| <chapter id="configuring"> |
| <title>Configuring Wine</title> |
| <para>Setting up config files, etc.</para> |
| |
| <sect1 id="config"> |
| <title>General Configuration</title> |
| <para> |
| Copyright 1999 &name-adam-sacarny; <email>&email-adam-sacarny;</email> |
| </para> |
| <para> |
| (Extracted from <filename>wine/documentation/config</filename>) |
| </para> |
| |
| <sect2> |
| <title>The Wine Config File</title> |
| <para> |
| The Wine config file stores various settings for Wine. These include: |
| <itemizedlist> |
| <listitem> |
| <para> |
| Drives and Information about them |
| </para> |
| </listitem> |
| <listitem> |
| <para> |
| Directory Settings |
| </para> |
| </listitem> |
| <listitem> |
| <para> |
| Port Settings |
| </para> |
| </listitem> |
| <listitem> |
| <para> |
| The Wine look and feel |
| </para> |
| </listitem> |
| <listitem> |
| <para> |
| Wine's DLL Usage |
| </para> |
| </listitem> |
| <listitem> |
| <para> |
| Wine's Multimedia drivers and DLL configuration |
| </para> |
| </listitem> |
| </itemizedlist> |
| </para> |
| </sect2> |
| |
| <sect2> |
| <title>How Do I Make One?</title> |
| <para> |
| This section will guide you through the process of making a |
| config file. Take a look at the file <filename><dirs to |
| wine>/documentation/samples/config</filename>. It is organized by section. |
| </para> |
| |
| <informaltable frame="all"> |
| <tgroup cols="3"> |
| <thead> |
| <row> |
| <entry>Section Name</entry> |
| <entry>Needed?</entry> |
| <entry>What it Does</entry> |
| </row> |
| </thead> |
| <tbody> |
| <row> |
| <entry>[Drive X]</entry> |
| <entry>yes</entry> |
| <entry>Sets up drives recognized by wine</entry> |
| </row> |
| <row> |
| <entry>[wine]</entry> |
| <entry>yes</entry> |
| <entry>Settings for wine directories</entry> |
| </row> |
| <row> |
| <entry>[DllDefaults]</entry> |
| <entry>recmd</entry> |
| <entry>Defaults for loading DLL's</entry> |
| </row> |
| <row> |
| <entry>[DllPairs]</entry> |
| <entry>recmd</entry> |
| <entry>Sanity checkers for DLL's</entry> |
| </row> |
| <row> |
| <entry>[DllOverrides]</entry> |
| <entry>recmd</entry> |
| <entry>Overides defaults for DLL loading</entry> |
| </row> |
| <row> |
| <entry>[fonts]</entry> |
| <entry>yes</entry> |
| <entry>Font appearance and recognition</entry> |
| </row> |
| <row> |
| <entry>[serialports]</entry> |
| <entry>no</entry> |
| <entry>COM ports seen by wine</entry> |
| </row> |
| <row> |
| <entry>[parallelports]</entry> |
| <entry>no</entry> |
| <entry>LPT ports seen by wine</entry> |
| </row> |
| <row> |
| <entry>[spooler]</entry> |
| <entry>no</entry> |
| <entry>Print spooling</entry> |
| </row> |
| <row> |
| <entry>[ports]</entry> |
| <entry>no</entry> |
| <entry>Direct port access</entry> |
| </row> |
| <row> |
| <entry>[spy]</entry> |
| <entry>no</entry> |
| <entry>What to do with certain debug messages</entry> |
| </row> |
| <row> |
| <entry>[Registry]</entry> |
| <entry>no</entry> |
| <entry>Specifies locations of windows registry files</entry> |
| </row> |
| <row> |
| <entry>[tweak.layout]</entry> |
| <entry>recmd</entry> |
| <entry>Appearance of wine</entry> |
| </row> |
| <row> |
| <entry>[programs]</entry> |
| <entry>no</entry> |
| <entry>Programs to be run automatically</entry> |
| </row> |
| <row> |
| <entry>[Console]</entry> |
| <entry>no</entry> |
| <entry>Console settings</entry> |
| </row> |
| <row> |
| <entry>[WinMM]</entry> |
| <entry>yes</entry> |
| <entry>Multimedia settings</entry> |
| </row> |
| </tbody> |
| </tgroup> |
| </informaltable> |
| |
| <sect3> |
| <title>The [Drive X] Section</title> |
| <para> |
| It should be pretty self explanatory, but here is an |
| in-depth tutorial about them. There are up to 6 lines for |
| each drive in Wine. |
| </para> |
| <para> |
| <programlisting>[Drive X]</programlisting> |
| The above line begins the section for a drive whose letter is X. |
| </para> |
| <para> |
| <programlisting>Path=/dir/to/path</programlisting> This |
| path is where the drive will begin. When Wine is browsing |
| in drive X, it will see the files that are in the |
| directory <filename>/dir/to/path</filename>. Don't forget |
| to leave off the trailing slash! |
| </para> |
| <para> |
| <programlisting> |
| "Type" = "floppy|hd|cdrom|network" <--- the |'s mean "Type = '<one of the options>'" |
| </programlisting> |
| </para> |
| <para> |
| Sets up the type of drive Wine will see it as. Type must |
| equal one of the four <literal>floppy</literal>, |
| <literal>hd</literal>, <literal>cdrom</literal>, or |
| <literal>network</literal>. They are self-explanatory. |
| </para> |
| <para> |
| <programlisting>"Label" = "blah"</programlisting> Defines the |
| drive label. Generally only needed for programs that look |
| for a special CD-ROM. Info on finding the lable is in |
| <literal><dirs to wine>/documentation/cdrom-labels</literal>. |
| The label may be up to 11 characters. |
| </para> |
| <para> |
| <programlisting>"Serial" = "deadbeef"</programlisting> |
| Tells Wine the serial number of the drive. A few programs with |
| intense protection for pirating might need this, but otherwise |
| don't use it. Up to 8 characters and hexadecimal. |
| </para> |
| <para> |
| <programlisting>"Filesystem" = "msdos|win95|unix"</programlisting> |
| Sets up the way Wine looks at files on the drive. |
| </para> |
| |
| <variablelist> |
| <varlistentry> |
| <term><literal>msdos</literal></term> |
| <listitem> |
| <para> |
| Case insensitive filesystem. Alike to DOS and |
| Windows 3.x. <literal>8.3</literal> is the maximum |
| length of files (eightdot.123) - longer ones will be |
| truncated. (NOTE: this is a very bad choice if you |
| plan on running apps that use long filenames. win95 |
| should work fine with apps that were designed to run |
| under the msdos system. In other words, you might |
| not want to use this.) |
| </para> |
| </listitem> |
| </varlistentry> |
| <varlistentry> |
| <term><literal>win95</literal></term> |
| <listitem> |
| <para> |
| Case insensitive. Alike to Windows 9x/NT 4. This is |
| the long filename filesystem you are probably used |
| to working with. The filesystem of choice for most |
| applications to be run under wine. PROBABLY THE ONE |
| YOU WANT! |
| </para> |
| </listitem> |
| </varlistentry> |
| <varlistentry> |
| <term><literal>unix</literal></term> |
| <listitem> |
| <para> |
| Case sensitive. This filesystem has almost no use |
| (Windows apps expect case insensitive filenames). |
| Try it if you dare, but win95 is a much better |
| choice. |
| </para> |
| </listitem> |
| </varlistentry> |
| </variablelist> |
| |
| <programlisting>"Device" = "/dev/xx"</programlisting> |
| <para> |
| Use this ONLY for floppy and cdrom devices. Using it on |
| Extended2 partitions can have dire results (when a windows |
| app tries to do a lowlevel write, they do it in a FAT way |
| -- FAT does not mix with Extended2). |
| </para> |
| <note> |
| <para> |
| This setting is not really important; almost all apps |
| will have no problem if it remains unspecified. For |
| CD-ROMs you might want to add it to get automatic label |
| detection, though. If you are unsure about specifying |
| device names, just leave out this setting for your |
| drives. |
| </para> |
| </note> |
| <para> |
| Here is a setup for Drive X, a generic hard drive: |
| <programlisting> |
| [Drive X] |
| "Path" = "/dos-a" |
| "Type" = "hd" |
| "Label" = "Hard Drive" |
| "Filesystem" = "win95" |
| This is a setup for Drive X, a generic CD-ROM drive: |
| [Drive X] |
| "Path" = "/dos-d" |
| "Type" = "cdrom" |
| "Label" = "Total Annihilation" |
| "Filesystem" = "win95" |
| "Device" = "/dev/hdc" |
| And here is a setup for Drive X, a generic floppy drive: |
| [Drive X] |
| "Type" = "floppy" |
| "Path" = "/mnt/floppy" |
| "Label" = "Floppy Drive" |
| "Serial" = "87654321" |
| "Filesystem" = "win95" |
| "Device" = "/dev/fd0" |
| </programlisting> |
| </para> |
| </sect3> |
| |
| <sect3> |
| <title>The [wine] Section </title> |
| <para> |
| The [wine] section of the configuration file contains all kinds |
| of general settings for Wine. When specifying the directories |
| for the directory related settings, make them as they would |
| appear in wine. If your drive <medialabel>C</medialabel> |
| has a path of <filename>/dos</filename>, and your |
| <filename>windows</filename> directory is located in |
| <filename>/dos/windows</filename>, then use: |
| <programlisting>"Windows" = "c:\\windows"</programlisting> |
| </para> |
| <para> |
| This sets up the <filename>windows</filename> directory. |
| Make one if you don't already have one. NO TRAILING SLASH |
| (NOT <filename>C:\\windows\</filename>)! |
| </para> |
| <para> |
| <programlisting>"System" = "c:\\windows\\system"</programlisting> |
| This sets up where the windows system files are. Should |
| reside in the directory used for the |
| <literal>Windows</literal> setting. If you don't have |
| <filename>windows</filename> then this is where the system |
| files will go. Again, NO TRAILING SLASH! |
| </para> |
| <para> |
| <programlisting>"Temp" = "c:\\temp"</programlisting> This should |
| be the directory you want your temp files stored in. YOU |
| MUST HAVE WRITE ACCESS TO IT. |
| </para> |
| <para> |
| <programlisting> |
| "Path" = "c:\\windows;c:\\windows\\system;c:\\blanco" |
| </programlisting> |
| </para> |
| <para> |
| Behaves like the <envar>PATH</envar> setting on UNIX |
| boxes. When wine is run like <userinput>wine |
| sol.exe</userinput>, if <filename>sol.exe</filename> |
| resides in a directory specified in the |
| <literal>Path</literal> setting, wine will run it (Of |
| course, if <filename>sol.exe</filename> resides in the |
| current directory, wine will run that one). Make sure it |
| always has your <filename>windows</filename> directory and |
| system directory (For this setup, it must have |
| <filename>"c:\\windows;c:\\windows\\system"</filename>). |
| </para> |
| <para> |
| <programlisting>"GraphicsDriver" = "x11drv|ttydrv"</programlisting> |
| Sets the graphics driver to use for Wine output. |
| x11drv is for X11 output, ttydrv is for text console output. |
| WARNING: if you use ttydrv here, then you won't be able to run |
| any Windows GUI programs. Thus this option is mainly interesting |
| for e.g. embedded use of Wine in web server scripts. |
| </para> |
| <para> |
| <programlisting>"Printer" = "off|on"</programlisting> Tells wine |
| whether to allow printing via printer drivers to work. |
| This option isn't needed for our builtin psdrv printer driver |
| at all. |
| Using these things are pretty alpha, so you might want to |
| watch out. Some people might find it useful, however. If |
| you're not planning on working on printing via windows printer |
| drivers, don't even add this to your wine config file |
| (It probably isn't already in it). |
| Check out the [spooler] and [parallelports] sections too. |
| </para> |
| <para> |
| <programlisting>"ShellLinker" = "wineshelllink"</programlisting> |
| This setting specifies the shell linker script to use for setting |
| up Windows icons in e.g. KDE or Gnome that are given by programs |
| making use of appropriate shell32.dll functionality to create |
| icons on the desktop/start menu during installation. |
| </para> |
| <para> |
| <programlisting>"ShowDirSymlinks" = "1"</programlisting> |
| Wine doesn't pass directory symlinks to Windows programs by |
| default, as doing so may crash some programs that do |
| recursive lookups of whole subdirectory trees |
| whenever a directory symlink points back to itself or one of its |
| parent directories. |
| That's why we disallowed the use of directory symlinks |
| and added this setting to reenable ("1") this functionality. |
| </para> |
| <para> |
| <programlisting>"SymbolTableFile" = "wine.sym"</programlisting> |
| Sets up the symbol table file for the wine debugger. You |
| probably don't need to fiddle with this. May be useful if |
| your wine is stripped. |
| </para> |
| </sect3> |
| |
| <sect3> |
| <title>Introduction To DLL Sections</title> |
| <para> |
| There are a few things you will need to know before |
| configuring the DLL sections in your wine configuration |
| file. |
| </para> |
| <sect4> |
| <title>Windows DLL Pairs</title> |
| <para> |
| Most windows DLL's have a win16 (Windows 3.x) and win32 |
| (Windows 9x/NT) form. The combination of the win16 and |
| win32 DLL versions are called the "DLL pair". This is a |
| list of the most common pairs: |
| </para> |
| |
| <informaltable> |
| <tgroup cols="3"> |
| <thead> |
| <row> |
| <entry>Win16</entry> |
| <entry>Win32</entry> |
| <entry> |
| Native |
| <footnote> |
| <para> |
| Is it possible to use native dll with wine? |
| (See next section) |
| </para> |
| </footnote> |
| </entry> |
| </row> |
| </thead> |
| <tbody> |
| <row> |
| <entry>KERNEL</entry> |
| <entry>KERNEL32</entry> |
| <entry>No!</entry> |
| </row> |
| <row> |
| <entry>USER</entry> |
| <entry>USER32</entry> |
| <entry>No!</entry> |
| </row> |
| <row> |
| <entry>SHELL</entry> |
| <entry>SHELL32</entry> |
| <entry>Yes</entry> |
| </row> |
| <row> |
| <entry>GDI</entry> |
| <entry>GDI32</entry> |
| <entry>No!</entry> |
| </row> |
| <row> |
| <entry>COMMDLG</entry> |
| <entry>COMDLG32</entry> |
| <entry>Yes</entry> |
| </row> |
| <row> |
| <entry>VER</entry> |
| <entry>VERSION</entry> |
| <entry>Yes</entry> |
| </row> |
| </tbody> |
| </tgroup> |
| </informaltable> |
| </sect4> |
| |
| <sect4> |
| <title>Different Forms Of DLL's</title> |
| <para> |
| There are a few different forms of DLL's wine can load: |
| <variablelist> |
| <varlistentry> |
| <term>native</term> |
| <listitem><para> |
| The DLL's that are included with windows. Many |
| windows DLL's can be loaded in their native |
| form. Many times these native versions work |
| better than their non-Microsoft equivalent -- |
| other times they don't. |
| </para></listitem> |
| </varlistentry> |
| <varlistentry> |
| <term>elfdll</term> |
| <listitem><para> |
| ELF encapsulated windows DLL's. This is currently |
| experimental (Not working yet). |
| </para></listitem> |
| </varlistentry> |
| <varlistentry> |
| <term>so</term> |
| <listitem><para> |
| Native ELF libraries. Will not work yet. |
| </para></listitem> |
| </varlistentry> |
| <varlistentry> |
| <term>builtin</term> |
| <listitem><para> |
| The most common form of DLL loading. This is |
| what you will use if the DLL is error-prone in |
| native form (KERNEL for example), you don't have |
| the native DLL, or you just want to be |
| Microsoft-free. |
| </para></listitem> |
| </varlistentry> |
| </variablelist> |
| </para> |
| </sect4> |
| </sect3> |
| |
| <sect3> |
| <title>The [DllDefaults] Section</title> |
| <para> |
| These settings provide wine's default handling of DLL loading. |
| </para> |
| <para> |
| <programlisting>"DefaultLoadOrder" =" native, so, builtin"</programlisting> |
| </para> |
| <para> |
| This setting is a comma-delimited list of the order in |
| which to attempt loading DLLs. If the first option fails, |
| it will try the second, and so on. The order specified |
| above is probably the best in most conditions. |
| </para> |
| </sect3> |
| |
| <sect3> |
| <title>The [DllPairs] Section</title> |
| <para> |
| At one time, there was a section called [DllPairs] in the |
| default configuration file, but this has been obsoleted |
| because the pairing information has now been embedded into |
| Wine itself. (The purpose of this section was merely to be |
| able to issue warnings if the user attempted to pair |
| codependent 16-bit/32-bit DLLs of different types.) If you |
| still have this in your <filename>wine.conf</filename> or |
| <filename>~/.wine/config</filename>, you may safely delete it. |
| </para> |
| </sect3> |
| |
| <sect3> |
| <title>The [DllOverrides] Section</title> |
| <para> |
| The format for this section is the same for each line: |
| <programlisting> |
| <DLL>{,<DLL>,<DLL>...} = <FORM>{,<FORM>,<FORM>...} |
| </programlisting> |
| </para> |
| <para> |
| For example, to load builtin KERNEL pair (case doesn't |
| matter here): |
| <programlisting> |
| "kernel,kernel32" = "builtin" |
| </programlisting> |
| </para> |
| <para> |
| To load the native COMMDLG pair, but if that doesn't work |
| try builtin: |
| <programlisting> |
| "commdlg,comdlg32" = "native,builtin" |
| </programlisting> |
| </para> |
| <para> |
| To load the native COMCTL32: |
| <programlisting> |
| "comctl32" = "native" |
| </programlisting> |
| </para> |
| <para> |
| Here is a good generic setup (As it is defined in config |
| that was included with your wine package): |
| <programlisting> |
| [DllOverrides] |
| "commdlg" = "builtin, native" |
| "comdlg32" = "builtin, native" |
| "ver" = "builtin, native" |
| "version" = "builtin, native" |
| "shell" = "builtin, native" |
| "shell32" = "builtin, native" |
| "lzexpand" = "builtin, native" |
| "lz32" = "builtin, native" |
| "comctl32" = "builtin, native" |
| "commctrl" = "builtin, native" |
| "wsock32" = "builtin" |
| "winsock" = "builtin" |
| "advapi32" = "builtin, native" |
| "crtdll" = "builtin, native" |
| "mpr" = "builtin, native" |
| "winspool.drv" = "builtin, native" |
| "ddraw" = "builtin, native" |
| "dinput" = "builtin, native" |
| "dsound" = "builtin, native" |
| "mmsystem" = "builtin" |
| "winmm" = "builtin" |
| "msvcrt" = "native, builtin" |
| "msvideo" = "builtin, native" |
| "msvfw32" = "builtin, native" |
| "mcicda.drv" = "builtin, native" |
| "mciseq.drv" = "builtin, native" |
| "mciwave.drv" = "builtin, native" |
| "mciavi.drv" = "native, builtin" |
| "mcianim.drv" = "native, builtin" |
| "msacm.drv" = "builtin, native" |
| "msacm" = "builtin, native" |
| "msacm32" = "builtin, native" |
| "midimap.drv" = "builtin, native" |
| "wnaspi32" = "builtin" |
| "icmp" = "builtin" |
| </programlisting> |
| </para> |
| <note> |
| <para> |
| You see that elfdll or so is the first option for a few |
| of these dll's. This will fail for you, but you won't |
| notice it as wine will just use the second or third |
| option. |
| </para> |
| </note> |
| </sect3> |
| |
| <sect3> |
| <title>The [fonts] Section</title> |
| <para> |
| This section sets up wine's font handling. |
| </para> |
| <para> |
| <programlisting>"Resolution" = "96"</programlisting> |
| </para> |
| <para> |
| Since the way X handles fonts is different from the way |
| Windows does, wine uses a special mechanism to deal with |
| them. It must scale them using the number defined in the |
| "Resolution" setting. 60-120 are reasonable values, 96 is |
| a nice in the middle one. If you have the real windows |
| fonts available (<filename><dirs to |
| wine>/documentation/ttfserver</filename> and |
| <filename>fonts</filename>), this parameter will not be as |
| important. Of course, it's always good to get your X fonts |
| working acceptably in wine. |
| </para> |
| <para> |
| <programlisting>"Default" = "-adobe-times-"</programlisting> |
| The default font wine uses. Fool around with it if you'd like. |
| </para> |
| <para> |
| OPTIONAL: |
| </para> |
| <para> |
| The <literal>Alias</literal> setting allows you to map an X font to a font |
| used in wine. This is good for apps that need a special font you don't have, |
| but a good replacement exists. The syntax is like so: |
| <programlisting> |
| "AliasX" = "[Fake windows name],[Real X name]"<,optional "masking" section> |
| </programlisting> |
| </para> |
| <para> |
| Pretty straightforward. Replace "AliasX" with "Alias0", |
| then "Alias1" and so on. The fake windows name is the name |
| that the font will be under a windows app in wine. The |
| real X name is the font name as seen by X (Run |
| "xfontsel"). The optional "masking" section allows you to |
| utilize the fake windows name you define. If it is not |
| used, then wine will just try to extract the fake windows |
| name itself and not use the value you enter. |
| </para> |
| <para> |
| Here is an example of an alias without masking. The font will show up in windows |
| apps as "Google". When defining an alias in a config file, forget about my |
| comment text (The "<-- blah" stuff) |
| <programlisting> |
| "Alias0" = "Foo,--google-" < |
| </programlisting> |
| </para> |
| <para> |
| Here is an example with masking enabled. The font will show up as "Foo" in |
| windows apps. |
| <programlisting> |
| "Alias1" = "Foo,--google-,subst" |
| </programlisting> |
| </para> |
| <para> |
| For more info check out <filename><dirs to wine>/documentation/fonts</filename> |
| </para> |
| </sect3> |
| |
| <sect3> |
| <title>The [serialports], [parallelports], [spooler], and [ports] Sections</title> |
| <para> |
| Even though it sounds like a lot of sections, these are |
| all closely related. They are all for communications and |
| parallel ports. |
| </para> |
| <para> |
| The [serialports] section tells wine what serial ports it |
| is allowed to use. |
| <programlisting>"ComX" = "/dev/cuaY"</programlisting> |
| </para> |
| <para> |
| Replace <literal>X</literal> with the number of the COM |
| port in Windows (1-8) and <literal>Y</literal> with the |
| number of it in <literal>X</literal> (Usually the number |
| of the port in Windows minus 1). <literal>ComX</literal> |
| can actually equal any device |
| (<medialabel>/dev/modem</medialabel> is acceptable). It is |
| not always necessary to define any COM ports (An optional |
| setting). Here is an example: |
| <programlisting>"Com1" = "/dev/cua0"</programlisting> |
| </para> |
| <para> |
| Use as many of these as you like in the section to define |
| all of the COM ports you need. |
| </para> |
| <para> |
| The [parallelports] section sets up any parallel ports |
| that will be allowed access under wine. |
| <programlisting>"LptX" = "/dev/lpY"</programlisting> |
| </para> |
| <para> |
| Sounds familiar? Syntax is just like the COM port setting. |
| Replace <literal>X</literal> with a value from 1-4 as it |
| is in Windows and <literal>Y</literal> with a value from |
| 0-3 (<literal>Y</literal> is usually the value in windows |
| minus 1, just like for COM ports). You don't always need |
| to define a parallel port (AKA, it's optional). As with |
| the other section, LptX can equal any device (Maybe |
| <medialabel>/dev/printer</medialabel>). Here is an |
| example: <programlisting>"Lpt1" = "/dev/lp0"</programlisting> |
| </para> |
| <para> |
| The [spooler] section will inform wine where to spool |
| print jobs. Use this if you want to try printing. Wine |
| docs claim that spooling is "rather primitive" at this |
| time, so it won't work perfectly. IT IS OPTIONAL. The only |
| setting you use in this section works to map a port (LPT1, |
| for example) to a file or a command. Here is an example, |
| mapping LPT1 to the file <filename>out.ps</filename>: |
| <programlisting>"LPT1:" = "out.ps"</programlisting> |
| </para> |
| <para> |
| The following command maps printing jobs to LPT1 to the |
| command <command>lpr</command>. Notice the |: |
| <programlisting>"LPT1:" = "|lpr"</programlisting> |
| </para> |
| <para> |
| The [ports] section is usually useful only for people who |
| need direct port access for programs requiring dongles or |
| scanners. IF YOU DON'T NEED IT, DON'T USE IT! |
| </para> |
| <para> |
| <programlisting>"read" = "0x779,0x379,0x280-0x2a0"</programlisting> |
| Gives direct read access to those IO's. |
| </para> |
| <para> |
| <programlisting>"write" = "0x779,0x379,0x280-0x2a0"</programlisting> |
| Gives direct write access to those IO's. It's probably a |
| good idea to keep the values of the |
| <literal>read</literal> and <literal>write</literal> |
| settings the same. This stuff will only work when you're |
| root. |
| </para> |
| </sect3> |
| |
| <sect3> |
| <title>The [spy], [Registry], [tweak.layout], and [programs] Sections</title> |
| <para> |
| [spy] is used to include or exclude debug messages, and to |
| output them to a file. The latter is rarely used. THESE |
| ARE ALL OPTIONAL AND YOU PROBABLY DON'T NEED TO ADD OR |
| REMOVE ANYTHING IN THIS SECTION TO YOUR CONFIG. |
| </para> |
| <para> |
| <programlisting>"File" = "/blanco"</programlisting> |
| Sets the logfile for wine. Set to CON to log to standard out. |
| THIS IS RARELY USED. |
| </para> |
| <para> |
| <programlisting>"Exclude" = "WM_SIZE;WM_TIMER;"</programlisting> |
| Excludes debug messages about <constant>WM_SIZE</constant> |
| and <constant>WM_TIMER</constant> in the logfile. |
| </para> |
| <para> |
| <programlisting>"Include" = "WM_SIZE;WM_TIMER;"</programlisting> |
| Includes debug messages about <constant>WM_SIZE</constant> |
| and <constant>WM_TIMER</constant> in the logfile. |
| </para> |
| <para> |
| [Registry] can be used to tell wine where your old windows |
| registry files exist. This section is completely optional |
| and useless to people using wine without an existing |
| windows installation. |
| </para> |
| <para> |
| <programlisting>"UserFileName" = "/dirs/to/user.reg"</programlisting> |
| The location of your old <filename>user.reg</filename> file. |
| </para> |
| <para> |
| [tweak.layout] is devoted to wine's look. There is only |
| one setting for it. |
| </para> |
| <para> |
| <programlisting>"WineLook" = "win31|win95|win98"</programlisting> |
| Will change the look of wine from Windows 3.1 to Windows 95. |
| The <literal>win98</literal> setting behaves |
| just like <literal>win95</literal> most of the time. |
| </para> |
| <para> |
| [programs] can be used to say what programs run under |
| special conditions. |
| </para> |
| <para> |
| <programlisting>"Default" = "/program/to/execute.exe"</programlisting> |
| Sets the program to be run if wine is started without specifying a program. |
| </para> |
| <para> |
| <programlisting>"Startup" = "/program/to/execute.exe"</programlisting> |
| Sets the program to automatically be run at startup every time. |
| </para> |
| </sect3> |
| |
| <sect3> |
| <title>The [WinMM] Section</title> |
| <para> |
| [WinMM] is used to define which multimedia drivers have to be loaded. Since |
| those drivers may depend on the multimedia interfaces available on your sustem |
| (OSS, Alsa... to name a few), it's needed to be able to configure which driver |
| has to be loaded. |
| </para> |
| |
| <para> |
| The content of the section looks like: |
| <programlisting> |
| [WinMM] |
| "Drivers" = "wineoss.drv" |
| "WaveMapper" = "msacm.drv" |
| "MidiMapper" = "midimap.drv" |
| </programlisting> |
| All the keys must be defined: |
| <itemizedlist> |
| <listitem> |
| <para> |
| The "Drivers" key is a ';' separated list of modules name, each of |
| them containing a low level driver. All those drivers will be loaded |
| when MMSYSTEM/WINMM is started and will provide their inner features. |
| </para> |
| </listitem> |
| <listitem> |
| <para> |
| The "WaveMapper" represents the name of the module containing the Wave |
| Mapper driver. Only one wave mapper can be defined in the system. |
| </para> |
| </listitem> |
| <listitem> |
| <para> |
| The "MidiMapper" represents the name of the module containing the Midi |
| Mapper driver. Only one Midi mapper can be defined in the system. |
| </para> |
| </listitem> |
| </itemizedlist> |
| </para> |
| </sect3> |
| </sect2> |
| |
| <sect2> |
| <title>Where Do I Put It?</title> |
| <para> |
| The wine config file can go in two places. |
| </para> |
| <variablelist> |
| <varlistentry> |
| <term><filename>/usr/local/etc/wine.conf</filename></term> |
| <listitem><para> |
| A systemwide config file, used for anyone who doesn't |
| have their own. NOTE: this file is currently unused as a |
| new global configuration mechanism is not in place at this |
| time |
| </para></listitem> |
| </varlistentry> |
| <varlistentry> |
| <term><filename>$HOME/.wine/config</filename></term> |
| <listitem><para> |
| Your own config file, that only is used for your user. |
| </para></listitem> |
| </varlistentry> |
| </variablelist> |
| <para> |
| So copy your version of the <filename>wine.conf</filename> file to |
| <filename>/usr/local/etc/wine.conf</filename> or |
| <filename>$HOME/.wine/config</filename> for wine to recognize |
| it. |
| </para> |
| </sect2> |
| |
| <sect2> |
| <title>What If It Doesn't Work?</title> |
| <para> |
| There is always a chance that things will go wrong. If the |
| unthinkable happens, try the newsgroup, |
| <systemitem>comp.emulators.ms-windows.wine</systemitem>, |
| or the IRCnet channel <systemitem>#WineHQ</systemitem> found on |
| irc.stealth.net:6668, or connected servers. |
| Make sure that you have looked over this document thoroughly, |
| and have also read: |
| </para> |
| <itemizedlist> |
| <listitem> |
| <para><filename>README</filename></para> |
| </listitem> |
| <listitem> |
| <para> |
| <filename>http://www.la-sorciere.de/wine/index.html</filename> |
| (optional but recommended) |
| </para> |
| </listitem> |
| </itemizedlist> |
| <para> |
| If indeed it looks like you've done your research, be |
| prepared for helpful suggestions. If you haven't, brace |
| yourself for heaving flaming. |
| </para> |
| </sect2> |
| </sect1> |
| |
| <sect1 id="win95look"> |
| <title>Win95/98 Look</title> |
| <para> |
| Written by &name-david-cuthbert; <email>&email-david-cuthbert;</email> |
| </para> |
| <para> |
| (Extracted from <filename>wine/documentation/win95look</filename>) |
| </para> |
| <para> |
| Win95/Win98 interface code is being introduced. |
| </para> |
| <para> |
| Instead of compiling Wine for Win3.1 vs. Win95 using |
| <constant>#define</constant> switches, the code now looks in a |
| special [Tweak.Layout] section of |
| <filename>~/.wine/config</filename> for a |
| <literal>"WineLook" = "Win95"</literal> or |
| <literal>"WineLook" = "Win98"</literal> entry. |
| </para> |
| <para> |
| A few new sections and a number of entries have been added to |
| the <filename>~/.wine/config</filename> file -- these are for |
| debugging the Win95 tweaks only and may be removed in a future |
| release! These entries/sections are: |
| </para> |
| <programlisting> |
| [Tweak.Fonts] |
| "System.Height" = "<point size>" # Sets the height of the system typeface |
| "System.Bold" = "[true|false]" # Whether the system font should be boldfaced |
| "System.Italic" = "[true|false]" # Whether the system font should be italicized |
| "System.Underline" = "[true|false]" # Whether the system font should be underlined |
| "System.StrikeOut" = "[true|false]" # Whether the system font should be struck out |
| "OEMFixed.xxx" # Same parameters for the OEM fixed typeface |
| "AnsiFixed.xxx" # Same parameters for the Ansi fixed typeface |
| "AnsiVar.xxx" # Same parameters for the Ansi variable typeface |
| "SystemFixed.xxx" # Same parameters for the System fixed typeface |
| |
| [Tweak.Layout] |
| "WineLook" = "[Win31|Win95|Win98]" # Changes Wine's look and feel |
| </programlisting> |
| </sect1> |
| |
| <sect1 id="x11drv"> |
| <title>Configuring the x11drv Driver</title> |
| |
| <para> |
| Written by &name-ove-kaaven; <email>&email-ove-kaaven;</email> |
| </para> |
| <para> |
| (Extracted from <filename>wine/documentation/cdrom-labels</filename>) |
| </para> |
| |
| <para> |
| Most Wine users run Wine under the windowing system known as |
| X11. During most of Wine's history, this was the only display |
| driver available, but in recent years, parts of Wine has been |
| reorganized to allow for other display drivers (although the |
| only alternative currently available is Patrik Stridvall's |
| ncurses-based ttydrv, which he claims works for displaying |
| calc.exe). The display driver is chosen with the |
| <literal>GraphicsDriver</literal> option in the [wine] section |
| of <filename>~/.wine/config</filename>, but I will only cover the |
| x11drv driver in this article. |
| </para> |
| |
| <sect2> |
| <title>x11drv modes of operation</title> |
| |
| <para> |
| <!-- FIXME: This is outdated --> |
| Note: This is now all done in the config file. Needs an update... |
| </para> |
| |
| <para> |
| The x11drv driver consists of two conceptually distinct |
| pieces, the graphics driver (GDI part), and the windowing |
| driver (USER part). Both of these are linked into the |
| <filename>libx11drv.so</filename> module, though (which you |
| load with the <literal>GraphicsDriver</literal> option). In |
| Wine, running on X11, the graphics driver must draw on |
| drawables (window interiors) provided by the windowing |
| driver. This differs a bit from the Windows model, where the |
| windowing system creates and configures device contexts |
| controlled by the graphics driver, and applications are |
| allowed to hook into this relationship anywhere they like. |
| Thus, to provide any reasonable tradeoff between |
| compatibility and usability, the x11drv has three different |
| modes of operation. |
| </para> |
| |
| <variablelist> |
| <varlistentry> |
| <term>Unmanaged/Normal</term> |
| <listitem> |
| <para> |
| The default. Window-manager-independent (any running |
| window manager is ignored completely). Window |
| decorations (title bars, borders, etc) are drawn by |
| Wine to look and feel like the real Windows. This is |
| compatible with applications that depend on being able |
| to compute the exact sizes of any such decorations, or |
| that want to draw their own. |
| </para> |
| </listitem> |
| </varlistentry> |
| <varlistentry> |
| <term>Managed</term> |
| <listitem> |
| <para> |
| Specified by using the |
| <parameter>--managed</parameter> command-line option |
| or the <literal>Managed</literal> |
| <filename>wine.conf</filename> option (see below). |
| Ordinary top-level frame windows with thick borders, |
| title bars, and system menus will be managed by your |
| window manager. This lets these applications integrate |
| better with the rest of your desktop, but may not |
| always work perfectly. (A rewrite of this mode of |
| operation, to make it more robust and less patchy, is |
| highly desirable, though, and is planned to be done |
| before the Wine 1.0 release.) |
| </para> |
| </listitem> |
| </varlistentry> |
| <varlistentry> |
| <term>Desktop-in-a-Box</term> |
| <listitem> |
| <para> |
| Specified by using the |
| <parameter>--desktop</parameter> command-line option |
| (with a geometry, e.g. <parameter>--desktop |
| 800x600</parameter> for a such-sized desktop, or |
| even <parameter>--desktop 800x600+0+0</parameter> to |
| automatically position the desktop at the upper-left |
| corner of the display). This is the mode most |
| compatible with the Windows model. All application |
| windows will just be Wine-drawn windows inside the |
| Wine-provided desktop window (which will itself be |
| managed by your window manager), and Windows |
| applications can roam freely within this virtual |
| workspace and think they own it all, without |
| disturbing your other X apps. |
| </para> |
| </listitem> |
| </varlistentry> |
| </variablelist> |
| </sect2> |
| |
| <sect2> |
| <title>The [x11drv] section</title> |
| |
| <variablelist> |
| <varlistentry> |
| <term>AllocSystemColors</term> |
| <listitem> |
| <para> |
| Applies only if you have a palette-based display, i.e. |
| if your X server is set to a depth of 8bpp, and if you |
| haven't requested a private color map. It specifies |
| the maximum number of shared colormap cells (palette |
| entries) Wine should occupy. The higher this value, |
| the less colors will be available to other |
| applications. |
| </para> |
| </listitem> |
| </varlistentry> |
| <varlistentry> |
| <term>PrivateColorMap</term> |
| <listitem> |
| <para> |
| Applies only if you have a palette-based display, i.e. |
| if your X server is set to a depth of 8bpp. It |
| specifies that you don't want to use the shared color |
| map, but a private color map, where all 256 colors are |
| available. The disadvantage is that Wine's private |
| color map is only seen while the mouse pointer is |
| inside a Wine window, so psychedelic flashing and |
| funky colors will become routine if you use the mouse |
| a lot. |
| </para> |
| </listitem> |
| </varlistentry> |
| <varlistentry> |
| <term>PerfectGraphics</term> |
| <listitem> |
| <para> |
| This option only determines whether fast X11 routines |
| or exact Wine routines will be used for certain ROP |
| codes in blit operations. Most users won't notice any |
| difference. |
| </para> |
| </listitem> |
| </varlistentry> |
| <varlistentry> |
| <term>ScreenDepth</term> |
| <listitem> |
| <para> |
| Applies only to multi-depth displays. It specifies |
| which of the available depths Wine should use (and |
| tell Windows apps about). |
| </para> |
| </listitem> |
| </varlistentry> |
| <varlistentry> |
| <term>Display</term> |
| <listitem> |
| <para> |
| This specifies which X11 display to use, and if |
| specified, will override both the |
| <envar>DISPLAY</envar> environment variable and the |
| <parameter>--display</parameter> command-line option. |
| </para> |
| </listitem> |
| </varlistentry> |
| <varlistentry> |
| <term>Managed</term> |
| <listitem> |
| <para> |
| Wine can let frame windows be managed by your window |
| manager. This option specifies whether you want that |
| by default. |
| </para> |
| </listitem> |
| </varlistentry> |
| <varlistentry> |
| <term>UseDGA</term> |
| <listitem> |
| <para> |
| This specifies whether you want DirectDraw to use |
| XFree86's <firstterm>Direct Graphics |
| Architecture</firstterm> (DGA), which is able to |
| take over the entire display and run the game |
| full-screen at maximum speed. (With DGA1 (XFree86 |
| 3.x), you still have to configure the X server to the |
| game's requested bpp first, but with DGA2 (XFree86 |
| 4.x), runtime depth-switching may be possible, |
| depending on your driver's capabilities.) But be aware |
| that if Wine crashes while in DGA mode, it may not be |
| possible to regain control over your computer without |
| rebooting. DGA normally requires either root |
| privileges or read/write access to |
| <filename>/dev/mem</filename>. |
| </para> |
| </listitem> |
| </varlistentry> |
| <varlistentry> |
| <term>UseXShm</term> |
| <listitem> |
| <para> |
| If you don't want DirectX to use DGA, you can at least |
| use X Shared Memory extensions (XShm). It is much |
| slower than DGA, since the app doesn't have direct |
| access to the physical frame buffer, but using shared |
| memory to draw the frame is at least faster than |
| sending the data through the standard X11 socket, even |
| though Wine's XShm support is still known to crash |
| sometimes. |
| </para> |
| </listitem> |
| </varlistentry> |
| <varlistentry> |
| <term>DXGrab</term> |
| <listitem> |
| <para> |
| If you don't use DGA, you may want an alternative |
| means to convince the mouse cursor to stay within the |
| game window. This option does that. Of course, as with |
| DGA, if Wine crashes, you're in trouble (although not |
| as badly as in the DGA case, since you can still use |
| the keyboard to get out of X). |
| </para> |
| </listitem> |
| </varlistentry> |
| <varlistentry> |
| <term>DesktopDoubleBuffered</term> |
| <listitem> |
| <para> |
| Applies only if you use the |
| <parameter>--desktop</parameter> command-line option |
| to run in a desktop window. Specifies whether to |
| create the desktop window with a double-buffered |
| visual, something most OpenGL games need to run |
| correctly. |
| </para> |
| </listitem> |
| </varlistentry> |
| <varlistentry> |
| <term>TextCP</term> |
| <listitem> |
| <para> |
| <!-- FIXME: To be documented --> |
| To be documented... |
| </para> |
| </listitem> |
| </varlistentry> |
| <varlistentry> |
| <term>XVideoPort</term> |
| <listitem> |
| <para> |
| <!-- FIXME: To be documented --> |
| To be documented... |
| </para> |
| </listitem> |
| </varlistentry> |
| <varlistentry> |
| <term>Synchronous</term> |
| <listitem> |
| <para> |
| <!-- FIXME: To be documented --> |
| To be documented... |
| </para> |
| </listitem> |
| </varlistentry> |
| </variablelist> |
| </sect2> |
| </sect1> |
| |
| ®istry; |
| |
| <sect1 id="cdrom-labels"> |
| <sect1info> |
| <authorgroup> |
| <author> |
| <firstname>Petr</firstname> |
| <surname>Tomasek</surname> |
| <affiliation> |
| <address><email>&email-petr-tomasek;</email></address> |
| </affiliation> |
| <contrib>Nov 14 1999</contrib> |
| </author> |
| <author> |
| <firstname>Andreas</firstname> |
| <surname>Mohr</surname> |
| <affiliation> |
| <address><email>&email-andreas-mohr;</email></address> |
| </affiliation> |
| <contrib>Jan 25 2000</contrib> |
| </author> |
| </authorgroup> |
| </sect1info> |
| |
| <title>Drive labels and serial numbers with wine</title> |
| <para> |
| Written by &name-petr-tomasek; <email>&email-petr-tomasek;</email> |
| Nov 14 1999 |
| </para> |
| <para> |
| Changes by &name-andreas-mohr; <email>&email-andreas-mohr;</email> |
| Jan 25 2000 |
| </para> |
| <para> |
| (Extracted from <filename>wine/documentation/cdrom-labels</filename>) |
| </para> |
| <para> |
| Until now, your only possibility of specifying drive volume |
| labels and serial numbers was to set them manually in the wine |
| config file. By now, wine can read them directly from the |
| device as well. This may be useful for many Win 9x games or |
| for setup programs distributed on CD-ROMs that check for |
| volume label. |
| </para> |
| |
| <sect2> |
| <title>What's Supported?</title> |
| |
| <informaltable frame="all"> |
| <tgroup cols="3"> |
| <thead> |
| <row> |
| <entry>File System</entry> |
| <entry>Types</entry> |
| <entry>Comment</entry> |
| </row> |
| </thead> |
| <tbody> |
| <row> |
| <entry>FAT systems</entry> |
| <entry>hd, floppy</entry> |
| <entry>reads labels and serial numbers</entry> |
| </row> |
| <row> |
| <entry>ISO9660</entry> |
| <entry>cdrom</entry> |
| <entry>reads labels and serial numbers (not mixed-mode CDs yet !)</entry> |
| </row> |
| </tbody> |
| </tgroup> |
| </informaltable> |
| |
| </sect2> |
| |
| <sect2> |
| <title>How To Set Up?</title> |
| <para> |
| Reading labels and serial numbers just works automagically |
| if you specify a <literal>Device=</literal> line in the |
| [Drive X] section in your <filename>~/.wine/config</filename>. |
| Note that the device has to exist and must be accessible if |
| you do this, though. |
| </para> |
| <para> |
| If you don't do that, then you should give fixed |
| <literal>"Label" =</literal> or <literal>"Serial" =</literal> |
| entries in <filename>~./wine/config</filename>, as Wine returns |
| these entries instead if no device is given. If they don't |
| exist, then Wine will return default values (label |
| <literal>Drive X</literal> and serial |
| <literal>12345678</literal>). |
| </para> |
| <para> |
| If you want to give a <literal>"Device" =</literal> entry |
| <emphasis>only</emphasis> for drive raw sector accesses, |
| but not for reading the volume info from the device (i.e. you want |
| a <emphasis>fixed</emphasis>, preconfigured label), you need |
| to specify <literal>"ReadVolInfo" = "0"</literal> to tell Wine |
| to skip the volume reading. |
| </para> |
| </sect2> |
| |
| <sect2> |
| <title>EXAMPLES</title> |
| <para> |
| Here's a simple example of cdrom and floppy; labels will be |
| read from the device on both cdrom and floppy; serial |
| numbers on floppy only: |
| </para> |
| <screen> |
| [Drive A] |
| "Path" = "/mnt/floppy" |
| "Type" = "floppy" |
| "Device" = "/dev/fd0" |
| "Filesystem" = "msdos" |
| |
| [Drive R] |
| "Path" = "/mnt/cdrom" |
| "Type" = "cdrom" |
| "Device" = "/dev/hda1" |
| "Filesystem" = "win95" |
| </screen> |
| <para> |
| Here's an example of overriding the CD-ROM label: |
| </para> |
| <screen> |
| [Drive J] |
| "Path" = "/mnt/cdrom" |
| "Type" = "cdrom" |
| "Label" = "X234GCDSE" |
| ; note that the device isn't really needed here as we have a fixed label |
| "Device" = "/dev/cdrom" |
| "Filesystem" = "msdos" |
| </screen> |
| </sect2> |
| |
| <sect2> |
| <title>Todo / Open Issues</title> |
| <itemizedlist> |
| <listitem> <para> |
| The cdrom label can be read only if the data track of |
| the disk resides in the first track and the cdrom is |
| iso9660. |
| </para> </listitem> |
| <listitem> <para> |
| Better checking for FAT superblock (it now checks only |
| one byte). </para> |
| </listitem> |
| <listitem> <para> |
| Support for labels/serial nums WRITING. |
| </para> </listitem> |
| <listitem> <para> |
| Can the label be longer than 11 chars? (iso9660 has 32 |
| chars). |
| </para> </listitem> |
| <listitem> <para> |
| What about reading ext2 volume label? .... |
| </para> </listitem> |
| </itemizedlist> |
| </sect2> |
| </sect1> |
| |
| <sect1 id="dll-overrides"> |
| <title>Dll Overrides</title> |
| |
| <para> |
| Written by &name-ove-kaaven; <email>&email-ove-kaaven;</email> |
| </para> |
| <para> |
| (Extracted from <filename>wine/documentation/dll-overrides</filename>) |
| </para> |
| |
| <para> |
| The <filename>wine.conf</filename> directives [DllDefaults] |
| and [DllOverrides] are the subject of some confusion. The |
| overall purpose of most of these directives are clear enough, |
| though - given a choice, should Wine use its own built-in |
| DLLs, or should it use <filename>.DLL</filename> files found |
| in an existing Windows installation? This document explains |
| how this feature works. |
| </para> |
| |
| <sect2> |
| <title>DLL types</title> |
| <variablelist> |
| <varlistentry> |
| <term>native</term> |
| <listitem> <para> |
| A "native" DLL is a <filename>.DLL</filename> file |
| written for the real Microsoft Windows. |
| </para> </listitem> |
| </varlistentry> |
| <varlistentry> |
| <term>builtin</term> |
| <listitem> <para> |
| A "builtin" DLL is a Wine DLL. These can either be a |
| part of <filename>libwine.so</filename>, or more |
| recently, in a special <filename>.so</filename> file |
| that Wine is able to load on demand. |
| </para> </listitem> |
| </varlistentry> |
| <varlistentry> |
| <term>elfdll</term> |
| <listitem> <para> |
| An "elfdll" is a Wine <filename>.so</filename> file |
| with a special Windows-like file structure that is as |
| close to Windows as possible, and that can also |
| seamlessly link dynamically with "native" DLLs, by |
| using special ELF loader and linker tricks. Bertho |
| Stultiens did some work on this, but this feature has |
| not yet been merged back into Wine (because of |
| political reasons and lack of time), so this DLL type |
| does not exist in the official Wine at this time. In |
| the meantime, the "builtin" DLL type gained some of |
| the features of elfdlls (such as dynamic loading), so |
| it's possible that "elfdll" functionality will be |
| folded into "builtin" at some point. |
| </para> </listitem> |
| </varlistentry> |
| <varlistentry> |
| <term>so</term> |
| <listitem> <para> |
| A native Unix <filename>.so</filename> file, with |
| calling convention conversion thunks generated on the |
| fly as the library is loaded. This is mostly useful |
| for libraries such as "glide" that have exactly the |
| same API on both Windows and Unix. |
| </para> </listitem> |
| </varlistentry> |
| </variablelist> |
| </sect2> |
| |
| <sect2> |
| <title>The [DllDefaults] section</title> |
| <variablelist> |
| <varlistentry> |
| <term>DefaultLoadOrder</term> |
| <listitem> <para> |
| This specifies in what order Wine should search for |
| available DLL types, if the DLL in question was not |
| found in the [DllOverrides] section. |
| </para> </listitem> |
| </varlistentry> |
| </variablelist> |
| </sect2> |
| |
| <sect2> |
| <title>The [DllPairs] section</title> |
| <para> |
| At one time, there was a section called [DllPairs] in the |
| default configuration file, but this has been obsoleted |
| because the pairing information has now been embedded into |
| Wine itself. (The purpose of this section was merely to be |
| able to issue warnings if the user attempted to pair |
| codependent 16-bit/32-bit DLLs of different types.) If you |
| still have this in your <filename>wine.conf</filename> or |
| <filename>~/.wine/config</filename>, you may safely delete it. |
| </para> |
| </sect2> |
| |
| <sect2> |
| <title>The [DllOverrides] section</title> |
| <para> |
| This section specifies how you want specific DLLs to be |
| handled, in particular whether you want to use "native" DLLs |
| or not, if you have some from a real Windows configuration. |
| Because builtins do not mix seamlessly with native DLLs yet, |
| certain DLL dependencies may be problematic, but workarounds |
| exist in Wine for many popular DLL configurations. Also see |
| WWN's [16]Status Page to figure out how well your favorite |
| DLL is implemented in Wine. |
| </para> |
| <para> |
| It is of course also possible to override these settings by |
| explictly using Wine's <parameter>--dll</parameter> |
| command-line option (see the man page for details). Some |
| hints for choosing your optimal configuration (listed by |
| 16/32-bit DLL pair): |
| </para> |
| <variablelist> |
| <varlistentry> |
| <term>krnl386, kernel32</term> |
| <listitem> <para> |
| Native versions of these will never work, so don't try. Leave |
| at <literal>builtin</literal>. |
| </para> </listitem> |
| </varlistentry> |
| <varlistentry> |
| <term>gdi, gdi32</term> |
| <listitem> <para> |
| Graphics Device Interface. No effort has been made at trying to |
| run native GDI. Leave at <literal>builtin</literal>. |
| </para> </listitem> |
| </varlistentry> |
| <varlistentry> |
| <term>user, user32</term> |
| <listitem> <para> |
| Window management and standard controls. It was |
| possible to use Win95's <literal>native</literal> |
| versions at some point (if all other DLLs that depend |
| on it, such as comctl32 and comdlg32, were also run |
| <literal>native</literal>). However, this is no longer |
| possible after the Address Space Separation, so leave |
| at <literal>builtin</literal>. |
| </para> </listitem> |
| </varlistentry> |
| <varlistentry> |
| <term>ntdll</term> |
| <listitem> <para> |
| NT kernel API. Although badly documented, the |
| <literal>native</literal> version of this will never |
| work. Leave at <literal>builtin</literal>. |
| </para> </listitem> |
| </varlistentry> |
| <varlistentry> |
| <term>w32skrnl</term> |
| <listitem> <para> |
| Win32s (for Win3.x). The <literal>native</literal> |
| version will probably never work. Leave at |
| <literal>builtin</literal>. |
| </para> </listitem> |
| </varlistentry> |
| <varlistentry> |
| <term>wow32</term> |
| <listitem> <para> |
| Win16 support library for NT. The |
| <literal>native</literal> version will probably never |
| work. Leave at <literal>builtin</literal>. |
| </para> </listitem> |
| </varlistentry> |
| <varlistentry> |
| <term>system</term> |
| <listitem> <para> |
| Win16 kernel stuff. Will never work |
| <literal>native</literal>. Leave at |
| <literal>builtin</literal>. |
| </para> </listitem> |
| </varlistentry> |
| <varlistentry> |
| <term>display</term> |
| <listitem> <para> |
| Display driver. Definitely leave at <literal>builtin</literal>. |
| </para> </listitem> |
| </varlistentry> |
| <varlistentry> |
| <term>toolhelp</term> |
| <listitem> <para> |
| Tool helper routines. This is rarely a source of problems. |
| Leave at <literal>builtin</literal>. |
| </para> </listitem> |
| </varlistentry> |
| <varlistentry> |
| <term>ver, version</term> |
| <listitem> <para> |
| Versioning. Seldom useful to mess with. |
| </para> </listitem> |
| </varlistentry> |
| <varlistentry> |
| <term>advapi32</term> |
| <listitem> <para> |
| Registry and security features. Trying the |
| <literal>native</literal> version of this may or may |
| not work. |
| </para> </listitem> |
| </varlistentry> |
| <varlistentry> |
| <term>commdlg, comdlg32</term> |
| <listitem> <para> |
| Common Dialogs, such as color picker, font dialog, |
| print dialog, open/save dialog, etc. It is safe to try |
| <literal>native</literal>. |
| </para> </listitem> |
| </varlistentry> |
| <varlistentry> |
| <term>commctrl, comctl32</term> |
| <listitem> <para> |
| Common Controls. This is toolbars, status bars, list controls, |
| the works. It is safe to try <literal>native</literal>. |
| </para> </listitem> |
| </varlistentry> |
| <varlistentry> |
| <term>shell, shell32</term> |
| <listitem> <para> |
| Shell interface (desktop, filesystem, etc). Being one of the |
| most undocumented pieces of Windows, you may have luck with the |
| <literal>native</literal> version, should you need it. |
| </para> </listitem> |
| </varlistentry> |
| <varlistentry> |
| <term>winsock, wsock32</term> |
| <listitem> <para> |
| Windows Sockets. The <literal>native</literal> version |
| will not work under Wine, so leave at |
| <literal>builtin</literal>. |
| </para> </listitem> |
| </varlistentry> |
| <varlistentry> |
| <term>icmp</term> |
| <listitem> <para> |
| ICMP routines for wsock32. As with wsock32, leave at |
| <literal>builtin</literal>. |
| </para> </listitem> |
| </varlistentry> |
| <varlistentry> |
| <term>mpr</term> |
| <listitem> <para> |
| The <literal>native</literal> version may not work due |
| to thunking issues. Leave at |
| <literal>builtin</literal>. |
| </para> </listitem> |
| </varlistentry> |
| <varlistentry> |
| <term>lzexpand, lz32</term> |
| <listitem> <para> |
| Lempel-Ziv decompression. Wine's |
| <literal>builtin</literal> version ought to work fine. |
| </para> </listitem> |
| </varlistentry> |
| <varlistentry> |
| <term>winaspi, wnaspi32</term> |
| <listitem> <para> |
| Advanced SCSI Peripheral Interface. The |
| <literal>native</literal> version will probably never |
| work. Leave at <literal>builtin</literal>. |
| </para> </listitem> |
| </varlistentry> |
| <varlistentry> |
| <term>crtdll</term> |
| <listitem> <para> |
| C Runtime library. The <literal>native</literal> |
| version will easily work better than Wine's on this |
| one. |
| </para> </listitem> |
| </varlistentry> |
| <varlistentry> |
| <term>winspool.drv</term> |
| <listitem> <para> |
| Printer spooler. You are not likely to have more luck |
| with the <literal>native</literal> version. |
| </para> </listitem> |
| </varlistentry> |
| <varlistentry> |
| <term>ddraw</term> |
| <listitem> <para> |
| DirectDraw/Direct3D. Since Wine does not implement the |
| DirectX HAL, the <literal>native</literal> version |
| will not work at this time. |
| </para> </listitem> |
| </varlistentry> |
| <varlistentry> |
| <term>dinput</term> |
| <listitem> <para> |
| DirectInput. Running this <literal>native</literal> |
| may or may not work. |
| </para> </listitem> |
| </varlistentry> |
| <varlistentry> |
| <term>dsound</term> |
| <listitem> <para> |
| DirectSound. It may be possible to run this |
| <literal>native</literal>, but don't count on it. |
| </para> </listitem> |
| </varlistentry> |
| <varlistentry> |
| <term>dplay/dplayx</term> |
| <listitem> <para> |
| DirectPlay. The <literal>native</literal> version |
| ought to work best on this, if at all. |
| </para> </listitem> |
| </varlistentry> |
| <varlistentry> |
| <term>mmsystem, winmm</term> |
| <listitem> <para> |
| Multimedia system. The <literal>native</literal> |
| version is not likely to work. Leave at |
| <literal>builtin</literal>. |
| </para> </listitem> |
| </varlistentry> |
| <varlistentry> |
| <term>msacm, msacm32</term> |
| <listitem> <para> |
| Audio Compression Manager. The |
| <literal>builtin</literal> version works best, if you |
| set msacm.drv to the same. |
| </para> </listitem> |
| </varlistentry> |
| <varlistentry> |
| <term>msvideo, msvfw32</term> |
| <listitem> <para> |
| Video for Windows. It is safe (and recommended) to try |
| <literal>native</literal>. |
| </para> </listitem> |
| </varlistentry> |
| <varlistentry> |
| <term>mcicda.drv</term> |
| <listitem> <para> |
| CD Audio MCI driver. |
| </para> </listitem> |
| </varlistentry> |
| <varlistentry> |
| <term>mciseq.drv</term> |
| <listitem> <para> |
| MIDI Sequencer MCI driver (<filename>.MID</filename> |
| playback). |
| </para> </listitem> |
| </varlistentry> |
| <varlistentry> |
| <term>mciwave.drv</term> |
| <listitem> <para> |
| Wave audio MCI driver (<filename>.WAV</filename> playback). |
| </para> </listitem> |
| </varlistentry> |
| <varlistentry> |
| <term>mciavi.drv</term> |
| <listitem> <para> |
| AVI MCI driver (<filename>.AVI</filename> video |
| playback). Best to use <literal>native</literal>. |
| </para> </listitem> |
| </varlistentry> |
| <varlistentry> |
| <term>mcianim.drv</term> |
| <listitem> <para> |
| Animation MCI driver. |
| </para> </listitem> |
| </varlistentry> |
| <varlistentry> |
| <term>msacm.drv</term> |
| <listitem> <para> |
| Audio Compression Manager. Set to same as msacm32. |
| </para> </listitem> |
| </varlistentry> |
| <varlistentry> |
| <term>midimap.drv</term> |
| <listitem> <para> |
| MIDI Mapper. |
| </para> </listitem> |
| </varlistentry> |
| <varlistentry> |
| <term>wprocs</term> |
| <listitem> <para> |
| This is a pseudo-DLL used by Wine for thunking |
| purposes. A <literal>native</literal> version of this |
| doesn't exist. |
| </para> </listitem> |
| </varlistentry> |
| </variablelist> |
| </sect2> |
| </sect1> |
| |
| <sect1 id="keyboard"> |
| <title>Keyboard</title> |
| |
| <para> |
| Written by &name-ove-kaaven; <email>&email-ove-kaaven;</email> |
| </para> |
| <para> |
| (Extracted from <filename>wine/documentation/keyboard</filename>) |
| </para> |
| |
| <para> |
| Wine now needs to know about your keyboard layout. This |
| requirement comes from a need from many apps to have the |
| correct scancodes available, since they read these directly, |
| instead of just taking the characters returned by the X |
| server. This means that Wine now needs to have a mapping from |
| X keys to the scancodes these applications expect. |
| </para> |
| <para> |
| On startup, Wine will try to recognize the active X layout by |
| seeing if it matches any of the defined tables. If it does, |
| everything is alright. If not, you need to define it. |
| </para> |
| <para> |
| To do this, open the file |
| <filename>windows/x11drv/keyboard.c</filename> and take a look |
| at the existing tables. Make a backup copy of it, especially |
| if you don't use CVS. |
| </para> |
| <para> |
| What you really would need to do, is find out which scancode |
| each key needs to generate. Find it in the |
| <function>main_key_scan</function> table, which looks like |
| this: |
| </para> |
| <programlisting> |
| static const int main_key_scan[MAIN_LEN] = |
| { |
| /* this is my (102-key) keyboard layout, sorry if it doesn't quite match yours */ |
| 0x29,0x02,0x03,0x04,0x05,0x06,0x07,0x08,0x09,0x0A,0x0B,0x0C,0x0D, |
| 0x10,0x11,0x12,0x13,0x14,0x15,0x16,0x17,0x18,0x19,0x1A,0x1B, |
| 0x1E,0x1F,0x20,0x21,0x22,0x23,0x24,0x25,0x26,0x27,0x28,0x2B, |
| 0x2C,0x2D,0x2E,0x2F,0x30,0x31,0x32,0x33,0x34,0x35, |
| 0x56 /* the 102nd key (actually to the right of l-shift) */ |
| }; |
| </programlisting> |
| <para> |
| Next, assign each scancode the characters imprinted on the |
| keycaps. This was done (sort of) for the US 101-key keyboard, |
| which you can find near the top in |
| <filename>keyboard.c</filename>. It also shows that if there |
| is no 102nd key, you can skip that. |
| </para> |
| <para> |
| However, for most international 102-key keyboards, we have |
| done it easy for you. The scancode layout for these already |
| pretty much matches the physical layout in the |
| <function>main_key_scan</function>, so all you need to do is |
| to go through all the keys that generate characters on your |
| main keyboard (except spacebar), and stuff those into an |
| appropriate table. The only exception is that the 102nd key, |
| which is usually to the left of the first key of the last line |
| (usually <keycap>Z</keycap>), must be placed on a separate |
| line after the last line. |
| </para> |
| <para> |
| For example, my Norwegian keyboard looks like this |
| </para> |
| <screen> |
| § ! " # ¤ % & / ( ) = ? ` Back- |
| | 1 2@ 3£ 4$ 5 6 7{ 8[ 9] 0} + \´ space |
| |
| Tab Q W E R T Y U I O P Å ^ |
| ¨~ |
| Enter |
| Caps A S D F G H J K L Ø Æ * |
| Lock ' |
| |
| Sh- > Z X C V B N M ; : _ Shift |
| ift < , . - |
| |
| Ctrl Alt Spacebar AltGr Ctrl |
| </screen> |
| <para> |
| Note the 102nd key, which is the <keycap><></keycap> key, to |
| the left of <keycap>Z</keycap>. The character to the right of |
| the main character is the character generated by |
| <keycap>AltGr</keycap>. |
| </para> |
| <para> |
| This keyboard is defined as follows: |
| </para> |
| <programlisting> |
| static const char main_key_NO[MAIN_LEN][4] = |
| { |
| "|§","1!","2\"@","3#£","4¤$","5%","6&","7/{","8([","9)]","0=}","+?","\\´", |
| "qQ","wW","eE","rR","tT","yY","uU","iI","oO","pP","åÅ","¨^~", |
| "aA","sS","dD","fF","gG","hH","jJ","kK","lL","øØ","æÆ","'*", |
| "zZ","xX","cC","vV","bB","nN","mM",",;",".:","-_", |
| "<>" |
| }; |
| </programlisting> |
| <para> |
| Except that " and \ needs to be quoted with a backslash, and |
| that the 102nd key is on a separate line, it's pretty |
| straightforward. |
| </para> |
| <para> |
| After you have written such a table, you need to add it to the |
| <function>main_key_tab[]</function> layout index table. This |
| will look like this: |
| </para> |
| <programlisting> |
| static struct { |
| WORD lang, ansi_codepage, oem_codepage; |
| const char (*key)[MAIN_LEN][4]; |
| } main_key_tab[]={ |
| ... |
| ... |
| {MAKELANGID(LANG_NORWEGIAN,SUBLANG_DEFAULT), 1252, 865, &main_key_NO}, |
| ... |
| </programlisting> |
| <para> |
| After you have added your table, recompile Wine and test that |
| it works. If it fails to detect your table, try running |
| </para> |
| <screen> |
| wine --debugmsg +key,+keyboard >& key.log |
| </screen> |
| <para> |
| and look in the resulting <filename>key.log</filename> file to |
| find the error messages it gives for your layout. |
| </para> |
| <para> |
| Note that the <constant>LANG_*</constant> and |
| <constant>SUBLANG_*</constant> definitions are in |
| <filename>include/winnls.h</filename>, which you might need to |
| know to find out which numbers your language is assigned, and |
| find it in the debugmsg output. The numbers will be |
| <literal>(SUBLANG * 0x400 + LANG)</literal>, so, for example |
| the combination <literal>LANG_NORWEGIAN (0x14)</literal> and |
| <literal>SUBLANG_DEFAULT (0x1)</literal> will be (in hex) |
| <literal>14 + 1*400 = 414</literal>, so since I'm Norwegian, I |
| could look for <literal>0414</literal> in the debugmsg output |
| to find out why my keyboard won't detect. |
| </para> |
| <para> |
| Once it works, submit it to the Wine project. If you use CVS, |
| you will just have to do |
| </para> |
| <screen> |
| cvs -z3 diff -u windows/x11drv/keyboard.c > layout.diff |
| </screen> |
| <para> |
| from your main Wine directory, then submit |
| <filename>layout.diff</filename> to |
| <email>wine-patches@winehq.com</email> along with a brief note |
| of what it is. |
| </para> |
| <para> |
| If you don't use CVS, you need to do |
| </para> |
| <screen> |
| diff -u the_backup_file_you_made windows/x11drv/keyboard.c > layout.diff |
| </screen> |
| <para> |
| and submit it as explained above. |
| </para> |
| <para> |
| If you did it right, it will be included in the next Wine |
| release, and all the troublesome applications (especially |
| remote-control applications) and games that use scancodes will |
| be happily using your keyboard layout, and you won't get those |
| annoying fixme messages either. |
| </para> |
| <para> |
| Good luck. |
| </para> |
| </sect1> |
| |
| &fonts; |
| &printing; |
| |
| </chapter> |
| |
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