| /* |
| * Copyright (C) 2006 Vitaliy Margolen |
| * Copyright (C) 2006 Chris Robinson |
| * Copyright (C) 2006 Louis Lenders |
| * Copyright 2006-2007 Henri Verbeet |
| * Copyright 2006-2007, 2011-2013 Stefan Dösinger for CodeWeavers |
| * Copyright 2013 Henri Verbeet for CodeWeavers |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #define WINVER 0x0602 /* for CURSOR_SUPPRESSED */ |
| #define COBJMACROS |
| #include <initguid.h> |
| #include <d3d8.h> |
| #include "wine/test.h" |
| |
| struct vec3 |
| { |
| float x, y, z; |
| }; |
| |
| #define CREATE_DEVICE_FULLSCREEN 0x01 |
| #define CREATE_DEVICE_FPU_PRESERVE 0x02 |
| #define CREATE_DEVICE_SWVP_ONLY 0x04 |
| |
| struct device_desc |
| { |
| HWND device_window; |
| unsigned int width; |
| unsigned int height; |
| DWORD flags; |
| }; |
| |
| #define GET_X_LPARAM(lp) ((int)(short)LOWORD(lp)) |
| #define GET_Y_LPARAM(lp) ((int)(short)HIWORD(lp)) |
| |
| static DEVMODEW registry_mode; |
| |
| static HRESULT (WINAPI *ValidateVertexShader)(DWORD *, DWORD *, DWORD *, int, DWORD *); |
| static HRESULT (WINAPI *ValidatePixelShader)(DWORD *, DWORD *, int, DWORD *); |
| |
| static BOOL (WINAPI *pGetCursorInfo)(PCURSORINFO); |
| |
| static const DWORD simple_vs[] = {0xFFFE0101, /* vs_1_1 */ |
| 0x00000009, 0xC0010000, 0x90E40000, 0xA0E40000, /* dp4 oPos.x, v0, c0 */ |
| 0x00000009, 0xC0020000, 0x90E40000, 0xA0E40001, /* dp4 oPos.y, v0, c1 */ |
| 0x00000009, 0xC0040000, 0x90E40000, 0xA0E40002, /* dp4 oPos.z, v0, c2 */ |
| 0x00000009, 0xC0080000, 0x90E40000, 0xA0E40003, /* dp4 oPos.w, v0, c3 */ |
| 0x0000FFFF}; /* END */ |
| static const DWORD simple_ps[] = {0xFFFF0101, /* ps_1_1 */ |
| 0x00000051, 0xA00F0001, 0x3F800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0 */ |
| 0x00000042, 0xB00F0000, /* tex t0 */ |
| 0x00000008, 0x800F0000, 0xA0E40001, 0xA0E40000, /* dp3 r0, c1, c0 */ |
| 0x00000005, 0x800F0000, 0x90E40000, 0x80E40000, /* mul r0, v0, r0 */ |
| 0x00000005, 0x800F0000, 0xB0E40000, 0x80E40000, /* mul r0, t0, r0 */ |
| 0x0000FFFF}; /* END */ |
| |
| static int get_refcount(IUnknown *object) |
| { |
| IUnknown_AddRef( object ); |
| return IUnknown_Release( object ); |
| } |
| |
| /* try to make sure pending X events have been processed before continuing */ |
| static void flush_events(void) |
| { |
| MSG msg; |
| int diff = 200; |
| int min_timeout = 100; |
| DWORD time = GetTickCount() + diff; |
| |
| while (diff > 0) |
| { |
| if (MsgWaitForMultipleObjects( 0, NULL, FALSE, min_timeout, QS_ALLINPUT ) == WAIT_TIMEOUT) break; |
| while (PeekMessageA(&msg, 0, 0, 0, PM_REMOVE)) DispatchMessageA(&msg); |
| diff = time - GetTickCount(); |
| } |
| } |
| |
| static IDirect3DDevice8 *create_device(IDirect3D8 *d3d8, HWND focus_window, const struct device_desc *desc) |
| { |
| D3DPRESENT_PARAMETERS present_parameters = {0}; |
| IDirect3DDevice8 *device; |
| DWORD behavior_flags = D3DCREATE_HARDWARE_VERTEXPROCESSING; |
| |
| present_parameters.BackBufferWidth = 640; |
| present_parameters.BackBufferHeight = 480; |
| present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8; |
| present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| present_parameters.hDeviceWindow = focus_window; |
| present_parameters.Windowed = TRUE; |
| present_parameters.EnableAutoDepthStencil = TRUE; |
| present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8; |
| |
| if (desc) |
| { |
| present_parameters.BackBufferWidth = desc->width; |
| present_parameters.BackBufferHeight = desc->height; |
| present_parameters.hDeviceWindow = desc->device_window; |
| present_parameters.Windowed = !(desc->flags & CREATE_DEVICE_FULLSCREEN); |
| if (desc->flags & CREATE_DEVICE_SWVP_ONLY) |
| behavior_flags = D3DCREATE_SOFTWARE_VERTEXPROCESSING; |
| if (desc->flags & CREATE_DEVICE_FPU_PRESERVE) |
| behavior_flags |= D3DCREATE_FPU_PRESERVE; |
| } |
| |
| if (SUCCEEDED(IDirect3D8_CreateDevice(d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, focus_window, |
| behavior_flags, &present_parameters, &device))) |
| return device; |
| |
| present_parameters.AutoDepthStencilFormat = D3DFMT_D16; |
| if (SUCCEEDED(IDirect3D8_CreateDevice(d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, focus_window, |
| behavior_flags, &present_parameters, &device))) |
| return device; |
| |
| if (desc && desc->flags & CREATE_DEVICE_SWVP_ONLY) |
| return NULL; |
| behavior_flags ^= (D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_SOFTWARE_VERTEXPROCESSING); |
| |
| if (SUCCEEDED(IDirect3D8_CreateDevice(d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, focus_window, |
| behavior_flags, &present_parameters, &device))) |
| return device; |
| |
| return NULL; |
| } |
| |
| static HRESULT reset_device(IDirect3DDevice8 *device, const struct device_desc *desc) |
| { |
| D3DPRESENT_PARAMETERS present_parameters = {0}; |
| |
| present_parameters.BackBufferWidth = 640; |
| present_parameters.BackBufferHeight = 480; |
| present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8; |
| present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| present_parameters.hDeviceWindow = NULL; |
| present_parameters.Windowed = TRUE; |
| present_parameters.EnableAutoDepthStencil = TRUE; |
| present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8; |
| |
| if (desc) |
| { |
| present_parameters.BackBufferWidth = desc->width; |
| present_parameters.BackBufferHeight = desc->height; |
| present_parameters.hDeviceWindow = desc->device_window; |
| present_parameters.Windowed = !(desc->flags & CREATE_DEVICE_FULLSCREEN); |
| } |
| |
| return IDirect3DDevice8_Reset(device, &present_parameters); |
| } |
| |
| #define CHECK_CALL(r,c,d,rc) \ |
| if (SUCCEEDED(r)) {\ |
| int tmp1 = get_refcount( (IUnknown *)d ); \ |
| int rc_new = rc; \ |
| ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \ |
| } else {\ |
| trace("%s failed: %#08x\n", c, r); \ |
| } |
| |
| #define CHECK_RELEASE(obj,d,rc) \ |
| if (obj) { \ |
| int tmp1, rc_new = rc; \ |
| IUnknown_Release( (IUnknown*)obj ); \ |
| tmp1 = get_refcount( (IUnknown *)d ); \ |
| ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \ |
| } |
| |
| #define CHECK_REFCOUNT(obj,rc) \ |
| { \ |
| int rc_new = rc; \ |
| int count = get_refcount( (IUnknown *)obj ); \ |
| ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \ |
| } |
| |
| #define CHECK_RELEASE_REFCOUNT(obj,rc) \ |
| { \ |
| int rc_new = rc; \ |
| int count = IUnknown_Release( (IUnknown *)obj ); \ |
| ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \ |
| } |
| |
| #define CHECK_ADDREF_REFCOUNT(obj,rc) \ |
| { \ |
| int rc_new = rc; \ |
| int count = IUnknown_AddRef( (IUnknown *)obj ); \ |
| ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \ |
| } |
| |
| #define CHECK_SURFACE_CONTAINER(obj,iid,expected) \ |
| { \ |
| void *container_ptr = (void *)0x1337c0d3; \ |
| hr = IDirect3DSurface8_GetContainer(obj, &iid, &container_ptr); \ |
| ok(SUCCEEDED(hr) && container_ptr == expected, "GetContainer returned: hr %#08x, container_ptr %p. " \ |
| "Expected hr %#08x, container_ptr %p\n", hr, container_ptr, S_OK, expected); \ |
| if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr); \ |
| } |
| |
| static void check_mipmap_levels(IDirect3DDevice8 *device, UINT width, UINT height, UINT count) |
| { |
| IDirect3DBaseTexture8* texture = NULL; |
| HRESULT hr = IDirect3DDevice8_CreateTexture( device, width, height, 0, 0, |
| D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, (IDirect3DTexture8**) &texture ); |
| |
| if (SUCCEEDED(hr)) { |
| DWORD levels = IDirect3DBaseTexture8_GetLevelCount(texture); |
| ok(levels == count, "Invalid level count. Expected %d got %u\n", count, levels); |
| } else |
| trace("CreateTexture failed: %#08x\n", hr); |
| |
| if (texture) IDirect3DBaseTexture8_Release( texture ); |
| } |
| |
| static void test_mipmap_levels(void) |
| { |
| IDirect3DDevice8 *device; |
| IDirect3D8 *d3d; |
| ULONG refcount; |
| HWND window; |
| |
| window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, NULL, NULL, NULL, NULL); |
| ok(!!window, "Failed to create a window.\n"); |
| d3d = Direct3DCreate8(D3D_SDK_VERSION); |
| ok(!!d3d, "Failed to create a D3D object.\n"); |
| if (!(device = create_device(d3d, window, NULL))) |
| { |
| skip("Failed to create a 3D device, skipping test.\n"); |
| goto cleanup; |
| } |
| |
| check_mipmap_levels(device, 32, 32, 6); |
| check_mipmap_levels(device, 256, 1, 9); |
| check_mipmap_levels(device, 1, 256, 9); |
| check_mipmap_levels(device, 1, 1, 1); |
| |
| refcount = IDirect3DDevice8_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| cleanup: |
| IDirect3D8_Release(d3d); |
| DestroyWindow(window); |
| } |
| |
| static void test_swapchain(void) |
| { |
| IDirect3DSwapChain8 *swapchain1; |
| IDirect3DSwapChain8 *swapchain2; |
| IDirect3DSwapChain8 *swapchain3; |
| IDirect3DSurface8 *backbuffer, *stereo_buffer; |
| D3DPRESENT_PARAMETERS d3dpp; |
| IDirect3DDevice8 *device; |
| IDirect3D8 *d3d; |
| ULONG refcount; |
| HWND window, window2; |
| HRESULT hr; |
| struct device_desc device_desc; |
| |
| window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, NULL, NULL, NULL, NULL); |
| ok(!!window, "Failed to create a window.\n"); |
| window2 = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, NULL, NULL, NULL, NULL); |
| ok(!!window2, "Failed to create a window.\n"); |
| d3d = Direct3DCreate8(D3D_SDK_VERSION); |
| ok(!!d3d, "Failed to create a D3D object.\n"); |
| if (!(device = create_device(d3d, window, NULL))) |
| { |
| skip("Failed to create a 3D device, skipping test.\n"); |
| goto cleanup; |
| } |
| |
| backbuffer = (void *)0xdeadbeef; |
| /* IDirect3DDevice8::GetBackBuffer crashes if a NULL output pointer is passed. */ |
| hr = IDirect3DDevice8_GetBackBuffer(device, 1, D3DBACKBUFFER_TYPE_MONO, &backbuffer); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); |
| ok(!backbuffer, "The back buffer pointer is %p, expected NULL.\n", backbuffer); |
| |
| hr = IDirect3DDevice8_GetBackBuffer(device, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer); |
| ok(SUCCEEDED(hr), "Failed to get back buffer, hr %#x.\n", hr); |
| IDirect3DSurface8_Release(backbuffer); |
| |
| /* The back buffer type value is ignored. */ |
| hr = IDirect3DDevice8_GetBackBuffer(device, 0, D3DBACKBUFFER_TYPE_LEFT, &stereo_buffer); |
| ok(SUCCEEDED(hr), "Failed to get the back buffer, hr %#x.\n", hr); |
| ok(stereo_buffer == backbuffer, "Expected left back buffer = %p, got %p.\n", backbuffer, stereo_buffer); |
| IDirect3DSurface8_Release(stereo_buffer); |
| hr = IDirect3DDevice8_GetBackBuffer(device, 0, D3DBACKBUFFER_TYPE_RIGHT, &stereo_buffer); |
| ok(SUCCEEDED(hr), "Failed to get the back buffer, hr %#x.\n", hr); |
| ok(stereo_buffer == backbuffer, "Expected right back buffer = %p, got %p.\n", backbuffer, stereo_buffer); |
| IDirect3DSurface8_Release(stereo_buffer); |
| hr = IDirect3DDevice8_GetBackBuffer(device, 0, (D3DBACKBUFFER_TYPE)0xdeadbeef, &stereo_buffer); |
| ok(SUCCEEDED(hr), "Failed to get the back buffer, hr %#x.\n", hr); |
| ok(stereo_buffer == backbuffer, "Expected unknown buffer = %p, got %p.\n", backbuffer, stereo_buffer); |
| IDirect3DSurface8_Release(stereo_buffer); |
| |
| memset(&d3dpp, 0, sizeof(d3dpp)); |
| d3dpp.Windowed = TRUE; |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| d3dpp.BackBufferFormat = D3DFMT_A8R8G8B8; |
| |
| /* Create a bunch of swapchains */ |
| d3dpp.BackBufferCount = 0; |
| hr = IDirect3DDevice8_CreateAdditionalSwapChain(device, &d3dpp, &swapchain1); |
| ok(SUCCEEDED(hr), "Failed to create a swapchain (%#08x)\n", hr); |
| ok(d3dpp.BackBufferCount == 1, "The back buffer count in the presentparams struct is %d\n", d3dpp.BackBufferCount); |
| |
| d3dpp.BackBufferCount = 1; |
| hr = IDirect3DDevice8_CreateAdditionalSwapChain(device, &d3dpp, &swapchain2); |
| ok(SUCCEEDED(hr), "Failed to create a swapchain (%#08x)\n", hr); |
| |
| d3dpp.BackBufferCount = 2; |
| hr = IDirect3DDevice8_CreateAdditionalSwapChain(device, &d3dpp, &swapchain3); |
| ok(SUCCEEDED(hr), "Failed to create a swapchain (%#08x)\n", hr); |
| if(SUCCEEDED(hr)) { |
| /* Swapchain 3, created with backbuffercount 2 */ |
| hr = IDirect3DSwapChain8_GetBackBuffer(swapchain3, 0, 0, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); |
| |
| backbuffer = (void *) 0xdeadbeef; |
| hr = IDirect3DSwapChain8_GetBackBuffer(swapchain3, 0, 0, &backbuffer); |
| ok(SUCCEEDED(hr), "Failed to get the 1st back buffer (%#08x)\n", hr); |
| ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer); |
| if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer); |
| |
| /* The back buffer type value is ignored. */ |
| hr = IDirect3DSwapChain8_GetBackBuffer(swapchain3, 0, D3DBACKBUFFER_TYPE_LEFT, &stereo_buffer); |
| ok(SUCCEEDED(hr), "Failed to get the back buffer, hr %#x.\n", hr); |
| ok(stereo_buffer == backbuffer, "Expected left back buffer = %p, got %p.\n", backbuffer, stereo_buffer); |
| IDirect3DSurface8_Release(stereo_buffer); |
| hr = IDirect3DSwapChain8_GetBackBuffer(swapchain3, 0, D3DBACKBUFFER_TYPE_RIGHT, &stereo_buffer); |
| ok(SUCCEEDED(hr), "Failed to get the back buffer, hr %#x.\n", hr); |
| ok(stereo_buffer == backbuffer, "Expected right back buffer = %p, got %p.\n", backbuffer, stereo_buffer); |
| IDirect3DSurface8_Release(stereo_buffer); |
| hr = IDirect3DSwapChain8_GetBackBuffer(swapchain3, 0, (D3DBACKBUFFER_TYPE)0xdeadbeef, &stereo_buffer); |
| ok(SUCCEEDED(hr), "Failed to get the back buffer, hr %#x.\n", hr); |
| ok(stereo_buffer == backbuffer, "Expected unknown buffer = %p, got %p.\n", backbuffer, stereo_buffer); |
| IDirect3DSurface8_Release(stereo_buffer); |
| |
| backbuffer = (void *) 0xdeadbeef; |
| hr = IDirect3DSwapChain8_GetBackBuffer(swapchain3, 1, 0, &backbuffer); |
| ok(SUCCEEDED(hr), "Failed to get the 2nd back buffer (%#08x)\n", hr); |
| ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer); |
| if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer); |
| |
| backbuffer = (void *) 0xdeadbeef; |
| hr = IDirect3DSwapChain8_GetBackBuffer(swapchain3, 2, 0, &backbuffer); |
| ok(hr == D3DERR_INVALIDCALL, "GetBackBuffer returned %#08x\n", hr); |
| ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer); |
| if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer); |
| |
| backbuffer = (void *) 0xdeadbeef; |
| hr = IDirect3DSwapChain8_GetBackBuffer(swapchain3, 3, 0, &backbuffer); |
| ok(FAILED(hr), "Failed to get the back buffer (%#08x)\n", hr); |
| ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer); |
| if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer); |
| } |
| |
| /* Check the back buffers of the swapchains */ |
| /* Swapchain 1, created with backbuffercount 0 */ |
| hr = IDirect3DSwapChain8_GetBackBuffer(swapchain1, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer); |
| ok(SUCCEEDED(hr), "Failed to get the back buffer (%#08x)\n", hr); |
| ok(backbuffer != NULL, "The back buffer is NULL (%#08x)\n", hr); |
| if(backbuffer) IDirect3DSurface8_Release(backbuffer); |
| |
| backbuffer = (void *) 0xdeadbeef; |
| hr = IDirect3DSwapChain8_GetBackBuffer(swapchain1, 1, 0, &backbuffer); |
| ok(FAILED(hr), "Failed to get the back buffer (%#08x)\n", hr); |
| ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer); |
| if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer); |
| |
| /* Swapchain 2 - created with backbuffercount 1 */ |
| backbuffer = (void *) 0xdeadbeef; |
| hr = IDirect3DSwapChain8_GetBackBuffer(swapchain2, 0, 0, &backbuffer); |
| ok(SUCCEEDED(hr), "Failed to get the back buffer (%#08x)\n", hr); |
| ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer); |
| if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer); |
| |
| backbuffer = (void *) 0xdeadbeef; |
| hr = IDirect3DSwapChain8_GetBackBuffer(swapchain2, 1, 0, &backbuffer); |
| ok(hr == D3DERR_INVALIDCALL, "GetBackBuffer returned %#08x\n", hr); |
| ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer); |
| if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer); |
| |
| backbuffer = (void *) 0xdeadbeef; |
| hr = IDirect3DSwapChain8_GetBackBuffer(swapchain2, 2, 0, &backbuffer); |
| ok(FAILED(hr), "Failed to get the back buffer (%#08x)\n", hr); |
| ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer); |
| if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer); |
| |
| IDirect3DSwapChain8_Release(swapchain3); |
| IDirect3DSwapChain8_Release(swapchain2); |
| IDirect3DSwapChain8_Release(swapchain1); |
| |
| d3dpp.Windowed = FALSE; |
| d3dpp.hDeviceWindow = window; |
| d3dpp.BackBufferCount = 1; |
| hr = IDirect3DDevice8_CreateAdditionalSwapChain(device, &d3dpp, &swapchain1); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x\n", hr); |
| d3dpp.hDeviceWindow = window2; |
| hr = IDirect3DDevice8_CreateAdditionalSwapChain(device, &d3dpp, &swapchain1); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x\n", hr); |
| |
| device_desc.width = registry_mode.dmPelsWidth; |
| device_desc.height = registry_mode.dmPelsHeight; |
| device_desc.device_window = window; |
| device_desc.flags = CREATE_DEVICE_FULLSCREEN; |
| hr = reset_device(device, &device_desc); |
| ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); |
| |
| d3dpp.hDeviceWindow = window; |
| hr = IDirect3DDevice8_CreateAdditionalSwapChain(device, &d3dpp, &swapchain1); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x\n", hr); |
| d3dpp.hDeviceWindow = window2; |
| hr = IDirect3DDevice8_CreateAdditionalSwapChain(device, &d3dpp, &swapchain1); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x\n", hr); |
| d3dpp.Windowed = TRUE; |
| d3dpp.hDeviceWindow = window; |
| hr = IDirect3DDevice8_CreateAdditionalSwapChain(device, &d3dpp, &swapchain1); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x\n", hr); |
| d3dpp.hDeviceWindow = window2; |
| hr = IDirect3DDevice8_CreateAdditionalSwapChain(device, &d3dpp, &swapchain1); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x\n", hr); |
| |
| refcount = IDirect3DDevice8_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| cleanup: |
| IDirect3D8_Release(d3d); |
| DestroyWindow(window2); |
| DestroyWindow(window); |
| } |
| |
| static void test_refcount(void) |
| { |
| IDirect3DVertexBuffer8 *pVertexBuffer = NULL; |
| IDirect3DIndexBuffer8 *pIndexBuffer = NULL; |
| DWORD dVertexShader = -1; |
| DWORD dPixelShader = -1; |
| IDirect3DCubeTexture8 *pCubeTexture = NULL; |
| IDirect3DTexture8 *pTexture = NULL; |
| IDirect3DVolumeTexture8 *pVolumeTexture = NULL; |
| IDirect3DVolume8 *pVolumeLevel = NULL; |
| IDirect3DSurface8 *pStencilSurface = NULL; |
| IDirect3DSurface8 *pImageSurface = NULL; |
| IDirect3DSurface8 *pRenderTarget = NULL; |
| IDirect3DSurface8 *pRenderTarget2 = NULL; |
| IDirect3DSurface8 *pRenderTarget3 = NULL; |
| IDirect3DSurface8 *pTextureLevel = NULL; |
| IDirect3DSurface8 *pBackBuffer = NULL; |
| DWORD dStateBlock = -1; |
| IDirect3DSwapChain8 *pSwapChain = NULL; |
| D3DCAPS8 caps; |
| D3DPRESENT_PARAMETERS d3dpp; |
| IDirect3DDevice8 *device = NULL; |
| ULONG refcount = 0, tmp; |
| IDirect3D8 *d3d, *d3d2; |
| HWND window; |
| HRESULT hr; |
| |
| DWORD decl[] = |
| { |
| D3DVSD_STREAM(0), |
| D3DVSD_REG(D3DVSDE_POSITION, D3DVSDT_FLOAT3), /* D3DVSDE_POSITION, Register v0 */ |
| D3DVSD_REG(D3DVSDE_DIFFUSE, D3DVSDT_D3DCOLOR), /* D3DVSDE_DIFFUSE, Register v5 */ |
| D3DVSD_END() |
| }; |
| |
| window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, NULL, NULL, NULL, NULL); |
| ok(!!window, "Failed to create a window.\n"); |
| d3d = Direct3DCreate8(D3D_SDK_VERSION); |
| ok(!!d3d, "Failed to create a D3D object.\n"); |
| |
| CHECK_REFCOUNT(d3d, 1); |
| |
| if (!(device = create_device(d3d, window, NULL))) |
| { |
| skip("Failed to create a 3D device, skipping test.\n"); |
| goto cleanup; |
| } |
| |
| IDirect3DDevice8_GetDeviceCaps(device, &caps); |
| |
| refcount = get_refcount((IUnknown *)device); |
| ok(refcount == 1, "Invalid device RefCount %d\n", refcount); |
| |
| CHECK_REFCOUNT(d3d, 2); |
| |
| hr = IDirect3DDevice8_GetDirect3D(device, &d3d2); |
| CHECK_CALL(hr, "GetDirect3D", device, refcount); |
| |
| ok(d3d2 == d3d, "Expected IDirect3D8 pointers to be equal.\n"); |
| CHECK_REFCOUNT(d3d, 3); |
| CHECK_RELEASE_REFCOUNT(d3d, 2); |
| |
| /** |
| * Check refcount of implicit surfaces. Findings: |
| * - the container is the device |
| * - they hold a reference to the device |
| * - they are created with a refcount of 0 (Get/Release returns original refcount) |
| * - they are not freed if refcount reaches 0. |
| * - the refcount is not forwarded to the container. |
| */ |
| hr = IDirect3DDevice8_GetRenderTarget(device, &pRenderTarget); |
| CHECK_CALL(hr, "GetRenderTarget", device, ++refcount); |
| if(pRenderTarget) |
| { |
| CHECK_SURFACE_CONTAINER(pRenderTarget, IID_IDirect3DDevice8, device); |
| CHECK_REFCOUNT( pRenderTarget, 1); |
| |
| CHECK_ADDREF_REFCOUNT(pRenderTarget, 2); |
| CHECK_REFCOUNT(device, refcount); |
| CHECK_RELEASE_REFCOUNT(pRenderTarget, 1); |
| CHECK_REFCOUNT(device, refcount); |
| |
| hr = IDirect3DDevice8_GetRenderTarget(device, &pRenderTarget); |
| CHECK_CALL(hr, "GetRenderTarget", device, refcount); |
| CHECK_REFCOUNT( pRenderTarget, 2); |
| CHECK_RELEASE_REFCOUNT( pRenderTarget, 1); |
| CHECK_RELEASE_REFCOUNT( pRenderTarget, 0); |
| CHECK_REFCOUNT(device, --refcount); |
| |
| /* The render target is released with the device, so AddRef with refcount=0 is fine here. */ |
| CHECK_ADDREF_REFCOUNT(pRenderTarget, 1); |
| CHECK_REFCOUNT(device, ++refcount); |
| CHECK_RELEASE_REFCOUNT(pRenderTarget, 0); |
| CHECK_REFCOUNT(device, --refcount); |
| } |
| |
| /* Render target and back buffer are identical. */ |
| hr = IDirect3DDevice8_GetBackBuffer(device, 0, 0, &pBackBuffer); |
| CHECK_CALL(hr, "GetBackBuffer", device, ++refcount); |
| if(pBackBuffer) |
| { |
| CHECK_RELEASE_REFCOUNT(pBackBuffer, 0); |
| ok(pRenderTarget == pBackBuffer, "RenderTarget=%p and BackBuffer=%p should be the same.\n", |
| pRenderTarget, pBackBuffer); |
| pBackBuffer = NULL; |
| } |
| CHECK_REFCOUNT(device, --refcount); |
| |
| hr = IDirect3DDevice8_GetDepthStencilSurface(device, &pStencilSurface); |
| CHECK_CALL(hr, "GetDepthStencilSurface", device, ++refcount); |
| if(pStencilSurface) |
| { |
| CHECK_SURFACE_CONTAINER(pStencilSurface, IID_IDirect3DDevice8, device); |
| CHECK_REFCOUNT( pStencilSurface, 1); |
| |
| CHECK_ADDREF_REFCOUNT(pStencilSurface, 2); |
| CHECK_REFCOUNT(device, refcount); |
| CHECK_RELEASE_REFCOUNT(pStencilSurface, 1); |
| CHECK_REFCOUNT(device, refcount); |
| |
| CHECK_RELEASE_REFCOUNT( pStencilSurface, 0); |
| CHECK_REFCOUNT(device, --refcount); |
| |
| /* The stencil surface is released with the device, so AddRef with refcount=0 is fine here. */ |
| CHECK_ADDREF_REFCOUNT(pStencilSurface, 1); |
| CHECK_REFCOUNT(device, ++refcount); |
| CHECK_RELEASE_REFCOUNT(pStencilSurface, 0); |
| CHECK_REFCOUNT(device, --refcount); |
| pStencilSurface = NULL; |
| } |
| |
| /* Buffers */ |
| hr = IDirect3DDevice8_CreateIndexBuffer(device, 16, 0, D3DFMT_INDEX32, D3DPOOL_DEFAULT, &pIndexBuffer); |
| CHECK_CALL(hr, "CreateIndexBuffer", device, ++refcount); |
| if(pIndexBuffer) |
| { |
| tmp = get_refcount( (IUnknown *)pIndexBuffer ); |
| |
| hr = IDirect3DDevice8_SetIndices(device, pIndexBuffer, 0); |
| CHECK_CALL( hr, "SetIndices", pIndexBuffer, tmp); |
| hr = IDirect3DDevice8_SetIndices(device, NULL, 0); |
| CHECK_CALL( hr, "SetIndices", pIndexBuffer, tmp); |
| } |
| |
| hr = IDirect3DDevice8_CreateVertexBuffer(device, 16, 0, D3DFVF_XYZ, D3DPOOL_DEFAULT, &pVertexBuffer); |
| CHECK_CALL(hr, "CreateVertexBuffer", device, ++refcount); |
| if(pVertexBuffer) |
| { |
| IDirect3DVertexBuffer8 *pVBuf = (void*)~0; |
| UINT stride = ~0; |
| |
| tmp = get_refcount( (IUnknown *)pVertexBuffer ); |
| |
| hr = IDirect3DDevice8_SetStreamSource(device, 0, pVertexBuffer, 3 * sizeof(float)); |
| CHECK_CALL( hr, "SetStreamSource", pVertexBuffer, tmp); |
| hr = IDirect3DDevice8_SetStreamSource(device, 0, NULL, 0); |
| CHECK_CALL( hr, "SetStreamSource", pVertexBuffer, tmp); |
| |
| hr = IDirect3DDevice8_GetStreamSource(device, 0, &pVBuf, &stride); |
| ok(SUCCEEDED(hr), "GetStreamSource did not succeed with NULL stream!\n"); |
| ok(pVBuf==NULL, "pVBuf not NULL (%p)!\n", pVBuf); |
| ok(stride==3*sizeof(float), "stride not 3 floats (got %u)!\n", stride); |
| } |
| |
| /* Shaders */ |
| hr = IDirect3DDevice8_CreateVertexShader(device, decl, simple_vs, &dVertexShader, 0); |
| CHECK_CALL(hr, "CreateVertexShader", device, refcount); |
| if (caps.PixelShaderVersion >= D3DPS_VERSION(1, 0)) |
| { |
| hr = IDirect3DDevice8_CreatePixelShader(device, simple_ps, &dPixelShader); |
| CHECK_CALL(hr, "CreatePixelShader", device, refcount); |
| } |
| /* Textures */ |
| hr = IDirect3DDevice8_CreateTexture(device, 32, 32, 3, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pTexture); |
| CHECK_CALL(hr, "CreateTexture", device, ++refcount); |
| if (pTexture) |
| { |
| tmp = get_refcount( (IUnknown *)pTexture ); |
| |
| /* SetTexture should not increase refcounts */ |
| hr = IDirect3DDevice8_SetTexture(device, 0, (IDirect3DBaseTexture8 *) pTexture); |
| CHECK_CALL( hr, "SetTexture", pTexture, tmp); |
| hr = IDirect3DDevice8_SetTexture(device, 0, NULL); |
| CHECK_CALL( hr, "SetTexture", pTexture, tmp); |
| |
| /* This should not increment device refcount */ |
| hr = IDirect3DTexture8_GetSurfaceLevel( pTexture, 1, &pTextureLevel ); |
| CHECK_CALL(hr, "GetSurfaceLevel", device, refcount); |
| /* But should increment texture's refcount */ |
| CHECK_REFCOUNT( pTexture, tmp+1 ); |
| /* Because the texture and surface refcount are identical */ |
| if (pTextureLevel) |
| { |
| CHECK_REFCOUNT ( pTextureLevel, tmp+1 ); |
| CHECK_ADDREF_REFCOUNT ( pTextureLevel, tmp+2 ); |
| CHECK_REFCOUNT ( pTexture , tmp+2 ); |
| CHECK_RELEASE_REFCOUNT( pTextureLevel, tmp+1 ); |
| CHECK_REFCOUNT ( pTexture , tmp+1 ); |
| CHECK_RELEASE_REFCOUNT( pTexture , tmp ); |
| CHECK_REFCOUNT ( pTextureLevel, tmp ); |
| } |
| } |
| if(caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP) |
| { |
| hr = IDirect3DDevice8_CreateCubeTexture(device, 32, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pCubeTexture); |
| CHECK_CALL(hr, "CreateCubeTexture", device, ++refcount); |
| } |
| else |
| { |
| skip("Cube textures not supported\n"); |
| } |
| if(caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP) |
| { |
| hr = IDirect3DDevice8_CreateVolumeTexture(device, 32, 32, 2, 0, 0, |
| D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pVolumeTexture); |
| CHECK_CALL(hr, "CreateVolumeTexture", device, ++refcount); |
| } |
| else |
| { |
| skip("Volume textures not supported\n"); |
| } |
| |
| if (pVolumeTexture) |
| { |
| tmp = get_refcount( (IUnknown *)pVolumeTexture ); |
| |
| /* This should not increment device refcount */ |
| hr = IDirect3DVolumeTexture8_GetVolumeLevel(pVolumeTexture, 0, &pVolumeLevel); |
| CHECK_CALL(hr, "GetVolumeLevel", device, refcount); |
| /* But should increment volume texture's refcount */ |
| CHECK_REFCOUNT( pVolumeTexture, tmp+1 ); |
| /* Because the volume texture and volume refcount are identical */ |
| if (pVolumeLevel) |
| { |
| CHECK_REFCOUNT ( pVolumeLevel , tmp+1 ); |
| CHECK_ADDREF_REFCOUNT ( pVolumeLevel , tmp+2 ); |
| CHECK_REFCOUNT ( pVolumeTexture, tmp+2 ); |
| CHECK_RELEASE_REFCOUNT( pVolumeLevel , tmp+1 ); |
| CHECK_REFCOUNT ( pVolumeTexture, tmp+1 ); |
| CHECK_RELEASE_REFCOUNT( pVolumeTexture, tmp ); |
| CHECK_REFCOUNT ( pVolumeLevel , tmp ); |
| } |
| } |
| /* Surfaces */ |
| hr = IDirect3DDevice8_CreateDepthStencilSurface(device, 32, 32, |
| D3DFMT_D16, D3DMULTISAMPLE_NONE, &pStencilSurface); |
| CHECK_CALL(hr, "CreateDepthStencilSurface", device, ++refcount); |
| CHECK_REFCOUNT( pStencilSurface, 1); |
| hr = IDirect3DDevice8_CreateImageSurface(device, 32, 32, |
| D3DFMT_X8R8G8B8, &pImageSurface); |
| CHECK_CALL(hr, "CreateImageSurface", device, ++refcount); |
| CHECK_REFCOUNT( pImageSurface, 1); |
| hr = IDirect3DDevice8_CreateRenderTarget(device, 32, 32, |
| D3DFMT_X8R8G8B8, D3DMULTISAMPLE_NONE, TRUE, &pRenderTarget3); |
| CHECK_CALL(hr, "CreateRenderTarget", device, ++refcount); |
| CHECK_REFCOUNT( pRenderTarget3, 1); |
| /* Misc */ |
| hr = IDirect3DDevice8_CreateStateBlock(device, D3DSBT_ALL, &dStateBlock); |
| CHECK_CALL(hr, "CreateStateBlock", device, refcount); |
| |
| memset(&d3dpp, 0, sizeof(d3dpp)); |
| d3dpp.Windowed = TRUE; |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| d3dpp.BackBufferFormat = D3DFMT_A8R8G8B8; |
| d3dpp.EnableAutoDepthStencil = TRUE; |
| d3dpp.AutoDepthStencilFormat = D3DFMT_D16; |
| hr = IDirect3DDevice8_CreateAdditionalSwapChain(device, &d3dpp, &pSwapChain); |
| CHECK_CALL(hr, "CreateAdditionalSwapChain", device, ++refcount); |
| if(pSwapChain) |
| { |
| /* check implicit back buffer */ |
| hr = IDirect3DSwapChain8_GetBackBuffer(pSwapChain, 0, 0, &pBackBuffer); |
| CHECK_CALL(hr, "GetBackBuffer", device, ++refcount); |
| CHECK_REFCOUNT( pSwapChain, 1); |
| if(pBackBuffer) |
| { |
| CHECK_SURFACE_CONTAINER(pBackBuffer, IID_IDirect3DDevice8, device); |
| CHECK_REFCOUNT( pBackBuffer, 1); |
| CHECK_RELEASE_REFCOUNT( pBackBuffer, 0); |
| CHECK_REFCOUNT(device, --refcount); |
| |
| /* The back buffer is released with the swapchain, so AddRef with refcount=0 is fine here. */ |
| CHECK_ADDREF_REFCOUNT(pBackBuffer, 1); |
| CHECK_REFCOUNT(device, ++refcount); |
| CHECK_RELEASE_REFCOUNT(pBackBuffer, 0); |
| CHECK_REFCOUNT(device, --refcount); |
| pBackBuffer = NULL; |
| } |
| CHECK_REFCOUNT( pSwapChain, 1); |
| } |
| |
| if(pVertexBuffer) |
| { |
| BYTE *data; |
| /* Vertex buffers can be locked multiple times */ |
| hr = IDirect3DVertexBuffer8_Lock(pVertexBuffer, 0, 0, &data, 0); |
| ok(hr == D3D_OK, "IDirect3DVertexBuffer8::Lock failed with %#08x\n", hr); |
| hr = IDirect3DVertexBuffer8_Lock(pVertexBuffer, 0, 0, &data, 0); |
| ok(hr == D3D_OK, "IDirect3DVertexBuffer8::Lock failed with %#08x\n", hr); |
| hr = IDirect3DVertexBuffer8_Unlock(pVertexBuffer); |
| ok(hr == D3D_OK, "IDirect3DVertexBuffer8::Unlock failed with %#08x\n", hr); |
| hr = IDirect3DVertexBuffer8_Unlock(pVertexBuffer); |
| ok(hr == D3D_OK, "IDirect3DVertexBuffer8::Unlock failed with %#08x\n", hr); |
| } |
| |
| /* The implicit render target is not freed if refcount reaches 0. |
| * Otherwise GetRenderTarget would re-allocate it and the pointer would change.*/ |
| hr = IDirect3DDevice8_GetRenderTarget(device, &pRenderTarget2); |
| CHECK_CALL(hr, "GetRenderTarget", device, ++refcount); |
| if(pRenderTarget2) |
| { |
| CHECK_RELEASE_REFCOUNT(pRenderTarget2, 0); |
| ok(pRenderTarget == pRenderTarget2, "RenderTarget=%p and RenderTarget2=%p should be the same.\n", |
| pRenderTarget, pRenderTarget2); |
| CHECK_REFCOUNT(device, --refcount); |
| pRenderTarget2 = NULL; |
| } |
| pRenderTarget = NULL; |
| |
| cleanup: |
| CHECK_RELEASE(device, device, --refcount); |
| |
| /* Buffers */ |
| CHECK_RELEASE(pVertexBuffer, device, --refcount); |
| CHECK_RELEASE(pIndexBuffer, device, --refcount); |
| /* Shaders */ |
| if (dVertexShader != ~0u) |
| IDirect3DDevice8_DeleteVertexShader(device, dVertexShader); |
| if (dPixelShader != ~0u) |
| IDirect3DDevice8_DeletePixelShader(device, dPixelShader); |
| /* Textures */ |
| CHECK_RELEASE(pTexture, device, --refcount); |
| CHECK_RELEASE(pCubeTexture, device, --refcount); |
| CHECK_RELEASE(pVolumeTexture, device, --refcount); |
| /* Surfaces */ |
| CHECK_RELEASE(pStencilSurface, device, --refcount); |
| CHECK_RELEASE(pImageSurface, device, --refcount); |
| CHECK_RELEASE(pRenderTarget3, device, --refcount); |
| /* Misc */ |
| if (dStateBlock != ~0u) |
| IDirect3DDevice8_DeleteStateBlock(device, dStateBlock); |
| /* This will destroy device - cannot check the refcount here */ |
| if (pSwapChain) |
| CHECK_RELEASE_REFCOUNT(pSwapChain, 0); |
| CHECK_RELEASE_REFCOUNT(d3d, 0); |
| DestroyWindow(window); |
| } |
| |
| static void test_cursor(void) |
| { |
| HMODULE user32_handle = GetModuleHandleA("user32.dll"); |
| IDirect3DSurface8 *cursor = NULL; |
| IDirect3DDevice8 *device; |
| CURSORINFO info; |
| IDirect3D8 *d3d; |
| ULONG refcount; |
| HCURSOR cur; |
| HWND window; |
| HRESULT hr; |
| BOOL ret; |
| |
| pGetCursorInfo = (void *)GetProcAddress(user32_handle, "GetCursorInfo"); |
| if (!pGetCursorInfo) |
| { |
| win_skip("GetCursorInfo is not available\n"); |
| return; |
| } |
| |
| window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE, |
| 0, 0, 640, 480, NULL, NULL, NULL, NULL); |
| ok(!!window, "Failed to create a window.\n"); |
| |
| ret = SetCursorPos(50, 50); |
| ok(ret, "Failed to set cursor position.\n"); |
| flush_events(); |
| |
| memset(&info, 0, sizeof(info)); |
| info.cbSize = sizeof(info); |
| ok(pGetCursorInfo(&info), "GetCursorInfo failed\n"); |
| cur = info.hCursor; |
| |
| d3d = Direct3DCreate8(D3D_SDK_VERSION); |
| ok(!!d3d, "Failed to create a D3D object.\n"); |
| if (!(device = create_device(d3d, window, NULL))) |
| { |
| skip("Failed to create a 3D device, skipping test.\n"); |
| goto cleanup; |
| } |
| |
| hr = IDirect3DDevice8_CreateImageSurface(device, 32, 32, D3DFMT_A8R8G8B8, &cursor); |
| ok(SUCCEEDED(hr), "Failed to create cursor surface, hr %#x.\n", hr); |
| |
| /* Initially hidden */ |
| ret = IDirect3DDevice8_ShowCursor(device, TRUE); |
| ok(!ret, "IDirect3DDevice8_ShowCursor returned %d\n", ret); |
| |
| /* Not enabled without a surface*/ |
| ret = IDirect3DDevice8_ShowCursor(device, TRUE); |
| ok(!ret, "IDirect3DDevice8_ShowCursor returned %d\n", ret); |
| |
| /* Fails */ |
| hr = IDirect3DDevice8_SetCursorProperties(device, 0, 0, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_SetCursorProperties returned %#08x\n", hr); |
| |
| hr = IDirect3DDevice8_SetCursorProperties(device, 0, 0, cursor); |
| ok(hr == D3D_OK, "IDirect3DDevice8_SetCursorProperties returned %#08x\n", hr); |
| |
| IDirect3DSurface8_Release(cursor); |
| |
| memset(&info, 0, sizeof(info)); |
| info.cbSize = sizeof(info); |
| ok(pGetCursorInfo(&info), "GetCursorInfo failed\n"); |
| ok(info.flags & (CURSOR_SHOWING|CURSOR_SUPPRESSED), "The gdi cursor is hidden (%08x)\n", info.flags); |
| ok(info.hCursor == cur, "The cursor handle is %p\n", info.hCursor); /* unchanged */ |
| |
| /* Still hidden */ |
| ret = IDirect3DDevice8_ShowCursor(device, TRUE); |
| ok(!ret, "IDirect3DDevice8_ShowCursor returned %d\n", ret); |
| |
| /* Enabled now*/ |
| ret = IDirect3DDevice8_ShowCursor(device, TRUE); |
| ok(ret, "IDirect3DDevice8_ShowCursor returned %d\n", ret); |
| |
| memset(&info, 0, sizeof(info)); |
| info.cbSize = sizeof(info); |
| ok(pGetCursorInfo(&info), "GetCursorInfo failed\n"); |
| ok(info.flags & (CURSOR_SHOWING|CURSOR_SUPPRESSED), "The gdi cursor is hidden (%08x)\n", info.flags); |
| ok(info.hCursor != cur, "The cursor handle is %p\n", info.hCursor); |
| |
| refcount = IDirect3DDevice8_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| cleanup: |
| IDirect3D8_Release(d3d); |
| DestroyWindow(window); |
| } |
| |
| static const POINT *expect_pos; |
| |
| static LRESULT CALLBACK test_cursor_proc(HWND window, UINT message, WPARAM wparam, LPARAM lparam) |
| { |
| if (message == WM_MOUSEMOVE) |
| { |
| if (expect_pos && expect_pos->x && expect_pos->y) |
| { |
| POINT p = {GET_X_LPARAM(lparam), GET_Y_LPARAM(lparam)}; |
| |
| ClientToScreen(window, &p); |
| if (expect_pos->x == p.x && expect_pos->y == p.y) |
| ++expect_pos; |
| } |
| } |
| |
| return DefWindowProcA(window, message, wparam, lparam); |
| } |
| |
| static void test_cursor_pos(void) |
| { |
| IDirect3DSurface8 *cursor; |
| IDirect3DDevice8 *device; |
| WNDCLASSA wc = {0}; |
| IDirect3D8 *d3d8; |
| UINT refcount; |
| HWND window; |
| HRESULT hr; |
| BOOL ret; |
| |
| /* Note that we don't check for movement we're not supposed to receive. |
| * That's because it's hard to distinguish from the user accidentally |
| * moving the mouse. */ |
| static const POINT points[] = |
| { |
| {50, 50}, |
| {75, 75}, |
| {100, 100}, |
| {125, 125}, |
| {150, 150}, |
| {125, 125}, |
| {150, 150}, |
| {150, 150}, |
| {0, 0}, |
| }; |
| |
| wc.lpfnWndProc = test_cursor_proc; |
| wc.lpszClassName = "d3d8_test_cursor_wc"; |
| ok(RegisterClassA(&wc), "Failed to register window class.\n"); |
| window = CreateWindowA("d3d8_test_cursor_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 320, 240, NULL, NULL, NULL, NULL); |
| ShowWindow(window, SW_SHOW); |
| d3d8 = Direct3DCreate8(D3D_SDK_VERSION); |
| ok(!!d3d8, "Failed to create a D3D object.\n"); |
| |
| if (!(device = create_device(d3d8, window, NULL))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| goto done; |
| } |
| |
| hr = IDirect3DDevice8_CreateImageSurface(device, 32, 32, D3DFMT_A8R8G8B8, &cursor); |
| ok(SUCCEEDED(hr), "Failed to create cursor surface, hr %#x.\n", hr); |
| hr = IDirect3DDevice8_SetCursorProperties(device, 0, 0, cursor); |
| ok(SUCCEEDED(hr), "Failed to set cursor properties, hr %#x.\n", hr); |
| IDirect3DSurface8_Release(cursor); |
| ret = IDirect3DDevice8_ShowCursor(device, TRUE); |
| ok(!ret, "Failed to show cursor, hr %#x.\n", ret); |
| |
| flush_events(); |
| expect_pos = points; |
| |
| ret = SetCursorPos(50, 50); |
| ok(ret, "Failed to set cursor position.\n"); |
| flush_events(); |
| |
| IDirect3DDevice8_SetCursorPosition(device, 75, 75, 0); |
| flush_events(); |
| /* SetCursorPosition() eats duplicates. */ |
| IDirect3DDevice8_SetCursorPosition(device, 75, 75, 0); |
| flush_events(); |
| |
| ret = SetCursorPos(100, 100); |
| ok(ret, "Failed to set cursor position.\n"); |
| flush_events(); |
| /* Even if the position was set with SetCursorPos(). */ |
| IDirect3DDevice8_SetCursorPosition(device, 100, 100, 0); |
| flush_events(); |
| |
| IDirect3DDevice8_SetCursorPosition(device, 125, 125, 0); |
| flush_events(); |
| ret = SetCursorPos(150, 150); |
| ok(ret, "Failed to set cursor position.\n"); |
| flush_events(); |
| IDirect3DDevice8_SetCursorPosition(device, 125, 125, 0); |
| flush_events(); |
| |
| IDirect3DDevice8_SetCursorPosition(device, 150, 150, 0); |
| flush_events(); |
| /* SetCursorPos() doesn't. */ |
| ret = SetCursorPos(150, 150); |
| ok(ret, "Failed to set cursor position.\n"); |
| flush_events(); |
| |
| ok(!expect_pos->x && !expect_pos->y, "Didn't receive MOUSEMOVE %u (%d, %d).\n", |
| (unsigned)(expect_pos - points), expect_pos->x, expect_pos->y); |
| |
| refcount = IDirect3DDevice8_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| done: |
| DestroyWindow(window); |
| UnregisterClassA("d3d8_test_cursor_wc", GetModuleHandleA(NULL)); |
| IDirect3D8_Release(d3d8); |
| } |
| |
| static void test_states(void) |
| { |
| IDirect3DDevice8 *device; |
| IDirect3D8 *d3d; |
| ULONG refcount; |
| HWND window; |
| HRESULT hr; |
| |
| window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, NULL, NULL, NULL, NULL); |
| ok(!!window, "Failed to create a window.\n"); |
| d3d = Direct3DCreate8(D3D_SDK_VERSION); |
| ok(!!d3d, "Failed to create a D3D object.\n"); |
| if (!(device = create_device(d3d, window, NULL))) |
| { |
| skip("Failed to create a 3D device, skipping test.\n"); |
| goto cleanup; |
| } |
| |
| hr = IDirect3DDevice8_SetRenderState(device, D3DRS_ZVISIBLE, TRUE); |
| ok(hr == D3D_OK, "IDirect3DDevice8_SetRenderState(D3DRS_ZVISIBLE, TRUE) returned %#08x\n", hr); |
| hr = IDirect3DDevice8_SetRenderState(device, D3DRS_ZVISIBLE, FALSE); |
| ok(hr == D3D_OK, "IDirect3DDevice8_SetRenderState(D3DRS_ZVISIBLE, FALSE) returned %#08x\n", hr); |
| |
| refcount = IDirect3DDevice8_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| cleanup: |
| IDirect3D8_Release(d3d); |
| DestroyWindow(window); |
| } |
| |
| static void test_shader_versions(void) |
| { |
| IDirect3D8 *d3d; |
| D3DCAPS8 caps; |
| HRESULT hr; |
| |
| d3d = Direct3DCreate8(D3D_SDK_VERSION); |
| ok(!!d3d, "Failed to create a D3D object.\n"); |
| |
| hr = IDirect3D8_GetDeviceCaps(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, &caps); |
| ok(SUCCEEDED(hr) || hr == D3DERR_NOTAVAILABLE, "Failed to get device caps, hr %#x.\n", hr); |
| IDirect3D8_Release(d3d); |
| if (FAILED(hr)) |
| { |
| skip("No Direct3D support, skipping test.\n"); |
| return; |
| } |
| |
| ok(caps.VertexShaderVersion <= D3DVS_VERSION(1,1), |
| "Got unexpected VertexShaderVersion %#x.\n", caps.VertexShaderVersion); |
| ok(caps.PixelShaderVersion <= D3DPS_VERSION(1,4), |
| "Got unexpected PixelShaderVersion %#x.\n", caps.PixelShaderVersion); |
| } |
| |
| static void test_display_formats(void) |
| { |
| D3DDEVTYPE device_type = D3DDEVTYPE_HAL; |
| unsigned int backbuffer, display; |
| unsigned int windowed, i; |
| D3DDISPLAYMODE mode; |
| IDirect3D8 *d3d8; |
| BOOL should_pass; |
| BOOL has_modes; |
| HRESULT hr; |
| |
| static const struct |
| { |
| const char *name; |
| D3DFORMAT format; |
| D3DFORMAT alpha_format; |
| BOOL display; |
| BOOL windowed; |
| } |
| formats[] = |
| { |
| {"D3DFMT_R5G6B5", D3DFMT_R5G6B5, 0, TRUE, TRUE}, |
| {"D3DFMT_X1R5G5B5", D3DFMT_X1R5G5B5, D3DFMT_A1R5G5B5, TRUE, TRUE}, |
| {"D3DFMT_A1R5G5B5", D3DFMT_A1R5G5B5, D3DFMT_A1R5G5B5, FALSE, FALSE}, |
| {"D3DFMT_X8R8G8B8", D3DFMT_X8R8G8B8, D3DFMT_A8R8G8B8, TRUE, TRUE}, |
| {"D3DFMT_A8R8G8B8", D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, FALSE, FALSE}, |
| {"D3DFMT_UNKNOWN", D3DFMT_UNKNOWN, 0, FALSE, FALSE}, |
| }; |
| |
| d3d8 = Direct3DCreate8(D3D_SDK_VERSION); |
| ok(!!d3d8, "Failed to create a D3D object.\n"); |
| |
| for (display = 0; display < sizeof(formats) / sizeof(*formats); ++display) |
| { |
| for (i = 0, has_modes = FALSE; SUCCEEDED(IDirect3D8_EnumAdapterModes(d3d8, D3DADAPTER_DEFAULT, i, &mode)); ++i) |
| { |
| if (mode.Format == formats[display].format) |
| { |
| has_modes = TRUE; |
| break; |
| } |
| } |
| |
| for (windowed = 0; windowed <= 1; ++windowed) |
| { |
| for (backbuffer = 0; backbuffer < sizeof(formats) / sizeof(*formats); ++backbuffer) |
| { |
| should_pass = FALSE; |
| |
| if (formats[display].display && (formats[display].windowed || !windowed) && (has_modes || windowed)) |
| { |
| D3DFORMAT backbuffer_format; |
| |
| if (windowed && formats[backbuffer].format == D3DFMT_UNKNOWN) |
| backbuffer_format = formats[display].format; |
| else |
| backbuffer_format = formats[backbuffer].format; |
| |
| hr = IDirect3D8_CheckDeviceFormat(d3d8, D3DADAPTER_DEFAULT, device_type, formats[display].format, |
| D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE, backbuffer_format); |
| should_pass = (hr == D3D_OK) && (formats[display].format == formats[backbuffer].format |
| || (formats[display].alpha_format |
| && formats[display].alpha_format == formats[backbuffer].alpha_format)); |
| } |
| |
| hr = IDirect3D8_CheckDeviceType(d3d8, D3DADAPTER_DEFAULT, device_type, |
| formats[display].format, formats[backbuffer].format, windowed); |
| ok(SUCCEEDED(hr) == should_pass || broken(SUCCEEDED(hr) && !has_modes) /* Win8 64-bit */, |
| "Got unexpected hr %#x for %s / %s, windowed %#x, should_pass %#x.\n", |
| hr, formats[display].name, formats[backbuffer].name, windowed, should_pass); |
| } |
| } |
| } |
| |
| IDirect3D8_Release(d3d8); |
| } |
| |
| /* Test adapter display modes */ |
| static void test_display_modes(void) |
| { |
| UINT max_modes, i; |
| D3DDISPLAYMODE dmode; |
| IDirect3D8 *d3d; |
| HRESULT res; |
| |
| d3d = Direct3DCreate8(D3D_SDK_VERSION); |
| ok(!!d3d, "Failed to create a D3D object.\n"); |
| |
| max_modes = IDirect3D8_GetAdapterModeCount(d3d, D3DADAPTER_DEFAULT); |
| ok(max_modes > 0 || |
| broken(max_modes == 0), /* VMware */ |
| "GetAdapterModeCount(D3DADAPTER_DEFAULT) returned 0!\n"); |
| |
| for (i = 0; i < max_modes; ++i) |
| { |
| res = IDirect3D8_EnumAdapterModes(d3d, D3DADAPTER_DEFAULT, i, &dmode); |
| ok(res==D3D_OK, "EnumAdapterModes returned %#08x for mode %u!\n", res, i); |
| if(res != D3D_OK) |
| continue; |
| |
| ok(dmode.Format==D3DFMT_X8R8G8B8 || dmode.Format==D3DFMT_R5G6B5, |
| "Unexpected display mode returned for mode %u: %#x\n", i , dmode.Format); |
| } |
| |
| IDirect3D8_Release(d3d); |
| } |
| |
| static void test_reset(void) |
| { |
| UINT width, orig_width = GetSystemMetrics(SM_CXSCREEN); |
| UINT height, orig_height = GetSystemMetrics(SM_CYSCREEN); |
| IDirect3DDevice8 *device1 = NULL; |
| IDirect3DDevice8 *device2 = NULL; |
| struct device_desc device_desc; |
| D3DDISPLAYMODE d3ddm, d3ddm2; |
| D3DSURFACE_DESC surface_desc; |
| D3DPRESENT_PARAMETERS d3dpp; |
| IDirect3DSurface8 *surface; |
| IDirect3DTexture8 *texture; |
| UINT adapter_mode_count; |
| D3DLOCKED_RECT lockrect; |
| UINT mode_count = 0; |
| IDirect3D8 *d3d8; |
| RECT winrect; |
| D3DVIEWPORT8 vp; |
| D3DCAPS8 caps; |
| DWORD shader; |
| DWORD value; |
| HWND window; |
| HRESULT hr; |
| UINT i; |
| |
| static const DWORD decl[] = |
| { |
| D3DVSD_STREAM(0), |
| D3DVSD_REG(D3DVSDE_POSITION, D3DVSDT_FLOAT4), |
| D3DVSD_END(), |
| }; |
| |
| struct |
| { |
| UINT w; |
| UINT h; |
| } *modes = NULL; |
| |
| window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, |
| 100, 100, 160, 160, NULL, NULL, NULL, NULL); |
| ok(!!window, "Failed to create a window.\n"); |
| d3d8 = Direct3DCreate8(D3D_SDK_VERSION); |
| ok(!!d3d8, "Failed to create a D3D object.\n"); |
| |
| hr = IDirect3D8_GetAdapterDisplayMode(d3d8, D3DADAPTER_DEFAULT, &d3ddm); |
| ok(SUCCEEDED(hr), "GetAdapterDisplayMode failed, hr %#x.\n", hr); |
| adapter_mode_count = IDirect3D8_GetAdapterModeCount(d3d8, D3DADAPTER_DEFAULT); |
| modes = HeapAlloc(GetProcessHeap(), 0, sizeof(*modes) * adapter_mode_count); |
| for (i = 0; i < adapter_mode_count; ++i) |
| { |
| UINT j; |
| |
| memset(&d3ddm2, 0, sizeof(d3ddm2)); |
| hr = IDirect3D8_EnumAdapterModes(d3d8, D3DADAPTER_DEFAULT, i, &d3ddm2); |
| ok(SUCCEEDED(hr), "EnumAdapterModes failed, hr %#x.\n", hr); |
| |
| if (d3ddm2.Format != d3ddm.Format) |
| continue; |
| |
| for (j = 0; j < mode_count; ++j) |
| { |
| if (modes[j].w == d3ddm2.Width && modes[j].h == d3ddm2.Height) |
| break; |
| } |
| if (j == mode_count) |
| { |
| modes[j].w = d3ddm2.Width; |
| modes[j].h = d3ddm2.Height; |
| ++mode_count; |
| } |
| |
| /* We use them as invalid modes. */ |
| if ((d3ddm2.Width == 801 && d3ddm2.Height == 600) |
| || (d3ddm2.Width == 32 && d3ddm2.Height == 32)) |
| { |
| skip("This system supports a screen resolution of %dx%d, not running mode tests.\n", |
| d3ddm2.Width, d3ddm2.Height); |
| goto cleanup; |
| } |
| } |
| |
| if (mode_count < 2) |
| { |
| skip("Less than 2 modes supported, skipping mode tests.\n"); |
| goto cleanup; |
| } |
| |
| i = 0; |
| if (modes[i].w == orig_width && modes[i].h == orig_height) ++i; |
| |
| device_desc.width = modes[i].w; |
| device_desc.height = modes[i].h; |
| device_desc.device_window = window; |
| device_desc.flags = CREATE_DEVICE_FULLSCREEN | CREATE_DEVICE_SWVP_ONLY; |
| if (!(device1 = create_device(d3d8, window, &device_desc))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| goto cleanup; |
| } |
| hr = IDirect3DDevice8_TestCooperativeLevel(device1); |
| ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice8_GetDeviceCaps(device1, &caps); |
| ok(SUCCEEDED(hr), "GetDeviceCaps failed, hr %#x.\n", hr); |
| |
| width = GetSystemMetrics(SM_CXSCREEN); |
| height = GetSystemMetrics(SM_CYSCREEN); |
| ok(width == modes[i].w, "Screen width is %u, expected %u.\n", width, modes[i].w); |
| ok(height == modes[i].h, "Screen height is %u, expected %u.\n", height, modes[i].h); |
| |
| hr = IDirect3DDevice8_GetViewport(device1, &vp); |
| ok(SUCCEEDED(hr), "GetViewport failed, hr %#x.\n", hr); |
| if (SUCCEEDED(hr)) |
| { |
| ok(vp.X == 0, "D3DVIEWPORT->X = %u, expected 0.\n", vp.X); |
| ok(vp.Y == 0, "D3DVIEWPORT->Y = %u, expected 0.\n", vp.Y); |
| ok(vp.Width == modes[i].w, "D3DVIEWPORT->Width = %u, expected %u.\n", vp.Width, modes[i].w); |
| ok(vp.Height == modes[i].h, "D3DVIEWPORT->Height = %u, expected %u.\n", vp.Height, modes[i].h); |
| ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %.8e, expected 0.\n", vp.MinZ); |
| ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %.8e, expected 1.\n", vp.MaxZ); |
| } |
| |
| i = 1; |
| vp.X = 10; |
| vp.Y = 20; |
| vp.Width = modes[i].w / 2; |
| vp.Height = modes[i].h / 2; |
| vp.MinZ = 0.2f; |
| vp.MaxZ = 0.3f; |
| hr = IDirect3DDevice8_SetViewport(device1, &vp); |
| ok(SUCCEEDED(hr), "SetViewport failed, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice8_GetRenderState(device1, D3DRS_LIGHTING, &value); |
| ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr); |
| ok(!!value, "Got unexpected value %#x for D3DRS_LIGHTING.\n", value); |
| hr = IDirect3DDevice8_SetRenderState(device1, D3DRS_LIGHTING, FALSE); |
| ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr); |
| |
| memset(&d3dpp, 0, sizeof(d3dpp)); |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| d3dpp.Windowed = FALSE; |
| d3dpp.BackBufferWidth = modes[i].w; |
| d3dpp.BackBufferHeight = modes[i].h; |
| d3dpp.BackBufferFormat = d3ddm.Format; |
| hr = IDirect3DDevice8_Reset(device1, &d3dpp); |
| ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr); |
| hr = IDirect3DDevice8_TestCooperativeLevel(device1); |
| ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice8_GetRenderState(device1, D3DRS_LIGHTING, &value); |
| ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr); |
| ok(!!value, "Got unexpected value %#x for D3DRS_LIGHTING.\n", value); |
| |
| memset(&vp, 0, sizeof(vp)); |
| hr = IDirect3DDevice8_GetViewport(device1, &vp); |
| ok(SUCCEEDED(hr), "GetViewport failed, hr %#x.\n", hr); |
| if (SUCCEEDED(hr)) |
| { |
| ok(vp.X == 0, "D3DVIEWPORT->X = %u, expected 0.\n", vp.X); |
| ok(vp.Y == 0, "D3DVIEWPORT->Y = %u, expected 0.\n", vp.Y); |
| ok(vp.Width == modes[i].w, "D3DVIEWPORT->Width = %u, expected %u.\n", vp.Width, modes[i].w); |
| ok(vp.Height == modes[i].h, "D3DVIEWPORT->Height = %u, expected %u.\n", vp.Height, modes[i].h); |
| ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %.8e, expected 0.\n", vp.MinZ); |
| ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %.8e, expected 1.\n", vp.MaxZ); |
| } |
| |
| width = GetSystemMetrics(SM_CXSCREEN); |
| height = GetSystemMetrics(SM_CYSCREEN); |
| ok(width == modes[i].w, "Screen width is %u, expected %u.\n", width, modes[i].w); |
| ok(height == modes[i].h, "Screen height is %u, expected %u.\n", height, modes[i].h); |
| |
| hr = IDirect3DDevice8_GetRenderTarget(device1, &surface); |
| ok(SUCCEEDED(hr), "GetRenderTarget failed, hr %#x.\n", hr); |
| hr = IDirect3DSurface8_GetDesc(surface, &surface_desc); |
| ok(hr == D3D_OK, "GetDesc failed, hr %#x.\n", hr); |
| ok(surface_desc.Width == modes[i].w, "Back buffer width is %u, expected %u.\n", |
| surface_desc.Width, modes[i].w); |
| ok(surface_desc.Height == modes[i].h, "Back buffer height is %u, expected %u.\n", |
| surface_desc.Height, modes[i].h); |
| IDirect3DSurface8_Release(surface); |
| |
| memset(&d3dpp, 0, sizeof(d3dpp)); |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| d3dpp.Windowed = TRUE; |
| d3dpp.BackBufferWidth = 400; |
| d3dpp.BackBufferHeight = 300; |
| d3dpp.BackBufferFormat = D3DFMT_A8R8G8B8; |
| hr = IDirect3DDevice8_Reset(device1, &d3dpp); |
| ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr); |
| hr = IDirect3DDevice8_TestCooperativeLevel(device1); |
| ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr); |
| |
| memset(&vp, 0, sizeof(vp)); |
| hr = IDirect3DDevice8_GetViewport(device1, &vp); |
| ok(SUCCEEDED(hr), "GetViewport failed, hr %#x.\n", hr); |
| if (SUCCEEDED(hr)) |
| { |
| ok(vp.X == 0, "D3DVIEWPORT->X = %u, expected 0.\n", vp.X); |
| ok(vp.Y == 0, "D3DVIEWPORT->Y = %u, expected 0.\n", vp.Y); |
| ok(vp.Width == 400, "D3DVIEWPORT->Width = %u, expected 400.\n", vp.Width); |
| ok(vp.Height == 300, "D3DVIEWPORT->Height = %u, expected 300.\n", vp.Height); |
| ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %.8e, expected 0.\n", vp.MinZ); |
| ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %.8e, expected 1.\n", vp.MaxZ); |
| } |
| |
| width = GetSystemMetrics(SM_CXSCREEN); |
| height = GetSystemMetrics(SM_CYSCREEN); |
| ok(width == orig_width, "Screen width is %u, expected %u.\n", width, orig_width); |
| ok(height == orig_height, "Screen height is %u, expected %u.\n", height, orig_height); |
| |
| hr = IDirect3DDevice8_GetRenderTarget(device1, &surface); |
| ok(SUCCEEDED(hr), "GetRenderTarget failed, hr %#x.\n", hr); |
| hr = IDirect3DSurface8_GetDesc(surface, &surface_desc); |
| ok(hr == D3D_OK, "GetDesc failed, hr %#x.\n", hr); |
| ok(surface_desc.Width == 400, "Back buffer width is %u, expected 400.\n", |
| surface_desc.Width); |
| ok(surface_desc.Height == 300, "Back buffer height is %u, expected 300.\n", |
| surface_desc.Height); |
| IDirect3DSurface8_Release(surface); |
| |
| winrect.left = 0; |
| winrect.top = 0; |
| winrect.right = 200; |
| winrect.bottom = 150; |
| ok(AdjustWindowRect(&winrect, WS_OVERLAPPEDWINDOW, FALSE), "AdjustWindowRect failed\n"); |
| ok(SetWindowPos(window, NULL, 0, 0, |
| winrect.right-winrect.left, |
| winrect.bottom-winrect.top, |
| SWP_NOMOVE|SWP_NOZORDER), |
| "SetWindowPos failed\n"); |
| |
| memset(&d3dpp, 0, sizeof(d3dpp)); |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| d3dpp.Windowed = TRUE; |
| d3dpp.BackBufferWidth = 0; |
| d3dpp.BackBufferHeight = 0; |
| d3dpp.BackBufferFormat = d3ddm.Format; |
| hr = IDirect3DDevice8_Reset(device1, &d3dpp); |
| ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr); |
| hr = IDirect3DDevice8_TestCooperativeLevel(device1); |
| ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr); |
| |
| ok(!d3dpp.BackBufferWidth, "Got unexpected BackBufferWidth %u.\n", d3dpp.BackBufferWidth); |
| ok(!d3dpp.BackBufferHeight, "Got unexpected BackBufferHeight %u.\n", d3dpp.BackBufferHeight); |
| ok(d3dpp.BackBufferFormat == d3ddm.Format, "Got unexpected BackBufferFormat %#x, expected %#x.\n", |
| d3dpp.BackBufferFormat, d3ddm.Format); |
| ok(d3dpp.BackBufferCount == 1, "Got unexpected BackBufferCount %u.\n", d3dpp.BackBufferCount); |
| ok(!d3dpp.MultiSampleType, "Got unexpected MultiSampleType %u.\n", d3dpp.MultiSampleType); |
| ok(d3dpp.SwapEffect == D3DSWAPEFFECT_DISCARD, "Got unexpected SwapEffect %#x.\n", d3dpp.SwapEffect); |
| ok(!d3dpp.hDeviceWindow, "Got unexpected hDeviceWindow %p.\n", d3dpp.hDeviceWindow); |
| ok(d3dpp.Windowed, "Got unexpected Windowed %#x.\n", d3dpp.Windowed); |
| ok(!d3dpp.EnableAutoDepthStencil, "Got unexpected EnableAutoDepthStencil %#x.\n", d3dpp.EnableAutoDepthStencil); |
| ok(!d3dpp.AutoDepthStencilFormat, "Got unexpected AutoDepthStencilFormat %#x.\n", d3dpp.AutoDepthStencilFormat); |
| ok(!d3dpp.Flags, "Got unexpected Flags %#x.\n", d3dpp.Flags); |
| ok(!d3dpp.FullScreen_RefreshRateInHz, "Got unexpected FullScreen_RefreshRateInHz %u.\n", |
| d3dpp.FullScreen_RefreshRateInHz); |
| ok(!d3dpp.FullScreen_PresentationInterval, "Got unexpected FullScreen_PresentationInterval %#x.\n", |
| d3dpp.FullScreen_PresentationInterval); |
| |
| memset(&vp, 0, sizeof(vp)); |
| hr = IDirect3DDevice8_GetViewport(device1, &vp); |
| ok(SUCCEEDED(hr), "GetViewport failed, hr %#x.\n", hr); |
| if (SUCCEEDED(hr)) |
| { |
| ok(vp.X == 0, "D3DVIEWPORT->X = %u, expected 0.\n", vp.X); |
| ok(vp.Y == 0, "D3DVIEWPORT->Y = %u, expected 0.\n", vp.Y); |
| ok(vp.Width == 200, "D3DVIEWPORT->Width = %u, expected 200.\n", vp.Width); |
| ok(vp.Height == 150, "D3DVIEWPORT->Height = %u, expected 150.\n", vp.Height); |
| ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %.8e, expected 0.\n", vp.MinZ); |
| ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %.8e, expected 1.\n", vp.MaxZ); |
| } |
| |
| hr = IDirect3DDevice8_GetRenderTarget(device1, &surface); |
| ok(SUCCEEDED(hr), "GetRenderTarget failed, hr %#x.\n", hr); |
| hr = IDirect3DSurface8_GetDesc(surface, &surface_desc); |
| ok(hr == D3D_OK, "GetDesc failed, hr %#x.\n", hr); |
| ok(surface_desc.Format == d3ddm.Format, "Got unexpected Format %#x, expected %#x.\n", |
| surface_desc.Format, d3ddm.Format); |
| ok(!surface_desc.MultiSampleType, "Got unexpected MultiSampleType %u.\n", d3dpp.MultiSampleType); |
| ok(surface_desc.Width == 200, "Back buffer width is %u, expected 200.\n", surface_desc.Width); |
| ok(surface_desc.Height == 150, "Back buffer height is %u, expected 150.\n", surface_desc.Height); |
| IDirect3DSurface8_Release(surface); |
| |
| memset(&d3dpp, 0, sizeof(d3dpp)); |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| d3dpp.Windowed = TRUE; |
| d3dpp.BackBufferWidth = 400; |
| d3dpp.BackBufferHeight = 300; |
| d3dpp.BackBufferFormat = d3ddm.Format; |
| |
| /* Reset fails if there is a resource in the default pool. */ |
| hr = IDirect3DDevice8_CreateTexture(device1, 16, 16, 1, 0, D3DFMT_R5G6B5, D3DPOOL_DEFAULT, &texture); |
| ok(SUCCEEDED(hr), "CreateTexture failed, hr %#x.\n", hr); |
| hr = IDirect3DDevice8_Reset(device1, &d3dpp); |
| ok(hr == D3DERR_DEVICELOST, "Reset returned %#x, expected %#x.\n", hr, D3DERR_DEVICELOST); |
| hr = IDirect3DDevice8_TestCooperativeLevel(device1); |
| ok(hr == D3DERR_DEVICENOTRESET, "TestCooperativeLevel returned %#x, expected %#x.\n", hr, D3DERR_DEVICENOTRESET); |
| IDirect3DTexture8_Release(texture); |
| /* Reset again to get the device out of the lost state. */ |
| hr = IDirect3DDevice8_Reset(device1, &d3dpp); |
| ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr); |
| hr = IDirect3DDevice8_TestCooperativeLevel(device1); |
| ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr); |
| |
| if (caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP) |
| { |
| IDirect3DVolumeTexture8 *volume_texture; |
| |
| hr = IDirect3DDevice8_CreateVolumeTexture(device1, 16, 16, 4, 1, 0, |
| D3DFMT_R5G6B5, D3DPOOL_DEFAULT, &volume_texture); |
| ok(SUCCEEDED(hr), "CreateVolumeTexture failed, hr %#x.\n", hr); |
| hr = IDirect3DDevice8_Reset(device1, &d3dpp); |
| ok(hr == D3DERR_DEVICELOST, "Reset returned %#x, expected %#x.\n", hr, D3DERR_INVALIDCALL); |
| hr = IDirect3DDevice8_TestCooperativeLevel(device1); |
| ok(hr == D3DERR_DEVICENOTRESET, "TestCooperativeLevel returned %#x, expected %#x.\n", |
| hr, D3DERR_DEVICENOTRESET); |
| IDirect3DVolumeTexture8_Release(volume_texture); |
| hr = IDirect3DDevice8_Reset(device1, &d3dpp); |
| ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr); |
| hr = IDirect3DDevice8_TestCooperativeLevel(device1); |
| ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr); |
| } |
| else |
| { |
| skip("Volume textures not supported.\n"); |
| } |
| |
| /* Scratch, sysmem and managed pool resources are fine. */ |
| hr = IDirect3DDevice8_CreateTexture(device1, 16, 16, 1, 0, D3DFMT_R5G6B5, D3DPOOL_SCRATCH, &texture); |
| ok(SUCCEEDED(hr), "CreateTexture failed, hr %#x.\n", hr); |
| hr = IDirect3DDevice8_Reset(device1, &d3dpp); |
| ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr); |
| hr = IDirect3DDevice8_TestCooperativeLevel(device1); |
| ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr); |
| IDirect3DTexture8_Release(texture); |
| |
| hr = IDirect3DDevice8_CreateTexture(device1, 16, 16, 1, 0, D3DFMT_R5G6B5, D3DPOOL_SYSTEMMEM, &texture); |
| ok(SUCCEEDED(hr), "CreateTexture failed, hr %#x.\n", hr); |
| hr = IDirect3DDevice8_Reset(device1, &d3dpp); |
| ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr); |
| hr = IDirect3DDevice8_TestCooperativeLevel(device1); |
| ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr); |
| IDirect3DTexture8_Release(texture); |
| |
| /* The depth stencil should get reset to the auto depth stencil when present. */ |
| hr = IDirect3DDevice8_SetRenderTarget(device1, NULL, NULL); |
| ok(SUCCEEDED(hr), "SetRenderTarget failed, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice8_GetDepthStencilSurface(device1, &surface); |
| ok(hr == D3DERR_NOTFOUND, "GetDepthStencilSurface returned %#x, expected %#x.\n", hr, D3DERR_NOTFOUND); |
| ok(!surface, "Depth / stencil buffer should be NULL.\n"); |
| |
| d3dpp.EnableAutoDepthStencil = TRUE; |
| d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8; |
| hr = IDirect3DDevice8_Reset(device1, &d3dpp); |
| ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice8_GetDepthStencilSurface(device1, &surface); |
| ok(SUCCEEDED(hr), "GetDepthStencilSurface failed, hr %#x.\n", hr); |
| ok(!!surface, "Depth / stencil buffer should not be NULL.\n"); |
| if (surface) IDirect3DSurface8_Release(surface); |
| |
| d3dpp.EnableAutoDepthStencil = FALSE; |
| hr = IDirect3DDevice8_Reset(device1, &d3dpp); |
| ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice8_GetDepthStencilSurface(device1, &surface); |
| ok(hr == D3DERR_NOTFOUND, "GetDepthStencilSurface returned %#x, expected %#x.\n", hr, D3DERR_NOTFOUND); |
| ok(!surface, "Depth / stencil buffer should be NULL.\n"); |
| |
| /* Will a sysmem or scratch resource survive while locked? */ |
| hr = IDirect3DDevice8_CreateTexture(device1, 16, 16, 1, 0, D3DFMT_R5G6B5, D3DPOOL_SYSTEMMEM, &texture); |
| ok(SUCCEEDED(hr), "CreateTexture failed, hr %#x.\n", hr); |
| hr = IDirect3DTexture8_LockRect(texture, 0, &lockrect, NULL, D3DLOCK_DISCARD); |
| ok(SUCCEEDED(hr), "LockRect failed, hr %#x.\n", hr); |
| hr = IDirect3DDevice8_Reset(device1, &d3dpp); |
| ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr); |
| hr = IDirect3DDevice8_TestCooperativeLevel(device1); |
| ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr); |
| IDirect3DTexture8_UnlockRect(texture, 0); |
| IDirect3DTexture8_Release(texture); |
| |
| hr = IDirect3DDevice8_CreateTexture(device1, 16, 16, 1, 0, D3DFMT_R5G6B5, D3DPOOL_SCRATCH, &texture); |
| ok(SUCCEEDED(hr), "CreateTexture failed, hr %#x.\n", hr); |
| hr = IDirect3DTexture8_LockRect(texture, 0, &lockrect, NULL, D3DLOCK_DISCARD); |
| ok(SUCCEEDED(hr), "LockRect failed, hr %#x.\n", hr); |
| hr = IDirect3DDevice8_Reset(device1, &d3dpp); |
| ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr); |
| hr = IDirect3DDevice8_TestCooperativeLevel(device1); |
| ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr); |
| IDirect3DTexture8_UnlockRect(texture, 0); |
| IDirect3DTexture8_Release(texture); |
| |
| hr = IDirect3DDevice8_CreateTexture(device1, 16, 16, 1, 0, D3DFMT_R5G6B5, D3DPOOL_MANAGED, &texture); |
| ok(SUCCEEDED(hr), "CreateTexture failed, hr %#x.\n", hr); |
| hr = IDirect3DDevice8_Reset(device1, &d3dpp); |
| ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr); |
| hr = IDirect3DDevice8_TestCooperativeLevel(device1); |
| ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr); |
| IDirect3DTexture8_Release(texture); |
| |
| /* A reference held to an implicit surface causes failures as well. */ |
| hr = IDirect3DDevice8_GetBackBuffer(device1, 0, D3DBACKBUFFER_TYPE_MONO, &surface); |
| ok(SUCCEEDED(hr), "GetBackBuffer failed, hr %#x.\n", hr); |
| hr = IDirect3DDevice8_Reset(device1, &d3dpp); |
| ok(hr == D3DERR_DEVICELOST, "Reset returned %#x, expected %#x.\n", hr, D3DERR_DEVICELOST); |
| hr = IDirect3DDevice8_TestCooperativeLevel(device1); |
| ok(hr == D3DERR_DEVICENOTRESET, "TestCooperativeLevel returned %#x, expected %#x.\n", hr, D3DERR_DEVICENOTRESET); |
| IDirect3DSurface8_Release(surface); |
| hr = IDirect3DDevice8_Reset(device1, &d3dpp); |
| ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr); |
| hr = IDirect3DDevice8_TestCooperativeLevel(device1); |
| ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr); |
| |
| /* Shaders are fine as well. */ |
| hr = IDirect3DDevice8_CreateVertexShader(device1, decl, simple_vs, &shader, 0); |
| ok(SUCCEEDED(hr), "CreateVertexShader failed, hr %#x.\n", hr); |
| hr = IDirect3DDevice8_Reset(device1, &d3dpp); |
| ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr); |
| hr = IDirect3DDevice8_DeleteVertexShader(device1, shader); |
| ok(SUCCEEDED(hr), "DeleteVertexShader failed, hr %#x.\n", hr); |
| |
| /* Try setting invalid modes. */ |
| memset(&d3dpp, 0, sizeof(d3dpp)); |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| d3dpp.Windowed = FALSE; |
| d3dpp.BackBufferWidth = 32; |
| d3dpp.BackBufferHeight = 32; |
| d3dpp.BackBufferFormat = d3ddm.Format; |
| hr = IDirect3DDevice8_Reset(device1, &d3dpp); |
| ok(hr == D3DERR_INVALIDCALL, "Reset returned %#x, expected %#x.\n", hr, D3DERR_INVALIDCALL); |
| hr = IDirect3DDevice8_TestCooperativeLevel(device1); |
| ok(hr == D3DERR_DEVICENOTRESET, "TestCooperativeLevel returned %#x, expected %#x.\n", hr, D3DERR_DEVICENOTRESET); |
| |
| memset(&d3dpp, 0, sizeof(d3dpp)); |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| d3dpp.Windowed = FALSE; |
| d3dpp.BackBufferWidth = 801; |
| d3dpp.BackBufferHeight = 600; |
| d3dpp.BackBufferFormat = d3ddm.Format; |
| hr = IDirect3DDevice8_Reset(device1, &d3dpp); |
| ok(hr == D3DERR_INVALIDCALL, "Reset returned %#x, expected %#x.\n", hr, D3DERR_INVALIDCALL); |
| hr = IDirect3DDevice8_TestCooperativeLevel(device1); |
| ok(hr == D3DERR_DEVICENOTRESET, "TestCooperativeLevel returned %#x, expected %#x.\n", hr, D3DERR_DEVICENOTRESET); |
| |
| memset(&d3dpp, 0, sizeof(d3dpp)); |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| d3dpp.Windowed = FALSE; |
| d3dpp.BackBufferWidth = 0; |
| d3dpp.BackBufferHeight = 0; |
| d3dpp.BackBufferFormat = d3ddm.Format; |
| hr = IDirect3DDevice8_Reset(device1, &d3dpp); |
| ok(hr == D3DERR_INVALIDCALL, "Reset returned %#x, expected %#x.\n", hr, D3DERR_INVALIDCALL); |
| hr = IDirect3DDevice8_TestCooperativeLevel(device1); |
| ok(hr == D3DERR_DEVICENOTRESET, "TestCooperativeLevel returned %#x, expected %#x.\n", hr, D3DERR_DEVICENOTRESET); |
| |
| hr = IDirect3D8_GetAdapterDisplayMode(d3d8, D3DADAPTER_DEFAULT, &d3ddm); |
| ok(SUCCEEDED(hr), "GetAdapterDisplayMode failed, hr %#x.\n", hr); |
| |
| memset(&d3dpp, 0, sizeof(d3dpp)); |
| d3dpp.Windowed = TRUE; |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| d3dpp.BackBufferFormat = d3ddm.Format; |
| d3dpp.EnableAutoDepthStencil = FALSE; |
| d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8; |
| |
| hr = IDirect3D8_CreateDevice(d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, |
| window, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &device2); |
| if (FAILED(hr)) |
| { |
| skip("Failed to create device, hr %#x.\n", hr); |
| goto cleanup; |
| } |
| |
| hr = IDirect3DDevice8_TestCooperativeLevel(device2); |
| ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr); |
| |
| d3dpp.Windowed = TRUE; |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| d3dpp.BackBufferWidth = 400; |
| d3dpp.BackBufferHeight = 300; |
| d3dpp.BackBufferFormat = d3ddm.Format; |
| d3dpp.EnableAutoDepthStencil = TRUE; |
| d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8; |
| |
| hr = IDirect3DDevice8_Reset(device2, &d3dpp); |
| ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr); |
| if (FAILED(hr)) |
| goto cleanup; |
| |
| hr = IDirect3DDevice8_GetDepthStencilSurface(device2, &surface); |
| ok(SUCCEEDED(hr), "GetDepthStencilSurface failed, hr %#x.\n", hr); |
| ok(!!surface, "Depth / stencil buffer should not be NULL.\n"); |
| if (surface) |
| IDirect3DSurface8_Release(surface); |
| |
| cleanup: |
| HeapFree(GetProcessHeap(), 0, modes); |
| if (device2) |
| IDirect3DDevice8_Release(device2); |
| if (device1) |
| IDirect3DDevice8_Release(device1); |
| IDirect3D8_Release(d3d8); |
| DestroyWindow(window); |
| } |
| |
| static void test_scene(void) |
| { |
| IDirect3DDevice8 *device; |
| IDirect3D8 *d3d; |
| ULONG refcount; |
| HWND window; |
| HRESULT hr; |
| |
| window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, NULL, NULL, NULL, NULL); |
| ok(!!window, "Failed to create a window.\n"); |
| d3d = Direct3DCreate8(D3D_SDK_VERSION); |
| ok(!!d3d, "Failed to create a D3D object.\n"); |
| if (!(device = create_device(d3d, window, NULL))) |
| { |
| skip("Failed to create a 3D device, skipping test.\n"); |
| goto cleanup; |
| } |
| |
| /* Test an EndScene without BeginScene. Should return an error */ |
| hr = IDirect3DDevice8_EndScene(device); |
| ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_EndScene returned %#08x\n", hr); |
| |
| /* Test a normal BeginScene / EndScene pair, this should work */ |
| hr = IDirect3DDevice8_BeginScene(device); |
| ok(hr == D3D_OK, "IDirect3DDevice8_BeginScene failed with %#08x\n", hr); |
| hr = IDirect3DDevice8_EndScene(device); |
| ok(hr == D3D_OK, "IDirect3DDevice8_EndScene failed with %#08x\n", hr); |
| |
| /* Test another EndScene without having begun a new scene. Should return an error */ |
| hr = IDirect3DDevice8_EndScene(device); |
| ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_EndScene returned %#08x\n", hr); |
| |
| /* Two nested BeginScene and EndScene calls */ |
| hr = IDirect3DDevice8_BeginScene(device); |
| ok(hr == D3D_OK, "IDirect3DDevice8_BeginScene failed with %#08x\n", hr); |
| hr = IDirect3DDevice8_BeginScene(device); |
| ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_BeginScene returned %#08x\n", hr); |
| hr = IDirect3DDevice8_EndScene(device); |
| ok(hr == D3D_OK, "IDirect3DDevice8_EndScene failed with %#08x\n", hr); |
| hr = IDirect3DDevice8_EndScene(device); |
| ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_EndScene returned %#08x\n", hr); |
| |
| /* StretchRect does not exit in Direct3D8, so no equivalent to the d3d9 stretchrect tests */ |
| |
| refcount = IDirect3DDevice8_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| cleanup: |
| IDirect3D8_Release(d3d); |
| DestroyWindow(window); |
| } |
| |
| static void test_shader(void) |
| { |
| DWORD hPixelShader = 0, hVertexShader = 0; |
| DWORD hPixelShader2 = 0, hVertexShader2 = 0; |
| DWORD hTempHandle; |
| D3DCAPS8 caps; |
| DWORD fvf = D3DFVF_XYZ | D3DFVF_DIFFUSE; |
| IDirect3DDevice8 *device; |
| IDirect3D8 *d3d; |
| DWORD data_size; |
| ULONG refcount; |
| HWND window; |
| HRESULT hr; |
| void *data; |
| |
| static DWORD dwVertexDecl[] = |
| { |
| D3DVSD_STREAM(0), |
| D3DVSD_REG(D3DVSDE_POSITION, D3DVSDT_FLOAT3), |
| D3DVSD_END() |
| }; |
| DWORD decl_normal_float2[] = |
| { |
| D3DVSD_STREAM(0), |
| D3DVSD_REG(D3DVSDE_POSITION, D3DVSDT_FLOAT3), /* D3DVSDE_POSITION, Register v0 */ |
| D3DVSD_REG(D3DVSDE_NORMAL, D3DVSDT_FLOAT2), /* D3DVSDE_NORMAL, Register v1 */ |
| D3DVSD_END() |
| }; |
| DWORD decl_normal_float4[] = |
| { |
| D3DVSD_STREAM(0), |
| D3DVSD_REG(D3DVSDE_POSITION, D3DVSDT_FLOAT3), /* D3DVSDE_POSITION, Register v0 */ |
| D3DVSD_REG(D3DVSDE_NORMAL, D3DVSDT_FLOAT4), /* D3DVSDE_NORMAL, Register v1 */ |
| D3DVSD_END() |
| }; |
| DWORD decl_normal_d3dcolor[] = |
| { |
| D3DVSD_STREAM(0), |
| D3DVSD_REG(D3DVSDE_POSITION, D3DVSDT_FLOAT3), /* D3DVSDE_POSITION, Register v0 */ |
| D3DVSD_REG(D3DVSDE_NORMAL, D3DVSDT_D3DCOLOR),/* D3DVSDE_NORMAL, Register v1 */ |
| D3DVSD_END() |
| }; |
| const DWORD vertex_decl_size = sizeof(dwVertexDecl); |
| const DWORD simple_vs_size = sizeof(simple_vs); |
| const DWORD simple_ps_size = sizeof(simple_ps); |
| |
| window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, NULL, NULL, NULL, NULL); |
| ok(!!window, "Failed to create a window.\n"); |
| d3d = Direct3DCreate8(D3D_SDK_VERSION); |
| ok(!!d3d, "Failed to create a D3D object.\n"); |
| if (!(device = create_device(d3d, window, NULL))) |
| { |
| skip("Failed to create a 3D device, skipping test.\n"); |
| goto cleanup; |
| } |
| |
| IDirect3DDevice8_GetDeviceCaps(device, &caps); |
| |
| /* Test setting and retrieving a FVF */ |
| hr = IDirect3DDevice8_SetVertexShader(device, fvf); |
| ok(SUCCEEDED(hr), "IDirect3DDevice8_SetVertexShader returned %#08x\n", hr); |
| hr = IDirect3DDevice8_GetVertexShader(device, &hTempHandle); |
| ok(SUCCEEDED(hr), "IDirect3DDevice8_GetVertexShader returned %#08x\n", hr); |
| ok(hTempHandle == fvf, "Vertex shader %#08x is set, expected %#08x\n", hTempHandle, fvf); |
| |
| /* First create a vertex shader */ |
| hr = IDirect3DDevice8_SetVertexShader(device, 0); |
| ok(SUCCEEDED(hr), "IDirect3DDevice8_SetVertexShader returned %#08x\n", hr); |
| hr = IDirect3DDevice8_CreateVertexShader(device, dwVertexDecl, simple_vs, &hVertexShader, 0); |
| ok(hr == D3D_OK, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr); |
| /* Msdn says that the new vertex shader is set immediately. This is wrong, apparently */ |
| hr = IDirect3DDevice8_GetVertexShader(device, &hTempHandle); |
| ok(hr == D3D_OK, "IDirect3DDevice8_GetVertexShader returned %#08x\n", hr); |
| ok(hTempHandle == 0, "Vertex Shader %d is set, expected shader %d\n", hTempHandle, 0); |
| /* Assign the shader, then verify that GetVertexShader works */ |
| hr = IDirect3DDevice8_SetVertexShader(device, hVertexShader); |
| ok(hr == D3D_OK, "IDirect3DDevice8_SetVertexShader returned %#08x\n", hr); |
| hr = IDirect3DDevice8_GetVertexShader(device, &hTempHandle); |
| ok(hr == D3D_OK, "IDirect3DDevice8_GetVertexShader returned %#08x\n", hr); |
| ok(hTempHandle == hVertexShader, "Vertex Shader %d is set, expected shader %d\n", hTempHandle, hVertexShader); |
| /* Verify that we can retrieve the declaration */ |
| hr = IDirect3DDevice8_GetVertexShaderDeclaration(device, hVertexShader, NULL, &data_size); |
| ok(hr == D3D_OK, "IDirect3DDevice8_GetVertexShaderDeclaration returned %#08x\n", hr); |
| ok(data_size == vertex_decl_size, "Got data_size %u, expected %u\n", data_size, vertex_decl_size); |
| data = HeapAlloc(GetProcessHeap(), 0, vertex_decl_size); |
| data_size = 1; |
| hr = IDirect3DDevice8_GetVertexShaderDeclaration(device, hVertexShader, data, &data_size); |
| ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_GetVertexShaderDeclaration returned (%#08x), " |
| "expected D3DERR_INVALIDCALL\n", hr); |
| ok(data_size == 1, "Got data_size %u, expected 1\n", data_size); |
| data_size = vertex_decl_size; |
| hr = IDirect3DDevice8_GetVertexShaderDeclaration(device, hVertexShader, data, &data_size); |
| ok(hr == D3D_OK, "IDirect3DDevice8_GetVertexShaderDeclaration returned %#08x\n", hr); |
| ok(data_size == vertex_decl_size, "Got data_size %u, expected %u\n", data_size, vertex_decl_size); |
| ok(!memcmp(data, dwVertexDecl, vertex_decl_size), "data not equal to shader declaration\n"); |
| HeapFree(GetProcessHeap(), 0, data); |
| /* Verify that we can retrieve the shader function */ |
| hr = IDirect3DDevice8_GetVertexShaderFunction(device, hVertexShader, NULL, &data_size); |
| ok(hr == D3D_OK, "IDirect3DDevice8_GetVertexShaderFunction returned %#08x\n", hr); |
| ok(data_size == simple_vs_size, "Got data_size %u, expected %u\n", data_size, simple_vs_size); |
| data = HeapAlloc(GetProcessHeap(), 0, simple_vs_size); |
| data_size = 1; |
| hr = IDirect3DDevice8_GetVertexShaderFunction(device, hVertexShader, data, &data_size); |
| ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_GetVertexShaderFunction returned (%#08x), " |
| "expected D3DERR_INVALIDCALL\n", hr); |
| ok(data_size == 1, "Got data_size %u, expected 1\n", data_size); |
| data_size = simple_vs_size; |
| hr = IDirect3DDevice8_GetVertexShaderFunction(device, hVertexShader, data, &data_size); |
| ok(hr == D3D_OK, "IDirect3DDevice8_GetVertexShaderFunction returned %#08x\n", hr); |
| ok(data_size == simple_vs_size, "Got data_size %u, expected %u\n", data_size, simple_vs_size); |
| ok(!memcmp(data, simple_vs, simple_vs_size), "data not equal to shader function\n"); |
| HeapFree(GetProcessHeap(), 0, data); |
| /* Delete the assigned shader. This is supposed to work */ |
| hr = IDirect3DDevice8_DeleteVertexShader(device, hVertexShader); |
| ok(hr == D3D_OK, "IDirect3DDevice8_DeleteVertexShader returned %#08x\n", hr); |
| /* The shader should be unset now */ |
| hr = IDirect3DDevice8_GetVertexShader(device, &hTempHandle); |
| ok(hr == D3D_OK, "IDirect3DDevice8_GetVertexShader returned %#08x\n", hr); |
| ok(hTempHandle == 0, "Vertex Shader %d is set, expected shader %d\n", hTempHandle, 0); |
| |
| /* Test a broken declaration. 3DMark2001 tries to use normals with 2 components |
| * First try the fixed function shader function, then a custom one |
| */ |
| hr = IDirect3DDevice8_CreateVertexShader(device, decl_normal_float2, 0, &hVertexShader, 0); |
| ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr); |
| hr = IDirect3DDevice8_CreateVertexShader(device, decl_normal_float4, 0, &hVertexShader, 0); |
| ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr); |
| hr = IDirect3DDevice8_CreateVertexShader(device, decl_normal_d3dcolor, 0, &hVertexShader, 0); |
| ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr); |
| |
| hr = IDirect3DDevice8_CreateVertexShader(device, decl_normal_float2, simple_vs, &hVertexShader, 0); |
| ok(hr == D3D_OK, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr); |
| IDirect3DDevice8_DeleteVertexShader(device, hVertexShader); |
| |
| if (caps.PixelShaderVersion >= D3DPS_VERSION(1, 0)) |
| { |
| /* The same with a pixel shader */ |
| hr = IDirect3DDevice8_CreatePixelShader(device, simple_ps, &hPixelShader); |
| ok(hr == D3D_OK, "IDirect3DDevice8_CreatePixelShader returned %#08x\n", hr); |
| /* Msdn says that the new pixel shader is set immediately. This is wrong, apparently */ |
| hr = IDirect3DDevice8_GetPixelShader(device, &hTempHandle); |
| ok(hr == D3D_OK, "IDirect3DDevice8_GetPixelShader returned %#08x\n", hr); |
| ok(hTempHandle == 0, "Pixel Shader %d is set, expected shader %d\n", hTempHandle, 0); |
| /* Assign the shader, then verify that GetPixelShader works */ |
| hr = IDirect3DDevice8_SetPixelShader(device, hPixelShader); |
| ok(hr == D3D_OK, "IDirect3DDevice8_SetPixelShader returned %#08x\n", hr); |
| hr = IDirect3DDevice8_GetPixelShader(device, &hTempHandle); |
| ok(hr == D3D_OK, "IDirect3DDevice8_GetPixelShader returned %#08x\n", hr); |
| ok(hTempHandle == hPixelShader, "Pixel Shader %d is set, expected shader %d\n", hTempHandle, hPixelShader); |
| /* Verify that we can retrieve the shader function */ |
| hr = IDirect3DDevice8_GetPixelShaderFunction(device, hPixelShader, NULL, &data_size); |
| ok(hr == D3D_OK, "IDirect3DDevice8_GetPixelShaderFunction returned %#08x\n", hr); |
| ok(data_size == simple_ps_size, "Got data_size %u, expected %u\n", data_size, simple_ps_size); |
| data = HeapAlloc(GetProcessHeap(), 0, simple_ps_size); |
| data_size = 1; |
| hr = IDirect3DDevice8_GetPixelShaderFunction(device, hPixelShader, data, &data_size); |
| ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_GetPixelShaderFunction returned (%#08x), " |
| "expected D3DERR_INVALIDCALL\n", hr); |
| ok(data_size == 1, "Got data_size %u, expected 1\n", data_size); |
| data_size = simple_ps_size; |
| hr = IDirect3DDevice8_GetPixelShaderFunction(device, hPixelShader, data, &data_size); |
| ok(hr == D3D_OK, "IDirect3DDevice8_GetPixelShaderFunction returned %#08x\n", hr); |
| ok(data_size == simple_ps_size, "Got data_size %u, expected %u\n", data_size, simple_ps_size); |
| ok(!memcmp(data, simple_ps, simple_ps_size), "data not equal to shader function\n"); |
| HeapFree(GetProcessHeap(), 0, data); |
| /* Delete the assigned shader. This is supposed to work */ |
| hr = IDirect3DDevice8_DeletePixelShader(device, hPixelShader); |
| ok(hr == D3D_OK, "IDirect3DDevice8_DeletePixelShader returned %#08x\n", hr); |
| /* The shader should be unset now */ |
| hr = IDirect3DDevice8_GetPixelShader(device, &hTempHandle); |
| ok(hr == D3D_OK, "IDirect3DDevice8_GetPixelShader returned %#08x\n", hr); |
| ok(hTempHandle == 0, "Pixel Shader %d is set, expected shader %d\n", hTempHandle, 0); |
| |
| /* What happens if a non-bound shader is deleted? */ |
| hr = IDirect3DDevice8_CreatePixelShader(device, simple_ps, &hPixelShader); |
| ok(hr == D3D_OK, "IDirect3DDevice8_CreatePixelShader returned %#08x\n", hr); |
| hr = IDirect3DDevice8_CreatePixelShader(device, simple_ps, &hPixelShader2); |
| ok(hr == D3D_OK, "IDirect3DDevice8_CreatePixelShader returned %#08x\n", hr); |
| |
| hr = IDirect3DDevice8_SetPixelShader(device, hPixelShader); |
| ok(hr == D3D_OK, "IDirect3DDevice8_SetPixelShader returned %#08x\n", hr); |
| hr = IDirect3DDevice8_DeletePixelShader(device, hPixelShader2); |
| ok(hr == D3D_OK, "IDirect3DDevice8_DeletePixelShader returned %#08x\n", hr); |
| hr = IDirect3DDevice8_GetPixelShader(device, &hTempHandle); |
| ok(hr == D3D_OK, "IDirect3DDevice8_GetPixelShader returned %#08x\n", hr); |
| ok(hTempHandle == hPixelShader, "Pixel Shader %d is set, expected shader %d\n", hTempHandle, hPixelShader); |
| hr = IDirect3DDevice8_DeletePixelShader(device, hPixelShader); |
| ok(hr == D3D_OK, "IDirect3DDevice8_DeletePixelShader returned %#08x\n", hr); |
| |
| /* Check for double delete. */ |
| hr = IDirect3DDevice8_DeletePixelShader(device, hPixelShader2); |
| ok(hr == D3DERR_INVALIDCALL || broken(hr == D3D_OK), "IDirect3DDevice8_DeletePixelShader returned %#08x\n", hr); |
| hr = IDirect3DDevice8_DeletePixelShader(device, hPixelShader); |
| ok(hr == D3DERR_INVALIDCALL || broken(hr == D3D_OK), "IDirect3DDevice8_DeletePixelShader returned %#08x\n", hr); |
| } |
| else |
| { |
| skip("Pixel shaders not supported\n"); |
| } |
| |
| /* What happens if a non-bound shader is deleted? */ |
| hr = IDirect3DDevice8_CreateVertexShader(device, dwVertexDecl, NULL, &hVertexShader, 0); |
| ok(hr == D3D_OK, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr); |
| hr = IDirect3DDevice8_CreateVertexShader(device, dwVertexDecl, NULL, &hVertexShader2, 0); |
| ok(hr == D3D_OK, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr); |
| |
| hr = IDirect3DDevice8_SetVertexShader(device, hVertexShader); |
| ok(hr == D3D_OK, "IDirect3DDevice8_SetVertexShader returned %#08x\n", hr); |
| hr = IDirect3DDevice8_DeleteVertexShader(device, hVertexShader2); |
| ok(hr == D3D_OK, "IDirect3DDevice8_DeleteVertexShader returned %#08x\n", hr); |
| hr = IDirect3DDevice8_GetVertexShader(device, &hTempHandle); |
| ok(hr == D3D_OK, "IDirect3DDevice8_GetVertexShader returned %#08x\n", hr); |
| ok(hTempHandle == hVertexShader, "Vertex Shader %d is set, expected shader %d\n", hTempHandle, hVertexShader); |
| hr = IDirect3DDevice8_DeleteVertexShader(device, hVertexShader); |
| ok(hr == D3D_OK, "IDirect3DDevice8_DeleteVertexShader returned %#08x\n", hr); |
| |
| /* Check for double delete. */ |
| hr = IDirect3DDevice8_DeleteVertexShader(device, hVertexShader2); |
| ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_DeleteVertexShader returned %#08x\n", hr); |
| hr = IDirect3DDevice8_DeleteVertexShader(device, hVertexShader); |
| ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_DeleteVertexShader returned %#08x\n", hr); |
| |
| refcount = IDirect3DDevice8_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| cleanup: |
| IDirect3D8_Release(d3d); |
| DestroyWindow(window); |
| } |
| |
| static void test_limits(void) |
| { |
| IDirect3DTexture8 *texture; |
| IDirect3DDevice8 *device; |
| IDirect3D8 *d3d; |
| unsigned int i; |
| ULONG refcount; |
| HWND window; |
| HRESULT hr; |
| |
| window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, NULL, NULL, NULL, NULL); |
| ok(!!window, "Failed to create a window.\n"); |
| d3d = Direct3DCreate8(D3D_SDK_VERSION); |
| ok(!!d3d, "Failed to create a D3D object.\n"); |
| if (!(device = create_device(d3d, window, NULL))) |
| { |
| skip("Failed to create a 3D device, skipping test.\n"); |
| goto cleanup; |
| } |
| |
| hr = IDirect3DDevice8_CreateTexture(device, 16, 16, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &texture); |
| ok(hr == D3D_OK, "IDirect3DDevice8_CreateTexture failed with %#08x\n", hr); |
| |
| /* There are 8 texture stages. We should be able to access all of them */ |
| for (i = 0; i < 8; ++i) |
| { |
| hr = IDirect3DDevice8_SetTexture(device, i, (IDirect3DBaseTexture8 *)texture); |
| ok(hr == D3D_OK, "IDirect3DDevice8_SetTexture for sampler %d failed with %#08x\n", i, hr); |
| hr = IDirect3DDevice8_SetTexture(device, i, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice8_SetTexture for sampler %d failed with %#08x\n", i, hr); |
| hr = IDirect3DDevice8_SetTextureStageState(device, i, D3DTSS_COLOROP, D3DTOP_ADD); |
| ok(hr == D3D_OK, "IDirect3DDevice8_SetTextureStageState for texture %d failed with %#08x\n", i, hr); |
| } |
| |
| /* Investigations show that accessing higher textures stage states does |
| * not return an error either. Writing to too high texture stages |
| * (approximately texture 40) causes memory corruption in windows, so |
| * there is no bounds checking. */ |
| IDirect3DTexture8_Release(texture); |
| refcount = IDirect3DDevice8_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| cleanup: |
| IDirect3D8_Release(d3d); |
| DestroyWindow(window); |
| } |
| |
| static void test_lights(void) |
| { |
| IDirect3DDevice8 *device; |
| IDirect3D8 *d3d8; |
| ULONG refcount; |
| HWND window; |
| HRESULT hr; |
| unsigned int i; |
| BOOL enabled; |
| D3DCAPS8 caps; |
| |
| window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, NULL, NULL, NULL, NULL); |
| ok(!!window, "Failed to create a window.\n"); |
| d3d8 = Direct3DCreate8(D3D_SDK_VERSION); |
| ok(!!d3d8, "Failed to create a D3D object.\n"); |
| if (!(device = create_device(d3d8, window, NULL))) |
| { |
| skip("Failed to create a 3D device, skipping test.\n"); |
| goto cleanup; |
| } |
| |
| memset(&caps, 0, sizeof(caps)); |
| hr = IDirect3DDevice8_GetDeviceCaps(device, &caps); |
| ok(hr == D3D_OK, "IDirect3DDevice8_GetDeviceCaps failed with %08x\n", hr); |
| |
| for(i = 1; i <= caps.MaxActiveLights; i++) { |
| hr = IDirect3DDevice8_LightEnable(device, i, TRUE); |
| ok(hr == D3D_OK, "Enabling light %u failed with %08x\n", i, hr); |
| hr = IDirect3DDevice8_GetLightEnable(device, i, &enabled); |
| ok(hr == D3D_OK || broken(hr == D3DERR_INVALIDCALL), |
| "GetLightEnable on light %u failed with %08x\n", i, hr); |
| ok(enabled, "Light %d is %s\n", i, enabled ? "enabled" : "disabled"); |
| } |
| |
| /* TODO: Test the rendering results in this situation */ |
| hr = IDirect3DDevice8_LightEnable(device, i + 1, TRUE); |
| ok(hr == D3D_OK, "Enabling one light more than supported returned %08x\n", hr); |
| hr = IDirect3DDevice8_GetLightEnable(device, i + 1, &enabled); |
| ok(hr == D3D_OK, "GetLightEnable on light %u failed with %08x\n", i + 1, hr); |
| ok(enabled, "Light %d is %s\n", i + 1, enabled ? "enabled" : "disabled"); |
| hr = IDirect3DDevice8_LightEnable(device, i + 1, FALSE); |
| ok(hr == D3D_OK, "Disabling the additional returned %08x\n", hr); |
| |
| for(i = 1; i <= caps.MaxActiveLights; i++) { |
| hr = IDirect3DDevice8_LightEnable(device, i, FALSE); |
| ok(hr == D3D_OK, "Disabling light %u failed with %08x\n", i, hr); |
| } |
| |
| refcount = IDirect3DDevice8_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| cleanup: |
| IDirect3D8_Release(d3d8); |
| DestroyWindow(window); |
| } |
| |
| static void test_render_zero_triangles(void) |
| { |
| IDirect3DDevice8 *device; |
| IDirect3D8 *d3d8; |
| ULONG refcount; |
| HWND window; |
| HRESULT hr; |
| |
| static const struct |
| { |
| struct vec3 position; |
| struct vec3 normal; |
| DWORD diffuse; |
| } |
| quad[] = |
| { |
| {{0.0f, -1.0f, 0.1f}, {1.0f, 1.0f, 1.0f}, 0xff0000ff}, |
| {{0.0f, 0.0f, 0.1f}, {1.0f, 1.0f, 1.0f}, 0xff0000ff}, |
| {{1.0f, 0.0f, 0.1f}, {1.0f, 1.0f, 1.0f}, 0xff0000ff}, |
| {{1.0f, -1.0f, 0.1f}, {1.0f, 1.0f, 1.0f}, 0xff0000ff}, |
| }; |
| |
| window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, NULL, NULL, NULL, NULL); |
| ok(!!window, "Failed to create a window.\n"); |
| d3d8 = Direct3DCreate8(D3D_SDK_VERSION); |
| ok(!!d3d8, "Failed to create a D3D object.\n"); |
| if (!(device = create_device(d3d8, window, NULL))) |
| { |
| skip("Failed to create a 3D device, skipping test.\n"); |
| goto cleanup; |
| } |
| |
| hr = IDirect3DDevice8_SetVertexShader(device, D3DFVF_XYZ | D3DFVF_DIFFUSE); |
| ok(hr == D3D_OK, "IDirect3DDevice8_SetVertexShader returned %#08x\n", hr); |
| |
| hr = IDirect3DDevice8_BeginScene(device); |
| ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); |
| hr = IDirect3DDevice8_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0 /* MinIndex */, 0 /* NumVerts */, |
| 0 /* PrimCount */, NULL, D3DFMT_INDEX16, quad, sizeof(quad[0])); |
| ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); |
| hr = IDirect3DDevice8_EndScene(device); |
| ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); |
| |
| IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL); |
| |
| refcount = IDirect3DDevice8_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| cleanup: |
| IDirect3D8_Release(d3d8); |
| DestroyWindow(window); |
| } |
| |
| static void test_depth_stencil_reset(void) |
| { |
| D3DPRESENT_PARAMETERS present_parameters; |
| D3DDISPLAYMODE display_mode; |
| IDirect3DSurface8 *surface, *orig_rt; |
| IDirect3DDevice8 *device = NULL; |
| IDirect3D8 *d3d8; |
| UINT refcount; |
| HRESULT hr; |
| HWND hwnd; |
| |
| hwnd = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, |
| 100, 100, 160, 160, NULL, NULL, NULL, NULL); |
| ok(!!hwnd, "Failed to create a window.\n"); |
| d3d8 = Direct3DCreate8(D3D_SDK_VERSION); |
| ok(!!d3d8, "Failed to create a D3D object.\n"); |
| |
| IDirect3D8_GetAdapterDisplayMode(d3d8, D3DADAPTER_DEFAULT, &display_mode); |
| memset(&present_parameters, 0, sizeof(present_parameters)); |
| present_parameters.Windowed = TRUE; |
| present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| present_parameters.BackBufferFormat = display_mode.Format; |
| present_parameters.EnableAutoDepthStencil = TRUE; |
| present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8; |
| |
| hr = IDirect3D8_CreateDevice(d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd, |
| D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device); |
| if(FAILED(hr)) |
| { |
| skip("could not create device, IDirect3D8_CreateDevice returned %#x\n", hr); |
| goto cleanup; |
| } |
| |
| hr = IDirect3DDevice8_GetRenderTarget(device, &orig_rt); |
| ok(hr == D3D_OK, "GetRenderTarget failed with 0x%08x\n", hr); |
| |
| hr = IDirect3DDevice8_TestCooperativeLevel(device); |
| ok(SUCCEEDED(hr), "TestCooperativeLevel failed with %#x\n", hr); |
| |
| hr = IDirect3DDevice8_SetRenderTarget(device, NULL, NULL); |
| ok(hr == D3D_OK, "SetRenderTarget failed with 0x%08x\n", hr); |
| |
| hr = IDirect3DDevice8_GetRenderTarget(device, &surface); |
| ok(hr == D3D_OK, "GetRenderTarget failed with 0x%08x\n", hr); |
| ok(surface == orig_rt, "Render target is %p, should be %p\n", surface, orig_rt); |
| if (surface) IDirect3DSurface8_Release(surface); |
| IDirect3DSurface8_Release(orig_rt); |
| |
| hr = IDirect3DDevice8_GetDepthStencilSurface(device, &surface); |
| ok(hr == D3DERR_NOTFOUND, "GetDepthStencilSurface returned 0x%08x, expected D3DERR_NOTFOUND\n", hr); |
| ok(surface == NULL, "Depth stencil should be NULL\n"); |
| |
| present_parameters.EnableAutoDepthStencil = TRUE; |
| present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8; |
| hr = IDirect3DDevice8_Reset(device, &present_parameters); |
| ok(hr == D3D_OK, "Reset failed with 0x%08x\n", hr); |
| |
| hr = IDirect3DDevice8_GetDepthStencilSurface(device, &surface); |
| ok(hr == D3D_OK, "GetDepthStencilSurface failed with 0x%08x\n", hr); |
| ok(surface != NULL, "Depth stencil should not be NULL\n"); |
| if (surface) IDirect3DSurface8_Release(surface); |
| |
| present_parameters.EnableAutoDepthStencil = FALSE; |
| hr = IDirect3DDevice8_Reset(device, &present_parameters); |
| ok(hr == D3D_OK, "Reset failed with 0x%08x\n", hr); |
| |
| hr = IDirect3DDevice8_GetDepthStencilSurface(device, &surface); |
| ok(hr == D3DERR_NOTFOUND, "GetDepthStencilSurface returned 0x%08x, expected D3DERR_NOTFOUND\n", hr); |
| ok(surface == NULL, "Depth stencil should be NULL\n"); |
| |
| refcount = IDirect3DDevice8_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| device = NULL; |
| |
| IDirect3D8_GetAdapterDisplayMode( d3d8, D3DADAPTER_DEFAULT, &display_mode ); |
| |
| ZeroMemory( &present_parameters, sizeof(present_parameters) ); |
| present_parameters.Windowed = TRUE; |
| present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| present_parameters.BackBufferFormat = display_mode.Format; |
| present_parameters.EnableAutoDepthStencil = FALSE; |
| present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8; |
| |
| hr = IDirect3D8_CreateDevice( d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd, |
| D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device ); |
| |
| if(FAILED(hr)) |
| { |
| skip("could not create device, IDirect3D8_CreateDevice returned %#x\n", hr); |
| goto cleanup; |
| } |
| |
| hr = IDirect3DDevice8_TestCooperativeLevel(device); |
| ok(hr == D3D_OK, "IDirect3DDevice8_TestCooperativeLevel after creation returned %#x\n", hr); |
| |
| present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| present_parameters.Windowed = TRUE; |
| present_parameters.BackBufferWidth = 400; |
| present_parameters.BackBufferHeight = 300; |
| present_parameters.EnableAutoDepthStencil = TRUE; |
| present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8; |
| |
| hr = IDirect3DDevice8_Reset(device, &present_parameters); |
| ok(hr == D3D_OK, "IDirect3DDevice8_Reset failed with 0x%08x\n", hr); |
| |
| if (FAILED(hr)) goto cleanup; |
| |
| hr = IDirect3DDevice8_GetDepthStencilSurface(device, &surface); |
| ok(hr == D3D_OK, "GetDepthStencilSurface failed with 0x%08x\n", hr); |
| ok(surface != NULL, "Depth stencil should not be NULL\n"); |
| if (surface) IDirect3DSurface8_Release(surface); |
| |
| cleanup: |
| if (device) |
| { |
| refcount = IDirect3DDevice8_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| } |
| IDirect3D8_Release(d3d8); |
| DestroyWindow(hwnd); |
| } |
| |
| static HWND filter_messages; |
| |
| enum message_window |
| { |
| DEVICE_WINDOW, |
| FOCUS_WINDOW, |
| }; |
| |
| struct message |
| { |
| UINT message; |
| enum message_window window; |
| BOOL check_wparam; |
| WPARAM expect_wparam; |
| }; |
| |
| static const struct message *expect_messages; |
| static HWND device_window, focus_window; |
| static LONG windowposchanged_received, syscommand_received; |
| |
| struct wndproc_thread_param |
| { |
| HWND dummy_window; |
| HANDLE window_created; |
| HANDLE test_finished; |
| BOOL running_in_foreground; |
| }; |
| |
| static LRESULT CALLBACK test_proc(HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam) |
| { |
| if (filter_messages && filter_messages == hwnd) |
| { |
| if (message != WM_DISPLAYCHANGE && message != WM_IME_NOTIFY) |
| todo_wine ok(0, "Received unexpected message %#x for window %p.\n", message, hwnd); |
| } |
| |
| if (expect_messages) |
| { |
| HWND w; |
| |
| switch (expect_messages->window) |
| { |
| case DEVICE_WINDOW: |
| w = device_window; |
| break; |
| |
| case FOCUS_WINDOW: |
| w = focus_window; |
| break; |
| |
| default: |
| w = NULL; |
| break; |
| }; |
| |
| if (hwnd == w && expect_messages->message == message) |
| { |
| if (expect_messages->check_wparam) |
| ok(wparam == expect_messages->expect_wparam, |
| "Got unexpected wparam %lx for message %x, expected %lx.\n", |
| wparam, message, expect_messages->expect_wparam); |
| |
| ++expect_messages; |
| } |
| } |
| |
| /* KDE randomly does something with the hidden window during the |
| * mode change that sometimes generates a WM_WINDOWPOSCHANGING |
| * message. A WM_WINDOWPOSCHANGED message is not generated, so |
| * just flag WM_WINDOWPOSCHANGED as bad. */ |
| if (message == WM_WINDOWPOSCHANGED) |
| InterlockedIncrement(&windowposchanged_received); |
| else if (message == WM_SYSCOMMAND) |
| InterlockedIncrement(&syscommand_received); |
| |
| return DefWindowProcA(hwnd, message, wparam, lparam); |
| } |
| |
| static DWORD WINAPI wndproc_thread(void *param) |
| { |
| struct wndproc_thread_param *p = param; |
| DWORD res; |
| BOOL ret; |
| |
| p->dummy_window = CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test", |
| WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, registry_mode.dmPelsWidth, |
| registry_mode.dmPelsHeight, 0, 0, 0, 0); |
| p->running_in_foreground = SetForegroundWindow(p->dummy_window); |
| |
| ret = SetEvent(p->window_created); |
| ok(ret, "SetEvent failed, last error %#x.\n", GetLastError()); |
| |
| for (;;) |
| { |
| MSG msg; |
| |
| while (PeekMessageA(&msg, 0, 0, 0, PM_REMOVE)) DispatchMessageA(&msg); |
| res = WaitForSingleObject(p->test_finished, 100); |
| if (res == WAIT_OBJECT_0) break; |
| if (res != WAIT_TIMEOUT) |
| { |
| ok(0, "Wait failed (%#x), last error %#x.\n", res, GetLastError()); |
| break; |
| } |
| } |
| |
| DestroyWindow(p->dummy_window); |
| |
| return 0; |
| } |
| |
| static void test_wndproc(void) |
| { |
| struct wndproc_thread_param thread_params; |
| struct device_desc device_desc; |
| IDirect3DDevice8 *device; |
| WNDCLASSA wc = {0}; |
| IDirect3D8 *d3d8; |
| HANDLE thread; |
| LONG_PTR proc; |
| ULONG ref; |
| DWORD res, tid; |
| HWND tmp; |
| UINT i, adapter_mode_count; |
| HRESULT hr; |
| D3DDISPLAYMODE d3ddm; |
| DWORD d3d_width = 0, d3d_height = 0, user32_width = 0, user32_height = 0; |
| DEVMODEW devmode; |
| LONG change_ret; |
| BOOL ret; |
| |
| static const struct message create_messages[] = |
| { |
| {WM_WINDOWPOSCHANGING, FOCUS_WINDOW, FALSE, 0}, |
| /* Do not test wparam here. If device creation succeeds, |
| * wparam is WA_ACTIVE. If device creation fails (testbot) |
| * wparam is set to WA_INACTIVE on some Windows versions. */ |
| {WM_ACTIVATE, FOCUS_WINDOW, FALSE, 0}, |
| {WM_SETFOCUS, FOCUS_WINDOW, FALSE, 0}, |
| {WM_WINDOWPOSCHANGING, DEVICE_WINDOW, FALSE, 0}, |
| {WM_MOVE, DEVICE_WINDOW, FALSE, 0}, |
| {WM_SIZE, DEVICE_WINDOW, FALSE, 0}, |
| {0, 0, FALSE, 0}, |
| }; |
| static const struct message focus_loss_messages[] = |
| { |
| /* WM_ACTIVATE (wparam = WA_INACTIVE) is sent on Windows. It is |
| * not reliable on X11 WMs. When the window focus follows the |
| * mouse pointer the message is not sent. |
| * {WM_ACTIVATE, FOCUS_WINDOW, TRUE, WA_INACTIVE}, */ |
| {WM_DISPLAYCHANGE, DEVICE_WINDOW, FALSE, 0}, |
| /* WM_DISPLAYCHANGE is sent to the focus window too, but the order is |
| * not deterministic. */ |
| {WM_WINDOWPOSCHANGING, DEVICE_WINDOW, FALSE, 0}, |
| /* Windows sends WM_ACTIVATE to the device window, indicating that |
| * SW_SHOWMINIMIZED is used instead of SW_MINIMIZE. Yet afterwards |
| * the foreground and focus window are NULL. On Wine SW_SHOWMINIMIZED |
| * leaves the device window active, breaking re-activation in the |
| * lost device test. |
| * {WM_ACTIVATE, DEVICE_WINDOW, TRUE, 0x200000 | WA_ACTIVE}, */ |
| {WM_WINDOWPOSCHANGED, DEVICE_WINDOW, FALSE, 0}, |
| {WM_SIZE, DEVICE_WINDOW, TRUE, SIZE_MINIMIZED}, |
| {WM_ACTIVATEAPP, FOCUS_WINDOW, TRUE, FALSE}, |
| /* WM_ACTIVATEAPP is sent to the device window too, but the order is |
| * not deterministic. It may be sent after the focus window handling |
| * or before. */ |
| {0, 0, FALSE, 0}, |
| }; |
| static const struct message reactivate_messages[] = |
| { |
| {WM_WINDOWPOSCHANGING, DEVICE_WINDOW, FALSE, 0}, |
| {WM_WINDOWPOSCHANGED, DEVICE_WINDOW, FALSE, 0}, |
| {WM_MOVE, DEVICE_WINDOW, FALSE, 0}, |
| {WM_ACTIVATEAPP, FOCUS_WINDOW, TRUE, TRUE}, |
| {0, 0, FALSE, 0}, |
| }; |
| static const struct message focus_loss_messages_hidden[] = |
| { |
| {WM_DISPLAYCHANGE, DEVICE_WINDOW, FALSE, 0}, |
| {WM_ACTIVATEAPP, FOCUS_WINDOW, TRUE, FALSE}, |
| {0, 0, FALSE, 0}, |
| }; |
| static const struct message focus_loss_messages_filtered[] = |
| { |
| /* WM_ACTIVATE is delivered to the window proc because it is |
| * generated by SetForegroundWindow before the d3d routine |
| * starts it work. Don't check for it due to focus-follows-mouse |
| * WMs though. */ |
| {WM_DISPLAYCHANGE, FOCUS_WINDOW, FALSE, 0}, |
| {WM_ACTIVATEAPP, FOCUS_WINDOW, TRUE, FALSE}, |
| {0, 0, FALSE, 0}, |
| }; |
| static const struct message reactivate_messages_filtered[] = |
| { |
| {WM_ACTIVATEAPP, FOCUS_WINDOW, TRUE, TRUE}, |
| {0, 0, FALSE, 0}, |
| }; |
| static const struct message sc_restore_messages[] = |
| { |
| /* WM_SYSCOMMAND is delivered only once, after d3d has already |
| * processed it. Our wndproc has no way to prevent d3d from |
| * handling the message. The second DefWindowProc call done by |
| * our wndproc doesn't do any changes to the window because it |
| * is already restored due to d3d's handling. */ |
| {WM_WINDOWPOSCHANGING, FOCUS_WINDOW, FALSE, 0}, |
| {WM_WINDOWPOSCHANGED, FOCUS_WINDOW, FALSE, 0}, |
| {WM_SIZE, FOCUS_WINDOW, TRUE, SIZE_RESTORED}, |
| {WM_SYSCOMMAND, FOCUS_WINDOW, TRUE, SC_RESTORE}, |
| {0, 0, FALSE, 0}, |
| }; |
| static const struct message sc_minimize_messages[] = |
| { |
| {WM_SYSCOMMAND, FOCUS_WINDOW, TRUE, SC_MINIMIZE}, |
| {WM_WINDOWPOSCHANGING, FOCUS_WINDOW, FALSE, 0}, |
| {WM_WINDOWPOSCHANGED, FOCUS_WINDOW, FALSE, 0}, |
| {WM_MOVE, FOCUS_WINDOW, FALSE, 0}, |
| {WM_SIZE, FOCUS_WINDOW, TRUE, SIZE_MINIMIZED}, |
| {0, 0, FALSE, 0}, |
| }; |
| static const struct message sc_maximize_messages[] = |
| { |
| {WM_SYSCOMMAND, FOCUS_WINDOW, TRUE, SC_MAXIMIZE}, |
| {WM_WINDOWPOSCHANGING, FOCUS_WINDOW, FALSE, 0}, |
| {WM_WINDOWPOSCHANGED, FOCUS_WINDOW, FALSE, 0}, |
| {WM_MOVE, FOCUS_WINDOW, FALSE, 0}, |
| {WM_SIZE, FOCUS_WINDOW, TRUE, SIZE_MAXIMIZED}, |
| {0, 0, FALSE, 0}, |
| }; |
| |
| d3d8 = Direct3DCreate8(D3D_SDK_VERSION); |
| ok(!!d3d8, "Failed to create a D3D object.\n"); |
| |
| adapter_mode_count = IDirect3D8_GetAdapterModeCount(d3d8, D3DADAPTER_DEFAULT); |
| for (i = 0; i < adapter_mode_count; ++i) |
| { |
| hr = IDirect3D8_EnumAdapterModes(d3d8, D3DADAPTER_DEFAULT, i, &d3ddm); |
| ok(SUCCEEDED(hr), "Failed to enumerate display mode, hr %#x.\n", hr); |
| |
| if (d3ddm.Format != D3DFMT_X8R8G8B8) |
| continue; |
| if (d3ddm.Width == registry_mode.dmPelsWidth && d3ddm.Height == registry_mode.dmPelsHeight) |
| continue; |
| /* The r200 driver on Windows XP enumerates modes like 320x200 and 320x240 but |
| * refuses to create a device at these sizes. */ |
| if (d3ddm.Width < 640 || d3ddm.Height < 480) |
| continue; |
| |
| if (!user32_width) |
| { |
| user32_width = d3ddm.Width; |
| user32_height = d3ddm.Height; |
| continue; |
| } |
| |
| /* Make sure the d3d mode is smaller in width or height and at most |
| * equal in the other dimension than the mode passed to |
| * ChangeDisplaySettings. Otherwise Windows shrinks the window to |
| * the ChangeDisplaySettings parameters + 12. */ |
| if (d3ddm.Width == user32_width && d3ddm.Height == user32_height) |
| continue; |
| if (d3ddm.Width <= user32_width && d3ddm.Height <= user32_height) |
| { |
| d3d_width = d3ddm.Width; |
| d3d_height = d3ddm.Height; |
| break; |
| } |
| if (user32_width <= d3ddm.Width && user32_height <= d3ddm.Height) |
| { |
| d3d_width = user32_width; |
| d3d_height = user32_height; |
| user32_width = d3ddm.Width; |
| user32_height = d3ddm.Height; |
| break; |
| } |
| } |
| |
| if (!d3d_width) |
| { |
| skip("Could not find adequate modes, skipping mode tests.\n"); |
| IDirect3D8_Release(d3d8); |
| return; |
| } |
| |
| wc.lpfnWndProc = test_proc; |
| wc.lpszClassName = "d3d8_test_wndproc_wc"; |
| ok(RegisterClassA(&wc), "Failed to register window class.\n"); |
| |
| thread_params.window_created = CreateEventA(NULL, FALSE, FALSE, NULL); |
| ok(!!thread_params.window_created, "CreateEvent failed, last error %#x.\n", GetLastError()); |
| thread_params.test_finished = CreateEventA(NULL, FALSE, FALSE, NULL); |
| ok(!!thread_params.test_finished, "CreateEvent failed, last error %#x.\n", GetLastError()); |
| |
| memset(&devmode, 0, sizeof(devmode)); |
| devmode.dmSize = sizeof(devmode); |
| devmode.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT; |
| devmode.dmPelsWidth = user32_width; |
| devmode.dmPelsHeight = user32_height; |
| change_ret = ChangeDisplaySettingsW(&devmode, CDS_FULLSCREEN); |
| ok(change_ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x.\n", change_ret); |
| |
| focus_window = CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test", |
| WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0, 0, user32_width, user32_height, 0, 0, 0, 0); |
| device_window = CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test", |
| WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0, 0, user32_width, user32_height, 0, 0, 0, 0); |
| thread = CreateThread(NULL, 0, wndproc_thread, &thread_params, 0, &tid); |
| ok(!!thread, "Failed to create thread, last error %#x.\n", GetLastError()); |
| |
| res = WaitForSingleObject(thread_params.window_created, INFINITE); |
| ok(res == WAIT_OBJECT_0, "Wait failed (%#x), last error %#x.\n", res, GetLastError()); |
| |
| proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC); |
| ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", |
| (LONG_PTR)test_proc, proc); |
| proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); |
| ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", |
| (LONG_PTR)test_proc, proc); |
| |
| trace("device_window %p, focus_window %p, dummy_window %p.\n", |
| device_window, focus_window, thread_params.dummy_window); |
| |
| tmp = GetFocus(); |
| ok(tmp == device_window, "Expected focus %p, got %p.\n", device_window, tmp); |
| if (thread_params.running_in_foreground) |
| { |
| tmp = GetForegroundWindow(); |
| ok(tmp == thread_params.dummy_window, "Expected foreground window %p, got %p.\n", |
| thread_params.dummy_window, tmp); |
| } |
| else |
| skip("Not running in foreground, skip foreground window test\n"); |
| |
| flush_events(); |
| |
| expect_messages = create_messages; |
| |
| device_desc.device_window = device_window; |
| device_desc.width = d3d_width; |
| device_desc.height = d3d_height; |
| device_desc.flags = CREATE_DEVICE_FULLSCREEN; |
| if (!(device = create_device(d3d8, focus_window, &device_desc))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| goto done; |
| } |
| |
| ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it.\n", |
| expect_messages->message, expect_messages->window); |
| expect_messages = NULL; |
| |
| if (0) /* Disabled until we can make this work in a reliable way on Wine. */ |
| { |
| tmp = GetFocus(); |
| ok(tmp == focus_window, "Expected focus %p, got %p.\n", focus_window, tmp); |
| tmp = GetForegroundWindow(); |
| ok(tmp == focus_window, "Expected foreground window %p, got %p.\n", focus_window, tmp); |
| } |
| SetForegroundWindow(focus_window); |
| flush_events(); |
| |
| proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC); |
| ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", |
| (LONG_PTR)test_proc, proc); |
| |
| proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); |
| ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx.\n", (LONG_PTR)test_proc); |
| |
| /* Change the mode while the device is in use and then drop focus. */ |
| devmode.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT; |
| devmode.dmPelsWidth = user32_width; |
| devmode.dmPelsHeight = user32_height; |
| change_ret = ChangeDisplaySettingsW(&devmode, CDS_FULLSCREEN); |
| ok(change_ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x, i=%u.\n", change_ret, i); |
| |
| /* Wine doesn't (yet) mark the device not reset when the mode is changed, thus the todo_wine. |
| * But sometimes focus-follows-mouse WMs also temporarily drop window focus, which makes |
| * mark the device lost, then not reset, causing the test to succeed for the wrong reason. */ |
| hr = IDirect3DDevice8_TestCooperativeLevel(device); |
| if (hr == D3DERR_DEVICENOTRESET) |
| ok(hr == D3DERR_DEVICENOTRESET, "Got unexpected hr %#x.\n", hr); |
| else |
| todo_wine ok(hr == D3DERR_DEVICENOTRESET, "Got unexpected hr %#x.\n", hr); |
| |
| expect_messages = focus_loss_messages; |
| /* SetForegroundWindow is a poor replacement for the user pressing alt-tab or |
| * manually changing the focus. It generates the same messages, but the task |
| * bar still shows the previous foreground window as active, and the window has |
| * an inactive titlebar if reactivated with SetForegroundWindow. Reactivating |
| * the device is difficult, see below. */ |
| SetForegroundWindow(GetDesktopWindow()); |
| ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it.\n", |
| expect_messages->message, expect_messages->window); |
| expect_messages = NULL; |
| tmp = GetFocus(); |
| ok(tmp != device_window, "The device window is active.\n"); |
| ok(tmp != focus_window, "The focus window is active.\n"); |
| |
| /* The Present call is necessary to make native realize the device is lost. */ |
| hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL); |
| ok(hr == D3DERR_DEVICELOST, "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3DDevice8_TestCooperativeLevel(device); |
| /* Focus-follows-mouse WMs prematurely reactivate our window. */ |
| if (hr == D3DERR_DEVICENOTRESET) |
| todo_wine ok(hr == D3DERR_DEVICELOST, "Got unexpected hr %#x.\n", hr); |
| else |
| ok(hr == D3DERR_DEVICELOST, "Got unexpected hr %#x.\n", hr); |
| |
| ret = EnumDisplaySettingsW(NULL, ENUM_CURRENT_SETTINGS, &devmode); |
| ok(ret, "Failed to get display mode.\n"); |
| ok(devmode.dmPelsWidth == registry_mode.dmPelsWidth |
| && devmode.dmPelsHeight == registry_mode.dmPelsHeight, "Got unexpect screen size %ux%u.\n", |
| devmode.dmPelsWidth, devmode.dmPelsHeight); |
| |
| /* I have to minimize and restore the focus window, otherwise native d3d9 fails |
| * device::reset with D3DERR_DEVICELOST. This does not happen when the window |
| * restore is triggered by the user. */ |
| expect_messages = reactivate_messages; |
| ShowWindow(focus_window, SW_MINIMIZE); |
| ShowWindow(focus_window, SW_RESTORE); |
| /* Set focus twice to make KDE and fvwm in focus-follows-mouse mode happy. */ |
| SetForegroundWindow(focus_window); |
| flush_events(); |
| SetForegroundWindow(focus_window); |
| flush_events(); /* WM_WINDOWPOSCHANGING etc arrive after SetForegroundWindow returns. */ |
| ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it, i=%u.\n", |
| expect_messages->message, expect_messages->window, i); |
| expect_messages = NULL; |
| |
| hr = IDirect3DDevice8_TestCooperativeLevel(device); |
| ok(hr == D3DERR_DEVICENOTRESET, "Got unexpected hr %#x.\n", hr); |
| |
| ret = EnumDisplaySettingsW(NULL, ENUM_CURRENT_SETTINGS, &devmode); |
| ok(ret, "Failed to get display mode.\n"); |
| ok(devmode.dmPelsWidth == registry_mode.dmPelsWidth |
| && devmode.dmPelsHeight == registry_mode.dmPelsHeight, "Got unexpect screen size %ux%u.\n", |
| devmode.dmPelsWidth, devmode.dmPelsHeight); |
| |
| hr = reset_device(device, &device_desc); |
| ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); |
| |
| ShowWindow(device_window, SW_HIDE); |
| flush_events(); |
| |
| expect_messages = focus_loss_messages_hidden; |
| windowposchanged_received = 0; |
| SetForegroundWindow(GetDesktopWindow()); |
| ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it.\n", |
| expect_messages->message, expect_messages->window); |
| ok(!windowposchanged_received, "Received WM_WINDOWPOSCHANGED but did not expect it.\n"); |
| expect_messages = NULL; |
| flush_events(); |
| |
| ret = EnumDisplaySettingsW(NULL, ENUM_CURRENT_SETTINGS, &devmode); |
| ok(ret, "Failed to get display mode.\n"); |
| ok(devmode.dmPelsWidth == registry_mode.dmPelsWidth, "Got unexpect width %u.\n", devmode.dmPelsWidth); |
| ok(devmode.dmPelsHeight == registry_mode.dmPelsHeight, "Got unexpect height %u.\n", devmode.dmPelsHeight); |
| |
| /* SW_SHOWMINNOACTIVE is needed to make FVWM happy. SW_SHOWNOACTIVATE is needed to make windows |
| * send SIZE_RESTORED after ShowWindow(SW_SHOWMINNOACTIVE). */ |
| ShowWindow(focus_window, SW_SHOWNOACTIVATE); |
| ShowWindow(focus_window, SW_SHOWMINNOACTIVE); |
| flush_events(); |
| |
| syscommand_received = 0; |
| expect_messages = sc_restore_messages; |
| SendMessageA(focus_window, WM_SYSCOMMAND, SC_RESTORE, 0); |
| ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it.\n", |
| expect_messages->message, expect_messages->window); |
| ok(syscommand_received == 1, "Got unexpected number of WM_SYSCOMMAND messages: %d.\n", syscommand_received); |
| expect_messages = NULL; |
| flush_events(); |
| |
| expect_messages = sc_minimize_messages; |
| SendMessageA(focus_window, WM_SYSCOMMAND, SC_MINIMIZE, 0); |
| ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it.\n", |
| expect_messages->message, expect_messages->window); |
| expect_messages = NULL; |
| flush_events(); |
| |
| expect_messages = sc_maximize_messages; |
| SendMessageA(focus_window, WM_SYSCOMMAND, SC_MAXIMIZE, 0); |
| ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it.\n", |
| expect_messages->message, expect_messages->window); |
| expect_messages = NULL; |
| flush_events(); |
| |
| SetForegroundWindow(GetDesktopWindow()); |
| ShowWindow(device_window, SW_MINIMIZE); |
| ShowWindow(focus_window, SW_MINIMIZE); |
| ShowWindow(focus_window, SW_RESTORE); |
| SetForegroundWindow(focus_window); |
| flush_events(); |
| |
| /* Releasing a device in lost state breaks follow-up tests on native. */ |
| hr = reset_device(device, &device_desc); |
| ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); |
| |
| filter_messages = focus_window; |
| ref = IDirect3DDevice8_Release(device); |
| ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref); |
| |
| /* Fix up the mode until Wine's device release behavior is fixed. */ |
| change_ret = ChangeDisplaySettingsW(NULL, CDS_FULLSCREEN); |
| ok(change_ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x.\n", change_ret); |
| |
| proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); |
| ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", |
| (LONG_PTR)test_proc, proc); |
| |
| /* Hide the device window. It prevents WM_ACTIVATEAPP messages from being sent |
| * on native in the test below. It isn't needed anyways. Creating the third |
| * device will show it again. */ |
| filter_messages = NULL; |
| ShowWindow(device_window, SW_HIDE); |
| /* Remove the maximized state from the SYSCOMMAND test while we're not |
| * interfering with a device. */ |
| ShowWindow(focus_window, SW_SHOWNORMAL); |
| filter_messages = focus_window; |
| |
| device_desc.device_window = focus_window; |
| if (!(device = create_device(d3d8, focus_window, &device_desc))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| goto done; |
| } |
| |
| filter_messages = NULL; |
| |
| expect_messages = focus_loss_messages_filtered; |
| windowposchanged_received = 0; |
| SetForegroundWindow(GetDesktopWindow()); |
| ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it.\n", |
| expect_messages->message, expect_messages->window); |
| ok(!windowposchanged_received, "Received WM_WINDOWPOSCHANGED but did not expect it.\n"); |
| expect_messages = NULL; |
| |
| /* The window is iconic even though no message was sent. */ |
| ok(IsIconic(focus_window), "The focus window is not iconic.\n"); |
| |
| hr = IDirect3DDevice8_TestCooperativeLevel(device); |
| ok(hr == D3DERR_DEVICELOST, "Got unexpected hr %#x.\n", hr); |
| |
| syscommand_received = 0; |
| expect_messages = sc_restore_messages; |
| SendMessageA(focus_window, WM_SYSCOMMAND, SC_RESTORE, 0); |
| ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it.\n", |
| expect_messages->message, expect_messages->window); |
| ok(syscommand_received == 1, "Got unexpected number of WM_SYSCOMMAND messages: %d.\n", syscommand_received); |
| expect_messages = NULL; |
| flush_events(); |
| |
| /* For FVWM. */ |
| ShowWindow(focus_window, SW_RESTORE); |
| flush_events(); |
| |
| expect_messages = sc_minimize_messages; |
| SendMessageA(focus_window, WM_SYSCOMMAND, SC_MINIMIZE, 0); |
| ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it.\n", |
| expect_messages->message, expect_messages->window); |
| expect_messages = NULL; |
| /* Needed to make the next test reliably send WM_SIZE(SIZE_MAXIMIZED). Without |
| * this call it sends WM_SIZE(SIZE_RESTORED). */ |
| ShowWindow(focus_window, SW_RESTORE); |
| flush_events(); |
| |
| expect_messages = sc_maximize_messages; |
| SendMessageA(focus_window, WM_SYSCOMMAND, SC_MAXIMIZE, 0); |
| ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it.\n", |
| expect_messages->message, expect_messages->window); |
| expect_messages = NULL; |
| SetForegroundWindow(GetDesktopWindow()); |
| flush_events(); |
| |
| /* ShowWindow(SW_RESTORE); SetForegroundWindow(desktop); SetForegroundWindow(focus); |
| * results in the second SetForegroundWindow call failing and the device not being |
| * restored on native. Directly using ShowWindow(SW_RESTORE) works, but it means |
| * we cannot test for the absence of WM_WINDOWPOSCHANGED messages. */ |
| expect_messages = reactivate_messages_filtered; |
| ShowWindow(focus_window, SW_RESTORE); |
| SetForegroundWindow(focus_window); |
| flush_events(); |
| ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it\n", |
| expect_messages->message, expect_messages->window); |
| expect_messages = NULL; |
| |
| filter_messages = focus_window; |
| hr = IDirect3DDevice8_TestCooperativeLevel(device); |
| ok(hr == D3DERR_DEVICENOTRESET, "Got unexpected hr %#x.\n", hr); |
| |
| hr = reset_device(device, &device_desc); |
| ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); |
| |
| ref = IDirect3DDevice8_Release(device); |
| ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref); |
| |
| device_desc.device_window = device_window; |
| if (!(device = create_device(d3d8, focus_window, &device_desc))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| goto done; |
| } |
| |
| proc = SetWindowLongPtrA(focus_window, GWLP_WNDPROC, (LONG_PTR)DefWindowProcA); |
| ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx.\n", (LONG_PTR)test_proc); |
| |
| ref = IDirect3DDevice8_Release(device); |
| ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref); |
| |
| proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); |
| ok(proc == (LONG_PTR)DefWindowProcA, "Expected wndproc %#lx, got %#lx.\n", |
| (LONG_PTR)DefWindowProcA, proc); |
| |
| done: |
| filter_messages = NULL; |
| IDirect3D8_Release(d3d8); |
| |
| SetEvent(thread_params.test_finished); |
| WaitForSingleObject(thread, INFINITE); |
| CloseHandle(thread_params.test_finished); |
| CloseHandle(thread_params.window_created); |
| CloseHandle(thread); |
| |
| DestroyWindow(device_window); |
| DestroyWindow(focus_window); |
| UnregisterClassA("d3d8_test_wndproc_wc", GetModuleHandleA(NULL)); |
| } |
| |
| static void test_wndproc_windowed(void) |
| { |
| struct wndproc_thread_param thread_params; |
| struct device_desc device_desc; |
| IDirect3DDevice8 *device; |
| WNDCLASSA wc = {0}; |
| IDirect3D8 *d3d8; |
| HANDLE thread; |
| LONG_PTR proc; |
| HRESULT hr; |
| ULONG ref; |
| DWORD res, tid; |
| HWND tmp; |
| |
| d3d8 = Direct3DCreate8(D3D_SDK_VERSION); |
| ok(!!d3d8, "Failed to create a D3D object.\n"); |
| |
| wc.lpfnWndProc = test_proc; |
| wc.lpszClassName = "d3d8_test_wndproc_wc"; |
| ok(RegisterClassA(&wc), "Failed to register window class.\n"); |
| |
| thread_params.window_created = CreateEventA(NULL, FALSE, FALSE, NULL); |
| ok(!!thread_params.window_created, "CreateEvent failed, last error %#x.\n", GetLastError()); |
| thread_params.test_finished = CreateEventA(NULL, FALSE, FALSE, NULL); |
| ok(!!thread_params.test_finished, "CreateEvent failed, last error %#x.\n", GetLastError()); |
| |
| focus_window = CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test", |
| WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, registry_mode.dmPelsWidth, |
| registry_mode.dmPelsHeight, 0, 0, 0, 0); |
| device_window = CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test", |
| WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, registry_mode.dmPelsWidth, |
| registry_mode.dmPelsHeight, 0, 0, 0, 0); |
| thread = CreateThread(NULL, 0, wndproc_thread, &thread_params, 0, &tid); |
| ok(!!thread, "Failed to create thread, last error %#x.\n", GetLastError()); |
| |
| res = WaitForSingleObject(thread_params.window_created, INFINITE); |
| ok(res == WAIT_OBJECT_0, "Wait failed (%#x), last error %#x.\n", res, GetLastError()); |
| |
| proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC); |
| ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", |
| (LONG_PTR)test_proc, proc); |
| proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); |
| ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", |
| (LONG_PTR)test_proc, proc); |
| |
| trace("device_window %p, focus_window %p, dummy_window %p.\n", |
| device_window, focus_window, thread_params.dummy_window); |
| |
| tmp = GetFocus(); |
| ok(tmp == device_window, "Expected focus %p, got %p.\n", device_window, tmp); |
| if (thread_params.running_in_foreground) |
| { |
| tmp = GetForegroundWindow(); |
| ok(tmp == thread_params.dummy_window, "Expected foreground window %p, got %p.\n", |
| thread_params.dummy_window, tmp); |
| } |
| else |
| skip("Not running in foreground, skip foreground window test\n"); |
| |
| filter_messages = focus_window; |
| |
| device_desc.device_window = device_window; |
| device_desc.width = registry_mode.dmPelsWidth; |
| device_desc.height = registry_mode.dmPelsHeight; |
| device_desc.flags = 0; |
| if (!(device = create_device(d3d8, focus_window, &device_desc))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| goto done; |
| } |
| |
| tmp = GetFocus(); |
| ok(tmp == device_window, "Expected focus %p, got %p.\n", device_window, tmp); |
| tmp = GetForegroundWindow(); |
| ok(tmp == thread_params.dummy_window, "Expected foreground window %p, got %p.\n", |
| thread_params.dummy_window, tmp); |
| |
| proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC); |
| ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", |
| (LONG_PTR)test_proc, proc); |
| |
| proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); |
| ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", |
| (LONG_PTR)test_proc, proc); |
| |
| filter_messages = NULL; |
| |
| device_desc.flags = CREATE_DEVICE_FULLSCREEN; |
| hr = reset_device(device, &device_desc); |
| ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); |
| |
| proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC); |
| ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", |
| (LONG_PTR)test_proc, proc); |
| |
| proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); |
| ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx.\n", (LONG_PTR)test_proc); |
| |
| device_desc.flags = 0; |
| hr = reset_device(device, &device_desc); |
| ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); |
| |
| proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC); |
| ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", |
| (LONG_PTR)test_proc, proc); |
| |
| proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); |
| ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", |
| (LONG_PTR)test_proc, proc); |
| |
| filter_messages = focus_window; |
| |
| ref = IDirect3DDevice8_Release(device); |
| ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref); |
| |
| filter_messages = device_window; |
| |
| device_desc.device_window = focus_window; |
| if (!(device = create_device(d3d8, focus_window, &device_desc))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| goto done; |
| } |
| |
| filter_messages = NULL; |
| |
| device_desc.flags = CREATE_DEVICE_FULLSCREEN; |
| hr = reset_device(device, &device_desc); |
| ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); |
| |
| proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC); |
| ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", |
| (LONG_PTR)test_proc, proc); |
| |
| proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); |
| ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx.\n", (LONG_PTR)test_proc); |
| |
| device_desc.flags = 0; |
| hr = reset_device(device, &device_desc); |
| ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); |
| |
| proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC); |
| ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", |
| (LONG_PTR)test_proc, proc); |
| |
| proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); |
| ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", |
| (LONG_PTR)test_proc, proc); |
| |
| filter_messages = device_window; |
| |
| ref = IDirect3DDevice8_Release(device); |
| ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref); |
| |
| device_desc.device_window = device_window; |
| if (!(device = create_device(d3d8, focus_window, &device_desc))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| goto done; |
| } |
| |
| filter_messages = NULL; |
| |
| device_desc.flags = CREATE_DEVICE_FULLSCREEN; |
| hr = reset_device(device, &device_desc); |
| ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); |
| |
| proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC); |
| ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", |
| (LONG_PTR)test_proc, proc); |
| |
| proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); |
| ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx.\n", (LONG_PTR)test_proc); |
| |
| device_desc.flags = 0; |
| hr = reset_device(device, &device_desc); |
| ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); |
| |
| proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC); |
| ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", |
| (LONG_PTR)test_proc, proc); |
| |
| proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); |
| ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", |
| (LONG_PTR)test_proc, proc); |
| |
| filter_messages = device_window; |
| |
| ref = IDirect3DDevice8_Release(device); |
| ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref); |
| |
| done: |
| filter_messages = NULL; |
| IDirect3D8_Release(d3d8); |
| |
| SetEvent(thread_params.test_finished); |
| WaitForSingleObject(thread, INFINITE); |
| CloseHandle(thread_params.test_finished); |
| CloseHandle(thread_params.window_created); |
| CloseHandle(thread); |
| |
| DestroyWindow(device_window); |
| DestroyWindow(focus_window); |
| UnregisterClassA("d3d8_test_wndproc_wc", GetModuleHandleA(NULL)); |
| } |
| |
| static inline void set_fpu_cw(WORD cw) |
| { |
| #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__)) |
| #define D3D8_TEST_SET_FPU_CW 1 |
| __asm__ volatile ("fnclex"); |
| __asm__ volatile ("fldcw %0" : : "m" (cw)); |
| #elif defined(__i386__) && defined(_MSC_VER) |
| #define D3D8_TEST_SET_FPU_CW 1 |
| __asm fnclex; |
| __asm fldcw cw; |
| #endif |
| } |
| |
| static inline WORD get_fpu_cw(void) |
| { |
| WORD cw = 0; |
| #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__)) |
| #define D3D8_TEST_GET_FPU_CW 1 |
| __asm__ volatile ("fnstcw %0" : "=m" (cw)); |
| #elif defined(__i386__) && defined(_MSC_VER) |
| #define D3D8_TEST_GET_FPU_CW 1 |
| __asm fnstcw cw; |
| #endif |
| return cw; |
| } |
| |
| static WORD callback_cw, callback_set_cw; |
| static DWORD callback_tid; |
| |
| static HRESULT WINAPI dummy_object_QueryInterface(IUnknown *iface, REFIID riid, void **out) |
| { |
| *out = NULL; |
| return E_NOINTERFACE; |
| } |
| |
| static ULONG WINAPI dummy_object_AddRef(IUnknown *iface) |
| { |
| callback_cw = get_fpu_cw(); |
| set_fpu_cw(callback_set_cw); |
| callback_tid = GetCurrentThreadId(); |
| return 2; |
| } |
| |
| static ULONG WINAPI dummy_object_Release(IUnknown *iface) |
| { |
| callback_cw = get_fpu_cw(); |
| set_fpu_cw(callback_set_cw); |
| callback_tid = GetCurrentThreadId(); |
| return 1; |
| } |
| |
| static const IUnknownVtbl dummy_object_vtbl = |
| { |
| dummy_object_QueryInterface, |
| dummy_object_AddRef, |
| dummy_object_Release, |
| }; |
| |
| static const GUID d3d8_private_data_test_guid = |
| { |
| 0xfdb37466, |
| 0x428f, |
| 0x4edf, |
| {0xa3,0x7f,0x9b,0x1d,0xf4,0x88,0xc5,0xfc} |
| }; |
| |
| static void test_fpu_setup(void) |
| { |
| #if defined(D3D8_TEST_SET_FPU_CW) && defined(D3D8_TEST_GET_FPU_CW) |
| struct device_desc device_desc; |
| IDirect3DDevice8 *device; |
| D3DDISPLAYMODE d3ddm; |
| IDirect3D8 *d3d8; |
| HWND window; |
| HRESULT hr; |
| WORD cw; |
| IDirect3DSurface8 *surface; |
| IUnknown dummy_object = {&dummy_object_vtbl}; |
| |
| window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_CAPTION, 0, 0, |
| registry_mode.dmPelsWidth, registry_mode.dmPelsHeight, 0, 0, 0, 0); |
| ok(!!window, "Failed to create a window.\n"); |
| d3d8 = Direct3DCreate8(D3D_SDK_VERSION); |
| ok(!!d3d8, "Failed to create a D3D object.\n"); |
| |
| hr = IDirect3D8_GetAdapterDisplayMode(d3d8, D3DADAPTER_DEFAULT, &d3ddm); |
| ok(SUCCEEDED(hr), "GetAdapterDisplayMode failed, hr %#x.\n", hr); |
| |
| device_desc.device_window = window; |
| device_desc.width = 640; |
| device_desc.height = 480; |
| device_desc.flags = 0; |
| |
| set_fpu_cw(0xf60); |
| cw = get_fpu_cw(); |
| ok(cw == 0xf60, "cw is %#x, expected 0xf60.\n", cw); |
| |
| if (!(device = create_device(d3d8, window, &device_desc))) |
| { |
| skip("Failed to create a 3D device, skipping test.\n"); |
| set_fpu_cw(0x37f); |
| goto done; |
| } |
| |
| cw = get_fpu_cw(); |
| ok(cw == 0x7f, "cw is %#x, expected 0x7f.\n", cw); |
| |
| hr = IDirect3DDevice8_GetRenderTarget(device, &surface); |
| ok(SUCCEEDED(hr), "Failed to get render target surface, hr %#x.\n", hr); |
| |
| callback_set_cw = 0xf60; |
| hr = IDirect3DSurface8_SetPrivateData(surface, &d3d8_private_data_test_guid, |
| &dummy_object, sizeof(IUnknown *), D3DSPD_IUNKNOWN); |
| ok(SUCCEEDED(hr), "Failed to set private data, hr %#x.\n", hr); |
| ok(callback_cw == 0x7f, "Callback cw is %#x, expected 0x7f.\n", callback_cw); |
| ok(callback_tid == GetCurrentThreadId(), "Got unexpected thread id.\n"); |
| cw = get_fpu_cw(); |
| ok(cw == 0xf60, "cw is %#x, expected 0xf60.\n", cw); |
| |
| callback_cw = 0; |
| hr = IDirect3DSurface8_SetPrivateData(surface, &d3d8_private_data_test_guid, |
| &dummy_object, sizeof(IUnknown *), D3DSPD_IUNKNOWN); |
| ok(SUCCEEDED(hr), "Failed to set private data, hr %#x.\n", hr); |
| ok(callback_cw == 0xf60, "Callback cw is %#x, expected 0xf60.\n", callback_cw); |
| ok(callback_tid == GetCurrentThreadId(), "Got unexpected thread id.\n"); |
| |
| callback_set_cw = 0x7f; |
| set_fpu_cw(0x7f); |
| |
| IDirect3DSurface8_Release(surface); |
| |
| callback_cw = 0; |
| IDirect3DDevice8_Release(device); |
| ok(callback_cw == 0x7f, "Callback cw is %#x, expected 0x7f.\n", callback_cw); |
| ok(callback_tid == GetCurrentThreadId(), "Got unexpected thread id.\n"); |
| |
| cw = get_fpu_cw(); |
| ok(cw == 0x7f, "cw is %#x, expected 0x7f.\n", cw); |
| set_fpu_cw(0xf60); |
| cw = get_fpu_cw(); |
| ok(cw == 0xf60, "cw is %#x, expected 0xf60.\n", cw); |
| |
| device_desc.flags = CREATE_DEVICE_FPU_PRESERVE; |
| device = create_device(d3d8, window, &device_desc); |
| ok(!!device, "CreateDevice failed.\n"); |
| |
| cw = get_fpu_cw(); |
| ok(cw == 0xf60, "cw is %#x, expected 0xf60.\n", cw); |
| |
| hr = IDirect3DDevice8_GetRenderTarget(device, &surface); |
| ok(SUCCEEDED(hr), "Failed to get render target surface, hr %#x.\n", hr); |
| |
| callback_cw = 0; |
| callback_set_cw = 0x37f; |
| hr = IDirect3DSurface8_SetPrivateData(surface, &d3d8_private_data_test_guid, |
| &dummy_object, sizeof(IUnknown *), D3DSPD_IUNKNOWN); |
| ok(SUCCEEDED(hr), "Failed to set private data, hr %#x.\n", hr); |
| ok(callback_cw == 0xf60, "Callback cw is %#x, expected 0xf60.\n", callback_cw); |
| ok(callback_tid == GetCurrentThreadId(), "Got unexpected thread id.\n"); |
| cw = get_fpu_cw(); |
| ok(cw == 0x37f, "cw is %#x, expected 0x37f.\n", cw); |
| |
| IDirect3DSurface8_Release(surface); |
| |
| callback_cw = 0; |
| IDirect3DDevice8_Release(device); |
| ok(callback_cw == 0x37f, "Callback cw is %#x, expected 0x37f.\n", callback_cw); |
| ok(callback_tid == GetCurrentThreadId(), "Got unexpected thread id.\n"); |
| |
| done: |
| DestroyWindow(window); |
| IDirect3D8_Release(d3d8); |
| #endif |
| } |
| |
| static void test_ApplyStateBlock(void) |
| { |
| IDirect3DDevice8 *device; |
| IDirect3D8 *d3d8; |
| HWND window; |
| HRESULT hr; |
| DWORD received, token; |
| |
| window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, NULL, NULL, NULL, NULL); |
| ok(!!window, "Failed to create a window.\n"); |
| d3d8 = Direct3DCreate8(D3D_SDK_VERSION); |
| ok(!!d3d8, "Failed to create a D3D object.\n"); |
| if (!(device = create_device(d3d8, window, NULL))) |
| { |
| skip("Failed to create a 3D device, skipping test.\n"); |
| goto cleanup; |
| } |
| |
| IDirect3DDevice8_BeginStateBlock(device); |
| IDirect3DDevice8_SetRenderState(device, D3DRS_ZENABLE, TRUE); |
| IDirect3DDevice8_EndStateBlock(device, &token); |
| ok(token, "Received zero stateblock handle.\n"); |
| IDirect3DDevice8_SetRenderState(device, D3DRS_ZENABLE, FALSE); |
| |
| hr = IDirect3DDevice8_GetRenderState(device, D3DRS_ZENABLE, &received); |
| ok(hr == D3D_OK, "Expected D3D_OK, received %#x.\n", hr); |
| ok(!received, "Expected = FALSE, received TRUE.\n"); |
| |
| hr = IDirect3DDevice8_ApplyStateBlock(device, 0); |
| ok(hr == D3D_OK, "Expected D3D_OK, received %#x.\n", hr); |
| hr = IDirect3DDevice8_GetRenderState(device, D3DRS_ZENABLE, &received); |
| ok(hr == D3D_OK, "Expected D3D_OK, received %#x.\n", hr); |
| ok(!received, "Expected FALSE, received TRUE.\n"); |
| |
| hr = IDirect3DDevice8_ApplyStateBlock(device, token); |
| ok(hr == D3D_OK, "Expected D3D_OK, received %#x.\n", hr); |
| hr = IDirect3DDevice8_GetRenderState(device, D3DRS_ZENABLE, &received); |
| ok(hr == D3D_OK, "Expected D3D_OK, received %#x.\n", hr); |
| ok(received, "Expected TRUE, received FALSE.\n"); |
| |
| IDirect3DDevice8_DeleteStateBlock(device, token); |
| IDirect3DDevice8_Release(device); |
| cleanup: |
| IDirect3D8_Release(d3d8); |
| DestroyWindow(window); |
| } |
| |
| static void test_depth_stencil_size(void) |
| { |
| IDirect3DDevice8 *device; |
| IDirect3DSurface8 *ds, *rt, *ds_bigger, *ds_bigger2; |
| IDirect3DSurface8 *surf; |
| IDirect3D8 *d3d8; |
| HRESULT hr; |
| HWND hwnd; |
| |
| hwnd = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, |
| 100, 100, 160, 160, NULL, NULL, NULL, NULL); |
| ok(!!hwnd, "Failed to create a window.\n"); |
| d3d8 = Direct3DCreate8(D3D_SDK_VERSION); |
| ok(!!d3d8, "Failed to create a D3D object.\n"); |
| |
| if (!(device = create_device(d3d8, hwnd, NULL))) |
| { |
| skip("Failed to create a 3D device, skipping test.\n"); |
| goto cleanup; |
| } |
| |
| hr = IDirect3DDevice8_CreateRenderTarget(device, 64, 64, D3DFMT_A8R8G8B8, D3DMULTISAMPLE_NONE, FALSE, &rt); |
| ok(SUCCEEDED(hr), "IDirect3DDevice8_CreateRenderTarget failed, hr %#x.\n", hr); |
| hr = IDirect3DDevice8_CreateDepthStencilSurface(device, 32, 32, D3DFMT_D24X8, D3DMULTISAMPLE_NONE, &ds); |
| ok(SUCCEEDED(hr), "IDirect3DDevice8_CreateDepthStencilSurface failed, hr %#x.\n", hr); |
| hr = IDirect3DDevice8_CreateDepthStencilSurface(device, 128, 128, D3DFMT_D24X8, D3DMULTISAMPLE_NONE, &ds_bigger); |
| ok(SUCCEEDED(hr), "IDirect3DDevice8_CreateDepthStencilSurface failed, hr %#x.\n", hr); |
| hr = IDirect3DDevice8_CreateDepthStencilSurface(device, 128, 128, D3DFMT_D24X8, D3DMULTISAMPLE_NONE, &ds_bigger2); |
| ok(SUCCEEDED(hr), "IDirect3DDevice8_CreateDepthStencilSurface failed, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice8_SetRenderTarget(device, rt, ds); |
| ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_SetRenderTarget returned %#x, expected D3DERR_INVALIDCALL.\n", hr); |
| hr = IDirect3DDevice8_SetRenderTarget(device, rt, ds_bigger); |
| ok(SUCCEEDED(hr), "IDirect3DDevice8_SetRenderTarget failed, hr %#x.\n", hr); |
| |
| /* try to set the small ds without changing the render target at the same time */ |
| hr = IDirect3DDevice8_SetRenderTarget(device, NULL, ds); |
| ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_SetRenderTarget returned %#x, expected D3DERR_INVALIDCALL.\n", hr); |
| hr = IDirect3DDevice8_SetRenderTarget(device, NULL, ds_bigger2); |
| ok(SUCCEEDED(hr), "IDirect3DDevice8_SetRenderTarget failed, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice8_GetRenderTarget(device, &surf); |
| ok(hr == D3D_OK, "IDirect3DDevice8_GetRenderTarget failed, hr %#x.\n", hr); |
| ok(surf == rt, "The render target is %p, expected %p\n", surf, rt); |
| IDirect3DSurface8_Release(surf); |
| hr = IDirect3DDevice8_GetDepthStencilSurface(device, &surf); |
| ok(hr == D3D_OK, "IDirect3DDevice8_GetDepthStencilSurface failed, hr %#x.\n", hr); |
| ok(surf == ds_bigger2, "The depth stencil is %p, expected %p\n", surf, ds_bigger2); |
| IDirect3DSurface8_Release(surf); |
| |
| hr = IDirect3DDevice8_SetRenderTarget(device, NULL, NULL); |
| ok(SUCCEEDED(hr), "IDirect3DDevice8_SetRenderTarget failed, hr %#x.\n", hr); |
| hr = IDirect3DDevice8_GetDepthStencilSurface(device, &surf); |
| ok(FAILED(hr), "IDirect3DDevice8_GetDepthStencilSurface should have failed, hr %#x.\n", hr); |
| ok(surf == NULL, "The depth stencil is %p, expected NULL\n", surf); |
| if (surf) IDirect3DSurface8_Release(surf); |
| |
| IDirect3DSurface8_Release(rt); |
| IDirect3DSurface8_Release(ds); |
| IDirect3DSurface8_Release(ds_bigger); |
| IDirect3DSurface8_Release(ds_bigger2); |
| |
| cleanup: |
| IDirect3D8_Release(d3d8); |
| DestroyWindow(hwnd); |
| } |
| |
| static void test_window_style(void) |
| { |
| RECT focus_rect, fullscreen_rect, r; |
| LONG device_style, device_exstyle; |
| LONG focus_style, focus_exstyle; |
| struct device_desc device_desc; |
| LONG style, expected_style; |
| IDirect3DDevice8 *device; |
| IDirect3D8 *d3d8; |
| HRESULT hr; |
| ULONG ref; |
| BOOL ret; |
| |
| focus_window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, registry_mode.dmPelsWidth / 2, registry_mode.dmPelsHeight / 2, 0, 0, 0, 0); |
| device_window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, registry_mode.dmPelsWidth / 2, registry_mode.dmPelsHeight / 2, 0, 0, 0, 0); |
| d3d8 = Direct3DCreate8(D3D_SDK_VERSION); |
| ok(!!d3d8, "Failed to create a D3D object.\n"); |
| |
| device_style = GetWindowLongA(device_window, GWL_STYLE); |
| device_exstyle = GetWindowLongA(device_window, GWL_EXSTYLE); |
| focus_style = GetWindowLongA(focus_window, GWL_STYLE); |
| focus_exstyle = GetWindowLongA(focus_window, GWL_EXSTYLE); |
| |
| SetRect(&fullscreen_rect, 0, 0, registry_mode.dmPelsWidth, registry_mode.dmPelsHeight); |
| GetWindowRect(focus_window, &focus_rect); |
| |
| device_desc.device_window = device_window; |
| device_desc.width = registry_mode.dmPelsWidth; |
| device_desc.height = registry_mode.dmPelsHeight; |
| device_desc.flags = CREATE_DEVICE_FULLSCREEN; |
| if (!(device = create_device(d3d8, focus_window, &device_desc))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| goto done; |
| } |
| |
| style = GetWindowLongA(device_window, GWL_STYLE); |
| expected_style = device_style | WS_VISIBLE; |
| todo_wine ok(style == expected_style, "Expected device window style %#x, got %#x.\n", |
| expected_style, style); |
| style = GetWindowLongA(device_window, GWL_EXSTYLE); |
| expected_style = device_exstyle | WS_EX_TOPMOST; |
| todo_wine ok(style == expected_style, "Expected device window extended style %#x, got %#x.\n", |
| expected_style, style); |
| |
| style = GetWindowLongA(focus_window, GWL_STYLE); |
| ok(style == focus_style, "Expected focus window style %#x, got %#x.\n", |
| focus_style, style); |
| style = GetWindowLongA(focus_window, GWL_EXSTYLE); |
| ok(style == focus_exstyle, "Expected focus window extended style %#x, got %#x.\n", |
| focus_exstyle, style); |
| |
| GetWindowRect(device_window, &r); |
| ok(EqualRect(&r, &fullscreen_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n", |
| fullscreen_rect.left, fullscreen_rect.top, fullscreen_rect.right, fullscreen_rect.bottom, |
| r.left, r.top, r.right, r.bottom); |
| GetClientRect(device_window, &r); |
| todo_wine ok(!EqualRect(&r, &fullscreen_rect), "Client rect and window rect are equal.\n"); |
| GetWindowRect(focus_window, &r); |
| ok(EqualRect(&r, &focus_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n", |
| focus_rect.left, focus_rect.top, focus_rect.right, focus_rect.bottom, |
| r.left, r.top, r.right, r.bottom); |
| |
| device_desc.flags = 0; |
| hr = reset_device(device, &device_desc); |
| ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); |
| |
| style = GetWindowLongA(device_window, GWL_STYLE); |
| expected_style = device_style | WS_VISIBLE; |
| ok(style == expected_style, "Expected device window style %#x, got %#x.\n", |
| expected_style, style); |
| style = GetWindowLongA(device_window, GWL_EXSTYLE); |
| expected_style = device_exstyle | WS_EX_TOPMOST; |
| ok(style == expected_style, "Expected device window extended style %#x, got %#x.\n", |
| expected_style, style); |
| |
| style = GetWindowLongA(focus_window, GWL_STYLE); |
| ok(style == focus_style, "Expected focus window style %#x, got %#x.\n", |
| focus_style, style); |
| style = GetWindowLongA(focus_window, GWL_EXSTYLE); |
| ok(style == focus_exstyle, "Expected focus window extended style %#x, got %#x.\n", |
| focus_exstyle, style); |
| |
| device_desc.flags = CREATE_DEVICE_FULLSCREEN; |
| hr = reset_device(device, &device_desc); |
| ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); |
| ret = SetForegroundWindow(GetDesktopWindow()); |
| ok(ret, "Failed to set foreground window.\n"); |
| |
| style = GetWindowLongA(device_window, GWL_STYLE); |
| expected_style = device_style | WS_MINIMIZE | WS_VISIBLE; |
| todo_wine ok(style == expected_style, "Expected device window style %#x, got %#x.\n", |
| expected_style, style); |
| style = GetWindowLongA(device_window, GWL_EXSTYLE); |
| expected_style = device_exstyle | WS_EX_TOPMOST; |
| todo_wine ok(style == expected_style, "Expected device window extended style %#x, got %#x.\n", |
| expected_style, style); |
| |
| style = GetWindowLongA(focus_window, GWL_STYLE); |
| ok(style == focus_style, "Expected focus window style %#x, got %#x.\n", |
| focus_style, style); |
| style = GetWindowLongA(focus_window, GWL_EXSTYLE); |
| ok(style == focus_exstyle, "Expected focus window extended style %#x, got %#x.\n", |
| focus_exstyle, style); |
| |
| /* Follow-up tests fail on native if the device is destroyed while lost. */ |
| ShowWindow(focus_window, SW_MINIMIZE); |
| ShowWindow(focus_window, SW_RESTORE); |
| ret = SetForegroundWindow(focus_window); |
| ok(ret, "Failed to set foreground window.\n"); |
| flush_events(); |
| hr = reset_device(device, &device_desc); |
| ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); |
| |
| ref = IDirect3DDevice8_Release(device); |
| ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref); |
| |
| done: |
| IDirect3D8_Release(d3d8); |
| |
| DestroyWindow(device_window); |
| DestroyWindow(focus_window); |
| } |
| |
| static void test_unsupported_shaders(void) |
| { |
| IDirect3DDevice8 *device; |
| IDirect3D8 *d3d; |
| ULONG refcount; |
| DWORD vs, ps; |
| HWND window; |
| HRESULT hr; |
| D3DCAPS8 caps; |
| |
| static const DWORD vs_2_0[] = |
| { |
| 0xfffe0200, /* vs_2_0 */ |
| 0x0200001f, 0x80000000, 0x900f0000, /* dcl_position v0 */ |
| 0x02000001, 0x800f0001, 0xa0e40001, /* mov r1, c1 */ |
| 0x03000002, 0xd00f0000, 0x80e40001, 0xa0e40002, /* add oD0, r1, c2 */ |
| 0x02000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */ |
| 0x0000ffff /* end */ |
| }; |
| static const DWORD ps_2_0[] = |
| { |
| 0xffff0200, /* ps_2_0 */ |
| 0x02000001, 0x800f0001, 0xa0e40001, /* mov r1, c1 */ |
| 0x03000002, 0x800f0000, 0x80e40001, 0xa0e40002, /* add r0, r1, c2 */ |
| 0x02000001, 0x800f0800, 0x80e40000, /* mov oC0, r0 */ |
| 0x0000ffff /* end */ |
| }; |
| #if 0 |
| vs_1_1 |
| dcl_position v0 |
| def c255, 1.0, 1.0, 1.0, 1.0 |
| add r0, v0, c255 |
| mov oPos, r0 |
| #endif |
| static const DWORD vs_1_255[] = |
| { |
| 0xfffe0101, |
| 0x0000001f, 0x80000000, 0x900f0000, |
| 0x00000051, 0xa00f00ff, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000, |
| 0x00000002, 0x800f0000, 0x90e40000, 0xa0e400ff, |
| 0x00000001, 0xc00f0000, 0x80e40000, |
| 0x0000ffff |
| }; |
| #if 0 |
| vs_1_1 |
| dcl_position v0 |
| def c256, 1.0, 1.0, 1.0, 1.0 |
| add r0, v0, c256 |
| mov oPos, r0 |
| #endif |
| static const DWORD vs_1_256[] = |
| { |
| 0xfffe0101, |
| 0x0000001f, 0x80000000, 0x900f0000, |
| 0x00000051, 0xa00f0100, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000, |
| 0x00000002, 0x800f0000, 0x90e40000, 0xa0e40100, |
| 0x00000001, 0xc00f0000, 0x80e40000, |
| 0x0000ffff |
| }; |
| |
| static const DWORD decl[] = |
| { |
| D3DVSD_STREAM(0), |
| D3DVSD_REG(D3DVSDE_POSITION, D3DVSDT_FLOAT3), |
| D3DVSD_END() |
| }; |
| |
| window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, NULL, NULL, NULL, NULL); |
| ok(!!window, "Failed to create a window.\n"); |
| d3d = Direct3DCreate8(D3D_SDK_VERSION); |
| ok(!!d3d, "Failed to create a D3D object.\n"); |
| if (!(device = create_device(d3d, window, NULL))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| IDirect3D8_Release(d3d); |
| DestroyWindow(window); |
| return; |
| } |
| |
| hr = IDirect3DDevice8_CreateVertexShader(device, decl, simple_ps, &vs, 0); |
| ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr); |
| |
| hr = IDirect3DDevice8_CreatePixelShader(device, simple_vs, &ps); |
| ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_CreatePixelShader returned %#08x\n", hr); |
| |
| hr = IDirect3DDevice8_CreateVertexShader(device, decl, vs_2_0, &vs, 0); |
| ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr); |
| |
| hr = IDirect3DDevice8_CreatePixelShader(device, ps_2_0, &ps); |
| ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_CreatePixelShader returned %#08x\n", hr); |
| |
| hr = IDirect3DDevice8_GetDeviceCaps(device, &caps); |
| ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr); |
| if (caps.MaxVertexShaderConst < 256) |
| { |
| hr = IDirect3DDevice8_CreateVertexShader(device, decl, vs_1_255, &vs, 0); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); |
| } |
| else |
| { |
| hr = IDirect3DDevice8_CreateVertexShader(device, decl, vs_1_255, &vs, 0); |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3DDevice8_DeleteVertexShader(device, vs); |
| ok(hr == D3D_OK, "IDirect3DDevice8_DeleteVertexShader returned %#08x\n", hr); |
| hr = IDirect3DDevice8_CreateVertexShader(device, decl, vs_1_256, &vs, 0); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); |
| } |
| |
| refcount = IDirect3DDevice8_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| IDirect3D8_Release(d3d); |
| DestroyWindow(window); |
| } |
| |
| static void test_mode_change(void) |
| { |
| RECT d3d_rect, focus_rect, r; |
| struct device_desc device_desc; |
| IDirect3DSurface8 *backbuffer; |
| IDirect3DDevice8 *device; |
| D3DSURFACE_DESC desc; |
| IDirect3D8 *d3d8; |
| DEVMODEW devmode; |
| ULONG refcount; |
| UINT adapter_mode_count, i; |
| HRESULT hr; |
| BOOL ret; |
| LONG change_ret; |
| D3DDISPLAYMODE d3ddm; |
| DWORD d3d_width = 0, d3d_height = 0, user32_width = 0, user32_height = 0; |
| |
| d3d8 = Direct3DCreate8(D3D_SDK_VERSION); |
| ok(!!d3d8, "Failed to create a D3D object.\n"); |
| |
| adapter_mode_count = IDirect3D8_GetAdapterModeCount(d3d8, D3DADAPTER_DEFAULT); |
| for (i = 0; i < adapter_mode_count; ++i) |
| { |
| hr = IDirect3D8_EnumAdapterModes(d3d8, D3DADAPTER_DEFAULT, i, &d3ddm); |
| ok(SUCCEEDED(hr), "Failed to enumerate display mode, hr %#x.\n", hr); |
| |
| if (d3ddm.Format != D3DFMT_X8R8G8B8) |
| continue; |
| if (d3ddm.Width == registry_mode.dmPelsWidth && d3ddm.Height == registry_mode.dmPelsHeight) |
| continue; |
| /* The r200 driver on Windows XP enumerates modes like 320x200 and 320x240 but |
| * refuses to create a device at these sizes. */ |
| if (d3ddm.Width < 640 || d3ddm.Height < 480) |
| continue; |
| |
| if (!user32_width) |
| { |
| user32_width = d3ddm.Width; |
| user32_height = d3ddm.Height; |
| continue; |
| } |
| |
| /* Make sure the d3d mode is smaller in width or height and at most |
| * equal in the other dimension than the mode passed to |
| * ChangeDisplaySettings. Otherwise Windows shrinks the window to |
| * the ChangeDisplaySettings parameters + 12. */ |
| if (d3ddm.Width == user32_width && d3ddm.Height == user32_height) |
| continue; |
| if (d3ddm.Width <= user32_width && d3ddm.Height <= user32_height) |
| { |
| d3d_width = d3ddm.Width; |
| d3d_height = d3ddm.Height; |
| break; |
| } |
| if (user32_width <= d3ddm.Width && user32_height <= d3ddm.Height) |
| { |
| d3d_width = user32_width; |
| d3d_height = user32_height; |
| user32_width = d3ddm.Width; |
| user32_height = d3ddm.Height; |
| break; |
| } |
| } |
| |
| if (!d3d_width) |
| { |
| skip("Could not find adequate modes, skipping mode tests.\n"); |
| IDirect3D8_Release(d3d8); |
| return; |
| } |
| |
| memset(&devmode, 0, sizeof(devmode)); |
| devmode.dmSize = sizeof(devmode); |
| devmode.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT; |
| devmode.dmPelsWidth = user32_width; |
| devmode.dmPelsHeight = user32_height; |
| change_ret = ChangeDisplaySettingsW(&devmode, CDS_FULLSCREEN); |
| ok(change_ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x.\n", change_ret); |
| |
| /* Make the windows visible, otherwise device::release does not restore the mode if |
| * the application is not in foreground like on the testbot. */ |
| focus_window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE, |
| 0, 0, user32_width / 2, user32_height / 2, 0, 0, 0, 0); |
| device_window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE, |
| 0, 0, user32_width / 2, user32_height / 2, 0, 0, 0, 0); |
| |
| SetRect(&d3d_rect, 0, 0, d3d_width, d3d_height); |
| GetWindowRect(focus_window, &focus_rect); |
| |
| device_desc.device_window = device_window; |
| device_desc.width = d3d_width; |
| device_desc.height = d3d_height; |
| device_desc.flags = CREATE_DEVICE_FULLSCREEN; |
| if (!(device = create_device(d3d8, focus_window, &device_desc))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| change_ret = ChangeDisplaySettingsW(NULL, CDS_FULLSCREEN); |
| ok(change_ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x.\n", change_ret); |
| goto done; |
| } |
| |
| devmode.dmPelsWidth = user32_width; |
| devmode.dmPelsHeight = user32_height; |
| change_ret = ChangeDisplaySettingsW(&devmode, CDS_FULLSCREEN); |
| ok(change_ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x.\n", change_ret); |
| |
| ret = EnumDisplaySettingsW(NULL, ENUM_CURRENT_SETTINGS, &devmode); |
| ok(ret, "Failed to get display mode.\n"); |
| ok(devmode.dmPelsWidth == user32_width && devmode.dmPelsHeight == user32_height, |
| "Expected resolution %ux%u, got %ux%u.\n", |
| user32_width, user32_height, devmode.dmPelsWidth, devmode.dmPelsHeight); |
| |
| GetWindowRect(device_window, &r); |
| ok(EqualRect(&r, &d3d_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n", |
| d3d_rect.left, d3d_rect.top, d3d_rect.right, d3d_rect.bottom, |
| r.left, r.top, r.right, r.bottom); |
| GetWindowRect(focus_window, &r); |
| ok(EqualRect(&r, &focus_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n", |
| focus_rect.left, focus_rect.top, focus_rect.right, focus_rect.bottom, |
| r.left, r.top, r.right, r.bottom); |
| |
| hr = IDirect3DDevice8_GetBackBuffer(device, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer); |
| ok(SUCCEEDED(hr), "Failed to get backbuffer, hr %#x.\n", hr); |
| hr = IDirect3DSurface8_GetDesc(backbuffer, &desc); |
| ok(SUCCEEDED(hr), "Failed to get backbuffer desc, hr %#x.\n", hr); |
| ok(desc.Width == d3d_width, "Got unexpected backbuffer width %u, expected %u.\n", |
| desc.Width, d3d_width); |
| ok(desc.Height == d3d_height, "Got unexpected backbuffer height %u, expected %u.\n", |
| desc.Height, d3d_height); |
| IDirect3DSurface8_Release(backbuffer); |
| |
| refcount = IDirect3DDevice8_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| |
| ret = EnumDisplaySettingsW(NULL, ENUM_CURRENT_SETTINGS, &devmode); |
| ok(ret, "Failed to get display mode.\n"); |
| todo_wine ok(devmode.dmPelsWidth == registry_mode.dmPelsWidth |
| && devmode.dmPelsHeight == registry_mode.dmPelsHeight, |
| "Expected resolution %ux%u, got %ux%u.\n", |
| registry_mode.dmPelsWidth, registry_mode.dmPelsHeight, devmode.dmPelsWidth, devmode.dmPelsHeight); |
| |
| change_ret = ChangeDisplaySettingsW(NULL, CDS_FULLSCREEN); |
| ok(change_ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x.\n", change_ret); |
| |
| /* The mode restore also happens when the device was created at the original screen size. */ |
| |
| device_desc.device_window = device_window; |
| device_desc.width = registry_mode.dmPelsWidth; |
| device_desc.height = registry_mode.dmPelsHeight; |
| device_desc.flags = CREATE_DEVICE_FULLSCREEN; |
| ok(!!(device = create_device(d3d8, focus_window, &device_desc)), "Failed to create a D3D device.\n"); |
| |
| devmode.dmPelsWidth = user32_width; |
| devmode.dmPelsHeight = user32_height; |
| change_ret = ChangeDisplaySettingsW(&devmode, CDS_FULLSCREEN); |
| ok(change_ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x.\n", change_ret); |
| |
| refcount = IDirect3DDevice8_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| |
| ret = EnumDisplaySettingsW(NULL, ENUM_CURRENT_SETTINGS, &devmode); |
| ok(ret, "Failed to get display mode.\n"); |
| ok(devmode.dmPelsWidth == registry_mode.dmPelsWidth |
| && devmode.dmPelsHeight == registry_mode.dmPelsHeight, |
| "Expected resolution %ux%u, got %ux%u.\n", |
| registry_mode.dmPelsWidth, registry_mode.dmPelsHeight, devmode.dmPelsWidth, devmode.dmPelsHeight); |
| |
| done: |
| DestroyWindow(device_window); |
| DestroyWindow(focus_window); |
| IDirect3D8_Release(d3d8); |
| } |
| |
| static void test_device_window_reset(void) |
| { |
| RECT fullscreen_rect, device_rect, r; |
| struct device_desc device_desc; |
| IDirect3DDevice8 *device; |
| WNDCLASSA wc = {0}; |
| IDirect3D8 *d3d8; |
| LONG_PTR proc; |
| HRESULT hr; |
| ULONG ref; |
| |
| wc.lpfnWndProc = test_proc; |
| wc.lpszClassName = "d3d8_test_wndproc_wc"; |
| ok(RegisterClassA(&wc), "Failed to register window class.\n"); |
| |
| focus_window = CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, registry_mode.dmPelsWidth / 2, registry_mode.dmPelsHeight / 2, 0, 0, 0, 0); |
| device_window = CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, registry_mode.dmPelsWidth / 2, registry_mode.dmPelsHeight / 2, 0, 0, 0, 0); |
| d3d8 = Direct3DCreate8(D3D_SDK_VERSION); |
| ok(!!d3d8, "Failed to create a D3D object.\n"); |
| |
| SetRect(&fullscreen_rect, 0, 0, registry_mode.dmPelsWidth, registry_mode.dmPelsHeight); |
| GetWindowRect(device_window, &device_rect); |
| |
| proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC); |
| ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", |
| (LONG_PTR)test_proc, proc); |
| proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); |
| ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", |
| (LONG_PTR)test_proc, proc); |
| |
| device_desc.device_window = NULL; |
| device_desc.width = registry_mode.dmPelsWidth; |
| device_desc.height = registry_mode.dmPelsHeight; |
| device_desc.flags = CREATE_DEVICE_FULLSCREEN; |
| if (!(device = create_device(d3d8, focus_window, &device_desc))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| goto done; |
| } |
| |
| GetWindowRect(focus_window, &r); |
| ok(EqualRect(&r, &fullscreen_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n", |
| fullscreen_rect.left, fullscreen_rect.top, fullscreen_rect.right, fullscreen_rect.bottom, |
| r.left, r.top, r.right, r.bottom); |
| GetWindowRect(device_window, &r); |
| ok(EqualRect(&r, &device_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n", |
| device_rect.left, device_rect.top, device_rect.right, device_rect.bottom, |
| r.left, r.top, r.right, r.bottom); |
| |
| proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC); |
| ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", |
| (LONG_PTR)test_proc, proc); |
| proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); |
| ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx.\n", (LONG_PTR)test_proc); |
| |
| device_desc.device_window = device_window; |
| hr = reset_device(device, &device_desc); |
| ok(SUCCEEDED(hr), "Failed to reset device.\n"); |
| |
| GetWindowRect(focus_window, &r); |
| ok(EqualRect(&r, &fullscreen_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n", |
| fullscreen_rect.left, fullscreen_rect.top, fullscreen_rect.right, fullscreen_rect.bottom, |
| r.left, r.top, r.right, r.bottom); |
| GetWindowRect(device_window, &r); |
| ok(EqualRect(&r, &fullscreen_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n", |
| fullscreen_rect.left, fullscreen_rect.top, fullscreen_rect.right, fullscreen_rect.bottom, |
| r.left, r.top, r.right, r.bottom); |
| |
| proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC); |
| ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", |
| (LONG_PTR)test_proc, proc); |
| proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); |
| ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx.\n", (LONG_PTR)test_proc); |
| |
| ref = IDirect3DDevice8_Release(device); |
| ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref); |
| |
| done: |
| IDirect3D8_Release(d3d8); |
| DestroyWindow(device_window); |
| DestroyWindow(focus_window); |
| UnregisterClassA("d3d8_test_wndproc_wc", GetModuleHandleA(NULL)); |
| } |
| |
| static void depth_blit_test(void) |
| { |
| IDirect3DDevice8 *device = NULL; |
| IDirect3DSurface8 *backbuffer, *ds1, *ds2, *ds3; |
| RECT src_rect; |
| const POINT dst_point = {0, 0}; |
| IDirect3D8 *d3d8; |
| HRESULT hr; |
| HWND hwnd; |
| |
| hwnd = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, |
| 100, 100, 160, 160, NULL, NULL, NULL, NULL); |
| ok(!!hwnd, "Failed to create a window.\n"); |
| d3d8 = Direct3DCreate8(D3D_SDK_VERSION); |
| ok(!!d3d8, "Failed to create a D3D object.\n"); |
| |
| if (!(device = create_device(d3d8, hwnd, NULL))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| goto done; |
| } |
| |
| hr = IDirect3DDevice8_GetRenderTarget(device, &backbuffer); |
| ok(SUCCEEDED(hr), "GetRenderTarget failed, hr %#x.\n", hr); |
| hr = IDirect3DDevice8_GetDepthStencilSurface(device, &ds1); |
| ok(SUCCEEDED(hr), "GetDepthStencilSurface failed, hr %#x.\n", hr); |
| hr = IDirect3DDevice8_CreateDepthStencilSurface(device, 640, 480, D3DFMT_D24S8, D3DMULTISAMPLE_NONE, &ds2); |
| ok(SUCCEEDED(hr), "CreateDepthStencilSurface failed, hr %#x.\n", hr); |
| hr = IDirect3DDevice8_CreateDepthStencilSurface(device, 640, 480, D3DFMT_D24S8, D3DMULTISAMPLE_NONE, &ds3); |
| ok(SUCCEEDED(hr), "CreateDepthStencilSurface failed, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice8_Clear(device, 0, NULL, D3DCLEAR_ZBUFFER, 0, 0.0f, 0); |
| ok(SUCCEEDED(hr), "Clear failed, hr %#x.\n", hr); |
| |
| /* Partial blit. */ |
| SetRect(&src_rect, 0, 0, 320, 240); |
| hr = IDirect3DDevice8_CopyRects(device, ds1, &src_rect, 1, ds2, &dst_point); |
| ok(hr == D3DERR_INVALIDCALL, "CopyRects returned %#x, expected %#x.\n", hr, D3DERR_INVALIDCALL); |
| /* Flipped. */ |
| SetRect(&src_rect, 0, 480, 640, 0); |
| hr = IDirect3DDevice8_CopyRects(device, ds1, &src_rect, 1, ds2, &dst_point); |
| ok(hr == D3DERR_INVALIDCALL, "CopyRects returned %#x, expected %#x.\n", hr, D3DERR_INVALIDCALL); |
| /* Full, explicit. */ |
| SetRect(&src_rect, 0, 0, 640, 480); |
| hr = IDirect3DDevice8_CopyRects(device, ds1, &src_rect, 1, ds2, &dst_point); |
| ok(hr == D3DERR_INVALIDCALL, "CopyRects returned %#x, expected %#x.\n", hr, D3DERR_INVALIDCALL); |
| /* Depth -> color blit.*/ |
| hr = IDirect3DDevice8_CopyRects(device, ds1, &src_rect, 1, backbuffer, &dst_point); |
| ok(hr == D3DERR_INVALIDCALL, "CopyRects returned %#x, expected %#x.\n", hr, D3DERR_INVALIDCALL); |
| /* Full, NULL rects, current depth stencil -> unbound depth stencil */ |
| hr = IDirect3DDevice8_CopyRects(device, ds1, NULL, 0, ds2, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "CopyRects returned %#x, expected %#x.\n", hr, D3DERR_INVALIDCALL); |
| /* Full, NULL rects, unbound depth stencil -> current depth stencil */ |
| hr = IDirect3DDevice8_CopyRects(device, ds2, NULL, 0, ds1, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "CopyRects returned %#x, expected %#x.\n", hr, D3DERR_INVALIDCALL); |
| /* Full, NULL rects, unbound depth stencil -> unbound depth stencil */ |
| hr = IDirect3DDevice8_CopyRects(device, ds2, NULL, 0, ds3, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "CopyRects returned %#x, expected %#x.\n", hr, D3DERR_INVALIDCALL); |
| |
| IDirect3DSurface8_Release(backbuffer); |
| IDirect3DSurface8_Release(ds3); |
| IDirect3DSurface8_Release(ds2); |
| IDirect3DSurface8_Release(ds1); |
| |
| done: |
| if (device) IDirect3DDevice8_Release(device); |
| IDirect3D8_Release(d3d8); |
| DestroyWindow(hwnd); |
| } |
| |
| static void test_reset_resources(void) |
| { |
| IDirect3DSurface8 *surface, *rt; |
| IDirect3DTexture8 *texture; |
| IDirect3DDevice8 *device; |
| IDirect3D8 *d3d8; |
| HWND window; |
| HRESULT hr; |
| ULONG ref; |
| |
| window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, 0, 0, 0, 0); |
| d3d8 = Direct3DCreate8(D3D_SDK_VERSION); |
| ok(!!d3d8, "Failed to create a D3D object.\n"); |
| |
| if (!(device = create_device(d3d8, window, NULL))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| goto done; |
| } |
| |
| hr = IDirect3DDevice8_CreateDepthStencilSurface(device, 128, 128, D3DFMT_D24S8, |
| D3DMULTISAMPLE_NONE, &surface); |
| ok(SUCCEEDED(hr), "Failed to create depth/stencil surface, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice8_CreateTexture(device, 128, 128, 1, D3DUSAGE_RENDERTARGET, |
| D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &texture); |
| ok(SUCCEEDED(hr), "Failed to create render target texture, hr %#x.\n", hr); |
| hr = IDirect3DTexture8_GetSurfaceLevel(texture, 0, &rt); |
| ok(SUCCEEDED(hr), "Failed to get surface, hr %#x.\n", hr); |
| IDirect3DTexture8_Release(texture); |
| |
| hr = IDirect3DDevice8_SetRenderTarget(device, rt, surface); |
| ok(SUCCEEDED(hr), "Failed to set render target surface, hr %#x.\n", hr); |
| IDirect3DSurface8_Release(rt); |
| IDirect3DSurface8_Release(surface); |
| |
| hr = reset_device(device, NULL); |
| ok(SUCCEEDED(hr), "Failed to reset device.\n"); |
| |
| hr = IDirect3DDevice8_GetBackBuffer(device, 0, D3DBACKBUFFER_TYPE_MONO, &rt); |
| ok(SUCCEEDED(hr), "Failed to get back buffer, hr %#x.\n", hr); |
| hr = IDirect3DDevice8_GetRenderTarget(device, &surface); |
| ok(SUCCEEDED(hr), "Failed to get render target surface, hr %#x.\n", hr); |
| ok(surface == rt, "Got unexpected surface %p for render target.\n", surface); |
| IDirect3DSurface8_Release(surface); |
| IDirect3DSurface8_Release(rt); |
| |
| ref = IDirect3DDevice8_Release(device); |
| ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref); |
| |
| done: |
| IDirect3D8_Release(d3d8); |
| DestroyWindow(window); |
| } |
| |
| static void test_set_rt_vp_scissor(void) |
| { |
| IDirect3DDevice8 *device; |
| IDirect3DSurface8 *rt; |
| IDirect3D8 *d3d8; |
| DWORD stateblock; |
| D3DVIEWPORT8 vp; |
| UINT refcount; |
| HWND window; |
| HRESULT hr; |
| |
| window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, 0, 0, 0, 0); |
| d3d8 = Direct3DCreate8(D3D_SDK_VERSION); |
| ok(!!d3d8, "Failed to create a D3D object.\n"); |
| if (!(device = create_device(d3d8, window, NULL))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| IDirect3D8_Release(d3d8); |
| DestroyWindow(window); |
| return; |
| } |
| |
| hr = IDirect3DDevice8_CreateRenderTarget(device, 128, 128, D3DFMT_A8R8G8B8, |
| D3DMULTISAMPLE_NONE, FALSE, &rt); |
| ok(SUCCEEDED(hr), "Failed to create render target, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice8_GetViewport(device, &vp); |
| ok(SUCCEEDED(hr), "Failed to get viewport, hr %#x.\n", hr); |
| ok(!vp.X, "Got unexpected vp.X %u.\n", vp.X); |
| ok(!vp.Y, "Got unexpected vp.Y %u.\n", vp.Y); |
| ok(vp.Width == 640, "Got unexpected vp.Width %u.\n", vp.Width); |
| ok(vp.Height == 480, "Got unexpected vp.Height %u.\n", vp.Height); |
| ok(vp.MinZ == 0.0f, "Got unexpected vp.MinZ %.8e.\n", vp.MinZ); |
| ok(vp.MaxZ == 1.0f, "Got unexpected vp.MaxZ %.8e.\n", vp.MaxZ); |
| |
| hr = IDirect3DDevice8_BeginStateBlock(device); |
| ok(SUCCEEDED(hr), "Failed to begin stateblock, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice8_SetRenderTarget(device, rt, NULL); |
| ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice8_EndStateBlock(device, &stateblock); |
| ok(SUCCEEDED(hr), "Failed to end stateblock, hr %#x.\n", hr); |
| hr = IDirect3DDevice8_DeleteStateBlock(device, stateblock); |
| ok(SUCCEEDED(hr), "Failed to delete stateblock, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice8_GetViewport(device, &vp); |
| ok(SUCCEEDED(hr), "Failed to get viewport, hr %#x.\n", hr); |
| ok(!vp.X, "Got unexpected vp.X %u.\n", vp.X); |
| ok(!vp.Y, "Got unexpected vp.Y %u.\n", vp.Y); |
| ok(vp.Width == 128, "Got unexpected vp.Width %u.\n", vp.Width); |
| ok(vp.Height == 128, "Got unexpected vp.Height %u.\n", vp.Height); |
| ok(vp.MinZ == 0.0f, "Got unexpected vp.MinZ %.8e.\n", vp.MinZ); |
| ok(vp.MaxZ == 1.0f, "Got unexpected vp.MaxZ %.8e.\n", vp.MaxZ); |
| |
| hr = IDirect3DDevice8_SetRenderTarget(device, rt, NULL); |
| ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr); |
| |
| vp.X = 10; |
| vp.Y = 20; |
| vp.Width = 30; |
| vp.Height = 40; |
| vp.MinZ = 0.25f; |
| vp.MaxZ = 0.75f; |
| hr = IDirect3DDevice8_SetViewport(device, &vp); |
| ok(SUCCEEDED(hr), "Failed to set viewport, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice8_SetRenderTarget(device, rt, NULL); |
| ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice8_GetViewport(device, &vp); |
| ok(SUCCEEDED(hr), "Failed to get viewport, hr %#x.\n", hr); |
| ok(!vp.X, "Got unexpected vp.X %u.\n", vp.X); |
| ok(!vp.Y, "Got unexpected vp.Y %u.\n", vp.Y); |
| ok(vp.Width == 128, "Got unexpected vp.Width %u.\n", vp.Width); |
| ok(vp.Height == 128, "Got unexpected vp.Height %u.\n", vp.Height); |
| ok(vp.MinZ == 0.0f, "Got unexpected vp.MinZ %.8e.\n", vp.MinZ); |
| ok(vp.MaxZ == 1.0f, "Got unexpected vp.MaxZ %.8e.\n", vp.MaxZ); |
| |
| IDirect3DSurface8_Release(rt); |
| refcount = IDirect3DDevice8_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| IDirect3D8_Release(d3d8); |
| DestroyWindow(window); |
| } |
| |
| static void test_validate_vs(void) |
| { |
| static DWORD vs[] = |
| { |
| 0xfffe0101, /* vs_1_1 */ |
| 0x00000009, 0xc0010000, 0x90e40000, 0xa0e40000, /* dp4 oPos.x, v0, c0 */ |
| 0x00000009, 0xc0020000, 0x90e40000, 0xa0e40001, /* dp4 oPos.y, v0, c1 */ |
| 0x00000009, 0xc0040000, 0x90e40000, 0xa0e40002, /* dp4 oPos.z, v0, c2 */ |
| 0x00000009, 0xc0080000, 0x90e40000, 0xa0e40003, /* dp4 oPos.w, v0, c3 */ |
| 0x0000ffff, /* end */ |
| }; |
| HRESULT hr; |
| |
| hr = ValidateVertexShader(0, 0, 0, 0, 0); |
| ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr); |
| hr = ValidateVertexShader(0, 0, 0, 1, 0); |
| ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr); |
| hr = ValidateVertexShader(vs, 0, 0, 0, 0); |
| ok(hr == S_OK, "Got unexpected hr %#x.\n", hr); |
| |
| hr = ValidateVertexShader(vs, 0, 0, 1, 0); |
| ok(hr == S_OK, "Got unexpected hr %#x.\n", hr); |
| /* Seems to do some version checking. */ |
| *vs = 0xfffe0100; /* vs_1_0 */ |
| hr = ValidateVertexShader(vs, 0, 0, 0, 0); |
| ok(hr == S_OK, "Got unexpected hr %#x.\n", hr); |
| |
| *vs = 0xfffe0102; /* bogus version */ |
| hr = ValidateVertexShader(vs, 0, 0, 1, 0); |
| ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr); |
| /* I've seen that applications always pass the 2nd and 3rd parameter as 0. |
| * Simple test with non-zero parameters. */ |
| *vs = 0xfffe0101; /* vs_1_1 */ |
| hr = ValidateVertexShader(vs, vs, 0, 1, 0); |
| ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr); |
| |
| hr = ValidateVertexShader(vs, 0, vs, 1, 0); |
| ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr); |
| /* I've seen the 4th parameter always passed as either 0 or 1, but passing |
| * other values doesn't seem to hurt. */ |
| hr = ValidateVertexShader(vs, 0, 0, 12345, 0); |
| ok(hr == S_OK, "Got unexpected hr %#x.\n", hr); |
| /* What is the 5th parameter? The following seems to work ok. */ |
| hr = ValidateVertexShader(vs, 0, 0, 1, vs); |
| ok(hr == S_OK, "Got unexpected hr %#x.\n", hr); |
| } |
| |
| static void test_validate_ps(void) |
| { |
| static DWORD ps[] = |
| { |
| 0xffff0101, /* ps_1_1 */ |
| 0x00000051, 0xa00f0001, 0x3f800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0 */ |
| 0x00000042, 0xb00f0000, /* tex t0 */ |
| 0x00000008, 0x800f0000, 0xa0e40001, 0xa0e40000, /* dp3 r0, c1, c0 */ |
| 0x00000005, 0x800f0000, 0x90e40000, 0x80e40000, /* mul r0, v0, r0 */ |
| 0x00000005, 0x800f0000, 0xb0e40000, 0x80e40000, /* mul r0, t0, r0 */ |
| 0x0000ffff, /* end */ |
| }; |
| HRESULT hr; |
| |
| hr = ValidatePixelShader(0, 0, 0, 0); |
| ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr); |
| hr = ValidatePixelShader(0, 0, 1, 0); |
| ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr); |
| hr = ValidatePixelShader(ps, 0, 0, 0); |
| ok(hr == S_OK, "Got unexpected hr %#x.\n", hr); |
| |
| hr = ValidatePixelShader(ps, 0, 1, 0); |
| ok(hr == S_OK, "Got unexpected hr %#x.\n", hr); |
| /* Seems to do some version checking. */ |
| *ps = 0xffff0105; /* bogus version */ |
| hr = ValidatePixelShader(ps, 0, 1, 0); |
| ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr); |
| /* I've seen that applications always pass the 2nd parameter as 0. |
| * Simple test with a non-zero parameter. */ |
| *ps = 0xffff0101; /* ps_1_1 */ |
| hr = ValidatePixelShader(ps, ps, 1, 0); |
| ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr); |
| /* I've seen the 3rd parameter always passed as either 0 or 1, but passing |
| * other values doesn't seem to hurt. */ |
| hr = ValidatePixelShader(ps, 0, 12345, 0); |
| ok(hr == S_OK, "Got unexpected hr %#x.\n", hr); |
| /* What is the 4th parameter? The following seems to work ok. */ |
| hr = ValidatePixelShader(ps, 0, 1, ps); |
| ok(hr == S_OK, "Got unexpected hr %#x.\n", hr); |
| } |
| |
| static void test_volume_get_container(void) |
| { |
| IDirect3DVolumeTexture8 *texture = NULL; |
| IDirect3DVolume8 *volume = NULL; |
| IDirect3DDevice8 *device; |
| IUnknown *container; |
| IDirect3D8 *d3d8; |
| ULONG refcount; |
| D3DCAPS8 caps; |
| HWND window; |
| HRESULT hr; |
| |
| window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, 0, 0, 0, 0); |
| d3d8 = Direct3DCreate8(D3D_SDK_VERSION); |
| ok(!!d3d8, "Failed to create a D3D object.\n"); |
| if (!(device = create_device(d3d8, window, NULL))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| IDirect3D8_Release(d3d8); |
| DestroyWindow(window); |
| return; |
| } |
| |
| hr = IDirect3DDevice8_GetDeviceCaps(device, &caps); |
| ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr); |
| if (!(caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP)) |
| { |
| skip("No volume texture support, skipping tests.\n"); |
| IDirect3DDevice8_Release(device); |
| IDirect3D8_Release(d3d8); |
| DestroyWindow(window); |
| return; |
| } |
| |
| hr = IDirect3DDevice8_CreateVolumeTexture(device, 128, 128, 128, 1, 0, |
| D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &texture); |
| ok(SUCCEEDED(hr), "Failed to create volume texture, hr %#x.\n", hr); |
| ok(!!texture, "Got unexpected texture %p.\n", texture); |
| |
| hr = IDirect3DVolumeTexture8_GetVolumeLevel(texture, 0, &volume); |
| ok(SUCCEEDED(hr), "Failed to get volume level, hr %#x.\n", hr); |
| ok(!!volume, "Got unexpected volume %p.\n", volume); |
| |
| /* These should work... */ |
| container = NULL; |
| hr = IDirect3DVolume8_GetContainer(volume, &IID_IUnknown, (void **)&container); |
| ok(SUCCEEDED(hr), "Failed to get volume container, hr %#x.\n", hr); |
| ok(container == (IUnknown *)texture, "Got unexpected container %p, expected %p.\n", container, texture); |
| IUnknown_Release(container); |
| |
| container = NULL; |
| hr = IDirect3DVolume8_GetContainer(volume, &IID_IDirect3DResource8, (void **)&container); |
| ok(SUCCEEDED(hr), "Failed to get volume container, hr %#x.\n", hr); |
| ok(container == (IUnknown *)texture, "Got unexpected container %p, expected %p.\n", container, texture); |
| IUnknown_Release(container); |
| |
| container = NULL; |
| hr = IDirect3DVolume8_GetContainer(volume, &IID_IDirect3DBaseTexture8, (void **)&container); |
| ok(SUCCEEDED(hr), "Failed to get volume container, hr %#x.\n", hr); |
| ok(container == (IUnknown *)texture, "Got unexpected container %p, expected %p.\n", container, texture); |
| IUnknown_Release(container); |
| |
| container = NULL; |
| hr = IDirect3DVolume8_GetContainer(volume, &IID_IDirect3DVolumeTexture8, (void **)&container); |
| ok(SUCCEEDED(hr), "Failed to get volume container, hr %#x.\n", hr); |
| ok(container == (IUnknown *)texture, "Got unexpected container %p, expected %p.\n", container, texture); |
| IUnknown_Release(container); |
| |
| /* ...and this one shouldn't. This should return E_NOINTERFACE and set container to NULL. */ |
| hr = IDirect3DVolume8_GetContainer(volume, &IID_IDirect3DVolume8, (void **)&container); |
| ok(hr == E_NOINTERFACE, "Got unexpected hr %#x.\n", hr); |
| ok(!container, "Got unexpected container %p.\n", container); |
| |
| IDirect3DVolume8_Release(volume); |
| IDirect3DVolumeTexture8_Release(texture); |
| refcount = IDirect3DDevice8_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| IDirect3D8_Release(d3d8); |
| DestroyWindow(window); |
| } |
| |
| static void test_vb_lock_flags(void) |
| { |
| static const struct |
| { |
| DWORD flags; |
| const char *debug_string; |
| HRESULT result; |
| } |
| test_data[] = |
| { |
| {D3DLOCK_READONLY, "D3DLOCK_READONLY", D3D_OK }, |
| {D3DLOCK_DISCARD, "D3DLOCK_DISCARD", D3D_OK }, |
| {D3DLOCK_NOOVERWRITE, "D3DLOCK_NOOVERWRITE", D3D_OK }, |
| {D3DLOCK_NOOVERWRITE | D3DLOCK_DISCARD, "D3DLOCK_NOOVERWRITE | D3DLOCK_DISCARD", D3D_OK }, |
| {D3DLOCK_NOOVERWRITE | D3DLOCK_READONLY, "D3DLOCK_NOOVERWRITE | D3DLOCK_READONLY", D3D_OK }, |
| {D3DLOCK_READONLY | D3DLOCK_DISCARD, "D3DLOCK_READONLY | D3DLOCK_DISCARD", D3D_OK }, |
| /* Completely bogus flags aren't an error. */ |
| {0xdeadbeef, "0xdeadbeef", D3D_OK }, |
| }; |
| IDirect3DVertexBuffer8 *buffer; |
| IDirect3DDevice8 *device; |
| IDirect3D8 *d3d8; |
| unsigned int i; |
| ULONG refcount; |
| HWND window; |
| HRESULT hr; |
| BYTE *data; |
| |
| window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, 0, 0, 0, 0); |
| d3d8 = Direct3DCreate8(D3D_SDK_VERSION); |
| ok(!!d3d8, "Failed to create a D3D object.\n"); |
| if (!(device = create_device(d3d8, window, NULL))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| IDirect3D8_Release(d3d8); |
| DestroyWindow(window); |
| return; |
| } |
| |
| hr = IDirect3DDevice8_CreateVertexBuffer(device, 1024, D3DUSAGE_DYNAMIC, 0, D3DPOOL_DEFAULT, &buffer); |
| ok(SUCCEEDED(hr), "Failed to create vertex buffer, hr %#x.\n", hr); |
| |
| for (i = 0; i < (sizeof(test_data) / sizeof(*test_data)); ++i) |
| { |
| hr = IDirect3DVertexBuffer8_Lock(buffer, 0, 0, &data, test_data[i].flags); |
| ok(hr == test_data[i].result, "Got unexpected hr %#x for %s.\n", |
| hr, test_data[i].debug_string); |
| if (SUCCEEDED(hr)) |
| { |
| ok(!!data, "Got unexpected data %p.\n", data); |
| hr = IDirect3DVertexBuffer8_Unlock(buffer); |
| ok(SUCCEEDED(hr), "Failed to unlock vertex buffer, hr %#x.\n", hr); |
| } |
| } |
| |
| IDirect3DVertexBuffer8_Release(buffer); |
| refcount = IDirect3DDevice8_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| IDirect3D8_Release(d3d8); |
| DestroyWindow(window); |
| } |
| |
| /* Test the default texture stage state values */ |
| static void test_texture_stage_states(void) |
| { |
| IDirect3DDevice8 *device; |
| IDirect3D8 *d3d8; |
| unsigned int i; |
| ULONG refcount; |
| D3DCAPS8 caps; |
| DWORD value; |
| HWND window; |
| HRESULT hr; |
| |
| window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, 0, 0, 0, 0); |
| d3d8 = Direct3DCreate8(D3D_SDK_VERSION); |
| ok(!!d3d8, "Failed to create a D3D object.\n"); |
| if (!(device = create_device(d3d8, window, NULL))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| IDirect3D8_Release(d3d8); |
| DestroyWindow(window); |
| return; |
| } |
| |
| hr = IDirect3DDevice8_GetDeviceCaps(device, &caps); |
| ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr); |
| |
| for (i = 0; i < caps.MaxTextureBlendStages; ++i) |
| { |
| hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_COLOROP, &value); |
| ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr); |
| ok(value == (i ? D3DTOP_DISABLE : D3DTOP_MODULATE), |
| "Got unexpected value %#x for D3DTSS_COLOROP, stage %u.\n", value, i); |
| hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_COLORARG1, &value); |
| ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr); |
| ok(value == D3DTA_TEXTURE, "Got unexpected value %#x for D3DTSS_COLORARG1, stage %u.\n", value, i); |
| hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_COLORARG2, &value); |
| ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr); |
| ok(value == D3DTA_CURRENT, "Got unexpected value %#x for D3DTSS_COLORARG2, stage %u.\n", value, i); |
| hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_ALPHAOP, &value); |
| ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr); |
| ok(value == (i ? D3DTOP_DISABLE : D3DTOP_SELECTARG1), |
| "Got unexpected value %#x for D3DTSS_ALPHAOP, stage %u.\n", value, i); |
| hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_ALPHAARG1, &value); |
| ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr); |
| ok(value == D3DTA_TEXTURE, "Got unexpected value %#x for D3DTSS_ALPHAARG1, stage %u.\n", value, i); |
| hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_ALPHAARG2, &value); |
| ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr); |
| ok(value == D3DTA_CURRENT, "Got unexpected value %#x for D3DTSS_ALPHAARG2, stage %u.\n", value, i); |
| hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_BUMPENVMAT00, &value); |
| ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr); |
| ok(!value, "Got unexpected value %#x for D3DTSS_BUMPENVMAT00, stage %u.\n", value, i); |
| hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_BUMPENVMAT01, &value); |
| ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr); |
| ok(!value, "Got unexpected value %#x for D3DTSS_BUMPENVMAT01, stage %u.\n", value, i); |
| hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_BUMPENVMAT10, &value); |
| ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr); |
| ok(!value, "Got unexpected value %#x for D3DTSS_BUMPENVMAT10, stage %u.\n", value, i); |
| hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_BUMPENVMAT11, &value); |
| ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr); |
| ok(!value, "Got unexpected value %#x for D3DTSS_BUMPENVMAT11, stage %u.\n", value, i); |
| hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_TEXCOORDINDEX, &value); |
| ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr); |
| ok(value == i, "Got unexpected value %#x for D3DTSS_TEXCOORDINDEX, stage %u.\n", value, i); |
| hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_BUMPENVLSCALE, &value); |
| ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr); |
| ok(!value, "Got unexpected value %#x for D3DTSS_BUMPENVLSCALE, stage %u.\n", value, i); |
| hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_BUMPENVLOFFSET, &value); |
| ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr); |
| ok(!value, "Got unexpected value %#x for D3DTSS_BUMPENVLOFFSET, stage %u.\n", value, i); |
| hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_TEXTURETRANSFORMFLAGS, &value); |
| ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr); |
| ok(value == D3DTTFF_DISABLE, |
| "Got unexpected value %#x for D3DTSS_TEXTURETRANSFORMFLAGS, stage %u.\n", value, i); |
| hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_COLORARG0, &value); |
| ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr); |
| ok(value == D3DTA_CURRENT, "Got unexpected value %#x for D3DTSS_COLORARG0, stage %u.\n", value, i); |
| hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_ALPHAARG0, &value); |
| ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr); |
| ok(value == D3DTA_CURRENT, "Got unexpected value %#x for D3DTSS_ALPHAARG0, stage %u.\n", value, i); |
| hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_RESULTARG, &value); |
| ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr); |
| ok(value == D3DTA_CURRENT, "Got unexpected value %#x for D3DTSS_RESULTARG, stage %u.\n", value, i); |
| } |
| |
| refcount = IDirect3DDevice8_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| IDirect3D8_Release(d3d8); |
| DestroyWindow(window); |
| } |
| |
| static void test_cube_textures(void) |
| { |
| IDirect3DCubeTexture8 *texture; |
| IDirect3DDevice8 *device; |
| IDirect3D8 *d3d8; |
| ULONG refcount; |
| D3DCAPS8 caps; |
| HWND window; |
| HRESULT hr; |
| |
| window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, 0, 0, 0, 0); |
| d3d8 = Direct3DCreate8(D3D_SDK_VERSION); |
| ok(!!d3d8, "Failed to create a D3D object.\n"); |
| if (!(device = create_device(d3d8, window, NULL))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| IDirect3D8_Release(d3d8); |
| DestroyWindow(window); |
| return; |
| } |
| |
| hr = IDirect3DDevice8_GetDeviceCaps(device, &caps); |
| ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr); |
| |
| if (caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP) |
| { |
| hr = IDirect3DDevice8_CreateCubeTexture(device, 512, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &texture); |
| ok(hr == D3D_OK, "Failed to create D3DPOOL_DEFAULT cube texture, hr %#x.\n", hr); |
| IDirect3DCubeTexture8_Release(texture); |
| hr = IDirect3DDevice8_CreateCubeTexture(device, 512, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &texture); |
| ok(hr == D3D_OK, "Failed to create D3DPOOL_MANAGED cube texture, hr %#x.\n", hr); |
| IDirect3DCubeTexture8_Release(texture); |
| hr = IDirect3DDevice8_CreateCubeTexture(device, 512, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_SYSTEMMEM, &texture); |
| ok(hr == D3D_OK, "Failed to create D3DPOOL_SYSTEMMEM cube texture, hr %#x.\n", hr); |
| IDirect3DCubeTexture8_Release(texture); |
| } |
| else |
| { |
| hr = IDirect3DDevice8_CreateCubeTexture(device, 512, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &texture); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for D3DPOOL_DEFAULT cube texture.\n", hr); |
| hr = IDirect3DDevice8_CreateCubeTexture(device, 512, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &texture); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for D3DPOOL_MANAGED cube texture.\n", hr); |
| hr = IDirect3DDevice8_CreateCubeTexture(device, 512, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_SYSTEMMEM, &texture); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for D3DPOOL_SYSTEMMEM cube texture.\n", hr); |
| } |
| hr = IDirect3DDevice8_CreateCubeTexture(device, 512, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_SCRATCH, &texture); |
| ok(hr == D3D_OK, "Failed to create D3DPOOL_SCRATCH cube texture, hr %#x.\n", hr); |
| IDirect3DCubeTexture8_Release(texture); |
| |
| refcount = IDirect3DDevice8_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| IDirect3D8_Release(d3d8); |
| DestroyWindow(window); |
| } |
| |
| static void test_get_set_texture(void) |
| { |
| const IDirect3DBaseTexture8Vtbl *texture_vtbl; |
| IDirect3DBaseTexture8 *texture; |
| IDirect3DDevice8 *device; |
| IDirect3D8 *d3d; |
| ULONG refcount; |
| HWND window; |
| HRESULT hr; |
| |
| window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, 0, 0, 0, 0); |
| d3d = Direct3DCreate8(D3D_SDK_VERSION); |
| ok(!!d3d, "Failed to create a D3D object.\n"); |
| if (!(device = create_device(d3d, window, NULL))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| IDirect3D8_Release(d3d); |
| DestroyWindow(window); |
| return; |
| } |
| |
| texture = (IDirect3DBaseTexture8 *)0xdeadbeef; |
| hr = IDirect3DDevice8_SetTexture(device, 0, NULL); |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3DDevice8_GetTexture(device, 0, &texture); |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| ok(!texture, "Got unexpected texture %p.\n", texture); |
| |
| hr = IDirect3DDevice8_CreateTexture(device, 16, 16, 1, 0, D3DFMT_A8R8G8B8, |
| D3DPOOL_MANAGED, (IDirect3DTexture8 **)&texture); |
| ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr); |
| texture_vtbl = texture->lpVtbl; |
| texture->lpVtbl = (IDirect3DBaseTexture8Vtbl *)0xdeadbeef; |
| hr = IDirect3DDevice8_SetTexture(device, 0, texture); |
| ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr); |
| hr = IDirect3DDevice8_SetTexture(device, 0, NULL); |
| ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr); |
| texture->lpVtbl = NULL; |
| hr = IDirect3DDevice8_SetTexture(device, 0, texture); |
| ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr); |
| hr = IDirect3DDevice8_SetTexture(device, 0, NULL); |
| ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr); |
| texture->lpVtbl = texture_vtbl; |
| IDirect3DBaseTexture8_Release(texture); |
| |
| refcount = IDirect3DDevice8_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| IDirect3D8_Release(d3d); |
| DestroyWindow(window); |
| } |
| |
| /* Test the behaviour of the IDirect3DDevice8::CreateImageSurface() method. |
| * |
| * The expected behaviour (as documented in the original DX8 docs) is that the |
| * call returns a surface in the SYSTEMMEM pool. Games like Max Payne 1 and 2 |
| * depend on this behaviour. |
| * |
| * A short remark in the DX9 docs however states that the pool of the returned |
| * surface object is D3DPOOL_SCRATCH. This is misinformation and would result |
| * in screenshots not appearing in the savegame loading menu of both games |
| * mentioned above (engine tries to display a texture from the scratch pool). |
| * |
| * This test verifies that the behaviour described in the original d3d8 docs |
| * is the correct one. For more information about this issue, see the MSDN: |
| * d3d9 docs: "Converting to Direct3D 9" |
| * d3d9 reference: "IDirect3DDevice9::CreateOffscreenPlainSurface" |
| * d3d8 reference: "IDirect3DDevice8::CreateImageSurface" */ |
| static void test_image_surface_pool(void) |
| { |
| IDirect3DSurface8 *surface; |
| IDirect3DDevice8 *device; |
| D3DSURFACE_DESC desc; |
| IDirect3D8 *d3d8; |
| ULONG refcount; |
| HWND window; |
| HRESULT hr; |
| |
| window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, 0, 0, 0, 0); |
| d3d8 = Direct3DCreate8(D3D_SDK_VERSION); |
| ok(!!d3d8, "Failed to create a D3D object.\n"); |
| if (!(device = create_device(d3d8, window, NULL))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| IDirect3D8_Release(d3d8); |
| DestroyWindow(window); |
| return; |
| } |
| |
| hr = IDirect3DDevice8_CreateImageSurface(device, 128, 128, D3DFMT_A8R8G8B8, &surface); |
| ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); |
| hr = IDirect3DSurface8_GetDesc(surface, &desc); |
| ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr); |
| ok(desc.Pool == D3DPOOL_SYSTEMMEM, "Got unexpected pool %#x.\n", desc.Pool); |
| IDirect3DSurface8_Release(surface); |
| |
| refcount = IDirect3DDevice8_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| IDirect3D8_Release(d3d8); |
| DestroyWindow(window); |
| } |
| |
| static void test_surface_get_container(void) |
| { |
| IDirect3DTexture8 *texture = NULL; |
| IDirect3DSurface8 *surface = NULL; |
| IDirect3DDevice8 *device; |
| IUnknown *container; |
| IDirect3D8 *d3d8; |
| ULONG refcount; |
| HWND window; |
| HRESULT hr; |
| |
| window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, 0, 0, 0, 0); |
| d3d8 = Direct3DCreate8(D3D_SDK_VERSION); |
| ok(!!d3d8, "Failed to create a D3D object.\n"); |
| if (!(device = create_device(d3d8, window, NULL))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| IDirect3D8_Release(d3d8); |
| DestroyWindow(window); |
| return; |
| } |
| |
| hr = IDirect3DDevice8_CreateTexture(device, 128, 128, 1, 0, |
| D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &texture); |
| ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr); |
| ok(!!texture, "Got unexpected texture %p.\n", texture); |
| |
| hr = IDirect3DTexture8_GetSurfaceLevel(texture, 0, &surface); |
| ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x.\n", hr); |
| ok(!!surface, "Got unexpected surface %p.\n", surface); |
| |
| /* These should work... */ |
| container = NULL; |
| hr = IDirect3DSurface8_GetContainer(surface, &IID_IUnknown, (void **)&container); |
| ok(SUCCEEDED(hr), "Failed to get surface container, hr %#x.\n", hr); |
| ok(container == (IUnknown *)texture, "Got unexpected container %p, expected %p.\n", container, texture); |
| IUnknown_Release(container); |
| |
| container = NULL; |
| hr = IDirect3DSurface8_GetContainer(surface, &IID_IDirect3DResource8, (void **)&container); |
| ok(SUCCEEDED(hr), "Failed to get surface container, hr %#x.\n", hr); |
| ok(container == (IUnknown *)texture, "Got unexpected container %p, expected %p.\n", container, texture); |
| IUnknown_Release(container); |
| |
| container = NULL; |
| hr = IDirect3DSurface8_GetContainer(surface, &IID_IDirect3DBaseTexture8, (void **)&container); |
| ok(SUCCEEDED(hr), "Failed to get surface container, hr %#x.\n", hr); |
| ok(container == (IUnknown *)texture, "Got unexpected container %p, expected %p.\n", container, texture); |
| IUnknown_Release(container); |
| |
| container = NULL; |
| hr = IDirect3DSurface8_GetContainer(surface, &IID_IDirect3DTexture8, (void **)&container); |
| ok(SUCCEEDED(hr), "Failed to get surface container, hr %#x.\n", hr); |
| ok(container == (IUnknown *)texture, "Got unexpected container %p, expected %p.\n", container, texture); |
| IUnknown_Release(container); |
| |
| /* ...and this one shouldn't. This should return E_NOINTERFACE and set container to NULL. */ |
| hr = IDirect3DSurface8_GetContainer(surface, &IID_IDirect3DSurface8, (void **)&container); |
| ok(hr == E_NOINTERFACE, "Got unexpected hr %#x.\n", hr); |
| ok(!container, "Got unexpected container %p.\n", container); |
| |
| IDirect3DSurface8_Release(surface); |
| IDirect3DTexture8_Release(texture); |
| refcount = IDirect3DDevice8_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| IDirect3D8_Release(d3d8); |
| DestroyWindow(window); |
| } |
| |
| static void test_lockrect_invalid(void) |
| { |
| static const RECT valid[] = |
| { |
| {60, 60, 68, 68}, |
| {120, 60, 128, 68}, |
| {60, 120, 68, 128}, |
| }; |
| static const RECT invalid[] = |
| { |
| {60, 60, 60, 68}, /* 0 height */ |
| {60, 60, 68, 60}, /* 0 width */ |
| {68, 60, 60, 68}, /* left > right */ |
| {60, 68, 68, 60}, /* top > bottom */ |
| {-8, 60, 0, 68}, /* left < surface */ |
| {60, -8, 68, 0}, /* top < surface */ |
| {-16, 60, -8, 68}, /* right < surface */ |
| {60, -16, 68, -8}, /* bottom < surface */ |
| {60, 60, 136, 68}, /* right > surface */ |
| {60, 60, 68, 136}, /* bottom > surface */ |
| {136, 60, 144, 68}, /* left > surface */ |
| {60, 136, 68, 144}, /* top > surface */ |
| }; |
| IDirect3DSurface8 *surface = NULL; |
| D3DLOCKED_RECT locked_rect; |
| IDirect3DDevice8 *device; |
| IDirect3D8 *d3d8; |
| unsigned int i; |
| ULONG refcount; |
| HWND window; |
| BYTE *base; |
| HRESULT hr; |
| |
| window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, 0, 0, 0, 0); |
| d3d8 = Direct3DCreate8(D3D_SDK_VERSION); |
| ok(!!d3d8, "Failed to create a D3D object.\n"); |
| if (!(device = create_device(d3d8, window, NULL))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| IDirect3D8_Release(d3d8); |
| DestroyWindow(window); |
| return; |
| } |
| |
| hr = IDirect3DDevice8_CreateImageSurface(device, 128, 128, D3DFMT_A8R8G8B8, &surface); |
| ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); |
| hr = IDirect3DSurface8_LockRect(surface, &locked_rect, NULL, 0); |
| ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr); |
| base = locked_rect.pBits; |
| hr = IDirect3DSurface8_UnlockRect(surface); |
| ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr); |
| |
| for (i = 0; i < (sizeof(valid) / sizeof(*valid)); ++i) |
| { |
| unsigned int offset, expected_offset; |
| const RECT *rect = &valid[i]; |
| |
| locked_rect.pBits = (BYTE *)0xdeadbeef; |
| locked_rect.Pitch = 0xdeadbeef; |
| |
| hr = IDirect3DSurface8_LockRect(surface, &locked_rect, rect, 0); |
| ok(SUCCEEDED(hr), "Failed to lock surface with rect [%d, %d]->[%d, %d], hr %#x.\n", |
| rect->left, rect->top, rect->right, rect->bottom, hr); |
| |
| offset = (BYTE *)locked_rect.pBits - base; |
| expected_offset = rect->top * locked_rect.Pitch + rect->left * 4; |
| ok(offset == expected_offset, |
| "Got unexpected offset %u (expected %u) for rect [%d, %d]->[%d, %d].\n", |
| offset, expected_offset, rect->left, rect->top, rect->right, rect->bottom); |
| |
| hr = IDirect3DSurface8_UnlockRect(surface); |
| ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr); |
| } |
| |
| for (i = 0; i < (sizeof(invalid) / sizeof(*invalid)); ++i) |
| { |
| const RECT *rect = &invalid[i]; |
| |
| hr = IDirect3DSurface8_LockRect(surface, &locked_rect, rect, 0); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for rect [%d, %d]->[%d, %d].\n", |
| hr, rect->left, rect->top, rect->right, rect->bottom); |
| } |
| |
| hr = IDirect3DSurface8_LockRect(surface, &locked_rect, NULL, 0); |
| ok(SUCCEEDED(hr), "Failed to lock surface with rect NULL, hr %#x.\n", hr); |
| locked_rect.pBits = (void *)0xdeadbeef; |
| locked_rect.Pitch = 1; |
| hr = IDirect3DSurface8_LockRect(surface, &locked_rect, NULL, 0); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); |
| ok(!locked_rect.pBits, "Got unexpected pBits %p.\n", locked_rect.pBits); |
| ok(!locked_rect.Pitch, "Got unexpected Pitch %u.\n", locked_rect.Pitch); |
| hr = IDirect3DSurface8_UnlockRect(surface); |
| ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr); |
| |
| hr = IDirect3DSurface8_LockRect(surface, &locked_rect, &valid[0], 0); |
| ok(hr == D3D_OK, "Got unexpected hr %#x for rect [%d, %d]->[%d, %d].\n", |
| hr, valid[0].left, valid[0].top, valid[0].right, valid[0].bottom); |
| hr = IDirect3DSurface8_LockRect(surface, &locked_rect, &valid[0], 0); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for rect [%d, %d]->[%d, %d].\n", |
| hr, valid[0].left, valid[0].top, valid[0].right, valid[0].bottom); |
| hr = IDirect3DSurface8_LockRect(surface, &locked_rect, &valid[1], 0); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for rect [%d, %d]->[%d, %d].\n", |
| hr, valid[1].left, valid[1].top, valid[1].right, valid[1].bottom); |
| hr = IDirect3DSurface8_UnlockRect(surface); |
| ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr); |
| |
| IDirect3DSurface8_Release(surface); |
| refcount = IDirect3DDevice8_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| IDirect3D8_Release(d3d8); |
| DestroyWindow(window); |
| } |
| |
| static void test_private_data(void) |
| { |
| ULONG refcount, expected_refcount; |
| IDirect3DTexture8 *texture; |
| IDirect3DSurface8 *surface, *surface2; |
| IDirect3DDevice8 *device; |
| IDirect3D8 *d3d8; |
| IUnknown *ptr; |
| HWND window; |
| HRESULT hr; |
| DWORD size; |
| DWORD data[4] = {1, 2, 3, 4}; |
| static const GUID d3d8_private_data_test_guid2 = |
| { |
| 0x2e5afac2, |
| 0x87b5, |
| 0x4c10, |
| {0x9b,0x4b,0x89,0xd7,0xd1,0x12,0xe7,0x2b} |
| }; |
| |
| window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, 0, 0, 0, 0); |
| d3d8 = Direct3DCreate8(D3D_SDK_VERSION); |
| ok(!!d3d8, "Failed to create a D3D object.\n"); |
| if (!(device = create_device(d3d8, window, NULL))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| IDirect3D8_Release(d3d8); |
| DestroyWindow(window); |
| return; |
| } |
| |
| hr = IDirect3DDevice8_CreateImageSurface(device, 4, 4, D3DFMT_A8R8G8B8, &surface); |
| ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); |
| |
| hr = IDirect3DSurface8_SetPrivateData(surface, &d3d8_private_data_test_guid, |
| device, 0, D3DSPD_IUNKNOWN); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3DSurface8_SetPrivateData(surface, &d3d8_private_data_test_guid, |
| device, 5, D3DSPD_IUNKNOWN); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3DSurface8_SetPrivateData(surface, &d3d8_private_data_test_guid, |
| device, sizeof(IUnknown *) * 2, D3DSPD_IUNKNOWN); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); |
| |
| /* A failing SetPrivateData call does not clear the old data with the same tag. */ |
| hr = IDirect3DSurface8_SetPrivateData(surface, &d3d8_private_data_test_guid, device, |
| sizeof(device), D3DSPD_IUNKNOWN); |
| ok(SUCCEEDED(hr), "Failed to set private data, hr %#x.\n", hr); |
| hr = IDirect3DSurface8_SetPrivateData(surface, &d3d8_private_data_test_guid, device, |
| sizeof(device) * 2, D3DSPD_IUNKNOWN); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); |
| size = sizeof(ptr); |
| hr = IDirect3DSurface8_GetPrivateData(surface, &d3d8_private_data_test_guid, &ptr, &size); |
| ok(SUCCEEDED(hr), "Failed to get private data, hr %#x.\n", hr); |
| IUnknown_Release(ptr); |
| hr = IDirect3DSurface8_FreePrivateData(surface, &d3d8_private_data_test_guid); |
| ok(SUCCEEDED(hr), "Failed to free private data, hr %#x.\n", hr); |
| |
| refcount = get_refcount((IUnknown *)device); |
| hr = IDirect3DSurface8_SetPrivateData(surface, &d3d8_private_data_test_guid, |
| device, sizeof(IUnknown *), D3DSPD_IUNKNOWN); |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| expected_refcount = refcount + 1; |
| refcount = get_refcount((IUnknown *)device); |
| ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount); |
| hr = IDirect3DSurface8_FreePrivateData(surface, &d3d8_private_data_test_guid); |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| expected_refcount = refcount - 1; |
| refcount = get_refcount((IUnknown *)device); |
| ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount); |
| |
| hr = IDirect3DSurface8_SetPrivateData(surface, &d3d8_private_data_test_guid, |
| device, sizeof(IUnknown *), D3DSPD_IUNKNOWN); |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3DSurface8_SetPrivateData(surface, &d3d8_private_data_test_guid, |
| surface, sizeof(IUnknown *), D3DSPD_IUNKNOWN); |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| refcount = get_refcount((IUnknown *)device); |
| ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount); |
| |
| hr = IDirect3DSurface8_SetPrivateData(surface, &d3d8_private_data_test_guid, |
| device, sizeof(IUnknown *), D3DSPD_IUNKNOWN); |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| size = 2 * sizeof(ptr); |
| hr = IDirect3DSurface8_GetPrivateData(surface, &d3d8_private_data_test_guid, &ptr, &size); |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| ok(size == sizeof(device), "Got unexpected size %u.\n", size); |
| expected_refcount = refcount + 2; |
| refcount = get_refcount((IUnknown *)device); |
| ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount); |
| ok(ptr == (IUnknown *)device, "Got unexpected ptr %p, expected %p.\n", ptr, device); |
| IUnknown_Release(ptr); |
| expected_refcount--; |
| |
| ptr = (IUnknown *)0xdeadbeef; |
| size = 1; |
| hr = IDirect3DSurface8_GetPrivateData(surface, &d3d8_private_data_test_guid, NULL, &size); |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| ok(size == sizeof(device), "Got unexpected size %u.\n", size); |
| size = 2 * sizeof(ptr); |
| hr = IDirect3DSurface8_GetPrivateData(surface, &d3d8_private_data_test_guid, NULL, &size); |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| ok(size == sizeof(device), "Got unexpected size %u.\n", size); |
| refcount = get_refcount((IUnknown *)device); |
| ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount); |
| size = 1; |
| hr = IDirect3DSurface8_GetPrivateData(surface, &d3d8_private_data_test_guid, &ptr, &size); |
| ok(hr == D3DERR_MOREDATA, "Got unexpected hr %#x.\n", hr); |
| ok(size == sizeof(device), "Got unexpected size %u.\n", size); |
| ok(ptr == (IUnknown *)0xdeadbeef, "Got unexpected pointer %p.\n", ptr); |
| hr = IDirect3DSurface8_GetPrivateData(surface, &d3d8_private_data_test_guid2, NULL, NULL); |
| ok(hr == D3DERR_NOTFOUND, "Got unexpected hr %#x.\n", hr); |
| size = 0xdeadbabe; |
| hr = IDirect3DSurface8_GetPrivateData(surface, &d3d8_private_data_test_guid2, &ptr, &size); |
| ok(hr == D3DERR_NOTFOUND, "Got unexpected hr %#x.\n", hr); |
| ok(ptr == (IUnknown *)0xdeadbeef, "Got unexpected pointer %p.\n", ptr); |
| ok(size == 0xdeadbabe, "Got unexpected size %u.\n", size); |
| /* GetPrivateData with size = NULL causes an access violation on Windows if the |
| * requested data exists. */ |
| |
| /* Destroying the surface frees the held reference. */ |
| IDirect3DSurface8_Release(surface); |
| expected_refcount = refcount - 2; |
| refcount = get_refcount((IUnknown *)device); |
| ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount); |
| |
| hr = IDirect3DDevice8_CreateTexture(device, 4, 4, 2, 0, D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &texture); |
| ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr); |
| hr = IDirect3DTexture8_GetSurfaceLevel(texture, 0, &surface); |
| ok(SUCCEEDED(hr), "Failed to get texture level 0, hr %#x.\n", hr); |
| hr = IDirect3DTexture8_GetSurfaceLevel(texture, 1, &surface2); |
| ok(SUCCEEDED(hr), "Failed to get texture level 1, hr %#x.\n", hr); |
| |
| hr = IDirect3DTexture8_SetPrivateData(texture, &d3d8_private_data_test_guid, data, sizeof(data), 0); |
| ok(SUCCEEDED(hr), "Failed to set private data, hr %#x.\n", hr); |
| |
| memset(data, 0, sizeof(data)); |
| size = sizeof(data); |
| hr = IDirect3DSurface8_GetPrivateData(surface, &d3d8_private_data_test_guid, data, &size); |
| ok(hr == D3DERR_NOTFOUND, "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3DTexture8_GetPrivateData(texture, &d3d8_private_data_test_guid, data, &size); |
| ok(SUCCEEDED(hr), "Failed to get private data, hr %#x.\n", hr); |
| ok(data[0] == 1 && data[1] == 2 && data[2] == 3 && data[3] == 4, |
| "Got unexpected private data: %u, %u, %u, %u.\n", data[0], data[1], data[2], data[3]); |
| |
| hr = IDirect3DTexture8_FreePrivateData(texture, &d3d8_private_data_test_guid); |
| ok(SUCCEEDED(hr), "Failed to free private data, hr %#x.\n", hr); |
| |
| hr = IDirect3DSurface8_SetPrivateData(surface, &d3d8_private_data_test_guid, data, sizeof(data), 0); |
| ok(SUCCEEDED(hr), "Failed to set private data, hr %#x.\n", hr); |
| hr = IDirect3DSurface8_GetPrivateData(surface2, &d3d8_private_data_test_guid, data, &size); |
| ok(hr == D3DERR_NOTFOUND, "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3DSurface8_FreePrivateData(surface, &d3d8_private_data_test_guid); |
| ok(SUCCEEDED(hr), "Failed to free private data, hr %#x.\n", hr); |
| |
| IDirect3DSurface8_Release(surface2); |
| IDirect3DSurface8_Release(surface); |
| IDirect3DTexture8_Release(texture); |
| |
| refcount = IDirect3DDevice8_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| IDirect3D8_Release(d3d8); |
| DestroyWindow(window); |
| } |
| |
| static void test_surface_dimensions(void) |
| { |
| IDirect3DSurface8 *surface; |
| IDirect3DDevice8 *device; |
| IDirect3D8 *d3d8; |
| ULONG refcount; |
| HWND window; |
| HRESULT hr; |
| |
| window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, 0, 0, 0, 0); |
| d3d8 = Direct3DCreate8(D3D_SDK_VERSION); |
| ok(!!d3d8, "Failed to create a D3D object.\n"); |
| if (!(device = create_device(d3d8, window, NULL))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| IDirect3D8_Release(d3d8); |
| DestroyWindow(window); |
| return; |
| } |
| |
| hr = IDirect3DDevice8_CreateImageSurface(device, 0, 1, D3DFMT_A8R8G8B8, &surface); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3DDevice8_CreateImageSurface(device, 1, 0, D3DFMT_A8R8G8B8, &surface); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); |
| |
| refcount = IDirect3DDevice8_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| IDirect3D8_Release(d3d8); |
| DestroyWindow(window); |
| } |
| |
| static void test_surface_format_null(void) |
| { |
| static const D3DFORMAT D3DFMT_NULL = MAKEFOURCC('N','U','L','L'); |
| IDirect3DTexture8 *texture; |
| IDirect3DSurface8 *surface; |
| IDirect3DSurface8 *rt, *ds; |
| D3DLOCKED_RECT locked_rect; |
| IDirect3DDevice8 *device; |
| D3DSURFACE_DESC desc; |
| IDirect3D8 *d3d; |
| ULONG refcount; |
| HWND window; |
| HRESULT hr; |
| |
| d3d = Direct3DCreate8(D3D_SDK_VERSION); |
| ok(!!d3d, "Failed to create a D3D object.\n"); |
| |
| hr = IDirect3D8_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, |
| D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE, D3DFMT_NULL); |
| if (hr != D3D_OK) |
| { |
| skip("No D3DFMT_NULL support, skipping test.\n"); |
| IDirect3D8_Release(d3d); |
| return; |
| } |
| |
| window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, 0, 0, 0, 0); |
| if (!(device = create_device(d3d, window, NULL))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| IDirect3D8_Release(d3d); |
| DestroyWindow(window); |
| return; |
| } |
| |
| hr = IDirect3D8_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, |
| D3DUSAGE_RENDERTARGET, D3DRTYPE_TEXTURE, D3DFMT_NULL); |
| ok(hr == D3D_OK, "D3DFMT_NULL should be supported for render target textures, hr %#x.\n", hr); |
| |
| hr = IDirect3D8_CheckDepthStencilMatch(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, |
| D3DFMT_NULL, D3DFMT_D24S8); |
| ok(SUCCEEDED(hr), "Depth stencil match failed for D3DFMT_NULL, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice8_CreateRenderTarget(device, 128, 128, D3DFMT_NULL, |
| D3DMULTISAMPLE_NONE, TRUE, &surface); |
| ok(SUCCEEDED(hr), "Failed to create render target, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice8_GetRenderTarget(device, &rt); |
| ok(SUCCEEDED(hr), "Failed to get original render target, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice8_GetDepthStencilSurface(device, &ds); |
| ok(SUCCEEDED(hr), "Failed to get original depth/stencil, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice8_SetRenderTarget(device, surface, NULL); |
| ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice8_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x00000000, 0.0f, 0); |
| ok(SUCCEEDED(hr), "Clear failed, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice8_SetRenderTarget(device, rt, ds); |
| ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr); |
| |
| IDirect3DSurface8_Release(rt); |
| IDirect3DSurface8_Release(ds); |
| |
| hr = IDirect3DSurface8_GetDesc(surface, &desc); |
| ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr); |
| ok(desc.Width == 128, "Expected width 128, got %u.\n", desc.Width); |
| ok(desc.Height == 128, "Expected height 128, got %u.\n", desc.Height); |
| |
| hr = IDirect3DSurface8_LockRect(surface, &locked_rect, NULL, 0); |
| ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr); |
| ok(locked_rect.Pitch, "Expected non-zero pitch, got %u.\n", locked_rect.Pitch); |
| ok(!!locked_rect.pBits, "Expected non-NULL pBits, got %p.\n", locked_rect.pBits); |
| |
| hr = IDirect3DSurface8_UnlockRect(surface); |
| ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr); |
| |
| IDirect3DSurface8_Release(surface); |
| |
| hr = IDirect3DDevice8_CreateTexture(device, 128, 128, 0, D3DUSAGE_RENDERTARGET, |
| D3DFMT_NULL, D3DPOOL_DEFAULT, &texture); |
| ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr); |
| IDirect3DTexture8_Release(texture); |
| |
| refcount = IDirect3DDevice8_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| IDirect3D8_Release(d3d); |
| DestroyWindow(window); |
| } |
| |
| static void test_surface_double_unlock(void) |
| { |
| static const D3DPOOL pools[] = |
| { |
| D3DPOOL_DEFAULT, |
| D3DPOOL_SYSTEMMEM, |
| }; |
| IDirect3DSurface8 *surface; |
| IDirect3DDevice8 *device; |
| D3DLOCKED_RECT lr; |
| IDirect3D8 *d3d; |
| unsigned int i; |
| ULONG refcount; |
| HWND window; |
| HRESULT hr; |
| |
| window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, 0, 0, 0, 0); |
| d3d = Direct3DCreate8(D3D_SDK_VERSION); |
| ok(!!d3d, "Failed to create a D3D object.\n"); |
| if (!(device = create_device(d3d, window, NULL))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| IDirect3D8_Release(d3d); |
| DestroyWindow(window); |
| return; |
| } |
| |
| for (i = 0; i < (sizeof(pools) / sizeof(*pools)); ++i) |
| { |
| switch (pools[i]) |
| { |
| case D3DPOOL_DEFAULT: |
| hr = IDirect3D8_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, |
| D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE, D3DFMT_X8R8G8B8); |
| if (FAILED(hr)) |
| { |
| skip("D3DFMT_X8R8G8B8 render targets not supported, skipping double unlock DEFAULT pool test.\n"); |
| continue; |
| } |
| |
| hr = IDirect3DDevice8_CreateRenderTarget(device, 64, 64, D3DFMT_X8R8G8B8, |
| D3DMULTISAMPLE_NONE, TRUE, &surface); |
| ok(SUCCEEDED(hr), "Failed to create render target, hr %#x.\n", hr); |
| break; |
| |
| case D3DPOOL_SYSTEMMEM: |
| hr = IDirect3DDevice8_CreateImageSurface(device, 64, 64, D3DFMT_X8R8G8B8, &surface); |
| ok(SUCCEEDED(hr), "Failed to create image surface, hr %#x.\n", hr); |
| break; |
| |
| default: |
| break; |
| } |
| |
| hr = IDirect3DSurface8_UnlockRect(surface); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x, for surface in pool %#x.\n", hr, pools[i]); |
| hr = IDirect3DSurface8_LockRect(surface, &lr, NULL, 0); |
| ok(SUCCEEDED(hr), "Failed to lock surface in pool %#x, hr %#x.\n", pools[i], hr); |
| hr = IDirect3DSurface8_UnlockRect(surface); |
| ok(SUCCEEDED(hr), "Failed to unlock surface in pool %#x, hr %#x.\n", pools[i], hr); |
| hr = IDirect3DSurface8_UnlockRect(surface); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x, for surface in pool %#x.\n", hr, pools[i]); |
| |
| IDirect3DSurface8_Release(surface); |
| } |
| |
| refcount = IDirect3DDevice8_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| IDirect3D8_Release(d3d); |
| DestroyWindow(window); |
| } |
| |
| static void test_surface_blocks(void) |
| { |
| static const struct |
| { |
| D3DFORMAT fmt; |
| const char *name; |
| unsigned int block_width; |
| unsigned int block_height; |
| BOOL broken; |
| BOOL create_size_checked, core_fmt; |
| } |
| formats[] = |
| { |
| {D3DFMT_DXT1, "D3DFMT_DXT1", 4, 4, FALSE, TRUE, TRUE }, |
| {D3DFMT_DXT2, "D3DFMT_DXT2", 4, 4, FALSE, TRUE, TRUE }, |
| {D3DFMT_DXT3, "D3DFMT_DXT3", 4, 4, FALSE, TRUE, TRUE }, |
| {D3DFMT_DXT4, "D3DFMT_DXT4", 4, 4, FALSE, TRUE, TRUE }, |
| {D3DFMT_DXT5, "D3DFMT_DXT5", 4, 4, FALSE, TRUE, TRUE }, |
| /* ATI1N and ATI2N have 2x2 blocks on all AMD cards and Geforce 7 cards, |
| * which doesn't match the format spec. On newer Nvidia cards |
| * they have the correct 4x4 block size */ |
| {MAKEFOURCC('A','T','I','1'), "ATI1N", 4, 4, TRUE, FALSE, FALSE}, |
| {MAKEFOURCC('A','T','I','2'), "ATI2N", 4, 4, TRUE, FALSE, FALSE}, |
| /* Windows drivers generally enforce block-aligned locks for |
| * YUY2 and UYVY. The notable exception is the AMD r500 driver |
| * in d3d8. The same driver checks the sizes in d3d9. */ |
| {D3DFMT_YUY2, "D3DFMT_YUY2", 2, 1, TRUE, FALSE, TRUE }, |
| {D3DFMT_UYVY, "D3DFMT_UYVY", 2, 1, TRUE, FALSE, TRUE }, |
| }; |
| static const struct |
| { |
| D3DPOOL pool; |
| const char *name; |
| /* Don't check the return value, Nvidia returns D3DERR_INVALIDCALL for some formats |
| * and E_INVALIDARG/DDERR_INVALIDPARAMS for others. */ |
| BOOL success; |
| } |
| pools[] = |
| { |
| {D3DPOOL_DEFAULT, "D3DPOOL_DEFAULT", FALSE}, |
| {D3DPOOL_SCRATCH, "D3DPOOL_SCRATCH", TRUE}, |
| {D3DPOOL_SYSTEMMEM, "D3DPOOL_SYSTEMMEM",TRUE}, |
| {D3DPOOL_MANAGED, "D3DPOOL_MANAGED", TRUE}, |
| }; |
| static struct |
| { |
| D3DRESOURCETYPE rtype; |
| const char *type_name; |
| D3DPOOL pool; |
| const char *pool_name; |
| BOOL need_driver_support, need_runtime_support; |
| } |
| create_tests[] = |
| { |
| /* D3d8 only supports sysmem surfaces, which are created via CreateImageSurface. Other tests confirm |
| * that they are D3DPOOL_SYSTEMMEM surfaces, but their creation restriction behaves like the scratch |
| * pool in d3d9. */ |
| {D3DRTYPE_SURFACE, "D3DRTYPE_SURFACE", D3DPOOL_SYSTEMMEM, "D3DPOOL_SYSTEMMEM", FALSE, TRUE }, |
| |
| {D3DRTYPE_TEXTURE, "D3DRTYPE_TEXTURE", D3DPOOL_DEFAULT, "D3DPOOL_DEFAULT", TRUE, FALSE }, |
| {D3DRTYPE_TEXTURE, "D3DRTYPE_TEXTURE", D3DPOOL_SYSTEMMEM, "D3DPOOL_SYSTEMMEM", TRUE, FALSE }, |
| {D3DRTYPE_TEXTURE, "D3DRTYPE_TEXTURE", D3DPOOL_MANAGED, "D3DPOOL_MANAGED", TRUE, FALSE }, |
| {D3DRTYPE_TEXTURE, "D3DRTYPE_TEXTURE", D3DPOOL_SCRATCH, "D3DPOOL_SCRATCH", FALSE, TRUE }, |
| |
| {D3DRTYPE_CUBETEXTURE, "D3DRTYPE_CUBETEXTURE", D3DPOOL_DEFAULT, "D3DPOOL_DEFAULT", TRUE, FALSE }, |
| {D3DRTYPE_CUBETEXTURE, "D3DRTYPE_CUBETEXTURE", D3DPOOL_SYSTEMMEM, "D3DPOOL_SYSTEMMEM", TRUE, FALSE }, |
| {D3DRTYPE_CUBETEXTURE, "D3DRTYPE_CUBETEXTURE", D3DPOOL_MANAGED, "D3DPOOL_MANAGED", TRUE, FALSE }, |
| {D3DRTYPE_CUBETEXTURE, "D3DRTYPE_CUBETEXTURE", D3DPOOL_SCRATCH, "D3DPOOL_SCRATCH", FALSE, TRUE }, |
| }; |
| IDirect3DTexture8 *texture; |
| IDirect3DCubeTexture8 *cube_texture; |
| IDirect3DSurface8 *surface; |
| D3DLOCKED_RECT locked_rect; |
| IDirect3DDevice8 *device; |
| unsigned int i, j, w, h; |
| IDirect3D8 *d3d; |
| ULONG refcount; |
| HWND window; |
| HRESULT hr; |
| RECT rect; |
| BOOL tex_pow2, cube_pow2; |
| D3DCAPS8 caps; |
| |
| window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, 0, 0, 0, 0); |
| d3d = Direct3DCreate8(D3D_SDK_VERSION); |
| ok(!!d3d, "Failed to create a D3D object.\n"); |
| if (!(device = create_device(d3d, window, NULL))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| IDirect3D8_Release(d3d); |
| DestroyWindow(window); |
| return; |
| } |
| |
| hr = IDirect3DDevice8_GetDeviceCaps(device, &caps); |
| ok(SUCCEEDED(hr), "Failed to get caps, hr %#x.\n", hr); |
| tex_pow2 = caps.TextureCaps & D3DPTEXTURECAPS_POW2; |
| if (tex_pow2) |
| tex_pow2 = !(caps.TextureCaps & D3DPTEXTURECAPS_NONPOW2CONDITIONAL); |
| cube_pow2 = !!(caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP_POW2); |
| |
| for (i = 0; i < (sizeof(formats) / sizeof(*formats)); ++i) |
| { |
| BOOL tex_support, cube_support, surface_support, format_known; |
| |
| hr = IDirect3D8_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, |
| 0, D3DRTYPE_TEXTURE, formats[i].fmt); |
| tex_support = SUCCEEDED(hr); |
| hr = IDirect3D8_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, |
| 0, D3DRTYPE_CUBETEXTURE, formats[i].fmt); |
| cube_support = SUCCEEDED(hr); |
| hr = IDirect3D8_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, |
| 0, D3DRTYPE_SURFACE, formats[i].fmt); |
| surface_support = SUCCEEDED(hr); |
| |
| /* Scratch pool in general allows texture creation even if the driver does |
| * not support the format. If the format is an extension format that is not |
| * known to the runtime, like ATI2N, some driver support is required for |
| * this to work. |
| * |
| * It is also possible that Windows Vista and Windows 7 d3d8 runtimes know |
| * about ATI2N. I cannot check this because all my Vista+ machines support |
| * ATI2N in hardware, but none of my WinXP machines do. */ |
| format_known = tex_support || cube_support || surface_support; |
| |
| for (w = 1; w <= 8; w++) |
| { |
| for (h = 1; h <= 8; h++) |
| { |
| BOOL block_aligned = TRUE; |
| BOOL size_is_pow2; |
| |
| if (w & (formats[i].block_width - 1) || h & (formats[i].block_height - 1)) |
| block_aligned = FALSE; |
| |
| size_is_pow2 = !(w & (w - 1) || h & (h - 1)); |
| |
| for (j = 0; j < sizeof(create_tests) / sizeof(*create_tests); j++) |
| { |
| BOOL support, pow2; |
| HRESULT expect_hr; |
| BOOL may_succeed = FALSE; |
| IUnknown **check_null; |
| |
| if (!formats[i].core_fmt) |
| { |
| /* AMD warns against creating ATI2N textures smaller than |
| * the block size because the runtime cannot calculate the |
| * correct texture size. Generalize this for all extension |
| * formats. */ |
| if (w < formats[i].block_width || h < formats[i].block_height) |
| continue; |
| } |
| |
| texture = (IDirect3DTexture8 *)0xdeadbeef; |
| cube_texture = (IDirect3DCubeTexture8 *)0xdeadbeef; |
| surface = (IDirect3DSurface8 *)0xdeadbeef; |
| |
| switch (create_tests[j].rtype) |
| { |
| case D3DRTYPE_TEXTURE: |
| check_null = (IUnknown **)&texture; |
| hr = IDirect3DDevice8_CreateTexture(device, w, h, 1, 0, |
| formats[i].fmt, create_tests[j].pool, &texture); |
| support = tex_support; |
| pow2 = tex_pow2; |
| break; |
| |
| case D3DRTYPE_CUBETEXTURE: |
| if (w != h) |
| continue; |
| check_null = (IUnknown **)&cube_texture; |
| hr = IDirect3DDevice8_CreateCubeTexture(device, w, 1, 0, |
| formats[i].fmt, create_tests[j].pool, &cube_texture); |
| support = cube_support; |
| pow2 = cube_pow2; |
| break; |
| |
| case D3DRTYPE_SURFACE: |
| check_null = (IUnknown **)&surface; |
| hr = IDirect3DDevice8_CreateImageSurface(device, w, h, |
| formats[i].fmt, &surface); |
| support = surface_support; |
| pow2 = FALSE; |
| break; |
| |
| default: |
| pow2 = FALSE; |
| support = FALSE; |
| check_null = NULL; |
| break; |
| } |
| |
| if (create_tests[j].need_driver_support && !support) |
| expect_hr = D3DERR_INVALIDCALL; |
| else if (create_tests[j].need_runtime_support && !formats[i].core_fmt && !format_known) |
| expect_hr = D3DERR_INVALIDCALL; |
| else if (formats[i].create_size_checked && !block_aligned) |
| expect_hr = D3DERR_INVALIDCALL; |
| else if (pow2 && !size_is_pow2 && create_tests[j].need_driver_support) |
| expect_hr = D3DERR_INVALIDCALL; |
| else |
| expect_hr = D3D_OK; |
| |
| if (!formats[i].core_fmt && !format_known && FAILED(expect_hr)) |
| may_succeed = TRUE; |
| |
| /* Wine knows about ATI2N and happily creates a scratch resource even if GL |
| * does not support it. Accept scratch creation of extension formats on |
| * Windows as well if it occurs. We don't really care if e.g. a Windows 7 |
| * on an r200 GPU creates scratch ATI2N texture even though the card doesn't |
| * support it. */ |
| ok(hr == expect_hr || ((SUCCEEDED(hr) && may_succeed)), |
| "Got unexpected hr %#x for format %s, pool %s, type %s, size %ux%u.\n", |
| hr, formats[i].name, create_tests[j].pool_name, create_tests[j].type_name, w, h); |
| |
| if (FAILED(hr)) |
| ok(*check_null == NULL, "Got object ptr %p, expected NULL.\n", *check_null); |
| else |
| IUnknown_Release(*check_null); |
| } |
| } |
| } |
| |
| hr = IDirect3D8_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, |
| D3DUSAGE_DYNAMIC, D3DRTYPE_TEXTURE, formats[i].fmt); |
| if (FAILED(hr)) |
| { |
| skip("Format %s not supported, skipping lockrect offset tests.\n", formats[i].name); |
| continue; |
| } |
| |
| for (j = 0; j < (sizeof(pools) / sizeof(*pools)); ++j) |
| { |
| hr = IDirect3DDevice8_CreateTexture(device, 128, 128, 1, |
| pools[j].pool == D3DPOOL_DEFAULT ? D3DUSAGE_DYNAMIC : 0, |
| formats[i].fmt, pools[j].pool, &texture); |
| ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr); |
| hr = IDirect3DTexture8_GetSurfaceLevel(texture, 0, &surface); |
| ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x.\n", hr); |
| IDirect3DTexture8_Release(texture); |
| |
| if (formats[i].block_width > 1) |
| { |
| SetRect(&rect, formats[i].block_width >> 1, 0, formats[i].block_width, formats[i].block_height); |
| hr = IDirect3DSurface8_LockRect(surface, &locked_rect, &rect, 0); |
| ok(FAILED(hr) == !pools[j].success || broken(formats[i].broken), |
| "Partial block lock %s, expected %s, format %s, pool %s.\n", |
| SUCCEEDED(hr) ? "succeeded" : "failed", |
| pools[j].success ? "success" : "failure", formats[i].name, pools[j].name); |
| if (SUCCEEDED(hr)) |
| { |
| hr = IDirect3DSurface8_UnlockRect(surface); |
| ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr); |
| } |
| |
| SetRect(&rect, 0, 0, formats[i].block_width >> 1, formats[i].block_height); |
| hr = IDirect3DSurface8_LockRect(surface, &locked_rect, &rect, 0); |
| ok(FAILED(hr) == !pools[j].success || broken(formats[i].broken), |
| "Partial block lock %s, expected %s, format %s, pool %s.\n", |
| SUCCEEDED(hr) ? "succeeded" : "failed", |
| pools[j].success ? "success" : "failure", formats[i].name, pools[j].name); |
| if (SUCCEEDED(hr)) |
| { |
| hr = IDirect3DSurface8_UnlockRect(surface); |
| ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr); |
| } |
| } |
| |
| if (formats[i].block_height > 1) |
| { |
| SetRect(&rect, 0, formats[i].block_height >> 1, formats[i].block_width, formats[i].block_height); |
| hr = IDirect3DSurface8_LockRect(surface, &locked_rect, &rect, 0); |
| ok(FAILED(hr) == !pools[j].success || broken(formats[i].broken), |
| "Partial block lock %s, expected %s, format %s, pool %s.\n", |
| SUCCEEDED(hr) ? "succeeded" : "failed", |
| pools[j].success ? "success" : "failure", formats[i].name, pools[j].name); |
| if (SUCCEEDED(hr)) |
| { |
| hr = IDirect3DSurface8_UnlockRect(surface); |
| ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr); |
| } |
| |
| SetRect(&rect, 0, 0, formats[i].block_width, formats[i].block_height >> 1); |
| hr = IDirect3DSurface8_LockRect(surface, &locked_rect, &rect, 0); |
| ok(FAILED(hr) == !pools[j].success || broken(formats[i].broken), |
| "Partial block lock %s, expected %s, format %s, pool %s.\n", |
| SUCCEEDED(hr) ? "succeeded" : "failed", |
| pools[j].success ? "success" : "failure", formats[i].name, pools[j].name); |
| if (SUCCEEDED(hr)) |
| { |
| hr = IDirect3DSurface8_UnlockRect(surface); |
| ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr); |
| } |
| } |
| |
| SetRect(&rect, 0, 0, formats[i].block_width, formats[i].block_height); |
| hr = IDirect3DSurface8_LockRect(surface, &locked_rect, &rect, 0); |
| ok(hr == D3D_OK, "Got unexpected hr %#x for format %s, pool %s.\n", hr, formats[i].name, pools[j].name); |
| hr = IDirect3DSurface8_UnlockRect(surface); |
| ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr); |
| |
| IDirect3DSurface8_Release(surface); |
| } |
| |
| if (formats[i].block_width == 1 && formats[i].block_height == 1) |
| continue; |
| if (!formats[i].core_fmt) |
| continue; |
| |
| hr = IDirect3DDevice8_CreateTexture(device, formats[i].block_width, formats[i].block_height, 2, |
| D3DUSAGE_DYNAMIC, formats[i].fmt, D3DPOOL_DEFAULT, &texture); |
| ok(SUCCEEDED(hr), "Failed to create texture, hr %#x, format %s.\n", hr, formats[i].name); |
| |
| hr = IDirect3DTexture8_LockRect(texture, 1, &locked_rect, NULL, 0); |
| ok(SUCCEEDED(hr), "Failed lock texture, hr %#x.\n", hr); |
| hr = IDirect3DTexture8_UnlockRect(texture, 1); |
| ok(SUCCEEDED(hr), "Failed lock texture, hr %#x.\n", hr); |
| |
| rect.left = 0; |
| rect.top = 0; |
| rect.right = formats[i].block_width == 1 ? 1 : formats[i].block_width >> 1; |
| rect.bottom = formats[i].block_height == 1 ? 1 : formats[i].block_height >> 1; |
| hr = IDirect3DTexture8_LockRect(texture, 1, &locked_rect, &rect, 0); |
| ok(SUCCEEDED(hr), "Failed lock texture, hr %#x.\n", hr); |
| hr = IDirect3DTexture8_UnlockRect(texture, 1); |
| ok(SUCCEEDED(hr), "Failed lock texture, hr %#x.\n", hr); |
| |
| rect.right = formats[i].block_width; |
| rect.bottom = formats[i].block_height; |
| hr = IDirect3DTexture8_LockRect(texture, 1, &locked_rect, &rect, 0); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); |
| if (SUCCEEDED(hr)) |
| IDirect3DTexture8_UnlockRect(texture, 1); |
| |
| IDirect3DTexture8_Release(texture); |
| } |
| |
| refcount = IDirect3DDevice8_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| IDirect3D8_Release(d3d); |
| DestroyWindow(window); |
| } |
| |
| static void test_set_palette(void) |
| { |
| IDirect3DDevice8 *device; |
| IDirect3D8 *d3d8; |
| UINT refcount; |
| HWND window; |
| HRESULT hr; |
| PALETTEENTRY pal[256]; |
| unsigned int i; |
| D3DCAPS8 caps; |
| |
| window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, 0, 0, 0, 0); |
| d3d8 = Direct3DCreate8(D3D_SDK_VERSION); |
| ok(!!d3d8, "Failed to create a D3D object.\n"); |
| if (!(device = create_device(d3d8, window, NULL))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| IDirect3D8_Release(d3d8); |
| DestroyWindow(window); |
| return; |
| } |
| |
| for (i = 0; i < sizeof(pal) / sizeof(*pal); i++) |
| { |
| pal[i].peRed = i; |
| pal[i].peGreen = i; |
| pal[i].peBlue = i; |
| pal[i].peFlags = 0xff; |
| } |
| hr = IDirect3DDevice8_SetPaletteEntries(device, 0, pal); |
| ok(SUCCEEDED(hr), "Failed to set palette entries, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice8_GetDeviceCaps(device, &caps); |
| ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr); |
| for (i = 0; i < sizeof(pal) / sizeof(*pal); i++) |
| { |
| pal[i].peRed = i; |
| pal[i].peGreen = i; |
| pal[i].peBlue = i; |
| pal[i].peFlags = i; |
| } |
| if (caps.TextureCaps & D3DPTEXTURECAPS_ALPHAPALETTE) |
| { |
| hr = IDirect3DDevice8_SetPaletteEntries(device, 0, pal); |
| ok(SUCCEEDED(hr), "Failed to set palette entries, hr %#x.\n", hr); |
| } |
| else |
| { |
| hr = IDirect3DDevice8_SetPaletteEntries(device, 0, pal); |
| ok(hr == D3DERR_INVALIDCALL, "SetPaletteEntries returned %#x, expected D3DERR_INVALIDCALL.\n", hr); |
| } |
| |
| refcount = IDirect3DDevice8_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| IDirect3D8_Release(d3d8); |
| DestroyWindow(window); |
| } |
| |
| static void test_swvp_buffer(void) |
| { |
| IDirect3DDevice8 *device; |
| IDirect3D8 *d3d8; |
| UINT refcount; |
| HWND window; |
| HRESULT hr; |
| unsigned int i; |
| IDirect3DVertexBuffer8 *buffer; |
| static const unsigned int bufsize = 1024; |
| D3DVERTEXBUFFER_DESC desc; |
| struct device_desc device_desc; |
| struct |
| { |
| float x, y, z; |
| } *ptr, *ptr2; |
| |
| window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, 0, 0, 0, 0); |
| d3d8 = Direct3DCreate8(D3D_SDK_VERSION); |
| ok(!!d3d8, "Failed to create a D3D object.\n"); |
| |
| device_desc.device_window = window; |
| device_desc.width = 640; |
| device_desc.height = 480; |
| device_desc.flags = CREATE_DEVICE_SWVP_ONLY; |
| if (!(device = create_device(d3d8, window, &device_desc))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| IDirect3D8_Release(d3d8); |
| DestroyWindow(window); |
| return; |
| } |
| |
| hr = IDirect3DDevice8_CreateVertexBuffer(device, bufsize * sizeof(*ptr), D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY, 0, |
| D3DPOOL_DEFAULT, &buffer); |
| ok(SUCCEEDED(hr), "Failed to create buffer, hr %#x.\n", hr); |
| hr = IDirect3DVertexBuffer8_GetDesc(buffer, &desc); |
| ok(SUCCEEDED(hr), "Failed to get desc, hr %#x.\n", hr); |
| ok(desc.Pool == D3DPOOL_DEFAULT, "Got pool %u, expected D3DPOOL_DEFAULT\n", desc.Pool); |
| ok(desc.Usage == (D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY), |
| "Got usage %u, expected D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY\n", desc.Usage); |
| |
| hr = IDirect3DVertexBuffer8_Lock(buffer, 0, bufsize * sizeof(*ptr), (BYTE **)&ptr, D3DLOCK_DISCARD); |
| ok(SUCCEEDED(hr), "Failed to lock buffer, hr %#x.\n", hr); |
| for (i = 0; i < bufsize; i++) |
| { |
| ptr[i].x = i * 1.0f; |
| ptr[i].y = i * 2.0f; |
| ptr[i].z = i * 3.0f; |
| } |
| hr = IDirect3DVertexBuffer8_Unlock(buffer); |
| ok(SUCCEEDED(hr), "Failed to unlock buffer, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice8_SetVertexShader(device, D3DFVF_XYZ); |
| ok(SUCCEEDED(hr), "Failed to set fvf, hr %#x.\n", hr); |
| hr = IDirect3DDevice8_SetStreamSource(device, 0, buffer, sizeof(*ptr)); |
| ok(SUCCEEDED(hr), "Failed to set stream source, hr %#x.\n", hr); |
| hr = IDirect3DDevice8_BeginScene(device); |
| ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); |
| hr = IDirect3DDevice8_DrawPrimitive(device, D3DPT_TRIANGLELIST, 0, 2); |
| ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); |
| hr = IDirect3DDevice8_EndScene(device); |
| ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); |
| |
| hr = IDirect3DVertexBuffer8_Lock(buffer, 0, bufsize * sizeof(*ptr2), (BYTE **)&ptr2, D3DLOCK_DISCARD); |
| ok(SUCCEEDED(hr), "Failed to lock buffer, hr %#x.\n", hr); |
| ok(ptr == ptr2, "Lock returned two different pointers: %p, %p\n", ptr, ptr2); |
| for (i = 0; i < bufsize; i++) |
| { |
| if (ptr2[i].x != i * 1.0f || ptr2[i].y != i * 2.0f || ptr2[i].z != i * 3.0f) |
| { |
| ok(FALSE, "Vertex %u is %f,%f,%f, expected %f,%f,%f\n", i, |
| ptr2[i].x, ptr2[i].y, ptr2[i].z, i * 1.0f, i * 2.0f, i * 3.0f); |
| break; |
| } |
| } |
| hr = IDirect3DVertexBuffer8_Unlock(buffer); |
| ok(SUCCEEDED(hr), "Failed to unlock buffer, hr %#x.\n", hr); |
| |
| IDirect3DVertexBuffer8_Release(buffer); |
| refcount = IDirect3DDevice8_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| IDirect3D8_Release(d3d8); |
| DestroyWindow(window); |
| } |
| |
| static void test_managed_buffer(void) |
| { |
| static const unsigned int vertex_count = 1024; |
| IDirect3DVertexBuffer8 *buffer; |
| D3DVERTEXBUFFER_DESC desc; |
| IDirect3DDevice8 *device; |
| struct vec3 *ptr, *ptr2; |
| IDirect3D8 *d3d8; |
| unsigned int i; |
| UINT refcount; |
| HWND window; |
| HRESULT hr; |
| |
| window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, 0, 0, 0, 0); |
| d3d8 = Direct3DCreate8(D3D_SDK_VERSION); |
| ok(!!d3d8, "Failed to create a D3D object.\n"); |
| if (!(device = create_device(d3d8, window, NULL))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| IDirect3D8_Release(d3d8); |
| DestroyWindow(window); |
| return; |
| } |
| |
| hr = IDirect3DDevice8_CreateVertexBuffer(device, vertex_count * sizeof(*ptr), 0, 0, D3DPOOL_MANAGED, &buffer); |
| ok(SUCCEEDED(hr), "Failed to create buffer, hr %#x.\n", hr); |
| hr = IDirect3DVertexBuffer8_GetDesc(buffer, &desc); |
| ok(SUCCEEDED(hr), "Failed to get desc, hr %#x.\n", hr); |
| ok(desc.Pool == D3DPOOL_MANAGED, "Got unexpected pool %#x.\n", desc.Pool); |
| ok(!desc.Usage, "Got unexpected usage %#x.\n", desc.Usage); |
| |
| hr = IDirect3DVertexBuffer8_Lock(buffer, 0, vertex_count * sizeof(*ptr), (BYTE **)&ptr, D3DLOCK_DISCARD); |
| ok(SUCCEEDED(hr), "Failed to lock buffer, hr %#x.\n", hr); |
| for (i = 0; i < vertex_count; ++i) |
| { |
| ptr[i].x = i * 1.0f; |
| ptr[i].y = i * 2.0f; |
| ptr[i].z = i * 3.0f; |
| } |
| hr = IDirect3DVertexBuffer8_Unlock(buffer); |
| ok(SUCCEEDED(hr), "Failed to unlock buffer, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice8_SetVertexShader(device, D3DFVF_XYZ); |
| ok(SUCCEEDED(hr), "Failed to set fvf, hr %#x.\n", hr); |
| hr = IDirect3DDevice8_SetStreamSource(device, 0, buffer, sizeof(*ptr)); |
| ok(SUCCEEDED(hr), "Failed to set stream source, hr %#x.\n", hr); |
| hr = IDirect3DDevice8_BeginScene(device); |
| ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); |
| hr = IDirect3DDevice8_DrawPrimitive(device, D3DPT_TRIANGLELIST, 0, 2); |
| ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); |
| hr = IDirect3DDevice8_EndScene(device); |
| ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); |
| |
| hr = IDirect3DVertexBuffer8_Lock(buffer, 0, vertex_count * sizeof(*ptr2), (BYTE **)&ptr2, D3DLOCK_DISCARD); |
| ok(SUCCEEDED(hr), "Failed to lock buffer, hr %#x.\n", hr); |
| ok(ptr2 == ptr, "Got unexpected ptr2 %p, expected %p.\n", ptr2, ptr); |
| for (i = 0; i < vertex_count; ++i) |
| { |
| if (ptr2[i].x != i * 1.0f || ptr2[i].y != i * 2.0f || ptr2[i].z != i * 3.0f) |
| { |
| ok(FALSE, "Got unexpected vertex %u {%.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e}.\n", |
| i, ptr2[i].x, ptr2[i].y, ptr2[i].z, i * 1.0f, i * 2.0f, i * 3.0f); |
| break; |
| } |
| } |
| hr = IDirect3DVertexBuffer8_Unlock(buffer); |
| ok(SUCCEEDED(hr), "Failed to unlock buffer, hr %#x.\n", hr); |
| |
| IDirect3DVertexBuffer8_Release(buffer); |
| refcount = IDirect3DDevice8_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| IDirect3D8_Release(d3d8); |
| DestroyWindow(window); |
| } |
| |
| static void test_npot_textures(void) |
| { |
| IDirect3DDevice8 *device = NULL; |
| IDirect3D8 *d3d8; |
| ULONG refcount; |
| HWND window = NULL; |
| HRESULT hr; |
| D3DCAPS8 caps; |
| IDirect3DTexture8 *texture; |
| IDirect3DCubeTexture8 *cube_texture; |
| IDirect3DVolumeTexture8 *volume_texture; |
| struct |
| { |
| D3DPOOL pool; |
| const char *pool_name; |
| HRESULT hr; |
| } |
| pools[] = |
| { |
| { D3DPOOL_DEFAULT, "D3DPOOL_DEFAULT", D3DERR_INVALIDCALL }, |
| { D3DPOOL_MANAGED, "D3DPOOL_MANAGED", D3DERR_INVALIDCALL }, |
| { D3DPOOL_SYSTEMMEM, "D3DPOOL_SYSTEMMEM", D3DERR_INVALIDCALL }, |
| { D3DPOOL_SCRATCH, "D3DPOOL_SCRATCH", D3D_OK }, |
| }; |
| unsigned int i, levels; |
| BOOL tex_pow2, cube_pow2, vol_pow2; |
| |
| window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, 0, 0, 0, 0); |
| d3d8 = Direct3DCreate8(D3D_SDK_VERSION); |
| ok(!!d3d8, "Failed to create a D3D object.\n"); |
| if (!(device = create_device(d3d8, window, NULL))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| goto done; |
| } |
| |
| hr = IDirect3DDevice8_GetDeviceCaps(device, &caps); |
| ok(SUCCEEDED(hr), "Failed to get caps, hr %#x.\n", hr); |
| tex_pow2 = !!(caps.TextureCaps & D3DPTEXTURECAPS_POW2); |
| cube_pow2 = !!(caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP_POW2); |
| vol_pow2 = !!(caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP_POW2); |
| ok(cube_pow2 == tex_pow2, "Cube texture and 2d texture pow2 restrictions mismatch.\n"); |
| ok(vol_pow2 == tex_pow2, "Volume texture and 2d texture pow2 restrictions mismatch.\n"); |
| |
| for (i = 0; i < sizeof(pools) / sizeof(*pools); i++) |
| { |
| for (levels = 0; levels <= 2; levels++) |
| { |
| HRESULT expected; |
| |
| hr = IDirect3DDevice8_CreateTexture(device, 10, 10, levels, 0, D3DFMT_X8R8G8B8, |
| pools[i].pool, &texture); |
| if (!tex_pow2) |
| { |
| expected = D3D_OK; |
| } |
| else if (caps.TextureCaps & D3DPTEXTURECAPS_NONPOW2CONDITIONAL) |
| { |
| if (levels == 1) |
| expected = D3D_OK; |
| else |
| expected = pools[i].hr; |
| } |
| else |
| { |
| expected = pools[i].hr; |
| } |
| ok(hr == expected, "CreateTexture(w=h=10, %s, levels=%u) returned hr %#x, expected %#x.\n", |
| pools[i].pool_name, levels, hr, expected); |
| |
| if (SUCCEEDED(hr)) |
| IDirect3DTexture8_Release(texture); |
| } |
| |
| hr = IDirect3DDevice8_CreateCubeTexture(device, 3, 1, 0, D3DFMT_X8R8G8B8, |
| pools[i].pool, &cube_texture); |
| if (tex_pow2) |
| { |
| ok(hr == pools[i].hr, "CreateCubeTexture(EdgeLength=3, %s) returned hr %#x, expected %#x.\n", |
| pools[i].pool_name, hr, pools[i].hr); |
| } |
| else |
| { |
| ok(SUCCEEDED(hr), "CreateCubeTexture(EdgeLength=3, %s) returned hr %#x, expected %#x.\n", |
| pools[i].pool_name, hr, D3D_OK); |
| } |
| |
| if (SUCCEEDED(hr)) |
| IDirect3DCubeTexture8_Release(cube_texture); |
| |
| hr = IDirect3DDevice8_CreateVolumeTexture(device, 2, 2, 3, 1, 0, D3DFMT_X8R8G8B8, |
| pools[i].pool, &volume_texture); |
| if (tex_pow2) |
| { |
| ok(hr == pools[i].hr, "CreateVolumeTextur(Depth=3, %s) returned hr %#x, expected %#x.\n", |
| pools[i].pool_name, hr, pools[i].hr); |
| } |
| else |
| { |
| ok(SUCCEEDED(hr), "CreateVolumeTextur(Depth=3, %s) returned hr %#x, expected %#x.\n", |
| pools[i].pool_name, hr, D3D_OK); |
| } |
| |
| if (SUCCEEDED(hr)) |
| IDirect3DVolumeTexture8_Release(volume_texture); |
| } |
| |
| done: |
| if (device) |
| { |
| refcount = IDirect3DDevice8_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| } |
| IDirect3D8_Release(d3d8); |
| DestroyWindow(window); |
| |
| } |
| |
| static void test_volume_locking(void) |
| { |
| IDirect3DDevice8 *device; |
| IDirect3D8 *d3d8; |
| HWND window; |
| HRESULT hr; |
| IDirect3DVolumeTexture8 *texture; |
| unsigned int i; |
| D3DLOCKED_BOX locked_box; |
| ULONG refcount; |
| D3DCAPS8 caps; |
| static const struct |
| { |
| D3DPOOL pool; |
| DWORD usage; |
| HRESULT create_hr, lock_hr; |
| } |
| tests[] = |
| { |
| { D3DPOOL_DEFAULT, 0, D3D_OK, D3DERR_INVALIDCALL }, |
| { D3DPOOL_DEFAULT, D3DUSAGE_DYNAMIC, D3D_OK, D3D_OK }, |
| { D3DPOOL_SYSTEMMEM, 0, D3D_OK, D3D_OK }, |
| { D3DPOOL_SYSTEMMEM, D3DUSAGE_DYNAMIC, D3D_OK, D3D_OK }, |
| { D3DPOOL_MANAGED, 0, D3D_OK, D3D_OK }, |
| { D3DPOOL_MANAGED, D3DUSAGE_DYNAMIC, D3DERR_INVALIDCALL, D3D_OK }, |
| { D3DPOOL_SCRATCH, 0, D3D_OK, D3D_OK }, |
| { D3DPOOL_SCRATCH, D3DUSAGE_DYNAMIC, D3DERR_INVALIDCALL, D3D_OK }, |
| }; |
| |
| window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, 0, 0, 0, 0); |
| d3d8 = Direct3DCreate8(D3D_SDK_VERSION); |
| ok(!!d3d8, "Failed to create a D3D object.\n"); |
| if (!(device = create_device(d3d8, window, NULL))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| IDirect3D8_Release(d3d8); |
| DestroyWindow(window); |
| return; |
| } |
| |
| hr = IDirect3DDevice8_GetDeviceCaps(device, &caps); |
| ok(SUCCEEDED(hr), "Failed to get caps, hr %#x.\n", hr); |
| if (!(caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP)) |
| { |
| skip("Volume textures not supported, skipping test.\n"); |
| goto out; |
| } |
| |
| for (i = 0; i < sizeof(tests) / sizeof(*tests); i++) |
| { |
| hr = IDirect3DDevice8_CreateVolumeTexture(device, 4, 4, 4, 1, tests[i].usage, |
| D3DFMT_A8R8G8B8, tests[i].pool, &texture); |
| ok(hr == tests[i].create_hr, "Creating volume texture pool=%u, usage=%#x returned %#x, expected %#x.\n", |
| tests[i].pool, tests[i].usage, hr, tests[i].create_hr); |
| if (FAILED(hr)) |
| continue; |
| |
| locked_box.pBits = (void *)0xdeadbeef; |
| hr = IDirect3DVolumeTexture8_LockBox(texture, 0, &locked_box, NULL, 0); |
| ok(hr == tests[i].lock_hr, "Lock returned %#x, expected %#x.\n", hr, tests[i].lock_hr); |
| if (SUCCEEDED(hr)) |
| { |
| hr = IDirect3DVolumeTexture8_UnlockBox(texture, 0); |
| ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr); |
| } |
| else |
| { |
| ok (locked_box.pBits == NULL, "Failed lock set pBits = %p, expected NULL.\n", locked_box.pBits); |
| } |
| IDirect3DVolumeTexture8_Release(texture); |
| } |
| |
| out: |
| refcount = IDirect3DDevice8_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| IDirect3D8_Release(d3d8); |
| DestroyWindow(window); |
| } |
| |
| static void test_update_volumetexture(void) |
| { |
| IDirect3DDevice8 *device; |
| IDirect3D8 *d3d8; |
| HWND window; |
| HRESULT hr; |
| IDirect3DVolumeTexture8 *src, *dst; |
| unsigned int i; |
| D3DLOCKED_BOX locked_box; |
| ULONG refcount; |
| D3DCAPS8 caps; |
| static const struct |
| { |
| D3DPOOL src_pool, dst_pool; |
| HRESULT hr; |
| } |
| tests[] = |
| { |
| { D3DPOOL_DEFAULT, D3DPOOL_DEFAULT, D3DERR_INVALIDCALL }, |
| { D3DPOOL_MANAGED, D3DPOOL_DEFAULT, D3DERR_INVALIDCALL }, |
| { D3DPOOL_SYSTEMMEM, D3DPOOL_DEFAULT, D3D_OK }, |
| { D3DPOOL_SCRATCH, D3DPOOL_DEFAULT, D3DERR_INVALIDCALL }, |
| |
| { D3DPOOL_DEFAULT, D3DPOOL_MANAGED, D3DERR_INVALIDCALL }, |
| { D3DPOOL_MANAGED, D3DPOOL_MANAGED, D3DERR_INVALIDCALL }, |
| { D3DPOOL_SYSTEMMEM, D3DPOOL_MANAGED, D3DERR_INVALIDCALL }, |
| { D3DPOOL_SCRATCH, D3DPOOL_MANAGED, D3DERR_INVALIDCALL }, |
| |
| { D3DPOOL_DEFAULT, D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL }, |
| { D3DPOOL_MANAGED, D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL }, |
| { D3DPOOL_SYSTEMMEM, D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL }, |
| { D3DPOOL_SCRATCH, D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL }, |
| |
| { D3DPOOL_DEFAULT, D3DPOOL_SCRATCH, D3DERR_INVALIDCALL }, |
| { D3DPOOL_MANAGED, D3DPOOL_SCRATCH, D3DERR_INVALIDCALL }, |
| { D3DPOOL_SYSTEMMEM, D3DPOOL_SCRATCH, D3DERR_INVALIDCALL }, |
| { D3DPOOL_SCRATCH, D3DPOOL_SCRATCH, D3DERR_INVALIDCALL }, |
| }; |
| static const struct |
| { |
| UINT src_size, dst_size; |
| UINT src_lvl, dst_lvl; |
| D3DFORMAT src_fmt, dst_fmt; |
| } |
| tests2[] = |
| { |
| { 8, 8, 0, 0, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8 }, |
| { 8, 8, 4, 4, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8 }, |
| { 8, 8, 2, 2, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8 }, |
| { 8, 8, 1, 1, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8 }, |
| { 8, 8, 4, 0, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8 }, |
| { 8, 8, 1, 4, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8 }, /* Different level count */ |
| { 4, 8, 1, 1, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8 }, /* Different size */ |
| { 8, 8, 4, 4, D3DFMT_A8R8G8B8, D3DFMT_X8R8G8B8 }, /* Different format */ |
| }; |
| |
| window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, 0, 0, 0, 0); |
| d3d8 = Direct3DCreate8(D3D_SDK_VERSION); |
| ok(!!d3d8, "Failed to create a D3D object.\n"); |
| if (!(device = create_device(d3d8, window, NULL))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| IDirect3D8_Release(d3d8); |
| DestroyWindow(window); |
| return; |
| } |
| |
| hr = IDirect3DDevice8_GetDeviceCaps(device, &caps); |
| ok(SUCCEEDED(hr), "Failed to get caps, hr %#x.\n", hr); |
| if (!(caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP)) |
| { |
| skip("Volume textures not supported, skipping test.\n"); |
| goto out; |
| } |
| |
| for (i = 0; i < sizeof(tests) / sizeof(*tests); i++) |
| { |
| DWORD src_usage = tests[i].src_pool == D3DPOOL_DEFAULT ? D3DUSAGE_DYNAMIC : 0; |
| DWORD dst_usage = tests[i].dst_pool == D3DPOOL_DEFAULT ? D3DUSAGE_DYNAMIC : 0; |
| |
| hr = IDirect3DDevice8_CreateVolumeTexture(device, 1, 1, 1, 1, src_usage, |
| D3DFMT_A8R8G8B8, tests[i].src_pool, &src); |
| ok(SUCCEEDED(hr), "Failed to create volume texture, hr %#x.\n", hr); |
| hr = IDirect3DDevice8_CreateVolumeTexture(device, 1, 1, 1, 1, dst_usage, |
| D3DFMT_A8R8G8B8, tests[i].dst_pool, &dst); |
| ok(SUCCEEDED(hr), "Failed to create volume texture, hr %#x.\n", hr); |
| |
| hr = IDirect3DVolumeTexture8_LockBox(src, 0, &locked_box, NULL, 0); |
| ok(SUCCEEDED(hr), "Failed to lock volume texture, hr %#x.\n", hr); |
| *((DWORD *)locked_box.pBits) = 0x11223344; |
| hr = IDirect3DVolumeTexture8_UnlockBox(src, 0); |
| ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice8_UpdateTexture(device, (IDirect3DBaseTexture8 *)src, (IDirect3DBaseTexture8 *)dst); |
| ok(hr == tests[i].hr, "UpdateTexture returned %#x, expected %#x, src pool %x, dst pool %u.\n", |
| hr, tests[i].hr, tests[i].src_pool, tests[i].dst_pool); |
| |
| if (SUCCEEDED(hr)) |
| { |
| DWORD content = *((DWORD *)locked_box.pBits); |
| hr = IDirect3DVolumeTexture8_LockBox(dst, 0, &locked_box, NULL, 0); |
| ok(SUCCEEDED(hr), "Failed to lock volume texture, hr %#x.\n", hr); |
| ok(content == 0x11223344, "Dest texture contained %#x, expected 0x11223344.\n", content); |
| hr = IDirect3DVolumeTexture8_UnlockBox(dst, 0); |
| ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr); |
| } |
| IDirect3DVolumeTexture8_Release(src); |
| IDirect3DVolumeTexture8_Release(dst); |
| } |
| |
| if (!(caps.TextureCaps & D3DPTEXTURECAPS_MIPVOLUMEMAP)) |
| { |
| skip("Mipmapped volume maps not supported.\n"); |
| goto out; |
| } |
| |
| for (i = 0; i < sizeof(tests2) / sizeof(*tests2); i++) |
| { |
| hr = IDirect3DDevice8_CreateVolumeTexture(device, |
| tests2[i].src_size, tests2[i].src_size, tests2[i].src_size, |
| tests2[i].src_lvl, 0, tests2[i].src_fmt, D3DPOOL_SYSTEMMEM, &src); |
| ok(SUCCEEDED(hr), "Failed to create volume texture, hr %#x, case %u.\n", hr, i); |
| hr = IDirect3DDevice8_CreateVolumeTexture(device, |
| tests2[i].dst_size, tests2[i].dst_size, tests2[i].dst_size, |
| tests2[i].dst_lvl, 0, tests2[i].dst_fmt, D3DPOOL_DEFAULT, &dst); |
| ok(SUCCEEDED(hr), "Failed to create volume texture, hr %#x, case %u.\n", hr, i); |
| |
| hr = IDirect3DDevice8_UpdateTexture(device, (IDirect3DBaseTexture8 *)src, (IDirect3DBaseTexture8 *)dst); |
| if (FAILED(hr)) |
| todo_wine ok(SUCCEEDED(hr), "Failed to update texture, hr %#x, case %u.\n", hr, i); |
| else |
| ok(SUCCEEDED(hr), "Failed to update texture, hr %#x, case %u.\n", hr, i); |
| |
| IDirect3DVolumeTexture8_Release(src); |
| IDirect3DVolumeTexture8_Release(dst); |
| } |
| |
| /* As far as I can see, UpdateTexture on non-matching texture behaves like a memcpy. The raw data |
| * stays the same in a format change, a 2x2x1 texture is copied into the first row of a 4x4x1 texture, |
| * etc. I could not get it to segfault, but the nonexistent 5th pixel of a 2x2x1 texture is copied into |
| * pixel 1x2x1 of a 4x4x1 texture, demonstrating a read beyond the texture's end. I suspect any bad |
| * memory access is silently ignored by the runtime, in the kernel or on the GPU. |
| * |
| * I'm not adding tests for this behavior until an application needs it. */ |
| |
| out: |
| refcount = IDirect3DDevice8_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| IDirect3D8_Release(d3d8); |
| DestroyWindow(window); |
| } |
| |
| static void test_create_rt_ds_fail(void) |
| { |
| IDirect3DDevice8 *device; |
| HWND window; |
| HRESULT hr; |
| ULONG refcount; |
| IDirect3D8 *d3d8; |
| IDirect3DSurface8 *surface; |
| |
| window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, 0, 0, 0, 0); |
| d3d8 = Direct3DCreate8(D3D_SDK_VERSION); |
| ok(!!d3d8, "Failed to create a D3D object.\n"); |
| if (!(device = create_device(d3d8, window, NULL))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| IDirect3D8_Release(d3d8); |
| DestroyWindow(window); |
| return; |
| } |
| |
| /* Output pointer == NULL segfaults on Windows. */ |
| |
| surface = (IDirect3DSurface8 *)0xdeadbeef; |
| hr = IDirect3DDevice8_CreateRenderTarget(device, 4, 4, D3DFMT_D16, |
| D3DMULTISAMPLE_NONE, FALSE, &surface); |
| ok(hr == D3DERR_INVALIDCALL, "Creating a D16 render target returned hr %#x.\n", hr); |
| ok(surface == NULL, "Got pointer %p, expected NULL.\n", surface); |
| if (SUCCEEDED(hr)) |
| IDirect3DSurface8_Release(surface); |
| |
| surface = (IDirect3DSurface8 *)0xdeadbeef; |
| hr = IDirect3DDevice8_CreateDepthStencilSurface(device, 4, 4, D3DFMT_A8R8G8B8, |
| D3DMULTISAMPLE_NONE, &surface); |
| ok(hr == D3DERR_INVALIDCALL, "Creating a A8R8G8B8 depth stencil returned hr %#x.\n", hr); |
| ok(surface == NULL, "Got pointer %p, expected NULL.\n", surface); |
| if (SUCCEEDED(hr)) |
| IDirect3DSurface8_Release(surface); |
| |
| refcount = IDirect3DDevice8_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| IDirect3D8_Release(d3d8); |
| DestroyWindow(window); |
| } |
| |
| static void test_volume_blocks(void) |
| { |
| IDirect3DDevice8 *device; |
| IDirect3D8 *d3d8; |
| UINT refcount; |
| HWND window; |
| HRESULT hr; |
| D3DCAPS8 caps; |
| IDirect3DVolumeTexture8 *texture; |
| unsigned int w, h, d, i, j; |
| static const struct |
| { |
| D3DFORMAT fmt; |
| const char *name; |
| unsigned int block_width; |
| unsigned int block_height; |
| unsigned int block_depth; |
| unsigned int block_size; |
| unsigned int broken; |
| BOOL create_size_checked, core_fmt; |
| } |
| formats[] = |
| { |
| /* Scratch volumes enforce DXTn block locks, unlike their surface counterparts. |
| * ATI2N and YUV blocks are not enforced on any tested card (r200, gtx 460). */ |
| {D3DFMT_DXT1, "D3DFMT_DXT1", 4, 4, 1, 8, 0, TRUE, TRUE }, |
| {D3DFMT_DXT2, "D3DFMT_DXT2", 4, 4, 1, 16, 0, TRUE, TRUE }, |
| {D3DFMT_DXT3, "D3DFMT_DXT3", 4, 4, 1, 16, 0, TRUE, TRUE }, |
| {D3DFMT_DXT4, "D3DFMT_DXT4", 4, 4, 1, 16, 0, TRUE, TRUE }, |
| {D3DFMT_DXT5, "D3DFMT_DXT5", 4, 4, 1, 16, 0, TRUE, TRUE }, |
| {D3DFMT_DXT5, "D3DFMT_DXT5", 4, 4, 1, 16, 0, TRUE, TRUE }, |
| /* ATI2N has 2x2 blocks on all AMD cards and Geforce 7 cards, |
| * which doesn't match the format spec. On newer Nvidia cards |
| * it has the correct 4x4 block size. |
| * ATI1N volume textures are only supported by AMD GPUs right |
| * now and locking offsets seem just wrong. */ |
| {MAKEFOURCC('A','T','I','1'), "ATI1N", 4, 4, 1, 8, 2, FALSE, FALSE}, |
| {MAKEFOURCC('A','T','I','2'), "ATI2N", 4, 4, 1, 16, 1, FALSE, FALSE}, |
| {D3DFMT_YUY2, "D3DFMT_YUY2", 2, 1, 1, 4, 1, FALSE, TRUE }, |
| {D3DFMT_UYVY, "D3DFMT_UYVY", 2, 1, 1, 4, 1, FALSE, TRUE }, |
| }; |
| static const struct |
| { |
| D3DPOOL pool; |
| const char *name; |
| BOOL need_driver_support, need_runtime_support; |
| } |
| create_tests[] = |
| { |
| {D3DPOOL_DEFAULT, "D3DPOOL_DEFAULT", TRUE, FALSE}, |
| {D3DPOOL_SCRATCH, "D3DPOOL_SCRATCH", FALSE, TRUE }, |
| {D3DPOOL_SYSTEMMEM, "D3DPOOL_SYSTEMMEM",TRUE, FALSE}, |
| {D3DPOOL_MANAGED, "D3DPOOL_MANAGED", TRUE, FALSE}, |
| }; |
| static const struct |
| { |
| unsigned int x, y, z, x2, y2, z2; |
| } |
| offset_tests[] = |
| { |
| {0, 0, 0, 8, 8, 8}, |
| {0, 0, 3, 8, 8, 8}, |
| {0, 4, 0, 8, 8, 8}, |
| {0, 4, 3, 8, 8, 8}, |
| {4, 0, 0, 8, 8, 8}, |
| {4, 0, 3, 8, 8, 8}, |
| {4, 4, 0, 8, 8, 8}, |
| {4, 4, 3, 8, 8, 8}, |
| }; |
| D3DBOX box; |
| D3DLOCKED_BOX locked_box; |
| BYTE *base; |
| INT expected_row_pitch, expected_slice_pitch; |
| BOOL support; |
| BOOL pow2; |
| unsigned int offset, expected_offset; |
| |
| window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, 0, 0, 0, 0); |
| d3d8 = Direct3DCreate8(D3D_SDK_VERSION); |
| ok(!!d3d8, "Failed to create a D3D object.\n"); |
| if (!(device = create_device(d3d8, window, NULL))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| IDirect3D8_Release(d3d8); |
| DestroyWindow(window); |
| return; |
| } |
| hr = IDirect3DDevice8_GetDeviceCaps(device, &caps); |
| ok(SUCCEEDED(hr), "Failed to get caps, hr %#x.\n", hr); |
| pow2 = !!(caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP_POW2); |
| |
| for (i = 0; i < sizeof(formats) / sizeof(*formats); i++) |
| { |
| hr = IDirect3D8_CheckDeviceFormat(d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, |
| 0, D3DRTYPE_VOLUMETEXTURE, formats[i].fmt); |
| support = SUCCEEDED(hr); |
| |
| /* Test creation restrictions */ |
| for (w = 1; w <= 8; w++) |
| { |
| for (h = 1; h <= 8; h++) |
| { |
| for (d = 1; d <= 8; d++) |
| { |
| HRESULT expect_hr; |
| BOOL size_is_pow2; |
| BOOL block_aligned = TRUE; |
| |
| if (w & (formats[i].block_width - 1) || h & (formats[i].block_height - 1)) |
| block_aligned = FALSE; |
| |
| size_is_pow2 = !((w & (w - 1)) || (h & (h - 1)) || (d & (d - 1))); |
| |
| for (j = 0; j < sizeof(create_tests) / sizeof(*create_tests); j++) |
| { |
| BOOL may_succeed = FALSE; |
| |
| if (create_tests[j].need_runtime_support && !formats[i].core_fmt && !support) |
| expect_hr = D3DERR_INVALIDCALL; |
| else if (formats[i].create_size_checked && !block_aligned) |
| expect_hr = D3DERR_INVALIDCALL; |
| else if (pow2 && !size_is_pow2 && create_tests[j].need_driver_support) |
| expect_hr = D3DERR_INVALIDCALL; |
| else if (create_tests[j].need_driver_support && !support) |
| expect_hr = D3DERR_INVALIDCALL; |
| else |
| expect_hr = D3D_OK; |
| |
| texture = (IDirect3DVolumeTexture8 *)0xdeadbeef; |
| hr = IDirect3DDevice8_CreateVolumeTexture(device, w, h, d, 1, 0, |
| formats[i].fmt, create_tests[j].pool, &texture); |
| |
| /* Wine knows about ATI2N and happily creates a scratch resource even if GL |
| * does not support it. Accept scratch creation of extension formats on |
| * Windows as well if it occurs. We don't really care if e.g. a Windows 7 |
| * on an r200 GPU creates scratch ATI2N texture even though the card doesn't |
| * support it. */ |
| if (!formats[i].core_fmt && !support && FAILED(expect_hr)) |
| may_succeed = TRUE; |
| |
| ok(hr == expect_hr || ((SUCCEEDED(hr) && may_succeed)), |
| "Got unexpected hr %#x for format %s, pool %s, size %ux%ux%u.\n", |
| hr, formats[i].name, create_tests[j].name, w, h, d); |
| |
| if (FAILED(hr)) |
| ok(texture == NULL, "Got texture ptr %p, expected NULL.\n", texture); |
| else |
| IDirect3DVolumeTexture8_Release(texture); |
| } |
| } |
| } |
| } |
| |
| if (!support && !formats[i].core_fmt) |
| continue; |
| |
| hr = IDirect3DDevice8_CreateVolumeTexture(device, 24, 8, 8, 1, 0, |
| formats[i].fmt, D3DPOOL_SCRATCH, &texture); |
| ok(SUCCEEDED(hr), "Failed to create volume texture, hr %#x.\n", hr); |
| |
| /* Test lockrect offset */ |
| for (j = 0; j < sizeof(offset_tests) / sizeof(*offset_tests); j++) |
| { |
| unsigned int bytes_per_pixel; |
| bytes_per_pixel = formats[i].block_size / (formats[i].block_width * formats[i].block_height); |
| |
| hr = IDirect3DVolumeTexture8_LockBox(texture, 0, &locked_box, NULL, 0); |
| ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr); |
| |
| base = locked_box.pBits; |
| if (formats[i].broken == 1) |
| { |
| expected_row_pitch = bytes_per_pixel * 24; |
| } |
| else if (formats[i].broken == 2) |
| { |
| expected_row_pitch = 24; |
| } |
| else |
| { |
| expected_row_pitch = (24 /* tex width */ + formats[i].block_height - 1) / formats[i].block_width |
| * formats[i].block_size; |
| } |
| ok(locked_box.RowPitch == expected_row_pitch, "Got unexpected row pitch %d for format %s, expected %d.\n", |
| locked_box.RowPitch, formats[i].name, expected_row_pitch); |
| |
| if (formats[i].broken) |
| { |
| expected_slice_pitch = expected_row_pitch * 8; |
| } |
| else |
| { |
| expected_slice_pitch = (8 /* tex height */ + formats[i].block_depth - 1) / formats[i].block_height |
| * expected_row_pitch; |
| } |
| ok(locked_box.SlicePitch == expected_slice_pitch, |
| "Got unexpected slice pitch %d for format %s, expected %d.\n", |
| locked_box.SlicePitch, formats[i].name, expected_slice_pitch); |
| |
| hr = IDirect3DVolumeTexture8_UnlockBox(texture, 0); |
| ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x, j %u.\n", hr, j); |
| |
| box.Left = offset_tests[j].x; |
| box.Top = offset_tests[j].y; |
| box.Front = offset_tests[j].z; |
| box.Right = offset_tests[j].x2; |
| box.Bottom = offset_tests[j].y2; |
| box.Back = offset_tests[j].z2; |
| hr = IDirect3DVolumeTexture8_LockBox(texture, 0, &locked_box, &box, 0); |
| ok(SUCCEEDED(hr), "Failed to lock volume texture, hr %#x, j %u.\n", hr, j); |
| |
| offset = (BYTE *)locked_box.pBits - base; |
| if (formats[i].broken == 1) |
| { |
| expected_offset = box.Front * expected_slice_pitch |
| + box.Top * expected_row_pitch |
| + box.Left * bytes_per_pixel; |
| } |
| else if (formats[i].broken == 2) |
| { |
| expected_offset = box.Front * expected_slice_pitch |
| + box.Top * expected_row_pitch |
| + box.Left; |
| } |
| else |
| { |
| expected_offset = (box.Front / formats[i].block_depth) * expected_slice_pitch |
| + (box.Top / formats[i].block_height) * expected_row_pitch |
| + (box.Left / formats[i].block_width) * formats[i].block_size; |
| } |
| ok(offset == expected_offset, "Got unexpected offset %u for format %s, expected %u, box start %ux%ux%u.\n", |
| offset, formats[i].name, expected_offset, box.Left, box.Top, box.Front); |
| |
| hr = IDirect3DVolumeTexture8_UnlockBox(texture, 0); |
| ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr); |
| } |
| |
| /* Test partial block locks */ |
| box.Front = 0; |
| box.Back = 1; |
| if (formats[i].block_width > 1) |
| { |
| box.Left = formats[i].block_width >> 1; |
| box.Top = 0; |
| box.Right = formats[i].block_width; |
| box.Bottom = formats[i].block_height; |
| hr = IDirect3DVolumeTexture8_LockBox(texture, 0, &locked_box, &box, 0); |
| ok(FAILED(hr) || broken(formats[i].broken), |
| "Partial block lock succeeded, expected failure, format %s.\n", |
| formats[i].name); |
| if (SUCCEEDED(hr)) |
| { |
| hr = IDirect3DVolumeTexture8_UnlockBox(texture, 0); |
| ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr); |
| } |
| |
| box.Left = 0; |
| box.Top = 0; |
| box.Right = formats[i].block_width >> 1; |
| box.Bottom = formats[i].block_height; |
| hr = IDirect3DVolumeTexture8_LockBox(texture, 0, &locked_box, &box, 0); |
| ok(FAILED(hr) || broken(formats[i].broken), |
| "Partial block lock succeeded, expected failure, format %s.\n", |
| formats[i].name); |
| if (SUCCEEDED(hr)) |
| { |
| hr = IDirect3DVolumeTexture8_UnlockBox(texture, 0); |
| ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr); |
| } |
| } |
| |
| if (formats[i].block_height > 1) |
| { |
| box.Left = 0; |
| box.Top = formats[i].block_height >> 1; |
| box.Right = formats[i].block_width; |
| box.Bottom = formats[i].block_height; |
| hr = IDirect3DVolumeTexture8_LockBox(texture, 0, &locked_box, &box, 0); |
| ok(FAILED(hr) || broken(formats[i].broken), |
| "Partial block lock succeeded, expected failure, format %s.\n", |
| formats[i].name); |
| if (SUCCEEDED(hr)) |
| { |
| hr = IDirect3DVolumeTexture8_UnlockBox(texture, 0); |
| ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr); |
| } |
| |
| box.Left = 0; |
| box.Top = 0; |
| box.Right = formats[i].block_width; |
| box.Bottom = formats[i].block_height >> 1; |
| hr = IDirect3DVolumeTexture8_LockBox(texture, 0, &locked_box, &box, 0); |
| ok(FAILED(hr) || broken(formats[i].broken), |
| "Partial block lock succeeded, expected failure, format %s.\n", |
| formats[i].name); |
| if (SUCCEEDED(hr)) |
| { |
| hr = IDirect3DVolumeTexture8_UnlockBox(texture, 0); |
| ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr); |
| } |
| } |
| |
| /* Test full block lock */ |
| box.Left = 0; |
| box.Top = 0; |
| box.Right = formats[i].block_width; |
| box.Bottom = formats[i].block_height; |
| hr = IDirect3DVolumeTexture8_LockBox(texture, 0, &locked_box, &box, 0); |
| ok(SUCCEEDED(hr), "Failed to lock volume texture, hr %#x.\n", hr); |
| hr = IDirect3DVolumeTexture8_UnlockBox(texture, 0); |
| ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr); |
| |
| IDirect3DVolumeTexture8_Release(texture); |
| |
| /* Test mipmap locks. Don't do this with ATI2N, AMD warns that the runtime |
| * does not allocate surfaces smaller than the blocksize properly. */ |
| if ((formats[i].block_width > 1 || formats[i].block_height > 1) && formats[i].core_fmt) |
| { |
| hr = IDirect3DDevice8_CreateVolumeTexture(device, formats[i].block_width, formats[i].block_height, |
| 2, 2, 0, formats[i].fmt, D3DPOOL_SCRATCH, &texture); |
| |
| ok(SUCCEEDED(hr), "CreateVolumeTexture failed, hr %#x.\n", hr); |
| hr = IDirect3DVolumeTexture8_LockBox(texture, 1, &locked_box, NULL, 0); |
| ok(SUCCEEDED(hr), "Failed to lock volume texture mipmap, hr %#x.\n", hr); |
| hr = IDirect3DVolumeTexture8_UnlockBox(texture, 1); |
| ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr); |
| |
| box.Left = box.Top = box.Front = 0; |
| box.Right = formats[i].block_width == 1 ? 1 : formats[i].block_width >> 1; |
| box.Bottom = formats[i].block_height == 1 ? 1 : formats[i].block_height >> 1; |
| box.Back = 1; |
| hr = IDirect3DVolumeTexture8_LockBox(texture, 1, &locked_box, &box, 0); |
| ok(SUCCEEDED(hr), "Failed to lock volume texture mipmap, hr %#x.\n", hr); |
| hr = IDirect3DVolumeTexture8_UnlockBox(texture, 1); |
| ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr); |
| |
| box.Right = formats[i].block_width; |
| box.Bottom = formats[i].block_height; |
| hr = IDirect3DVolumeTexture8_LockBox(texture, 1, &locked_box, &box, 0); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); |
| if (SUCCEEDED(hr)) |
| IDirect3DVolumeTexture8_UnlockBox(texture, 1); |
| |
| IDirect3DVolumeTexture8_Release(texture); |
| } |
| } |
| |
| refcount = IDirect3DDevice8_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| IDirect3D8_Release(d3d8); |
| DestroyWindow(window); |
| } |
| |
| static void test_lockbox_invalid(void) |
| { |
| static const struct |
| { |
| D3DBOX box; |
| HRESULT result; |
| } |
| test_data[] = |
| { |
| {{0, 0, 2, 2, 0, 1}, D3D_OK}, /* Valid */ |
| {{0, 0, 4, 4, 0, 1}, D3D_OK}, /* Valid */ |
| {{0, 0, 0, 4, 0, 1}, D3DERR_INVALIDCALL}, /* 0 height */ |
| {{0, 0, 4, 0, 0, 1}, D3DERR_INVALIDCALL}, /* 0 width */ |
| {{0, 0, 4, 4, 1, 1}, D3DERR_INVALIDCALL}, /* 0 depth */ |
| {{4, 0, 0, 4, 0, 1}, D3DERR_INVALIDCALL}, /* left > right */ |
| {{0, 4, 4, 0, 0, 1}, D3DERR_INVALIDCALL}, /* top > bottom */ |
| {{0, 0, 4, 4, 1, 0}, D3DERR_INVALIDCALL}, /* back > front */ |
| {{0, 0, 8, 4, 0, 1}, D3DERR_INVALIDCALL}, /* right > surface */ |
| {{0, 0, 4, 8, 0, 1}, D3DERR_INVALIDCALL}, /* bottom > surface */ |
| {{0, 0, 4, 4, 0, 3}, D3DERR_INVALIDCALL}, /* back > surface */ |
| {{8, 0, 16, 4, 0, 1}, D3DERR_INVALIDCALL}, /* left > surface */ |
| {{0, 8, 4, 16, 0, 1}, D3DERR_INVALIDCALL}, /* top > surface */ |
| {{0, 0, 4, 4, 2, 4}, D3DERR_INVALIDCALL}, /* top > surface */ |
| }; |
| static const D3DBOX test_boxt_2 = {2, 2, 4, 4, 0, 1}; |
| IDirect3DVolumeTexture8 *texture = NULL; |
| D3DLOCKED_BOX locked_box; |
| IDirect3DDevice8 *device; |
| IDirect3D8 *d3d; |
| unsigned int i; |
| ULONG refcount; |
| HWND window; |
| BYTE *base; |
| HRESULT hr; |
| |
| window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, 0, 0, 0, 0); |
| d3d = Direct3DCreate8(D3D_SDK_VERSION); |
| ok(!!d3d, "Failed to create a D3D object.\n"); |
| if (!(device = create_device(d3d, window, NULL))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| IDirect3D8_Release(d3d); |
| DestroyWindow(window); |
| return; |
| } |
| |
| hr = IDirect3DDevice8_CreateVolumeTexture(device, 4, 4, 2, 1, 0, |
| D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &texture); |
| ok(SUCCEEDED(hr), "Failed to create volume texture, hr %#x.\n", hr); |
| hr = IDirect3DVolumeTexture8_LockBox(texture, 0, &locked_box, NULL, 0); |
| ok(SUCCEEDED(hr), "Failed to lock volume texture, hr %#x.\n", hr); |
| base = locked_box.pBits; |
| hr = IDirect3DVolumeTexture8_UnlockBox(texture, 0); |
| ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr); |
| |
| for (i = 0; i < (sizeof(test_data) / sizeof(*test_data)); ++i) |
| { |
| unsigned int offset, expected_offset; |
| const D3DBOX *box = &test_data[i].box; |
| |
| locked_box.pBits = (BYTE *)0xdeadbeef; |
| locked_box.RowPitch = 0xdeadbeef; |
| locked_box.SlicePitch = 0xdeadbeef; |
| |
| hr = IDirect3DVolumeTexture8_LockBox(texture, 0, &locked_box, box, 0); |
| /* Unlike surfaces, volumes properly check the box even in Windows XP */ |
| ok(hr == test_data[i].result, |
| "Got unexpected hr %#x with box [%u, %u, %u]->[%u, %u, %u], expected %#x.\n", |
| hr, box->Left, box->Top, box->Front, box->Right, box->Bottom, box->Back, |
| test_data[i].result); |
| if (FAILED(hr)) |
| continue; |
| |
| offset = (BYTE *)locked_box.pBits - base; |
| expected_offset = box->Front * locked_box.SlicePitch + box->Top * locked_box.RowPitch + box->Left * 4; |
| ok(offset == expected_offset, |
| "Got unexpected offset %u (expected %u) for rect [%u, %u, %u]->[%u, %u, %u].\n", |
| offset, expected_offset, box->Left, box->Top, box->Front, box->Right, box->Bottom, box->Back); |
| |
| hr = IDirect3DVolumeTexture8_UnlockBox(texture, 0); |
| ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr); |
| } |
| |
| /* locked_box = NULL throws an exception on Windows */ |
| hr = IDirect3DVolumeTexture8_LockBox(texture, 0, &locked_box, NULL, 0); |
| ok(SUCCEEDED(hr), "Failed to lock volume texture, hr %#x.\n", hr); |
| hr = IDirect3DVolumeTexture8_LockBox(texture, 0, &locked_box, NULL, 0); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3DVolumeTexture8_UnlockBox(texture, 0); |
| ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr); |
| hr = IDirect3DVolumeTexture8_UnlockBox(texture, 0); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); |
| |
| hr = IDirect3DVolumeTexture8_LockBox(texture, 0, &locked_box, &test_data[0].box, 0); |
| ok(hr == D3D_OK, "Got unexpected hr %#x for rect [%u, %u, %u]->[%u, %u, %u].\n", |
| hr, test_data[0].box.Left, test_data[0].box.Top, test_data[0].box.Front, |
| test_data[0].box.Right, test_data[0].box.Bottom, test_data[0].box.Back); |
| hr = IDirect3DVolumeTexture8_LockBox(texture, 0, &locked_box, &test_data[0].box, 0); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for rect [%u, %u, %u]->[%u, %u, %u].\n", |
| hr, test_data[0].box.Left, test_data[0].box.Top, test_data[0].box.Front, |
| test_data[0].box.Right, test_data[0].box.Bottom, test_data[0].box.Back); |
| hr = IDirect3DVolumeTexture8_LockBox(texture, 0, &locked_box, &test_boxt_2, 0); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for rect [%u, %u, %u]->[%u, %u, %u].\n", |
| hr, test_boxt_2.Left, test_boxt_2.Top, test_boxt_2.Front, |
| test_boxt_2.Right, test_boxt_2.Bottom, test_boxt_2.Back); |
| hr = IDirect3DVolumeTexture8_UnlockBox(texture, 0); |
| ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr); |
| |
| IDirect3DVolumeTexture8_Release(texture); |
| refcount = IDirect3DDevice8_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| IDirect3D8_Release(d3d); |
| DestroyWindow(window); |
| } |
| |
| static void test_pixel_format(void) |
| { |
| HWND hwnd, hwnd2 = NULL; |
| HDC hdc, hdc2 = NULL; |
| HMODULE gl = NULL; |
| int format, test_format; |
| PIXELFORMATDESCRIPTOR pfd; |
| IDirect3D8 *d3d8 = NULL; |
| IDirect3DDevice8 *device = NULL; |
| HRESULT hr; |
| static const float point[3] = {0.0, 0.0, 0.0}; |
| |
| hwnd = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, |
| 100, 100, 160, 160, NULL, NULL, NULL, NULL); |
| if (!hwnd) |
| { |
| skip("Failed to create window\n"); |
| return; |
| } |
| |
| hwnd2 = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, |
| 100, 100, 160, 160, NULL, NULL, NULL, NULL); |
| |
| hdc = GetDC(hwnd); |
| if (!hdc) |
| { |
| skip("Failed to get DC\n"); |
| goto cleanup; |
| } |
| |
| if (hwnd2) |
| hdc2 = GetDC(hwnd2); |
| |
| gl = LoadLibraryA("opengl32.dll"); |
| ok(!!gl, "failed to load opengl32.dll; SetPixelFormat()/GetPixelFormat() may not work right\n"); |
| |
| format = GetPixelFormat(hdc); |
| ok(format == 0, "new window has pixel format %d\n", format); |
| |
| ZeroMemory(&pfd, sizeof(pfd)); |
| pfd.nSize = sizeof(pfd); |
| pfd.nVersion = 1; |
| pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL; |
| pfd.iPixelType = PFD_TYPE_RGBA; |
| pfd.iLayerType = PFD_MAIN_PLANE; |
| format = ChoosePixelFormat(hdc, &pfd); |
| if (format <= 0) |
| { |
| skip("no pixel format available\n"); |
| goto cleanup; |
| } |
| |
| if (!SetPixelFormat(hdc, format, &pfd) || GetPixelFormat(hdc) != format) |
| { |
| skip("failed to set pixel format\n"); |
| goto cleanup; |
| } |
| |
| if (!hdc2 || !SetPixelFormat(hdc2, format, &pfd) || GetPixelFormat(hdc2) != format) |
| { |
| skip("failed to set pixel format on second window\n"); |
| if (hdc2) |
| { |
| ReleaseDC(hwnd2, hdc2); |
| hdc2 = NULL; |
| } |
| } |
| |
| d3d8 = Direct3DCreate8(D3D_SDK_VERSION); |
| ok(!!d3d8, "Failed to create a D3D object.\n"); |
| |
| test_format = GetPixelFormat(hdc); |
| ok(test_format == format, "window has pixel format %d, expected %d\n", test_format, format); |
| |
| if (!(device = create_device(d3d8, hwnd, NULL))) |
| { |
| skip("Failed to create device\n"); |
| goto cleanup; |
| } |
| |
| test_format = GetPixelFormat(hdc); |
| ok(test_format == format, "window has pixel format %d, expected %d\n", test_format, format); |
| |
| hr = IDirect3DDevice8_SetVertexShader(device, D3DFVF_XYZ); |
| ok(SUCCEEDED(hr), "Failed to set FVF, hr %#x.\n", hr); |
| |
| test_format = GetPixelFormat(hdc); |
| ok(test_format == format, "window has pixel format %d, expected %d\n", test_format, format); |
| |
| hr = IDirect3DDevice8_BeginScene(device); |
| ok(SUCCEEDED(hr), "BeginScene failed %#x\n", hr); |
| |
| test_format = GetPixelFormat(hdc); |
| ok(test_format == format, "window has pixel format %d, expected %d\n", test_format, format); |
| |
| hr = IDirect3DDevice8_DrawPrimitiveUP(device, D3DPT_POINTLIST, 1, point, 3 * sizeof(float)); |
| ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); |
| |
| test_format = GetPixelFormat(hdc); |
| ok(test_format == format, "window has pixel format %d, expected %d\n", test_format, format); |
| |
| hr = IDirect3DDevice8_EndScene(device); |
| ok(SUCCEEDED(hr), "EndScene failed %#x\n", hr); |
| |
| test_format = GetPixelFormat(hdc); |
| ok(test_format == format, "window has pixel format %d, expected %d\n", test_format, format); |
| |
| hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL); |
| ok(SUCCEEDED(hr), "Present failed %#x\n", hr); |
| |
| test_format = GetPixelFormat(hdc); |
| ok(test_format == format, "window has pixel format %d, expected %d\n", test_format, format); |
| |
| if (hdc2) |
| { |
| hr = IDirect3DDevice8_Present(device, NULL, NULL, hwnd2, NULL); |
| ok(SUCCEEDED(hr), "Present failed %#x\n", hr); |
| |
| test_format = GetPixelFormat(hdc); |
| ok(test_format == format, "window has pixel format %d, expected %d\n", test_format, format); |
| |
| test_format = GetPixelFormat(hdc2); |
| ok(test_format == format, "second window has pixel format %d, expected %d\n", test_format, format); |
| } |
| |
| cleanup: |
| if (device) |
| { |
| UINT refcount = IDirect3DDevice8_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| } |
| if (d3d8) IDirect3D8_Release(d3d8); |
| if (gl) FreeLibrary(gl); |
| if (hdc) ReleaseDC(hwnd, hdc); |
| if (hdc2) ReleaseDC(hwnd2, hdc2); |
| if (hwnd) DestroyWindow(hwnd); |
| if (hwnd2) DestroyWindow(hwnd2); |
| } |
| |
| static void test_begin_end_state_block(void) |
| { |
| IDirect3DDevice8 *device; |
| DWORD stateblock; |
| IDirect3D8 *d3d; |
| ULONG refcount; |
| HWND window; |
| HRESULT hr; |
| |
| window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, NULL, NULL, NULL, NULL); |
| d3d = Direct3DCreate8(D3D_SDK_VERSION); |
| ok(!!d3d, "Failed to create a D3D object.\n"); |
| if (!(device = create_device(d3d, window, NULL))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| IDirect3D8_Release(d3d); |
| DestroyWindow(window); |
| return; |
| } |
| |
| /* Should succeed. */ |
| hr = IDirect3DDevice8_BeginStateBlock(device); |
| ok(SUCCEEDED(hr), "Failed to begin stateblock, hr %#x.\n", hr); |
| |
| /* Calling BeginStateBlock() while recording should return |
| * D3DERR_INVALIDCALL. */ |
| hr = IDirect3DDevice8_BeginStateBlock(device); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); |
| |
| /* Should succeed. */ |
| stateblock = 0xdeadbeef; |
| hr = IDirect3DDevice8_EndStateBlock(device, &stateblock); |
| ok(SUCCEEDED(hr), "Failed to end stateblock, hr %#x.\n", hr); |
| ok(!!stateblock && stateblock != 0xdeadbeef, "Got unexpected stateblock %#x.\n", stateblock); |
| IDirect3DDevice8_DeleteStateBlock(device, stateblock); |
| |
| /* Calling EndStateBlock() while not recording should return |
| * D3DERR_INVALIDCALL. stateblock should not be touched. */ |
| stateblock = 0xdeadbeef; |
| hr = IDirect3DDevice8_EndStateBlock(device, &stateblock); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); |
| ok(stateblock == 0xdeadbeef, "Got unexpected stateblock %#x.\n", stateblock); |
| |
| refcount = IDirect3DDevice8_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| IDirect3D8_Release(d3d); |
| DestroyWindow(window); |
| } |
| |
| static void test_shader_constant_apply(void) |
| { |
| static const float vs_const[] = {1.0f, 2.0f, 3.0f, 4.0f}; |
| static const float ps_const[] = {5.0f, 6.0f, 7.0f, 8.0f}; |
| static const float initial[] = {0.0f, 0.0f, 0.0f, 0.0f}; |
| DWORD vs_version, ps_version; |
| IDirect3DDevice8 *device; |
| DWORD stateblock; |
| IDirect3D8 *d3d; |
| ULONG refcount; |
| D3DCAPS8 caps; |
| float ret[4]; |
| HWND window; |
| HRESULT hr; |
| |
| window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, NULL, NULL, NULL, NULL); |
| d3d = Direct3DCreate8(D3D_SDK_VERSION); |
| ok(!!d3d, "Failed to create a D3D object.\n"); |
| if (!(device = create_device(d3d, window, NULL))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| IDirect3D8_Release(d3d); |
| DestroyWindow(window); |
| return; |
| } |
| |
| hr = IDirect3DDevice8_GetDeviceCaps(device, &caps); |
| ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr); |
| vs_version = caps.VertexShaderVersion & 0xffff; |
| ps_version = caps.PixelShaderVersion & 0xffff; |
| |
| if (vs_version) |
| { |
| hr = IDirect3DDevice8_SetVertexShaderConstant(device, 0, initial, 1); |
| ok(SUCCEEDED(hr), "Failed to set vertex shader constant, hr %#x.\n", hr); |
| hr = IDirect3DDevice8_SetVertexShaderConstant(device, 1, initial, 1); |
| ok(SUCCEEDED(hr), "Failed to set vertex shader constant, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice8_GetVertexShaderConstant(device, 0, ret, 1); |
| ok(SUCCEEDED(hr), "Failed to get vertex shader constant, hr %#x.\n", hr); |
| ok(!memcmp(ret, initial, sizeof(initial)), |
| "Got unexpected vertex shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n", |
| ret[0], ret[1], ret[2], ret[3], initial[0], initial[1], initial[2], initial[3]); |
| hr = IDirect3DDevice8_GetVertexShaderConstant(device, 1, ret, 1); |
| ok(SUCCEEDED(hr), "Failed to get vertex shader constant, hr %#x.\n", hr); |
| ok(!memcmp(ret, initial, sizeof(initial)), |
| "Got unexpected vertex shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n", |
| ret[0], ret[1], ret[2], ret[3], initial[0], initial[1], initial[2], initial[3]); |
| |
| hr = IDirect3DDevice8_SetVertexShaderConstant(device, 0, vs_const, 1); |
| ok(SUCCEEDED(hr), "Failed to set vertex shader constant, hr %#x.\n", hr); |
| } |
| if (ps_version) |
| { |
| hr = IDirect3DDevice8_SetPixelShaderConstant(device, 0, initial, 1); |
| ok(SUCCEEDED(hr), "Failed to set pixel shader constant, hr %#x.\n", hr); |
| hr = IDirect3DDevice8_SetPixelShaderConstant(device, 1, initial, 1); |
| ok(SUCCEEDED(hr), "Failed to set pixel shader constant, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice8_GetPixelShaderConstant(device, 0, ret, 1); |
| ok(SUCCEEDED(hr), "Failed to get pixel shader constant, hr %#x.\n", hr); |
| ok(!memcmp(ret, initial, sizeof(initial)), |
| "Got unexpected pixel shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n", |
| ret[0], ret[1], ret[2], ret[3], initial[0], initial[1], initial[2], initial[3]); |
| hr = IDirect3DDevice8_GetPixelShaderConstant(device, 1, ret, 1); |
| ok(SUCCEEDED(hr), "Failed to get pixel shader constant, hr %#x.\n", hr); |
| ok(!memcmp(ret, initial, sizeof(initial)), |
| "Got unexpected pixel shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n", |
| ret[0], ret[1], ret[2], ret[3], initial[0], initial[1], initial[2], initial[3]); |
| |
| hr = IDirect3DDevice8_SetPixelShaderConstant(device, 0, ps_const, 1); |
| ok(SUCCEEDED(hr), "Failed to set pixel shader constant, hr %#x.\n", hr); |
| } |
| |
| hr = IDirect3DDevice8_BeginStateBlock(device); |
| ok(SUCCEEDED(hr), "Failed to begin stateblock, hr %#x.\n", hr); |
| |
| if (vs_version) |
| { |
| hr = IDirect3DDevice8_SetVertexShaderConstant(device, 1, vs_const, 1); |
| ok(SUCCEEDED(hr), "Failed to set vertex shader constant, hr %#x.\n", hr); |
| } |
| if (ps_version) |
| { |
| hr = IDirect3DDevice8_SetPixelShaderConstant(device, 1, ps_const, 1); |
| ok(SUCCEEDED(hr), "Failed to set pixel shader constant, hr %#x.\n", hr); |
| } |
| |
| hr = IDirect3DDevice8_EndStateBlock(device, &stateblock); |
| ok(SUCCEEDED(hr), "Failed to end stateblock, hr %#x.\n", hr); |
| |
| if (vs_version) |
| { |
| hr = IDirect3DDevice8_GetVertexShaderConstant(device, 0, ret, 1); |
| ok(SUCCEEDED(hr), "Failed to get vertex shader constant, hr %#x.\n", hr); |
| ok(!memcmp(ret, vs_const, sizeof(vs_const)), |
| "Got unexpected vertex shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n", |
| ret[0], ret[1], ret[2], ret[3], vs_const[0], vs_const[1], vs_const[2], vs_const[3]); |
| hr = IDirect3DDevice8_GetVertexShaderConstant(device, 1, ret, 1); |
| ok(SUCCEEDED(hr), "Failed to get vertex shader constant, hr %#x.\n", hr); |
| ok(!memcmp(ret, initial, sizeof(initial)), |
| "Got unexpected vertex shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n", |
| ret[0], ret[1], ret[2], ret[3], initial[0], initial[1], initial[2], initial[3]); |
| } |
| if (ps_version) |
| { |
| hr = IDirect3DDevice8_GetPixelShaderConstant(device, 0, ret, 1); |
| ok(SUCCEEDED(hr), "Failed to get pixel shader constant, hr %#x.\n", hr); |
| ok(!memcmp(ret, ps_const, sizeof(ps_const)), |
| "Got unexpected pixel shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n", |
| ret[0], ret[1], ret[2], ret[3], ps_const[0], ps_const[1], ps_const[2], ps_const[3]); |
| hr = IDirect3DDevice8_GetPixelShaderConstant(device, 1, ret, 1); |
| ok(SUCCEEDED(hr), "Failed to get pixel shader constant, hr %#x.\n", hr); |
| ok(!memcmp(ret, initial, sizeof(initial)), |
| "Got unexpected pixel shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n", |
| ret[0], ret[1], ret[2], ret[3], initial[0], initial[1], initial[2], initial[3]); |
| } |
| |
| /* Apply doesn't overwrite constants that aren't explicitly set on the |
| * source stateblock. */ |
| hr = IDirect3DDevice8_ApplyStateBlock(device, stateblock); |
| ok(SUCCEEDED(hr), "Failed to apply stateblock, hr %#x.\n", hr); |
| |
| if (vs_version) |
| { |
| hr = IDirect3DDevice8_GetVertexShaderConstant(device, 0, ret, 1); |
| ok(SUCCEEDED(hr), "Failed to get vertex shader constant, hr %#x.\n", hr); |
| ok(!memcmp(ret, vs_const, sizeof(vs_const)), |
| "Got unexpected vertex shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n", |
| ret[0], ret[1], ret[2], ret[3], vs_const[0], vs_const[1], vs_const[2], vs_const[3]); |
| hr = IDirect3DDevice8_GetVertexShaderConstant(device, 1, ret, 1); |
| ok(SUCCEEDED(hr), "Failed to get vertex shader constant, hr %#x.\n", hr); |
| ok(!memcmp(ret, vs_const, sizeof(vs_const)), |
| "Got unexpected vertex shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n", |
| ret[0], ret[1], ret[2], ret[3], vs_const[0], vs_const[1], vs_const[2], vs_const[3]); |
| } |
| if (ps_version) |
| { |
| hr = IDirect3DDevice8_GetPixelShaderConstant(device, 0, ret, 1); |
| ok(SUCCEEDED(hr), "Failed to get pixel shader constant, hr %#x.\n", hr); |
| ok(!memcmp(ret, ps_const, sizeof(ps_const)), |
| "Got unexpected pixel shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n", |
| ret[0], ret[1], ret[2], ret[3], ps_const[0], ps_const[1], ps_const[2], ps_const[3]); |
| hr = IDirect3DDevice8_GetPixelShaderConstant(device, 1, ret, 1); |
| ok(SUCCEEDED(hr), "Failed to get pixel shader constant, hr %#x.\n", hr); |
| ok(!memcmp(ret, ps_const, sizeof(ps_const)), |
| "Got unexpected pixel shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n", |
| ret[0], ret[1], ret[2], ret[3], ps_const[0], ps_const[1], ps_const[2], ps_const[3]); |
| } |
| |
| IDirect3DDevice8_DeleteStateBlock(device, stateblock); |
| refcount = IDirect3DDevice8_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| IDirect3D8_Release(d3d); |
| DestroyWindow(window); |
| } |
| |
| static void test_resource_type(void) |
| { |
| IDirect3DDevice8 *device; |
| IDirect3DSurface8 *surface; |
| IDirect3DTexture8 *texture; |
| IDirect3DCubeTexture8 *cube_texture; |
| IDirect3DVolume8 *volume; |
| IDirect3DVolumeTexture8 *volume_texture; |
| D3DSURFACE_DESC surface_desc; |
| D3DVOLUME_DESC volume_desc; |
| D3DRESOURCETYPE type; |
| IDirect3D8 *d3d; |
| ULONG refcount; |
| HWND window; |
| HRESULT hr; |
| D3DCAPS8 caps; |
| |
| window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, NULL, NULL, NULL, NULL); |
| d3d = Direct3DCreate8(D3D_SDK_VERSION); |
| ok(!!d3d, "Failed to create a D3D object.\n"); |
| if (!(device = create_device(d3d, window, NULL))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| IDirect3D8_Release(d3d); |
| DestroyWindow(window); |
| return; |
| } |
| |
| hr = IDirect3DDevice8_GetDeviceCaps(device, &caps); |
| ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice8_CreateImageSurface(device, 4, 4, D3DFMT_X8R8G8B8, &surface); |
| ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); |
| hr = IDirect3DSurface8_GetDesc(surface, &surface_desc); |
| ok(SUCCEEDED(hr), "Failed to get surface description, hr %#x.\n", hr); |
| ok(surface_desc.Type == D3DRTYPE_SURFACE, "Expected type D3DRTYPE_SURFACE, got %u.\n", |
| surface_desc.Type); |
| IDirect3DSurface8_Release(surface); |
| |
| hr = IDirect3DDevice8_CreateTexture(device, 2, 8, 4, 0, D3DFMT_X8R8G8B8, |
| D3DPOOL_SYSTEMMEM, &texture); |
| ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr); |
| type = IDirect3DTexture8_GetType(texture); |
| ok(type == D3DRTYPE_TEXTURE, "Expected type D3DRTYPE_TEXTURE, got %u.\n", type); |
| |
| hr = IDirect3DTexture8_GetSurfaceLevel(texture, 0, &surface); |
| ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x.\n", hr); |
| hr = IDirect3DSurface8_GetDesc(surface, &surface_desc); |
| ok(SUCCEEDED(hr), "Failed to get surface description, hr %#x.\n", hr); |
| ok(surface_desc.Type == D3DRTYPE_SURFACE, "Expected type D3DRTYPE_SURFACE, got %u.\n", |
| surface_desc.Type); |
| ok(surface_desc.Width == 2, "Expected width 2, got %u.\n", surface_desc.Width); |
| ok(surface_desc.Height == 8, "Expected height 8, got %u.\n", surface_desc.Height); |
| hr = IDirect3DTexture8_GetLevelDesc(texture, 0, &surface_desc); |
| ok(SUCCEEDED(hr), "Failed to get level description, hr %#x.\n", hr); |
| ok(surface_desc.Type == D3DRTYPE_SURFACE, "Expected type D3DRTYPE_SURFACE, got %u.\n", |
| surface_desc.Type); |
| ok(surface_desc.Width == 2, "Expected width 2, got %u.\n", surface_desc.Width); |
| ok(surface_desc.Height == 8, "Expected height 8, got %u.\n", surface_desc.Height); |
| IDirect3DSurface8_Release(surface); |
| |
| hr = IDirect3DTexture8_GetSurfaceLevel(texture, 2, &surface); |
| ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x.\n", hr); |
| hr = IDirect3DSurface8_GetDesc(surface, &surface_desc); |
| ok(SUCCEEDED(hr), "Failed to get surface description, hr %#x.\n", hr); |
| ok(surface_desc.Type == D3DRTYPE_SURFACE, "Expected type D3DRTYPE_SURFACE, got %u.\n", |
| surface_desc.Type); |
| ok(surface_desc.Width == 1, "Expected width 1, got %u.\n", surface_desc.Width); |
| ok(surface_desc.Height == 2, "Expected height 2, got %u.\n", surface_desc.Height); |
| hr = IDirect3DTexture8_GetLevelDesc(texture, 2, &surface_desc); |
| ok(SUCCEEDED(hr), "Failed to get level description, hr %#x.\n", hr); |
| ok(surface_desc.Type == D3DRTYPE_SURFACE, "Expected type D3DRTYPE_SURFACE, got %u.\n", |
| surface_desc.Type); |
| ok(surface_desc.Width == 1, "Expected width 1, got %u.\n", surface_desc.Width); |
| ok(surface_desc.Height == 2, "Expected height 2, got %u.\n", surface_desc.Height); |
| IDirect3DSurface8_Release(surface); |
| IDirect3DTexture8_Release(texture); |
| |
| if (caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP) |
| { |
| hr = IDirect3DDevice8_CreateCubeTexture(device, 1, 1, 0, D3DFMT_X8R8G8B8, |
| D3DPOOL_SYSTEMMEM, &cube_texture); |
| ok(SUCCEEDED(hr), "Failed to create cube texture, hr %#x.\n", hr); |
| type = IDirect3DCubeTexture8_GetType(cube_texture); |
| ok(type == D3DRTYPE_CUBETEXTURE, "Expected type D3DRTYPE_CUBETEXTURE, got %u.\n", type); |
| |
| hr = IDirect3DCubeTexture8_GetCubeMapSurface(cube_texture, |
| D3DCUBEMAP_FACE_NEGATIVE_X, 0, &surface); |
| ok(SUCCEEDED(hr), "Failed to get cube map surface, hr %#x.\n", hr); |
| hr = IDirect3DSurface8_GetDesc(surface, &surface_desc); |
| ok(SUCCEEDED(hr), "Failed to get surface description, hr %#x.\n", hr); |
| ok(surface_desc.Type == D3DRTYPE_SURFACE, "Expected type D3DRTYPE_SURFACE, got %u.\n", |
| surface_desc.Type); |
| hr = IDirect3DCubeTexture8_GetLevelDesc(cube_texture, 0, &surface_desc); |
| ok(SUCCEEDED(hr), "Failed to get level description, hr %#x.\n", hr); |
| ok(surface_desc.Type == D3DRTYPE_SURFACE, "Expected type D3DRTYPE_SURFACE, got %u.\n", |
| surface_desc.Type); |
| IDirect3DSurface8_Release(surface); |
| IDirect3DCubeTexture8_Release(cube_texture); |
| } |
| else |
| skip("Cube maps not supported.\n"); |
| |
| if (caps.TextureCaps & D3DPTEXTURECAPS_MIPVOLUMEMAP) |
| { |
| hr = IDirect3DDevice8_CreateVolumeTexture(device, 2, 4, 8, 4, 0, D3DFMT_X8R8G8B8, |
| D3DPOOL_SYSTEMMEM, &volume_texture); |
| ok(SUCCEEDED(hr), "CreateVolumeTexture failed, hr %#x.\n", hr); |
| type = IDirect3DVolumeTexture8_GetType(volume_texture); |
| ok(type == D3DRTYPE_VOLUMETEXTURE, "Expected type D3DRTYPE_VOLUMETEXTURE, got %u.\n", type); |
| |
| hr = IDirect3DVolumeTexture8_GetVolumeLevel(volume_texture, 0, &volume); |
| ok(SUCCEEDED(hr), "Failed to get volume level, hr %#x.\n", hr); |
| /* IDirect3DVolume8 is not an IDirect3DResource8 and has no GetType method. */ |
| hr = IDirect3DVolume8_GetDesc(volume, &volume_desc); |
| ok(SUCCEEDED(hr), "Failed to get volume description, hr %#x.\n", hr); |
| ok(volume_desc.Type == D3DRTYPE_VOLUME, "Expected type D3DRTYPE_VOLUME, got %u.\n", |
| volume_desc.Type); |
| ok(volume_desc.Width == 2, "Expected width 2, got %u.\n", volume_desc.Width); |
| ok(volume_desc.Height == 4, "Expected height 4, got %u.\n", volume_desc.Height); |
| ok(volume_desc.Depth == 8, "Expected depth 8, got %u.\n", volume_desc.Depth); |
| hr = IDirect3DVolumeTexture8_GetLevelDesc(volume_texture, 0, &volume_desc); |
| ok(SUCCEEDED(hr), "Failed to get level description, hr %#x.\n", hr); |
| ok(volume_desc.Type == D3DRTYPE_VOLUME, "Expected type D3DRTYPE_VOLUME, got %u.\n", |
| volume_desc.Type); |
| ok(volume_desc.Width == 2, "Expected width 2, got %u.\n", volume_desc.Width); |
| ok(volume_desc.Height == 4, "Expected height 4, got %u.\n", volume_desc.Height); |
| ok(volume_desc.Depth == 8, "Expected depth 8, got %u.\n", volume_desc.Depth); |
| IDirect3DVolume8_Release(volume); |
| |
| hr = IDirect3DVolumeTexture8_GetVolumeLevel(volume_texture, 2, &volume); |
| ok(SUCCEEDED(hr), "Failed to get volume level, hr %#x.\n", hr); |
| hr = IDirect3DVolume8_GetDesc(volume, &volume_desc); |
| ok(SUCCEEDED(hr), "Failed to get volume description, hr %#x.\n", hr); |
| ok(volume_desc.Type == D3DRTYPE_VOLUME, "Expected type D3DRTYPE_VOLUME, got %u.\n", |
| volume_desc.Type); |
| ok(volume_desc.Width == 1, "Expected width 1, got %u.\n", volume_desc.Width); |
| ok(volume_desc.Height == 1, "Expected height 1, got %u.\n", volume_desc.Height); |
| ok(volume_desc.Depth == 2, "Expected depth 2, got %u.\n", volume_desc.Depth); |
| hr = IDirect3DVolumeTexture8_GetLevelDesc(volume_texture, 2, &volume_desc); |
| ok(SUCCEEDED(hr), "Failed to get level description, hr %#x.\n", hr); |
| ok(volume_desc.Type == D3DRTYPE_VOLUME, "Expected type D3DRTYPE_VOLUME, got %u.\n", |
| volume_desc.Type); |
| ok(volume_desc.Width == 1, "Expected width 1, got %u.\n", volume_desc.Width); |
| ok(volume_desc.Height == 1, "Expected height 1, got %u.\n", volume_desc.Height); |
| ok(volume_desc.Depth == 2, "Expected depth 2, got %u.\n", volume_desc.Depth); |
| IDirect3DVolume8_Release(volume); |
| IDirect3DVolumeTexture8_Release(volume_texture); |
| } |
| else |
| skip("Mipmapped volume maps not supported.\n"); |
| |
| refcount = IDirect3DDevice8_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| IDirect3D8_Release(d3d); |
| DestroyWindow(window); |
| } |
| |
| static void test_mipmap_lock(void) |
| { |
| IDirect3DDevice8 *device; |
| IDirect3DSurface8 *surface, *surface2, *surface_dst, *surface_dst2; |
| IDirect3DTexture8 *texture, *texture_dst; |
| IDirect3D8 *d3d; |
| ULONG refcount; |
| HWND window; |
| HRESULT hr; |
| D3DLOCKED_RECT locked_rect; |
| |
| window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, NULL, NULL, NULL, NULL); |
| d3d = Direct3DCreate8(D3D_SDK_VERSION); |
| ok(!!d3d, "Failed to create a D3D object.\n"); |
| if (!(device = create_device(d3d, window, NULL))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| IDirect3D8_Release(d3d); |
| DestroyWindow(window); |
| return; |
| } |
| |
| hr = IDirect3DDevice8_CreateTexture(device, 4, 4, 2, 0, D3DFMT_X8R8G8B8, |
| D3DPOOL_DEFAULT, &texture_dst); |
| ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr); |
| hr = IDirect3DTexture8_GetSurfaceLevel(texture_dst, 0, &surface_dst); |
| ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x.\n", hr); |
| hr = IDirect3DTexture8_GetSurfaceLevel(texture_dst, 1, &surface_dst2); |
| ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice8_CreateTexture(device, 4, 4, 2, 0, D3DFMT_X8R8G8B8, |
| D3DPOOL_SYSTEMMEM, &texture); |
| ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr); |
| hr = IDirect3DTexture8_GetSurfaceLevel(texture, 0, &surface); |
| ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x.\n", hr); |
| hr = IDirect3DTexture8_GetSurfaceLevel(texture, 1, &surface2); |
| ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x.\n", hr); |
| |
| hr = IDirect3DSurface8_LockRect(surface, &locked_rect, NULL, 0); |
| ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr); |
| hr = IDirect3DSurface8_LockRect(surface2, &locked_rect, NULL, 0); |
| ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr); |
| hr = IDirect3DSurface8_UnlockRect(surface); |
| ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice8_CopyRects(device, surface, NULL, 0, surface_dst, NULL); |
| ok(SUCCEEDED(hr), "Failed to update surface, hr %#x.\n", hr); |
| hr = IDirect3DDevice8_CopyRects(device, surface2, NULL, 0, surface_dst2, NULL); |
| todo_wine ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); |
| |
| /* Apparently there's no validation on the container. */ |
| hr = IDirect3DDevice8_UpdateTexture(device, (IDirect3DBaseTexture8 *)texture, |
| (IDirect3DBaseTexture8 *)texture_dst); |
| ok(SUCCEEDED(hr), "Failed to update texture, hr %#x.\n", hr); |
| |
| hr = IDirect3DSurface8_UnlockRect(surface2); |
| ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr); |
| |
| IDirect3DSurface8_Release(surface_dst2); |
| IDirect3DSurface8_Release(surface_dst); |
| IDirect3DSurface8_Release(surface2); |
| IDirect3DSurface8_Release(surface); |
| IDirect3DTexture8_Release(texture_dst); |
| IDirect3DTexture8_Release(texture); |
| |
| refcount = IDirect3DDevice8_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| IDirect3D8_Release(d3d); |
| DestroyWindow(window); |
| } |
| |
| static void test_writeonly_resource(void) |
| { |
| IDirect3D8 *d3d; |
| IDirect3DDevice8 *device; |
| IDirect3DVertexBuffer8 *buffer; |
| ULONG refcount; |
| HWND window; |
| HRESULT hr; |
| BYTE *ptr; |
| static const struct |
| { |
| struct vec3 pos; |
| } |
| quad[] = |
| { |
| {{-1.0f, -1.0f, 0.0f}}, |
| {{-1.0f, 1.0f, 0.0f}}, |
| {{ 1.0f, -1.0f, 0.0f}}, |
| {{ 1.0f, 1.0f, 0.0f}} |
| }; |
| |
| window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, NULL, NULL, NULL, NULL); |
| d3d = Direct3DCreate8(D3D_SDK_VERSION); |
| ok(!!d3d, "Failed to create a D3D object.\n"); |
| if (!(device = create_device(d3d, window, NULL))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| IDirect3D8_Release(d3d); |
| DestroyWindow(window); |
| return; |
| } |
| |
| hr = IDirect3DDevice8_CreateVertexBuffer(device, sizeof(quad), |
| D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY, 0, D3DPOOL_DEFAULT, &buffer); |
| ok(SUCCEEDED(hr), "Failed to create buffer, hr %#x.\n", hr); |
| |
| hr = IDirect3DVertexBuffer8_Lock(buffer, 0, 0, &ptr, D3DLOCK_DISCARD); |
| ok(SUCCEEDED(hr), "Failed to lock vertex buffer, hr %#x.\n", hr); |
| memcpy(ptr, quad, sizeof(quad)); |
| hr = IDirect3DVertexBuffer8_Unlock(buffer); |
| ok(SUCCEEDED(hr), "Failed to unlock vertex buffer, hr %#x.\n", hr); |
| hr = IDirect3DDevice8_SetStreamSource(device, 0, buffer, sizeof(*quad)); |
| ok(SUCCEEDED(hr), "Failed to set stream source, hr %#x.\n", hr); |
| hr = IDirect3DDevice8_SetVertexShader(device, D3DFVF_XYZ); |
| ok(SUCCEEDED(hr), "Failed to set FVF, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice8_BeginScene(device); |
| ok(SUCCEEDED(hr), "Failed to begin scene %#x\n", hr); |
| hr = IDirect3DDevice8_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, 0, 2); |
| ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); |
| hr = IDirect3DDevice8_EndScene(device); |
| ok(SUCCEEDED(hr), "Failed to end scene %#x\n", hr); |
| |
| hr = IDirect3DVertexBuffer8_Lock(buffer, 0, 0, &ptr, 0); |
| ok(SUCCEEDED(hr), "Failed to lock vertex buffer, hr %#x.\n", hr); |
| ok (!memcmp(ptr, quad, sizeof(quad)), "Got unexpected vertex buffer data.\n"); |
| hr = IDirect3DVertexBuffer8_Unlock(buffer); |
| ok(SUCCEEDED(hr), "Failed to unlock vertex buffer, hr %#x.\n", hr); |
| |
| hr = IDirect3DVertexBuffer8_Lock(buffer, 0, 0, &ptr, D3DLOCK_READONLY); |
| ok(SUCCEEDED(hr), "Failed to lock vertex buffer, hr %#x.\n", hr); |
| ok (!memcmp(ptr, quad, sizeof(quad)), "Got unexpected vertex buffer data.\n"); |
| hr = IDirect3DVertexBuffer8_Unlock(buffer); |
| ok(SUCCEEDED(hr), "Failed to unlock vertex buffer, hr %#x.\n", hr); |
| |
| refcount = IDirect3DVertexBuffer8_Release(buffer); |
| ok(!refcount, "Vertex buffer has %u references left.\n", refcount); |
| refcount = IDirect3DDevice8_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| IDirect3D8_Release(d3d); |
| DestroyWindow(window); |
| } |
| |
| static void test_lost_device(void) |
| { |
| struct device_desc device_desc; |
| IDirect3DDevice8 *device; |
| IDirect3D8 *d3d; |
| ULONG refcount; |
| HWND window; |
| HRESULT hr; |
| BOOL ret; |
| |
| window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, NULL, NULL, NULL, NULL); |
| d3d = Direct3DCreate8(D3D_SDK_VERSION); |
| ok(!!d3d, "Failed to create a D3D object.\n"); |
| device_desc.device_window = window; |
| device_desc.width = registry_mode.dmPelsWidth; |
| device_desc.height = registry_mode.dmPelsHeight; |
| device_desc.flags = CREATE_DEVICE_FULLSCREEN; |
| if (!(device = create_device(d3d, window, &device_desc))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| goto done; |
| } |
| |
| hr = IDirect3DDevice8_TestCooperativeLevel(device); |
| if (hr == D3DERR_DEVICELOST) |
| { |
| win_skip("Broken TestCooperativeLevel(), skipping test.\n"); |
| IDirect3DDevice8_Release(device); |
| goto done; |
| } |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL); |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| |
| ret = SetForegroundWindow(GetDesktopWindow()); |
| ok(ret, "Failed to set foreground window.\n"); |
| hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL); |
| ok(hr == D3DERR_DEVICELOST, "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3DDevice8_TestCooperativeLevel(device); |
| ok(hr == D3DERR_DEVICELOST, "Got unexpected hr %#x.\n", hr); |
| |
| ret = ShowWindow(window, SW_RESTORE); |
| ok(ret, "Failed to restore window.\n"); |
| ret = SetForegroundWindow(window); |
| ok(ret, "Failed to set foreground window.\n"); |
| hr = IDirect3DDevice8_TestCooperativeLevel(device); |
| ok(hr == D3DERR_DEVICENOTRESET, "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL); |
| ok(hr == D3DERR_DEVICELOST, "Got unexpected hr %#x.\n", hr); |
| |
| hr = reset_device(device, &device_desc); |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3DDevice8_TestCooperativeLevel(device); |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL); |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| |
| device_desc.flags = 0; |
| hr = reset_device(device, &device_desc); |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3DDevice8_TestCooperativeLevel(device); |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL); |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| |
| ret = SetForegroundWindow(GetDesktopWindow()); |
| ok(ret, "Failed to set foreground window.\n"); |
| hr = IDirect3DDevice8_TestCooperativeLevel(device); |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL); |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| |
| ret = ShowWindow(window, SW_RESTORE); |
| ok(ret, "Failed to restore window.\n"); |
| hr = IDirect3DDevice8_TestCooperativeLevel(device); |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL); |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| |
| device_desc.flags = CREATE_DEVICE_FULLSCREEN; |
| hr = reset_device(device, &device_desc); |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3DDevice8_TestCooperativeLevel(device); |
| todo_wine ok(hr == D3DERR_DEVICELOST, "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL); |
| todo_wine ok(hr == D3DERR_DEVICELOST, "Got unexpected hr %#x.\n", hr); |
| |
| ret = SetForegroundWindow(GetDesktopWindow()); |
| ok(ret, "Failed to set foreground window.\n"); |
| hr = reset_device(device, &device_desc); |
| ok(hr == D3DERR_DEVICELOST, "Got unexpected hr %#x.\n", hr); |
| ret = ShowWindow(window, SW_RESTORE); |
| ok(ret, "Failed to restore window.\n"); |
| ret = SetForegroundWindow(window); |
| ok(ret, "Failed to set foreground window.\n"); |
| hr = reset_device(device, &device_desc); |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| |
| refcount = IDirect3DDevice8_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| done: |
| IDirect3D8_Release(d3d); |
| DestroyWindow(window); |
| } |
| |
| static void test_resource_priority(void) |
| { |
| IDirect3DDevice8 *device; |
| IDirect3DTexture8 *texture; |
| IDirect3DVertexBuffer8 *buffer; |
| IDirect3D8 *d3d; |
| ULONG refcount; |
| HWND window; |
| HRESULT hr; |
| static const struct |
| { |
| D3DPOOL pool; |
| const char *name; |
| BOOL can_set_priority; |
| } |
| test_data[] = |
| { |
| {D3DPOOL_DEFAULT, "D3DPOOL_DEFAULT", FALSE}, |
| {D3DPOOL_SYSTEMMEM, "D3DPOOL_SYSTEMMEM", FALSE}, |
| {D3DPOOL_MANAGED, "D3DPOOL_MANAGED", TRUE}, |
| {D3DPOOL_SCRATCH, "D3DPOOL_SCRATCH", FALSE} |
| }; |
| unsigned int i; |
| DWORD priority; |
| |
| window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, NULL, NULL, NULL, NULL); |
| d3d = Direct3DCreate8(D3D_SDK_VERSION); |
| ok(!!d3d, "Failed to create a D3D object.\n"); |
| if (!(device = create_device(d3d, window, NULL))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| IDirect3D8_Release(d3d); |
| DestroyWindow(window); |
| return; |
| } |
| |
| for (i = 0; i < sizeof(test_data) / sizeof(*test_data); i++) |
| { |
| hr = IDirect3DDevice8_CreateTexture(device, 16, 16, 0, 0, D3DFMT_X8R8G8B8, |
| test_data[i].pool, &texture); |
| ok(SUCCEEDED(hr), "Failed to create texture, hr %#x, pool %s.\n", hr, test_data[i].name); |
| |
| priority = IDirect3DTexture8_GetPriority(texture); |
| ok(priority == 0, "Got unexpected priority %u, pool %s.\n", priority, test_data[i].name); |
| priority = IDirect3DTexture8_SetPriority(texture, 1); |
| ok(priority == 0, "Got unexpected priority %u, pool %s.\n", priority, test_data[i].name); |
| priority = IDirect3DTexture8_GetPriority(texture); |
| if (test_data[i].can_set_priority) |
| { |
| ok(priority == 1, "Got unexpected priority %u, pool %s.\n", priority, test_data[i].name); |
| priority = IDirect3DTexture8_SetPriority(texture, 0); |
| ok(priority == 1, "Got unexpected priority %u, pool %s.\n", priority, test_data[i].name); |
| } |
| else |
| ok(priority == 0, "Got unexpected priority %u, pool %s.\n", priority, test_data[i].name); |
| |
| IDirect3DTexture8_Release(texture); |
| |
| if (test_data[i].pool != D3DPOOL_SCRATCH) |
| { |
| hr = IDirect3DDevice8_CreateVertexBuffer(device, 256, 0, 0, |
| test_data[i].pool, &buffer); |
| ok(SUCCEEDED(hr), "Failed to create buffer, hr %#x, pool %s.\n", hr, test_data[i].name); |
| |
| priority = IDirect3DVertexBuffer8_GetPriority(buffer); |
| ok(priority == 0, "Got unexpected priority %u, pool %s.\n", priority, test_data[i].name); |
| priority = IDirect3DVertexBuffer8_SetPriority(buffer, 1); |
| ok(priority == 0, "Got unexpected priority %u, pool %s.\n", priority, test_data[i].name); |
| priority = IDirect3DVertexBuffer8_GetPriority(buffer); |
| if (test_data[i].can_set_priority) |
| { |
| ok(priority == 1, "Got unexpected priority %u, pool %s.\n", priority, test_data[i].name); |
| priority = IDirect3DVertexBuffer8_SetPriority(buffer, 0); |
| ok(priority == 1, "Got unexpected priority %u, pool %s.\n", priority, test_data[i].name); |
| } |
| else |
| ok(priority == 0, "Got unexpected priority %u, pool %s.\n", priority, test_data[i].name); |
| |
| IDirect3DVertexBuffer8_Release(buffer); |
| } |
| } |
| |
| refcount = IDirect3DDevice8_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| IDirect3D8_Release(d3d); |
| DestroyWindow(window); |
| } |
| |
| static void test_swapchain_parameters(void) |
| { |
| IDirect3DDevice8 *device; |
| IDirect3D8 *d3d; |
| IDirect3DSurface8 *backbuffer; |
| HWND window; |
| HRESULT hr; |
| unsigned int i, j; |
| D3DPRESENT_PARAMETERS present_parameters, present_parameters_windowed = {0}; |
| static const struct |
| { |
| BOOL windowed; |
| UINT backbuffer_count; |
| D3DSWAPEFFECT swap_effect; |
| HRESULT hr; |
| } |
| tests[] = |
| { |
| /* Swap effect 0 is not allowed. */ |
| {TRUE, 1, 0, D3DERR_INVALIDCALL}, |
| {FALSE, 1, 0, D3DERR_INVALIDCALL}, |
| |
| /* All (non-ex) swap effects are allowed in |
| * windowed and fullscreen mode. */ |
| {TRUE, 1, D3DSWAPEFFECT_DISCARD, D3D_OK}, |
| {TRUE, 1, D3DSWAPEFFECT_FLIP, D3D_OK}, |
| {FALSE, 1, D3DSWAPEFFECT_DISCARD, D3D_OK}, |
| {FALSE, 1, D3DSWAPEFFECT_FLIP, D3D_OK}, |
| {FALSE, 1, D3DSWAPEFFECT_COPY, D3D_OK}, |
| |
| /* Only one backbuffer in copy mode. Reset allows it for |
| * some reason. */ |
| {TRUE, 0, D3DSWAPEFFECT_COPY, D3D_OK}, |
| {TRUE, 1, D3DSWAPEFFECT_COPY, D3D_OK}, |
| {TRUE, 2, D3DSWAPEFFECT_COPY, D3DERR_INVALIDCALL}, |
| {FALSE, 2, D3DSWAPEFFECT_COPY, D3DERR_INVALIDCALL}, |
| {TRUE, 0, D3DSWAPEFFECT_COPY_VSYNC, D3D_OK}, |
| {TRUE, 1, D3DSWAPEFFECT_COPY_VSYNC, D3D_OK}, |
| {TRUE, 2, D3DSWAPEFFECT_COPY_VSYNC, D3DERR_INVALIDCALL}, |
| {FALSE, 2, D3DSWAPEFFECT_COPY_VSYNC, D3DERR_INVALIDCALL}, |
| |
| /* Ok with the others, in fullscreen and windowed mode. */ |
| {TRUE, 2, D3DSWAPEFFECT_DISCARD, D3D_OK}, |
| {TRUE, 2, D3DSWAPEFFECT_FLIP, D3D_OK}, |
| {FALSE, 2, D3DSWAPEFFECT_DISCARD, D3D_OK}, |
| {FALSE, 2, D3DSWAPEFFECT_FLIP, D3D_OK}, |
| |
| /* Invalid swapeffects. */ |
| {TRUE, 1, D3DSWAPEFFECT_COPY_VSYNC + 1, D3DERR_INVALIDCALL}, |
| {FALSE, 1, D3DSWAPEFFECT_COPY_VSYNC + 1, D3DERR_INVALIDCALL}, |
| |
| /* 3 is the highest allowed backbuffer count. */ |
| {TRUE, 3, D3DSWAPEFFECT_DISCARD, D3D_OK}, |
| {TRUE, 4, D3DSWAPEFFECT_DISCARD, D3DERR_INVALIDCALL}, |
| {TRUE, 4, D3DSWAPEFFECT_FLIP, D3DERR_INVALIDCALL}, |
| {FALSE, 4, D3DSWAPEFFECT_DISCARD, D3DERR_INVALIDCALL}, |
| {FALSE, 4, D3DSWAPEFFECT_FLIP, D3DERR_INVALIDCALL}, |
| }; |
| |
| window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, NULL, NULL, NULL, NULL); |
| d3d = Direct3DCreate8(D3D_SDK_VERSION); |
| ok(!!d3d, "Failed to create a D3D object.\n"); |
| if (!(device = create_device(d3d, window, NULL))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| IDirect3D8_Release(d3d); |
| DestroyWindow(window); |
| return; |
| } |
| IDirect3DDevice8_Release(device); |
| |
| present_parameters_windowed.BackBufferWidth = registry_mode.dmPelsWidth; |
| present_parameters_windowed.BackBufferHeight = registry_mode.dmPelsHeight; |
| present_parameters_windowed.hDeviceWindow = window; |
| present_parameters_windowed.BackBufferFormat = D3DFMT_X8R8G8B8; |
| present_parameters_windowed.SwapEffect = D3DSWAPEFFECT_COPY; |
| present_parameters_windowed.Windowed = TRUE; |
| present_parameters_windowed.BackBufferCount = 1; |
| |
| for (i = 0; i < sizeof(tests) / sizeof(*tests); ++i) |
| { |
| UINT bb_count = tests[i].backbuffer_count ? tests[i].backbuffer_count : 1; |
| |
| memset(&present_parameters, 0, sizeof(present_parameters)); |
| present_parameters.BackBufferWidth = registry_mode.dmPelsWidth; |
| present_parameters.BackBufferHeight = registry_mode.dmPelsHeight; |
| present_parameters.hDeviceWindow = window; |
| present_parameters.BackBufferFormat = D3DFMT_X8R8G8B8; |
| |
| present_parameters.SwapEffect = tests[i].swap_effect; |
| present_parameters.Windowed = tests[i].windowed; |
| present_parameters.BackBufferCount = tests[i].backbuffer_count; |
| |
| hr = IDirect3D8_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window, |
| D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device); |
| ok(hr == tests[i].hr, "Expected hr %x, got %x, test %u.\n", tests[i].hr, hr, i); |
| if (SUCCEEDED(hr)) |
| { |
| for (j = 0; j < bb_count; ++j) |
| { |
| hr = IDirect3DDevice8_GetBackBuffer(device, j, D3DBACKBUFFER_TYPE_MONO, &backbuffer); |
| ok(SUCCEEDED(hr), "Failed to get backbuffer %u, hr %#x, test %u.\n", j, hr, i); |
| IDirect3DSurface8_Release(backbuffer); |
| } |
| hr = IDirect3DDevice8_GetBackBuffer(device, j, D3DBACKBUFFER_TYPE_MONO, &backbuffer); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %x, test %u.\n", hr, i); |
| |
| IDirect3DDevice8_Release(device); |
| } |
| |
| hr = IDirect3D8_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window, |
| D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters_windowed, &device); |
| ok(SUCCEEDED(hr), "Failed to create device, hr %#x, test %u.\n", hr, i); |
| |
| memset(&present_parameters, 0, sizeof(present_parameters)); |
| present_parameters.BackBufferWidth = registry_mode.dmPelsWidth; |
| present_parameters.BackBufferHeight = registry_mode.dmPelsHeight; |
| present_parameters.hDeviceWindow = window; |
| present_parameters.BackBufferFormat = D3DFMT_X8R8G8B8; |
| |
| present_parameters.SwapEffect = tests[i].swap_effect; |
| present_parameters.Windowed = tests[i].windowed; |
| present_parameters.BackBufferCount = tests[i].backbuffer_count; |
| |
| hr = IDirect3DDevice8_Reset(device, &present_parameters); |
| ok(hr == tests[i].hr, "Expected hr %x, got %x, test %u.\n", tests[i].hr, hr, i); |
| |
| if (FAILED(hr)) |
| { |
| hr = IDirect3DDevice8_Reset(device, &present_parameters_windowed); |
| ok(SUCCEEDED(hr), "Failed to reset device, hr %#x, test %u.\n", hr, i); |
| } |
| else |
| { |
| for (j = 0; j < bb_count; ++j) |
| { |
| hr = IDirect3DDevice8_GetBackBuffer(device, j, D3DBACKBUFFER_TYPE_MONO, &backbuffer); |
| if (j) |
| todo_wine ok(SUCCEEDED(hr), "Failed to get backbuffer %u, hr %#x, test %u.\n", j, hr, i); |
| else |
| ok(SUCCEEDED(hr), "Failed to get backbuffer %u, hr %#x, test %u.\n", j, hr, i); |
| if (SUCCEEDED(hr)) |
| IDirect3DSurface8_Release(backbuffer); |
| } |
| hr = IDirect3DDevice8_GetBackBuffer(device, j, D3DBACKBUFFER_TYPE_MONO, &backbuffer); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %x, test %u.\n", hr, i); |
| } |
| IDirect3DDevice8_Release(device); |
| } |
| |
| IDirect3D8_Release(d3d); |
| DestroyWindow(window); |
| } |
| |
| START_TEST(device) |
| { |
| HMODULE d3d8_handle = LoadLibraryA( "d3d8.dll" ); |
| WNDCLASSA wc = {0}; |
| IDirect3D8 *d3d8; |
| DEVMODEW current_mode; |
| |
| if (!d3d8_handle) |
| { |
| skip("Could not load d3d8.dll\n"); |
| return; |
| } |
| |
| memset(¤t_mode, 0, sizeof(current_mode)); |
| current_mode.dmSize = sizeof(current_mode); |
| ok(EnumDisplaySettingsW(NULL, ENUM_CURRENT_SETTINGS, ¤t_mode), "Failed to get display mode.\n"); |
| registry_mode.dmSize = sizeof(registry_mode); |
| ok(EnumDisplaySettingsW(NULL, ENUM_REGISTRY_SETTINGS, ®istry_mode), "Failed to get display mode.\n"); |
| if (current_mode.dmPelsWidth != registry_mode.dmPelsWidth |
| || current_mode.dmPelsHeight != registry_mode.dmPelsHeight) |
| { |
| skip("Current mode does not match registry mode, skipping test.\n"); |
| return; |
| } |
| |
| wc.lpfnWndProc = DefWindowProcA; |
| wc.lpszClassName = "d3d8_test_wc"; |
| RegisterClassA(&wc); |
| |
| ValidateVertexShader = (void *)GetProcAddress(d3d8_handle, "ValidateVertexShader"); |
| ValidatePixelShader = (void *)GetProcAddress(d3d8_handle, "ValidatePixelShader"); |
| |
| if (!(d3d8 = Direct3DCreate8(D3D_SDK_VERSION))) |
| { |
| skip("could not create D3D8\n"); |
| return; |
| } |
| IDirect3D8_Release(d3d8); |
| |
| test_fpu_setup(); |
| test_display_formats(); |
| test_display_modes(); |
| test_shader_versions(); |
| test_swapchain(); |
| test_refcount(); |
| test_mipmap_levels(); |
| test_cursor(); |
| test_cursor_pos(); |
| test_states(); |
| test_reset(); |
| test_scene(); |
| test_shader(); |
| test_limits(); |
| test_lights(); |
| test_ApplyStateBlock(); |
| test_render_zero_triangles(); |
| test_depth_stencil_reset(); |
| test_wndproc(); |
| test_wndproc_windowed(); |
| test_depth_stencil_size(); |
| test_window_style(); |
| test_unsupported_shaders(); |
| test_mode_change(); |
| test_device_window_reset(); |
| test_reset_resources(); |
| depth_blit_test(); |
| test_set_rt_vp_scissor(); |
| test_validate_vs(); |
| test_validate_ps(); |
| test_volume_get_container(); |
| test_vb_lock_flags(); |
| test_texture_stage_states(); |
| test_cube_textures(); |
| test_get_set_texture(); |
| test_image_surface_pool(); |
| test_surface_get_container(); |
| test_lockrect_invalid(); |
| test_private_data(); |
| test_surface_dimensions(); |
| test_surface_format_null(); |
| test_surface_double_unlock(); |
| test_surface_blocks(); |
| test_set_palette(); |
| test_swvp_buffer(); |
| test_managed_buffer(); |
| test_npot_textures(); |
| test_volume_locking(); |
| test_update_volumetexture(); |
| test_create_rt_ds_fail(); |
| test_volume_blocks(); |
| test_lockbox_invalid(); |
| test_pixel_format(); |
| test_begin_end_state_block(); |
| test_shader_constant_apply(); |
| test_resource_type(); |
| test_mipmap_lock(); |
| test_writeonly_resource(); |
| test_lost_device(); |
| test_resource_priority(); |
| test_swapchain_parameters(); |
| |
| UnregisterClassA("d3d8_test_wc", GetModuleHandleA(NULL)); |
| } |