| /* |
| * IDirect3DDevice9 implementation |
| * |
| * Copyright 2002-2005 Jason Edmeades |
| * Copyright 2002-2005 Raphael Junqueira |
| * Copyright 2005 Oliver Stieber |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #include "config.h" |
| #include "d3d9_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d9); |
| |
| |
| /* IDirect3D IUnknown parts follow: */ |
| static HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(LPDIRECT3DDEVICE9EX iface, REFIID riid, LPVOID* ppobj) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| IDirect3D9 *d3d; |
| IDirect3D9Impl *d3dimpl; |
| |
| if (IsEqualGUID(riid, &IID_IUnknown) |
| || IsEqualGUID(riid, &IID_IDirect3DDevice9)) { |
| IUnknown_AddRef(iface); |
| *ppobj = This; |
| TRACE("Returning IDirect3DDevice9 interface at %p\n", *ppobj); |
| return S_OK; |
| } else if(IsEqualGUID(riid, &IID_IDirect3DDevice9Ex)) { |
| /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex. |
| * It doesn't matter with which function the device was created. |
| */ |
| IDirect3DDevice9_GetDirect3D(iface, &d3d); |
| d3dimpl = (IDirect3D9Impl *) d3d; |
| |
| if(d3dimpl->extended) { |
| *ppobj = iface; |
| IDirect3DDevice9Ex_AddRef((IDirect3DDevice9Ex *) *ppobj); |
| IDirect3D9_Release(d3d); |
| TRACE("Returning IDirect3DDevice9Ex interface at %p\n", *ppobj); |
| return S_OK; |
| } else { |
| WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE\n"); |
| IDirect3D9_Release(d3d); |
| *ppobj = NULL; |
| return E_NOINTERFACE; |
| } |
| } |
| |
| WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj); |
| *ppobj = NULL; |
| return E_NOINTERFACE; |
| } |
| |
| static ULONG WINAPI IDirect3DDevice9Impl_AddRef(LPDIRECT3DDEVICE9EX iface) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| ULONG ref = InterlockedIncrement(&This->ref); |
| |
| TRACE("(%p) : AddRef from %d\n", This, ref - 1); |
| |
| return ref; |
| } |
| |
| static ULONG WINAPI IDirect3DDevice9Impl_Release(LPDIRECT3DDEVICE9EX iface) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| ULONG ref; |
| |
| if (This->inDestruction) return 0; |
| ref = InterlockedDecrement(&This->ref); |
| |
| TRACE("(%p) : ReleaseRef to %d\n", This, ref); |
| |
| if (ref == 0) { |
| unsigned i; |
| This->inDestruction = TRUE; |
| |
| EnterCriticalSection(&d3d9_cs); |
| for(i = 0; i < This->numConvertedDecls; i++) { |
| /* Unless Wine is buggy or the app has a bug the refcount will be 0, because decls hold a reference to the |
| * device |
| */ |
| IDirect3DVertexDeclaration9Impl_Destroy(This->convertedDecls[i]); |
| } |
| HeapFree(GetProcessHeap(), 0, This->convertedDecls); |
| |
| IWineD3DDevice_Uninit3D(This->WineD3DDevice, D3D9CB_DestroyDepthStencilSurface, D3D9CB_DestroySwapChain); |
| IWineD3DDevice_Release(This->WineD3DDevice); |
| LeaveCriticalSection(&d3d9_cs); |
| HeapFree(GetProcessHeap(), 0, This); |
| } |
| return ref; |
| } |
| |
| /* IDirect3DDevice Interface follow: */ |
| static HRESULT WINAPI IDirect3DDevice9Impl_TestCooperativeLevel(LPDIRECT3DDEVICE9EX iface) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| HRESULT hr; |
| TRACE("(%p)\n", This); |
| |
| EnterCriticalSection(&d3d9_cs); |
| hr = IWineD3DDevice_TestCooperativeLevel(This->WineD3DDevice); |
| LeaveCriticalSection(&d3d9_cs); |
| if(hr == WINED3D_OK && This->notreset) { |
| TRACE("D3D9 Device is marked not reset\n"); |
| hr = D3DERR_DEVICENOTRESET; |
| } |
| |
| return hr; |
| } |
| |
| static UINT WINAPI IDirect3DDevice9Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE9EX iface) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| HRESULT hr; |
| TRACE("(%p) Relay\n", This); |
| |
| EnterCriticalSection(&d3d9_cs); |
| hr = IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice); |
| LeaveCriticalSection(&d3d9_cs); |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_EvictManagedResources(LPDIRECT3DDEVICE9EX iface) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| HRESULT hr; |
| TRACE("(%p) : Relay\n", This); |
| |
| EnterCriticalSection(&d3d9_cs); |
| hr = IWineD3DDevice_EvictManagedResources(This->WineD3DDevice); |
| LeaveCriticalSection(&d3d9_cs); |
| return hr; |
| } |
| |
| HRESULT WINAPI IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9EX iface, IDirect3D9** ppD3D9) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| HRESULT hr = D3D_OK; |
| IWineD3D* pWineD3D; |
| |
| TRACE("(%p) Relay\n", This); |
| |
| if (NULL == ppD3D9) { |
| return D3DERR_INVALIDCALL; |
| } |
| |
| EnterCriticalSection(&d3d9_cs); |
| hr = IWineD3DDevice_GetDirect3D(This->WineD3DDevice, &pWineD3D); |
| if (hr == D3D_OK && pWineD3D != NULL) |
| { |
| IWineD3D_GetParent(pWineD3D,(IUnknown **)ppD3D9); |
| IWineD3D_Release(pWineD3D); |
| } else { |
| FIXME("Call to IWineD3DDevice_GetDirect3D failed\n"); |
| *ppD3D9 = NULL; |
| } |
| TRACE("(%p) returning %p\n", This, *ppD3D9); |
| LeaveCriticalSection(&d3d9_cs); |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_GetDeviceCaps(LPDIRECT3DDEVICE9EX iface, D3DCAPS9* pCaps) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| HRESULT hrc = D3D_OK; |
| WINED3DCAPS *pWineCaps; |
| |
| TRACE("(%p) : Relay pCaps %p\n", This, pCaps); |
| if(NULL == pCaps){ |
| return D3DERR_INVALIDCALL; |
| } |
| pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS)); |
| if(pWineCaps == NULL){ |
| return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */ |
| } |
| |
| memset(pCaps, 0, sizeof(*pCaps)); |
| EnterCriticalSection(&d3d9_cs); |
| hrc = IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pWineCaps); |
| LeaveCriticalSection(&d3d9_cs); |
| WINECAPSTOD3D9CAPS(pCaps, pWineCaps) |
| HeapFree(GetProcessHeap(), 0, pWineCaps); |
| |
| /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */ |
| pCaps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES; |
| |
| filter_caps(pCaps); |
| |
| TRACE("Returning %p %p\n", This, pCaps); |
| return hrc; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_GetDisplayMode(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DDISPLAYMODE* pMode) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| HRESULT hr; |
| TRACE("(%p) Relay\n", This); |
| |
| EnterCriticalSection(&d3d9_cs); |
| hr = IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, iSwapChain, (WINED3DDISPLAYMODE *) pMode); |
| LeaveCriticalSection(&d3d9_cs); |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_GetCreationParameters(LPDIRECT3DDEVICE9EX iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| HRESULT hr; |
| TRACE("(%p) Relay\n", This); |
| |
| EnterCriticalSection(&d3d9_cs); |
| hr = IWineD3DDevice_GetCreationParameters(This->WineD3DDevice, (WINED3DDEVICE_CREATION_PARAMETERS *) pParameters); |
| LeaveCriticalSection(&d3d9_cs); |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_SetCursorProperties(LPDIRECT3DDEVICE9EX iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pCursorBitmap; |
| HRESULT hr; |
| |
| TRACE("(%p) Relay\n", This); |
| if(!pCursorBitmap) { |
| WARN("No cursor bitmap, returning WINED3DERR_INVALIDCALL\n"); |
| return WINED3DERR_INVALIDCALL; |
| } |
| |
| EnterCriticalSection(&d3d9_cs); |
| hr = IWineD3DDevice_SetCursorProperties(This->WineD3DDevice, XHotSpot, YHotSpot, pSurface->wineD3DSurface); |
| LeaveCriticalSection(&d3d9_cs); |
| return hr; |
| } |
| |
| static void WINAPI IDirect3DDevice9Impl_SetCursorPosition(LPDIRECT3DDEVICE9EX iface, int XScreenSpace, int YScreenSpace, DWORD Flags) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| TRACE("(%p) Relay\n", This); |
| |
| EnterCriticalSection(&d3d9_cs); |
| IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags); |
| LeaveCriticalSection(&d3d9_cs); |
| } |
| |
| static BOOL WINAPI IDirect3DDevice9Impl_ShowCursor(LPDIRECT3DDEVICE9EX iface, BOOL bShow) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| BOOL ret; |
| TRACE("(%p) Relay\n", This); |
| |
| EnterCriticalSection(&d3d9_cs); |
| ret = IWineD3DDevice_ShowCursor(This->WineD3DDevice, bShow); |
| LeaveCriticalSection(&d3d9_cs); |
| return ret; |
| } |
| |
| static HRESULT WINAPI reset_enum_callback(IWineD3DResource *resource, void *data) { |
| BOOL *resources_ok = (BOOL *) data; |
| WINED3DRESOURCETYPE type; |
| HRESULT ret = S_OK; |
| WINED3DSURFACE_DESC surface_desc; |
| WINED3DVOLUME_DESC volume_desc; |
| WINED3DINDEXBUFFER_DESC index_desc; |
| WINED3DVERTEXBUFFER_DESC vertex_desc; |
| WINED3DFORMAT dummy_format; |
| DWORD dummy_dword; |
| WINED3DPOOL pool = WINED3DPOOL_SCRATCH; /* a harmless pool */ |
| IUnknown *parent; |
| |
| type = IWineD3DResource_GetType(resource); |
| switch(type) { |
| case WINED3DRTYPE_SURFACE: |
| surface_desc.Format = &dummy_format; |
| surface_desc.Type = &type; |
| surface_desc.Usage = &dummy_dword; |
| surface_desc.Pool = &pool; |
| surface_desc.Size = &dummy_dword; |
| surface_desc.MultiSampleType = &dummy_dword; |
| surface_desc.MultiSampleQuality = &dummy_dword; |
| surface_desc.Width = &dummy_dword; |
| surface_desc.Height = &dummy_dword; |
| |
| IWineD3DSurface_GetDesc((IWineD3DSurface *) resource, &surface_desc); |
| break; |
| |
| case WINED3DRTYPE_VOLUME: |
| volume_desc.Format = &dummy_format; |
| volume_desc.Type = &type; |
| volume_desc.Usage = &dummy_dword; |
| volume_desc.Pool = &pool; |
| volume_desc.Size = &dummy_dword; |
| volume_desc.Width = &dummy_dword; |
| volume_desc.Height = &dummy_dword; |
| volume_desc.Depth = &dummy_dword; |
| IWineD3DVolume_GetDesc((IWineD3DVolume *) resource, &volume_desc); |
| break; |
| |
| case WINED3DRTYPE_INDEXBUFFER: |
| IWineD3DIndexBuffer_GetDesc((IWineD3DIndexBuffer *) resource, &index_desc); |
| pool = index_desc.Pool; |
| break; |
| |
| case WINED3DRTYPE_VERTEXBUFFER: |
| IWineD3DVertexBuffer_GetDesc((IWineD3DVertexBuffer *) resource, &vertex_desc); |
| pool = vertex_desc.Pool; |
| break; |
| |
| /* No need to check for textures. If there is a D3DPOOL_DEFAULT texture, there |
| * is a D3DPOOL_DEFAULT surface or volume as well |
| */ |
| default: |
| break; |
| } |
| |
| if(pool == WINED3DPOOL_DEFAULT) { |
| IWineD3DResource_GetParent(resource, &parent); |
| if(IUnknown_Release(parent) == 0) { |
| TRACE("Parent %p is an implicit resource with ref 0\n", parent); |
| } else { |
| WARN("Resource %p(wineD3D %p) with pool D3DPOOL_DEFAULT blocks the Reset call\n", parent, resource); |
| ret = S_FALSE; |
| *resources_ok = FALSE; |
| } |
| } |
| IWineD3DResource_Release(resource); |
| |
| return ret; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9EX iface, D3DPRESENT_PARAMETERS* pPresentationParameters) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| WINED3DPRESENT_PARAMETERS localParameters; |
| HRESULT hr; |
| BOOL resources_ok = TRUE; |
| UINT i; |
| |
| TRACE("(%p) Relay pPresentationParameters(%p)\n", This, pPresentationParameters); |
| |
| /* Reset states that hold a COM object. WineD3D holds an internal reference to set objects, because |
| * such objects can still be used for rendering after their external d3d9 object has been destroyed. |
| * These objects must not be enumerated. Unsetting them tells WineD3D that the application will not |
| * make use of the hidden reference and destroys the objects. |
| * |
| * Unsetting them is no problem, because the states are supposed to be reset anyway. If the validation |
| * below fails, the device is considered "lost", and _Reset and _Release are the only allowed calls |
| */ |
| IWineD3DDevice_SetIndices(This->WineD3DDevice, NULL); |
| for(i = 0; i < 16; i++) { |
| IWineD3DDevice_SetStreamSource(This->WineD3DDevice, i, NULL, 0, 0); |
| } |
| for(i = 0; i < 16; i++) { |
| IWineD3DDevice_SetTexture(This->WineD3DDevice, i, NULL); |
| } |
| |
| IWineD3DDevice_EnumResources(This->WineD3DDevice, reset_enum_callback, &resources_ok); |
| if(!resources_ok) { |
| WARN("The application is holding D3DPOOL_DEFAULT resources, rejecting reset\n"); |
| This->notreset = TRUE; |
| return WINED3DERR_INVALIDCALL; |
| } |
| |
| localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth; |
| localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight; |
| localParameters.BackBufferFormat = pPresentationParameters->BackBufferFormat; |
| localParameters.BackBufferCount = pPresentationParameters->BackBufferCount; |
| localParameters.MultiSampleType = pPresentationParameters->MultiSampleType; |
| localParameters.MultiSampleQuality = pPresentationParameters->MultiSampleQuality; |
| localParameters.SwapEffect = pPresentationParameters->SwapEffect; |
| localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow; |
| localParameters.Windowed = pPresentationParameters->Windowed; |
| localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil; |
| localParameters.AutoDepthStencilFormat = pPresentationParameters->AutoDepthStencilFormat; |
| localParameters.Flags = pPresentationParameters->Flags; |
| localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz; |
| localParameters.PresentationInterval = pPresentationParameters->PresentationInterval; |
| |
| EnterCriticalSection(&d3d9_cs); |
| hr = IWineD3DDevice_Reset(This->WineD3DDevice, &localParameters); |
| LeaveCriticalSection(&d3d9_cs); |
| if(FAILED(hr)) { |
| This->notreset = TRUE; |
| |
| pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth; |
| pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight; |
| pPresentationParameters->BackBufferFormat = localParameters.BackBufferFormat; |
| pPresentationParameters->BackBufferCount = localParameters.BackBufferCount; |
| pPresentationParameters->MultiSampleType = localParameters.MultiSampleType; |
| pPresentationParameters->MultiSampleQuality = localParameters.MultiSampleQuality; |
| pPresentationParameters->SwapEffect = localParameters.SwapEffect; |
| pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow; |
| pPresentationParameters->Windowed = localParameters.Windowed; |
| pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil; |
| pPresentationParameters->AutoDepthStencilFormat = localParameters.AutoDepthStencilFormat; |
| pPresentationParameters->Flags = localParameters.Flags; |
| pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz; |
| pPresentationParameters->PresentationInterval = localParameters.PresentationInterval; |
| } else { |
| This->notreset = FALSE; |
| } |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_Present(LPDIRECT3DDEVICE9EX iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* |
| pDirtyRegion) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| HRESULT hr; |
| TRACE("(%p) Relay\n", This); |
| |
| EnterCriticalSection(&d3d9_cs); |
| hr = IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion); |
| LeaveCriticalSection(&d3d9_cs); |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_GetBackBuffer(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 ** ppBackBuffer) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| IWineD3DSurface *retSurface = NULL; |
| HRESULT rc = D3D_OK; |
| |
| TRACE("(%p) Relay\n", This); |
| |
| EnterCriticalSection(&d3d9_cs); |
| rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, iSwapChain, BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, &retSurface); |
| if (rc == D3D_OK && NULL != retSurface && NULL != ppBackBuffer) { |
| IWineD3DSurface_GetParent(retSurface, (IUnknown **)ppBackBuffer); |
| IWineD3DSurface_Release(retSurface); |
| } |
| LeaveCriticalSection(&d3d9_cs); |
| return rc; |
| } |
| static HRESULT WINAPI IDirect3DDevice9Impl_GetRasterStatus(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| HRESULT hr; |
| TRACE("(%p) Relay\n", This); |
| |
| EnterCriticalSection(&d3d9_cs); |
| hr = IWineD3DDevice_GetRasterStatus(This->WineD3DDevice, iSwapChain, (WINED3DRASTER_STATUS *) pRasterStatus); |
| LeaveCriticalSection(&d3d9_cs); |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(LPDIRECT3DDEVICE9EX iface, BOOL bEnableDialogs) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| HRESULT hr; |
| TRACE("(%p) Relay\n", This); |
| |
| EnterCriticalSection(&d3d9_cs); |
| hr = IWineD3DDevice_SetDialogBoxMode(This->WineD3DDevice, bEnableDialogs); |
| LeaveCriticalSection(&d3d9_cs); |
| return hr; |
| } |
| |
| static void WINAPI IDirect3DDevice9Impl_SetGammaRamp(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, DWORD Flags, CONST D3DGAMMARAMP* pRamp) { |
| |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| TRACE("(%p) Relay\n", This); |
| |
| EnterCriticalSection(&d3d9_cs); |
| /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */ |
| IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, iSwapChain, Flags, (CONST WINED3DGAMMARAMP *)pRamp); |
| LeaveCriticalSection(&d3d9_cs); |
| } |
| |
| static void WINAPI IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DGAMMARAMP* pRamp) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| TRACE("(%p) Relay\n", This); |
| |
| EnterCriticalSection(&d3d9_cs); |
| /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */ |
| IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, iSwapChain, (WINED3DGAMMARAMP *) pRamp); |
| LeaveCriticalSection(&d3d9_cs); |
| } |
| |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_CreateSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface9 **ppSurface,D3DRESOURCETYPE Type, UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality,HANDLE* pSharedHandle ) { |
| HRESULT hrc; |
| IDirect3DSurface9Impl *object; |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| TRACE("(%p) Relay\n", This); |
| |
| if(MultisampleQuality > 0){ |
| FIXME("MultisampleQuality set to %d, bstituting 0\n", MultisampleQuality); |
| /* |
| MultisampleQuality |
| [in] Quality level. The valid range is between zero and one less than the level returned by pQualityLevels used by IDirect3D9::CheckDeviceMultiSampleType. Passing a larger value returns the error D3DERR_INVALIDCALL. The MultisampleQuality values of paired render targets, depth stencil surfaces, and the MultiSample type must all match. |
| */ |
| |
| MultisampleQuality=0; |
| } |
| /*FIXME: Check MAX bounds of MultisampleQuality*/ |
| |
| /* Allocate the storage for the device */ |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface9Impl)); |
| if (NULL == object) { |
| FIXME("Allocation of memory failed\n"); |
| return D3DERR_OUTOFVIDEOMEMORY; |
| } |
| |
| object->lpVtbl = &Direct3DSurface9_Vtbl; |
| object->ref = 1; |
| |
| TRACE("(%p) : w(%d) h(%d) fmt(%d) surf@%p\n", This, Width, Height, Format, *ppSurface); |
| |
| hrc = IWineD3DDevice_CreateSurface(This->WineD3DDevice, Width, Height, Format, Lockable, Discard, Level, &object->wineD3DSurface, Type, Usage & WINED3DUSAGE_MASK, (WINED3DPOOL) Pool,MultiSample,MultisampleQuality,pSharedHandle,SURFACE_OPENGL,(IUnknown *)object); |
| |
| if (hrc != D3D_OK || NULL == object->wineD3DSurface) { |
| |
| /* free up object */ |
| FIXME("(%p) call to IWineD3DDevice_CreateSurface failed\n", This); |
| HeapFree(GetProcessHeap(), 0, object); |
| } else { |
| IUnknown_AddRef(iface); |
| object->parentDevice = iface; |
| TRACE("(%p) : Created surface %p\n", This, object); |
| *ppSurface = (LPDIRECT3DSURFACE9) object; |
| } |
| return hrc; |
| } |
| |
| |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_CreateRenderTarget(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, |
| D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, |
| DWORD MultisampleQuality, BOOL Lockable, |
| IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) { |
| HRESULT hr; |
| TRACE("Relay\n"); |
| |
| /* Is this correct? */ |
| EnterCriticalSection(&d3d9_cs); |
| hr = IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,Lockable,FALSE/*Discard*/, 0/*Level*/, ppSurface,D3DRTYPE_SURFACE,D3DUSAGE_RENDERTARGET,D3DPOOL_DEFAULT,MultiSample,MultisampleQuality,pSharedHandle); |
| LeaveCriticalSection(&d3d9_cs); |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, |
| D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, |
| DWORD MultisampleQuality, BOOL Discard, |
| IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) { |
| HRESULT hr; |
| TRACE("Relay\n"); |
| |
| EnterCriticalSection(&d3d9_cs); |
| hr = IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,TRUE/* Lockable */,Discard, 0/* Level */ |
| ,ppSurface,D3DRTYPE_SURFACE,D3DUSAGE_DEPTHSTENCIL, |
| D3DPOOL_DEFAULT,MultiSample,MultisampleQuality,pSharedHandle); |
| LeaveCriticalSection(&d3d9_cs); |
| return hr; |
| } |
| |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_UpdateSurface(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface, CONST POINT* pDestPoint) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| HRESULT hr; |
| TRACE("(%p) Relay\n" , This); |
| |
| EnterCriticalSection(&d3d9_cs); |
| hr = IWineD3DDevice_UpdateSurface(This->WineD3DDevice, ((IDirect3DSurface9Impl *)pSourceSurface)->wineD3DSurface, pSourceRect, ((IDirect3DSurface9Impl *)pDestinationSurface)->wineD3DSurface, pDestPoint); |
| LeaveCriticalSection(&d3d9_cs); |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_UpdateTexture(LPDIRECT3DDEVICE9EX iface, IDirect3DBaseTexture9* pSourceTexture, IDirect3DBaseTexture9* pDestinationTexture) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| HRESULT hr; |
| TRACE("(%p) Relay\n" , This); |
| |
| EnterCriticalSection(&d3d9_cs); |
| hr = IWineD3DDevice_UpdateTexture(This->WineD3DDevice, ((IDirect3DBaseTexture9Impl *)pSourceTexture)->wineD3DBaseTexture, ((IDirect3DBaseTexture9Impl *)pDestinationTexture)->wineD3DBaseTexture); |
| LeaveCriticalSection(&d3d9_cs); |
| return hr; |
| } |
| |
| /* This isn't in MSDN! |
| static HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBuffer(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pDestSurface) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| FIXME("(%p) : stub\n", This); |
| return D3D_OK; |
| } |
| */ |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTargetData(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pRenderTarget, IDirect3DSurface9* pDestSurface) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| IDirect3DSurface9Impl *renderTarget = (IDirect3DSurface9Impl *)pRenderTarget; |
| IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface; |
| HRESULT hr; |
| TRACE("(%p)->(%p,%p)\n" , This, renderTarget, destSurface); |
| |
| EnterCriticalSection(&d3d9_cs); |
| hr = IWineD3DSurface_BltFast(destSurface->wineD3DSurface, 0, 0, renderTarget->wineD3DSurface, NULL, WINEDDBLTFAST_NOCOLORKEY); |
| LeaveCriticalSection(&d3d9_cs); |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBufferData(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, IDirect3DSurface9* pDestSurface) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface; |
| HRESULT hr; |
| TRACE("(%p) Relay\n" , This); |
| |
| EnterCriticalSection(&d3d9_cs); |
| hr = IWineD3DDevice_GetFrontBufferData(This->WineD3DDevice, iSwapChain, destSurface->wineD3DSurface); |
| LeaveCriticalSection(&d3d9_cs); |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_StretchRect(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestSurface, CONST RECT* pDestRect, D3DTEXTUREFILTERTYPE Filter) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| IDirect3DSurface9Impl *src = (IDirect3DSurface9Impl *) pSourceSurface; |
| IDirect3DSurface9Impl *dst = (IDirect3DSurface9Impl *) pDestSurface; |
| HRESULT hr; |
| |
| TRACE("(%p)->(%p,%p,%p,%p,%d)\n" , This, src, pSourceRect, dst, pDestRect, Filter); |
| EnterCriticalSection(&d3d9_cs); |
| hr = IWineD3DSurface_Blt(dst->wineD3DSurface, (RECT *) pDestRect, src->wineD3DSurface, (RECT *) pSourceRect, 0, NULL, Filter); |
| LeaveCriticalSection(&d3d9_cs); |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_ColorFill(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pSurface, CONST RECT* pRect, D3DCOLOR color) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| IDirect3DSurface9Impl *surface = (IDirect3DSurface9Impl *)pSurface; |
| WINED3DPOOL pool; |
| WINED3DRESOURCETYPE restype; |
| DWORD usage; |
| WINED3DSURFACE_DESC desc; |
| HRESULT hr; |
| TRACE("(%p) Relay\n" , This); |
| |
| memset(&desc, 0, sizeof(desc)); |
| desc.Usage = &usage; |
| desc.Pool = &pool; |
| desc.Type = &restype; |
| IWineD3DSurface_GetDesc(surface->wineD3DSurface, &desc); |
| |
| /* This method is only allowed with surfaces that are render targets, or offscreen plain surfaces |
| * in D3DPOOL_DEFAULT |
| */ |
| if(!(usage & WINED3DUSAGE_RENDERTARGET) && (pool != D3DPOOL_DEFAULT || restype != D3DRTYPE_SURFACE)) { |
| WARN("Surface is not a render target, or not a stand-alone D3DPOOL_DEFAULT surface\n"); |
| return D3DERR_INVALIDCALL; |
| } |
| |
| /* Colorfill can only be used on rendertarget surfaces, or offscreen plain surfaces in D3DPOOL_DEFAULT */ |
| /* Note: D3DRECT is compatible with WINED3DRECT */ |
| EnterCriticalSection(&d3d9_cs); |
| hr = IWineD3DDevice_ColorFill(This->WineD3DDevice, surface->wineD3DSurface, (CONST WINED3DRECT*)pRect, color); |
| LeaveCriticalSection(&d3d9_cs); |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_CreateOffscreenPlainSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) { |
| HRESULT hr; |
| TRACE("Relay\n"); |
| if(Pool == D3DPOOL_MANAGED ){ |
| FIXME("Attempting to create a managed offscreen plain surface\n"); |
| return D3DERR_INVALIDCALL; |
| } |
| /*MSDN: D3DPOOL_SCRATCH will return a surface that has identical characteristics to a surface created by the Microsoft DirectX 8.x method CreateImageSurface. |
| |
| 'Off-screen plain surfaces are always lockable, regardless of their pool types.' |
| but then... |
| D3DPOOL_DEFAULT is the appropriate pool for use with the IDirect3DDevice9::StretchRect and IDirect3DDevice9::ColorFill. |
| Why, their always lockable? |
| should I change the usage to dynamic? |
| */ |
| EnterCriticalSection(&d3d9_cs); |
| hr = IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,TRUE/*Loackable*/,FALSE/*Discard*/,0/*Level*/ , ppSurface,D3DRTYPE_SURFACE, 0/*Usage (undefined/none)*/,(WINED3DPOOL) Pool,D3DMULTISAMPLE_NONE,0/*MultisampleQuality*/,pSharedHandle); |
| LeaveCriticalSection(&d3d9_cs); |
| return hr; |
| } |
| |
| /* TODO: move to wineD3D */ |
| static HRESULT WINAPI IDirect3DDevice9Impl_SetRenderTarget(LPDIRECT3DDEVICE9EX iface, DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pRenderTarget; |
| HRESULT hr; |
| TRACE("(%p) Relay\n" , This); |
| |
| EnterCriticalSection(&d3d9_cs); |
| hr = IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, RenderTargetIndex, pSurface ? pSurface->wineD3DSurface : NULL); |
| LeaveCriticalSection(&d3d9_cs); |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTarget(LPDIRECT3DDEVICE9EX iface, DWORD RenderTargetIndex, IDirect3DSurface9 **ppRenderTarget) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| HRESULT hr = D3D_OK; |
| IWineD3DSurface *pRenderTarget; |
| |
| TRACE("(%p) Relay\n" , This); |
| |
| if (ppRenderTarget == NULL) { |
| return D3DERR_INVALIDCALL; |
| } |
| |
| EnterCriticalSection(&d3d9_cs); |
| hr=IWineD3DDevice_GetRenderTarget(This->WineD3DDevice,RenderTargetIndex,&pRenderTarget); |
| |
| if (hr == D3D_OK && pRenderTarget != NULL) { |
| IWineD3DSurface_GetParent(pRenderTarget,(IUnknown**)ppRenderTarget); |
| IWineD3DSurface_Release(pRenderTarget); |
| } else { |
| FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n"); |
| *ppRenderTarget = NULL; |
| } |
| LeaveCriticalSection(&d3d9_cs); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_SetDepthStencilSurface(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pZStencilSurface) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| IDirect3DSurface9Impl *pSurface; |
| HRESULT hr; |
| TRACE("(%p) Relay\n" , This); |
| |
| pSurface = (IDirect3DSurface9Impl*)pZStencilSurface; |
| EnterCriticalSection(&d3d9_cs); |
| hr = IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, NULL==pSurface ? NULL : pSurface->wineD3DSurface); |
| LeaveCriticalSection(&d3d9_cs); |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9 **ppZStencilSurface) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| HRESULT hr = D3D_OK; |
| IWineD3DSurface *pZStencilSurface; |
| |
| TRACE("(%p) Relay\n" , This); |
| if(ppZStencilSurface == NULL){ |
| return D3DERR_INVALIDCALL; |
| } |
| |
| EnterCriticalSection(&d3d9_cs); |
| hr = IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice,&pZStencilSurface); |
| if(hr == D3D_OK) { |
| if(pZStencilSurface != NULL){ |
| IWineD3DSurface_GetParent(pZStencilSurface,(IUnknown**)ppZStencilSurface); |
| IWineD3DSurface_Release(pZStencilSurface); |
| } else { |
| *ppZStencilSurface = NULL; |
| } |
| } else { |
| WARN("Call to IWineD3DDevice_GetDepthStencilSurface failed\n"); |
| *ppZStencilSurface = NULL; |
| } |
| LeaveCriticalSection(&d3d9_cs); |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_BeginScene(LPDIRECT3DDEVICE9EX iface) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| HRESULT hr; |
| TRACE("(%p) Relay\n" , This); |
| |
| EnterCriticalSection(&d3d9_cs); |
| hr = IWineD3DDevice_BeginScene(This->WineD3DDevice); |
| LeaveCriticalSection(&d3d9_cs); |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_EndScene(LPDIRECT3DDEVICE9EX iface) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| HRESULT hr; |
| TRACE("(%p) Relay\n" , This); |
| |
| EnterCriticalSection(&d3d9_cs); |
| hr = IWineD3DDevice_EndScene(This->WineD3DDevice); |
| LeaveCriticalSection(&d3d9_cs); |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_Clear(LPDIRECT3DDEVICE9EX iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| HRESULT hr; |
| TRACE("(%p) Relay\n" , This); |
| |
| /* Note: D3DRECT is compatible with WINED3DRECT */ |
| EnterCriticalSection(&d3d9_cs); |
| hr = IWineD3DDevice_Clear(This->WineD3DDevice, Count, (CONST WINED3DRECT*) pRects, Flags, Color, Z, Stencil); |
| LeaveCriticalSection(&d3d9_cs); |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_SetTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| HRESULT hr; |
| TRACE("(%p) Relay\n" , This); |
| |
| /* Note: D3DMATRIX is compatible with WINED3DMATRIX */ |
| EnterCriticalSection(&d3d9_cs); |
| hr = IWineD3DDevice_SetTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) lpMatrix); |
| LeaveCriticalSection(&d3d9_cs); |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_GetTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| TRACE("(%p) Relay\n" , This); |
| |
| /* Note: D3DMATRIX is compatible with WINED3DMATRIX */ |
| return IWineD3DDevice_GetTransform(This->WineD3DDevice, State, (WINED3DMATRIX*) pMatrix); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_MultiplyTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| HRESULT hr; |
| TRACE("(%p) Relay\n" , This); |
| |
| /* Note: D3DMATRIX is compatible with WINED3DMATRIX */ |
| EnterCriticalSection(&d3d9_cs); |
| hr = IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) pMatrix); |
| LeaveCriticalSection(&d3d9_cs); |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_SetViewport(LPDIRECT3DDEVICE9EX iface, CONST D3DVIEWPORT9* pViewport) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| HRESULT hr; |
| TRACE("(%p) Relay\n" , This); |
| |
| /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */ |
| EnterCriticalSection(&d3d9_cs); |
| hr = IWineD3DDevice_SetViewport(This->WineD3DDevice, (const WINED3DVIEWPORT *)pViewport); |
| LeaveCriticalSection(&d3d9_cs); |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_GetViewport(LPDIRECT3DDEVICE9EX iface, D3DVIEWPORT9* pViewport) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| HRESULT hr; |
| TRACE("(%p) Relay\n" , This); |
| |
| /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */ |
| EnterCriticalSection(&d3d9_cs); |
| hr = IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport); |
| LeaveCriticalSection(&d3d9_cs); |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_SetMaterial(LPDIRECT3DDEVICE9EX iface, CONST D3DMATERIAL9* pMaterial) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| HRESULT hr; |
| TRACE("(%p) Relay\n" , This); |
| |
| /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */ |
| EnterCriticalSection(&d3d9_cs); |
| hr = IWineD3DDevice_SetMaterial(This->WineD3DDevice, (const WINED3DMATERIAL *)pMaterial); |
| LeaveCriticalSection(&d3d9_cs); |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_GetMaterial(LPDIRECT3DDEVICE9EX iface, D3DMATERIAL9* pMaterial) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| HRESULT hr; |
| TRACE("(%p) Relay\n" , This); |
| |
| /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */ |
| EnterCriticalSection(&d3d9_cs); |
| hr = IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial); |
| LeaveCriticalSection(&d3d9_cs); |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_SetLight(LPDIRECT3DDEVICE9EX iface, DWORD Index, CONST D3DLIGHT9* pLight) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| HRESULT hr; |
| TRACE("(%p) Relay\n" , This); |
| |
| /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */ |
| EnterCriticalSection(&d3d9_cs); |
| hr = IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (const WINED3DLIGHT *)pLight); |
| LeaveCriticalSection(&d3d9_cs); |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_GetLight(LPDIRECT3DDEVICE9EX iface, DWORD Index, D3DLIGHT9* pLight) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| HRESULT hr; |
| TRACE("(%p) Relay\n" , This); |
| |
| /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */ |
| EnterCriticalSection(&d3d9_cs); |
| hr = IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight); |
| LeaveCriticalSection(&d3d9_cs); |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_LightEnable(LPDIRECT3DDEVICE9EX iface, DWORD Index, BOOL Enable) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| HRESULT hr; |
| TRACE("(%p) Relay\n" , This); |
| |
| EnterCriticalSection(&d3d9_cs); |
| hr = IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable); |
| LeaveCriticalSection(&d3d9_cs); |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_GetLightEnable(LPDIRECT3DDEVICE9EX iface, DWORD Index, BOOL* pEnable) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| HRESULT hr; |
| TRACE("(%p) Relay\n" , This); |
| |
| EnterCriticalSection(&d3d9_cs); |
| hr = IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable); |
| LeaveCriticalSection(&d3d9_cs); |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_SetClipPlane(LPDIRECT3DDEVICE9EX iface, DWORD Index, CONST float* pPlane) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| HRESULT hr; |
| TRACE("(%p) Relay\n" , This); |
| |
| EnterCriticalSection(&d3d9_cs); |
| hr = IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane); |
| LeaveCriticalSection(&d3d9_cs); |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_GetClipPlane(LPDIRECT3DDEVICE9EX iface, DWORD Index, float* pPlane) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| HRESULT hr; |
| TRACE("(%p) Relay\n" , This); |
| |
| EnterCriticalSection(&d3d9_cs); |
| hr = IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane); |
| LeaveCriticalSection(&d3d9_cs); |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_SetRenderState(LPDIRECT3DDEVICE9EX iface, D3DRENDERSTATETYPE State, DWORD Value) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| HRESULT hr; |
| TRACE("(%p) Relay\n" , This); |
| |
| EnterCriticalSection(&d3d9_cs); |
| hr = IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value); |
| LeaveCriticalSection(&d3d9_cs); |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderState(LPDIRECT3DDEVICE9EX iface, D3DRENDERSTATETYPE State, DWORD* pValue) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| HRESULT hr; |
| TRACE("(%p) Relay\n" , This); |
| |
| EnterCriticalSection(&d3d9_cs); |
| hr = IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue); |
| LeaveCriticalSection(&d3d9_cs); |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_SetClipStatus(LPDIRECT3DDEVICE9EX iface, CONST D3DCLIPSTATUS9* pClipStatus) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| HRESULT hr; |
| TRACE("(%p) Relay\n" , This); |
| |
| EnterCriticalSection(&d3d9_cs); |
| hr = IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (const WINED3DCLIPSTATUS *)pClipStatus); |
| LeaveCriticalSection(&d3d9_cs); |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_GetClipStatus(LPDIRECT3DDEVICE9EX iface, D3DCLIPSTATUS9* pClipStatus) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| HRESULT hr; |
| TRACE("(%p) Relay\n" , This); |
| |
| EnterCriticalSection(&d3d9_cs); |
| hr = IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus); |
| LeaveCriticalSection(&d3d9_cs); |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_GetTexture(LPDIRECT3DDEVICE9EX iface, DWORD Stage, IDirect3DBaseTexture9 **ppTexture) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| IWineD3DBaseTexture *retTexture = NULL; |
| HRESULT rc = D3D_OK; |
| |
| TRACE("(%p) Relay\n" , This); |
| |
| if(ppTexture == NULL){ |
| return D3DERR_INVALIDCALL; |
| } |
| |
| EnterCriticalSection(&d3d9_cs); |
| rc = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, &retTexture); |
| if (rc == D3D_OK && NULL != retTexture) { |
| IWineD3DBaseTexture_GetParent(retTexture, (IUnknown **)ppTexture); |
| IWineD3DBaseTexture_Release(retTexture); |
| }else{ |
| FIXME("Call to get texture (%d) failed (%p)\n", Stage, retTexture); |
| *ppTexture = NULL; |
| } |
| LeaveCriticalSection(&d3d9_cs); |
| |
| return rc; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_SetTexture(LPDIRECT3DDEVICE9EX iface, DWORD Stage, IDirect3DBaseTexture9* pTexture) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| HRESULT hr; |
| TRACE("(%p) Relay %d %p\n" , This, Stage, pTexture); |
| |
| EnterCriticalSection(&d3d9_cs); |
| hr = IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage, |
| pTexture==NULL ? NULL:((IDirect3DBaseTexture9Impl *)pTexture)->wineD3DBaseTexture); |
| LeaveCriticalSection(&d3d9_cs); |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_GetTextureStageState(LPDIRECT3DDEVICE9EX iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| HRESULT hr; |
| TRACE("(%p) Relay\n" , This); |
| |
| EnterCriticalSection(&d3d9_cs); |
| hr = IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, Type, pValue); |
| LeaveCriticalSection(&d3d9_cs); |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_SetTextureStageState(LPDIRECT3DDEVICE9EX iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| HRESULT hr; |
| TRACE("(%p) Relay\n" , This); |
| |
| EnterCriticalSection(&d3d9_cs); |
| hr = IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, Type, Value); |
| LeaveCriticalSection(&d3d9_cs); |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_GetSamplerState(LPDIRECT3DDEVICE9EX iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD* pValue) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| HRESULT hr; |
| TRACE("(%p) Relay\n" , This); |
| |
| EnterCriticalSection(&d3d9_cs); |
| hr = IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Sampler, Type, pValue); |
| LeaveCriticalSection(&d3d9_cs); |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_SetSamplerState(LPDIRECT3DDEVICE9EX iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| HRESULT hr; |
| TRACE("(%p) Relay\n" , This); |
| |
| EnterCriticalSection(&d3d9_cs); |
| hr = IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Sampler, Type, Value); |
| LeaveCriticalSection(&d3d9_cs); |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_ValidateDevice(LPDIRECT3DDEVICE9EX iface, DWORD* pNumPasses) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| HRESULT hr; |
| TRACE("(%p) Relay\n" , This); |
| |
| EnterCriticalSection(&d3d9_cs); |
| hr = IWineD3DDevice_ValidateDevice(This->WineD3DDevice, pNumPasses); |
| LeaveCriticalSection(&d3d9_cs); |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_SetPaletteEntries(LPDIRECT3DDEVICE9EX iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| HRESULT hr; |
| TRACE("(%p) Relay\n" , This); |
| |
| EnterCriticalSection(&d3d9_cs); |
| hr = IWineD3DDevice_SetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries); |
| LeaveCriticalSection(&d3d9_cs); |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_GetPaletteEntries(LPDIRECT3DDEVICE9EX iface, UINT PaletteNumber, PALETTEENTRY* pEntries) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| HRESULT hr; |
| TRACE("(%p) Relay\n" , This); |
| |
| EnterCriticalSection(&d3d9_cs); |
| hr = IWineD3DDevice_GetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries); |
| LeaveCriticalSection(&d3d9_cs); |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE9EX iface, UINT PaletteNumber) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| HRESULT hr; |
| TRACE("(%p) Relay\n" , This); |
| |
| EnterCriticalSection(&d3d9_cs); |
| hr = IWineD3DDevice_SetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber); |
| LeaveCriticalSection(&d3d9_cs); |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE9EX iface, UINT* PaletteNumber) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| HRESULT hr; |
| TRACE("(%p) Relay\n" , This); |
| |
| EnterCriticalSection(&d3d9_cs); |
| hr = IWineD3DDevice_GetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber); |
| LeaveCriticalSection(&d3d9_cs); |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_SetScissorRect(LPDIRECT3DDEVICE9EX iface, CONST RECT* pRect) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| HRESULT hr; |
| TRACE("(%p) Relay\n" , This); |
| |
| EnterCriticalSection(&d3d9_cs); |
| hr = IWineD3DDevice_SetScissorRect(This->WineD3DDevice, pRect); |
| LeaveCriticalSection(&d3d9_cs); |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_GetScissorRect(LPDIRECT3DDEVICE9EX iface, RECT* pRect) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| HRESULT hr; |
| TRACE("(%p) Relay\n" , This); |
| |
| EnterCriticalSection(&d3d9_cs); |
| hr = IWineD3DDevice_GetScissorRect(This->WineD3DDevice, pRect); |
| LeaveCriticalSection(&d3d9_cs); |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_SetSoftwareVertexProcessing(LPDIRECT3DDEVICE9EX iface, BOOL bSoftware) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| HRESULT hr; |
| TRACE("(%p) Relay\n" , This); |
| |
| EnterCriticalSection(&d3d9_cs); |
| hr = IWineD3DDevice_SetSoftwareVertexProcessing(This->WineD3DDevice, bSoftware); |
| LeaveCriticalSection(&d3d9_cs); |
| return hr; |
| } |
| |
| static BOOL WINAPI IDirect3DDevice9Impl_GetSoftwareVertexProcessing(LPDIRECT3DDEVICE9EX iface) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| HRESULT hr; |
| TRACE("(%p) Relay\n" , This); |
| |
| EnterCriticalSection(&d3d9_cs); |
| hr = IWineD3DDevice_GetSoftwareVertexProcessing(This->WineD3DDevice); |
| LeaveCriticalSection(&d3d9_cs); |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_SetNPatchMode(LPDIRECT3DDEVICE9EX iface, float nSegments) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| HRESULT hr; |
| TRACE("(%p) Relay\n" , This); |
| |
| EnterCriticalSection(&d3d9_cs); |
| hr = IWineD3DDevice_SetNPatchMode(This->WineD3DDevice, nSegments); |
| LeaveCriticalSection(&d3d9_cs); |
| return hr; |
| } |
| |
| static float WINAPI IDirect3DDevice9Impl_GetNPatchMode(LPDIRECT3DDEVICE9EX iface) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| HRESULT hr; |
| TRACE("(%p) Relay\n" , This); |
| |
| EnterCriticalSection(&d3d9_cs); |
| hr = IWineD3DDevice_GetNPatchMode(This->WineD3DDevice); |
| LeaveCriticalSection(&d3d9_cs); |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| HRESULT hr; |
| TRACE("(%p) Relay\n" , This); |
| |
| EnterCriticalSection(&d3d9_cs); |
| hr = IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, PrimitiveType, StartVertex, PrimitiveCount); |
| LeaveCriticalSection(&d3d9_cs); |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType, |
| INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| HRESULT hr; |
| TRACE("(%p) Relay\n" , This); |
| |
| /* D3D8 passes the baseVertexIndex in SetIndices, and due to the stateblock functions wined3d has to work that way */ |
| EnterCriticalSection(&d3d9_cs); |
| IWineD3DDevice_SetBaseVertexIndex(This->WineD3DDevice, BaseVertexIndex); |
| hr = IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertices, startIndex, primCount); |
| LeaveCriticalSection(&d3d9_cs); |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| HRESULT hr; |
| TRACE("(%p) Relay\n" , This); |
| |
| EnterCriticalSection(&d3d9_cs); |
| hr = IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride); |
| LeaveCriticalSection(&d3d9_cs); |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, |
| UINT NumVertexIndices, UINT PrimitiveCount, CONST void* pIndexData, |
| D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| HRESULT hr; |
| TRACE("(%p) Relay\n" , This); |
| |
| EnterCriticalSection(&d3d9_cs); |
| hr = IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount, |
| pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride); |
| LeaveCriticalSection(&d3d9_cs); |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_ProcessVertices(LPDIRECT3DDEVICE9EX iface, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| IDirect3DVertexDeclaration9Impl *Decl = (IDirect3DVertexDeclaration9Impl *) pVertexDecl; |
| HRESULT hr; |
| TRACE("(%p) Relay\n" , This); |
| |
| EnterCriticalSection(&d3d9_cs); |
| hr = IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, ((IDirect3DVertexBuffer9Impl *)pDestBuffer)->wineD3DVertexBuffer, Decl ? Decl->wineD3DVertexDeclaration : NULL, Flags); |
| LeaveCriticalSection(&d3d9_cs); |
| return hr; |
| } |
| |
| IDirect3DVertexDeclaration9 *getConvertedDecl(IDirect3DDevice9Impl *This, DWORD fvf) { |
| HRESULT hr; |
| D3DVERTEXELEMENT9* elements = NULL; |
| IDirect3DVertexDeclaration9* pDecl = NULL; |
| int p, low, high; /* deliberately signed */ |
| IDirect3DVertexDeclaration9 **convertedDecls = This->convertedDecls; |
| |
| TRACE("Searching for declaration for fvf %08x... ", fvf); |
| |
| low = 0; |
| high = This->numConvertedDecls - 1; |
| while(low <= high) { |
| p = (low + high) >> 1; |
| TRACE("%d ", p); |
| if(((IDirect3DVertexDeclaration9Impl *) convertedDecls[p])->convFVF == fvf) { |
| TRACE("found %p\n", convertedDecls[p]); |
| return convertedDecls[p]; |
| } else if(((IDirect3DVertexDeclaration9Impl *) convertedDecls[p])->convFVF < fvf) { |
| low = p + 1; |
| } else { |
| high = p - 1; |
| } |
| } |
| TRACE("not found. Creating and inserting at position %d.\n", low); |
| |
| hr = vdecl_convert_fvf(fvf, &elements); |
| if (hr != S_OK) return NULL; |
| |
| hr = IDirect3DDevice9Impl_CreateVertexDeclaration((IDirect3DDevice9Ex *) This, elements, &pDecl); |
| HeapFree(GetProcessHeap(), 0, elements); /* CreateVertexDeclaration makes a copy */ |
| if (hr != S_OK) return NULL; |
| |
| if(This->declArraySize == This->numConvertedDecls) { |
| int grow = max(This->declArraySize / 2, 8); |
| convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls, |
| sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow)); |
| if(!convertedDecls) { |
| /* This will destroy it */ |
| IDirect3DVertexDeclaration9_Release(pDecl); |
| return NULL; |
| } |
| This->convertedDecls = convertedDecls; |
| This->declArraySize += grow; |
| } |
| |
| memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(IDirect3DVertexDeclaration9Impl *) * (This->numConvertedDecls - low)); |
| convertedDecls[low] = pDecl; |
| This->numConvertedDecls++; |
| |
| /* Will prevent the decl from being destroyed */ |
| ((IDirect3DVertexDeclaration9Impl *) pDecl)->convFVF = fvf; |
| IDirect3DVertexDeclaration9_Release(pDecl); /* Does not destroy now */ |
| |
| TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls); |
| return pDecl; |
| } |
| |
| HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9EX iface, DWORD FVF) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| HRESULT hr; |
| TRACE("(%p) Relay\n" , This); |
| |
| EnterCriticalSection(&d3d9_cs); |
| if (0 != FVF) { |
| HRESULT hr; |
| IDirect3DVertexDeclaration9* pDecl = getConvertedDecl(This, FVF); |
| |
| if(!pDecl) { |
| /* Any situation when this should happen, except out of memory? */ |
| ERR("Failed to create a converted vertex declaration\n"); |
| LeaveCriticalSection(&d3d9_cs); |
| return D3DERR_DRIVERINTERNALERROR; |
| } |
| |
| hr = IDirect3DDevice9Impl_SetVertexDeclaration(iface, pDecl); |
| if (hr != S_OK) { |
| LeaveCriticalSection(&d3d9_cs); |
| return hr; |
| } |
| } |
| hr = IWineD3DDevice_SetFVF(This->WineD3DDevice, FVF); |
| LeaveCriticalSection(&d3d9_cs); |
| |
| return hr; |
| } |
| |
| HRESULT WINAPI IDirect3DDevice9Impl_GetFVF(LPDIRECT3DDEVICE9EX iface, DWORD* pFVF) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| HRESULT hr; |
| TRACE("(%p) Relay\n" , This); |
| |
| EnterCriticalSection(&d3d9_cs); |
| hr = IWineD3DDevice_GetFVF(This->WineD3DDevice, pFVF); |
| LeaveCriticalSection(&d3d9_cs); |
| return hr; |
| } |
| |
| HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| HRESULT hr; |
| TRACE("(%p) Relay\n" , This); |
| |
| EnterCriticalSection(&d3d9_cs); |
| hr = IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber, |
| pStreamData==NULL ? NULL:((IDirect3DVertexBuffer9Impl *)pStreamData)->wineD3DVertexBuffer, |
| OffsetInBytes, Stride); |
| LeaveCriticalSection(&d3d9_cs); |
| return hr; |
| } |
| |
| HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, IDirect3DVertexBuffer9 **pStream, UINT* OffsetInBytes, UINT* pStride) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| IWineD3DVertexBuffer *retStream = NULL; |
| HRESULT rc = D3D_OK; |
| |
| TRACE("(%p) Relay\n" , This); |
| |
| if(pStream == NULL){ |
| return D3DERR_INVALIDCALL; |
| } |
| |
| EnterCriticalSection(&d3d9_cs); |
| rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, &retStream, OffsetInBytes, pStride); |
| if (rc == D3D_OK && NULL != retStream) { |
| IWineD3DVertexBuffer_GetParent(retStream, (IUnknown **)pStream); |
| IWineD3DVertexBuffer_Release(retStream); |
| }else{ |
| if (rc != D3D_OK){ |
| FIXME("Call to GetStreamSource failed %p %p\n", OffsetInBytes, pStride); |
| } |
| *pStream = NULL; |
| } |
| LeaveCriticalSection(&d3d9_cs); |
| |
| return rc; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSourceFreq(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, UINT Divider) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| HRESULT hr; |
| TRACE("(%p) Relay\n" , This); |
| |
| EnterCriticalSection(&d3d9_cs); |
| hr = IWineD3DDevice_SetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider); |
| LeaveCriticalSection(&d3d9_cs); |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSourceFreq(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, UINT* Divider) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| HRESULT hr; |
| TRACE("(%p) Relay\n" , This); |
| |
| EnterCriticalSection(&d3d9_cs); |
| hr = IWineD3DDevice_GetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider); |
| LeaveCriticalSection(&d3d9_cs); |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_SetIndices(LPDIRECT3DDEVICE9EX iface, IDirect3DIndexBuffer9* pIndexData) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| HRESULT hr; |
| TRACE("(%p) Relay\n", This); |
| |
| EnterCriticalSection(&d3d9_cs); |
| hr = IWineD3DDevice_SetIndices(This->WineD3DDevice, |
| pIndexData ? ((IDirect3DIndexBuffer9Impl *)pIndexData)->wineD3DIndexBuffer : NULL); |
| LeaveCriticalSection(&d3d9_cs); |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_GetIndices(LPDIRECT3DDEVICE9EX iface, IDirect3DIndexBuffer9 **ppIndexData) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| IWineD3DIndexBuffer *retIndexData = NULL; |
| HRESULT rc = D3D_OK; |
| |
| TRACE("(%p) Relay\n", This); |
| |
| if(ppIndexData == NULL){ |
| return D3DERR_INVALIDCALL; |
| } |
| |
| EnterCriticalSection(&d3d9_cs); |
| rc = IWineD3DDevice_GetIndices(This->WineD3DDevice, &retIndexData); |
| if (SUCCEEDED(rc) && retIndexData) { |
| IWineD3DIndexBuffer_GetParent(retIndexData, (IUnknown **)ppIndexData); |
| IWineD3DIndexBuffer_Release(retIndexData); |
| } else { |
| if (FAILED(rc)) FIXME("Call to GetIndices failed\n"); |
| *ppIndexData = NULL; |
| } |
| LeaveCriticalSection(&d3d9_cs); |
| return rc; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_DrawRectPatch(LPDIRECT3DDEVICE9EX iface, UINT Handle, CONST float* pNumSegs, CONST D3DRECTPATCH_INFO* pRectPatchInfo) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| HRESULT hr; |
| TRACE("(%p) Relay\n", This); |
| |
| EnterCriticalSection(&d3d9_cs); |
| hr = IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DRECTPATCH_INFO *)pRectPatchInfo); |
| LeaveCriticalSection(&d3d9_cs); |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_DrawTriPatch(LPDIRECT3DDEVICE9EX iface, UINT Handle, CONST float* pNumSegs, CONST D3DTRIPATCH_INFO* pTriPatchInfo) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| HRESULT hr; |
| TRACE("(%p) Relay\n", This); |
| |
| EnterCriticalSection(&d3d9_cs); |
| hr = IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DTRIPATCH_INFO *)pTriPatchInfo); |
| LeaveCriticalSection(&d3d9_cs); |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_DeletePatch(LPDIRECT3DDEVICE9EX iface, UINT Handle) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| HRESULT hr; |
| TRACE("(%p) Relay\n", This); |
| |
| EnterCriticalSection(&d3d9_cs); |
| hr = IWineD3DDevice_DeletePatch(This->WineD3DDevice, Handle); |
| LeaveCriticalSection(&d3d9_cs); |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9ExImpl_SetConvolutionMonoKernel(LPDIRECT3DDEVICE9EX iface, UINT width, UINT height, float *rows, float *columns) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface; |
| FIXME("(%p)->(%d, %d, %p, %p) Stub!\n", This, width, height, rows, columns); |
| return WINED3DERR_INVALIDCALL; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9ExImpl_ComposeRects(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9 *pSrc, IDirect3DDevice9 *pDst, IDirect3DVertexBuffer9 *pSrcRectDescs, UINT NumRects, IDirect3DVertexBuffer9 *pDstRectDescs, D3DCOMPOSERECTSOP Operation, int Xoffset, int Yoffset) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface; |
| FIXME("(%p)->(%p, %p, %p, %d, %p, %d, %d, %d) Stub!\n", This, pSrc, pDst, pSrcRectDescs, NumRects, pDstRectDescs, Operation, Xoffset, Yoffset); |
| return WINED3DERR_INVALIDCALL; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9ExImpl_PresentEx(LPDIRECT3DDEVICE9EX iface, CONST RECT *pSourceRect, CONST RECT *pDestRect, HWND hDestWindowOverride, CONST RGNDATA *pDirtyRegion, DWORD dwFlags) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface; |
| FIXME("(%p= -> (%p), %p, %p, %p, 0x%08x) Stub!\n", This, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion, dwFlags); |
| return WINED3DERR_INVALIDCALL; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9ExImpl_GetGPUThreadPriority(LPDIRECT3DDEVICE9EX iface, INT *pPriority) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface; |
| FIXME("(%p)->(%p) Stub!\n", This, pPriority); |
| return WINED3DERR_INVALIDCALL; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9ExImpl_SetGPUThreadPriority(LPDIRECT3DDEVICE9EX iface, INT Priority) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface; |
| FIXME("(%p)->(%d) Stub!\n", This, Priority); |
| return WINED3DERR_INVALIDCALL; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9ExImpl_WaitForVBlank(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface; |
| FIXME("(%p)->(%d) Stub!\n", This, iSwapChain); |
| return WINED3DERR_INVALIDCALL; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9ExImpl_CheckresourceResidency(LPDIRECT3DDEVICE9EX iface, IDirect3DResource9 ** pResourceArray, UINT32 Numresources) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface; |
| FIXME("(%p)->(%p, %d) Stub!\n", This, pResourceArray, Numresources); |
| return WINED3DERR_INVALIDCALL; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9ExImpl_SetMaximumFrameLatency(LPDIRECT3DDEVICE9EX iface, UINT MaxLatency) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface; |
| FIXME("(%p)->(%d) Stub!\n", This, MaxLatency); |
| return WINED3DERR_INVALIDCALL; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9ExImpl_GetMaximumFrameLatency(LPDIRECT3DDEVICE9EX iface, UINT *pMaxLatency) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface; |
| FIXME("(%p)->(%p) Stub!\n", This, pMaxLatency); |
| *pMaxLatency = 2; |
| return WINED3DERR_INVALIDCALL; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9ExImpl_CheckdeviceState(LPDIRECT3DDEVICE9EX iface, HWND hDestinationWindow) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface; |
| FIXME("(%p)->(%p) Stub!\n", This, hDestinationWindow); |
| return WINED3DERR_INVALIDCALL; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateRenderTargetEx(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultiSampleQuality, BOOL Lockable, IDirect3DSurface9 ** ppSurface, HANDLE *pSharedHandle, DWORD Usage) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface; |
| FIXME("(%p)->(%d, %d, %d, %d, %d, %s, %p, %p, 0x%08x) Stub!\n", This, Width, Height, Format, MultiSample, MultiSampleQuality, Lockable ? "true" : "false", ppSurface, pSharedHandle, Usage); |
| return WINED3DERR_INVALIDCALL; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle, DWORD Usage) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface; |
| FIXME("(%p)->(%d, %d, %d, %d, %p, %p, 0x%08x) Stub!\n", This, Width, Height, Format, Pool, ppSurface, pSharedHandle, Usage); |
| return WINED3DERR_INVALIDCALL; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultiSampleQuality, BOOL Discard, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle, DWORD Usage) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface; |
| FIXME("(%p)->(%d, %d, %d, %d, %d, %s, %p, %p, 0x%08x) Stub!\n", This, Width, Height, Format, MultiSample, MultiSampleQuality, Discard ? "true" : "false", ppSurface, pSharedHandle, Usage); |
| return WINED3DERR_INVALIDCALL; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9ExImpl_ResetEx(LPDIRECT3DDEVICE9EX iface, D3DPRESENT_PARAMETERS *pPresentationParameters, D3DDISPLAYMODEEX *pFullscreenDisplayMode) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface; |
| FIXME("(%p)->(%p) Stub!\n", This, pPresentationParameters); |
| return WINED3DERR_INVALIDCALL; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9ExImpl_GetDisplayModeEx(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface; |
| FIXME("(%p)->(%d, %p, %p) Stub!\n", This, iSwapChain, pMode, pRotation); |
| return WINED3DERR_INVALIDCALL; |
| } |
| |
| const IDirect3DDevice9ExVtbl Direct3DDevice9_Vtbl = |
| { |
| /* IUnknown */ |
| IDirect3DDevice9Impl_QueryInterface, |
| IDirect3DDevice9Impl_AddRef, |
| IDirect3DDevice9Impl_Release, |
| /* IDirect3DDevice9 */ |
| IDirect3DDevice9Impl_TestCooperativeLevel, |
| IDirect3DDevice9Impl_GetAvailableTextureMem, |
| IDirect3DDevice9Impl_EvictManagedResources, |
| IDirect3DDevice9Impl_GetDirect3D, |
| IDirect3DDevice9Impl_GetDeviceCaps, |
| IDirect3DDevice9Impl_GetDisplayMode, |
| IDirect3DDevice9Impl_GetCreationParameters, |
| IDirect3DDevice9Impl_SetCursorProperties, |
| IDirect3DDevice9Impl_SetCursorPosition, |
| IDirect3DDevice9Impl_ShowCursor, |
| IDirect3DDevice9Impl_CreateAdditionalSwapChain, |
| IDirect3DDevice9Impl_GetSwapChain, |
| IDirect3DDevice9Impl_GetNumberOfSwapChains, |
| IDirect3DDevice9Impl_Reset, |
| IDirect3DDevice9Impl_Present, |
| IDirect3DDevice9Impl_GetBackBuffer, |
| IDirect3DDevice9Impl_GetRasterStatus, |
| IDirect3DDevice9Impl_SetDialogBoxMode, |
| IDirect3DDevice9Impl_SetGammaRamp, |
| IDirect3DDevice9Impl_GetGammaRamp, |
| IDirect3DDevice9Impl_CreateTexture, |
| IDirect3DDevice9Impl_CreateVolumeTexture, |
| IDirect3DDevice9Impl_CreateCubeTexture, |
| IDirect3DDevice9Impl_CreateVertexBuffer, |
| IDirect3DDevice9Impl_CreateIndexBuffer, |
| IDirect3DDevice9Impl_CreateRenderTarget, |
| IDirect3DDevice9Impl_CreateDepthStencilSurface, |
| IDirect3DDevice9Impl_UpdateSurface, |
| IDirect3DDevice9Impl_UpdateTexture, |
| IDirect3DDevice9Impl_GetRenderTargetData, |
| IDirect3DDevice9Impl_GetFrontBufferData, |
| IDirect3DDevice9Impl_StretchRect, |
| IDirect3DDevice9Impl_ColorFill, |
| IDirect3DDevice9Impl_CreateOffscreenPlainSurface, |
| IDirect3DDevice9Impl_SetRenderTarget, |
| IDirect3DDevice9Impl_GetRenderTarget, |
| IDirect3DDevice9Impl_SetDepthStencilSurface, |
| IDirect3DDevice9Impl_GetDepthStencilSurface, |
| IDirect3DDevice9Impl_BeginScene, |
| IDirect3DDevice9Impl_EndScene, |
| IDirect3DDevice9Impl_Clear, |
| IDirect3DDevice9Impl_SetTransform, |
| IDirect3DDevice9Impl_GetTransform, |
| IDirect3DDevice9Impl_MultiplyTransform, |
| IDirect3DDevice9Impl_SetViewport, |
| IDirect3DDevice9Impl_GetViewport, |
| IDirect3DDevice9Impl_SetMaterial, |
| IDirect3DDevice9Impl_GetMaterial, |
| IDirect3DDevice9Impl_SetLight, |
| IDirect3DDevice9Impl_GetLight, |
| IDirect3DDevice9Impl_LightEnable, |
| IDirect3DDevice9Impl_GetLightEnable, |
| IDirect3DDevice9Impl_SetClipPlane, |
| IDirect3DDevice9Impl_GetClipPlane, |
| IDirect3DDevice9Impl_SetRenderState, |
| IDirect3DDevice9Impl_GetRenderState, |
| IDirect3DDevice9Impl_CreateStateBlock, |
| IDirect3DDevice9Impl_BeginStateBlock, |
| IDirect3DDevice9Impl_EndStateBlock, |
| IDirect3DDevice9Impl_SetClipStatus, |
| IDirect3DDevice9Impl_GetClipStatus, |
| IDirect3DDevice9Impl_GetTexture, |
| IDirect3DDevice9Impl_SetTexture, |
| IDirect3DDevice9Impl_GetTextureStageState, |
| IDirect3DDevice9Impl_SetTextureStageState, |
| IDirect3DDevice9Impl_GetSamplerState, |
| IDirect3DDevice9Impl_SetSamplerState, |
| IDirect3DDevice9Impl_ValidateDevice, |
| IDirect3DDevice9Impl_SetPaletteEntries, |
| IDirect3DDevice9Impl_GetPaletteEntries, |
| IDirect3DDevice9Impl_SetCurrentTexturePalette, |
| IDirect3DDevice9Impl_GetCurrentTexturePalette, |
| IDirect3DDevice9Impl_SetScissorRect, |
| IDirect3DDevice9Impl_GetScissorRect, |
| IDirect3DDevice9Impl_SetSoftwareVertexProcessing, |
| IDirect3DDevice9Impl_GetSoftwareVertexProcessing, |
| IDirect3DDevice9Impl_SetNPatchMode, |
| IDirect3DDevice9Impl_GetNPatchMode, |
| IDirect3DDevice9Impl_DrawPrimitive, |
| IDirect3DDevice9Impl_DrawIndexedPrimitive, |
| IDirect3DDevice9Impl_DrawPrimitiveUP, |
| IDirect3DDevice9Impl_DrawIndexedPrimitiveUP, |
| IDirect3DDevice9Impl_ProcessVertices, |
| IDirect3DDevice9Impl_CreateVertexDeclaration, |
| IDirect3DDevice9Impl_SetVertexDeclaration, |
| IDirect3DDevice9Impl_GetVertexDeclaration, |
| IDirect3DDevice9Impl_SetFVF, |
| IDirect3DDevice9Impl_GetFVF, |
| IDirect3DDevice9Impl_CreateVertexShader, |
| IDirect3DDevice9Impl_SetVertexShader, |
| IDirect3DDevice9Impl_GetVertexShader, |
| IDirect3DDevice9Impl_SetVertexShaderConstantF, |
| IDirect3DDevice9Impl_GetVertexShaderConstantF, |
| IDirect3DDevice9Impl_SetVertexShaderConstantI, |
| IDirect3DDevice9Impl_GetVertexShaderConstantI, |
| IDirect3DDevice9Impl_SetVertexShaderConstantB, |
| IDirect3DDevice9Impl_GetVertexShaderConstantB, |
| IDirect3DDevice9Impl_SetStreamSource, |
| IDirect3DDevice9Impl_GetStreamSource, |
| IDirect3DDevice9Impl_SetStreamSourceFreq, |
| IDirect3DDevice9Impl_GetStreamSourceFreq, |
| IDirect3DDevice9Impl_SetIndices, |
| IDirect3DDevice9Impl_GetIndices, |
| IDirect3DDevice9Impl_CreatePixelShader, |
| IDirect3DDevice9Impl_SetPixelShader, |
| IDirect3DDevice9Impl_GetPixelShader, |
| IDirect3DDevice9Impl_SetPixelShaderConstantF, |
| IDirect3DDevice9Impl_GetPixelShaderConstantF, |
| IDirect3DDevice9Impl_SetPixelShaderConstantI, |
| IDirect3DDevice9Impl_GetPixelShaderConstantI, |
| IDirect3DDevice9Impl_SetPixelShaderConstantB, |
| IDirect3DDevice9Impl_GetPixelShaderConstantB, |
| IDirect3DDevice9Impl_DrawRectPatch, |
| IDirect3DDevice9Impl_DrawTriPatch, |
| IDirect3DDevice9Impl_DeletePatch, |
| IDirect3DDevice9Impl_CreateQuery, |
| /* IDirect3DDevice9Ex */ |
| IDirect3DDevice9ExImpl_SetConvolutionMonoKernel, |
| IDirect3DDevice9ExImpl_ComposeRects, |
| IDirect3DDevice9ExImpl_PresentEx, |
| IDirect3DDevice9ExImpl_GetGPUThreadPriority, |
| IDirect3DDevice9ExImpl_SetGPUThreadPriority, |
| IDirect3DDevice9ExImpl_WaitForVBlank, |
| IDirect3DDevice9ExImpl_CheckresourceResidency, |
| IDirect3DDevice9ExImpl_SetMaximumFrameLatency, |
| IDirect3DDevice9ExImpl_GetMaximumFrameLatency, |
| IDirect3DDevice9ExImpl_CheckdeviceState, |
| IDirect3DDevice9ExImpl_CreateRenderTargetEx, |
| IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx, |
| IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx, |
| IDirect3DDevice9ExImpl_ResetEx, |
| IDirect3DDevice9ExImpl_GetDisplayModeEx |
| }; |
| |
| |
| /* Internal function called back during the CreateDevice to create a render target */ |
| HRESULT WINAPI D3D9CB_CreateSurface(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height, |
| WINED3DFORMAT Format, DWORD Usage, WINED3DPOOL Pool, UINT Level, |
| WINED3DCUBEMAP_FACES Face,IWineD3DSurface** ppSurface, |
| HANDLE* pSharedHandle) { |
| |
| HRESULT res = D3D_OK; |
| IDirect3DSurface9Impl *d3dSurface = NULL; |
| BOOL Lockable = TRUE; |
| |
| if((Pool == D3DPOOL_DEFAULT && Usage != D3DUSAGE_DYNAMIC)) |
| Lockable = FALSE; |
| |
| TRACE("relay\n"); |
| res = IDirect3DDevice9Impl_CreateSurface((IDirect3DDevice9Ex *)device, Width, Height, (D3DFORMAT)Format, |
| Lockable, FALSE/*Discard*/, Level, (IDirect3DSurface9 **)&d3dSurface, D3DRTYPE_SURFACE, |
| Usage, (D3DPOOL) Pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */, pSharedHandle); |
| |
| if (SUCCEEDED(res)) { |
| *ppSurface = d3dSurface->wineD3DSurface; |
| d3dSurface->container = pSuperior; |
| IUnknown_Release(d3dSurface->parentDevice); |
| d3dSurface->parentDevice = NULL; |
| d3dSurface->forwardReference = pSuperior; |
| } else { |
| FIXME("(%p) IDirect3DDevice9_CreateSurface failed\n", device); |
| } |
| return res; |
| } |
| |
| ULONG WINAPI D3D9CB_DestroySurface(IWineD3DSurface *pSurface) { |
| IDirect3DSurface9Impl* surfaceParent; |
| TRACE("(%p) call back\n", pSurface); |
| |
| IWineD3DSurface_GetParent(pSurface, (IUnknown **) &surfaceParent); |
| /* GetParent's AddRef was forwarded to an object in destruction. |
| * Releasing it here again would cause an endless recursion. */ |
| surfaceParent->forwardReference = NULL; |
| return IDirect3DSurface9_Release((IDirect3DSurface9*) surfaceParent); |
| } |