blob: 952e1419aeab267a040905be2af09628a9b96bc8 [file] [log] [blame]
/******************************************************************************
*
* tweak.c
*
* Windows 95 style interface tweaks.
* Copyright (c) 1997 Dave Cuthbert.
*
* FIXME: This file is, unfortunately, aptly named: the method of
* displaying Win95 style windows is a tweak. Lots of stuff does not yet
* work -- and probably never will unless some of this code is
* incorporated into the mainstream Wine code.
*
* DEVELOPERS, PLEASE NOTE: Before delving into the mainstream code and
* altering it, consider how your changes will affect the Win3.1 interface
* (which has taken a major effort to create!). After you make any sort of
* non-trivial change, *test* the Wine code running in Win3.1 mode! The
* object here is to make it so that the person who tests the latest version
* of Wine without adding the tweaks into wine.conf notices nothing out of
* the ordinary.
*
* Revision history
* 03-Jul-1997 Dave Cuthbert (dacut@ece.cmu.edu)
* Original implementation.
*
* 05-Aug-1998 Eric Kohl (ekohl@abo.rhein-zeitung.de)
* Removed some unused code.
*
*****************************************************************************/
#include <malloc.h>
#include "ts_xlib.h"
#include <string.h>
#include "dc.h"
#include "debug.h"
#include "graphics.h"
#include "options.h"
#include "stackframe.h"
#include "tweak.h"
#include "windows.h"
/* Parameters for controls/menu.c */
extern UINT32 MENU_BarItemTopNudge;
extern UINT32 MENU_BarItemLeftNudge;
extern UINT32 MENU_ItemTopNudge;
extern UINT32 MENU_ItemLeftNudge;
extern UINT32 MENU_HighlightTopNudge;
extern UINT32 MENU_HighlightLeftNudge;
extern UINT32 MENU_HighlightBottomNudge;
extern UINT32 MENU_HighlightRightNudge;
/* General options */
#if defined(WIN_95_LOOK)
int TWEAK_Win95Look = 1;
#else
int TWEAK_Win95Look = 0;
#endif
int TWEAK_WineInitialized = 0;
/******************************************************************************
*
* int TWEAK_MenuInit()
*
* Initializes the Win95 tweaks to the menu code. See controls/menu.c.
* Return value indicates success (non-zero) or failure.
*
* Revision history
* 06-Jul-1997 Dave Cuthbert (dacut@ece.cmu.edu)
* Original implementation.
*
*****************************************************************************/
static int TWEAK_MenuInit()
{
MENU_BarItemTopNudge =
PROFILE_GetWineIniInt("Tweak.Layout", "MenuBarItemTopNudge", 0);
MENU_BarItemLeftNudge =
PROFILE_GetWineIniInt("Tweak.Layout", "MenuBarItemLeftNudge", 0);
MENU_ItemTopNudge =
PROFILE_GetWineIniInt("Tweak.Layout", "MenuItemTopNudge", 0);
MENU_ItemLeftNudge =
PROFILE_GetWineIniInt("Tweak.Layout", "MenuItemLeftNudge", 0);
MENU_HighlightTopNudge =
PROFILE_GetWineIniInt("Tweak.Layout", "MenuHighlightTopNudge", 0);
MENU_HighlightLeftNudge =
PROFILE_GetWineIniInt("Tweak.Layout", "MenuHighlightLeftNudge", 0);
MENU_HighlightBottomNudge =
PROFILE_GetWineIniInt("Tweak.Layout", "MenuHighlightBottomNudge", 0);
MENU_HighlightRightNudge =
PROFILE_GetWineIniInt("Tweak.Layout", "MenuHighlightRightNudge", 0);
return 1;
}
/******************************************************************************
*
* int TWEAK_VarInit()
*
* Initializes the miscellaneous variables which are used in the tweak
* routines. Return value is non-zero on success.
*
* Revision history
* 07-Jul-1997 Dave Cuthbert (dacut@ece.cmu.edu)
* Original implementation.
*
*****************************************************************************/
static int TWEAK_VarInit()
{
TWEAK_Win95Look = PROFILE_GetWineIniBool("Tweak.Layout", "Win95Look", 0);
TRACE(tweak, "Using %s look and feel.\n",
TWEAK_Win95Look ? "Win95" : "Win3.1");
return 1;
}
/******************************************************************************
*
* int TWEAK_Init()
*
* Does the full initialization of the Win95 tweak subsystem. Return value
* indicates success. Called by loader/main.c's MAIN_Init().
*
* Revision history
* 05-Jul-1997 Dave Cuthbert (dacut@ece.cmu.edu)
* Original implementation.
*
*****************************************************************************/
int TWEAK_Init()
{
TWEAK_VarInit();
TWEAK_MenuInit();
return 1;
}
/******************************************************************************
*
* int TWEAK_CheckConfiguration()
*
* Examines wine.conf for old/bad entries and recommends changes to the user.
*
* Revision history
* 05-Jul-1997 Dave Cuthbert (dacut@ece.cmu.edu)
* Original implementation.
*
*****************************************************************************/
int TWEAK_CheckConfiguration()
{
return 1;
}
/******************************************************************************
*
* Tweak graphic subsystem.
*
*****************************************************************************/
/******************************************************************************
*
* void TWEAK_DrawReliefRect95(
* HDC32 hdc, // Device context on which to draw
* RECT32 const *rect ) // Rectangle to use
*
* Draws the double-bordered Win95-style relief rectangle.
*
* Bugs
* There are some checks missing from this function. Perhaps the
* SelectObject32 calls should be examined? Hasn't failed on me (yet).
*
* Should I really be calling X functions directly from here? It is
* an optimization, but should I be optimizing alpha code? Probably
* not.
*
* Revision history
* 08-Jul-1997 Dave Cuthbert (dacut@ece.cmu.edu)
* Original implementation.
*
*****************************************************************************/
void TWEAK_DrawReliefRect95(
HDC32 hdc,
RECT32 const *rect )
{
DC *dc;
HPEN32 prevpen;
if((dc = (DC *)GDI_GetObjPtr(hdc, DC_MAGIC))) {
/* Draw the top/left lines first */
prevpen = SelectObject32(hdc, GetSysColorPen32(COLOR_3DLIGHT));
DC_SetupGCForPen(dc);
TSXDrawLine(display, dc->u.x.drawable, dc->u.x.gc, rect->left, rect->top,
rect->right - 1, rect->top);
TSXDrawLine(display, dc->u.x.drawable, dc->u.x.gc, rect->left, rect->top,
rect->left, rect->bottom - 1);
SelectObject32(hdc, GetSysColorPen32(COLOR_3DHIGHLIGHT));
DC_SetupGCForPen(dc);
TSXDrawLine(display, dc->u.x.drawable, dc->u.x.gc, rect->left + 1,
rect->top + 1, rect->right - 2, rect->top + 1);
TSXDrawLine(display, dc->u.x.drawable, dc->u.x.gc, rect->left + 1,
rect->top + 1, rect->left + 1, rect->bottom - 2);
/* Now the bottom/right lines */
SelectObject32(hdc, GetSysColorPen32(COLOR_3DDKSHADOW));
DC_SetupGCForPen(dc);
TSXDrawLine(display, dc->u.x.drawable, dc->u.x.gc, rect->left,
rect->bottom - 1, rect->right - 1, rect->bottom - 1);
TSXDrawLine(display, dc->u.x.drawable, dc->u.x.gc, rect->right - 1,
rect->top, rect->right - 1, rect->bottom - 1);
SelectObject32(hdc, GetSysColorPen32(COLOR_3DSHADOW));
DC_SetupGCForPen(dc);
TSXDrawLine(display, dc->u.x.drawable, dc->u.x.gc, rect->left + 1,
rect->bottom - 2, rect->right - 2, rect->bottom - 2);
TSXDrawLine(display, dc->u.x.drawable, dc->u.x.gc, rect->right - 2,
rect->top + 1, rect->right - 2, rect->bottom - 2);
SelectObject32(hdc, prevpen);
}
return;
}
/******************************************************************************
*
* void TWEAK_DrawRevReliefRect95(
* HDC32 hdc, // Device context on which to draw
* RECT32 const *rect ) // Rectangle to use
*
* Draws the double-bordered Win95-style relief rectangle.
*
* Bugs
* There are some checks missing from this function. Perhaps the
* SelectObject32 calls should be examined? Hasn't failed on me (yet).
*
* Should I really be calling X functions directly from here? It is
* an optimization, but should I be optimizing alpha code? Probably
* not.
*
* Revision history
* 08-Jul-1997 Dave Cuthbert (dacut@ece.cmu.edu)
* Original implementation.
*
*****************************************************************************/
void TWEAK_DrawRevReliefRect95(
HDC32 hdc,
RECT32 const *rect )
{
DC *dc;
HPEN32 prevpen;
if((dc = (DC *)GDI_GetObjPtr(hdc, DC_MAGIC))) {
/* Draw the top/left lines first */
prevpen = SelectObject32(hdc, GetSysColorPen32(COLOR_3DSHADOW));
DC_SetupGCForPen(dc);
TSXDrawLine(display, dc->u.x.drawable, dc->u.x.gc, rect->left, rect->top,
rect->right - 1, rect->top);
TSXDrawLine(display, dc->u.x.drawable, dc->u.x.gc, rect->left, rect->top,
rect->left, rect->bottom - 1);
SelectObject32(hdc, GetSysColorPen32(COLOR_3DDKSHADOW));
DC_SetupGCForPen(dc);
TSXDrawLine(display, dc->u.x.drawable, dc->u.x.gc, rect->left + 1,
rect->top + 1, rect->right - 2, rect->top + 1);
TSXDrawLine(display, dc->u.x.drawable, dc->u.x.gc, rect->left + 1,
rect->top + 1, rect->left + 1, rect->bottom - 2);
/* Now the bottom/right lines */
SelectObject32(hdc, GetSysColorPen32(COLOR_3DHIGHLIGHT));
DC_SetupGCForPen(dc);
TSXDrawLine(display, dc->u.x.drawable, dc->u.x.gc, rect->left,
rect->bottom - 1, rect->right - 1, rect->bottom - 1);
TSXDrawLine(display, dc->u.x.drawable, dc->u.x.gc, rect->right - 1,
rect->top, rect->right - 1, rect->bottom - 1);
SelectObject32(hdc, GetSysColorPen32(COLOR_3DLIGHT));
DC_SetupGCForPen(dc);
TSXDrawLine(display, dc->u.x.drawable, dc->u.x.gc, rect->left + 1,
rect->bottom - 2, rect->right - 2, rect->bottom - 2);
TSXDrawLine(display, dc->u.x.drawable, dc->u.x.gc, rect->right - 2,
rect->top + 1, rect->right - 2, rect->bottom - 2);
SelectObject32(hdc, prevpen);
}
return;
}
/******************************************************************************
*
* void TWEAK_DrawMenuSeparatorHoriz95(
* HDC32 hdc, // Device context on which to draw
* UINT32 xc1, // Left x-coordinate
* UINT32 yc, // Y-coordinate of the LOWER line
* UINT32 xc2 ) // Right x-coordinate
*
* Draws a horizontal menu separator bar Win 95 style.
*
* Bugs
* Same as those for DrawReliefRect95.
*
* Revision history
* 08-Jul-1997 Dave Cuthbert (dacut@ece.cmu.edu)
* Original implementation.
* 11-Jul-1997 Dave Cuthbert (dacut@ece.cmu.edu)
* Changed name from DrawMenuSeparator95
*
*****************************************************************************/
void TWEAK_DrawMenuSeparatorHoriz95(
HDC32 hdc,
UINT32 xc1,
UINT32 yc,
UINT32 xc2 )
{
DC *dc;
HPEN32 prevpen;
if((dc = (DC *)GDI_GetObjPtr(hdc, DC_MAGIC))) {
/* Draw the top line */
prevpen = SelectObject32(hdc, GetSysColorPen32(COLOR_3DSHADOW));
DC_SetupGCForPen(dc);
TSXDrawLine(display, dc->u.x.drawable, dc->u.x.gc, xc1, yc - 1, xc2,
yc - 1);
/* And the bottom line */
SelectObject32(hdc, GetSysColorPen32(COLOR_3DHIGHLIGHT));
DC_SetupGCForPen(dc);
TSXDrawLine(display, dc->u.x.drawable, dc->u.x.gc, xc1, yc, xc2, yc);
SelectObject32(hdc, prevpen);
}
return;
}
/******************************************************************************
*
* void TWEAK_DrawMenuSeparatorVert95(
* HDC32 hdc, // Device context on which to draw
* UINT32 xc, // X-coordinate of the RIGHT line
* UINT32 yc1, // top Y-coordinate
* UINT32 yc2 ) // bottom Y-coordinate
*
* Draws a vertical menu separator bar Win 95 style.
*
* Bugs
* Same as those for DrawReliefRect95.
*
* Revision history
* 11-Jul-1997 Dave Cuthbert (dacut@ece.cmu.edu)
* Original implementation.
*
*****************************************************************************/
void TWEAK_DrawMenuSeparatorVert95(
HDC32 hdc,
UINT32 xc,
UINT32 yc1,
UINT32 yc2 )
{
DC *dc;
HPEN32 prevpen;
if((dc = (DC *)GDI_GetObjPtr(hdc, DC_MAGIC))) {
/* Draw the top line */
prevpen = SelectObject32(hdc, GetSysColorPen32(COLOR_3DSHADOW));
DC_SetupGCForPen(dc);
TSXDrawLine(display, dc->u.x.drawable, dc->u.x.gc, xc, yc1, xc,
yc2);
/* And the bottom line */
SelectObject32(hdc, GetSysColorPen32(COLOR_3DHIGHLIGHT));
DC_SetupGCForPen(dc);
TSXDrawLine(display, dc->u.x.drawable, dc->u.x.gc, xc + 1, yc1, xc + 1,
yc2);
SelectObject32(hdc, prevpen);
}
return;
}