| /* |
| * Copyright 2009 Henri Verbeet for CodeWeavers |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #include "config.h" |
| #include "wine/port.h" |
| |
| #include "wined3d_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader); |
| |
| static void shader_sm4_read_header(const DWORD **ptr, DWORD *shader_version) |
| { |
| TRACE("version: 0x%08x\n", **ptr); |
| *shader_version = *(*ptr)++; |
| TRACE("token count: %u\n", **ptr); |
| ++(*ptr); |
| } |
| |
| static void shader_sm4_read_opcode(const DWORD **ptr, struct wined3d_shader_instruction *ins, |
| UINT *param_size, const SHADER_OPCODE *opcode_table, DWORD shader_version) |
| { |
| FIXME("ptr %p, ins %p, param_size %p, opcode_table %p, shader_version %#x stub!\n", |
| ptr, ins, param_size, opcode_table, shader_version); |
| } |
| |
| static void shader_sm4_read_src_param(const DWORD **ptr, struct wined3d_shader_src_param *src_param, |
| struct wined3d_shader_src_param *src_rel_addr, DWORD shader_version) |
| { |
| FIXME("ptr %p, src_param %p, src_rel_addr %p, shader_version %#x stub!\n", |
| ptr, src_param, src_rel_addr, shader_version); |
| } |
| |
| static void shader_sm4_read_dst_param(const DWORD **ptr, struct wined3d_shader_dst_param *dst_param, |
| struct wined3d_shader_src_param *dst_rel_addr, DWORD shader_version) |
| { |
| FIXME("ptr %p, dst_param %p, dst_rel_addr %p, shader_version %#x stub!\n", |
| ptr, dst_param, dst_rel_addr, shader_version); |
| } |
| |
| static void shader_sm4_read_semantic(const DWORD **ptr, struct wined3d_shader_semantic *semantic) |
| { |
| FIXME("ptr %p, semantic %p stub!\n", ptr, semantic); |
| } |
| |
| static void shader_sm4_read_comment(const DWORD **ptr, const char **comment) |
| { |
| FIXME("ptr %p, comment %p stub!\n", ptr, comment); |
| *comment = NULL; |
| } |
| |
| static BOOL shader_sm4_is_end(const DWORD **ptr) |
| { |
| FIXME("ptr %p stub!\n", ptr); |
| return TRUE; |
| } |
| |
| const struct wined3d_shader_frontend sm4_shader_frontend = |
| { |
| shader_sm4_read_header, |
| shader_sm4_read_opcode, |
| shader_sm4_read_src_param, |
| shader_sm4_read_dst_param, |
| shader_sm4_read_semantic, |
| shader_sm4_read_comment, |
| shader_sm4_is_end, |
| }; |