| @ stdcall D3DXAssembleShader(ptr long ptr ptr long ptr ptr) |
| @ stdcall D3DXAssembleShaderFromFileA(str ptr ptr long ptr ptr) |
| @ stdcall D3DXAssembleShaderFromFileW(wstr ptr ptr long ptr ptr) |
| @ stdcall D3DXAssembleShaderFromResourceA(long str ptr ptr long ptr ptr) |
| @ stdcall D3DXAssembleShaderFromResourceW(long wstr ptr ptr long ptr ptr) |
| @ stdcall D3DXBoxBoundProbe(ptr ptr ptr ptr) |
| @ stub D3DXCheckCubeTextureRequirements |
| @ stdcall D3DXCheckTextureRequirements(ptr ptr ptr ptr long ptr ptr) |
| @ stdcall D3DXCheckVersion(long long) |
| @ stub D3DXCheckVolumeTextureRequirements |
| @ stub D3DXCleanMesh |
| @ stdcall D3DXColorAdjustContrast(ptr ptr float) |
| @ stdcall D3DXColorAdjustSaturation(ptr ptr float) |
| @ stdcall D3DXCompileShader(ptr long ptr ptr str str long ptr ptr ptr) |
| @ stdcall D3DXCompileShaderFromFileA(str ptr ptr str str long ptr ptr ptr) |
| @ stdcall D3DXCompileShaderFromFileW(wstr ptr ptr str str long ptr ptr ptr) |
| @ stdcall D3DXCompileShaderFromResourceA(ptr str ptr ptr str str long ptr ptr ptr) |
| @ stdcall D3DXCompileShaderFromResourceW(ptr wstr ptr ptr str str long ptr ptr ptr) |
| @ stdcall D3DXComputeBoundingBox(ptr long long ptr ptr) |
| @ stdcall D3DXComputeBoundingSphere(ptr long long ptr ptr) |
| @ stub D3DXComputeIMTFromPerTexelSignal |
| @ stub D3DXComputeIMTFromPerVertexSignal |
| @ stub D3DXComputeIMTFromSignal |
| @ stub D3DXComputeIMTFromTexture |
| @ stub D3DXComputeNormalMap |
| @ stub D3DXComputeNormals |
| @ stub D3DXComputeTangent |
| @ stub D3DXComputeTangentFrame |
| @ stub D3DXComputeTangentFrameEx |
| @ stub D3DXConcatenateMeshes |
| @ stub D3DXConvertMeshSubsetToSingleStrip |
| @ stub D3DXConvertMeshSubsetToStrips |
| @ stub D3DXCreateAnimationController |
| @ stdcall D3DXCreateBox(ptr float float float ptr ptr) |
| @ stdcall D3DXCreateBuffer(long ptr) |
| @ stub D3DXCreateCompressedAnimationSet |
| @ stub D3DXCreateCubeTexture |
| @ stub D3DXCreateCubeTextureFromFileA |
| @ stub D3DXCreateCubeTextureFromFileExA |
| @ stub D3DXCreateCubeTextureFromFileExW |
| @ stub D3DXCreateCubeTextureFromFileInMemory |
| @ stub D3DXCreateCubeTextureFromFileInMemoryEx |
| @ stub D3DXCreateCubeTextureFromFileW |
| @ stub D3DXCreateCubeTextureFromResourceA |
| @ stub D3DXCreateCubeTextureFromResourceExA |
| @ stub D3DXCreateCubeTextureFromResourceExW |
| @ stub D3DXCreateCubeTextureFromResourceW |
| @ stub D3DXCreateCylinder |
| @ stdcall D3DXCreateEffect(ptr ptr long ptr ptr long ptr ptr ptr) |
| @ stdcall D3DXCreateEffectCompiler(ptr long ptr ptr long ptr ptr) |
| @ stdcall D3DXCreateEffectCompilerFromFileA(str ptr ptr long ptr ptr) |
| @ stdcall D3DXCreateEffectCompilerFromFileW(wstr ptr ptr long ptr ptr) |
| @ stdcall D3DXCreateEffectCompilerFromResourceA(long str ptr ptr long ptr ptr) |
| @ stdcall D3DXCreateEffectCompilerFromResourceW(long wstr ptr ptr long ptr ptr) |
| @ stdcall D3DXCreateEffectEx(ptr ptr long ptr ptr str long ptr ptr ptr) |
| @ stdcall D3DXCreateEffectFromFileA(ptr str ptr ptr long ptr ptr ptr) |
| @ stdcall D3DXCreateEffectFromFileExA(ptr str ptr ptr str long ptr ptr ptr) |
| @ stdcall D3DXCreateEffectFromFileExW(ptr str ptr ptr str long ptr ptr ptr) |
| @ stdcall D3DXCreateEffectFromFileW(ptr wstr ptr ptr long ptr ptr ptr) |
| @ stdcall D3DXCreateEffectFromResourceA(ptr long str ptr ptr long ptr ptr ptr) |
| @ stdcall D3DXCreateEffectFromResourceExA(ptr long str ptr ptr str long ptr ptr ptr) |
| @ stdcall D3DXCreateEffectFromResourceExW(ptr long str ptr ptr str long ptr ptr ptr) |
| @ stdcall D3DXCreateEffectFromResourceW(ptr long wstr ptr ptr long ptr ptr ptr) |
| @ stdcall D3DXCreateEffectPool(ptr) |
| @ stdcall D3DXCreateFontA(ptr long long long long long long long long long str ptr) |
| @ stdcall D3DXCreateFontIndirectA(ptr ptr ptr) |
| @ stdcall D3DXCreateFontIndirectW(ptr ptr ptr) |
| @ stdcall D3DXCreateFontW(ptr long long long long long long long long long wstr ptr) |
| @ stub D3DXCreateFragmentLinker |
| @ stub D3DXCreateFragmentLinkerEx |
| @ stub D3DXCreateKeyframedAnimationSet |
| @ stdcall D3DXCreateLine(ptr ptr) |
| @ stdcall D3DXCreateMatrixStack(long ptr) |
| @ stdcall D3DXCreateMesh(long long long ptr ptr ptr) |
| @ stub D3DXCreateMeshFVF |
| @ stub D3DXCreateNPatchMesh |
| @ stub D3DXCreatePMeshFromStream |
| @ stub D3DXCreatePatchMesh |
| @ stub D3DXCreatePolygon |
| @ stub D3DXCreatePRTBuffer |
| @ stub D3DXCreatePRTBufferTex |
| @ stub D3DXCreatePRTCompBuffer |
| @ stub D3DXCreatePRTEngine |
| @ stub D3DXCreateRenderToEnvMap |
| @ stub D3DXCreateRenderToSurface |
| @ stub D3DXCreateSPMesh |
| @ stub D3DXCreateSkinInfo |
| @ stub D3DXCreateSkinInfoFromBlendedMesh |
| @ stub D3DXCreateSkinInfoFVF |
| @ stdcall D3DXCreateSphere(ptr float long long ptr ptr) |
| @ stdcall D3DXCreateSprite(ptr ptr) |
| @ stub D3DXCreateTeapot |
| @ stub D3DXCreateTextA |
| @ stub D3DXCreateTextW |
| @ stdcall D3DXCreateTexture(ptr long long long long long long ptr) |
| @ stdcall D3DXCreateTextureFromFileA(ptr str ptr) |
| @ stdcall D3DXCreateTextureFromFileExA(ptr str long long long long long long long long long ptr ptr ptr) |
| @ stdcall D3DXCreateTextureFromFileExW(ptr wstr long long long long long long long long long ptr ptr ptr) |
| @ stdcall D3DXCreateTextureFromFileInMemory(ptr ptr long ptr) |
| @ stdcall D3DXCreateTextureFromFileInMemoryEx(ptr ptr long long long long long long long long long long ptr ptr ptr) |
| @ stdcall D3DXCreateTextureFromFileW(ptr wstr ptr) |
| @ stdcall D3DXCreateTextureFromResourceA(ptr ptr str ptr) |
| @ stdcall D3DXCreateTextureFromResourceExA(ptr ptr str long long long long long long long long long ptr ptr ptr) |
| @ stdcall D3DXCreateTextureFromResourceExW(ptr ptr wstr long long long long long long long long long ptr ptr ptr) |
| @ stdcall D3DXCreateTextureFromResourceW(ptr ptr wstr ptr) |
| @ stub D3DXCreateTextureGutterHelper |
| @ stub D3DXCreateTextureShader |
| @ stub D3DXCreateTorus |
| @ stub D3DXCreateVolumeTexture |
| @ stub D3DXCreateVolumeTextureFromFileA |
| @ stub D3DXCreateVolumeTextureFromFileExA |
| @ stub D3DXCreateVolumeTextureFromFileExW |
| @ stub D3DXCreateVolumeTextureFromFileInMemory |
| @ stub D3DXCreateVolumeTextureFromFileInMemoryEx |
| @ stub D3DXCreateVolumeTextureFromFileW |
| @ stub D3DXCreateVolumeTextureFromResourceA |
| @ stub D3DXCreateVolumeTextureFromResourceExA |
| @ stub D3DXCreateVolumeTextureFromResourceExW |
| @ stub D3DXCreateVolumeTextureFromResourceW |
| @ stdcall D3DXDebugMute(long) |
| @ stdcall D3DXDeclaratorFromFVF(long ptr) |
| @ stub D3DXDisassembleEffect |
| @ stub D3DXDisassembleShader |
| @ stub D3DXFileCreate |
| @ stub D3DXFillCubeTexture |
| @ stub D3DXFillCubeTextureTX |
| @ stub D3DXFillTexture |
| @ stub D3DXFillTextureTX |
| @ stub D3DXFillVolumeTexture |
| @ stub D3DXFillVolumeTextureTX |
| @ stdcall D3DXFilterTexture(ptr ptr long long) |
| @ stdcall D3DXFindShaderComment(ptr long ptr ptr) |
| @ stub D3DXFloat16To32Array |
| @ stub D3DXFloat32To16Array |
| @ stub D3DXFrameAppendChild |
| @ stub D3DXFrameCalculateBoundingSphere |
| @ stub D3DXFrameDestroy |
| @ stub D3DXFrameFind |
| @ stub D3DXFrameNumNamedMatrices |
| @ stub D3DXFrameRegisterNamedMatrices |
| @ stdcall D3DXFresnelTerm(float float) |
| @ stdcall D3DXFVFFromDeclarator(ptr ptr) |
| @ stub D3DXGatherFragments |
| @ stub D3DXGatherFragmentsFromFileA |
| @ stub D3DXGatherFragmentsFromFileW |
| @ stub D3DXGatherFragmentsFromResourceA |
| @ stub D3DXGatherFragmentsFromResourceW |
| @ stub D3DXGenerateOutputDecl |
| @ stub D3DXGeneratePMesh |
| @ stdcall D3DXGetDeclLength(ptr) |
| @ stdcall D3DXGetDeclVertexSize(ptr long) |
| @ stdcall D3DXGetDriverLevel(ptr) |
| @ stdcall D3DXGetFVFVertexSize(long) |
| @ stdcall D3DXGetImageInfoFromFileA(str ptr) |
| @ stdcall D3DXGetImageInfoFromFileInMemory(ptr long ptr) |
| @ stdcall D3DXGetImageInfoFromFileW(wstr ptr) |
| @ stdcall D3DXGetImageInfoFromResourceA(long str ptr) |
| @ stdcall D3DXGetImageInfoFromResourceW(long wstr ptr) |
| @ stdcall D3DXGetPixelShaderProfile(ptr) |
| @ stdcall D3DXGetShaderConstantTable(ptr ptr) |
| @ stdcall D3DXGetShaderConstantTableEx(ptr long ptr) |
| @ stub D3DXGetShaderInputSemantics |
| @ stub D3DXGetShaderOutputSemantics |
| @ stub D3DXGetShaderSamplers |
| @ stdcall D3DXGetShaderSize(ptr) |
| @ stdcall D3DXGetShaderVersion(ptr) |
| @ stdcall D3DXGetVertexShaderProfile(ptr) |
| @ stub D3DXIntersect |
| @ stub D3DXIntersectSubset |
| @ stdcall D3DXIntersectTri(ptr ptr ptr ptr ptr ptr ptr ptr) |
| @ stub D3DXLoadMeshFromXA |
| @ stub D3DXLoadMeshFromXInMemory |
| @ stub D3DXLoadMeshFromXResource |
| @ stub D3DXLoadMeshFromXW |
| @ stub D3DXLoadMeshFromXof |
| @ stub D3DXLoadMeshHierarchyFromXA |
| @ stub D3DXLoadMeshHierarchyFromXInMemory |
| @ stub D3DXLoadMeshHierarchyFromXW |
| @ stub D3DXLoadPatchMeshFromXof |
| @ stub D3DXLoadPRTBufferFromFileA |
| @ stub D3DXLoadPRTBufferFromFileW |
| @ stub D3DXLoadPRTCompBufferFromFileA |
| @ stub D3DXLoadPRTCompBufferFromFileW |
| @ stub D3DXLoadSkinMeshFromXof |
| @ stdcall D3DXLoadSurfaceFromFileA(ptr ptr ptr str ptr long long ptr) |
| @ stdcall D3DXLoadSurfaceFromFileInMemory(ptr ptr ptr ptr long ptr long long ptr) |
| @ stdcall D3DXLoadSurfaceFromFileW(ptr ptr ptr wstr ptr long long ptr) |
| @ stdcall D3DXLoadSurfaceFromMemory(ptr ptr ptr ptr long long ptr ptr long long) |
| @ stdcall D3DXLoadSurfaceFromResourceA(ptr ptr ptr ptr str ptr long long ptr) |
| @ stdcall D3DXLoadSurfaceFromResourceW(ptr ptr ptr ptr wstr ptr long long ptr) |
| @ stdcall D3DXLoadSurfaceFromSurface(ptr ptr ptr ptr ptr ptr long long) |
| @ stub D3DXLoadVolumeFromFileA |
| @ stub D3DXLoadVolumeFromFileInMemory |
| @ stub D3DXLoadVolumeFromFileW |
| @ stdcall D3DXLoadVolumeFromMemory(ptr ptr ptr ptr long long long ptr ptr long long) |
| @ stub D3DXLoadVolumeFromResourceA |
| @ stub D3DXLoadVolumeFromResourceW |
| @ stub D3DXLoadVolumeFromVolume |
| @ stdcall D3DXMatrixAffineTransformation(ptr float ptr ptr ptr) |
| @ stdcall D3DXMatrixAffineTransformation2D(ptr float ptr float ptr) |
| @ stdcall D3DXMatrixDecompose(ptr ptr ptr ptr) |
| @ stdcall D3DXMatrixDeterminant(ptr) |
| @ stdcall D3DXMatrixInverse(ptr ptr ptr) |
| @ stdcall D3DXMatrixLookAtLH(ptr ptr ptr ptr) |
| @ stdcall D3DXMatrixLookAtRH(ptr ptr ptr ptr) |
| @ stdcall D3DXMatrixMultiply(ptr ptr ptr) |
| @ stdcall D3DXMatrixMultiplyTranspose(ptr ptr ptr) |
| @ stdcall D3DXMatrixOrthoLH(ptr float float float float) |
| @ stdcall D3DXMatrixOrthoOffCenterLH(ptr float float float float float float) |
| @ stdcall D3DXMatrixOrthoOffCenterRH(ptr float float float float float float) |
| @ stdcall D3DXMatrixOrthoRH(ptr float float float float) |
| @ stdcall D3DXMatrixPerspectiveFovLH(ptr float float float float) |
| @ stdcall D3DXMatrixPerspectiveFovRH(ptr float float float float) |
| @ stdcall D3DXMatrixPerspectiveLH(ptr float float float float) |
| @ stdcall D3DXMatrixPerspectiveOffCenterLH(ptr float float float float float float) |
| @ stdcall D3DXMatrixPerspectiveOffCenterRH(ptr float float float float float float) |
| @ stdcall D3DXMatrixPerspectiveRH(ptr float float float float) |
| @ stdcall D3DXMatrixReflect(ptr ptr) |
| @ stdcall D3DXMatrixRotationAxis(ptr ptr float) |
| @ stdcall D3DXMatrixRotationQuaternion(ptr ptr) |
| @ stdcall D3DXMatrixRotationX(ptr float) |
| @ stdcall D3DXMatrixRotationY(ptr float) |
| @ stdcall D3DXMatrixRotationYawPitchRoll(ptr float float float) |
| @ stdcall D3DXMatrixRotationZ(ptr float) |
| @ stdcall D3DXMatrixScaling(ptr float float float) |
| @ stdcall D3DXMatrixShadow(ptr ptr ptr) |
| @ stdcall D3DXMatrixTransformation(ptr ptr ptr ptr ptr ptr ptr) |
| @ stdcall D3DXMatrixTransformation2D(ptr ptr float ptr ptr float ptr) |
| @ stdcall D3DXMatrixTranslation(ptr float float float) |
| @ stdcall D3DXMatrixTranspose(ptr ptr) |
| @ stub D3DXOptimizeFaces |
| @ stub D3DXOptimizeVertices |
| @ stdcall D3DXPlaneFromPointNormal(ptr ptr ptr) |
| @ stdcall D3DXPlaneFromPoints(ptr ptr ptr ptr) |
| @ stdcall D3DXPlaneIntersectLine(ptr ptr ptr ptr) |
| @ stdcall D3DXPlaneNormalize(ptr ptr) |
| @ stdcall D3DXPlaneTransform(ptr ptr ptr) |
| @ stdcall D3DXPlaneTransformArray(ptr long ptr long ptr long) |
| @ stdcall D3DXPreprocessShader(ptr long ptr ptr ptr ptr) |
| @ stdcall D3DXPreprocessShaderFromFileA(str ptr ptr ptr ptr) |
| @ stdcall D3DXPreprocessShaderFromFileW(wstr ptr ptr ptr ptr) |
| @ stdcall D3DXPreprocessShaderFromResourceA(long str ptr ptr ptr ptr) |
| @ stdcall D3DXPreprocessShaderFromResourceW(long wstr ptr ptr ptr ptr) |
| @ stdcall D3DXQuaternionBaryCentric(ptr ptr ptr ptr float float) |
| @ stdcall D3DXQuaternionExp(ptr ptr) |
| @ stdcall D3DXQuaternionInverse(ptr ptr) |
| @ stdcall D3DXQuaternionLn(ptr ptr) |
| @ stdcall D3DXQuaternionMultiply(ptr ptr ptr) |
| @ stdcall D3DXQuaternionNormalize(ptr ptr) |
| @ stdcall D3DXQuaternionRotationAxis(ptr ptr float) |
| @ stdcall D3DXQuaternionRotationMatrix(ptr ptr) |
| @ stdcall D3DXQuaternionRotationYawPitchRoll(ptr float float float) |
| @ stdcall D3DXQuaternionSlerp(ptr ptr ptr float) |
| @ stdcall D3DXQuaternionSquad(ptr ptr ptr ptr ptr float) |
| @ stub D3DXQuaternionSquadSetup |
| @ stdcall D3DXQuaternionToAxisAngle(ptr ptr ptr) |
| @ stub D3DXRectPatchSize |
| @ stub D3DXSaveMeshHierarchyToFileA |
| @ stub D3DXSaveMeshHierarchyToFileW |
| @ stub D3DXSaveMeshToXA |
| @ stub D3DXSaveMeshToXW |
| @ stub D3DXSavePRTBufferToFileA |
| @ stub D3DXSavePRTBufferToFileW |
| @ stub D3DXSavePRTCompBufferToFileA |
| @ stub D3DXSavePRTCompBufferToFileW |
| @ stub D3DXSaveSurfaceToFileA |
| @ stub D3DXSaveSurfaceToFileInMemory |
| @ stub D3DXSaveSurfaceToFileW |
| @ stub D3DXSaveTextureToFileA |
| @ stub D3DXSaveTextureToFileInMemory |
| @ stub D3DXSaveTextureToFileW |
| @ stub D3DXSaveVolumeToFileA |
| @ stub D3DXSaveVolumeToFileInMemory |
| @ stub D3DXSaveVolumeToFileW |
| @ stub D3DXSHAdd |
| @ stub D3DXSHDot |
| @ stub D3DXSHEvalConeLight |
| @ stub D3DXSHEvalDirection |
| @ stub D3DXSHEvalDirectionalLight |
| @ stub D3DXSHEvalHemisphereLight |
| @ stub D3DXSHEvalSphericalLight |
| @ stub D3DXSHMultiply2 |
| @ stub D3DXSHMultiply3 |
| @ stub D3DXSHMultiply4 |
| @ stub D3DXSHMultiply5 |
| @ stub D3DXSHMultiply6 |
| @ stub D3DXSHProjectCubeMap |
| @ stub D3DXSHPRTCompSplitMeshSC |
| @ stub D3DXSHPRTCompSuperCluster |
| @ stub D3DXSHRotate |
| @ stub D3DXSHRotateZ |
| @ stub D3DXSHScale |
| @ stub D3DXSimplifyMesh |
| @ stdcall D3DXSphereBoundProbe(ptr float ptr ptr) |
| @ stub D3DXSplitMesh |
| @ stub D3DXTessellateNPatches |
| @ stub D3DXTessellateRectPatch |
| @ stub D3DXTessellateTriPatch |
| @ stub D3DXTriPatchSize |
| @ stub D3DXUVAtlasCreate |
| @ stub D3DXUVAtlasPack |
| @ stub D3DXUVAtlasPartition |
| @ stub D3DXValidMesh |
| @ stub D3DXValidPatchMesh |
| @ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr float float) |
| @ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr float) |
| @ stdcall D3DXVec2Hermite(ptr ptr ptr ptr ptr float) |
| @ stdcall D3DXVec2Normalize(ptr ptr) |
| @ stdcall D3DXVec2Transform(ptr ptr ptr) |
| @ stdcall D3DXVec2TransformArray(ptr long ptr long ptr long) |
| @ stdcall D3DXVec2TransformCoord(ptr ptr ptr) |
| @ stdcall D3DXVec2TransformCoordArray(ptr long ptr long ptr long) |
| @ stdcall D3DXVec2TransformNormal(ptr ptr ptr) |
| @ stdcall D3DXVec2TransformNormalArray(ptr long ptr long ptr long) |
| @ stdcall D3DXVec3BaryCentric(ptr ptr ptr ptr float float) |
| @ stdcall D3DXVec3CatmullRom(ptr ptr ptr ptr ptr float) |
| @ stdcall D3DXVec3Hermite(ptr ptr ptr ptr ptr float) |
| @ stdcall D3DXVec3Normalize(ptr ptr) |
| @ stdcall D3DXVec3Project(ptr ptr ptr ptr ptr ptr) |
| @ stdcall D3DXVec3ProjectArray(ptr long ptr long ptr ptr ptr ptr long) |
| @ stdcall D3DXVec3Transform(ptr ptr ptr) |
| @ stdcall D3DXVec3TransformArray(ptr long ptr long ptr long) |
| @ stdcall D3DXVec3TransformCoord(ptr ptr ptr) |
| @ stdcall D3DXVec3TransformCoordArray(ptr long ptr long ptr long) |
| @ stdcall D3DXVec3TransformNormal(ptr ptr ptr) |
| @ stdcall D3DXVec3TransformNormalArray(ptr long ptr long ptr long) |
| @ stdcall D3DXVec3Unproject(ptr ptr ptr ptr ptr ptr) |
| @ stdcall D3DXVec3UnprojectArray(ptr long ptr long ptr ptr ptr ptr long) |
| @ stdcall D3DXVec4BaryCentric(ptr ptr ptr ptr float float) |
| @ stdcall D3DXVec4CatmullRom(ptr ptr ptr ptr ptr float) |
| @ stdcall D3DXVec4Cross(ptr ptr ptr ptr) |
| @ stdcall D3DXVec4Hermite(ptr ptr ptr ptr ptr float) |
| @ stdcall D3DXVec4Normalize(ptr ptr) |
| @ stdcall D3DXVec4Transform(ptr ptr ptr) |
| @ stdcall D3DXVec4TransformArray(ptr long ptr long ptr long) |
| @ stub D3DXWeldVertices |