| /* |
| * Utility functions for the WineD3D Library |
| * |
| * Copyright 2002-2004 Jason Edmeades |
| * Copyright 2003-2004 Raphael Junqueira |
| * Copyright 2004 Christian Costa |
| * Copyright 2005 Oliver Stieber |
| * Copyright 2006-2007 Henri Verbeet |
| * Copyright 2007-2008 Stefan Dösinger for CodeWeavers |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #include "config.h" |
| #include "wined3d_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d); |
| |
| /***************************************************************************** |
| * Pixel format array |
| * |
| * For the formats WINED3DFMT_A32B32G32R32F, WINED3DFMT_A16B16G16R16F, |
| * and WINED3DFMT_A16B16G16R16 do not have correct alpha masks, because the |
| * high masks do not fit into the 32 bit values needed for ddraw. It is only |
| * used for ddraw mostly, and to figure out if the format has alpha at all, so |
| * setting a mask like 0x1 for those surfaces is correct. The 64 and 128 bit |
| * formats are not usable in 2D rendering because ddraw doesn't support them. |
| */ |
| static const StaticPixelFormatDesc formats[] = { |
| /*{WINED3DFORMAT ,alphamask ,redmask ,greenmask ,bluemask ,bpp ,depth ,stencil, isFourcc*/ |
| {WINED3DFMT_UNKNOWN ,0x0 ,0x0 ,0x0 ,0x0 ,1 ,0 ,0 ,FALSE }, |
| /* FourCC formats, kept here to have WINED3DFMT_R8G8B8(=20) at position 20 */ |
| {WINED3DFMT_UYVY ,0x0 ,0x0 ,0x0 ,0x0 ,1/*?*/ ,0 ,0 ,TRUE }, |
| {WINED3DFMT_YUY2 ,0x0 ,0x0 ,0x0 ,0x0 ,1/*?*/ ,0 ,0 ,TRUE }, |
| {WINED3DFMT_YV12 ,0x0 ,0x0 ,0x0 ,0x0 ,1/*?*/ ,0 ,0 ,TRUE }, |
| {WINED3DFMT_DXT1 ,0x0 ,0x0 ,0x0 ,0x0 ,1 ,0 ,0 ,TRUE }, |
| {WINED3DFMT_DXT2 ,0x0 ,0x0 ,0x0 ,0x0 ,1 ,0 ,0 ,TRUE }, |
| {WINED3DFMT_DXT3 ,0x0 ,0x0 ,0x0 ,0x0 ,1 ,0 ,0 ,TRUE }, |
| {WINED3DFMT_DXT4 ,0x0 ,0x0 ,0x0 ,0x0 ,1 ,0 ,0 ,TRUE }, |
| {WINED3DFMT_DXT5 ,0x0 ,0x0 ,0x0 ,0x0 ,1 ,0 ,0 ,TRUE }, |
| {WINED3DFMT_MULTI2_ARGB8,0x0 ,0x0 ,0x0 ,0x0 ,1/*?*/ ,0 ,0 ,TRUE }, |
| {WINED3DFMT_G8R8_G8B8 ,0x0 ,0x0 ,0x0 ,0x0 ,1/*?*/ ,0 ,0 ,TRUE }, |
| {WINED3DFMT_R8G8_B8G8 ,0x0 ,0x0 ,0x0 ,0x0 ,1/*?*/ ,0 ,0 ,TRUE }, |
| /* IEEE formats */ |
| {WINED3DFMT_R32F ,0x0 ,0x0 ,0x0 ,0x0 ,4 ,0 ,0 ,FALSE }, |
| {WINED3DFMT_G32R32F ,0x0 ,0x0 ,0x0 ,0x0 ,8 ,0 ,0 ,FALSE }, |
| {WINED3DFMT_A32B32G32R32F,0x1 ,0x0 ,0x0 ,0x0 ,16 ,0 ,0 ,FALSE }, |
| /* Hmm? */ |
| {WINED3DFMT_CxV8U8 ,0x0 ,0x0 ,0x0 ,0x0 ,2 ,0 ,0 ,FALSE }, |
| /* Float */ |
| {WINED3DFMT_R16F ,0x0 ,0x0 ,0x0 ,0x0 ,2 ,0 ,0 ,FALSE }, |
| {WINED3DFMT_G16R16F ,0x0 ,0x0 ,0x0 ,0x0 ,4 ,0 ,0 ,FALSE }, |
| {WINED3DFMT_A16B16G16R16F,0x1 ,0x0 ,0x0 ,0x0 ,8 ,0 ,0 ,FALSE }, |
| /* Palettized formats */ |
| {WINED3DFMT_A8P8 ,0x0000ff00 ,0x0 ,0x0 ,0x0 ,2 ,0 ,0 ,FALSE }, |
| {WINED3DFMT_P8 ,0x0 ,0x0 ,0x0 ,0x0 ,1 ,0 ,0 ,FALSE }, |
| /* Standard ARGB formats. Keep WINED3DFMT_R8G8B8(=20) at position 20 */ |
| {WINED3DFMT_R8G8B8 ,0x0 ,0x00ff0000 ,0x0000ff00 ,0x000000ff ,3 ,0 ,0 ,FALSE }, |
| {WINED3DFMT_A8R8G8B8 ,0xff000000 ,0x00ff0000 ,0x0000ff00 ,0x000000ff ,4 ,0 ,0 ,FALSE }, |
| {WINED3DFMT_X8R8G8B8 ,0x0 ,0x00ff0000 ,0x0000ff00 ,0x000000ff ,4 ,0 ,0 ,FALSE }, |
| {WINED3DFMT_R5G6B5 ,0x0 ,0x0000F800 ,0x000007e0 ,0x0000001f ,2 ,0 ,0 ,FALSE }, |
| {WINED3DFMT_X1R5G5B5 ,0x0 ,0x00007c00 ,0x000003e0 ,0x0000001f ,2 ,0 ,0 ,FALSE }, |
| {WINED3DFMT_A1R5G5B5 ,0x00008000 ,0x00007c00 ,0x000003e0 ,0x0000001f ,2 ,0 ,0 ,FALSE }, |
| {WINED3DFMT_A4R4G4B4 ,0x0000f000 ,0x00000f00 ,0x000000f0 ,0x0000000f ,2 ,0 ,0 ,FALSE }, |
| {WINED3DFMT_R3G3B2 ,0x0 ,0x000000e0 ,0x0000001c ,0x00000003 ,1 ,0 ,0 ,FALSE }, |
| {WINED3DFMT_A8 ,0x000000ff ,0x0 ,0x0 ,0x0 ,1 ,0 ,0 ,FALSE }, |
| {WINED3DFMT_A8R3G3B2 ,0x0000ff00 ,0x000000e0 ,0x0000001c ,0x00000003 ,2 ,0 ,0 ,FALSE }, |
| {WINED3DFMT_X4R4G4B4 ,0x0 ,0x00000f00 ,0x000000f0 ,0x0000000f ,2 ,0 ,0 ,FALSE }, |
| {WINED3DFMT_A2B10G10R10 ,0xb0000000 ,0x000003ff ,0x000ffc00 ,0x3ff00000 ,4 ,0 ,0 ,FALSE }, |
| {WINED3DFMT_A8B8G8R8 ,0xff000000 ,0x000000ff ,0x0000ff00 ,0x00ff0000 ,4 ,0 ,0 ,FALSE }, |
| {WINED3DFMT_X8B8G8R8 ,0x0 ,0x000000ff ,0x0000ff00 ,0x00ff0000 ,4 ,0 ,0 ,FALSE }, |
| {WINED3DFMT_G16R16 ,0x0 ,0x0000ffff ,0xffff0000 ,0x0 ,4 ,0 ,0 ,FALSE }, |
| {WINED3DFMT_A2R10G10B10 ,0xb0000000 ,0x3ff00000 ,0x000ffc00 ,0x000003ff ,4 ,0 ,0 ,FALSE }, |
| {WINED3DFMT_A16B16G16R16,0x1 ,0x0000ffff ,0xffff0000 ,0x0 ,8 ,0 ,0 ,FALSE }, |
| /* Luminance */ |
| {WINED3DFMT_L8 ,0x0 ,0x0 ,0x0 ,0x0 ,1 ,0 ,0 ,FALSE }, |
| {WINED3DFMT_A8L8 ,0x0000ff00 ,0x0 ,0x0 ,0x0 ,2 ,0 ,0 ,FALSE }, |
| {WINED3DFMT_A4L4 ,0x000000f0 ,0x0 ,0x0 ,0x0 ,1 ,0 ,0 ,FALSE }, |
| /* Bump mapping stuff */ |
| {WINED3DFMT_V8U8 ,0x0 ,0x0 ,0x0 ,0x0 ,2 ,0 ,0 ,FALSE }, |
| {WINED3DFMT_L6V5U5 ,0x0 ,0x0 ,0x0 ,0x0 ,2 ,0 ,0 ,FALSE }, |
| {WINED3DFMT_X8L8V8U8 ,0x0 ,0x0 ,0x0 ,0x0 ,4 ,0 ,0 ,FALSE }, |
| {WINED3DFMT_Q8W8V8U8 ,0x0 ,0x0 ,0x0 ,0x0 ,4 ,0 ,0 ,FALSE }, |
| {WINED3DFMT_V16U16 ,0x0 ,0x0 ,0x0 ,0x0 ,4 ,0 ,0 ,FALSE }, |
| {WINED3DFMT_W11V11U10 ,0x0 ,0x0 ,0x0 ,0x0 ,4 ,0 ,0 ,FALSE }, |
| {WINED3DFMT_A2W10V10U10 ,0xb0000000 ,0x0 ,0x0 ,0x0 ,4 ,0 ,0 ,FALSE }, |
| /* Depth stencil formats */ |
| {WINED3DFMT_D16_LOCKABLE,0x0 ,0x0 ,0x0 ,0x0 ,2 ,16 ,0 ,FALSE }, |
| {WINED3DFMT_D32 ,0x0 ,0x0 ,0x0 ,0x0 ,4 ,32 ,0 ,FALSE }, |
| {WINED3DFMT_D15S1 ,0x0 ,0x0 ,0x0 ,0x0 ,2 ,15 ,1 ,FALSE }, |
| {WINED3DFMT_D24S8 ,0x0 ,0x0 ,0x0 ,0x0 ,4 ,24 ,8 ,FALSE }, |
| {WINED3DFMT_D24X8 ,0x0 ,0x0 ,0x0 ,0x0 ,4 ,24 ,0 ,FALSE }, |
| {WINED3DFMT_D24X4S4 ,0x0 ,0x0 ,0x0 ,0x0 ,4 ,24 ,4 ,FALSE }, |
| {WINED3DFMT_D16 ,0x0 ,0x0 ,0x0 ,0x0 ,2 ,16 ,0 ,FALSE }, |
| {WINED3DFMT_L16 ,0x0 ,0x0 ,0x0 ,0x0 ,2 ,16 ,0 ,FALSE }, |
| {WINED3DFMT_D32F_LOCKABLE,0x0 ,0x0 ,0x0 ,0x0 ,4 ,32 ,0 ,FALSE }, |
| {WINED3DFMT_D24FS8 ,0x0 ,0x0 ,0x0 ,0x0 ,4 ,24 ,8 ,FALSE }, |
| /* Is this a vertex buffer? */ |
| {WINED3DFMT_VERTEXDATA ,0x0 ,0x0 ,0x0 ,0x0 ,0 ,0 ,0 ,FALSE }, |
| {WINED3DFMT_INDEX16 ,0x0 ,0x0 ,0x0 ,0x0 ,2 ,0 ,0 ,FALSE }, |
| {WINED3DFMT_INDEX32 ,0x0 ,0x0 ,0x0 ,0x0 ,4 ,0 ,0 ,FALSE }, |
| {WINED3DFMT_Q16W16V16U16,0x0 ,0x0 ,0x0 ,0x0 ,8 ,0 ,0 ,FALSE }, |
| }; |
| |
| typedef struct { |
| WINED3DFORMAT fmt; |
| GLint glInternal, glGammaInternal, rtInternal, glFormat, glType; |
| unsigned int Flags; |
| } GlPixelFormatDescTemplate; |
| |
| /***************************************************************************** |
| * OpenGL format template. Contains unexciting formats which do not need |
| * extension checks. The order in this table is independent of the order in |
| * the table StaticPixelFormatDesc above. Not all formats have to be in this |
| * table. |
| */ |
| static const GlPixelFormatDescTemplate gl_formats_template[] = { |
| /*{ internal ,srgbInternal , rtInternal, format ,type \ |
| ,Flags }*/ |
| {WINED3DFMT_UNKNOWN ,0 ,0 , 0, 0 ,0 |
| ,0 }, |
| /* FourCC formats */ |
| {WINED3DFMT_UYVY ,0 ,0 , 0, 0 ,0 |
| ,0 }, |
| {WINED3DFMT_YUY2 ,0 ,0 , 0, 0 ,0 |
| ,0 }, |
| {WINED3DFMT_DXT1 ,GL_COMPRESSED_RGBA_S3TC_DXT1_EXT ,GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT , 0, GL_RGBA ,GL_UNSIGNED_BYTE |
| ,WINED3DFMT_FLAG_FILTERING }, |
| {WINED3DFMT_DXT2 ,GL_COMPRESSED_RGBA_S3TC_DXT3_EXT ,GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT , 0, GL_RGBA ,GL_UNSIGNED_BYTE |
| ,WINED3DFMT_FLAG_FILTERING }, |
| {WINED3DFMT_DXT3 ,GL_COMPRESSED_RGBA_S3TC_DXT3_EXT ,GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT , 0, GL_RGBA ,GL_UNSIGNED_BYTE |
| ,WINED3DFMT_FLAG_FILTERING }, |
| {WINED3DFMT_DXT4 ,GL_COMPRESSED_RGBA_S3TC_DXT5_EXT ,GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT , 0, GL_RGBA ,GL_UNSIGNED_BYTE |
| ,WINED3DFMT_FLAG_FILTERING }, |
| {WINED3DFMT_DXT5 ,GL_COMPRESSED_RGBA_S3TC_DXT5_EXT ,GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT , 0, GL_RGBA ,GL_UNSIGNED_BYTE |
| ,WINED3DFMT_FLAG_FILTERING }, |
| {WINED3DFMT_MULTI2_ARGB8 ,0 ,0 , 0, 0 ,0 |
| ,0 }, |
| {WINED3DFMT_G8R8_G8B8 ,0 ,0 , 0, 0 ,0 |
| ,0 }, |
| {WINED3DFMT_R8G8_B8G8 ,0 ,0 , 0, 0 ,0 |
| ,0 }, |
| /* IEEE formats */ |
| {WINED3DFMT_R32F ,GL_RGB32F_ARB ,GL_RGB32F_ARB , 0, GL_RED ,GL_FLOAT |
| ,WINED3DFMT_FLAG_RENDERTARGET }, |
| {WINED3DFMT_G32R32F ,0 ,0 , 0, 0 ,0 |
| ,WINED3DFMT_FLAG_RENDERTARGET }, |
| {WINED3DFMT_A32B32G32R32F ,GL_RGBA32F_ARB ,GL_RGBA32F_ARB , 0, GL_RGBA ,GL_FLOAT |
| ,WINED3DFMT_FLAG_RENDERTARGET }, |
| /* Hmm? */ |
| {WINED3DFMT_CxV8U8 ,0 ,0 , 0, 0 ,0 |
| ,0 }, |
| /* Float */ |
| {WINED3DFMT_R16F ,GL_RGB16F_ARB ,GL_RGB16F_ARB , 0, GL_RED ,GL_HALF_FLOAT_ARB |
| ,WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_RENDERTARGET }, |
| {WINED3DFMT_G16R16F ,0 ,0 , 0, 0 ,0 |
| ,WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_RENDERTARGET }, |
| {WINED3DFMT_A16B16G16R16F ,GL_RGBA16F_ARB ,GL_RGBA16F_ARB , 0, GL_RGBA ,GL_HALF_FLOAT_ARB |
| ,WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_RENDERTARGET }, |
| /* Palettized formats */ |
| {WINED3DFMT_A8P8, 0 ,0 , 0, 0 ,0 |
| ,0 }, |
| {WINED3DFMT_P8, GL_COLOR_INDEX8_EXT ,GL_COLOR_INDEX8_EXT , 0, GL_COLOR_INDEX ,GL_UNSIGNED_BYTE |
| ,0 }, |
| /* Standard ARGB formats */ |
| {WINED3DFMT_R8G8B8 ,GL_RGB8 ,GL_RGB8 , 0, GL_BGR ,GL_UNSIGNED_BYTE |
| ,WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_RENDERTARGET }, |
| {WINED3DFMT_A8R8G8B8 ,GL_RGBA8 ,GL_SRGB8_ALPHA8_EXT , 0, GL_BGRA ,GL_UNSIGNED_INT_8_8_8_8_REV |
| ,WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_RENDERTARGET }, |
| {WINED3DFMT_X8R8G8B8 ,GL_RGB8 ,GL_SRGB8_EXT , 0, GL_BGRA ,GL_UNSIGNED_INT_8_8_8_8_REV |
| ,WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_RENDERTARGET }, |
| {WINED3DFMT_R5G6B5 ,GL_RGB5 ,GL_RGB5 , GL_RGB8, GL_RGB ,GL_UNSIGNED_SHORT_5_6_5 |
| ,WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_RENDERTARGET }, |
| {WINED3DFMT_X1R5G5B5 ,GL_RGB5 ,GL_RGB5_A1 , 0, GL_BGRA ,GL_UNSIGNED_SHORT_1_5_5_5_REV |
| ,WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING }, |
| {WINED3DFMT_A1R5G5B5 ,GL_RGB5_A1 ,GL_RGB5_A1 , 0, GL_BGRA ,GL_UNSIGNED_SHORT_1_5_5_5_REV |
| ,WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING }, |
| {WINED3DFMT_A4R4G4B4 ,GL_RGBA4 ,GL_SRGB8_ALPHA8_EXT , 0, GL_BGRA ,GL_UNSIGNED_SHORT_4_4_4_4_REV |
| ,WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING }, |
| {WINED3DFMT_R3G3B2 ,GL_R3_G3_B2 ,GL_R3_G3_B2 , 0, GL_RGB ,GL_UNSIGNED_BYTE_3_3_2 |
| ,WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING }, |
| {WINED3DFMT_A8 ,GL_ALPHA8 ,GL_ALPHA8 , 0, GL_ALPHA ,GL_UNSIGNED_BYTE |
| ,WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING }, |
| {WINED3DFMT_A8R3G3B2 ,0 ,0 , 0, 0 ,0 |
| ,0 }, |
| {WINED3DFMT_X4R4G4B4 ,GL_RGB4 ,GL_RGB4 , 0, GL_BGRA ,GL_UNSIGNED_SHORT_4_4_4_4_REV |
| ,WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING}, |
| {WINED3DFMT_A2B10G10R10 ,GL_RGBA ,GL_RGBA , 0, GL_RGBA ,GL_UNSIGNED_INT_2_10_10_10_REV |
| ,WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING}, |
| {WINED3DFMT_A8B8G8R8 ,GL_RGBA8 ,GL_RGBA8 , 0, GL_RGBA ,GL_UNSIGNED_INT_8_8_8_8_REV |
| ,WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING}, |
| {WINED3DFMT_X8B8G8R8 ,GL_RGB8 ,GL_RGB8 , 0, GL_RGBA ,GL_UNSIGNED_INT_8_8_8_8_REV |
| ,WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING}, |
| {WINED3DFMT_G16R16 ,GL_RGB16_EXT ,GL_RGB16_EXT , 0, GL_RGB ,GL_UNSIGNED_SHORT |
| ,WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING }, |
| {WINED3DFMT_A2R10G10B10 ,GL_RGBA ,GL_RGBA , 0, GL_BGRA ,GL_UNSIGNED_INT_2_10_10_10_REV |
| ,WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING }, |
| {WINED3DFMT_A16B16G16R16 ,GL_RGBA16_EXT ,GL_RGBA16_EXT , 0, GL_RGBA ,GL_UNSIGNED_SHORT |
| ,WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_RENDERTARGET }, |
| /* Luminance */ |
| {WINED3DFMT_L8 ,GL_LUMINANCE8 ,GL_SLUMINANCE8_EXT , 0, GL_LUMINANCE ,GL_UNSIGNED_BYTE |
| ,WINED3DFMT_FLAG_FILTERING }, |
| {WINED3DFMT_A8L8 ,GL_LUMINANCE8_ALPHA8 ,GL_SLUMINANCE8_ALPHA8_EXT , 0, GL_LUMINANCE_ALPHA ,GL_UNSIGNED_BYTE |
| ,WINED3DFMT_FLAG_FILTERING }, |
| {WINED3DFMT_A4L4 ,GL_LUMINANCE4_ALPHA4 ,GL_LUMINANCE4_ALPHA4 , 0, GL_LUMINANCE_ALPHA ,GL_UNSIGNED_BYTE |
| ,0 }, |
| /* Bump mapping stuff */ |
| {WINED3DFMT_V8U8 ,GL_DSDT8_NV ,GL_DSDT8_NV , 0, GL_DSDT_NV ,GL_BYTE |
| ,WINED3DFMT_FLAG_FILTERING }, |
| {WINED3DFMT_L6V5U5 ,GL_DSDT8_MAG8_NV ,GL_DSDT8_MAG8_NV , 0, GL_DSDT_MAG_NV ,GL_BYTE |
| ,WINED3DFMT_FLAG_FILTERING }, |
| {WINED3DFMT_X8L8V8U8 ,GL_DSDT8_MAG8_INTENSITY8_NV ,GL_DSDT8_MAG8_INTENSITY8_NV , 0, GL_DSDT_MAG_VIB_NV ,GL_UNSIGNED_INT_8_8_S8_S8_REV_NV |
| ,WINED3DFMT_FLAG_FILTERING }, |
| {WINED3DFMT_Q8W8V8U8 ,GL_SIGNED_RGBA8_NV ,GL_SIGNED_RGBA8_NV , 0, GL_RGBA ,GL_BYTE |
| ,WINED3DFMT_FLAG_FILTERING }, |
| {WINED3DFMT_V16U16 ,GL_SIGNED_HILO16_NV ,GL_SIGNED_HILO16_NV , 0, GL_HILO_NV ,GL_SHORT |
| ,WINED3DFMT_FLAG_FILTERING }, |
| {WINED3DFMT_W11V11U10 ,0 ,0 , 0, 0 ,0 |
| ,0 }, |
| {WINED3DFMT_A2W10V10U10 ,0 ,0 , 0, 0 ,0 |
| ,0 }, |
| /* Depth stencil formats */ |
| {WINED3DFMT_D16_LOCKABLE ,GL_DEPTH_COMPONENT24_ARB ,GL_DEPTH_COMPONENT24_ARB , 0, GL_DEPTH_COMPONENT ,GL_UNSIGNED_SHORT |
| ,WINED3DFMT_FLAG_DEPTH }, |
| {WINED3DFMT_D32 ,GL_DEPTH_COMPONENT32_ARB ,GL_DEPTH_COMPONENT32_ARB , 0, GL_DEPTH_COMPONENT ,GL_UNSIGNED_INT |
| ,WINED3DFMT_FLAG_DEPTH }, |
| {WINED3DFMT_D15S1 ,GL_DEPTH_COMPONENT24_ARB ,GL_DEPTH_COMPONENT24_ARB , 0, GL_DEPTH_COMPONENT ,GL_UNSIGNED_SHORT |
| ,WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL }, |
| {WINED3DFMT_D24S8 ,GL_DEPTH_COMPONENT24_ARB ,GL_DEPTH_COMPONENT24_ARB , 0, GL_DEPTH_COMPONENT ,GL_UNSIGNED_INT |
| ,WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL }, |
| {WINED3DFMT_D24X8 ,GL_DEPTH_COMPONENT24_ARB ,GL_DEPTH_COMPONENT24_ARB , 0, GL_DEPTH_COMPONENT ,GL_UNSIGNED_INT |
| ,WINED3DFMT_FLAG_DEPTH }, |
| {WINED3DFMT_D24X4S4 ,GL_DEPTH_COMPONENT24_ARB ,GL_DEPTH_COMPONENT24_ARB , 0, GL_DEPTH_COMPONENT ,GL_UNSIGNED_INT |
| ,WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL }, |
| {WINED3DFMT_D16 ,GL_DEPTH_COMPONENT24_ARB ,GL_DEPTH_COMPONENT24_ARB , 0, GL_DEPTH_COMPONENT ,GL_UNSIGNED_SHORT |
| ,WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_DEPTH }, |
| {WINED3DFMT_L16 ,GL_LUMINANCE16_EXT ,GL_LUMINANCE16_EXT , 0, GL_LUMINANCE ,GL_UNSIGNED_SHORT |
| ,WINED3DFMT_FLAG_FILTERING }, |
| {WINED3DFMT_D32F_LOCKABLE ,GL_DEPTH_COMPONENT32_ARB ,GL_DEPTH_COMPONENT32_ARB , 0, GL_DEPTH_COMPONENT ,GL_FLOAT |
| ,WINED3DFMT_FLAG_DEPTH }, |
| {WINED3DFMT_D24FS8 ,GL_DEPTH_COMPONENT24_ARB ,GL_DEPTH_COMPONENT24_ARB , 0, GL_DEPTH_COMPONENT ,GL_FLOAT |
| ,WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL}, |
| /* Is this a vertex buffer? */ |
| {WINED3DFMT_VERTEXDATA ,0 ,0 , 0, 0 ,0 |
| ,0 }, |
| {WINED3DFMT_INDEX16 ,0 ,0 , 0, 0 ,0 |
| ,0 }, |
| {WINED3DFMT_INDEX32 ,0 ,0 , 0, 0 ,0 |
| ,0 }, |
| {WINED3DFMT_Q16W16V16U16 ,GL_COLOR_INDEX ,GL_COLOR_INDEX , 0, GL_COLOR_INDEX ,GL_UNSIGNED_SHORT |
| ,0 } |
| }; |
| |
| static inline int getFmtIdx(WINED3DFORMAT fmt) { |
| /* First check if the format is at the position of its value. |
| * This will catch the argb formats before the loop is entered |
| */ |
| if(fmt < (sizeof(formats) / sizeof(formats[0])) && formats[fmt].format == fmt) { |
| return fmt; |
| } else { |
| unsigned int i; |
| for(i = 0; i < (sizeof(formats) / sizeof(formats[0])); i++) { |
| if(formats[i].format == fmt) { |
| return i; |
| } |
| } |
| } |
| return -1; |
| } |
| |
| #define GLINFO_LOCATION (*gl_info) |
| BOOL initPixelFormats(WineD3D_GL_Info *gl_info) |
| { |
| unsigned int src; |
| int dst; |
| |
| gl_info->gl_formats = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, |
| sizeof(formats) / sizeof(formats[0]) * sizeof(gl_info->gl_formats[0])); |
| if(!gl_info->gl_formats) return FALSE; |
| |
| /* If a format depends on some extensions, remove them from the table above and initialize them |
| * after this loop |
| */ |
| for(src = 0; src < sizeof(gl_formats_template) / sizeof(gl_formats_template[0]); src++) { |
| dst = getFmtIdx(gl_formats_template[src].fmt); |
| gl_info->gl_formats[dst].glInternal = gl_formats_template[src].glInternal; |
| gl_info->gl_formats[dst].glGammaInternal = gl_formats_template[src].glGammaInternal; |
| gl_info->gl_formats[dst].glFormat = gl_formats_template[src].glFormat; |
| gl_info->gl_formats[dst].glType = gl_formats_template[src].glType; |
| gl_info->gl_formats[dst].conversion_group= WINED3DFMT_UNKNOWN; |
| gl_info->gl_formats[dst].Flags = gl_formats_template[src].Flags; |
| |
| if(wined3d_settings.offscreen_rendering_mode == ORM_FBO && |
| gl_formats_template[src].rtInternal != 0) { |
| GLuint tex, fb; |
| GLenum status; |
| |
| /* Check if the default internal format is supported as a frame buffer target, otherwise |
| * fall back to the render target internal. |
| * |
| * Try to stick to the standard format if possible, this limits precision differences |
| */ |
| while(glGetError()); |
| glGenTextures(1, &tex); |
| glBindTexture(GL_TEXTURE_2D, tex); |
| glTexImage2D(GL_TEXTURE_2D, 0, gl_formats_template[src].glInternal, 16, 16, 0, |
| GL_RGBA, GL_UNSIGNED_BYTE, NULL); |
| |
| GL_EXTCALL(glGenFramebuffersEXT(1, &fb)); |
| GL_EXTCALL(glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb)); |
| GL_EXTCALL(glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, |
| GL_TEXTURE_2D, tex, 0)); |
| |
| status = GL_EXTCALL(glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT)); |
| GL_EXTCALL(glDeleteFramebuffersEXT(1, &fb)); |
| glDeleteTextures(1, &tex); |
| |
| checkGLcall("Framebuffer format check"); |
| |
| if(status != GL_FRAMEBUFFER_COMPLETE_EXT) { |
| TRACE("Internal format of %s not supported as frame buffer target, using render target internal instead\n", |
| debug_d3dformat(gl_formats_template[src].fmt)); |
| gl_info->gl_formats[dst].rtInternal = gl_formats_template[src].rtInternal; |
| } else { |
| TRACE("Format %s is supported as fbo target\n", debug_d3dformat(gl_formats_template[src].fmt)); |
| gl_info->gl_formats[dst].rtInternal = gl_formats_template[src].glInternal; |
| } |
| |
| } else { |
| gl_info->gl_formats[dst].rtInternal = gl_formats_template[src].glInternal; |
| } |
| } |
| |
| /* V8U8 is supported natively by GL_ATI_envmap_bumpmap and GL_NV_texture_shader. |
| * V16U16 is only supported by GL_NV_texture_shader. The formats need fixup if |
| * their extensions are not available. |
| * |
| * In theory, V8U8 and V16U16 need a fixup of the undefined blue channel. OpenGL |
| * returns 0.0 when sampling from it, DirectX 1.0. This is disabled until we find |
| * an application that needs this because it causes performance problems due to |
| * shader recompiling in some games. |
| */ |
| if(!GL_SUPPORT(ATI_ENVMAP_BUMPMAP) && !GL_SUPPORT(NV_TEXTURE_SHADER2)) { |
| /* signed -> unsigned fixup */ |
| dst = getFmtIdx(WINED3DFMT_V8U8); |
| gl_info->gl_formats[dst].conversion_group = WINED3DFMT_V8U8; |
| dst = getFmtIdx(WINED3DFMT_V16U16); |
| gl_info->gl_formats[dst].conversion_group = WINED3DFMT_V8U8; |
| } else if(GL_SUPPORT(ATI_ENVMAP_BUMPMAP)) { |
| /* signed -> unsigned fixup */ |
| dst = getFmtIdx(WINED3DFMT_V16U16); |
| gl_info->gl_formats[dst].conversion_group = WINED3DFMT_V16U16; |
| } else { |
| /* Blue = 1.0 fixup, disabled for now */ |
| #if 0 |
| dst = getFmtIdx(WINED3DFMT_V8U8); |
| gl_info->gl_formats[dst].conversion_group = WINED3DFMT_V8U8; |
| dst = getFmtIdx(WINED3DFMT_V16U16); |
| gl_info->gl_formats[dst].conversion_group = WINED3DFMT_V8U8; |
| #endif |
| } |
| |
| if(!GL_SUPPORT(NV_TEXTURE_SHADER)) { |
| /* If GL_NV_texture_shader is not supported, those formats are converted, incompatibly |
| * with each other |
| */ |
| dst = getFmtIdx(WINED3DFMT_L6V5U5); |
| gl_info->gl_formats[dst].conversion_group = WINED3DFMT_L6V5U5; |
| dst = getFmtIdx(WINED3DFMT_X8L8V8U8); |
| gl_info->gl_formats[dst].conversion_group = WINED3DFMT_X8L8V8U8; |
| dst = getFmtIdx(WINED3DFMT_Q8W8V8U8); |
| gl_info->gl_formats[dst].conversion_group = WINED3DFMT_Q8W8V8U8; |
| } else { |
| /* If GL_NV_texture_shader is supported, WINED3DFMT_L6V5U5 and WINED3DFMT_X8L8V8U8 |
| * are converted at surface loading time, but they do not need any modification in |
| * the shader, thus they are compatible with all WINED3DFMT_UNKNOWN group formats. |
| * WINED3DFMT_Q8W8V8U8 doesn't even need load-time conversion |
| */ |
| } |
| |
| return TRUE; |
| } |
| |
| /* NOTE: Make sure these are in the correct numerical order. (see /include/wined3d_types.h) */ |
| static WINED3DGLTYPE const glTypeLookupTemplate[WINED3DDECLTYPE_UNUSED] = { |
| {WINED3DDECLTYPE_FLOAT1, 1, GL_FLOAT , GL_FALSE ,sizeof(float)}, |
| {WINED3DDECLTYPE_FLOAT2, 2, GL_FLOAT , GL_FALSE ,sizeof(float)}, |
| {WINED3DDECLTYPE_FLOAT3, 3, GL_FLOAT , GL_FALSE ,sizeof(float)}, |
| {WINED3DDECLTYPE_FLOAT4, 4, GL_FLOAT , GL_FALSE ,sizeof(float)}, |
| {WINED3DDECLTYPE_D3DCOLOR, 4, GL_UNSIGNED_BYTE , GL_TRUE ,sizeof(BYTE)}, |
| {WINED3DDECLTYPE_UBYTE4, 4, GL_UNSIGNED_BYTE , GL_FALSE ,sizeof(BYTE)}, |
| {WINED3DDECLTYPE_SHORT2, 2, GL_SHORT , GL_FALSE ,sizeof(short int)}, |
| {WINED3DDECLTYPE_SHORT4, 4, GL_SHORT , GL_FALSE ,sizeof(short int)}, |
| {WINED3DDECLTYPE_UBYTE4N, 4, GL_UNSIGNED_BYTE , GL_TRUE ,sizeof(BYTE)}, |
| {WINED3DDECLTYPE_SHORT2N, 2, GL_SHORT , GL_TRUE ,sizeof(short int)}, |
| {WINED3DDECLTYPE_SHORT4N, 4, GL_SHORT , GL_TRUE ,sizeof(short int)}, |
| {WINED3DDECLTYPE_USHORT2N, 2, GL_UNSIGNED_SHORT , GL_TRUE ,sizeof(short int)}, |
| {WINED3DDECLTYPE_USHORT4N, 4, GL_UNSIGNED_SHORT , GL_TRUE ,sizeof(short int)}, |
| {WINED3DDECLTYPE_UDEC3, 3, GL_UNSIGNED_SHORT , GL_FALSE ,sizeof(short int)}, |
| {WINED3DDECLTYPE_DEC3N, 3, GL_SHORT , GL_TRUE ,sizeof(short int)}, |
| {WINED3DDECLTYPE_FLOAT16_2, 2, GL_HALF_FLOAT_NV , GL_FALSE ,sizeof(GLhalfNV)}, |
| {WINED3DDECLTYPE_FLOAT16_4, 4, GL_HALF_FLOAT_NV , GL_FALSE ,sizeof(GLhalfNV)}}; |
| |
| void init_type_lookup(WineD3D_GL_Info *gl_info) { |
| memcpy(gl_info->glTypeLookup, glTypeLookupTemplate, sizeof(glTypeLookupTemplate)); |
| if(!GL_SUPPORT(NV_HALF_FLOAT)) { |
| /* Do not change the size of the type, it is CPU side. We have to change the GPU-side information though. |
| * It is the job of the vertex buffer code to make sure that the vbos have the right format |
| */ |
| gl_info->glTypeLookup[WINED3DDECLTYPE_FLOAT16_2].glType = GL_FLOAT; |
| gl_info->glTypeLookup[WINED3DDECLTYPE_FLOAT16_4].glType = GL_FLOAT; |
| } |
| } |
| |
| #undef GLINFO_LOCATION |
| |
| #define GLINFO_LOCATION This->adapter->gl_info |
| |
| const StaticPixelFormatDesc *getFormatDescEntry(WINED3DFORMAT fmt, WineD3D_GL_Info *gl_info, const GlPixelFormatDesc **glDesc) |
| { |
| int idx = getFmtIdx(fmt); |
| |
| if(idx == -1) { |
| FIXME("Can't find format %s(%d) in the format lookup table\n", debug_d3dformat(fmt), fmt); |
| /* Get the caller a valid pointer */ |
| idx = getFmtIdx(WINED3DFMT_UNKNOWN); |
| } |
| if(glDesc) { |
| if(!gl_info->gl_formats) { |
| /* If we do not have gl format information, provide a dummy NULL format. This is an easy way to make |
| * all gl caps check return "unsupported" than catching the lack of gl all over the code. ANSI C requires |
| * static variables to be initialized to 0. |
| */ |
| static const GlPixelFormatDesc dummyFmt; |
| *glDesc = &dummyFmt; |
| } else { |
| *glDesc = &gl_info->gl_formats[idx]; |
| } |
| } |
| return &formats[idx]; |
| } |
| |
| /***************************************************************************** |
| * Trace formatting of useful values |
| */ |
| const char* debug_d3dformat(WINED3DFORMAT fmt) { |
| switch (fmt) { |
| #define FMT_TO_STR(fmt) case fmt: return #fmt |
| FMT_TO_STR(WINED3DFMT_UNKNOWN); |
| FMT_TO_STR(WINED3DFMT_R8G8B8); |
| FMT_TO_STR(WINED3DFMT_A8R8G8B8); |
| FMT_TO_STR(WINED3DFMT_X8R8G8B8); |
| FMT_TO_STR(WINED3DFMT_R5G6B5); |
| FMT_TO_STR(WINED3DFMT_X1R5G5B5); |
| FMT_TO_STR(WINED3DFMT_A1R5G5B5); |
| FMT_TO_STR(WINED3DFMT_A4R4G4B4); |
| FMT_TO_STR(WINED3DFMT_R3G3B2); |
| FMT_TO_STR(WINED3DFMT_A8); |
| FMT_TO_STR(WINED3DFMT_A8R3G3B2); |
| FMT_TO_STR(WINED3DFMT_X4R4G4B4); |
| FMT_TO_STR(WINED3DFMT_A2B10G10R10); |
| FMT_TO_STR(WINED3DFMT_A8B8G8R8); |
| FMT_TO_STR(WINED3DFMT_X8B8G8R8); |
| FMT_TO_STR(WINED3DFMT_G16R16); |
| FMT_TO_STR(WINED3DFMT_A2R10G10B10); |
| FMT_TO_STR(WINED3DFMT_A16B16G16R16); |
| FMT_TO_STR(WINED3DFMT_A8P8); |
| FMT_TO_STR(WINED3DFMT_P8); |
| FMT_TO_STR(WINED3DFMT_L8); |
| FMT_TO_STR(WINED3DFMT_A8L8); |
| FMT_TO_STR(WINED3DFMT_A4L4); |
| FMT_TO_STR(WINED3DFMT_V8U8); |
| FMT_TO_STR(WINED3DFMT_L6V5U5); |
| FMT_TO_STR(WINED3DFMT_X8L8V8U8); |
| FMT_TO_STR(WINED3DFMT_Q8W8V8U8); |
| FMT_TO_STR(WINED3DFMT_V16U16); |
| FMT_TO_STR(WINED3DFMT_W11V11U10); |
| FMT_TO_STR(WINED3DFMT_A2W10V10U10); |
| FMT_TO_STR(WINED3DFMT_UYVY); |
| FMT_TO_STR(WINED3DFMT_YUY2); |
| FMT_TO_STR(WINED3DFMT_DXT1); |
| FMT_TO_STR(WINED3DFMT_DXT2); |
| FMT_TO_STR(WINED3DFMT_DXT3); |
| FMT_TO_STR(WINED3DFMT_DXT4); |
| FMT_TO_STR(WINED3DFMT_DXT5); |
| FMT_TO_STR(WINED3DFMT_MULTI2_ARGB8); |
| FMT_TO_STR(WINED3DFMT_G8R8_G8B8); |
| FMT_TO_STR(WINED3DFMT_R8G8_B8G8); |
| FMT_TO_STR(WINED3DFMT_D16_LOCKABLE); |
| FMT_TO_STR(WINED3DFMT_D32); |
| FMT_TO_STR(WINED3DFMT_D15S1); |
| FMT_TO_STR(WINED3DFMT_D24S8); |
| FMT_TO_STR(WINED3DFMT_D24X8); |
| FMT_TO_STR(WINED3DFMT_D24X4S4); |
| FMT_TO_STR(WINED3DFMT_D16); |
| FMT_TO_STR(WINED3DFMT_L16); |
| FMT_TO_STR(WINED3DFMT_D32F_LOCKABLE); |
| FMT_TO_STR(WINED3DFMT_D24FS8); |
| FMT_TO_STR(WINED3DFMT_VERTEXDATA); |
| FMT_TO_STR(WINED3DFMT_INDEX16); |
| FMT_TO_STR(WINED3DFMT_INDEX32); |
| FMT_TO_STR(WINED3DFMT_Q16W16V16U16); |
| FMT_TO_STR(WINED3DFMT_R16F); |
| FMT_TO_STR(WINED3DFMT_G16R16F); |
| FMT_TO_STR(WINED3DFMT_A16B16G16R16F); |
| FMT_TO_STR(WINED3DFMT_R32F); |
| FMT_TO_STR(WINED3DFMT_G32R32F); |
| FMT_TO_STR(WINED3DFMT_A32B32G32R32F); |
| FMT_TO_STR(WINED3DFMT_CxV8U8); |
| #undef FMT_TO_STR |
| default: |
| { |
| char fourcc[5]; |
| fourcc[0] = (char)(fmt); |
| fourcc[1] = (char)(fmt >> 8); |
| fourcc[2] = (char)(fmt >> 16); |
| fourcc[3] = (char)(fmt >> 24); |
| fourcc[4] = 0; |
| if( isprint(fourcc[0]) && isprint(fourcc[1]) && isprint(fourcc[2]) && isprint(fourcc[3]) ) |
| FIXME("Unrecognized %u (as fourcc: %s) WINED3DFORMAT!\n", fmt, fourcc); |
| else |
| FIXME("Unrecognized %u WINED3DFORMAT!\n", fmt); |
| } |
| return "unrecognized"; |
| } |
| } |
| |
| const char* debug_d3ddevicetype(WINED3DDEVTYPE devtype) { |
| switch (devtype) { |
| #define DEVTYPE_TO_STR(dev) case dev: return #dev |
| DEVTYPE_TO_STR(WINED3DDEVTYPE_HAL); |
| DEVTYPE_TO_STR(WINED3DDEVTYPE_REF); |
| DEVTYPE_TO_STR(WINED3DDEVTYPE_SW); |
| #undef DEVTYPE_TO_STR |
| default: |
| FIXME("Unrecognized %u WINED3DDEVTYPE!\n", devtype); |
| return "unrecognized"; |
| } |
| } |
| |
| const char* debug_d3dusage(DWORD usage) { |
| switch (usage & WINED3DUSAGE_MASK) { |
| #define WINED3DUSAGE_TO_STR(u) case u: return #u |
| WINED3DUSAGE_TO_STR(WINED3DUSAGE_RENDERTARGET); |
| WINED3DUSAGE_TO_STR(WINED3DUSAGE_DEPTHSTENCIL); |
| WINED3DUSAGE_TO_STR(WINED3DUSAGE_WRITEONLY); |
| WINED3DUSAGE_TO_STR(WINED3DUSAGE_SOFTWAREPROCESSING); |
| WINED3DUSAGE_TO_STR(WINED3DUSAGE_DONOTCLIP); |
| WINED3DUSAGE_TO_STR(WINED3DUSAGE_POINTS); |
| WINED3DUSAGE_TO_STR(WINED3DUSAGE_RTPATCHES); |
| WINED3DUSAGE_TO_STR(WINED3DUSAGE_NPATCHES); |
| WINED3DUSAGE_TO_STR(WINED3DUSAGE_DYNAMIC); |
| WINED3DUSAGE_TO_STR(WINED3DUSAGE_AUTOGENMIPMAP); |
| WINED3DUSAGE_TO_STR(WINED3DUSAGE_DMAP); |
| #undef WINED3DUSAGE_TO_STR |
| case 0: return "none"; |
| default: |
| FIXME("Unrecognized %u Usage!\n", usage); |
| return "unrecognized"; |
| } |
| } |
| |
| const char* debug_d3dusagequery(DWORD usagequery) { |
| switch (usagequery & WINED3DUSAGE_QUERY_MASK) { |
| #define WINED3DUSAGEQUERY_TO_STR(u) case u: return #u |
| WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_FILTER); |
| WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_LEGACYBUMPMAP); |
| WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING); |
| WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_SRGBREAD); |
| WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_SRGBWRITE); |
| WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_VERTEXTEXTURE); |
| WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_WRAPANDMIP); |
| #undef WINED3DUSAGEQUERY_TO_STR |
| case 0: return "none"; |
| default: |
| FIXME("Unrecognized %u Usage Query!\n", usagequery); |
| return "unrecognized"; |
| } |
| } |
| |
| const char* debug_d3ddeclmethod(WINED3DDECLMETHOD method) { |
| switch (method) { |
| #define WINED3DDECLMETHOD_TO_STR(u) case u: return #u |
| WINED3DDECLMETHOD_TO_STR(WINED3DDECLMETHOD_DEFAULT); |
| WINED3DDECLMETHOD_TO_STR(WINED3DDECLMETHOD_PARTIALU); |
| WINED3DDECLMETHOD_TO_STR(WINED3DDECLMETHOD_PARTIALV); |
| WINED3DDECLMETHOD_TO_STR(WINED3DDECLMETHOD_CROSSUV); |
| WINED3DDECLMETHOD_TO_STR(WINED3DDECLMETHOD_UV); |
| WINED3DDECLMETHOD_TO_STR(WINED3DDECLMETHOD_LOOKUP); |
| WINED3DDECLMETHOD_TO_STR(WINED3DDECLMETHOD_LOOKUPPRESAMPLED); |
| #undef WINED3DDECLMETHOD_TO_STR |
| default: |
| FIXME("Unrecognized %u declaration method!\n", method); |
| return "unrecognized"; |
| } |
| } |
| |
| const char* debug_d3ddecltype(WINED3DDECLTYPE type) { |
| switch (type) { |
| #define WINED3DDECLTYPE_TO_STR(u) case u: return #u |
| WINED3DDECLTYPE_TO_STR(WINED3DDECLTYPE_FLOAT1); |
| WINED3DDECLTYPE_TO_STR(WINED3DDECLTYPE_FLOAT2); |
| WINED3DDECLTYPE_TO_STR(WINED3DDECLTYPE_FLOAT3); |
| WINED3DDECLTYPE_TO_STR(WINED3DDECLTYPE_FLOAT4); |
| WINED3DDECLTYPE_TO_STR(WINED3DDECLTYPE_D3DCOLOR); |
| WINED3DDECLTYPE_TO_STR(WINED3DDECLTYPE_UBYTE4); |
| WINED3DDECLTYPE_TO_STR(WINED3DDECLTYPE_SHORT2); |
| WINED3DDECLTYPE_TO_STR(WINED3DDECLTYPE_SHORT4); |
| WINED3DDECLTYPE_TO_STR(WINED3DDECLTYPE_UBYTE4N); |
| WINED3DDECLTYPE_TO_STR(WINED3DDECLTYPE_SHORT2N); |
| WINED3DDECLTYPE_TO_STR(WINED3DDECLTYPE_SHORT4N); |
| WINED3DDECLTYPE_TO_STR(WINED3DDECLTYPE_USHORT2N); |
| WINED3DDECLTYPE_TO_STR(WINED3DDECLTYPE_USHORT4N); |
| WINED3DDECLTYPE_TO_STR(WINED3DDECLTYPE_UDEC3); |
| WINED3DDECLTYPE_TO_STR(WINED3DDECLTYPE_DEC3N); |
| WINED3DDECLTYPE_TO_STR(WINED3DDECLTYPE_FLOAT16_2); |
| WINED3DDECLTYPE_TO_STR(WINED3DDECLTYPE_FLOAT16_4); |
| WINED3DDECLTYPE_TO_STR(WINED3DDECLTYPE_UNUSED); |
| #undef WINED3DDECLTYPE_TO_STR |
| default: |
| FIXME("Unrecognized %u declaration type!\n", type); |
| return "unrecognized"; |
| } |
| } |
| |
| const char* debug_d3ddeclusage(BYTE usage) { |
| switch (usage) { |
| #define WINED3DDECLUSAGE_TO_STR(u) case u: return #u |
| WINED3DDECLUSAGE_TO_STR(WINED3DDECLUSAGE_POSITION); |
| WINED3DDECLUSAGE_TO_STR(WINED3DDECLUSAGE_BLENDWEIGHT); |
| WINED3DDECLUSAGE_TO_STR(WINED3DDECLUSAGE_BLENDINDICES); |
| WINED3DDECLUSAGE_TO_STR(WINED3DDECLUSAGE_NORMAL); |
| WINED3DDECLUSAGE_TO_STR(WINED3DDECLUSAGE_PSIZE); |
| WINED3DDECLUSAGE_TO_STR(WINED3DDECLUSAGE_TEXCOORD); |
| WINED3DDECLUSAGE_TO_STR(WINED3DDECLUSAGE_TANGENT); |
| WINED3DDECLUSAGE_TO_STR(WINED3DDECLUSAGE_BINORMAL); |
| WINED3DDECLUSAGE_TO_STR(WINED3DDECLUSAGE_TESSFACTOR); |
| WINED3DDECLUSAGE_TO_STR(WINED3DDECLUSAGE_POSITIONT); |
| WINED3DDECLUSAGE_TO_STR(WINED3DDECLUSAGE_COLOR); |
| WINED3DDECLUSAGE_TO_STR(WINED3DDECLUSAGE_FOG); |
| WINED3DDECLUSAGE_TO_STR(WINED3DDECLUSAGE_DEPTH); |
| WINED3DDECLUSAGE_TO_STR(WINED3DDECLUSAGE_SAMPLE); |
| #undef WINED3DDECLUSAGE_TO_STR |
| default: |
| FIXME("Unrecognized %u declaration usage!\n", usage); |
| return "unrecognized"; |
| } |
| } |
| |
| const char* debug_d3dresourcetype(WINED3DRESOURCETYPE res) { |
| switch (res) { |
| #define RES_TO_STR(res) case res: return #res; |
| RES_TO_STR(WINED3DRTYPE_SURFACE); |
| RES_TO_STR(WINED3DRTYPE_VOLUME); |
| RES_TO_STR(WINED3DRTYPE_TEXTURE); |
| RES_TO_STR(WINED3DRTYPE_VOLUMETEXTURE); |
| RES_TO_STR(WINED3DRTYPE_CUBETEXTURE); |
| RES_TO_STR(WINED3DRTYPE_VERTEXBUFFER); |
| RES_TO_STR(WINED3DRTYPE_INDEXBUFFER); |
| #undef RES_TO_STR |
| default: |
| FIXME("Unrecognized %u WINED3DRESOURCETYPE!\n", res); |
| return "unrecognized"; |
| } |
| } |
| |
| const char* debug_d3dprimitivetype(WINED3DPRIMITIVETYPE PrimitiveType) { |
| switch (PrimitiveType) { |
| #define PRIM_TO_STR(prim) case prim: return #prim; |
| PRIM_TO_STR(WINED3DPT_POINTLIST); |
| PRIM_TO_STR(WINED3DPT_LINELIST); |
| PRIM_TO_STR(WINED3DPT_LINESTRIP); |
| PRIM_TO_STR(WINED3DPT_TRIANGLELIST); |
| PRIM_TO_STR(WINED3DPT_TRIANGLESTRIP); |
| PRIM_TO_STR(WINED3DPT_TRIANGLEFAN); |
| #undef PRIM_TO_STR |
| default: |
| FIXME("Unrecognized %u WINED3DPRIMITIVETYPE!\n", PrimitiveType); |
| return "unrecognized"; |
| } |
| } |
| |
| const char* debug_d3drenderstate(DWORD state) { |
| switch (state) { |
| #define D3DSTATE_TO_STR(u) case u: return #u |
| D3DSTATE_TO_STR(WINED3DRS_TEXTUREHANDLE ); |
| D3DSTATE_TO_STR(WINED3DRS_ANTIALIAS ); |
| D3DSTATE_TO_STR(WINED3DRS_TEXTUREADDRESS ); |
| D3DSTATE_TO_STR(WINED3DRS_TEXTUREPERSPECTIVE ); |
| D3DSTATE_TO_STR(WINED3DRS_WRAPU ); |
| D3DSTATE_TO_STR(WINED3DRS_WRAPV ); |
| D3DSTATE_TO_STR(WINED3DRS_ZENABLE ); |
| D3DSTATE_TO_STR(WINED3DRS_FILLMODE ); |
| D3DSTATE_TO_STR(WINED3DRS_SHADEMODE ); |
| D3DSTATE_TO_STR(WINED3DRS_LINEPATTERN ); |
| D3DSTATE_TO_STR(WINED3DRS_MONOENABLE ); |
| D3DSTATE_TO_STR(WINED3DRS_ROP2 ); |
| D3DSTATE_TO_STR(WINED3DRS_PLANEMASK ); |
| D3DSTATE_TO_STR(WINED3DRS_ZWRITEENABLE ); |
| D3DSTATE_TO_STR(WINED3DRS_ALPHATESTENABLE ); |
| D3DSTATE_TO_STR(WINED3DRS_LASTPIXEL ); |
| D3DSTATE_TO_STR(WINED3DRS_TEXTUREMAG ); |
| D3DSTATE_TO_STR(WINED3DRS_TEXTUREMIN ); |
| D3DSTATE_TO_STR(WINED3DRS_SRCBLEND ); |
| D3DSTATE_TO_STR(WINED3DRS_DESTBLEND ); |
| D3DSTATE_TO_STR(WINED3DRS_TEXTUREMAPBLEND ); |
| D3DSTATE_TO_STR(WINED3DRS_CULLMODE ); |
| D3DSTATE_TO_STR(WINED3DRS_ZFUNC ); |
| D3DSTATE_TO_STR(WINED3DRS_ALPHAREF ); |
| D3DSTATE_TO_STR(WINED3DRS_ALPHAFUNC ); |
| D3DSTATE_TO_STR(WINED3DRS_DITHERENABLE ); |
| D3DSTATE_TO_STR(WINED3DRS_ALPHABLENDENABLE ); |
| D3DSTATE_TO_STR(WINED3DRS_FOGENABLE ); |
| D3DSTATE_TO_STR(WINED3DRS_SPECULARENABLE ); |
| D3DSTATE_TO_STR(WINED3DRS_ZVISIBLE ); |
| D3DSTATE_TO_STR(WINED3DRS_SUBPIXEL ); |
| D3DSTATE_TO_STR(WINED3DRS_SUBPIXELX ); |
| D3DSTATE_TO_STR(WINED3DRS_STIPPLEDALPHA ); |
| D3DSTATE_TO_STR(WINED3DRS_FOGCOLOR ); |
| D3DSTATE_TO_STR(WINED3DRS_FOGTABLEMODE ); |
| D3DSTATE_TO_STR(WINED3DRS_FOGSTART ); |
| D3DSTATE_TO_STR(WINED3DRS_FOGEND ); |
| D3DSTATE_TO_STR(WINED3DRS_FOGDENSITY ); |
| D3DSTATE_TO_STR(WINED3DRS_STIPPLEENABLE ); |
| D3DSTATE_TO_STR(WINED3DRS_EDGEANTIALIAS ); |
| D3DSTATE_TO_STR(WINED3DRS_COLORKEYENABLE ); |
| D3DSTATE_TO_STR(WINED3DRS_BORDERCOLOR ); |
| D3DSTATE_TO_STR(WINED3DRS_TEXTUREADDRESSU ); |
| D3DSTATE_TO_STR(WINED3DRS_TEXTUREADDRESSV ); |
| D3DSTATE_TO_STR(WINED3DRS_MIPMAPLODBIAS ); |
| D3DSTATE_TO_STR(WINED3DRS_ZBIAS ); |
| D3DSTATE_TO_STR(WINED3DRS_RANGEFOGENABLE ); |
| D3DSTATE_TO_STR(WINED3DRS_ANISOTROPY ); |
| D3DSTATE_TO_STR(WINED3DRS_FLUSHBATCH ); |
| D3DSTATE_TO_STR(WINED3DRS_TRANSLUCENTSORTINDEPENDENT); |
| D3DSTATE_TO_STR(WINED3DRS_STENCILENABLE ); |
| D3DSTATE_TO_STR(WINED3DRS_STENCILFAIL ); |
| D3DSTATE_TO_STR(WINED3DRS_STENCILZFAIL ); |
| D3DSTATE_TO_STR(WINED3DRS_STENCILPASS ); |
| D3DSTATE_TO_STR(WINED3DRS_STENCILFUNC ); |
| D3DSTATE_TO_STR(WINED3DRS_STENCILREF ); |
| D3DSTATE_TO_STR(WINED3DRS_STENCILMASK ); |
| D3DSTATE_TO_STR(WINED3DRS_STENCILWRITEMASK ); |
| D3DSTATE_TO_STR(WINED3DRS_TEXTUREFACTOR ); |
| D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN00 ); |
| D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN01 ); |
| D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN02 ); |
| D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN03 ); |
| D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN04 ); |
| D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN05 ); |
| D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN06 ); |
| D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN07 ); |
| D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN08 ); |
| D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN09 ); |
| D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN10 ); |
| D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN11 ); |
| D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN12 ); |
| D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN13 ); |
| D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN14 ); |
| D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN15 ); |
| D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN16 ); |
| D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN17 ); |
| D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN18 ); |
| D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN19 ); |
| D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN20 ); |
| D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN21 ); |
| D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN22 ); |
| D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN23 ); |
| D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN24 ); |
| D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN25 ); |
| D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN26 ); |
| D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN27 ); |
| D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN28 ); |
| D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN29 ); |
| D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN30 ); |
| D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN31 ); |
| D3DSTATE_TO_STR(WINED3DRS_WRAP0 ); |
| D3DSTATE_TO_STR(WINED3DRS_WRAP1 ); |
| D3DSTATE_TO_STR(WINED3DRS_WRAP2 ); |
| D3DSTATE_TO_STR(WINED3DRS_WRAP3 ); |
| D3DSTATE_TO_STR(WINED3DRS_WRAP4 ); |
| D3DSTATE_TO_STR(WINED3DRS_WRAP5 ); |
| D3DSTATE_TO_STR(WINED3DRS_WRAP6 ); |
| D3DSTATE_TO_STR(WINED3DRS_WRAP7 ); |
| D3DSTATE_TO_STR(WINED3DRS_CLIPPING ); |
| D3DSTATE_TO_STR(WINED3DRS_LIGHTING ); |
| D3DSTATE_TO_STR(WINED3DRS_EXTENTS ); |
| D3DSTATE_TO_STR(WINED3DRS_AMBIENT ); |
| D3DSTATE_TO_STR(WINED3DRS_FOGVERTEXMODE ); |
| D3DSTATE_TO_STR(WINED3DRS_COLORVERTEX ); |
| D3DSTATE_TO_STR(WINED3DRS_LOCALVIEWER ); |
| D3DSTATE_TO_STR(WINED3DRS_NORMALIZENORMALS ); |
| D3DSTATE_TO_STR(WINED3DRS_COLORKEYBLENDENABLE ); |
| D3DSTATE_TO_STR(WINED3DRS_DIFFUSEMATERIALSOURCE ); |
| D3DSTATE_TO_STR(WINED3DRS_SPECULARMATERIALSOURCE ); |
| D3DSTATE_TO_STR(WINED3DRS_AMBIENTMATERIALSOURCE ); |
| D3DSTATE_TO_STR(WINED3DRS_EMISSIVEMATERIALSOURCE ); |
| D3DSTATE_TO_STR(WINED3DRS_VERTEXBLEND ); |
| D3DSTATE_TO_STR(WINED3DRS_CLIPPLANEENABLE ); |
| D3DSTATE_TO_STR(WINED3DRS_SOFTWAREVERTEXPROCESSING ); |
| D3DSTATE_TO_STR(WINED3DRS_POINTSIZE ); |
| D3DSTATE_TO_STR(WINED3DRS_POINTSIZE_MIN ); |
| D3DSTATE_TO_STR(WINED3DRS_POINTSPRITEENABLE ); |
| D3DSTATE_TO_STR(WINED3DRS_POINTSCALEENABLE ); |
| D3DSTATE_TO_STR(WINED3DRS_POINTSCALE_A ); |
| D3DSTATE_TO_STR(WINED3DRS_POINTSCALE_B ); |
| D3DSTATE_TO_STR(WINED3DRS_POINTSCALE_C ); |
| D3DSTATE_TO_STR(WINED3DRS_MULTISAMPLEANTIALIAS ); |
| D3DSTATE_TO_STR(WINED3DRS_MULTISAMPLEMASK ); |
| D3DSTATE_TO_STR(WINED3DRS_PATCHEDGESTYLE ); |
| D3DSTATE_TO_STR(WINED3DRS_PATCHSEGMENTS ); |
| D3DSTATE_TO_STR(WINED3DRS_DEBUGMONITORTOKEN ); |
| D3DSTATE_TO_STR(WINED3DRS_POINTSIZE_MAX ); |
| D3DSTATE_TO_STR(WINED3DRS_INDEXEDVERTEXBLENDENABLE ); |
| D3DSTATE_TO_STR(WINED3DRS_COLORWRITEENABLE ); |
| D3DSTATE_TO_STR(WINED3DRS_TWEENFACTOR ); |
| D3DSTATE_TO_STR(WINED3DRS_BLENDOP ); |
| D3DSTATE_TO_STR(WINED3DRS_POSITIONDEGREE ); |
| D3DSTATE_TO_STR(WINED3DRS_NORMALDEGREE ); |
| D3DSTATE_TO_STR(WINED3DRS_SCISSORTESTENABLE ); |
| D3DSTATE_TO_STR(WINED3DRS_SLOPESCALEDEPTHBIAS ); |
| D3DSTATE_TO_STR(WINED3DRS_ANTIALIASEDLINEENABLE ); |
| D3DSTATE_TO_STR(WINED3DRS_MINTESSELLATIONLEVEL ); |
| D3DSTATE_TO_STR(WINED3DRS_MAXTESSELLATIONLEVEL ); |
| D3DSTATE_TO_STR(WINED3DRS_ADAPTIVETESS_X ); |
| D3DSTATE_TO_STR(WINED3DRS_ADAPTIVETESS_Y ); |
| D3DSTATE_TO_STR(WINED3DRS_ADAPTIVETESS_Z ); |
| D3DSTATE_TO_STR(WINED3DRS_ADAPTIVETESS_W ); |
| D3DSTATE_TO_STR(WINED3DRS_ENABLEADAPTIVETESSELLATION); |
| D3DSTATE_TO_STR(WINED3DRS_TWOSIDEDSTENCILMODE ); |
| D3DSTATE_TO_STR(WINED3DRS_CCW_STENCILFAIL ); |
| D3DSTATE_TO_STR(WINED3DRS_CCW_STENCILZFAIL ); |
| D3DSTATE_TO_STR(WINED3DRS_CCW_STENCILPASS ); |
| D3DSTATE_TO_STR(WINED3DRS_CCW_STENCILFUNC ); |
| D3DSTATE_TO_STR(WINED3DRS_COLORWRITEENABLE1 ); |
| D3DSTATE_TO_STR(WINED3DRS_COLORWRITEENABLE2 ); |
| D3DSTATE_TO_STR(WINED3DRS_COLORWRITEENABLE3 ); |
| D3DSTATE_TO_STR(WINED3DRS_BLENDFACTOR ); |
| D3DSTATE_TO_STR(WINED3DRS_SRGBWRITEENABLE ); |
| D3DSTATE_TO_STR(WINED3DRS_DEPTHBIAS ); |
| D3DSTATE_TO_STR(WINED3DRS_WRAP8 ); |
| D3DSTATE_TO_STR(WINED3DRS_WRAP9 ); |
| D3DSTATE_TO_STR(WINED3DRS_WRAP10 ); |
| D3DSTATE_TO_STR(WINED3DRS_WRAP11 ); |
| D3DSTATE_TO_STR(WINED3DRS_WRAP12 ); |
| D3DSTATE_TO_STR(WINED3DRS_WRAP13 ); |
| D3DSTATE_TO_STR(WINED3DRS_WRAP14 ); |
| D3DSTATE_TO_STR(WINED3DRS_WRAP15 ); |
| D3DSTATE_TO_STR(WINED3DRS_SEPARATEALPHABLENDENABLE ); |
| D3DSTATE_TO_STR(WINED3DRS_SRCBLENDALPHA ); |
| D3DSTATE_TO_STR(WINED3DRS_DESTBLENDALPHA ); |
| D3DSTATE_TO_STR(WINED3DRS_BLENDOPALPHA ); |
| #undef D3DSTATE_TO_STR |
| default: |
| FIXME("Unrecognized %u render state!\n", state); |
| return "unrecognized"; |
| } |
| } |
| |
| const char* debug_d3dsamplerstate(DWORD state) { |
| switch (state) { |
| #define D3DSTATE_TO_STR(u) case u: return #u |
| D3DSTATE_TO_STR(WINED3DSAMP_BORDERCOLOR ); |
| D3DSTATE_TO_STR(WINED3DSAMP_ADDRESSU ); |
| D3DSTATE_TO_STR(WINED3DSAMP_ADDRESSV ); |
| D3DSTATE_TO_STR(WINED3DSAMP_ADDRESSW ); |
| D3DSTATE_TO_STR(WINED3DSAMP_MAGFILTER ); |
| D3DSTATE_TO_STR(WINED3DSAMP_MINFILTER ); |
| D3DSTATE_TO_STR(WINED3DSAMP_MIPFILTER ); |
| D3DSTATE_TO_STR(WINED3DSAMP_MIPMAPLODBIAS); |
| D3DSTATE_TO_STR(WINED3DSAMP_MAXMIPLEVEL ); |
| D3DSTATE_TO_STR(WINED3DSAMP_MAXANISOTROPY); |
| D3DSTATE_TO_STR(WINED3DSAMP_SRGBTEXTURE ); |
| D3DSTATE_TO_STR(WINED3DSAMP_ELEMENTINDEX ); |
| D3DSTATE_TO_STR(WINED3DSAMP_DMAPOFFSET ); |
| #undef D3DSTATE_TO_STR |
| default: |
| FIXME("Unrecognized %u sampler state!\n", state); |
| return "unrecognized"; |
| } |
| } |
| |
| const char *debug_d3dtexturefiltertype(WINED3DTEXTUREFILTERTYPE filter_type) { |
| switch (filter_type) { |
| #define D3DTEXTUREFILTERTYPE_TO_STR(u) case u: return #u |
| D3DTEXTUREFILTERTYPE_TO_STR(WINED3DTEXF_NONE); |
| D3DTEXTUREFILTERTYPE_TO_STR(WINED3DTEXF_POINT); |
| D3DTEXTUREFILTERTYPE_TO_STR(WINED3DTEXF_LINEAR); |
| D3DTEXTUREFILTERTYPE_TO_STR(WINED3DTEXF_ANISOTROPIC); |
| D3DTEXTUREFILTERTYPE_TO_STR(WINED3DTEXF_FLATCUBIC); |
| D3DTEXTUREFILTERTYPE_TO_STR(WINED3DTEXF_GAUSSIANCUBIC); |
| D3DTEXTUREFILTERTYPE_TO_STR(WINED3DTEXF_PYRAMIDALQUAD); |
| D3DTEXTUREFILTERTYPE_TO_STR(WINED3DTEXF_GAUSSIANQUAD); |
| #undef D3DTEXTUREFILTERTYPE_TO_STR |
| default: |
| FIXME("Unrecognied texture filter type 0x%08x\n", filter_type); |
| return "unrecognized"; |
| } |
| } |
| |
| const char* debug_d3dtexturestate(DWORD state) { |
| switch (state) { |
| #define D3DSTATE_TO_STR(u) case u: return #u |
| D3DSTATE_TO_STR(WINED3DTSS_COLOROP ); |
| D3DSTATE_TO_STR(WINED3DTSS_COLORARG1 ); |
| D3DSTATE_TO_STR(WINED3DTSS_COLORARG2 ); |
| D3DSTATE_TO_STR(WINED3DTSS_ALPHAOP ); |
| D3DSTATE_TO_STR(WINED3DTSS_ALPHAARG1 ); |
| D3DSTATE_TO_STR(WINED3DTSS_ALPHAARG2 ); |
| D3DSTATE_TO_STR(WINED3DTSS_BUMPENVMAT00 ); |
| D3DSTATE_TO_STR(WINED3DTSS_BUMPENVMAT01 ); |
| D3DSTATE_TO_STR(WINED3DTSS_BUMPENVMAT10 ); |
| D3DSTATE_TO_STR(WINED3DTSS_BUMPENVMAT11 ); |
| D3DSTATE_TO_STR(WINED3DTSS_TEXCOORDINDEX ); |
| D3DSTATE_TO_STR(WINED3DTSS_BUMPENVLSCALE ); |
| D3DSTATE_TO_STR(WINED3DTSS_BUMPENVLOFFSET ); |
| D3DSTATE_TO_STR(WINED3DTSS_TEXTURETRANSFORMFLAGS ); |
| D3DSTATE_TO_STR(WINED3DTSS_ADDRESSW ); |
| D3DSTATE_TO_STR(WINED3DTSS_COLORARG0 ); |
| D3DSTATE_TO_STR(WINED3DTSS_ALPHAARG0 ); |
| D3DSTATE_TO_STR(WINED3DTSS_RESULTARG ); |
| D3DSTATE_TO_STR(WINED3DTSS_CONSTANT ); |
| #undef D3DSTATE_TO_STR |
| case 12: |
| /* Note WINED3DTSS are not consecutive, so skip these */ |
| return "unused"; |
| default: |
| FIXME("Unrecognized %u texture state!\n", state); |
| return "unrecognized"; |
| } |
| } |
| |
| static const char* debug_d3dtop(WINED3DTEXTUREOP d3dtop) { |
| switch (d3dtop) { |
| #define D3DTOP_TO_STR(u) case u: return #u |
| D3DTOP_TO_STR(WINED3DTOP_DISABLE); |
| D3DTOP_TO_STR(WINED3DTOP_SELECTARG1); |
| D3DTOP_TO_STR(WINED3DTOP_SELECTARG2); |
| D3DTOP_TO_STR(WINED3DTOP_MODULATE); |
| D3DTOP_TO_STR(WINED3DTOP_MODULATE2X); |
| D3DTOP_TO_STR(WINED3DTOP_MODULATE4X); |
| D3DTOP_TO_STR(WINED3DTOP_ADD); |
| D3DTOP_TO_STR(WINED3DTOP_ADDSIGNED); |
| D3DTOP_TO_STR(WINED3DTOP_SUBTRACT); |
| D3DTOP_TO_STR(WINED3DTOP_ADDSMOOTH); |
| D3DTOP_TO_STR(WINED3DTOP_BLENDDIFFUSEALPHA); |
| D3DTOP_TO_STR(WINED3DTOP_BLENDTEXTUREALPHA); |
| D3DTOP_TO_STR(WINED3DTOP_BLENDFACTORALPHA); |
| D3DTOP_TO_STR(WINED3DTOP_BLENDTEXTUREALPHAPM); |
| D3DTOP_TO_STR(WINED3DTOP_BLENDCURRENTALPHA); |
| D3DTOP_TO_STR(WINED3DTOP_PREMODULATE); |
| D3DTOP_TO_STR(WINED3DTOP_MODULATEALPHA_ADDCOLOR); |
| D3DTOP_TO_STR(WINED3DTOP_MODULATECOLOR_ADDALPHA); |
| D3DTOP_TO_STR(WINED3DTOP_MODULATEINVALPHA_ADDCOLOR); |
| D3DTOP_TO_STR(WINED3DTOP_MODULATEINVCOLOR_ADDALPHA); |
| D3DTOP_TO_STR(WINED3DTOP_BUMPENVMAP); |
| D3DTOP_TO_STR(WINED3DTOP_BUMPENVMAPLUMINANCE); |
| D3DTOP_TO_STR(WINED3DTOP_DOTPRODUCT3); |
| D3DTOP_TO_STR(WINED3DTOP_MULTIPLYADD); |
| D3DTOP_TO_STR(WINED3DTOP_LERP); |
| #undef D3DTOP_TO_STR |
| default: |
| FIXME("Unrecognized %u WINED3DTOP\n", d3dtop); |
| return "unrecognized"; |
| } |
| } |
| |
| const char* debug_d3dtstype(WINED3DTRANSFORMSTATETYPE tstype) { |
| switch (tstype) { |
| #define TSTYPE_TO_STR(tstype) case tstype: return #tstype |
| TSTYPE_TO_STR(WINED3DTS_VIEW); |
| TSTYPE_TO_STR(WINED3DTS_PROJECTION); |
| TSTYPE_TO_STR(WINED3DTS_TEXTURE0); |
| TSTYPE_TO_STR(WINED3DTS_TEXTURE1); |
| TSTYPE_TO_STR(WINED3DTS_TEXTURE2); |
| TSTYPE_TO_STR(WINED3DTS_TEXTURE3); |
| TSTYPE_TO_STR(WINED3DTS_TEXTURE4); |
| TSTYPE_TO_STR(WINED3DTS_TEXTURE5); |
| TSTYPE_TO_STR(WINED3DTS_TEXTURE6); |
| TSTYPE_TO_STR(WINED3DTS_TEXTURE7); |
| TSTYPE_TO_STR(WINED3DTS_WORLDMATRIX(0)); |
| #undef TSTYPE_TO_STR |
| default: |
| if (tstype > 256 && tstype < 512) { |
| FIXME("WINED3DTS_WORLDMATRIX(%u). 1..255 not currently supported\n", tstype); |
| return ("WINED3DTS_WORLDMATRIX > 0"); |
| } |
| FIXME("Unrecognized %u WINED3DTS\n", tstype); |
| return "unrecognized"; |
| } |
| } |
| |
| const char* debug_d3dpool(WINED3DPOOL Pool) { |
| switch (Pool) { |
| #define POOL_TO_STR(p) case p: return #p; |
| POOL_TO_STR(WINED3DPOOL_DEFAULT); |
| POOL_TO_STR(WINED3DPOOL_MANAGED); |
| POOL_TO_STR(WINED3DPOOL_SYSTEMMEM); |
| POOL_TO_STR(WINED3DPOOL_SCRATCH); |
| #undef POOL_TO_STR |
| default: |
| FIXME("Unrecognized %u WINED3DPOOL!\n", Pool); |
| return "unrecognized"; |
| } |
| } |
| |
| const char *debug_fbostatus(GLenum status) { |
| switch(status) { |
| #define FBOSTATUS_TO_STR(u) case u: return #u |
| FBOSTATUS_TO_STR(GL_FRAMEBUFFER_COMPLETE_EXT); |
| FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT); |
| FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT); |
| FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT); |
| FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT); |
| FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT); |
| FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT); |
| FBOSTATUS_TO_STR(GL_FRAMEBUFFER_UNSUPPORTED_EXT); |
| #undef FBOSTATUS_TO_STR |
| default: |
| FIXME("Unrecognied FBO status 0x%08x\n", status); |
| return "unrecognized"; |
| } |
| } |
| |
| const char *debug_glerror(GLenum error) { |
| switch(error) { |
| #define GLERROR_TO_STR(u) case u: return #u |
| GLERROR_TO_STR(GL_NO_ERROR); |
| GLERROR_TO_STR(GL_INVALID_ENUM); |
| GLERROR_TO_STR(GL_INVALID_VALUE); |
| GLERROR_TO_STR(GL_INVALID_OPERATION); |
| GLERROR_TO_STR(GL_STACK_OVERFLOW); |
| GLERROR_TO_STR(GL_STACK_UNDERFLOW); |
| GLERROR_TO_STR(GL_OUT_OF_MEMORY); |
| GLERROR_TO_STR(GL_INVALID_FRAMEBUFFER_OPERATION_EXT); |
| #undef GLERROR_TO_STR |
| default: |
| FIXME("Unrecognied GL error 0x%08x\n", error); |
| return "unrecognized"; |
| } |
| } |
| |
| const char *debug_d3dbasis(WINED3DBASISTYPE basis) { |
| switch(basis) { |
| case WINED3DBASIS_BEZIER: return "WINED3DBASIS_BEZIER"; |
| case WINED3DBASIS_BSPLINE: return "WINED3DBASIS_BSPLINE"; |
| case WINED3DBASIS_INTERPOLATE: return "WINED3DBASIS_INTERPOLATE"; |
| default: return "unrecognized"; |
| } |
| } |
| |
| const char *debug_d3ddegree(WINED3DDEGREETYPE degree) { |
| switch(degree) { |
| case WINED3DDEGREE_LINEAR: return "WINED3DDEGREE_LINEAR"; |
| case WINED3DDEGREE_QUADRATIC: return "WINED3DDEGREE_QUADRATIC"; |
| case WINED3DDEGREE_CUBIC: return "WINED3DDEGREE_CUBIC"; |
| case WINED3DDEGREE_QUINTIC: return "WINED3DDEGREE_QUINTIC"; |
| default: return "unrecognized"; |
| } |
| } |
| |
| /***************************************************************************** |
| * Useful functions mapping GL <-> D3D values |
| */ |
| GLenum StencilOp(DWORD op) { |
| switch(op) { |
| case WINED3DSTENCILOP_KEEP : return GL_KEEP; |
| case WINED3DSTENCILOP_ZERO : return GL_ZERO; |
| case WINED3DSTENCILOP_REPLACE : return GL_REPLACE; |
| case WINED3DSTENCILOP_INCRSAT : return GL_INCR; |
| case WINED3DSTENCILOP_DECRSAT : return GL_DECR; |
| case WINED3DSTENCILOP_INVERT : return GL_INVERT; |
| case WINED3DSTENCILOP_INCR : return GL_INCR_WRAP_EXT; |
| case WINED3DSTENCILOP_DECR : return GL_DECR_WRAP_EXT; |
| default: |
| FIXME("Unrecognized stencil op %d\n", op); |
| return GL_KEEP; |
| } |
| } |
| |
| GLenum CompareFunc(DWORD func) { |
| switch ((WINED3DCMPFUNC)func) { |
| case WINED3DCMP_NEVER : return GL_NEVER; |
| case WINED3DCMP_LESS : return GL_LESS; |
| case WINED3DCMP_EQUAL : return GL_EQUAL; |
| case WINED3DCMP_LESSEQUAL : return GL_LEQUAL; |
| case WINED3DCMP_GREATER : return GL_GREATER; |
| case WINED3DCMP_NOTEQUAL : return GL_NOTEQUAL; |
| case WINED3DCMP_GREATEREQUAL : return GL_GEQUAL; |
| case WINED3DCMP_ALWAYS : return GL_ALWAYS; |
| default: |
| FIXME("Unrecognized WINED3DCMPFUNC value %d\n", func); |
| return 0; |
| } |
| } |
| |
| static GLenum d3dta_to_combiner_input(DWORD d3dta, DWORD stage, INT texture_idx) { |
| switch (d3dta) { |
| case WINED3DTA_DIFFUSE: |
| return GL_PRIMARY_COLOR_NV; |
| |
| case WINED3DTA_CURRENT: |
| if (stage) return GL_SPARE0_NV; |
| else return GL_PRIMARY_COLOR_NV; |
| |
| case WINED3DTA_TEXTURE: |
| if (texture_idx > -1) return GL_TEXTURE0_ARB + texture_idx; |
| else return GL_PRIMARY_COLOR_NV; |
| |
| case WINED3DTA_TFACTOR: |
| return GL_CONSTANT_COLOR0_NV; |
| |
| case WINED3DTA_SPECULAR: |
| return GL_SECONDARY_COLOR_NV; |
| |
| case WINED3DTA_TEMP: |
| return GL_SPARE1_NV; |
| |
| case WINED3DTA_CONSTANT: |
| /* TODO: Support per stage constants (WINED3DTSS_CONSTANT, NV_register_combiners2) */ |
| FIXME("WINED3DTA_CONSTANT, not properly supported.\n"); |
| return GL_CONSTANT_COLOR1_NV; |
| |
| default: |
| FIXME("Unrecognized texture arg %#x\n", d3dta); |
| return GL_TEXTURE; |
| } |
| } |
| |
| static GLenum invert_mapping(GLenum mapping) { |
| if (mapping == GL_UNSIGNED_INVERT_NV) return GL_SIGNED_IDENTITY_NV; |
| else if (mapping == GL_SIGNED_IDENTITY_NV) return GL_UNSIGNED_INVERT_NV; |
| |
| FIXME("Unhandled mapping %#x\n", mapping); |
| return mapping; |
| } |
| |
| static void get_src_and_opr_nvrc(DWORD stage, DWORD arg, BOOL is_alpha, GLenum* input, GLenum* mapping, GLenum *component_usage, INT texture_idx) { |
| /* The WINED3DTA_COMPLEMENT flag specifies the complement of the input should |
| * be used. */ |
| if (arg & WINED3DTA_COMPLEMENT) *mapping = GL_UNSIGNED_INVERT_NV; |
| else *mapping = GL_SIGNED_IDENTITY_NV; |
| |
| /* The WINED3DTA_ALPHAREPLICATE flag specifies the alpha component of the input |
| * should be used for all input components. */ |
| if (is_alpha || arg & WINED3DTA_ALPHAREPLICATE) *component_usage = GL_ALPHA; |
| else *component_usage = GL_RGB; |
| |
| *input = d3dta_to_combiner_input(arg & WINED3DTA_SELECTMASK, stage, texture_idx); |
| } |
| |
| typedef struct { |
| GLenum input[3]; |
| GLenum mapping[3]; |
| GLenum component_usage[3]; |
| } tex_op_args; |
| |
| static BOOL is_invalid_op(IWineD3DDeviceImpl *This, int stage, WINED3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3) { |
| if (op == WINED3DTOP_DISABLE) return FALSE; |
| if (This->stateBlock->textures[stage]) return FALSE; |
| |
| if ((arg1 & WINED3DTA_SELECTMASK) == WINED3DTA_TEXTURE |
| && op != WINED3DTOP_SELECTARG2) return TRUE; |
| if ((arg2 & WINED3DTA_SELECTMASK) == WINED3DTA_TEXTURE |
| && op != WINED3DTOP_SELECTARG1) return TRUE; |
| if ((arg3 & WINED3DTA_SELECTMASK) == WINED3DTA_TEXTURE |
| && (op == WINED3DTOP_MULTIPLYADD || op == WINED3DTOP_LERP)) return TRUE; |
| |
| return FALSE; |
| } |
| |
| void set_tex_op_nvrc(IWineD3DDevice *iface, BOOL is_alpha, int stage, WINED3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3, INT texture_idx, DWORD dst) { |
| IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl*)iface; |
| tex_op_args tex_op_args = {{0}, {0}, {0}}; |
| GLenum portion = is_alpha ? GL_ALPHA : GL_RGB; |
| GLenum target = GL_COMBINER0_NV + stage; |
| GLenum output; |
| |
| TRACE("stage %d, is_alpha %d, op %s, arg1 %#x, arg2 %#x, arg3 %#x, texture_idx %d\n", |
| stage, is_alpha, debug_d3dtop(op), arg1, arg2, arg3, texture_idx); |
| |
| /* If a texture stage references an invalid texture unit the stage just |
| * passes through the result from the previous stage */ |
| if (is_invalid_op(This, stage, op, arg1, arg2, arg3)) { |
| arg1 = WINED3DTA_CURRENT; |
| op = WINED3DTOP_SELECTARG1; |
| } |
| |
| get_src_and_opr_nvrc(stage, arg1, is_alpha, &tex_op_args.input[0], |
| &tex_op_args.mapping[0], &tex_op_args.component_usage[0], texture_idx); |
| get_src_and_opr_nvrc(stage, arg2, is_alpha, &tex_op_args.input[1], |
| &tex_op_args.mapping[1], &tex_op_args.component_usage[1], texture_idx); |
| get_src_and_opr_nvrc(stage, arg3, is_alpha, &tex_op_args.input[2], |
| &tex_op_args.mapping[2], &tex_op_args.component_usage[2], texture_idx); |
| |
| |
| if(dst == WINED3DTA_TEMP) { |
| output = GL_SPARE1_NV; |
| } else { |
| output = GL_SPARE0_NV; |
| } |
| |
| /* This is called by a state handler which has the gl lock held and a context for the thread */ |
| switch(op) |
| { |
| case WINED3DTOP_DISABLE: |
| /* Only for alpha */ |
| if (!is_alpha) ERR("Shouldn't be called for WINED3DTSS_COLOROP (WINED3DTOP_DISABLE)\n"); |
| /* Input, prev_alpha*1 */ |
| GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_A_NV, |
| GL_SPARE0_NV, GL_UNSIGNED_IDENTITY_NV, GL_ALPHA)); |
| GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_B_NV, |
| GL_ZERO, GL_UNSIGNED_INVERT_NV, GL_ALPHA)); |
| |
| /* Output */ |
| GL_EXTCALL(glCombinerOutputNV(target, portion, GL_SPARE0_NV, GL_DISCARD_NV, |
| GL_DISCARD_NV, GL_NONE, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE)); |
| break; |
| |
| case WINED3DTOP_SELECTARG1: |
| case WINED3DTOP_SELECTARG2: |
| /* Input, arg*1 */ |
| if (op == WINED3DTOP_SELECTARG1) { |
| GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_A_NV, |
| tex_op_args.input[0], tex_op_args.mapping[0], tex_op_args.component_usage[0])); |
| } else { |
| GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_A_NV, |
| tex_op_args.input[1], tex_op_args.mapping[1], tex_op_args.component_usage[1])); |
| } |
| GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_B_NV, |
| GL_ZERO, GL_UNSIGNED_INVERT_NV, portion)); |
| |
| /* Output */ |
| GL_EXTCALL(glCombinerOutputNV(target, portion, output, GL_DISCARD_NV, |
| GL_DISCARD_NV, GL_NONE, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE)); |
| break; |
| |
| case WINED3DTOP_MODULATE: |
| case WINED3DTOP_MODULATE2X: |
| case WINED3DTOP_MODULATE4X: |
| /* Input, arg1*arg2 */ |
| GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_A_NV, |
| tex_op_args.input[0], tex_op_args.mapping[0], tex_op_args.component_usage[0])); |
| GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_B_NV, |
| tex_op_args.input[1], tex_op_args.mapping[1], tex_op_args.component_usage[1])); |
| |
| /* Output */ |
| if (op == WINED3DTOP_MODULATE) { |
| GL_EXTCALL(glCombinerOutputNV(target, portion, output, GL_DISCARD_NV, |
| GL_DISCARD_NV, GL_NONE, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE)); |
| } else if (op == WINED3DTOP_MODULATE2X) { |
| GL_EXTCALL(glCombinerOutputNV(target, portion, output, GL_DISCARD_NV, |
| GL_DISCARD_NV, GL_SCALE_BY_TWO_NV, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE)); |
| } else if (op == WINED3DTOP_MODULATE4X) { |
| GL_EXTCALL(glCombinerOutputNV(target, portion, output, GL_DISCARD_NV, |
| GL_DISCARD_NV, GL_SCALE_BY_FOUR_NV, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE)); |
| } |
| break; |
| |
| case WINED3DTOP_ADD: |
| case WINED3DTOP_ADDSIGNED: |
| case WINED3DTOP_ADDSIGNED2X: |
| /* Input, arg1*1+arg2*1 */ |
| GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_A_NV, |
| tex_op_args.input[0], tex_op_args.mapping[0], tex_op_args.component_usage[0])); |
| GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_B_NV, |
| GL_ZERO, GL_UNSIGNED_INVERT_NV, portion)); |
| GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_C_NV, |
| tex_op_args.input[1], tex_op_args.mapping[1], tex_op_args.component_usage[1])); |
| GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_D_NV, |
| GL_ZERO, GL_UNSIGNED_INVERT_NV, portion)); |
| |
| /* Output */ |
| if (op == WINED3DTOP_ADD) { |
| GL_EXTCALL(glCombinerOutputNV(target, portion, GL_DISCARD_NV, GL_DISCARD_NV, |
| output, GL_NONE, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE)); |
| } else if (op == WINED3DTOP_ADDSIGNED) { |
| GL_EXTCALL(glCombinerOutputNV(target, portion, GL_DISCARD_NV, GL_DISCARD_NV, |
| output, GL_NONE, GL_BIAS_BY_NEGATIVE_ONE_HALF_NV, GL_FALSE, GL_FALSE, GL_FALSE)); |
| } else if (op == WINED3DTOP_ADDSIGNED2X) { |
| GL_EXTCALL(glCombinerOutputNV(target, portion, GL_DISCARD_NV, GL_DISCARD_NV, |
| output, GL_SCALE_BY_TWO_NV, GL_BIAS_BY_NEGATIVE_ONE_HALF_NV, GL_FALSE, GL_FALSE, GL_FALSE)); |
| } |
| break; |
| |
| case WINED3DTOP_SUBTRACT: |
| /* Input, arg1*1+-arg2*1 */ |
| GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_A_NV, |
| tex_op_args.input[0], tex_op_args.mapping[0], tex_op_args.component_usage[0])); |
| GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_B_NV, |
| GL_ZERO, GL_UNSIGNED_INVERT_NV, portion)); |
| GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_C_NV, |
| tex_op_args.input[1], GL_SIGNED_NEGATE_NV, tex_op_args.component_usage[1])); |
| GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_D_NV, |
| GL_ZERO, GL_UNSIGNED_INVERT_NV, portion)); |
| |
| /* Output */ |
| GL_EXTCALL(glCombinerOutputNV(target, portion, GL_DISCARD_NV, GL_DISCARD_NV, |
| output, GL_NONE, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE)); |
| break; |
| |
| case WINED3DTOP_ADDSMOOTH: |
| /* Input, arg1*1+(1-arg1)*arg2 */ |
| GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_A_NV, |
| tex_op_args.input[0], tex_op_args.mapping[0], tex_op_args.component_usage[0])); |
| GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_B_NV, |
| GL_ZERO, GL_UNSIGNED_INVERT_NV, portion)); |
| GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_C_NV, |
| tex_op_args.input[0], invert_mapping(tex_op_args.mapping[0]), tex_op_args.component_usage[0])); |
| GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_D_NV, |
| tex_op_args.input[1], tex_op_args.mapping[1], tex_op_args.component_usage[1])); |
| |
| /* Output */ |
| GL_EXTCALL(glCombinerOutputNV(target, portion, GL_DISCARD_NV, GL_DISCARD_NV, |
| output, GL_NONE, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE)); |
| break; |
| |
| case WINED3DTOP_BLENDDIFFUSEALPHA: |
| case WINED3DTOP_BLENDTEXTUREALPHA: |
| case WINED3DTOP_BLENDFACTORALPHA: |
| case WINED3DTOP_BLENDTEXTUREALPHAPM: |
| case WINED3DTOP_BLENDCURRENTALPHA: |
| { |
| GLenum alpha_src = GL_PRIMARY_COLOR_NV; |
| if (op == WINED3DTOP_BLENDDIFFUSEALPHA) alpha_src = d3dta_to_combiner_input(WINED3DTA_DIFFUSE, stage, texture_idx); |
| else if (op == WINED3DTOP_BLENDTEXTUREALPHA) alpha_src = d3dta_to_combiner_input(WINED3DTA_TEXTURE, stage, texture_idx); |
| else if (op == WINED3DTOP_BLENDFACTORALPHA) alpha_src = d3dta_to_combiner_input(WINED3DTA_TFACTOR, stage, texture_idx); |
| else if (op == WINED3DTOP_BLENDTEXTUREALPHAPM) alpha_src = d3dta_to_combiner_input(WINED3DTA_TEXTURE, stage, texture_idx); |
| else if (op == WINED3DTOP_BLENDCURRENTALPHA) alpha_src = d3dta_to_combiner_input(WINED3DTA_CURRENT, stage, texture_idx); |
| else FIXME("Unhandled WINED3DTOP %s, shouldn't happen\n", debug_d3dtop(op)); |
| |
| /* Input, arg1*alpha_src+arg2*(1-alpha_src) */ |
| GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_A_NV, |
| tex_op_args.input[0], tex_op_args.mapping[0], tex_op_args.component_usage[0])); |
| if (op == WINED3DTOP_BLENDTEXTUREALPHAPM) |
| { |
| GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_B_NV, |
| GL_ZERO, GL_UNSIGNED_INVERT_NV, portion)); |
| } else { |
| GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_B_NV, |
| alpha_src, GL_UNSIGNED_IDENTITY_NV, GL_ALPHA)); |
| } |
| GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_C_NV, |
| tex_op_args.input[1], tex_op_args.mapping[1], tex_op_args.component_usage[1])); |
| GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_D_NV, |
| alpha_src, GL_UNSIGNED_INVERT_NV, GL_ALPHA)); |
| |
| /* Output */ |
| GL_EXTCALL(glCombinerOutputNV(target, portion, GL_DISCARD_NV, GL_DISCARD_NV, |
| output, GL_NONE, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE)); |
| break; |
| } |
| |
| case WINED3DTOP_MODULATEALPHA_ADDCOLOR: |
| /* Input, arg1_alpha*arg2_rgb+arg1_rgb*1 */ |
| if (is_alpha) ERR("Only supported for WINED3DTSS_COLOROP (WINED3DTOP_MODULATEALPHA_ADDCOLOR)\n"); |
| GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_A_NV, |
| tex_op_args.input[0], tex_op_args.mapping[0], GL_ALPHA)); |
| GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_B_NV, |
| tex_op_args.input[1], tex_op_args.mapping[1], tex_op_args.component_usage[1])); |
| GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_C_NV, |
| tex_op_args.input[0], tex_op_args.mapping[0], tex_op_args.component_usage[0])); |
| GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_D_NV, |
| GL_ZERO, GL_UNSIGNED_INVERT_NV, portion)); |
| |
| /* Output */ |
| GL_EXTCALL(glCombinerOutputNV(target, portion, GL_DISCARD_NV, GL_DISCARD_NV, |
| output, GL_NONE, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE)); |
| break; |
| |
| case WINED3DTOP_MODULATECOLOR_ADDALPHA: |
| /* Input, arg1_rgb*arg2_rgb+arg1_alpha*1 */ |
| if (is_alpha) ERR("Only supported for WINED3DTSS_COLOROP (WINED3DTOP_MODULATECOLOR_ADDALPHA)\n"); |
| GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_A_NV, |
| tex_op_args.input[0], tex_op_args.mapping[0], tex_op_args.component_usage[0])); |
| GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_B_NV, |
| tex_op_args.input[1], tex_op_args.mapping[1], tex_op_args.component_usage[1])); |
| GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_C_NV, |
| tex_op_args.input[0], tex_op_args.mapping[0], GL_ALPHA)); |
| GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_D_NV, |
| GL_ZERO, GL_UNSIGNED_INVERT_NV, portion)); |
| |
| /* Output */ |
| GL_EXTCALL(glCombinerOutputNV(target, portion, GL_DISCARD_NV, GL_DISCARD_NV, |
| output, GL_NONE, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE)); |
| break; |
| |
| case WINED3DTOP_MODULATEINVALPHA_ADDCOLOR: |
| /* Input, (1-arg1_alpha)*arg2_rgb+arg1_rgb*1 */ |
| if (is_alpha) ERR("Only supported for WINED3DTSS_COLOROP (WINED3DTOP_MODULATEINVALPHA_ADDCOLOR)\n"); |
| GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_A_NV, |
| tex_op_args.input[0], invert_mapping(tex_op_args.mapping[0]), GL_ALPHA)); |
| GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_B_NV, |
| tex_op_args.input[1], tex_op_args.mapping[1], tex_op_args.component_usage[1])); |
| GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_C_NV, |
| tex_op_args.input[0], tex_op_args.mapping[0], tex_op_args.component_usage[0])); |
| GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_D_NV, |
| GL_ZERO, GL_UNSIGNED_INVERT_NV, portion)); |
| |
| /* Output */ |
| GL_EXTCALL(glCombinerOutputNV(target, portion, GL_DISCARD_NV, GL_DISCARD_NV, |
| output, GL_NONE, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE)); |
| break; |
| |
| case WINED3DTOP_MODULATEINVCOLOR_ADDALPHA: |
| /* Input, (1-arg1_rgb)*arg2_rgb+arg1_alpha*1 */ |
| if (is_alpha) ERR("Only supported for WINED3DTSS_COLOROP (WINED3DTOP_MODULATEINVCOLOR_ADDALPHA)\n"); |
| GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_A_NV, |
| tex_op_args.input[0], invert_mapping(tex_op_args.mapping[0]), tex_op_args.component_usage[0])); |
| GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_B_NV, |
| tex_op_args.input[1], tex_op_args.mapping[1], tex_op_args.component_usage[1])); |
| GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_C_NV, |
| tex_op_args.input[0], tex_op_args.mapping[0], GL_ALPHA)); |
| GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_D_NV, |
| GL_ZERO, GL_UNSIGNED_INVERT_NV, portion)); |
| |
| /* Output */ |
| GL_EXTCALL(glCombinerOutputNV(target, portion, GL_DISCARD_NV, GL_DISCARD_NV, |
| output, GL_NONE, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE)); |
| break; |
| |
| case WINED3DTOP_DOTPRODUCT3: |
| /* Input, arg1 . arg2 */ |
| /* FIXME: DX7 uses a different calculation? */ |
| GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_A_NV, |
| tex_op_args.input[0], GL_EXPAND_NORMAL_NV, tex_op_args.component_usage[0])); |
| GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_B_NV, |
| tex_op_args.input[1], GL_EXPAND_NORMAL_NV, tex_op_args.component_usage[1])); |
| |
| /* Output */ |
| GL_EXTCALL(glCombinerOutputNV(target, portion, output, GL_DISCARD_NV, |
| GL_DISCARD_NV, GL_NONE, GL_NONE, GL_TRUE, GL_FALSE, GL_FALSE)); |
| break; |
| |
| case WINED3DTOP_MULTIPLYADD: |
| /* Input, arg1*1+arg2*arg3 */ |
| GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_A_NV, |
| tex_op_args.input[0], tex_op_args.mapping[0], tex_op_args.component_usage[0])); |
| GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_B_NV, |
| GL_ZERO, GL_UNSIGNED_INVERT_NV, portion)); |
| GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_C_NV, |
| tex_op_args.input[1], tex_op_args.mapping[1], tex_op_args.component_usage[1])); |
| GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_D_NV, |
| tex_op_args.input[2], tex_op_args.mapping[2], tex_op_args.component_usage[2])); |
| |
| /* Output */ |
| GL_EXTCALL(glCombinerOutputNV(target, portion, GL_DISCARD_NV, GL_DISCARD_NV, |
| output, GL_NONE, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE)); |
| break; |
| |
| case WINED3DTOP_LERP: |
| /* Input, arg1*arg2+(1-arg1)*arg3 */ |
| GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_A_NV, |
| tex_op_args.input[0], tex_op_args.mapping[0], tex_op_args.component_usage[0])); |
| GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_B_NV, |
| tex_op_args.input[1], tex_op_args.mapping[1], tex_op_args.component_usage[1])); |
| GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_C_NV, |
| tex_op_args.input[0], invert_mapping(tex_op_args.mapping[0]), tex_op_args.component_usage[0])); |
| GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_D_NV, |
| tex_op_args.input[2], tex_op_args.mapping[2], tex_op_args.component_usage[2])); |
| |
| /* Output */ |
| GL_EXTCALL(glCombinerOutputNV(target, portion, GL_DISCARD_NV, GL_DISCARD_NV, |
| output, GL_NONE, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE)); |
| break; |
| |
| case WINED3DTOP_BUMPENVMAPLUMINANCE: |
| case WINED3DTOP_BUMPENVMAP: |
| if(GL_SUPPORT(NV_TEXTURE_SHADER)) { |
| /* The bump map stage itself isn't exciting, just read the texture. But tell the next stage to |
| * perform bump mapping and source from the current stage. Pretty much a SELECTARG2. |
| * ARG2 is passed through unmodified(apps will most likely use D3DTA_CURRENT for arg2, arg1 |
| * (which will most likely be D3DTA_TEXTURE) is available as a texture shader input for the next stage |
| */ |
| GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_A_NV, |
| tex_op_args.input[1], tex_op_args.mapping[1], tex_op_args.component_usage[1])); |
| GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_B_NV, |
| GL_ZERO, GL_UNSIGNED_INVERT_NV, portion)); |
| /* Always pass through to CURRENT, ignore temp arg */ |
| GL_EXTCALL(glCombinerOutputNV(target, portion, GL_SPARE0_NV, GL_DISCARD_NV, |
| GL_DISCARD_NV, GL_NONE, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE)); |
| break; |
| } |
| |
| default: |
| FIXME("Unhandled WINED3DTOP: stage %d, is_alpha %d, op %s (%#x), arg1 %#x, arg2 %#x, arg3 %#x, texture_idx %d\n", |
| stage, is_alpha, debug_d3dtop(op), op, arg1, arg2, arg3, texture_idx); |
| } |
| |
| checkGLcall("set_tex_op_nvrc()\n"); |
| |
| } |
| |
| static void get_src_and_opr(DWORD arg, BOOL is_alpha, GLenum* source, GLenum* operand) { |
| /* The WINED3DTA_ALPHAREPLICATE flag specifies the alpha component of the |
| * input should be used for all input components. The WINED3DTA_COMPLEMENT |
| * flag specifies the complement of the input should be used. */ |
| BOOL from_alpha = is_alpha || arg & WINED3DTA_ALPHAREPLICATE; |
| BOOL complement = arg & WINED3DTA_COMPLEMENT; |
| |
| /* Calculate the operand */ |
| if (complement) { |
| if (from_alpha) *operand = GL_ONE_MINUS_SRC_ALPHA; |
| else *operand = GL_ONE_MINUS_SRC_COLOR; |
| } else { |
| if (from_alpha) *operand = GL_SRC_ALPHA; |
| else *operand = GL_SRC_COLOR; |
| } |
| |
| /* Calculate the source */ |
| switch (arg & WINED3DTA_SELECTMASK) { |
| case WINED3DTA_CURRENT: *source = GL_PREVIOUS_EXT; break; |
| case WINED3DTA_DIFFUSE: *source = GL_PRIMARY_COLOR_EXT; break; |
| case WINED3DTA_TEXTURE: *source = GL_TEXTURE; break; |
| case WINED3DTA_TFACTOR: *source = GL_CONSTANT_EXT; break; |
| case WINED3DTA_SPECULAR: |
| /* |
| * According to the GL_ARB_texture_env_combine specs, SPECULAR is |
| * 'Secondary color' and isn't supported until base GL supports it |
| * There is no concept of temp registers as far as I can tell |
| */ |
| FIXME("Unhandled texture arg WINED3DTA_SPECULAR\n"); |
| *source = GL_TEXTURE; |
| break; |
| default: |
| FIXME("Unrecognized texture arg %#x\n", arg); |
| *source = GL_TEXTURE; |
| break; |
| } |
| } |
| |
| /* Set texture operations up - The following avoids lots of ifdefs in this routine!*/ |
| #if defined (GL_VERSION_1_3) |
| # define useext(A) A |
| # define combine_ext 1 |
| #elif defined (GL_EXT_texture_env_combine) |
| # define useext(A) A##_EXT |
| # define combine_ext 1 |
| #elif defined (GL_ARB_texture_env_combine) |
| # define useext(A) A##_ARB |
| # define combine_ext 1 |
| #else |
| # undef combine_ext |
| #endif |
| |
| #if !defined(combine_ext) |
| void set_tex_op(IWineD3DDevice *iface, BOOL isAlpha, int Stage, WINED3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3) |
| { |
| FIXME("Requires opengl combine extensions to work\n"); |
| return; |
| } |
| #else |
| /* Setup the texture operations texture stage states */ |
| void set_tex_op(IWineD3DDevice *iface, BOOL isAlpha, int Stage, WINED3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3) |
| { |
| GLenum src1, src2, src3; |
| GLenum opr1, opr2, opr3; |
| GLenum comb_target; |
| GLenum src0_target, src1_target, src2_target; |
| GLenum opr0_target, opr1_target, opr2_target; |
| GLenum scal_target; |
| GLenum opr=0, invopr, src3_target, opr3_target; |
| BOOL Handled = FALSE; |
| IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; |
| |
| TRACE("Alpha?(%d), Stage:%d Op(%s), a1(%d), a2(%d), a3(%d)\n", isAlpha, Stage, debug_d3dtop(op), arg1, arg2, arg3); |
| |
| /* This is called by a state handler which has the gl lock held and a context for the thread */ |
| |
| /* Note: Operations usually involve two ars, src0 and src1 and are operations of |
| the form (a1 <operation> a2). However, some of the more complex operations |
| take 3 parameters. Instead of the (sensible) addition of a3, Microsoft added |
| in a third parameter called a0. Therefore these are operations of the form |
| a0 <operation> a1 <operation> a2, i.e., the new parameter goes to the front. |
| |
| However, below we treat the new (a0) parameter as src2/opr2, so in the actual |
| functions below, expect their syntax to differ slightly to those listed in the |
| manuals, i.e., replace arg1 with arg3, arg2 with arg1 and arg3 with arg2 |
| This affects WINED3DTOP_MULTIPLYADD and WINED3DTOP_LERP */ |
| |
| if (isAlpha) { |
| comb_target = useext(GL_COMBINE_ALPHA); |
| src0_target = useext(GL_SOURCE0_ALPHA); |
| src1_target = useext(GL_SOURCE1_ALPHA); |
| src2_target = useext(GL_SOURCE2_ALPHA); |
| opr0_target = useext(GL_OPERAND0_ALPHA); |
| opr1_target = useext(GL_OPERAND1_ALPHA); |
| opr2_target = useext(GL_OPERAND2_ALPHA); |
| scal_target = GL_ALPHA_SCALE; |
| } |
| else { |
| comb_target = useext(GL_COMBINE_RGB); |
| src0_target = useext(GL_SOURCE0_RGB); |
| src1_target = useext(GL_SOURCE1_RGB); |
| src2_target = useext(GL_SOURCE2_RGB); |
| opr0_target = useext(GL_OPERAND0_RGB); |
| opr1_target = useext(GL_OPERAND1_RGB); |
| opr2_target = useext(GL_OPERAND2_RGB); |
| scal_target = useext(GL_RGB_SCALE); |
| } |
| |
| /* If a texture stage references an invalid texture unit the stage just |
| * passes through the result from the previous stage */ |
| if (is_invalid_op(This, Stage, op, arg1, arg2, arg3)) { |
| arg1 = WINED3DTA_CURRENT; |
| op = WINED3DTOP_SELECTARG1; |
| } |
| |
| /* From MSDN (WINED3DTSS_ALPHAARG1) : |
| The default argument is WINED3DTA_TEXTURE. If no texture is set for this stage, |
| then the default argument is WINED3DTA_DIFFUSE. |
| FIXME? If texture added/removed, may need to reset back as well? */ |
| if (isAlpha && This->stateBlock->textures[Stage] == NULL && arg1 == WINED3DTA_TEXTURE) { |
| get_src_and_opr(WINED3DTA_DIFFUSE, isAlpha, &src1, &opr1); |
| } else { |
| get_src_and_opr(arg1, isAlpha, &src1, &opr1); |
| } |
| get_src_and_opr(arg2, isAlpha, &src2, &opr2); |
| get_src_and_opr(arg3, isAlpha, &src3, &opr3); |
| |
| TRACE("ct(%x), 1:(%x,%x), 2:(%x,%x), 3:(%x,%x)\n", comb_target, src1, opr1, src2, opr2, src3, opr3); |
| |
| Handled = TRUE; /* Assume will be handled */ |
| |
| /* Other texture operations require special extensions: */ |
| if (GL_SUPPORT(NV_TEXTURE_ENV_COMBINE4)) { |
| if (isAlpha) { |
| opr = GL_SRC_ALPHA; |
| invopr = GL_ONE_MINUS_SRC_ALPHA; |
| src3_target = GL_SOURCE3_ALPHA_NV; |
| opr3_target = GL_OPERAND3_ALPHA_NV; |
| } else { |
| opr = GL_SRC_COLOR; |
| invopr = GL_ONE_MINUS_SRC_COLOR; |
| src3_target = GL_SOURCE3_RGB_NV; |
| opr3_target = GL_OPERAND3_RGB_NV; |
| } |
| switch (op) { |
| case WINED3DTOP_DISABLE: /* Only for alpha */ |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, GL_REPLACE"); |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, GL_PREVIOUS_EXT); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, GL_SRC_ALPHA); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); |
| glTexEnvi(GL_TEXTURE_ENV, src1_target, GL_ZERO); |
| checkGLcall("GL_TEXTURE_ENV, src1_target, GL_ZERO"); |
| glTexEnvi(GL_TEXTURE_ENV, opr1_target, invopr); |
| checkGLcall("GL_TEXTURE_ENV, opr1_target, invopr"); |
| glTexEnvi(GL_TEXTURE_ENV, src2_target, GL_ZERO); |
| checkGLcall("GL_TEXTURE_ENV, src2_target, GL_ZERO"); |
| glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr); |
| checkGLcall("GL_TEXTURE_ENV, opr2_target, opr"); |
| glTexEnvi(GL_TEXTURE_ENV, src3_target, GL_ZERO); |
| checkGLcall("GL_TEXTURE_ENV, src3_target, GL_ZERO"); |
| glTexEnvi(GL_TEXTURE_ENV, opr3_target, opr); |
| checkGLcall("GL_TEXTURE_ENV, opr3_target, opr"); |
| break; |
| case WINED3DTOP_SELECTARG1: /* = a1 * 1 + 0 * 0 */ |
| case WINED3DTOP_SELECTARG2: /* = a2 * 1 + 0 * 0 */ |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD"); |
| if (op == WINED3DTOP_SELECTARG1) { |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); |
| } else { |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, src2); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src2"); |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr2); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr2"); |
| } |
| glTexEnvi(GL_TEXTURE_ENV, src1_target, GL_ZERO); |
| checkGLcall("GL_TEXTURE_ENV, src1_target, GL_ZERO"); |
| glTexEnvi(GL_TEXTURE_ENV, opr1_target, invopr); |
| checkGLcall("GL_TEXTURE_ENV, opr1_target, invopr"); |
| glTexEnvi(GL_TEXTURE_ENV, src2_target, GL_ZERO); |
| checkGLcall("GL_TEXTURE_ENV, src2_target, GL_ZERO"); |
| glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr); |
| checkGLcall("GL_TEXTURE_ENV, opr2_target, opr"); |
| glTexEnvi(GL_TEXTURE_ENV, src3_target, GL_ZERO); |
| checkGLcall("GL_TEXTURE_ENV, src3_target, GL_ZERO"); |
| glTexEnvi(GL_TEXTURE_ENV, opr3_target, opr); |
| checkGLcall("GL_TEXTURE_ENV, opr3_target, opr"); |
| break; |
| |
| case WINED3DTOP_MODULATE: |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD"); /* Add = a0*a1 + a2*a3 */ |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); |
| glTexEnvi(GL_TEXTURE_ENV, src1_target, src2); |
| checkGLcall("GL_TEXTURE_ENV, src1_target, GL_ZERO"); |
| glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2); |
| checkGLcall("GL_TEXTURE_ENV, opr1_target, invopr"); |
| glTexEnvi(GL_TEXTURE_ENV, src2_target, GL_ZERO); |
| checkGLcall("GL_TEXTURE_ENV, src2_target, src2"); |
| glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr); |
| checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2"); |
| glTexEnvi(GL_TEXTURE_ENV, src3_target, GL_ZERO); |
| checkGLcall("GL_TEXTURE_ENV, src3_target, GL_ZERO"); |
| glTexEnvi(GL_TEXTURE_ENV, opr3_target, opr); |
| checkGLcall("GL_TEXTURE_ENV, opr3_target, opr1"); |
| glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); |
| checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); |
| break; |
| case WINED3DTOP_MODULATE2X: |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD"); /* Add = a0*a1 + a2*a3 */ |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); |
| glTexEnvi(GL_TEXTURE_ENV, src1_target, src2); |
| checkGLcall("GL_TEXTURE_ENV, src1_target, GL_ZERO"); |
| glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2); |
| checkGLcall("GL_TEXTURE_ENV, opr1_target, invopr"); |
| glTexEnvi(GL_TEXTURE_ENV, src2_target, GL_ZERO); |
| checkGLcall("GL_TEXTURE_ENV, src2_target, src2"); |
| glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr); |
| checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2"); |
| glTexEnvi(GL_TEXTURE_ENV, src3_target, GL_ZERO); |
| checkGLcall("GL_TEXTURE_ENV, src3_target, GL_ZERO"); |
| glTexEnvi(GL_TEXTURE_ENV, opr3_target, opr); |
| checkGLcall("GL_TEXTURE_ENV, opr3_target, opr1"); |
| glTexEnvi(GL_TEXTURE_ENV, scal_target, 2); |
| checkGLcall("GL_TEXTURE_ENV, scal_target, 2"); |
| break; |
| case WINED3DTOP_MODULATE4X: |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD"); /* Add = a0*a1 + a2*a3 */ |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); |
| glTexEnvi(GL_TEXTURE_ENV, src1_target, src2); |
| checkGLcall("GL_TEXTURE_ENV, src1_target, GL_ZERO"); |
| glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2); |
| checkGLcall("GL_TEXTURE_ENV, opr1_target, invopr"); |
| glTexEnvi(GL_TEXTURE_ENV, src2_target, GL_ZERO); |
| checkGLcall("GL_TEXTURE_ENV, src2_target, src2"); |
| glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr); |
| checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2"); |
| glTexEnvi(GL_TEXTURE_ENV, src3_target, GL_ZERO); |
| checkGLcall("GL_TEXTURE_ENV, src3_target, GL_ZERO"); |
| glTexEnvi(GL_TEXTURE_ENV, opr3_target, opr); |
| checkGLcall("GL_TEXTURE_ENV, opr3_target, opr1"); |
| glTexEnvi(GL_TEXTURE_ENV, scal_target, 4); |
| checkGLcall("GL_TEXTURE_ENV, scal_target, 4"); |
| break; |
| |
| case WINED3DTOP_ADD: |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD"); |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); |
| glTexEnvi(GL_TEXTURE_ENV, src1_target, GL_ZERO); |
| checkGLcall("GL_TEXTURE_ENV, src1_target, GL_ZERO"); |
| glTexEnvi(GL_TEXTURE_ENV, opr1_target, invopr); |
| checkGLcall("GL_TEXTURE_ENV, opr1_target, invopr"); |
| glTexEnvi(GL_TEXTURE_ENV, src2_target, src2); |
| checkGLcall("GL_TEXTURE_ENV, src2_target, src2"); |
| glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr2); |
| checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2"); |
| glTexEnvi(GL_TEXTURE_ENV, src3_target, GL_ZERO); |
| checkGLcall("GL_TEXTURE_ENV, src3_target, GL_ZERO"); |
| glTexEnvi(GL_TEXTURE_ENV, opr3_target, invopr); |
| checkGLcall("GL_TEXTURE_ENV, opr3_target, invopr"); |
| glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); |
| checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); |
| break; |
| |
| case WINED3DTOP_ADDSIGNED: |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, useext(GL_ADD_SIGNED)); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, useext(GL_ADD_SIGNED)"); |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); |
| glTexEnvi(GL_TEXTURE_ENV, src1_target, GL_ZERO); |
| checkGLcall("GL_TEXTURE_ENV, src1_target, GL_ZERO"); |
| glTexEnvi(GL_TEXTURE_ENV, opr1_target, invopr); |
| checkGLcall("GL_TEXTURE_ENV, opr1_target, invopr"); |
| glTexEnvi(GL_TEXTURE_ENV, src2_target, src2); |
| checkGLcall("GL_TEXTURE_ENV, src2_target, src2"); |
| glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr2); |
| checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2"); |
| glTexEnvi(GL_TEXTURE_ENV, src3_target, GL_ZERO); |
| checkGLcall("GL_TEXTURE_ENV, src3_target, GL_ZERO"); |
| glTexEnvi(GL_TEXTURE_ENV, opr3_target, invopr); |
| checkGLcall("GL_TEXTURE_ENV, opr3_target, invopr"); |
| glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); |
| checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); |
| break; |
| |
| case WINED3DTOP_ADDSIGNED2X: |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, useext(GL_ADD_SIGNED)); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, useext(GL_ADD_SIGNED)"); |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); |
| glTexEnvi(GL_TEXTURE_ENV, src1_target, GL_ZERO); |
| checkGLcall("GL_TEXTURE_ENV, src1_target, GL_ZERO"); |
| glTexEnvi(GL_TEXTURE_ENV, opr1_target, invopr); |
| checkGLcall("GL_TEXTURE_ENV, opr1_target, invopr"); |
| glTexEnvi(GL_TEXTURE_ENV, src2_target, src2); |
| checkGLcall("GL_TEXTURE_ENV, src2_target, src2"); |
| glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr2); |
| checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2"); |
| glTexEnvi(GL_TEXTURE_ENV, src3_target, GL_ZERO); |
| checkGLcall("GL_TEXTURE_ENV, src3_target, GL_ZERO"); |
| glTexEnvi(GL_TEXTURE_ENV, opr3_target, invopr); |
| checkGLcall("GL_TEXTURE_ENV, opr3_target, invopr"); |
| glTexEnvi(GL_TEXTURE_ENV, scal_target, 2); |
| checkGLcall("GL_TEXTURE_ENV, scal_target, 2"); |
| break; |
| |
| case WINED3DTOP_ADDSMOOTH: |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD"); |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); |
| glTexEnvi(GL_TEXTURE_ENV, src1_target, GL_ZERO); |
| checkGLcall("GL_TEXTURE_ENV, src1_target, GL_ZERO"); |
| glTexEnvi(GL_TEXTURE_ENV, opr1_target, invopr); |
| checkGLcall("GL_TEXTURE_ENV, opr1_target, invopr"); |
| glTexEnvi(GL_TEXTURE_ENV, src2_target, src2); |
| checkGLcall("GL_TEXTURE_ENV, src2_target, src2"); |
| glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr2); |
| checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2"); |
| glTexEnvi(GL_TEXTURE_ENV, src3_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src3_target, src1"); |
| switch (opr1) { |
| case GL_SRC_COLOR: opr = GL_ONE_MINUS_SRC_COLOR; break; |
| case GL_ONE_MINUS_SRC_COLOR: opr = GL_SRC_COLOR; break; |
| case GL_SRC_ALPHA: opr = GL_ONE_MINUS_SRC_ALPHA; break; |
| case GL_ONE_MINUS_SRC_ALPHA: opr = GL_SRC_ALPHA; break; |
| } |
| glTexEnvi(GL_TEXTURE_ENV, opr3_target, opr); |
| checkGLcall("GL_TEXTURE_ENV, opr3_target, opr"); |
| glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); |
| checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); |
| break; |
| |
| case WINED3DTOP_BLENDDIFFUSEALPHA: |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD"); |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); |
| glTexEnvi(GL_TEXTURE_ENV, src1_target, useext(GL_PRIMARY_COLOR)); |
| checkGLcall("GL_TEXTURE_ENV, src1_target, useext(GL_PRIMARY_COLOR)"); |
| glTexEnvi(GL_TEXTURE_ENV, opr1_target, invopr); |
| checkGLcall("GL_TEXTURE_ENV, opr1_target, invopr"); |
| glTexEnvi(GL_TEXTURE_ENV, src2_target, src2); |
| checkGLcall("GL_TEXTURE_ENV, src2_target, src2"); |
| glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr2); |
| checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2"); |
| glTexEnvi(GL_TEXTURE_ENV, src3_target, useext(GL_PRIMARY_COLOR)); |
| checkGLcall("GL_TEXTURE_ENV, src3_target, useext(GL_PRIMARY_COLOR)"); |
| glTexEnvi(GL_TEXTURE_ENV, opr3_target, GL_ONE_MINUS_SRC_ALPHA); |
| checkGLcall("GL_TEXTURE_ENV, opr3_target, GL_ONE_MINUS_SRC_ALPHA"); |
| glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); |
| checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); |
| break; |
| case WINED3DTOP_BLENDTEXTUREALPHA: |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD"); |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); |
| glTexEnvi(GL_TEXTURE_ENV, src1_target, GL_TEXTURE); |
| checkGLcall("GL_TEXTURE_ENV, src1_target, GL_TEXTURE"); |
| glTexEnvi(GL_TEXTURE_ENV, opr1_target, invopr); |
| checkGLcall("GL_TEXTURE_ENV, opr1_target, invopr"); |
| glTexEnvi(GL_TEXTURE_ENV, src2_target, src2); |
| checkGLcall("GL_TEXTURE_ENV, src2_target, src2"); |
| glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr2); |
| checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2"); |
| glTexEnvi(GL_TEXTURE_ENV, src3_target, GL_TEXTURE); |
| checkGLcall("GL_TEXTURE_ENV, src3_target, GL_TEXTURE"); |
| glTexEnvi(GL_TEXTURE_ENV, opr3_target, GL_ONE_MINUS_SRC_ALPHA); |
| checkGLcall("GL_TEXTURE_ENV, opr3_target, GL_ONE_MINUS_SRC_ALPHA"); |
| glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); |
| checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); |
| break; |
| case WINED3DTOP_BLENDFACTORALPHA: |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD"); |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); |
| glTexEnvi(GL_TEXTURE_ENV, src1_target, useext(GL_CONSTANT)); |
| checkGLcall("GL_TEXTURE_ENV, src1_target, useext(GL_CONSTANT)"); |
| glTexEnvi(GL_TEXTURE_ENV, opr1_target, invopr); |
| checkGLcall("GL_TEXTURE_ENV, opr1_target, invopr"); |
| glTexEnvi(GL_TEXTURE_ENV, src2_target, src2); |
| checkGLcall("GL_TEXTURE_ENV, src2_target, src2"); |
| glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr2); |
| checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2"); |
| glTexEnvi(GL_TEXTURE_ENV, src3_target, useext(GL_CONSTANT)); |
| checkGLcall("GL_TEXTURE_ENV, src3_target, useext(GL_CONSTANT)"); |
| glTexEnvi(GL_TEXTURE_ENV, opr3_target, GL_ONE_MINUS_SRC_ALPHA); |
| checkGLcall("GL_TEXTURE_ENV, opr3_target, GL_ONE_MINUS_SRC_ALPHA"); |
| glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); |
| checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); |
| break; |
| case WINED3DTOP_BLENDTEXTUREALPHAPM: |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD"); |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); |
| glTexEnvi(GL_TEXTURE_ENV, src1_target, GL_ZERO); |
| checkGLcall("GL_TEXTURE_ENV, src1_target, GL_ZERO"); |
| glTexEnvi(GL_TEXTURE_ENV, opr1_target, invopr); |
| checkGLcall("GL_TEXTURE_ENV, opr1_target, invopr"); |
| glTexEnvi(GL_TEXTURE_ENV, src2_target, src2); |
| checkGLcall("GL_TEXTURE_ENV, src2_target, src2"); |
| glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr2); |
| checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2"); |
| glTexEnvi(GL_TEXTURE_ENV, src3_target, GL_TEXTURE); |
| checkGLcall("GL_TEXTURE_ENV, src3_target, GL_TEXTURE"); |
| glTexEnvi(GL_TEXTURE_ENV, opr3_target, GL_ONE_MINUS_SRC_ALPHA); |
| checkGLcall("GL_TEXTURE_ENV, opr3_target, GL_ONE_MINUS_SRC_ALPHA"); |
| glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); |
| checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); |
| break; |
| case WINED3DTOP_MODULATEALPHA_ADDCOLOR: |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD"); /* Add = a0*a1 + a2*a3 */ |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); /* a0 = src1/opr1 */ |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); /* a1 = 1 (see docs) */ |
| glTexEnvi(GL_TEXTURE_ENV, src1_target, GL_ZERO); |
| checkGLcall("GL_TEXTURE_ENV, src1_target, GL_ZERO"); |
| glTexEnvi(GL_TEXTURE_ENV, opr1_target, invopr); |
| checkGLcall("GL_TEXTURE_ENV, opr1_target, invopr"); |
| glTexEnvi(GL_TEXTURE_ENV, src2_target, src2); /* a2 = arg2 */ |
| checkGLcall("GL_TEXTURE_ENV, src2_target, src2"); |
| glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr2); |
| checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2"); /* a3 = src1 alpha */ |
| glTexEnvi(GL_TEXTURE_ENV, src3_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src3_target, src1"); |
| switch (opr) { |
| case GL_SRC_COLOR: opr = GL_SRC_ALPHA; break; |
| case GL_ONE_MINUS_SRC_COLOR: opr = GL_ONE_MINUS_SRC_ALPHA; break; |
| } |
| glTexEnvi(GL_TEXTURE_ENV, opr3_target, opr); |
| checkGLcall("GL_TEXTURE_ENV, opr3_target, opr"); |
| glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); |
| checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); |
| break; |
| case WINED3DTOP_MODULATECOLOR_ADDALPHA: |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD"); |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); |
| glTexEnvi(GL_TEXTURE_ENV, src1_target, src2); |
| checkGLcall("GL_TEXTURE_ENV, src1_target, src2"); |
| glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2); |
| checkGLcall("GL_TEXTURE_ENV, opr1_target, opr2"); |
| glTexEnvi(GL_TEXTURE_ENV, src2_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src2_target, src1"); |
| switch (opr1) { |
| case GL_SRC_COLOR: opr = GL_SRC_ALPHA; break; |
| case GL_ONE_MINUS_SRC_COLOR: opr = GL_ONE_MINUS_SRC_ALPHA; break; |
| } |
| glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr); |
| checkGLcall("GL_TEXTURE_ENV, opr2_target, opr"); |
| glTexEnvi(GL_TEXTURE_ENV, src3_target, GL_ZERO); |
| checkGLcall("GL_TEXTURE_ENV, src3_target, GL_ZERO"); |
| glTexEnvi(GL_TEXTURE_ENV, opr3_target, invopr); |
| checkGLcall("GL_TEXTURE_ENV, opr3_target, invopr"); |
| glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); |
| checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); |
| break; |
| case WINED3DTOP_MODULATEINVALPHA_ADDCOLOR: |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD"); |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); |
| glTexEnvi(GL_TEXTURE_ENV, src1_target, GL_ZERO); |
| checkGLcall("GL_TEXTURE_ENV, src1_target, GL_ZERO"); |
| glTexEnvi(GL_TEXTURE_ENV, opr1_target, invopr); |
| checkGLcall("GL_TEXTURE_ENV, opr1_target, invopr"); |
| glTexEnvi(GL_TEXTURE_ENV, src2_target, src2); |
| checkGLcall("GL_TEXTURE_ENV, src2_target, src2"); |
| glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr2); |
| checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2"); |
| glTexEnvi(GL_TEXTURE_ENV, src3_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src3_target, src1"); |
| switch (opr1) { |
| case GL_SRC_COLOR: opr = GL_ONE_MINUS_SRC_ALPHA; break; |
| case GL_ONE_MINUS_SRC_COLOR: opr = GL_SRC_ALPHA; break; |
| case GL_SRC_ALPHA: opr = GL_ONE_MINUS_SRC_ALPHA; break; |
| case GL_ONE_MINUS_SRC_ALPHA: opr = GL_SRC_ALPHA; break; |
| } |
| glTexEnvi(GL_TEXTURE_ENV, opr3_target, opr); |
| checkGLcall("GL_TEXTURE_ENV, opr3_target, opr"); |
| glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); |
| checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); |
| break; |
| case WINED3DTOP_MODULATEINVCOLOR_ADDALPHA: |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD"); |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); |
| switch (opr1) { |
| case GL_SRC_COLOR: opr = GL_ONE_MINUS_SRC_COLOR; break; |
| case GL_ONE_MINUS_SRC_COLOR: opr = GL_SRC_COLOR; break; |
| case GL_SRC_ALPHA: opr = GL_ONE_MINUS_SRC_ALPHA; break; |
| case GL_ONE_MINUS_SRC_ALPHA: opr = GL_SRC_ALPHA; break; |
| } |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr"); |
| glTexEnvi(GL_TEXTURE_ENV, src1_target, src2); |
| checkGLcall("GL_TEXTURE_ENV, src1_target, src2"); |
| glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2); |
| checkGLcall("GL_TEXTURE_ENV, opr1_target, opr2"); |
| glTexEnvi(GL_TEXTURE_ENV, src2_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src2_target, src1"); |
| switch (opr1) { |
| case GL_SRC_COLOR: opr = GL_SRC_ALPHA; break; |
| case GL_ONE_MINUS_SRC_COLOR: opr = GL_ONE_MINUS_SRC_ALPHA; break; |
| } |
| glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr); |
| checkGLcall("GL_TEXTURE_ENV, opr2_target, opr"); |
| glTexEnvi(GL_TEXTURE_ENV, src3_target, GL_ZERO); |
| checkGLcall("GL_TEXTURE_ENV, src3_target, GL_ZERO"); |
| glTexEnvi(GL_TEXTURE_ENV, opr3_target, invopr); |
| checkGLcall("GL_TEXTURE_ENV, opr3_target, invopr"); |
| glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); |
| checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); |
| break; |
| case WINED3DTOP_MULTIPLYADD: |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD"); |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, src3); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr3); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); |
| glTexEnvi(GL_TEXTURE_ENV, src1_target, GL_ZERO); |
| checkGLcall("GL_TEXTURE_ENV, src1_target, GL_ZERO"); |
| glTexEnvi(GL_TEXTURE_ENV, opr1_target, invopr); |
| checkGLcall("GL_TEXTURE_ENV, opr1_target, invopr"); |
| glTexEnvi(GL_TEXTURE_ENV, src2_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src2_target, src2"); |
| glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr1); |
| checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2"); |
| glTexEnvi(GL_TEXTURE_ENV, src3_target, src2); |
| checkGLcall("GL_TEXTURE_ENV, src3_target, src3"); |
| glTexEnvi(GL_TEXTURE_ENV, opr3_target, opr2); |
| checkGLcall("GL_TEXTURE_ENV, opr3_target, opr3"); |
| glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); |
| checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); |
| break; |
| |
| case WINED3DTOP_BUMPENVMAP: |
| { |
| } |
| |
| case WINED3DTOP_BUMPENVMAPLUMINANCE: |
| FIXME("Implement bump environment mapping in GL_NV_texture_env_combine4 path\n"); |
| |
| default: |
| Handled = FALSE; |
| } |
| if (Handled) { |
| glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE4_NV); |
| checkGLcall("GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE4_NV"); |
| |
| return; |
| } |
| } /* GL_NV_texture_env_combine4 */ |
| |
| Handled = TRUE; /* Again, assume handled */ |
| switch (op) { |
| case WINED3DTOP_DISABLE: /* Only for alpha */ |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_REPLACE); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, GL_REPLACE"); |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, GL_PREVIOUS_EXT); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, GL_PREVIOUS_EXT"); |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, GL_SRC_ALPHA); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, GL_SRC_ALPHA"); |
| glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); |
| checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); |
| break; |
| case WINED3DTOP_SELECTARG1: |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_REPLACE); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, GL_REPLACE"); |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); |
| glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); |
| checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); |
| break; |
| case WINED3DTOP_SELECTARG2: |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_REPLACE); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, GL_REPLACE"); |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, src2); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src2"); |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr2); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr2"); |
| glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); |
| checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); |
| break; |
| case WINED3DTOP_MODULATE: |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_MODULATE); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, GL_MODULATE"); |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); |
| glTexEnvi(GL_TEXTURE_ENV, src1_target, src2); |
| checkGLcall("GL_TEXTURE_ENV, src1_target, src2"); |
| glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2); |
| checkGLcall("GL_TEXTURE_ENV, opr1_target, opr2"); |
| glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); |
| checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); |
| break; |
| case WINED3DTOP_MODULATE2X: |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_MODULATE); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, GL_MODULATE"); |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); |
| glTexEnvi(GL_TEXTURE_ENV, src1_target, src2); |
| checkGLcall("GL_TEXTURE_ENV, src1_target, src2"); |
| glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2); |
| checkGLcall("GL_TEXTURE_ENV, opr1_target, opr2"); |
| glTexEnvi(GL_TEXTURE_ENV, scal_target, 2); |
| checkGLcall("GL_TEXTURE_ENV, scal_target, 2"); |
| break; |
| case WINED3DTOP_MODULATE4X: |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_MODULATE); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, GL_MODULATE"); |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); |
| glTexEnvi(GL_TEXTURE_ENV, src1_target, src2); |
| checkGLcall("GL_TEXTURE_ENV, src1_target, src2"); |
| glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2); |
| checkGLcall("GL_TEXTURE_ENV, opr1_target, opr2"); |
| glTexEnvi(GL_TEXTURE_ENV, scal_target, 4); |
| checkGLcall("GL_TEXTURE_ENV, scal_target, 4"); |
| break; |
| case WINED3DTOP_ADD: |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD"); |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); |
| glTexEnvi(GL_TEXTURE_ENV, src1_target, src2); |
| checkGLcall("GL_TEXTURE_ENV, src1_target, src2"); |
| glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2); |
| checkGLcall("GL_TEXTURE_ENV, opr1_target, opr2"); |
| glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); |
| checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); |
| break; |
| case WINED3DTOP_ADDSIGNED: |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, useext(GL_ADD_SIGNED)); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, useext((GL_ADD_SIGNED)"); |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); |
| glTexEnvi(GL_TEXTURE_ENV, src1_target, src2); |
| checkGLcall("GL_TEXTURE_ENV, src1_target, src2"); |
| glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2); |
| checkGLcall("GL_TEXTURE_ENV, opr1_target, opr2"); |
| glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); |
| checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); |
| break; |
| case WINED3DTOP_ADDSIGNED2X: |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, useext(GL_ADD_SIGNED)); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, useext(GL_ADD_SIGNED)"); |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); |
| glTexEnvi(GL_TEXTURE_ENV, src1_target, src2); |
| checkGLcall("GL_TEXTURE_ENV, src1_target, src2"); |
| glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2); |
| checkGLcall("GL_TEXTURE_ENV, opr1_target, opr2"); |
| glTexEnvi(GL_TEXTURE_ENV, scal_target, 2); |
| checkGLcall("GL_TEXTURE_ENV, scal_target, 2"); |
| break; |
| case WINED3DTOP_SUBTRACT: |
| if (GL_SUPPORT(ARB_TEXTURE_ENV_COMBINE)) { |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_SUBTRACT); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, useext(GL_SUBTRACT)"); |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); |
| glTexEnvi(GL_TEXTURE_ENV, src1_target, src2); |
| checkGLcall("GL_TEXTURE_ENV, src1_target, src2"); |
| glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2); |
| checkGLcall("GL_TEXTURE_ENV, opr1_target, opr2"); |
| glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); |
| checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); |
| } else { |
| FIXME("This version of opengl does not support GL_SUBTRACT\n"); |
| } |
| break; |
| |
| case WINED3DTOP_BLENDDIFFUSEALPHA: |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, useext(GL_INTERPOLATE)); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, useext(GL_INTERPOLATE)"); |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); |
| glTexEnvi(GL_TEXTURE_ENV, src1_target, src2); |
| checkGLcall("GL_TEXTURE_ENV, src1_target, src2"); |
| glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2); |
| checkGLcall("GL_TEXTURE_ENV, opr1_target, opr2"); |
| glTexEnvi(GL_TEXTURE_ENV, src2_target, useext(GL_PRIMARY_COLOR)); |
| checkGLcall("GL_TEXTURE_ENV, src2_target, GL_PRIMARY_COLOR"); |
| glTexEnvi(GL_TEXTURE_ENV, opr2_target, GL_SRC_ALPHA); |
| checkGLcall("GL_TEXTURE_ENV, opr2_target, GL_SRC_ALPHA"); |
| glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); |
| checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); |
| break; |
| case WINED3DTOP_BLENDTEXTUREALPHA: |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, useext(GL_INTERPOLATE)); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, useext(GL_INTERPOLATE)"); |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); |
| glTexEnvi(GL_TEXTURE_ENV, src1_target, src2); |
| checkGLcall("GL_TEXTURE_ENV, src1_target, src2"); |
| glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2); |
| checkGLcall("GL_TEXTURE_ENV, opr1_target, opr2"); |
| glTexEnvi(GL_TEXTURE_ENV, src2_target, GL_TEXTURE); |
| checkGLcall("GL_TEXTURE_ENV, src2_target, GL_TEXTURE"); |
| glTexEnvi(GL_TEXTURE_ENV, opr2_target, GL_SRC_ALPHA); |
| checkGLcall("GL_TEXTURE_ENV, opr2_target, GL_SRC_ALPHA"); |
| glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); |
| checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); |
| break; |
| case WINED3DTOP_BLENDFACTORALPHA: |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, useext(GL_INTERPOLATE)); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, useext(GL_INTERPOLATE)"); |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); |
| glTexEnvi(GL_TEXTURE_ENV, src1_target, src2); |
| checkGLcall("GL_TEXTURE_ENV, src1_target, src2"); |
| glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2); |
| checkGLcall("GL_TEXTURE_ENV, opr1_target, opr2"); |
| glTexEnvi(GL_TEXTURE_ENV, src2_target, useext(GL_CONSTANT)); |
| checkGLcall("GL_TEXTURE_ENV, src2_target, GL_CONSTANT"); |
| glTexEnvi(GL_TEXTURE_ENV, opr2_target, GL_SRC_ALPHA); |
| checkGLcall("GL_TEXTURE_ENV, opr2_target, GL_SRC_ALPHA"); |
| glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); |
| checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); |
| break; |
| case WINED3DTOP_BLENDCURRENTALPHA: |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, useext(GL_INTERPOLATE)); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, useext(GL_INTERPOLATE)"); |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); |
| glTexEnvi(GL_TEXTURE_ENV, src1_target, src2); |
| checkGLcall("GL_TEXTURE_ENV, src1_target, src2"); |
| glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2); |
| checkGLcall("GL_TEXTURE_ENV, opr1_target, opr2"); |
| glTexEnvi(GL_TEXTURE_ENV, src2_target, useext(GL_PREVIOUS)); |
| checkGLcall("GL_TEXTURE_ENV, src2_target, GL_PREVIOUS"); |
| glTexEnvi(GL_TEXTURE_ENV, opr2_target, GL_SRC_ALPHA); |
| checkGLcall("GL_TEXTURE_ENV, opr2_target, GL_SRC_ALPHA"); |
| glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); |
| checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); |
| break; |
| case WINED3DTOP_DOTPRODUCT3: |
| if (GL_SUPPORT(ARB_TEXTURE_ENV_DOT3)) { |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_DOT3_RGBA_ARB); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, GL_DOT3_RGBA_ARB"); |
| } else if (GL_SUPPORT(EXT_TEXTURE_ENV_DOT3)) { |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_DOT3_RGBA_EXT); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, GL_DOT3_RGBA_EXT"); |
| } else { |
| FIXME("This version of opengl does not support GL_DOT3\n"); |
| } |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); |
| glTexEnvi(GL_TEXTURE_ENV, src1_target, src2); |
| checkGLcall("GL_TEXTURE_ENV, src1_target, src2"); |
| glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2); |
| checkGLcall("GL_TEXTURE_ENV, opr1_target, opr2"); |
| glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); |
| checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); |
| break; |
| case WINED3DTOP_LERP: |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, useext(GL_INTERPOLATE)); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, useext(GL_INTERPOLATE)"); |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); |
| glTexEnvi(GL_TEXTURE_ENV, src1_target, src2); |
| checkGLcall("GL_TEXTURE_ENV, src1_target, src2"); |
| glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2); |
| checkGLcall("GL_TEXTURE_ENV, opr1_target, opr2"); |
| glTexEnvi(GL_TEXTURE_ENV, src2_target, src3); |
| checkGLcall("GL_TEXTURE_ENV, src2_target, src3"); |
| glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr3); |
| checkGLcall("GL_TEXTURE_ENV, opr2_target, opr3"); |
| glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); |
| checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); |
| break; |
| case WINED3DTOP_ADDSMOOTH: |
| if (GL_SUPPORT(ATI_TEXTURE_ENV_COMBINE3)) { |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI"); |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); |
| switch (opr1) { |
| case GL_SRC_COLOR: opr = GL_ONE_MINUS_SRC_COLOR; break; |
| case GL_ONE_MINUS_SRC_COLOR: opr = GL_SRC_COLOR; break; |
| case GL_SRC_ALPHA: opr = GL_ONE_MINUS_SRC_ALPHA; break; |
| case GL_ONE_MINUS_SRC_ALPHA: opr = GL_SRC_ALPHA; break; |
| } |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr"); |
| glTexEnvi(GL_TEXTURE_ENV, src1_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src1_target, src1"); |
| glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr1); |
| checkGLcall("GL_TEXTURE_ENV, opr1_target, opr1"); |
| glTexEnvi(GL_TEXTURE_ENV, src2_target, src2); |
| checkGLcall("GL_TEXTURE_ENV, src2_target, src2"); |
| glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr2); |
| checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2"); |
| glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); |
| checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); |
| } else |
| Handled = FALSE; |
| break; |
| case WINED3DTOP_BLENDTEXTUREALPHAPM: |
| if (GL_SUPPORT(ATI_TEXTURE_ENV_COMBINE3)) { |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI"); |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, GL_TEXTURE); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, GL_TEXTURE"); |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, GL_ONE_MINUS_SRC_ALPHA); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, GL_ONE_MINUS_SRC_APHA"); |
| glTexEnvi(GL_TEXTURE_ENV, src1_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src1_target, src1"); |
| glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr1); |
| checkGLcall("GL_TEXTURE_ENV, opr1_target, opr1"); |
| glTexEnvi(GL_TEXTURE_ENV, src2_target, src2); |
| checkGLcall("GL_TEXTURE_ENV, src2_target, src2"); |
| glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr2); |
| checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2"); |
| glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); |
| checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); |
| } else |
| Handled = FALSE; |
| break; |
| case WINED3DTOP_MODULATEALPHA_ADDCOLOR: |
| if (GL_SUPPORT(ATI_TEXTURE_ENV_COMBINE3)) { |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI"); |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); |
| switch (opr1) { |
| case GL_SRC_COLOR: opr = GL_SRC_ALPHA; break; |
| case GL_ONE_MINUS_SRC_COLOR: opr = GL_ONE_MINUS_SRC_ALPHA; break; |
| case GL_SRC_ALPHA: opr = GL_SRC_ALPHA; break; |
| case GL_ONE_MINUS_SRC_ALPHA: opr = GL_ONE_MINUS_SRC_ALPHA; break; |
| } |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr"); |
| glTexEnvi(GL_TEXTURE_ENV, src1_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src1_target, src1"); |
| glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr1); |
| checkGLcall("GL_TEXTURE_ENV, opr1_target, opr1"); |
| glTexEnvi(GL_TEXTURE_ENV, src2_target, src2); |
| checkGLcall("GL_TEXTURE_ENV, src2_target, src2"); |
| glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr2); |
| checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2"); |
| glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); |
| checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); |
| } else |
| Handled = FALSE; |
| break; |
| case WINED3DTOP_MODULATECOLOR_ADDALPHA: |
| if (GL_SUPPORT(ATI_TEXTURE_ENV_COMBINE3)) { |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI"); |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); |
| glTexEnvi(GL_TEXTURE_ENV, src1_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src1_target, src1"); |
| switch (opr1) { |
| case GL_SRC_COLOR: opr = GL_SRC_ALPHA; break; |
| case GL_ONE_MINUS_SRC_COLOR: opr = GL_ONE_MINUS_SRC_ALPHA; break; |
| case GL_SRC_ALPHA: opr = GL_SRC_ALPHA; break; |
| case GL_ONE_MINUS_SRC_ALPHA: opr = GL_ONE_MINUS_SRC_ALPHA; break; |
| } |
| glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr); |
| checkGLcall("GL_TEXTURE_ENV, opr1_target, opr"); |
| glTexEnvi(GL_TEXTURE_ENV, src2_target, src2); |
| checkGLcall("GL_TEXTURE_ENV, src2_target, src2"); |
| glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr2); |
| checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2"); |
| glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); |
| checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); |
| } else |
| Handled = FALSE; |
| break; |
| case WINED3DTOP_MODULATEINVALPHA_ADDCOLOR: |
| if (GL_SUPPORT(ATI_TEXTURE_ENV_COMBINE3)) { |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI"); |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); |
| switch (opr1) { |
| case GL_SRC_COLOR: opr = GL_ONE_MINUS_SRC_ALPHA; break; |
| case GL_ONE_MINUS_SRC_COLOR: opr = GL_SRC_ALPHA; break; |
| case GL_SRC_ALPHA: opr = GL_ONE_MINUS_SRC_ALPHA; break; |
| case GL_ONE_MINUS_SRC_ALPHA: opr = GL_SRC_ALPHA; break; |
| } |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr"); |
| glTexEnvi(GL_TEXTURE_ENV, src1_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src1_target, src1"); |
| glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr1); |
| checkGLcall("GL_TEXTURE_ENV, opr1_target, opr1"); |
| glTexEnvi(GL_TEXTURE_ENV, src2_target, src2); |
| checkGLcall("GL_TEXTURE_ENV, src2_target, src2"); |
| glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr2); |
| checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2"); |
| glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); |
| checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); |
| } else |
| Handled = FALSE; |
| break; |
| case WINED3DTOP_MODULATEINVCOLOR_ADDALPHA: |
| if (GL_SUPPORT(ATI_TEXTURE_ENV_COMBINE3)) { |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI"); |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); |
| switch (opr1) { |
| case GL_SRC_COLOR: opr = GL_ONE_MINUS_SRC_COLOR; break; |
| case GL_ONE_MINUS_SRC_COLOR: opr = GL_SRC_COLOR; break; |
| case GL_SRC_ALPHA: opr = GL_ONE_MINUS_SRC_ALPHA; break; |
| case GL_ONE_MINUS_SRC_ALPHA: opr = GL_SRC_ALPHA; break; |
| } |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr"); |
| glTexEnvi(GL_TEXTURE_ENV, src1_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src1_target, src1"); |
| switch (opr1) { |
| case GL_SRC_COLOR: opr = GL_SRC_ALPHA; break; |
| case GL_ONE_MINUS_SRC_COLOR: opr = GL_ONE_MINUS_SRC_ALPHA; break; |
| case GL_SRC_ALPHA: opr = GL_SRC_ALPHA; break; |
| case GL_ONE_MINUS_SRC_ALPHA: opr = GL_ONE_MINUS_SRC_ALPHA; break; |
| } |
| glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr); |
| checkGLcall("GL_TEXTURE_ENV, opr1_target, opr"); |
| glTexEnvi(GL_TEXTURE_ENV, src2_target, src2); |
| checkGLcall("GL_TEXTURE_ENV, src2_target, src2"); |
| glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr2); |
| checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2"); |
| glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); |
| checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); |
| } else |
| Handled = FALSE; |
| break; |
| case WINED3DTOP_MULTIPLYADD: |
| if (GL_SUPPORT(ATI_TEXTURE_ENV_COMBINE3)) { |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI"); |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, src3); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src3"); |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr3); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr3"); |
| glTexEnvi(GL_TEXTURE_ENV, src1_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src1_target, src1"); |
| glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr1); |
| checkGLcall("GL_TEXTURE_ENV, opr1_target, opr1"); |
| glTexEnvi(GL_TEXTURE_ENV, src2_target, src2); |
| checkGLcall("GL_TEXTURE_ENV, src2_target, src2"); |
| glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr2); |
| checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2"); |
| glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); |
| checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); |
| } else |
| Handled = FALSE; |
| break; |
| case WINED3DTOP_BUMPENVMAPLUMINANCE: |
| if(GL_SUPPORT(ATI_ENVMAP_BUMPMAP)) { |
| /* Some apps use BUMPENVMAPLUMINANCE instead of D3DTOP_BUMPENVMAP, although |
| * they check for the non-luminance cap flag. Well, give them what they asked |
| * for :-) |
| */ |
| WARN("Application uses WINED3DTOP_BUMPENVMAPLUMINANCE\n"); |
| } else { |
| Handled = FALSE; |
| break; |
| } |
| /* Fall through */ |
| case WINED3DTOP_BUMPENVMAP: |
| if(GL_SUPPORT(ATI_ENVMAP_BUMPMAP)) { |
| TRACE("Using ati bumpmap on stage %d, target %d\n", Stage, Stage + 1); |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_BUMP_ENVMAP_ATI); |
| checkGLcall("glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_BUMP_ENVMAP_ATI)"); |
| glTexEnvi(GL_TEXTURE_ENV, GL_BUMP_TARGET_ATI, GL_TEXTURE0_ARB + Stage + 1); |
| checkGLcall("glTexEnvi(GL_TEXTURE_ENV, GL_BUMP_TARGET_ATI, GL_TEXTURE0_ARB + Stage + 1)"); |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, src3); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src3"); |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr3); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr3"); |
| glTexEnvi(GL_TEXTURE_ENV, src1_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); |
| glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr1); |
| checkGLcall("GL_TEXTURE_ENV, opr1_target, opr1"); |
| glTexEnvi(GL_TEXTURE_ENV, src2_target, src2); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); |
| glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr2); |
| checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2"); |
| |
| Handled = TRUE; |
| break; |
| } else if(GL_SUPPORT(NV_TEXTURE_SHADER2)) { |
| /* Technically texture shader support without register combiners is possible, but not expected to occur |
| * on real world cards, so for now a fixme should be enough |
| */ |
| FIXME("Implement bump mapping with GL_NV_texture_shader in non register combiner path\n"); |
| } |
| default: |
| Handled = FALSE; |
| } |
| |
| if (Handled) { |
| BOOL combineOK = TRUE; |
| if (GL_SUPPORT(NV_TEXTURE_ENV_COMBINE4)) { |
| DWORD op2; |
| |
| if (isAlpha) { |
| op2 = This->stateBlock->textureState[Stage][WINED3DTSS_COLOROP]; |
| } else { |
| op2 = This->stateBlock->textureState[Stage][WINED3DTSS_ALPHAOP]; |
| } |
| |
| /* Note: If COMBINE4 in effect can't go back to combine! */ |
| switch (op2) { |
| case WINED3DTOP_ADDSMOOTH: |
| case WINED3DTOP_BLENDTEXTUREALPHAPM: |
| case WINED3DTOP_MODULATEALPHA_ADDCOLOR: |
| case WINED3DTOP_MODULATECOLOR_ADDALPHA: |
| case WINED3DTOP_MODULATEINVALPHA_ADDCOLOR: |
| case WINED3DTOP_MODULATEINVCOLOR_ADDALPHA: |
| case WINED3DTOP_MULTIPLYADD: |
| /* Ignore those implemented in both cases */ |
| switch (op) { |
| case WINED3DTOP_SELECTARG1: |
| case WINED3DTOP_SELECTARG2: |
| combineOK = FALSE; |
| Handled = FALSE; |
| break; |
| default: |
| FIXME("Can't use COMBINE4 and COMBINE together, thisop=%s, otherop=%s, isAlpha(%d)\n", debug_d3dtop(op), debug_d3dtop(op2), isAlpha); |
| return; |
| } |
| } |
| } |
| |
| if (combineOK) { |
| glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, useext(GL_COMBINE)); |
| checkGLcall("GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, useext(GL_COMBINE)"); |
| |
| return; |
| } |
| } |
| |
| /* After all the extensions, if still unhandled, report fixme */ |
| FIXME("Unhandled texture operation %s\n", debug_d3dtop(op)); |
| #undef GLINFO_LOCATION |
| } |
| #endif |
| |
| /* Setup this textures matrix according to the texture flags*/ |
| void set_texture_matrix(const float *smat, DWORD flags, BOOL calculatedCoords, BOOL transformed, DWORD coordtype) |
| { |
| float mat[16]; |
| |
| glMatrixMode(GL_TEXTURE); |
| checkGLcall("glMatrixMode(GL_TEXTURE)"); |
| |
| if (flags == WINED3DTTFF_DISABLE || flags == WINED3DTTFF_COUNT1 || transformed) { |
| glLoadIdentity(); |
| checkGLcall("glLoadIdentity()"); |
| return; |
| } |
| |
| if (flags == (WINED3DTTFF_COUNT1|WINED3DTTFF_PROJECTED)) { |
| ERR("Invalid texture transform flags: WINED3DTTFF_COUNT1|WINED3DTTFF_PROJECTED\n"); |
| return; |
| } |
| |
| memcpy(mat, smat, 16 * sizeof(float)); |
| |
| if (flags & WINED3DTTFF_PROJECTED) { |
| switch (flags & ~WINED3DTTFF_PROJECTED) { |
| case WINED3DTTFF_COUNT2: |
| mat[3] = mat[1], mat[7] = mat[5], mat[11] = mat[9], mat[15] = mat[13]; |
| mat[1] = mat[5] = mat[9] = mat[13] = 0; |
| break; |
| case WINED3DTTFF_COUNT3: |
| mat[3] = mat[2], mat[7] = mat[6], mat[11] = mat[10], mat[15] = mat[14]; |
| mat[2] = mat[6] = mat[10] = mat[14] = 0; |
| break; |
| } |
| } else { /* under directx the R/Z coord can be used for translation, under opengl we use the Q coord instead */ |
| if(!calculatedCoords) { |
| switch(coordtype) { |
| case WINED3DDECLTYPE_FLOAT1: |
| /* Direct3D passes the default 1.0 in the 2nd coord, while gl passes it in the 4th. |
| * swap 2nd and 4th coord. No need to store the value of mat[12] in mat[4] because |
| * the input value to the transformation will be 0, so the matrix value is irrelevant |
| */ |
| mat[12] = mat[4]; |
| mat[13] = mat[5]; |
| mat[14] = mat[6]; |
| mat[15] = mat[7]; |
| break; |
| case WINED3DDECLTYPE_FLOAT2: |
| /* See above, just 3rd and 4th coord |
| */ |
| mat[12] = mat[8]; |
| mat[13] = mat[9]; |
| mat[14] = mat[10]; |
| mat[15] = mat[11]; |
| break; |
| case WINED3DDECLTYPE_FLOAT3: /* Opengl defaults match dx defaults */ |
| case WINED3DDECLTYPE_FLOAT4: /* No defaults apply, all app defined */ |
| |
| /* This is to prevent swapping the matrix lines and put the default 4th coord = 1.0 |
| * into a bad place. The division elimination below will apply to make sure the |
| * 1.0 doesn't do anything bad. The caller will set this value if the stride is 0 |
| */ |
| case WINED3DDECLTYPE_UNUSED: /* No texture coords, 0/0/0/1 defaults are passed */ |
| break; |
| default: |
| FIXME("Unexpected fixed function texture coord input\n"); |
| } |
| } |
| switch (flags & ~WINED3DTTFF_PROJECTED) { |
| /* case WINED3DTTFF_COUNT1: Won't ever get here */ |
| case WINED3DTTFF_COUNT2: mat[2] = mat[6] = mat[10] = mat[14] = 0; |
| /* OpenGL divides the first 3 vertex coord by the 4th by default, |
| * which is essentially the same as D3DTTFF_PROJECTED. Make sure that |
| * the 4th coord evaluates to 1.0 to eliminate that. |
| * |
| * If the fixed function pipeline is used, the 4th value remains unused, |
| * so there is no danger in doing this. With vertex shaders we have a |
| * problem. Should an app hit that problem, the code here would have to |
| * check for pixel shaders, and the shader has to undo the default gl divide. |
| * |
| * A more serious problem occurs if the app passes 4 coordinates in, and the |
| * 4th is != 1.0(opengl default). This would have to be fixed in drawStridedSlow |
| * or a replacement shader |
| */ |
| default: mat[3] = mat[7] = mat[11] = 0; mat[15] = 1; |
| } |
| } |
| |
| glLoadMatrixf(mat); |
| checkGLcall("glLoadMatrixf(mat)"); |
| } |
| |
| #define GLINFO_LOCATION ((IWineD3DImpl *)(This->wineD3D))->gl_info |
| |
| /* This small helper function is used to convert a bitmask into the number of masked bits */ |
| unsigned int count_bits(unsigned int mask) |
| { |
| unsigned int count; |
| for (count = 0; mask; ++count) |
| { |
| mask &= mask - 1; |
| } |
| return count; |
| } |
| |
| /* Helper function for retrieving color info for ChoosePixelFormat and wglChoosePixelFormatARB. |
| * The later function requires individual color components. */ |
| BOOL getColorBits(WINED3DFORMAT fmt, short *redSize, short *greenSize, short *blueSize, short *alphaSize, short *totalSize) |
| { |
| const StaticPixelFormatDesc *desc; |
| |
| TRACE("fmt: %s\n", debug_d3dformat(fmt)); |
| switch(fmt) |
| { |
| case WINED3DFMT_X8R8G8B8: |
| case WINED3DFMT_R8G8B8: |
| case WINED3DFMT_A8R8G8B8: |
| case WINED3DFMT_A2R10G10B10: |
| case WINED3DFMT_X1R5G5B5: |
| case WINED3DFMT_A1R5G5B5: |
| case WINED3DFMT_R5G6B5: |
| case WINED3DFMT_X4R4G4B4: |
| case WINED3DFMT_A4R4G4B4: |
| case WINED3DFMT_R3G3B2: |
| case WINED3DFMT_A8P8: |
| case WINED3DFMT_P8: |
| break; |
| default: |
| ERR("Unsupported format: %s\n", debug_d3dformat(fmt)); |
| return FALSE; |
| } |
| |
| desc = getFormatDescEntry(fmt, NULL, NULL); |
| if(!desc) |
| { |
| ERR("Unable to look up format: 0x%x\n", fmt); |
| return FALSE; |
| } |
| *redSize = count_bits(desc->redMask); |
| *greenSize = count_bits(desc->greenMask); |
| *blueSize = count_bits(desc->blueMask); |
| *alphaSize = count_bits(desc->alphaMask); |
| *totalSize = *redSize + *greenSize + *blueSize + *alphaSize; |
| |
| TRACE("Returning red: %d, green: %d, blue: %d, alpha: %d, total: %d for fmt=%s\n", *redSize, *greenSize, *blueSize, *alphaSize, *totalSize, debug_d3dformat(fmt)); |
| return TRUE; |
| } |
| |
| /* Helper function for retrieving depth/stencil info for ChoosePixelFormat and wglChoosePixelFormatARB */ |
| BOOL getDepthStencilBits(WINED3DFORMAT fmt, short *depthSize, short *stencilSize) |
| { |
| const StaticPixelFormatDesc *desc; |
| |
| TRACE("fmt: %s\n", debug_d3dformat(fmt)); |
| switch(fmt) |
| { |
| case WINED3DFMT_D16_LOCKABLE: |
| case WINED3DFMT_D16: |
| case WINED3DFMT_D15S1: |
| case WINED3DFMT_D24X8: |
| case WINED3DFMT_D24X4S4: |
| case WINED3DFMT_D24S8: |
| case WINED3DFMT_D24FS8: |
| case WINED3DFMT_D32: |
| case WINED3DFMT_D32F_LOCKABLE: |
| break; |
| default: |
| FIXME("Unsupported stencil format: %s\n", debug_d3dformat(fmt)); |
| return FALSE; |
| } |
| |
| desc = getFormatDescEntry(fmt, NULL, NULL); |
| if(!desc) |
| { |
| ERR("Unable to look up format: 0x%x\n", fmt); |
| return FALSE; |
| } |
| *depthSize = desc->depthSize; |
| *stencilSize = desc->stencilSize; |
| |
| TRACE("Returning depthSize: %d and stencilSize: %d for fmt=%s\n", *depthSize, *stencilSize, debug_d3dformat(fmt)); |
| return TRUE; |
| } |
| |
| #undef GLINFO_LOCATION |
| |
| /* DirectDraw stuff */ |
| WINED3DFORMAT pixelformat_for_depth(DWORD depth) { |
| switch(depth) { |
| case 8: return WINED3DFMT_P8; |
| case 15: return WINED3DFMT_X1R5G5B5; |
| case 16: return WINED3DFMT_R5G6B5; |
| case 24: return WINED3DFMT_X8R8G8B8; /* Robots needs 24bit to be X8R8G8B8 */ |
| case 32: return WINED3DFMT_X8R8G8B8; /* EVE online and the Fur demo need 32bit AdapterDisplayMode to return X8R8G8B8 */ |
| default: return WINED3DFMT_UNKNOWN; |
| } |
| } |
| |
| void multiply_matrix(WINED3DMATRIX *dest, const WINED3DMATRIX *src1, const WINED3DMATRIX *src2) { |
| WINED3DMATRIX temp; |
| |
| /* Now do the multiplication 'by hand'. |
| I know that all this could be optimised, but this will be done later :-) */ |
| temp.u.s._11 = (src1->u.s._11 * src2->u.s._11) + (src1->u.s._21 * src2->u.s._12) + (src1->u.s._31 * src2->u.s._13) + (src1->u.s._41 * src2->u.s._14); |
| temp.u.s._21 = (src1->u.s._11 * src2->u.s._21) + (src1->u.s._21 * src2->u.s._22) + (src1->u.s._31 * src2->u.s._23) + (src1->u.s._41 * src2->u.s._24); |
| temp.u.s._31 = (src1->u.s._11 * src2->u.s._31) + (src1->u.s._21 * src2->u.s._32) + (src1->u.s._31 * src2->u.s._33) + (src1->u.s._41 * src2->u.s._34); |
| temp.u.s._41 = (src1->u.s._11 * src2->u.s._41) + (src1->u.s._21 * src2->u.s._42) + (src1->u.s._31 * src2->u.s._43) + (src1->u.s._41 * src2->u.s._44); |
| |
| temp.u.s._12 = (src1->u.s._12 * src2->u.s._11) + (src1->u.s._22 * src2->u.s._12) + (src1->u.s._32 * src2->u.s._13) + (src1->u.s._42 * src2->u.s._14); |
| temp.u.s._22 = (src1->u.s._12 * src2->u.s._21) + (src1->u.s._22 * src2->u.s._22) + (src1->u.s._32 * src2->u.s._23) + (src1->u.s._42 * src2->u.s._24); |
| temp.u.s._32 = (src1->u.s._12 * src2->u.s._31) + (src1->u.s._22 * src2->u.s._32) + (src1->u.s._32 * src2->u.s._33) + (src1->u.s._42 * src2->u.s._34); |
| temp.u.s._42 = (src1->u.s._12 * src2->u.s._41) + (src1->u.s._22 * src2->u.s._42) + (src1->u.s._32 * src2->u.s._43) + (src1->u.s._42 * src2->u.s._44); |
| |
| temp.u.s._13 = (src1->u.s._13 * src2->u.s._11) + (src1->u.s._23 * src2->u.s._12) + (src1->u.s._33 * src2->u.s._13) + (src1->u.s._43 * src2->u.s._14); |
| temp.u.s._23 = (src1->u.s._13 * src2->u.s._21) + (src1->u.s._23 * src2->u.s._22) + (src1->u.s._33 * src2->u.s._23) + (src1->u.s._43 * src2->u.s._24); |
| temp.u.s._33 = (src1->u.s._13 * src2->u.s._31) + (src1->u.s._23 * src2->u.s._32) + (src1->u.s._33 * src2->u.s._33) + (src1->u.s._43 * src2->u.s._34); |
| temp.u.s._43 = (src1->u.s._13 * src2->u.s._41) + (src1->u.s._23 * src2->u.s._42) + (src1->u.s._33 * src2->u.s._43) + (src1->u.s._43 * src2->u.s._44); |
| |
| temp.u.s._14 = (src1->u.s._14 * src2->u.s._11) + (src1->u.s._24 * src2->u.s._12) + (src1->u.s._34 * src2->u.s._13) + (src1->u.s._44 * src2->u.s._14); |
| temp.u.s._24 = (src1->u.s._14 * src2->u.s._21) + (src1->u.s._24 * src2->u.s._22) + (src1->u.s._34 * src2->u.s._23) + (src1->u.s._44 * src2->u.s._24); |
| temp.u.s._34 = (src1->u.s._14 * src2->u.s._31) + (src1->u.s._24 * src2->u.s._32) + (src1->u.s._34 * src2->u.s._33) + (src1->u.s._44 * src2->u.s._34); |
| temp.u.s._44 = (src1->u.s._14 * src2->u.s._41) + (src1->u.s._24 * src2->u.s._42) + (src1->u.s._34 * src2->u.s._43) + (src1->u.s._44 * src2->u.s._44); |
| |
| /* And copy the new matrix in the good storage.. */ |
| memcpy(dest, &temp, 16 * sizeof(float)); |
| } |
| |
| DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) { |
| DWORD size = 0; |
| int i; |
| int numTextures = (d3dvtVertexType & WINED3DFVF_TEXCOUNT_MASK) >> WINED3DFVF_TEXCOUNT_SHIFT; |
| |
| if (d3dvtVertexType & WINED3DFVF_NORMAL) size += 3 * sizeof(float); |
| if (d3dvtVertexType & WINED3DFVF_DIFFUSE) size += sizeof(DWORD); |
| if (d3dvtVertexType & WINED3DFVF_SPECULAR) size += sizeof(DWORD); |
| if (d3dvtVertexType & WINED3DFVF_PSIZE) size += sizeof(DWORD); |
| switch (d3dvtVertexType & WINED3DFVF_POSITION_MASK) { |
| case WINED3DFVF_XYZ: size += 3 * sizeof(float); break; |
| case WINED3DFVF_XYZRHW: size += 4 * sizeof(float); break; |
| case WINED3DFVF_XYZB1: size += 4 * sizeof(float); break; |
| case WINED3DFVF_XYZB2: size += 5 * sizeof(float); break; |
| case WINED3DFVF_XYZB3: size += 6 * sizeof(float); break; |
| case WINED3DFVF_XYZB4: size += 7 * sizeof(float); break; |
| case WINED3DFVF_XYZB5: size += 8 * sizeof(float); break; |
| default: ERR("Unexpected position mask\n"); |
| } |
| for (i = 0; i < numTextures; i++) { |
| size += GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, i) * sizeof(float); |
| } |
| |
| return size; |
| } |
| |
| /*********************************************************************** |
| * CalculateTexRect |
| * |
| * Calculates the dimensions of the opengl texture used for blits. |
| * Handled oversized opengl textures and updates the source rectangle |
| * accordingly |
| * |
| * Params: |
| * This: Surface to operate on |
| * Rect: Requested rectangle |
| * |
| * Returns: |
| * TRUE if the texture part can be loaded, |
| * FALSE otherwise |
| * |
| *********************************************************************/ |
| #define GLINFO_LOCATION This->resource.wineD3DDevice->adapter->gl_info |
| |
| BOOL CalculateTexRect(IWineD3DSurfaceImpl *This, RECT *Rect, float glTexCoord[4]) { |
| int x1 = Rect->left, x2 = Rect->right; |
| int y1 = Rect->top, y2 = Rect->bottom; |
| GLint maxSize = GL_LIMITS(texture_size); |
| |
| TRACE("(%p)->(%d,%d)-(%d,%d)\n", This, |
| Rect->left, Rect->top, Rect->right, Rect->bottom); |
| |
| /* The sizes might be reversed */ |
| if(Rect->left > Rect->right) { |
| x1 = Rect->right; |
| x2 = Rect->left; |
| } |
| if(Rect->top > Rect->bottom) { |
| y1 = Rect->bottom; |
| y2 = Rect->top; |
| } |
| |
| /* No oversized texture? This is easy */ |
| if(!(This->Flags & SFLAG_OVERSIZE)) { |
| /* Which rect from the texture do I need? */ |
| if(This->glDescription.target == GL_TEXTURE_RECTANGLE_ARB) { |
| glTexCoord[0] = (float) Rect->left; |
| glTexCoord[2] = (float) Rect->top; |
| glTexCoord[1] = (float) Rect->right; |
| glTexCoord[3] = (float) Rect->bottom; |
| } else { |
| glTexCoord[0] = (float) Rect->left / (float) This->pow2Width; |
| glTexCoord[2] = (float) Rect->top / (float) This->pow2Height; |
| glTexCoord[1] = (float) Rect->right / (float) This->pow2Width; |
| glTexCoord[3] = (float) Rect->bottom / (float) This->pow2Height; |
| } |
| |
| return TRUE; |
| } else { |
| /* Check if we can succeed at all */ |
| if( (x2 - x1) > maxSize || |
| (y2 - y1) > maxSize ) { |
| TRACE("Requested rectangle is too large for gl\n"); |
| return FALSE; |
| } |
| |
| /* A part of the texture has to be picked. First, check if |
| * some texture part is loaded already, if yes try to re-use it. |
| * If the texture is dirty, or the part can't be used, |
| * re-position the part to load |
| */ |
| if(This->Flags & SFLAG_INTEXTURE) { |
| if(This->glRect.left <= x1 && This->glRect.right >= x2 && |
| This->glRect.top <= y1 && This->glRect.bottom >= x2 ) { |
| /* Ok, the rectangle is ok, re-use it */ |
| TRACE("Using existing gl Texture\n"); |
| } else { |
| /* Rectangle is not ok, dirtify the texture to reload it */ |
| TRACE("Dirtifying texture to force reload\n"); |
| This->Flags &= ~SFLAG_INTEXTURE; |
| } |
| } |
| |
| /* Now if we are dirty(no else if!) */ |
| if(!(This->Flags & SFLAG_INTEXTURE)) { |
| /* Set the new rectangle. Use the following strategy: |
| * 1) Use as big textures as possible. |
| * 2) Place the texture part in the way that the requested |
| * part is in the middle of the texture(well, almost) |
| * 3) If the texture is moved over the edges of the |
| * surface, replace it nicely |
| * 4) If the coord is not limiting the texture size, |
| * use the whole size |
| */ |
| if((This->pow2Width) > maxSize) { |
| This->glRect.left = x1 - maxSize / 2; |
| if(This->glRect.left < 0) { |
| This->glRect.left = 0; |
| } |
| This->glRect.right = This->glRect.left + maxSize; |
| if(This->glRect.right > This->currentDesc.Width) { |
| This->glRect.right = This->currentDesc.Width; |
| This->glRect.left = This->glRect.right - maxSize; |
| } |
| } else { |
| This->glRect.left = 0; |
| This->glRect.right = This->pow2Width; |
| } |
| |
| if(This->pow2Height > maxSize) { |
| This->glRect.top = x1 - GL_LIMITS(texture_size) / 2; |
| if(This->glRect.top < 0) This->glRect.top = 0; |
| This->glRect.bottom = This->glRect.left + maxSize; |
| if(This->glRect.bottom > This->currentDesc.Height) { |
| This->glRect.bottom = This->currentDesc.Height; |
| This->glRect.top = This->glRect.bottom - maxSize; |
| } |
| } else { |
| This->glRect.top = 0; |
| This->glRect.bottom = This->pow2Height; |
| } |
| TRACE("(%p): Using rect (%d,%d)-(%d,%d)\n", This, |
| This->glRect.left, This->glRect.top, This->glRect.right, This->glRect.bottom); |
| } |
| |
| /* Re-calculate the rect to draw */ |
| Rect->left -= This->glRect.left; |
| Rect->right -= This->glRect.left; |
| Rect->top -= This->glRect.top; |
| Rect->bottom -= This->glRect.top; |
| |
| /* Get the gl coordinates. The gl rectangle is a power of 2, eigher the max size, |
| * or the pow2Width / pow2Height of the surface. |
| * |
| * Can never be GL_TEXTURE_RECTANGLE_ARB because oversized surfaces are always set up |
| * as regular GL_TEXTURE_2D. |
| */ |
| glTexCoord[0] = (float) Rect->left / (float) (This->glRect.right - This->glRect.left); |
| glTexCoord[2] = (float) Rect->top / (float) (This->glRect.bottom - This->glRect.top); |
| glTexCoord[1] = (float) Rect->right / (float) (This->glRect.right - This->glRect.left); |
| glTexCoord[3] = (float) Rect->bottom / (float) (This->glRect.bottom - This->glRect.top); |
| } |
| return TRUE; |
| } |
| #undef GLINFO_LOCATION |
| |
| /* Hash table functions */ |
| |
| hash_table_t *hash_table_create(hash_function_t *hash_function, compare_function_t *compare_function) |
| { |
| hash_table_t *table; |
| unsigned int initial_size = 8; |
| |
| table = HeapAlloc(GetProcessHeap(), 0, sizeof(hash_table_t) + (initial_size * sizeof(struct list))); |
| if (!table) |
| { |
| ERR("Failed to allocate table, returning NULL.\n"); |
| return NULL; |
| } |
| |
| table->hash_function = hash_function; |
| table->compare_function = compare_function; |
| |
| table->grow_size = initial_size - (initial_size >> 2); |
| table->shrink_size = 0; |
| |
| table->buckets = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, initial_size * sizeof(struct list)); |
| if (!table->buckets) |
| { |
| ERR("Failed to allocate table buckets, returning NULL.\n"); |
| HeapFree(GetProcessHeap(), 0, table); |
| return NULL; |
| } |
| table->bucket_count = initial_size; |
| |
| table->entries = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, table->grow_size * sizeof(hash_table_entry_t)); |
| if (!table->entries) |
| { |
| ERR("Failed to allocate table entries, returning NULL.\n"); |
| HeapFree(GetProcessHeap(), 0, table->buckets); |
| HeapFree(GetProcessHeap(), 0, table); |
| return NULL; |
| } |
| table->entry_count = 0; |
| |
| list_init(&table->free_entries); |
| table->count = 0; |
| |
| return table; |
| } |
| |
| void hash_table_destroy(hash_table_t *table) |
| { |
| unsigned int i = 0; |
| |
| for (i = 0; i < table->entry_count; ++i) |
| { |
| HeapFree(GetProcessHeap(), 0, table->entries[i].key); |
| } |
| |
| HeapFree(GetProcessHeap(), 0, table->entries); |
| HeapFree(GetProcessHeap(), 0, table->buckets); |
| HeapFree(GetProcessHeap(), 0, table); |
| } |
| |
| static inline hash_table_entry_t *hash_table_get_by_idx(hash_table_t *table, void *key, unsigned int idx) |
| { |
| hash_table_entry_t *entry; |
| |
| if (table->buckets[idx].next) |
| LIST_FOR_EACH_ENTRY(entry, &(table->buckets[idx]), hash_table_entry_t, entry) |
| if (table->compare_function(entry->key, key)) return entry; |
| |
| return NULL; |
| } |
| |
| static BOOL hash_table_resize(hash_table_t *table, unsigned int new_bucket_count) |
| { |
| unsigned int new_entry_count = 0; |
| hash_table_entry_t *new_entries; |
| struct list *new_buckets; |
| unsigned int grow_size = new_bucket_count - (new_bucket_count >> 2); |
| unsigned int i; |
| |
| new_buckets = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, new_bucket_count * sizeof(struct list)); |
| if (!new_buckets) |
| { |
| ERR("Failed to allocate new buckets, returning FALSE.\n"); |
| return FALSE; |
| } |
| |
| new_entries = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, grow_size * sizeof(hash_table_entry_t)); |
| if (!new_entries) |
| { |
| ERR("Failed to allocate new entries, returning FALSE.\n"); |
| HeapFree(GetProcessHeap(), 0, new_buckets); |
| return FALSE; |
| } |
| |
| for (i = 0; i < table->bucket_count; ++i) |
| { |
| if (table->buckets[i].next) |
| { |
| hash_table_entry_t *entry, *entry2; |
| |
| LIST_FOR_EACH_ENTRY_SAFE(entry, entry2, &table->buckets[i], hash_table_entry_t, entry) |
| { |
| int j; |
| hash_table_entry_t *new_entry = new_entries + (new_entry_count++); |
| *new_entry = *entry; |
| |
| j = new_entry->hash & (new_bucket_count - 1); |
| |
| if (!new_buckets[j].next) list_init(&new_buckets[j]); |
| list_add_head(&new_buckets[j], &new_entry->entry); |
| } |
| } |
| } |
| |
| HeapFree(GetProcessHeap(), 0, table->buckets); |
| table->buckets = new_buckets; |
| |
| HeapFree(GetProcessHeap(), 0, table->entries); |
| table->entries = new_entries; |
| |
| table->entry_count = new_entry_count; |
| list_init(&table->free_entries); |
| |
| table->bucket_count = new_bucket_count; |
| table->grow_size = grow_size; |
| table->shrink_size = new_bucket_count > 8 ? new_bucket_count >> 2 : 0; |
| |
| return TRUE; |
| } |
| |
| void hash_table_put(hash_table_t *table, void *key, void *value) |
| { |
| unsigned int idx; |
| unsigned int hash; |
| hash_table_entry_t *entry; |
| |
| hash = table->hash_function(key); |
| idx = hash & (table->bucket_count - 1); |
| entry = hash_table_get_by_idx(table, key, idx); |
| |
| if (entry) |
| { |
| HeapFree(GetProcessHeap(), 0, key); |
| entry->value = value; |
| |
| if (!value) |
| { |
| HeapFree(GetProcessHeap(), 0, entry->key); |
| entry->key = NULL; |
| |
| /* Remove the entry */ |
| list_remove(&entry->entry); |
| list_add_head(&table->free_entries, &entry->entry); |
| |
| --table->count; |
| |
| /* Shrink if necessary */ |
| if (table->count < table->shrink_size) { |
| if (!hash_table_resize(table, table->bucket_count >> 1)) |
| { |
| ERR("Failed to shrink the table...\n"); |
| } |
| } |
| } |
| |
| return; |
| } |
| |
| if (!value) return; |
| |
| /* Grow if necessary */ |
| if (table->count >= table->grow_size) |
| { |
| if (!hash_table_resize(table, table->bucket_count << 1)) |
| { |
| ERR("Failed to grow the table, returning.\n"); |
| return; |
| } |
| |
| idx = hash & (table->bucket_count - 1); |
| } |
| |
| /* Find an entry to insert */ |
| if (!list_empty(&table->free_entries)) |
| { |
| struct list *elem = list_head(&table->free_entries); |
| |
| list_remove(elem); |
| entry = LIST_ENTRY(elem, hash_table_entry_t, entry); |
| } else { |
| entry = table->entries + (table->entry_count++); |
| } |
| |
| /* Insert the entry */ |
| entry->key = key; |
| entry->value = value; |
| entry->hash = hash; |
| if (!table->buckets[idx].next) list_init(&table->buckets[idx]); |
| list_add_head(&table->buckets[idx], &entry->entry); |
| |
| ++table->count; |
| } |
| |
| void hash_table_remove(hash_table_t *table, void *key) |
| { |
| hash_table_put(table, key, NULL); |
| } |
| |
| void *hash_table_get(hash_table_t *table, void *key) |
| { |
| unsigned int idx; |
| hash_table_entry_t *entry; |
| |
| idx = table->hash_function(key) & (table->bucket_count - 1); |
| entry = hash_table_get_by_idx(table, key, idx); |
| |
| return entry ? entry->value : NULL; |
| } |
| |
| #define GLINFO_LOCATION stateblock->wineD3DDevice->adapter->gl_info |
| void gen_ffp_op(IWineD3DStateBlockImpl *stateblock, struct texture_stage_op op[MAX_TEXTURES]) { |
| #define ARG1 0x01 |
| #define ARG2 0x02 |
| #define ARG0 0x04 |
| static const unsigned char args[WINED3DTOP_LERP + 1] = { |
| /* undefined */ 0, |
| /* D3DTOP_DISABLE */ 0, |
| /* D3DTOP_SELECTARG1 */ ARG1, |
| /* D3DTOP_SELECTARG2 */ ARG2, |
| /* D3DTOP_MODULATE */ ARG1 | ARG2, |
| /* D3DTOP_MODULATE2X */ ARG1 | ARG2, |
| /* D3DTOP_MODULATE4X */ ARG1 | ARG2, |
| /* D3DTOP_ADD */ ARG1 | ARG2, |
| /* D3DTOP_ADDSIGNED */ ARG1 | ARG2, |
| /* D3DTOP_ADDSIGNED2X */ ARG1 | ARG2, |
| /* D3DTOP_SUBTRACT */ ARG1 | ARG2, |
| /* D3DTOP_ADDSMOOTH */ ARG1 | ARG2, |
| /* D3DTOP_BLENDDIFFUSEALPHA */ ARG1 | ARG2, |
| /* D3DTOP_BLENDTEXTUREALPHA */ ARG1 | ARG2, |
| /* D3DTOP_BLENDFACTORALPHA */ ARG1 | ARG2, |
| /* D3DTOP_BLENDTEXTUREALPHAPM */ ARG1 | ARG2, |
| /* D3DTOP_BLENDCURRENTALPHA */ ARG1 | ARG2, |
| /* D3DTOP_PREMODULATE */ ARG1 | ARG2, |
| /* D3DTOP_MODULATEALPHA_ADDCOLOR */ ARG1 | ARG2, |
| /* D3DTOP_MODULATECOLOR_ADDALPHA */ ARG1 | ARG2, |
| /* D3DTOP_MODULATEINVALPHA_ADDCOLOR */ ARG1 | ARG2, |
| /* D3DTOP_MODULATEINVCOLOR_ADDALPHA */ ARG1 | ARG2, |
| /* D3DTOP_BUMPENVMAP */ ARG1 | ARG2, |
| /* D3DTOP_BUMPENVMAPLUMINANCE */ ARG1 | ARG2, |
| /* D3DTOP_DOTPRODUCT3 */ ARG1 | ARG2, |
| /* D3DTOP_MULTIPLYADD */ ARG1 | ARG2 | ARG0, |
| /* D3DTOP_LERP */ ARG1 | ARG2 | ARG0 |
| }; |
| unsigned int i; |
| DWORD ttff; |
| |
| for(i = 0; i < GL_LIMITS(texture_stages); i++) { |
| IWineD3DBaseTextureImpl *texture; |
| if(stateblock->textureState[i][WINED3DTSS_COLOROP] == WINED3DTOP_DISABLE) { |
| op[i].cop = WINED3DTOP_DISABLE; |
| op[i].aop = WINED3DTOP_DISABLE; |
| op[i].carg0 = op[i].carg1 = op[i].carg2 = 0xffffffff; |
| op[i].aarg0 = op[i].aarg1 = op[i].aarg2 = 0xffffffff; |
| op[i].color_correction = WINED3DFMT_UNKNOWN; |
| op[i].dst = 0xffffffff; |
| i++; |
| break; |
| } |
| |
| texture = (IWineD3DBaseTextureImpl *) stateblock->textures[i]; |
| op[i].color_correction = texture ? texture->baseTexture.shader_conversion_group : WINED3DFMT_UNKNOWN; |
| |
| op[i].cop = stateblock->textureState[i][WINED3DTSS_COLOROP]; |
| op[i].aop = stateblock->textureState[i][WINED3DTSS_ALPHAOP]; |
| |
| op[i].carg1 = (args[op[i].cop] & ARG1) ? stateblock->textureState[i][WINED3DTSS_COLORARG1] : 0xffffffff; |
| op[i].carg2 = (args[op[i].cop] & ARG2) ? stateblock->textureState[i][WINED3DTSS_COLORARG2] : 0xffffffff; |
| op[i].carg0 = (args[op[i].cop] & ARG0) ? stateblock->textureState[i][WINED3DTSS_COLORARG0] : 0xffffffff; |
| |
| if(is_invalid_op(stateblock->wineD3DDevice, i, op[i].cop, op[i].carg1, op[i].carg2, op[i].carg0)) { |
| op[i].carg0 = 0xffffffff; |
| op[i].carg2 = 0xffffffff; |
| op[i].carg1 = WINED3DTA_CURRENT; |
| op[i].cop = WINED3DTOP_SELECTARG1; |
| } |
| |
| op[i].aarg1 = (args[op[i].aop] & ARG1) ? stateblock->textureState[i][WINED3DTSS_ALPHAARG1] : 0xffffffff; |
| op[i].aarg2 = (args[op[i].aop] & ARG2) ? stateblock->textureState[i][WINED3DTSS_ALPHAARG2] : 0xffffffff; |
| op[i].aarg0 = (args[op[i].aop] & ARG0) ? stateblock->textureState[i][WINED3DTSS_ALPHAARG0] : 0xffffffff; |
| |
| if(is_invalid_op(stateblock->wineD3DDevice, i, op[i].aop, op[i].aarg1, op[i].aarg2, op[i].aarg0)) { |
| op[i].aarg0 = 0xffffffff; |
| op[i].aarg2 = 0xffffffff; |
| op[i].aarg1 = WINED3DTA_CURRENT; |
| op[i].aop = WINED3DTOP_SELECTARG1; |
| } else if(i == 0 && stateblock->textures[0] && |
| stateblock->renderState[WINED3DRS_COLORKEYENABLE] && |
| (stateblock->textureDimensions[0] == GL_TEXTURE_2D || |
| stateblock->textureDimensions[0] == GL_TEXTURE_RECTANGLE_ARB)) { |
| IWineD3DSurfaceImpl *surf = (IWineD3DSurfaceImpl *) ((IWineD3DTextureImpl *) stateblock->textures[0])->surfaces[0]; |
| |
| if(surf->CKeyFlags & WINEDDSD_CKSRCBLT && |
| getFormatDescEntry(surf->resource.format, NULL, NULL)->alphaMask == 0x00000000) { |
| |
| if(op[0].aop == WINED3DTOP_DISABLE) { |
| op[0].aarg1 = WINED3DTA_TEXTURE; |
| op[0].aop = WINED3DTOP_SELECTARG1; |
| } |
| else if(op[0].aop == WINED3DTOP_SELECTARG1 && op[0].aarg1 != WINED3DTA_TEXTURE) { |
| if (stateblock->renderState[WINED3DRS_ALPHABLENDENABLE]) { |
| op[0].aarg2 = WINED3DTA_TEXTURE; |
| op[0].aop = WINED3DTOP_MODULATE; |
| } |
| else op[0].aarg1 = WINED3DTA_TEXTURE; |
| } |
| else if(op[0].aop == WINED3DTOP_SELECTARG2 && op[0].aarg2 != WINED3DTA_TEXTURE) { |
| if (stateblock->renderState[WINED3DRS_ALPHABLENDENABLE]) { |
| op[0].aarg1 = WINED3DTA_TEXTURE; |
| op[0].aop = WINED3DTOP_MODULATE; |
| } |
| else op[0].aarg2 = WINED3DTA_TEXTURE; |
| } |
| } |
| } |
| |
| if(op[i].carg1 == WINED3DTA_TEXTURE || op[i].carg2 == WINED3DTA_TEXTURE || op[i].carg0 == WINED3DTA_TEXTURE || |
| op[i].aarg1 == WINED3DTA_TEXTURE || op[i].aarg2 == WINED3DTA_TEXTURE || op[i].aarg0 == WINED3DTA_TEXTURE) { |
| ttff = stateblock->textureState[i][WINED3DTSS_TEXTURETRANSFORMFLAGS]; |
| if(ttff == (WINED3DTTFF_PROJECTED | WINED3DTTFF_COUNT3)) { |
| op[i].projected = proj_count3; |
| } else if(ttff == (WINED3DTTFF_PROJECTED | WINED3DTTFF_COUNT4)) { |
| op[i].projected = proj_count4; |
| } else { |
| op[i].projected = proj_none; |
| } |
| } else { |
| op[i].projected = proj_none; |
| } |
| |
| op[i].dst = stateblock->textureState[i][WINED3DTSS_RESULTARG]; |
| } |
| |
| /* Clear unsupported stages */ |
| for(; i < MAX_TEXTURES; i++) { |
| memset(&op[i], 0xff, sizeof(op[i])); |
| } |
| } |
| #undef GLINFO_LOCATION |
| |
| struct ffp_desc *find_ffp_shader(struct list *shaders, struct texture_stage_op op[MAX_TEXTURES]) |
| { |
| struct ffp_desc *entry; |
| |
| /* TODO: Optimize this. Finding the shader can be optimized by e.g. sorting the list, |
| * or maybe consider using hashtables |
| */ |
| LIST_FOR_EACH_ENTRY(entry, shaders, struct ffp_desc, entry) { |
| if(memcmp(op, entry->op, sizeof(struct texture_stage_op) * MAX_TEXTURES) == 0) { |
| TRACE("Found shader entry %p\n", entry); |
| return entry; |
| } |
| } |
| |
| TRACE("Shader not found\n"); |
| return NULL; |
| } |
| |
| void add_ffp_shader(struct list *shaders, struct ffp_desc *desc) { |
| list_add_head(shaders, &desc->entry); |
| } |
| |
| /* Activates the texture dimension according to the bound D3D texture. |
| * Does not care for the colorop or correct gl texture unit(when using nvrc) |
| * Requires the caller to activate the correct unit before |
| */ |
| #define GLINFO_LOCATION stateblock->wineD3DDevice->adapter->gl_info |
| void texture_activate_dimensions(DWORD stage, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context) { |
| BOOL bumpmap = FALSE; |
| |
| if(stage > 0 && (stateblock->textureState[stage - 1][WINED3DTSS_COLOROP] == WINED3DTOP_BUMPENVMAPLUMINANCE || |
| stateblock->textureState[stage - 1][WINED3DTSS_COLOROP] == WINED3DTOP_BUMPENVMAP)) { |
| bumpmap = TRUE; |
| context->texShaderBumpMap |= (1 << stage); |
| } else { |
| context->texShaderBumpMap &= ~(1 << stage); |
| } |
| |
| if(stateblock->textures[stage]) { |
| switch(stateblock->textureDimensions[stage]) { |
| case GL_TEXTURE_2D: |
| if(GL_SUPPORT(NV_TEXTURE_SHADER2)) { |
| glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, bumpmap ? GL_OFFSET_TEXTURE_2D_NV : GL_TEXTURE_2D); |
| checkGLcall("glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, ...)"); |
| } else { |
| glDisable(GL_TEXTURE_3D); |
| checkGLcall("glDisable(GL_TEXTURE_3D)"); |
| if(GL_SUPPORT(ARB_TEXTURE_CUBE_MAP)) { |
| glDisable(GL_TEXTURE_CUBE_MAP_ARB); |
| checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)"); |
| } |
| if(GL_SUPPORT(ARB_TEXTURE_RECTANGLE)) { |
| glDisable(GL_TEXTURE_RECTANGLE_ARB); |
| checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)"); |
| } |
| glEnable(GL_TEXTURE_2D); |
| checkGLcall("glEnable(GL_TEXTURE_2D)"); |
| } |
| break; |
| case GL_TEXTURE_RECTANGLE_ARB: |
| if(GL_SUPPORT(NV_TEXTURE_SHADER2)) { |
| glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, bumpmap ? GL_OFFSET_TEXTURE_2D_NV : GL_TEXTURE_RECTANGLE_ARB); |
| checkGLcall("glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, ...)"); |
| } else { |
| glDisable(GL_TEXTURE_2D); |
| checkGLcall("glDisable(GL_TEXTURE_2D)"); |
| glDisable(GL_TEXTURE_3D); |
| checkGLcall("glDisable(GL_TEXTURE_3D)"); |
| if(GL_SUPPORT(ARB_TEXTURE_CUBE_MAP)) { |
| glDisable(GL_TEXTURE_CUBE_MAP_ARB); |
| checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)"); |
| } |
| glEnable(GL_TEXTURE_RECTANGLE_ARB); |
| checkGLcall("glEnable(GL_TEXTURE_RECTANGLE_ARB)"); |
| } |
| break; |
| case GL_TEXTURE_3D: |
| if(GL_SUPPORT(NV_TEXTURE_SHADER2)) { |
| glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_TEXTURE_3D); |
| checkGLcall("glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_TEXTURE_3D)"); |
| } else { |
| if(GL_SUPPORT(ARB_TEXTURE_CUBE_MAP)) { |
| glDisable(GL_TEXTURE_CUBE_MAP_ARB); |
| checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)"); |
| } |
| if(GL_SUPPORT(ARB_TEXTURE_RECTANGLE)) { |
| glDisable(GL_TEXTURE_RECTANGLE_ARB); |
| checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)"); |
| } |
| glDisable(GL_TEXTURE_2D); |
| checkGLcall("glDisable(GL_TEXTURE_2D)"); |
| glEnable(GL_TEXTURE_3D); |
| checkGLcall("glEnable(GL_TEXTURE_3D)"); |
| } |
| break; |
| case GL_TEXTURE_CUBE_MAP_ARB: |
| if(GL_SUPPORT(NV_TEXTURE_SHADER2)) { |
| glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_TEXTURE_CUBE_MAP_ARB); |
| checkGLcall("glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_TEXTURE_CUBE_MAP_ARB)"); |
| } else { |
| glDisable(GL_TEXTURE_2D); |
| checkGLcall("glDisable(GL_TEXTURE_2D)"); |
| glDisable(GL_TEXTURE_3D); |
| checkGLcall("glDisable(GL_TEXTURE_3D)"); |
| if(GL_SUPPORT(ARB_TEXTURE_RECTANGLE)) { |
| glDisable(GL_TEXTURE_RECTANGLE_ARB); |
| checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)"); |
| } |
| glEnable(GL_TEXTURE_CUBE_MAP_ARB); |
| checkGLcall("glEnable(GL_TEXTURE_CUBE_MAP_ARB)"); |
| } |
| break; |
| } |
| } else { |
| if(GL_SUPPORT(NV_TEXTURE_SHADER2)) { |
| glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_NONE); |
| checkGLcall("glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_NONE)"); |
| } else { |
| glEnable(GL_TEXTURE_2D); |
| checkGLcall("glEnable(GL_TEXTURE_2D)"); |
| glDisable(GL_TEXTURE_3D); |
| checkGLcall("glDisable(GL_TEXTURE_3D)"); |
| if(GL_SUPPORT(ARB_TEXTURE_CUBE_MAP)) { |
| glDisable(GL_TEXTURE_CUBE_MAP_ARB); |
| checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)"); |
| } |
| if(GL_SUPPORT(ARB_TEXTURE_RECTANGLE)) { |
| glDisable(GL_TEXTURE_RECTANGLE_ARB); |
| checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)"); |
| } |
| /* Binding textures is done by samplers. A dummy texture will be bound */ |
| } |
| } |
| } |
| #undef GLINFO_LOCATION |