| if (dc) |
| { |
| if (dc->funcs->pPaintRgn) ret = dc->funcs->pPaintRgn(dc->physDev,hrgn); |
| GDI_ReleaseObj( hdc ); |
| } |
| return ret; |
| } |
| |
| |
| /*********************************************************************** |
| * FillRgn (GDI32.@) |
| */ |
| BOOL WINAPI FillRgn( HDC hdc, HRGN hrgn, HBRUSH hbrush ) |
| { |
| BOOL retval = FALSE; |
| HBRUSH prevBrush; |
| DC * dc = DC_GetDCUpdate( hdc ); |
| |
| if (!dc) return FALSE; |
| if(dc->funcs->pFillRgn) |
| retval = dc->funcs->pFillRgn(dc->physDev, hrgn, hbrush); |
| else if ((prevBrush = SelectObject( hdc, hbrush ))) |
| { |
| retval = PaintRgn( hdc, hrgn ); |
| SelectObject( hdc, prevBrush ); |
| } |
| GDI_ReleaseObj( hdc ); |
| return retval; |
| } |
| |
| |
| /*********************************************************************** |
| * FrameRgn (GDI32.@) |
| */ |
| BOOL WINAPI FrameRgn( HDC hdc, HRGN hrgn, HBRUSH hbrush, |
| INT nWidth, INT nHeight ) |
| { |
| BOOL ret = FALSE; |
| DC *dc = DC_GetDCUpdate( hdc ); |
| |
| if (!dc) return FALSE; |
| if(dc->funcs->pFrameRgn) |
| ret = dc->funcs->pFrameRgn( dc->physDev, hrgn, hbrush, nWidth, nHeight ); |
| else |
| { |
| HRGN tmp = CreateRectRgn( 0, 0, 0, 0 ); |
| if (tmp) |
| { |
| if (REGION_FrameRgn( tmp, hrgn, nWidth, nHeight )) |
| { |
| FillRgn( hdc, tmp, hbrush ); |
| ret = TRUE; |
| } |
| DeleteObject( tmp ); |
| } |
| } |
| GDI_ReleaseObj( hdc ); |
| return ret; |
| } |
| |
| |
| /*********************************************************************** |
| * InvertRgn (GDI32.@) |
| */ |
| BOOL WINAPI InvertRgn( HDC hdc, HRGN hrgn ) |
| { |
| HBRUSH prevBrush; |
| INT prevROP; |
| BOOL retval; |
| DC *dc = DC_GetDCUpdate( hdc ); |
| if (!dc) return FALSE; |
| |
| if(dc->funcs->pInvertRgn) |
| retval = dc->funcs->pInvertRgn( dc->physDev, hrgn ); |
| else |
| { |
| prevBrush = SelectObject( hdc, GetStockObject(BLACK_BRUSH) ); |
| prevROP = SetROP2( hdc, R2_NOT ); |
| retval = PaintRgn( hdc, hrgn ); |
| SelectObject( hdc, prevBrush ); |
| SetROP2( hdc, prevROP ); |
| } |
| GDI_ReleaseObj( hdc ); |
| return retval; |
| } |
| |
| |
| /********************************************************************** |
| * Polyline (GDI32.@) |
| */ |
| BOOL WINAPI Polyline( HDC hdc, const POINT* pt, INT count ) |
| { |
| BOOL ret = FALSE; |
| DC * dc = DC_GetDCUpdate( hdc ); |
| if (dc) |
| { |
| if (PATH_IsPathOpen(dc->path)) ret = PATH_Polyline(dc, pt, count); |
| else if (dc->funcs->pPolyline) ret = dc->funcs->pPolyline(dc->physDev,pt,count); |
| GDI_ReleaseObj( hdc ); |
| } |
| return ret; |
| } |
| |
| /********************************************************************** |
| * PolylineTo (GDI32.@) |
| */ |
| BOOL WINAPI PolylineTo( HDC hdc, const POINT* pt, DWORD cCount ) |
| { |
| DC * dc = DC_GetDCUpdate( hdc ); |
| BOOL ret = FALSE; |
| |
| if(!dc) return FALSE; |
| |
| if(PATH_IsPathOpen(dc->path)) |
| ret = PATH_PolylineTo(dc, pt, cCount); |
| |
| else if(dc->funcs->pPolylineTo) |
| ret = dc->funcs->pPolylineTo(dc->physDev, pt, cCount); |
| |
| else { /* do it using Polyline */ |
| POINT *pts = HeapAlloc( GetProcessHeap(), 0, |
| sizeof(POINT) * (cCount + 1) ); |
| if (pts) |
| { |
| pts[0].x = dc->CursPosX; |
| pts[0].y = dc->CursPosY; |
| memcpy( pts + 1, pt, sizeof(POINT) * cCount ); |
| ret = Polyline( hdc, pts, cCount + 1 ); |
| HeapFree( GetProcessHeap(), 0, pts ); |
| } |
| } |
| if(ret) { |
| dc->CursPosX = pt[cCount-1].x; |
| dc->CursPosY = pt[cCount-1].y; |
| } |
| GDI_ReleaseObj( hdc ); |
| return ret; |
| } |
| |
| |
| /********************************************************************** |
| * Polygon (GDI32.@) |
| */ |
| BOOL WINAPI Polygon( HDC hdc, const POINT* pt, INT count ) |
| { |
| BOOL ret = FALSE; |
| DC * dc = DC_GetDCUpdate( hdc ); |
| if (dc) |
| { |
| if (PATH_IsPathOpen(dc->path)) ret = PATH_Polygon(dc, pt, count); |
| else if (dc->funcs->pPolygon) ret = dc->funcs->pPolygon(dc->physDev,pt,count); |
| GDI_ReleaseObj( hdc ); |
| } |
| return ret; |
| } |
| |
| |
| /********************************************************************** |
| * PolyPolygon (GDI32.@) |
| */ |
| BOOL WINAPI PolyPolygon( HDC hdc, const POINT* pt, const INT* counts, |
| UINT polygons ) |
| { |
| BOOL ret = FALSE; |
| DC * dc = DC_GetDCUpdate( hdc ); |
| if (dc) |
| { |
| if (PATH_IsPathOpen(dc->path)) ret = PATH_PolyPolygon(dc, pt, counts, polygons); |
| else if (dc->funcs->pPolyPolygon) ret = dc->funcs->pPolyPolygon(dc->physDev,pt,counts,polygons); |
| GDI_ReleaseObj( hdc ); |
| } |
| return ret; |
| } |
| |
| /********************************************************************** |
| * PolyPolyline (GDI32.@) |
| */ |
| BOOL WINAPI PolyPolyline( HDC hdc, const POINT* pt, const DWORD* counts, |
| DWORD polylines ) |
| { |
| BOOL ret = FALSE; |
| DC * dc = DC_GetDCUpdate( hdc ); |
| if (dc) |
| { |
| if (PATH_IsPathOpen(dc->path)) ret = PATH_PolyPolyline(dc, pt, counts, polylines); |
| else if (dc->funcs->pPolyPolyline) ret = dc->funcs->pPolyPolyline(dc->physDev,pt,counts,polylines); |
| GDI_ReleaseObj( hdc ); |
| } |
| return ret; |
| } |
| |
| /********************************************************************** |
| * ExtFloodFill (GDI32.@) |
| */ |
| BOOL WINAPI ExtFloodFill( HDC hdc, INT x, INT y, COLORREF color, |
| UINT fillType ) |
| { |
| BOOL ret = FALSE; |
| DC * dc = DC_GetDCUpdate( hdc ); |
| if (dc) |
| { |
| if (dc->funcs->pExtFloodFill) ret = dc->funcs->pExtFloodFill(dc->physDev,x,y,color,fillType); |
| GDI_ReleaseObj( hdc ); |
| } |
| return ret; |
| } |
| |
| |
| /********************************************************************** |
| * FloodFill (GDI32.@) |
| */ |
| BOOL WINAPI FloodFill( HDC hdc, INT x, INT y, COLORREF color ) |
| { |
| return ExtFloodFill( hdc, x, y, color, FLOODFILLBORDER ); |
| } |
| |
| |
| /****************************************************************************** |
| * PolyBezier [GDI32.@] |
| * Draws one or more Bezier curves |
| * |
| * PARAMS |
| * hDc [I] Handle to device context |
| * lppt [I] Pointer to endpoints and control points |
| * cPoints [I] Count of endpoints and control points |
| * |
| * RETURNS STD |
| */ |
| BOOL WINAPI PolyBezier( HDC hdc, const POINT* lppt, DWORD cPoints ) |
| { |
| BOOL ret = FALSE; |
| DC * dc = DC_GetDCUpdate( hdc ); |
| |
| if(!dc) return FALSE; |
| |
| if(PATH_IsPathOpen(dc->path)) |
| ret = PATH_PolyBezier(dc, lppt, cPoints); |
| else if (dc->funcs->pPolyBezier) |
| ret = dc->funcs->pPolyBezier(dc->physDev, lppt, cPoints); |
| else /* We'll convert it into line segments and draw them using Polyline */ |
| { |
| POINT *Pts; |
| INT nOut; |
| |
| if ((Pts = GDI_Bezier( lppt, cPoints, &nOut ))) |
| { |
| TRACE("Pts = %p, no = %d\n", Pts, nOut); |
| ret = Polyline( dc->hSelf, Pts, nOut ); |
| HeapFree( GetProcessHeap(), 0, Pts ); |
| } |
| } |
| |
| GDI_ReleaseObj( hdc ); |
| return ret; |
| } |
| |
| /****************************************************************************** |
| * PolyBezierTo [GDI32.@] |
| * Draws one or more Bezier curves |
| * |
| * PARAMS |
| * hDc [I] Handle to device context |
| * lppt [I] Pointer to endpoints and control points |
| * cPoints [I] Count of endpoints and control points |
| * |
| * RETURNS STD |
| */ |
| BOOL WINAPI PolyBezierTo( HDC hdc, const POINT* lppt, DWORD cPoints ) |
| { |
| DC * dc = DC_GetDCUpdate( hdc ); |
| BOOL ret; |
| |
| if(!dc) return FALSE; |
| |
| if(PATH_IsPathOpen(dc->path)) |
| ret = PATH_PolyBezierTo(dc, lppt, cPoints); |
| else if(dc->funcs->pPolyBezierTo) |
| ret = dc->funcs->pPolyBezierTo(dc->physDev, lppt, cPoints); |
| else { /* We'll do it using PolyBezier */ |
| POINT *pt; |
| pt = HeapAlloc( GetProcessHeap(), 0, sizeof(POINT) * (cPoints + 1) ); |
| if(!pt) return FALSE; |
| pt[0].x = dc->CursPosX; |
| pt[0].y = dc->CursPosY; |
| memcpy(pt + 1, lppt, sizeof(POINT) * cPoints); |
| ret = PolyBezier(dc->hSelf, pt, cPoints+1); |
| HeapFree( GetProcessHeap(), 0, pt ); |
| } |
| if(ret) { |
| dc->CursPosX = lppt[cPoints-1].x; |
| dc->CursPosY = lppt[cPoints-1].y; |
| } |
| GDI_ReleaseObj( hdc ); |
| return ret; |
| } |
| |
| /*********************************************************************** |
| * AngleArc (GDI32.@) |
| */ |
| BOOL WINAPI AngleArc(HDC hdc, INT x, INT y, DWORD dwRadius, FLOAT eStartAngle, FLOAT eSweepAngle) |
| { |
| INT x1,y1,x2,y2, arcdir; |
| BOOL result; |
| DC *dc; |
| |
| if( (signed int)dwRadius < 0 ) |
| return FALSE; |
| |
| dc = DC_GetDCUpdate( hdc ); |
| if(!dc) return FALSE; |
| |
| if(dc->funcs->pAngleArc) |
| { |
| result = dc->funcs->pAngleArc( dc->physDev, x, y, dwRadius, eStartAngle, eSweepAngle ); |
| |
| GDI_ReleaseObj( hdc ); |
| return result; |
| } |
| GDI_ReleaseObj( hdc ); |
| |
| /* AngleArc always works counterclockwise */ |
| arcdir = GetArcDirection( hdc ); |
| SetArcDirection( hdc, AD_COUNTERCLOCKWISE ); |
| |
| x1 = x + cos(eStartAngle*M_PI/180) * dwRadius; |
| y1 = y - sin(eStartAngle*M_PI/180) * dwRadius; |
| x2 = x + cos((eStartAngle+eSweepAngle)*M_PI/180) * dwRadius; |
| y2 = x - sin((eStartAngle+eSweepAngle)*M_PI/180) * dwRadius; |
| |
| LineTo( hdc, x1, y1 ); |
| if( eSweepAngle >= 0 ) |
| result = Arc( hdc, x-dwRadius, y-dwRadius, x+dwRadius, y+dwRadius, |
| x1, y1, x2, y2 ); |
| else |
| result = Arc( hdc, x-dwRadius, y-dwRadius, x+dwRadius, y+dwRadius, |
| x2, y2, x1, y1 ); |
| |
| if( result ) MoveToEx( hdc, x2, y2, NULL ); |
| SetArcDirection( hdc, arcdir ); |
| return result; |
| } |
| |
| /*********************************************************************** |
| * PolyDraw (GDI32.@) |
| */ |
| BOOL WINAPI PolyDraw(HDC hdc, const POINT *lppt, const BYTE *lpbTypes, |
| DWORD cCount) |
| { |
| DC *dc; |
| BOOL result; |
| POINT lastmove; |
| int i; |
| |
| dc = DC_GetDCUpdate( hdc ); |
| if(!dc) return FALSE; |
| |
| if(dc->funcs->pPolyDraw) |
| { |
| result = dc->funcs->pPolyDraw( dc->physDev, lppt, lpbTypes, cCount ); |
| GDI_ReleaseObj( hdc ); |
| return result; |
| } |
| GDI_ReleaseObj( hdc ); |
| |
| /* check for each bezierto if there are two more points */ |
| for( i = 0; i < cCount; i++ ) |
| if( lpbTypes[i] != PT_MOVETO && |
| lpbTypes[i] & PT_BEZIERTO ) |
| { |
| if( cCount < i+3 ) |
| return FALSE; |
| else |
| i += 2; |
| } |
| |
| /* if no moveto occurs, we will close the figure here */ |
| lastmove.x = dc->CursPosX; |
| lastmove.y = dc->CursPosY; |
| |
| /* now let's draw */ |
| for( i = 0; i < cCount; i++ ) |
| { |
| if( lpbTypes[i] == PT_MOVETO ) |
| { |
| MoveToEx( hdc, lppt[i].x, lppt[i].y, NULL ); |
| lastmove.x = dc->CursPosX; |
| lastmove.y = dc->CursPosY; |
| } |
| else if( lpbTypes[i] & PT_LINETO ) |
| LineTo( hdc, lppt[i].x, lppt[i].y ); |
| else if( lpbTypes[i] & PT_BEZIERTO ) |
| { |
| PolyBezierTo( hdc, &lppt[i], 3 ); |
| i += 2; |
| } |
| else |
| return FALSE; |
| |
| if( lpbTypes[i] & PT_CLOSEFIGURE ) |
| { |
| if( PATH_IsPathOpen( dc->path ) ) |
| CloseFigure( hdc ); |
| else |
| LineTo( hdc, lastmove.x, lastmove.y ); |
| } |
| } |
| |
| return TRUE; |
| } |
| |
| /****************************************************************** |
| * |
| * *Very* simple bezier drawing code, |
| * |
| * It uses a recursive algorithm to divide the curve in a series |
| * of straight line segements. Not ideal but for me sufficient. |
| * If you are in need for something better look for some incremental |
| * algorithm. |
| * |
| * 7 July 1998 Rein Klazes |
| */ |
| |
| /* |
| * some macro definitions for bezier drawing |
| * |
| * to avoid truncation errors the coordinates are |
| * shifted upwards. When used in drawing they are |
| * shifted down again, including correct rounding |
| * and avoiding floating point arithmetic |
| * 4 bits should allow 27 bits coordinates which I saw |
| * somewhere in the win32 doc's |
| * |
| */ |
| |
| #define BEZIERSHIFTBITS 4 |
| #define BEZIERSHIFTUP(x) ((x)<<BEZIERSHIFTBITS) |
| #define BEZIERPIXEL BEZIERSHIFTUP(1) |
| #define BEZIERSHIFTDOWN(x) (((x)+(1<<(BEZIERSHIFTBITS-1)))>>BEZIERSHIFTBITS) |
| /* maximum depth of recursion */ |
| #define BEZIERMAXDEPTH 8 |
| |
| /* size of array to store points on */ |
| /* enough for one curve */ |
| #define BEZIER_INITBUFSIZE (150) |
| |
| /* calculate Bezier average, in this case the middle |
| * correctly rounded... |
| * */ |
| |
| #define BEZIERMIDDLE(Mid, P1, P2) \ |
| (Mid).x=((P1).x+(P2).x + 1)/2;\ |
| (Mid).y=((P1).y+(P2).y + 1)/2; |
| |
| /********************************************************** |
| * BezierCheck helper function to check |
| * that recursion can be terminated |
| * Points[0] and Points[3] are begin and endpoint |
| * Points[1] and Points[2] are control points |
| * level is the recursion depth |
| * returns true if the recusion can be terminated |
| */ |
| static BOOL BezierCheck( int level, POINT *Points) |
| { |
| INT dx, dy; |
| dx=Points[3].x-Points[0].x; |
| dy=Points[3].y-Points[0].y; |
| if(abs(dy)<=abs(dx)){/* shallow line */ |
| /* check that control points are between begin and end */ |
| if(Points[1].x < Points[0].x){ |
| if(Points[1].x < Points[3].x) |
| return FALSE; |
| }else |
| if(Points[1].x > Points[3].x) |
| return FALSE; |
| if(Points[2].x < Points[0].x){ |
| if(Points[2].x < Points[3].x) |
| return FALSE; |
| }else |
| if(Points[2].x > Points[3].x) |
| return FALSE; |
| dx=BEZIERSHIFTDOWN(dx); |
| if(!dx) return TRUE; |
| if(abs(Points[1].y-Points[0].y-(dy/dx)* |
| BEZIERSHIFTDOWN(Points[1].x-Points[0].x)) > BEZIERPIXEL || |
| abs(Points[2].y-Points[0].y-(dy/dx)* |
| BEZIERSHIFTDOWN(Points[2].x-Points[0].x)) > BEZIERPIXEL ) |
| return FALSE; |
| else |
| return TRUE; |
| }else{ /* steep line */ |
| /* check that control points are between begin and end */ |
| if(Points[1].y < Points[0].y){ |
| if(Points[1].y < Points[3].y) |
| return FALSE; |
| }else |
| if(Points[1].y > Points[3].y) |
| return FALSE; |
| if(Points[2].y < Points[0].y){ |
| if(Points[2].y < Points[3].y) |
| return FALSE; |
| }else |
| if(Points[2].y > Points[3].y) |
| return FALSE; |
| dy=BEZIERSHIFTDOWN(dy); |
| if(!dy) return TRUE; |
| if(abs(Points[1].x-Points[0].x-(dx/dy)* |
| BEZIERSHIFTDOWN(Points[1].y-Points[0].y)) > BEZIERPIXEL || |
| abs(Points[2].x-Points[0].x-(dx/dy)* |
| BEZIERSHIFTDOWN(Points[2].y-Points[0].y)) > BEZIERPIXEL ) |
| return FALSE; |
| else |
| return TRUE; |
| } |
| } |
| |
| /* Helper for GDI_Bezier. |
| * Just handles one Bezier, so Points should point to four POINTs |
| */ |
| static void GDI_InternalBezier( POINT *Points, POINT **PtsOut, INT *dwOut, |
| INT *nPtsOut, INT level ) |
| { |
| if(*nPtsOut == *dwOut) { |
| *dwOut *= 2; |
| *PtsOut = HeapReAlloc( GetProcessHeap(), 0, *PtsOut, |
| *dwOut * sizeof(POINT) ); |
| } |
| |
| if(!level || BezierCheck(level, Points)) { |
| if(*nPtsOut == 0) { |
| (*PtsOut)[0].x = BEZIERSHIFTDOWN(Points[0].x); |
| (*PtsOut)[0].y = BEZIERSHIFTDOWN(Points[0].y); |
| *nPtsOut = 1; |
| } |
| (*PtsOut)[*nPtsOut].x = BEZIERSHIFTDOWN(Points[3].x); |
| (*PtsOut)[*nPtsOut].y = BEZIERSHIFTDOWN(Points[3].y); |
| (*nPtsOut) ++; |
| } else { |
| POINT Points2[4]; /* for the second recursive call */ |
| Points2[3]=Points[3]; |
| BEZIERMIDDLE(Points2[2], Points[2], Points[3]); |
| BEZIERMIDDLE(Points2[0], Points[1], Points[2]); |
| BEZIERMIDDLE(Points2[1],Points2[0],Points2[2]); |
| |
| BEZIERMIDDLE(Points[1], Points[0], Points[1]); |
| BEZIERMIDDLE(Points[2], Points[1], Points2[0]); |
| BEZIERMIDDLE(Points[3], Points[2], Points2[1]); |
| |
| Points2[0]=Points[3]; |
| |
| /* do the two halves */ |
| GDI_InternalBezier(Points, PtsOut, dwOut, nPtsOut, level-1); |
| GDI_InternalBezier(Points2, PtsOut, dwOut, nPtsOut, level-1); |
| } |
| } |
| |
| |
| |
| /*********************************************************************** |
| * GDI_Bezier [INTERNAL] |
| * Calculate line segments that approximate -what microsoft calls- a bezier |
| * curve. |
| * The routine recursively divides the curve in two parts until a straight |
| * line can be drawn |
| * |
| * PARAMS |
| * |
| * Points [I] Ptr to count POINTs which are the end and control points |
| * of the set of Bezier curves to flatten. |
| * count [I] Number of Points. Must be 3n+1. |
| * nPtsOut [O] Will contain no of points that have been produced (i.e. no. of |
| * lines+1). |
| * |
| * RETURNS |
| * |
| * Ptr to an array of POINTs that contain the lines that approximinate the |
| * Beziers. The array is allocated on the process heap and it is the caller's |
| * responsibility to HeapFree it. [this is not a particularly nice interface |
| * but since we can't know in advance how many points will generate, the |
| * alternative would be to call the function twice, once to determine the size |
| * and a second time to do the work - I decided this was too much of a pain]. |
| */ |
| POINT *GDI_Bezier( const POINT *Points, INT count, INT *nPtsOut ) |
| { |
| POINT *out; |
| INT Bezier, dwOut = BEZIER_INITBUFSIZE, i; |
| |
| if((count - 1) % 3 != 0) { |
| ERR("Invalid no. of points\n"); |
| return NULL; |
| } |
| *nPtsOut = 0; |
| out = HeapAlloc( GetProcessHeap(), 0, dwOut * sizeof(POINT)); |
| for(Bezier = 0; Bezier < (count-1)/3; Bezier++) { |
| POINT ptBuf[4]; |
| memcpy(ptBuf, Points + Bezier * 3, sizeof(POINT) * 4); |
| for(i = 0; i < 4; i++) { |
| ptBuf[i].x = BEZIERSHIFTUP(ptBuf[i].x); |
| ptBuf[i].y = BEZIERSHIFTUP(ptBuf[i].y); |
| } |
| GDI_InternalBezier( ptBuf, &out, &dwOut, nPtsOut, BEZIERMAXDEPTH ); |
| } |
| TRACE("Produced %d points\n", *nPtsOut); |
| return out; |
| } |
| |
| /****************************************************************************** |
| * GradientFill (GDI32.@) |
| */ |
| BOOL WINAPI GdiGradientFill( HDC hdc, TRIVERTEX *vert_array, ULONG nvert, |
| void * grad_array, ULONG ngrad, ULONG mode ) |
| { |
| int i,j,y,x,t; |
| GRADIENT_RECT *rect; |
| GRADIENT_TRIANGLE *triangle; |
| double ired,igreen,iblue; |
| double red, green,blue; |
| double dx1,dx2,dx3; |
| double dr1,dr2,dr3; |
| double dg1,dg2,dg3; |
| double db1,db2,db3; |
| double sx,sy,sr,sg,sb; |
| double ex,ey,er,eb,eg; |
| double px,py,pr,pb,pg; |
| |
| TRACE("vert_array:0x%08lx nvert:%ld grad_array:0x%08lx ngrad:%ld\n",(long)vert_array,nvert,(long)grad_array,ngrad); |
| |
| switch(mode) { |
| case GRADIENT_FILL_RECT_H: |
| for(i=0;i<ngrad;i++) { |
| rect = (GRADIENT_RECT*)((long)grad_array+i*sizeof(GRADIENT_RECT)); |
| y = vert_array[rect->UpperLeft].y; |
| /* Precompute some stuffs to speed up a little bit */ |
| ired = (double)(vert_array[rect->LowerRight].Red - vert_array[rect->UpperLeft].Red) / (double)(vert_array[rect->LowerRight].x - vert_array[rect->UpperLeft].x); |
| igreen = (double)(vert_array[rect->LowerRight].Green - vert_array[rect->UpperLeft].Green) / (double)(vert_array[rect->LowerRight].x - vert_array[rect->UpperLeft].x); |
| iblue = (double)(vert_array[rect->LowerRight].Blue - vert_array[rect->UpperLeft].Blue) / (double)(vert_array[rect->LowerRight].x - vert_array[rect->UpperLeft].x); |
| red = vert_array[rect->UpperLeft].Red; |
| green = vert_array[rect->UpperLeft].Green; |
| blue = vert_array[rect->UpperLeft].Blue; |
| /* Draw the first line */ |
| for (j=vert_array[rect->UpperLeft].x; j<=vert_array[rect->LowerRight].x; j++) { |
| SetPixel(hdc,j,y,RGB(((int)red)>>8,((int)green)>>8,((int)blue)>>8)); |
| red += ired; |
| green += igreen; |
| blue += iblue; |
| } |
| /* Extends to the correct size */ |
| StretchBlt(hdc,vert_array[rect->UpperLeft].x, y+1,(vert_array[rect->LowerRight].x - vert_array[rect->UpperLeft].x), (vert_array[rect->LowerRight].y - y - 1), |
| hdc,vert_array[rect->UpperLeft].x, y , (vert_array[rect->LowerRight].x - vert_array[rect->UpperLeft].x), 1, SRCCOPY); |
| } |
| break; |
| case GRADIENT_FILL_RECT_V: |
| for(i=0;i<ngrad;i++) { |
| rect = (GRADIENT_RECT*)((long)grad_array+i*sizeof(GRADIENT_RECT)); |
| x = vert_array[rect->UpperLeft].x; |
| /* Precompute some stuffs to speed up a little bit */ |
| ired = (double)(vert_array[rect->LowerRight].Red - vert_array[rect->UpperLeft].Red) / (double)(vert_array[rect->LowerRight].y - vert_array[rect->UpperLeft].y); |
| igreen = (double)(vert_array[rect->LowerRight].Green - vert_array[rect->UpperLeft].Green) / (double)(vert_array[rect->LowerRight].y - vert_array[rect->UpperLeft].y); |
| iblue = (double)(vert_array[rect->LowerRight].Blue - vert_array[rect->UpperLeft].Blue) / (double)(vert_array[rect->LowerRight].y - vert_array[rect->UpperLeft].y); |
| red = vert_array[rect->UpperLeft].Red; |
| green = vert_array[rect->UpperLeft].Green; |
| blue = vert_array[rect->UpperLeft].Blue; |
| /* Draw the first line */ |
| for (j=vert_array[rect->UpperLeft].y; j<=vert_array[rect->LowerRight].y; j++) { |
| SetPixel(hdc,x,j,RGB(((int)red)>>8,((int)green)>>8,((int)blue)>>8)); |
| red += ired; |
| green += igreen; |
| blue += iblue; |
| } |
| /* Extends to the correct size */ |
| StretchBlt(hdc,x+1,vert_array[rect->UpperLeft].y, |
| (vert_array[rect->LowerRight].x - vert_array[rect->UpperLeft].x) - 1, (vert_array[rect->LowerRight].y - vert_array[rect->UpperLeft].y), |
| hdc, x, vert_array[rect->UpperLeft].y, 1, (vert_array[rect->LowerRight].y - vert_array[rect->UpperLeft].y), SRCCOPY); |
| } |
| break; |
| case GRADIENT_FILL_TRIANGLE: |
| /* |
| * Based on gouraud shading |
| * Do it for each triangle |
| */ |
| for(i=0;i<ngrad;i++) { |
| triangle = (GRADIENT_TRIANGLE*)((long)grad_array+i*sizeof(GRADIENT_TRIANGLE)); |
| /* Sort the points */ |
| if (vert_array[triangle->Vertex1].y>vert_array[triangle->Vertex2].y) { |
| /* swap 1 and 2 */ |
| t = triangle->Vertex2; |
| triangle->Vertex2 = triangle->Vertex1; |
| triangle->Vertex1 = t; |
| } |
| if (vert_array[triangle->Vertex2].y>vert_array[triangle->Vertex3].y) { |
| /* swap 2 and 3 */ |
| t = triangle->Vertex3; |
| triangle->Vertex3 = triangle->Vertex2; |
| triangle->Vertex2 = t; |
| } |
| if (vert_array[triangle->Vertex1].y>vert_array[triangle->Vertex2].y) { |
| /* swap 1 and 2 */ |
| t = triangle->Vertex2; |
| triangle->Vertex2 = triangle->Vertex1; |
| triangle->Vertex1 = t; |
| } |
| /* precompute some interpolation stuffs */ |
| if (vert_array[triangle->Vertex2].y>vert_array[triangle->Vertex1].y) { |
| dx1 = (double)(vert_array[triangle->Vertex2].x - vert_array[triangle->Vertex1].x) / (double)(vert_array[triangle->Vertex2].y - vert_array[triangle->Vertex1].y ); |
| dr1 = (double)(vert_array[triangle->Vertex2].Red - vert_array[triangle->Vertex1].Red) / (double)(vert_array[triangle->Vertex2].y - vert_array[triangle->Vertex1].y ); |
| dg1 = (double)(vert_array[triangle->Vertex2].Green - vert_array[triangle->Vertex1].Green) / (double)(vert_array[triangle->Vertex2].y - vert_array[triangle->Vertex1].y ); |
| db1 = (double)(vert_array[triangle->Vertex2].Blue - vert_array[triangle->Vertex1].Blue) / (double)(vert_array[triangle->Vertex2].y - vert_array[triangle->Vertex1].y ); |
| } else |
| dx1=dr1=dg1=db1=0; |
| |
| if (vert_array[triangle->Vertex3].y>vert_array[triangle->Vertex1].y) { |
| dx2 = (double)(vert_array[triangle->Vertex3].x - vert_array[triangle->Vertex1].x) / (double)(vert_array[triangle->Vertex3].y - vert_array[triangle->Vertex1].y ); |
| dr2 = (double)(vert_array[triangle->Vertex3].Red - vert_array[triangle->Vertex1].Red) / (double)(vert_array[triangle->Vertex3].y - vert_array[triangle->Vertex1].y ); |
| dg2 = (double)(vert_array[triangle->Vertex3].Green - vert_array[triangle->Vertex1].Green) / (double)(vert_array[triangle->Vertex3].y - vert_array[triangle->Vertex1].y ); |
| db2 = (double)(vert_array[triangle->Vertex3].Blue - vert_array[triangle->Vertex1].Blue) / (double)(vert_array[triangle->Vertex3].y - vert_array[triangle->Vertex1].y ); |
| } else |
| dx2=dr2=dg2=db2=0; |
| |
| if (vert_array[triangle->Vertex3].y>vert_array[triangle->Vertex2].y) { |
| dx3 = (double)(vert_array[triangle->Vertex3].x - vert_array[triangle->Vertex2].x) / (double)(vert_array[triangle->Vertex3].y - vert_array[triangle->Vertex2].y ); |
| dr3 = (double)(vert_array[triangle->Vertex3].Red - vert_array[triangle->Vertex2].Red) / (double)(vert_array[triangle->Vertex3].y - vert_array[triangle->Vertex2].y ); |
| dg3 = (double)(vert_array[triangle->Vertex3].Green - vert_array[triangle->Vertex2].Green) / (double)(vert_array[triangle->Vertex3].y - vert_array[triangle->Vertex2].y ); |
| db3 = (double)(vert_array[triangle->Vertex3].Blue - vert_array[triangle->Vertex2].Blue) / (double)(vert_array[triangle->Vertex3].y - vert_array[triangle->Vertex2].y ); |
| } else |
| dx3=dr3=dg3=db3=0; |
| |
| /* backup the topmost point */ |
| sx=vert_array[triangle->Vertex1].x;sy=vert_array[triangle->Vertex1].y; |
| sr=vert_array[triangle->Vertex1].Red;sg=vert_array[triangle->Vertex1].Green;sb=vert_array[triangle->Vertex1].Blue; |
| ex=sx;ey=sy;er=sr;eg=sg;eb=sb; |
| |
| if (dx1 > dx2) { |
| for (;sy<vert_array[triangle->Vertex2].y;sy++,ey++) { |
| if ((ex-sx)>0) { |
| ired = (double)(er - sr) / (double)(ex - sx); |
| igreen = (double)(eg - sg) / (double)(ex - sx); |
| iblue = (double)(eb - sb) / (double)(ex - sx); |
| } else |
| ired=igreen=iblue=0; |
| px=sx;py=sy;pr=sr;pg=sg;pb=sb; |
| for(;px<ex;px++) { |
| SetPixel(hdc,px,py,RGB((int)pr>>8,(int)pg>>8,(int)pb>>8)); |
| pr += ired; pg += igreen; pb += iblue; |
| } |
| sx+=dx2;sr+=dr2;sg+=dg2;sb+=db2; |
| ex+=dx1;er+=dr1;eg+=dg1;eb+=db1; |
| } |
| ex=vert_array[triangle->Vertex2].x;ey=vert_array[triangle->Vertex2].y; |
| er=vert_array[triangle->Vertex2].Red;eg=vert_array[triangle->Vertex2].Green;eb=vert_array[triangle->Vertex2].Blue; |
| for (;sy<=vert_array[triangle->Vertex3].y;sy++,ey++) { |
| if ((ex-sx)>0) { |
| ired = (double)(er - sr) / (double)(ex - sx); |
| igreen = (double)(eg - sg) / (double)(ex - sx); |
| iblue = (double)(eb - sb) / (double)(ex - sx); |
| } else |
| ired=igreen=iblue=0; |
| px=sx;py=sy;pr=sr;pg=sg;pb=sb; |
| for(;px<ex;px++) { |
| SetPixel(hdc,px,py,RGB((int)pr>>8,(int)pg>>8,(int)pb>>8)); |
| pr += ired; pg += igreen; pb += iblue; |
| } |
| sx+=dx2;sr+=dr2;sg+=dg2;sb+=db2; |
| ex+=dx3;er+=dr3;eg+=dg3;eb+=db3; |
| } |
| } else { |
| for (;sy<vert_array[triangle->Vertex2].y;sy++,ey++) { |
| if ((ex-sx)>0) { |
| ired = (double)(er - sr) / (double)(ex - sx); |
| igreen = (double)(eg - sg) / (double)(ex - sx); |
| iblue = (double)(eb - sb) / (double)(ex - sx); |
| } else |
| ired=igreen=iblue=0; |
| px=ex;py=ey;pr=er;pg=eg;pb=eb; |
| for(;px<ex;px++) { |
| SetPixel(hdc,px,py,RGB((int)pr>>8,(int)pg>>8,(int)pb>>8)); |
| pr += ired; pg += igreen; pb += iblue; |
| } |
| sx+=dx1;sr+=dr1;sg+=dg1;sb+=db1; |
| ex+=dx2;er+=dr2;eg+=dg2;eb+=db2; |
| } |
| sx=vert_array[triangle->Vertex2].x;sy=vert_array[triangle->Vertex2].y; |
| sr=vert_array[triangle->Vertex2].Red;sg=vert_array[triangle->Vertex2].Green;sb=vert_array[triangle->Vertex2].Blue; |
| for (;sy<=vert_array[triangle->Vertex3].y;sy++,ey++) { |
| if ((ex-sx)<0) { |
| ired = (double)(er - sr) / (double)(ex - sx); |
| igreen = (double)(eg - sg) / (double)(ex - sx); |
| iblue = (double)(eb - sb) / (double)(ex - sx); |
| } else |
| ired=igreen=iblue=0; |
| px=ex;py=ey;pr=er;pg=eg;pb=eb; |
| for(;px<sx;px++) { |
| SetPixel(hdc,px,py,RGB((int)pr>>8,(int)pg>>8,(int)pb>>8)); |
| pr += ired; pg += igreen; pb += iblue; |
| } |
| sx+=dx3;sr+=dr3;sg+=dg3;sb+=db3; |
| ex+=dx2;er+=dr2;eg+=dg2;eb+=db2; |
| } |
| } |
| } |
| break; |
| default: |
| return FALSE; |
| } |
| |
| return TRUE; |
| } |