blob: bdde31ebf6740dfccfa040818bf1cc8fbb632371 [file] [log] [blame]
/*
* Keyboard related functions
*
* Copyright 1993 Bob Amstadt
*/
static char Copyright[] = "Copyright Bob Amstadt, 1993";
#include "win.h"
#include "windows.h"
extern BOOL MouseButtonsStates[3];
extern BOOL AsyncMouseButtonsStates[3];
extern BYTE KeyStateTable[256];
/**********************************************************************
* GetKeyState [USER.106]
*/
int GetKeyState(int keycode)
{
switch(keycode) {
case VK_LBUTTON:
return MouseButtonsStates[0];
case VK_MBUTTON:
return MouseButtonsStates[1];
case VK_RBUTTON:
return MouseButtonsStates[2];
default:
return 0;
}
}
/**********************************************************************
* GetKeyboardState [USER.222]
*/
void GetKeyboardState(BYTE FAR *lpKeyState)
{
if (lpKeyState != NULL) {
memcpy(lpKeyState, KeyStateTable, 256);
}
}
/**********************************************************************
*
* GetAsyncKeyState (USER.249)
*
* Determine if a key is or was pressed. retval has high-order
* byte set to 1 if currently pressed, low-order byte 1 if key has
* been pressed.
*
* This uses the variable AsyncMouseButtonsStates (set in event.c)
* which have the mouse button number set to true if the mouse had been
* depressed since the last call to GetAsyncKeyState.
*
* There should also be some keyboard stuff here... it isn't here
* yet.
*/
int GetAsyncKeyState(int nKey)
{
short retval;
switch (nKey) {
case VK_LBUTTON:
retval = AsyncMouseButtonsStates[0] |
(MouseButtonsStates[0] << 8);
break;
case VK_MBUTTON:
retval = AsyncMouseButtonsStates[1] |
(MouseButtonsStates[1] << 8);
break;
case VK_RBUTTON:
retval = AsyncMouseButtonsStates[2] |
MouseButtonsStates[2] << 8;
break;
default:
retval = 0;
break;
}
bzero(AsyncMouseButtonsStates, 3); /* all states to false */
return retval;
}