| /* Direct3D Device |
| * Copyright (c) 1998 Lionel ULMER |
| * |
| * This file contains the MESA implementation of all the D3D devices that |
| * Wine supports. |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
| */ |
| |
| #include "config.h" |
| |
| #include <string.h> |
| |
| #include "windef.h" |
| #include "winerror.h" |
| #include "objbase.h" |
| #include "ddraw.h" |
| #include "d3d.h" |
| #include "wine/debug.h" |
| |
| #include "mesa_private.h" |
| #include "main.h" |
| |
| #include "x11drv.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(ddraw); |
| |
| /* They are non-static as they are used by Direct3D in the creation function */ |
| const GUID IID_D3DDEVICE_OpenGL = { |
| 0x31416d44, |
| 0x86ae, |
| 0x11d2, |
| { 0x82,0x2d,0xa8,0xd5,0x31,0x87,0xca,0xfa } |
| }; |
| |
| #ifndef HAVE_GLEXT_PROTOTYPES |
| /* This is for non-OpenGL ABI compliant glext.h headers :-) */ |
| typedef void (* PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, |
| GLsizei width, GLenum format, GLenum type, |
| const GLvoid *table); |
| #endif |
| |
| static const float id_mat[16] = { |
| 1.0, 0.0, 0.0, 0.0, |
| 0.0, 1.0, 0.0, 0.0, |
| 0.0, 0.0, 1.0, 0.0, |
| 0.0, 0.0, 0.0, 1.0 |
| }; |
| |
| /* retrieve the X display to use on a given DC */ |
| inline static Display *get_display( HDC hdc ) |
| { |
| Display *display; |
| enum x11drv_escape_codes escape = X11DRV_GET_DISPLAY; |
| |
| if (!ExtEscape( hdc, X11DRV_ESCAPE, sizeof(escape), (LPCSTR)&escape, |
| sizeof(display), (LPSTR)&display )) display = NULL; |
| |
| return display; |
| } |
| |
| |
| /* retrieve the X drawable to use on a given DC */ |
| inline static Drawable get_drawable( HDC hdc ) |
| { |
| Drawable drawable; |
| enum x11drv_escape_codes escape = X11DRV_GET_DRAWABLE; |
| |
| if (!ExtEscape( hdc, X11DRV_ESCAPE, sizeof(escape), (LPCSTR)&escape, |
| sizeof(drawable), (LPSTR)&drawable )) drawable = 0; |
| |
| return drawable; |
| } |
| |
| |
| static BOOL opengl_flip( LPVOID display, LPVOID drawable) |
| { |
| TRACE("(%p, %ld)\n",(Display*)display,(Drawable)drawable); |
| ENTER_GL(); |
| glXSwapBuffers((Display*)display,(Drawable)drawable); |
| LEAVE_GL(); |
| return TRUE; |
| } |
| |
| |
| /******************************************************************************* |
| * OpenGL static functions |
| */ |
| static void set_context(IDirect3DDeviceImpl* This) |
| { |
| IDirect3DDeviceGLImpl* glThis = (IDirect3DDeviceGLImpl*) This; |
| |
| ENTER_GL(); |
| TRACE("glxMakeCurrent %p, %ld, %p\n",glThis->display,glThis->drawable, glThis->gl_context); |
| if (glXMakeCurrent(glThis->display, glThis->drawable, glThis->gl_context) == False) { |
| ERR("Error in setting current context (context %p drawable %ld)!\n", |
| glThis->gl_context, glThis->drawable); |
| } |
| LEAVE_GL(); |
| } |
| |
| static void fill_opengl_primcaps(D3DPRIMCAPS *pc) |
| { |
| pc->dwSize = sizeof(*pc); |
| pc->dwMiscCaps = D3DPMISCCAPS_CONFORMANT | D3DPMISCCAPS_CULLCCW | D3DPMISCCAPS_CULLCW | |
| D3DPMISCCAPS_LINEPATTERNREP | D3DPMISCCAPS_MASKZ; |
| pc->dwRasterCaps = D3DPRASTERCAPS_DITHER | D3DPRASTERCAPS_FOGRANGE | D3DPRASTERCAPS_FOGTABLE | |
| D3DPRASTERCAPS_FOGVERTEX | D3DPRASTERCAPS_STIPPLE | D3DPRASTERCAPS_ZBIAS | D3DPRASTERCAPS_ZTEST; |
| pc->dwZCmpCaps = 0xFFFFFFFF; /* All Z test can be done */ |
| pc->dwSrcBlendCaps = 0xFFFFFFFF; /* FIXME: need REAL values */ |
| pc->dwDestBlendCaps = 0xFFFFFFFF; /* FIXME: need REAL values */ |
| pc->dwAlphaCmpCaps = 0xFFFFFFFF; /* FIXME: need REAL values */ |
| pc->dwShadeCaps = 0xFFFFFFFF; /* FIXME: need REAL values */ |
| pc->dwTextureCaps = D3DPTEXTURECAPS_ALPHA | D3DPTEXTURECAPS_BORDER | D3DPTEXTURECAPS_PERSPECTIVE | |
| D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_TRANSPARENCY; |
| pc->dwTextureFilterCaps = D3DPTFILTERCAPS_LINEAR | D3DPTFILTERCAPS_LINEARMIPLINEAR | D3DPTFILTERCAPS_LINEARMIPNEAREST | |
| D3DPTFILTERCAPS_MIPLINEAR | D3DPTFILTERCAPS_MIPNEAREST | D3DPTFILTERCAPS_NEAREST; |
| pc->dwTextureBlendCaps = 0xFFFFFFFF; /* FIXME: need REAL values */ |
| pc->dwTextureAddressCaps = D3DPTADDRESSCAPS_BORDER | D3DPTADDRESSCAPS_CLAMP | D3DPTADDRESSCAPS_WRAP; |
| pc->dwStippleWidth = 32; |
| pc->dwStippleHeight = 32; |
| } |
| |
| static void fill_opengl_caps(D3DDEVICEDESC *d1) |
| { |
| /* GLint maxlight; */ |
| |
| d1->dwSize = sizeof(*d1); |
| d1->dwFlags = D3DDD_DEVCAPS | D3DDD_BCLIPPING | D3DDD_COLORMODEL | D3DDD_DEVICERENDERBITDEPTH | D3DDD_DEVICEZBUFFERBITDEPTH |
| | D3DDD_LIGHTINGCAPS | D3DDD_LINECAPS | D3DDD_MAXBUFFERSIZE | D3DDD_MAXVERTEXCOUNT | D3DDD_TRANSFORMCAPS | D3DDD_TRICAPS; |
| d1->dcmColorModel = D3DCOLOR_RGB; |
| d1->dwDevCaps = D3DDEVCAPS_CANRENDERAFTERFLIP | D3DDEVCAPS_DRAWPRIMTLVERTEX | D3DDEVCAPS_EXECUTESYSTEMMEMORY | |
| D3DDEVCAPS_EXECUTEVIDEOMEMORY | D3DDEVCAPS_FLOATTLVERTEX | D3DDEVCAPS_TEXTURENONLOCALVIDMEM | D3DDEVCAPS_TEXTURESYSTEMMEMORY | |
| D3DDEVCAPS_TEXTUREVIDEOMEMORY | D3DDEVCAPS_TLVERTEXSYSTEMMEMORY | D3DDEVCAPS_TLVERTEXVIDEOMEMORY; |
| d1->dtcTransformCaps.dwSize = sizeof(D3DTRANSFORMCAPS); |
| d1->dtcTransformCaps.dwCaps = D3DTRANSFORMCAPS_CLIP; |
| d1->bClipping = TRUE; |
| d1->dlcLightingCaps.dwSize = sizeof(D3DLIGHTINGCAPS); |
| d1->dlcLightingCaps.dwCaps = D3DLIGHTCAPS_DIRECTIONAL | D3DLIGHTCAPS_PARALLELPOINT | D3DLIGHTCAPS_POINT | D3DLIGHTCAPS_SPOT; |
| d1->dlcLightingCaps.dwLightingModel = D3DLIGHTINGMODEL_RGB; |
| d1->dlcLightingCaps.dwNumLights = 16; /* glGetIntegerv(GL_MAX_LIGHTS, &maxlight); d1->dlcLightingCaps.dwNumLights = maxlight; */ |
| fill_opengl_primcaps(&(d1->dpcLineCaps)); |
| fill_opengl_primcaps(&(d1->dpcTriCaps)); |
| d1->dwDeviceRenderBitDepth = DDBD_16|DDBD_24|DDBD_32; |
| d1->dwDeviceZBufferBitDepth = DDBD_16|DDBD_24|DDBD_32; |
| d1->dwMaxBufferSize = 0; |
| d1->dwMaxVertexCount = 65536; |
| d1->dwMinTextureWidth = 1; |
| d1->dwMinTextureHeight = 1; |
| d1->dwMaxTextureWidth = 1024; |
| d1->dwMaxTextureHeight = 1024; |
| d1->dwMinStippleWidth = 1; |
| d1->dwMinStippleHeight = 1; |
| d1->dwMaxStippleWidth = 32; |
| d1->dwMaxStippleHeight = 32; |
| d1->dwMaxTextureRepeat = 16; |
| d1->dwMaxTextureAspectRatio = 1024; |
| d1->dwMaxAnisotropy = 0; |
| d1->dvGuardBandLeft = 0.0; |
| d1->dvGuardBandRight = 0.0; |
| d1->dvGuardBandTop = 0.0; |
| d1->dvGuardBandBottom = 0.0; |
| d1->dvExtentsAdjust = 0.0; |
| d1->dwStencilCaps = 0; /* TODO add proper caps according to what OpenGL can do */ |
| d1->dwFVFCaps = D3DFVFCAPS_DONOTSTRIPELEMENTS | 1; |
| d1->dwTextureOpCaps = 0; /* TODO add proper caps according to OpenGL multi-texture stuff */ |
| d1->wMaxTextureBlendStages = 1; /* TODO add proper caps according to OpenGL multi-texture stuff */ |
| d1->wMaxSimultaneousTextures = 1; /* TODO add proper caps according to OpenGL multi-texture stuff */ |
| } |
| |
| static void fill_opengl_caps_7(D3DDEVICEDESC7 *d) |
| { |
| D3DDEVICEDESC d1; |
| |
| /* Copy first D3D1/2/3 capabilities */ |
| fill_opengl_caps(&d1); |
| |
| /* And fill the D3D7 one with it */ |
| d->dwDevCaps = d1.dwDevCaps; |
| d->dpcLineCaps = d1.dpcLineCaps; |
| d->dpcTriCaps = d1.dpcTriCaps; |
| d->dwDeviceRenderBitDepth = d1.dwDeviceRenderBitDepth; |
| d->dwDeviceZBufferBitDepth = d1.dwDeviceZBufferBitDepth; |
| d->dwMinTextureWidth = d1.dwMinTextureWidth; |
| d->dwMinTextureHeight = d1.dwMinTextureHeight; |
| d->dwMaxTextureWidth = d1.dwMaxTextureWidth; |
| d->dwMaxTextureHeight = d1.dwMaxTextureHeight; |
| d->dwMaxTextureRepeat = d1.dwMaxTextureRepeat; |
| d->dwMaxTextureAspectRatio = d1.dwMaxTextureAspectRatio; |
| d->dwMaxAnisotropy = d1.dwMaxAnisotropy; |
| d->dvGuardBandLeft = d1.dvGuardBandLeft; |
| d->dvGuardBandTop = d1.dvGuardBandTop; |
| d->dvGuardBandRight = d1.dvGuardBandRight; |
| d->dvGuardBandBottom = d1.dvGuardBandBottom; |
| d->dvExtentsAdjust = d1.dvExtentsAdjust; |
| d->dwStencilCaps = d1.dwStencilCaps; |
| d->dwFVFCaps = d1.dwFVFCaps; |
| d->dwTextureOpCaps = d1.dwTextureOpCaps; |
| d->wMaxTextureBlendStages = d1.wMaxTextureBlendStages; |
| d->wMaxSimultaneousTextures = d1.wMaxSimultaneousTextures; |
| d->dwMaxActiveLights = d1.dlcLightingCaps.dwNumLights; |
| d->dvMaxVertexW = 100000000.0; /* No idea exactly what to put here... */ |
| d->deviceGUID = IID_IDirect3DTnLHalDevice; |
| d->wMaxUserClipPlanes = 1; |
| d->wMaxVertexBlendMatrices = 0; |
| d->dwVertexProcessingCaps = D3DVTXPCAPS_TEXGEN | D3DVTXPCAPS_MATERIALSOURCE7 | D3DVTXPCAPS_VERTEXFOG | D3DVTXPCAPS_DIRECTIONALLIGHTS | |
| D3DVTXPCAPS_POSITIONALLIGHTS | D3DVTXPCAPS_LOCALVIEWER; |
| d->dwReserved1 = 0; |
| d->dwReserved2 = 0; |
| d->dwReserved3 = 0; |
| d->dwReserved4 = 0; |
| } |
| |
| #if 0 /* TODO : fix this and add multitexturing and other needed stuff */ |
| static void fill_device_capabilities(IDirectDrawImpl* ddraw) |
| { |
| x11_dd_private *private = (x11_dd_private *) ddraw->d->private; |
| const char *ext_string; |
| Mesa_DeviceCapabilities *devcap; |
| |
| private->device_capabilities = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(Mesa_DeviceCapabilities)); |
| devcap = (Mesa_DeviceCapabilities *) private->device_capabilities; |
| |
| ENTER_GL(); |
| ext_string = glGetString(GL_EXTENSIONS); |
| /* Query for the ColorTable Extension */ |
| if (strstr(ext_string, "GL_EXT_paletted_texture")) { |
| devcap->ptr_ColorTableEXT = (PFNGLCOLORTABLEEXTPROC) glXGetProcAddressARB("glColorTableEXT"); |
| TRACE("Color table extension supported (function at %p)\n", devcap->ptr_ColorTableEXT); |
| } else { |
| TRACE("Color table extension not found.\n"); |
| } |
| LEAVE_GL(); |
| } |
| #endif |
| |
| |
| |
| HRESULT d3ddevice_enumerate(LPD3DENUMDEVICESCALLBACK cb, LPVOID context) |
| { |
| D3DDEVICEDESC d1, d2; |
| |
| fill_opengl_caps(&d1); |
| d2 = d1; |
| |
| TRACE(" enumerating OpenGL D3DDevice interface (IID %s).\n", debugstr_guid(&IID_D3DDEVICE_OpenGL)); |
| return cb((LPIID) &IID_D3DDEVICE_OpenGL, "WINE Direct3DX using OpenGL", "direct3d", &d1, &d2, context); |
| } |
| |
| HRESULT d3ddevice_enumerate7(LPD3DENUMDEVICESCALLBACK7 cb, LPVOID context) |
| { |
| D3DDEVICEDESC7 ddesc; |
| |
| fill_opengl_caps_7(&ddesc); |
| |
| TRACE(" enumerating OpenGL D3DDevice7 interface.\n"); |
| |
| return cb("WINE Direct3D7 using OpenGL", "Wine D3D7 device", &ddesc, context); |
| } |
| |
| ULONG WINAPI |
| GL_IDirect3DDeviceImpl_7_3T_2T_1T_Release(LPDIRECT3DDEVICE7 iface) |
| { |
| ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface); |
| IDirect3DDeviceGLImpl *glThis = (IDirect3DDeviceGLImpl *) This; |
| |
| TRACE("(%p/%p)->() decrementing from %lu.\n", This, iface, This->ref); |
| if (!--(This->ref)) { |
| /* Release texture associated with the device */ |
| if (This->current_texture[0] != NULL) |
| IDirect3DTexture2_Release(ICOM_INTERFACE(This->current_texture[0], IDirect3DTexture2)); |
| |
| ENTER_GL(); |
| glXDestroyContext(glThis->display, glThis->gl_context); |
| LEAVE_GL(); |
| |
| HeapFree(GetProcessHeap(), 0, This); |
| return 0; |
| } |
| return This->ref; |
| } |
| |
| HRESULT WINAPI |
| GL_IDirect3DDeviceImpl_3_2T_1T_GetCaps(LPDIRECT3DDEVICE3 iface, |
| LPD3DDEVICEDESC lpD3DHWDevDesc, |
| LPD3DDEVICEDESC lpD3DHELDevDesc) |
| { |
| ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface); |
| D3DDEVICEDESC desc; |
| DWORD dwSize; |
| |
| TRACE("(%p/%p)->(%p,%p)\n", This, iface, lpD3DHWDevDesc, lpD3DHELDevDesc); |
| |
| fill_opengl_caps(&desc); |
| dwSize = lpD3DHWDevDesc->dwSize; |
| memset(lpD3DHWDevDesc, 0, dwSize); |
| memcpy(lpD3DHWDevDesc, &desc, (dwSize <= desc.dwSize ? dwSize : desc.dwSize)); |
| |
| dwSize = lpD3DHELDevDesc->dwSize; |
| memset(lpD3DHELDevDesc, 0, dwSize); |
| memcpy(lpD3DHELDevDesc, &desc, (dwSize <= desc.dwSize ? dwSize : desc.dwSize)); |
| |
| TRACE(" returning caps : (no dump function yet)\n"); |
| |
| return DD_OK; |
| } |
| |
| static HRESULT enum_texture_format_OpenGL(LPD3DENUMTEXTUREFORMATSCALLBACK cb_1, |
| LPD3DENUMPIXELFORMATSCALLBACK cb_2, |
| LPVOID context) |
| { |
| DDSURFACEDESC sdesc; |
| LPDDPIXELFORMAT pformat; |
| |
| /* Do the texture enumeration */ |
| sdesc.dwSize = sizeof(DDSURFACEDESC); |
| sdesc.dwFlags = DDSD_PIXELFORMAT | DDSD_CAPS; |
| sdesc.ddsCaps.dwCaps = DDSCAPS_TEXTURE; |
| pformat = &(sdesc.ddpfPixelFormat); |
| pformat->dwSize = sizeof(DDPIXELFORMAT); |
| pformat->dwFourCC = 0; |
| |
| TRACE("Enumerating GL_RGBA unpacked (32)\n"); |
| pformat->dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS; |
| pformat->u1.dwRGBBitCount = 32; |
| pformat->u2.dwRBitMask = 0xFF000000; |
| pformat->u3.dwGBitMask = 0x00FF0000; |
| pformat->u4.dwBBitMask = 0x0000FF00; |
| pformat->u5.dwRGBAlphaBitMask = 0x000000FF; |
| if (cb_1) if (cb_1(&sdesc , context) == 0) return DD_OK; |
| if (cb_2) if (cb_2(pformat, context) == 0) return DD_OK; |
| |
| TRACE("Enumerating GL_RGB unpacked (24)\n"); |
| pformat->dwFlags = DDPF_RGB; |
| pformat->u1.dwRGBBitCount = 24; |
| pformat->u2.dwRBitMask = 0x00FF0000; |
| pformat->u3.dwGBitMask = 0x0000FF00; |
| pformat->u4.dwBBitMask = 0x000000FF; |
| pformat->u5.dwRGBAlphaBitMask = 0x00000000; |
| if (cb_1) if (cb_1(&sdesc , context) == 0) return DD_OK; |
| if (cb_2) if (cb_2(pformat, context) == 0) return DD_OK; |
| |
| TRACE("Enumerating GL_RGB packed GL_UNSIGNED_SHORT_5_6_5 (16)\n"); |
| pformat->dwFlags = DDPF_RGB; |
| pformat->u1.dwRGBBitCount = 16; |
| pformat->u2.dwRBitMask = 0x0000F800; |
| pformat->u3.dwGBitMask = 0x000007E0; |
| pformat->u4.dwBBitMask = 0x0000001F; |
| pformat->u5.dwRGBAlphaBitMask = 0x00000000; |
| if (cb_1) if (cb_1(&sdesc , context) == 0) return DD_OK; |
| if (cb_2) if (cb_2(pformat, context) == 0) return DD_OK; |
| |
| TRACE("Enumerating GL_RGBA packed GL_UNSIGNED_SHORT_5_5_5_1 (16)\n"); |
| pformat->dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS; |
| pformat->u1.dwRGBBitCount = 16; |
| pformat->u2.dwRBitMask = 0x0000F800; |
| pformat->u3.dwGBitMask = 0x000007C0; |
| pformat->u4.dwBBitMask = 0x0000003E; |
| pformat->u5.dwRGBAlphaBitMask = 0x00000001; |
| if (cb_1) if (cb_1(&sdesc , context) == 0) return DD_OK; |
| if (cb_2) if (cb_2(pformat, context) == 0) return DD_OK; |
| |
| TRACE("Enumerating GL_RGBA packed GL_UNSIGNED_SHORT_4_4_4_4 (16)\n"); |
| pformat->dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS; |
| pformat->u1.dwRGBBitCount = 16; |
| pformat->u2.dwRBitMask = 0x0000F000; |
| pformat->u3.dwGBitMask = 0x00000F00; |
| pformat->u4.dwBBitMask = 0x000000F0; |
| pformat->u5.dwRGBAlphaBitMask = 0x0000000F; |
| if (cb_1) if (cb_1(&sdesc , context) == 0) return DD_OK; |
| if (cb_2) if (cb_2(pformat, context) == 0) return DD_OK; |
| |
| TRACE("Enumerating GL_RGB packed GL_UNSIGNED_BYTE_3_3_2 (8)\n"); |
| pformat->dwFlags = DDPF_RGB; |
| pformat->u1.dwRGBBitCount = 8; |
| pformat->u2.dwRBitMask = 0x000000E0; |
| pformat->u3.dwGBitMask = 0x0000001C; |
| pformat->u4.dwBBitMask = 0x00000003; |
| pformat->u5.dwRGBAlphaBitMask = 0x00000000; |
| if (cb_1) if (cb_1(&sdesc , context) == 0) return DD_OK; |
| if (cb_2) if (cb_2(pformat, context) == 0) return DD_OK; |
| |
| TRACE("Enumerating GL_ARGB (no direct OpenGL equivalent - conversion needed)\n"); |
| pformat->dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS; |
| pformat->u1.dwRGBBitCount = 16; |
| pformat->u2.dwRBitMask = 0x00007C00; |
| pformat->u3.dwGBitMask = 0x000003E0; |
| pformat->u4.dwBBitMask = 0x0000001F; |
| pformat->u5.dwRGBAlphaBitMask = 0x00008000; |
| if (cb_1) if (cb_1(&sdesc , context) == 0) return DD_OK; |
| if (cb_2) if (cb_2(pformat, context) == 0) return DD_OK; |
| |
| TRACE("Enumerating Paletted (8)\n"); |
| pformat->dwFlags = DDPF_PALETTEINDEXED8; |
| pformat->u1.dwRGBBitCount = 8; |
| pformat->u2.dwRBitMask = 0x00000000; |
| pformat->u3.dwGBitMask = 0x00000000; |
| pformat->u4.dwBBitMask = 0x00000000; |
| pformat->u5.dwRGBAlphaBitMask = 0x00000000; |
| if (cb_1) if (cb_1(&sdesc , context) == 0) return DD_OK; |
| if (cb_2) if (cb_2(pformat, context) == 0) return DD_OK; |
| |
| TRACE("End of enumeration\n"); |
| return DD_OK; |
| } |
| |
| |
| HRESULT |
| d3ddevice_find(IDirect3DImpl *d3d, |
| LPD3DFINDDEVICESEARCH lpD3DDFS, |
| LPD3DFINDDEVICERESULT lplpD3DDevice) |
| { |
| DWORD dwSize; |
| D3DDEVICEDESC desc; |
| |
| if ((lpD3DDFS->dwFlags & D3DFDS_COLORMODEL) && |
| (lpD3DDFS->dcmColorModel != D3DCOLOR_RGB)) { |
| TRACE(" trying to request a non-RGB D3D color model. Not supported.\n"); |
| return DDERR_INVALIDPARAMS; /* No real idea what to return here :-) */ |
| } |
| if (lpD3DDFS->dwFlags & D3DFDS_GUID) { |
| TRACE(" trying to match guid %s.\n", debugstr_guid(&(lpD3DDFS->guid))); |
| if ((IsEqualGUID( &IID_D3DDEVICE_OpenGL, &(lpD3DDFS->guid)) == 0) && |
| (IsEqualGUID(&IID_IDirect3DHALDevice, &(lpD3DDFS->guid)) == 0)) { |
| TRACE(" no match for this GUID.\n"); |
| return DDERR_INVALIDPARAMS; |
| } |
| } |
| |
| /* Now return our own GUID */ |
| lplpD3DDevice->guid = IID_D3DDEVICE_OpenGL; |
| fill_opengl_caps(&desc); |
| dwSize = lplpD3DDevice->ddHwDesc.dwSize; |
| memset(&(lplpD3DDevice->ddHwDesc), 0, dwSize); |
| memcpy(&(lplpD3DDevice->ddHwDesc), &desc, (dwSize <= desc.dwSize ? dwSize : desc.dwSize)); |
| dwSize = lplpD3DDevice->ddSwDesc.dwSize; |
| memset(&(lplpD3DDevice->ddSwDesc), 0, dwSize); |
| memcpy(&(lplpD3DDevice->ddSwDesc), &desc, (dwSize <= desc.dwSize ? dwSize : desc.dwSize)); |
| |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI |
| GL_IDirect3DDeviceImpl_2_1T_EnumTextureFormats(LPDIRECT3DDEVICE2 iface, |
| LPD3DENUMTEXTUREFORMATSCALLBACK lpD3DEnumTextureProc, |
| LPVOID lpArg) |
| { |
| ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface); |
| TRACE("(%p/%p)->(%p,%p)\n", This, iface, lpD3DEnumTextureProc, lpArg); |
| return enum_texture_format_OpenGL(lpD3DEnumTextureProc, NULL, lpArg); |
| } |
| |
| HRESULT WINAPI |
| GL_IDirect3DDeviceImpl_7_3T_EnumTextureFormats(LPDIRECT3DDEVICE7 iface, |
| LPD3DENUMPIXELFORMATSCALLBACK lpD3DEnumPixelProc, |
| LPVOID lpArg) |
| { |
| ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface); |
| TRACE("(%p/%p)->(%p,%p)\n", This, iface, lpD3DEnumPixelProc, lpArg); |
| return enum_texture_format_OpenGL(NULL, lpD3DEnumPixelProc, lpArg); |
| } |
| |
| HRESULT WINAPI |
| GL_IDirect3DDeviceImpl_7_3T_2T_SetRenderState(LPDIRECT3DDEVICE7 iface, |
| D3DRENDERSTATETYPE dwRenderStateType, |
| DWORD dwRenderState) |
| { |
| ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface); |
| IDirect3DDeviceGLImpl *glThis = (IDirect3DDeviceGLImpl *) This; |
| TRACE("(%p/%p)->(%08x,%08lx)\n", This, iface, dwRenderStateType, dwRenderState); |
| |
| /* Call the render state functions */ |
| set_render_state(dwRenderStateType, dwRenderState, &(glThis->render_state)); |
| |
| return DD_OK; |
| } |
| |
| HRESULT WINAPI |
| GL_IDirect3DDeviceImpl_3_2T_SetLightState(LPDIRECT3DDEVICE3 iface, |
| D3DLIGHTSTATETYPE dwLightStateType, |
| DWORD dwLightState) |
| { |
| ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface); |
| TRACE("(%p/%p)->(%08x,%08lx)\n", This, iface, dwLightStateType, dwLightState); |
| |
| switch (dwLightStateType) { |
| case D3DLIGHTSTATE_MATERIAL: { /* 1 */ |
| IDirect3DMaterialImpl *mat = (IDirect3DMaterialImpl *) dwLightState; |
| |
| if (mat != NULL) { |
| ENTER_GL(); |
| mat->activate(mat); |
| LEAVE_GL(); |
| } else { |
| ERR(" D3DLIGHTSTATE_MATERIAL called with NULL material !!!\n"); |
| } |
| } break; |
| |
| case D3DLIGHTSTATE_AMBIENT: { /* 2 */ |
| float light[4]; |
| |
| light[0] = ((dwLightState >> 16) & 0xFF) / 255.0; |
| light[1] = ((dwLightState >> 8) & 0xFF) / 255.0; |
| light[2] = ((dwLightState >> 0) & 0xFF) / 255.0; |
| light[3] = 1.0; |
| ENTER_GL(); |
| glLightModelfv(GL_LIGHT_MODEL_AMBIENT, (float *) light); |
| LEAVE_GL(); |
| } break; |
| |
| #define UNSUP(x) case D3DLIGHTSTATE_##x: FIXME("unsupported D3DLIGHTSTATE_" #x "!\n");break; |
| UNSUP(COLORMODEL); |
| UNSUP(FOGMODE); |
| UNSUP(FOGSTART); |
| UNSUP(FOGEND); |
| UNSUP(FOGDENSITY); |
| UNSUP(COLORVERTEX); |
| #undef UNSUP |
| |
| default: |
| TRACE("Unexpected Light State Type\n"); |
| return DDERR_INVALIDPARAMS; |
| } |
| |
| return DD_OK; |
| } |
| |
| HRESULT WINAPI |
| GL_IDirect3DDeviceImpl_7_3T_2T_SetTransform(LPDIRECT3DDEVICE7 iface, |
| D3DTRANSFORMSTATETYPE dtstTransformStateType, |
| LPD3DMATRIX lpD3DMatrix) |
| { |
| ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface); |
| IDirect3DDeviceGLImpl *glThis = (IDirect3DDeviceGLImpl *) This; |
| |
| TRACE("(%p/%p)->(%08x,%p)\n", This, iface, dtstTransformStateType, lpD3DMatrix); |
| |
| ENTER_GL(); |
| |
| /* Using a trial and failure approach, I found that the order of |
| Direct3D transformations that works best is : |
| |
| ScreenCoord = ProjectionMat * ViewMat * WorldMat * ObjectCoord |
| |
| As OpenGL uses only two matrices, I combined PROJECTION and VIEW into |
| OpenGL's GL_PROJECTION matrix and the WORLD into GL_MODELVIEW. |
| |
| If anyone has a good explanation of the three different matrices in |
| the SDK online documentation, feel free to point it to me. For example, |
| which matrices transform lights ? In OpenGL only the PROJECTION matrix |
| transform the lights, not the MODELVIEW. Using the matrix names, I |
| supposed that PROJECTION and VIEW (all 'camera' related names) do |
| transform lights, but WORLD do not. It may be wrong though... */ |
| |
| /* After reading through both OpenGL and Direct3D documentations, I |
| thought that D3D matrices were written in 'line major mode' transposed |
| from OpenGL's 'column major mode'. But I found out that a simple memcpy |
| works fine to transfer one matrix format to the other (it did not work |
| when transposing).... |
| |
| So : |
| 1) are the documentations wrong |
| 2) does the matrix work even if they are not read correctly |
| 3) is Mesa's implementation of OpenGL not compliant regarding Matrix |
| loading using glLoadMatrix ? |
| |
| Anyway, I always use 'conv_mat' to transfer the matrices from one format |
| to the other so that if I ever find out that I need to transpose them, I |
| will able to do it quickly, only by changing the macro conv_mat. */ |
| |
| switch (dtstTransformStateType) { |
| case D3DTRANSFORMSTATE_WORLD: { |
| TRACE(" D3DTRANSFORMSTATE_WORLD :\n"); |
| conv_mat(lpD3DMatrix, glThis->world_mat); |
| glMatrixMode(GL_MODELVIEW); |
| glLoadMatrixf((float *) glThis->view_mat); |
| glMultMatrixf((float *) glThis->world_mat); |
| } break; |
| |
| case D3DTRANSFORMSTATE_VIEW: { |
| TRACE(" D3DTRANSFORMSTATE_VIEW :\n"); |
| conv_mat(lpD3DMatrix, glThis->view_mat); |
| glMatrixMode(GL_MODELVIEW); |
| glLoadMatrixf((float *) glThis->view_mat); |
| glMultMatrixf((float *) glThis->world_mat); |
| } break; |
| |
| case D3DTRANSFORMSTATE_PROJECTION: { |
| TRACE(" D3DTRANSFORMSTATE_PROJECTION :\n"); |
| conv_mat(lpD3DMatrix, glThis->proj_mat); |
| glMatrixMode(GL_PROJECTION); |
| glLoadMatrixf((float *) glThis->proj_mat); |
| } break; |
| |
| default: |
| ERR("Unknown trasnform type %08x !!!\n", dtstTransformStateType); |
| break; |
| } |
| LEAVE_GL(); |
| |
| return DD_OK; |
| } |
| |
| static void draw_primitive_start_GL(D3DPRIMITIVETYPE d3dpt) |
| { |
| switch (d3dpt) { |
| case D3DPT_POINTLIST: |
| TRACE("Start POINTS\n"); |
| glBegin(GL_POINTS); |
| break; |
| |
| case D3DPT_LINELIST: |
| TRACE("Start LINES\n"); |
| glBegin(GL_LINES); |
| break; |
| |
| case D3DPT_LINESTRIP: |
| TRACE("Start LINE_STRIP\n"); |
| glBegin(GL_LINE_STRIP); |
| break; |
| |
| case D3DPT_TRIANGLELIST: |
| TRACE("Start TRIANGLES\n"); |
| glBegin(GL_TRIANGLES); |
| break; |
| |
| case D3DPT_TRIANGLESTRIP: |
| TRACE("Start TRIANGLE_STRIP\n"); |
| glBegin(GL_TRIANGLE_STRIP); |
| break; |
| |
| case D3DPT_TRIANGLEFAN: |
| TRACE("Start TRIANGLE_FAN\n"); |
| glBegin(GL_TRIANGLE_FAN); |
| break; |
| |
| default: |
| TRACE("Unhandled primitive\n"); |
| break; |
| } |
| } |
| |
| static void draw_primitive_handle_GL_state(IDirect3DDeviceGLImpl *glThis, |
| BOOLEAN vertex_transformed, |
| BOOLEAN vertex_lit) { |
| /* Puts GL in the correct lighting / transformation mode */ |
| if ((glThis->last_vertices_transformed == TRUE) && (vertex_transformed == FALSE)) { |
| /* Need to put the correct transformation again if we go from Transformed |
| vertices to non-transformed ones. |
| */ |
| glMatrixMode(GL_MODELVIEW); |
| glLoadMatrixf((float *) glThis->view_mat); |
| glMultMatrixf((float *) glThis->world_mat); |
| glMatrixMode(GL_PROJECTION); |
| glLoadMatrixf((float *) glThis->proj_mat); |
| } else if ((glThis->last_vertices_transformed == FALSE) && (vertex_transformed == TRUE)) { |
| GLdouble height, width, minZ, maxZ; |
| |
| glMatrixMode(GL_MODELVIEW); |
| glLoadIdentity(); |
| glMatrixMode(GL_PROJECTION); |
| glLoadIdentity(); |
| |
| if (glThis->parent.current_viewport == NULL) { |
| ERR("No current viewport !\n"); |
| /* Using standard values */ |
| height = 640.0; |
| width = 480.0; |
| minZ = -10.0; |
| maxZ = 10.0; |
| } else { |
| if (glThis->parent.current_viewport->use_vp2 == 1) { |
| height = (GLdouble) glThis->parent.current_viewport->viewports.vp2.dwHeight; |
| width = (GLdouble) glThis->parent.current_viewport->viewports.vp2.dwWidth; |
| minZ = (GLdouble) glThis->parent.current_viewport->viewports.vp2.dvMinZ; |
| maxZ = (GLdouble) glThis->parent.current_viewport->viewports.vp2.dvMaxZ; |
| } else { |
| height = (GLdouble) glThis->parent.current_viewport->viewports.vp1.dwHeight; |
| width = (GLdouble) glThis->parent.current_viewport->viewports.vp1.dwWidth; |
| minZ = (GLdouble) glThis->parent.current_viewport->viewports.vp1.dvMinZ; |
| maxZ = (GLdouble) glThis->parent.current_viewport->viewports.vp1.dvMaxZ; |
| } |
| } |
| glOrtho(0.0, width, height, 0.0, -minZ, -maxZ); |
| } |
| |
| if ((glThis->last_vertices_lit == TRUE) && (vertex_lit == FALSE)) { |
| glEnable(GL_LIGHTING); |
| } else if ((glThis->last_vertices_lit == TRUE) && (vertex_lit == TRUE)) { |
| glDisable(GL_LIGHTING); |
| } |
| |
| /* And save the current state */ |
| glThis->last_vertices_transformed = vertex_transformed; |
| glThis->last_vertices_lit = vertex_lit; |
| } |
| |
| |
| inline static void draw_primitive(IDirect3DDeviceGLImpl *glThis, DWORD maxvert, WORD *index, |
| D3DVERTEXTYPE d3dvt, D3DPRIMITIVETYPE d3dpt, void *lpvertex) |
| { |
| DWORD vx_index; |
| |
| draw_primitive_handle_GL_state(glThis, d3dvt == D3DVT_TLVERTEX, d3dvt != D3DVT_VERTEX); |
| draw_primitive_start_GL(d3dpt); |
| |
| /* Draw the primitives */ |
| for (vx_index = 0; vx_index < maxvert; vx_index++) { |
| switch (d3dvt) { |
| case D3DVT_VERTEX: { |
| D3DVERTEX *vx = ((D3DVERTEX *) lpvertex) + (index == 0 ? vx_index : index[vx_index]); |
| |
| glNormal3f(vx->u4.nx, vx->u5.ny, vx->u6.nz); |
| glVertex3f(vx->u1.x, vx->u2.y, vx->u3.z); |
| TRACE(" V: %f %f %f\n", vx->u1.x, vx->u2.y, vx->u3.z); |
| } break; |
| |
| case D3DVT_LVERTEX: { |
| D3DLVERTEX *vx = ((D3DLVERTEX *) lpvertex) + (index == 0 ? vx_index : index[vx_index]); |
| DWORD col = vx->u4.color; |
| |
| glColor3f(((col >> 16) & 0xFF) / 255.0, |
| ((col >> 8) & 0xFF) / 255.0, |
| ((col >> 0) & 0xFF) / 255.0); |
| glVertex3f(vx->u1.x, vx->u2.y, vx->u3.z); |
| TRACE(" LV: %f %f %f (%02lx %02lx %02lx)\n", |
| vx->u1.x, vx->u2.y, vx->u3.z, |
| ((col >> 16) & 0xFF), ((col >> 8) & 0xFF), ((col >> 0) & 0xFF)); |
| } break; |
| |
| case D3DVT_TLVERTEX: { |
| D3DTLVERTEX *vx = ((D3DTLVERTEX *) lpvertex) + (index == 0 ? vx_index : index[vx_index]); |
| DWORD col = vx->u5.color; |
| |
| glColor4ub((col >> 24) & 0xFF, |
| (col >> 16) & 0xFF, |
| (col >> 8) & 0xFF, |
| (col >> 0) & 0xFF); |
| glTexCoord2f(vx->u7.tu, vx->u8.tv); |
| if (vx->u4.rhw < 0.01) |
| glVertex3f(vx->u1.sx, |
| vx->u2.sy, |
| vx->u3.sz); |
| else |
| glVertex4f(vx->u1.sx / vx->u4.rhw, |
| vx->u2.sy / vx->u4.rhw, |
| vx->u3.sz / vx->u4.rhw, |
| 1.0 / vx->u4.rhw); |
| TRACE(" TLV: %f %f %f (%02lx %02lx %02lx) (%f %f) (%f)\n", |
| vx->u1.sx, vx->u2.sy, vx->u3.sz, |
| ((col >> 16) & 0xFF), ((col >> 8) & 0xFF), ((col >> 0) & 0xFF), |
| vx->u7.tu, vx->u8.tv, vx->u4.rhw); |
| } break; |
| |
| default: |
| FIXME("Unhandled vertex type\n"); |
| break; |
| } |
| } |
| |
| glEnd(); |
| TRACE("End\n"); |
| } |
| |
| HRESULT WINAPI |
| GL_IDirect3DDeviceImpl_2_DrawPrimitive(LPDIRECT3DDEVICE2 iface, |
| D3DPRIMITIVETYPE d3dptPrimitiveType, |
| D3DVERTEXTYPE d3dvtVertexType, |
| LPVOID lpvVertices, |
| DWORD dwVertexCount, |
| DWORD dwFlags) |
| { |
| ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface); |
| TRACE("(%p/%p)->(%08x,%08x,%p,%08lx,%08lx)\n", This, iface, d3dptPrimitiveType, d3dvtVertexType, lpvVertices, dwVertexCount, dwFlags); |
| |
| ENTER_GL(); |
| draw_primitive((IDirect3DDeviceGLImpl *) This, dwVertexCount, NULL, d3dvtVertexType, d3dptPrimitiveType, lpvVertices); |
| LEAVE_GL(); |
| |
| return DD_OK; |
| } |
| |
| HRESULT WINAPI |
| GL_IDirect3DDeviceImpl_2_DrawIndexedPrimitive(LPDIRECT3DDEVICE2 iface, |
| D3DPRIMITIVETYPE d3dptPrimitiveType, |
| D3DVERTEXTYPE d3dvtVertexType, |
| LPVOID lpvVertices, |
| DWORD dwVertexCount, |
| LPWORD dwIndices, |
| DWORD dwIndexCount, |
| DWORD dwFlags) |
| { |
| ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface); |
| TRACE("(%p/%p)->(%08x,%08x,%p,%08lx,%p,%08lx,%08lx)\n", This, iface, d3dptPrimitiveType, d3dvtVertexType, lpvVertices, dwVertexCount, dwIndices, dwIndexCount, dwFlags); |
| |
| ENTER_GL(); |
| draw_primitive((IDirect3DDeviceGLImpl *) This, dwIndexCount, dwIndices, d3dvtVertexType, d3dptPrimitiveType, lpvVertices); |
| LEAVE_GL(); |
| |
| return DD_OK; |
| } |
| |
| HRESULT WINAPI |
| GL_IDirect3DDeviceImpl_1_CreateExecuteBuffer(LPDIRECT3DDEVICE iface, |
| LPD3DEXECUTEBUFFERDESC lpDesc, |
| LPDIRECT3DEXECUTEBUFFER* lplpDirect3DExecuteBuffer, |
| IUnknown* pUnkOuter) |
| { |
| ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface); |
| IDirect3DExecuteBufferImpl *ret; |
| HRESULT ret_value; |
| |
| TRACE("(%p/%p)->(%p,%p,%p)\n", This, iface, lpDesc, lplpDirect3DExecuteBuffer, pUnkOuter); |
| |
| ret_value = d3dexecutebuffer_create(&ret, This->d3d, This, lpDesc); |
| *lplpDirect3DExecuteBuffer = ICOM_INTERFACE(ret, IDirect3DExecuteBuffer); |
| |
| TRACE(" returning %p.\n", *lplpDirect3DExecuteBuffer); |
| |
| return ret_value; |
| } |
| |
| DWORD get_flexible_vertex_size(DWORD d3dvtVertexType, DWORD *elements) |
| { |
| DWORD size = 0; |
| DWORD elts = 0; |
| |
| if (d3dvtVertexType & D3DFVF_NORMAL) { size += 3 * sizeof(D3DVALUE); elts += 1; } |
| if (d3dvtVertexType & D3DFVF_DIFFUSE) { size += sizeof(DWORD); elts += 1; } |
| if (d3dvtVertexType & D3DFVF_SPECULAR) { size += sizeof(DWORD); elts += 1; } |
| switch (d3dvtVertexType & D3DFVF_POSITION_MASK) { |
| case D3DFVF_XYZ: size += 3 * sizeof(D3DVALUE); elts += 1; break; |
| case D3DFVF_XYZRHW: size += 4 * sizeof(D3DVALUE); elts += 1; break; |
| default: TRACE(" matrix weighting not handled yet...\n"); |
| } |
| size += 2 * sizeof(D3DVALUE) * ((d3dvtVertexType & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT); |
| elts += (d3dvtVertexType & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT; |
| |
| if (elements) *elements = elts; |
| |
| return size; |
| } |
| |
| void dump_flexible_vertex(DWORD d3dvtVertexType) |
| { |
| static const flag_info flags[] = { |
| FE(D3DFVF_NORMAL), |
| FE(D3DFVF_RESERVED1), |
| FE(D3DFVF_DIFFUSE), |
| FE(D3DFVF_SPECULAR) |
| }; |
| if (d3dvtVertexType & D3DFVF_RESERVED0) DPRINTF("D3DFVF_RESERVED0 "); |
| switch (d3dvtVertexType & D3DFVF_POSITION_MASK) { |
| #define GEN_CASE(a) case a: DPRINTF(#a " "); break |
| GEN_CASE(D3DFVF_XYZ); |
| GEN_CASE(D3DFVF_XYZRHW); |
| GEN_CASE(D3DFVF_XYZB1); |
| GEN_CASE(D3DFVF_XYZB2); |
| GEN_CASE(D3DFVF_XYZB3); |
| GEN_CASE(D3DFVF_XYZB4); |
| GEN_CASE(D3DFVF_XYZB5); |
| } |
| DDRAW_dump_flags_(d3dvtVertexType, flags, sizeof(flags)/sizeof(flags[0]), FALSE); |
| switch (d3dvtVertexType & D3DFVF_TEXCOUNT_MASK) { |
| GEN_CASE(D3DFVF_TEX0); |
| GEN_CASE(D3DFVF_TEX1); |
| GEN_CASE(D3DFVF_TEX2); |
| GEN_CASE(D3DFVF_TEX3); |
| GEN_CASE(D3DFVF_TEX4); |
| GEN_CASE(D3DFVF_TEX5); |
| GEN_CASE(D3DFVF_TEX6); |
| GEN_CASE(D3DFVF_TEX7); |
| GEN_CASE(D3DFVF_TEX8); |
| } |
| #undef GEN_CASE |
| DPRINTF("\n"); |
| } |
| |
| /* Some types used by the fast paths... */ |
| typedef struct { |
| float x, y, z; |
| float nx, ny, nz; |
| float tu1, tv1; |
| } D3DFVF_VERTEX_1; |
| |
| typedef struct { |
| float x, y, z, rhw; |
| DWORD diffuse; |
| DWORD specular; |
| float tu1, tv1; |
| } D3DFVF_TLVERTEX_1; |
| |
| typedef struct { |
| int offset; |
| int extra; |
| void (*handler)(char *vertex, int offset, int extra); |
| } D3DFVF_GENERIC; |
| |
| /* These are the various handler used in the generic path */ |
| static void handle_xyz(char *vertex, int offset, int extra) { |
| glVertex3fv((float *) (vertex + offset)); |
| } |
| static void handle_xyzrhw(char *vertex, int offset, int extra) { |
| float *coords = (float *) (vertex + offset); |
| if (coords[3] < 0.00001) |
| glVertex3f(coords[0], coords[1], coords[2]); |
| else |
| glVertex4f(coords[0] / coords[3], |
| coords[1] / coords[3], |
| coords[2] / coords[3], |
| 1.0 / coords[3]); |
| } |
| static void handle_normal(char *vertex, int offset, int extra) { |
| glNormal3fv((float *) (vertex + offset)); |
| } |
| static void handle_specular(char *vertex, int offset, int extra) { |
| /* Specular not handled yet properly... */ |
| } |
| static void handle_diffuse(char *vertex, int offset, int extra) { |
| DWORD color = *((DWORD *) (vertex + offset)); |
| glColor4ub((color >> 24) & 0xFF, |
| (color >> 16) & 0xFF, |
| (color >> 8) & 0xFF, |
| (color >> 0) & 0xFF); |
| } |
| static void handle_texture(char *vertex, int offset, int extra) { |
| if (extra == 0xFF) { |
| /* Special case for single texture... */ |
| glTexCoord2fv((float *) (vertex + offset)); |
| } else { |
| /* Multitexturing not handled yet */ |
| } |
| } |
| |
| static void draw_primitive_7(IDirect3DDeviceImpl *This, |
| D3DPRIMITIVETYPE d3dptPrimitiveType, |
| DWORD d3dvtVertexType, |
| LPVOID lpvVertices, |
| DWORD dwVertexCount, |
| LPWORD dwIndices, |
| DWORD dwIndexCount, |
| DWORD dwFlags) |
| { |
| IDirect3DDeviceGLImpl* glThis = (IDirect3DDeviceGLImpl*) This; |
| if (TRACE_ON(ddraw)) { |
| TRACE(" Vertex format : "); dump_flexible_vertex(d3dvtVertexType); |
| } |
| |
| ENTER_GL(); |
| draw_primitive_handle_GL_state(glThis, |
| (d3dvtVertexType & D3DFVF_POSITION_MASK) != D3DFVF_XYZ, |
| (d3dvtVertexType & D3DFVF_NORMAL) == 0); |
| draw_primitive_start_GL(d3dptPrimitiveType); |
| |
| /* Some fast paths first before the generic case.... */ |
| if (d3dvtVertexType == D3DFVF_VERTEX) { |
| D3DFVF_VERTEX_1 *vertices = (D3DFVF_VERTEX_1 *) lpvVertices; |
| int index; |
| |
| for (index = 0; index < dwIndexCount; index++) { |
| int i = (dwIndices == NULL) ? index : dwIndices[index]; |
| |
| glNormal3fv(&(vertices[i].nx)); |
| glTexCoord2fv(&(vertices[i].tu1)); |
| glVertex3fv(&(vertices[i].x)); |
| TRACE(" %f %f %f / %f %f %f (%f %f)\n", |
| vertices[i].x, vertices[i].y, vertices[i].z, |
| vertices[i].nx, vertices[i].ny, vertices[i].nz, |
| vertices[i].tu1, vertices[i].tv1); |
| } |
| } else if (d3dvtVertexType == D3DFVF_TLVERTEX) { |
| D3DFVF_TLVERTEX_1 *vertices = (D3DFVF_TLVERTEX_1 *) lpvVertices; |
| int index; |
| |
| for (index = 0; index < dwIndexCount; index++) { |
| int i = (dwIndices == NULL) ? index : dwIndices[index]; |
| |
| glColor4ub((vertices[i].diffuse >> 24) & 0xFF, |
| (vertices[i].diffuse >> 16) & 0xFF, |
| (vertices[i].diffuse >> 8) & 0xFF, |
| (vertices[i].diffuse >> 0) & 0xFF); |
| /* Todo : handle specular... */ |
| glTexCoord2fv(&(vertices[i].tu1)); |
| if (vertices[i].rhw < 0.00001) |
| glVertex3f(vertices[i].x, vertices[i].y, vertices[i].z); |
| else |
| glVertex4f(vertices[i].x / vertices[i].rhw, |
| vertices[i].y / vertices[i].rhw, |
| vertices[i].z / vertices[i].rhw, |
| 1.0 / vertices[i].rhw); |
| TRACE(" %f %f %f %f / %02lx %02lx %02lx %02lx - %02lx %02lx %02lx %02lx (%f %f)\n", |
| vertices[i].x, vertices[i].y, vertices[i].z, vertices[i].rhw, |
| (vertices[i].diffuse >> 24) & 0xFF, |
| (vertices[i].diffuse >> 16) & 0xFF, |
| (vertices[i].diffuse >> 8) & 0xFF, |
| (vertices[i].diffuse >> 0) & 0xFF, |
| (vertices[i].specular >> 24) & 0xFF, |
| (vertices[i].specular >> 16) & 0xFF, |
| (vertices[i].specular >> 8) & 0xFF, |
| (vertices[i].specular >> 0) & 0xFF, |
| vertices[i].tu1, vertices[i].tv1); |
| } |
| } else if (((d3dvtVertexType & D3DFVF_POSITION_MASK) == D3DFVF_XYZ) || |
| ((d3dvtVertexType & D3DFVF_POSITION_MASK) == D3DFVF_XYZRHW)) { |
| /* This is the 'slow path' but that should support all possible vertex formats out there... |
| Note that people should write a fast path for all vertex formats out there... |
| */ |
| DWORD elements; |
| DWORD size = get_flexible_vertex_size(d3dvtVertexType, &elements); |
| char *vertices = (char *) lpvVertices; |
| int index; |
| int current_offset = 0; |
| int current_position = 0; |
| D3DFVF_GENERIC *handler = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, elements * sizeof(D3DFVF_GENERIC)); |
| |
| WARN(" using draw_primitive generic path - for better performance, add a fast path for your vertex case !\n"); |
| |
| if ((d3dvtVertexType & D3DFVF_POSITION_MASK) == D3DFVF_XYZ) { |
| handler[elements - 1].handler = handle_xyz; |
| handler[elements - 1].offset = current_offset; |
| current_offset += 3 * sizeof(D3DVALUE); |
| } else { |
| handler[elements - 1].handler = handle_xyzrhw; |
| handler[elements - 1].offset = current_offset; |
| current_offset += 4 * sizeof(D3DVALUE); |
| } |
| if (d3dvtVertexType & D3DFVF_NORMAL) { |
| handler[current_position].handler = handle_normal; |
| handler[current_position].offset = current_offset; |
| current_position += 1; |
| current_offset += 3 * sizeof(D3DVALUE); |
| } |
| if (d3dvtVertexType & D3DFVF_DIFFUSE) { |
| handler[current_position].handler = handle_diffuse; |
| handler[current_position].offset = current_offset; |
| current_position += 1; |
| current_offset += sizeof(DWORD); |
| } |
| if (d3dvtVertexType & D3DFVF_SPECULAR) { |
| handler[current_position].handler = handle_specular; |
| handler[current_position].offset = current_offset; |
| current_position += 1; |
| current_offset += sizeof(DWORD); |
| } |
| if (((d3dvtVertexType & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT) == 1) { |
| handler[current_position].handler = handle_texture; |
| handler[current_position].offset = current_offset; |
| handler[current_position].extra = 0xFF; |
| current_position += 1; |
| current_offset += 2 * sizeof(D3DVALUE); |
| } else { |
| int tex_index; |
| for (tex_index = 0; tex_index < ((d3dvtVertexType & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT); tex_index++) { |
| handler[current_position].handler = handle_texture; |
| handler[current_position].offset = current_offset; |
| handler[current_position].extra = tex_index; |
| current_position += 1; |
| current_offset += 2 * sizeof(D3DVALUE); |
| } |
| } |
| |
| for (index = 0; index < dwIndexCount; index++) { |
| int i = (dwIndices == NULL) ? index : dwIndices[index]; |
| int elt; |
| char *vertex = vertices + (i * size); |
| |
| for (elt = 0; elt < elements; elt++) { |
| handler[elt].handler(vertex, handler[elt].offset, handler[elt].extra); |
| } |
| } |
| } else { |
| ERR(" matrix weighting not handled yet....\n"); |
| } |
| |
| glEnd(); |
| LEAVE_GL(); |
| TRACE("End\n"); |
| } |
| |
| |
| HRESULT WINAPI |
| GL_IDirect3DDeviceImpl_7_3T_DrawPrimitive(LPDIRECT3DDEVICE7 iface, |
| D3DPRIMITIVETYPE d3dptPrimitiveType, |
| DWORD d3dvtVertexType, |
| LPVOID lpvVertices, |
| DWORD dwVertexCount, |
| DWORD dwFlags) |
| { |
| ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface); |
| TRACE("(%p/%p)->(%08x,%08lx,%p,%08lx,%08lx)\n", This, iface, d3dptPrimitiveType, d3dvtVertexType, lpvVertices, dwVertexCount, dwFlags); |
| |
| draw_primitive_7(This, d3dptPrimitiveType, d3dvtVertexType, lpvVertices, dwVertexCount, NULL, dwVertexCount, dwFlags); |
| |
| return DD_OK; |
| } |
| |
| HRESULT WINAPI |
| GL_IDirect3DDeviceImpl_7_3T_DrawIndexedPrimitive(LPDIRECT3DDEVICE7 iface, |
| D3DPRIMITIVETYPE d3dptPrimitiveType, |
| DWORD d3dvtVertexType, |
| LPVOID lpvVertices, |
| DWORD dwVertexCount, |
| LPWORD dwIndices, |
| DWORD dwIndexCount, |
| DWORD dwFlags) |
| { |
| ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface); |
| TRACE("(%p/%p)->(%08x,%08lx,%p,%08lx,%p,%08lx,%08lx)\n", This, iface, d3dptPrimitiveType, d3dvtVertexType, lpvVertices, dwVertexCount, dwIndices, dwIndexCount, dwFlags); |
| |
| draw_primitive_7(This, d3dptPrimitiveType, d3dvtVertexType, lpvVertices, dwVertexCount, dwIndices, dwIndexCount, dwFlags); |
| |
| return DD_OK; |
| } |
| |
| HRESULT WINAPI |
| GL_IDirect3DDeviceImpl_7_3T_SetTextureStageState(LPDIRECT3DDEVICE7 iface, |
| DWORD dwStage, |
| D3DTEXTURESTAGESTATETYPE d3dTexStageStateType, |
| DWORD dwState) |
| { |
| ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface); |
| IDirect3DDeviceGLImpl *glThis = (IDirect3DDeviceGLImpl *) This; |
| GLenum gl_state; |
| |
| TRACE("(%p/%p)->(%08lx,%08x,%08lx)\n", This, iface, dwStage, d3dTexStageStateType, dwState); |
| |
| if (TRACE_ON(ddraw)) { |
| TRACE(" Stage type is : "); |
| switch (d3dTexStageStateType) { |
| #define GEN_CASE(a) case a: DPRINTF(#a " "); break |
| GEN_CASE(D3DTSS_COLOROP); |
| GEN_CASE(D3DTSS_COLORARG1); |
| GEN_CASE(D3DTSS_COLORARG2); |
| GEN_CASE(D3DTSS_ALPHAOP); |
| GEN_CASE(D3DTSS_ALPHAARG1); |
| GEN_CASE(D3DTSS_ALPHAARG2); |
| GEN_CASE(D3DTSS_BUMPENVMAT00); |
| GEN_CASE(D3DTSS_BUMPENVMAT01); |
| GEN_CASE(D3DTSS_BUMPENVMAT10); |
| GEN_CASE(D3DTSS_BUMPENVMAT11); |
| GEN_CASE(D3DTSS_TEXCOORDINDEX); |
| GEN_CASE(D3DTSS_ADDRESS); |
| GEN_CASE(D3DTSS_ADDRESSU); |
| GEN_CASE(D3DTSS_ADDRESSV); |
| GEN_CASE(D3DTSS_BORDERCOLOR); |
| GEN_CASE(D3DTSS_MAGFILTER); |
| GEN_CASE(D3DTSS_MINFILTER); |
| GEN_CASE(D3DTSS_MIPFILTER); |
| GEN_CASE(D3DTSS_MIPMAPLODBIAS); |
| GEN_CASE(D3DTSS_MAXMIPLEVEL); |
| GEN_CASE(D3DTSS_MAXANISOTROPY); |
| GEN_CASE(D3DTSS_BUMPENVLSCALE); |
| GEN_CASE(D3DTSS_BUMPENVLOFFSET); |
| GEN_CASE(D3DTSS_TEXTURETRANSFORMFLAGS); |
| #undef GEN_CASE |
| default: DPRINTF("UNKNOWN !!!"); |
| } |
| DPRINTF(" => "); |
| } |
| |
| switch (d3dTexStageStateType) { |
| case D3DTSS_MINFILTER: |
| switch ((D3DTEXTUREMINFILTER) dwState) { |
| case D3DTFN_POINT: |
| if (TRACE_ON(ddraw)) DPRINTF("D3DTFN_POINT\n"); |
| gl_state = GL_NEAREST; |
| break; |
| case D3DTFN_LINEAR: |
| if (TRACE_ON(ddraw)) DPRINTF("D3DTFN_LINEAR\n"); |
| gl_state = GL_LINEAR; |
| break; |
| default: |
| if (TRACE_ON(ddraw)) DPRINTF(" state unhandled.\n"); |
| gl_state = GL_LINEAR; |
| break; |
| } |
| glThis->render_state.min = gl_state; |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_state); |
| break; |
| |
| case D3DTSS_MAGFILTER: |
| switch ((D3DTEXTUREMAGFILTER) dwState) { |
| case D3DTFG_POINT: |
| if (TRACE_ON(ddraw)) DPRINTF("D3DTFG_POINT\n"); |
| gl_state = GL_NEAREST; |
| break; |
| case D3DTFG_LINEAR: |
| if (TRACE_ON(ddraw)) DPRINTF("D3DTFG_LINEAR\n"); |
| gl_state = GL_LINEAR; |
| break; |
| default: |
| if (TRACE_ON(ddraw)) DPRINTF(" state unhandled.\n"); |
| gl_state = GL_LINEAR; |
| break; |
| } |
| glThis->render_state.mag = gl_state; |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_state); |
| break; |
| |
| default: |
| if (TRACE_ON(ddraw)) DPRINTF(" unhandled.\n"); |
| } |
| |
| return DD_OK; |
| } |
| |
| HRESULT WINAPI |
| GL_IDirect3DDeviceImpl_3_SetTexture(LPDIRECT3DDEVICE3 iface, |
| DWORD dwStage, |
| LPDIRECT3DTEXTURE2 lpTexture2) |
| { |
| ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface); |
| |
| TRACE("(%p/%p)->(%08lx,%p)\n", This, iface, dwStage, lpTexture2); |
| |
| if (This->current_texture[dwStage] != NULL) { |
| /* Seems that this is not right... Need to test in real Windows |
| IDirect3DTexture2_Release(ICOM_INTERFACE(This->current_texture[dwStage], IDirect3DTexture2)); */ |
| } |
| |
| ENTER_GL(); |
| if (lpTexture2 == NULL) { |
| TRACE(" disabling 2D texturing.\n"); |
| glBindTexture(GL_TEXTURE_2D, 0); |
| glDisable(GL_TEXTURE_2D); |
| } else { |
| IDirectDrawSurfaceImpl *tex_impl = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirect3DTexture2, lpTexture2); |
| IDirect3DTextureGLImpl *tex_glimpl = (IDirect3DTextureGLImpl *) tex_impl->tex_private; |
| |
| This->current_texture[dwStage] = tex_impl; |
| IDirectDrawSurface7_AddRef(ICOM_INTERFACE(tex_impl, IDirectDrawSurface7)); |
| |
| TRACE(" activating OpenGL texture %d.\n", tex_glimpl->tex_name); |
| |
| glEnable(GL_TEXTURE_2D); |
| glBindTexture(GL_TEXTURE_2D, tex_glimpl->tex_name); |
| } |
| LEAVE_GL(); |
| |
| return DD_OK; |
| } |
| |
| HRESULT WINAPI |
| GL_IDirect3DDeviceImpl_7_GetCaps(LPDIRECT3DDEVICE7 iface, |
| LPD3DDEVICEDESC7 lpD3DHELDevDesc) |
| { |
| ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface); |
| TRACE("(%p/%p)->(%p)\n", This, iface, lpD3DHELDevDesc); |
| |
| fill_opengl_caps_7(lpD3DHELDevDesc); |
| |
| TRACE(" returning caps : no dump function yet.\n"); |
| |
| return DD_OK; |
| } |
| |
| #if !defined(__STRICT_ANSI__) && defined(__GNUC__) |
| # define XCAST(fun) (typeof(VTABLE_IDirect3DDevice7.fun)) |
| #else |
| # define XCAST(fun) (void*) |
| #endif |
| |
| ICOM_VTABLE(IDirect3DDevice7) VTABLE_IDirect3DDevice7 = |
| { |
| ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE |
| XCAST(QueryInterface) Main_IDirect3DDeviceImpl_7_3T_2T_1T_QueryInterface, |
| XCAST(AddRef) Main_IDirect3DDeviceImpl_7_3T_2T_1T_AddRef, |
| XCAST(Release) GL_IDirect3DDeviceImpl_7_3T_2T_1T_Release, |
| XCAST(GetCaps) GL_IDirect3DDeviceImpl_7_GetCaps, |
| XCAST(EnumTextureFormats) GL_IDirect3DDeviceImpl_7_3T_EnumTextureFormats, |
| XCAST(BeginScene) Main_IDirect3DDeviceImpl_7_3T_2T_1T_BeginScene, |
| XCAST(EndScene) Main_IDirect3DDeviceImpl_7_3T_2T_1T_EndScene, |
| XCAST(GetDirect3D) Main_IDirect3DDeviceImpl_7_3T_2T_1T_GetDirect3D, |
| XCAST(SetRenderTarget) Main_IDirect3DDeviceImpl_7_3T_2T_SetRenderTarget, |
| XCAST(GetRenderTarget) Main_IDirect3DDeviceImpl_7_3T_2T_GetRenderTarget, |
| XCAST(Clear) Main_IDirect3DDeviceImpl_7_Clear, |
| XCAST(SetTransform) GL_IDirect3DDeviceImpl_7_3T_2T_SetTransform, |
| XCAST(GetTransform) Main_IDirect3DDeviceImpl_7_3T_2T_GetTransform, |
| XCAST(SetViewport) Main_IDirect3DDeviceImpl_7_SetViewport, |
| XCAST(MultiplyTransform) Main_IDirect3DDeviceImpl_7_3T_2T_MultiplyTransform, |
| XCAST(GetViewport) Main_IDirect3DDeviceImpl_7_GetViewport, |
| XCAST(SetMaterial) Main_IDirect3DDeviceImpl_7_SetMaterial, |
| XCAST(GetMaterial) Main_IDirect3DDeviceImpl_7_GetMaterial, |
| XCAST(SetLight) Main_IDirect3DDeviceImpl_7_SetLight, |
| XCAST(GetLight) Main_IDirect3DDeviceImpl_7_GetLight, |
| XCAST(SetRenderState) GL_IDirect3DDeviceImpl_7_3T_2T_SetRenderState, |
| XCAST(GetRenderState) Main_IDirect3DDeviceImpl_7_3T_2T_GetRenderState, |
| XCAST(BeginStateBlock) Main_IDirect3DDeviceImpl_7_BeginStateBlock, |
| XCAST(EndStateBlock) Main_IDirect3DDeviceImpl_7_EndStateBlock, |
| XCAST(PreLoad) Main_IDirect3DDeviceImpl_7_PreLoad, |
| XCAST(DrawPrimitive) GL_IDirect3DDeviceImpl_7_3T_DrawPrimitive, |
| XCAST(DrawIndexedPrimitive) GL_IDirect3DDeviceImpl_7_3T_DrawIndexedPrimitive, |
| XCAST(SetClipStatus) Main_IDirect3DDeviceImpl_7_3T_2T_SetClipStatus, |
| XCAST(GetClipStatus) Main_IDirect3DDeviceImpl_7_3T_2T_GetClipStatus, |
| XCAST(DrawPrimitiveStrided) Main_IDirect3DDeviceImpl_7_3T_DrawPrimitiveStrided, |
| XCAST(DrawIndexedPrimitiveStrided) Main_IDirect3DDeviceImpl_7_3T_DrawIndexedPrimitiveStrided, |
| XCAST(DrawPrimitiveVB) Main_IDirect3DDeviceImpl_7_DrawPrimitiveVB, |
| XCAST(DrawIndexedPrimitiveVB) Main_IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB, |
| XCAST(ComputeSphereVisibility) Main_IDirect3DDeviceImpl_7_3T_ComputeSphereVisibility, |
| XCAST(GetTexture) Main_IDirect3DDeviceImpl_7_GetTexture, |
| XCAST(SetTexture) Main_IDirect3DDeviceImpl_7_SetTexture, |
| XCAST(GetTextureStageState) Main_IDirect3DDeviceImpl_7_3T_GetTextureStageState, |
| XCAST(SetTextureStageState) GL_IDirect3DDeviceImpl_7_3T_SetTextureStageState, |
| XCAST(ValidateDevice) Main_IDirect3DDeviceImpl_7_3T_ValidateDevice, |
| XCAST(ApplyStateBlock) Main_IDirect3DDeviceImpl_7_ApplyStateBlock, |
| XCAST(CaptureStateBlock) Main_IDirect3DDeviceImpl_7_CaptureStateBlock, |
| XCAST(DeleteStateBlock) Main_IDirect3DDeviceImpl_7_DeleteStateBlock, |
| XCAST(CreateStateBlock) Main_IDirect3DDeviceImpl_7_CreateStateBlock, |
| XCAST(Load) Main_IDirect3DDeviceImpl_7_Load, |
| XCAST(LightEnable) Main_IDirect3DDeviceImpl_7_LightEnable, |
| XCAST(GetLightEnable) Main_IDirect3DDeviceImpl_7_GetLightEnable, |
| XCAST(SetClipPlane) Main_IDirect3DDeviceImpl_7_SetClipPlane, |
| XCAST(GetClipPlane) Main_IDirect3DDeviceImpl_7_GetClipPlane, |
| XCAST(GetInfo) Main_IDirect3DDeviceImpl_7_GetInfo, |
| }; |
| |
| #if !defined(__STRICT_ANSI__) && defined(__GNUC__) |
| #undef XCAST |
| #endif |
| |
| |
| #if !defined(__STRICT_ANSI__) && defined(__GNUC__) |
| # define XCAST(fun) (typeof(VTABLE_IDirect3DDevice3.fun)) |
| #else |
| # define XCAST(fun) (void*) |
| #endif |
| |
| ICOM_VTABLE(IDirect3DDevice3) VTABLE_IDirect3DDevice3 = |
| { |
| ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE |
| XCAST(QueryInterface) Thunk_IDirect3DDeviceImpl_3_QueryInterface, |
| XCAST(AddRef) Thunk_IDirect3DDeviceImpl_3_AddRef, |
| XCAST(Release) Thunk_IDirect3DDeviceImpl_3_Release, |
| XCAST(GetCaps) GL_IDirect3DDeviceImpl_3_2T_1T_GetCaps, |
| XCAST(GetStats) Main_IDirect3DDeviceImpl_3_2T_1T_GetStats, |
| XCAST(AddViewport) Main_IDirect3DDeviceImpl_3_2T_1T_AddViewport, |
| XCAST(DeleteViewport) Main_IDirect3DDeviceImpl_3_2T_1T_DeleteViewport, |
| XCAST(NextViewport) Main_IDirect3DDeviceImpl_3_2T_1T_NextViewport, |
| XCAST(EnumTextureFormats) Thunk_IDirect3DDeviceImpl_3_EnumTextureFormats, |
| XCAST(BeginScene) Thunk_IDirect3DDeviceImpl_3_BeginScene, |
| XCAST(EndScene) Thunk_IDirect3DDeviceImpl_3_EndScene, |
| XCAST(GetDirect3D) Thunk_IDirect3DDeviceImpl_3_GetDirect3D, |
| XCAST(SetCurrentViewport) Main_IDirect3DDeviceImpl_3_2T_SetCurrentViewport, |
| XCAST(GetCurrentViewport) Main_IDirect3DDeviceImpl_3_2T_GetCurrentViewport, |
| XCAST(SetRenderTarget) Thunk_IDirect3DDeviceImpl_3_SetRenderTarget, |
| XCAST(GetRenderTarget) Thunk_IDirect3DDeviceImpl_3_GetRenderTarget, |
| XCAST(Begin) Main_IDirect3DDeviceImpl_3_Begin, |
| XCAST(BeginIndexed) Main_IDirect3DDeviceImpl_3_BeginIndexed, |
| XCAST(Vertex) Main_IDirect3DDeviceImpl_3_2T_Vertex, |
| XCAST(Index) Main_IDirect3DDeviceImpl_3_2T_Index, |
| XCAST(End) Main_IDirect3DDeviceImpl_3_2T_End, |
| XCAST(GetRenderState) Thunk_IDirect3DDeviceImpl_3_GetRenderState, |
| XCAST(SetRenderState) Thunk_IDirect3DDeviceImpl_3_SetRenderState, |
| XCAST(GetLightState) Main_IDirect3DDeviceImpl_3_2T_GetLightState, |
| XCAST(SetLightState) GL_IDirect3DDeviceImpl_3_2T_SetLightState, |
| XCAST(SetTransform) Thunk_IDirect3DDeviceImpl_3_SetTransform, |
| XCAST(GetTransform) Thunk_IDirect3DDeviceImpl_3_GetTransform, |
| XCAST(MultiplyTransform) Thunk_IDirect3DDeviceImpl_3_MultiplyTransform, |
| XCAST(DrawPrimitive) Thunk_IDirect3DDeviceImpl_3_DrawPrimitive, |
| XCAST(DrawIndexedPrimitive) Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitive, |
| XCAST(SetClipStatus) Thunk_IDirect3DDeviceImpl_3_SetClipStatus, |
| XCAST(GetClipStatus) Thunk_IDirect3DDeviceImpl_3_GetClipStatus, |
| XCAST(DrawPrimitiveStrided) Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveStrided, |
| XCAST(DrawIndexedPrimitiveStrided) Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveStrided, |
| XCAST(DrawPrimitiveVB) Main_IDirect3DDeviceImpl_3_DrawPrimitiveVB, |
| XCAST(DrawIndexedPrimitiveVB) Main_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveVB, |
| XCAST(ComputeSphereVisibility) Thunk_IDirect3DDeviceImpl_3_ComputeSphereVisibility, |
| XCAST(GetTexture) Main_IDirect3DDeviceImpl_3_GetTexture, |
| XCAST(SetTexture) GL_IDirect3DDeviceImpl_3_SetTexture, |
| XCAST(GetTextureStageState) Thunk_IDirect3DDeviceImpl_3_GetTextureStageState, |
| XCAST(SetTextureStageState) Thunk_IDirect3DDeviceImpl_3_SetTextureStageState, |
| XCAST(ValidateDevice) Thunk_IDirect3DDeviceImpl_3_ValidateDevice, |
| }; |
| |
| #if !defined(__STRICT_ANSI__) && defined(__GNUC__) |
| #undef XCAST |
| #endif |
| |
| |
| #if !defined(__STRICT_ANSI__) && defined(__GNUC__) |
| # define XCAST(fun) (typeof(VTABLE_IDirect3DDevice2.fun)) |
| #else |
| # define XCAST(fun) (void*) |
| #endif |
| |
| ICOM_VTABLE(IDirect3DDevice2) VTABLE_IDirect3DDevice2 = |
| { |
| ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE |
| XCAST(QueryInterface) Thunk_IDirect3DDeviceImpl_2_QueryInterface, |
| XCAST(AddRef) Thunk_IDirect3DDeviceImpl_2_AddRef, |
| XCAST(Release) Thunk_IDirect3DDeviceImpl_2_Release, |
| XCAST(GetCaps) Thunk_IDirect3DDeviceImpl_2_GetCaps, |
| XCAST(SwapTextureHandles) Main_IDirect3DDeviceImpl_2_SwapTextureHandles, |
| XCAST(GetStats) Thunk_IDirect3DDeviceImpl_2_GetStats, |
| XCAST(AddViewport) Thunk_IDirect3DDeviceImpl_2_AddViewport, |
| XCAST(DeleteViewport) Thunk_IDirect3DDeviceImpl_2_DeleteViewport, |
| XCAST(NextViewport) Thunk_IDirect3DDeviceImpl_2_NextViewport, |
| XCAST(EnumTextureFormats) GL_IDirect3DDeviceImpl_2_1T_EnumTextureFormats, |
| XCAST(BeginScene) Thunk_IDirect3DDeviceImpl_2_BeginScene, |
| XCAST(EndScene) Thunk_IDirect3DDeviceImpl_2_EndScene, |
| XCAST(GetDirect3D) Thunk_IDirect3DDeviceImpl_2_GetDirect3D, |
| XCAST(SetCurrentViewport) Thunk_IDirect3DDeviceImpl_2_SetCurrentViewport, |
| XCAST(GetCurrentViewport) Thunk_IDirect3DDeviceImpl_2_GetCurrentViewport, |
| XCAST(SetRenderTarget) Thunk_IDirect3DDeviceImpl_2_SetRenderTarget, |
| XCAST(GetRenderTarget) Thunk_IDirect3DDeviceImpl_2_GetRenderTarget, |
| XCAST(Begin) Main_IDirect3DDeviceImpl_2_Begin, |
| XCAST(BeginIndexed) Main_IDirect3DDeviceImpl_2_BeginIndexed, |
| XCAST(Vertex) Thunk_IDirect3DDeviceImpl_2_Vertex, |
| XCAST(Index) Thunk_IDirect3DDeviceImpl_2_Index, |
| XCAST(End) Thunk_IDirect3DDeviceImpl_2_End, |
| XCAST(GetRenderState) Thunk_IDirect3DDeviceImpl_2_GetRenderState, |
| XCAST(SetRenderState) Thunk_IDirect3DDeviceImpl_2_SetRenderState, |
| XCAST(GetLightState) Thunk_IDirect3DDeviceImpl_2_GetLightState, |
| XCAST(SetLightState) Thunk_IDirect3DDeviceImpl_2_SetLightState, |
| XCAST(SetTransform) Thunk_IDirect3DDeviceImpl_2_SetTransform, |
| XCAST(GetTransform) Thunk_IDirect3DDeviceImpl_2_GetTransform, |
| XCAST(MultiplyTransform) Thunk_IDirect3DDeviceImpl_2_MultiplyTransform, |
| XCAST(DrawPrimitive) GL_IDirect3DDeviceImpl_2_DrawPrimitive, |
| XCAST(DrawIndexedPrimitive) GL_IDirect3DDeviceImpl_2_DrawIndexedPrimitive, |
| XCAST(SetClipStatus) Thunk_IDirect3DDeviceImpl_2_SetClipStatus, |
| XCAST(GetClipStatus) Thunk_IDirect3DDeviceImpl_2_GetClipStatus, |
| }; |
| |
| #if !defined(__STRICT_ANSI__) && defined(__GNUC__) |
| #undef XCAST |
| #endif |
| |
| |
| #if !defined(__STRICT_ANSI__) && defined(__GNUC__) |
| # define XCAST(fun) (typeof(VTABLE_IDirect3DDevice.fun)) |
| #else |
| # define XCAST(fun) (void*) |
| #endif |
| |
| ICOM_VTABLE(IDirect3DDevice) VTABLE_IDirect3DDevice = |
| { |
| ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE |
| XCAST(QueryInterface) Thunk_IDirect3DDeviceImpl_1_QueryInterface, |
| XCAST(AddRef) Thunk_IDirect3DDeviceImpl_1_AddRef, |
| XCAST(Release) Thunk_IDirect3DDeviceImpl_1_Release, |
| XCAST(Initialize) Main_IDirect3DDeviceImpl_1_Initialize, |
| XCAST(GetCaps) Thunk_IDirect3DDeviceImpl_1_GetCaps, |
| XCAST(SwapTextureHandles) Main_IDirect3DDeviceImpl_1_SwapTextureHandles, |
| XCAST(CreateExecuteBuffer) GL_IDirect3DDeviceImpl_1_CreateExecuteBuffer, |
| XCAST(GetStats) Thunk_IDirect3DDeviceImpl_1_GetStats, |
| XCAST(Execute) Main_IDirect3DDeviceImpl_1_Execute, |
| XCAST(AddViewport) Thunk_IDirect3DDeviceImpl_1_AddViewport, |
| XCAST(DeleteViewport) Thunk_IDirect3DDeviceImpl_1_DeleteViewport, |
| XCAST(NextViewport) Thunk_IDirect3DDeviceImpl_1_NextViewport, |
| XCAST(Pick) Main_IDirect3DDeviceImpl_1_Pick, |
| XCAST(GetPickRecords) Main_IDirect3DDeviceImpl_1_GetPickRecords, |
| XCAST(EnumTextureFormats) Thunk_IDirect3DDeviceImpl_1_EnumTextureFormats, |
| XCAST(CreateMatrix) Main_IDirect3DDeviceImpl_1_CreateMatrix, |
| XCAST(SetMatrix) Main_IDirect3DDeviceImpl_1_SetMatrix, |
| XCAST(GetMatrix) Main_IDirect3DDeviceImpl_1_GetMatrix, |
| XCAST(DeleteMatrix) Main_IDirect3DDeviceImpl_1_DeleteMatrix, |
| XCAST(BeginScene) Thunk_IDirect3DDeviceImpl_1_BeginScene, |
| XCAST(EndScene) Thunk_IDirect3DDeviceImpl_1_EndScene, |
| XCAST(GetDirect3D) Thunk_IDirect3DDeviceImpl_1_GetDirect3D, |
| }; |
| |
| #if !defined(__STRICT_ANSI__) && defined(__GNUC__) |
| #undef XCAST |
| #endif |
| |
| /* TODO for both these functions : |
| - change / restore OpenGL parameters for pictures transfers in case they are ever modified |
| by other OpenGL code in D3D |
| - handle the case where no 'Begin / EndScene' was done between two locks |
| - handle the rectangles in the unlock too |
| - handle pitch correctly... |
| */ |
| static void d3ddevice_lock_update(IDirectDrawSurfaceImpl* This, LPCRECT pRect, DWORD dwFlags) |
| { |
| /* First, check if we need to do anything */ |
| if ((This->lastlocktype & DDLOCK_WRITEONLY) == 0) { |
| GLenum buffer_type; |
| GLenum prev_read; |
| RECT loc_rect; |
| |
| ENTER_GL(); |
| |
| glGetIntegerv(GL_READ_BUFFER, &prev_read); |
| glFlush(); |
| |
| WARN(" application does a lock on a 3D surface - expect slow downs.\n"); |
| if ((This->surface_desc.ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER|DDSCAPS_PRIMARYSURFACE)) != 0) { |
| /* Application wants to lock the front buffer */ |
| glReadBuffer(GL_FRONT); |
| } else if ((This->surface_desc.ddsCaps.dwCaps & (DDSCAPS_BACKBUFFER)) == (DDSCAPS_BACKBUFFER)) { |
| /* Application wants to lock the back buffer */ |
| glReadBuffer(GL_BACK); |
| } else { |
| WARN(" do not support 3D surface locking for this surface type - trying to use default buffer.\n"); |
| } |
| |
| if (This->surface_desc.u4.ddpfPixelFormat.u1.dwRGBBitCount == 16) { |
| buffer_type = GL_UNSIGNED_SHORT_5_6_5; |
| } else { |
| WARN(" unsupported pixel format.\n"); |
| LEAVE_GL(); |
| return; |
| } |
| if (pRect == NULL) { |
| loc_rect.top = 0; |
| loc_rect.left = 0; |
| loc_rect.bottom = This->surface_desc.dwHeight; |
| loc_rect.right = This->surface_desc.dwWidth; |
| } else { |
| loc_rect = *pRect; |
| } |
| glReadPixels(loc_rect.left, loc_rect.top, loc_rect.right, loc_rect.bottom, |
| GL_RGB, buffer_type, ((char *)This->surface_desc.lpSurface |
| + loc_rect.top * This->surface_desc.u1.lPitch |
| + loc_rect.left * GET_BPP(This->surface_desc))); |
| glReadBuffer(prev_read); |
| LEAVE_GL(); |
| } |
| } |
| |
| static void d3ddevice_unlock_update(IDirectDrawSurfaceImpl* This, LPCRECT pRect) |
| { |
| /* First, check if we need to do anything */ |
| if ((This->lastlocktype & DDLOCK_READONLY) == 0) { |
| GLenum buffer_type; |
| GLenum prev_draw; |
| |
| ENTER_GL(); |
| |
| glGetIntegerv(GL_DRAW_BUFFER, &prev_draw); |
| |
| WARN(" application does an unlock on a 3D surface - expect slow downs.\n"); |
| if ((This->surface_desc.ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER|DDSCAPS_PRIMARYSURFACE)) != 0) { |
| /* Application wants to lock the front buffer */ |
| glDrawBuffer(GL_FRONT); |
| } else if ((This->surface_desc.ddsCaps.dwCaps & (DDSCAPS_BACKBUFFER)) == (DDSCAPS_BACKBUFFER)) { |
| /* Application wants to lock the back buffer */ |
| glDrawBuffer(GL_BACK); |
| } else { |
| WARN(" do not support 3D surface unlocking for this surface type - trying to use default buffer.\n"); |
| } |
| |
| if (This->surface_desc.u4.ddpfPixelFormat.u1.dwRGBBitCount == 16) { |
| buffer_type = GL_UNSIGNED_SHORT_5_6_5; |
| } else { |
| WARN(" unsupported pixel format.\n"); |
| LEAVE_GL(); |
| return; |
| } |
| glRasterPos2f(0.0, 0.0); |
| glDrawPixels(This->surface_desc.dwWidth, This->surface_desc.dwHeight, |
| GL_RGB, buffer_type, This->surface_desc.lpSurface); |
| glDrawBuffer(prev_draw); |
| |
| LEAVE_GL(); |
| } |
| } |
| |
| HRESULT |
| d3ddevice_create(IDirect3DDeviceImpl **obj, IDirect3DImpl *d3d, IDirectDrawSurfaceImpl *surface) |
| { |
| IDirect3DDeviceImpl *object; |
| IDirect3DDeviceGLImpl *gl_object; |
| IDirectDrawSurfaceImpl *surf; |
| HDC device_context; |
| XVisualInfo *vis; |
| int num; |
| XVisualInfo template; |
| GLenum buffer; |
| |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DDeviceGLImpl)); |
| if (object == NULL) return DDERR_OUTOFMEMORY; |
| |
| gl_object = (IDirect3DDeviceGLImpl *) object; |
| |
| object->ref = 1; |
| object->d3d = d3d; |
| object->surface = surface; |
| object->set_context = set_context; |
| |
| TRACE(" creating OpenGL device for surface = %p, d3d = %p\n", surface, d3d); |
| |
| device_context = GetDC(surface->ddraw_owner->window); |
| gl_object->display = get_display(device_context); |
| gl_object->drawable = get_drawable(device_context); |
| ReleaseDC(surface->ddraw_owner->window,device_context); |
| |
| ENTER_GL(); |
| template.visualid = (VisualID)GetPropA( GetDesktopWindow(), "__wine_x11_visual_id" ); |
| vis = XGetVisualInfo(gl_object->display, VisualIDMask, &template, &num); |
| if (vis == NULL) { |
| HeapFree(GetProcessHeap(), 0, object); |
| ERR("No visual found !\n"); |
| LEAVE_GL(); |
| return DDERR_INVALIDPARAMS; |
| } else { |
| TRACE(" visual found\n"); |
| } |
| |
| gl_object->gl_context = glXCreateContext(gl_object->display, vis, |
| NULL, GL_TRUE); |
| |
| if (gl_object->gl_context == NULL) { |
| HeapFree(GetProcessHeap(), 0, object); |
| ERR("Error in context creation !\n"); |
| LEAVE_GL(); |
| return DDERR_INVALIDPARAMS; |
| } else { |
| TRACE(" context created (%p)\n", gl_object->gl_context); |
| } |
| |
| /* Look for the front buffer and override its surface's Flip method (if in double buffering) */ |
| for (surf = surface; surf != NULL; surf = surf->surface_owner) { |
| if ((surf->surface_desc.ddsCaps.dwCaps&(DDSCAPS_FLIP|DDSCAPS_FRONTBUFFER)) == (DDSCAPS_FLIP|DDSCAPS_FRONTBUFFER)) { |
| surf->aux_ctx = (LPVOID) gl_object->display; |
| surf->aux_data = (LPVOID) gl_object->drawable; |
| surf->aux_flip = opengl_flip; |
| buffer = GL_BACK; |
| break; |
| } |
| } |
| /* We are not doing any double buffering.. Then force OpenGL to draw on the front buffer */ |
| if (surf == NULL) { |
| TRACE(" no double buffering : drawing on the front buffer\n"); |
| buffer = GL_FRONT; |
| } |
| |
| for (surf = surface; surf->prev_attached != NULL; surf = surf->prev_attached) ; |
| for (; surf != NULL; surf = surf->next_attached) { |
| if (((surf->surface_desc.ddsCaps.dwCaps & (DDSCAPS_3DDEVICE)) == (DDSCAPS_3DDEVICE)) && |
| ((surf->surface_desc.ddsCaps.dwCaps & (DDSCAPS_ZBUFFER)) != (DDSCAPS_ZBUFFER))) { |
| /* Override the Lock / Unlock function for all these surfaces */ |
| surf->lock_update = d3ddevice_lock_update; |
| surf->unlock_update = d3ddevice_unlock_update; |
| } |
| surf->d3ddevice = object; |
| } |
| |
| gl_object->render_state.src = GL_ONE; |
| gl_object->render_state.dst = GL_ZERO; |
| gl_object->render_state.mag = GL_NEAREST; |
| gl_object->render_state.min = GL_NEAREST; |
| gl_object->render_state.alpha_ref = 0.0; /* No actual idea about the real default value... */ |
| gl_object->render_state.alpha_func = GL_ALWAYS; /* Here either but it seems logical */ |
| |
| /* Allocate memory for the matrices */ |
| gl_object->world_mat = (D3DMATRIX *) HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, 16 * sizeof(float)); |
| gl_object->view_mat = (D3DMATRIX *) HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, 16 * sizeof(float)); |
| gl_object->proj_mat = (D3DMATRIX *) HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, 16 * sizeof(float)); |
| |
| memcpy(gl_object->world_mat, id_mat, 16 * sizeof(float)); |
| memcpy(gl_object->view_mat , id_mat, 16 * sizeof(float)); |
| memcpy(gl_object->proj_mat , id_mat, 16 * sizeof(float)); |
| |
| /* Initialisation */ |
| TRACE(" setting current context\n"); |
| LEAVE_GL(); |
| object->set_context(object); |
| ENTER_GL(); |
| TRACE(" current context set\n"); |
| glClearColor(0.0, 0.0, 0.0, 0.0); |
| glColor3f(1.0, 1.0, 1.0); |
| glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); |
| glDrawBuffer(buffer); |
| glReadBuffer(buffer); |
| /* glDisable(GL_DEPTH_TEST); Need here to check for the presence of a ZBuffer and to reenable it when the ZBuffer is attached */ |
| LEAVE_GL(); |
| |
| /* fill_device_capabilities(d3d->ddraw); */ |
| |
| ICOM_INIT_INTERFACE(object, IDirect3DDevice, VTABLE_IDirect3DDevice); |
| ICOM_INIT_INTERFACE(object, IDirect3DDevice2, VTABLE_IDirect3DDevice2); |
| ICOM_INIT_INTERFACE(object, IDirect3DDevice3, VTABLE_IDirect3DDevice3); |
| ICOM_INIT_INTERFACE(object, IDirect3DDevice7, VTABLE_IDirect3DDevice7); |
| |
| *obj = object; |
| |
| TRACE(" creating implementation at %p.\n", *obj); |
| |
| return DD_OK; |
| } |