| /* |
| * Skin Info operations specific to D3DX9. |
| * |
| * Copyright (C) 2011 Dylan Smith |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #include "config.h" |
| #include "wine/port.h" |
| |
| #include "d3dx9_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3dx); |
| |
| struct bone |
| { |
| char *name; |
| D3DXMATRIX transform; |
| DWORD num_influences; |
| DWORD *vertices; |
| FLOAT *weights; |
| }; |
| |
| struct d3dx9_skin_info |
| { |
| ID3DXSkinInfo ID3DXSkinInfo_iface; |
| LONG ref; |
| |
| DWORD fvf; |
| D3DVERTEXELEMENT9 vertex_declaration[MAX_FVF_DECL_SIZE]; |
| DWORD num_vertices; |
| DWORD num_bones; |
| struct bone *bones; |
| }; |
| |
| static inline struct d3dx9_skin_info *impl_from_ID3DXSkinInfo(ID3DXSkinInfo *iface) |
| { |
| return CONTAINING_RECORD(iface, struct d3dx9_skin_info, ID3DXSkinInfo_iface); |
| } |
| |
| static HRESULT WINAPI d3dx9_skin_info_QueryInterface(ID3DXSkinInfo *iface, REFIID riid, void **out) |
| { |
| TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out); |
| |
| if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_ID3DXSkinInfo)) |
| { |
| IUnknown_AddRef(iface); |
| *out = iface; |
| return D3D_OK; |
| } |
| |
| WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid)); |
| |
| return E_NOINTERFACE; |
| } |
| |
| static ULONG WINAPI d3dx9_skin_info_AddRef(ID3DXSkinInfo *iface) |
| { |
| struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface); |
| ULONG refcount = InterlockedIncrement(&skin->ref); |
| |
| TRACE("%p increasing refcount to %u.\n", skin, refcount); |
| |
| return refcount; |
| } |
| |
| static ULONG WINAPI d3dx9_skin_info_Release(ID3DXSkinInfo *iface) |
| { |
| struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface); |
| ULONG refcount = InterlockedDecrement(&skin->ref); |
| |
| TRACE("%p decreasing refcount to %u.\n", skin, refcount); |
| |
| if (!refcount) |
| { |
| DWORD i; |
| |
| for (i = 0; i < skin->num_bones; ++i) |
| { |
| HeapFree(GetProcessHeap(), 0, skin->bones[i].name); |
| HeapFree(GetProcessHeap(), 0, skin->bones[i].vertices); |
| HeapFree(GetProcessHeap(), 0, skin->bones[i].weights); |
| } |
| HeapFree(GetProcessHeap(), 0, skin->bones); |
| HeapFree(GetProcessHeap(), 0, skin); |
| } |
| |
| return refcount; |
| } |
| |
| static HRESULT WINAPI d3dx9_skin_info_SetBoneInfluence(ID3DXSkinInfo *iface, |
| DWORD bone_num, DWORD num_influences, const DWORD *vertices, const float *weights) |
| { |
| struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface); |
| struct bone *bone; |
| DWORD *new_vertices = NULL; |
| FLOAT *new_weights = NULL; |
| |
| TRACE("iface %p, bone_num %u, num_influences %u, vertices %p, weights %p.\n", |
| iface, bone_num, num_influences, vertices, weights); |
| |
| if (bone_num >= skin->num_bones || !vertices || !weights) |
| return D3DERR_INVALIDCALL; |
| |
| if (num_influences) { |
| new_vertices = HeapAlloc(GetProcessHeap(), 0, num_influences * sizeof(*vertices)); |
| if (!new_vertices) |
| return E_OUTOFMEMORY; |
| new_weights = HeapAlloc(GetProcessHeap(), 0, num_influences * sizeof(*weights)); |
| if (!new_weights) { |
| HeapFree(GetProcessHeap(), 0, new_vertices); |
| return E_OUTOFMEMORY; |
| } |
| memcpy(new_vertices, vertices, num_influences * sizeof(*vertices)); |
| memcpy(new_weights, weights, num_influences * sizeof(*weights)); |
| } |
| bone = &skin->bones[bone_num]; |
| bone->num_influences = num_influences; |
| HeapFree(GetProcessHeap(), 0, bone->vertices); |
| HeapFree(GetProcessHeap(), 0, bone->weights); |
| bone->vertices = new_vertices; |
| bone->weights = new_weights; |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI d3dx9_skin_info_SetBoneVertexInfluence(ID3DXSkinInfo *iface, |
| DWORD bone_num, DWORD influence_num, float weight) |
| { |
| FIXME("iface %p, bone_num %u, influence_num %u, weight %.8e stub!\n", |
| iface, bone_num, influence_num, weight); |
| |
| return E_NOTIMPL; |
| } |
| |
| static DWORD WINAPI d3dx9_skin_info_GetNumBoneInfluences(ID3DXSkinInfo *iface, DWORD bone_num) |
| { |
| struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface); |
| |
| TRACE("iface %p, bone_num %u.\n", iface, bone_num); |
| |
| if (bone_num >= skin->num_bones) |
| return 0; |
| |
| return skin->bones[bone_num].num_influences; |
| } |
| |
| static HRESULT WINAPI d3dx9_skin_info_GetBoneInfluence(ID3DXSkinInfo *iface, |
| DWORD bone_num, DWORD *vertices, float *weights) |
| { |
| struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface); |
| struct bone *bone; |
| |
| TRACE("iface %p, bone_num %u, vertices %p, weights %p.\n", |
| iface, bone_num, vertices, weights); |
| |
| if (bone_num >= skin->num_bones || !vertices) |
| return D3DERR_INVALIDCALL; |
| |
| bone = &skin->bones[bone_num]; |
| if (!bone->num_influences) |
| return D3D_OK; |
| |
| memcpy(vertices, bone->vertices, bone->num_influences * sizeof(*vertices)); |
| if (weights) |
| memcpy(weights, bone->weights, bone->num_influences * sizeof(*weights)); |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI d3dx9_skin_info_GetBoneVertexInfluence(ID3DXSkinInfo *iface, |
| DWORD bone_num, DWORD influence_num, float *weight, DWORD *vertex_num) |
| { |
| FIXME("iface %p, bone_num %u, influence_num %u, weight %p, vertex_num %p stub!\n", |
| iface, bone_num, influence_num, weight, vertex_num); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI d3dx9_skin_info_GetMaxVertexInfluences(ID3DXSkinInfo *iface, DWORD *max_vertex_influences) |
| { |
| FIXME("iface %p, max_vertex_influences %p stub!\n", iface, max_vertex_influences); |
| |
| return E_NOTIMPL; |
| } |
| |
| static DWORD WINAPI d3dx9_skin_info_GetNumBones(ID3DXSkinInfo *iface) |
| { |
| struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface); |
| |
| TRACE("iface %p.\n", iface); |
| |
| return skin->num_bones; |
| } |
| |
| static HRESULT WINAPI d3dx9_skin_info_FindBoneVertexInfluenceIndex(ID3DXSkinInfo *iface, |
| DWORD bone_num, DWORD vertex_num, DWORD *influence_index) |
| { |
| FIXME("iface %p, bone_num %u, vertex_num %u, influence_index %p stub!\n", |
| iface, bone_num, vertex_num, influence_index); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI d3dx9_skin_info_GetMaxFaceInfluences(struct ID3DXSkinInfo *iface, |
| struct IDirect3DIndexBuffer9 *index_buffer, DWORD num_faces, DWORD *max_face_influences) |
| { |
| FIXME("iface %p, index_buffer %p, num_faces %u, max_face_influences %p stub!\n", |
| iface, index_buffer, num_faces, max_face_influences); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI d3dx9_skin_info_SetMinBoneInfluence(ID3DXSkinInfo *iface, float min_influence) |
| { |
| FIXME("iface %p, min_influence %.8e stub!\n", iface, min_influence); |
| |
| return E_NOTIMPL; |
| } |
| |
| static float WINAPI d3dx9_skin_info_GetMinBoneInfluence(ID3DXSkinInfo *iface) |
| { |
| FIXME("iface %p stub!\n", iface); |
| |
| return 0.0f; |
| } |
| |
| static HRESULT WINAPI d3dx9_skin_info_SetBoneName(ID3DXSkinInfo *iface, DWORD bone_idx, const char *name) |
| { |
| struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface); |
| char *new_name; |
| size_t size; |
| |
| TRACE("iface %p, bone_idx %u, name %s.\n", iface, bone_idx, debugstr_a(name)); |
| |
| if (bone_idx >= skin->num_bones || !name) |
| return D3DERR_INVALIDCALL; |
| |
| size = strlen(name) + 1; |
| new_name = HeapAlloc(GetProcessHeap(), 0, size); |
| if (!new_name) |
| return E_OUTOFMEMORY; |
| memcpy(new_name, name, size); |
| HeapFree(GetProcessHeap(), 0, skin->bones[bone_idx].name); |
| skin->bones[bone_idx].name = new_name; |
| |
| return D3D_OK; |
| } |
| |
| static const char * WINAPI d3dx9_skin_info_GetBoneName(ID3DXSkinInfo *iface, DWORD bone_idx) |
| { |
| struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface); |
| |
| TRACE("iface %p, bone_idx %u.\n", iface, bone_idx); |
| |
| if (bone_idx >= skin->num_bones) |
| return NULL; |
| |
| return skin->bones[bone_idx].name; |
| } |
| |
| static HRESULT WINAPI d3dx9_skin_info_SetBoneOffsetMatrix(ID3DXSkinInfo *iface, |
| DWORD bone_num, const D3DXMATRIX *bone_transform) |
| { |
| struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface); |
| |
| TRACE("iface %p, bone_num %u, bone_transform %p.\n", iface, bone_num, bone_transform); |
| |
| if (bone_num >= skin->num_bones || !bone_transform) |
| return D3DERR_INVALIDCALL; |
| |
| skin->bones[bone_num].transform = *bone_transform; |
| return D3D_OK; |
| } |
| |
| static D3DXMATRIX * WINAPI d3dx9_skin_info_GetBoneOffsetMatrix(ID3DXSkinInfo *iface, DWORD bone_num) |
| { |
| struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface); |
| |
| TRACE("iface %p, bone_num %u.\n", iface, bone_num); |
| |
| if (bone_num >= skin->num_bones) |
| return NULL; |
| |
| return &skin->bones[bone_num].transform; |
| } |
| |
| static HRESULT WINAPI d3dx9_skin_info_Clone(ID3DXSkinInfo *iface, ID3DXSkinInfo **skin_info) |
| { |
| FIXME("iface %p, skin_info %p stub!\n", iface, skin_info); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI d3dx9_skin_info_Remap(ID3DXSkinInfo *iface, DWORD num_vertices, DWORD *vertex_remap) |
| { |
| FIXME("iface %p, num_vertices %u, vertex_remap %p stub!\n", iface, num_vertices, vertex_remap); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI d3dx9_skin_info_SetFVF(ID3DXSkinInfo *iface, DWORD fvf) |
| { |
| HRESULT hr; |
| D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]; |
| |
| TRACE("iface %p, fvf %#x.\n", iface, fvf); |
| |
| hr = D3DXDeclaratorFromFVF(fvf, declaration); |
| if (FAILED(hr)) return hr; |
| |
| return iface->lpVtbl->SetDeclaration(iface, declaration); |
| } |
| |
| static HRESULT WINAPI d3dx9_skin_info_SetDeclaration(ID3DXSkinInfo *iface, const D3DVERTEXELEMENT9 *declaration) |
| { |
| struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface); |
| HRESULT hr; |
| int count; |
| |
| TRACE("iface %p, declaration %p.\n", iface, declaration); |
| |
| if (!declaration) |
| return D3DERR_INVALIDCALL; |
| for (count = 0; declaration[count].Stream != 0xff; count++) { |
| if (declaration[count].Stream != 0) { |
| WARN("Invalid vertex element %u; contains non-zero stream %u\n", |
| count, declaration[count].Stream); |
| return D3DERR_INVALIDCALL; |
| } |
| } |
| count++; |
| |
| memcpy(skin->vertex_declaration, declaration, count * sizeof(*declaration)); |
| |
| if (FAILED(hr = D3DXFVFFromDeclarator(skin->vertex_declaration, &skin->fvf))) |
| skin->fvf = 0; |
| |
| return D3D_OK; |
| } |
| |
| static DWORD WINAPI d3dx9_skin_info_GetFVF(ID3DXSkinInfo *iface) |
| { |
| struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface); |
| |
| TRACE("iface %p.\n", iface); |
| |
| return skin->fvf; |
| } |
| |
| static HRESULT WINAPI d3dx9_skin_info_GetDeclaration(ID3DXSkinInfo *iface, |
| D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) |
| { |
| struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface); |
| UINT count = 0; |
| |
| TRACE("iface %p, declaration %p.\n", iface, declaration); |
| |
| while (skin->vertex_declaration[count++].Stream != 0xff); |
| memcpy(declaration, skin->vertex_declaration, count * sizeof(declaration[0])); |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI d3dx9_skin_info_UpdateSkinnedMesh(ID3DXSkinInfo *iface, const D3DXMATRIX *bone_transforms, |
| const D3DXMATRIX *bone_inv_transpose_transforms, const void *src_vertices, void *dst_vertices) |
| { |
| FIXME("iface %p, bone_transforms %p, bone_inv_transpose_transforms %p, src_vertices %p, dst_vertices %p stub!\n", |
| iface, bone_transforms, bone_inv_transpose_transforms, src_vertices, dst_vertices); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI d3dx9_skin_info_ConvertToBlendedMesh(ID3DXSkinInfo *iface, ID3DXMesh *mesh_in, |
| DWORD options, const DWORD *adjacency_in, DWORD *adjacency_out, DWORD *face_remap, |
| ID3DXBuffer **vertex_remap, DWORD *max_face_infl, DWORD *num_bone_combinations, |
| ID3DXBuffer **bone_combination_table, ID3DXMesh **mesh_out) |
| { |
| FIXME("iface %p, mesh_in %p, options %#x, adjacency_in %p, adjacency_out %p, face_remap %p, vertex_remap %p, " |
| "max_face_infl %p, num_bone_combinations %p, bone_combination_table %p, mesh_out %p stub!\n", |
| iface, mesh_in, options, adjacency_in, adjacency_out, face_remap, vertex_remap, |
| max_face_infl, num_bone_combinations, bone_combination_table, mesh_out); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI d3dx9_skin_info_ConvertToIndexedBlendedMesh(ID3DXSkinInfo *iface, ID3DXMesh *mesh_in, |
| DWORD options, DWORD palette_size, const DWORD *adjacency_in, DWORD *adjacency_out, DWORD *face_remap, |
| ID3DXBuffer **vertex_remap, DWORD *max_face_infl, DWORD *num_bone_combinations, |
| ID3DXBuffer **bone_combination_table, ID3DXMesh **mesh_out) |
| { |
| FIXME("iface %p, mesh_in %p, options %#x, palette_size %u, adjacency_in %p, adjacency_out %p, face_remap %p, vertex_remap %p, " |
| "max_face_infl %p, num_bone_combinations %p, bone_combination_table %p, mesh_out %p stub!\n", |
| iface, mesh_in, options, palette_size, adjacency_in, adjacency_out, face_remap, vertex_remap, |
| max_face_infl, num_bone_combinations, bone_combination_table, mesh_out); |
| |
| return E_NOTIMPL; |
| } |
| |
| static const struct ID3DXSkinInfoVtbl d3dx9_skin_info_vtbl = |
| { |
| d3dx9_skin_info_QueryInterface, |
| d3dx9_skin_info_AddRef, |
| d3dx9_skin_info_Release, |
| d3dx9_skin_info_SetBoneInfluence, |
| d3dx9_skin_info_SetBoneVertexInfluence, |
| d3dx9_skin_info_GetNumBoneInfluences, |
| d3dx9_skin_info_GetBoneInfluence, |
| d3dx9_skin_info_GetBoneVertexInfluence, |
| d3dx9_skin_info_GetMaxVertexInfluences, |
| d3dx9_skin_info_GetNumBones, |
| d3dx9_skin_info_FindBoneVertexInfluenceIndex, |
| d3dx9_skin_info_GetMaxFaceInfluences, |
| d3dx9_skin_info_SetMinBoneInfluence, |
| d3dx9_skin_info_GetMinBoneInfluence, |
| d3dx9_skin_info_SetBoneName, |
| d3dx9_skin_info_GetBoneName, |
| d3dx9_skin_info_SetBoneOffsetMatrix, |
| d3dx9_skin_info_GetBoneOffsetMatrix, |
| d3dx9_skin_info_Clone, |
| d3dx9_skin_info_Remap, |
| d3dx9_skin_info_SetFVF, |
| d3dx9_skin_info_SetDeclaration, |
| d3dx9_skin_info_GetFVF, |
| d3dx9_skin_info_GetDeclaration, |
| d3dx9_skin_info_UpdateSkinnedMesh, |
| d3dx9_skin_info_ConvertToBlendedMesh, |
| d3dx9_skin_info_ConvertToIndexedBlendedMesh, |
| }; |
| |
| HRESULT WINAPI D3DXCreateSkinInfo(DWORD num_vertices, const D3DVERTEXELEMENT9 *declaration, |
| DWORD num_bones, ID3DXSkinInfo **skin_info) |
| { |
| HRESULT hr; |
| static const D3DVERTEXELEMENT9 empty_declaration = D3DDECL_END(); |
| struct d3dx9_skin_info *object = NULL; |
| |
| TRACE("num_vertices %u, declaration %p, num_bones %u, skin_info %p.\n", |
| num_vertices, declaration, num_bones, skin_info); |
| |
| if (!skin_info || !declaration) |
| return D3DERR_INVALIDCALL; |
| |
| object = HeapAlloc(GetProcessHeap(), 0, sizeof(*object)); |
| if (!object) |
| return E_OUTOFMEMORY; |
| |
| object->ID3DXSkinInfo_iface.lpVtbl = &d3dx9_skin_info_vtbl; |
| object->ref = 1; |
| object->num_vertices = num_vertices; |
| object->num_bones = num_bones; |
| object->vertex_declaration[0] = empty_declaration; |
| object->fvf = 0; |
| |
| object->bones = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, num_bones * sizeof(*object->bones)); |
| if (!object->bones) { |
| hr = E_OUTOFMEMORY; |
| goto error; |
| } |
| |
| if (FAILED(hr = d3dx9_skin_info_SetDeclaration(&object->ID3DXSkinInfo_iface, declaration))) |
| goto error; |
| |
| *skin_info = &object->ID3DXSkinInfo_iface; |
| |
| return D3D_OK; |
| error: |
| HeapFree(GetProcessHeap(), 0, object->bones); |
| HeapFree(GetProcessHeap(), 0, object); |
| return hr; |
| } |
| |
| HRESULT WINAPI D3DXCreateSkinInfoFVF(DWORD num_vertices, DWORD fvf, DWORD num_bones, ID3DXSkinInfo **skin_info) |
| { |
| HRESULT hr; |
| D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]; |
| |
| TRACE("(%u, %x, %u, %p)\n", num_vertices, fvf, num_bones, skin_info); |
| |
| hr = D3DXDeclaratorFromFVF(fvf, declaration); |
| if (FAILED(hr)) |
| return hr; |
| |
| return D3DXCreateSkinInfo(num_vertices, declaration, num_bones, skin_info); |
| } |