| /* |
| * Copyright (C) 2002-2003 Jason Edmeades |
| * Raphael Junqueira |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #ifndef __WINE_D3D9CAPS_H |
| #define __WINE_D3D9CAPS_H |
| |
| /* |
| * Definitions |
| */ |
| #define D3DCAPS_READ_SCANLINE 0x20000 |
| |
| #define D3DCURSORCAPS_COLOR 1 |
| #define D3DCURSORCAPS_LOWRES 2 |
| |
| |
| #define D3DDEVCAPS2_STREAMOFFSET 0x00000001L |
| #define D3DDEVCAPS2_DMAPNPATCH 0x00000002L |
| #define D3DDEVCAPS2_ADAPTIVETESSRTPATCH 0x00000004L |
| #define D3DDEVCAPS2_ADAPTIVETESSNPATCH 0x00000008L |
| #define D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES 0x00000010L |
| #define D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH 0x00000020L |
| #define D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET 0x00000040L |
| |
| #define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x0000010 |
| #define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x0000020 |
| #define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x0000040 |
| #define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x0000080 |
| #define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x0000100 |
| #define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x0000200 |
| #define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x0000400 |
| #define D3DDEVCAPS_CANRENDERAFTERFLIP 0x0000800 |
| #define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x0001000 |
| #define D3DDEVCAPS_DRAWPRIMITIVES2 0x0002000 |
| #define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x0004000 |
| #define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x0008000 |
| #define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x0010000 |
| #define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x0020000 |
| #define D3DDEVCAPS_HWRASTERIZATION 0x0080000 |
| #define D3DDEVCAPS_PUREDEVICE 0x0100000 |
| #define D3DDEVCAPS_QUINTICRTPATCHES 0x0200000 |
| #define D3DDEVCAPS_RTPATCHES 0x0400000 |
| #define D3DDEVCAPS_RTPATCHHANDLEZERO 0x0800000 |
| #define D3DDEVCAPS_NPATCHES 0x1000000 |
| |
| #define D3DFVFCAPS_TEXCOORDCOUNTMASK 0x00FFFF |
| #define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x080000 |
| #define D3DFVFCAPS_PSIZE 0x100000 |
| |
| #define D3DLINECAPS_TEXTURE 0x01 |
| #define D3DLINECAPS_ZTEST 0x02 |
| #define D3DLINECAPS_BLEND 0x04 |
| #define D3DLINECAPS_ALPHACMP 0x08 |
| #define D3DLINECAPS_FOG 0x10 |
| #define D3DLINECAPS_ANTIALIAS 0x20 |
| |
| #define D3DPBLENDCAPS_ZERO 0x00000001 |
| #define D3DPBLENDCAPS_ONE 0x00000002 |
| #define D3DPBLENDCAPS_SRCCOLOR 0x00000004 |
| #define D3DPBLENDCAPS_INVSRCCOLOR 0x00000008 |
| #define D3DPBLENDCAPS_SRCALPHA 0x00000010 |
| #define D3DPBLENDCAPS_INVSRCALPHA 0x00000020 |
| #define D3DPBLENDCAPS_DESTALPHA 0x00000040 |
| #define D3DPBLENDCAPS_INVDESTALPHA 0x00000080 |
| #define D3DPBLENDCAPS_DESTCOLOR 0x00000100 |
| #define D3DPBLENDCAPS_INVDESTCOLOR 0x00000200 |
| #define D3DPBLENDCAPS_SRCALPHASAT 0x00000400 |
| #define D3DPBLENDCAPS_BOTHSRCALPHA 0x00000800 |
| #define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000 |
| #define D3DPBLENDCAPS_BLENDFACTOR 0x00002000 |
| |
| #define D3DPCMPCAPS_NEVER 0x01 |
| #define D3DPCMPCAPS_LESS 0x02 |
| #define D3DPCMPCAPS_EQUAL 0x04 |
| #define D3DPCMPCAPS_LESSEQUAL 0x08 |
| #define D3DPCMPCAPS_GREATER 0x10 |
| #define D3DPCMPCAPS_NOTEQUAL 0x20 |
| #define D3DPCMPCAPS_GREATEREQUAL 0x40 |
| #define D3DPCMPCAPS_ALWAYS 0x80 |
| |
| #define D3DPMISCCAPS_MASKZ 0x00000002L |
| #define D3DPMISCCAPS_LINEPATTERNREP 0x00000004L |
| #define D3DPMISCCAPS_CULLNONE 0x00000010L |
| #define D3DPMISCCAPS_CULLCW 0x00000020L |
| #define D3DPMISCCAPS_CULLCCW 0x00000040L |
| #define D3DPMISCCAPS_COLORWRITEENABLE 0x00000080L |
| #define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x00000100L |
| #define D3DPMISCCAPS_CLIPTLVERTS 0x00000200L |
| #define D3DPMISCCAPS_TSSARGTEMP 0x00000400L |
| #define D3DPMISCCAPS_BLENDOP 0x00000800L |
| #define D3DPMISCCAPS_NULLREFERENCE 0x00001000L |
| #define D3DPMISCCAPS_INDEPENDENTWRITEMASKS 0x00004000L |
| #define D3DPMISCCAPS_PERSTAGECONSTANT 0x00008000L |
| #define D3DPMISCCAPS_FOGANDSPECULARALPHA 0x00010000L |
| #define D3DPMISCCAPS_SEPARATEALPHABLEND 0x00020000L |
| #define D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS 0x00040000L |
| #define D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING 0x00080000L |
| #define D3DPMISCCAPS_FOGVERTEXCLAMPED 0x00100000L |
| |
| |
| #define D3DPRASTERCAPS_DITHER 0x00000001L |
| #define D3DPRASTERCAPS_PAT 0x00000008L |
| #define D3DPRASTERCAPS_ZTEST 0x00000010L |
| #define D3DPRASTERCAPS_FOGVERTEX 0x00000080L |
| #define D3DPRASTERCAPS_FOGTABLE 0x00000100L |
| #define D3DPRASTERCAPS_ANTIALIASEDGES 0x00001000L |
| #define D3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000L |
| #define D3DPRASTERCAPS_ZBIAS 0x00004000L |
| #define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000L |
| #define D3DPRASTERCAPS_FOGRANGE 0x00010000L |
| #define D3DPRASTERCAPS_ANISOTROPY 0x00020000L |
| #define D3DPRASTERCAPS_WBUFFER 0x00040000L |
| #define D3DPRASTERCAPS_WFOG 0x00100000L |
| #define D3DPRASTERCAPS_ZFOG 0x00200000L |
| #define D3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000L |
| #define D3DPRASTERCAPS_SCISSORTEST 0x01000000L |
| #define D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS 0x02000000L |
| #define D3DPRASTERCAPS_DEPTHBIAS 0x04000000L |
| #define D3DPRASTERCAPS_MULTISAMPLE_TOGGLE 0x08000000L |
| |
| #define D3DPRESENT_INTERVAL_DEFAULT 0x00000000 |
| #define D3DPRESENT_INTERVAL_ONE 0x00000001 |
| #define D3DPRESENT_INTERVAL_TWO 0x00000002 |
| #define D3DPRESENT_INTERVAL_THREE 0x00000004 |
| #define D3DPRESENT_INTERVAL_FOUR 0x00000008 |
| #define D3DPRESENT_INTERVAL_IMMEDIATE 0x80000000 |
| |
| #define D3DPSHADECAPS_COLORGOURAUDRGB 0x00008 |
| #define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00200 |
| #define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x04000 |
| #define D3DPSHADECAPS_FOGGOURAUD 0x80000 |
| |
| #define D3DPTADDRESSCAPS_WRAP 0x01 |
| #define D3DPTADDRESSCAPS_MIRROR 0x02 |
| #define D3DPTADDRESSCAPS_CLAMP 0x04 |
| #define D3DPTADDRESSCAPS_BORDER 0x08 |
| #define D3DPTADDRESSCAPS_INDEPENDENTUV 0x10 |
| #define D3DPTADDRESSCAPS_MIRRORONCE 0x20 |
| |
| #define D3DPTEXTURECAPS_PERSPECTIVE 0x00000001L |
| #define D3DPTEXTURECAPS_POW2 0x00000002L |
| #define D3DPTEXTURECAPS_ALPHA 0x00000004L |
| #define D3DPTEXTURECAPS_SQUAREONLY 0x00000020L |
| #define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040L |
| #define D3DPTEXTURECAPS_ALPHAPALETTE 0x00000080L |
| #define D3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100L |
| #define D3DPTEXTURECAPS_PROJECTED 0x00000400L |
| #define D3DPTEXTURECAPS_CUBEMAP 0x00000800L |
| #define D3DPTEXTURECAPS_VOLUMEMAP 0x00002000L |
| #define D3DPTEXTURECAPS_MIPMAP 0x00004000L |
| #define D3DPTEXTURECAPS_MIPVOLUMEMAP 0x00008000L |
| #define D3DPTEXTURECAPS_MIPCUBEMAP 0x00010000L |
| #define D3DPTEXTURECAPS_CUBEMAP_POW2 0x00020000L |
| #define D3DPTEXTURECAPS_VOLUMEMAP_POW2 0x00040000L |
| #define D3DPTEXTURECAPS_NOPROJECTEDBUMPENV 0x00200000L |
| |
| #define D3DPTFILTERCAPS_MINFPOINT 0x00000100 |
| #define D3DPTFILTERCAPS_MINFLINEAR 0x00000200 |
| #define D3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400 |
| #define D3DPTFILTERCAPS_MINFPYRAMIDALQUAD 0x00000800 |
| #define D3DPTFILTERCAPS_MINFGAUSSIANQUAD 0x00001000 |
| #define D3DPTFILTERCAPS_MIPFPOINT 0x00010000 |
| #define D3DPTFILTERCAPS_MIPFLINEAR 0x00020000 |
| #define D3DPTFILTERCAPS_MAGFPOINT 0x01000000 |
| #define D3DPTFILTERCAPS_MAGFLINEAR 0x02000000 |
| #define D3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000 |
| #define D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD 0x08000000 |
| #define D3DPTFILTERCAPS_MAGFGAUSSIANQUAD 0x10000000 |
| |
| #define D3DSTENCILCAPS_KEEP 0x01 |
| #define D3DSTENCILCAPS_ZERO 0x02 |
| #define D3DSTENCILCAPS_REPLACE 0x04 |
| #define D3DSTENCILCAPS_INCRSAT 0x08 |
| #define D3DSTENCILCAPS_DECRSAT 0x10 |
| #define D3DSTENCILCAPS_INVERT 0x20 |
| #define D3DSTENCILCAPS_INCR 0x40 |
| #define D3DSTENCILCAPS_DECR 0x80 |
| #define D3DSTENCILCAPS_TWOSIDED 0x100 |
| |
| #define D3DTEXOPCAPS_DISABLE 0x0000001 |
| #define D3DTEXOPCAPS_SELECTARG1 0x0000002 |
| #define D3DTEXOPCAPS_SELECTARG2 0x0000004 |
| #define D3DTEXOPCAPS_MODULATE 0x0000008 |
| #define D3DTEXOPCAPS_MODULATE2X 0x0000010 |
| #define D3DTEXOPCAPS_MODULATE4X 0x0000020 |
| #define D3DTEXOPCAPS_ADD 0x0000040 |
| #define D3DTEXOPCAPS_ADDSIGNED 0x0000080 |
| #define D3DTEXOPCAPS_ADDSIGNED2X 0x0000100 |
| #define D3DTEXOPCAPS_SUBTRACT 0x0000200 |
| #define D3DTEXOPCAPS_ADDSMOOTH 0x0000400 |
| #define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x0000800 |
| #define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x0001000 |
| #define D3DTEXOPCAPS_BLENDFACTORALPHA 0x0002000 |
| #define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x0004000 |
| #define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x0008000 |
| #define D3DTEXOPCAPS_PREMODULATE 0x0010000 |
| #define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x0020000 |
| #define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x0040000 |
| #define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x0080000 |
| #define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x0100000 |
| #define D3DTEXOPCAPS_BUMPENVMAP 0x0200000 |
| #define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x0400000 |
| #define D3DTEXOPCAPS_DOTPRODUCT3 0x0800000 |
| #define D3DTEXOPCAPS_MULTIPLYADD 0x1000000 |
| #define D3DTEXOPCAPS_LERP 0x2000000 |
| |
| #define D3DVTXPCAPS_TEXGEN 0x00000001L |
| #define D3DVTXPCAPS_MATERIALSOURCE7 0x00000002L |
| #define D3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008L |
| #define D3DVTXPCAPS_POSITIONALLIGHTS 0x00000010L |
| #define D3DVTXPCAPS_LOCALVIEWER 0x00000020L |
| #define D3DVTXPCAPS_TWEENING 0x00000040L |
| #define D3DVTXPCAPS_TEXGEN_SPHEREMAP 0x00000100L |
| #define D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER 0x00000200L |
| |
| #define D3DDTCAPS_UBYTE4 0x00000001L |
| #define D3DDTCAPS_UBYTE4N 0x00000002L |
| #define D3DDTCAPS_SHORT2N 0x00000004L |
| #define D3DDTCAPS_SHORT4N 0x00000008L |
| #define D3DDTCAPS_USHORT2N 0x00000010L |
| #define D3DDTCAPS_USHORT4N 0x00000020L |
| #define D3DDTCAPS_UDEC3 0x00000040L |
| #define D3DDTCAPS_DEC3N 0x00000080L |
| #define D3DDTCAPS_FLOAT16_2 0x00000100L |
| #define D3DDTCAPS_FLOAT16_4 0x00000200L |
| |
| #define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x00000020L |
| #define D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION 0x00000080L |
| #define D3DCAPS3_COPY_TO_VIDMEM 0x00000100L |
| #define D3DCAPS3_COPY_TO_SYSTEMMEM 0x00000200L |
| #define D3DCAPS3_RESERVED 0x8000001FL |
| |
| #define D3DCAPS2_NO2DDURING3DSCENE 0x00000002L |
| #define D3DCAPS2_FULLSCREENGAMMA 0x00020000L |
| #define D3DCAPS2_CANRENDERWINDOWED 0x00080000L |
| #define D3DCAPS2_CANCALIBRATEGAMMA 0x00100000L |
| #define D3DCAPS2_RESERVED 0x02000000L |
| #define D3DCAPS2_CANMANAGERESOURCE 0x10000000L |
| #define D3DCAPS2_DYNAMICTEXTURES 0x20000000L |
| #define D3DCAPS2_CANAUTOGENMIPMAP 0x40000000L |
| |
| |
| #define D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH 24 |
| #define D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH 0 |
| #define D3DVS20_MAX_NUMTEMPS 32 |
| #define D3DVS20_MIN_NUMTEMPS 12 |
| #define D3DVS20_MAX_STATICFLOWCONTROLDEPTH 4 |
| #define D3DVS20_MIN_STATICFLOWCONTROLDEPTH 1 |
| |
| #define D3DVS20CAPS_PREDICATION (1 << 0) |
| |
| #define D3DPS20CAPS_ARBITRARYSWIZZLE (1 << 0) |
| #define D3DPS20CAPS_GRADIENTINSTRUCTIONS (1 << 1) |
| #define D3DPS20CAPS_PREDICATION (1 << 2) |
| #define D3DPS20CAPS_NODEPENDENTREADLIMIT (1 << 3) |
| #define D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT (1 << 4) |
| |
| #define D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH 24 |
| #define D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH 0 |
| #define D3DPS20_MAX_NUMTEMPS 32 |
| #define D3DPS20_MIN_NUMTEMPS 12 |
| #define D3DPS20_MAX_STATICFLOWCONTROLDEPTH 4 |
| #define D3DPS20_MIN_STATICFLOWCONTROLDEPTH 0 |
| #define D3DPS20_MAX_NUMINSTRUCTIONSLOTS 512 |
| #define D3DPS20_MIN_NUMINSTRUCTIONSLOTS 96 |
| |
| #define D3DMIN30SHADERINSTRUCTIONS 512 |
| #define D3DMAX30SHADERINSTRUCTIONS 32768 |
| |
| |
| typedef struct _D3DVSHADERCAPS2_0 { |
| DWORD Caps; |
| INT DynamicFlowControlDepth; |
| INT NumTemps; |
| INT StaticFlowControlDepth; |
| } D3DVSHADERCAPS2_0; |
| |
| typedef struct _D3DPSHADERCAPS2_0 { |
| DWORD Caps; |
| INT DynamicFlowControlDepth; |
| INT NumTemps; |
| INT StaticFlowControlDepth; |
| INT NumInstructionSlots; |
| } D3DPSHADERCAPS2_0; |
| |
| /* |
| * The d3dcaps9 structure |
| */ |
| typedef struct _D3DCAPS9 { |
| D3DDEVTYPE DeviceType; |
| UINT AdapterOrdinal; |
| |
| DWORD Caps; |
| DWORD Caps2; |
| DWORD Caps3; |
| DWORD PresentationIntervals; |
| |
| DWORD CursorCaps; |
| |
| DWORD DevCaps; |
| |
| DWORD PrimitiveMiscCaps; |
| DWORD RasterCaps; |
| DWORD ZCmpCaps; |
| DWORD SrcBlendCaps; |
| DWORD DestBlendCaps; |
| DWORD AlphaCmpCaps; |
| DWORD ShadeCaps; |
| DWORD TextureCaps; |
| DWORD TextureFilterCaps; |
| DWORD CubeTextureFilterCaps; |
| DWORD VolumeTextureFilterCaps; |
| DWORD TextureAddressCaps; |
| DWORD VolumeTextureAddressCaps; |
| |
| DWORD LineCaps; |
| |
| DWORD MaxTextureWidth, MaxTextureHeight; |
| DWORD MaxVolumeExtent; |
| |
| DWORD MaxTextureRepeat; |
| DWORD MaxTextureAspectRatio; |
| DWORD MaxAnisotropy; |
| float MaxVertexW; |
| |
| float GuardBandLeft; |
| float GuardBandTop; |
| float GuardBandRight; |
| float GuardBandBottom; |
| |
| float ExtentsAdjust; |
| DWORD StencilCaps; |
| |
| DWORD FVFCaps; |
| DWORD TextureOpCaps; |
| DWORD MaxTextureBlendStages; |
| DWORD MaxSimultaneousTextures; |
| |
| DWORD VertexProcessingCaps; |
| DWORD MaxActiveLights; |
| DWORD MaxUserClipPlanes; |
| DWORD MaxVertexBlendMatrices; |
| DWORD MaxVertexBlendMatrixIndex; |
| |
| float MaxPointSize; |
| |
| DWORD MaxPrimitiveCount; |
| DWORD MaxVertexIndex; |
| DWORD MaxStreams; |
| DWORD MaxStreamStride; |
| |
| DWORD VertexShaderVersion; |
| DWORD MaxVertexShaderConst; |
| |
| DWORD PixelShaderVersion; |
| float PixelShader1xMaxValue; |
| |
| /* DX 9 */ |
| DWORD DevCaps2; |
| |
| float MaxNpatchTessellationLevel; |
| DWORD Reserved5; |
| |
| UINT MasterAdapterOrdinal; |
| UINT AdapterOrdinalInGroup; |
| UINT NumberOfAdaptersInGroup; |
| DWORD DeclTypes; |
| DWORD NumSimultaneousRTs; |
| DWORD StretchRectFilterCaps; |
| D3DVSHADERCAPS2_0 VS20Caps; |
| D3DPSHADERCAPS2_0 PS20Caps; |
| DWORD VertexTextureFilterCaps; |
| DWORD MaxVShaderInstructionsExecuted; |
| DWORD MaxPShaderInstructionsExecuted; |
| DWORD MaxVertexShader30InstructionSlots; |
| DWORD MaxPixelShader30InstructionSlots; |
| |
| } D3DCAPS9; |
| |
| #endif |