| /* |
| * IDirect3D9 implementation |
| * |
| * Copyright 2002 Jason Edmeades |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
| */ |
| |
| #include "config.h" |
| #include "d3d9_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d); |
| |
| /* IDirect3D9 IUnknown parts follow: */ |
| HRESULT WINAPI IDirect3D9Impl_QueryInterface(LPDIRECT3D9 iface, REFIID riid, LPVOID* ppobj) |
| { |
| IDirect3D9Impl *This = (IDirect3D9Impl *)iface; |
| |
| if (IsEqualGUID(riid, &IID_IUnknown) |
| || IsEqualGUID(riid, &IID_IDirect3D9)) { |
| IDirect3D9Impl_AddRef(iface); |
| *ppobj = This; |
| return D3D_OK; |
| } |
| |
| WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj); |
| return E_NOINTERFACE; |
| } |
| |
| ULONG WINAPI IDirect3D9Impl_AddRef(LPDIRECT3D9 iface) { |
| IDirect3D9Impl *This = (IDirect3D9Impl *)iface; |
| TRACE("(%p) : AddRef from %ld\n", This, This->ref); |
| return ++(This->ref); |
| } |
| |
| ULONG WINAPI IDirect3D9Impl_Release(LPDIRECT3D9 iface) { |
| IDirect3D9Impl *This = (IDirect3D9Impl *)iface; |
| ULONG ref = --This->ref; |
| TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref); |
| if (ref == 0) { |
| IWineD3D_Release(This->WineD3D); |
| HeapFree(GetProcessHeap(), 0, This); |
| } |
| |
| return ref; |
| } |
| |
| /* IDirect3D9 Interface follow: */ |
| HRESULT WINAPI IDirect3D9Impl_RegisterSoftwareDevice(LPDIRECT3D9 iface, void* pInitializeFunction) { |
| IDirect3D9Impl *This = (IDirect3D9Impl *)iface; |
| return IWineD3D_RegisterSoftwareDevice(This->WineD3D, pInitializeFunction); |
| } |
| |
| UINT WINAPI IDirect3D9Impl_GetAdapterCount(LPDIRECT3D9 iface) { |
| IDirect3D9Impl *This = (IDirect3D9Impl *)iface; |
| return IWineD3D_GetAdapterCount(This->WineD3D); |
| } |
| |
| HRESULT WINAPI IDirect3D9Impl_GetAdapterIdentifier(LPDIRECT3D9 iface, UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER9* pIdentifier) { |
| IDirect3D9Impl *This = (IDirect3D9Impl *)iface; |
| WINED3DADAPTER_IDENTIFIER adapter_id; |
| |
| /* dx8 and dx9 have different structures to be filled in, with incompatible |
| layouts so pass in pointers to the places to be filled via an internal |
| structure */ |
| adapter_id.Driver = pIdentifier->Driver; |
| adapter_id.Description = pIdentifier->Description; |
| adapter_id.DeviceName = pIdentifier->DeviceName; |
| adapter_id.DriverVersion = &pIdentifier->DriverVersion; |
| adapter_id.VendorId = &pIdentifier->VendorId; |
| adapter_id.DeviceId = &pIdentifier->DeviceId; |
| adapter_id.SubSysId = &pIdentifier->SubSysId; |
| adapter_id.Revision = &pIdentifier->Revision; |
| adapter_id.DeviceIdentifier = &pIdentifier->DeviceIdentifier; |
| adapter_id.WHQLLevel = &pIdentifier->WHQLLevel; |
| |
| return IWineD3D_GetAdapterIdentifier(This->WineD3D, Adapter, Flags, &adapter_id); |
| } |
| |
| UINT WINAPI IDirect3D9Impl_GetAdapterModeCount(LPDIRECT3D9 iface, UINT Adapter, D3DFORMAT Format) { |
| IDirect3D9Impl *This = (IDirect3D9Impl *)iface; |
| return IWineD3D_GetAdapterModeCount(This->WineD3D, Adapter, Format); |
| } |
| |
| HRESULT WINAPI IDirect3D9Impl_EnumAdapterModes(LPDIRECT3D9 iface, UINT Adapter, D3DFORMAT Format, UINT Mode, D3DDISPLAYMODE* pMode) { |
| IDirect3D9Impl *This = (IDirect3D9Impl *)iface; |
| return IWineD3D_EnumAdapterModes(This->WineD3D, Adapter, Format, Mode, pMode); |
| } |
| |
| HRESULT WINAPI IDirect3D9Impl_GetAdapterDisplayMode(LPDIRECT3D9 iface, UINT Adapter, D3DDISPLAYMODE* pMode) { |
| IDirect3D9Impl *This = (IDirect3D9Impl *)iface; |
| return IWineD3D_GetAdapterDisplayMode(This->WineD3D, Adapter, pMode); |
| } |
| |
| HRESULT WINAPI IDirect3D9Impl_CheckDeviceType(LPDIRECT3D9 iface, |
| UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat, |
| D3DFORMAT BackBufferFormat, BOOL Windowed) { |
| IDirect3D9Impl *This = (IDirect3D9Impl *)iface; |
| return IWineD3D_CheckDeviceType(This->WineD3D, Adapter, CheckType, DisplayFormat, |
| BackBufferFormat, Windowed); |
| } |
| |
| HRESULT WINAPI IDirect3D9Impl_CheckDeviceFormat(LPDIRECT3D9 iface, |
| UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, |
| DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) { |
| IDirect3D9Impl *This = (IDirect3D9Impl *)iface; |
| return IWineD3D_CheckDeviceFormat(This->WineD3D, Adapter, DeviceType, AdapterFormat, |
| Usage, RType, CheckFormat); |
| } |
| |
| HRESULT WINAPI IDirect3D9Impl_CheckDeviceMultiSampleType(LPDIRECT3D9 iface, |
| UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, |
| BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD* pQualityLevels) { |
| IDirect3D9Impl *This = (IDirect3D9Impl *)iface; |
| return IWineD3D_CheckDeviceMultiSampleType(This->WineD3D, Adapter, DeviceType, SurfaceFormat, |
| Windowed, MultiSampleType, pQualityLevels); |
| } |
| |
| HRESULT WINAPI IDirect3D9Impl_CheckDepthStencilMatch(LPDIRECT3D9 iface, |
| UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, |
| D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) { |
| IDirect3D9Impl *This = (IDirect3D9Impl *)iface; |
| return IWineD3D_CheckDepthStencilMatch(This->WineD3D, Adapter, DeviceType, AdapterFormat, |
| RenderTargetFormat, DepthStencilFormat); |
| } |
| |
| HRESULT WINAPI IDirect3D9Impl_CheckDeviceFormatConversion(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat) { |
| IDirect3D9Impl *This = (IDirect3D9Impl *)iface; |
| return IWineD3D_CheckDeviceFormatConversion(This->WineD3D, Adapter, DeviceType, SourceFormat, |
| TargetFormat); |
| } |
| |
| HRESULT WINAPI IDirect3D9Impl_GetDeviceCaps(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS9* pCaps) { |
| IDirect3D9Impl *This = (IDirect3D9Impl *)iface; |
| return IWineD3D_GetDeviceCaps(This->WineD3D, Adapter, DeviceType, (void *)pCaps); |
| } |
| |
| HMONITOR WINAPI IDirect3D9Impl_GetAdapterMonitor(LPDIRECT3D9 iface, UINT Adapter) { |
| IDirect3D9Impl *This = (IDirect3D9Impl *)iface; |
| return IWineD3D_GetAdapterMonitor(This->WineD3D, Adapter); |
| } |
| |
| /* Internal function called back during the CreateDevice to create a render target */ |
| HRESULT WINAPI D3D9CB_CreateRenderTarget(IUnknown *device, UINT Width, UINT Height, |
| D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, |
| DWORD MultisampleQuality, BOOL Lockable, |
| IWineD3DSurface** ppSurface, HANDLE* pSharedHandle) { |
| HRESULT res = D3D_OK; |
| IDirect3DSurface9Impl *d3dSurface = NULL; |
| |
| res = IDirect3DDevice9_CreateRenderTarget((IDirect3DDevice9 *)device, Width, Height, |
| Format, MultiSample, MultisampleQuality, Lockable, |
| (IDirect3DSurface9 **)&d3dSurface, pSharedHandle); |
| if (res == D3D_OK) { |
| *ppSurface = d3dSurface->wineD3DSurface; |
| } |
| return res; |
| } |
| |
| HRESULT WINAPI IDirect3D9Impl_CreateDevice(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, |
| DWORD BehaviourFlags, D3DPRESENT_PARAMETERS* pPresentationParameters, |
| IDirect3DDevice9** ppReturnedDeviceInterface) { |
| |
| IDirect3D9Impl *This = (IDirect3D9Impl *)iface; |
| IDirect3DDevice9Impl *object = NULL; |
| WINED3DPRESENT_PARAMETERS localParameters; |
| |
| /* Check the validity range of the adapter parameter */ |
| if (Adapter >= IDirect3D9Impl_GetAdapterCount(iface)) { |
| return D3DERR_INVALIDCALL; |
| } |
| |
| /* Allocate the storage for the device object */ |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DDevice9Impl)); |
| if (NULL == object) { |
| return D3DERR_OUTOFVIDEOMEMORY; |
| } |
| object->lpVtbl = &Direct3DDevice9_Vtbl; |
| object->ref = 1; |
| object->direct3d = This; |
| IDirect3D9_AddRef((LPDIRECT3D9) object->direct3d); |
| *ppReturnedDeviceInterface = (IDirect3DDevice9 *)object; |
| |
| /* Allocate an associated WineD3DDevice object */ |
| localParameters.BackBufferWidth = &pPresentationParameters->BackBufferWidth; |
| localParameters.BackBufferHeight = &pPresentationParameters->BackBufferHeight; |
| localParameters.BackBufferFormat = &pPresentationParameters->BackBufferFormat; |
| localParameters.BackBufferCount = &pPresentationParameters->BackBufferCount; |
| localParameters.MultiSampleType = &pPresentationParameters->MultiSampleType; |
| localParameters.MultiSampleQuality = &pPresentationParameters->MultiSampleQuality; |
| localParameters.SwapEffect = &pPresentationParameters->SwapEffect; |
| localParameters.hDeviceWindow = &pPresentationParameters->hDeviceWindow; |
| localParameters.Windowed = &pPresentationParameters->Windowed; |
| localParameters.EnableAutoDepthStencil = &pPresentationParameters->EnableAutoDepthStencil; |
| localParameters.AutoDepthStencilFormat = &pPresentationParameters->AutoDepthStencilFormat; |
| localParameters.Flags = &pPresentationParameters->Flags; |
| localParameters.FullScreen_RefreshRateInHz = &pPresentationParameters->FullScreen_RefreshRateInHz; |
| localParameters.PresentationInterval = &pPresentationParameters->PresentationInterval; |
| IWineD3D_CreateDevice(This->WineD3D, Adapter, DeviceType, hFocusWindow, BehaviourFlags, &localParameters, &object->WineD3DDevice, (IUnknown *)object, D3D9CB_CreateRenderTarget); |
| |
| FIXME("(%p) : incomplete stub\n", This); |
| return D3D_OK; |
| } |
| |
| IDirect3D9Vtbl Direct3D9_Vtbl = |
| { |
| IDirect3D9Impl_QueryInterface, |
| IDirect3D9Impl_AddRef, |
| IDirect3D9Impl_Release, |
| IDirect3D9Impl_RegisterSoftwareDevice, |
| IDirect3D9Impl_GetAdapterCount, |
| IDirect3D9Impl_GetAdapterIdentifier, |
| IDirect3D9Impl_GetAdapterModeCount, |
| IDirect3D9Impl_EnumAdapterModes, |
| IDirect3D9Impl_GetAdapterDisplayMode, |
| IDirect3D9Impl_CheckDeviceType, |
| IDirect3D9Impl_CheckDeviceFormat, |
| IDirect3D9Impl_CheckDeviceMultiSampleType, |
| IDirect3D9Impl_CheckDepthStencilMatch, |
| IDirect3D9Impl_CheckDeviceFormatConversion, |
| IDirect3D9Impl_GetDeviceCaps, |
| IDirect3D9Impl_GetAdapterMonitor, |
| IDirect3D9Impl_CreateDevice |
| }; |