| /* |
| * IDirect3D8 implementation |
| * |
| * Copyright 2002 Jason Edmeades |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
| */ |
| |
| #define NONAMELESSUNION |
| #define NONAMELESSSTRUCT |
| #include "windef.h" |
| #include "winbase.h" |
| #include "winuser.h" |
| #include "wingdi.h" |
| #include "wine/debug.h" |
| |
| #include "config.h" |
| #include "x11drv.h" |
| |
| #include "d3d8_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d); |
| |
| #define NUM_MODES 10 |
| static const int modes[NUM_MODES][3] = { |
| {640, 480, 85}, |
| {800, 600, 85}, |
| {1024, 768, 85}, |
| {1152, 864, 85}, |
| {1280, 768, 85}, |
| {1280, 960, 85}, |
| {1280, 1024, 85}, |
| {1600, 900, 85}, |
| {1600, 1024, 85}, |
| {1600, 1200, 85} |
| }; |
| |
| /* retrieve the X display to use on a given DC */ |
| inline static Display *get_display( HDC hdc ) |
| { |
| Display *display; |
| enum x11drv_escape_codes escape = X11DRV_GET_DISPLAY; |
| |
| if (!ExtEscape( hdc, X11DRV_ESCAPE, sizeof(escape), (LPCSTR)&escape, |
| sizeof(display), (LPSTR)&display )) display = NULL; |
| return display; |
| } |
| |
| |
| /* IDirect3D IUnknown parts follow: */ |
| HRESULT WINAPI IDirect3D8Impl_QueryInterface(LPDIRECT3D8 iface,REFIID riid,LPVOID *ppobj) |
| { |
| ICOM_THIS(IDirect3D8Impl,iface); |
| |
| if (IsEqualGUID(riid, &IID_IUnknown) |
| || IsEqualGUID(riid, &IID_IDirect3D8)) { |
| IDirect3D8Impl_AddRef(iface); |
| *ppobj = This; |
| return D3D_OK; |
| } |
| |
| WARN("(%p)->(%s,%p),not found\n",This,debugstr_guid(riid),ppobj); |
| return E_NOINTERFACE; |
| } |
| |
| ULONG WINAPI IDirect3D8Impl_AddRef(LPDIRECT3D8 iface) { |
| ICOM_THIS(IDirect3D8Impl,iface); |
| TRACE("(%p) : AddRef from %ld\n", This, This->ref); |
| return ++(This->ref); |
| } |
| |
| ULONG WINAPI IDirect3D8Impl_Release(LPDIRECT3D8 iface) { |
| ICOM_THIS(IDirect3D8Impl,iface); |
| ULONG ref = --This->ref; |
| TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref); |
| if (ref == 0) |
| HeapFree(GetProcessHeap(), 0, This); |
| return ref; |
| } |
| |
| /* IDirect3D Interface follow: */ |
| HRESULT WINAPI IDirect3D8Impl_RegisterSoftwareDevice (LPDIRECT3D8 iface, void* pInitializeFunction) { |
| ICOM_THIS(IDirect3D8Impl,iface); |
| FIXME("(%p)->(%p): stub\n", This, pInitializeFunction); |
| return D3D_OK; |
| } |
| |
| UINT WINAPI IDirect3D8Impl_GetAdapterCount (LPDIRECT3D8 iface) { |
| ICOM_THIS(IDirect3D8Impl,iface); |
| /* FIXME: Set to one for now to imply the display */ |
| TRACE("(%p): Mostly stub, only returns primary display\n", This); |
| return 1; |
| } |
| |
| HRESULT WINAPI IDirect3D8Impl_GetAdapterIdentifier (LPDIRECT3D8 iface, |
| UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER8* pIdentifier) { |
| ICOM_THIS(IDirect3D8Impl,iface); |
| |
| TRACE("(%p}->(Adapter: %d, Flags: %lx, pId=%p)\n", This, Adapter, Flags, pIdentifier); |
| |
| if (Adapter >= IDirect3D8Impl_GetAdapterCount(iface)) { |
| return D3DERR_INVALIDCALL; |
| } |
| |
| if (Adapter == 0) { /* Display */ |
| strcpy(pIdentifier->Driver, "Display"); |
| strcpy(pIdentifier->Description, "Direct3D Display"); |
| pIdentifier->DriverVersion.s.HighPart = 1; |
| pIdentifier->DriverVersion.s.LowPart = 0; |
| pIdentifier->VendorId = 0; |
| pIdentifier->DeviceId = 0; |
| pIdentifier->SubSysId = 0; |
| pIdentifier->Revision = 0; |
| /*FIXME: memcpy(&pIdentifier->DeviceIdentifier, ??, sizeof(??GUID)); */ |
| if (Flags & D3DENUM_NO_WHQL_LEVEL ) { |
| pIdentifier->WHQLLevel = 0; |
| } else { |
| pIdentifier->WHQLLevel = 1; |
| } |
| } else { |
| FIXME("Adapter not primary display\n"); |
| } |
| |
| return D3D_OK; |
| } |
| |
| UINT WINAPI IDirect3D8Impl_GetAdapterModeCount (LPDIRECT3D8 iface, |
| UINT Adapter) { |
| ICOM_THIS(IDirect3D8Impl,iface); |
| |
| TRACE("(%p}->(Adapter: %d)\n", This, Adapter); |
| |
| if (Adapter >= IDirect3D8Impl_GetAdapterCount(iface)) { |
| return D3DERR_INVALIDCALL; |
| } |
| |
| if (Adapter == 0) { /* Display */ |
| int maxWidth = GetSystemMetrics(SM_CXSCREEN); |
| int maxHeight = GetSystemMetrics(SM_CYSCREEN); |
| int i; |
| |
| for (i=0; i<NUM_MODES; i++) { |
| if (modes[i][0] > maxWidth || modes[i][1] > maxHeight) { |
| return i+1; |
| } |
| } |
| return NUM_MODES+1; |
| } else { |
| FIXME("Adapter not primary display\n"); |
| } |
| |
| return 0; |
| } |
| |
| HRESULT WINAPI IDirect3D8Impl_EnumAdapterModes (LPDIRECT3D8 iface, |
| UINT Adapter, UINT Mode, D3DDISPLAYMODE* pMode) { |
| ICOM_THIS(IDirect3D8Impl,iface); |
| |
| TRACE("(%p}->(Adapter: %d, mode: %d, pMode=%p)\n", This, Adapter, Mode, pMode); |
| |
| if (Adapter >= IDirect3D8Impl_GetAdapterCount(iface)) { |
| return D3DERR_INVALIDCALL; |
| } |
| |
| if (Adapter == 0) { /* Display */ |
| HDC hdc; |
| int bpp = 0; |
| |
| if (Mode == 0) { |
| pMode->Width = GetSystemMetrics(SM_CXSCREEN); |
| pMode->Height = GetSystemMetrics(SM_CYSCREEN); |
| pMode->RefreshRate = 85; /*FIXME: How to identify? */ |
| } else if (Mode < (NUM_MODES+1)) { |
| pMode->Width = modes[Mode-1][0]; |
| pMode->Height = modes[Mode-1][1]; |
| pMode->RefreshRate = modes[Mode-1][2]; |
| } else { |
| TRACE("Requested mode out of range %d\n", Mode); |
| return D3DERR_INVALIDCALL; |
| } |
| |
| hdc = CreateDCA("DISPLAY", NULL, NULL, NULL); |
| bpp = GetDeviceCaps(hdc, BITSPIXEL); |
| DeleteDC(hdc); |
| |
| switch (bpp) { |
| case 8: pMode->Format = D3DFMT_R3G3B2; break; |
| /*case 16: pMode->Format = D3DFMT_A4R4G4B4; break;*/ |
| case 16: pMode->Format = D3DFMT_R5G6B5; break; |
| case 24: pMode->Format = D3DFMT_R8G8B8; break; |
| case 32: pMode->Format = D3DFMT_A8R8G8B8; break; |
| default: pMode->Format = D3DFMT_UNKNOWN; |
| } |
| TRACE("W %d H %d rr %d fmt %x\n", pMode->Width, pMode->Height, pMode->RefreshRate, pMode->Format); |
| |
| } else { |
| FIXME("Adapter not primary display\n"); |
| } |
| |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI IDirect3D8Impl_GetAdapterDisplayMode (LPDIRECT3D8 iface, |
| UINT Adapter, D3DDISPLAYMODE* pMode) { |
| ICOM_THIS(IDirect3D8Impl,iface); |
| TRACE("(%p}->(Adapter: %d, pMode: %p)\n", This, Adapter, pMode); |
| |
| if (Adapter >= IDirect3D8Impl_GetAdapterCount(iface)) { |
| return D3DERR_INVALIDCALL; |
| } |
| |
| if (Adapter == 0) { /* Display */ |
| HDC hdc; |
| int bpp = 0; |
| |
| pMode->Width = GetSystemMetrics(SM_CXSCREEN); |
| pMode->Height = GetSystemMetrics(SM_CYSCREEN); |
| pMode->RefreshRate = 85; /*FIXME: How to identify? */ |
| |
| hdc = CreateDCA("DISPLAY", NULL, NULL, NULL); |
| bpp = GetDeviceCaps(hdc, BITSPIXEL); |
| DeleteDC(hdc); |
| |
| switch (bpp) { |
| case 8: pMode->Format = D3DFMT_R3G3B2; break; |
| case 16: pMode->Format = D3DFMT_R5G6B5; break; |
| /*case 16: pMode->Format = D3DFMT_A4R4G4B4; break;*/ |
| case 24: pMode->Format = D3DFMT_R8G8B8; break; |
| case 32: pMode->Format = D3DFMT_A8R8G8B8; break; |
| default: pMode->Format = D3DFMT_UNKNOWN; |
| } |
| |
| } else { |
| FIXME("Adapter not primary display\n"); |
| } |
| |
| TRACE("returning w:%d, h:%d, ref:%d, fmt:%x\n", pMode->Width, |
| pMode->Height, pMode->RefreshRate, pMode->Format); |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI IDirect3D8Impl_CheckDeviceType (LPDIRECT3D8 iface, |
| UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat, |
| D3DFORMAT BackBufferFormat, BOOL Windowed) { |
| ICOM_THIS(IDirect3D8Impl,iface); |
| FIXME("(%p)->(Adptr:%d, CheckType:%x, DispFmt:%x, BackBuf:%x, Win? %d): stub\n", This, Adapter, CheckType, |
| DisplayFormat, BackBufferFormat, Windowed); |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI IDirect3D8Impl_CheckDeviceFormat (LPDIRECT3D8 iface, |
| UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, |
| DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) { |
| ICOM_THIS(IDirect3D8Impl,iface); |
| FIXME("(%p)->(Adptr:%d, DevType: %x, AdptFmt: %d, Use: %ld, ResTyp: %x, CheckFmt: %d)\n", This, Adapter, DeviceType, |
| AdapterFormat, Usage, RType, CheckFormat); |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI IDirect3D8Impl_CheckDeviceMultiSampleType (LPDIRECT3D8 iface, |
| UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, |
| BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType) { |
| ICOM_THIS(IDirect3D8Impl,iface); |
| FIXME("(%p)->(Adptr:%d, DevType: %x, SurfFmt: %x, Win? %d, MultiSamp: %x)\n", This, Adapter, DeviceType, |
| SurfaceFormat, Windowed, MultiSampleType); |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI IDirect3D8Impl_CheckDepthStencilMatch (LPDIRECT3D8 iface, |
| UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, |
| D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) { |
| ICOM_THIS(IDirect3D8Impl,iface); |
| FIXME("(%p)->(Adptr:%d, DevType: %x, AdptFmt: %x, RendrTgtFmt: %x, DepthStencilFmt: %x)\n", This, Adapter, DeviceType, |
| AdapterFormat, RenderTargetFormat, DepthStencilFormat); |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI IDirect3D8Impl_GetDeviceCaps (LPDIRECT3D8 iface, |
| UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS8* pCaps) { |
| ICOM_THIS(IDirect3D8Impl,iface); |
| TRACE("(%p)->(Adptr:%d, DevType: %x, pCaps: %p)\n", This, Adapter, DeviceType, pCaps); |
| |
| |
| /* NOTE: Most of the values here are complete garbage for now */ |
| pCaps->DeviceType = (DeviceType == D3DDEVTYPE_HAL) ? D3DDEVTYPE_HAL : D3DDEVTYPE_REF; /* Not quite true, but use h/w supported by opengl I suppose */ |
| pCaps->AdapterOrdinal = Adapter; |
| |
| pCaps->Caps = 0; |
| pCaps->Caps2 = D3DCAPS2_CANRENDERWINDOWED; |
| pCaps->Caps3 = D3DDEVCAPS_HWTRANSFORMANDLIGHT; |
| pCaps->PresentationIntervals = D3DPRESENT_INTERVAL_IMMEDIATE; |
| |
| pCaps->CursorCaps = 0; |
| |
| pCaps->DevCaps = D3DDEVCAPS_DRAWPRIMTLVERTEX | D3DDEVCAPS_HWTRANSFORMANDLIGHT | D3DDEVCAPS_PUREDEVICE; |
| |
| pCaps->PrimitiveMiscCaps = D3DPMISCCAPS_CULLCCW | D3DPMISCCAPS_CULLCW | D3DPMISCCAPS_COLORWRITEENABLE | D3DPMISCCAPS_CLIPTLVERTS | |
| D3DPMISCCAPS_CLIPPLANESCALEDPOINTS | D3DPMISCCAPS_MASKZ; /*NOT: D3DPMISCCAPS_TSSARGTEMP*/ |
| pCaps->RasterCaps = D3DPRASTERCAPS_DITHER | D3DPRASTERCAPS_PAT; |
| pCaps->ZCmpCaps = D3DPCMPCAPS_ALWAYS | D3DPCMPCAPS_EQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_GREATEREQUAL | |
| D3DPCMPCAPS_LESS | D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_NEVER | D3DPCMPCAPS_NOTEQUAL; |
| |
| pCaps->SrcBlendCaps = 0xFFFFFFFF; /*FIXME: Tidy up later */ |
| pCaps->DestBlendCaps = 0xFFFFFFFF; /*FIXME: Tidy up later */ |
| pCaps->AlphaCmpCaps = 0xFFFFFFFF; /*FIXME: Tidy up later */ |
| pCaps->ShadeCaps = D3DPSHADECAPS_SPECULARGOURAUDRGB | D3DPSHADECAPS_COLORGOURAUDRGB ; |
| pCaps->TextureCaps = D3DPTEXTURECAPS_ALPHA | D3DPTEXTURECAPS_ALPHAPALETTE | D3DPTEXTURECAPS_CUBEMAP | D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_VOLUMEMAP | D3DPTEXTURECAPS_MIPMAP; |
| pCaps->TextureFilterCaps = D3DPTFILTERCAPS_MAGFLINEAR | D3DPTFILTERCAPS_MAGFPOINT | D3DPTFILTERCAPS_MINFLINEAR | D3DPTFILTERCAPS_MINFPOINT | |
| D3DPTFILTERCAPS_MIPFLINEAR | D3DPTFILTERCAPS_MIPFPOINT ; |
| pCaps->CubeTextureFilterCaps = 0; |
| pCaps->VolumeTextureFilterCaps = 0; |
| pCaps->TextureAddressCaps = D3DPTADDRESSCAPS_BORDER | D3DPTADDRESSCAPS_CLAMP | D3DPTADDRESSCAPS_WRAP; |
| pCaps->VolumeTextureAddressCaps = 0; |
| |
| pCaps->LineCaps = D3DLINECAPS_TEXTURE | D3DLINECAPS_ZTEST; |
| |
| pCaps->MaxTextureWidth = 16384; |
| pCaps->MaxTextureHeight = 16384; |
| pCaps->MaxVolumeExtent = 0; |
| |
| pCaps->MaxTextureRepeat = 32768; |
| pCaps->MaxTextureAspectRatio = 32768; |
| pCaps->MaxAnisotropy = 0; |
| pCaps->MaxVertexW = 1.0; |
| |
| pCaps->GuardBandLeft = 0; |
| pCaps->GuardBandTop = 0; |
| pCaps->GuardBandRight = 0; |
| pCaps->GuardBandBottom = 0; |
| |
| pCaps->ExtentsAdjust = 0; |
| |
| pCaps->StencilCaps = D3DSTENCILCAPS_DECRSAT | D3DSTENCILCAPS_INCRSAT | |
| D3DSTENCILCAPS_INVERT | D3DSTENCILCAPS_KEEP | |
| D3DSTENCILCAPS_REPLACE | D3DSTENCILCAPS_ZERO /* | D3DSTENCILCAPS_DECR | D3DSTENCILCAPS_INCR */; |
| |
| pCaps->FVFCaps = D3DFVFCAPS_PSIZE | 0x80000; |
| pCaps->TextureOpCaps = 0xFFFFFFFF; |
| |
| { |
| GLint gl_max; |
| |
| glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max); |
| TRACE("GLCaps: GL_MAX_TEXTURE_UNITS_ARB=%d\n", gl_max); |
| pCaps->MaxTextureBlendStages = min(8, gl_max); |
| pCaps->MaxSimultaneousTextures = min(8, gl_max); |
| |
| glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max); |
| pCaps->MaxUserClipPlanes = min(MAX_CLIPPLANES, gl_max); |
| TRACE("GLCaps: GL_MAX_CLIP_PLANES=%d\n", gl_max); |
| |
| glGetIntegerv(GL_MAX_LIGHTS, &gl_max); |
| pCaps->MaxActiveLights = min(MAX_ACTIVE_LIGHTS, gl_max); |
| TRACE("GLCaps: GL_MAX_LIGHTS=%d\n", gl_max); |
| } |
| |
| pCaps->VertexProcessingCaps = D3DVTXPCAPS_DIRECTIONALLIGHTS | D3DVTXPCAPS_MATERIALSOURCE7 | D3DVTXPCAPS_POSITIONALLIGHTS | D3DVTXPCAPS_TEXGEN; |
| |
| pCaps->MaxVertexBlendMatrices = 1; |
| pCaps->MaxVertexBlendMatrixIndex = 1; |
| |
| pCaps->MaxPointSize = 128.0; |
| |
| pCaps->MaxPrimitiveCount = 0xFFFFFFFF; |
| pCaps->MaxVertexIndex = 0xFFFFFFFF; |
| pCaps->MaxStreams = 1; |
| pCaps->MaxStreamStride = 1024; |
| |
| pCaps->VertexShaderVersion = D3DVS_VERSION(1,1); |
| pCaps->MaxVertexShaderConst = D3D8_VSHADER_MAX_CONSTANTS; |
| |
| pCaps->PixelShaderVersion = D3DPS_VERSION(1,1); |
| pCaps->MaxPixelShaderValue = 1.0; |
| |
| return D3D_OK; |
| } |
| |
| HMONITOR WINAPI IDirect3D8Impl_GetAdapterMonitor (LPDIRECT3D8 iface, |
| UINT Adapter) { |
| ICOM_THIS(IDirect3D8Impl,iface); |
| FIXME("(%p)->(Adptr:%d)\n", This, Adapter); |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI IDirect3D8Impl_CreateDevice (LPDIRECT3D8 iface, |
| UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, |
| DWORD BehaviourFlags, D3DPRESENT_PARAMETERS* pPresentationParameters, |
| IDirect3DDevice8** ppReturnedDeviceInterface) { |
| IDirect3DDevice8Impl *object; |
| HWND whichHWND; |
| int num; |
| XVisualInfo template; |
| const char *GL_Extensions = NULL; |
| const char *GLX_Extensions = NULL; |
| GLint gl_max; |
| |
| ICOM_THIS(IDirect3D8Impl,iface); |
| TRACE("(%p)->(Adptr:%d, DevType: %x, FocusHwnd: %p, BehFlags: %lx, PresParms: %p, RetDevInt: %p)\n", This, Adapter, DeviceType, |
| hFocusWindow, BehaviourFlags, pPresentationParameters, ppReturnedDeviceInterface); |
| |
| /* Allocate the storage for the device */ |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DDevice8Impl)); |
| if (NULL == object) { |
| return D3DERR_OUTOFVIDEOMEMORY; |
| } |
| object->lpVtbl = &Direct3DDevice8_Vtbl; |
| object->ref = 1; |
| object->direct3d8 = This; |
| /** The device AddRef the direct3d8 Interface else crash in propers clients codes */ |
| IDirect3D8_AddRef((LPDIRECT3D8) object->direct3d8); |
| |
| /** use StateBlock Factory here, for creating the startup stateBlock */ |
| object->StateBlock = NULL; |
| IDirect3DDeviceImpl_CreateStateBlock(object, D3DSBT_ALL, NULL); |
| object->UpdateStateBlock = object->StateBlock; |
| |
| /* Save the creation parameters */ |
| object->CreateParms.AdapterOrdinal = Adapter; |
| object->CreateParms.DeviceType = DeviceType; |
| object->CreateParms.hFocusWindow = hFocusWindow; |
| object->CreateParms.BehaviorFlags = BehaviourFlags; |
| |
| *ppReturnedDeviceInterface = (LPDIRECT3DDEVICE8)object; |
| |
| /* Initialize settings */ |
| memcpy(&object->PresentParms, pPresentationParameters, sizeof(D3DPRESENT_PARAMETERS)); |
| |
| object->PresentParms.BackBufferCount = 1; /* Opengl only supports one? */ |
| pPresentationParameters->BackBufferCount = 1; |
| |
| object->adapterNo = Adapter; |
| object->devType = DeviceType; |
| |
| /* Initialize openGl */ |
| { |
| HDC hDc; |
| int dblBuf[]={GLX_STENCIL_SIZE,8,GLX_RGBA,GLX_DEPTH_SIZE,16,GLX_DOUBLEBUFFER,None}; |
| /* FIXME: Handle stencil appropriately via EnableAutoDepthStencil / AutoDepthStencilFormat */ |
| /*int dblBuf[]={GLX_RGBA,GLX_RED_SIZE,4,GLX_GREEN_SIZE,4,GLX_BLUE_SIZE,4,GLX_DOUBLEBUFFER,None}; */ |
| |
| /* Which hwnd are we using? */ |
| /* if (pPresentationParameters->Windowed) { */ |
| whichHWND = pPresentationParameters->hDeviceWindow; |
| if (!whichHWND) { |
| whichHWND = hFocusWindow; |
| } |
| object->win = (Window)GetPropA( whichHWND, "__wine_x11_client_window" ); |
| /* |
| * } else { |
| * whichHWND = (HWND) GetDesktopWindow(); |
| * object->win = (Window)GetPropA(whichHWND, "__wine_x11_whole_window" ); |
| * root_window |
| * } |
| */ |
| |
| hDc = GetDC(whichHWND); |
| object->display = get_display(hDc); |
| |
| ENTER_GL(); |
| object->visInfo = glXChooseVisual(object->display, DefaultScreen(object->display), dblBuf); |
| if (NULL == object->visInfo) { |
| FIXME("cannot choose needed glxVisual with Stencil Buffer\n"); |
| |
| /** |
| * second try using wine initialized visual ... |
| * must be fixed reworking wine-glx init |
| */ |
| template.visualid = (VisualID)GetPropA( GetDesktopWindow(), "__wine_x11_visual_id" ); |
| object->visInfo = XGetVisualInfo(object->display, VisualIDMask, &template, &num); |
| if (NULL == object->visInfo) { |
| ERR("cannot really get XVisual\n"); |
| LEAVE_GL(); |
| return D3DERR_NOTAVAILABLE; |
| } |
| } |
| object->glCtx = glXCreateContext(object->display, object->visInfo, NULL, GL_TRUE); |
| if (NULL == object->glCtx) { |
| ERR("cannot create glxContext\n"); |
| LEAVE_GL(); |
| return D3DERR_NOTAVAILABLE; |
| } |
| LEAVE_GL(); |
| |
| ReleaseDC(whichHWND, hDc); |
| } |
| |
| if (object->glCtx == NULL) { |
| ERR("Error in context creation !\n"); |
| return D3DERR_INVALIDCALL; |
| } else { |
| TRACE("Context created (HWND=%p, glContext=%p, Window=%ld, VisInfo=%p)\n", |
| whichHWND, object->glCtx, object->win, object->visInfo); |
| } |
| |
| TRACE("Creating back buffer\n"); |
| /* MSDN: If Windowed is TRUE and either of the BackBufferWidth/Height values is zero, |
| then the corresponding dimension of the client area of the hDeviceWindow |
| (or the focus window, if hDeviceWindow is NULL) is taken. */ |
| if (pPresentationParameters->Windowed && ((pPresentationParameters->BackBufferWidth == 0) || |
| (pPresentationParameters->BackBufferHeight == 0))) { |
| RECT Rect; |
| |
| GetClientRect(whichHWND, &Rect); |
| |
| if (pPresentationParameters->BackBufferWidth == 0) { |
| pPresentationParameters->BackBufferWidth = Rect.right; |
| TRACE("Updating width to %d\n", pPresentationParameters->BackBufferWidth); |
| } |
| if (pPresentationParameters->BackBufferHeight == 0) { |
| pPresentationParameters->BackBufferHeight = Rect.bottom; |
| TRACE("Updating height to %d\n", pPresentationParameters->BackBufferHeight); |
| } |
| } |
| |
| IDirect3DDevice8Impl_CreateImageSurface((LPDIRECT3DDEVICE8) object, |
| pPresentationParameters->BackBufferWidth, |
| pPresentationParameters->BackBufferHeight, |
| pPresentationParameters->BackBufferFormat, |
| (LPDIRECT3DSURFACE8*) &object->backBuffer); |
| |
| /* Now override the surface's Flip method (if in double buffering) ?COPIED from DDRAW!? |
| ((x11_ds_private *) surface->private)->opengl_flip = TRUE; |
| { |
| int i; |
| struct _surface_chain *chain = surface->s.chain; |
| for (i=0;i<chain->nrofsurfaces;i++) |
| if (chain->surfaces[i]->s.surface_desc.ddsCaps.dwCaps & DDSCAPS_FLIP) |
| ((x11_ds_private *) chain->surfaces[i]->private)->opengl_flip = TRUE; |
| } |
| */ |
| |
| ENTER_GL(); |
| |
| /*TRACE("hereeee. %x %x %x\n", object->display, object->win, object->glCtx);*/ |
| if (glXMakeCurrent(object->display, object->win, object->glCtx) == False) { |
| ERR("Error in setting current context (context %p drawable %ld)!\n", object->glCtx, object->win); |
| } |
| checkGLcall("glXMakeCurrent"); |
| |
| /* Clear the screen */ |
| glClearColor(1.0, 0.0, 0.0, 0.0); |
| checkGLcall("glClearColor"); |
| glColor3f(1.0, 1.0, 1.0); |
| checkGLcall("glColor3f"); |
| |
| glEnable(GL_LIGHTING); |
| checkGLcall("glEnable"); |
| |
| glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, GL_TRUE); |
| checkGLcall("glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, GL_TRUE);"); |
| |
| glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT); |
| checkGLcall("glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT);"); |
| |
| /* Initialize openGL extension related variables */ |
| object->isMultiTexture = FALSE; |
| object->TextureUnits = 1; |
| |
| /* Retrieve opengl defaults */ |
| glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max); |
| object->clipPlanes = min(MAX_CLIPPLANES, gl_max); |
| TRACE("ClipPlanes support - num Planes=%d\n", gl_max); |
| |
| glGetIntegerv(GL_MAX_LIGHTS, &gl_max); |
| object->maxLights = min(MAX_ACTIVE_LIGHTS, gl_max); |
| TRACE("Lights support - max lights=%d\n", gl_max); |
| |
| /* Parse the gl supported features, in theory enabling parts of our code appropriately */ |
| GL_Extensions = glGetString(GL_EXTENSIONS); |
| TRACE("GL_Extensions reported:\n"); |
| |
| if (NULL == GL_Extensions) { |
| ERR(" GL_Extensions returns NULL\n"); |
| } else { |
| while (*GL_Extensions != 0x00) { |
| const char *Start = GL_Extensions; |
| char ThisExtn[256]; |
| |
| memset(ThisExtn, 0x00, sizeof(ThisExtn)); |
| while (*GL_Extensions != ' ' && *GL_Extensions != 0x00) { |
| GL_Extensions++; |
| } |
| memcpy(ThisExtn, Start, (GL_Extensions - Start)); |
| TRACE (" %s\n", ThisExtn); |
| |
| if (strcmp(ThisExtn, "GL_ARB_multitexture") == 0) { |
| glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max); |
| object->isMultiTexture = TRUE; |
| object->TextureUnits = min(8, gl_max); |
| TRACE("FOUND: Multitexture support - GL_MAX_TEXTURE_UNITS_ARB=%d\n", gl_max); |
| } |
| |
| if (*GL_Extensions == ' ') GL_Extensions++; |
| } |
| } |
| |
| GLX_Extensions = glXQueryExtensionsString(object->display, DefaultScreen(object->display)); |
| TRACE("GLX_Extensions reported:\n"); |
| |
| if (NULL == GLX_Extensions) { |
| ERR(" GLX_Extensions returns NULL\n"); |
| } else { |
| while (*GLX_Extensions != 0x00) { |
| const char *Start = GLX_Extensions; |
| char ThisExtn[256]; |
| |
| memset(ThisExtn, 0x00, sizeof(ThisExtn)); |
| while (*GLX_Extensions != ' ' && *GLX_Extensions != 0x00) { |
| GLX_Extensions++; |
| } |
| memcpy(ThisExtn, Start, (GLX_Extensions - Start)); |
| TRACE (" %s\n", ThisExtn); |
| if (*GLX_Extensions == ' ') GLX_Extensions++; |
| } |
| } |
| |
| /* Setup all the devices defaults */ |
| IDirect3DDeviceImpl_InitStartupStateBlock(object); |
| |
| LEAVE_GL(); |
| |
| { /* Set a default viewport */ |
| D3DVIEWPORT8 vp; |
| vp.X = 0; |
| vp.Y = 0; |
| vp.Width = pPresentationParameters->BackBufferWidth; |
| vp.Height = pPresentationParameters->BackBufferHeight; |
| vp.MinZ = 0.0f; |
| vp.MaxZ = 1.0f; |
| IDirect3DDevice8Impl_SetViewport((LPDIRECT3DDEVICE8) object, &vp); |
| } |
| |
| TRACE("(%p,%d)\n", This, Adapter); |
| return D3D_OK; |
| } |
| |
| ICOM_VTABLE(IDirect3D8) Direct3D8_Vtbl = |
| { |
| ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE |
| IDirect3D8Impl_QueryInterface, |
| IDirect3D8Impl_AddRef, |
| IDirect3D8Impl_Release, |
| IDirect3D8Impl_RegisterSoftwareDevice, |
| IDirect3D8Impl_GetAdapterCount, |
| IDirect3D8Impl_GetAdapterIdentifier, |
| IDirect3D8Impl_GetAdapterModeCount, |
| IDirect3D8Impl_EnumAdapterModes, |
| IDirect3D8Impl_GetAdapterDisplayMode, |
| IDirect3D8Impl_CheckDeviceType, |
| IDirect3D8Impl_CheckDeviceFormat, |
| IDirect3D8Impl_CheckDeviceMultiSampleType, |
| IDirect3D8Impl_CheckDepthStencilMatch, |
| IDirect3D8Impl_GetDeviceCaps, |
| IDirect3D8Impl_GetAdapterMonitor, |
| IDirect3D8Impl_CreateDevice |
| }; |