|  | /* | 
|  | * IDirect3DVolumeTexture8 implementation | 
|  | * | 
|  | * Copyright 2005 Oliver Stieber | 
|  | * | 
|  | * This library is free software; you can redistribute it and/or | 
|  | * modify it under the terms of the GNU Lesser General Public | 
|  | * License as published by the Free Software Foundation; either | 
|  | * version 2.1 of the License, or (at your option) any later version. | 
|  | * | 
|  | * This library is distributed in the hope that it will be useful, | 
|  | * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|  | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU | 
|  | * Lesser General Public License for more details. | 
|  | * | 
|  | * You should have received a copy of the GNU Lesser General Public | 
|  | * License along with this library; if not, write to the Free Software | 
|  | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA | 
|  | */ | 
|  |  | 
|  | #include "config.h" | 
|  | #include "d3d8_private.h" | 
|  |  | 
|  | WINE_DEFAULT_DEBUG_CHANNEL(d3d8); | 
|  |  | 
|  | static inline IDirect3DVolumeTexture8Impl *impl_from_IDirect3DVolumeTexture8(IDirect3DVolumeTexture8 *iface) | 
|  | { | 
|  | return CONTAINING_RECORD(iface, IDirect3DVolumeTexture8Impl, IDirect3DVolumeTexture8_iface); | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DVolumeTexture8Impl_QueryInterface(IDirect3DVolumeTexture8 *iface, | 
|  | REFIID riid, void **ppobj) | 
|  | { | 
|  | TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj); | 
|  |  | 
|  | if (IsEqualGUID(riid, &IID_IDirect3DVolumeTexture8) | 
|  | || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8) | 
|  | || IsEqualGUID(riid, &IID_IDirect3DResource8) | 
|  | || IsEqualGUID(riid, &IID_IUnknown)) | 
|  | { | 
|  | IUnknown_AddRef(iface); | 
|  | *ppobj = iface; | 
|  | return S_OK; | 
|  | } | 
|  |  | 
|  | WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); | 
|  |  | 
|  | *ppobj = NULL; | 
|  | return E_NOINTERFACE; | 
|  | } | 
|  |  | 
|  | static ULONG WINAPI IDirect3DVolumeTexture8Impl_AddRef(IDirect3DVolumeTexture8 *iface) | 
|  | { | 
|  | IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface); | 
|  | ULONG ref = InterlockedIncrement(&This->ref); | 
|  |  | 
|  | TRACE("%p increasing refcount to %u.\n", iface, ref); | 
|  |  | 
|  | if (ref == 1) | 
|  | { | 
|  | IDirect3DDevice8_AddRef(This->parentDevice); | 
|  | wined3d_mutex_lock(); | 
|  | wined3d_texture_incref(This->wined3d_texture); | 
|  | wined3d_mutex_unlock(); | 
|  | } | 
|  |  | 
|  | return ref; | 
|  | } | 
|  |  | 
|  | static ULONG WINAPI IDirect3DVolumeTexture8Impl_Release(IDirect3DVolumeTexture8 *iface) | 
|  | { | 
|  | IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface); | 
|  | ULONG ref = InterlockedDecrement(&This->ref); | 
|  |  | 
|  | TRACE("%p decreasing refcount to %u.\n", iface, ref); | 
|  |  | 
|  | if (ref == 0) { | 
|  | IDirect3DDevice8 *parentDevice = This->parentDevice; | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | wined3d_texture_decref(This->wined3d_texture); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | /* Release the device last, as it may cause the device to be destroyed. */ | 
|  | IDirect3DDevice8_Release(parentDevice); | 
|  | } | 
|  | return ref; | 
|  | } | 
|  |  | 
|  | /* IDirect3DVolumeTexture8 IDirect3DResource8 Interface follow: */ | 
|  | static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetDevice(IDirect3DVolumeTexture8 *iface, | 
|  | IDirect3DDevice8 **device) | 
|  | { | 
|  | IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface); | 
|  |  | 
|  | TRACE("iface %p, device %p.\n", iface, device); | 
|  |  | 
|  | *device = This->parentDevice; | 
|  | IDirect3DDevice8_AddRef(*device); | 
|  |  | 
|  | TRACE("Returning device %p.\n", *device); | 
|  |  | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DVolumeTexture8Impl_SetPrivateData(IDirect3DVolumeTexture8 *iface, | 
|  | REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags) | 
|  | { | 
|  | IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface); | 
|  | struct wined3d_resource *resource; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n", | 
|  | iface, debugstr_guid(refguid), pData, SizeOfData, Flags); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | resource = wined3d_texture_get_resource(This->wined3d_texture); | 
|  | hr = wined3d_resource_set_private_data(resource, refguid, pData, SizeOfData, Flags); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetPrivateData(IDirect3DVolumeTexture8 *iface, | 
|  | REFGUID refguid, void *pData, DWORD *pSizeOfData) | 
|  | { | 
|  | IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface); | 
|  | struct wined3d_resource *resource; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, guid %s, data %p, data_size %p.\n", | 
|  | iface, debugstr_guid(refguid), pData, pSizeOfData); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | resource = wined3d_texture_get_resource(This->wined3d_texture); | 
|  | hr = wined3d_resource_get_private_data(resource, refguid, pData, pSizeOfData); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DVolumeTexture8Impl_FreePrivateData(IDirect3DVolumeTexture8 *iface, | 
|  | REFGUID refguid) | 
|  | { | 
|  | IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface); | 
|  | struct wined3d_resource *resource; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid)); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | resource = wined3d_texture_get_resource(This->wined3d_texture); | 
|  | hr = wined3d_resource_free_private_data(resource, refguid); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static DWORD WINAPI IDirect3DVolumeTexture8Impl_SetPriority(IDirect3DVolumeTexture8 *iface, | 
|  | DWORD PriorityNew) | 
|  | { | 
|  | IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface); | 
|  | DWORD ret; | 
|  |  | 
|  | TRACE("iface %p, priority %u.\n", iface, PriorityNew); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | ret = wined3d_texture_set_priority(This->wined3d_texture, PriorityNew); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return ret; | 
|  | } | 
|  |  | 
|  | static DWORD WINAPI IDirect3DVolumeTexture8Impl_GetPriority(IDirect3DVolumeTexture8 *iface) | 
|  | { | 
|  | IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface); | 
|  | DWORD ret; | 
|  |  | 
|  | TRACE("iface %p.\n", iface); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | ret = wined3d_texture_get_priority(This->wined3d_texture); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return ret; | 
|  | } | 
|  |  | 
|  | static void WINAPI IDirect3DVolumeTexture8Impl_PreLoad(IDirect3DVolumeTexture8 *iface) | 
|  | { | 
|  | IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface); | 
|  |  | 
|  | TRACE("iface %p.\n", iface); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | wined3d_texture_preload(This->wined3d_texture); | 
|  | wined3d_mutex_unlock(); | 
|  | } | 
|  |  | 
|  | static D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture8Impl_GetType(IDirect3DVolumeTexture8 *iface) | 
|  | { | 
|  | TRACE("iface %p.\n", iface); | 
|  |  | 
|  | return D3DRTYPE_VOLUMETEXTURE; | 
|  | } | 
|  |  | 
|  | /* IDirect3DVolumeTexture8 IDirect3DBaseTexture8 Interface follow: */ | 
|  | static DWORD WINAPI IDirect3DVolumeTexture8Impl_SetLOD(IDirect3DVolumeTexture8 *iface, DWORD LODNew) | 
|  | { | 
|  | IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface); | 
|  | DWORD ret; | 
|  |  | 
|  | TRACE("iface %p, lod %u.\n", iface, LODNew); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | ret = wined3d_texture_set_lod(This->wined3d_texture, LODNew); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return ret; | 
|  | } | 
|  |  | 
|  | static DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLOD(IDirect3DVolumeTexture8 *iface) | 
|  | { | 
|  | IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface); | 
|  | DWORD ret; | 
|  |  | 
|  | TRACE("iface %p.\n", iface); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | ret = wined3d_texture_get_lod(This->wined3d_texture); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return ret; | 
|  | } | 
|  |  | 
|  | static DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLevelCount(IDirect3DVolumeTexture8 *iface) | 
|  | { | 
|  | IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface); | 
|  | DWORD ret; | 
|  |  | 
|  | TRACE("iface %p.\n", iface); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | ret = wined3d_texture_get_level_count(This->wined3d_texture); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return ret; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetLevelDesc(IDirect3DVolumeTexture8 *iface, | 
|  | UINT level, D3DVOLUME_DESC *desc) | 
|  | { | 
|  | IDirect3DVolumeTexture8Impl *texture = impl_from_IDirect3DVolumeTexture8(iface); | 
|  | struct wined3d_resource *sub_resource; | 
|  | HRESULT hr = D3D_OK; | 
|  |  | 
|  | TRACE("iface %p, level %u, desc %p.\n", iface, level, desc); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level))) | 
|  | hr = D3DERR_INVALIDCALL; | 
|  | else | 
|  | { | 
|  | struct wined3d_resource_desc wined3d_desc; | 
|  |  | 
|  | wined3d_resource_get_desc(sub_resource, &wined3d_desc); | 
|  | desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format); | 
|  | desc->Type = wined3d_desc.resource_type; | 
|  | desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK; | 
|  | desc->Pool = wined3d_desc.pool; | 
|  | desc->Size = wined3d_desc.size; | 
|  | desc->Width = wined3d_desc.width; | 
|  | desc->Height = wined3d_desc.height; | 
|  | desc->Depth = wined3d_desc.depth; | 
|  | } | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetVolumeLevel(IDirect3DVolumeTexture8 *iface, | 
|  | UINT level, IDirect3DVolume8 **volume) | 
|  | { | 
|  | IDirect3DVolumeTexture8Impl *texture = impl_from_IDirect3DVolumeTexture8(iface); | 
|  | struct wined3d_resource *sub_resource; | 
|  |  | 
|  | TRACE("iface %p, level %u, volume %p.\n", iface, level, volume); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level))) | 
|  | { | 
|  | wined3d_mutex_unlock(); | 
|  | return D3DERR_INVALIDCALL; | 
|  | } | 
|  |  | 
|  | *volume = wined3d_resource_get_parent(sub_resource); | 
|  | IDirect3DVolume8_AddRef(*volume); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DVolumeTexture8Impl_LockBox(IDirect3DVolumeTexture8 *iface, | 
|  | UINT level, D3DLOCKED_BOX *locked_box, const D3DBOX *box, DWORD flags) | 
|  | { | 
|  | IDirect3DVolumeTexture8Impl *texture = impl_from_IDirect3DVolumeTexture8(iface); | 
|  | struct wined3d_resource *sub_resource; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, level %u, locked_box %p, box %p, flags %#x.\n", | 
|  | iface, level, locked_box, box, flags); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level))) | 
|  | hr = D3DERR_INVALIDCALL; | 
|  | else | 
|  | hr = IDirect3DVolume8_LockBox((IDirect3DVolume8 *)wined3d_resource_get_parent(sub_resource), | 
|  | locked_box, box, flags); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DVolumeTexture8Impl_UnlockBox(IDirect3DVolumeTexture8 *iface, | 
|  | UINT level) | 
|  | { | 
|  | IDirect3DVolumeTexture8Impl *texture = impl_from_IDirect3DVolumeTexture8(iface); | 
|  | struct wined3d_resource *sub_resource; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, level %u.\n", iface, level); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level))) | 
|  | hr = D3DERR_INVALIDCALL; | 
|  | else | 
|  | hr = IDirect3DVolume8_UnlockBox((IDirect3DVolume8 *)wined3d_resource_get_parent(sub_resource)); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DVolumeTexture8Impl_AddDirtyBox(IDirect3DVolumeTexture8 *iface, | 
|  | const D3DBOX *dirty_box) | 
|  | { | 
|  | IDirect3DVolumeTexture8Impl *texture = impl_from_IDirect3DVolumeTexture8(iface); | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, dirty_box %p.\n", iface, dirty_box); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, 0, (const struct wined3d_box *)dirty_box); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static const IDirect3DVolumeTexture8Vtbl Direct3DVolumeTexture8_Vtbl = | 
|  | { | 
|  | /* IUnknown */ | 
|  | IDirect3DVolumeTexture8Impl_QueryInterface, | 
|  | IDirect3DVolumeTexture8Impl_AddRef, | 
|  | IDirect3DVolumeTexture8Impl_Release, | 
|  | /* IDirect3DResource8 */ | 
|  | IDirect3DVolumeTexture8Impl_GetDevice, | 
|  | IDirect3DVolumeTexture8Impl_SetPrivateData, | 
|  | IDirect3DVolumeTexture8Impl_GetPrivateData, | 
|  | IDirect3DVolumeTexture8Impl_FreePrivateData, | 
|  | IDirect3DVolumeTexture8Impl_SetPriority, | 
|  | IDirect3DVolumeTexture8Impl_GetPriority, | 
|  | IDirect3DVolumeTexture8Impl_PreLoad, | 
|  | IDirect3DVolumeTexture8Impl_GetType, | 
|  | /* IDirect3DBaseTexture8 */ | 
|  | IDirect3DVolumeTexture8Impl_SetLOD, | 
|  | IDirect3DVolumeTexture8Impl_GetLOD, | 
|  | IDirect3DVolumeTexture8Impl_GetLevelCount, | 
|  | /* IDirect3DVolumeTexture8 */ | 
|  | IDirect3DVolumeTexture8Impl_GetLevelDesc, | 
|  | IDirect3DVolumeTexture8Impl_GetVolumeLevel, | 
|  | IDirect3DVolumeTexture8Impl_LockBox, | 
|  | IDirect3DVolumeTexture8Impl_UnlockBox, | 
|  | IDirect3DVolumeTexture8Impl_AddDirtyBox | 
|  | }; | 
|  |  | 
|  | static void STDMETHODCALLTYPE volumetexture_wined3d_object_destroyed(void *parent) | 
|  | { | 
|  | HeapFree(GetProcessHeap(), 0, parent); | 
|  | } | 
|  |  | 
|  | static const struct wined3d_parent_ops d3d8_volumetexture_wined3d_parent_ops = | 
|  | { | 
|  | volumetexture_wined3d_object_destroyed, | 
|  | }; | 
|  |  | 
|  | HRESULT volumetexture_init(IDirect3DVolumeTexture8Impl *texture, IDirect3DDevice8Impl *device, | 
|  | UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) | 
|  | { | 
|  | HRESULT hr; | 
|  |  | 
|  | texture->IDirect3DVolumeTexture8_iface.lpVtbl = &Direct3DVolumeTexture8_Vtbl; | 
|  | texture->ref = 1; | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = wined3d_texture_create_3d(device->wined3d_device, width, height, depth, levels, | 
|  | usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format), pool, texture, | 
|  | &d3d8_volumetexture_wined3d_parent_ops, &texture->wined3d_texture); | 
|  | wined3d_mutex_unlock(); | 
|  | if (FAILED(hr)) | 
|  | { | 
|  | WARN("Failed to create wined3d volume texture, hr %#x.\n", hr); | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | texture->parentDevice = &device->IDirect3DDevice8_iface; | 
|  | IDirect3DDevice8_AddRef(texture->parentDevice); | 
|  |  | 
|  | return D3D_OK; | 
|  | } |