|  | /* | 
|  | * IDirect3DVertexShader8 implementation | 
|  | * | 
|  | * Copyright 2002-2003 Jason Edmeades | 
|  | *                     Raphael Junqueira | 
|  | * | 
|  | * This library is free software; you can redistribute it and/or | 
|  | * modify it under the terms of the GNU Lesser General Public | 
|  | * License as published by the Free Software Foundation; either | 
|  | * version 2.1 of the License, or (at your option) any later version. | 
|  | * | 
|  | * This library is distributed in the hope that it will be useful, | 
|  | * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|  | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU | 
|  | * Lesser General Public License for more details. | 
|  | * | 
|  | * You should have received a copy of the GNU Lesser General Public | 
|  | * License along with this library; if not, write to the Free Software | 
|  | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA | 
|  | */ | 
|  |  | 
|  | #include "config.h" | 
|  | #include "d3d8_private.h" | 
|  |  | 
|  | WINE_DEFAULT_DEBUG_CHANNEL(d3d8); | 
|  |  | 
|  | /* IDirect3DVertexShader8 IUnknown parts follow: */ | 
|  | static HRESULT WINAPI IDirect3DVertexShader8Impl_QueryInterface(IDirect3DVertexShader8 *iface, REFIID riid, LPVOID* ppobj) { | 
|  | IDirect3DVertexShader8Impl *This = (IDirect3DVertexShader8Impl *)iface; | 
|  |  | 
|  | if (IsEqualGUID(riid, &IID_IUnknown) | 
|  | || IsEqualGUID(riid, &IID_IDirect3DVertexShader8)) { | 
|  | IUnknown_AddRef(iface); | 
|  | *ppobj = This; | 
|  | return S_OK; | 
|  | } | 
|  |  | 
|  | WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj); | 
|  | *ppobj = NULL; | 
|  | return E_NOINTERFACE; | 
|  | } | 
|  |  | 
|  | static ULONG WINAPI IDirect3DVertexShader8Impl_AddRef(IDirect3DVertexShader8 *iface) { | 
|  | IDirect3DVertexShader8Impl *This = (IDirect3DVertexShader8Impl *)iface; | 
|  | ULONG ref = InterlockedIncrement(&This->ref); | 
|  |  | 
|  | TRACE("(%p) : AddRef from %d\n", This, ref - 1); | 
|  |  | 
|  | return ref; | 
|  | } | 
|  |  | 
|  | static ULONG WINAPI IDirect3DVertexShader8Impl_Release(IDirect3DVertexShader8 *iface) { | 
|  | IDirect3DVertexShader8Impl *This = (IDirect3DVertexShader8Impl *)iface; | 
|  | ULONG ref = InterlockedDecrement(&This->ref); | 
|  |  | 
|  | TRACE("(%p) : ReleaseRef to %d\n", This, ref); | 
|  |  | 
|  | if (ref == 0) { | 
|  | IDirect3DVertexDeclaration8_Release(This->vertex_declaration); | 
|  | IWineD3DVertexShader_Release(This->wineD3DVertexShader); | 
|  | HeapFree(GetProcessHeap(), 0, This); | 
|  | } | 
|  | return ref; | 
|  | } | 
|  |  | 
|  | /* IDirect3DVertexShader8 Interface follow: */ | 
|  | static HRESULT WINAPI IDirect3DVertexShader8Impl_GetDevice(IDirect3DVertexShader8 *iface, IDirect3DDevice8** ppDevice) { | 
|  | IDirect3DVertexShader8Impl *This = (IDirect3DVertexShader8Impl *)iface; | 
|  | IWineD3DDevice *myDevice = NULL; | 
|  | HRESULT hr = D3D_OK; | 
|  | TRACE("(%p) : Relay\n", This); | 
|  |  | 
|  | if (D3D_OK == (hr = IWineD3DVertexShader_GetDevice(This->wineD3DVertexShader, &myDevice) && myDevice != NULL)) { | 
|  | hr = IWineD3DDevice_GetParent(myDevice, (IUnknown **)ppDevice); | 
|  | IWineD3DDevice_Release(myDevice); | 
|  | } else { | 
|  | *ppDevice = NULL; | 
|  | } | 
|  | TRACE("(%p) returning (%p)\n", This, *ppDevice); | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DVertexShader8Impl_GetFunction(IDirect3DVertexShader8 *iface, VOID* pData, UINT* pSizeOfData) { | 
|  | IDirect3DVertexShader8Impl *This = (IDirect3DVertexShader8Impl *)iface; | 
|  |  | 
|  | TRACE("(%p) : Relay\n", This); | 
|  | return IWineD3DVertexShader_GetFunction(This->wineD3DVertexShader, pData, pSizeOfData); | 
|  | } | 
|  |  | 
|  |  | 
|  | const IDirect3DVertexShader8Vtbl Direct3DVertexShader8_Vtbl = | 
|  | { | 
|  | /* IUnknown */ | 
|  | IDirect3DVertexShader8Impl_QueryInterface, | 
|  | IDirect3DVertexShader8Impl_AddRef, | 
|  | IDirect3DVertexShader8Impl_Release, | 
|  | /* IDirect3DVertexShader8 */ | 
|  | IDirect3DVertexShader8Impl_GetDevice, | 
|  | IDirect3DVertexShader8Impl_GetFunction | 
|  | }; |