| /* |
| * Copyright 2009 Henri Verbeet for CodeWeavers |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| * |
| */ |
| |
| #ifndef __WINE_D3D10SHADER_H |
| #define __WINE_D3D10SHADER_H |
| |
| #include "d3d10.h" |
| |
| #define D3D10_SHADER_DEBUG 0x0001 |
| #define D3D10_SHADER_SKIP_VALIDATION 0x0002 |
| #define D3D10_SHADER_SKIP_OPTIMIZATION 0x0004 |
| #define D3D10_SHADER_PACK_MATRIX_ROW_MAJOR 0x0008 |
| #define D3D10_SHADER_PACK_MATRIX_COLUMN_MAJOR 0x0010 |
| #define D3D10_SHADER_PARTIAL_PRECISION 0x0020 |
| #define D3D10_SHADER_FORCE_VS_SOFTWARE_NO_OPT 0x0040 |
| #define D3D10_SHADER_FORCE_PS_SOFTWARE_NO_OPT 0x0080 |
| #define D3D10_SHADER_NO_PRESHADER 0x0100 |
| #define D3D10_SHADER_AVOID_FLOW_CONTROL 0x0200 |
| #define D3D10_SHADER_PREFER_FLOW_CONTROL 0x0400 |
| #define D3D10_SHADER_ENABLE_STRICTNESS 0x0800 |
| #define D3D10_SHADER_ENABLE_BACKWARDS_COMPATIBILITY 0x1000 |
| #define D3D10_SHADER_IEEE_STRICTNESS 0x2000 |
| #define D3D10_SHADER_WARNINGS_ARE_ERRORS 0x40000 |
| |
| #define D3D10_SHADER_OPTIMIZATION_LEVEL0 0x4000 |
| #define D3D10_SHADER_OPTIMIZATION_LEVEL1 0x0000 |
| #define D3D10_SHADER_OPTIMIZATION_LEVEL2 0xC000 |
| #define D3D10_SHADER_OPTIMIZATION_LEVEL3 0x8000 |
| |
| /* These are defined as version-neutral in d3dcommon.h */ |
| typedef D3D_SHADER_MACRO D3D10_SHADER_MACRO; |
| typedef D3D_SHADER_MACRO *LPD3D10_SHADER_MACRO; |
| |
| typedef D3D_SHADER_VARIABLE_CLASS D3D10_SHADER_VARIABLE_CLASS; |
| typedef D3D_SHADER_VARIABLE_CLASS *LPD3D10_SHADER_VARIABLE_CLASS; |
| |
| typedef D3D_CBUFFER_TYPE D3D10_CBUFFER_TYPE; |
| typedef D3D_CBUFFER_TYPE *LPD3D10_CBUFFER_TYPE; |
| |
| typedef D3D_REGISTER_COMPONENT_TYPE D3D10_REGISTER_COMPONENT_TYPE; |
| |
| typedef D3D_RESOURCE_RETURN_TYPE D3D10_RESOURCE_RETURN_TYPE; |
| |
| typedef D3D_NAME D3D10_NAME; |
| |
| typedef D3D_SHADER_INPUT_TYPE D3D10_SHADER_INPUT_TYPE; |
| typedef D3D_SHADER_INPUT_TYPE *LPD3D10_SHADER_INPUT_TYPE; |
| |
| typedef D3D_SHADER_VARIABLE_TYPE D3D10_SHADER_VARIABLE_TYPE; |
| typedef D3D_SHADER_VARIABLE_TYPE *LPD3D10_SHADER_VARIABLE_TYPE; |
| |
| typedef D3D_INCLUDE_TYPE D3D10_INCLUDE_TYPE; |
| typedef ID3DInclude ID3D10Include; |
| typedef ID3DInclude *LPD3D10INCLUDE; |
| #define IID_ID3D10Include IID_ID3DInclude |
| |
| typedef struct _D3D10_SHADER_INPUT_BIND_DESC |
| { |
| const char *Name; |
| D3D10_SHADER_INPUT_TYPE Type; |
| UINT BindPoint; |
| UINT BindCount; |
| UINT uFlags; |
| D3D10_RESOURCE_RETURN_TYPE ReturnType; |
| D3D10_SRV_DIMENSION Dimension; |
| UINT NumSamples; |
| } D3D10_SHADER_INPUT_BIND_DESC; |
| |
| typedef struct _D3D10_SIGNATURE_PARAMETER_DESC |
| { |
| const char *SemanticName; |
| UINT SemanticIndex; |
| UINT Register; |
| D3D10_NAME SystemValueType; |
| D3D10_REGISTER_COMPONENT_TYPE ComponentType; |
| BYTE Mask; |
| BYTE ReadWriteMask; |
| } D3D10_SIGNATURE_PARAMETER_DESC; |
| |
| typedef struct _D3D10_SHADER_DESC |
| { |
| UINT Version; |
| const char *Creator; |
| UINT Flags; |
| UINT ConstantBuffers; |
| UINT BoundResources; |
| UINT InputParameters; |
| UINT OutputParameters; |
| UINT InstructionCount; |
| UINT TempRegisterCount; |
| UINT TempArrayCount; |
| UINT DefCount; |
| UINT DclCount; |
| UINT TextureNormalInstructions; |
| UINT TextureLoadInstructions; |
| UINT TextureCompInstructions; |
| UINT TextureBiasInstructions; |
| UINT TextureGradientInstructions; |
| UINT FloatInstructionCount; |
| UINT IntInstructionCount; |
| UINT UintInstructionCount; |
| UINT StaticFlowControlCount; |
| UINT DynamicFlowControlCount; |
| UINT MacroInstructionCount; |
| UINT ArrayInstructionCount; |
| UINT CutInstructionCount; |
| UINT EmitInstructionCount; |
| D3D10_PRIMITIVE_TOPOLOGY GSOutputTopology; |
| UINT GSMaxOutputVertexCount; |
| } D3D10_SHADER_DESC; |
| |
| typedef struct _D3D10_SHADER_BUFFER_DESC |
| { |
| const char *Name; |
| D3D10_CBUFFER_TYPE Type; |
| UINT Variables; |
| UINT Size; |
| UINT uFlags; |
| } D3D10_SHADER_BUFFER_DESC; |
| |
| typedef struct _D3D10_SHADER_VARIABLE_DESC |
| { |
| const char *Name; |
| UINT StartOffset; |
| UINT Size; |
| UINT uFlags; |
| void *DefaultValue; |
| } D3D10_SHADER_VARIABLE_DESC; |
| |
| typedef struct _D3D10_SHADER_TYPE_DESC |
| { |
| D3D10_SHADER_VARIABLE_CLASS Class; |
| D3D10_SHADER_VARIABLE_TYPE Type; |
| UINT Rows; |
| UINT Columns; |
| UINT Elements; |
| UINT Members; |
| UINT Offset; |
| } D3D10_SHADER_TYPE_DESC; |
| |
| DEFINE_GUID(IID_ID3D10ShaderReflectionType, 0xc530ad7d, 0x9b16, 0x4395, 0xa9, 0x79, 0xba, 0x2e, 0xcf, 0xf8, 0x3a, 0xdd); |
| |
| #define INTERFACE ID3D10ShaderReflectionType |
| DECLARE_INTERFACE(ID3D10ShaderReflectionType) |
| { |
| STDMETHOD(GetDesc)(THIS_ D3D10_SHADER_TYPE_DESC *desc) PURE; |
| STDMETHOD_(struct ID3D10ShaderReflectionType *, GetMemberTypeByIndex)(THIS_ UINT index) PURE; |
| STDMETHOD_(struct ID3D10ShaderReflectionType *, GetMemberTypeByName)(THIS_ const char *name) PURE; |
| STDMETHOD_(const char *, GetMemberTypeName)(THIS_ UINT index) PURE; |
| }; |
| #undef INTERFACE |
| |
| DEFINE_GUID(IID_ID3D10ShaderReflectionVariable, 0x1bf63c95, 0x2650, 0x405d, 0x99, 0xc1, 0x36, 0x36, 0xbd, 0x1d, 0xa0, 0xa1); |
| |
| #define INTERFACE ID3D10ShaderReflectionVariable |
| DECLARE_INTERFACE(ID3D10ShaderReflectionVariable) |
| { |
| STDMETHOD(GetDesc)(THIS_ D3D10_SHADER_VARIABLE_DESC *desc) PURE; |
| STDMETHOD_(struct ID3D10ShaderReflectionType *, GetType)(THIS) PURE; |
| }; |
| #undef INTERFACE |
| |
| DEFINE_GUID(IID_ID3D10ShaderReflectionConstantBuffer, 0x66c66a94, 0xdddd, 0x4b62, 0xa6, 0x6a, 0xf0, 0xda, 0x33, 0xc2, 0xb4, 0xd0); |
| |
| #define INTERFACE ID3D10ShaderReflectionConstantBuffer |
| DECLARE_INTERFACE(ID3D10ShaderReflectionConstantBuffer) |
| { |
| STDMETHOD(GetDesc)(THIS_ D3D10_SHADER_BUFFER_DESC *desc) PURE; |
| STDMETHOD_(struct ID3D10ShaderReflectionVariable *, GetVariableByIndex)(THIS_ UINT index) PURE; |
| STDMETHOD_(struct ID3D10ShaderReflectionVariable *, GetVariableByName)(THIS_ const char *name) PURE; |
| }; |
| #undef INTERFACE |
| |
| DEFINE_GUID(IID_ID3D10ShaderReflection, 0xd40e20b6, 0xf8f7, 0x42ad, 0xab, 0x20, 0x4b, 0xaf, 0x8f, 0x15, 0xdf, 0xaa); |
| |
| #define INTERFACE ID3D10ShaderReflection |
| DECLARE_INTERFACE_(ID3D10ShaderReflection, IUnknown) |
| { |
| /* IUnknown methods */ |
| STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE; |
| STDMETHOD_(ULONG, AddRef)(THIS) PURE; |
| STDMETHOD_(ULONG, Release)(THIS) PURE; |
| /* ID3D10ShaderReflection methods */ |
| STDMETHOD(GetDesc)(THIS_ D3D10_SHADER_DESC *desc) PURE; |
| STDMETHOD_(struct ID3D10ShaderReflectionConstantBuffer *, GetConstantBufferByIndex)(THIS_ UINT index) PURE; |
| STDMETHOD_(struct ID3D10ShaderReflectionConstantBuffer *, GetConstantBufferByName)(THIS_ const char *name) PURE; |
| STDMETHOD(GetResourceBindingDesc)(THIS_ UINT index, D3D10_SHADER_INPUT_BIND_DESC *desc) PURE; |
| STDMETHOD(GetInputParameterDesc)(THIS_ UINT index, D3D10_SIGNATURE_PARAMETER_DESC *desc) PURE; |
| STDMETHOD(GetOutputParameterDesc)(THIS_ UINT index, D3D10_SIGNATURE_PARAMETER_DESC *desc) PURE; |
| }; |
| #undef INTERFACE |
| |
| |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| HRESULT WINAPI D3D10CompileShader(const char *data, SIZE_T data_size, const char *filename, |
| const D3D10_SHADER_MACRO *defines, ID3D10Include *include, const char *entrypoint, |
| const char *profile, UINT flags, ID3D10Blob **shader, ID3D10Blob **error_messages); |
| HRESULT WINAPI D3D10DisassembleShader(const void *data, SIZE_T data_size, |
| BOOL color_code, const char *comments, ID3D10Blob **disassembly); |
| const char * WINAPI D3D10GetVertexShaderProfile(ID3D10Device *device); |
| const char * WINAPI D3D10GetGeometryShaderProfile(ID3D10Device *device); |
| const char * WINAPI D3D10GetPixelShaderProfile(ID3D10Device *device); |
| |
| HRESULT WINAPI D3D10ReflectShader(const void *data, SIZE_T data_size, ID3D10ShaderReflection **reflector); |
| HRESULT WINAPI D3D10GetInputSignatureBlob(const void *data, SIZE_T data_size, ID3D10Blob **blob); |
| HRESULT WINAPI D3D10GetOutputSignatureBlob(const void *data, SIZE_T data_size, ID3D10Blob **blob); |
| HRESULT WINAPI D3D10GetInputAndOutputSignatureBlob(const void *data, SIZE_T data_size, ID3D10Blob **blob); |
| HRESULT WINAPI D3D10GetShaderDebugInfo(const void *data, SIZE_T data_size, ID3D10Blob **blob); |
| |
| #ifdef __cplusplus |
| } |
| #endif |
| |
| #endif /* __WINE_D3D10SHADER_H */ |