| /* |
| * Direct3D 9 private include file |
| * |
| * Copyright 2002-2003 Jason Edmeades |
| * Raphael Junqueira |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
| */ |
| |
| #ifndef __WINE_D3D9_PRIVATE_H |
| #define __WINE_D3D9_PRIVATE_H |
| |
| #ifndef __WINE_CONFIG_H |
| # error You must include config.h to use this header |
| #endif |
| |
| /* THIS FILE MUST NOT CONTAIN X11 or MESA DEFINES */ |
| #include <stdarg.h> |
| |
| #define NONAMELESSUNION |
| #define NONAMELESSSTRUCT |
| #define COBJMACROS |
| #include "windef.h" |
| #include "winbase.h" |
| #include "wingdi.h" |
| #include "winuser.h" |
| #include "wine/debug.h" |
| #include "wine/unicode.h" |
| |
| #define XMD_H |
| #include <GL/gl.h> |
| #include <GL/glx.h> |
| #ifdef HAVE_GL_GLEXT_H |
| # include <GL/glext.h> |
| #endif |
| #undef XMD_H |
| |
| #undef APIENTRY |
| #undef CALLBACK |
| #undef WINAPI |
| |
| /* Redefines the constants */ |
| #define CALLBACK __stdcall |
| #define WINAPI __stdcall |
| #define APIENTRY WINAPI |
| |
| #include "d3d9.h" |
| #include "d3d9_private.h" |
| #include "wine/wined3d_interface.h" |
| |
| /* X11 locking */ |
| |
| extern void (*wine_tsx11_lock_ptr)(void); |
| extern void (*wine_tsx11_unlock_ptr)(void); |
| |
| /* As GLX relies on X, this is needed */ |
| #define ENTER_GL() wine_tsx11_lock_ptr() |
| #define LEAVE_GL() wine_tsx11_unlock_ptr() |
| |
| #include <stdarg.h> |
| |
| #include "windef.h" |
| #include "winbase.h" |
| #include "d3d9.h" |
| |
| /* Device caps */ |
| #define MAX_PALETTES 256 |
| #define MAX_STREAMS 16 |
| #define MAX_ACTIVE_LIGHTS 8 |
| #define MAX_CLIPPLANES D3DMAXUSERCLIPPLANES |
| #define MAX_LEVELS 256 |
| |
| /* Other useful values */ |
| #define HIGHEST_RENDER_STATE 174 |
| #define HIGHEST_TEXTURE_STATE 29 |
| #define HIGHEST_TRANSFORMSTATE 512 |
| #define D3DSBT_RECORDED 0xfffffffe |
| |
| #define D3D_VSHADER_MAX_CONSTANTS 96 |
| #define D3D_PSHADER_MAX_CONSTANTS 32 |
| |
| /* Direct3D9 Interfaces: */ |
| typedef struct IDirect3D9Impl IDirect3D9Impl; |
| typedef struct IDirect3DDevice9Impl IDirect3DDevice9Impl; |
| typedef struct IDirect3DBaseTexture9Impl IDirect3DBaseTexture9Impl; |
| typedef struct IDirect3DTexture9Impl IDirect3DTexture9Impl; |
| typedef struct IDirect3DVolumeTexture9Impl IDirect3DVolumeTexture9Impl; |
| typedef struct IDirect3DCubeTexture9Impl IDirect3DCubeTexture9Impl; |
| typedef struct IDirect3DVertexBuffer9Impl IDirect3DVertexBuffer9Impl; |
| typedef struct IDirect3DIndexBuffer9Impl IDirect3DIndexBuffer9Impl; |
| typedef struct IDirect3DSurface9Impl IDirect3DSurface9Impl; |
| typedef struct IDirect3DSwapChain9Impl IDirect3DSwapChain9Impl; |
| typedef struct IDirect3DResource9Impl IDirect3DResource9Impl; |
| typedef struct IDirect3DVolume9Impl IDirect3DVolume9Impl; |
| typedef struct IDirect3DStateBlock9Impl IDirect3DStateBlock9Impl; |
| typedef struct IDirect3DVertexShader9Impl IDirect3DVertexShader9Impl; |
| typedef struct IDirect3DPixelShader9Impl IDirect3DPixelShader9Impl; |
| typedef struct IDirect3DVertexDeclaration9Impl IDirect3DVertexDeclaration9Impl; |
| typedef struct IDirect3DQuery9Impl IDirect3DQuery9Impl; |
| |
| |
| #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f) |
| #define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xFF)) / 255.0f) |
| #define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xFF)) / 255.0f) |
| #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f) |
| |
| #define D3DCOLORTOCOLORVALUE(dw, col) \ |
| (col).r = D3DCOLOR_R(dw); \ |
| (col).g = D3DCOLOR_G(dw); \ |
| (col).b = D3DCOLOR_B(dw); \ |
| (col).a = D3DCOLOR_A(dw); |
| |
| #define D3DCOLORTOVECTOR4(dw, vec) \ |
| (vec).x = D3DCOLOR_R(dw); \ |
| (vec).y = D3DCOLOR_G(dw); \ |
| (vec).z = D3DCOLOR_B(dw); \ |
| (vec).w = D3DCOLOR_A(dw); |
| |
| #define D3DCOLORTOGLFLOAT4(dw, vec) \ |
| (vec)[0] = D3DCOLOR_R(dw); \ |
| (vec)[1] = D3DCOLOR_G(dw); \ |
| (vec)[2] = D3DCOLOR_B(dw); \ |
| (vec)[3] = D3DCOLOR_A(dw); |
| |
| /** |
| * State Block for Begin/End/Capture/Create/Apply State Block |
| * Note: Very long winded but I do not believe gl Lists will |
| * resolve everything we need, so doing it manually for now |
| */ |
| typedef struct SAVEDSTATES { |
| BOOL lightEnable[MAX_ACTIVE_LIGHTS]; |
| BOOL Indices; |
| BOOL lights[MAX_ACTIVE_LIGHTS]; |
| BOOL material; |
| BOOL stream_source[MAX_STREAMS]; |
| BOOL textures[8]; |
| BOOL transform[HIGHEST_TRANSFORMSTATE]; |
| BOOL viewport; |
| BOOL vertexShader; |
| BOOL vertexShaderConstant; |
| BOOL vertexShaderDecl; |
| BOOL pixelShader; |
| BOOL pixelShaderConstant; |
| BOOL renderstate[HIGHEST_RENDER_STATE]; |
| BOOL texture_state[8][HIGHEST_TEXTURE_STATE]; |
| BOOL clipplane[MAX_CLIPPLANES]; |
| } SAVEDSTATES; |
| |
| typedef struct D3DSHADERVECTORF { |
| float x; |
| float y; |
| float z; |
| float w; |
| } D3DSHADERVECTORF; |
| |
| typedef struct D3DSHADERVECTORI { |
| int x; |
| int y; |
| int z; |
| int w; |
| } D3DSHADERVECTORI; |
| |
| /* =========================================================================== |
| The interfactes themselves |
| =========================================================================== */ |
| |
| /* ---------- */ |
| /* IDirect3D9 */ |
| /* ---------- */ |
| |
| /***************************************************************************** |
| * Predeclare the interface implementation structures |
| */ |
| extern IDirect3D9Vtbl Direct3D9_Vtbl; |
| |
| /***************************************************************************** |
| * IDirect3D implementation structure |
| */ |
| struct IDirect3D9Impl |
| { |
| /* IUnknown fields */ |
| IDirect3D9Vtbl *lpVtbl; |
| DWORD ref; |
| |
| /* The WineD3D device */ |
| IWineD3D *WineD3D; |
| |
| /* IDirect3D9 fields */ |
| }; |
| |
| /* IUnknown: */ |
| extern HRESULT WINAPI IDirect3D9Impl_QueryInterface(LPDIRECT3D9 iface,REFIID refiid,LPVOID *obj); |
| extern ULONG WINAPI IDirect3D9Impl_AddRef(LPDIRECT3D9 iface); |
| extern ULONG WINAPI IDirect3D9Impl_Release(LPDIRECT3D9 iface); |
| |
| /* IDirect3d9: */ |
| extern HRESULT WINAPI IDirect3D9Impl_RegisterSoftwareDevice(LPDIRECT3D9 iface, void* pInitializeFunction); |
| extern UINT WINAPI IDirect3D9Impl_GetAdapterCount(LPDIRECT3D9 iface); |
| extern HRESULT WINAPI IDirect3D9Impl_GetAdapterIdentifier(LPDIRECT3D9 iface, UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER9* pIdentifier); |
| extern UINT WINAPI IDirect3D9Impl_GetAdapterModeCount(LPDIRECT3D9 iface, UINT Adapter, D3DFORMAT Format); |
| extern HRESULT WINAPI IDirect3D9Impl_EnumAdapterModes(LPDIRECT3D9 iface, UINT Adapter, D3DFORMAT Format, UINT Mode, D3DDISPLAYMODE* pMode); |
| extern HRESULT WINAPI IDirect3D9Impl_GetAdapterDisplayMode(LPDIRECT3D9 iface, UINT Adapter, D3DDISPLAYMODE* pMode); |
| extern HRESULT WINAPI IDirect3D9Impl_CheckDeviceType(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat, D3DFORMAT BackBufferFormat, BOOL Windowed); |
| extern HRESULT WINAPI IDirect3D9Impl_CheckDeviceFormat(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat); |
| extern HRESULT WINAPI IDirect3D9Impl_CheckDeviceMultiSampleType(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD* pQualityLevels); |
| extern HRESULT WINAPI IDirect3D9Impl_CheckDepthStencilMatch(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat); |
| extern HRESULT WINAPI IDirect3D9Impl_CheckDeviceFormatConversion(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat); |
| extern HRESULT WINAPI IDirect3D9Impl_GetDeviceCaps(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS9* pCaps); |
| extern HMONITOR WINAPI IDirect3D9Impl_GetAdapterMonitor(LPDIRECT3D9 iface, UINT Adapter); |
| extern HRESULT WINAPI IDirect3D9Impl_CreateDevice(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DDevice9** ppReturnedDeviceInterface); |
| |
| /* ---------------- */ |
| /* IDirect3DDevice9 */ |
| /* ---------------- */ |
| |
| /***************************************************************************** |
| * Predeclare the interface implementation structures |
| */ |
| extern IDirect3DDevice9Vtbl Direct3DDevice9_Vtbl; |
| |
| /***************************************************************************** |
| * IDirect3DDevice9 implementation structure |
| */ |
| struct IDirect3DDevice9Impl |
| { |
| /* IUnknown fields */ |
| IDirect3DDevice9Vtbl *lpVtbl; |
| DWORD ref; |
| |
| /* IDirect3DDevice9 fields */ |
| IDirect3D9Impl *direct3d; |
| IWineD3DDevice *WineD3DDevice; |
| |
| /* FIXME: To be sorted out during move */ |
| IDirect3DSurface9Impl *frontBuffer; |
| IDirect3DSurface9Impl *backBuffer; |
| IDirect3DSurface9Impl *depthStencilBuffer; |
| |
| IDirect3DSurface9Impl *renderTarget; |
| IDirect3DSurface9Impl *stencilBufferTarget; |
| |
| D3DPRESENT_PARAMETERS PresentParms; |
| D3DDEVICE_CREATION_PARAMETERS CreateParms; |
| |
| UINT adapterNo; |
| D3DDEVTYPE devType; |
| |
| UINT srcBlend; |
| UINT dstBlend; |
| UINT alphafunc; |
| UINT stencilfunc; |
| |
| /* State block related */ |
| BOOL isRecordingState; |
| IDirect3DStateBlock9Impl *StateBlock; |
| IDirect3DStateBlock9Impl *UpdateStateBlock; |
| |
| /* Other required values */ |
| float lightPosn[MAX_ACTIVE_LIGHTS][4]; |
| float lightDirn[MAX_ACTIVE_LIGHTS][4]; |
| |
| /* palettes texture management */ |
| PALETTEENTRY palettes[MAX_PALETTES][256]; |
| UINT currentPalette; |
| |
| /* Optimization */ |
| D3DMATRIX lastProj; |
| D3DMATRIX lastView; |
| D3DMATRIX lastWorld0; |
| D3DMATRIX lastTexTrans[8]; |
| |
| /* OpenGL related */ |
| /* |
| GLXContext glCtx; |
| XVisualInfo *visInfo; |
| Display *display; |
| GLXContext render_ctx; |
| Drawable drawable; |
| Window win; |
| */ |
| HWND win_handle; |
| |
| /* OpenGL Extension related */ |
| |
| /* Cursor management */ |
| BOOL bCursorVisible; |
| UINT xHotSpot; |
| UINT yHotSpot; |
| UINT xScreenSpace; |
| UINT yScreenSpace; |
| |
| UINT dummyTextureName[8]; |
| }; |
| |
| /* IUnknown: */ |
| extern HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(LPDIRECT3DDEVICE9 iface, REFIID refiid, LPVOID *obj); |
| extern ULONG WINAPI IDirect3DDevice9Impl_AddRef(LPDIRECT3DDEVICE9 iface); |
| extern ULONG WINAPI IDirect3DDevice9Impl_Release(LPDIRECT3DDEVICE9 iface); |
| |
| /* IDirect3DDevice9: */ |
| extern HRESULT WINAPI IDirect3DDevice9Impl_TestCooperativeLevel(LPDIRECT3DDEVICE9 iface); |
| extern UINT WINAPI IDirect3DDevice9Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE9 iface); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_EvictManagedRessources(LPDIRECT3DDEVICE9 iface); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9 iface, IDirect3D9** ppD3D9); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_GetDeviceCaps(LPDIRECT3DDEVICE9 iface, D3DCAPS9* pCaps); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_GetDisplayMode(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DDISPLAYMODE* pMode); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_GetCreationParameters(LPDIRECT3DDEVICE9 iface, D3DDEVICE_CREATION_PARAMETERS* pParameters); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_SetCursorProperties(LPDIRECT3DDEVICE9 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap); |
| extern void WINAPI IDirect3DDevice9Impl_SetCursorPosition(LPDIRECT3DDEVICE9 iface, int XScreenSpace, int YScreenSpace, DWORD Flags); |
| extern BOOL WINAPI IDirect3DDevice9Impl_ShowCursor(LPDIRECT3DDEVICE9 iface, BOOL bShow); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE9 iface, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain9** pSwapChain); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_GetSwapChain(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, IDirect3DSwapChain9** pSwapChain); |
| extern UINT WINAPI IDirect3DDevice9Impl_GetNumberOfSwapChains(LPDIRECT3DDEVICE9 iface); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9 iface, D3DPRESENT_PARAMETERS* pPresentationParameters); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_Present(LPDIRECT3DDEVICE9 iface, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_GetBackBuffer(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9** ppBackBuffer); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_GetRasterStatus(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(LPDIRECT3DDEVICE9 iface, BOOL bEnableDialogs); |
| extern void WINAPI IDirect3DDevice9Impl_SetGammaRamp(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, DWORD Flags, CONST D3DGAMMARAMP* pRamp); |
| extern void WINAPI IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DGAMMARAMP* pRamp); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_CreateTexture(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9** ppTexture, HANDLE* pSharedHandle); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVolumeTexture(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture9** ppVolumeTexture, HANDLE* pSharedHandle); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_CreateCubeTexture(LPDIRECT3DDEVICE9 iface, UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture9** ppCubeTexture, HANDLE* pSharedHandle); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexBuffer(LPDIRECT3DDEVICE9 iface, UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9** ppVertexBuffer, HANDLE* pSharedHandle); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_CreateIndexBuffer(LPDIRECT3DDEVICE9 iface, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer9** ppIndexBuffer, HANDLE* pSharedHandle); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_CreateRenderTarget(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_UpdateSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface, CONST POINT* pDestPoint); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_UpdateTexture(LPDIRECT3DDEVICE9 iface, IDirect3DBaseTexture9* pSourceTexture, IDirect3DBaseTexture9* pDestinationTexture); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTargetData(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pRenderTarget, IDirect3DSurface9* pDestSurface); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBufferData(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, IDirect3DSurface9* pDestSurface); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_StretchRects(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestSurface, CONST RECT* pDestRect, D3DTEXTUREFILTERTYPE Filter); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_ColorFill(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSurface, CONST RECT* pRect, D3DCOLOR color); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_CreateOffscreenPlainSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_SetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex, IDirect3DSurface9** ppRenderTarget); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_SetDepthStencilSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pNewZStencilSurface); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9** ppZStencilSurface); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_BeginScene(LPDIRECT3DDEVICE9 iface); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_EndScene(LPDIRECT3DDEVICE9 iface); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_Clear(LPDIRECT3DDEVICE9 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_SetTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_GetTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_MultiplyTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_SetViewport(LPDIRECT3DDEVICE9 iface, CONST D3DVIEWPORT9* pViewport); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_GetViewport(LPDIRECT3DDEVICE9 iface, D3DVIEWPORT9* pViewport); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_SetMaterial(LPDIRECT3DDEVICE9 iface, CONST D3DMATERIAL9* pMaterial); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_GetMaterial(LPDIRECT3DDEVICE9 iface, D3DMATERIAL9* pMaterial); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_SetLight(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST D3DLIGHT9* pLight); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_GetLight(LPDIRECT3DDEVICE9 iface, DWORD Index, D3DLIGHT9* pLight); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_LightEnable(LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL Enable); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_GetLightEnable(LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL* pEnable); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_SetClipPlane(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST float* pPlane); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_GetClipPlane(LPDIRECT3DDEVICE9 iface, DWORD Index, float* pPlane); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_SetRenderState(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD Value); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_GetRenderState(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD* pValue); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_CreateStateBlock(LPDIRECT3DDEVICE9 iface, D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9** ppSB); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_BeginStateBlock(LPDIRECT3DDEVICE9 iface); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_EndStateBlock(LPDIRECT3DDEVICE9 iface, IDirect3DStateBlock9** ppSB); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_SetClipStatus(LPDIRECT3DDEVICE9 iface, CONST D3DCLIPSTATUS9* pClipStatus); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_GetClipStatus(LPDIRECT3DDEVICE9 iface, D3DCLIPSTATUS9* pClipStatus); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_GetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9** ppTexture); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_SetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9* pTexture); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_GetTextureStageState(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_SetTextureStageState(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_GetSamplerState(LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD* pValue); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_SetSamplerState(LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_ValidateDevice(LPDIRECT3DDEVICE9 iface, DWORD* pNumPasses); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_SetPaletteEntries(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_GetPaletteEntries(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber, PALETTEENTRY* pEntries); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE9 iface, UINT *PaletteNumber); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_SetScissorRect(LPDIRECT3DDEVICE9 iface, CONST RECT* pRect); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_GetScissorRect(LPDIRECT3DDEVICE9 iface, RECT* pRect); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_SetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface, BOOL bSoftware); |
| extern BOOL WINAPI IDirect3DDevice9Impl_GetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_SetNPatchMode(LPDIRECT3DDEVICE9 iface, float nSegments); |
| extern float WINAPI IDirect3DDevice9Impl_GetNPatchMode(LPDIRECT3DDEVICE9 iface); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertices, UINT PrimitiveCount, CONST void* pIndexData, D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_ProcessVertices(LPDIRECT3DDEVICE9 iface, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexDeclaration(LPDIRECT3DDEVICE9 iface, CONST D3DVERTEXELEMENT9* pVertexElements, IDirect3DVertexDeclaration9** ppDecl); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexDeclaration(LPDIRECT3DDEVICE9 iface, IDirect3DVertexDeclaration9* pDecl); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexDeclaration(LPDIRECT3DDEVICE9 iface, IDirect3DVertexDeclaration9** ppDecl); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9 iface, DWORD FVF); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_GetFVF(LPDIRECT3DDEVICE9 iface, DWORD* pFVF); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexShader(LPDIRECT3DDEVICE9 iface, CONST DWORD* pFunction, IDirect3DVertexShader9** ppShader); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShader(LPDIRECT3DDEVICE9 iface, IDirect3DVertexShader9* pShader); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShader(LPDIRECT3DDEVICE9 iface, IDirect3DVertexShader9** ppShader); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, float* pConstantData, UINT Vector4fCount); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, int* pConstantData, UINT Vector4iCount); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, BOOL* pConstantData, UINT BoolCount); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9** ppStreamData, UINT* OffsetInBytes, UINT* pStride); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSourceFreq(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, UINT Divider); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSourceFreq(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, UINT* Divider); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_SetIndices(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9* pIndexData); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_GetIndices(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9** ppIndexData); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_CreatePixelShader(LPDIRECT3DDEVICE9 iface, CONST DWORD* pFunction, IDirect3DPixelShader9** ppShader); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShader(LPDIRECT3DDEVICE9 iface, IDirect3DPixelShader9* pShader); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(LPDIRECT3DDEVICE9 iface, IDirect3DPixelShader9** ppShader); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, float* pConstantData, UINT Vector4fCount); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, int* pConstantData, UINT Vector4iCount); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, BOOL* pConstantData, UINT BoolCount); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_DrawRectPatch(LPDIRECT3DDEVICE9 iface, UINT Handle, CONST float* pNumSegs, CONST D3DRECTPATCH_INFO* pRectPatchInfo); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_DrawTriPatch(LPDIRECT3DDEVICE9 iface, UINT Handle, CONST float* pNumSegs, CONST D3DTRIPATCH_INFO* pTriPatchInfo); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_DeletePatch(LPDIRECT3DDEVICE9 iface, UINT Handle); |
| extern HRESULT WINAPI IDirect3DDevice9Impl_CreateQuery(LPDIRECT3DDEVICE9 iface, D3DQUERYTYPE Type, IDirect3DQuery9** ppQuery); |
| |
| |
| /* ---------------- */ |
| /* IDirect3DVolume9 */ |
| /* ---------------- */ |
| |
| /***************************************************************************** |
| * Predeclare the interface implementation structures |
| */ |
| extern IDirect3DVolume9Vtbl Direct3DVolume9_Vtbl; |
| |
| /***************************************************************************** |
| * IDirect3DVolume9 implementation structure |
| */ |
| struct IDirect3DVolume9Impl |
| { |
| /* IUnknown fields */ |
| IDirect3DVolume9Vtbl *lpVtbl; |
| DWORD ref; |
| |
| /* IDirect3DVolume9 fields */ |
| IDirect3DDevice9Impl *Device; |
| D3DRESOURCETYPE ResourceType; |
| |
| IUnknown *Container; |
| D3DVOLUME_DESC myDesc; |
| BYTE *allocatedMemory; |
| UINT textureName; |
| UINT bytesPerPixel; |
| |
| BOOL lockable; |
| BOOL locked; |
| D3DBOX lockedBox; |
| D3DBOX dirtyBox; |
| BOOL Dirty; |
| }; |
| |
| /* IUnknown: */ |
| extern HRESULT WINAPI IDirect3DVolume9Impl_QueryInterface(LPDIRECT3DVOLUME9 iface, REFIID refiid, LPVOID* obj); |
| extern ULONG WINAPI IDirect3DVolume9Impl_AddRef(LPDIRECT3DVOLUME9 iface); |
| extern ULONG WINAPI IDirect3DVolume9Impl_Release(LPDIRECT3DVOLUME9 iface); |
| |
| /* IDirect3DVolume9: */ |
| extern HRESULT WINAPI IDirect3DVolume9Impl_GetDevice(LPDIRECT3DVOLUME9 iface, IDirect3DDevice9** ppDevice); |
| extern HRESULT WINAPI IDirect3DVolume9Impl_SetPrivateData(LPDIRECT3DVOLUME9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags); |
| extern HRESULT WINAPI IDirect3DVolume9Impl_GetPrivateData(LPDIRECT3DVOLUME9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData); |
| extern HRESULT WINAPI IDirect3DVolume9Impl_FreePrivateData(LPDIRECT3DVOLUME9 iface, REFGUID refguid); |
| extern HRESULT WINAPI IDirect3DVolume9Impl_GetContainer(LPDIRECT3DVOLUME9 iface, REFIID riid, void** ppContainer); |
| extern HRESULT WINAPI IDirect3DVolume9Impl_GetDesc(LPDIRECT3DVOLUME9 iface, D3DVOLUME_DESC* pDesc); |
| extern HRESULT WINAPI IDirect3DVolume9Impl_LockBox(LPDIRECT3DVOLUME9 iface, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags); |
| extern HRESULT WINAPI IDirect3DVolume9Impl_UnlockBox(LPDIRECT3DVOLUME9 iface); |
| |
| |
| /* ------------------- */ |
| /* IDirect3DSwapChain9 */ |
| /* ------------------- */ |
| |
| /***************************************************************************** |
| * Predeclare the interface implementation structures |
| */ |
| extern IDirect3DSwapChain9Vtbl Direct3DSwapChain9_Vtbl; |
| |
| /***************************************************************************** |
| * IDirect3DSwapChain9 implementation structure |
| */ |
| struct IDirect3DSwapChain9Impl |
| { |
| /* IUnknown fields */ |
| IDirect3DSwapChain9Vtbl *lpVtbl; |
| DWORD ref; |
| |
| /* IDirect3DSwapChain9 fields */ |
| IDirect3DDevice9Impl *Device; |
| IDirect3DSurface9Impl *frontBuffer; |
| IDirect3DSurface9Impl *backBuffer; |
| IDirect3DSurface9Impl *depthStencilBuffer; |
| D3DPRESENT_PARAMETERS PresentParms; |
| }; |
| |
| /* IUnknown: */ |
| extern HRESULT WINAPI IDirect3DSwapChain9Impl_QueryInterface(LPDIRECT3DSWAPCHAIN9 iface, REFIID refiid, LPVOID* obj); |
| extern ULONG WINAPI IDirect3DSwapChain9Impl_AddRef(LPDIRECT3DSWAPCHAIN9 iface); |
| extern ULONG WINAPI IDirect3DSwapChain9Impl_Release(LPDIRECT3DSWAPCHAIN9 iface); |
| |
| /* IDirect3DSwapChain9: */ |
| extern HRESULT WINAPI IDirect3DSwapChain9Impl_Present(LPDIRECT3DSWAPCHAIN9 iface, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion, DWORD dwFlags); |
| extern HRESULT WINAPI IDirect3DSwapChain9Impl_GetFrontBufferData(LPDIRECT3DSWAPCHAIN9 iface, IDirect3DSurface9* pDestSurface); |
| extern HRESULT WINAPI IDirect3DSwapChain9Impl_GetBackBuffer(LPDIRECT3DSWAPCHAIN9 iface, UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9** ppBackBuffer); |
| extern HRESULT WINAPI IDirect3DSwapChain9Impl_GetRasterStatus(LPDIRECT3DSWAPCHAIN9 iface, D3DRASTER_STATUS* pRasterStatus); |
| extern HRESULT WINAPI IDirect3DSwapChain9Impl_GetDisplayMode(LPDIRECT3DSWAPCHAIN9 iface, D3DDISPLAYMODE* pMode); |
| extern HRESULT WINAPI IDirect3DSwapChain9Impl_GetDevice(LPDIRECT3DSWAPCHAIN9 iface, IDirect3DDevice9** ppDevice); |
| extern HRESULT WINAPI IDirect3DSwapChain9Impl_GetPresentParameters(LPDIRECT3DSWAPCHAIN9 iface, D3DPRESENT_PARAMETERS* pPresentationParameters); |
| |
| |
| /* ------------------ */ |
| /* IDirect3DResource9 */ |
| /* ------------------ */ |
| |
| /***************************************************************************** |
| * Predeclare the interface implementation structures |
| */ |
| extern IDirect3DResource9Vtbl Direct3DResource9_Vtbl; |
| |
| /***************************************************************************** |
| * IDirect3DResource9 implementation structure |
| */ |
| struct IDirect3DResource9Impl |
| { |
| /* IUnknown fields */ |
| IDirect3DResource9Vtbl *lpVtbl; |
| DWORD ref; |
| |
| /* IDirect3DResource9 fields */ |
| IWineD3DResource *wineD3DResource; |
| }; |
| |
| /* IUnknown: */ |
| extern HRESULT WINAPI IDirect3DResource9Impl_QueryInterface(LPDIRECT3DRESOURCE9 iface,REFIID refiid,LPVOID *obj); |
| extern ULONG WINAPI IDirect3DResource9Impl_AddRef(LPDIRECT3DRESOURCE9 iface); |
| extern ULONG WINAPI IDirect3DResource9Impl_Release(LPDIRECT3DRESOURCE9 iface); |
| |
| /* IDirect3DResource9: */ |
| extern HRESULT WINAPI IDirect3DResource9Impl_GetDevice(LPDIRECT3DRESOURCE9 iface, IDirect3DDevice9** ppDevice); |
| extern HRESULT WINAPI IDirect3DResource9Impl_SetPrivateData(LPDIRECT3DRESOURCE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags); |
| extern HRESULT WINAPI IDirect3DResource9Impl_GetPrivateData(LPDIRECT3DRESOURCE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData); |
| extern HRESULT WINAPI IDirect3DResource9Impl_FreePrivateData(LPDIRECT3DRESOURCE9 iface, REFGUID refguid); |
| extern DWORD WINAPI IDirect3DResource9Impl_SetPriority(LPDIRECT3DRESOURCE9 iface, DWORD PriorityNew); |
| extern DWORD WINAPI IDirect3DResource9Impl_GetPriority(LPDIRECT3DRESOURCE9 iface); |
| extern void WINAPI IDirect3DResource9Impl_PreLoad(LPDIRECT3DRESOURCE9 iface); |
| extern D3DRESOURCETYPE WINAPI IDirect3DResource9Impl_GetType(LPDIRECT3DRESOURCE9 iface); |
| |
| |
| /* ----------------- */ |
| /* IDirect3DSurface9 */ |
| /* ----------------- */ |
| |
| /***************************************************************************** |
| * Predeclare the interface implementation structures |
| */ |
| extern IDirect3DSurface9Vtbl Direct3DSurface9_Vtbl; |
| |
| /***************************************************************************** |
| * IDirect3DSurface9 implementation structure |
| */ |
| struct IDirect3DSurface9Impl |
| { |
| /* IUnknown fields */ |
| IDirect3DSurface9Vtbl *lpVtbl; |
| DWORD ref; |
| |
| /* IDirect3DResource9 fields */ |
| IWineD3DSurface *wineD3DSurface; |
| |
| }; |
| |
| /* IUnknown: */ |
| extern HRESULT WINAPI IDirect3DSurface9Impl_QueryInterface(LPDIRECT3DSURFACE9 iface, REFIID refiid, LPVOID* obj); |
| extern ULONG WINAPI IDirect3DSurface9Impl_AddRef(LPDIRECT3DSURFACE9 iface); |
| extern ULONG WINAPI IDirect3DSurface9Impl_Release(LPDIRECT3DSURFACE9 iface); |
| |
| /* IDirect3DSurface9: (Inherited from IDirect3DResource9) */ |
| extern HRESULT WINAPI IDirect3DSurface9Impl_GetDevice(LPDIRECT3DSURFACE9 iface, IDirect3DDevice9** ppDevice); |
| extern HRESULT WINAPI IDirect3DSurface9Impl_SetPrivateData(LPDIRECT3DSURFACE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags); |
| extern HRESULT WINAPI IDirect3DSurface9Impl_GetPrivateData(LPDIRECT3DSURFACE9 iface, REFGUID refguid, void* pData,DWORD* pSizeOfData); |
| extern HRESULT WINAPI IDirect3DSurface9Impl_FreePrivateData(LPDIRECT3DSURFACE9 iface, REFGUID refguid); |
| extern DWORD WINAPI IDirect3DSurface9Impl_SetPriority(LPDIRECT3DSURFACE9 iface, DWORD PriorityNew); |
| extern DWORD WINAPI IDirect3DSurface9Impl_GetPriority(LPDIRECT3DSURFACE9 iface); |
| extern void WINAPI IDirect3DSurface9Impl_PreLoad(LPDIRECT3DSURFACE9 iface); |
| extern D3DRESOURCETYPE WINAPI IDirect3DSurface9Impl_GetType(LPDIRECT3DSURFACE9 iface); |
| |
| /* IDirect3DSurface9: */ |
| extern HRESULT WINAPI IDirect3DSurface9Impl_GetContainer(LPDIRECT3DSURFACE9 iface, REFIID riid, void** ppContainer); |
| extern HRESULT WINAPI IDirect3DSurface9Impl_GetDesc(LPDIRECT3DSURFACE9 iface, D3DSURFACE_DESC *pDesc); |
| extern HRESULT WINAPI IDirect3DSurface9Impl_LockRect(LPDIRECT3DSURFACE9 iface, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags); |
| extern HRESULT WINAPI IDirect3DSurface9Impl_UnlockRect(LPDIRECT3DSURFACE9 iface); |
| extern HRESULT WINAPI IDirect3DSurface9Impl_GetDC(LPDIRECT3DSURFACE9 iface, HDC* phdc); |
| extern HRESULT WINAPI IDirect3DSurface9Impl_ReleaseDC(LPDIRECT3DSURFACE9 iface, HDC hdc); |
| |
| |
| /* ---------------------- */ |
| /* IDirect3DVertexBuffer9 */ |
| /* ---------------------- */ |
| |
| /***************************************************************************** |
| * Predeclare the interface implementation structures |
| */ |
| extern IDirect3DVertexBuffer9Vtbl Direct3DVertexBuffer9_Vtbl; |
| |
| /***************************************************************************** |
| * IDirect3DVertexBuffer9 implementation structure |
| */ |
| struct IDirect3DVertexBuffer9Impl |
| { |
| /* IUnknown fields */ |
| IDirect3DVertexBuffer9Vtbl *lpVtbl; |
| DWORD ref; |
| |
| /* IDirect3DResource9 fields */ |
| IWineD3DVertexBuffer *wineD3DVertexBuffer; |
| }; |
| |
| /* IUnknown: */ |
| extern HRESULT WINAPI IDirect3DVertexBuffer9Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER9 iface,REFIID refiid,LPVOID *obj); |
| extern ULONG WINAPI IDirect3DVertexBuffer9Impl_AddRef(LPDIRECT3DVERTEXBUFFER9 iface); |
| extern ULONG WINAPI IDirect3DVertexBuffer9Impl_Release(LPDIRECT3DVERTEXBUFFER9 iface); |
| |
| /* IDirect3DVertexBuffer9: (Inherited from IDirect3DResource9) */ |
| extern HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetDevice(LPDIRECT3DVERTEXBUFFER9 iface, IDirect3DDevice9** ppDevice); |
| extern HRESULT WINAPI IDirect3DVertexBuffer9Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags); |
| extern HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData); |
| extern HRESULT WINAPI IDirect3DVertexBuffer9Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid); |
| extern DWORD WINAPI IDirect3DVertexBuffer9Impl_SetPriority(LPDIRECT3DVERTEXBUFFER9 iface, DWORD PriorityNew); |
| extern DWORD WINAPI IDirect3DVertexBuffer9Impl_GetPriority(LPDIRECT3DVERTEXBUFFER9 iface); |
| extern void WINAPI IDirect3DVertexBuffer9Impl_PreLoad(LPDIRECT3DVERTEXBUFFER9 iface); |
| extern D3DRESOURCETYPE WINAPI IDirect3DVertexBuffer9Impl_GetType(LPDIRECT3DVERTEXBUFFER9 iface); |
| |
| /* IDirect3DVertexBuffer9: */ |
| extern HRESULT WINAPI IDirect3DVertexBuffer9Impl_Lock(LPDIRECT3DVERTEXBUFFER9 iface, UINT OffsetToLock, UINT SizeToLock, void** ppbData, DWORD Flags); |
| extern HRESULT WINAPI IDirect3DVertexBuffer9Impl_Unlock(LPDIRECT3DVERTEXBUFFER9 iface); |
| extern HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetDesc(LPDIRECT3DVERTEXBUFFER9 iface, D3DVERTEXBUFFER_DESC *pDesc); |
| |
| |
| /* --------------------- */ |
| /* IDirect3DIndexBuffer9 */ |
| /* --------------------- */ |
| |
| /***************************************************************************** |
| * Predeclare the interface implementation structures |
| */ |
| extern IDirect3DIndexBuffer9Vtbl Direct3DIndexBuffer9_Vtbl; |
| |
| /***************************************************************************** |
| * IDirect3DIndexBuffer9 implementation structure |
| */ |
| struct IDirect3DIndexBuffer9Impl |
| { |
| /* IUnknown fields */ |
| IDirect3DIndexBuffer9Vtbl *lpVtbl; |
| DWORD ref; |
| |
| /* IDirect3DResource9 fields */ |
| IWineD3DIndexBuffer *wineD3DIndexBuffer; |
| }; |
| |
| /* IUnknown: */ |
| extern HRESULT WINAPI IDirect3DIndexBuffer9Impl_QueryInterface(LPDIRECT3DINDEXBUFFER9 iface,REFIID refiid,LPVOID *obj); |
| extern ULONG WINAPI IDirect3DIndexBuffer9Impl_AddRef(LPDIRECT3DINDEXBUFFER9 iface); |
| extern ULONG WINAPI IDirect3DIndexBuffer9Impl_Release(LPDIRECT3DINDEXBUFFER9 iface); |
| |
| /* IDirect3DIndexBuffer9: (Inherited from IDirect3DResource9) */ |
| extern HRESULT WINAPI IDirect3DIndexBuffer9Impl_GetDevice(LPDIRECT3DINDEXBUFFER9 iface, IDirect3DDevice9** ppDevice); |
| extern HRESULT WINAPI IDirect3DIndexBuffer9Impl_SetPrivateData(LPDIRECT3DINDEXBUFFER9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags); |
| extern HRESULT WINAPI IDirect3DIndexBuffer9Impl_GetPrivateData(LPDIRECT3DINDEXBUFFER9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData); |
| extern HRESULT WINAPI IDirect3DIndexBuffer9Impl_FreePrivateData(LPDIRECT3DINDEXBUFFER9 iface, REFGUID refguid); |
| extern DWORD WINAPI IDirect3DIndexBuffer9Impl_SetPriority(LPDIRECT3DINDEXBUFFER9 iface, DWORD PriorityNew); |
| extern DWORD WINAPI IDirect3DIndexBuffer9Impl_GetPriority(LPDIRECT3DINDEXBUFFER9 iface); |
| extern void WINAPI IDirect3DIndexBuffer9Impl_PreLoad(LPDIRECT3DINDEXBUFFER9 iface); |
| extern D3DRESOURCETYPE WINAPI IDirect3DIndexBuffer9Impl_GetType(LPDIRECT3DINDEXBUFFER9 iface); |
| |
| /* IDirect3DIndexBuffer9: */ |
| extern HRESULT WINAPI IDirect3DIndexBuffer9Impl_Lock(LPDIRECT3DINDEXBUFFER9 iface, UINT OffsetToLock, UINT SizeToLock, void** ppbData, DWORD Flags); |
| extern HRESULT WINAPI IDirect3DIndexBuffer9Impl_Unlock(LPDIRECT3DINDEXBUFFER9 iface); |
| extern HRESULT WINAPI IDirect3DIndexBuffer9Impl_GetDesc(LPDIRECT3DINDEXBUFFER9 iface, D3DINDEXBUFFER_DESC *pDesc); |
| |
| |
| /* --------------------- */ |
| /* IDirect3DBaseTexture9 */ |
| /* --------------------- */ |
| |
| /***************************************************************************** |
| * Predeclare the interface implementation structures |
| */ |
| extern IDirect3DBaseTexture9Vtbl Direct3DBaseTexture9_Vtbl; |
| |
| /***************************************************************************** |
| * IDirect3DBaseTexture9 implementation structure |
| */ |
| struct IDirect3DBaseTexture9Impl |
| { |
| /* IUnknown fields */ |
| IDirect3DBaseTexture9Vtbl *lpVtbl; |
| DWORD ref; |
| |
| /* IDirect3DResource9 fields */ |
| IWineD3DBaseTexture *wineD3DBaseTexture; |
| }; |
| |
| /* IUnknown: */ |
| extern HRESULT WINAPI IDirect3DBaseTexture9Impl_QueryInterface(LPDIRECT3DBASETEXTURE9 iface,REFIID refiid,LPVOID *obj); |
| extern ULONG WINAPI IDirect3DBaseTexture9Impl_AddRef(LPDIRECT3DBASETEXTURE9 iface); |
| extern ULONG WINAPI IDirect3DBaseTexture9Impl_Release(LPDIRECT3DBASETEXTURE9 iface); |
| |
| /* IDirect3DBaseTexture9: (Inherited from IDirect3DResource9) */ |
| extern HRESULT WINAPI IDirect3DBaseTexture9Impl_GetDevice(LPDIRECT3DBASETEXTURE9 iface, IDirect3DDevice9** ppDevice); |
| extern HRESULT WINAPI IDirect3DBaseTexture9Impl_SetPrivateData(LPDIRECT3DBASETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags); |
| extern HRESULT WINAPI IDirect3DBaseTexture9Impl_GetPrivateData(LPDIRECT3DBASETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData); |
| extern HRESULT WINAPI IDirect3DBaseTexture9Impl_FreePrivateData(LPDIRECT3DBASETEXTURE9 iface, REFGUID refguid); |
| extern DWORD WINAPI IDirect3DBaseTexture9Impl_SetPriority(LPDIRECT3DBASETEXTURE9 iface, DWORD PriorityNew); |
| extern DWORD WINAPI IDirect3DBaseTexture9Impl_GetPriority(LPDIRECT3DBASETEXTURE9 iface); |
| extern void WINAPI IDirect3DBaseTexture9Impl_PreLoad(LPDIRECT3DBASETEXTURE9 iface); |
| extern D3DRESOURCETYPE WINAPI IDirect3DBaseTexture9Impl_GetType(LPDIRECT3DBASETEXTURE9 iface); |
| |
| /* IDirect3DBaseTexture9: */ |
| extern DWORD WINAPI IDirect3DBaseTexture9Impl_SetLOD(LPDIRECT3DBASETEXTURE9 iface, DWORD LODNew); |
| extern DWORD WINAPI IDirect3DBaseTexture9Impl_GetLOD(LPDIRECT3DBASETEXTURE9 iface); |
| extern DWORD WINAPI IDirect3DBaseTexture9Impl_GetLevelCount(LPDIRECT3DBASETEXTURE9 iface); |
| extern HRESULT WINAPI IDirect3DBaseTexture9Impl_SetAutoGenFilterType(LPDIRECT3DBASETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType); |
| extern D3DTEXTUREFILTERTYPE WINAPI IDirect3DBaseTexture9Impl_GetAutoGenFilterType(LPDIRECT3DBASETEXTURE9 iface); |
| extern void WINAPI IDirect3DBaseTexture9Impl_GenerateMipSubLevels(LPDIRECT3DBASETEXTURE9 iface); |
| |
| |
| /* --------------------- */ |
| /* IDirect3DCubeTexture9 */ |
| /* --------------------- */ |
| |
| /***************************************************************************** |
| * Predeclare the interface implementation structures |
| */ |
| extern IDirect3DCubeTexture9Vtbl Direct3DCubeTexture9_Vtbl; |
| |
| /***************************************************************************** |
| * IDirect3DCubeTexture9 implementation structure |
| */ |
| struct IDirect3DCubeTexture9Impl |
| { |
| /* IUnknown fields */ |
| IDirect3DCubeTexture9Vtbl *lpVtbl; |
| DWORD ref; |
| |
| /* IDirect3DResource9 fields */ |
| D3DRESOURCETYPE ResourceType; |
| |
| /* IDirect3DBaseTexture9 fields */ |
| BOOL Dirty; |
| D3DFORMAT format; |
| UINT levels; |
| |
| /* IDirect3DCubeTexture9 fields */ |
| UINT edgeLength; |
| DWORD usage; |
| IDirect3DSurface9Impl *surfaces[6][MAX_LEVELS]; |
| }; |
| |
| /* IUnknown: */ |
| extern HRESULT WINAPI IDirect3DCubeTexture9Impl_QueryInterface(LPDIRECT3DCUBETEXTURE9 iface,REFIID refiid,LPVOID *obj); |
| extern ULONG WINAPI IDirect3DCubeTexture9Impl_AddRef(LPDIRECT3DCUBETEXTURE9 iface); |
| extern ULONG WINAPI IDirect3DCubeTexture9Impl_Release(LPDIRECT3DCUBETEXTURE9 iface); |
| |
| /* IDirect3DCubeTexture9: (Inherited from IDirect3DResource9) */ |
| extern HRESULT WINAPI IDirect3DCubeTexture9Impl_GetDevice(LPDIRECT3DCUBETEXTURE9 iface, IDirect3DDevice9** ppDevice); |
| extern HRESULT WINAPI IDirect3DCubeTexture9Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags); |
| extern HRESULT WINAPI IDirect3DCubeTexture9Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData); |
| extern HRESULT WINAPI IDirect3DCubeTexture9Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid); |
| extern DWORD WINAPI IDirect3DCubeTexture9Impl_SetPriority(LPDIRECT3DCUBETEXTURE9 iface, DWORD PriorityNew); |
| extern DWORD WINAPI IDirect3DCubeTexture9Impl_GetPriority(LPDIRECT3DCUBETEXTURE9 iface); |
| extern void WINAPI IDirect3DCubeTexture9Impl_PreLoad(LPDIRECT3DCUBETEXTURE9 iface); |
| extern D3DRESOURCETYPE WINAPI IDirect3DCubeTexture9Impl_GetType(LPDIRECT3DCUBETEXTURE9 iface); |
| |
| /* IDirect3DCubeTexture9: (Inherited from IDirect3DBaseTexture9) */ |
| extern DWORD WINAPI IDirect3DCubeTexture9Impl_SetLOD(LPDIRECT3DCUBETEXTURE9 iface, DWORD LODNew); |
| extern DWORD WINAPI IDirect3DCubeTexture9Impl_GetLOD(LPDIRECT3DCUBETEXTURE9 iface); |
| extern DWORD WINAPI IDirect3DCubeTexture9Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE9 iface); |
| extern HRESULT WINAPI IDirect3DCubeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DCUBETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType); |
| extern D3DTEXTUREFILTERTYPE WINAPI IDirect3DCubeTexture9Impl_GetAutoGenFilterType(LPDIRECT3DCUBETEXTURE9 iface); |
| extern void WINAPI IDirect3DCubeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DCUBETEXTURE9 iface); |
| |
| /* IDirect3DCubeTexture9 */ |
| extern HRESULT WINAPI IDirect3DCubeTexture9Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE9 iface, UINT Level, D3DSURFACE_DESC* pDesc); |
| extern HRESULT WINAPI IDirect3DCubeTexture9Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface9** ppCubeMapSurface); |
| extern HRESULT WINAPI IDirect3DCubeTexture9Impl_LockRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags); |
| extern HRESULT WINAPI IDirect3DCubeTexture9Impl_UnlockRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level); |
| extern HRESULT WINAPI IDirect3DCubeTexture9Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, CONST RECT* pDirtyRect); |
| |
| |
| /* ----------------- */ |
| /* IDirect3DTexture9 */ |
| /* ----------------- */ |
| |
| /***************************************************************************** |
| * Predeclare the interface implementation structures |
| */ |
| extern IDirect3DTexture9Vtbl Direct3DTexture9_Vtbl; |
| |
| /***************************************************************************** |
| * IDirect3DTexture9 implementation structure |
| */ |
| struct IDirect3DTexture9Impl |
| { |
| /* IUnknown fields */ |
| IDirect3DTexture9Vtbl *lpVtbl; |
| DWORD ref; |
| |
| /* IDirect3DResource9 fields */ |
| D3DRESOURCETYPE ResourceType; |
| |
| /* IDirect3DBaseTexture9 fields */ |
| BOOL Dirty; |
| D3DFORMAT format; |
| UINT levels; |
| |
| /* IDirect3DTexture9 fields */ |
| UINT width; |
| UINT height; |
| DWORD usage; |
| IDirect3DSurface9Impl *surfaces[MAX_LEVELS]; |
| }; |
| |
| /* IUnknown: */ |
| extern HRESULT WINAPI IDirect3DTexture9Impl_QueryInterface(LPDIRECT3DTEXTURE9 iface,REFIID refiid,LPVOID *obj); |
| extern ULONG WINAPI IDirect3DTexture9Impl_AddRef(LPDIRECT3DTEXTURE9 iface); |
| extern ULONG WINAPI IDirect3DTexture9Impl_Release(LPDIRECT3DTEXTURE9 iface); |
| |
| /* IDirect3DTexture9: (Inherited from IDirect3DResource9) */ |
| extern HRESULT WINAPI IDirect3DTexture9Impl_GetDevice(LPDIRECT3DTEXTURE9 iface, IDirect3DDevice9** ppDevice); |
| extern HRESULT WINAPI IDirect3DTexture9Impl_SetPrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags); |
| extern HRESULT WINAPI IDirect3DTexture9Impl_GetPrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData); |
| extern HRESULT WINAPI IDirect3DTexture9Impl_FreePrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid); |
| extern DWORD WINAPI IDirect3DTexture9Impl_SetPriority(LPDIRECT3DTEXTURE9 iface, DWORD PriorityNew); |
| extern DWORD WINAPI IDirect3DTexture9Impl_GetPriority(LPDIRECT3DTEXTURE9 iface); |
| extern void WINAPI IDirect3DTexture9Impl_PreLoad(LPDIRECT3DTEXTURE9 iface); |
| extern D3DRESOURCETYPE WINAPI IDirect3DTexture9Impl_GetType(LPDIRECT3DTEXTURE9 iface); |
| |
| /* IDirect3DTexture9: (Inherited from IDirect3DBaseTexture9) */ |
| extern DWORD WINAPI IDirect3DTexture9Impl_SetLOD(LPDIRECT3DTEXTURE9 iface, DWORD LODNew); |
| extern DWORD WINAPI IDirect3DTexture9Impl_GetLOD(LPDIRECT3DTEXTURE9 iface); |
| extern DWORD WINAPI IDirect3DTexture9Impl_GetLevelCount(LPDIRECT3DTEXTURE9 iface); |
| extern HRESULT WINAPI IDirect3DTexture9Impl_SetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType); |
| extern D3DTEXTUREFILTERTYPE WINAPI IDirect3DTexture9Impl_GetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface); |
| extern void WINAPI IDirect3DTexture9Impl_GenerateMipSubLevels(LPDIRECT3DTEXTURE9 iface); |
| |
| /* IDirect3DTexture9: */ |
| extern HRESULT WINAPI IDirect3DTexture9Impl_GetLevelDesc(LPDIRECT3DTEXTURE9 iface, UINT Level, D3DSURFACE_DESC* pDesc); |
| extern HRESULT WINAPI IDirect3DTexture9Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE9 iface, UINT Level, IDirect3DSurface9** ppSurfaceLevel); |
| extern HRESULT WINAPI IDirect3DTexture9Impl_LockRect(LPDIRECT3DTEXTURE9 iface, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags); |
| extern HRESULT WINAPI IDirect3DTexture9Impl_UnlockRect(LPDIRECT3DTEXTURE9 iface, UINT Level); |
| extern HRESULT WINAPI IDirect3DTexture9Impl_AddDirtyRect(LPDIRECT3DTEXTURE9 iface, CONST RECT* pDirtyRect); |
| |
| |
| /* ----------------------- */ |
| /* IDirect3DVolumeTexture9 */ |
| /* ----------------------- */ |
| |
| /***************************************************************************** |
| * Predeclare the interface implementation structures |
| */ |
| extern IDirect3DVolumeTexture9Vtbl Direct3DVolumeTexture9_Vtbl; |
| |
| /***************************************************************************** |
| * IDirect3DVolumeTexture9 implementation structure |
| */ |
| struct IDirect3DVolumeTexture9Impl |
| { |
| /* IUnknown fields */ |
| IDirect3DVolumeTexture9Vtbl *lpVtbl; |
| DWORD ref; |
| |
| /* IDirect3DResource9 fields */ |
| D3DRESOURCETYPE ResourceType; |
| |
| /* IDirect3DBaseTexture9 fields */ |
| BOOL Dirty; |
| D3DFORMAT format; |
| UINT levels; |
| |
| /* IDirect3DVolumeTexture9 fields */ |
| UINT width; |
| UINT height; |
| UINT depth; |
| DWORD usage; |
| IDirect3DVolume9Impl *volumes[MAX_LEVELS]; |
| }; |
| |
| /* IUnknown: */ |
| extern HRESULT WINAPI IDirect3DVolumeTexture9Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE9 iface,REFIID refiid,LPVOID *obj); |
| extern ULONG WINAPI IDirect3DVolumeTexture9Impl_AddRef(LPDIRECT3DVOLUMETEXTURE9 iface); |
| extern ULONG WINAPI IDirect3DVolumeTexture9Impl_Release(LPDIRECT3DVOLUMETEXTURE9 iface); |
| |
| /* IDirect3DVolumeTexture9: (Inherited from IDirect3DResource9) */ |
| extern HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetDevice(LPDIRECT3DVOLUMETEXTURE9 iface, IDirect3DDevice9** ppDevice); |
| extern HRESULT WINAPI IDirect3DVolumeTexture9Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags); |
| extern HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData); |
| extern HRESULT WINAPI IDirect3DVolumeTexture9Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid); |
| extern DWORD WINAPI IDirect3DVolumeTexture9Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE9 iface, DWORD PriorityNew); |
| extern DWORD WINAPI IDirect3DVolumeTexture9Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE9 iface); |
| extern void WINAPI IDirect3DVolumeTexture9Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE9 iface); |
| extern D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture9Impl_GetType(LPDIRECT3DVOLUMETEXTURE9 iface); |
| |
| /* IDirect3DVolumeTexture9: (Inherited from IDirect3DBaseTexture9) */ |
| extern DWORD WINAPI IDirect3DVolumeTexture9Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE9 iface, DWORD LODNew); |
| extern DWORD WINAPI IDirect3DVolumeTexture9Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE9 iface); |
| extern DWORD WINAPI IDirect3DVolumeTexture9Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE9 iface); |
| extern HRESULT WINAPI IDirect3DVolumeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DVOLUMETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType); |
| extern D3DTEXTUREFILTERTYPE WINAPI IDirect3DVolumeTexture9Impl_GetAutoGenFilterType(LPDIRECT3DVOLUMETEXTURE9 iface); |
| extern void WINAPI IDirect3DVolumeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DVOLUMETEXTURE9 iface); |
| |
| /* IDirect3DVolumeTexture9: */ |
| extern HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, D3DVOLUME_DESC *pDesc); |
| extern HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, IDirect3DVolume9** ppVolumeLevel); |
| extern HRESULT WINAPI IDirect3DVolumeTexture9Impl_LockBox(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags); |
| extern HRESULT WINAPI IDirect3DVolumeTexture9Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level); |
| extern HRESULT WINAPI IDirect3DVolumeTexture9Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE9 iface, CONST D3DBOX* pDirtyBox); |
| |
| |
| /* ----------------------- */ |
| /* IDirect3DStateBlock9 */ |
| /* ----------------------- */ |
| |
| /***************************************************************************** |
| * Predeclare the interface implementation structures |
| */ |
| extern IDirect3DStateBlock9Vtbl Direct3DStateBlock9_Vtbl; |
| |
| /***************************************************************************** |
| * IDirect3DStateBlock9 implementation structure |
| */ |
| struct IDirect3DStateBlock9Impl { |
| /* IUnknown fields */ |
| IDirect3DStateBlock9Vtbl *lpVtbl; |
| DWORD ref; |
| |
| /* IDirect3DStateBlock9 fields */ |
| IDirect3DDevice9Impl* Device; |
| |
| D3DSTATEBLOCKTYPE blockType; |
| |
| SAVEDSTATES Changed; |
| SAVEDSTATES Set; |
| |
| /* Light Enable */ |
| BOOL lightEnable[MAX_ACTIVE_LIGHTS]; |
| |
| /* ClipPlane */ |
| double clipplane[MAX_CLIPPLANES][4]; |
| |
| /* Stream Source */ |
| UINT stream_stride[MAX_STREAMS]; |
| IDirect3DVertexBuffer9* stream_source[MAX_STREAMS]; |
| BOOL streamIsUP; |
| |
| /* Indices */ |
| IDirect3DIndexBuffer9* pIndexData; |
| UINT baseVertexIndex; |
| |
| /* Texture */ |
| IDirect3DBaseTexture9* textures[8]; |
| int textureDimensions[8]; |
| /* Texture State Stage */ |
| DWORD texture_state[8][HIGHEST_TEXTURE_STATE]; |
| |
| /* RenderState */ |
| DWORD renderstate[HIGHEST_RENDER_STATE]; |
| |
| /* Transform */ |
| D3DMATRIX transforms[HIGHEST_TRANSFORMSTATE]; |
| |
| |
| /* ViewPort */ |
| D3DVIEWPORT9 viewport; |
| |
| /* Lights */ |
| D3DLIGHT9 lights[MAX_ACTIVE_LIGHTS]; |
| |
| /* Material */ |
| D3DMATERIAL9 material; |
| |
| DWORD FVF; |
| |
| /* Vertex Shader */ |
| IDirect3DVertexShader9* VertexShader; |
| |
| /* Vertex Shader Declaration */ |
| IDirect3DVertexDeclaration9Impl* vertexDecl; |
| |
| /* Pixel Shader */ |
| IDirect3DPixelShader9* PixelShader; |
| |
| /* Indexed Vertex Blending */ |
| D3DVERTEXBLENDFLAGS vertex_blend; |
| FLOAT tween_factor; |
| |
| /* Vertex Shader Constant */ |
| D3DSHADERVECTORF vertexShaderConstantF[D3D_VSHADER_MAX_CONSTANTS]; |
| D3DSHADERVECTORI vertexShaderConstantI[D3D_VSHADER_MAX_CONSTANTS]; |
| BOOL vertexShaderConstantB[D3D_VSHADER_MAX_CONSTANTS]; |
| /* Pixel Shader Constant */ |
| D3DSHADERVECTORF pixelShaderConstantF[D3D_PSHADER_MAX_CONSTANTS]; |
| D3DSHADERVECTORI pixelShaderConstantI[D3D_PSHADER_MAX_CONSTANTS]; |
| BOOL pixelShaderConstantB[D3D_PSHADER_MAX_CONSTANTS]; |
| }; |
| |
| /* IUnknown: */ |
| extern HRESULT WINAPI IDirect3DStateBlock9Impl_QueryInterface(LPDIRECT3DSTATEBLOCK9 iface, REFIID refiid, LPVOID* obj); |
| extern ULONG WINAPI IDirect3DStateBlock9Impl_AddRef(LPDIRECT3DSTATEBLOCK9 iface); |
| extern ULONG WINAPI IDirect3DStateBlock9Impl_Release(LPDIRECT3DSTATEBLOCK9 iface); |
| |
| /* IDirect3DStateBlock9: */ |
| extern HRESULT WINAPI IDirect3DStateBlock9Impl_GetDevice(LPDIRECT3DSTATEBLOCK9 iface, IDirect3DDevice9** ppDevice); |
| extern HRESULT WINAPI IDirect3DStateBlock9Impl_Capture(LPDIRECT3DSTATEBLOCK9 iface); |
| extern HRESULT WINAPI IDirect3DStateBlock9Impl_Apply(LPDIRECT3DSTATEBLOCK9 iface); |
| |
| |
| /* --------------------------- */ |
| /* IDirect3DVertexDeclaration9 */ |
| /* --------------------------- */ |
| |
| /***************************************************************************** |
| * Predeclare the interface implementation structures |
| */ |
| extern IDirect3DVertexDeclaration9Vtbl Direct3DVertexDeclaration9_Vtbl; |
| |
| /***************************************************************************** |
| * IDirect3DVertexShaderDeclaration implementation structure |
| */ |
| struct IDirect3DVertexDeclaration9Impl { |
| /* IUnknown fields */ |
| IDirect3DVertexDeclaration9Vtbl *lpVtbl; |
| DWORD ref; |
| |
| /* IDirect3DVertexDeclaration9 fields */ |
| IDirect3DDevice9Impl* Device; |
| |
| /** precomputed fvf if simple declaration */ |
| DWORD fvf[MAX_STREAMS]; |
| DWORD allFVF; |
| |
| /** dx8 compatible Declaration fields */ |
| DWORD* pDeclaration8; |
| DWORD declaration8Length; |
| }; |
| |
| /* IUnknown: */ |
| extern HRESULT WINAPI IDirect3DVertexDeclaration9Impl_QueryInterface(LPDIRECT3DVERTEXDECLARATION9 iface, REFIID refiid, LPVOID* obj); |
| extern ULONG WINAPI IDirect3DVertexDeclaration9Impl_AddRef(LPDIRECT3DVERTEXDECLARATION9 iface); |
| extern ULONG WINAPI IDirect3DVertexDeclaration9Impl_Release(LPDIRECT3DVERTEXDECLARATION9 iface); |
| |
| /* IDirect3DVertexDeclaration9: */ |
| extern HRESULT WINAPI IDirect3DVertexDeclaration9Impl_GetDevice(LPDIRECT3DVERTEXDECLARATION9 iface, IDirect3DDevice9** ppDevice); |
| extern HRESULT WINAPI IDirect3DVertexDeclaration9Impl_GetDeclaration(LPDIRECT3DVERTEXDECLARATION9 iface, D3DVERTEXELEMENT9* pDecl, UINT* pNumElements); |
| |
| |
| /* ---------------------- */ |
| /* IDirect3DVertexShader9 */ |
| /* ---------------------- */ |
| |
| /***************************************************************************** |
| * Predeclare the interface implementation structures |
| */ |
| extern IDirect3DVertexShader9Vtbl Direct3DVertexShader9_Vtbl; |
| |
| /***************************************************************************** |
| * IDirect3DVertexShader implementation structure |
| */ |
| struct IDirect3DVertexShader9Impl { |
| /* IUnknown fields */ |
| IDirect3DVertexShader9Vtbl *lpVtbl; |
| DWORD ref; |
| |
| /* IDirect3DVertexDeclaration9 fields */ |
| IDirect3DDevice9Impl* Device; |
| |
| DWORD* function; |
| UINT functionLength; |
| DWORD usage; /* 0 || D3DUSAGE_SOFTWAREPROCESSING */ |
| DWORD version; |
| /* run time datas */ |
| /* |
| VSHADERDATA* data; |
| VSHADERINPUTDATA input; |
| VSHADEROUTPUTDATA output; |
| */ |
| }; |
| |
| /* IUnknown: */ |
| extern HRESULT WINAPI IDirect3DVertexShader9Impl_QueryInterface(LPDIRECT3DVERTEXSHADER9 iface, REFIID refiid, LPVOID* obj); |
| extern ULONG WINAPI IDirect3DVertexShader9Impl_AddRef(LPDIRECT3DVERTEXSHADER9 iface); |
| extern ULONG WINAPI IDirect3DVertexShader9Impl_Release(LPDIRECT3DVERTEXSHADER9 iface); |
| |
| /* IDirect3DVertexShader9: */ |
| extern HRESULT WINAPI IDirect3DVertexShader9Impl_GetDevice(LPDIRECT3DVERTEXSHADER9 iface, IDirect3DDevice9** ppDevice); |
| extern HRESULT WINAPI IDirect3DVertexShader9Impl_GetFunction(LPDIRECT3DVERTEXSHADER9 iface, VOID* pData, UINT* pSizeOfData); |
| |
| |
| /* --------------------- */ |
| /* IDirect3DPixelShader9 */ |
| /* --------------------- */ |
| |
| /***************************************************************************** |
| * Predeclare the interface implementation structures |
| */ |
| extern IDirect3DPixelShader9Vtbl Direct3DPixelShader9_Vtbl; |
| |
| /***************************************************************************** |
| * IDirect3DPixelShader implementation structure |
| */ |
| struct IDirect3DPixelShader9Impl { |
| /* IUnknown fields */ |
| IDirect3DPixelShader9Vtbl *lpVtbl; |
| DWORD ref; |
| |
| /* IDirect3DPixelShader9 fields */ |
| IDirect3DDevice9Impl* Device; |
| |
| DWORD* function; |
| UINT functionLength; |
| DWORD version; |
| /* run time datas */ |
| /* |
| PSHADERDATA* data; |
| PSHADERINPUTDATA input; |
| PSHADEROUTPUTDATA output; |
| */ |
| }; |
| |
| /* IUnknown: */ |
| extern HRESULT WINAPI IDirect3DPixelShader9Impl_QueryInterface(LPDIRECT3DPIXELSHADER9 iface, REFIID refiid, LPVOID* obj); |
| extern ULONG WINAPI IDirect3DPixelShader9Impl_AddRef(LPDIRECT3DPIXELSHADER9 iface); |
| extern ULONG WINAPI IDirect3DPixelShader9Impl_Release(LPDIRECT3DPIXELSHADER9 iface); |
| |
| /* IDirect3DPixelShader9: */ |
| extern HRESULT WINAPI IDirect3DPixelShader9Impl_GetDevice(LPDIRECT3DPIXELSHADER9 iface, IDirect3DDevice9** ppDevice); |
| extern HRESULT WINAPI IDirect3DPixelShader9Impl_GetFunction(LPDIRECT3DPIXELSHADER9 iface, VOID* pData, UINT* pSizeOfData); |
| |
| |
| /* --------------- */ |
| /* IDirect3DQuery9 */ |
| /* --------------- */ |
| |
| /***************************************************************************** |
| * Predeclare the interface implementation structures |
| */ |
| extern IDirect3DQuery9Vtbl Direct3DQuery9_Vtbl; |
| |
| /***************************************************************************** |
| * IDirect3DPixelShader implementation structure |
| */ |
| struct IDirect3DQuery9Impl { |
| /* IUnknown fields */ |
| IDirect3DQuery9Vtbl *lpVtbl; |
| DWORD ref; |
| |
| /* IDirect3DQuery9 fields */ |
| IDirect3DDevice9Impl* Device; |
| }; |
| |
| /* IUnknown: */ |
| extern HRESULT WINAPI IDirect3DQuery9Impl_QueryInterface(LPDIRECT3DQUERY9 iface, REFIID riid, LPVOID* ppobj); |
| extern ULONG WINAPI IDirect3DQuery9Impl_AddRef(LPDIRECT3DQUERY9 iface); |
| extern ULONG WINAPI IDirect3DQuery9Impl_Release(LPDIRECT3DQUERY9 iface); |
| |
| /* IDirect3DQuery9: */ |
| extern HRESULT WINAPI IDirect3DQuery9Impl_GetDevice(LPDIRECT3DQUERY9 iface, IDirect3DDevice9** ppDevice); |
| extern D3DQUERYTYPE WINAPI IDirect3DQuery9Impl_GetType(LPDIRECT3DQUERY9 iface); |
| extern DWORD WINAPI IDirect3DQuery9Impl_GetDataSize(LPDIRECT3DQUERY9 iface); |
| extern HRESULT WINAPI IDirect3DQuery9Impl_Issue(LPDIRECT3DQUERY9 iface, DWORD dwIssueFlags); |
| extern HRESULT WINAPI IDirect3DQuery9Impl_GetData(LPDIRECT3DQUERY9 iface, void* pData, DWORD dwSize, DWORD dwGetDataFlags); |
| |
| |
| #endif /* __WINE_D3D9_PRIVATE_H */ |