| /* |
| * IDirect3DVolumeTexture9 implementation |
| * |
| * Copyright 2002-2005 Jason Edmeades |
| * Raphael Junqueira |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #include "config.h" |
| #include "d3d9_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d9); |
| |
| /* IDirect3DVolumeTexture9 IUnknown parts follow: */ |
| static HRESULT WINAPI IDirect3DVolumeTexture9Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE9 iface, REFIID riid, LPVOID* ppobj) { |
| IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; |
| |
| TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj); |
| |
| if (IsEqualGUID(riid, &IID_IUnknown) |
| || IsEqualGUID(riid, &IID_IDirect3DResource9) |
| || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9) |
| || IsEqualGUID(riid, &IID_IDirect3DVolumeTexture9)) { |
| IDirect3DVolumeTexture9_AddRef(iface); |
| *ppobj = This; |
| return S_OK; |
| } |
| |
| WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj); |
| *ppobj = NULL; |
| return E_NOINTERFACE; |
| } |
| |
| static ULONG WINAPI IDirect3DVolumeTexture9Impl_AddRef(LPDIRECT3DVOLUMETEXTURE9 iface) { |
| IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; |
| ULONG ref = InterlockedIncrement(&This->ref); |
| |
| TRACE("%p increasing refcount to %u.\n", iface, ref); |
| |
| if (ref == 1) |
| { |
| IDirect3DDevice9Ex_AddRef(This->parentDevice); |
| wined3d_mutex_lock(); |
| IWineD3DBaseTexture_AddRef(This->wined3d_texture); |
| wined3d_mutex_unlock(); |
| } |
| |
| return ref; |
| } |
| |
| static ULONG WINAPI IDirect3DVolumeTexture9Impl_Release(LPDIRECT3DVOLUMETEXTURE9 iface) { |
| IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; |
| ULONG ref = InterlockedDecrement(&This->ref); |
| |
| TRACE("%p decreasing refcount to %u.\n", iface, ref); |
| |
| if (ref == 0) { |
| IDirect3DDevice9Ex *parentDevice = This->parentDevice; |
| |
| wined3d_mutex_lock(); |
| IWineD3DBaseTexture_Release(This->wined3d_texture); |
| wined3d_mutex_unlock(); |
| |
| /* Release the device last, as it may cause the device to be destroyed. */ |
| IDirect3DDevice9Ex_Release(parentDevice); |
| } |
| return ref; |
| } |
| |
| /* IDirect3DVolumeTexture9 IDirect3DResource9 Interface follow: */ |
| static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetDevice(IDirect3DVolumeTexture9 *iface, IDirect3DDevice9 **device) |
| { |
| IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; |
| |
| TRACE("iface %p, device %p.\n", iface, device); |
| |
| *device = (IDirect3DDevice9 *)This->parentDevice; |
| IDirect3DDevice9_AddRef(*device); |
| |
| TRACE("Returning device %p.\n", *device); |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI IDirect3DVolumeTexture9Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) { |
| IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; |
| HRESULT hr; |
| |
| TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n", |
| iface, debugstr_guid(refguid), pData, SizeOfData, Flags); |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3DBaseTexture_SetPrivateData(This->wined3d_texture, refguid, pData, SizeOfData, Flags); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) { |
| IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; |
| HRESULT hr; |
| |
| TRACE("iface %p, guid %s, data %p, data_size %p.\n", |
| iface, debugstr_guid(refguid), pData, pSizeOfData); |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3DBaseTexture_GetPrivateData(This->wined3d_texture, refguid, pData, pSizeOfData); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DVolumeTexture9Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid) { |
| IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; |
| HRESULT hr; |
| |
| TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid)); |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3DBaseTexture_FreePrivateData(This->wined3d_texture, refguid); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static DWORD WINAPI IDirect3DVolumeTexture9Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE9 iface, DWORD PriorityNew) { |
| IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; |
| DWORD priority; |
| |
| TRACE("iface %p, priority %u.\n", iface, PriorityNew); |
| |
| wined3d_mutex_lock(); |
| priority = IWineD3DBaseTexture_SetPriority(This->wined3d_texture, PriorityNew); |
| wined3d_mutex_unlock(); |
| |
| return priority; |
| } |
| |
| static DWORD WINAPI IDirect3DVolumeTexture9Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE9 iface) { |
| IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; |
| DWORD priority; |
| |
| TRACE("iface %p.\n", iface); |
| |
| wined3d_mutex_lock(); |
| priority = IWineD3DBaseTexture_GetPriority(This->wined3d_texture); |
| wined3d_mutex_unlock(); |
| |
| return priority; |
| } |
| |
| static void WINAPI IDirect3DVolumeTexture9Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE9 iface) { |
| IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; |
| |
| TRACE("iface %p.\n", iface); |
| |
| wined3d_mutex_lock(); |
| IWineD3DBaseTexture_PreLoad(This->wined3d_texture); |
| wined3d_mutex_unlock(); |
| } |
| |
| static D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture9Impl_GetType(LPDIRECT3DVOLUMETEXTURE9 iface) { |
| IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; |
| D3DRESOURCETYPE type; |
| |
| TRACE("iface %p.\n", iface); |
| |
| wined3d_mutex_lock(); |
| type = IWineD3DBaseTexture_GetType(This->wined3d_texture); |
| wined3d_mutex_unlock(); |
| |
| return type; |
| } |
| |
| /* IDirect3DVolumeTexture9 IDirect3DBaseTexture9 Interface follow: */ |
| static DWORD WINAPI IDirect3DVolumeTexture9Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE9 iface, DWORD LODNew) { |
| IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; |
| DWORD lod; |
| |
| TRACE("iface %p, lod %u.\n", iface, LODNew); |
| |
| wined3d_mutex_lock(); |
| lod = IWineD3DBaseTexture_SetLOD(This->wined3d_texture, LODNew); |
| wined3d_mutex_unlock(); |
| |
| return lod; |
| } |
| |
| static DWORD WINAPI IDirect3DVolumeTexture9Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE9 iface) { |
| IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; |
| DWORD lod; |
| |
| TRACE("iface %p.\n", iface); |
| |
| wined3d_mutex_lock(); |
| lod = IWineD3DBaseTexture_GetLOD(This->wined3d_texture); |
| wined3d_mutex_unlock(); |
| |
| return lod; |
| } |
| |
| static DWORD WINAPI IDirect3DVolumeTexture9Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE9 iface) { |
| IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; |
| DWORD level_count; |
| |
| TRACE("iface %p.\n", iface); |
| |
| wined3d_mutex_lock(); |
| level_count = IWineD3DBaseTexture_GetLevelCount(This->wined3d_texture); |
| wined3d_mutex_unlock(); |
| |
| return level_count; |
| } |
| |
| static HRESULT WINAPI IDirect3DVolumeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DVOLUMETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) { |
| IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; |
| HRESULT hr; |
| |
| TRACE("iface %p, filter_type %#x.\n", iface, FilterType); |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3DBaseTexture_SetAutoGenFilterType(This->wined3d_texture, (WINED3DTEXTUREFILTERTYPE) FilterType); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static D3DTEXTUREFILTERTYPE WINAPI IDirect3DVolumeTexture9Impl_GetAutoGenFilterType(LPDIRECT3DVOLUMETEXTURE9 iface) { |
| IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; |
| D3DTEXTUREFILTERTYPE filter_type; |
| |
| TRACE("iface %p.\n", iface); |
| |
| wined3d_mutex_lock(); |
| filter_type = (D3DTEXTUREFILTERTYPE)IWineD3DBaseTexture_GetAutoGenFilterType(This->wined3d_texture); |
| wined3d_mutex_unlock(); |
| |
| return filter_type; |
| } |
| |
| static void WINAPI IDirect3DVolumeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DVOLUMETEXTURE9 iface) { |
| IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; |
| |
| TRACE("iface %p.\n", iface); |
| |
| wined3d_mutex_lock(); |
| IWineD3DBaseTexture_GenerateMipSubLevels(This->wined3d_texture); |
| wined3d_mutex_unlock(); |
| } |
| |
| static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetLevelDesc(IDirect3DVolumeTexture9 *iface, |
| UINT level, D3DVOLUME_DESC *desc) |
| { |
| IDirect3DVolumeTexture9Impl *texture = (IDirect3DVolumeTexture9Impl *)iface; |
| struct wined3d_resource *sub_resource; |
| HRESULT hr = D3D_OK; |
| |
| TRACE("iface %p, level %u, desc %p.\n", iface, level, desc); |
| |
| wined3d_mutex_lock(); |
| if (!(sub_resource = IWineD3DBaseTexture_GetSubResource(texture->wined3d_texture, level))) |
| hr = D3DERR_INVALIDCALL; |
| else |
| { |
| struct wined3d_resource_desc wined3d_desc; |
| |
| wined3d_resource_get_desc(sub_resource, &wined3d_desc); |
| desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format); |
| desc->Type = wined3d_desc.resource_type; |
| desc->Usage = wined3d_desc.usage; |
| desc->Pool = wined3d_desc.pool; |
| desc->Width = wined3d_desc.width; |
| desc->Height = wined3d_desc.height; |
| desc->Depth = wined3d_desc.depth; |
| } |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetVolumeLevel(IDirect3DVolumeTexture9 *iface, |
| UINT level, IDirect3DVolume9 **volume) |
| { |
| IDirect3DVolumeTexture9Impl *texture = (IDirect3DVolumeTexture9Impl *)iface; |
| struct wined3d_resource *sub_resource; |
| |
| TRACE("iface %p, level %u, volume %p.\n", iface, level, volume); |
| |
| wined3d_mutex_lock(); |
| if (!(sub_resource = IWineD3DBaseTexture_GetSubResource(texture->wined3d_texture, level))) |
| { |
| wined3d_mutex_unlock(); |
| return D3DERR_INVALIDCALL; |
| } |
| |
| *volume = wined3d_resource_get_parent(sub_resource); |
| IDirect3DVolume9_AddRef(*volume); |
| wined3d_mutex_unlock(); |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI IDirect3DVolumeTexture9Impl_LockBox(IDirect3DVolumeTexture9 *iface, |
| UINT level, D3DLOCKED_BOX *locked_box, const D3DBOX *box, DWORD flags) |
| { |
| IDirect3DVolumeTexture9Impl *texture = (IDirect3DVolumeTexture9Impl *)iface; |
| struct wined3d_resource *sub_resource; |
| HRESULT hr; |
| |
| TRACE("iface %p, level %u, locked_box %p, box %p, flags %#x.\n", |
| iface, level, locked_box, box, flags); |
| |
| wined3d_mutex_lock(); |
| if (!(sub_resource = IWineD3DBaseTexture_GetSubResource(texture->wined3d_texture, level))) |
| hr = D3DERR_INVALIDCALL; |
| else |
| hr = IDirect3DVolume9_LockBox((IDirect3DVolume9 *)wined3d_resource_get_parent(sub_resource), |
| locked_box, box, flags); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DVolumeTexture9Impl_UnlockBox(IDirect3DVolumeTexture9 *iface, UINT level) |
| { |
| IDirect3DVolumeTexture9Impl *texture = (IDirect3DVolumeTexture9Impl *)iface; |
| struct wined3d_resource *sub_resource; |
| HRESULT hr; |
| |
| TRACE("iface %p, level %u.\n", iface, level); |
| |
| wined3d_mutex_lock(); |
| if (!(sub_resource = IWineD3DBaseTexture_GetSubResource(texture->wined3d_texture, level))) |
| hr = D3DERR_INVALIDCALL; |
| else |
| hr = IDirect3DVolume9_UnlockBox((IDirect3DVolume9 *)wined3d_resource_get_parent(sub_resource)); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DVolumeTexture9Impl_AddDirtyBox(IDirect3DVolumeTexture9 *iface, |
| const D3DBOX *dirty_box) |
| { |
| IDirect3DVolumeTexture9Impl *texture = (IDirect3DVolumeTexture9Impl *)iface; |
| HRESULT hr; |
| |
| TRACE("iface %p, dirty_box %p.\n", iface, dirty_box); |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3DBaseTexture_AddDirtyRegion(texture->wined3d_texture, 0, (const WINED3DBOX *)dirty_box); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| |
| static const IDirect3DVolumeTexture9Vtbl Direct3DVolumeTexture9_Vtbl = |
| { |
| /* IUnknown */ |
| IDirect3DVolumeTexture9Impl_QueryInterface, |
| IDirect3DVolumeTexture9Impl_AddRef, |
| IDirect3DVolumeTexture9Impl_Release, |
| /* IDirect3DResource9 */ |
| IDirect3DVolumeTexture9Impl_GetDevice, |
| IDirect3DVolumeTexture9Impl_SetPrivateData, |
| IDirect3DVolumeTexture9Impl_GetPrivateData, |
| IDirect3DVolumeTexture9Impl_FreePrivateData, |
| IDirect3DVolumeTexture9Impl_SetPriority, |
| IDirect3DVolumeTexture9Impl_GetPriority, |
| IDirect3DVolumeTexture9Impl_PreLoad, |
| IDirect3DVolumeTexture9Impl_GetType, |
| /* IDirect3DBaseTexture9 */ |
| IDirect3DVolumeTexture9Impl_SetLOD, |
| IDirect3DVolumeTexture9Impl_GetLOD, |
| IDirect3DVolumeTexture9Impl_GetLevelCount, |
| IDirect3DVolumeTexture9Impl_SetAutoGenFilterType, |
| IDirect3DVolumeTexture9Impl_GetAutoGenFilterType, |
| IDirect3DVolumeTexture9Impl_GenerateMipSubLevels, |
| /* IDirect3DVolumeTexture9 */ |
| IDirect3DVolumeTexture9Impl_GetLevelDesc, |
| IDirect3DVolumeTexture9Impl_GetVolumeLevel, |
| IDirect3DVolumeTexture9Impl_LockBox, |
| IDirect3DVolumeTexture9Impl_UnlockBox, |
| IDirect3DVolumeTexture9Impl_AddDirtyBox |
| }; |
| |
| static void STDMETHODCALLTYPE volumetexture_wined3d_object_destroyed(void *parent) |
| { |
| HeapFree(GetProcessHeap(), 0, parent); |
| } |
| |
| static const struct wined3d_parent_ops d3d9_volumetexture_wined3d_parent_ops = |
| { |
| volumetexture_wined3d_object_destroyed, |
| }; |
| |
| HRESULT volumetexture_init(IDirect3DVolumeTexture9Impl *texture, IDirect3DDevice9Impl *device, |
| UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) |
| { |
| HRESULT hr; |
| |
| texture->lpVtbl = &Direct3DVolumeTexture9_Vtbl; |
| texture->ref = 1; |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3DDevice_CreateVolumeTexture(device->WineD3DDevice, width, height, depth, levels, |
| usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format), pool, texture, |
| &d3d9_volumetexture_wined3d_parent_ops, &texture->wined3d_texture); |
| wined3d_mutex_unlock(); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to create wined3d volume texture, hr %#x.\n", hr); |
| return hr; |
| } |
| |
| texture->parentDevice = (IDirect3DDevice9Ex *)device; |
| IDirect3DDevice9Ex_AddRef(texture->parentDevice); |
| |
| return D3D_OK; |
| } |