| * Copyright 2010 Matteo Bruni for CodeWeavers |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| #include "wine/unicode.h" |
| #include "d3dcompiler_private.h" |
| WINE_DEFAULT_DEBUG_CHANNEL(d3dcompiler); |
| HRESULT WINAPI D3DAssemble(LPCVOID data, SIZE_T datasize, LPCSTR filename, |
| const D3D_SHADER_MACRO *defines, ID3DInclude *include, |
| ID3DBlob **shader, ID3DBlob **error_messages){ |
| return D3DERR_INVALIDCALL; |