| @ stub D3D10CompileEffectFromMemory |
| @ stub D3D10CompileShader |
| @ stub D3D10CreateBlob |
| @ stub D3D10CreateDevice |
| @ stub D3D10CreateDeviceAndSwapChain |
| @ stub D3D10CreateEffectFromMemory |
| @ stub D3D10CreateEffectPoolFromMemory |
| @ stub D3D10CreateStateBlock |
| @ stub D3D10DisassembleEffect |
| @ stub D3D10DisassembleShader |
| @ stub D3D10GetGeometryShaderProfile |
| @ stub D3D10GetInputAndOutputSignatureBlob |
| @ stub D3D10GetInputSignatureBlob |
| @ stub D3D10GetOutputSignatureBlob |
| @ stub D3D10GetPixelShaderProfile |
| @ stub D3D10GetShaderDebugInfo |
| @ stub D3D10GetVersion |
| @ stub D3D10GetVertexShaderProfile |
| @ stub D3D10PreprocessShader |
| @ stub D3D10ReflectShader |
| @ stub D3D10RegisterLayers |
| @ stub D3D10StateBlockMaskDifference |
| @ stub D3D10StateBlockMaskDisableAll |
| @ stub D3D10StateBlockMaskDisableCapture |
| @ stub D3D10StateBlockMaskEnableAll |
| @ stub D3D10StateBlockMaskEnableCapture |
| @ stub D3D10StateBlockMaskGetSetting |
| @ stub D3D10StateBlockMaskIntersect |
| @ stub D3D10StateBlockMaskUnion |