|  | /* | 
|  | * Copyright 2009 Henri Verbeet for CodeWeavers | 
|  | * | 
|  | * This library is free software; you can redistribute it and/or | 
|  | * modify it under the terms of the GNU Lesser General Public | 
|  | * License as published by the Free Software Foundation; either | 
|  | * version 2.1 of the License, or (at your option) any later version. | 
|  | * | 
|  | * This library is distributed in the hope that it will be useful, | 
|  | * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|  | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU | 
|  | * Lesser General Public License for more details. | 
|  | * | 
|  | * You should have received a copy of the GNU Lesser General Public | 
|  | * License along with this library; if not, write to the Free Software | 
|  | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA | 
|  | * | 
|  | */ | 
|  |  | 
|  | #ifndef __WINE_D3D10SHADER_H | 
|  | #define __WINE_D3D10SHADER_H | 
|  |  | 
|  | #include "d3d10.h" | 
|  |  | 
|  | #define D3D10_SHADER_DEBUG                          0x0001 | 
|  | #define D3D10_SHADER_SKIP_VALIDATION                0x0002 | 
|  | #define D3D10_SHADER_SKIP_OPTIMIZATION              0x0004 | 
|  | #define D3D10_SHADER_PACK_MATRIX_ROW_MAJOR          0x0008 | 
|  | #define D3D10_SHADER_PACK_MATRIX_COLUMN_MAJOR       0x0010 | 
|  | #define D3D10_SHADER_PARTIAL_PRECISION              0x0020 | 
|  | #define D3D10_SHADER_FORCE_VS_SOFTWARE_NO_OPT       0x0040 | 
|  | #define D3D10_SHADER_FORCE_PS_SOFTWARE_NO_OPT       0x0080 | 
|  | #define D3D10_SHADER_NO_PRESHADER                   0x0100 | 
|  | #define D3D10_SHADER_AVOID_FLOW_CONTROL             0x0200 | 
|  | #define D3D10_SHADER_PREFER_FLOW_CONTROL            0x0300 | 
|  | #define D3D10_SHADER_ENABLE_STRICTNESS              0x0400 | 
|  | #define D3D10_SHADER_ENABLE_BACKWARDS_COMPATIBILITY 0x0800 | 
|  | #define D3D10_SHADER_IEEE_STRICTNESS                0x1000 | 
|  |  | 
|  | typedef enum _D3D10_SHADER_VARIABLE_CLASS | 
|  | { | 
|  | D3D10_SVC_SCALAR, | 
|  | D3D10_SVC_VECTOR, | 
|  | D3D10_SVC_MATRIX_ROWS, | 
|  | D3D10_SVC_MATRIX_COLUMNS, | 
|  | D3D10_SVC_OBJECT, | 
|  | D3D10_SVC_STRUCT, | 
|  | D3D10_SVC_FORCE_DWORD = 0x7fffffff | 
|  | } D3D10_SHADER_VARIABLE_CLASS, *LPD3D10_SHADER_VARIABLE_CLASS; | 
|  |  | 
|  | typedef enum _D3D10_SHADER_VARIABLE_TYPE | 
|  | { | 
|  | D3D10_SVT_VOID = 0, | 
|  | D3D10_SVT_BOOL = 1, | 
|  | D3D10_SVT_INT = 2, | 
|  | D3D10_SVT_FLOAT = 3, | 
|  | D3D10_SVT_STRING = 4, | 
|  | D3D10_SVT_TEXTURE = 5, | 
|  | D3D10_SVT_TEXTURE1D = 6, | 
|  | D3D10_SVT_TEXTURE2D = 7, | 
|  | D3D10_SVT_TEXTURE3D = 8, | 
|  | D3D10_SVT_TEXTURECUBE = 9, | 
|  | D3D10_SVT_SAMPLER = 10, | 
|  | D3D10_SVT_PIXELSHADER = 15, | 
|  | D3D10_SVT_VERTEXSHADER = 16, | 
|  | D3D10_SVT_UINT = 19, | 
|  | D3D10_SVT_UINT8 = 20, | 
|  | D3D10_SVT_GEOMETRYSHADER = 21, | 
|  | D3D10_SVT_RASTERIZER = 22, | 
|  | D3D10_SVT_DEPTHSTENCIL = 23, | 
|  | D3D10_SVT_BLEND = 24, | 
|  | D3D10_SVT_BUFFER = 25, | 
|  | D3D10_SVT_CBUFFER = 26, | 
|  | D3D10_SVT_TBUFFER = 27, | 
|  | D3D10_SVT_TEXTURE1DARRAY = 28, | 
|  | D3D10_SVT_TEXTURE2DARRAY = 29, | 
|  | D3D10_SVT_RENDERTARGETVIEW = 30, | 
|  | D3D10_SVT_DEPTHSTENCILVIEW = 31, | 
|  | D3D10_SVT_TEXTURE2DMS = 32, | 
|  | D3D10_SVT_TEXTURE2DMSARRAY = 33, | 
|  | D3D10_SVT_TEXTURECUBEARRAY = 34, | 
|  | D3D10_SVT_FORCE_DWORD = 0x7fffffff | 
|  | } D3D10_SHADER_VARIABLE_TYPE, *LPD3D10_SHADER_VARIABLE_TYPE; | 
|  |  | 
|  | typedef enum D3D10_CBUFFER_TYPE | 
|  | { | 
|  | D3D10_CT_CBUFFER = 0, | 
|  | D3D10_CT_TBUFFER = 1 | 
|  | } D3D10_CBUFFER_TYPE, *LPD3D10_CBUFFER_TYPE; | 
|  |  | 
|  | typedef enum D3D10_NAME | 
|  | { | 
|  | D3D10_NAME_UNDEFINED = 0, | 
|  | D3D10_NAME_POSITION = 1, | 
|  | D3D10_NAME_CLIP_DISTANCE = 2, | 
|  | D3D10_NAME_CULL_DISTANCE = 3, | 
|  | D3D10_NAME_RENDER_TARGET_ARRAY_INDEX = 4, | 
|  | D3D10_NAME_VIEWPORT_ARRAY_INDEX = 5, | 
|  | D3D10_NAME_VERTEX_ID = 6, | 
|  | D3D10_NAME_PRIMITIVE_ID = 7, | 
|  | D3D10_NAME_INSTANCE_ID = 8, | 
|  | D3D10_NAME_IS_FRONT_FACE = 9, | 
|  | D3D10_NAME_SAMPLE_INDEX = 10, | 
|  | D3D10_NAME_TARGET = 64, | 
|  | D3D10_NAME_DEPTH = 65, | 
|  | } D3D10_NAME; | 
|  |  | 
|  | typedef enum D3D10_REGISTER_COMPONENT_TYPE | 
|  | { | 
|  | D3D10_REGISTER_COMPONENT_UNKNOWN = 0, | 
|  | D3D10_REGISTER_COMPONENT_UINT32 = 1, | 
|  | D3D10_REGISTER_COMPONENT_SINT32 = 2, | 
|  | D3D10_REGISTER_COMPONENT_FLOAT32 = 3, | 
|  | } D3D10_REGISTER_COMPONENT_TYPE; | 
|  |  | 
|  | typedef struct _D3D10_SHADER_MACRO | 
|  | { | 
|  | LPCSTR Name; | 
|  | LPCSTR Definition; | 
|  | } D3D10_SHADER_MACRO, *LPD3D10_SHADER_MACRO; | 
|  |  | 
|  | typedef struct _D3D10_SIGNATURE_PARAMETER_DESC | 
|  | { | 
|  | LPCSTR SemanticName; | 
|  | UINT SemanticIndex; | 
|  | UINT Register; | 
|  | D3D10_NAME SystemValueType; | 
|  | D3D10_REGISTER_COMPONENT_TYPE ComponentType; | 
|  | BYTE Mask; | 
|  | BYTE ReadWriteMask; | 
|  | } D3D10_SIGNATURE_PARAMETER_DESC; | 
|  |  | 
|  | LPCSTR WINAPI D3D10GetVertexShaderProfile(ID3D10Device *device); | 
|  | LPCSTR WINAPI D3D10GetGeometryShaderProfile(ID3D10Device *device); | 
|  | LPCSTR WINAPI D3D10GetPixelShaderProfile(ID3D10Device *device); | 
|  |  | 
|  | #endif /* __WINE_D3D10SHADER_H */ |