| /* |
| * Copyright 2008 Luis Busquets |
| * Copyright 2009 Matteo Bruni |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #include "config.h" |
| #include "wine/port.h" |
| #include "wine/debug.h" |
| #include "wine/unicode.h" |
| #include "windef.h" |
| #include "wingdi.h" |
| #include "wine/wpp.h" |
| #include "d3dx9_36_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3dx); |
| |
| LPCSTR WINAPI D3DXGetPixelShaderProfile(LPDIRECT3DDEVICE9 device) |
| { |
| D3DCAPS9 caps; |
| |
| TRACE("device %p\n", device); |
| |
| if (!device) return NULL; |
| |
| IDirect3DDevice9_GetDeviceCaps(device,&caps); |
| |
| switch (caps.PixelShaderVersion) |
| { |
| case D3DPS_VERSION(1, 1): |
| return "ps_1_1"; |
| |
| case D3DPS_VERSION(1, 2): |
| return "ps_1_2"; |
| |
| case D3DPS_VERSION(1, 3): |
| return "ps_1_3"; |
| |
| case D3DPS_VERSION(1, 4): |
| return "ps_1_4"; |
| |
| case D3DPS_VERSION(2, 0): |
| if ((caps.PS20Caps.NumTemps>=22) && |
| (caps.PS20Caps.Caps&D3DPS20CAPS_ARBITRARYSWIZZLE) && |
| (caps.PS20Caps.Caps&D3DPS20CAPS_GRADIENTINSTRUCTIONS) && |
| (caps.PS20Caps.Caps&D3DPS20CAPS_PREDICATION) && |
| (caps.PS20Caps.Caps&D3DPS20CAPS_NODEPENDENTREADLIMIT) && |
| (caps.PS20Caps.Caps&D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT)) |
| { |
| return "ps_2_a"; |
| } |
| if ((caps.PS20Caps.NumTemps>=32) && |
| (caps.PS20Caps.Caps&D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT)) |
| { |
| return "ps_2_b"; |
| } |
| return "ps_2_0"; |
| |
| case D3DPS_VERSION(3, 0): |
| return "ps_3_0"; |
| } |
| |
| return NULL; |
| } |
| |
| UINT WINAPI D3DXGetShaderSize(const DWORD *byte_code) |
| { |
| const DWORD *ptr = byte_code; |
| |
| TRACE("byte_code %p\n", byte_code); |
| |
| if (!ptr) return 0; |
| |
| /* Look for the END token, skipping the VERSION token */ |
| while (*++ptr != D3DSIO_END) |
| { |
| /* Skip comments */ |
| if ((*ptr & D3DSI_OPCODE_MASK) == D3DSIO_COMMENT) |
| { |
| ptr += ((*ptr & D3DSI_COMMENTSIZE_MASK) >> D3DSI_COMMENTSIZE_SHIFT); |
| } |
| } |
| ++ptr; |
| |
| /* Return the shader size in bytes */ |
| return (ptr - byte_code) * sizeof(*ptr); |
| } |
| |
| DWORD WINAPI D3DXGetShaderVersion(const DWORD *byte_code) |
| { |
| TRACE("byte_code %p\n", byte_code); |
| |
| return byte_code ? *byte_code : 0; |
| } |
| |
| LPCSTR WINAPI D3DXGetVertexShaderProfile(LPDIRECT3DDEVICE9 device) |
| { |
| D3DCAPS9 caps; |
| |
| TRACE("device %p\n", device); |
| |
| if (!device) return NULL; |
| |
| IDirect3DDevice9_GetDeviceCaps(device,&caps); |
| |
| switch (caps.VertexShaderVersion) |
| { |
| case D3DVS_VERSION(1, 1): |
| return "vs_1_1"; |
| case D3DVS_VERSION(2, 0): |
| if ((caps.VS20Caps.NumTemps>=13) && |
| (caps.VS20Caps.DynamicFlowControlDepth==24) && |
| (caps.VS20Caps.Caps&D3DPS20CAPS_PREDICATION)) |
| { |
| return "vs_2_a"; |
| } |
| return "vs_2_0"; |
| case D3DVS_VERSION(3, 0): |
| return "vs_3_0"; |
| } |
| |
| return NULL; |
| } |
| |
| HRESULT WINAPI D3DXFindShaderComment(CONST DWORD* byte_code, DWORD fourcc, LPCVOID* data, UINT* size) |
| { |
| CONST DWORD *ptr = byte_code; |
| |
| TRACE("(%p, %x, %p, %p)\n", byte_code, fourcc, data, size); |
| |
| if (!byte_code) |
| return D3DERR_INVALIDCALL; |
| |
| while (*++ptr != D3DSIO_END) |
| { |
| /* Check if it is a comment */ |
| if ((*ptr & D3DSI_OPCODE_MASK) == D3DSIO_COMMENT) |
| { |
| DWORD comment_size = (*ptr & D3DSI_COMMENTSIZE_MASK) >> D3DSI_COMMENTSIZE_SHIFT; |
| |
| /* Check if this is the comment we are looking for */ |
| if (*(ptr + 1) == fourcc) |
| { |
| UINT ctab_size = (comment_size - 1) * sizeof(DWORD); |
| LPCVOID ctab_data = ptr + 2; |
| if (size) |
| *size = ctab_size; |
| if (data) |
| *data = ctab_data; |
| TRACE("Returning comment data at %p with size %d\n", ctab_data, ctab_size); |
| return D3D_OK; |
| } |
| ptr += comment_size; |
| } |
| } |
| |
| return S_FALSE; |
| } |
| |
| #define BUFFER_INITIAL_CAPACITY 256 |
| |
| struct mem_file_desc |
| { |
| const char *buffer; |
| unsigned int size; |
| unsigned int pos; |
| }; |
| |
| struct mem_file_desc current_shader; |
| LPD3DXINCLUDE current_include; |
| |
| #define INCLUDES_INITIAL_CAPACITY 4 |
| |
| struct loaded_include |
| { |
| const char *name; |
| const char *data; |
| }; |
| |
| struct loaded_include *includes; |
| int includes_capacity, includes_size; |
| const char *parent_include; |
| |
| char *wpp_output; |
| int wpp_output_capacity, wpp_output_size; |
| |
| char *wpp_messages; |
| int wpp_messages_capacity, wpp_messages_size; |
| |
| /* Mutex used to guarantee a single invocation |
| of the D3DXAssembleShader function (or its variants) at a time. |
| This is needed as wpp isn't thread-safe */ |
| static CRITICAL_SECTION wpp_mutex; |
| static CRITICAL_SECTION_DEBUG wpp_mutex_debug = |
| { |
| 0, 0, &wpp_mutex, |
| { &wpp_mutex_debug.ProcessLocksList, |
| &wpp_mutex_debug.ProcessLocksList }, |
| 0, 0, { (DWORD_PTR)(__FILE__ ": wpp_mutex") } |
| }; |
| static CRITICAL_SECTION wpp_mutex = { &wpp_mutex_debug, -1, 0, 0, 0, 0 }; |
| |
| /* Preprocessor error reporting functions */ |
| static void wpp_write_message(const char *fmt, va_list args) |
| { |
| char* newbuffer; |
| int rc, newsize; |
| |
| if(wpp_messages_capacity == 0) |
| { |
| wpp_messages = HeapAlloc(GetProcessHeap(), 0, MESSAGEBUFFER_INITIAL_SIZE); |
| if(wpp_messages == NULL) |
| { |
| ERR("Error allocating memory for parser messages\n"); |
| return; |
| } |
| wpp_messages_capacity = MESSAGEBUFFER_INITIAL_SIZE; |
| } |
| |
| while(1) |
| { |
| rc = vsnprintf(wpp_messages + wpp_messages_size, |
| wpp_messages_capacity - wpp_messages_size, fmt, args); |
| |
| if (rc < 0 || /* C89 */ |
| rc >= wpp_messages_capacity - wpp_messages_size) { /* C99 */ |
| /* Resize the buffer */ |
| newsize = wpp_messages_capacity * 2; |
| newbuffer = HeapReAlloc(GetProcessHeap(), 0, wpp_messages, newsize); |
| if(newbuffer == NULL) |
| { |
| ERR("Error reallocating memory for parser messages\n"); |
| return; |
| } |
| wpp_messages = newbuffer; |
| wpp_messages_capacity = newsize; |
| } |
| else |
| { |
| wpp_messages_size += rc; |
| return; |
| } |
| } |
| } |
| |
| static void PRINTF_ATTR(1,2) wpp_write_message_var(const char *fmt, ...) |
| { |
| va_list args; |
| |
| va_start(args, fmt); |
| wpp_write_message(fmt, args); |
| va_end(args); |
| } |
| |
| static void wpp_error(const char *file, int line, int col, const char *near, |
| const char *msg, va_list ap) |
| { |
| wpp_write_message_var("%s:%d:%d: %s: ", file ? file : "'main file'", |
| line, col, "Error"); |
| wpp_write_message(msg, ap); |
| wpp_write_message_var("\n"); |
| } |
| |
| static void wpp_warning(const char *file, int line, int col, const char *near, |
| const char *msg, va_list ap) |
| { |
| wpp_write_message_var("%s:%d:%d: %s: ", file ? file : "'main file'", |
| line, col, "Warning"); |
| wpp_write_message(msg, ap); |
| wpp_write_message_var("\n"); |
| } |
| |
| static char *wpp_lookup_mem(const char *filename, const char *parent_name, |
| char **include_path, int include_path_count) |
| { |
| /* Here we return always ok. We will maybe fail on the next wpp_open_mem */ |
| char *path; |
| int i; |
| |
| parent_include = NULL; |
| if(parent_name[0] != '\0') |
| { |
| for(i = 0; i < includes_size; i++) |
| { |
| if(!strcmp(parent_name, includes[i].name)) |
| { |
| parent_include = includes[i].data; |
| break; |
| } |
| } |
| if(parent_include == NULL) |
| { |
| ERR("Parent include file missing\n"); |
| return NULL; |
| } |
| } |
| |
| path = malloc(strlen(filename) + 1); |
| if(path) |
| memcpy(path, filename, strlen(filename) + 1); |
| return path; |
| } |
| |
| static void *wpp_open_mem(const char *filename, int type) |
| { |
| struct mem_file_desc *desc; |
| HRESULT hr; |
| |
| if(filename[0] == '\0') /* "" means to load the initial shader */ |
| { |
| current_shader.pos = 0; |
| return ¤t_shader; |
| } |
| |
| if(current_include == NULL) return NULL; |
| desc = HeapAlloc(GetProcessHeap(), 0, sizeof(*desc)); |
| if(!desc) |
| { |
| ERR("Error allocating memory\n"); |
| return NULL; |
| } |
| hr = ID3DXInclude_Open(current_include, |
| type ? D3DXINC_SYSTEM : D3DXINC_LOCAL, |
| filename, parent_include, (LPCVOID *)&desc->buffer, |
| &desc->size); |
| if(FAILED(hr)) |
| { |
| HeapFree(GetProcessHeap(), 0, desc); |
| return NULL; |
| } |
| |
| if(includes_capacity == includes_size) |
| { |
| if(includes_capacity == 0) |
| { |
| includes = HeapAlloc(GetProcessHeap(), 0, INCLUDES_INITIAL_CAPACITY); |
| if(includes == NULL) |
| { |
| ERR("Error allocating memory for the loaded includes structure\n"); |
| goto error; |
| } |
| includes_capacity = INCLUDES_INITIAL_CAPACITY; |
| } |
| else |
| { |
| int newcapacity = includes_capacity * 2; |
| struct loaded_include *newincludes = |
| HeapReAlloc(GetProcessHeap(), 0, includes, newcapacity); |
| if(newincludes == NULL) |
| { |
| ERR("Error reallocating memory for the loaded includes structure\n"); |
| goto error; |
| } |
| includes = newincludes; |
| includes_capacity = newcapacity; |
| } |
| } |
| includes[includes_size].name = filename; |
| includes[includes_size++].data = desc->buffer; |
| |
| desc->pos = 0; |
| return desc; |
| |
| error: |
| ID3DXInclude_Close(current_include, desc->buffer); |
| HeapFree(GetProcessHeap(), 0, desc); |
| return NULL; |
| } |
| |
| static void wpp_close_mem(void *file) |
| { |
| struct mem_file_desc *desc = file; |
| |
| if(desc != ¤t_shader) |
| { |
| if(current_include) |
| ID3DXInclude_Close(current_include, desc->buffer); |
| else |
| ERR("current_include == NULL, desc == %p, buffer = %s\n", |
| desc, desc->buffer); |
| |
| HeapFree(GetProcessHeap(), 0, desc); |
| } |
| } |
| |
| static int wpp_read_mem(void *file, char *buffer, unsigned int len) |
| { |
| struct mem_file_desc *desc = file; |
| |
| len = min(len, desc->size - desc->pos); |
| memcpy(buffer, desc->buffer + desc->pos, len); |
| desc->pos += len; |
| return len; |
| } |
| |
| static void wpp_write_mem(const char *buffer, unsigned int len) |
| { |
| char *new_wpp_output; |
| |
| if(wpp_output_capacity == 0) |
| { |
| wpp_output = HeapAlloc(GetProcessHeap(), 0, BUFFER_INITIAL_CAPACITY); |
| if(!wpp_output) |
| { |
| ERR("Error allocating memory\n"); |
| return; |
| } |
| wpp_output_capacity = BUFFER_INITIAL_CAPACITY; |
| } |
| if(len > wpp_output_capacity - wpp_output_size) |
| { |
| while(len > wpp_output_capacity - wpp_output_size) |
| { |
| wpp_output_capacity *= 2; |
| } |
| new_wpp_output = HeapReAlloc(GetProcessHeap(), 0, wpp_output, |
| wpp_output_capacity); |
| if(!new_wpp_output) |
| { |
| ERR("Error allocating memory\n"); |
| return; |
| } |
| wpp_output = new_wpp_output; |
| } |
| memcpy(wpp_output + wpp_output_size, buffer, len); |
| wpp_output_size += len; |
| } |
| |
| static int wpp_close_output(void) |
| { |
| char *new_wpp_output = HeapReAlloc(GetProcessHeap(), 0, wpp_output, |
| wpp_output_size + 1); |
| if(!new_wpp_output) return 0; |
| wpp_output = new_wpp_output; |
| wpp_output[wpp_output_size]='\0'; |
| return 1; |
| } |
| |
| static HRESULT assemble_shader(const char *preprocShader, const char *preprocMessages, |
| LPD3DXBUFFER* ppShader, LPD3DXBUFFER* ppErrorMsgs) |
| { |
| struct bwriter_shader *shader; |
| char *messages = NULL; |
| HRESULT hr; |
| DWORD *res; |
| LPD3DXBUFFER buffer; |
| int size; |
| char *pos; |
| |
| shader = SlAssembleShader(preprocShader, &messages); |
| |
| if(messages || preprocMessages) |
| { |
| if(preprocMessages) |
| { |
| TRACE("Preprocessor messages:\n"); |
| TRACE("%s", preprocMessages); |
| } |
| if(messages) |
| { |
| TRACE("Assembler messages:\n"); |
| TRACE("%s", messages); |
| } |
| |
| TRACE("Shader source:\n"); |
| TRACE("%s\n", debugstr_a(preprocShader)); |
| |
| if(ppErrorMsgs) |
| { |
| size = (messages ? strlen(messages) : 0) + |
| (preprocMessages ? strlen(preprocMessages) : 0) + 1; |
| hr = D3DXCreateBuffer(size, &buffer); |
| if(FAILED(hr)) |
| { |
| HeapFree(GetProcessHeap(), 0, messages); |
| if(shader) SlDeleteShader(shader); |
| return hr; |
| } |
| pos = ID3DXBuffer_GetBufferPointer(buffer); |
| if(preprocMessages) |
| { |
| CopyMemory(pos, preprocMessages, strlen(preprocMessages) + 1); |
| pos += strlen(preprocMessages); |
| } |
| if(messages) |
| CopyMemory(pos, messages, strlen(messages) + 1); |
| |
| *ppErrorMsgs = buffer; |
| } |
| |
| HeapFree(GetProcessHeap(), 0, messages); |
| } |
| |
| if(shader == NULL) |
| { |
| ERR("Asm reading failed\n"); |
| return D3DXERR_INVALIDDATA; |
| } |
| |
| hr = SlWriteBytecode(shader, 9, &res); |
| SlDeleteShader(shader); |
| if(FAILED(hr)) |
| { |
| ERR("SlWriteBytecode failed with 0x%08x\n", hr); |
| return D3DXERR_INVALIDDATA; |
| } |
| |
| if(ppShader) |
| { |
| size = HeapSize(GetProcessHeap(), 0, res); |
| hr = D3DXCreateBuffer(size, &buffer); |
| if(FAILED(hr)) |
| { |
| HeapFree(GetProcessHeap(), 0, res); |
| return hr; |
| } |
| CopyMemory(ID3DXBuffer_GetBufferPointer(buffer), res, size); |
| *ppShader = buffer; |
| } |
| |
| HeapFree(GetProcessHeap(), 0, res); |
| |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI D3DXAssembleShader(LPCSTR data, |
| UINT data_len, |
| CONST D3DXMACRO* defines, |
| LPD3DXINCLUDE include, |
| DWORD flags, |
| LPD3DXBUFFER* shader, |
| LPD3DXBUFFER* error_messages) |
| { |
| int ret; |
| HRESULT hr; |
| CONST D3DXMACRO* def = defines; |
| |
| static const struct wpp_callbacks wpp_callbacks = { |
| wpp_lookup_mem, |
| wpp_open_mem, |
| wpp_close_mem, |
| wpp_read_mem, |
| wpp_write_mem, |
| wpp_error, |
| wpp_warning, |
| }; |
| |
| EnterCriticalSection(&wpp_mutex); |
| |
| /* TODO: flags */ |
| if(flags) FIXME("flags: %x\n", flags); |
| |
| if(def != NULL) |
| { |
| while(def->Name != NULL) |
| { |
| wpp_add_define(def->Name, def->Definition); |
| def++; |
| } |
| } |
| current_include = include; |
| includes_size = 0; |
| |
| if(shader) *shader = NULL; |
| if(error_messages) *error_messages = NULL; |
| wpp_output_size = wpp_output_capacity = 0; |
| wpp_output = NULL; |
| |
| /* Preprocess shader */ |
| wpp_set_callbacks(&wpp_callbacks); |
| wpp_messages_size = wpp_messages_capacity = 0; |
| wpp_messages = NULL; |
| current_shader.buffer = data; |
| current_shader.size = data_len; |
| |
| ret = wpp_parse("", NULL); |
| if(!wpp_close_output()) |
| ret = 1; |
| if(ret) |
| { |
| TRACE("Error during shader preprocessing\n"); |
| if(wpp_messages) |
| { |
| int size; |
| LPD3DXBUFFER buffer; |
| |
| TRACE("Preprocessor messages:\n"); |
| TRACE("%s", wpp_messages); |
| |
| if(error_messages) |
| { |
| size = strlen(wpp_messages) + 1; |
| hr = D3DXCreateBuffer(size, &buffer); |
| if(FAILED(hr)) goto cleanup; |
| CopyMemory(ID3DXBuffer_GetBufferPointer(buffer), wpp_messages, size); |
| *error_messages = buffer; |
| } |
| } |
| if(data) |
| { |
| TRACE("Shader source:\n"); |
| TRACE("%s\n", debugstr_an(data, data_len)); |
| } |
| hr = D3DXERR_INVALIDDATA; |
| goto cleanup; |
| } |
| |
| hr = assemble_shader(wpp_output, wpp_messages, shader, error_messages); |
| |
| cleanup: |
| /* Remove the previously added defines */ |
| if(defines != NULL) |
| { |
| while(defines->Name != NULL) |
| { |
| wpp_del_define(defines->Name); |
| defines++; |
| } |
| } |
| HeapFree(GetProcessHeap(), 0, wpp_messages); |
| HeapFree(GetProcessHeap(), 0, wpp_output); |
| LeaveCriticalSection(&wpp_mutex); |
| return hr; |
| } |
| |
| /* D3DXInclude private implementation, used to implement |
| D3DXAssembleShaderFromFile from D3DXAssembleShader */ |
| /* To be able to correctly resolve include search paths we have to store |
| the pathname of each include file. We store the pathname pointer right |
| before the file data. */ |
| static HRESULT WINAPI d3dincludefromfile_open(ID3DXInclude *iface, |
| D3DXINCLUDE_TYPE include_type, |
| LPCSTR filename, LPCVOID parent_data, |
| LPCVOID *data, UINT *bytes) { |
| const char *p, *parent_name = ""; |
| char *pathname = NULL; |
| char **buffer = NULL; |
| HANDLE file; |
| UINT size; |
| |
| if(parent_data != NULL) |
| parent_name = *((const char **)parent_data - 1); |
| |
| TRACE("Looking up for include file %s, parent %s\n", debugstr_a(filename), debugstr_a(parent_name)); |
| |
| if ((p = strrchr(parent_name, '\\')) || (p = strrchr(parent_name, '/'))) p++; |
| else p = parent_name; |
| pathname = HeapAlloc(GetProcessHeap(), 0, (p - parent_name) + strlen(filename) + 1); |
| if(!pathname) |
| return HRESULT_FROM_WIN32(GetLastError()); |
| |
| memcpy(pathname, parent_name, p - parent_name); |
| strcpy(pathname + (p - parent_name), filename); |
| |
| file = CreateFileA(pathname, GENERIC_READ, FILE_SHARE_READ, 0, OPEN_EXISTING, 0, 0); |
| if(file == INVALID_HANDLE_VALUE) |
| goto error; |
| |
| TRACE("Include file found at pathname = %s\n", debugstr_a(pathname)); |
| |
| size = GetFileSize(file, NULL); |
| if(size == INVALID_FILE_SIZE) |
| goto error; |
| |
| buffer = HeapAlloc(GetProcessHeap(), 0, size + sizeof(char *)); |
| if(!buffer) |
| goto error; |
| *buffer = pathname; |
| if(!ReadFile(file, buffer + 1, size, bytes, NULL)) |
| goto error; |
| |
| *data = buffer + 1; |
| |
| CloseHandle(file); |
| return S_OK; |
| |
| error: |
| CloseHandle(file); |
| HeapFree(GetProcessHeap(), 0, pathname); |
| HeapFree(GetProcessHeap(), 0, buffer); |
| return HRESULT_FROM_WIN32(GetLastError()); |
| } |
| |
| static HRESULT WINAPI d3dincludefromfile_close(ID3DXInclude *iface, LPCVOID data) { |
| HeapFree(GetProcessHeap(), 0, *((char **)data - 1)); |
| HeapFree(GetProcessHeap(), 0, (char **)data - 1); |
| return S_OK; |
| } |
| |
| static const struct ID3DXIncludeVtbl D3DXInclude_Vtbl = { |
| d3dincludefromfile_open, |
| d3dincludefromfile_close |
| }; |
| |
| struct D3DXIncludeImpl { |
| const ID3DXIncludeVtbl *lpVtbl; |
| }; |
| |
| HRESULT WINAPI D3DXAssembleShaderFromFileA(LPCSTR filename, |
| CONST D3DXMACRO* defines, |
| LPD3DXINCLUDE include, |
| DWORD flags, |
| LPD3DXBUFFER* shader, |
| LPD3DXBUFFER* error_messages) |
| { |
| LPWSTR filename_w = NULL; |
| DWORD len; |
| HRESULT ret; |
| |
| if (!filename) return D3DXERR_INVALIDDATA; |
| |
| len = MultiByteToWideChar(CP_ACP, 0, filename, -1, NULL, 0); |
| filename_w = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR)); |
| if (!filename_w) return E_OUTOFMEMORY; |
| MultiByteToWideChar(CP_ACP, 0, filename, -1, filename_w, len); |
| |
| ret = D3DXAssembleShaderFromFileW(filename_w, defines, include, flags, shader, error_messages); |
| |
| HeapFree(GetProcessHeap(), 0, filename_w); |
| return ret; |
| } |
| |
| HRESULT WINAPI D3DXAssembleShaderFromFileW(LPCWSTR filename, |
| CONST D3DXMACRO* defines, |
| LPD3DXINCLUDE include, |
| DWORD flags, |
| LPD3DXBUFFER* shader, |
| LPD3DXBUFFER* error_messages) |
| { |
| void *buffer; |
| DWORD len; |
| HRESULT hr; |
| struct D3DXIncludeImpl includefromfile; |
| |
| if(FAILED(map_view_of_file(filename, &buffer, &len))) |
| return D3DXERR_INVALIDDATA; |
| |
| if(!include) |
| { |
| includefromfile.lpVtbl = &D3DXInclude_Vtbl; |
| include = (LPD3DXINCLUDE)&includefromfile; |
| } |
| |
| hr = D3DXAssembleShader(buffer, len, defines, include, flags, |
| shader, error_messages); |
| |
| UnmapViewOfFile(buffer); |
| return hr; |
| } |
| |
| HRESULT WINAPI D3DXAssembleShaderFromResourceA(HMODULE module, |
| LPCSTR resource, |
| CONST D3DXMACRO* defines, |
| LPD3DXINCLUDE include, |
| DWORD flags, |
| LPD3DXBUFFER* shader, |
| LPD3DXBUFFER* error_messages) |
| { |
| HRSRC res; |
| LPCSTR buffer; |
| DWORD len; |
| |
| if (!(res = FindResourceA(module, resource, (LPCSTR)RT_RCDATA))) |
| return D3DXERR_INVALIDDATA; |
| if (FAILED(load_resource_into_memory(module, res, (LPVOID *)&buffer, &len))) |
| return D3DXERR_INVALIDDATA; |
| return D3DXAssembleShader(buffer, len, defines, include, flags, |
| shader, error_messages); |
| } |
| |
| HRESULT WINAPI D3DXAssembleShaderFromResourceW(HMODULE module, |
| LPCWSTR resource, |
| CONST D3DXMACRO* defines, |
| LPD3DXINCLUDE include, |
| DWORD flags, |
| LPD3DXBUFFER* shader, |
| LPD3DXBUFFER* error_messages) |
| { |
| HRSRC res; |
| LPCSTR buffer; |
| DWORD len; |
| |
| if (!(res = FindResourceW(module, resource, (LPCWSTR)RT_RCDATA))) |
| return D3DXERR_INVALIDDATA; |
| if (FAILED(load_resource_into_memory(module, res, (LPVOID *)&buffer, &len))) |
| return D3DXERR_INVALIDDATA; |
| return D3DXAssembleShader(buffer, len, defines, include, flags, |
| shader, error_messages); |
| } |
| |
| HRESULT WINAPI D3DXCompileShader(LPCSTR pSrcData, |
| UINT srcDataLen, |
| CONST D3DXMACRO* pDefines, |
| LPD3DXINCLUDE pInclude, |
| LPCSTR pFunctionName, |
| LPCSTR pProfile, |
| DWORD Flags, |
| LPD3DXBUFFER* ppShader, |
| LPD3DXBUFFER* ppErrorMsgs, |
| LPD3DXCONSTANTTABLE * ppConstantTable) |
| { |
| FIXME("(%p, %d, %p, %p, %s, %s, %x, %p, %p, %p): stub\n", |
| pSrcData, srcDataLen, pDefines, pInclude, debugstr_a(pFunctionName), |
| debugstr_a(pProfile), Flags, ppShader, ppErrorMsgs, ppConstantTable); |
| |
| TRACE("Shader source:\n"); |
| TRACE("%s\n", debugstr_an(pSrcData, srcDataLen)); |
| |
| if (ppErrorMsgs) |
| D3DXCreateBuffer(1, ppErrorMsgs); /* zero fill used as string end */ |
| return D3DERR_INVALIDCALL; |
| } |
| |
| static const struct ID3DXConstantTableVtbl ID3DXConstantTable_Vtbl; |
| |
| typedef struct ID3DXConstantTableImpl { |
| const ID3DXConstantTableVtbl *lpVtbl; |
| LONG ref; |
| LPVOID ctab; |
| DWORD size; |
| D3DXCONSTANTTABLE_DESC desc; |
| } ID3DXConstantTableImpl; |
| |
| /*** IUnknown methods ***/ |
| static HRESULT WINAPI ID3DXConstantTableImpl_QueryInterface(ID3DXConstantTable* iface, REFIID riid, void** ppvObject) |
| { |
| ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface; |
| |
| TRACE("(%p)->(%s, %p)\n", This, debugstr_guid(riid), ppvObject); |
| |
| if (IsEqualGUID(riid, &IID_IUnknown) || |
| IsEqualGUID(riid, &IID_ID3DXBuffer) || |
| IsEqualGUID(riid, &IID_ID3DXConstantTable)) |
| { |
| ID3DXConstantTable_AddRef(iface); |
| *ppvObject = This; |
| return S_OK; |
| } |
| |
| WARN("Interface %s not found.\n", debugstr_guid(riid)); |
| |
| return E_NOINTERFACE; |
| } |
| |
| static ULONG WINAPI ID3DXConstantTableImpl_AddRef(ID3DXConstantTable* iface) |
| { |
| ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface; |
| |
| TRACE("(%p)->(): AddRef from %d\n", This, This->ref); |
| |
| return InterlockedIncrement(&This->ref); |
| } |
| |
| static ULONG WINAPI ID3DXConstantTableImpl_Release(ID3DXConstantTable* iface) |
| { |
| ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface; |
| ULONG ref = InterlockedDecrement(&This->ref); |
| |
| TRACE("(%p)->(): Release from %d\n", This, ref + 1); |
| |
| if (!ref) |
| { |
| HeapFree(GetProcessHeap(), 0, This->ctab); |
| HeapFree(GetProcessHeap(), 0, This); |
| } |
| |
| return ref; |
| } |
| |
| /*** ID3DXBuffer methods ***/ |
| static LPVOID WINAPI ID3DXConstantTableImpl_GetBufferPointer(ID3DXConstantTable* iface) |
| { |
| ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface; |
| |
| TRACE("(%p)->()\n", This); |
| |
| return This->ctab; |
| } |
| |
| static DWORD WINAPI ID3DXConstantTableImpl_GetBufferSize(ID3DXConstantTable* iface) |
| { |
| ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface; |
| |
| TRACE("(%p)->()\n", This); |
| |
| return This->size; |
| } |
| |
| /*** ID3DXConstantTable methods ***/ |
| static HRESULT WINAPI ID3DXConstantTableImpl_GetDesc(ID3DXConstantTable* iface, D3DXCONSTANTTABLE_DESC *desc) |
| { |
| ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface; |
| |
| TRACE("(%p)->(%p)\n", This, desc); |
| |
| if (!desc) |
| return D3DERR_INVALIDCALL; |
| |
| memcpy(desc, &This->desc, sizeof(This->desc)); |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI ID3DXConstantTableImpl_GetConstantDesc(ID3DXConstantTable* iface, D3DXHANDLE constant, |
| D3DXCONSTANT_DESC *desc, UINT *count) |
| { |
| ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface; |
| |
| FIXME("(%p)->(%p, %p, %p): stub\n", This, constant, desc, count); |
| |
| return E_NOTIMPL; |
| } |
| |
| static UINT WINAPI ID3DXConstantTableImpl_GetSamplerIndex(LPD3DXCONSTANTTABLE iface, D3DXHANDLE constant) |
| { |
| ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface; |
| |
| FIXME("(%p)->(%p): stub\n", This, constant); |
| |
| return (UINT)-1; |
| } |
| |
| static D3DXHANDLE WINAPI ID3DXConstantTableImpl_GetConstant(ID3DXConstantTable* iface, D3DXHANDLE constant, UINT index) |
| { |
| ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface; |
| |
| FIXME("(%p)->(%p, %d): stub\n", This, constant, index); |
| |
| return NULL; |
| } |
| |
| static D3DXHANDLE WINAPI ID3DXConstantTableImpl_GetConstantByName(ID3DXConstantTable* iface, D3DXHANDLE constant, LPCSTR name) |
| { |
| ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface; |
| |
| FIXME("(%p)->(%p, %s): stub\n", This, constant, name); |
| |
| return NULL; |
| } |
| |
| static D3DXHANDLE WINAPI ID3DXConstantTableImpl_GetConstantElement(ID3DXConstantTable* iface, D3DXHANDLE constant, UINT index) |
| { |
| ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface; |
| |
| FIXME("(%p)->(%p, %d): stub\n", This, constant, index); |
| |
| return NULL; |
| } |
| |
| static HRESULT WINAPI ID3DXConstantTableImpl_SetDefaults(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device) |
| { |
| ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface; |
| |
| FIXME("(%p)->(%p): stub\n", This, device); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI ID3DXConstantTableImpl_SetValue(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device, |
| D3DXHANDLE constant, LPCVOID data, UINT bytes) |
| { |
| ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface; |
| |
| FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, data, bytes); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI ID3DXConstantTableImpl_SetBool(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device, |
| D3DXHANDLE constant, BOOL b) |
| { |
| ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface; |
| |
| FIXME("(%p)->(%p, %p, %d): stub\n", This, device, constant, b); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI ID3DXConstantTableImpl_SetBoolArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device, |
| D3DXHANDLE constant, CONST BOOL* b, UINT count) |
| { |
| ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface; |
| |
| FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, b, count); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI ID3DXConstantTableImpl_SetInt(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device, D3DXHANDLE constant, INT n) |
| { |
| ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface; |
| |
| FIXME("(%p)->(%p, %p, %d): stub\n", This, device, constant, n); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI ID3DXConstantTableImpl_SetIntArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device, |
| D3DXHANDLE constant, CONST INT* n, UINT count) |
| { |
| ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface; |
| |
| FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, n, count); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI ID3DXConstantTableImpl_SetFloat(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device, |
| D3DXHANDLE constant, FLOAT f) |
| { |
| ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface; |
| |
| FIXME("(%p)->(%p, %p, %f): stub\n", This, device, constant, f); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI ID3DXConstantTableImpl_SetFloatArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device, |
| D3DXHANDLE constant, CONST FLOAT* f, UINT count) |
| { |
| ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface; |
| |
| FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, f, count); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI ID3DXConstantTableImpl_SetVector(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device, |
| D3DXHANDLE constant, CONST D3DXVECTOR4* vector) |
| { |
| ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface; |
| |
| FIXME("(%p)->(%p, %p, %p): stub\n", This, device, constant, vector); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI ID3DXConstantTableImpl_SetVectorArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device, |
| D3DXHANDLE constant, CONST D3DXVECTOR4* vector, UINT count) |
| { |
| ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface; |
| |
| FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, vector, count); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrix(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device, |
| D3DXHANDLE constant, CONST D3DXMATRIX* matrix) |
| { |
| ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface; |
| |
| FIXME("(%p)->(%p, %p, %p): stub\n", This, device, constant, matrix); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device, |
| D3DXHANDLE constant, CONST D3DXMATRIX* matrix, UINT count) |
| { |
| ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface; |
| |
| FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, matrix, count); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixPointerArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device, |
| D3DXHANDLE constant, CONST D3DXMATRIX** matrix, UINT count) |
| { |
| ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface; |
| |
| FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, matrix, count); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixTranspose(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device, |
| D3DXHANDLE constant, CONST D3DXMATRIX* matrix) |
| { |
| ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface; |
| |
| FIXME("(%p)->(%p, %p, %p): stub\n", This, device, constant, matrix); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixTransposeArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device, |
| D3DXHANDLE constant, CONST D3DXMATRIX* matrix, UINT count) |
| { |
| ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface; |
| |
| FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, matrix, count); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixTransposePointerArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device, |
| D3DXHANDLE constant, CONST D3DXMATRIX** matrix, UINT count) |
| { |
| ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface; |
| |
| FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, matrix, count); |
| |
| return E_NOTIMPL; |
| } |
| |
| static const struct ID3DXConstantTableVtbl ID3DXConstantTable_Vtbl = |
| { |
| /*** IUnknown methods ***/ |
| ID3DXConstantTableImpl_QueryInterface, |
| ID3DXConstantTableImpl_AddRef, |
| ID3DXConstantTableImpl_Release, |
| /*** ID3DXBuffer methods ***/ |
| ID3DXConstantTableImpl_GetBufferPointer, |
| ID3DXConstantTableImpl_GetBufferSize, |
| /*** ID3DXConstantTable methods ***/ |
| ID3DXConstantTableImpl_GetDesc, |
| ID3DXConstantTableImpl_GetConstantDesc, |
| ID3DXConstantTableImpl_GetSamplerIndex, |
| ID3DXConstantTableImpl_GetConstant, |
| ID3DXConstantTableImpl_GetConstantByName, |
| ID3DXConstantTableImpl_GetConstantElement, |
| ID3DXConstantTableImpl_SetDefaults, |
| ID3DXConstantTableImpl_SetValue, |
| ID3DXConstantTableImpl_SetBool, |
| ID3DXConstantTableImpl_SetBoolArray, |
| ID3DXConstantTableImpl_SetInt, |
| ID3DXConstantTableImpl_SetIntArray, |
| ID3DXConstantTableImpl_SetFloat, |
| ID3DXConstantTableImpl_SetFloatArray, |
| ID3DXConstantTableImpl_SetVector, |
| ID3DXConstantTableImpl_SetVectorArray, |
| ID3DXConstantTableImpl_SetMatrix, |
| ID3DXConstantTableImpl_SetMatrixArray, |
| ID3DXConstantTableImpl_SetMatrixPointerArray, |
| ID3DXConstantTableImpl_SetMatrixTranspose, |
| ID3DXConstantTableImpl_SetMatrixTransposeArray, |
| ID3DXConstantTableImpl_SetMatrixTransposePointerArray |
| }; |
| |
| HRESULT WINAPI D3DXGetShaderConstantTableEx(CONST DWORD* byte_code, |
| DWORD flags, |
| LPD3DXCONSTANTTABLE* constant_table) |
| { |
| ID3DXConstantTableImpl* object = NULL; |
| HRESULT hr; |
| LPCVOID data; |
| UINT size; |
| const D3DXSHADER_CONSTANTTABLE* ctab_header; |
| |
| FIXME("(%p, %x, %p): semi-stub\n", byte_code, flags, constant_table); |
| |
| if (!byte_code || !constant_table) |
| return D3DERR_INVALIDCALL; |
| |
| hr = D3DXFindShaderComment(byte_code, MAKEFOURCC('C','T','A','B'), &data, &size); |
| if (hr != D3D_OK) |
| return D3DXERR_INVALIDDATA; |
| |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(ID3DXConstantTableImpl)); |
| if (!object) |
| { |
| ERR("Out of memory\n"); |
| return E_OUTOFMEMORY; |
| } |
| |
| object->lpVtbl = &ID3DXConstantTable_Vtbl; |
| object->ref = 1; |
| |
| if (size < sizeof(D3DXSHADER_CONSTANTTABLE)) |
| goto error; |
| |
| object->ctab = HeapAlloc(GetProcessHeap(), 0, size); |
| if (!object->ctab) |
| { |
| HeapFree(GetProcessHeap(), 0, object); |
| ERR("Out of memory\n"); |
| return E_OUTOFMEMORY; |
| } |
| object->size = size; |
| memcpy(object->ctab, data, object->size); |
| |
| ctab_header = (const D3DXSHADER_CONSTANTTABLE*)data; |
| if (ctab_header->Size != sizeof(D3DXSHADER_CONSTANTTABLE)) |
| goto error; |
| object->desc.Creator = ctab_header->Creator ? (LPCSTR)object->ctab + ctab_header->Creator : NULL; |
| object->desc.Version = ctab_header->Version; |
| object->desc.Constants = ctab_header->Constants; |
| |
| *constant_table = (LPD3DXCONSTANTTABLE)object; |
| |
| return D3D_OK; |
| |
| error: |
| |
| HeapFree(GetProcessHeap(), 0, object->ctab); |
| HeapFree(GetProcessHeap(), 0, object); |
| |
| return D3DXERR_INVALIDDATA; |
| } |
| |
| HRESULT WINAPI D3DXGetShaderConstantTable(CONST DWORD* byte_code, |
| LPD3DXCONSTANTTABLE* constant_table) |
| { |
| TRACE("(%p, %p): Forwarded to D3DXGetShaderConstantTableEx\n", byte_code, constant_table); |
| |
| return D3DXGetShaderConstantTableEx(byte_code, 0, constant_table); |
| } |