|  | /* | 
|  | * Server-side objects | 
|  | * These are the server equivalent of K32OBJ | 
|  | * | 
|  | * Copyright (C) 1998 Alexandre Julliard | 
|  | */ | 
|  |  | 
|  | #include <assert.h> | 
|  | #include <limits.h> | 
|  | #include <stdlib.h> | 
|  | #include <string.h> | 
|  |  | 
|  | #include "winerror.h" | 
|  | #include "server.h" | 
|  | #include "server/thread.h" | 
|  |  | 
|  | int debug_level = 0; | 
|  |  | 
|  | struct object_name | 
|  | { | 
|  | struct object_name *next; | 
|  | struct object      *obj; | 
|  | int                 len; | 
|  | char                name[1]; | 
|  | }; | 
|  |  | 
|  | #define NAME_HASH_SIZE 37 | 
|  |  | 
|  | static struct object_name *names[NAME_HASH_SIZE]; | 
|  |  | 
|  | /*****************************************************************/ | 
|  |  | 
|  | void *mem_alloc( size_t size ) | 
|  | { | 
|  | void *ptr = malloc( size ); | 
|  | if (ptr) memset( ptr, 0x55, size ); | 
|  | else if (current) SET_ERROR( ERROR_OUTOFMEMORY ); | 
|  | return ptr; | 
|  | } | 
|  |  | 
|  | /*****************************************************************/ | 
|  |  | 
|  | static int get_name_hash( const char *name ) | 
|  | { | 
|  | int hash = 0; | 
|  | while (*name) hash ^= *name++; | 
|  | return hash % NAME_HASH_SIZE; | 
|  | } | 
|  |  | 
|  | static struct object_name *add_name( struct object *obj, const char *name ) | 
|  | { | 
|  | struct object_name *ptr; | 
|  | int hash = get_name_hash( name ); | 
|  | int len = strlen( name ); | 
|  |  | 
|  | if (!(ptr = (struct object_name *)mem_alloc( sizeof(*ptr) + len ))) | 
|  | return NULL; | 
|  | ptr->next = names[hash]; | 
|  | ptr->obj  = obj; | 
|  | ptr->len  = len; | 
|  | strcpy( ptr->name, name ); | 
|  | names[hash] = ptr; | 
|  | return ptr; | 
|  | } | 
|  |  | 
|  | static void free_name( struct object *obj ) | 
|  | { | 
|  | int hash = get_name_hash( obj->name->name ); | 
|  | struct object_name **pptr = &names[hash]; | 
|  | while (*pptr && *pptr != obj->name) pptr = &(*pptr)->next; | 
|  | assert( *pptr ); | 
|  | *pptr = (*pptr)->next; | 
|  | free( obj->name ); | 
|  | } | 
|  |  | 
|  | /* initialize an already allocated object */ | 
|  | /* return 1 if OK, 0 on error */ | 
|  | int init_object( struct object *obj, const struct object_ops *ops, | 
|  | const char *name ) | 
|  | { | 
|  | obj->refcount = 1; | 
|  | obj->ops      = ops; | 
|  | obj->head     = NULL; | 
|  | obj->tail     = NULL; | 
|  | if (!name) obj->name = NULL; | 
|  | else if (!(obj->name = add_name( obj, name ))) return 0; | 
|  | return 1; | 
|  | } | 
|  |  | 
|  | struct object *create_named_object( const char *name, const struct object_ops *ops, size_t size ) | 
|  | { | 
|  | struct object *obj; | 
|  | if ((obj = find_object( name ))) | 
|  | { | 
|  | if (obj->ops == ops) | 
|  | { | 
|  | SET_ERROR( ERROR_ALREADY_EXISTS ); | 
|  | return obj; | 
|  | } | 
|  | SET_ERROR( ERROR_INVALID_HANDLE ); | 
|  | return NULL; | 
|  | } | 
|  | if (!(obj = mem_alloc( size ))) return NULL; | 
|  | if (!init_object( obj, ops, name )) | 
|  | { | 
|  | free( obj ); | 
|  | return NULL; | 
|  | } | 
|  | CLEAR_ERROR(); | 
|  | return obj; | 
|  | } | 
|  |  | 
|  | /* grab an object (i.e. increment its refcount) and return the object */ | 
|  | struct object *grab_object( void *ptr ) | 
|  | { | 
|  | struct object *obj = (struct object *)ptr; | 
|  | assert( obj->refcount < INT_MAX ); | 
|  | obj->refcount++; | 
|  | return obj; | 
|  | } | 
|  |  | 
|  | /* release an object (i.e. decrement its refcount) */ | 
|  | void release_object( void *ptr ) | 
|  | { | 
|  | struct object *obj = (struct object *)ptr; | 
|  | assert( obj->refcount ); | 
|  | if (!--obj->refcount) | 
|  | { | 
|  | /* if the refcount is 0, nobody can be in the wait queue */ | 
|  | assert( !obj->head ); | 
|  | assert( !obj->tail ); | 
|  | if (obj->name) free_name( obj ); | 
|  | obj->ops->destroy( obj ); | 
|  | } | 
|  | } | 
|  |  | 
|  | /* find an object by its name; the refcount is incremented */ | 
|  | struct object *find_object( const char *name ) | 
|  | { | 
|  | struct object_name *ptr; | 
|  | if (!name) return NULL; | 
|  | ptr = names[ get_name_hash( name ) ]; | 
|  | while (ptr && strcmp( ptr->name, name )) ptr = ptr->next; | 
|  | if (!ptr) return NULL; | 
|  | return grab_object( ptr->obj ); | 
|  | } |