blob: f79ba1565998be5e7c982bc6d1abe3d0ea7a7912 [file] [log] [blame]
/* Direct3D Texture
(c) 1998 Lionel ULMER
This files contains the implementation of interface Direct3DTexture2. */
#include "config.h"
#include "windows.h"
#include "wintypes.h"
#include "winerror.h"
#include "interfaces.h"
#include "heap.h"
#include "ddraw.h"
#include "d3d.h"
#include "debug.h"
#include "d3d_private.h"
#ifdef HAVE_MESAGL
static IDirect3DTexture2_VTable texture2_vtable;
static IDirect3DTexture_VTable texture_vtable;
/*******************************************************************************
* Texture2 Creation functions
*/
LPDIRECT3DTEXTURE2 d3dtexture2_create(LPDIRECTDRAWSURFACE3 surf)
{
LPDIRECT3DTEXTURE2 mat;
mat = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(IDirect3DTexture2));
mat->ref = 1;
mat->lpvtbl = &texture2_vtable;
mat->surface = surf;
return mat;
}
/*******************************************************************************
* Texture Creation functions
*/
LPDIRECT3DTEXTURE d3dtexture_create(LPDIRECTDRAWSURFACE3 surf)
{
LPDIRECT3DTEXTURE mat;
mat = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(IDirect3DTexture));
mat->ref = 1;
mat->lpvtbl = (IDirect3DTexture2_VTable*) &texture_vtable;
mat->surface = surf;
return mat;
}
/*******************************************************************************
* IDirect3DTexture2 methods
*/
static HRESULT WINAPI IDirect3DTexture2_QueryInterface(LPDIRECT3DTEXTURE2 this,
REFIID riid,
LPVOID* ppvObj)
{
char xrefiid[50];
WINE_StringFromCLSID((LPCLSID)riid,xrefiid);
FIXME(ddraw, "(%p)->(%s,%p): stub\n", this, xrefiid,ppvObj);
return S_OK;
}
static ULONG WINAPI IDirect3DTexture2_AddRef(LPDIRECT3DTEXTURE2 this)
{
TRACE(ddraw, "(%p)->()incrementing from %lu.\n", this, this->ref );
return ++(this->ref);
}
static ULONG WINAPI IDirect3DTexture2_Release(LPDIRECT3DTEXTURE2 this)
{
FIXME( ddraw, "(%p)->() decrementing from %lu.\n", this, this->ref );
if (!--(this->ref)) {
HeapFree(GetProcessHeap(),0,this);
return 0;
}
return this->ref;
}
/*** IDirect3DTexture methods ***/
static HRESULT WINAPI IDirect3DTexture_GetHandle(LPDIRECT3DTEXTURE this,
LPDIRECT3DDEVICE lpD3DDevice,
LPD3DTEXTUREHANDLE lpHandle)
{
FIXME(ddraw, "(%p)->(%p,%p): stub\n", this, lpD3DDevice, lpHandle);
*lpHandle = (DWORD) this->surface;
return DD_OK;
}
static HRESULT WINAPI IDirect3DTexture_Initialize(LPDIRECT3DTEXTURE this,
LPDIRECT3DDEVICE lpD3DDevice,
LPDIRECTDRAWSURFACE lpSurface)
{
TRACE(ddraw, "(%p)->(%p,%p)\n", this, lpD3DDevice, lpSurface);
return DDERR_ALREADYINITIALIZED;
}
static HRESULT WINAPI IDirect3DTexture_Unload(LPDIRECT3DTEXTURE this)
{
FIXME(ddraw, "(%p)->(): stub\n", this);
return DD_OK;
}
/*** IDirect3DTexture2 methods ***/
static HRESULT WINAPI IDirect3DTexture2_GetHandle(LPDIRECT3DTEXTURE2 this,
LPDIRECT3DDEVICE2 lpD3DDevice2,
LPD3DTEXTUREHANDLE lpHandle)
{
FIXME(ddraw, "(%p)->(%p,%p): stub\n", this, lpD3DDevice2, lpHandle);
*lpHandle = (DWORD) this->surface; /* lpD3DDevice2->store_texture(this); */
return DD_OK;
}
/* Common methods */
static HRESULT WINAPI IDirect3DTexture2_PaletteChanged(LPDIRECT3DTEXTURE2 this,
DWORD dwStart,
DWORD dwCount)
{
FIXME(ddraw, "(%p)->(%8ld,%8ld): stub\n", this, dwStart, dwCount);
return DD_OK;
}
static HRESULT WINAPI IDirect3DTexture2_Load(LPDIRECT3DTEXTURE2 this,
LPDIRECT3DTEXTURE2 lpD3DTexture2)
{
FIXME(ddraw, "(%p)->(%p): stub\n", this, lpD3DTexture2);
/* Hack ? */
FIXME(ddraw, "Sthis %p / Sload %p\n", this->surface, lpD3DTexture2->surface);
this->surface->s.surface_desc.ddsCaps.dwCaps &= ~DDSCAPS_ALLOCONLOAD;
return DD_OK;
}
/*******************************************************************************
* IDirect3DTexture2 VTable
*/
static IDirect3DTexture2_VTable texture2_vtable = {
/*** IUnknown methods ***/
IDirect3DTexture2_QueryInterface,
IDirect3DTexture2_AddRef,
IDirect3DTexture2_Release,
/*** IDirect3DTexture methods ***/
IDirect3DTexture2_GetHandle,
IDirect3DTexture2_PaletteChanged,
IDirect3DTexture2_Load
};
/*******************************************************************************
* IDirect3DTexture VTable
*/
static IDirect3DTexture_VTable texture_vtable = {
/*** IUnknown methods ***/
IDirect3DTexture2_QueryInterface,
IDirect3DTexture2_AddRef,
IDirect3DTexture2_Release,
/*** IDirect3DTexture methods ***/
IDirect3DTexture_Initialize,
IDirect3DTexture_GetHandle,
IDirect3DTexture2_PaletteChanged,
IDirect3DTexture2_Load,
IDirect3DTexture_Unload
};
#else /* HAVE_MESAGL */
/* These function should never be called if MesaGL is not present */
LPDIRECT3DTEXTURE2 d3dtexture2_create(LPDIRECTDRAWSURFACE3 surf) {
ERR(ddraw, "Should not be called...\n");
return NULL;
}
LPDIRECT3DTEXTURE d3dtexture_create(LPDIRECTDRAWSURFACE3 surf) {
ERR(ddraw, "Should not be called...\n");
return NULL;
}
#endif /* HAVE_MESAGL */