|  | /* | 
|  | * Copyright 2002-2003 Jason Edmeades | 
|  | * Copyright 2002-2003 Raphael Junqueira | 
|  | * Copyright 2004 Christian Costa | 
|  | * Copyright 2005 Oliver Stieber | 
|  | * Copyright 2006 Ivan Gyurdiev | 
|  | * Copyright 2007-2008 Stefan Dösinger for CodeWeavers | 
|  | * Copyright 2009 Henri Verbeet for CodeWeavers | 
|  | * | 
|  | * This library is free software; you can redistribute it and/or | 
|  | * modify it under the terms of the GNU Lesser General Public | 
|  | * License as published by the Free Software Foundation; either | 
|  | * version 2.1 of the License, or (at your option) any later version. | 
|  | * | 
|  | * This library is distributed in the hope that it will be useful, | 
|  | * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|  | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU | 
|  | * Lesser General Public License for more details. | 
|  | * | 
|  | * You should have received a copy of the GNU Lesser General Public | 
|  | * License along with this library; if not, write to the Free Software | 
|  | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA | 
|  | */ | 
|  |  | 
|  | #include "config.h" | 
|  |  | 
|  | #include <math.h> | 
|  | #include <stdio.h> | 
|  | #include <string.h> | 
|  |  | 
|  | #include "wined3d_private.h" | 
|  |  | 
|  | WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader); | 
|  | WINE_DECLARE_DEBUG_CHANNEL(d3d); | 
|  |  | 
|  | static const char *shader_opcode_names[] = | 
|  | { | 
|  | /* WINED3DSIH_ABS           */ "abs", | 
|  | /* WINED3DSIH_ADD           */ "add", | 
|  | /* WINED3DSIH_BEM           */ "bem", | 
|  | /* WINED3DSIH_BREAK         */ "break", | 
|  | /* WINED3DSIH_BREAKC        */ "breakc", | 
|  | /* WINED3DSIH_BREAKP        */ "breakp", | 
|  | /* WINED3DSIH_CALL          */ "call", | 
|  | /* WINED3DSIH_CALLNZ        */ "callnz", | 
|  | /* WINED3DSIH_CMP           */ "cmp", | 
|  | /* WINED3DSIH_CND           */ "cnd", | 
|  | /* WINED3DSIH_CRS           */ "crs", | 
|  | /* WINED3DSIH_CUT           */ "cut", | 
|  | /* WINED3DSIH_DCL           */ "dcl", | 
|  | /* WINED3DSIH_DEF           */ "def", | 
|  | /* WINED3DSIH_DEFB          */ "defb", | 
|  | /* WINED3DSIH_DEFI          */ "defi", | 
|  | /* WINED3DSIH_DP2ADD        */ "dp2add", | 
|  | /* WINED3DSIH_DP3           */ "dp3", | 
|  | /* WINED3DSIH_DP4           */ "dp4", | 
|  | /* WINED3DSIH_DST           */ "dst", | 
|  | /* WINED3DSIH_DSX           */ "dsx", | 
|  | /* WINED3DSIH_DSY           */ "dsy", | 
|  | /* WINED3DSIH_ELSE          */ "else", | 
|  | /* WINED3DSIH_EMIT          */ "emit", | 
|  | /* WINED3DSIH_ENDIF         */ "endif", | 
|  | /* WINED3DSIH_ENDLOOP       */ "endloop", | 
|  | /* WINED3DSIH_ENDREP        */ "endrep", | 
|  | /* WINED3DSIH_EXP           */ "exp", | 
|  | /* WINED3DSIH_EXPP          */ "expp", | 
|  | /* WINED3DSIH_FRC           */ "frc", | 
|  | /* WINED3DSIH_IADD          */ "iadd", | 
|  | /* WINED3DSIH_IF            */ "if", | 
|  | /* WINED3DSIH_IFC           */ "ifc", | 
|  | /* WINED3DSIH_IGE           */ "ige", | 
|  | /* WINED3DSIH_LABEL         */ "label", | 
|  | /* WINED3DSIH_LIT           */ "lit", | 
|  | /* WINED3DSIH_LOG           */ "log", | 
|  | /* WINED3DSIH_LOGP          */ "logp", | 
|  | /* WINED3DSIH_LOOP          */ "loop", | 
|  | /* WINED3DSIH_LRP           */ "lrp", | 
|  | /* WINED3DSIH_LT            */ "lt", | 
|  | /* WINED3DSIH_M3x2          */ "m3x2", | 
|  | /* WINED3DSIH_M3x3          */ "m3x3", | 
|  | /* WINED3DSIH_M3x4          */ "m3x4", | 
|  | /* WINED3DSIH_M4x3          */ "m4x3", | 
|  | /* WINED3DSIH_M4x4          */ "m4x4", | 
|  | /* WINED3DSIH_MAD           */ "mad", | 
|  | /* WINED3DSIH_MAX           */ "max", | 
|  | /* WINED3DSIH_MIN           */ "min", | 
|  | /* WINED3DSIH_MOV           */ "mov", | 
|  | /* WINED3DSIH_MOVA          */ "mova", | 
|  | /* WINED3DSIH_MUL           */ "mul", | 
|  | /* WINED3DSIH_NOP           */ "nop", | 
|  | /* WINED3DSIH_NRM           */ "nrm", | 
|  | /* WINED3DSIH_PHASE         */ "phase", | 
|  | /* WINED3DSIH_POW           */ "pow", | 
|  | /* WINED3DSIH_RCP           */ "rcp", | 
|  | /* WINED3DSIH_REP           */ "rep", | 
|  | /* WINED3DSIH_RET           */ "ret", | 
|  | /* WINED3DSIH_RSQ           */ "rsq", | 
|  | /* WINED3DSIH_SETP          */ "setp", | 
|  | /* WINED3DSIH_SGE           */ "sge", | 
|  | /* WINED3DSIH_SGN           */ "sgn", | 
|  | /* WINED3DSIH_SINCOS        */ "sincos", | 
|  | /* WINED3DSIH_SLT           */ "slt", | 
|  | /* WINED3DSIH_SUB           */ "sub", | 
|  | /* WINED3DSIH_TEX           */ "texld", | 
|  | /* WINED3DSIH_TEXBEM        */ "texbem", | 
|  | /* WINED3DSIH_TEXBEML       */ "texbeml", | 
|  | /* WINED3DSIH_TEXCOORD      */ "texcrd", | 
|  | /* WINED3DSIH_TEXDEPTH      */ "texdepth", | 
|  | /* WINED3DSIH_TEXDP3        */ "texdp3", | 
|  | /* WINED3DSIH_TEXDP3TEX     */ "texdp3tex", | 
|  | /* WINED3DSIH_TEXKILL       */ "texkill", | 
|  | /* WINED3DSIH_TEXLDD        */ "texldd", | 
|  | /* WINED3DSIH_TEXLDL        */ "texldl", | 
|  | /* WINED3DSIH_TEXM3x2DEPTH  */ "texm3x2depth", | 
|  | /* WINED3DSIH_TEXM3x2PAD    */ "texm3x2pad", | 
|  | /* WINED3DSIH_TEXM3x2TEX    */ "texm3x2tex", | 
|  | /* WINED3DSIH_TEXM3x3       */ "texm3x3", | 
|  | /* WINED3DSIH_TEXM3x3DIFF   */ "texm3x3diff", | 
|  | /* WINED3DSIH_TEXM3x3PAD    */ "texm3x3pad", | 
|  | /* WINED3DSIH_TEXM3x3SPEC   */ "texm3x3spec", | 
|  | /* WINED3DSIH_TEXM3x3TEX    */ "texm3x3tex", | 
|  | /* WINED3DSIH_TEXM3x3VSPEC  */ "texm3x3vspec", | 
|  | /* WINED3DSIH_TEXREG2AR     */ "texreg2ar", | 
|  | /* WINED3DSIH_TEXREG2GB     */ "texreg2gb", | 
|  | /* WINED3DSIH_TEXREG2RGB    */ "texreg2rgb", | 
|  | }; | 
|  |  | 
|  | static const char *semantic_names[] = | 
|  | { | 
|  | /* WINED3DDECLUSAGE_POSITION        */ "SV_POSITION", | 
|  | /* WINED3DDECLUSAGE_BLENDWEIGHT     */ "BLENDWEIGHT", | 
|  | /* WINED3DDECLUSAGE_BLENDINDICES    */ "BLENDINDICES", | 
|  | /* WINED3DDECLUSAGE_NORMAL          */ "NORMAL", | 
|  | /* WINED3DDECLUSAGE_PSIZE           */ "PSIZE", | 
|  | /* WINED3DDECLUSAGE_TEXCOORD        */ "TEXCOORD", | 
|  | /* WINED3DDECLUSAGE_TANGENT         */ "TANGENT", | 
|  | /* WINED3DDECLUSAGE_BINORMAL        */ "BINORMAL", | 
|  | /* WINED3DDECLUSAGE_TESSFACTOR      */ "TESSFACTOR", | 
|  | /* WINED3DDECLUSAGE_POSITIONT       */ "POSITIONT", | 
|  | /* WINED3DDECLUSAGE_COLOR           */ "COLOR", | 
|  | /* WINED3DDECLUSAGE_FOG             */ "FOG", | 
|  | /* WINED3DDECLUSAGE_DEPTH           */ "DEPTH", | 
|  | /* WINED3DDECLUSAGE_SAMPLE          */ "SAMPLE", | 
|  | }; | 
|  |  | 
|  | static const char *shader_semantic_name_from_usage(WINED3DDECLUSAGE usage) | 
|  | { | 
|  | if (usage >= sizeof(semantic_names) / sizeof(*semantic_names)) | 
|  | { | 
|  | FIXME("Unrecognized usage %#x.\n", usage); | 
|  | return "UNRECOGNIZED"; | 
|  | } | 
|  |  | 
|  | return semantic_names[usage]; | 
|  | } | 
|  |  | 
|  | static WINED3DDECLUSAGE shader_usage_from_semantic_name(const char *name) | 
|  | { | 
|  | unsigned int i; | 
|  |  | 
|  | for (i = 0; i < sizeof(semantic_names) / sizeof(*semantic_names); ++i) | 
|  | { | 
|  | if (!strcmp(name, semantic_names[i])) return i; | 
|  | } | 
|  |  | 
|  | return ~0U; | 
|  | } | 
|  |  | 
|  | BOOL shader_match_semantic(const char *semantic_name, WINED3DDECLUSAGE usage) | 
|  | { | 
|  | return !strcmp(semantic_name, shader_semantic_name_from_usage(usage)); | 
|  | } | 
|  |  | 
|  | static void shader_signature_from_semantic(struct wined3d_shader_signature_element *e, | 
|  | const struct wined3d_shader_semantic *s) | 
|  | { | 
|  | e->semantic_name = shader_semantic_name_from_usage(s->usage); | 
|  | e->semantic_idx = s->usage_idx; | 
|  | e->sysval_semantic = 0; | 
|  | e->component_type = 0; | 
|  | e->register_idx = s->reg.reg.idx; | 
|  | e->mask = s->reg.write_mask; | 
|  | } | 
|  |  | 
|  | static const struct wined3d_shader_frontend *shader_select_frontend(DWORD version_token) | 
|  | { | 
|  | switch (version_token >> 16) | 
|  | { | 
|  | case WINED3D_SM1_VS: | 
|  | case WINED3D_SM1_PS: | 
|  | return &sm1_shader_frontend; | 
|  |  | 
|  | case WINED3D_SM4_PS: | 
|  | case WINED3D_SM4_VS: | 
|  | case WINED3D_SM4_GS: | 
|  | return &sm4_shader_frontend; | 
|  |  | 
|  | default: | 
|  | FIXME("Unrecognised version token %#x\n", version_token); | 
|  | return NULL; | 
|  | } | 
|  | } | 
|  |  | 
|  | void shader_buffer_clear(struct wined3d_shader_buffer *buffer) | 
|  | { | 
|  | buffer->buffer[0] = '\0'; | 
|  | buffer->bsize = 0; | 
|  | buffer->lineNo = 0; | 
|  | buffer->newline = TRUE; | 
|  | } | 
|  |  | 
|  | BOOL shader_buffer_init(struct wined3d_shader_buffer *buffer) | 
|  | { | 
|  | buffer->buffer = HeapAlloc(GetProcessHeap(), 0, SHADER_PGMSIZE); | 
|  | if (!buffer->buffer) | 
|  | { | 
|  | ERR("Failed to allocate shader buffer memory.\n"); | 
|  | return FALSE; | 
|  | } | 
|  |  | 
|  | shader_buffer_clear(buffer); | 
|  | return TRUE; | 
|  | } | 
|  |  | 
|  | void shader_buffer_free(struct wined3d_shader_buffer *buffer) | 
|  | { | 
|  | HeapFree(GetProcessHeap(), 0, buffer->buffer); | 
|  | } | 
|  |  | 
|  | int shader_vaddline(struct wined3d_shader_buffer *buffer, const char *format, va_list args) | 
|  | { | 
|  | char *base = buffer->buffer + buffer->bsize; | 
|  | int rc; | 
|  |  | 
|  | rc = vsnprintf(base, SHADER_PGMSIZE - 1 - buffer->bsize, format, args); | 
|  |  | 
|  | if (rc < 0 /* C89 */ || (unsigned int)rc > SHADER_PGMSIZE - 1 - buffer->bsize /* C99 */) | 
|  | { | 
|  | ERR("The buffer allocated for the shader program string " | 
|  | "is too small at %d bytes.\n", SHADER_PGMSIZE); | 
|  | buffer->bsize = SHADER_PGMSIZE - 1; | 
|  | return -1; | 
|  | } | 
|  |  | 
|  | if (buffer->newline) | 
|  | { | 
|  | TRACE("GL HW (%u, %u) : %s", buffer->lineNo + 1, buffer->bsize, base); | 
|  | buffer->newline = FALSE; | 
|  | } | 
|  | else | 
|  | { | 
|  | TRACE("%s", base); | 
|  | } | 
|  |  | 
|  | buffer->bsize += rc; | 
|  | if (buffer->buffer[buffer->bsize-1] == '\n') | 
|  | { | 
|  | ++buffer->lineNo; | 
|  | buffer->newline = TRUE; | 
|  | } | 
|  |  | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | int shader_addline(struct wined3d_shader_buffer *buffer, const char *format, ...) | 
|  | { | 
|  | va_list args; | 
|  | int ret; | 
|  |  | 
|  | va_start(args, format); | 
|  | ret = shader_vaddline(buffer, format, args); | 
|  | va_end(args); | 
|  |  | 
|  | return ret; | 
|  | } | 
|  |  | 
|  | static void shader_init(struct IWineD3DBaseShaderClass *shader, IWineD3DDeviceImpl *device, | 
|  | IUnknown *parent, const struct wined3d_parent_ops *parent_ops) | 
|  | { | 
|  | shader->ref = 1; | 
|  | shader->device = (IWineD3DDevice *)device; | 
|  | shader->parent = parent; | 
|  | shader->parent_ops = parent_ops; | 
|  | list_init(&shader->linked_programs); | 
|  | list_add_head(&device->shaders, &shader->shader_list_entry); | 
|  | } | 
|  |  | 
|  | /* Convert floating point offset relative to a register file to an absolute | 
|  | * offset for float constants. */ | 
|  | static unsigned int shader_get_float_offset(WINED3DSHADER_PARAM_REGISTER_TYPE register_type, UINT register_idx) | 
|  | { | 
|  | switch (register_type) | 
|  | { | 
|  | case WINED3DSPR_CONST: return register_idx; | 
|  | case WINED3DSPR_CONST2: return 2048 + register_idx; | 
|  | case WINED3DSPR_CONST3: return 4096 + register_idx; | 
|  | case WINED3DSPR_CONST4: return 6144 + register_idx; | 
|  | default: | 
|  | FIXME("Unsupported register type: %u.\n", register_type); | 
|  | return register_idx; | 
|  | } | 
|  | } | 
|  |  | 
|  | static void shader_delete_constant_list(struct list *clist) | 
|  | { | 
|  | struct local_constant *constant; | 
|  | struct list *ptr; | 
|  |  | 
|  | ptr = list_head(clist); | 
|  | while (ptr) | 
|  | { | 
|  | constant = LIST_ENTRY(ptr, struct local_constant, entry); | 
|  | ptr = list_next(clist, ptr); | 
|  | HeapFree(GetProcessHeap(), 0, constant); | 
|  | } | 
|  | list_init(clist); | 
|  | } | 
|  |  | 
|  | static inline void set_bitmap_bit(DWORD *bitmap, DWORD bit) | 
|  | { | 
|  | DWORD idx, shift; | 
|  | idx = bit >> 5; | 
|  | shift = bit & 0x1f; | 
|  | bitmap[idx] |= (1 << shift); | 
|  | } | 
|  |  | 
|  | static void shader_record_register_usage(IWineD3DBaseShaderImpl *shader, struct shader_reg_maps *reg_maps, | 
|  | const struct wined3d_shader_register *reg, enum wined3d_shader_type shader_type) | 
|  | { | 
|  | switch (reg->type) | 
|  | { | 
|  | case WINED3DSPR_TEXTURE: /* WINED3DSPR_ADDR */ | 
|  | if (shader_type == WINED3D_SHADER_TYPE_PIXEL) reg_maps->texcoord |= 1 << reg->idx; | 
|  | else reg_maps->address |= 1 << reg->idx; | 
|  | break; | 
|  |  | 
|  | case WINED3DSPR_TEMP: | 
|  | reg_maps->temporary |= 1 << reg->idx; | 
|  | break; | 
|  |  | 
|  | case WINED3DSPR_INPUT: | 
|  | if (shader_type == WINED3D_SHADER_TYPE_PIXEL) | 
|  | { | 
|  | if (reg->rel_addr) | 
|  | { | 
|  | /* If relative addressing is used, we must assume that all registers | 
|  | * are used. Even if it is a construct like v3[aL], we can't assume | 
|  | * that v0, v1 and v2 aren't read because aL can be negative */ | 
|  | unsigned int i; | 
|  | for (i = 0; i < MAX_REG_INPUT; ++i) | 
|  | { | 
|  | ((IWineD3DPixelShaderImpl *)shader)->input_reg_used[i] = TRUE; | 
|  | } | 
|  | } | 
|  | else | 
|  | { | 
|  | ((IWineD3DPixelShaderImpl *)shader)->input_reg_used[reg->idx] = TRUE; | 
|  | } | 
|  | } | 
|  | else reg_maps->input_registers |= 1 << reg->idx; | 
|  | break; | 
|  |  | 
|  | case WINED3DSPR_RASTOUT: | 
|  | if (reg->idx == 1) reg_maps->fog = 1; | 
|  | break; | 
|  |  | 
|  | case WINED3DSPR_MISCTYPE: | 
|  | if (shader_type == WINED3D_SHADER_TYPE_PIXEL) | 
|  | { | 
|  | if (reg->idx == 0) reg_maps->vpos = 1; | 
|  | else if (reg->idx == 1) reg_maps->usesfacing = 1; | 
|  | } | 
|  | break; | 
|  |  | 
|  | case WINED3DSPR_CONST: | 
|  | if (reg->rel_addr) | 
|  | { | 
|  | if (shader_type != WINED3D_SHADER_TYPE_PIXEL) | 
|  | { | 
|  | if (reg->idx < ((IWineD3DVertexShaderImpl *)shader)->min_rel_offset) | 
|  | { | 
|  | ((IWineD3DVertexShaderImpl *)shader)->min_rel_offset = reg->idx; | 
|  | } | 
|  | if (reg->idx > ((IWineD3DVertexShaderImpl *)shader)->max_rel_offset) | 
|  | { | 
|  | ((IWineD3DVertexShaderImpl *)shader)->max_rel_offset = reg->idx; | 
|  | } | 
|  | } | 
|  | reg_maps->usesrelconstF = TRUE; | 
|  | } | 
|  | else | 
|  | { | 
|  | set_bitmap_bit(reg_maps->constf, reg->idx); | 
|  | } | 
|  | break; | 
|  |  | 
|  | case WINED3DSPR_CONSTINT: | 
|  | reg_maps->integer_constants |= (1 << reg->idx); | 
|  | break; | 
|  |  | 
|  | case WINED3DSPR_CONSTBOOL: | 
|  | reg_maps->boolean_constants |= (1 << reg->idx); | 
|  | break; | 
|  |  | 
|  | case WINED3DSPR_COLOROUT: | 
|  | reg_maps->highest_render_target = max(reg_maps->highest_render_target, reg->idx); | 
|  | break; | 
|  |  | 
|  | default: | 
|  | TRACE("Not recording register of type %#x and idx %u\n", reg->type, reg->idx); | 
|  | break; | 
|  | } | 
|  | } | 
|  |  | 
|  | static unsigned int get_instr_extra_regcount(enum WINED3D_SHADER_INSTRUCTION_HANDLER instr, unsigned int param) | 
|  | { | 
|  | switch (instr) | 
|  | { | 
|  | case WINED3DSIH_M4x4: | 
|  | case WINED3DSIH_M3x4: | 
|  | return param == 1 ? 3 : 0; | 
|  |  | 
|  | case WINED3DSIH_M4x3: | 
|  | case WINED3DSIH_M3x3: | 
|  | return param == 1 ? 2 : 0; | 
|  |  | 
|  | case WINED3DSIH_M3x2: | 
|  | return param == 1 ? 1 : 0; | 
|  |  | 
|  | default: | 
|  | return 0; | 
|  | } | 
|  | } | 
|  |  | 
|  | /* Note that this does not count the loop register as an address register. */ | 
|  | static HRESULT shader_get_registers_used(IWineD3DBaseShader *iface, const struct wined3d_shader_frontend *fe, | 
|  | struct shader_reg_maps *reg_maps, struct wined3d_shader_signature_element *input_signature, | 
|  | struct wined3d_shader_signature_element *output_signature, const DWORD *byte_code, DWORD constf_size) | 
|  | { | 
|  | IWineD3DBaseShaderImpl *shader = (IWineD3DBaseShaderImpl *)iface; | 
|  | unsigned int cur_loop_depth = 0, max_loop_depth = 0; | 
|  | void *fe_data = shader->baseShader.frontend_data; | 
|  | struct wined3d_shader_version shader_version; | 
|  | const DWORD *ptr = byte_code; | 
|  |  | 
|  | memset(reg_maps, 0, sizeof(*reg_maps)); | 
|  |  | 
|  | /* get_registers_used() is called on every compile on some 1.x shaders, | 
|  | * which can result in stacking up a collection of local constants. | 
|  | * Delete the old constants if existing. */ | 
|  | shader_delete_constant_list(&shader->baseShader.constantsF); | 
|  | shader_delete_constant_list(&shader->baseShader.constantsB); | 
|  | shader_delete_constant_list(&shader->baseShader.constantsI); | 
|  |  | 
|  | fe->shader_read_header(fe_data, &ptr, &shader_version); | 
|  | reg_maps->shader_version = shader_version; | 
|  |  | 
|  | reg_maps->constf = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, | 
|  | sizeof(*reg_maps->constf) * ((constf_size + 31) / 32)); | 
|  | if (!reg_maps->constf) | 
|  | { | 
|  | ERR("Failed to allocate constant map memory.\n"); | 
|  | return E_OUTOFMEMORY; | 
|  | } | 
|  |  | 
|  | while (!fe->shader_is_end(fe_data, &ptr)) | 
|  | { | 
|  | struct wined3d_shader_instruction ins; | 
|  | const char *comment; | 
|  | UINT param_size; | 
|  |  | 
|  | /* Skip comments. */ | 
|  | fe->shader_read_comment(&ptr, &comment); | 
|  | if (comment) continue; | 
|  |  | 
|  | /* Fetch opcode. */ | 
|  | fe->shader_read_opcode(fe_data, &ptr, &ins, ¶m_size); | 
|  |  | 
|  | /* Unhandled opcode, and its parameters. */ | 
|  | if (ins.handler_idx == WINED3DSIH_TABLE_SIZE) | 
|  | { | 
|  | TRACE("Skipping unrecognized instruction.\n"); | 
|  | ptr += param_size; | 
|  | continue; | 
|  | } | 
|  |  | 
|  | /* Handle declarations. */ | 
|  | if (ins.handler_idx == WINED3DSIH_DCL) | 
|  | { | 
|  | struct wined3d_shader_semantic semantic; | 
|  |  | 
|  | fe->shader_read_semantic(&ptr, &semantic); | 
|  |  | 
|  | switch (semantic.reg.reg.type) | 
|  | { | 
|  | /* Mark input registers used. */ | 
|  | case WINED3DSPR_INPUT: | 
|  | reg_maps->input_registers |= 1 << semantic.reg.reg.idx; | 
|  | shader_signature_from_semantic(&input_signature[semantic.reg.reg.idx], &semantic); | 
|  | break; | 
|  |  | 
|  | /* Vertex shader: mark 3.0 output registers used, save token. */ | 
|  | case WINED3DSPR_OUTPUT: | 
|  | reg_maps->output_registers |= 1 << semantic.reg.reg.idx; | 
|  | shader_signature_from_semantic(&output_signature[semantic.reg.reg.idx], &semantic); | 
|  | if (semantic.usage == WINED3DDECLUSAGE_FOG) reg_maps->fog = 1; | 
|  | break; | 
|  |  | 
|  | /* Save sampler usage token. */ | 
|  | case WINED3DSPR_SAMPLER: | 
|  | reg_maps->sampler_type[semantic.reg.reg.idx] = semantic.sampler_type; | 
|  | break; | 
|  |  | 
|  | default: | 
|  | TRACE("Not recording DCL register type %#x.\n", semantic.reg.reg.type); | 
|  | break; | 
|  | } | 
|  | } | 
|  | else if (ins.handler_idx == WINED3DSIH_DEF) | 
|  | { | 
|  | struct wined3d_shader_src_param rel_addr; | 
|  | struct wined3d_shader_dst_param dst; | 
|  |  | 
|  | local_constant *lconst = HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant)); | 
|  | if (!lconst) return E_OUTOFMEMORY; | 
|  |  | 
|  | fe->shader_read_dst_param(fe_data, &ptr, &dst, &rel_addr); | 
|  | lconst->idx = dst.reg.idx; | 
|  |  | 
|  | memcpy(lconst->value, ptr, 4 * sizeof(DWORD)); | 
|  | ptr += 4; | 
|  |  | 
|  | /* In pixel shader 1.X shaders, the constants are clamped between [-1;1] */ | 
|  | if (shader_version.major == 1 && shader_version.type == WINED3D_SHADER_TYPE_PIXEL) | 
|  | { | 
|  | float *value = (float *)lconst->value; | 
|  | if (value[0] < -1.0f) value[0] = -1.0f; | 
|  | else if (value[0] > 1.0f) value[0] = 1.0f; | 
|  | if (value[1] < -1.0f) value[1] = -1.0f; | 
|  | else if (value[1] > 1.0f) value[1] = 1.0f; | 
|  | if (value[2] < -1.0f) value[2] = -1.0f; | 
|  | else if (value[2] > 1.0f) value[2] = 1.0f; | 
|  | if (value[3] < -1.0f) value[3] = -1.0f; | 
|  | else if (value[3] > 1.0f) value[3] = 1.0f; | 
|  | } | 
|  |  | 
|  | list_add_head(&shader->baseShader.constantsF, &lconst->entry); | 
|  | } | 
|  | else if (ins.handler_idx == WINED3DSIH_DEFI) | 
|  | { | 
|  | struct wined3d_shader_src_param rel_addr; | 
|  | struct wined3d_shader_dst_param dst; | 
|  |  | 
|  | local_constant *lconst = HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant)); | 
|  | if (!lconst) return E_OUTOFMEMORY; | 
|  |  | 
|  | fe->shader_read_dst_param(fe_data, &ptr, &dst, &rel_addr); | 
|  | lconst->idx = dst.reg.idx; | 
|  |  | 
|  | memcpy(lconst->value, ptr, 4 * sizeof(DWORD)); | 
|  | ptr += 4; | 
|  |  | 
|  | list_add_head(&shader->baseShader.constantsI, &lconst->entry); | 
|  | reg_maps->local_int_consts |= (1 << dst.reg.idx); | 
|  | } | 
|  | else if (ins.handler_idx == WINED3DSIH_DEFB) | 
|  | { | 
|  | struct wined3d_shader_src_param rel_addr; | 
|  | struct wined3d_shader_dst_param dst; | 
|  |  | 
|  | local_constant *lconst = HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant)); | 
|  | if (!lconst) return E_OUTOFMEMORY; | 
|  |  | 
|  | fe->shader_read_dst_param(fe_data, &ptr, &dst, &rel_addr); | 
|  | lconst->idx = dst.reg.idx; | 
|  |  | 
|  | memcpy(lconst->value, ptr, sizeof(DWORD)); | 
|  | ++ptr; | 
|  |  | 
|  | list_add_head(&shader->baseShader.constantsB, &lconst->entry); | 
|  | reg_maps->local_bool_consts |= (1 << dst.reg.idx); | 
|  | } | 
|  | /* If there's a loop in the shader. */ | 
|  | else if (ins.handler_idx == WINED3DSIH_LOOP | 
|  | || ins.handler_idx == WINED3DSIH_REP) | 
|  | { | 
|  | struct wined3d_shader_src_param src, rel_addr; | 
|  |  | 
|  | fe->shader_read_src_param(fe_data, &ptr, &src, &rel_addr); | 
|  |  | 
|  | /* Rep and Loop always use an integer constant for the control parameters. */ | 
|  | if (ins.handler_idx == WINED3DSIH_REP) | 
|  | { | 
|  | reg_maps->integer_constants |= 1 << src.reg.idx; | 
|  | } | 
|  | else | 
|  | { | 
|  | fe->shader_read_src_param(fe_data, &ptr, &src, &rel_addr); | 
|  | reg_maps->integer_constants |= 1 << src.reg.idx; | 
|  | } | 
|  |  | 
|  | cur_loop_depth++; | 
|  | if (cur_loop_depth > max_loop_depth) max_loop_depth = cur_loop_depth; | 
|  | } | 
|  | else if (ins.handler_idx == WINED3DSIH_ENDLOOP | 
|  | || ins.handler_idx == WINED3DSIH_ENDREP) | 
|  | { | 
|  | cur_loop_depth--; | 
|  | } | 
|  | /* For subroutine prototypes. */ | 
|  | else if (ins.handler_idx == WINED3DSIH_LABEL) | 
|  | { | 
|  | struct wined3d_shader_src_param src, rel_addr; | 
|  |  | 
|  | fe->shader_read_src_param(fe_data, &ptr, &src, &rel_addr); | 
|  | reg_maps->labels |= 1 << src.reg.idx; | 
|  | } | 
|  | /* Set texture, address, temporary registers. */ | 
|  | else | 
|  | { | 
|  | BOOL color0_mov = FALSE; | 
|  | int i, limit; | 
|  |  | 
|  | /* This will loop over all the registers and try to | 
|  | * make a bitmask of the ones we're interested in. | 
|  | * | 
|  | * Relative addressing tokens are ignored, but that's | 
|  | * okay, since we'll catch any address registers when | 
|  | * they are initialized (required by spec). */ | 
|  | if (ins.dst_count) | 
|  | { | 
|  | struct wined3d_shader_src_param dst_rel_addr; | 
|  | struct wined3d_shader_dst_param dst_param; | 
|  |  | 
|  | fe->shader_read_dst_param(fe_data, &ptr, &dst_param, &dst_rel_addr); | 
|  |  | 
|  | shader_record_register_usage(shader, reg_maps, &dst_param.reg, shader_version.type); | 
|  |  | 
|  | /* WINED3DSPR_TEXCRDOUT is the same as WINED3DSPR_OUTPUT. _OUTPUT can be > MAX_REG_TEXCRD and | 
|  | * is used in >= 3.0 shaders. Filter 3.0 shaders to prevent overflows, and also filter pixel | 
|  | * shaders because TECRDOUT isn't used in them, but future register types might cause issues */ | 
|  | if (shader_version.type == WINED3D_SHADER_TYPE_VERTEX && shader_version.major < 3 | 
|  | && dst_param.reg.type == WINED3DSPR_TEXCRDOUT) | 
|  | { | 
|  | reg_maps->texcoord_mask[dst_param.reg.idx] |= dst_param.write_mask; | 
|  | } | 
|  |  | 
|  | if (shader_version.type == WINED3D_SHADER_TYPE_PIXEL) | 
|  | { | 
|  | IWineD3DPixelShaderImpl *ps = (IWineD3DPixelShaderImpl *)shader; | 
|  |  | 
|  | if (dst_param.reg.type == WINED3DSPR_COLOROUT && dst_param.reg.idx == 0) | 
|  | { | 
|  | /* Many 2.0 and 3.0 pixel shaders end with a MOV from a temp register to | 
|  | * COLOROUT 0. If we know this in advance, the ARB shader backend can skip | 
|  | * the mov and perform the sRGB write correction from the source register. | 
|  | * | 
|  | * However, if the mov is only partial, we can't do this, and if the write | 
|  | * comes from an instruction other than MOV it is hard to do as well. If | 
|  | * COLOROUT 0 is overwritten partially later, the marker is dropped again. */ | 
|  |  | 
|  | ps->color0_mov = FALSE; | 
|  | if (ins.handler_idx == WINED3DSIH_MOV) | 
|  | { | 
|  | /* Used later when the source register is read. */ | 
|  | color0_mov = TRUE; | 
|  | } | 
|  | } | 
|  | /* Also drop the MOV marker if the source register is overwritten prior to the shader | 
|  | * end | 
|  | */ | 
|  | else if (dst_param.reg.type == WINED3DSPR_TEMP && dst_param.reg.idx == ps->color0_reg) | 
|  | { | 
|  | ps->color0_mov = FALSE; | 
|  | } | 
|  | } | 
|  |  | 
|  | /* Declare 1.x samplers implicitly, based on the destination reg. number. */ | 
|  | if (shader_version.major == 1 | 
|  | && (ins.handler_idx == WINED3DSIH_TEX | 
|  | || ins.handler_idx == WINED3DSIH_TEXBEM | 
|  | || ins.handler_idx == WINED3DSIH_TEXBEML | 
|  | || ins.handler_idx == WINED3DSIH_TEXDP3TEX | 
|  | || ins.handler_idx == WINED3DSIH_TEXM3x2TEX | 
|  | || ins.handler_idx == WINED3DSIH_TEXM3x3SPEC | 
|  | || ins.handler_idx == WINED3DSIH_TEXM3x3TEX | 
|  | || ins.handler_idx == WINED3DSIH_TEXM3x3VSPEC | 
|  | || ins.handler_idx == WINED3DSIH_TEXREG2AR | 
|  | || ins.handler_idx == WINED3DSIH_TEXREG2GB | 
|  | || ins.handler_idx == WINED3DSIH_TEXREG2RGB)) | 
|  | { | 
|  | /* Fake sampler usage, only set reserved bit and type. */ | 
|  | DWORD sampler_code = dst_param.reg.idx; | 
|  |  | 
|  | TRACE("Setting fake 2D sampler for 1.x pixelshader.\n"); | 
|  | reg_maps->sampler_type[sampler_code] = WINED3DSTT_2D; | 
|  |  | 
|  | /* texbem is only valid with < 1.4 pixel shaders */ | 
|  | if (ins.handler_idx == WINED3DSIH_TEXBEM | 
|  | || ins.handler_idx == WINED3DSIH_TEXBEML) | 
|  | { | 
|  | reg_maps->bumpmat |= 1 << dst_param.reg.idx; | 
|  | if (ins.handler_idx == WINED3DSIH_TEXBEML) | 
|  | { | 
|  | reg_maps->luminanceparams |= 1 << dst_param.reg.idx; | 
|  | } | 
|  | } | 
|  | } | 
|  | else if (ins.handler_idx == WINED3DSIH_BEM) | 
|  | { | 
|  | reg_maps->bumpmat |= 1 << dst_param.reg.idx; | 
|  | } | 
|  | } | 
|  |  | 
|  | if (ins.handler_idx == WINED3DSIH_NRM) reg_maps->usesnrm = 1; | 
|  | else if (ins.handler_idx == WINED3DSIH_DSY) reg_maps->usesdsy = 1; | 
|  | else if (ins.handler_idx == WINED3DSIH_DSX) reg_maps->usesdsx = 1; | 
|  | else if (ins.handler_idx == WINED3DSIH_TEXLDD) reg_maps->usestexldd = 1; | 
|  | else if (ins.handler_idx == WINED3DSIH_TEXLDL) reg_maps->usestexldl = 1; | 
|  | else if (ins.handler_idx == WINED3DSIH_MOVA) reg_maps->usesmova = 1; | 
|  | else if (ins.handler_idx == WINED3DSIH_IFC) reg_maps->usesifc = 1; | 
|  | else if (ins.handler_idx == WINED3DSIH_CALL) reg_maps->usescall = 1; | 
|  |  | 
|  | limit = ins.src_count + (ins.predicate ? 1 : 0); | 
|  | for (i = 0; i < limit; ++i) | 
|  | { | 
|  | struct wined3d_shader_src_param src_param, src_rel_addr; | 
|  | unsigned int count; | 
|  |  | 
|  | fe->shader_read_src_param(fe_data, &ptr, &src_param, &src_rel_addr); | 
|  | count = get_instr_extra_regcount(ins.handler_idx, i); | 
|  |  | 
|  | shader_record_register_usage(shader, reg_maps, &src_param.reg, shader_version.type); | 
|  | while (count) | 
|  | { | 
|  | ++src_param.reg.idx; | 
|  | shader_record_register_usage(shader, reg_maps, &src_param.reg, shader_version.type); | 
|  | --count; | 
|  | } | 
|  |  | 
|  | if (color0_mov) | 
|  | { | 
|  | IWineD3DPixelShaderImpl *ps = (IWineD3DPixelShaderImpl *)shader; | 
|  | if (src_param.reg.type == WINED3DSPR_TEMP | 
|  | && src_param.swizzle == WINED3DSP_NOSWIZZLE) | 
|  | { | 
|  | ps->color0_mov = TRUE; | 
|  | ps->color0_reg = src_param.reg.idx; | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  | reg_maps->loop_depth = max_loop_depth; | 
|  |  | 
|  | shader->baseShader.functionLength = ((const char *)ptr - (const char *)byte_code); | 
|  |  | 
|  | return WINED3D_OK; | 
|  | } | 
|  |  | 
|  | unsigned int shader_find_free_input_register(const struct shader_reg_maps *reg_maps, unsigned int max) | 
|  | { | 
|  | DWORD map = 1 << max; | 
|  | map |= map - 1; | 
|  | map &= reg_maps->shader_version.major < 3 ? ~reg_maps->texcoord : ~reg_maps->input_registers; | 
|  |  | 
|  | return wined3d_log2i(map); | 
|  | } | 
|  |  | 
|  | static void shader_dump_decl_usage(const struct wined3d_shader_semantic *semantic, | 
|  | const struct wined3d_shader_version *shader_version) | 
|  | { | 
|  | TRACE("dcl"); | 
|  |  | 
|  | if (semantic->reg.reg.type == WINED3DSPR_SAMPLER) | 
|  | { | 
|  | switch (semantic->sampler_type) | 
|  | { | 
|  | case WINED3DSTT_2D: TRACE("_2d"); break; | 
|  | case WINED3DSTT_CUBE: TRACE("_cube"); break; | 
|  | case WINED3DSTT_VOLUME: TRACE("_volume"); break; | 
|  | default: TRACE("_unknown_ttype(0x%08x)", semantic->sampler_type); | 
|  | } | 
|  | } | 
|  | else | 
|  | { | 
|  | /* Pixel shaders 3.0 don't have usage semantics. */ | 
|  | if (shader_version->major < 3 && shader_version->type == WINED3D_SHADER_TYPE_PIXEL) return; | 
|  | else TRACE("_"); | 
|  |  | 
|  | switch (semantic->usage) | 
|  | { | 
|  | case WINED3DDECLUSAGE_POSITION: | 
|  | TRACE("position%u", semantic->usage_idx); | 
|  | break; | 
|  |  | 
|  | case WINED3DDECLUSAGE_BLENDINDICES: | 
|  | TRACE("blend"); | 
|  | break; | 
|  |  | 
|  | case WINED3DDECLUSAGE_BLENDWEIGHT: | 
|  | TRACE("weight"); | 
|  | break; | 
|  |  | 
|  | case WINED3DDECLUSAGE_NORMAL: | 
|  | TRACE("normal%u", semantic->usage_idx); | 
|  | break; | 
|  |  | 
|  | case WINED3DDECLUSAGE_PSIZE: | 
|  | TRACE("psize"); | 
|  | break; | 
|  |  | 
|  | case WINED3DDECLUSAGE_COLOR: | 
|  | if (semantic->usage_idx == 0) TRACE("color"); | 
|  | else TRACE("specular%u", (semantic->usage_idx - 1)); | 
|  | break; | 
|  |  | 
|  | case WINED3DDECLUSAGE_TEXCOORD: | 
|  | TRACE("texture%u", semantic->usage_idx); | 
|  | break; | 
|  |  | 
|  | case WINED3DDECLUSAGE_TANGENT: | 
|  | TRACE("tangent"); | 
|  | break; | 
|  |  | 
|  | case WINED3DDECLUSAGE_BINORMAL: | 
|  | TRACE("binormal"); | 
|  | break; | 
|  |  | 
|  | case WINED3DDECLUSAGE_TESSFACTOR: | 
|  | TRACE("tessfactor"); | 
|  | break; | 
|  |  | 
|  | case WINED3DDECLUSAGE_POSITIONT: | 
|  | TRACE("positionT%u", semantic->usage_idx); | 
|  | break; | 
|  |  | 
|  | case WINED3DDECLUSAGE_FOG: | 
|  | TRACE("fog"); | 
|  | break; | 
|  |  | 
|  | case WINED3DDECLUSAGE_DEPTH: | 
|  | TRACE("depth"); | 
|  | break; | 
|  |  | 
|  | case WINED3DDECLUSAGE_SAMPLE: | 
|  | TRACE("sample"); | 
|  | break; | 
|  |  | 
|  | default: | 
|  | FIXME("unknown_semantics(0x%08x)", semantic->usage); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | static void shader_dump_register(const struct wined3d_shader_register *reg, | 
|  | const struct wined3d_shader_version *shader_version) | 
|  | { | 
|  | static const char * const rastout_reg_names[] = {"oPos", "oFog", "oPts"}; | 
|  | static const char * const misctype_reg_names[] = {"vPos", "vFace"}; | 
|  | UINT offset = reg->idx; | 
|  |  | 
|  | switch (reg->type) | 
|  | { | 
|  | case WINED3DSPR_TEMP: | 
|  | TRACE("r"); | 
|  | break; | 
|  |  | 
|  | case WINED3DSPR_INPUT: | 
|  | TRACE("v"); | 
|  | break; | 
|  |  | 
|  | case WINED3DSPR_CONST: | 
|  | case WINED3DSPR_CONST2: | 
|  | case WINED3DSPR_CONST3: | 
|  | case WINED3DSPR_CONST4: | 
|  | TRACE("c"); | 
|  | offset = shader_get_float_offset(reg->type, reg->idx); | 
|  | break; | 
|  |  | 
|  | case WINED3DSPR_TEXTURE: /* vs: case WINED3DSPR_ADDR */ | 
|  | TRACE("%c", shader_version->type == WINED3D_SHADER_TYPE_PIXEL ? 't' : 'a'); | 
|  | break; | 
|  |  | 
|  | case WINED3DSPR_RASTOUT: | 
|  | TRACE("%s", rastout_reg_names[reg->idx]); | 
|  | break; | 
|  |  | 
|  | case WINED3DSPR_COLOROUT: | 
|  | TRACE("oC"); | 
|  | break; | 
|  |  | 
|  | case WINED3DSPR_DEPTHOUT: | 
|  | TRACE("oDepth"); | 
|  | break; | 
|  |  | 
|  | case WINED3DSPR_ATTROUT: | 
|  | TRACE("oD"); | 
|  | break; | 
|  |  | 
|  | case WINED3DSPR_TEXCRDOUT: | 
|  | /* Vertex shaders >= 3.0 use general purpose output registers | 
|  | * (WINED3DSPR_OUTPUT), which can include an address token. */ | 
|  | if (shader_version->major >= 3) TRACE("o"); | 
|  | else TRACE("oT"); | 
|  | break; | 
|  |  | 
|  | case WINED3DSPR_CONSTINT: | 
|  | TRACE("i"); | 
|  | break; | 
|  |  | 
|  | case WINED3DSPR_CONSTBOOL: | 
|  | TRACE("b"); | 
|  | break; | 
|  |  | 
|  | case WINED3DSPR_LABEL: | 
|  | TRACE("l"); | 
|  | break; | 
|  |  | 
|  | case WINED3DSPR_LOOP: | 
|  | TRACE("aL"); | 
|  | break; | 
|  |  | 
|  | case WINED3DSPR_SAMPLER: | 
|  | TRACE("s"); | 
|  | break; | 
|  |  | 
|  | case WINED3DSPR_MISCTYPE: | 
|  | if (reg->idx > 1) FIXME("Unhandled misctype register %u.\n", reg->idx); | 
|  | else TRACE("%s", misctype_reg_names[reg->idx]); | 
|  | break; | 
|  |  | 
|  | case WINED3DSPR_PREDICATE: | 
|  | TRACE("p"); | 
|  | break; | 
|  |  | 
|  | case WINED3DSPR_IMMCONST: | 
|  | TRACE("l"); | 
|  | break; | 
|  |  | 
|  | case WINED3DSPR_CONSTBUFFER: | 
|  | TRACE("cb"); | 
|  | break; | 
|  |  | 
|  | default: | 
|  | TRACE("unhandled_rtype(%#x)", reg->type); | 
|  | break; | 
|  | } | 
|  |  | 
|  | if (reg->type == WINED3DSPR_IMMCONST) | 
|  | { | 
|  | TRACE("("); | 
|  | switch (reg->immconst_type) | 
|  | { | 
|  | case WINED3D_IMMCONST_FLOAT: | 
|  | TRACE("%.8e", *(const float *)reg->immconst_data); | 
|  | break; | 
|  |  | 
|  | case WINED3D_IMMCONST_FLOAT4: | 
|  | TRACE("%.8e, %.8e, %.8e, %.8e", | 
|  | *(const float *)®->immconst_data[0], *(const float *)®->immconst_data[1], | 
|  | *(const float *)®->immconst_data[2], *(const float *)®->immconst_data[3]); | 
|  | break; | 
|  |  | 
|  | default: | 
|  | TRACE("<unhandled immconst_type %#x>", reg->immconst_type); | 
|  | break; | 
|  | } | 
|  | TRACE(")"); | 
|  | } | 
|  | else if (reg->type != WINED3DSPR_RASTOUT && reg->type != WINED3DSPR_MISCTYPE) | 
|  | { | 
|  | if (reg->array_idx != ~0U) | 
|  | { | 
|  | TRACE("%u[%u", offset, reg->array_idx); | 
|  | if (reg->rel_addr) | 
|  | { | 
|  | TRACE(" + "); | 
|  | shader_dump_src_param(reg->rel_addr, shader_version); | 
|  | } | 
|  | TRACE("]"); | 
|  | } | 
|  | else | 
|  | { | 
|  | if (reg->rel_addr) | 
|  | { | 
|  | TRACE("["); | 
|  | shader_dump_src_param(reg->rel_addr, shader_version); | 
|  | TRACE(" + "); | 
|  | } | 
|  | TRACE("%u", offset); | 
|  | if (reg->rel_addr) TRACE("]"); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void shader_dump_dst_param(const struct wined3d_shader_dst_param *param, | 
|  | const struct wined3d_shader_version *shader_version) | 
|  | { | 
|  | DWORD write_mask = param->write_mask; | 
|  |  | 
|  | shader_dump_register(¶m->reg, shader_version); | 
|  |  | 
|  | if (write_mask != WINED3DSP_WRITEMASK_ALL) | 
|  | { | 
|  | static const char *write_mask_chars = "xyzw"; | 
|  |  | 
|  | TRACE("."); | 
|  | if (write_mask & WINED3DSP_WRITEMASK_0) TRACE("%c", write_mask_chars[0]); | 
|  | if (write_mask & WINED3DSP_WRITEMASK_1) TRACE("%c", write_mask_chars[1]); | 
|  | if (write_mask & WINED3DSP_WRITEMASK_2) TRACE("%c", write_mask_chars[2]); | 
|  | if (write_mask & WINED3DSP_WRITEMASK_3) TRACE("%c", write_mask_chars[3]); | 
|  | } | 
|  | } | 
|  |  | 
|  | void shader_dump_src_param(const struct wined3d_shader_src_param *param, | 
|  | const struct wined3d_shader_version *shader_version) | 
|  | { | 
|  | DWORD src_modifier = param->modifiers; | 
|  | DWORD swizzle = param->swizzle; | 
|  |  | 
|  | if (src_modifier == WINED3DSPSM_NEG | 
|  | || src_modifier == WINED3DSPSM_BIASNEG | 
|  | || src_modifier == WINED3DSPSM_SIGNNEG | 
|  | || src_modifier == WINED3DSPSM_X2NEG | 
|  | || src_modifier == WINED3DSPSM_ABSNEG) | 
|  | TRACE("-"); | 
|  | else if (src_modifier == WINED3DSPSM_COMP) | 
|  | TRACE("1-"); | 
|  | else if (src_modifier == WINED3DSPSM_NOT) | 
|  | TRACE("!"); | 
|  |  | 
|  | if (src_modifier == WINED3DSPSM_ABS || src_modifier == WINED3DSPSM_ABSNEG) | 
|  | TRACE("abs("); | 
|  |  | 
|  | shader_dump_register(¶m->reg, shader_version); | 
|  |  | 
|  | if (src_modifier) | 
|  | { | 
|  | switch (src_modifier) | 
|  | { | 
|  | case WINED3DSPSM_NONE:    break; | 
|  | case WINED3DSPSM_NEG:     break; | 
|  | case WINED3DSPSM_NOT:     break; | 
|  | case WINED3DSPSM_BIAS:    TRACE("_bias"); break; | 
|  | case WINED3DSPSM_BIASNEG: TRACE("_bias"); break; | 
|  | case WINED3DSPSM_SIGN:    TRACE("_bx2"); break; | 
|  | case WINED3DSPSM_SIGNNEG: TRACE("_bx2"); break; | 
|  | case WINED3DSPSM_COMP:    break; | 
|  | case WINED3DSPSM_X2:      TRACE("_x2"); break; | 
|  | case WINED3DSPSM_X2NEG:   TRACE("_x2"); break; | 
|  | case WINED3DSPSM_DZ:      TRACE("_dz"); break; | 
|  | case WINED3DSPSM_DW:      TRACE("_dw"); break; | 
|  | case WINED3DSPSM_ABSNEG:  TRACE(")"); break; | 
|  | case WINED3DSPSM_ABS:     TRACE(")"); break; | 
|  | default:                  TRACE("_unknown_modifier(%#x)", src_modifier); | 
|  | } | 
|  | } | 
|  |  | 
|  | if (swizzle != WINED3DSP_NOSWIZZLE) | 
|  | { | 
|  | static const char *swizzle_chars = "xyzw"; | 
|  | DWORD swizzle_x = swizzle & 0x03; | 
|  | DWORD swizzle_y = (swizzle >> 2) & 0x03; | 
|  | DWORD swizzle_z = (swizzle >> 4) & 0x03; | 
|  | DWORD swizzle_w = (swizzle >> 6) & 0x03; | 
|  |  | 
|  | if (swizzle_x == swizzle_y | 
|  | && swizzle_x == swizzle_z | 
|  | && swizzle_x == swizzle_w) | 
|  | { | 
|  | TRACE(".%c", swizzle_chars[swizzle_x]); | 
|  | } | 
|  | else | 
|  | { | 
|  | TRACE(".%c%c%c%c", swizzle_chars[swizzle_x], swizzle_chars[swizzle_y], | 
|  | swizzle_chars[swizzle_z], swizzle_chars[swizzle_w]); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | /* Shared code in order to generate the bulk of the shader string. | 
|  | * NOTE: A description of how to parse tokens can be found on MSDN. */ | 
|  | void shader_generate_main(IWineD3DBaseShader *iface, struct wined3d_shader_buffer *buffer, | 
|  | const shader_reg_maps *reg_maps, const DWORD *byte_code, void *backend_ctx) | 
|  | { | 
|  | IWineD3DBaseShaderImpl *shader = (IWineD3DBaseShaderImpl *)iface; | 
|  | IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *)shader->baseShader.device; | 
|  | const struct wined3d_shader_frontend *fe = shader->baseShader.frontend; | 
|  | void *fe_data = shader->baseShader.frontend_data; | 
|  | struct wined3d_shader_src_param src_rel_addr[4]; | 
|  | struct wined3d_shader_src_param src_param[4]; | 
|  | struct wined3d_shader_version shader_version; | 
|  | struct wined3d_shader_src_param dst_rel_addr; | 
|  | struct wined3d_shader_dst_param dst_param; | 
|  | struct wined3d_shader_instruction ins; | 
|  | struct wined3d_shader_context ctx; | 
|  | const DWORD *ptr = byte_code; | 
|  | DWORD i; | 
|  |  | 
|  | /* Initialize current parsing state. */ | 
|  | ctx.shader = iface; | 
|  | ctx.gl_info = &device->adapter->gl_info; | 
|  | ctx.reg_maps = reg_maps; | 
|  | ctx.buffer = buffer; | 
|  | ctx.backend_data = backend_ctx; | 
|  |  | 
|  | ins.ctx = &ctx; | 
|  | ins.dst = &dst_param; | 
|  | ins.src = src_param; | 
|  | shader->baseShader.parse_state.current_row = 0; | 
|  |  | 
|  | fe->shader_read_header(fe_data, &ptr, &shader_version); | 
|  |  | 
|  | while (!fe->shader_is_end(fe_data, &ptr)) | 
|  | { | 
|  | const char *comment; | 
|  | UINT param_size; | 
|  |  | 
|  | /* Skip comment tokens. */ | 
|  | fe->shader_read_comment(&ptr, &comment); | 
|  | if (comment) continue; | 
|  |  | 
|  | /* Read opcode. */ | 
|  | fe->shader_read_opcode(fe_data, &ptr, &ins, ¶m_size); | 
|  |  | 
|  | /* Unknown opcode and its parameters. */ | 
|  | if (ins.handler_idx == WINED3DSIH_TABLE_SIZE) | 
|  | { | 
|  | TRACE("Skipping unrecognized instruction.\n"); | 
|  | ptr += param_size; | 
|  | continue; | 
|  | } | 
|  |  | 
|  | /* Nothing to do. */ | 
|  | if (ins.handler_idx == WINED3DSIH_DCL | 
|  | || ins.handler_idx == WINED3DSIH_NOP | 
|  | || ins.handler_idx == WINED3DSIH_DEF | 
|  | || ins.handler_idx == WINED3DSIH_DEFI | 
|  | || ins.handler_idx == WINED3DSIH_DEFB | 
|  | || ins.handler_idx == WINED3DSIH_PHASE) | 
|  | { | 
|  | ptr += param_size; | 
|  | continue; | 
|  | } | 
|  |  | 
|  | /* Destination token */ | 
|  | if (ins.dst_count) fe->shader_read_dst_param(fe_data, &ptr, &dst_param, &dst_rel_addr); | 
|  |  | 
|  | /* Predication token */ | 
|  | if (ins.predicate) ins.predicate = *ptr++; | 
|  |  | 
|  | /* Other source tokens */ | 
|  | for (i = 0; i < ins.src_count; ++i) | 
|  | { | 
|  | fe->shader_read_src_param(fe_data, &ptr, &src_param[i], &src_rel_addr[i]); | 
|  | } | 
|  |  | 
|  | /* Call appropriate function for output target */ | 
|  | device->shader_backend->shader_handle_instruction(&ins); | 
|  | } | 
|  | } | 
|  |  | 
|  | static void shader_dump_ins_modifiers(const struct wined3d_shader_dst_param *dst) | 
|  | { | 
|  | DWORD mmask = dst->modifiers; | 
|  |  | 
|  | switch (dst->shift) | 
|  | { | 
|  | case 0: break; | 
|  | case 13: TRACE("_d8"); break; | 
|  | case 14: TRACE("_d4"); break; | 
|  | case 15: TRACE("_d2"); break; | 
|  | case 1: TRACE("_x2"); break; | 
|  | case 2: TRACE("_x4"); break; | 
|  | case 3: TRACE("_x8"); break; | 
|  | default: TRACE("_unhandled_shift(%d)", dst->shift); break; | 
|  | } | 
|  |  | 
|  | if (mmask & WINED3DSPDM_SATURATE)         TRACE("_sat"); | 
|  | if (mmask & WINED3DSPDM_PARTIALPRECISION) TRACE("_pp"); | 
|  | if (mmask & WINED3DSPDM_MSAMPCENTROID)    TRACE("_centroid"); | 
|  |  | 
|  | mmask &= ~(WINED3DSPDM_SATURATE | WINED3DSPDM_PARTIALPRECISION | WINED3DSPDM_MSAMPCENTROID); | 
|  | if (mmask) FIXME("_unrecognized_modifier(%#x)", mmask); | 
|  | } | 
|  |  | 
|  | static void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe_data, const DWORD *byte_code) | 
|  | { | 
|  | struct wined3d_shader_version shader_version; | 
|  | const DWORD *ptr = byte_code; | 
|  | const char *type_prefix; | 
|  | DWORD i; | 
|  |  | 
|  | TRACE("Parsing %p.\n", byte_code); | 
|  |  | 
|  | fe->shader_read_header(fe_data, &ptr, &shader_version); | 
|  |  | 
|  | switch (shader_version.type) | 
|  | { | 
|  | case WINED3D_SHADER_TYPE_VERTEX: | 
|  | type_prefix = "vs"; | 
|  | break; | 
|  |  | 
|  | case WINED3D_SHADER_TYPE_GEOMETRY: | 
|  | type_prefix = "gs"; | 
|  | break; | 
|  |  | 
|  | case WINED3D_SHADER_TYPE_PIXEL: | 
|  | type_prefix = "ps"; | 
|  | break; | 
|  |  | 
|  | default: | 
|  | FIXME("Unhandled shader type %#x.\n", shader_version.type); | 
|  | type_prefix = "unknown"; | 
|  | break; | 
|  | } | 
|  |  | 
|  | TRACE("%s_%u_%u\n", type_prefix, shader_version.major, shader_version.minor); | 
|  |  | 
|  | while (!fe->shader_is_end(fe_data, &ptr)) | 
|  | { | 
|  | struct wined3d_shader_instruction ins; | 
|  | const char *comment; | 
|  | UINT param_size; | 
|  |  | 
|  | /* comment */ | 
|  | fe->shader_read_comment(&ptr, &comment); | 
|  | if (comment) | 
|  | { | 
|  | TRACE("//%s\n", comment); | 
|  | continue; | 
|  | } | 
|  |  | 
|  | fe->shader_read_opcode(fe_data, &ptr, &ins, ¶m_size); | 
|  | if (ins.handler_idx == WINED3DSIH_TABLE_SIZE) | 
|  | { | 
|  | TRACE("Skipping unrecognized instruction.\n"); | 
|  | ptr += param_size; | 
|  | continue; | 
|  | } | 
|  |  | 
|  | if (ins.handler_idx == WINED3DSIH_DCL) | 
|  | { | 
|  | struct wined3d_shader_semantic semantic; | 
|  |  | 
|  | fe->shader_read_semantic(&ptr, &semantic); | 
|  |  | 
|  | shader_dump_decl_usage(&semantic, &shader_version); | 
|  | shader_dump_ins_modifiers(&semantic.reg); | 
|  | TRACE(" "); | 
|  | shader_dump_dst_param(&semantic.reg, &shader_version); | 
|  | } | 
|  | else if (ins.handler_idx == WINED3DSIH_DEF) | 
|  | { | 
|  | struct wined3d_shader_src_param rel_addr; | 
|  | struct wined3d_shader_dst_param dst; | 
|  |  | 
|  | fe->shader_read_dst_param(fe_data, &ptr, &dst, &rel_addr); | 
|  |  | 
|  | TRACE("def c%u = %f, %f, %f, %f", shader_get_float_offset(dst.reg.type, dst.reg.idx), | 
|  | *(const float *)(ptr), | 
|  | *(const float *)(ptr + 1), | 
|  | *(const float *)(ptr + 2), | 
|  | *(const float *)(ptr + 3)); | 
|  | ptr += 4; | 
|  | } | 
|  | else if (ins.handler_idx == WINED3DSIH_DEFI) | 
|  | { | 
|  | struct wined3d_shader_src_param rel_addr; | 
|  | struct wined3d_shader_dst_param dst; | 
|  |  | 
|  | fe->shader_read_dst_param(fe_data, &ptr, &dst, &rel_addr); | 
|  |  | 
|  | TRACE("defi i%u = %d, %d, %d, %d", dst.reg.idx, | 
|  | *(ptr), | 
|  | *(ptr + 1), | 
|  | *(ptr + 2), | 
|  | *(ptr + 3)); | 
|  | ptr += 4; | 
|  | } | 
|  | else if (ins.handler_idx == WINED3DSIH_DEFB) | 
|  | { | 
|  | struct wined3d_shader_src_param rel_addr; | 
|  | struct wined3d_shader_dst_param dst; | 
|  |  | 
|  | fe->shader_read_dst_param(fe_data, &ptr, &dst, &rel_addr); | 
|  |  | 
|  | TRACE("defb b%u = %s", dst.reg.idx, *ptr ? "true" : "false"); | 
|  | ++ptr; | 
|  | } | 
|  | else | 
|  | { | 
|  | struct wined3d_shader_src_param dst_rel_addr, src_rel_addr; | 
|  | struct wined3d_shader_dst_param dst_param; | 
|  | struct wined3d_shader_src_param src_param; | 
|  |  | 
|  | if (ins.dst_count) | 
|  | { | 
|  | fe->shader_read_dst_param(fe_data, &ptr, &dst_param, &dst_rel_addr); | 
|  | } | 
|  |  | 
|  | /* Print out predication source token first - it follows | 
|  | * the destination token. */ | 
|  | if (ins.predicate) | 
|  | { | 
|  | fe->shader_read_src_param(fe_data, &ptr, &src_param, &src_rel_addr); | 
|  | TRACE("("); | 
|  | shader_dump_src_param(&src_param, &shader_version); | 
|  | TRACE(") "); | 
|  | } | 
|  |  | 
|  | /* PixWin marks instructions with the coissue flag with a '+' */ | 
|  | if (ins.coissue) TRACE("+"); | 
|  |  | 
|  | TRACE("%s", shader_opcode_names[ins.handler_idx]); | 
|  |  | 
|  | if (ins.handler_idx == WINED3DSIH_IFC | 
|  | || ins.handler_idx == WINED3DSIH_BREAKC) | 
|  | { | 
|  | switch (ins.flags) | 
|  | { | 
|  | case COMPARISON_GT: TRACE("_gt"); break; | 
|  | case COMPARISON_EQ: TRACE("_eq"); break; | 
|  | case COMPARISON_GE: TRACE("_ge"); break; | 
|  | case COMPARISON_LT: TRACE("_lt"); break; | 
|  | case COMPARISON_NE: TRACE("_ne"); break; | 
|  | case COMPARISON_LE: TRACE("_le"); break; | 
|  | default: TRACE("_(%u)", ins.flags); | 
|  | } | 
|  | } | 
|  | else if (ins.handler_idx == WINED3DSIH_TEX | 
|  | && shader_version.major >= 2 | 
|  | && (ins.flags & WINED3DSI_TEXLD_PROJECT)) | 
|  | { | 
|  | TRACE("p"); | 
|  | } | 
|  |  | 
|  | /* We already read the destination token, print it. */ | 
|  | if (ins.dst_count) | 
|  | { | 
|  | shader_dump_ins_modifiers(&dst_param); | 
|  | TRACE(" "); | 
|  | shader_dump_dst_param(&dst_param, &shader_version); | 
|  | } | 
|  |  | 
|  | /* Other source tokens */ | 
|  | for (i = ins.dst_count; i < (ins.dst_count + ins.src_count); ++i) | 
|  | { | 
|  | fe->shader_read_src_param(fe_data, &ptr, &src_param, &src_rel_addr); | 
|  | TRACE(!i ? " " : ", "); | 
|  | shader_dump_src_param(&src_param, &shader_version); | 
|  | } | 
|  | } | 
|  | TRACE("\n"); | 
|  | } | 
|  | } | 
|  |  | 
|  | static void shader_cleanup(IWineD3DBaseShader *iface) | 
|  | { | 
|  | IWineD3DBaseShaderImpl *shader = (IWineD3DBaseShaderImpl *)iface; | 
|  |  | 
|  | ((IWineD3DDeviceImpl *)shader->baseShader.device)->shader_backend->shader_destroy(iface); | 
|  | HeapFree(GetProcessHeap(), 0, shader->baseShader.reg_maps.constf); | 
|  | HeapFree(GetProcessHeap(), 0, shader->baseShader.function); | 
|  | shader_delete_constant_list(&shader->baseShader.constantsF); | 
|  | shader_delete_constant_list(&shader->baseShader.constantsB); | 
|  | shader_delete_constant_list(&shader->baseShader.constantsI); | 
|  | list_remove(&shader->baseShader.shader_list_entry); | 
|  |  | 
|  | if (shader->baseShader.frontend && shader->baseShader.frontend_data) | 
|  | { | 
|  | shader->baseShader.frontend->shader_free(shader->baseShader.frontend_data); | 
|  | } | 
|  | } | 
|  |  | 
|  | static void shader_none_handle_instruction(const struct wined3d_shader_instruction *ins) {} | 
|  | static void shader_none_select(const struct wined3d_context *context, BOOL usePS, BOOL useVS) {} | 
|  | static void shader_none_select_depth_blt(IWineD3DDevice *iface, enum tex_types tex_type) {} | 
|  | static void shader_none_deselect_depth_blt(IWineD3DDevice *iface) {} | 
|  | static void shader_none_update_float_vertex_constants(IWineD3DDevice *iface, UINT start, UINT count) {} | 
|  | static void shader_none_update_float_pixel_constants(IWineD3DDevice *iface, UINT start, UINT count) {} | 
|  | static void shader_none_load_constants(const struct wined3d_context *context, char usePS, char useVS) {} | 
|  | static void shader_none_load_np2fixup_constants(IWineD3DDevice *iface, char usePS, char useVS) {} | 
|  | static void shader_none_destroy(IWineD3DBaseShader *iface) {} | 
|  | static HRESULT shader_none_alloc(IWineD3DDevice *iface) {return WINED3D_OK;} | 
|  | static void shader_none_free(IWineD3DDevice *iface) {} | 
|  | static BOOL shader_none_dirty_const(IWineD3DDevice *iface) {return FALSE;} | 
|  |  | 
|  | static void shader_none_get_caps(WINED3DDEVTYPE devtype, | 
|  | const struct wined3d_gl_info *gl_info, struct shader_caps *caps) | 
|  | { | 
|  | /* Set the shader caps to 0 for the none shader backend */ | 
|  | caps->VertexShaderVersion = 0; | 
|  | caps->PixelShaderVersion = 0; | 
|  | caps->PixelShader1xMaxValue = 0.0f; | 
|  | } | 
|  |  | 
|  | static BOOL shader_none_color_fixup_supported(struct color_fixup_desc fixup) | 
|  | { | 
|  | if (TRACE_ON(d3d_shader) && TRACE_ON(d3d)) | 
|  | { | 
|  | TRACE("Checking support for fixup:\n"); | 
|  | dump_color_fixup_desc(fixup); | 
|  | } | 
|  |  | 
|  | /* Faked to make some apps happy. */ | 
|  | if (!is_yuv_fixup(fixup)) | 
|  | { | 
|  | TRACE("[OK]\n"); | 
|  | return TRUE; | 
|  | } | 
|  |  | 
|  | TRACE("[FAILED]\n"); | 
|  | return FALSE; | 
|  | } | 
|  |  | 
|  | const shader_backend_t none_shader_backend = { | 
|  | shader_none_handle_instruction, | 
|  | shader_none_select, | 
|  | shader_none_select_depth_blt, | 
|  | shader_none_deselect_depth_blt, | 
|  | shader_none_update_float_vertex_constants, | 
|  | shader_none_update_float_pixel_constants, | 
|  | shader_none_load_constants, | 
|  | shader_none_load_np2fixup_constants, | 
|  | shader_none_destroy, | 
|  | shader_none_alloc, | 
|  | shader_none_free, | 
|  | shader_none_dirty_const, | 
|  | shader_none_get_caps, | 
|  | shader_none_color_fixup_supported, | 
|  | }; | 
|  |  | 
|  | static void shader_get_parent(IWineD3DBaseShaderImpl *shader, IUnknown **parent) | 
|  | { | 
|  | *parent = shader->baseShader.parent; | 
|  | IUnknown_AddRef(*parent); | 
|  | TRACE("shader %p, returning %p.\n", shader, *parent); | 
|  | } | 
|  |  | 
|  | static HRESULT shader_get_function(IWineD3DBaseShaderImpl *shader, void *data, UINT *data_size) | 
|  | { | 
|  | if (!data) | 
|  | { | 
|  | *data_size = shader->baseShader.functionLength; | 
|  | return WINED3D_OK; | 
|  | } | 
|  |  | 
|  | if (*data_size < shader->baseShader.functionLength) | 
|  | { | 
|  | /* MSDN claims (for d3d8 at least) that if *pSizeOfData is smaller | 
|  | * than the required size we should write the required size and | 
|  | * return D3DERR_MOREDATA. That's not actually true. */ | 
|  | return WINED3DERR_INVALIDCALL; | 
|  | } | 
|  |  | 
|  | memcpy(data, shader->baseShader.function, shader->baseShader.functionLength); | 
|  |  | 
|  | return WINED3D_OK; | 
|  | } | 
|  |  | 
|  | static HRESULT shader_set_function(IWineD3DBaseShaderImpl *shader, const DWORD *byte_code, | 
|  | const struct wined3d_shader_signature *output_signature, DWORD float_const_count) | 
|  | { | 
|  | struct shader_reg_maps *reg_maps = &shader->baseShader.reg_maps; | 
|  | const struct wined3d_shader_frontend *fe; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("shader %p, byte_code %p, output_signature %p, float_const_count %u.\n", | 
|  | shader, byte_code, output_signature, float_const_count); | 
|  |  | 
|  | fe = shader_select_frontend(*byte_code); | 
|  | if (!fe) | 
|  | { | 
|  | FIXME("Unable to find frontend for shader.\n"); | 
|  | return WINED3DERR_INVALIDCALL; | 
|  | } | 
|  | shader->baseShader.frontend = fe; | 
|  | shader->baseShader.frontend_data = fe->shader_init(byte_code, output_signature); | 
|  | if (!shader->baseShader.frontend_data) | 
|  | { | 
|  | FIXME("Failed to initialize frontend.\n"); | 
|  | return WINED3DERR_INVALIDCALL; | 
|  | } | 
|  |  | 
|  | /* First pass: trace shader. */ | 
|  | if (TRACE_ON(d3d_shader)) shader_trace_init(fe, shader->baseShader.frontend_data, byte_code); | 
|  |  | 
|  | /* Initialize immediate constant lists. */ | 
|  | list_init(&shader->baseShader.constantsF); | 
|  | list_init(&shader->baseShader.constantsB); | 
|  | list_init(&shader->baseShader.constantsI); | 
|  |  | 
|  | /* Second pass: figure out which registers are used, what the semantics are, etc. */ | 
|  | hr = shader_get_registers_used((IWineD3DBaseShader *)shader, fe, | 
|  | reg_maps, shader->baseShader.input_signature, shader->baseShader.output_signature, | 
|  | byte_code, float_const_count); | 
|  | if (FAILED(hr)) return hr; | 
|  |  | 
|  | shader->baseShader.function = HeapAlloc(GetProcessHeap(), 0, shader->baseShader.functionLength); | 
|  | if (!shader->baseShader.function) return E_OUTOFMEMORY; | 
|  | memcpy(shader->baseShader.function, byte_code, shader->baseShader.functionLength); | 
|  |  | 
|  | return WINED3D_OK; | 
|  | } | 
|  |  | 
|  | static HRESULT STDMETHODCALLTYPE vertexshader_QueryInterface(IWineD3DVertexShader *iface, REFIID riid, void **object) | 
|  | { | 
|  | TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); | 
|  |  | 
|  | if (IsEqualGUID(riid, &IID_IWineD3DVertexShader) | 
|  | || IsEqualGUID(riid, &IID_IWineD3DBaseShader) | 
|  | || IsEqualGUID(riid, &IID_IWineD3DBase) | 
|  | || IsEqualGUID(riid, &IID_IUnknown)) | 
|  | { | 
|  | IUnknown_AddRef(iface); | 
|  | *object = iface; | 
|  | return S_OK; | 
|  | } | 
|  |  | 
|  | WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); | 
|  |  | 
|  | *object = NULL; | 
|  | return E_NOINTERFACE; | 
|  | } | 
|  |  | 
|  | static ULONG STDMETHODCALLTYPE vertexshader_AddRef(IWineD3DVertexShader *iface) | 
|  | { | 
|  | IWineD3DVertexShaderImpl *shader = (IWineD3DVertexShaderImpl *)iface; | 
|  | ULONG refcount = InterlockedIncrement(&shader->baseShader.ref); | 
|  |  | 
|  | TRACE("%p increasing refcount to %u.\n", shader, refcount); | 
|  |  | 
|  | return refcount; | 
|  | } | 
|  |  | 
|  | static ULONG STDMETHODCALLTYPE vertexshader_Release(IWineD3DVertexShader *iface) | 
|  | { | 
|  | IWineD3DVertexShaderImpl *shader = (IWineD3DVertexShaderImpl *)iface; | 
|  | ULONG refcount = InterlockedDecrement(&shader->baseShader.ref); | 
|  |  | 
|  | TRACE("%p decreasing refcount to %u.\n", shader, refcount); | 
|  |  | 
|  | if (!refcount) | 
|  | { | 
|  | shader_cleanup((IWineD3DBaseShader *)iface); | 
|  | shader->baseShader.parent_ops->wined3d_object_destroyed(shader->baseShader.parent); | 
|  | HeapFree(GetProcessHeap(), 0, shader); | 
|  | } | 
|  |  | 
|  | return refcount; | 
|  | } | 
|  |  | 
|  | static HRESULT STDMETHODCALLTYPE vertexshader_GetParent(IWineD3DVertexShader *iface, IUnknown **parent) | 
|  | { | 
|  | TRACE("iface %p, parent %p.\n", iface, parent); | 
|  |  | 
|  | shader_get_parent((IWineD3DBaseShaderImpl *)iface, parent); | 
|  |  | 
|  | return WINED3D_OK; | 
|  | } | 
|  |  | 
|  | static HRESULT STDMETHODCALLTYPE vertexshader_GetFunction(IWineD3DVertexShader *iface, void *data, UINT *data_size) | 
|  | { | 
|  | TRACE("iface %p, data %p, data_size %p.\n", iface, data, data_size); | 
|  |  | 
|  | return shader_get_function((IWineD3DBaseShaderImpl *)iface, data, data_size); | 
|  | } | 
|  |  | 
|  | /* Set local constants for d3d8 shaders. */ | 
|  | static HRESULT STDMETHODCALLTYPE vertexshader_SetLocalConstantsF(IWineD3DVertexShader *iface, | 
|  | UINT start_idx, const float *src_data, UINT count) | 
|  | { | 
|  | IWineD3DVertexShaderImpl *shader =(IWineD3DVertexShaderImpl *)iface; | 
|  | IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *)shader->baseShader.device; | 
|  | UINT i, end_idx; | 
|  |  | 
|  | TRACE("iface %p, start_idx %u, src_data %p, count %u.\n", iface, start_idx, src_data, count); | 
|  |  | 
|  | end_idx = start_idx + count; | 
|  | if (end_idx > device->d3d_vshader_constantF) | 
|  | { | 
|  | WARN("end_idx %u > float constants limit %u.\n", end_idx, device->d3d_vshader_constantF); | 
|  | end_idx = device->d3d_vshader_constantF; | 
|  | } | 
|  |  | 
|  | for (i = start_idx; i < end_idx; ++i) | 
|  | { | 
|  | local_constant* lconst = HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant)); | 
|  | if (!lconst) return E_OUTOFMEMORY; | 
|  |  | 
|  | lconst->idx = i; | 
|  | memcpy(lconst->value, src_data + (i - start_idx) * 4 /* 4 components */, 4 * sizeof(float)); | 
|  | list_add_head(&shader->baseShader.constantsF, &lconst->entry); | 
|  | } | 
|  |  | 
|  | return WINED3D_OK; | 
|  | } | 
|  |  | 
|  | static const IWineD3DVertexShaderVtbl IWineD3DVertexShader_Vtbl = | 
|  | { | 
|  | /* IUnknown methods */ | 
|  | vertexshader_QueryInterface, | 
|  | vertexshader_AddRef, | 
|  | vertexshader_Release, | 
|  | /* IWineD3DBase methods */ | 
|  | vertexshader_GetParent, | 
|  | /* IWineD3DBaseShader methods */ | 
|  | vertexshader_GetFunction, | 
|  | /* IWineD3DVertexShader methods */ | 
|  | vertexshader_SetLocalConstantsF, | 
|  | }; | 
|  |  | 
|  | void find_vs_compile_args(IWineD3DVertexShaderImpl *shader, | 
|  | IWineD3DStateBlockImpl *stateblock, struct vs_compile_args *args) | 
|  | { | 
|  | args->fog_src = stateblock->renderState[WINED3DRS_FOGTABLEMODE] == WINED3DFOG_NONE ? VS_FOG_COORD : VS_FOG_Z; | 
|  | args->clip_enabled = stateblock->renderState[WINED3DRS_CLIPPING] | 
|  | && stateblock->renderState[WINED3DRS_CLIPPLANEENABLE]; | 
|  | args->swizzle_map = ((IWineD3DDeviceImpl *)shader->baseShader.device)->strided_streams.swizzle_map; | 
|  | } | 
|  |  | 
|  | static BOOL match_usage(BYTE usage1, BYTE usage_idx1, BYTE usage2, BYTE usage_idx2) | 
|  | { | 
|  | if (usage_idx1 != usage_idx2) return FALSE; | 
|  | if (usage1 == usage2) return TRUE; | 
|  | if (usage1 == WINED3DDECLUSAGE_POSITION && usage2 == WINED3DDECLUSAGE_POSITIONT) return TRUE; | 
|  | if (usage2 == WINED3DDECLUSAGE_POSITION && usage1 == WINED3DDECLUSAGE_POSITIONT) return TRUE; | 
|  |  | 
|  | return FALSE; | 
|  | } | 
|  |  | 
|  | BOOL vshader_get_input(IWineD3DVertexShader *iface, BYTE usage_req, BYTE usage_idx_req, unsigned int *regnum) | 
|  | { | 
|  | IWineD3DVertexShaderImpl *shader = (IWineD3DVertexShaderImpl *)iface; | 
|  | WORD map = shader->baseShader.reg_maps.input_registers; | 
|  | unsigned int i; | 
|  |  | 
|  | for (i = 0; map; map >>= 1, ++i) | 
|  | { | 
|  | if (!(map & 1)) continue; | 
|  |  | 
|  | if (match_usage(shader->attributes[i].usage, | 
|  | shader->attributes[i].usage_idx, usage_req, usage_idx_req)) | 
|  | { | 
|  | *regnum = i; | 
|  | return TRUE; | 
|  | } | 
|  | } | 
|  | return FALSE; | 
|  | } | 
|  |  | 
|  | static void vertexshader_set_limits(IWineD3DVertexShaderImpl *shader) | 
|  | { | 
|  | DWORD shader_version = WINED3D_SHADER_VERSION(shader->baseShader.reg_maps.shader_version.major, | 
|  | shader->baseShader.reg_maps.shader_version.minor); | 
|  | IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *)shader->baseShader.device; | 
|  |  | 
|  | shader->baseShader.limits.texcoord = 0; | 
|  | shader->baseShader.limits.attributes = 16; | 
|  | shader->baseShader.limits.packed_input = 0; | 
|  |  | 
|  | switch (shader_version) | 
|  | { | 
|  | case WINED3D_SHADER_VERSION(1, 0): | 
|  | case WINED3D_SHADER_VERSION(1, 1): | 
|  | shader->baseShader.limits.temporary = 12; | 
|  | shader->baseShader.limits.constant_bool = 0; | 
|  | shader->baseShader.limits.constant_int = 0; | 
|  | shader->baseShader.limits.address = 1; | 
|  | shader->baseShader.limits.packed_output = 0; | 
|  | shader->baseShader.limits.sampler = 0; | 
|  | shader->baseShader.limits.label = 0; | 
|  | /* TODO: vs_1_1 has a minimum of 96 constants. What happens when | 
|  | * a vs_1_1 shader is used on a vs_3_0 capable card that has 256 | 
|  | * constants? */ | 
|  | shader->baseShader.limits.constant_float = min(256, device->d3d_vshader_constantF); | 
|  | break; | 
|  |  | 
|  | case WINED3D_SHADER_VERSION(2, 0): | 
|  | case WINED3D_SHADER_VERSION(2, 1): | 
|  | shader->baseShader.limits.temporary = 12; | 
|  | shader->baseShader.limits.constant_bool = 16; | 
|  | shader->baseShader.limits.constant_int = 16; | 
|  | shader->baseShader.limits.address = 1; | 
|  | shader->baseShader.limits.packed_output = 0; | 
|  | shader->baseShader.limits.sampler = 0; | 
|  | shader->baseShader.limits.label = 16; | 
|  | shader->baseShader.limits.constant_float = min(256, device->d3d_vshader_constantF); | 
|  | break; | 
|  |  | 
|  | case WINED3D_SHADER_VERSION(4, 0): | 
|  | FIXME("Using 3.0 limits for 4.0 shader.\n"); | 
|  | /* Fall through. */ | 
|  |  | 
|  | case WINED3D_SHADER_VERSION(3, 0): | 
|  | shader->baseShader.limits.temporary = 32; | 
|  | shader->baseShader.limits.constant_bool = 32; | 
|  | shader->baseShader.limits.constant_int = 32; | 
|  | shader->baseShader.limits.address = 1; | 
|  | shader->baseShader.limits.packed_output = 12; | 
|  | shader->baseShader.limits.sampler = 4; | 
|  | shader->baseShader.limits.label = 16; /* FIXME: 2048 */ | 
|  | /* DX10 cards on Windows advertise a d3d9 constant limit of 256 | 
|  | * even though they are capable of supporting much more (GL | 
|  | * drivers advertise 1024). d3d9.dll and d3d8.dll clamp the | 
|  | * wined3d-advertised maximum. Clamp the constant limit for <= 3.0 | 
|  | * shaders to 256. */ | 
|  | shader->baseShader.limits.constant_float = min(256, device->d3d_vshader_constantF); | 
|  | break; | 
|  |  | 
|  | default: | 
|  | shader->baseShader.limits.temporary = 12; | 
|  | shader->baseShader.limits.constant_bool = 16; | 
|  | shader->baseShader.limits.constant_int = 16; | 
|  | shader->baseShader.limits.address = 1; | 
|  | shader->baseShader.limits.packed_output = 0; | 
|  | shader->baseShader.limits.sampler = 0; | 
|  | shader->baseShader.limits.label = 16; | 
|  | shader->baseShader.limits.constant_float = min(256, device->d3d_vshader_constantF); | 
|  | FIXME("Unrecognized vertex shader version \"%u.%u\".\n", | 
|  | shader->baseShader.reg_maps.shader_version.major, | 
|  | shader->baseShader.reg_maps.shader_version.minor); | 
|  | } | 
|  | } | 
|  |  | 
|  | HRESULT vertexshader_init(IWineD3DVertexShaderImpl *shader, IWineD3DDeviceImpl *device, | 
|  | const DWORD *byte_code, const struct wined3d_shader_signature *output_signature, | 
|  | IUnknown *parent, const struct wined3d_parent_ops *parent_ops) | 
|  | { | 
|  | const struct wined3d_gl_info *gl_info = &device->adapter->gl_info; | 
|  | struct shader_reg_maps *reg_maps = &shader->baseShader.reg_maps; | 
|  | unsigned int i; | 
|  | HRESULT hr; | 
|  | WORD map; | 
|  |  | 
|  | if (!byte_code) return WINED3DERR_INVALIDCALL; | 
|  |  | 
|  | shader->lpVtbl = &IWineD3DVertexShader_Vtbl; | 
|  | shader_init(&shader->baseShader, device, parent, parent_ops); | 
|  |  | 
|  | hr = shader_set_function((IWineD3DBaseShaderImpl *)shader, byte_code, | 
|  | output_signature, device->d3d_vshader_constantF); | 
|  | if (FAILED(hr)) | 
|  | { | 
|  | WARN("Failed to set function, hr %#x.\n", hr); | 
|  | shader_cleanup((IWineD3DBaseShader *)shader); | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | map = shader->baseShader.reg_maps.input_registers; | 
|  | for (i = 0; map; map >>= 1, ++i) | 
|  | { | 
|  | if (!(map & 1) || !shader->baseShader.input_signature[i].semantic_name) continue; | 
|  |  | 
|  | shader->attributes[i].usage = | 
|  | shader_usage_from_semantic_name(shader->baseShader.input_signature[i].semantic_name); | 
|  | shader->attributes[i].usage_idx = shader->baseShader.input_signature[i].semantic_idx; | 
|  | } | 
|  |  | 
|  | if (output_signature) | 
|  | { | 
|  | for (i = 0; i < output_signature->element_count; ++i) | 
|  | { | 
|  | struct wined3d_shader_signature_element *e = &output_signature->elements[i]; | 
|  | reg_maps->output_registers |= 1 << e->register_idx; | 
|  | shader->baseShader.output_signature[e->register_idx] = *e; | 
|  | } | 
|  | } | 
|  |  | 
|  | vertexshader_set_limits(shader); | 
|  |  | 
|  | if (device->vs_selected_mode == SHADER_ARB | 
|  | && (gl_info->quirks & WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT) | 
|  | && shader->min_rel_offset <= shader->max_rel_offset) | 
|  | { | 
|  | if (shader->max_rel_offset - shader->min_rel_offset > 127) | 
|  | { | 
|  | FIXME("The difference between the minimum and maximum relative offset is > 127.\n"); | 
|  | FIXME("Which this OpenGL implementation does not support. Try using GLSL.\n"); | 
|  | FIXME("Min: %d, Max: %d.\n", shader->min_rel_offset, shader->max_rel_offset); | 
|  | } | 
|  | else if (shader->max_rel_offset - shader->min_rel_offset > 63) | 
|  | { | 
|  | shader->rel_offset = shader->min_rel_offset + 63; | 
|  | } | 
|  | else if (shader->max_rel_offset > 63) | 
|  | { | 
|  | shader->rel_offset = shader->min_rel_offset; | 
|  | } | 
|  | else | 
|  | { | 
|  | shader->rel_offset = 0; | 
|  | } | 
|  | } | 
|  |  | 
|  | shader->baseShader.load_local_constsF = shader->baseShader.reg_maps.usesrelconstF | 
|  | && !list_empty(&shader->baseShader.constantsF); | 
|  |  | 
|  | return WINED3D_OK; | 
|  | } | 
|  |  | 
|  | static HRESULT STDMETHODCALLTYPE geometryshader_QueryInterface(IWineD3DGeometryShader *iface, | 
|  | REFIID riid, void **object) | 
|  | { | 
|  | TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); | 
|  |  | 
|  | if (IsEqualGUID(riid, &IID_IWineD3DGeometryShader) | 
|  | || IsEqualGUID(riid, &IID_IWineD3DBaseShader) | 
|  | || IsEqualGUID(riid, &IID_IWineD3DBase) | 
|  | || IsEqualGUID(riid, &IID_IUnknown)) | 
|  | { | 
|  | IUnknown_AddRef(iface); | 
|  | *object = iface; | 
|  | return S_OK; | 
|  | } | 
|  |  | 
|  | WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); | 
|  |  | 
|  | *object = NULL; | 
|  | return E_NOINTERFACE; | 
|  | } | 
|  |  | 
|  | static ULONG STDMETHODCALLTYPE geometryshader_AddRef(IWineD3DGeometryShader *iface) | 
|  | { | 
|  | struct wined3d_geometryshader *shader = (struct wined3d_geometryshader *)iface; | 
|  | ULONG refcount = InterlockedIncrement(&shader->base_shader.ref); | 
|  |  | 
|  | TRACE("%p increasing refcount to %u.\n", shader, refcount); | 
|  |  | 
|  | return refcount; | 
|  | } | 
|  |  | 
|  | static ULONG STDMETHODCALLTYPE geometryshader_Release(IWineD3DGeometryShader *iface) | 
|  | { | 
|  | struct wined3d_geometryshader *shader = (struct wined3d_geometryshader *)iface; | 
|  | ULONG refcount = InterlockedDecrement(&shader->base_shader.ref); | 
|  |  | 
|  | TRACE("%p decreasing refcount to %u.\n", shader, refcount); | 
|  |  | 
|  | if (!refcount) | 
|  | { | 
|  | shader_cleanup((IWineD3DBaseShader *)iface); | 
|  | shader->base_shader.parent_ops->wined3d_object_destroyed(shader->base_shader.parent); | 
|  | HeapFree(GetProcessHeap(), 0, shader); | 
|  | } | 
|  |  | 
|  | return refcount; | 
|  | } | 
|  |  | 
|  | static HRESULT STDMETHODCALLTYPE geometryshader_GetParent(IWineD3DGeometryShader *iface, IUnknown **parent) | 
|  | { | 
|  | TRACE("iface %p, parent %p.\n", iface, parent); | 
|  |  | 
|  | shader_get_parent((IWineD3DBaseShaderImpl *)iface, parent); | 
|  |  | 
|  | return WINED3D_OK; | 
|  | } | 
|  |  | 
|  | static HRESULT STDMETHODCALLTYPE geometryshader_GetFunction(IWineD3DGeometryShader *iface, void *data, UINT *data_size) | 
|  | { | 
|  | TRACE("iface %p, data %p, data_size %p.\n", iface, data, data_size); | 
|  |  | 
|  | return shader_get_function((IWineD3DBaseShaderImpl *)iface, data, data_size); | 
|  | } | 
|  |  | 
|  | static const IWineD3DGeometryShaderVtbl wined3d_geometryshader_vtbl = | 
|  | { | 
|  | /* IUnknown methods */ | 
|  | geometryshader_QueryInterface, | 
|  | geometryshader_AddRef, | 
|  | geometryshader_Release, | 
|  | /* IWineD3DBase methods */ | 
|  | geometryshader_GetParent, | 
|  | /* IWineD3DBaseShader methods */ | 
|  | geometryshader_GetFunction, | 
|  | }; | 
|  |  | 
|  | HRESULT geometryshader_init(struct wined3d_geometryshader *shader, IWineD3DDeviceImpl *device, | 
|  | const DWORD *byte_code, const struct wined3d_shader_signature *output_signature, | 
|  | IUnknown *parent, const struct wined3d_parent_ops *parent_ops) | 
|  | { | 
|  | HRESULT hr; | 
|  |  | 
|  | shader->vtbl = &wined3d_geometryshader_vtbl; | 
|  | shader_init(&shader->base_shader, device, parent, parent_ops); | 
|  |  | 
|  | hr = shader_set_function((IWineD3DBaseShaderImpl *)shader, byte_code, output_signature, 0); | 
|  | if (FAILED(hr)) | 
|  | { | 
|  | WARN("Failed to set function, hr %#x.\n", hr); | 
|  | shader_cleanup((IWineD3DBaseShader *)shader); | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | shader->base_shader.load_local_constsF = FALSE; | 
|  |  | 
|  | return WINED3D_OK; | 
|  | } | 
|  |  | 
|  | static HRESULT STDMETHODCALLTYPE pixelshader_QueryInterface(IWineD3DPixelShader *iface, REFIID riid, void **object) | 
|  | { | 
|  | TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); | 
|  |  | 
|  | if (IsEqualGUID(riid, &IID_IWineD3DPixelShader) | 
|  | || IsEqualGUID(riid, &IID_IWineD3DBaseShader) | 
|  | || IsEqualGUID(riid, &IID_IWineD3DBase) | 
|  | || IsEqualGUID(riid, &IID_IUnknown)) | 
|  | { | 
|  | IUnknown_AddRef(iface); | 
|  | *object = iface; | 
|  | return S_OK; | 
|  | } | 
|  |  | 
|  | WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); | 
|  |  | 
|  | *object = NULL; | 
|  | return E_NOINTERFACE; | 
|  | } | 
|  |  | 
|  | static ULONG STDMETHODCALLTYPE pixelshader_AddRef(IWineD3DPixelShader *iface) | 
|  | { | 
|  | IWineD3DPixelShaderImpl *shader = (IWineD3DPixelShaderImpl *)iface; | 
|  | ULONG refcount = InterlockedIncrement(&shader->baseShader.ref); | 
|  |  | 
|  | TRACE("%p increasing refcount to %u.\n", shader, refcount); | 
|  |  | 
|  | return refcount; | 
|  | } | 
|  |  | 
|  | static ULONG STDMETHODCALLTYPE pixelshader_Release(IWineD3DPixelShader *iface) | 
|  | { | 
|  | IWineD3DPixelShaderImpl *shader = (IWineD3DPixelShaderImpl *)iface; | 
|  | ULONG refcount = InterlockedDecrement(&shader->baseShader.ref); | 
|  |  | 
|  | TRACE("%p decreasing refcount to %u.\n", shader, refcount); | 
|  |  | 
|  | if (!refcount) | 
|  | { | 
|  | shader_cleanup((IWineD3DBaseShader *)iface); | 
|  | shader->baseShader.parent_ops->wined3d_object_destroyed(shader->baseShader.parent); | 
|  | HeapFree(GetProcessHeap(), 0, shader); | 
|  | } | 
|  |  | 
|  | return refcount; | 
|  | } | 
|  |  | 
|  | static HRESULT STDMETHODCALLTYPE pixelshader_GetParent(IWineD3DPixelShader *iface, IUnknown **parent) | 
|  | { | 
|  | TRACE("iface %p, parent %p.\n", iface, parent); | 
|  |  | 
|  | shader_get_parent((IWineD3DBaseShaderImpl *)iface, parent); | 
|  |  | 
|  | return WINED3D_OK; | 
|  | } | 
|  |  | 
|  | static HRESULT STDMETHODCALLTYPE pixelshader_GetFunction(IWineD3DPixelShader *iface, void *data, UINT *data_size) | 
|  | { | 
|  | TRACE("iface %p, data %p, data_size %p.\n", iface, data, data_size); | 
|  |  | 
|  | return shader_get_function((IWineD3DBaseShaderImpl *)iface, data, data_size); | 
|  | } | 
|  |  | 
|  | static const IWineD3DPixelShaderVtbl IWineD3DPixelShader_Vtbl = | 
|  | { | 
|  | /* IUnknown methods */ | 
|  | pixelshader_QueryInterface, | 
|  | pixelshader_AddRef, | 
|  | pixelshader_Release, | 
|  | /* IWineD3DBase methods */ | 
|  | pixelshader_GetParent, | 
|  | /* IWineD3DBaseShader methods */ | 
|  | pixelshader_GetFunction | 
|  | }; | 
|  |  | 
|  | void find_ps_compile_args(IWineD3DPixelShaderImpl *shader, | 
|  | IWineD3DStateBlockImpl *stateblock, struct ps_compile_args *args) | 
|  | { | 
|  | IWineD3DBaseTextureImpl *texture; | 
|  | UINT i; | 
|  |  | 
|  | memset(args, 0, sizeof(*args)); /* FIXME: Make sure all bits are set. */ | 
|  | args->srgb_correction = stateblock->renderState[WINED3DRS_SRGBWRITEENABLE] ? 1 : 0; | 
|  | args->np2_fixup = 0; | 
|  |  | 
|  | for (i = 0; i < MAX_FRAGMENT_SAMPLERS; ++i) | 
|  | { | 
|  | if (!shader->baseShader.reg_maps.sampler_type[i]) continue; | 
|  | texture = (IWineD3DBaseTextureImpl *)stateblock->textures[i]; | 
|  | if (!texture) | 
|  | { | 
|  | args->color_fixup[i] = COLOR_FIXUP_IDENTITY; | 
|  | continue; | 
|  | } | 
|  | args->color_fixup[i] = texture->resource.format_desc->color_fixup; | 
|  |  | 
|  | /* Flag samplers that need NP2 texcoord fixup. */ | 
|  | if (!texture->baseTexture.pow2Matrix_identity) | 
|  | { | 
|  | args->np2_fixup |= (1 << i); | 
|  | } | 
|  | } | 
|  | if (shader->baseShader.reg_maps.shader_version.major >= 3) | 
|  | { | 
|  | if (((IWineD3DDeviceImpl *)shader->baseShader.device)->strided_streams.position_transformed) | 
|  | { | 
|  | args->vp_mode = pretransformed; | 
|  | } | 
|  | else if (use_vs(stateblock)) | 
|  | { | 
|  | args->vp_mode = vertexshader; | 
|  | } | 
|  | else | 
|  | { | 
|  | args->vp_mode = fixedfunction; | 
|  | } | 
|  | args->fog = FOG_OFF; | 
|  | } | 
|  | else | 
|  | { | 
|  | args->vp_mode = vertexshader; | 
|  | if (stateblock->renderState[WINED3DRS_FOGENABLE]) | 
|  | { | 
|  | switch (stateblock->renderState[WINED3DRS_FOGTABLEMODE]) | 
|  | { | 
|  | case WINED3DFOG_NONE: | 
|  | if (((IWineD3DDeviceImpl *)shader->baseShader.device)->strided_streams.position_transformed | 
|  | || use_vs(stateblock)) | 
|  | { | 
|  | args->fog = FOG_LINEAR; | 
|  | break; | 
|  | } | 
|  |  | 
|  | switch (stateblock->renderState[WINED3DRS_FOGVERTEXMODE]) | 
|  | { | 
|  | case WINED3DFOG_NONE: /* Fall through. */ | 
|  | case WINED3DFOG_LINEAR: args->fog = FOG_LINEAR; break; | 
|  | case WINED3DFOG_EXP:    args->fog = FOG_EXP;    break; | 
|  | case WINED3DFOG_EXP2:   args->fog = FOG_EXP2;   break; | 
|  | } | 
|  | break; | 
|  |  | 
|  | case WINED3DFOG_LINEAR: args->fog = FOG_LINEAR; break; | 
|  | case WINED3DFOG_EXP:    args->fog = FOG_EXP;    break; | 
|  | case WINED3DFOG_EXP2:   args->fog = FOG_EXP2;   break; | 
|  | } | 
|  | } | 
|  | else | 
|  | { | 
|  | args->fog = FOG_OFF; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | static void pixelshader_set_limits(IWineD3DPixelShaderImpl *shader) | 
|  | { | 
|  | DWORD shader_version = WINED3D_SHADER_VERSION(shader->baseShader.reg_maps.shader_version.major, | 
|  | shader->baseShader.reg_maps.shader_version.minor); | 
|  |  | 
|  | shader->baseShader.limits.attributes = 0; | 
|  | shader->baseShader.limits.address = 0; | 
|  | shader->baseShader.limits.packed_output = 0; | 
|  |  | 
|  | switch (shader_version) | 
|  | { | 
|  | case WINED3D_SHADER_VERSION(1, 0): | 
|  | case WINED3D_SHADER_VERSION(1, 1): | 
|  | case WINED3D_SHADER_VERSION(1, 2): | 
|  | case WINED3D_SHADER_VERSION(1, 3): | 
|  | shader->baseShader.limits.temporary = 2; | 
|  | shader->baseShader.limits.constant_float = 8; | 
|  | shader->baseShader.limits.constant_int = 0; | 
|  | shader->baseShader.limits.constant_bool = 0; | 
|  | shader->baseShader.limits.texcoord = 4; | 
|  | shader->baseShader.limits.sampler = 4; | 
|  | shader->baseShader.limits.packed_input = 0; | 
|  | shader->baseShader.limits.label = 0; | 
|  | break; | 
|  |  | 
|  | case WINED3D_SHADER_VERSION(1, 4): | 
|  | shader->baseShader.limits.temporary = 6; | 
|  | shader->baseShader.limits.constant_float = 8; | 
|  | shader->baseShader.limits.constant_int = 0; | 
|  | shader->baseShader.limits.constant_bool = 0; | 
|  | shader->baseShader.limits.texcoord = 6; | 
|  | shader->baseShader.limits.sampler = 6; | 
|  | shader->baseShader.limits.packed_input = 0; | 
|  | shader->baseShader.limits.label = 0; | 
|  | break; | 
|  |  | 
|  | /* FIXME: Temporaries must match D3DPSHADERCAPS2_0.NumTemps. */ | 
|  | case WINED3D_SHADER_VERSION(2, 0): | 
|  | shader->baseShader.limits.temporary = 32; | 
|  | shader->baseShader.limits.constant_float = 32; | 
|  | shader->baseShader.limits.constant_int = 16; | 
|  | shader->baseShader.limits.constant_bool = 16; | 
|  | shader->baseShader.limits.texcoord = 8; | 
|  | shader->baseShader.limits.sampler = 16; | 
|  | shader->baseShader.limits.packed_input = 0; | 
|  | break; | 
|  |  | 
|  | case WINED3D_SHADER_VERSION(2, 1): | 
|  | shader->baseShader.limits.temporary = 32; | 
|  | shader->baseShader.limits.constant_float = 32; | 
|  | shader->baseShader.limits.constant_int = 16; | 
|  | shader->baseShader.limits.constant_bool = 16; | 
|  | shader->baseShader.limits.texcoord = 8; | 
|  | shader->baseShader.limits.sampler = 16; | 
|  | shader->baseShader.limits.packed_input = 0; | 
|  | shader->baseShader.limits.label = 16; | 
|  | break; | 
|  |  | 
|  | case WINED3D_SHADER_VERSION(4, 0): | 
|  | FIXME("Using 3.0 limits for 4.0 shader.\n"); | 
|  | /* Fall through. */ | 
|  |  | 
|  | case WINED3D_SHADER_VERSION(3, 0): | 
|  | shader->baseShader.limits.temporary = 32; | 
|  | shader->baseShader.limits.constant_float = 224; | 
|  | shader->baseShader.limits.constant_int = 16; | 
|  | shader->baseShader.limits.constant_bool = 16; | 
|  | shader->baseShader.limits.texcoord = 0; | 
|  | shader->baseShader.limits.sampler = 16; | 
|  | shader->baseShader.limits.packed_input = 12; | 
|  | shader->baseShader.limits.label = 16; /* FIXME: 2048 */ | 
|  | break; | 
|  |  | 
|  | default: | 
|  | shader->baseShader.limits.temporary = 32; | 
|  | shader->baseShader.limits.constant_float = 32; | 
|  | shader->baseShader.limits.constant_int = 16; | 
|  | shader->baseShader.limits.constant_bool = 16; | 
|  | shader->baseShader.limits.texcoord = 8; | 
|  | shader->baseShader.limits.sampler = 16; | 
|  | shader->baseShader.limits.packed_input = 0; | 
|  | shader->baseShader.limits.label = 0; | 
|  | FIXME("Unrecognized pixel shader version %u.%u\n", | 
|  | shader->baseShader.reg_maps.shader_version.major, | 
|  | shader->baseShader.reg_maps.shader_version.minor); | 
|  | } | 
|  | } | 
|  |  | 
|  | HRESULT pixelshader_init(IWineD3DPixelShaderImpl *shader, IWineD3DDeviceImpl *device, | 
|  | const DWORD *byte_code, const struct wined3d_shader_signature *output_signature, | 
|  | IUnknown *parent, const struct wined3d_parent_ops *parent_ops) | 
|  | { | 
|  | const struct wined3d_gl_info *gl_info = &device->adapter->gl_info; | 
|  | unsigned int i, highest_reg_used = 0, num_regs_used = 0; | 
|  | HRESULT hr; | 
|  |  | 
|  | if (!byte_code) return WINED3DERR_INVALIDCALL; | 
|  |  | 
|  | shader->lpVtbl = &IWineD3DPixelShader_Vtbl; | 
|  | shader_init(&shader->baseShader, device, parent, parent_ops); | 
|  |  | 
|  | hr = shader_set_function((IWineD3DBaseShaderImpl *)shader, byte_code, | 
|  | output_signature, device->d3d_pshader_constantF); | 
|  | if (FAILED(hr)) | 
|  | { | 
|  | WARN("Failed to set function, hr %#x.\n", hr); | 
|  | shader_cleanup((IWineD3DBaseShader *)shader); | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | pixelshader_set_limits(shader); | 
|  |  | 
|  | for (i = 0; i < MAX_REG_INPUT; ++i) | 
|  | { | 
|  | if (shader->input_reg_used[i]) | 
|  | { | 
|  | ++num_regs_used; | 
|  | highest_reg_used = i; | 
|  | } | 
|  | } | 
|  |  | 
|  | /* Don't do any register mapping magic if it is not needed, or if we can't | 
|  | * achieve anything anyway */ | 
|  | if (highest_reg_used < (gl_info->limits.glsl_varyings / 4) | 
|  | || num_regs_used > (gl_info->limits.glsl_varyings / 4)) | 
|  | { | 
|  | if (num_regs_used > (gl_info->limits.glsl_varyings / 4)) | 
|  | { | 
|  | /* This happens with relative addressing. The input mapper function | 
|  | * warns about this if the higher registers are declared too, so | 
|  | * don't write a FIXME here */ | 
|  | WARN("More varying registers used than supported\n"); | 
|  | } | 
|  |  | 
|  | for (i = 0; i < MAX_REG_INPUT; ++i) | 
|  | { | 
|  | shader->input_reg_map[i] = i; | 
|  | } | 
|  |  | 
|  | shader->declared_in_count = highest_reg_used + 1; | 
|  | } | 
|  | else | 
|  | { | 
|  | shader->declared_in_count = 0; | 
|  | for (i = 0; i < MAX_REG_INPUT; ++i) | 
|  | { | 
|  | if (shader->input_reg_used[i]) shader->input_reg_map[i] = shader->declared_in_count++; | 
|  | else shader->input_reg_map[i] = ~0U; | 
|  | } | 
|  | } | 
|  |  | 
|  | shader->baseShader.load_local_constsF = FALSE; | 
|  |  | 
|  | return WINED3D_OK; | 
|  | } | 
|  |  | 
|  | void pixelshader_update_samplers(struct shader_reg_maps *reg_maps, IWineD3DBaseTexture * const *textures) | 
|  | { | 
|  | WINED3DSAMPLER_TEXTURE_TYPE *sampler_type = reg_maps->sampler_type; | 
|  | unsigned int i; | 
|  |  | 
|  | if (reg_maps->shader_version.major != 1) return; | 
|  |  | 
|  | for (i = 0; i < max(MAX_FRAGMENT_SAMPLERS, MAX_VERTEX_SAMPLERS); ++i) | 
|  | { | 
|  | /* We don't sample from this sampler. */ | 
|  | if (!sampler_type[i]) continue; | 
|  |  | 
|  | if (!textures[i]) | 
|  | { | 
|  | WARN("No texture bound to sampler %u, using 2D.\n", i); | 
|  | sampler_type[i] = WINED3DSTT_2D; | 
|  | continue; | 
|  | } | 
|  |  | 
|  | switch (IWineD3DBaseTexture_GetTextureDimensions(textures[i])) | 
|  | { | 
|  | case GL_TEXTURE_RECTANGLE_ARB: | 
|  | case GL_TEXTURE_2D: | 
|  | /* We have to select between texture rectangles and 2D | 
|  | * textures later because 2.0 and 3.0 shaders only have | 
|  | * WINED3DSTT_2D as well. */ | 
|  | sampler_type[i] = WINED3DSTT_2D; | 
|  | break; | 
|  |  | 
|  | case GL_TEXTURE_3D: | 
|  | sampler_type[i] = WINED3DSTT_VOLUME; | 
|  | break; | 
|  |  | 
|  | case GL_TEXTURE_CUBE_MAP_ARB: | 
|  | sampler_type[i] = WINED3DSTT_CUBE; | 
|  | break; | 
|  |  | 
|  | default: | 
|  | FIXME("Unrecognized texture type %#x, using 2D.\n", | 
|  | IWineD3DBaseTexture_GetTextureDimensions(textures[i])); | 
|  | sampler_type[i] = WINED3DSTT_2D; | 
|  | } | 
|  | } | 
|  | } |