d3d9: Return success in d3d9_device_SetMaximumFrameLatency(). Signed-off-by: Akihiro Sagawa <sagawa.aki@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c index cd42cbc..50bba6b 100644 --- a/dlls/d3d9/device.c +++ b/dlls/d3d9/device.c
@@ -3548,9 +3548,12 @@ static HRESULT WINAPI d3d9_device_SetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT max_latency) { - FIXME("iface %p, max_latency %u stub!\n", iface, max_latency); + TRACE("iface %p, max_latency %u.\n", iface, max_latency); - return E_NOTIMPL; + if (max_latency) + FIXME("Ignoring max_latency %u.\n", max_latency); + + return S_OK; } static HRESULT WINAPI d3d9_device_GetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT *max_latency)