dsound: Support 5.1 sound.
diff --git a/dlls/dsound/dsound.c b/dlls/dsound/dsound.c
index db4852f..8df778a 100644
--- a/dlls/dsound/dsound.c
+++ b/dlls/dsound/dsound.c
@@ -619,6 +619,40 @@
device->lfe_channel = -1;
break;
+ case DSSPEAKER_5POINT1_BACK:
+ device->speaker_angles[0] = M_PI/180.0f * -135.0f;
+ device->speaker_angles[1] = M_PI/180.0f * -45.0f;
+ device->speaker_angles[2] = M_PI/180.0f * 0.0f;
+ device->speaker_angles[3] = M_PI/180.0f * 45.0f;
+ device->speaker_angles[4] = M_PI/180.0f * 135.0f;
+ device->speaker_angles[5] = 9999.0f;
+ device->speaker_num[0] = 4; /* Rear left */
+ device->speaker_num[1] = 0; /* Front left */
+ device->speaker_num[2] = 2; /* Front centre */
+ device->speaker_num[3] = 1; /* Front right */
+ device->speaker_num[4] = 5; /* Rear right */
+ device->speaker_num[5] = 3; /* LFE */
+ device->num_speakers = 6;
+ device->lfe_channel = 3;
+ break;
+
+ case DSSPEAKER_5POINT1_SURROUND:
+ device->speaker_angles[0] = M_PI/180.0f * -90.0f;
+ device->speaker_angles[1] = M_PI/180.0f * -30.0f;
+ device->speaker_angles[2] = M_PI/180.0f * 0.0f;
+ device->speaker_angles[3] = M_PI/180.0f * 30.0f;
+ device->speaker_angles[4] = M_PI/180.0f * 90.0f;
+ device->speaker_angles[5] = 9999.0f;
+ device->speaker_num[0] = 4; /* Rear left */
+ device->speaker_num[1] = 0; /* Front left */
+ device->speaker_num[2] = 2; /* Front centre */
+ device->speaker_num[3] = 1; /* Front right */
+ device->speaker_num[4] = 5; /* Rear right */
+ device->speaker_num[5] = 3; /* LFE */
+ device->num_speakers = 6;
+ device->lfe_channel = 3;
+ break;
+
default:
WARN("unknown speaker_config %u\n", device->speaker_config);
}
diff --git a/dlls/dsound/dsound_convert.c b/dlls/dsound/dsound_convert.c
index a7f7ad4..5ac7a10 100644
--- a/dlls/dsound/dsound_convert.c
+++ b/dlls/dsound/dsound_convert.c
@@ -184,6 +184,30 @@
}
}
+void put_mono2surround51(const IDirectSoundBufferImpl *dsb, DWORD pos, DWORD channel, float value)
+{
+ dsb->put_aux(dsb, pos, 0, value);
+ dsb->put_aux(dsb, pos, 1, value);
+ dsb->put_aux(dsb, pos, 2, value);
+ dsb->put_aux(dsb, pos, 3, value);
+ dsb->put_aux(dsb, pos, 4, value);
+ dsb->put_aux(dsb, pos, 5, value);
+}
+
+void put_stereo2surround51(const IDirectSoundBufferImpl *dsb, DWORD pos, DWORD channel, float value)
+{
+ if (channel == 0) { /* Left */
+ dsb->put_aux(dsb, pos, 0, value); /* Front left */
+ dsb->put_aux(dsb, pos, 4, value); /* Back left */
+
+ dsb->put_aux(dsb, pos, 2, 0.0f); /* Mute front centre */
+ dsb->put_aux(dsb, pos, 3, 0.0f); /* Mute LFE */
+ } else if (channel == 1) { /* Right */
+ dsb->put_aux(dsb, pos, 1, value); /* Front right */
+ dsb->put_aux(dsb, pos, 5, value); /* Back right */
+ }
+}
+
void mixieee32(float *src, float *dst, unsigned samples)
{
TRACE("%p - %p %d\n", src, dst, samples);
diff --git a/dlls/dsound/dsound_private.h b/dlls/dsound/dsound_private.h
index 0ade63e..af2034a 100644
--- a/dlls/dsound/dsound_private.h
+++ b/dlls/dsound/dsound_private.h
@@ -30,7 +30,7 @@
#include "wine/list.h"
-#define DS_MAX_CHANNELS 4
+#define DS_MAX_CHANNELS 6
extern int ds_hel_buflen DECLSPEC_HIDDEN;
extern int ds_snd_queue_max DECLSPEC_HIDDEN;
@@ -181,6 +181,8 @@
void put_mono2stereo(const IDirectSoundBufferImpl *dsb, DWORD pos, DWORD channel, float value) DECLSPEC_HIDDEN;
void put_mono2quad(const IDirectSoundBufferImpl *dsb, DWORD pos, DWORD channel, float value) DECLSPEC_HIDDEN;
void put_stereo2quad(const IDirectSoundBufferImpl *dsb, DWORD pos, DWORD channel, float value) DECLSPEC_HIDDEN;
+void put_mono2surround51(const IDirectSoundBufferImpl *dsb, DWORD pos, DWORD channel, float value) DECLSPEC_HIDDEN;
+void put_stereo2surround51(const IDirectSoundBufferImpl *dsb, DWORD pos, DWORD channel, float value) DECLSPEC_HIDDEN;
HRESULT IDirectSoundBufferImpl_Create(
DirectSoundDevice *device,
diff --git a/dlls/dsound/mixer.c b/dlls/dsound/mixer.c
index 363ca47..b367086 100644
--- a/dlls/dsound/mixer.c
+++ b/dlls/dsound/mixer.c
@@ -156,6 +156,8 @@
dsb->put = put_mono2stereo;
else if (ochannels == 4)
dsb->put = put_mono2quad;
+ else if (ochannels == 6)
+ dsb->put = put_mono2surround51;
}
else if (ochannels == 1)
{
@@ -167,6 +169,11 @@
dsb->mix_channels = 2;
dsb->put = put_stereo2quad;
}
+ else if (ichannels == 2 && ochannels == 6)
+ {
+ dsb->mix_channels = 2;
+ dsb->put = put_stereo2surround51;
+ }
else
{
if (ichannels > 2)
diff --git a/dlls/dsound/primary.c b/dlls/dsound/primary.c
index bed588d..d3c2689 100644
--- a/dlls/dsound/primary.c
+++ b/dlls/dsound/primary.c
@@ -70,6 +70,9 @@
case DSSPEAKER_QUAD:
return SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT;
+
+ case DSSPEAKER_5POINT1_BACK:
+ return SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_FRONT_CENTER | SPEAKER_LOW_FREQUENCY | SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT;
}
WARN("unknown speaker_config %u\n", speaker_config);
@@ -195,7 +198,11 @@
PropVariantClear(&pv);
IPropertyStore_Release(store);
- if ((phys_speakers & KSAUDIO_SPEAKER_QUAD) == KSAUDIO_SPEAKER_QUAD)
+ if ((phys_speakers & KSAUDIO_SPEAKER_5POINT1) == KSAUDIO_SPEAKER_5POINT1)
+ return DSSPEAKER_5POINT1_BACK;
+ else if ((phys_speakers & KSAUDIO_SPEAKER_5POINT1_SURROUND) == KSAUDIO_SPEAKER_5POINT1_SURROUND)
+ return DSSPEAKER_5POINT1_SURROUND;
+ else if ((phys_speakers & KSAUDIO_SPEAKER_QUAD) == KSAUDIO_SPEAKER_QUAD)
return DSSPEAKER_QUAD;
else if ((phys_speakers & KSAUDIO_SPEAKER_STEREO) == KSAUDIO_SPEAKER_STEREO)
return DSSPEAKER_COMBINED(DSSPEAKER_STEREO, DSSPEAKER_GEOMETRY_WIDE);
diff --git a/dlls/dsound/sound3d.c b/dlls/dsound/sound3d.c
index 329de94..f720478 100644
--- a/dlls/dsound/sound3d.c
+++ b/dlls/dsound/sound3d.c
@@ -162,7 +162,7 @@
/* panning related stuff */
D3DVALUE flAngle, flAngle2;
D3DVECTOR vLeft;
- int i;
+ int i, num_main_speakers;
float a, ingain;
/* doppler shift related stuff */
@@ -311,8 +311,15 @@
for (i = 0; i < dsb->device->pwfx->nChannels; i++)
dsb->volpan.dwTotalAmpFactor[i] = 0;
+ num_main_speakers = dsb->device->pwfx->nChannels;
+
+ if (dsb->device->lfe_channel != -1) {
+ dsb->volpan.dwTotalAmpFactor[dsb->device->lfe_channel] = ingain;
+ num_main_speakers--;
+ }
+
/* adapted from OpenAL's Alc/panning.c */
- for (i = 0; i < dsb->device->pwfx->nChannels - 1; i++)
+ for (i = 0; i < num_main_speakers - 1; i++)
{
if(flAngle >= dsb->device->speaker_angles[i] && flAngle < dsb->device->speaker_angles[i+1])
{