| /* |
| * Server-side thread management |
| * |
| * Copyright (C) 1998 Alexandre Julliard |
| */ |
| |
| #include "config.h" |
| |
| #include <assert.h> |
| #include <fcntl.h> |
| #include <signal.h> |
| #include <stdarg.h> |
| #include <stdio.h> |
| #include <stdlib.h> |
| #include <string.h> |
| #ifdef HAVE_SYS_MMAN_H |
| #include <sys/mman.h> |
| #endif |
| #include <sys/types.h> |
| #ifdef HAVE_SYS_SOCKET_H |
| # include <sys/socket.h> |
| #endif |
| #include <sys/uio.h> |
| #include <unistd.h> |
| #include <stdarg.h> |
| |
| #include "winbase.h" |
| |
| #include "handle.h" |
| #include "process.h" |
| #include "thread.h" |
| #include "request.h" |
| |
| |
| /* thread queues */ |
| |
| struct thread_wait |
| { |
| int count; /* count of objects */ |
| int flags; |
| struct timeval timeout; |
| struct timeout_user *user; |
| sleep_reply reply; /* function to build the reply */ |
| struct wait_queue_entry queues[1]; |
| }; |
| |
| /* asynchronous procedure calls */ |
| |
| struct thread_apc |
| { |
| struct thread_apc *next; /* queue linked list */ |
| struct thread_apc *prev; |
| struct object *owner; /* object that queued this apc */ |
| void *func; /* function to call in client */ |
| enum apc_type type; /* type of apc function */ |
| int nb_args; /* number of arguments */ |
| void *args[1]; /* function arguments */ |
| }; |
| |
| |
| /* thread operations */ |
| |
| static void dump_thread( struct object *obj, int verbose ); |
| static int thread_signaled( struct object *obj, struct thread *thread ); |
| extern void thread_poll_event( struct object *obj, int event ); |
| static void destroy_thread( struct object *obj ); |
| static struct thread_apc *thread_dequeue_apc( struct thread *thread ); |
| |
| static const struct object_ops thread_ops = |
| { |
| sizeof(struct thread), /* size */ |
| dump_thread, /* dump */ |
| add_queue, /* add_queue */ |
| remove_queue, /* remove_queue */ |
| thread_signaled, /* signaled */ |
| no_satisfied, /* satisfied */ |
| NULL, /* get_poll_events */ |
| thread_poll_event, /* poll_event */ |
| no_get_fd, /* get_fd */ |
| no_flush, /* flush */ |
| no_get_file_info, /* get_file_info */ |
| destroy_thread /* destroy */ |
| }; |
| |
| static struct thread *first_thread; |
| static struct thread *booting_thread; |
| |
| /* allocate the buffer for the communication with the client */ |
| static int alloc_client_buffer( struct thread *thread ) |
| { |
| struct get_thread_buffer_request *req; |
| int fd, fd_pipe[2]; |
| |
| if (pipe( fd_pipe ) == -1) |
| { |
| file_set_error(); |
| return 0; |
| } |
| if ((fd = create_anonymous_file()) == -1) goto error; |
| if (ftruncate( fd, MAX_REQUEST_LENGTH ) == -1) goto error; |
| if ((thread->buffer = mmap( 0, MAX_REQUEST_LENGTH, PROT_READ | PROT_WRITE, |
| MAP_SHARED, fd, 0 )) == (void*)-1) goto error; |
| thread->buffer_info = (struct server_buffer_info *)((char *)thread->buffer + MAX_REQUEST_LENGTH) - 1; |
| if (!(thread->request_fd = create_request_socket( thread ))) goto error; |
| thread->reply_fd = fd_pipe[1]; |
| /* build the first request into the buffer and send it */ |
| req = thread->buffer; |
| req->pid = get_process_id( thread->process ); |
| req->tid = get_thread_id( thread ); |
| req->boot = (thread == booting_thread); |
| req->version = SERVER_PROTOCOL_VERSION; |
| |
| /* add it here since send_client_fd may call kill_thread */ |
| add_process_thread( thread->process, thread ); |
| |
| send_client_fd( thread, fd_pipe[0], -1 ); |
| send_client_fd( thread, fd, -1 ); |
| send_reply( thread ); |
| close( fd_pipe[0] ); |
| close( fd ); |
| return 1; |
| |
| error: |
| file_set_error(); |
| if (fd != -1) close( fd ); |
| close( fd_pipe[0] ); |
| close( fd_pipe[1] ); |
| return 0; |
| } |
| |
| /* create a new thread */ |
| struct thread *create_thread( int fd, struct process *process ) |
| { |
| struct thread *thread; |
| |
| int flags = fcntl( fd, F_GETFL, 0 ); |
| fcntl( fd, F_SETFL, flags | O_NONBLOCK ); |
| |
| if (!(thread = alloc_object( &thread_ops, fd ))) return NULL; |
| |
| thread->unix_pid = 0; /* not known yet */ |
| thread->context = NULL; |
| thread->teb = NULL; |
| thread->mutex = NULL; |
| thread->debug_ctx = NULL; |
| thread->debug_event = NULL; |
| thread->queue = NULL; |
| thread->info = NULL; |
| thread->wait = NULL; |
| thread->apc_head = NULL; |
| thread->apc_tail = NULL; |
| thread->error = 0; |
| thread->pass_fd = -1; |
| thread->request_fd = NULL; |
| thread->reply_fd = -1; |
| thread->state = RUNNING; |
| thread->attached = 0; |
| thread->exit_code = 0; |
| thread->next = NULL; |
| thread->prev = NULL; |
| thread->priority = THREAD_PRIORITY_NORMAL; |
| thread->affinity = 1; |
| thread->suspend = 0; |
| thread->buffer = (void *)-1; |
| thread->last_req = REQ_GET_THREAD_BUFFER; |
| thread->process = (struct process *)grab_object( process ); |
| |
| if (!current) current = thread; |
| |
| if (!booting_thread) /* first thread ever */ |
| { |
| booting_thread = thread; |
| lock_master_socket(1); |
| } |
| |
| if ((thread->next = first_thread) != NULL) thread->next->prev = thread; |
| first_thread = thread; |
| |
| set_select_events( &thread->obj, POLLIN ); /* start listening to events */ |
| if (!alloc_client_buffer( thread )) goto error; |
| return thread; |
| |
| error: |
| release_object( thread ); |
| return NULL; |
| } |
| |
| /* handle a client event */ |
| void thread_poll_event( struct object *obj, int event ) |
| { |
| struct thread *thread = (struct thread *)obj; |
| assert( obj->ops == &thread_ops ); |
| |
| if (event & (POLLERR | POLLHUP)) kill_thread( thread, 0 ); |
| else |
| { |
| if (event & POLLOUT) write_request( thread ); |
| if (event & POLLIN) read_request( thread ); |
| } |
| } |
| |
| /* destroy a thread when its refcount is 0 */ |
| static void destroy_thread( struct object *obj ) |
| { |
| struct thread_apc *apc; |
| struct thread *thread = (struct thread *)obj; |
| assert( obj->ops == &thread_ops ); |
| |
| assert( !thread->debug_ctx ); /* cannot still be debugging something */ |
| release_object( thread->process ); |
| if (thread->next) thread->next->prev = thread->prev; |
| if (thread->prev) thread->prev->next = thread->next; |
| else first_thread = thread->next; |
| while ((apc = thread_dequeue_apc( thread ))) free( apc ); |
| if (thread->info) release_object( thread->info ); |
| if (thread->queue) release_object( thread->queue ); |
| if (thread->buffer != (void *)-1) munmap( thread->buffer, MAX_REQUEST_LENGTH ); |
| if (thread->reply_fd != -1) close( thread->reply_fd ); |
| if (thread->pass_fd != -1) close( thread->pass_fd ); |
| if (thread->request_fd) release_object( thread->request_fd ); |
| } |
| |
| /* dump a thread on stdout for debugging purposes */ |
| static void dump_thread( struct object *obj, int verbose ) |
| { |
| struct thread *thread = (struct thread *)obj; |
| assert( obj->ops == &thread_ops ); |
| |
| fprintf( stderr, "Thread pid=%d teb=%p state=%d\n", |
| thread->unix_pid, thread->teb, thread->state ); |
| } |
| |
| static int thread_signaled( struct object *obj, struct thread *thread ) |
| { |
| struct thread *mythread = (struct thread *)obj; |
| return (mythread->state == TERMINATED); |
| } |
| |
| /* get a thread pointer from a thread id (and increment the refcount) */ |
| struct thread *get_thread_from_id( void *id ) |
| { |
| struct thread *t = first_thread; |
| while (t && (t != id)) t = t->next; |
| if (t) grab_object( t ); |
| return t; |
| } |
| |
| /* get a thread from a handle (and increment the refcount) */ |
| struct thread *get_thread_from_handle( int handle, unsigned int access ) |
| { |
| return (struct thread *)get_handle_obj( current->process, handle, |
| access, &thread_ops ); |
| } |
| |
| /* find a thread from a Unix pid */ |
| struct thread *get_thread_from_pid( int pid ) |
| { |
| struct thread *t = first_thread; |
| while (t && (t->unix_pid != pid)) t = t->next; |
| return t; |
| } |
| |
| /* set all information about a thread */ |
| static void set_thread_info( struct thread *thread, |
| struct set_thread_info_request *req ) |
| { |
| if (req->mask & SET_THREAD_INFO_PRIORITY) |
| thread->priority = req->priority; |
| if (req->mask & SET_THREAD_INFO_AFFINITY) |
| { |
| if (req->affinity != 1) set_error( STATUS_INVALID_PARAMETER ); |
| else thread->affinity = req->affinity; |
| } |
| } |
| |
| /* suspend a thread */ |
| int suspend_thread( struct thread *thread, int check_limit ) |
| { |
| int old_count = thread->suspend; |
| if (thread->suspend < MAXIMUM_SUSPEND_COUNT || !check_limit) |
| { |
| if (!(thread->process->suspend + thread->suspend++)) stop_thread( thread ); |
| } |
| else set_error( STATUS_SUSPEND_COUNT_EXCEEDED ); |
| return old_count; |
| } |
| |
| /* resume a thread */ |
| int resume_thread( struct thread *thread ) |
| { |
| int old_count = thread->suspend; |
| if (thread->suspend > 0) |
| { |
| if (!(--thread->suspend + thread->process->suspend)) continue_thread( thread ); |
| } |
| return old_count; |
| } |
| |
| /* suspend all threads but the current */ |
| void suspend_all_threads( void ) |
| { |
| struct thread *thread; |
| for ( thread = first_thread; thread; thread = thread->next ) |
| if ( thread != current ) |
| suspend_thread( thread, 0 ); |
| } |
| |
| /* resume all threads but the current */ |
| void resume_all_threads( void ) |
| { |
| struct thread *thread; |
| for ( thread = first_thread; thread; thread = thread->next ) |
| if ( thread != current ) |
| resume_thread( thread ); |
| } |
| |
| /* add a thread to an object wait queue; return 1 if OK, 0 on error */ |
| int add_queue( struct object *obj, struct wait_queue_entry *entry ) |
| { |
| grab_object( obj ); |
| entry->obj = obj; |
| entry->prev = obj->tail; |
| entry->next = NULL; |
| if (obj->tail) obj->tail->next = entry; |
| else obj->head = entry; |
| obj->tail = entry; |
| return 1; |
| } |
| |
| /* remove a thread from an object wait queue */ |
| void remove_queue( struct object *obj, struct wait_queue_entry *entry ) |
| { |
| if (entry->next) entry->next->prev = entry->prev; |
| else obj->tail = entry->prev; |
| if (entry->prev) entry->prev->next = entry->next; |
| else obj->head = entry->next; |
| release_object( obj ); |
| } |
| |
| /* finish waiting */ |
| static void end_wait( struct thread *thread ) |
| { |
| struct thread_wait *wait = thread->wait; |
| struct wait_queue_entry *entry; |
| int i; |
| |
| assert( wait ); |
| for (i = 0, entry = wait->queues; i < wait->count; i++, entry++) |
| entry->obj->ops->remove_queue( entry->obj, entry ); |
| if (wait->user) remove_timeout_user( wait->user ); |
| free( wait ); |
| thread->wait = NULL; |
| } |
| |
| /* build the thread wait structure */ |
| static int wait_on( int count, struct object *objects[], int flags, |
| int timeout, sleep_reply func ) |
| { |
| struct thread_wait *wait; |
| struct wait_queue_entry *entry; |
| int i; |
| |
| if (!(wait = mem_alloc( sizeof(*wait) + (count-1) * sizeof(*entry) ))) return 0; |
| current->wait = wait; |
| wait->count = count; |
| wait->flags = flags; |
| wait->user = NULL; |
| wait->reply = func; |
| if (flags & SELECT_TIMEOUT) |
| { |
| gettimeofday( &wait->timeout, 0 ); |
| add_timeout( &wait->timeout, timeout ); |
| } |
| |
| for (i = 0, entry = wait->queues; i < count; i++, entry++) |
| { |
| struct object *obj = objects[i]; |
| entry->thread = current; |
| if (!obj->ops->add_queue( obj, entry )) |
| { |
| wait->count = i; |
| end_wait( current ); |
| return 0; |
| } |
| } |
| return 1; |
| } |
| |
| /* check if the thread waiting condition is satisfied */ |
| static int check_wait( struct thread *thread, struct object **object ) |
| { |
| int i, signaled; |
| struct thread_wait *wait = thread->wait; |
| struct wait_queue_entry *entry = wait->queues; |
| |
| assert( wait ); |
| *object = NULL; |
| if (wait->flags & SELECT_ALL) |
| { |
| int not_ok = 0; |
| /* Note: we must check them all anyway, as some objects may |
| * want to do something when signaled, even if others are not */ |
| for (i = 0, entry = wait->queues; i < wait->count; i++, entry++) |
| not_ok |= !entry->obj->ops->signaled( entry->obj, thread ); |
| if (not_ok) goto other_checks; |
| /* Wait satisfied: tell it to all objects */ |
| signaled = 0; |
| for (i = 0, entry = wait->queues; i < wait->count; i++, entry++) |
| if (entry->obj->ops->satisfied( entry->obj, thread )) |
| signaled = STATUS_ABANDONED_WAIT_0; |
| return signaled; |
| } |
| else |
| { |
| for (i = 0, entry = wait->queues; i < wait->count; i++, entry++) |
| { |
| if (!entry->obj->ops->signaled( entry->obj, thread )) continue; |
| /* Wait satisfied: tell it to the object */ |
| signaled = i; |
| *object = entry->obj; |
| if (entry->obj->ops->satisfied( entry->obj, thread )) |
| signaled = i + STATUS_ABANDONED_WAIT_0; |
| return signaled; |
| } |
| } |
| |
| other_checks: |
| if ((wait->flags & SELECT_ALERTABLE) && thread->apc_head) return STATUS_USER_APC; |
| if (wait->flags & SELECT_TIMEOUT) |
| { |
| struct timeval now; |
| gettimeofday( &now, NULL ); |
| if (!time_before( &now, &wait->timeout )) return STATUS_TIMEOUT; |
| } |
| return -1; |
| } |
| |
| /* build a reply to the select request */ |
| static void build_select_reply( struct thread *thread, struct object *obj, int signaled ) |
| { |
| struct select_request *req = get_req_ptr( thread ); |
| req->signaled = signaled; |
| } |
| |
| /* attempt to wake up a thread */ |
| /* return 1 if OK, 0 if the wait condition is still not satisfied */ |
| static int wake_thread( struct thread *thread ) |
| { |
| int signaled; |
| struct object *object; |
| if ((signaled = check_wait( thread, &object )) == -1) return 0; |
| thread->error = 0; |
| thread->wait->reply( thread, object, signaled ); |
| end_wait( thread ); |
| return 1; |
| } |
| |
| /* thread wait timeout */ |
| static void thread_timeout( void *ptr ) |
| { |
| struct thread *thread = ptr; |
| if (debug_level) fprintf( stderr, "%08x: *timeout*\n", (unsigned int)thread ); |
| assert( thread->wait ); |
| thread->error = 0; |
| thread->wait->user = NULL; |
| thread->wait->reply( thread, NULL, STATUS_TIMEOUT ); |
| end_wait( thread ); |
| send_reply( thread ); |
| } |
| |
| /* sleep on a list of objects */ |
| int sleep_on( int count, struct object *objects[], int flags, int timeout, sleep_reply func ) |
| { |
| assert( !current->wait ); |
| if (!wait_on( count, objects, flags, timeout, func )) return 0; |
| if (wake_thread( current )) return 1; |
| /* now we need to wait */ |
| if (flags & SELECT_TIMEOUT) |
| { |
| if (!(current->wait->user = add_timeout_user( ¤t->wait->timeout, |
| thread_timeout, current ))) |
| { |
| end_wait( current ); |
| return 0; |
| } |
| } |
| return 1; |
| } |
| |
| /* select on a list of handles */ |
| static int select_on( int count, int *handles, int flags, int timeout ) |
| { |
| int ret = 0; |
| int i; |
| struct object *objects[MAXIMUM_WAIT_OBJECTS]; |
| |
| if ((count < 0) || (count > MAXIMUM_WAIT_OBJECTS)) |
| { |
| set_error( STATUS_INVALID_PARAMETER ); |
| return 0; |
| } |
| for (i = 0; i < count; i++) |
| { |
| if (!(objects[i] = get_handle_obj( current->process, handles[i], SYNCHRONIZE, NULL ))) |
| break; |
| } |
| if (i == count) ret = sleep_on( count, objects, flags, timeout, build_select_reply ); |
| while (--i >= 0) release_object( objects[i] ); |
| return ret; |
| } |
| |
| /* attempt to wake threads sleeping on the object wait queue */ |
| void wake_up( struct object *obj, int max ) |
| { |
| struct wait_queue_entry *entry = obj->head; |
| |
| while (entry) |
| { |
| struct thread *thread = entry->thread; |
| entry = entry->next; |
| if (wake_thread( thread )) |
| { |
| send_reply( thread ); |
| if (max && !--max) break; |
| } |
| } |
| } |
| |
| /* queue an async procedure call */ |
| int thread_queue_apc( struct thread *thread, struct object *owner, void *func, |
| enum apc_type type, int nb_args, ... ) |
| { |
| struct thread_apc *apc; |
| |
| /* cancel a possible previous APC with the same owner */ |
| if (owner) thread_cancel_apc( thread, owner ); |
| |
| if (!(apc = mem_alloc( sizeof(*apc) + (nb_args-1)*sizeof(apc->args[0]) ))) return 0; |
| apc->prev = thread->apc_tail; |
| apc->next = NULL; |
| apc->owner = owner; |
| apc->func = func; |
| apc->type = type; |
| apc->nb_args = nb_args; |
| if (nb_args) |
| { |
| int i; |
| va_list args; |
| va_start( args, nb_args ); |
| for (i = 0; i < nb_args; i++) apc->args[i] = va_arg( args, void * ); |
| va_end( args ); |
| } |
| thread->apc_tail = apc; |
| if (!apc->prev) /* first one */ |
| { |
| thread->apc_head = apc; |
| if (thread->wait && wake_thread( thread )) send_reply( thread ); |
| } |
| return 1; |
| } |
| |
| /* cancel the async procedure call owned by a specific object */ |
| void thread_cancel_apc( struct thread *thread, struct object *owner ) |
| { |
| struct thread_apc *apc; |
| for (apc = thread->apc_head; apc; apc = apc->next) |
| { |
| if (apc->owner != owner) continue; |
| if (apc->next) apc->next->prev = apc->prev; |
| else thread->apc_tail = apc->prev; |
| if (apc->prev) apc->prev->next = apc->next; |
| else thread->apc_head = apc->next; |
| free( apc ); |
| return; |
| } |
| } |
| |
| /* remove the head apc from the queue; the returned pointer must be freed by the caller */ |
| static struct thread_apc *thread_dequeue_apc( struct thread *thread ) |
| { |
| struct thread_apc *apc = thread->apc_head; |
| if (apc) |
| { |
| if (apc->next) apc->next->prev = NULL; |
| else thread->apc_tail = NULL; |
| thread->apc_head = apc->next; |
| } |
| return apc; |
| } |
| |
| /* retrieve an LDT selector entry */ |
| static void get_selector_entry( struct thread *thread, int entry, |
| unsigned int *base, unsigned int *limit, |
| unsigned char *flags ) |
| { |
| if (!thread->process->ldt_copy) |
| { |
| set_error( STATUS_ACCESS_DENIED ); |
| return; |
| } |
| if (entry >= 8192) |
| { |
| set_error( STATUS_INVALID_PARAMETER ); /* FIXME */ |
| return; |
| } |
| if (suspend_for_ptrace( thread )) |
| { |
| unsigned char flags_buf[4]; |
| int *addr = (int *)thread->process->ldt_copy + entry; |
| if (read_thread_int( thread, addr, base ) == -1) goto done; |
| if (read_thread_int( thread, addr + 8192, limit ) == -1) goto done; |
| addr = (int *)thread->process->ldt_copy + 2*8192 + (entry >> 2); |
| if (read_thread_int( thread, addr, (int *)flags_buf ) == -1) goto done; |
| *flags = flags_buf[entry & 3]; |
| done: |
| resume_thread( thread ); |
| } |
| } |
| |
| /* kill a thread on the spot */ |
| void kill_thread( struct thread *thread, int violent_death ) |
| { |
| if (thread->state == TERMINATED) return; /* already killed */ |
| thread->state = TERMINATED; |
| if (current == thread) current = NULL; |
| if (debug_level) |
| fprintf( stderr,"%08x: *killed* exit_code=%d\n", |
| (unsigned int)thread, thread->exit_code ); |
| if (thread->wait) |
| { |
| end_wait( thread ); |
| /* if it is waiting on the socket, we don't need to send a SIGTERM */ |
| violent_death = 0; |
| } |
| debug_exit_thread( thread ); |
| abandon_mutexes( thread ); |
| remove_process_thread( thread->process, thread ); |
| wake_up( &thread->obj, 0 ); |
| detach_thread( thread, violent_death ? SIGTERM : 0 ); |
| remove_select_user( &thread->obj ); |
| release_object( thread->request_fd ); |
| close( thread->reply_fd ); |
| munmap( thread->buffer, MAX_REQUEST_LENGTH ); |
| thread->request_fd = NULL; |
| thread->reply_fd = -1; |
| thread->buffer = (void *)-1; |
| release_object( thread ); |
| } |
| |
| /* take a snapshot of currently running threads */ |
| struct thread_snapshot *thread_snap( int *count ) |
| { |
| struct thread_snapshot *snapshot, *ptr; |
| struct thread *thread; |
| int total = 0; |
| |
| for (thread = first_thread; thread; thread = thread->next) |
| if (thread->state != TERMINATED) total++; |
| if (!total || !(snapshot = mem_alloc( sizeof(*snapshot) * total ))) return NULL; |
| ptr = snapshot; |
| for (thread = first_thread; thread; thread = thread->next) |
| { |
| if (thread->state == TERMINATED) continue; |
| ptr->thread = thread; |
| ptr->count = thread->obj.refcount; |
| ptr->priority = thread->priority; |
| grab_object( thread ); |
| ptr++; |
| } |
| *count = total; |
| return snapshot; |
| } |
| |
| /* signal that we are finished booting on the client side */ |
| DECL_HANDLER(boot_done) |
| { |
| debug_level = max( debug_level, req->debug_level ); |
| /* Make sure last_req is initialized */ |
| current->last_req = REQ_BOOT_DONE; |
| if (current == booting_thread) |
| { |
| booting_thread = (struct thread *)~0UL; /* make sure it doesn't match other threads */ |
| lock_master_socket(0); /* allow other clients now */ |
| } |
| } |
| |
| /* create a new thread */ |
| DECL_HANDLER(new_thread) |
| { |
| struct thread *thread; |
| int sock[2]; |
| |
| if (socketpair( AF_UNIX, SOCK_STREAM, 0, sock ) != -1) |
| { |
| if ((thread = create_thread( sock[0], current->process ))) |
| { |
| if (req->suspend) thread->suspend++; |
| req->tid = thread; |
| if ((req->handle = alloc_handle( current->process, thread, |
| THREAD_ALL_ACCESS, req->inherit )) != -1) |
| { |
| send_client_fd( current, sock[1], req->handle ); |
| close( sock[1] ); |
| /* thread object will be released when the thread gets killed */ |
| return; |
| } |
| kill_thread( thread, 1 ); |
| } |
| close( sock[1] ); |
| } |
| else file_set_error(); |
| } |
| |
| /* retrieve the thread buffer file descriptor */ |
| DECL_HANDLER(get_thread_buffer) |
| { |
| fatal_protocol_error( current, "get_thread_buffer: should never get called directly\n" ); |
| } |
| |
| /* initialize a new thread */ |
| DECL_HANDLER(init_thread) |
| { |
| if (current->unix_pid) |
| { |
| fatal_protocol_error( current, "init_thread: already running\n" ); |
| return; |
| } |
| current->unix_pid = req->unix_pid; |
| current->teb = req->teb; |
| if (current->suspend + current->process->suspend > 0) stop_thread( current ); |
| if (current->process->running_threads > 1) |
| generate_debug_event( current, CREATE_THREAD_DEBUG_EVENT, req->entry ); |
| } |
| |
| /* terminate a thread */ |
| DECL_HANDLER(terminate_thread) |
| { |
| struct thread *thread; |
| |
| req->self = 0; |
| req->last = 0; |
| if ((thread = get_thread_from_handle( req->handle, THREAD_TERMINATE ))) |
| { |
| thread->exit_code = req->exit_code; |
| if (thread != current) kill_thread( thread, 1 ); |
| else |
| { |
| req->self = 1; |
| req->last = (thread->process->running_threads == 1); |
| } |
| release_object( thread ); |
| } |
| } |
| |
| /* fetch information about a thread */ |
| DECL_HANDLER(get_thread_info) |
| { |
| struct thread *thread; |
| int handle = req->handle; |
| |
| if (handle == -1) thread = get_thread_from_id( req->tid_in ); |
| else thread = get_thread_from_handle( req->handle, THREAD_QUERY_INFORMATION ); |
| |
| if (thread) |
| { |
| req->tid = get_thread_id( thread ); |
| req->teb = thread->teb; |
| req->exit_code = (thread->state == TERMINATED) ? thread->exit_code : STILL_ACTIVE; |
| req->priority = thread->priority; |
| release_object( thread ); |
| } |
| } |
| |
| /* set information about a thread */ |
| DECL_HANDLER(set_thread_info) |
| { |
| struct thread *thread; |
| |
| if ((thread = get_thread_from_handle( req->handle, THREAD_SET_INFORMATION ))) |
| { |
| set_thread_info( thread, req ); |
| release_object( thread ); |
| } |
| } |
| |
| /* suspend a thread */ |
| DECL_HANDLER(suspend_thread) |
| { |
| struct thread *thread; |
| |
| if ((thread = get_thread_from_handle( req->handle, THREAD_SUSPEND_RESUME ))) |
| { |
| req->count = suspend_thread( thread, 1 ); |
| release_object( thread ); |
| } |
| } |
| |
| /* resume a thread */ |
| DECL_HANDLER(resume_thread) |
| { |
| struct thread *thread; |
| |
| if ((thread = get_thread_from_handle( req->handle, THREAD_SUSPEND_RESUME ))) |
| { |
| req->count = resume_thread( thread ); |
| release_object( thread ); |
| } |
| } |
| |
| /* select on a handle list */ |
| DECL_HANDLER(select) |
| { |
| int count = get_req_data_size(req) / sizeof(int); |
| if (!select_on( count, get_req_data(req), req->flags, req->timeout )) |
| req->signaled = -1; |
| } |
| |
| /* queue an APC for a thread */ |
| DECL_HANDLER(queue_apc) |
| { |
| struct thread *thread; |
| if ((thread = get_thread_from_handle( req->handle, THREAD_SET_CONTEXT ))) |
| { |
| thread_queue_apc( thread, NULL, req->func, APC_USER, 1, req->param ); |
| release_object( thread ); |
| } |
| } |
| |
| /* get next APC to call */ |
| DECL_HANDLER(get_apc) |
| { |
| struct thread_apc *apc; |
| size_t size; |
| |
| for (;;) |
| { |
| if (!(apc = thread_dequeue_apc( current ))) |
| { |
| /* no more APCs */ |
| req->func = NULL; |
| req->type = APC_NONE; |
| set_req_data_size( req, 0 ); |
| return; |
| } |
| /* Optimization: ignore APCs that have a NULL func; they are only used |
| * to wake up a thread, but since we got here the thread woke up already. |
| */ |
| if (apc->func) break; |
| free( apc ); |
| } |
| size = apc->nb_args * sizeof(apc->args[0]); |
| if (size > get_req_data_size(req)) size = get_req_data_size(req); |
| req->func = apc->func; |
| req->type = apc->type; |
| memcpy( get_req_data(req), apc->args, size ); |
| set_req_data_size( req, size ); |
| free( apc ); |
| } |
| |
| /* fetch a selector entry for a thread */ |
| DECL_HANDLER(get_selector_entry) |
| { |
| struct thread *thread; |
| if ((thread = get_thread_from_handle( req->handle, THREAD_QUERY_INFORMATION ))) |
| { |
| get_selector_entry( thread, req->entry, &req->base, &req->limit, &req->flags ); |
| release_object( thread ); |
| } |
| } |