| /* |
| * vertex declaration implementation |
| * |
| * Copyright 2002-2003 Raphael Junqueira |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
| */ |
| |
| #include "config.h" |
| #include "d3d9_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader); |
| |
| /** |
| * DirectX9 SDK download |
| * http://msdn.microsoft.com/library/default.asp?url=/downloads/list/directx.asp |
| * |
| * Exploring D3DX |
| * http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dndrive/html/directx07162002.asp |
| * |
| * Using Vertex Shaders |
| * http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dndrive/html/directx02192001.asp |
| * |
| * Dx9 New |
| * http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/whatsnew.asp |
| * |
| * Dx9 Shaders |
| * http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/reference/Shaders/VertexShader2_0/VertexShader2_0.asp |
| * http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/reference/Shaders/VertexShader2_0/Instructions/Instructions.asp |
| * http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/programmingguide/GettingStarted/VertexDeclaration/VertexDeclaration.asp |
| * http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/reference/Shaders/VertexShader3_0/VertexShader3_0.asp |
| * |
| * Dx9 D3DX |
| * http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/programmingguide/advancedtopics/VertexPipe/matrixstack/matrixstack.asp |
| * |
| * FVF |
| * http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/programmingguide/GettingStarted/VertexFormats/vformats.asp |
| * |
| * NVIDIA: DX8 Vertex Shader to NV Vertex Program |
| * http://developer.nvidia.com/view.asp?IO=vstovp |
| * |
| * NVIDIA: Memory Management with VAR |
| * http://developer.nvidia.com/view.asp?IO=var_memory_management |
| */ |
| |
| HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexDeclaration(LPDIRECT3DDEVICE9 iface, CONST D3DVERTEXELEMENT9* pVertexElements, IDirect3DVertexDeclaration9** ppDecl) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| FIXME("(%p) : stub\n", This); |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI IDirect3DDevice9Impl_SetVertexDeclaration(LPDIRECT3DDEVICE9 iface, IDirect3DVertexDeclaration9* pDecl) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| FIXME("(%p) : stub\n", This); |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI IDirect3DDevice9Impl_GetVertexDeclaration(LPDIRECT3DDEVICE9 iface, IDirect3DVertexDeclaration9** ppDecl) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| FIXME("(%p) : stub\n", This); |
| return D3D_OK; |
| } |