| /* DirectSound | |
| * | |
| * Copyright 1998 Marcus Meissner | |
| * Copyright 1998 Rob Riggs | |
| * Copyright 2000-2002 TransGaming Technologies, Inc. | |
| * | |
| * This library is free software; you can redistribute it and/or | |
| * modify it under the terms of the GNU Lesser General Public | |
| * License as published by the Free Software Foundation; either | |
| * version 2.1 of the License, or (at your option) any later version. | |
| * | |
| * This library is distributed in the hope that it will be useful, | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| * Lesser General Public License for more details. | |
| * | |
| * You should have received a copy of the GNU Lesser General Public | |
| * License along with this library; if not, write to the Free Software | |
| * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
| */ | |
| #include "config.h" | |
| #include <assert.h> | |
| #include <stdio.h> | |
| #include <sys/types.h> | |
| #include <sys/fcntl.h> | |
| #ifdef HAVE_UNISTD_H | |
| # include <unistd.h> | |
| #endif | |
| #include <stdlib.h> | |
| #include <string.h> | |
| #include <math.h> /* Insomnia - pow() function */ | |
| #include "windef.h" | |
| #include "winbase.h" | |
| #include "wingdi.h" | |
| #include "winuser.h" | |
| #include "winerror.h" | |
| #include "mmsystem.h" | |
| #include "winternl.h" | |
| #include "mmddk.h" | |
| #include "wine/windef16.h" | |
| #include "wine/debug.h" | |
| #include "dsound.h" | |
| #include "dsdriver.h" | |
| #include "dsound_private.h" | |
| WINE_DEFAULT_DEBUG_CHANNEL(dsound); | |
| /******************************************************************************* | |
| * IDirectSoundNotify | |
| */ | |
| static HRESULT WINAPI IDirectSoundNotifyImpl_QueryInterface( | |
| LPDIRECTSOUNDNOTIFY iface,REFIID riid,LPVOID *ppobj | |
| ) { | |
| ICOM_THIS(IDirectSoundNotifyImpl,iface); | |
| TRACE("(%p,%s,%p)\n",This,debugstr_guid(riid),ppobj); | |
| return IDirectSoundBuffer8_QueryInterface((LPDIRECTSOUNDBUFFER8)This->dsb, riid, ppobj); | |
| } | |
| static ULONG WINAPI IDirectSoundNotifyImpl_AddRef(LPDIRECTSOUNDNOTIFY iface) { | |
| ICOM_THIS(IDirectSoundNotifyImpl,iface); | |
| DWORD ref; | |
| TRACE("(%p) ref was %ld\n", This, This->ref); | |
| ref = InterlockedIncrement(&(This->ref)); | |
| return ref; | |
| } | |
| static ULONG WINAPI IDirectSoundNotifyImpl_Release(LPDIRECTSOUNDNOTIFY iface) { | |
| ICOM_THIS(IDirectSoundNotifyImpl,iface); | |
| DWORD ref; | |
| TRACE("(%p) ref was %ld\n", This, This->ref); | |
| ref = InterlockedDecrement(&(This->ref)); | |
| if (!ref) { | |
| IDirectSoundBuffer8_Release((LPDIRECTSOUNDBUFFER8)This->dsb); | |
| HeapFree(GetProcessHeap(),0,This); | |
| return 0; | |
| } | |
| return ref; | |
| } | |
| static HRESULT WINAPI IDirectSoundNotifyImpl_SetNotificationPositions( | |
| LPDIRECTSOUNDNOTIFY iface,DWORD howmuch,LPCDSBPOSITIONNOTIFY notify | |
| ) { | |
| ICOM_THIS(IDirectSoundNotifyImpl,iface); | |
| int i; | |
| if (TRACE_ON(dsound)) { | |
| TRACE("(%p,0x%08lx,%p)\n",This,howmuch,notify); | |
| for (i=0;i<howmuch;i++) | |
| TRACE("notify at %ld to 0x%08lx\n", | |
| notify[i].dwOffset,(DWORD)notify[i].hEventNotify); | |
| } | |
| This->dsb->notifies = HeapReAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,This->dsb->notifies,(This->dsb->nrofnotifies+howmuch)*sizeof(DSBPOSITIONNOTIFY)); | |
| memcpy( This->dsb->notifies+This->dsb->nrofnotifies, | |
| notify, | |
| howmuch*sizeof(DSBPOSITIONNOTIFY) | |
| ); | |
| This->dsb->nrofnotifies+=howmuch; | |
| return S_OK; | |
| } | |
| static ICOM_VTABLE(IDirectSoundNotify) dsnvt = | |
| { | |
| ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE | |
| IDirectSoundNotifyImpl_QueryInterface, | |
| IDirectSoundNotifyImpl_AddRef, | |
| IDirectSoundNotifyImpl_Release, | |
| IDirectSoundNotifyImpl_SetNotificationPositions, | |
| }; | |
| /******************************************************************************* | |
| * IDirectSoundBuffer | |
| */ | |
| static HRESULT WINAPI IDirectSoundBufferImpl_SetFormat( | |
| LPDIRECTSOUNDBUFFER8 iface,LPWAVEFORMATEX wfex | |
| ) { | |
| ICOM_THIS(IDirectSoundBufferImpl,iface); | |
| TRACE("(%p,%p)\n",This,wfex); | |
| /* This method is not available on secondary buffers */ | |
| return DSERR_INVALIDCALL; | |
| } | |
| static HRESULT WINAPI IDirectSoundBufferImpl_SetVolume( | |
| LPDIRECTSOUNDBUFFER8 iface,LONG vol | |
| ) { | |
| ICOM_THIS(IDirectSoundBufferImpl,iface); | |
| LONG oldVol; | |
| TRACE("(%p,%ld)\n",This,vol); | |
| if (!(This->dsbd.dwFlags & DSBCAPS_CTRLVOLUME)) | |
| return DSERR_CONTROLUNAVAIL; | |
| if ((vol > DSBVOLUME_MAX) || (vol < DSBVOLUME_MIN)) | |
| return DSERR_INVALIDPARAM; | |
| /* **** */ | |
| EnterCriticalSection(&(This->lock)); | |
| if (This->dsbd.dwFlags & DSBCAPS_CTRL3D) { | |
| oldVol = This->ds3db->lVolume; | |
| This->ds3db->lVolume = vol; | |
| } else { | |
| oldVol = This->volpan.lVolume; | |
| This->volpan.lVolume = vol; | |
| if (vol != oldVol) DSOUND_RecalcVolPan(&(This->volpan)); | |
| } | |
| if (vol != oldVol) { | |
| if (This->hwbuf) { | |
| IDsDriverBuffer_SetVolumePan(This->hwbuf, &(This->volpan)); | |
| } | |
| else DSOUND_ForceRemix(This); | |
| } | |
| LeaveCriticalSection(&(This->lock)); | |
| /* **** */ | |
| return DS_OK; | |
| } | |
| static HRESULT WINAPI IDirectSoundBufferImpl_GetVolume( | |
| LPDIRECTSOUNDBUFFER8 iface,LPLONG vol | |
| ) { | |
| ICOM_THIS(IDirectSoundBufferImpl,iface); | |
| TRACE("(%p,%p)\n",This,vol); | |
| if (vol == NULL) | |
| return DSERR_INVALIDPARAM; | |
| if (This->dsbd.dwFlags & DSBCAPS_CTRL3D) | |
| *vol = This->ds3db->lVolume; | |
| else | |
| *vol = This->volpan.lVolume; | |
| return DS_OK; | |
| } | |
| static HRESULT WINAPI IDirectSoundBufferImpl_SetFrequency( | |
| LPDIRECTSOUNDBUFFER8 iface,DWORD freq | |
| ) { | |
| ICOM_THIS(IDirectSoundBufferImpl,iface); | |
| DWORD oldFreq; | |
| TRACE("(%p,%ld)\n",This,freq); | |
| if (!(This->dsbd.dwFlags & DSBCAPS_CTRLFREQUENCY)) | |
| return DSERR_CONTROLUNAVAIL; | |
| if (freq == DSBFREQUENCY_ORIGINAL) | |
| freq = This->wfx.nSamplesPerSec; | |
| if ((freq < DSBFREQUENCY_MIN) || (freq > DSBFREQUENCY_MAX)) | |
| return DSERR_INVALIDPARAM; | |
| /* **** */ | |
| EnterCriticalSection(&(This->lock)); | |
| oldFreq = This->freq; | |
| This->freq = freq; | |
| if (freq != oldFreq) { | |
| This->freqAdjust = (freq << DSOUND_FREQSHIFT) / This->dsound->wfx.nSamplesPerSec; | |
| This->nAvgBytesPerSec = freq * This->wfx.nBlockAlign; | |
| DSOUND_RecalcFormat(This); | |
| if (!This->hwbuf) DSOUND_ForceRemix(This); | |
| } | |
| LeaveCriticalSection(&(This->lock)); | |
| /* **** */ | |
| return DS_OK; | |
| } | |
| static HRESULT WINAPI IDirectSoundBufferImpl_Play( | |
| LPDIRECTSOUNDBUFFER8 iface,DWORD reserved1,DWORD reserved2,DWORD flags | |
| ) { | |
| ICOM_THIS(IDirectSoundBufferImpl,iface); | |
| TRACE("(%p,%08lx,%08lx,%08lx)\n", | |
| This,reserved1,reserved2,flags | |
| ); | |
| /* **** */ | |
| EnterCriticalSection(&(This->lock)); | |
| This->playflags = flags; | |
| if (This->state == STATE_STOPPED) { | |
| This->leadin = TRUE; | |
| This->startpos = This->buf_mixpos; | |
| This->state = STATE_STARTING; | |
| } else if (This->state == STATE_STOPPING) | |
| This->state = STATE_PLAYING; | |
| if (This->hwbuf) { | |
| IDsDriverBuffer_Play(This->hwbuf, 0, 0, This->playflags); | |
| This->state = STATE_PLAYING; | |
| } | |
| LeaveCriticalSection(&(This->lock)); | |
| /* **** */ | |
| return DS_OK; | |
| } | |
| static HRESULT WINAPI IDirectSoundBufferImpl_Stop(LPDIRECTSOUNDBUFFER8 iface) | |
| { | |
| ICOM_THIS(IDirectSoundBufferImpl,iface); | |
| TRACE("(%p)\n",This); | |
| /* **** */ | |
| EnterCriticalSection(&(This->lock)); | |
| if (This->state == STATE_PLAYING) | |
| This->state = STATE_STOPPING; | |
| else if (This->state == STATE_STARTING) | |
| This->state = STATE_STOPPED; | |
| if (This->hwbuf) { | |
| IDsDriverBuffer_Stop(This->hwbuf); | |
| This->state = STATE_STOPPED; | |
| } | |
| DSOUND_CheckEvent(This, 0); | |
| LeaveCriticalSection(&(This->lock)); | |
| /* **** */ | |
| return DS_OK; | |
| } | |
| static DWORD WINAPI IDirectSoundBufferImpl_AddRef(LPDIRECTSOUNDBUFFER8 iface) { | |
| ICOM_THIS(IDirectSoundBufferImpl,iface); | |
| DWORD ref; | |
| TRACE("(%p) ref was %ld, thread is %lx\n",This, This->ref, GetCurrentThreadId()); | |
| ref = InterlockedIncrement(&(This->ref)); | |
| if (!ref) { | |
| FIXME("thread-safety alert! AddRef-ing with a zero refcount!\n"); | |
| } | |
| return ref; | |
| } | |
| static DWORD WINAPI IDirectSoundBufferImpl_Release(LPDIRECTSOUNDBUFFER8 iface) { | |
| ICOM_THIS(IDirectSoundBufferImpl,iface); | |
| int i; | |
| DWORD ref; | |
| TRACE("(%p) ref was %ld, thread is %lx\n",This, This->ref, GetCurrentThreadId()); | |
| ref = InterlockedDecrement(&(This->ref)); | |
| if (ref) return ref; | |
| RtlAcquireResourceExclusive(&(This->dsound->lock), TRUE); | |
| for (i=0;i<This->dsound->nrofbuffers;i++) | |
| if (This->dsound->buffers[i] == This) | |
| break; | |
| if (i < This->dsound->nrofbuffers) { | |
| /* Put the last buffer of the list in the (now empty) position */ | |
| This->dsound->buffers[i] = This->dsound->buffers[This->dsound->nrofbuffers - 1]; | |
| This->dsound->nrofbuffers--; | |
| This->dsound->buffers = HeapReAlloc(GetProcessHeap(),0,This->dsound->buffers,sizeof(LPDIRECTSOUNDBUFFER8)*This->dsound->nrofbuffers); | |
| TRACE("buffer count is now %d\n", This->dsound->nrofbuffers); | |
| IDirectSound_Release((LPDIRECTSOUND)This->dsound); | |
| } | |
| RtlReleaseResource(&(This->dsound->lock)); | |
| DeleteCriticalSection(&(This->lock)); | |
| if (This->hwbuf) { | |
| IDsDriverBuffer_Release(This->hwbuf); | |
| if (This->dsound->drvdesc.dwFlags & DSDDESC_USESYSTEMMEMORY) | |
| HeapFree(GetProcessHeap(),0,This->buffer); | |
| } | |
| else if (!This->parent) | |
| HeapFree(GetProcessHeap(),0,This->buffer); | |
| if (This->ds3db) { | |
| DeleteCriticalSection(&This->ds3db->lock); | |
| HeapFree(GetProcessHeap(), 0, This->ds3db); | |
| } | |
| if (This->iks) { | |
| HeapFree(GetProcessHeap(), 0, This->iks); | |
| } | |
| if (This->parent) | |
| IDirectSoundBuffer8_Release((LPDIRECTSOUNDBUFFER8)This->parent); | |
| HeapFree(GetProcessHeap(),0,This); | |
| return 0; | |
| } | |
| DWORD DSOUND_CalcPlayPosition(IDirectSoundBufferImpl *This, | |
| DWORD state, DWORD pplay, DWORD pwrite, DWORD pmix, DWORD bmix) | |
| { | |
| DWORD bplay; | |
| TRACE("primary playpos=%ld, mixpos=%ld\n", pplay, pmix); | |
| TRACE("this mixpos=%ld, time=%ld\n", bmix, GetTickCount()); | |
| /* the actual primary play position (pplay) is always behind last mixed (pmix), | |
| * unless the computer is too slow or something */ | |
| /* we need to know how far away we are from there */ | |
| #if 0 /* we'll never fill the primary entirely */ | |
| if (pmix == pplay) { | |
| if ((state == STATE_PLAYING) || (state == STATE_STOPPING)) { | |
| /* wow, the software mixer is really doing well, | |
| * seems the entire primary buffer is filled! */ | |
| pmix += This->dsound->buflen; | |
| } | |
| /* else: the primary buffer is not playing, so probably empty */ | |
| } | |
| #endif | |
| if (pmix < pplay) pmix += This->dsound->buflen; /* wraparound */ | |
| pmix -= pplay; | |
| /* detect buffer underrun */ | |
| if (pwrite < pplay) pwrite += This->dsound->buflen; /* wraparound */ | |
| pwrite -= pplay; | |
| if (pmix > (ds_snd_queue_max * This->dsound->fraglen + pwrite + This->dsound->writelead)) { | |
| WARN("detected an underrun: primary queue was %ld\n",pmix); | |
| pmix = 0; | |
| } | |
| /* divide the offset by its sample size */ | |
| pmix /= This->dsound->wfx.nBlockAlign; | |
| TRACE("primary back-samples=%ld\n",pmix); | |
| /* adjust for our frequency */ | |
| pmix = (pmix * This->freqAdjust) >> DSOUND_FREQSHIFT; | |
| /* multiply by our own sample size */ | |
| pmix *= This->wfx.nBlockAlign; | |
| TRACE("this back-offset=%ld\n", pmix); | |
| /* subtract from our last mixed position */ | |
| bplay = bmix; | |
| while (bplay < pmix) bplay += This->buflen; /* wraparound */ | |
| bplay -= pmix; | |
| if (This->leadin && ((bplay < This->startpos) || (bplay > bmix))) { | |
| /* seems we haven't started playing yet */ | |
| TRACE("this still in lead-in phase\n"); | |
| bplay = This->startpos; | |
| } | |
| /* return the result */ | |
| return bplay; | |
| } | |
| static HRESULT WINAPI IDirectSoundBufferImpl_GetCurrentPosition( | |
| LPDIRECTSOUNDBUFFER8 iface,LPDWORD playpos,LPDWORD writepos | |
| ) { | |
| HRESULT hres; | |
| ICOM_THIS(IDirectSoundBufferImpl,iface); | |
| TRACE("(%p,%p,%p)\n",This,playpos,writepos); | |
| if (This->hwbuf) { | |
| hres=IDsDriverBuffer_GetPosition(This->hwbuf,playpos,writepos); | |
| if (hres) | |
| return hres; | |
| } | |
| else { | |
| if (playpos && (This->state != STATE_PLAYING)) { | |
| /* we haven't been merged into the primary buffer (yet) */ | |
| *playpos = This->buf_mixpos; | |
| } | |
| else if (playpos) { | |
| DWORD pplay, pwrite, lplay, splay, pstate; | |
| /* let's get this exact; first, recursively call GetPosition on the primary */ | |
| EnterCriticalSection(&(This->dsound->mixlock)); | |
| DSOUND_PrimaryGetPosition(This->dsound, &pplay, &pwrite); | |
| /* detect HEL mode underrun */ | |
| pstate = This->dsound->state; | |
| if (!(This->dsound->hwbuf || This->dsound->pwqueue)) { | |
| TRACE("detected an underrun\n"); | |
| /* pplay = ? */ | |
| if (pstate == STATE_PLAYING) | |
| pstate = STATE_STARTING; | |
| else if (pstate == STATE_STOPPING) | |
| pstate = STATE_STOPPED; | |
| } | |
| /* get data for ourselves while we still have the lock */ | |
| pstate &= This->state; | |
| lplay = This->primary_mixpos; | |
| splay = This->buf_mixpos; | |
| if ((This->dsbd.dwFlags & DSBCAPS_GETCURRENTPOSITION2) || This->dsound->hwbuf) { | |
| /* calculate play position using this */ | |
| *playpos = DSOUND_CalcPlayPosition(This, pstate, pplay, pwrite, lplay, splay); | |
| } else { | |
| /* (unless the app isn't using GETCURRENTPOSITION2) */ | |
| /* don't know exactly how this should be handled... | |
| * the docs says that play cursor is reported as directly | |
| * behind write cursor, hmm... */ | |
| /* let's just do what might work for Half-Life */ | |
| DWORD wp; | |
| wp = (This->dsound->pwplay + ds_hel_margin) * This->dsound->fraglen; | |
| while (wp >= This->dsound->buflen) | |
| wp -= This->dsound->buflen; | |
| *playpos = DSOUND_CalcPlayPosition(This, pstate, wp, pwrite, lplay, splay); | |
| } | |
| LeaveCriticalSection(&(This->dsound->mixlock)); | |
| } | |
| if (writepos) *writepos = This->buf_mixpos; | |
| } | |
| if (writepos) { | |
| if (This->state != STATE_STOPPED) | |
| /* apply the documented 10ms lead to writepos */ | |
| *writepos += This->writelead; | |
| while (*writepos >= This->buflen) *writepos -= This->buflen; | |
| } | |
| if (playpos) This->last_playpos = *playpos; | |
| TRACE("playpos = %ld, writepos = %ld (%p, time=%ld)\n", playpos?*playpos:0, writepos?*writepos:0, This, GetTickCount()); | |
| return DS_OK; | |
| } | |
| static HRESULT WINAPI IDirectSoundBufferImpl_GetStatus( | |
| LPDIRECTSOUNDBUFFER8 iface,LPDWORD status | |
| ) { | |
| ICOM_THIS(IDirectSoundBufferImpl,iface); | |
| TRACE("(%p,%p), thread is %lx\n",This,status,GetCurrentThreadId()); | |
| if (status == NULL) | |
| return DSERR_INVALIDPARAM; | |
| *status = 0; | |
| if ((This->state == STATE_STARTING) || (This->state == STATE_PLAYING)) { | |
| *status |= DSBSTATUS_PLAYING; | |
| if (This->playflags & DSBPLAY_LOOPING) | |
| *status |= DSBSTATUS_LOOPING; | |
| } | |
| TRACE("status=%lx\n", *status); | |
| return DS_OK; | |
| } | |
| static HRESULT WINAPI IDirectSoundBufferImpl_GetFormat( | |
| LPDIRECTSOUNDBUFFER8 iface,LPWAVEFORMATEX lpwf,DWORD wfsize,LPDWORD wfwritten | |
| ) { | |
| ICOM_THIS(IDirectSoundBufferImpl,iface); | |
| TRACE("(%p,%p,%ld,%p)\n",This,lpwf,wfsize,wfwritten); | |
| if (wfsize>sizeof(This->wfx)) | |
| wfsize = sizeof(This->wfx); | |
| if (lpwf) { /* NULL is valid */ | |
| memcpy(lpwf,&(This->wfx),wfsize); | |
| if (wfwritten) | |
| *wfwritten = wfsize; | |
| } else | |
| if (wfwritten) | |
| *wfwritten = sizeof(This->wfx); | |
| else | |
| return DSERR_INVALIDPARAM; | |
| return DS_OK; | |
| } | |
| static HRESULT WINAPI IDirectSoundBufferImpl_Lock( | |
| LPDIRECTSOUNDBUFFER8 iface,DWORD writecursor,DWORD writebytes,LPVOID lplpaudioptr1,LPDWORD audiobytes1,LPVOID lplpaudioptr2,LPDWORD audiobytes2,DWORD flags | |
| ) { | |
| ICOM_THIS(IDirectSoundBufferImpl,iface); | |
| TRACE("(%p,%ld,%ld,%p,%p,%p,%p,0x%08lx) at %ld\n", | |
| This, | |
| writecursor, | |
| writebytes, | |
| lplpaudioptr1, | |
| audiobytes1, | |
| lplpaudioptr2, | |
| audiobytes2, | |
| flags, | |
| GetTickCount() | |
| ); | |
| if (flags & DSBLOCK_FROMWRITECURSOR) { | |
| DWORD writepos; | |
| /* GetCurrentPosition does too much magic to duplicate here */ | |
| IDirectSoundBufferImpl_GetCurrentPosition(iface, NULL, &writepos); | |
| writecursor += writepos; | |
| } | |
| while (writecursor >= This->buflen) | |
| writecursor -= This->buflen; | |
| if (flags & DSBLOCK_ENTIREBUFFER) | |
| writebytes = This->buflen; | |
| if (writebytes > This->buflen) | |
| writebytes = This->buflen; | |
| assert(audiobytes1!=audiobytes2); | |
| assert(lplpaudioptr1!=lplpaudioptr2); | |
| if ((writebytes == This->buflen) && | |
| ((This->state == STATE_STARTING) || | |
| (This->state == STATE_PLAYING))) | |
| /* some games, like Half-Life, try to be clever (not) and | |
| * keep one secondary buffer, and mix sounds into it itself, | |
| * locking the entire buffer every time... so we can just forget | |
| * about tracking the last-written-to-position... */ | |
| This->probably_valid_to = (DWORD)-1; | |
| else | |
| This->probably_valid_to = writecursor; | |
| if (!(This->dsound->drvdesc.dwFlags & DSDDESC_DONTNEEDSECONDARYLOCK) && This->hwbuf) { | |
| IDsDriverBuffer_Lock(This->hwbuf, | |
| lplpaudioptr1, audiobytes1, | |
| lplpaudioptr2, audiobytes2, | |
| writecursor, writebytes, | |
| 0); | |
| } | |
| else { | |
| BOOL remix = FALSE; | |
| if (writecursor+writebytes <= This->buflen) { | |
| *(LPBYTE*)lplpaudioptr1 = This->buffer+writecursor; | |
| *audiobytes1 = writebytes; | |
| if (lplpaudioptr2) | |
| *(LPBYTE*)lplpaudioptr2 = NULL; | |
| if (audiobytes2) | |
| *audiobytes2 = 0; | |
| TRACE("->%ld.0\n",writebytes); | |
| } else { | |
| *(LPBYTE*)lplpaudioptr1 = This->buffer+writecursor; | |
| *audiobytes1 = This->buflen-writecursor; | |
| if (lplpaudioptr2) | |
| *(LPBYTE*)lplpaudioptr2 = This->buffer; | |
| if (audiobytes2) | |
| *audiobytes2 = writebytes-(This->buflen-writecursor); | |
| TRACE("->%ld.%ld\n",*audiobytes1,audiobytes2?*audiobytes2:0); | |
| } | |
| if (This->state == STATE_PLAYING) { | |
| /* if the segment between playpos and buf_mixpos is touched, | |
| * we need to cancel some mixing */ | |
| /* we'll assume that the app always calls GetCurrentPosition before | |
| * locking a playing buffer, so that last_playpos is up-to-date */ | |
| if (This->buf_mixpos >= This->last_playpos) { | |
| if (This->buf_mixpos > writecursor && | |
| This->last_playpos < writecursor+writebytes) | |
| remix = TRUE; | |
| } | |
| else { | |
| if (This->buf_mixpos > writecursor || | |
| This->last_playpos < writecursor+writebytes) | |
| remix = TRUE; | |
| } | |
| if (remix) { | |
| TRACE("locking prebuffered region, ouch\n"); | |
| DSOUND_MixCancelAt(This, writecursor); | |
| } | |
| } | |
| } | |
| return DS_OK; | |
| } | |
| static HRESULT WINAPI IDirectSoundBufferImpl_SetCurrentPosition( | |
| LPDIRECTSOUNDBUFFER8 iface,DWORD newpos | |
| ) { | |
| ICOM_THIS(IDirectSoundBufferImpl,iface); | |
| TRACE("(%p,%ld)\n",This,newpos); | |
| /* **** */ | |
| EnterCriticalSection(&(This->lock)); | |
| while (newpos >= This->buflen) | |
| newpos -= This->buflen; | |
| This->buf_mixpos = newpos; | |
| if (This->hwbuf) | |
| IDsDriverBuffer_SetPosition(This->hwbuf, This->buf_mixpos); | |
| LeaveCriticalSection(&(This->lock)); | |
| /* **** */ | |
| return DS_OK; | |
| } | |
| static HRESULT WINAPI IDirectSoundBufferImpl_SetPan( | |
| LPDIRECTSOUNDBUFFER8 iface,LONG pan | |
| ) { | |
| ICOM_THIS(IDirectSoundBufferImpl,iface); | |
| LONG oldPan; | |
| TRACE("(%p,%ld)\n",This,pan); | |
| if ((pan > DSBPAN_RIGHT) || (pan < DSBPAN_LEFT)) | |
| return DSERR_INVALIDPARAM; | |
| /* You cannot use both pan and 3D controls */ | |
| if (!(This->dsbd.dwFlags & DSBCAPS_CTRLPAN) || | |
| (This->dsbd.dwFlags & DSBCAPS_CTRL3D)) | |
| return DSERR_CONTROLUNAVAIL; | |
| /* **** */ | |
| EnterCriticalSection(&(This->lock)); | |
| oldPan = This->volpan.lPan; | |
| This->volpan.lPan = pan; | |
| if (pan != oldPan) { | |
| DSOUND_RecalcVolPan(&(This->volpan)); | |
| if (This->hwbuf) { | |
| IDsDriverBuffer_SetVolumePan(This->hwbuf, &(This->volpan)); | |
| } | |
| else DSOUND_ForceRemix(This); | |
| } | |
| LeaveCriticalSection(&(This->lock)); | |
| /* **** */ | |
| return DS_OK; | |
| } | |
| static HRESULT WINAPI IDirectSoundBufferImpl_GetPan( | |
| LPDIRECTSOUNDBUFFER8 iface,LPLONG pan | |
| ) { | |
| ICOM_THIS(IDirectSoundBufferImpl,iface); | |
| TRACE("(%p,%p)\n",This,pan); | |
| if (pan == NULL) | |
| return DSERR_INVALIDPARAM; | |
| *pan = This->volpan.lPan; | |
| return DS_OK; | |
| } | |
| static HRESULT WINAPI IDirectSoundBufferImpl_Unlock( | |
| LPDIRECTSOUNDBUFFER8 iface,LPVOID p1,DWORD x1,LPVOID p2,DWORD x2 | |
| ) { | |
| ICOM_THIS(IDirectSoundBufferImpl,iface); | |
| DWORD probably_valid_to; | |
| TRACE("(%p,%p,%ld,%p,%ld):stub\n", This,p1,x1,p2,x2); | |
| #if 0 | |
| /* Preprocess 3D buffers... */ | |
| /* This is highly experimental and liable to break things */ | |
| if (This->dsbd.dwFlags & DSBCAPS_CTRL3D) | |
| DSOUND_Create3DBuffer(This); | |
| #endif | |
| if (!(This->dsound->drvdesc.dwFlags & DSDDESC_DONTNEEDSECONDARYLOCK) && This->hwbuf) { | |
| IDsDriverBuffer_Unlock(This->hwbuf, p1, x1, p2, x2); | |
| } | |
| if (p2) probably_valid_to = (((LPBYTE)p2)-This->buffer) + x2; | |
| else probably_valid_to = (((LPBYTE)p1)-This->buffer) + x1; | |
| while (probably_valid_to >= This->buflen) | |
| probably_valid_to -= This->buflen; | |
| if ((probably_valid_to == 0) && ((x1+x2) == This->buflen) && | |
| ((This->state == STATE_STARTING) || | |
| (This->state == STATE_PLAYING))) | |
| /* see IDirectSoundBufferImpl_Lock */ | |
| probably_valid_to = (DWORD)-1; | |
| This->probably_valid_to = probably_valid_to; | |
| return DS_OK; | |
| } | |
| static HRESULT WINAPI IDirectSoundBufferImpl_Restore( | |
| LPDIRECTSOUNDBUFFER8 iface | |
| ) { | |
| ICOM_THIS(IDirectSoundBufferImpl,iface); | |
| FIXME("(%p):stub\n",This); | |
| return DS_OK; | |
| } | |
| static HRESULT WINAPI IDirectSoundBufferImpl_GetFrequency( | |
| LPDIRECTSOUNDBUFFER8 iface,LPDWORD freq | |
| ) { | |
| ICOM_THIS(IDirectSoundBufferImpl,iface); | |
| TRACE("(%p,%p)\n",This,freq); | |
| if (freq == NULL) | |
| return DSERR_INVALIDPARAM; | |
| *freq = This->freq; | |
| TRACE("-> %ld\n", *freq); | |
| return DS_OK; | |
| } | |
| static HRESULT WINAPI IDirectSoundBufferImpl_SetFX( | |
| LPDIRECTSOUNDBUFFER8 iface,DWORD dwEffectsCount,LPDSEFFECTDESC pDSFXDesc,LPDWORD pdwResultCodes | |
| ) { | |
| ICOM_THIS(IDirectSoundBufferImpl,iface); | |
| DWORD u; | |
| FIXME("(%p,%lu,%p,%p): stub\n",This,dwEffectsCount,pDSFXDesc,pdwResultCodes); | |
| if (pdwResultCodes) | |
| for (u=0; u<dwEffectsCount; u++) pdwResultCodes[u] = DSFXR_UNKNOWN; | |
| return DSERR_CONTROLUNAVAIL; | |
| } | |
| static HRESULT WINAPI IDirectSoundBufferImpl_AcquireResources( | |
| LPDIRECTSOUNDBUFFER8 iface,DWORD dwFlags,DWORD dwEffectsCount,LPDWORD pdwResultCodes | |
| ) { | |
| ICOM_THIS(IDirectSoundBufferImpl,iface); | |
| DWORD u; | |
| FIXME("(%p,%08lu,%lu,%p): stub\n",This,dwFlags,dwEffectsCount,pdwResultCodes); | |
| if (pdwResultCodes) | |
| for (u=0; u<dwEffectsCount; u++) pdwResultCodes[u] = DSFXR_UNKNOWN; | |
| return DSERR_CONTROLUNAVAIL; | |
| } | |
| static HRESULT WINAPI IDirectSoundBufferImpl_GetObjectInPath( | |
| LPDIRECTSOUNDBUFFER8 iface,REFGUID rguidObject,DWORD dwIndex,REFGUID rguidInterface,LPVOID* ppObject | |
| ) { | |
| ICOM_THIS(IDirectSoundBufferImpl,iface); | |
| FIXME("(%p,%s,%lu,%s,%p): stub\n",This,debugstr_guid(rguidObject),dwIndex,debugstr_guid(rguidInterface),ppObject); | |
| return DSERR_CONTROLUNAVAIL; | |
| } | |
| static HRESULT WINAPI IDirectSoundBufferImpl_Initialize( | |
| LPDIRECTSOUNDBUFFER8 iface,LPDIRECTSOUND8 dsound,LPDSBUFFERDESC dbsd | |
| ) { | |
| ICOM_THIS(IDirectSoundBufferImpl,iface); | |
| FIXME("(%p,%p,%p):stub\n",This,dsound,dbsd); | |
| DPRINTF("Re-Init!!!\n"); | |
| return DSERR_ALREADYINITIALIZED; | |
| } | |
| static HRESULT WINAPI IDirectSoundBufferImpl_GetCaps( | |
| LPDIRECTSOUNDBUFFER8 iface,LPDSBCAPS caps | |
| ) { | |
| ICOM_THIS(IDirectSoundBufferImpl,iface); | |
| TRACE("(%p)->(%p)\n",This,caps); | |
| if (caps == NULL || caps->dwSize!=sizeof(*caps)) | |
| return DSERR_INVALIDPARAM; | |
| caps->dwFlags = This->dsbd.dwFlags; | |
| if (This->hwbuf) caps->dwFlags |= DSBCAPS_LOCHARDWARE; | |
| else caps->dwFlags |= DSBCAPS_LOCSOFTWARE; | |
| caps->dwBufferBytes = This->buflen; | |
| /* This value represents the speed of the "unlock" command. | |
| As unlock is quite fast (it does not do anything), I put | |
| 4096 ko/s = 4 Mo / s */ | |
| /* FIXME: hwbuf speed */ | |
| caps->dwUnlockTransferRate = 4096; | |
| caps->dwPlayCpuOverhead = 0; | |
| return DS_OK; | |
| } | |
| static HRESULT WINAPI IDirectSoundBufferImpl_QueryInterface( | |
| LPDIRECTSOUNDBUFFER8 iface,REFIID riid,LPVOID *ppobj | |
| ) { | |
| ICOM_THIS(IDirectSoundBufferImpl,iface); | |
| TRACE("(%p,%s,%p)\n",This,debugstr_guid(riid),ppobj); | |
| if ( IsEqualGUID( &IID_IDirectSoundNotify, riid ) ) { | |
| IDirectSoundNotifyImpl *dsn; | |
| dsn = (IDirectSoundNotifyImpl*)HeapAlloc(GetProcessHeap(),0,sizeof(*dsn)); | |
| dsn->ref = 1; | |
| dsn->dsb = This; | |
| IDirectSoundBuffer8_AddRef(iface); | |
| ICOM_VTBL(dsn) = &dsnvt; | |
| *ppobj = (LPVOID)dsn; | |
| return S_OK; | |
| } | |
| if ( IsEqualGUID( &IID_IDirectSound3DBuffer, riid ) ) { | |
| if (!This->ds3db) | |
| IDirectSound3DBufferImpl_Create(This, &This->ds3db); | |
| *ppobj = This->ds3db; | |
| if (*ppobj) { | |
| IDirectSound3DBuffer_AddRef((LPDIRECTSOUND3DBUFFER)*ppobj); | |
| return S_OK; | |
| } | |
| return E_FAIL; | |
| } | |
| if ( IsEqualGUID( &IID_IDirectSound3DListener, riid ) ) { | |
| ERR("app requested IDirectSound3DListener on secondary buffer\n"); | |
| *ppobj = NULL; | |
| return E_FAIL; | |
| } | |
| if ( IsEqualGUID( &IID_IKsPropertySet, riid ) ) { | |
| if (!This->iks) | |
| IKsPropertySetImpl_Create(This, &This->iks); | |
| *ppobj = This->iks; | |
| if (*ppobj) { | |
| IKsPropertySet_AddRef((LPKSPROPERTYSET)*ppobj); | |
| return S_OK; | |
| } | |
| return E_FAIL; | |
| } | |
| FIXME( "Unknown IID %s\n", debugstr_guid( riid ) ); | |
| *ppobj = NULL; | |
| return E_NOINTERFACE; | |
| } | |
| static ICOM_VTABLE(IDirectSoundBuffer8) dsbvt = | |
| { | |
| ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE | |
| IDirectSoundBufferImpl_QueryInterface, | |
| IDirectSoundBufferImpl_AddRef, | |
| IDirectSoundBufferImpl_Release, | |
| IDirectSoundBufferImpl_GetCaps, | |
| IDirectSoundBufferImpl_GetCurrentPosition, | |
| IDirectSoundBufferImpl_GetFormat, | |
| IDirectSoundBufferImpl_GetVolume, | |
| IDirectSoundBufferImpl_GetPan, | |
| IDirectSoundBufferImpl_GetFrequency, | |
| IDirectSoundBufferImpl_GetStatus, | |
| IDirectSoundBufferImpl_Initialize, | |
| IDirectSoundBufferImpl_Lock, | |
| IDirectSoundBufferImpl_Play, | |
| IDirectSoundBufferImpl_SetCurrentPosition, | |
| IDirectSoundBufferImpl_SetFormat, | |
| IDirectSoundBufferImpl_SetVolume, | |
| IDirectSoundBufferImpl_SetPan, | |
| IDirectSoundBufferImpl_SetFrequency, | |
| IDirectSoundBufferImpl_Stop, | |
| IDirectSoundBufferImpl_Unlock, | |
| IDirectSoundBufferImpl_Restore, | |
| IDirectSoundBufferImpl_SetFX, | |
| IDirectSoundBufferImpl_AcquireResources, | |
| IDirectSoundBufferImpl_GetObjectInPath | |
| }; | |
| HRESULT WINAPI SecondaryBuffer_Create( | |
| IDirectSoundImpl *This, | |
| IDirectSoundBufferImpl **pdsb, | |
| LPDSBUFFERDESC dsbd) | |
| { | |
| IDirectSoundBufferImpl *dsb; | |
| LPWAVEFORMATEX wfex = dsbd->lpwfxFormat; | |
| HRESULT err = DS_OK; | |
| DWORD capf = 0; | |
| int use_hw; | |
| if (dsbd->dwBufferBytes < DSBSIZE_MIN || dsbd->dwBufferBytes > DSBSIZE_MAX) { | |
| ERR("invalid sound buffer size %ld\n", dsbd->dwBufferBytes); | |
| return DSERR_INVALIDPARAM; /* FIXME: which error? */ | |
| } | |
| dsb = (IDirectSoundBufferImpl*)HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(*dsb)); | |
| dsb->ref = 1; | |
| dsb->dsound = This; | |
| dsb->parent = NULL; | |
| ICOM_VTBL(dsb) = &dsbvt; | |
| memcpy(&dsb->dsbd, dsbd, sizeof(*dsbd)); | |
| if (wfex) | |
| memcpy(&dsb->wfx, wfex, sizeof(dsb->wfx)); | |
| TRACE("Created buffer at %p\n", dsb); | |
| dsb->buflen = dsbd->dwBufferBytes; | |
| dsb->freq = dsbd->lpwfxFormat->nSamplesPerSec; | |
| /* Check necessary hardware mixing capabilities */ | |
| if (wfex->nChannels==2) capf |= DSCAPS_SECONDARYSTEREO; | |
| else capf |= DSCAPS_SECONDARYMONO; | |
| if (wfex->wBitsPerSample==16) capf |= DSCAPS_SECONDARY16BIT; | |
| else capf |= DSCAPS_SECONDARY8BIT; | |
| use_hw = (This->drvcaps.dwFlags & capf) == capf; | |
| /* FIXME: check hardware sample rate mixing capabilities */ | |
| /* FIXME: check app hints for software/hardware buffer (STATIC, LOCHARDWARE, etc) */ | |
| /* FIXME: check whether any hardware buffers are left */ | |
| /* FIXME: handle DSDHEAP_CREATEHEAP for hardware buffers */ | |
| /* Allocate system memory if applicable */ | |
| if ((This->drvdesc.dwFlags & DSDDESC_USESYSTEMMEMORY) || !use_hw) { | |
| dsb->buffer = (LPBYTE)HeapAlloc(GetProcessHeap(),0,dsb->buflen); | |
| if (dsb->buffer == NULL) | |
| err = DSERR_OUTOFMEMORY; | |
| } | |
| /* Allocate the hardware buffer */ | |
| if (use_hw && (err == DS_OK)) { | |
| err = IDsDriver_CreateSoundBuffer(This->driver,wfex,dsbd->dwFlags,0, | |
| &(dsb->buflen),&(dsb->buffer), | |
| (LPVOID*)&(dsb->hwbuf)); | |
| } | |
| if (err != DS_OK) { | |
| if (dsb->buffer) | |
| HeapFree(GetProcessHeap(),0,dsb->buffer); | |
| HeapFree(GetProcessHeap(),0,dsb); | |
| dsb = NULL; | |
| return err; | |
| } | |
| /* calculate fragment size and write lead */ | |
| DSOUND_RecalcFormat(dsb); | |
| /* It's not necessary to initialize values to zero since */ | |
| /* we allocated this structure with HEAP_ZERO_MEMORY... */ | |
| dsb->playpos = 0; | |
| dsb->buf_mixpos = 0; | |
| dsb->state = STATE_STOPPED; | |
| dsb->freqAdjust = (dsb->freq << DSOUND_FREQSHIFT) / | |
| This->wfx.nSamplesPerSec; | |
| dsb->nAvgBytesPerSec = dsb->freq * | |
| dsbd->lpwfxFormat->nBlockAlign; | |
| if (dsbd->dwFlags & DSBCAPS_CTRL3D) { | |
| IDirectSound3DBufferImpl_Create(dsb, &dsb->ds3db); | |
| } | |
| else | |
| DSOUND_RecalcVolPan(&(dsb->volpan)); | |
| InitializeCriticalSection(&(dsb->lock)); | |
| /* register buffer */ | |
| RtlAcquireResourceExclusive(&(This->lock), TRUE); | |
| if (!(dsbd->dwFlags & DSBCAPS_PRIMARYBUFFER)) { | |
| IDirectSoundBufferImpl **newbuffers = (IDirectSoundBufferImpl**)HeapReAlloc(GetProcessHeap(),0,This->buffers,sizeof(IDirectSoundBufferImpl*)*(This->nrofbuffers+1)); | |
| if (newbuffers) { | |
| This->buffers = newbuffers; | |
| This->buffers[This->nrofbuffers] = dsb; | |
| This->nrofbuffers++; | |
| TRACE("buffer count is now %d\n", This->nrofbuffers); | |
| } else { | |
| ERR("out of memory for buffer list! Current buffer count is %d\n", This->nrofbuffers); | |
| err = DSERR_OUTOFMEMORY; | |
| } | |
| } | |
| RtlReleaseResource(&(This->lock)); | |
| IDirectSound8_AddRef((LPDIRECTSOUND8)This); | |
| if (err != DS_OK) { | |
| /* oops... */ | |
| IDirectSoundBuffer8_Release((LPDIRECTSOUNDBUFFER8)dsb); | |
| *pdsb = NULL; | |
| return err; | |
| } | |
| *pdsb = dsb; | |
| return S_OK; | |
| } |