| /* Direct3D 8 |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
| * |
| */ |
| |
| #include "config.h" |
| |
| #include <stdarg.h> |
| |
| #include "windef.h" |
| #include "winbase.h" |
| #include "winreg.h" |
| #include "wingdi.h" |
| #include "winuser.h" |
| #include "wine/debug.h" |
| |
| #include "d3d8.h" |
| #include "d3d8_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d); |
| |
| int num_lock = 0; |
| void (*wine_tsx11_lock_ptr)(void) = NULL; |
| void (*wine_tsx11_unlock_ptr)(void) = NULL; |
| int vs_mode = VS_HW; /* Hardware by default */ |
| int ps_mode = PS_NONE; /* Disabled by default */ |
| |
| HRESULT WINAPI D3D8GetSWInfo(void) |
| { |
| FIXME("(void): stub\n"); |
| return 0; |
| } |
| |
| void WINAPI DebugSetMute(void) |
| { |
| /* nothing to do */ |
| } |
| |
| IDirect3D8* WINAPI Direct3DCreate8(UINT SDKVersion) |
| { |
| IDirect3D8Impl *object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3D8Impl)); |
| |
| object->lpVtbl = &Direct3D8_Vtbl; |
| object->direct3d8 = object; |
| object->ref = 1; |
| object->WineD3D = WineDirect3DCreate(SDKVersion, 8, (IUnknown *)object); |
| |
| TRACE("SDKVersion = %x, Created Direct3D object @ %p, WineObj @ %p\n", SDKVersion, object, object->WineD3D); |
| |
| return (IDirect3D8 *)object; |
| } |
| |
| /* At process attach */ |
| BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv) |
| { |
| TRACE("D3D8 DLLMain Reason=%ld\n", fdwReason); |
| if (fdwReason == DLL_PROCESS_ATTACH) |
| { |
| HMODULE mod; |
| char buffer[32]; |
| DWORD size = sizeof(buffer); |
| HKEY hkey = 0; |
| |
| DisableThreadLibraryCalls(hInstDLL); |
| |
| mod = GetModuleHandleA( "x11drv.dll" ); |
| if (mod) |
| { |
| wine_tsx11_lock_ptr = (void *)GetProcAddress( mod, "wine_tsx11_lock" ); |
| wine_tsx11_unlock_ptr = (void *)GetProcAddress( mod, "wine_tsx11_unlock" ); |
| } |
| if ( !RegOpenKeyA( HKEY_LOCAL_MACHINE, "Software\\Wine\\Direct3D", &hkey) ) |
| { |
| if ( !RegQueryValueExA( hkey, "VertexShaderMode", 0, NULL, buffer, &size) ) |
| { |
| if (!strcmp(buffer,"none")) |
| { |
| TRACE("Disable vertex shaders\n"); |
| vs_mode = VS_NONE; |
| } |
| else if (!strcmp(buffer,"emulation")) |
| { |
| TRACE("Force SW vertex shaders\n"); |
| vs_mode = VS_SW; |
| } |
| } |
| if ( !RegQueryValueExA( hkey, "PixelShaderMode", 0, NULL, buffer, &size) ) |
| { |
| if (!strcmp(buffer,"enabled")) |
| { |
| TRACE("Allow pixel shaders\n"); |
| ps_mode = PS_HW; |
| } |
| } |
| } |
| if (vs_mode == VS_HW) |
| TRACE("Allow HW vertex shaders\n"); |
| if (ps_mode == PS_NONE) |
| TRACE("Disable pixel shaders\n"); |
| } |
| return TRUE; |
| } |