|  | /*        DirectDraw Base Functions | 
|  | * | 
|  | * Copyright 1997-1999 Marcus Meissner | 
|  | * Copyright 1998 Lionel Ulmer | 
|  | * Copyright 2000-2001 TransGaming Technologies Inc. | 
|  | * Copyright 2006 Stefan Dösinger | 
|  | * Copyright 2008 Denver Gingerich | 
|  | * | 
|  | * This file contains the (internal) driver registration functions, | 
|  | * driver enumeration APIs and DirectDraw creation functions. | 
|  | * | 
|  | * This library is free software; you can redistribute it and/or | 
|  | * modify it under the terms of the GNU Lesser General Public | 
|  | * License as published by the Free Software Foundation; either | 
|  | * version 2.1 of the License, or (at your option) any later version. | 
|  | * | 
|  | * This library is distributed in the hope that it will be useful, | 
|  | * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|  | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU | 
|  | * Lesser General Public License for more details. | 
|  | * | 
|  | * You should have received a copy of the GNU Lesser General Public | 
|  | * License along with this library; if not, write to the Free Software | 
|  | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA | 
|  | */ | 
|  |  | 
|  | #include "config.h" | 
|  | #include "wine/port.h" | 
|  | #include "wine/debug.h" | 
|  |  | 
|  | #include <assert.h> | 
|  | #include <stdarg.h> | 
|  | #include <string.h> | 
|  | #include <stdlib.h> | 
|  |  | 
|  | #define COBJMACROS | 
|  |  | 
|  | #include "windef.h" | 
|  | #include "winbase.h" | 
|  | #include "winerror.h" | 
|  | #include "wingdi.h" | 
|  | #include "wine/exception.h" | 
|  | #include "winreg.h" | 
|  |  | 
|  | #include "ddraw.h" | 
|  | #include "d3d.h" | 
|  |  | 
|  | #define DDRAW_INIT_GUID | 
|  | #include "ddraw_private.h" | 
|  |  | 
|  | static typeof(WineDirect3DCreate) *pWineDirect3DCreate; | 
|  |  | 
|  | WINE_DEFAULT_DEBUG_CHANNEL(ddraw); | 
|  |  | 
|  | /* The configured default surface */ | 
|  | WINED3DSURFTYPE DefaultSurfaceType = SURFACE_UNKNOWN; | 
|  |  | 
|  | /* DDraw list and critical section */ | 
|  | static struct list global_ddraw_list = LIST_INIT(global_ddraw_list); | 
|  |  | 
|  | static CRITICAL_SECTION_DEBUG ddraw_cs_debug = | 
|  | { | 
|  | 0, 0, &ddraw_cs, | 
|  | { &ddraw_cs_debug.ProcessLocksList, | 
|  | &ddraw_cs_debug.ProcessLocksList }, | 
|  | 0, 0, { (DWORD_PTR)(__FILE__ ": ddraw_cs") } | 
|  | }; | 
|  | CRITICAL_SECTION ddraw_cs = { &ddraw_cs_debug, -1, 0, 0, 0, 0 }; | 
|  |  | 
|  | /* value of ForceRefreshRate */ | 
|  | DWORD force_refresh_rate = 0; | 
|  |  | 
|  | /* | 
|  | * Helper Function for DDRAW_Create and DirectDrawCreateClipper for | 
|  | * lazy loading of the Wine D3D driver. | 
|  | * | 
|  | * Returns | 
|  | *  TRUE on success | 
|  | *  FALSE on failure. | 
|  | */ | 
|  |  | 
|  | BOOL LoadWineD3D(void) | 
|  | { | 
|  | static HMODULE hWineD3D = (HMODULE) -1; | 
|  | if (hWineD3D == (HMODULE) -1) | 
|  | { | 
|  | hWineD3D = LoadLibraryA("wined3d"); | 
|  | if (hWineD3D) | 
|  | { | 
|  | pWineDirect3DCreate = (typeof(WineDirect3DCreate) *)GetProcAddress(hWineD3D, "WineDirect3DCreate"); | 
|  | pWineDirect3DCreateClipper = (typeof(WineDirect3DCreateClipper) *) GetProcAddress(hWineD3D, "WineDirect3DCreateClipper"); | 
|  | return TRUE; | 
|  | } | 
|  | } | 
|  | return hWineD3D != NULL; | 
|  | } | 
|  |  | 
|  | /*********************************************************************** | 
|  | * | 
|  | * Helper function for DirectDrawCreate and friends | 
|  | * Creates a new DDraw interface with the given REFIID | 
|  | * | 
|  | * Interfaces that can be created: | 
|  | *  IDirectDraw, IDirectDraw2, IDirectDraw4, IDirectDraw7 | 
|  | *  IDirect3D, IDirect3D2, IDirect3D3, IDirect3D7. (Does Windows return | 
|  | *  IDirect3D interfaces?) | 
|  | * | 
|  | * Arguments: | 
|  | *  guid: ID of the requested driver, NULL for the default driver. | 
|  | *        The GUID can be queried with DirectDrawEnumerate(Ex)A/W | 
|  | *  DD: Used to return the pointer to the created object | 
|  | *  UnkOuter: For aggregation, which is unsupported. Must be NULL | 
|  | *  iid: requested version ID. | 
|  | * | 
|  | * Returns: | 
|  | *  DD_OK if the Interface was created successfully | 
|  | *  CLASS_E_NOAGGREGATION if UnkOuter is not NULL | 
|  | *  E_OUTOFMEMORY if some allocation failed | 
|  | * | 
|  | ***********************************************************************/ | 
|  | static HRESULT | 
|  | DDRAW_Create(const GUID *guid, | 
|  | void **DD, | 
|  | IUnknown *UnkOuter, | 
|  | REFIID iid) | 
|  | { | 
|  | IDirectDrawImpl *This = NULL; | 
|  | HRESULT hr; | 
|  | IWineD3D *wineD3D = NULL; | 
|  | IWineD3DDevice *wineD3DDevice = NULL; | 
|  | HDC hDC; | 
|  | WINED3DDEVTYPE devicetype; | 
|  |  | 
|  | TRACE("(%s,%p,%p)\n", debugstr_guid(guid), DD, UnkOuter); | 
|  |  | 
|  | *DD = NULL; | 
|  |  | 
|  | /* We don't care about this guids. Well, there's no special guid anyway | 
|  | * OK, we could | 
|  | */ | 
|  | if (guid == (GUID *) DDCREATE_EMULATIONONLY) | 
|  | { | 
|  | /* Use the reference device id. This doesn't actually change anything, | 
|  | * WineD3D always uses OpenGL for D3D rendering. One could make it request | 
|  | * indirect rendering | 
|  | */ | 
|  | devicetype = WINED3DDEVTYPE_REF; | 
|  | } | 
|  | else if(guid == (GUID *) DDCREATE_HARDWAREONLY) | 
|  | { | 
|  | devicetype = WINED3DDEVTYPE_HAL; | 
|  | } | 
|  | else | 
|  | { | 
|  | devicetype = 0; | 
|  | } | 
|  |  | 
|  | /* DDraw doesn't support aggregation, according to msdn */ | 
|  | if (UnkOuter != NULL) | 
|  | return CLASS_E_NOAGGREGATION; | 
|  |  | 
|  | /* DirectDraw creation comes here */ | 
|  | This = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirectDrawImpl)); | 
|  | if(!This) | 
|  | { | 
|  | ERR("Out of memory when creating DirectDraw\n"); | 
|  | return E_OUTOFMEMORY; | 
|  | } | 
|  |  | 
|  | /* The interfaces: | 
|  | * IDirectDraw and IDirect3D are the same object, | 
|  | * QueryInterface is used to get other interfaces. | 
|  | */ | 
|  | This->lpVtbl = &IDirectDraw7_Vtbl; | 
|  | This->IDirectDraw_vtbl = &IDirectDraw1_Vtbl; | 
|  | This->IDirectDraw2_vtbl = &IDirectDraw2_Vtbl; | 
|  | This->IDirectDraw3_vtbl = &IDirectDraw3_Vtbl; | 
|  | This->IDirectDraw4_vtbl = &IDirectDraw4_Vtbl; | 
|  | This->IDirect3D_vtbl = &IDirect3D1_Vtbl; | 
|  | This->IDirect3D2_vtbl = &IDirect3D2_Vtbl; | 
|  | This->IDirect3D3_vtbl = &IDirect3D3_Vtbl; | 
|  | This->IDirect3D7_vtbl = &IDirect3D7_Vtbl; | 
|  | This->device_parent_vtbl = &ddraw_wined3d_device_parent_vtbl; | 
|  |  | 
|  | /* See comments in IDirectDrawImpl_CreateNewSurface for a description | 
|  | * of this member. | 
|  | * Read from a registry key, should add a winecfg option later | 
|  | */ | 
|  | This->ImplType = DefaultSurfaceType; | 
|  |  | 
|  | /* Get the current screen settings */ | 
|  | hDC = GetDC(0); | 
|  | This->orig_bpp = GetDeviceCaps(hDC, BITSPIXEL) * GetDeviceCaps(hDC, PLANES); | 
|  | ReleaseDC(0, hDC); | 
|  | This->orig_width = GetSystemMetrics(SM_CXSCREEN); | 
|  | This->orig_height = GetSystemMetrics(SM_CYSCREEN); | 
|  |  | 
|  | if (!LoadWineD3D()) | 
|  | { | 
|  | ERR("Couldn't load WineD3D - OpenGL libs not present?\n"); | 
|  | hr = DDERR_NODIRECTDRAWSUPPORT; | 
|  | goto err_out; | 
|  | } | 
|  |  | 
|  | /* Initialize WineD3D | 
|  | * | 
|  | * All Rendering (2D and 3D) is relayed to WineD3D, | 
|  | * but DirectDraw specific management, like DDSURFACEDESC and DDPIXELFORMAT | 
|  | * structure handling is handled in this lib. | 
|  | */ | 
|  | wineD3D = pWineDirect3DCreate(7 /* DXVersion */, (IUnknown *) This /* Parent */); | 
|  | if(!wineD3D) | 
|  | { | 
|  | ERR("Failed to initialise WineD3D\n"); | 
|  | hr = E_OUTOFMEMORY; | 
|  | goto err_out; | 
|  | } | 
|  | This->wineD3D = wineD3D; | 
|  | TRACE("WineD3D created at %p\n", wineD3D); | 
|  |  | 
|  | /* Initialized member... | 
|  | * | 
|  | * It is set to false at creation time, and set to true in | 
|  | * IDirectDraw7::Initialize. Its sole purpose is to return DD_OK on | 
|  | * initialize only once | 
|  | */ | 
|  | This->initialized = FALSE; | 
|  |  | 
|  | /* Initialize WineD3DDevice | 
|  | * | 
|  | * It is used for screen setup, surface and palette creation | 
|  | * When a Direct3DDevice7 is created, the D3D capabilities of WineD3D are | 
|  | * initialized | 
|  | */ | 
|  | hr = IWineD3D_CreateDevice(wineD3D, 0 /* D3D_ADAPTER_DEFAULT */, devicetype, NULL /* FocusWindow, don't know yet */, | 
|  | 0 /* BehaviorFlags */, (IUnknown *)This, (IWineD3DDeviceParent *)&This->device_parent_vtbl, &wineD3DDevice); | 
|  | if(FAILED(hr)) | 
|  | { | 
|  | ERR("Failed to create a wineD3DDevice, result = %x\n", hr); | 
|  | goto err_out; | 
|  | } | 
|  | This->wineD3DDevice = wineD3DDevice; | 
|  | TRACE("wineD3DDevice created at %p\n", This->wineD3DDevice); | 
|  |  | 
|  | /* Register the window class | 
|  | * | 
|  | * It is used to create a hidden window for D3D | 
|  | * rendering, if the application didn't pass one. | 
|  | * It can also be used for Creating a device window | 
|  | * from SetCooperativeLevel | 
|  | * | 
|  | * The name: DDRAW_<address>. The classname is | 
|  | * 32 bit long, so a 64 bit address will fit nicely | 
|  | * (Will this be compiled for 64 bit anyway?) | 
|  | * | 
|  | */ | 
|  | sprintf(This->classname, "DDRAW_%p", This); | 
|  |  | 
|  | memset(&This->wnd_class, 0, sizeof(This->wnd_class)); | 
|  | This->wnd_class.style = CS_HREDRAW | CS_VREDRAW; | 
|  | This->wnd_class.lpfnWndProc = DefWindowProcA; | 
|  | This->wnd_class.cbClsExtra = 0; | 
|  | This->wnd_class.cbWndExtra = 0; | 
|  | This->wnd_class.hInstance = GetModuleHandleA(0); | 
|  | This->wnd_class.hIcon = 0; | 
|  | This->wnd_class.hCursor = 0; | 
|  | This->wnd_class.hbrBackground = GetStockObject(BLACK_BRUSH); | 
|  | This->wnd_class.lpszMenuName = NULL; | 
|  | This->wnd_class.lpszClassName = This->classname; | 
|  | if(!RegisterClassA(&This->wnd_class)) | 
|  | { | 
|  | ERR("RegisterClassA failed!\n"); | 
|  | goto err_out; | 
|  | } | 
|  |  | 
|  | /* Get the amount of video memory */ | 
|  | This->total_vidmem = IWineD3DDevice_GetAvailableTextureMem(This->wineD3DDevice); | 
|  |  | 
|  | list_init(&This->surface_list); | 
|  | list_add_head(&global_ddraw_list, &This->ddraw_list_entry); | 
|  |  | 
|  | /* Call QueryInterface to get the pointer to the requested interface. This also initializes | 
|  | * The required refcount | 
|  | */ | 
|  | hr = IDirectDraw7_QueryInterface((IDirectDraw7 *)This, iid, DD); | 
|  | if(SUCCEEDED(hr)) return DD_OK; | 
|  |  | 
|  | err_out: | 
|  | /* Let's hope we never need this ;) */ | 
|  | if(wineD3DDevice) IWineD3DDevice_Release(wineD3DDevice); | 
|  | if(wineD3D) IWineD3D_Release(wineD3D); | 
|  | if(This) HeapFree(GetProcessHeap(), 0, This->decls); | 
|  | HeapFree(GetProcessHeap(), 0, This); | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | /*********************************************************************** | 
|  | * DirectDrawCreate (DDRAW.@) | 
|  | * | 
|  | * Creates legacy DirectDraw Interfaces. Can't create IDirectDraw7 | 
|  | * interfaces in theory | 
|  | * | 
|  | * Arguments, return values: See DDRAW_Create | 
|  | * | 
|  | ***********************************************************************/ | 
|  | HRESULT WINAPI DECLSPEC_HOTPATCH | 
|  | DirectDrawCreate(GUID *GUID, | 
|  | LPDIRECTDRAW *DD, | 
|  | IUnknown *UnkOuter) | 
|  | { | 
|  | HRESULT hr; | 
|  | TRACE("(%s,%p,%p)\n", debugstr_guid(GUID), DD, UnkOuter); | 
|  |  | 
|  | EnterCriticalSection(&ddraw_cs); | 
|  | hr = DDRAW_Create(GUID, (void **) DD, UnkOuter, &IID_IDirectDraw); | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | /*********************************************************************** | 
|  | * DirectDrawCreateEx (DDRAW.@) | 
|  | * | 
|  | * Only creates new IDirectDraw7 interfaces, supposed to fail if legacy | 
|  | * interfaces are requested. | 
|  | * | 
|  | * Arguments, return values: See DDRAW_Create | 
|  | * | 
|  | ***********************************************************************/ | 
|  | HRESULT WINAPI DECLSPEC_HOTPATCH | 
|  | DirectDrawCreateEx(GUID *GUID, | 
|  | LPVOID *DD, | 
|  | REFIID iid, | 
|  | IUnknown *UnkOuter) | 
|  | { | 
|  | HRESULT hr; | 
|  | TRACE("(%s,%p,%s,%p)\n", debugstr_guid(GUID), DD, debugstr_guid(iid), UnkOuter); | 
|  |  | 
|  | if (!IsEqualGUID(iid, &IID_IDirectDraw7)) | 
|  | return DDERR_INVALIDPARAMS; | 
|  |  | 
|  | EnterCriticalSection(&ddraw_cs); | 
|  | hr = DDRAW_Create(GUID, DD, UnkOuter, iid); | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | /*********************************************************************** | 
|  | * DirectDrawEnumerateA (DDRAW.@) | 
|  | * | 
|  | * Enumerates legacy ddraw drivers, ascii version. We only have one | 
|  | * driver, which relays to WineD3D. If we were sufficiently cool, | 
|  | * we could offer various interfaces, which use a different default surface | 
|  | * implementation, but I think it's better to offer this choice in | 
|  | * winecfg, because some apps use the default driver, so we would need | 
|  | * a winecfg option anyway, and there shouldn't be 2 ways to set one setting | 
|  | * | 
|  | * Arguments: | 
|  | *  Callback: Callback function from the app | 
|  | *  Context: Argument to the call back. | 
|  | * | 
|  | * Returns: | 
|  | *  DD_OK on success | 
|  | *  E_INVALIDARG if the Callback caused a page fault | 
|  | * | 
|  | * | 
|  | ***********************************************************************/ | 
|  | HRESULT WINAPI | 
|  | DirectDrawEnumerateA(LPDDENUMCALLBACKA Callback, | 
|  | LPVOID Context) | 
|  | { | 
|  | TRACE("(%p, %p)\n", Callback, Context); | 
|  |  | 
|  | TRACE(" Enumerating default DirectDraw HAL interface\n"); | 
|  | /* We only have one driver */ | 
|  | __TRY | 
|  | { | 
|  | static CHAR driver_desc[] = "DirectDraw HAL", | 
|  | driver_name[] = "display"; | 
|  |  | 
|  | Callback(NULL, driver_desc, driver_name, Context); | 
|  | } | 
|  | __EXCEPT_PAGE_FAULT | 
|  | { | 
|  | return DDERR_INVALIDPARAMS; | 
|  | } | 
|  | __ENDTRY | 
|  |  | 
|  | TRACE(" End of enumeration\n"); | 
|  | return DD_OK; | 
|  | } | 
|  |  | 
|  | /*********************************************************************** | 
|  | * DirectDrawEnumerateExA (DDRAW.@) | 
|  | * | 
|  | * Enumerates DirectDraw7 drivers, ascii version. See | 
|  | * the comments above DirectDrawEnumerateA for more details. | 
|  | * | 
|  | * The Flag member is not supported right now. | 
|  | * | 
|  | ***********************************************************************/ | 
|  | HRESULT WINAPI | 
|  | DirectDrawEnumerateExA(LPDDENUMCALLBACKEXA Callback, | 
|  | LPVOID Context, | 
|  | DWORD Flags) | 
|  | { | 
|  | TRACE("(%p, %p, 0x%08x)\n", Callback, Context, Flags); | 
|  |  | 
|  | if (Flags & ~(DDENUM_ATTACHEDSECONDARYDEVICES | | 
|  | DDENUM_DETACHEDSECONDARYDEVICES | | 
|  | DDENUM_NONDISPLAYDEVICES)) | 
|  | return DDERR_INVALIDPARAMS; | 
|  |  | 
|  | if (Flags) | 
|  | FIXME("flags 0x%08x not handled\n", Flags); | 
|  |  | 
|  | TRACE("Enumerating default DirectDraw HAL interface\n"); | 
|  |  | 
|  | /* We only have one driver by now */ | 
|  | __TRY | 
|  | { | 
|  | static CHAR driver_desc[] = "DirectDraw HAL", | 
|  | driver_name[] = "display"; | 
|  |  | 
|  | /* QuickTime expects the description "DirectDraw HAL" */ | 
|  | Callback(NULL, driver_desc, driver_name, Context, 0); | 
|  | } | 
|  | __EXCEPT_PAGE_FAULT | 
|  | { | 
|  | return DDERR_INVALIDPARAMS; | 
|  | } | 
|  | __ENDTRY; | 
|  |  | 
|  | TRACE("End of enumeration\n"); | 
|  | return DD_OK; | 
|  | } | 
|  |  | 
|  | /*********************************************************************** | 
|  | * DirectDrawEnumerateW (DDRAW.@) | 
|  | * | 
|  | * Enumerates legacy drivers, unicode version. | 
|  | * This function is not implemented on Windows. | 
|  | * | 
|  | ***********************************************************************/ | 
|  | HRESULT WINAPI | 
|  | DirectDrawEnumerateW(LPDDENUMCALLBACKW Callback, | 
|  | LPVOID Context) | 
|  | { | 
|  | TRACE("(%p, %p)\n", Callback, Context); | 
|  |  | 
|  | if (!Callback) | 
|  | return DDERR_INVALIDPARAMS; | 
|  | else | 
|  | return DDERR_UNSUPPORTED; | 
|  | } | 
|  |  | 
|  | /*********************************************************************** | 
|  | * DirectDrawEnumerateExW (DDRAW.@) | 
|  | * | 
|  | * Enumerates DirectDraw7 drivers, unicode version. | 
|  | * This function is not implemented on Windows. | 
|  | * | 
|  | ***********************************************************************/ | 
|  | HRESULT WINAPI | 
|  | DirectDrawEnumerateExW(LPDDENUMCALLBACKEXW Callback, | 
|  | LPVOID Context, | 
|  | DWORD Flags) | 
|  | { | 
|  | TRACE("(%p, %p, 0x%x)\n", Callback, Context, Flags); | 
|  |  | 
|  | return DDERR_UNSUPPORTED; | 
|  | } | 
|  |  | 
|  | /*********************************************************************** | 
|  | * Classfactory implementation. | 
|  | ***********************************************************************/ | 
|  |  | 
|  | /*********************************************************************** | 
|  | * CF_CreateDirectDraw | 
|  | * | 
|  | * DDraw creation function for the class factory | 
|  | * | 
|  | * Params: | 
|  | *  UnkOuter: Set to NULL | 
|  | *  iid: ID of the wanted interface | 
|  | *  obj: Address to pass the interface pointer back | 
|  | * | 
|  | * Returns | 
|  | *  DD_OK / DDERR*, see DDRAW_Create | 
|  | * | 
|  | ***********************************************************************/ | 
|  | static HRESULT | 
|  | CF_CreateDirectDraw(IUnknown* UnkOuter, REFIID iid, | 
|  | void **obj) | 
|  | { | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("(%p,%s,%p)\n", UnkOuter, debugstr_guid(iid), obj); | 
|  |  | 
|  | EnterCriticalSection(&ddraw_cs); | 
|  | hr = DDRAW_Create(NULL, obj, UnkOuter, iid); | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | /*********************************************************************** | 
|  | * CF_CreateDirectDraw | 
|  | * | 
|  | * Clipper creation function for the class factory | 
|  | * | 
|  | * Params: | 
|  | *  UnkOuter: Set to NULL | 
|  | *  iid: ID of the wanted interface | 
|  | *  obj: Address to pass the interface pointer back | 
|  | * | 
|  | * Returns | 
|  | *  DD_OK / DDERR*, see DDRAW_Create | 
|  | * | 
|  | ***********************************************************************/ | 
|  | static HRESULT | 
|  | CF_CreateDirectDrawClipper(IUnknown* UnkOuter, REFIID riid, | 
|  | void **obj) | 
|  | { | 
|  | HRESULT hr; | 
|  | IDirectDrawClipper *Clip; | 
|  |  | 
|  | EnterCriticalSection(&ddraw_cs); | 
|  | hr = DirectDrawCreateClipper(0, &Clip, UnkOuter); | 
|  | if (hr != DD_OK) | 
|  | { | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | hr = IDirectDrawClipper_QueryInterface(Clip, riid, obj); | 
|  | IDirectDrawClipper_Release(Clip); | 
|  |  | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static const struct object_creation_info object_creation[] = | 
|  | { | 
|  | { &CLSID_DirectDraw,        CF_CreateDirectDraw }, | 
|  | { &CLSID_DirectDraw7,       CF_CreateDirectDraw }, | 
|  | { &CLSID_DirectDrawClipper, CF_CreateDirectDrawClipper } | 
|  | }; | 
|  |  | 
|  | /******************************************************************************* | 
|  | * IDirectDrawClassFactory::QueryInterface | 
|  | * | 
|  | * QueryInterface for the class factory | 
|  | * | 
|  | * PARAMS | 
|  | *    riid   Reference to identifier of queried interface | 
|  | *    ppv    Address to return the interface pointer at | 
|  | * | 
|  | * RETURNS | 
|  | *    Success: S_OK | 
|  | *    Failure: E_NOINTERFACE | 
|  | * | 
|  | *******************************************************************************/ | 
|  | static HRESULT WINAPI | 
|  | IDirectDrawClassFactoryImpl_QueryInterface(IClassFactory *iface, | 
|  | REFIID riid, | 
|  | void **obj) | 
|  | { | 
|  | IClassFactoryImpl *This = (IClassFactoryImpl *)iface; | 
|  |  | 
|  | TRACE("(%p)->(%s,%p)\n", This, debugstr_guid(riid), obj); | 
|  |  | 
|  | if (IsEqualGUID(riid, &IID_IUnknown) | 
|  | || IsEqualGUID(riid, &IID_IClassFactory)) | 
|  | { | 
|  | IClassFactory_AddRef(iface); | 
|  | *obj = This; | 
|  | return S_OK; | 
|  | } | 
|  |  | 
|  | WARN("(%p)->(%s,%p),not found\n",This,debugstr_guid(riid),obj); | 
|  | return E_NOINTERFACE; | 
|  | } | 
|  |  | 
|  | /******************************************************************************* | 
|  | * IDirectDrawClassFactory::AddRef | 
|  | * | 
|  | * AddRef for the class factory | 
|  | * | 
|  | * RETURNS | 
|  | *  The new refcount | 
|  | * | 
|  | *******************************************************************************/ | 
|  | static ULONG WINAPI | 
|  | IDirectDrawClassFactoryImpl_AddRef(IClassFactory *iface) | 
|  | { | 
|  | IClassFactoryImpl *This = (IClassFactoryImpl *)iface; | 
|  | ULONG ref = InterlockedIncrement(&This->ref); | 
|  |  | 
|  | TRACE("(%p)->() incrementing from %d.\n", This, ref - 1); | 
|  |  | 
|  | return ref; | 
|  | } | 
|  |  | 
|  | /******************************************************************************* | 
|  | * IDirectDrawClassFactory::Release | 
|  | * | 
|  | * Release for the class factory. If the refcount falls to 0, the object | 
|  | * is destroyed | 
|  | * | 
|  | * RETURNS | 
|  | *  The new refcount | 
|  | * | 
|  | *******************************************************************************/ | 
|  | static ULONG WINAPI | 
|  | IDirectDrawClassFactoryImpl_Release(IClassFactory *iface) | 
|  | { | 
|  | IClassFactoryImpl *This = (IClassFactoryImpl *)iface; | 
|  | ULONG ref = InterlockedDecrement(&This->ref); | 
|  | TRACE("(%p)->() decrementing from %d.\n", This, ref+1); | 
|  |  | 
|  | if (ref == 0) | 
|  | HeapFree(GetProcessHeap(), 0, This); | 
|  |  | 
|  | return ref; | 
|  | } | 
|  |  | 
|  |  | 
|  | /******************************************************************************* | 
|  | * IDirectDrawClassFactory::CreateInstance | 
|  | * | 
|  | * What is this? Seems to create DirectDraw objects... | 
|  | * | 
|  | * Params | 
|  | *  The usual things??? | 
|  | * | 
|  | * RETURNS | 
|  | *  ??? | 
|  | * | 
|  | *******************************************************************************/ | 
|  | static HRESULT WINAPI | 
|  | IDirectDrawClassFactoryImpl_CreateInstance(IClassFactory *iface, | 
|  | IUnknown *UnkOuter, | 
|  | REFIID riid, | 
|  | void **obj) | 
|  | { | 
|  | IClassFactoryImpl *This = (IClassFactoryImpl *)iface; | 
|  |  | 
|  | TRACE("(%p)->(%p,%s,%p)\n",This,UnkOuter,debugstr_guid(riid),obj); | 
|  |  | 
|  | return This->pfnCreateInstance(UnkOuter, riid, obj); | 
|  | } | 
|  |  | 
|  | /******************************************************************************* | 
|  | * IDirectDrawClassFactory::LockServer | 
|  | * | 
|  | * What is this? | 
|  | * | 
|  | * Params | 
|  | *  ??? | 
|  | * | 
|  | * RETURNS | 
|  | *  S_OK, because it's a stub | 
|  | * | 
|  | *******************************************************************************/ | 
|  | static HRESULT WINAPI | 
|  | IDirectDrawClassFactoryImpl_LockServer(IClassFactory *iface,BOOL dolock) | 
|  | { | 
|  | IClassFactoryImpl *This = (IClassFactoryImpl *)iface; | 
|  | FIXME("(%p)->(%d),stub!\n",This,dolock); | 
|  | return S_OK; | 
|  | } | 
|  |  | 
|  | /******************************************************************************* | 
|  | * The class factory VTable | 
|  | *******************************************************************************/ | 
|  | static const IClassFactoryVtbl IClassFactory_Vtbl = | 
|  | { | 
|  | IDirectDrawClassFactoryImpl_QueryInterface, | 
|  | IDirectDrawClassFactoryImpl_AddRef, | 
|  | IDirectDrawClassFactoryImpl_Release, | 
|  | IDirectDrawClassFactoryImpl_CreateInstance, | 
|  | IDirectDrawClassFactoryImpl_LockServer | 
|  | }; | 
|  |  | 
|  | /******************************************************************************* | 
|  | * DllGetClassObject [DDRAW.@] | 
|  | * Retrieves class object from a DLL object | 
|  | * | 
|  | * NOTES | 
|  | *    Docs say returns STDAPI | 
|  | * | 
|  | * PARAMS | 
|  | *    rclsid [I] CLSID for the class object | 
|  | *    riid   [I] Reference to identifier of interface for class object | 
|  | *    ppv    [O] Address of variable to receive interface pointer for riid | 
|  | * | 
|  | * RETURNS | 
|  | *    Success: S_OK | 
|  | *    Failure: CLASS_E_CLASSNOTAVAILABLE, E_OUTOFMEMORY, E_INVALIDARG, | 
|  | *             E_UNEXPECTED | 
|  | */ | 
|  | HRESULT WINAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID *ppv) | 
|  | { | 
|  | unsigned int i; | 
|  | IClassFactoryImpl *factory; | 
|  |  | 
|  | TRACE("(%s,%s,%p)\n", debugstr_guid(rclsid), debugstr_guid(riid), ppv); | 
|  |  | 
|  | if ( !IsEqualGUID( &IID_IClassFactory, riid ) | 
|  | && ! IsEqualGUID( &IID_IUnknown, riid) ) | 
|  | return E_NOINTERFACE; | 
|  |  | 
|  | for (i=0; i < sizeof(object_creation)/sizeof(object_creation[0]); i++) | 
|  | { | 
|  | if (IsEqualGUID(object_creation[i].clsid, rclsid)) | 
|  | break; | 
|  | } | 
|  |  | 
|  | if (i == sizeof(object_creation)/sizeof(object_creation[0])) | 
|  | { | 
|  | FIXME("%s: no class found.\n", debugstr_guid(rclsid)); | 
|  | return CLASS_E_CLASSNOTAVAILABLE; | 
|  | } | 
|  |  | 
|  | factory = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*factory)); | 
|  | if (factory == NULL) return E_OUTOFMEMORY; | 
|  |  | 
|  | factory->lpVtbl = &IClassFactory_Vtbl; | 
|  | factory->ref = 1; | 
|  |  | 
|  | factory->pfnCreateInstance = object_creation[i].pfnCreateInstance; | 
|  |  | 
|  | *ppv = factory; | 
|  | return S_OK; | 
|  | } | 
|  |  | 
|  |  | 
|  | /******************************************************************************* | 
|  | * DllCanUnloadNow [DDRAW.@]  Determines whether the DLL is in use. | 
|  | * | 
|  | * RETURNS | 
|  | *    Success: S_OK | 
|  | *    Failure: S_FALSE | 
|  | */ | 
|  | HRESULT WINAPI DllCanUnloadNow(void) | 
|  | { | 
|  | HRESULT hr; | 
|  | FIXME("(void): stub\n"); | 
|  |  | 
|  | EnterCriticalSection(&ddraw_cs); | 
|  | hr = S_FALSE; | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | /******************************************************************************* | 
|  | * DestroyCallback | 
|  | * | 
|  | * Callback function for the EnumSurfaces call in DllMain. | 
|  | * Dumps some surface info and releases the surface | 
|  | * | 
|  | * Params: | 
|  | *  surf: The enumerated surface | 
|  | *  desc: it's description | 
|  | *  context: Pointer to the ddraw impl | 
|  | * | 
|  | * Returns: | 
|  | *  DDENUMRET_OK; | 
|  | *******************************************************************************/ | 
|  | static HRESULT WINAPI | 
|  | DestroyCallback(IDirectDrawSurface7 *surf, | 
|  | DDSURFACEDESC2 *desc, | 
|  | void *context) | 
|  | { | 
|  | IDirectDrawSurfaceImpl *Impl = (IDirectDrawSurfaceImpl *)surf; | 
|  | ULONG ref; | 
|  |  | 
|  | ref = IDirectDrawSurface7_Release(surf);  /* For the EnumSurfaces */ | 
|  | WARN("Surface %p has an reference count of %d\n", Impl, ref); | 
|  |  | 
|  | /* Skip surfaces which are attached somewhere or which are | 
|  | * part of a complex compound. They will get released when destroying | 
|  | * the root | 
|  | */ | 
|  | if( (!Impl->is_complex_root) || (Impl->first_attached != Impl) ) | 
|  | return DDENUMRET_OK; | 
|  |  | 
|  | /* Destroy the surface */ | 
|  | while(ref) ref = IDirectDrawSurface7_Release(surf); | 
|  |  | 
|  | return DDENUMRET_OK; | 
|  | } | 
|  |  | 
|  | /*********************************************************************** | 
|  | * get_config_key | 
|  | * | 
|  | * Reads a config key from the registry. Taken from WineD3D | 
|  | * | 
|  | ***********************************************************************/ | 
|  | static inline DWORD get_config_key(HKEY defkey, HKEY appkey, const char* name, char* buffer, DWORD size) | 
|  | { | 
|  | if (0 != appkey && !RegQueryValueExA( appkey, name, 0, NULL, (LPBYTE) buffer, &size )) return 0; | 
|  | if (0 != defkey && !RegQueryValueExA( defkey, name, 0, NULL, (LPBYTE) buffer, &size )) return 0; | 
|  | return ERROR_FILE_NOT_FOUND; | 
|  | } | 
|  |  | 
|  | /*********************************************************************** | 
|  | * DllMain (DDRAW.0) | 
|  | * | 
|  | * Could be used to register DirectDraw drivers, if we have more than | 
|  | * one. Also used to destroy any objects left at unload if the | 
|  | * app didn't release them properly(Gothic 2, Diablo 2, Moto racer, ...) | 
|  | * | 
|  | ***********************************************************************/ | 
|  | BOOL WINAPI | 
|  | DllMain(HINSTANCE hInstDLL, | 
|  | DWORD Reason, | 
|  | LPVOID lpv) | 
|  | { | 
|  | TRACE("(%p,%x,%p)\n", hInstDLL, Reason, lpv); | 
|  | if (Reason == DLL_PROCESS_ATTACH) | 
|  | { | 
|  | char buffer[MAX_PATH+10]; | 
|  | DWORD size = sizeof(buffer); | 
|  | HKEY hkey = 0; | 
|  | HKEY appkey = 0; | 
|  | DWORD len; | 
|  |  | 
|  | /* @@ Wine registry key: HKCU\Software\Wine\Direct3D */ | 
|  | if ( RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\Direct3D", &hkey ) ) hkey = 0; | 
|  |  | 
|  | len = GetModuleFileNameA( 0, buffer, MAX_PATH ); | 
|  | if (len && len < MAX_PATH) | 
|  | { | 
|  | HKEY tmpkey; | 
|  | /* @@ Wine registry key: HKCU\Software\Wine\AppDefaults\app.exe\Direct3D */ | 
|  | if (!RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\AppDefaults", &tmpkey )) | 
|  | { | 
|  | char *p, *appname = buffer; | 
|  | if ((p = strrchr( appname, '/' ))) appname = p + 1; | 
|  | if ((p = strrchr( appname, '\\' ))) appname = p + 1; | 
|  | strcat( appname, "\\Direct3D" ); | 
|  | TRACE("appname = [%s]\n", appname); | 
|  | if (RegOpenKeyA( tmpkey, appname, &appkey )) appkey = 0; | 
|  | RegCloseKey( tmpkey ); | 
|  | } | 
|  | } | 
|  |  | 
|  | if ( 0 != hkey || 0 != appkey ) | 
|  | { | 
|  | if ( !get_config_key( hkey, appkey, "DirectDrawRenderer", buffer, size) ) | 
|  | { | 
|  | if (!strcmp(buffer,"gdi")) | 
|  | { | 
|  | TRACE("Defaulting to GDI surfaces\n"); | 
|  | DefaultSurfaceType = SURFACE_GDI; | 
|  | } | 
|  | else if (!strcmp(buffer,"opengl")) | 
|  | { | 
|  | TRACE("Defaulting to opengl surfaces\n"); | 
|  | DefaultSurfaceType = SURFACE_OPENGL; | 
|  | } | 
|  | else | 
|  | { | 
|  | ERR("Unknown default surface type. Supported are:\n gdi, opengl\n"); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | /* On Windows one can force the refresh rate that DirectDraw uses by | 
|  | * setting an override value in dxdiag.  This is documented in KB315614 | 
|  | * (main article), KB230002, and KB217348.  By comparing registry dumps | 
|  | * before and after setting the override, we see that the override value | 
|  | * is stored in HKLM\Software\Microsoft\DirectDraw\ForceRefreshRate as a | 
|  | * DWORD that represents the refresh rate to force.  We use this | 
|  | * registry entry to modify the behavior of SetDisplayMode so that Wine | 
|  | * users can override the refresh rate in a Windows-compatible way. | 
|  | * | 
|  | * dxdiag will not accept a refresh rate lower than 40 or higher than | 
|  | * 120 so this value should be within that range.  It is, of course, | 
|  | * possible for a user to set the registry entry value directly so that | 
|  | * assumption might not hold. | 
|  | * | 
|  | * There is no current mechanism for setting this value through the Wine | 
|  | * GUI.  It would be most appropriate to set this value through a dxdiag | 
|  | * clone, but it may be sufficient to use winecfg. | 
|  | * | 
|  | * TODO: Create a mechanism for setting this value through the Wine GUI. | 
|  | */ | 
|  | if ( !RegOpenKeyA( HKEY_LOCAL_MACHINE, "Software\\Microsoft\\DirectDraw", &hkey ) ) | 
|  | { | 
|  | DWORD type, data; | 
|  | size = sizeof(data); | 
|  | if (!RegQueryValueExA( hkey, "ForceRefreshRate", NULL, &type, (LPBYTE)&data, &size ) && type == REG_DWORD) | 
|  | { | 
|  | TRACE("ForceRefreshRate set; overriding refresh rate to %d Hz\n", data); | 
|  | force_refresh_rate = data; | 
|  | } | 
|  | RegCloseKey( hkey ); | 
|  | } | 
|  |  | 
|  | DisableThreadLibraryCalls(hInstDLL); | 
|  | } | 
|  | else if (Reason == DLL_PROCESS_DETACH) | 
|  | { | 
|  | if(!list_empty(&global_ddraw_list)) | 
|  | { | 
|  | struct list *entry, *entry2; | 
|  | WARN("There are still existing DirectDraw interfaces. Wine bug or buggy application?\n"); | 
|  |  | 
|  | /* We remove elements from this loop */ | 
|  | LIST_FOR_EACH_SAFE(entry, entry2, &global_ddraw_list) | 
|  | { | 
|  | HRESULT hr; | 
|  | DDSURFACEDESC2 desc; | 
|  | int i; | 
|  | IDirectDrawImpl *ddraw = LIST_ENTRY(entry, IDirectDrawImpl, ddraw_list_entry); | 
|  |  | 
|  | WARN("DDraw %p has a refcount of %d\n", ddraw, ddraw->ref7 + ddraw->ref4 + ddraw->ref3 + ddraw->ref2 + ddraw->ref1); | 
|  |  | 
|  | /* Add references to each interface to avoid freeing them unexpectedly */ | 
|  | IDirectDraw_AddRef((IDirectDraw *)&ddraw->IDirectDraw_vtbl); | 
|  | IDirectDraw2_AddRef((IDirectDraw2 *)&ddraw->IDirectDraw2_vtbl); | 
|  | IDirectDraw3_AddRef((IDirectDraw3 *)&ddraw->IDirectDraw3_vtbl); | 
|  | IDirectDraw4_AddRef((IDirectDraw4 *)&ddraw->IDirectDraw4_vtbl); | 
|  | IDirectDraw7_AddRef((IDirectDraw7 *)ddraw); | 
|  |  | 
|  | /* Does a D3D device exist? Destroy it | 
|  | * TODO: Destroy all Vertex buffers, Lights, Materials | 
|  | * and execute buffers too | 
|  | */ | 
|  | if(ddraw->d3ddevice) | 
|  | { | 
|  | WARN("DDraw %p has d3ddevice %p attached\n", ddraw, ddraw->d3ddevice); | 
|  | while(IDirect3DDevice7_Release((IDirect3DDevice7 *)ddraw->d3ddevice)); | 
|  | } | 
|  |  | 
|  | /* Try to release the objects | 
|  | * Do an EnumSurfaces to find any hanging surfaces | 
|  | */ | 
|  | memset(&desc, 0, sizeof(desc)); | 
|  | desc.dwSize = sizeof(desc); | 
|  | for(i = 0; i <= 1; i++) | 
|  | { | 
|  | hr = IDirectDraw7_EnumSurfaces((IDirectDraw7 *)ddraw, | 
|  | DDENUMSURFACES_ALL, &desc, ddraw, DestroyCallback); | 
|  | if(hr != D3D_OK) | 
|  | ERR("(%p) EnumSurfaces failed, prepare for trouble\n", ddraw); | 
|  | } | 
|  |  | 
|  | /* Check the surface count */ | 
|  | if(ddraw->surfaces > 0) | 
|  | ERR("DDraw %p still has %d surfaces attached\n", ddraw, ddraw->surfaces); | 
|  |  | 
|  | /* Release all hanging references to destroy the objects. This | 
|  | * restores the screen mode too | 
|  | */ | 
|  | while(IDirectDraw_Release((IDirectDraw *)&ddraw->IDirectDraw_vtbl)); | 
|  | while(IDirectDraw2_Release((IDirectDraw2 *)&ddraw->IDirectDraw2_vtbl)); | 
|  | while(IDirectDraw3_Release((IDirectDraw3 *)&ddraw->IDirectDraw3_vtbl)); | 
|  | while(IDirectDraw4_Release((IDirectDraw4 *)&ddraw->IDirectDraw4_vtbl)); | 
|  | while(IDirectDraw7_Release((IDirectDraw7 *)ddraw)); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | return TRUE; | 
|  | } |