| /* |
| * Direct3D state management |
| * |
| * Copyright 2006 Stefan Dösinger for CodeWeavers |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #include "config.h" |
| #include <stdio.h> |
| #ifdef HAVE_FLOAT_H |
| # include <float.h> |
| #endif |
| #include "wined3d_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d); |
| |
| #define GLINFO_LOCATION ((IWineD3DImpl *)(stateblock->wineD3DDevice->wineD3D))->gl_info |
| |
| static void state_nogl(DWORD state, IWineD3DStateBlockImpl *stateblock) { |
| /* Used for states which are not mapped to a gl state as-is, but used somehow different, |
| * e.g as a parameter for drawing, or which are unimplemented in windows d3d |
| */ |
| if(STATE_IS_RENDER(state)) { |
| WINED3DRENDERSTATETYPE RenderState = state - STATE_RENDER(0); |
| TRACE("(%s,%d) no direct mapping to gl\n", debug_d3drenderstate(RenderState), stateblock->renderState[RenderState]); |
| } else { |
| /* Shouldn't have an unknown type here */ |
| FIXME("%d no direct mapping to gl of state with unknown type\n", state); |
| } |
| } |
| |
| static void state_undefined(DWORD state, IWineD3DStateBlockImpl *stateblock) { |
| /* Print a WARN, this allows the stateblock code to loop over all states to generate a display |
| * list without causing confusing terminal output. Deliberately no special debug name here |
| * because its undefined. |
| */ |
| WARN("undefined state %d\n", state); |
| } |
| |
| static void state_fillmode(DWORD state, IWineD3DStateBlockImpl *stateblock) { |
| D3DFILLMODE Value = stateblock->renderState[WINED3DRS_FILLMODE]; |
| |
| switch(Value) { |
| case D3DFILL_POINT: |
| glPolygonMode(GL_FRONT_AND_BACK, GL_POINT); |
| checkGLcall("glPolygonMode(GL_FRONT_AND_BACK, GL_POINT)"); |
| break; |
| case D3DFILL_WIREFRAME: |
| glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); |
| checkGLcall("glPolygonMode(GL_FRONT_AND_BACK, GL_LINE)"); |
| break; |
| case D3DFILL_SOLID: |
| glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); |
| checkGLcall("glPolygonMode(GL_FRONT_AND_BACK, GL_FILL)"); |
| break; |
| default: |
| FIXME("Unrecognized WINED3DRS_FILLMODE value %d\n", Value); |
| } |
| } |
| |
| static void state_lighting(DWORD state, IWineD3DStateBlockImpl *stateblock) { |
| |
| /* TODO: Lighting is only enabled if Vertex normals are passed by the application, |
| * so merge the lighting render state with the vertex declaration once it is available |
| */ |
| |
| if (stateblock->renderState[WINED3DRS_LIGHTING]) { |
| glEnable(GL_LIGHTING); |
| checkGLcall("glEnable GL_LIGHTING"); |
| } else { |
| glDisable(GL_LIGHTING); |
| checkGLcall("glDisable GL_LIGHTING"); |
| } |
| } |
| |
| static void state_zenable(DWORD state, IWineD3DStateBlockImpl *stateblock) { |
| switch ((WINED3DZBUFFERTYPE) stateblock->renderState[WINED3DRS_ZENABLE]) { |
| case WINED3DZB_FALSE: |
| glDisable(GL_DEPTH_TEST); |
| checkGLcall("glDisable GL_DEPTH_TEST"); |
| break; |
| case WINED3DZB_TRUE: |
| glEnable(GL_DEPTH_TEST); |
| checkGLcall("glEnable GL_DEPTH_TEST"); |
| break; |
| case WINED3DZB_USEW: |
| glEnable(GL_DEPTH_TEST); |
| checkGLcall("glEnable GL_DEPTH_TEST"); |
| FIXME("W buffer is not well handled\n"); |
| break; |
| default: |
| FIXME("Unrecognized D3DZBUFFERTYPE value %d\n", stateblock->renderState[WINED3DRS_ZENABLE]); |
| } |
| } |
| |
| static void state_cullmode(DWORD state, IWineD3DStateBlockImpl *stateblock) { |
| /* TODO: Put this into the offscreen / onscreen rendering block due to device->render_offscreen */ |
| |
| /* If we are culling "back faces with clockwise vertices" then |
| set front faces to be counter clockwise and enable culling |
| of back faces */ |
| switch ((WINED3DCULL) stateblock->renderState[WINED3DRS_CULLMODE]) { |
| case WINED3DCULL_NONE: |
| glDisable(GL_CULL_FACE); |
| checkGLcall("glDisable GL_CULL_FACE"); |
| break; |
| case WINED3DCULL_CW: |
| glEnable(GL_CULL_FACE); |
| checkGLcall("glEnable GL_CULL_FACE"); |
| if (stateblock->wineD3DDevice->render_offscreen) { |
| glFrontFace(GL_CW); |
| checkGLcall("glFrontFace GL_CW"); |
| } else { |
| glFrontFace(GL_CCW); |
| checkGLcall("glFrontFace GL_CCW"); |
| } |
| glCullFace(GL_BACK); |
| break; |
| case WINED3DCULL_CCW: |
| glEnable(GL_CULL_FACE); |
| checkGLcall("glEnable GL_CULL_FACE"); |
| if (stateblock->wineD3DDevice->render_offscreen) { |
| glFrontFace(GL_CCW); |
| checkGLcall("glFrontFace GL_CCW"); |
| } else { |
| glFrontFace(GL_CW); |
| checkGLcall("glFrontFace GL_CW"); |
| } |
| glCullFace(GL_BACK); |
| break; |
| default: |
| FIXME("Unrecognized/Unhandled WINED3DCULL value %d\n", stateblock->renderState[WINED3DRS_CULLMODE]); |
| } |
| } |
| |
| static void state_shademode(DWORD state, IWineD3DStateBlockImpl *stateblock) { |
| switch ((WINED3DSHADEMODE) stateblock->renderState[WINED3DRS_SHADEMODE]) { |
| case WINED3DSHADE_FLAT: |
| glShadeModel(GL_FLAT); |
| checkGLcall("glShadeModel(GL_FLAT)"); |
| break; |
| case WINED3DSHADE_GOURAUD: |
| glShadeModel(GL_SMOOTH); |
| checkGLcall("glShadeModel(GL_SMOOTH)"); |
| break; |
| case WINED3DSHADE_PHONG: |
| FIXME("WINED3DSHADE_PHONG isn't supported\n"); |
| break; |
| default: |
| FIXME("Unrecognized/Unhandled WINED3DSHADEMODE value %d\n", stateblock->renderState[WINED3DRS_SHADEMODE]); |
| } |
| } |
| |
| static void state_ditherenable(DWORD state, IWineD3DStateBlockImpl *stateblock) { |
| if (stateblock->renderState[WINED3DRS_DITHERENABLE]) { |
| glEnable(GL_DITHER); |
| checkGLcall("glEnable GL_DITHER"); |
| } else { |
| glDisable(GL_DITHER); |
| checkGLcall("glDisable GL_DITHER"); |
| } |
| } |
| |
| static void state_zwritenable(DWORD state, IWineD3DStateBlockImpl *stateblock) { |
| /* TODO: Test if in d3d z writing is enabled even if ZENABLE is off. If yes, |
| * this has to be merged with ZENABLE and ZFUNC |
| */ |
| if (stateblock->renderState[WINED3DRS_ZWRITEENABLE]) { |
| glDepthMask(1); |
| checkGLcall("glDepthMask(1)"); |
| } else { |
| glDepthMask(0); |
| checkGLcall("glDepthMask(0)"); |
| } |
| } |
| |
| static void state_zfunc(DWORD state, IWineD3DStateBlockImpl *stateblock) { |
| int glParm = CompareFunc(stateblock->renderState[WINED3DRS_ZFUNC]); |
| |
| if(glParm) { |
| glDepthFunc(glParm); |
| checkGLcall("glDepthFunc"); |
| } |
| } |
| |
| static void state_ambient(DWORD state, IWineD3DStateBlockImpl *stateblock) { |
| float col[4]; |
| D3DCOLORTOGLFLOAT4(stateblock->renderState[WINED3DRS_AMBIENT], col); |
| |
| TRACE("Setting ambient to (%f,%f,%f,%f)\n", col[0], col[1], col[2], col[3]); |
| glLightModelfv(GL_LIGHT_MODEL_AMBIENT, col); |
| checkGLcall("glLightModel for MODEL_AMBIENT"); |
| } |
| |
| static void state_blend(DWORD state, IWineD3DStateBlockImpl *stateblock) { |
| int srcBlend = GL_ZERO; |
| int dstBlend = GL_ZERO; |
| float col[4]; |
| |
| /* GL_LINE_SMOOTH needs GL_BLEND to work, according to the red book, and special blending params */ |
| /* TODO: Is enabling blending really affected by the blendfactor??? */ |
| if (stateblock->renderState[WINED3DRS_ALPHABLENDENABLE] || |
| stateblock->renderState[WINED3DRS_EDGEANTIALIAS] || |
| stateblock->renderState[WINED3DRS_ANTIALIASEDLINEENABLE] || |
| stateblock->renderState[WINED3DRS_BLENDFACTOR] != 0xFFFFFFFF) { |
| glEnable(GL_BLEND); |
| checkGLcall("glEnable GL_BLEND"); |
| } else { |
| glDisable(GL_BLEND); |
| checkGLcall("glDisable GL_BLEND"); |
| /* Nothing more to do - get out */ |
| return; |
| }; |
| |
| switch (stateblock->renderState[WINED3DRS_SRCBLEND]) { |
| case WINED3DBLEND_ZERO : srcBlend = GL_ZERO; break; |
| case WINED3DBLEND_ONE : srcBlend = GL_ONE; break; |
| case WINED3DBLEND_SRCCOLOR : srcBlend = GL_SRC_COLOR; break; |
| case WINED3DBLEND_INVSRCCOLOR : srcBlend = GL_ONE_MINUS_SRC_COLOR; break; |
| case WINED3DBLEND_SRCALPHA : srcBlend = GL_SRC_ALPHA; break; |
| case WINED3DBLEND_INVSRCALPHA : srcBlend = GL_ONE_MINUS_SRC_ALPHA; break; |
| case WINED3DBLEND_DESTALPHA : srcBlend = GL_DST_ALPHA; break; |
| case WINED3DBLEND_INVDESTALPHA : srcBlend = GL_ONE_MINUS_DST_ALPHA; break; |
| case WINED3DBLEND_DESTCOLOR : srcBlend = GL_DST_COLOR; break; |
| case WINED3DBLEND_INVDESTCOLOR : srcBlend = GL_ONE_MINUS_DST_COLOR; break; |
| case WINED3DBLEND_SRCALPHASAT : srcBlend = GL_SRC_ALPHA_SATURATE; break; |
| |
| case WINED3DBLEND_BOTHSRCALPHA : srcBlend = GL_SRC_ALPHA; |
| dstBlend = GL_SRC_ALPHA; |
| break; |
| |
| case WINED3DBLEND_BOTHINVSRCALPHA : srcBlend = GL_ONE_MINUS_SRC_ALPHA; |
| dstBlend = GL_ONE_MINUS_SRC_ALPHA; |
| break; |
| |
| case WINED3DBLEND_BLENDFACTOR : srcBlend = GL_CONSTANT_COLOR; break; |
| case WINED3DBLEND_INVBLENDFACTOR : srcBlend = GL_ONE_MINUS_CONSTANT_COLOR; break; |
| default: |
| FIXME("Unrecognized src blend value %d\n", stateblock->renderState[WINED3DRS_SRCBLEND]); |
| } |
| |
| switch (stateblock->renderState[WINED3DRS_DESTBLEND]) { |
| case WINED3DBLEND_ZERO : dstBlend = GL_ZERO; break; |
| case WINED3DBLEND_ONE : dstBlend = GL_ONE; break; |
| case WINED3DBLEND_SRCCOLOR : dstBlend = GL_SRC_COLOR; break; |
| case WINED3DBLEND_INVSRCCOLOR : dstBlend = GL_ONE_MINUS_SRC_COLOR; break; |
| case WINED3DBLEND_SRCALPHA : dstBlend = GL_SRC_ALPHA; break; |
| case WINED3DBLEND_INVSRCALPHA : dstBlend = GL_ONE_MINUS_SRC_ALPHA; break; |
| case WINED3DBLEND_DESTALPHA : dstBlend = GL_DST_ALPHA; break; |
| case WINED3DBLEND_INVDESTALPHA : dstBlend = GL_ONE_MINUS_DST_ALPHA; break; |
| case WINED3DBLEND_DESTCOLOR : dstBlend = GL_DST_COLOR; break; |
| case WINED3DBLEND_INVDESTCOLOR : dstBlend = GL_ONE_MINUS_DST_COLOR; break; |
| case WINED3DBLEND_SRCALPHASAT : dstBlend = GL_SRC_ALPHA_SATURATE; break; |
| |
| case WINED3DBLEND_BOTHSRCALPHA : dstBlend = GL_SRC_ALPHA; |
| srcBlend = GL_SRC_ALPHA; |
| break; |
| |
| case WINED3DBLEND_BOTHINVSRCALPHA : dstBlend = GL_ONE_MINUS_SRC_ALPHA; |
| srcBlend = GL_ONE_MINUS_SRC_ALPHA; |
| break; |
| |
| case D3DBLEND_BLENDFACTOR : dstBlend = GL_CONSTANT_COLOR; break; |
| case D3DBLEND_INVBLENDFACTOR : dstBlend = GL_ONE_MINUS_CONSTANT_COLOR; break; |
| default: |
| FIXME("Unrecognized dst blend value %d\n", stateblock->renderState[WINED3DRS_DESTBLEND]); |
| } |
| |
| if(stateblock->renderState[WINED3DRS_EDGEANTIALIAS] || |
| stateblock->renderState[WINED3DRS_ANTIALIASEDLINEENABLE]) { |
| glEnable(GL_LINE_SMOOTH); |
| checkGLcall("glEnable(GL_LINE_SMOOTH)"); |
| if(srcBlend != GL_SRC_ALPHA) { |
| FIXME("WINED3DRS_EDGEANTIALIAS enabled, but incompatible src blending param - what to do?\n"); |
| srcBlend = GL_SRC_ALPHA; |
| } |
| if(dstBlend != GL_ONE_MINUS_SRC_ALPHA) { |
| FIXME("WINED3DRS_EDGEANTIALIAS enabled, but incompatible dst blending param - what to do?\n"); |
| dstBlend = GL_ONE_MINUS_SRC_ALPHA; |
| } |
| } else { |
| glDisable(GL_LINE_SMOOTH); |
| checkGLcall("glDisable(GL_LINE_SMOOTH)"); |
| } |
| |
| TRACE("glBlendFunc src=%x, dst=%x\n", srcBlend, dstBlend); |
| glBlendFunc(srcBlend, dstBlend); |
| checkGLcall("glBlendFunc"); |
| |
| /* TODO: Remove when state management done */ |
| stateblock->wineD3DDevice->dstBlend = dstBlend; |
| stateblock->wineD3DDevice->srcBlend = srcBlend; |
| |
| TRACE("Setting BlendFactor to %d\n", stateblock->renderState[WINED3DRS_BLENDFACTOR]); |
| D3DCOLORTOGLFLOAT4(stateblock->renderState[WINED3DRS_BLENDFACTOR], col); |
| glBlendColor (col[0],col[1],col[2],col[3]); |
| checkGLcall("glBlendColor"); |
| } |
| |
| static void state_alpha(DWORD state, IWineD3DStateBlockImpl *stateblock) { |
| int glParm = 0; |
| float ref; |
| BOOL enable_ckey = FALSE; |
| |
| IWineD3DSurfaceImpl *surf; |
| |
| /* Find out if the texture on the first stage has a ckey set |
| * The alpha state func reads the texture settings, even though alpha and texture are not grouped |
| * together. This is to avoid making a huge alpha+texture+texture stage+ckey block due to the hardly |
| * used WINED3DRS_COLORKEYENABLE state(which is d3d <= 3 only). The texture function will call alpha |
| * in case it finds some texture+colorkeyenable combination which needs extra care. |
| */ |
| if(stateblock->textures[0]) { |
| surf = (IWineD3DSurfaceImpl *) ((IWineD3DTextureImpl *)stateblock->textures[0])->surfaces[0]; |
| if(surf->CKeyFlags & DDSD_CKSRCBLT) enable_ckey = TRUE; |
| } |
| |
| if (stateblock->renderState[WINED3DRS_ALPHATESTENABLE] || |
| (stateblock->renderState[WINED3DRS_COLORKEYENABLE] && enable_ckey)) { |
| glEnable(GL_ALPHA_TEST); |
| checkGLcall("glEnable GL_ALPHA_TEST"); |
| } else { |
| glDisable(GL_ALPHA_TEST); |
| checkGLcall("glDisable GL_ALPHA_TEST"); |
| /* Alpha test is disabled, don't bother setting the params - it will happen on the next |
| * enable call |
| */ |
| return; |
| } |
| |
| if(stateblock->renderState[WINED3DRS_COLORKEYENABLE] && enable_ckey) { |
| glParm = GL_NOTEQUAL; |
| ref = 0.0; |
| } else { |
| ref = ((float) stateblock->renderState[WINED3DRS_ALPHAREF]) / 255.0f; |
| glParm = CompareFunc(stateblock->renderState[WINED3DRS_ALPHAFUNC]); |
| } |
| if(glParm) { |
| stateblock->wineD3DDevice->alphafunc = glParm; /* Remove when state management done */ |
| glAlphaFunc(glParm, ref); |
| checkGLcall("glAlphaFunc"); |
| } |
| /* TODO: Some texture blending operations seem to affect the alpha test */ |
| } |
| |
| static void state_clipping(DWORD state, IWineD3DStateBlockImpl *stateblock) { |
| DWORD enable = 0xFFFFFFFF; |
| DWORD disable = 0x00000000; |
| |
| /* TODO: Keep track of previously enabled clipplanes to avoid unneccessary resetting |
| * of already set values |
| */ |
| |
| /* If enabling / disabling all |
| * TODO: Is this correct? Doesn't D3DRS_CLIPPING disable clipping on the viewport frustrum? |
| */ |
| if (stateblock->renderState[WINED3DRS_CLIPPING]) { |
| enable = stateblock->renderState[WINED3DRS_CLIPPLANEENABLE]; |
| disable = ~stateblock->renderState[WINED3DRS_CLIPPLANEENABLE]; |
| } else { |
| disable = 0xffffffff; |
| enable = 0x00; |
| } |
| |
| if (enable & WINED3DCLIPPLANE0) { glEnable(GL_CLIP_PLANE0); checkGLcall("glEnable(clip plane 0)"); } |
| if (enable & WINED3DCLIPPLANE1) { glEnable(GL_CLIP_PLANE1); checkGLcall("glEnable(clip plane 1)"); } |
| if (enable & WINED3DCLIPPLANE2) { glEnable(GL_CLIP_PLANE2); checkGLcall("glEnable(clip plane 2)"); } |
| if (enable & WINED3DCLIPPLANE3) { glEnable(GL_CLIP_PLANE3); checkGLcall("glEnable(clip plane 3)"); } |
| if (enable & WINED3DCLIPPLANE4) { glEnable(GL_CLIP_PLANE4); checkGLcall("glEnable(clip plane 4)"); } |
| if (enable & WINED3DCLIPPLANE5) { glEnable(GL_CLIP_PLANE5); checkGLcall("glEnable(clip plane 5)"); } |
| |
| if (disable & WINED3DCLIPPLANE0) { glDisable(GL_CLIP_PLANE0); checkGLcall("glDisable(clip plane 0)"); } |
| if (disable & WINED3DCLIPPLANE1) { glDisable(GL_CLIP_PLANE1); checkGLcall("glDisable(clip plane 1)"); } |
| if (disable & WINED3DCLIPPLANE2) { glDisable(GL_CLIP_PLANE2); checkGLcall("glDisable(clip plane 2)"); } |
| if (disable & WINED3DCLIPPLANE3) { glDisable(GL_CLIP_PLANE3); checkGLcall("glDisable(clip plane 3)"); } |
| if (disable & WINED3DCLIPPLANE4) { glDisable(GL_CLIP_PLANE4); checkGLcall("glDisable(clip plane 4)"); } |
| if (disable & WINED3DCLIPPLANE5) { glDisable(GL_CLIP_PLANE5); checkGLcall("glDisable(clip plane 5)"); } |
| |
| /** update clipping status */ |
| if (enable) { |
| stateblock->clip_status.ClipUnion = 0; |
| stateblock->clip_status.ClipIntersection = 0xFFFFFFFF; |
| } else { |
| stateblock->clip_status.ClipUnion = 0; |
| stateblock->clip_status.ClipIntersection = 0; |
| } |
| } |
| |
| static void state_blendop(DWORD state, IWineD3DStateBlockImpl *stateblock) { |
| int glParm = GL_FUNC_ADD; |
| |
| if(!GL_SUPPORT(EXT_BLEND_MINMAX)) { |
| WARN("Unsupported in local OpenGL implementation: glBlendEquation\n"); |
| return; |
| } |
| |
| switch ((WINED3DBLENDOP) stateblock->renderState[WINED3DRS_BLENDOP]) { |
| case WINED3DBLENDOP_ADD : glParm = GL_FUNC_ADD; break; |
| case WINED3DBLENDOP_SUBTRACT : glParm = GL_FUNC_SUBTRACT; break; |
| case WINED3DBLENDOP_REVSUBTRACT : glParm = GL_FUNC_REVERSE_SUBTRACT; break; |
| case WINED3DBLENDOP_MIN : glParm = GL_MIN; break; |
| case WINED3DBLENDOP_MAX : glParm = GL_MAX; break; |
| default: |
| FIXME("Unrecognized/Unhandled D3DBLENDOP value %d\n", stateblock->renderState[WINED3DRS_BLENDOP]); |
| } |
| |
| TRACE("glBlendEquation(%x)\n", glParm); |
| GL_EXTCALL(glBlendEquation(glParm)); |
| checkGLcall("glBlendEquation"); |
| } |
| |
| static void |
| state_specularenable(DWORD state, IWineD3DStateBlockImpl *stateblock) { |
| /* Originally this used glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL,GL_SEPARATE_SPECULAR_COLOR) |
| * and (GL_LIGHT_MODEL_COLOR_CONTROL,GL_SINGLE_COLOR) to swap between enabled/disabled |
| * specular color. This is wrong: |
| * Separate specular color means the specular colour is maintained separately, whereas |
| * single color means it is merged in. However in both cases they are being used to |
| * some extent. |
| * To disable specular color, set it explicitly to black and turn off GL_COLOR_SUM_EXT |
| * NOTE: If not supported don't give FIXMEs the impact is really minimal and very few people are |
| * running 1.4 yet! |
| * |
| * |
| * If register combiners are enabled, enabling / disabling GL_COLOR_SUM has no effect. |
| * Instead, we need to setup the FinalCombiner properly. |
| * |
| * The default setup for the FinalCombiner is: |
| * |
| * <variable> <input> <mapping> <usage> |
| * GL_VARIABLE_A_NV GL_FOG, GL_UNSIGNED_IDENTITY_NV GL_ALPHA |
| * GL_VARIABLE_B_NV GL_SPARE0_PLUS_SECONDARY_COLOR_NV GL_UNSIGNED_IDENTITY_NV GL_RGB |
| * GL_VARIABLE_C_NV GL_FOG GL_UNSIGNED_IDENTITY_NV GL_RGB |
| * GL_VARIABLE_D_NV GL_ZERO GL_UNSIGNED_IDENTITY_NV GL_RGB |
| * GL_VARIABLE_E_NV GL_ZERO GL_UNSIGNED_IDENTITY_NV GL_RGB |
| * GL_VARIABLE_F_NV GL_ZERO GL_UNSIGNED_IDENTITY_NV GL_RGB |
| * GL_VARIABLE_G_NV GL_SPARE0_NV GL_UNSIGNED_IDENTITY_NV GL_ALPHA |
| * |
| * That's pretty much fine as it is, except for variable B, which needs to take |
| * either GL_SPARE0_PLUS_SECONDARY_COLOR_NV or GL_SPARE0_NV, depending on |
| * whether WINED3DRS_SPECULARENABLE is enabled or not. |
| */ |
| |
| TRACE("Setting specular enable state\n"); |
| /* TODO: Add to the material setting functions */ |
| if (stateblock->renderState[WINED3DRS_SPECULARENABLE]) { |
| glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, (float*) &stateblock->material.Specular); |
| checkGLcall("glMaterialfv"); |
| if (GL_SUPPORT(EXT_SECONDARY_COLOR)) { |
| glEnable(GL_COLOR_SUM_EXT); |
| } else { |
| TRACE("Specular colors cannot be enabled in this version of opengl\n"); |
| } |
| checkGLcall("glEnable(GL_COLOR_SUM)"); |
| |
| if (GL_SUPPORT(NV_REGISTER_COMBINERS)) { |
| GL_EXTCALL(glFinalCombinerInputNV(GL_VARIABLE_B_NV, GL_SPARE0_PLUS_SECONDARY_COLOR_NV, GL_UNSIGNED_IDENTITY_NV, GL_RGB)); |
| checkGLcall("glFinalCombinerInputNV()"); |
| } |
| } else { |
| float black[4] = {0.0f, 0.0f, 0.0f, 0.0f}; |
| |
| /* for the case of enabled lighting: */ |
| glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, &black[0]); |
| checkGLcall("glMaterialfv"); |
| |
| /* for the case of disabled lighting: */ |
| if (GL_SUPPORT(EXT_SECONDARY_COLOR)) { |
| glDisable(GL_COLOR_SUM_EXT); |
| } else { |
| TRACE("Specular colors cannot be disabled in this version of opengl\n"); |
| } |
| checkGLcall("glDisable(GL_COLOR_SUM)"); |
| |
| if (GL_SUPPORT(NV_REGISTER_COMBINERS)) { |
| GL_EXTCALL(glFinalCombinerInputNV(GL_VARIABLE_B_NV, GL_SPARE0_NV, GL_UNSIGNED_IDENTITY_NV, GL_RGB)); |
| checkGLcall("glFinalCombinerInputNV()"); |
| } |
| } |
| } |
| |
| static void state_texfactor(DWORD state, IWineD3DStateBlockImpl *stateblock) { |
| unsigned int i; |
| |
| /* Note the texture color applies to all textures whereas |
| * GL_TEXTURE_ENV_COLOR applies to active only |
| */ |
| float col[4]; |
| D3DCOLORTOGLFLOAT4(stateblock->renderState[WINED3DRS_TEXTUREFACTOR], col); |
| |
| if (!GL_SUPPORT(NV_REGISTER_COMBINERS)) { |
| /* And now the default texture color as well */ |
| for (i = 0; i < GL_LIMITS(texture_stages); i++) { |
| /* Note the WINED3DRS value applies to all textures, but GL has one |
| * per texture, so apply it now ready to be used! |
| */ |
| if (GL_SUPPORT(ARB_MULTITEXTURE)) { |
| GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0_ARB + i)); |
| checkGLcall("glActiveTextureARB"); |
| } else if (i>0) { |
| FIXME("Program using multiple concurrent textures which this opengl implementation doesn't support\n"); |
| } |
| |
| glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, &col[0]); |
| checkGLcall("glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, color);"); |
| } |
| } |
| } |
| |
| static void |
| renderstate_stencil_twosided(IWineD3DStateBlockImpl *stateblock, GLint face, GLint func, GLint ref, GLuint mask, GLint stencilFail, GLint depthFail, GLint stencilPass ) { |
| #if 0 /* Don't use OpenGL 2.0 calls for now */ |
| if(GL_EXTCALL(glStencilFuncSeparate) && GL_EXTCALL(glStencilOpSeparate)) { |
| GL_EXTCALL(glStencilFuncSeparate(face, func, ref, mask)); |
| checkGLcall("glStencilFuncSeparate(...)"); |
| GL_EXTCALL(glStencilOpSeparate(face, stencilFail, depthFail, stencilPass)); |
| checkGLcall("glStencilOpSeparate(...)"); |
| } |
| else |
| #endif |
| if(GL_SUPPORT(EXT_STENCIL_TWO_SIDE)) { |
| glEnable(GL_STENCIL_TEST_TWO_SIDE_EXT); |
| checkGLcall("glEnable(GL_STENCIL_TEST_TWO_SIDE_EXT)"); |
| GL_EXTCALL(glActiveStencilFaceEXT(face)); |
| checkGLcall("glActiveStencilFaceEXT(...)"); |
| glStencilFunc(func, ref, mask); |
| checkGLcall("glStencilFunc(...)"); |
| glStencilOp(stencilFail, depthFail, stencilPass); |
| checkGLcall("glStencilOp(...)"); |
| } else if(GL_SUPPORT(ATI_SEPARATE_STENCIL)) { |
| GL_EXTCALL(glStencilFuncSeparateATI(face, func, ref, mask)); |
| checkGLcall("glStencilFuncSeparateATI(...)"); |
| GL_EXTCALL(glStencilOpSeparateATI(face, stencilFail, depthFail, stencilPass)); |
| checkGLcall("glStencilOpSeparateATI(...)"); |
| } else { |
| ERR("Separate (two sided) stencil not supported on this version of opengl. Caps weren't honored?\n"); |
| } |
| } |
| |
| static void |
| state_stencil(DWORD state, IWineD3DStateBlockImpl *stateblock) { |
| DWORD onesided_enable = FALSE; |
| DWORD twosided_enable = FALSE; |
| GLint func = GL_ALWAYS; |
| GLint func_ccw = GL_ALWAYS; |
| GLint ref = 0; |
| GLuint mask = 0; |
| GLint stencilFail = GL_KEEP; |
| GLint depthFail = GL_KEEP; |
| GLint stencilPass = GL_KEEP; |
| GLint stencilFail_ccw = GL_KEEP; |
| GLint depthFail_ccw = GL_KEEP; |
| GLint stencilPass_ccw = GL_KEEP; |
| |
| if( stateblock->set.renderState[WINED3DRS_STENCILENABLE] ) |
| onesided_enable = stateblock->renderState[WINED3DRS_STENCILENABLE]; |
| if( stateblock->set.renderState[WINED3DRS_TWOSIDEDSTENCILMODE] ) |
| twosided_enable = stateblock->renderState[WINED3DRS_TWOSIDEDSTENCILMODE]; |
| if( stateblock->set.renderState[WINED3DRS_STENCILFUNC] ) |
| if( !( func = CompareFunc(stateblock->renderState[WINED3DRS_STENCILFUNC]) ) ) |
| func = GL_ALWAYS; |
| if( stateblock->set.renderState[WINED3DRS_CCW_STENCILFUNC] ) |
| if( !( func_ccw = CompareFunc(stateblock->renderState[WINED3DRS_CCW_STENCILFUNC]) ) ) |
| func = GL_ALWAYS; |
| if( stateblock->set.renderState[WINED3DRS_STENCILREF] ) |
| ref = stateblock->renderState[WINED3DRS_STENCILREF]; |
| if( stateblock->set.renderState[WINED3DRS_STENCILMASK] ) |
| mask = stateblock->renderState[WINED3DRS_STENCILMASK]; |
| if( stateblock->set.renderState[WINED3DRS_STENCILFAIL] ) |
| stencilFail = StencilOp(stateblock->renderState[WINED3DRS_STENCILFAIL]); |
| if( stateblock->set.renderState[WINED3DRS_STENCILZFAIL] ) |
| depthFail = StencilOp(stateblock->renderState[WINED3DRS_STENCILZFAIL]); |
| if( stateblock->set.renderState[WINED3DRS_STENCILPASS] ) |
| stencilPass = StencilOp(stateblock->renderState[WINED3DRS_STENCILPASS]); |
| if( stateblock->set.renderState[WINED3DRS_CCW_STENCILFAIL] ) |
| stencilFail_ccw = StencilOp(stateblock->renderState[WINED3DRS_CCW_STENCILFAIL]); |
| if( stateblock->set.renderState[WINED3DRS_CCW_STENCILZFAIL] ) |
| depthFail_ccw = StencilOp(stateblock->renderState[WINED3DRS_CCW_STENCILZFAIL]); |
| if( stateblock->set.renderState[WINED3DRS_CCW_STENCILPASS] ) |
| stencilPass_ccw = StencilOp(stateblock->renderState[WINED3DRS_CCW_STENCILPASS]); |
| |
| TRACE("(onesided %d, twosided %d, ref %x, mask %x, \ |
| GL_FRONT: func: %x, fail %x, zfail %x, zpass %x \ |
| GL_BACK: func: %x, fail %x, zfail %x, zpass %x )\n", |
| onesided_enable, twosided_enable, ref, mask, |
| func, stencilFail, depthFail, stencilPass, |
| func_ccw, stencilFail_ccw, depthFail_ccw, stencilPass_ccw); |
| |
| if (twosided_enable) { |
| renderstate_stencil_twosided(stateblock, GL_FRONT, func, ref, mask, stencilFail, depthFail, stencilPass); |
| renderstate_stencil_twosided(stateblock, GL_BACK, func_ccw, ref, mask, stencilFail_ccw, depthFail_ccw, stencilPass_ccw); |
| } else { |
| if (onesided_enable) { |
| glEnable(GL_STENCIL_TEST); |
| checkGLcall("glEnable GL_STENCIL_TEST"); |
| glStencilFunc(func, ref, mask); |
| checkGLcall("glStencilFunc(...)"); |
| glStencilOp(stencilFail, depthFail, stencilPass); |
| checkGLcall("glStencilOp(...)"); |
| } else { |
| glDisable(GL_STENCIL_TEST); |
| checkGLcall("glDisable GL_STENCIL_TEST"); |
| } |
| } |
| } |
| |
| static void state_stencilwrite(DWORD state, IWineD3DStateBlockImpl *stateblock) { |
| glStencilMask(stateblock->renderState[WINED3DRS_STENCILWRITEMASK]); |
| checkGLcall("glStencilMask"); |
| } |
| |
| static void state_fog(DWORD state, IWineD3DStateBlockImpl *stateblock) { |
| /* TODO: Put this into the vertex type block once that is in the state table */ |
| BOOL fogenable = stateblock->renderState[WINED3DRS_FOGENABLE]; |
| float fogstart, fogend; |
| |
| union { |
| DWORD d; |
| float f; |
| } tmpvalue; |
| |
| if (!fogenable) { |
| /* No fog? Disable it, and we're done :-) */ |
| glDisable(GL_FOG); |
| checkGLcall("glDisable GL_FOG"); |
| } |
| |
| tmpvalue.d = stateblock->renderState[WINED3DRS_FOGSTART]; |
| fogstart = tmpvalue.f; |
| tmpvalue.d = stateblock->renderState[WINED3DRS_FOGEND]; |
| fogend = tmpvalue.f; |
| |
| #if 0 |
| /* Activate when vertex shaders are in the state table */ |
| if(stateblock->vertexShader && ((IWineD3DVertexShaderImpl *)stateblock->vertexShader)->baseShader.function && |
| ((IWineD3DVertexShaderImpl *)stateblock->vertexShader)->usesFog) { |
| glFogi(GL_FOG_MODE, GL_LINEAR); |
| checkGLcall("glFogi(GL_FOG_MODE, GL_LINEAR)"); |
| fogstart = 1.0; |
| fogend = 0.0; |
| stateblock->wineD3DDevice->last_was_foggy_shader = TRUE; |
| } |
| #endif |
| |
| /* DX 7 sdk: "If both render states(vertex and table fog) are set to valid modes, |
| * the system will apply only pixel(=table) fog effects." |
| */ |
| /* else */ if(stateblock->renderState[WINED3DRS_FOGTABLEMODE] == D3DFOG_NONE) { |
| glHint(GL_FOG_HINT, GL_FASTEST); |
| checkGLcall("glHint(GL_FOG_HINT, GL_FASTEST)"); |
| #if 0 |
| stateblock->wineD3DDevice->last_was_foggy_shader = FALSE; |
| #endif |
| switch (stateblock->renderState[WINED3DRS_FOGVERTEXMODE]) { |
| /* Processed vertices have their fog factor stored in the specular value. Fall too the none case. |
| * If we are drawing untransformed vertices atm, d3ddevice_set_ortho will update the fog |
| */ |
| case D3DFOG_EXP: { |
| if(!stateblock->wineD3DDevice->last_was_rhw) { |
| glFogi(GL_FOG_MODE, GL_EXP); |
| checkGLcall("glFogi(GL_FOG_MODE, GL_EXP"); |
| if(GL_SUPPORT(EXT_FOG_COORD)) { |
| glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FRAGMENT_DEPTH_EXT); |
| checkGLcall("glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FRAGMENT_DEPTH_EXT"); |
| } |
| break; |
| } |
| } |
| case D3DFOG_EXP2: { |
| if(!stateblock->wineD3DDevice->last_was_rhw) { |
| glFogi(GL_FOG_MODE, GL_EXP2); |
| checkGLcall("glFogi(GL_FOG_MODE, GL_EXP2"); |
| if(GL_SUPPORT(EXT_FOG_COORD)) { |
| glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FRAGMENT_DEPTH_EXT); |
| checkGLcall("glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FRAGMENT_DEPTH_EXT"); |
| } |
| break; |
| } |
| } |
| case D3DFOG_LINEAR: { |
| if(!stateblock->wineD3DDevice->last_was_rhw) { |
| glFogi(GL_FOG_MODE, GL_LINEAR); |
| checkGLcall("glFogi(GL_FOG_MODE, GL_LINEAR"); |
| if(GL_SUPPORT(EXT_FOG_COORD)) { |
| glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FRAGMENT_DEPTH_EXT); |
| checkGLcall("glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FRAGMENT_DEPTH_EXT"); |
| } |
| break; |
| } |
| } |
| case D3DFOG_NONE: { |
| /* Both are none? According to msdn the alpha channel of the specular |
| * color contains a fog factor. Set it in drawStridedSlow. |
| * Same happens with Vertexfog on transformed vertices |
| */ |
| if(GL_SUPPORT(EXT_FOG_COORD)) { |
| glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FOG_COORDINATE_EXT); |
| checkGLcall("glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FOG_COORDINATE_EXT)\n"); |
| glFogi(GL_FOG_MODE, GL_LINEAR); |
| checkGLcall("glFogi(GL_FOG_MODE, GL_LINEAR)"); |
| fogstart = 0xff; |
| fogend = 0x0; |
| } else { |
| /* Disable GL fog, handle this in software in drawStridedSlow */ |
| fogenable = FALSE; |
| } |
| break; |
| } |
| default: FIXME("Unexpected WINED3DRS_FOGVERTEXMODE %d\n", stateblock->renderState[WINED3DRS_FOGVERTEXMODE]); |
| } |
| } else { |
| glHint(GL_FOG_HINT, GL_NICEST); |
| checkGLcall("glHint(GL_FOG_HINT, GL_NICEST)"); |
| #if 0 |
| stateblock->wineD3DDevice->last_was_foggy_shader = FALSE; |
| #endif |
| switch (stateblock->renderState[WINED3DRS_FOGTABLEMODE]) { |
| case D3DFOG_EXP: |
| glFogi(GL_FOG_MODE, GL_EXP); |
| checkGLcall("glFogi(GL_FOG_MODE, GL_EXP"); |
| if(GL_SUPPORT(EXT_FOG_COORD)) { |
| glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FRAGMENT_DEPTH_EXT); |
| checkGLcall("glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FRAGMENT_DEPTH_EXT"); |
| } |
| break; |
| |
| case D3DFOG_EXP2: |
| glFogi(GL_FOG_MODE, GL_EXP2); |
| checkGLcall("glFogi(GL_FOG_MODE, GL_EXP2"); |
| if(GL_SUPPORT(EXT_FOG_COORD)) { |
| glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FRAGMENT_DEPTH_EXT); |
| checkGLcall("glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FRAGMENT_DEPTH_EXT"); |
| } |
| break; |
| |
| case D3DFOG_LINEAR: |
| glFogi(GL_FOG_MODE, GL_LINEAR); |
| checkGLcall("glFogi(GL_FOG_MODE, GL_LINEAR"); |
| if(GL_SUPPORT(EXT_FOG_COORD)) { |
| glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FRAGMENT_DEPTH_EXT); |
| checkGLcall("glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FRAGMENT_DEPTH_EXT"); |
| } |
| break; |
| |
| case D3DFOG_NONE: /* Won't happen */ |
| default: |
| FIXME("Unexpected WINED3DRS_FOGTABLEMODE %d\n", stateblock->renderState[WINED3DRS_FOGTABLEMODE]); |
| } |
| } |
| |
| if(fogenable) { |
| glEnable(GL_FOG); |
| checkGLcall("glEnable GL_FOG"); |
| |
| glFogfv(GL_FOG_START, &fogstart); |
| checkGLcall("glFogf(GL_FOG_START, fogstart"); |
| TRACE("Fog Start == %f\n", fogstart); |
| |
| glFogfv(GL_FOG_END, &fogend); |
| checkGLcall("glFogf(GL_FOG_END, fogend"); |
| TRACE("Fog End == %f\n", fogend); |
| } else { |
| glDisable(GL_FOG); |
| checkGLcall("glDisable GL_FOG"); |
| } |
| |
| if (GL_SUPPORT(NV_FOG_DISTANCE)) { |
| glFogi(GL_FOG_DISTANCE_MODE_NV, GL_EYE_PLANE_ABSOLUTE_NV); |
| } |
| } |
| |
| static void state_fogcolor(DWORD state, IWineD3DStateBlockImpl *stateblock) { |
| float col[4]; |
| D3DCOLORTOGLFLOAT4(stateblock->renderState[WINED3DRS_FOGCOLOR], col); |
| /* Set the default alpha blend color */ |
| glFogfv(GL_FOG_COLOR, &col[0]); |
| checkGLcall("glFog GL_FOG_COLOR"); |
| } |
| |
| static void state_fogdensity(DWORD state, IWineD3DStateBlockImpl *stateblock) { |
| union { |
| DWORD d; |
| float f; |
| } tmpvalue; |
| tmpvalue.d = stateblock->renderState[WINED3DRS_FOGDENSITY]; |
| glFogfv(GL_FOG_DENSITY, &tmpvalue.f); |
| checkGLcall("glFogf(GL_FOG_DENSITY, (float) Value)"); |
| } |
| |
| /* TODO: Merge with primitive type + init_materials()!! */ |
| static void state_colormat(DWORD state, IWineD3DStateBlockImpl *stateblock) { |
| GLenum Parm = GL_AMBIENT_AND_DIFFUSE; |
| |
| if (stateblock->renderState[WINED3DRS_COLORVERTEX]) { |
| TRACE("diff %d, amb %d, emis %d, spec %d\n", |
| stateblock->renderState[WINED3DRS_DIFFUSEMATERIALSOURCE], |
| stateblock->renderState[WINED3DRS_AMBIENTMATERIALSOURCE], |
| stateblock->renderState[WINED3DRS_EMISSIVEMATERIALSOURCE], |
| stateblock->renderState[WINED3DRS_SPECULARMATERIALSOURCE]); |
| |
| if (stateblock->renderState[WINED3DRS_DIFFUSEMATERIALSOURCE] == D3DMCS_COLOR1) { |
| if (stateblock->renderState[WINED3DRS_AMBIENTMATERIALSOURCE] == D3DMCS_COLOR1) { |
| Parm = GL_AMBIENT_AND_DIFFUSE; |
| } else { |
| Parm = GL_DIFFUSE; |
| } |
| } else if (stateblock->renderState[WINED3DRS_AMBIENTMATERIALSOURCE] == D3DMCS_COLOR1) { |
| Parm = GL_AMBIENT; |
| } else if (stateblock->renderState[WINED3DRS_EMISSIVEMATERIALSOURCE] == D3DMCS_COLOR1) { |
| Parm = GL_EMISSION; |
| } else if (stateblock->renderState[WINED3DRS_SPECULARMATERIALSOURCE] == D3DMCS_COLOR1) { |
| Parm = GL_SPECULAR; |
| } else { |
| Parm = -1; |
| } |
| |
| if (Parm == -1) { |
| if (stateblock->wineD3DDevice->tracking_color != DISABLED_TRACKING) stateblock->wineD3DDevice->tracking_color = NEEDS_DISABLE; |
| } else { |
| stateblock->wineD3DDevice->tracking_color = NEEDS_TRACKING; |
| stateblock->wineD3DDevice->tracking_parm = Parm; |
| } |
| |
| } else { |
| if (stateblock->wineD3DDevice->tracking_color != DISABLED_TRACKING) stateblock->wineD3DDevice->tracking_color = NEEDS_DISABLE; |
| } |
| } |
| |
| static void state_linepattern(DWORD state, IWineD3DStateBlockImpl *stateblock) { |
| union { |
| DWORD d; |
| WINED3DLINEPATTERN lp; |
| } tmppattern; |
| tmppattern.d = stateblock->renderState[WINED3DRS_LINEPATTERN]; |
| |
| TRACE("Line pattern: repeat %d bits %x\n", tmppattern.lp.wRepeatFactor, tmppattern.lp.wLinePattern); |
| |
| if (tmppattern.lp.wRepeatFactor) { |
| glLineStipple(tmppattern.lp.wRepeatFactor, tmppattern.lp.wLinePattern); |
| checkGLcall("glLineStipple(repeat, linepattern)"); |
| glEnable(GL_LINE_STIPPLE); |
| checkGLcall("glEnable(GL_LINE_STIPPLE);"); |
| } else { |
| glDisable(GL_LINE_STIPPLE); |
| checkGLcall("glDisable(GL_LINE_STIPPLE);"); |
| } |
| } |
| |
| static void state_zbias(DWORD state, IWineD3DStateBlockImpl *stateblock) { |
| union { |
| DWORD d; |
| float f; |
| } tmpvalue; |
| |
| if (stateblock->renderState[WINED3DRS_ZBIAS]) { |
| tmpvalue.d = stateblock->renderState[WINED3DRS_ZBIAS]; |
| TRACE("ZBias value %f\n", tmpvalue.f); |
| glPolygonOffset(0, -tmpvalue.f); |
| checkGLcall("glPolygonOffset(0, -Value)"); |
| glEnable(GL_POLYGON_OFFSET_FILL); |
| checkGLcall("glEnable(GL_POLYGON_OFFSET_FILL);"); |
| glEnable(GL_POLYGON_OFFSET_LINE); |
| checkGLcall("glEnable(GL_POLYGON_OFFSET_LINE);"); |
| glEnable(GL_POLYGON_OFFSET_POINT); |
| checkGLcall("glEnable(GL_POLYGON_OFFSET_POINT);"); |
| } else { |
| glDisable(GL_POLYGON_OFFSET_FILL); |
| checkGLcall("glDisable(GL_POLYGON_OFFSET_FILL);"); |
| glDisable(GL_POLYGON_OFFSET_LINE); |
| checkGLcall("glDisable(GL_POLYGON_OFFSET_LINE);"); |
| glDisable(GL_POLYGON_OFFSET_POINT); |
| checkGLcall("glDisable(GL_POLYGON_OFFSET_POINT);"); |
| } |
| } |
| |
| |
| static void state_normalize(DWORD state, IWineD3DStateBlockImpl *stateblock) { |
| if (stateblock->renderState[WINED3DRS_NORMALIZENORMALS]) { |
| glEnable(GL_NORMALIZE); |
| checkGLcall("glEnable(GL_NORMALIZE);"); |
| } else { |
| glDisable(GL_NORMALIZE); |
| checkGLcall("glDisable(GL_NORMALIZE);"); |
| } |
| } |
| |
| static void state_psize(DWORD state, IWineD3DStateBlockImpl *stateblock) { |
| union { |
| DWORD d; |
| float f; |
| } tmpvalue; |
| |
| /* FIXME: check that pointSize isn't outside glGetFloatv( GL_POINT_SIZE_MAX_ARB, &maxSize ); or -ve */ |
| tmpvalue.d = stateblock->renderState[WINED3DRS_POINTSIZE]; |
| TRACE("Set point size to %f\n", tmpvalue.f); |
| glPointSize(tmpvalue.f); |
| checkGLcall("glPointSize(...);"); |
| } |
| |
| static void state_psizemin(DWORD state, IWineD3DStateBlockImpl *stateblock) { |
| union { |
| DWORD d; |
| float f; |
| } tmpvalue; |
| |
| if (GL_SUPPORT(EXT_POINT_PARAMETERS)) { |
| tmpvalue.d = stateblock->renderState[WINED3DRS_POINTSIZE_MIN]; |
| GL_EXTCALL(glPointParameterfEXT)(GL_POINT_SIZE_MIN_EXT, tmpvalue.f); |
| checkGLcall("glPointParameterfEXT(...);"); |
| } else { |
| FIXME("WINED3DRS_POINTSIZE_MIN not supported on this opengl\n"); |
| } |
| } |
| |
| static void state_psizemax(DWORD state, IWineD3DStateBlockImpl *stateblock) { |
| union { |
| DWORD d; |
| float f; |
| } tmpvalue; |
| |
| if (GL_SUPPORT(EXT_POINT_PARAMETERS)) { |
| tmpvalue.d = stateblock->renderState[WINED3DRS_POINTSIZE_MAX]; |
| GL_EXTCALL(glPointParameterfEXT)(GL_POINT_SIZE_MAX_EXT, tmpvalue.f); |
| checkGLcall("glPointParameterfEXT(...);"); |
| } else { |
| FIXME("WINED3DRS_POINTSIZE_MAX not supported on this opengl\n"); |
| } |
| } |
| |
| static void state_pscale(DWORD state, IWineD3DStateBlockImpl *stateblock) { |
| /* TODO: Group this with the viewport */ |
| /* |
| * POINTSCALEENABLE controls how point size value is treated. If set to |
| * true, the point size is scaled with respect to height of viewport. |
| * When set to false point size is in pixels. |
| * |
| * http://msdn.microsoft.com/library/en-us/directx9_c/point_sprites.asp |
| */ |
| |
| /* Default values */ |
| GLfloat att[3] = {1.0f, 0.0f, 0.0f}; |
| |
| /* |
| * Minimum valid point size for OpenGL is 1.0f. For Direct3D it is 0.0f. |
| * This means that OpenGL will clamp really small point sizes to 1.0f. |
| * To correct for this we need to multiply by the scale factor when sizes |
| * are less than 1.0f. scale_factor = 1.0f / point_size. |
| */ |
| GLfloat pointSize = *((float*)&stateblock->renderState[WINED3DRS_POINTSIZE]); |
| if(pointSize > 0.0f) { |
| GLfloat scaleFactor; |
| |
| if(pointSize < 1.0f) { |
| scaleFactor = pointSize * pointSize; |
| } else { |
| scaleFactor = 1.0f; |
| } |
| |
| if(stateblock->renderState[WINED3DRS_POINTSCALEENABLE]) { |
| att[0] = *((float*)&stateblock->renderState[WINED3DRS_POINTSCALE_A]) / |
| (stateblock->viewport.Height * stateblock->viewport.Height * scaleFactor); |
| att[1] = *((float*)&stateblock->renderState[WINED3DRS_POINTSCALE_B]) / |
| (stateblock->viewport.Height * stateblock->viewport.Height * scaleFactor); |
| att[2] = *((float*)&stateblock->renderState[WINED3DRS_POINTSCALE_C]) / |
| (stateblock->viewport.Height * stateblock->viewport.Height * scaleFactor); |
| } |
| } |
| |
| if(GL_SUPPORT(ARB_POINT_PARAMETERS)) { |
| GL_EXTCALL(glPointParameterfvARB)(GL_POINT_DISTANCE_ATTENUATION_ARB, att); |
| checkGLcall("glPointParameterfvARB(GL_DISTANCE_ATTENUATION_ARB, ..."); |
| } |
| else if(GL_SUPPORT(EXT_POINT_PARAMETERS)) { |
| GL_EXTCALL(glPointParameterfvEXT)(GL_DISTANCE_ATTENUATION_EXT, att); |
| checkGLcall("glPointParameterfvEXT(GL_DISTANCE_ATTENUATION_EXT, ..."); |
| } else { |
| TRACE("POINT_PARAMETERS not supported in this version of opengl\n"); |
| } |
| } |
| |
| static void state_colorwrite(DWORD state, IWineD3DStateBlockImpl *stateblock) { |
| DWORD Value = stateblock->renderState[WINED3DRS_COLORWRITEENABLE]; |
| |
| TRACE("Color mask: r(%d) g(%d) b(%d) a(%d)\n", |
| Value & D3DCOLORWRITEENABLE_RED ? 1 : 0, |
| Value & D3DCOLORWRITEENABLE_GREEN ? 1 : 0, |
| Value & D3DCOLORWRITEENABLE_BLUE ? 1 : 0, |
| Value & D3DCOLORWRITEENABLE_ALPHA ? 1 : 0); |
| glColorMask(Value & D3DCOLORWRITEENABLE_RED ? GL_TRUE : GL_FALSE, |
| Value & D3DCOLORWRITEENABLE_GREEN ? GL_TRUE : GL_FALSE, |
| Value & D3DCOLORWRITEENABLE_BLUE ? GL_TRUE : GL_FALSE, |
| Value & D3DCOLORWRITEENABLE_ALPHA ? GL_TRUE : GL_FALSE); |
| checkGLcall("glColorMask(...)"); |
| |
| /* depends on WINED3DRS_COLORWRITEENABLE. */ |
| if(stateblock->renderState[WINED3DRS_COLORWRITEENABLE1] != 0x0000000F || |
| stateblock->renderState[WINED3DRS_COLORWRITEENABLE2] != 0x0000000F || |
| stateblock->renderState[WINED3DRS_COLORWRITEENABLE3] != 0x0000000F ) { |
| ERR("(WINED3DRS_COLORWRITEENABLE1/2/3,%d,%d,%d) not yet implemented. Missing of cap D3DPMISCCAPS_INDEPENDENTWRITEMASKS wasn't honored?\n", |
| stateblock->renderState[WINED3DRS_COLORWRITEENABLE1], |
| stateblock->renderState[WINED3DRS_COLORWRITEENABLE2], |
| stateblock->renderState[WINED3DRS_COLORWRITEENABLE3]); |
| } |
| } |
| |
| static void state_localviewer(DWORD state, IWineD3DStateBlockImpl *stateblock) { |
| if(stateblock->renderState[WINED3DRS_LOCALVIEWER]) { |
| glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, 1); |
| checkGLcall("glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, 1)"); |
| } else { |
| glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, 0); |
| checkGLcall("glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, 0)"); |
| } |
| } |
| |
| static void state_lastpixel(DWORD state, IWineD3DStateBlockImpl *stateblock) { |
| if(stateblock->renderState[WINED3DRS_LASTPIXEL]) { |
| TRACE("Last Pixel Drawing Enabled\n"); |
| } else { |
| FIXME("Last Pixel Drawing Disabled, not handled yet\n"); |
| } |
| } |
| |
| static void state_pointsprite(DWORD state, IWineD3DStateBlockImpl *stateblock) { |
| /* TODO: NV_POINT_SPRITE */ |
| if (!GL_SUPPORT(ARB_POINT_SPRITE)) { |
| TRACE("Point sprites not supported\n"); |
| return; |
| } |
| |
| /* |
| * Point sprites are always enabled. Value controls texture coordinate |
| * replacement mode. Must be set true for point sprites to use |
| * textures. |
| */ |
| glEnable(GL_POINT_SPRITE_ARB); |
| checkGLcall("glEnable(GL_POINT_SPRITE_ARB)"); |
| |
| if (stateblock->renderState[WINED3DRS_POINTSPRITEENABLE]) { |
| glTexEnvf(GL_POINT_SPRITE_ARB, GL_COORD_REPLACE_ARB, TRUE); |
| checkGLcall("glTexEnvf(GL_POINT_SPRITE, GL_COORD_REPLACE, TRUE)"); |
| } else { |
| glTexEnvf(GL_POINT_SPRITE_ARB, GL_COORD_REPLACE_ARB, FALSE); |
| checkGLcall("glTexEnvf(GL_POINT_SPRITE, GL_COORD_REPLACE, FALSE)"); |
| } |
| } |
| |
| static void state_wrap(DWORD state, IWineD3DStateBlockImpl *stateblock) { |
| /** |
| http://www.cosc.brocku.ca/Offerings/3P98/course/lectures/texture/ |
| http://msdn.microsoft.com/archive/default.asp?url=/archive/en-us/directx9_c/directx/graphics/programmingguide/FixedFunction/Textures/texturewrapping.asp |
| http://www.gamedev.net/reference/programming/features/rendererdll3/page2.asp |
| Descussion that ways to turn on WRAPing to solve an opengl conversion problem. |
| http://www.flipcode.org/cgi-bin/fcmsg.cgi?thread_show=10248 |
| |
| so far as I can tell, wrapping and texture-coordinate generate go hand in hand, |
| */ |
| TRACE("Stub\n"); |
| if(stateblock->renderState[WINED3DRS_WRAP0] || |
| stateblock->renderState[WINED3DRS_WRAP1] || |
| stateblock->renderState[WINED3DRS_WRAP2] || |
| stateblock->renderState[WINED3DRS_WRAP3] || |
| stateblock->renderState[WINED3DRS_WRAP4] || |
| stateblock->renderState[WINED3DRS_WRAP5] || |
| stateblock->renderState[WINED3DRS_WRAP6] || |
| stateblock->renderState[WINED3DRS_WRAP7] || |
| stateblock->renderState[WINED3DRS_WRAP8] || |
| stateblock->renderState[WINED3DRS_WRAP9] || |
| stateblock->renderState[WINED3DRS_WRAP10] || |
| stateblock->renderState[WINED3DRS_WRAP11] || |
| stateblock->renderState[WINED3DRS_WRAP12] || |
| stateblock->renderState[WINED3DRS_WRAP13] || |
| stateblock->renderState[WINED3DRS_WRAP14] || |
| stateblock->renderState[WINED3DRS_WRAP15] ) { |
| ERR("(WINED3DRS_WRAP0) Texture wraping not yet supported\n"); |
| } |
| } |
| |
| static void state_multisampleaa(DWORD state, IWineD3DStateBlockImpl *stateblock) { |
| if( GL_SUPPORT(ARB_MULTISAMPLE) ) { |
| if(stateblock->renderState[WINED3DRS_MULTISAMPLEANTIALIAS]) { |
| glEnable(GL_MULTISAMPLE_ARB); |
| checkGLcall("glEnable(GL_MULTISAMPLE_ARB)"); |
| } else { |
| glDisable(GL_MULTISAMPLE_ARB); |
| checkGLcall("glDisable(GL_MULTISAMPLE_ARB)"); |
| } |
| } else { |
| if(stateblock->renderState[WINED3DRS_MULTISAMPLEANTIALIAS]) { |
| ERR("Multisample antialiasing not supported by gl\n"); |
| } |
| } |
| } |
| |
| static void state_scissor(DWORD state, IWineD3DStateBlockImpl *stateblock) { |
| if(stateblock->renderState[WINED3DRS_SCISSORTESTENABLE]) { |
| glEnable(GL_SCISSOR_TEST); |
| checkGLcall("glEnable(GL_SCISSOR_TEST)"); |
| } else { |
| glDisable(GL_SCISSOR_TEST); |
| checkGLcall("glDisable(GL_SCISSOR_TEST)"); |
| } |
| } |
| |
| static void state_depthbias(DWORD state, IWineD3DStateBlockImpl *stateblock) { |
| union { |
| DWORD d; |
| float f; |
| } tmpvalue; |
| |
| if(stateblock->renderState[WINED3DRS_SLOPESCALEDEPTHBIAS] || |
| stateblock->renderState[WINED3DRS_DEPTHBIAS]) { |
| tmpvalue.d = stateblock->renderState[WINED3DRS_SLOPESCALEDEPTHBIAS]; |
| glEnable(GL_POLYGON_OFFSET_FILL); |
| checkGLcall("glEnable(GL_POLYGON_OFFSET_FILL)"); |
| glPolygonOffset(tmpvalue.f, *((float*)&stateblock->renderState[WINED3DRS_DEPTHBIAS])); |
| checkGLcall("glPolygonOffset(...)"); |
| } else { |
| glDisable(GL_POLYGON_OFFSET_FILL); |
| checkGLcall("glDisable(GL_POLYGON_OFFSET_FILL)"); |
| } |
| } |
| |
| static void state_perspective(DWORD state, IWineD3DStateBlockImpl *stateblock) { |
| if (stateblock->renderState[WINED3DRS_TEXTUREPERSPECTIVE]) { |
| glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); |
| checkGLcall("glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST)"); |
| } else { |
| glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST); |
| checkGLcall("glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST)"); |
| } |
| } |
| |
| static void state_stippledalpha(DWORD state, IWineD3DStateBlockImpl *stateblock) { |
| TRACE("Stub\n"); |
| if (stateblock->renderState[WINED3DRS_STIPPLEDALPHA]) |
| ERR(" Stippled Alpha not supported yet.\n"); |
| } |
| |
| static void state_antialias(DWORD state, IWineD3DStateBlockImpl *stateblock) { |
| TRACE("Stub\n"); |
| if (stateblock->renderState[WINED3DRS_ANTIALIAS]) |
| ERR(" Antialias not supported yet.\n"); |
| } |
| |
| static void state_multisampmask(DWORD state, IWineD3DStateBlockImpl *stateblock) { |
| TRACE("Stub\n"); |
| if (stateblock->renderState[WINED3DRS_MULTISAMPLEMASK] != 0xFFFFFFFF) |
| ERR("(WINED3DRS_MULTISAMPLEMASK,%d) not yet implemented\n", stateblock->renderState[WINED3DRS_MULTISAMPLEMASK]); |
| } |
| |
| static void state_patchedgestyle(DWORD state, IWineD3DStateBlockImpl *stateblock) { |
| TRACE("Stub\n"); |
| if (stateblock->renderState[WINED3DRS_PATCHEDGESTYLE] != D3DPATCHEDGE_DISCRETE) |
| ERR("(WINED3DRS_PATCHEDGESTYLE,%d) not yet implemented\n", stateblock->renderState[WINED3DRS_PATCHEDGESTYLE]); |
| } |
| |
| static void state_patchsegments(DWORD state, IWineD3DStateBlockImpl *stateblock) { |
| union { |
| DWORD d; |
| float f; |
| } tmpvalue; |
| tmpvalue.f = 1.0f; |
| |
| TRACE("Stub\n"); |
| if (stateblock->renderState[WINED3DRS_PATCHSEGMENTS] != tmpvalue.d) |
| ERR("(WINED3DRS_PATCHSEGMENTS,%d) not yet implemented\n", tmpvalue.d); |
| } |
| |
| static void state_positiondegree(DWORD state, IWineD3DStateBlockImpl *stateblock) { |
| TRACE("Stub\n"); |
| if (stateblock->renderState[WINED3DRS_POSITIONDEGREE] != D3DDEGREE_CUBIC) |
| ERR("(WINED3DRS_POSITIONDEGREE,%d) not yet implemented\n", stateblock->renderState[WINED3DRS_POSITIONDEGREE]); |
| } |
| |
| static void state_normaldegree(DWORD state, IWineD3DStateBlockImpl *stateblock) { |
| TRACE("Stub\n"); |
| if (stateblock->renderState[WINED3DRS_NORMALDEGREE] != D3DDEGREE_LINEAR) |
| ERR("(WINED3DRS_NORMALDEGREE,%d) not yet implemented\n", stateblock->renderState[WINED3DRS_NORMALDEGREE]); |
| } |
| |
| static void state_tessellation(DWORD state, IWineD3DStateBlockImpl *stateblock) { |
| TRACE("Stub\n"); |
| if(stateblock->renderState[WINED3DRS_ENABLEADAPTIVETESSELLATION]) |
| FIXME("(WINED3DRS_ENABLEADAPTIVETESSELLATION,%d) not yet implemented\n", stateblock->renderState[WINED3DRS_ENABLEADAPTIVETESSELLATION]); |
| } |
| |
| |
| static void state_srgbwrite(DWORD state, IWineD3DStateBlockImpl *stateblock) { |
| if(stateblock->renderState[WINED3DRS_SRGBWRITEENABLE]) |
| ERR("Render state WINED3DRS_SRGBWRITEENABLE not yet implemented\n"); |
| } |
| |
| static void state_seperateblend(DWORD state, IWineD3DStateBlockImpl *stateblock) { |
| TRACE("Stub\n"); |
| if(stateblock->renderState[WINED3DRS_SEPARATEALPHABLENDENABLE]) |
| FIXME("(WINED3DRS_SEPARATEALPHABLENDENABLE,%d) not yet implemented\n", stateblock->renderState[WINED3DRS_SEPARATEALPHABLENDENABLE]); |
| } |
| |
| static void state_wrapu(DWORD state, IWineD3DStateBlockImpl *stateblock) { |
| if(stateblock->renderState[WINED3DRS_WRAPU]) { |
| FIXME("Render state WINED3DRS_WRAPU not implemented yet\n"); |
| } |
| } |
| |
| static void state_wrapv(DWORD state, IWineD3DStateBlockImpl *stateblock) { |
| if(stateblock->renderState[WINED3DRS_WRAPV]) { |
| FIXME("Render state WINED3DRS_WRAPV not implemented yet\n"); |
| } |
| } |
| |
| static void state_monoenable(DWORD state, IWineD3DStateBlockImpl *stateblock) { |
| if(stateblock->renderState[WINED3DRS_MONOENABLE]) { |
| FIXME("Render state WINED3DRS_MONOENABLE not implemented yet\n"); |
| } |
| } |
| |
| static void state_rop2(DWORD state, IWineD3DStateBlockImpl *stateblock) { |
| if(stateblock->renderState[WINED3DRS_ROP2]) { |
| FIXME("Render state WINED3DRS_ROP2 not implemented yet\n"); |
| } |
| } |
| |
| static void state_planemask(DWORD state, IWineD3DStateBlockImpl *stateblock) { |
| if(stateblock->renderState[WINED3DRS_PLANEMASK]) { |
| FIXME("Render state WINED3DRS_PLANEMASK not implemented yet\n"); |
| } |
| } |
| |
| static void state_subpixel(DWORD state, IWineD3DStateBlockImpl *stateblock) { |
| if(stateblock->renderState[WINED3DRS_SUBPIXEL]) { |
| FIXME("Render state WINED3DRS_SUBPIXEL not implemented yet\n"); |
| } |
| } |
| |
| static void state_subpixelx(DWORD state, IWineD3DStateBlockImpl *stateblock) { |
| if(stateblock->renderState[WINED3DRS_SUBPIXELX]) { |
| FIXME("Render state WINED3DRS_SUBPIXELX not implemented yet\n"); |
| } |
| } |
| |
| static void state_stippleenable(DWORD state, IWineD3DStateBlockImpl *stateblock) { |
| if(stateblock->renderState[WINED3DRS_STIPPLEENABLE]) { |
| FIXME("Render state WINED3DRS_STIPPLEENABLE not implemented yet\n"); |
| } |
| } |
| |
| static void state_bordercolor(DWORD state, IWineD3DStateBlockImpl *stateblock) { |
| if(stateblock->renderState[WINED3DRS_BORDERCOLOR]) { |
| FIXME("Render state WINED3DRS_BORDERCOLOR not implemented yet\n"); |
| } |
| } |
| |
| static void state_mipmaplodbias(DWORD state, IWineD3DStateBlockImpl *stateblock) { |
| if(stateblock->renderState[WINED3DRS_MIPMAPLODBIAS]) { |
| FIXME("Render state WINED3DRS_MIPMAPLODBIAS not implemented yet\n"); |
| } |
| } |
| |
| static void state_anisotropy(DWORD state, IWineD3DStateBlockImpl *stateblock) { |
| if(stateblock->renderState[WINED3DRS_ANISOTROPY]) { |
| FIXME("Render state WINED3DRS_ANISOTROPY not implemented yet\n"); |
| } |
| } |
| |
| static void state_flushbatch(DWORD state, IWineD3DStateBlockImpl *stateblock) { |
| if(stateblock->renderState[WINED3DRS_FLUSHBATCH]) { |
| FIXME("Render state WINED3DRS_FLUSHBATCH not implemented yet\n"); |
| } |
| } |
| |
| static void state_translucentsi(DWORD state, IWineD3DStateBlockImpl *stateblock) { |
| if(stateblock->renderState[WINED3DRS_TRANSLUCENTSORTINDEPENDENT]) { |
| FIXME("Render state WINED3DRS_TRANSLUCENTSORTINDEPENDENT not implemented yet\n"); |
| } |
| } |
| |
| static void state_extents(DWORD state, IWineD3DStateBlockImpl *stateblock) { |
| if(stateblock->renderState[WINED3DRS_EXTENTS]) { |
| FIXME("Render state WINED3DRS_EXTENTS not implemented yet\n"); |
| } |
| } |
| |
| static void state_ckeyblend(DWORD state, IWineD3DStateBlockImpl *stateblock) { |
| if(stateblock->renderState[WINED3DRS_COLORKEYBLENDENABLE]) { |
| FIXME("Render state WINED3DRS_COLORKEYBLENDENABLE not implemented yet\n"); |
| } |
| } |
| |
| /* Activates the texture dimension according to the bound D3D texture. |
| * Does not care for the colorop or correct gl texture unit(when using nvrc) |
| * Requires the caller to activate the correct unit before |
| */ |
| static void activate_dimensions(DWORD stage, IWineD3DStateBlockImpl *stateblock) { |
| if(stateblock->textures[stage]) { |
| glDisable(GL_TEXTURE_1D); |
| checkGLcall("glDisable(GL_TEXTURE_1D)"); |
| switch(stateblock->textureDimensions[stage]) { |
| case GL_TEXTURE_2D: |
| glDisable(GL_TEXTURE_3D); |
| checkGLcall("glDisable(GL_TEXTURE_3D)"); |
| glDisable(GL_TEXTURE_CUBE_MAP_ARB); |
| checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)"); |
| glEnable(GL_TEXTURE_2D); |
| checkGLcall("glEnable(GL_TEXTURE_2D)"); |
| break; |
| case GL_TEXTURE_3D: |
| glDisable(GL_TEXTURE_CUBE_MAP_ARB); |
| checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)"); |
| glDisable(GL_TEXTURE_2D); |
| checkGLcall("glDisable(GL_TEXTURE_2D)"); |
| glEnable(GL_TEXTURE_3D); |
| checkGLcall("glEnable(GL_TEXTURE_3D)"); |
| break; |
| case GL_TEXTURE_CUBE_MAP_ARB: |
| glDisable(GL_TEXTURE_2D); |
| checkGLcall("glDisable(GL_TEXTURE_2D)"); |
| glDisable(GL_TEXTURE_3D); |
| checkGLcall("glDisable(GL_TEXTURE_3D)"); |
| glEnable(GL_TEXTURE_CUBE_MAP_ARB); |
| checkGLcall("glEnable(GL_TEXTURE_CUBE_MAP_ARB)"); |
| break; |
| } |
| } else { |
| glDisable(GL_TEXTURE_2D); |
| checkGLcall("glDisable(GL_TEXTURE_2D)"); |
| glDisable(GL_TEXTURE_3D); |
| checkGLcall("glDisable(GL_TEXTURE_3D)"); |
| glDisable(GL_TEXTURE_CUBE_MAP_ARB); |
| checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)"); |
| glEnable(GL_TEXTURE_1D); |
| checkGLcall("glEnable(GL_TEXTURE_1D)"); |
| /* Binding textures is done by samplers. A dummy texture will be bound */ |
| } |
| } |
| |
| static void tex_colorop(DWORD state, IWineD3DStateBlockImpl *stateblock) { |
| DWORD stage = (state - STATE_TEXTURESTAGE(0, 0)) / WINED3D_HIGHEST_TEXTURE_STATE; |
| |
| TRACE("Setting color op for stage %d\n", stage); |
| |
| if (stateblock->pixelShader && stateblock->wineD3DDevice->ps_selected_mode != SHADER_NONE && |
| ((IWineD3DPixelShaderImpl *)stateblock->pixelShader)->baseShader.function) { |
| /* Using a pixel shader? Don't care for anything here, the shader applying does it */ |
| return; |
| } |
| |
| if (GL_SUPPORT(ARB_MULTITEXTURE)) { |
| /* TODO: register combiners! */ |
| if(stage >= GL_LIMITS(sampler_stages)) { |
| if(stateblock->textureState[stage][WINED3DTSS_COLOROP] != WINED3DTOP_DISABLE && |
| stateblock->textureState[stage][WINED3DTSS_COLOROP] != 0) { |
| FIXME("Attempt to enable unsupported stage!\n"); |
| } |
| return; |
| } |
| GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0_ARB + stage)); |
| checkGLcall("glActiveTextureARB"); |
| } else if (stage > 0) { |
| WARN("Program using multiple concurrent textures which this opengl implementation doesn't support\n"); |
| return; |
| } |
| |
| if (GL_SUPPORT(NV_REGISTER_COMBINERS)) { |
| if(stateblock->lowest_disabled_stage > 0) { |
| glEnable(GL_REGISTER_COMBINERS_NV); |
| GL_EXTCALL(glCombinerParameteriNV(GL_NUM_GENERAL_COMBINERS_NV, stateblock->lowest_disabled_stage)); |
| } else { |
| glDisable(GL_REGISTER_COMBINERS_NV); |
| } |
| } |
| if(stage >= stateblock->lowest_disabled_stage) { |
| TRACE("Stage disabled\n"); |
| /* Disable everything here */ |
| glDisable(GL_TEXTURE_1D); |
| checkGLcall("glDisable(GL_TEXTURE_1D)"); |
| glDisable(GL_TEXTURE_2D); |
| checkGLcall("glDisable(GL_TEXTURE_2D)"); |
| glDisable(GL_TEXTURE_3D); |
| checkGLcall("glDisable(GL_TEXTURE_3D)"); |
| glDisable(GL_TEXTURE_CUBE_MAP_ARB); |
| checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)"); |
| /* All done */ |
| return; |
| } |
| |
| activate_dimensions(stage, stateblock); |
| |
| /* Set the texture combiners */ |
| if (GL_SUPPORT(NV_REGISTER_COMBINERS)) { |
| set_tex_op_nvrc((IWineD3DDevice *)stateblock->wineD3DDevice, FALSE, stage, |
| stateblock->textureState[stage][WINED3DTSS_COLOROP], |
| stateblock->textureState[stage][WINED3DTSS_COLORARG1], |
| stateblock->textureState[stage][WINED3DTSS_COLORARG2], |
| stateblock->textureState[stage][WINED3DTSS_COLORARG0], |
| stage); |
| } else { |
| set_tex_op((IWineD3DDevice *)stateblock->wineD3DDevice, FALSE, stage, |
| stateblock->textureState[stage][WINED3DTSS_COLOROP], |
| stateblock->textureState[stage][WINED3DTSS_COLORARG1], |
| stateblock->textureState[stage][WINED3DTSS_COLORARG2], |
| stateblock->textureState[stage][WINED3DTSS_COLORARG0]); |
| } |
| } |
| |
| const struct StateEntry StateTable[] = |
| { |
| /* State name representative, apply function */ |
| { /* 0, Undefined */ 0, state_undefined }, |
| { /* 1, WINED3DRS_TEXTUREHANDLE */ 0 /* Handled in ddraw */, state_undefined }, |
| { /* 2, WINED3DRS_ANTIALIAS */ STATE_RENDER(WINED3DRS_ANTIALIAS), state_antialias }, |
| { /* 3, WINED3DRS_TEXTUREADDRESS */ 0 /* Handled in ddraw */, state_undefined }, |
| { /* 4, WINED3DRS_TEXTUREPERSPECTIVE */ STATE_RENDER(WINED3DRS_TEXTUREPERSPECTIVE), state_perspective }, |
| { /* 5, WINED3DRS_WRAPU */ STATE_RENDER(WINED3DRS_WRAPU), state_wrapu }, |
| { /* 6, WINED3DRS_WRAPV */ STATE_RENDER(WINED3DRS_WRAPV), state_wrapv }, |
| { /* 7, WINED3DRS_ZENABLE */ STATE_RENDER(WINED3DRS_ZENABLE), state_zenable }, |
| { /* 8, WINED3DRS_FILLMODE */ STATE_RENDER(WINED3DRS_FILLMODE), state_fillmode }, |
| { /* 9, WINED3DRS_SHADEMODE */ STATE_RENDER(WINED3DRS_SHADEMODE), state_shademode }, |
| { /* 10, WINED3DRS_LINEPATTERN */ STATE_RENDER(WINED3DRS_LINEPATTERN), state_linepattern }, |
| { /* 11, WINED3DRS_MONOENABLE */ STATE_RENDER(WINED3DRS_MONOENABLE), state_monoenable }, |
| { /* 12, WINED3DRS_ROP2 */ STATE_RENDER(WINED3DRS_ROP2), state_rop2 }, |
| { /* 13, WINED3DRS_PLANEMASK */ STATE_RENDER(WINED3DRS_PLANEMASK), state_planemask }, |
| { /* 14, WINED3DRS_ZWRITEENABLE */ STATE_RENDER(WINED3DRS_ZWRITEENABLE), state_zwritenable }, |
| { /* 15, WINED3DRS_ALPHATESTENABLE */ STATE_RENDER(WINED3DRS_ALPHATESTENABLE), state_alpha }, |
| { /* 16, WINED3DRS_LASTPIXEL */ STATE_RENDER(WINED3DRS_LASTPIXEL), state_lastpixel }, |
| { /* 17, WINED3DRS_TEXTUREMAG */ 0 /* Handled in ddraw */, state_undefined }, |
| { /* 18, WINED3DRS_TEXTUREMIN */ 0 /* Handled in ddraw */, state_undefined }, |
| { /* 19, WINED3DRS_SRCBLEND */ STATE_RENDER(WINED3DRS_ALPHABLENDENABLE), state_blend }, |
| { /* 20, WINED3DRS_DESTBLEND */ STATE_RENDER(WINED3DRS_ALPHABLENDENABLE), state_blend }, |
| { /* 21, WINED3DRS_TEXTUREMAPBLEND */ 0 /* Handled in ddraw */, state_undefined }, |
| { /* 22, WINED3DRS_CULLMODE */ STATE_RENDER(WINED3DRS_CULLMODE), state_cullmode }, |
| { /* 23, WINED3DRS_ZFUNC */ STATE_RENDER(WINED3DRS_ZFUNC), state_zfunc }, |
| { /* 24, WINED3DRS_ALPHAREF */ STATE_RENDER(WINED3DRS_ALPHATESTENABLE), state_alpha }, |
| { /* 25, WINED3DRS_ALPHAFUNC */ STATE_RENDER(WINED3DRS_ALPHATESTENABLE), state_alpha }, |
| { /* 26, WINED3DRS_DITHERENABLE */ STATE_RENDER(WINED3DRS_DITHERENABLE), state_ditherenable }, |
| { /* 27, WINED3DRS_ALPHABLENDENABLE */ STATE_RENDER(WINED3DRS_ALPHABLENDENABLE), state_blend }, |
| { /* 28, WINED3DRS_FOGENABLE */ STATE_RENDER(WINED3DRS_FOGENABLE), state_fog }, |
| { /* 29, WINED3DRS_SPECULARENABLE */ STATE_RENDER(WINED3DRS_SPECULARENABLE), state_specularenable}, |
| { /* 30, WINED3DRS_ZVISIBLE */ 0 /* Not supported according to the msdn */, state_nogl }, |
| { /* 31, WINED3DRS_SUBPIXEL */ STATE_RENDER(WINED3DRS_SUBPIXEL), state_subpixel }, |
| { /* 32, WINED3DRS_SUBPIXELX */ STATE_RENDER(WINED3DRS_SUBPIXELX), state_subpixelx }, |
| { /* 33, WINED3DRS_STIPPLEDALPHA */ STATE_RENDER(WINED3DRS_STIPPLEDALPHA), state_stippledalpha }, |
| { /* 34, WINED3DRS_FOGCOLOR */ STATE_RENDER(WINED3DRS_FOGCOLOR), state_fogcolor }, |
| { /* 35, WINED3DRS_FOGTABLEMODE */ STATE_RENDER(WINED3DRS_FOGENABLE), state_fog }, |
| { /* 36, WINED3DRS_FOGSTART */ STATE_RENDER(WINED3DRS_FOGENABLE), state_fog }, |
| { /* 37, WINED3DRS_FOGEND */ STATE_RENDER(WINED3DRS_FOGENABLE), state_fog }, |
| { /* 38, WINED3DRS_FOGDENSITY */ STATE_RENDER(WINED3DRS_FOGDENSITY), state_fogdensity }, |
| { /* 39, WINED3DRS_STIPPLEENABLE */ STATE_RENDER(WINED3DRS_STIPPLEENABLE), state_stippleenable }, |
| { /* 40, WINED3DRS_EDGEANTIALIAS */ STATE_RENDER(WINED3DRS_ALPHABLENDENABLE), state_blend }, |
| { /* 41, WINED3DRS_COLORKEYENABLE */ STATE_RENDER(WINED3DRS_ALPHATESTENABLE), state_alpha }, |
| { /* 42, undefined */ 0, state_undefined }, |
| { /* 43, WINED3DRS_BORDERCOLOR */ STATE_RENDER(WINED3DRS_BORDERCOLOR), state_bordercolor }, |
| { /* 44, WINED3DRS_TEXTUREADDRESSU */ 0, /* Handled in ddraw */ state_undefined }, |
| { /* 45, WINED3DRS_TEXTUREADDRESSV */ 0, /* Handled in ddraw */ state_undefined }, |
| { /* 46, WINED3DRS_MIPMAPLODBIAS */ STATE_RENDER(WINED3DRS_MIPMAPLODBIAS), state_mipmaplodbias }, |
| { /* 47, WINED3DRS_ZBIAS */ STATE_RENDER(WINED3DRS_ZBIAS), state_zbias }, |
| { /* 48, WINED3DRS_RANGEFOGENABLE */ 0, state_nogl }, |
| { /* 49, WINED3DRS_ANISOTROPY */ STATE_RENDER(WINED3DRS_ANISOTROPY), state_anisotropy }, |
| { /* 50, WINED3DRS_FLUSHBATCH */ STATE_RENDER(WINED3DRS_FLUSHBATCH), state_flushbatch }, |
| { /* 51, WINED3DRS_TRANSLUCENTSORTINDEPENDENT */ STATE_RENDER(WINED3DRS_TRANSLUCENTSORTINDEPENDENT), state_translucentsi }, |
| { /* 52, WINED3DRS_STENCILENABLE */ STATE_RENDER(WINED3DRS_STENCILENABLE), state_stencil }, |
| { /* 53, WINED3DRS_STENCILFAIL */ STATE_RENDER(WINED3DRS_STENCILENABLE), state_stencil }, |
| { /* 54, WINED3DRS_STENCILZFAIL */ STATE_RENDER(WINED3DRS_STENCILENABLE), state_stencil }, |
| { /* 55, WINED3DRS_STENCILPASS */ STATE_RENDER(WINED3DRS_STENCILENABLE), state_stencil }, |
| { /* 56, WINED3DRS_STENCILFUNC */ STATE_RENDER(WINED3DRS_STENCILENABLE), state_stencil }, |
| { /* 57, WINED3DRS_STENCILREF */ STATE_RENDER(WINED3DRS_STENCILENABLE), state_stencil }, |
| { /* 58, WINED3DRS_STENCILMASK */ STATE_RENDER(WINED3DRS_STENCILENABLE), state_stencil }, |
| { /* 59, WINED3DRS_STENCILWRITEMASK */ STATE_RENDER(WINED3DRS_STENCILWRITEMASK), state_stencilwrite }, |
| { /* 60, WINED3DRS_TEXTUREFACTOR */ STATE_RENDER(WINED3DRS_TEXTUREFACTOR), state_texfactor }, |
| { /* 61, Undefined */ 0, state_undefined }, |
| { /* 62, Undefined */ 0, state_undefined }, |
| { /* 63, Undefined */ 0, state_undefined }, |
| { /* 64, WINED3DRS_STIPPLEPATTERN00 */ 0 /* Obsolete, should be handled by ddraw */, state_undefined }, |
| { /* 65, WINED3DRS_STIPPLEPATTERN01 */ 0 /* Obsolete, should he handled by ddraw */, state_undefined }, |
| { /* 66, WINED3DRS_STIPPLEPATTERN02 */ 0 /* Obsolete, should be handled by ddraw */, state_undefined }, |
| { /* 67, WINED3DRS_STIPPLEPATTERN03 */ 0 /* Obsolete, should be handled by ddraw */, state_undefined }, |
| { /* 68, WINED3DRS_STIPPLEPATTERN04 */ 0 /* Obsolete, should be handled by ddraw */, state_undefined }, |
| { /* 69, WINED3DRS_STIPPLEPATTERN05 */ 0 /* Obsolete, should be handled by ddraw */, state_undefined }, |
| { /* 70, WINED3DRS_STIPPLEPATTERN06 */ 0 /* Obsolete, should be handled by ddraw */, state_undefined }, |
| { /* 71, WINED3DRS_STIPPLEPATTERN07 */ 0 /* Obsolete, should be handled by ddraw */, state_undefined }, |
| { /* 72, WINED3DRS_STIPPLEPATTERN08 */ 0 /* Obsolete, should be handled by ddraw */, state_undefined }, |
| { /* 73, WINED3DRS_STIPPLEPATTERN09 */ 0 /* Obsolete, should be handled by ddraw */, state_undefined }, |
| { /* 74, WINED3DRS_STIPPLEPATTERN10 */ 0 /* Obsolete, should be handled by ddraw */, state_undefined }, |
| { /* 75, WINED3DRS_STIPPLEPATTERN11 */ 0 /* Obsolete, should be handled by ddraw */, state_undefined }, |
| { /* 76, WINED3DRS_STIPPLEPATTERN12 */ 0 /* Obsolete, should be handled by ddraw */, state_undefined }, |
| { /* 77, WINED3DRS_STIPPLEPATTERN13 */ 0 /* Obsolete, should be handled by ddraw */, state_undefined }, |
| { /* 78, WINED3DRS_STIPPLEPATTERN14 */ 0 /* Obsolete, should be handled by ddraw */, state_undefined }, |
| { /* 79, WINED3DRS_STIPPLEPATTERN15 */ 0 /* Obsolete, should be handled by ddraw */, state_undefined }, |
| { /* 80, WINED3DRS_STIPPLEPATTERN16 */ 0 /* Obsolete, should be handled by ddraw */, state_undefined }, |
| { /* 81, WINED3DRS_STIPPLEPATTERN17 */ 0 /* Obsolete, should be handled by ddraw */, state_undefined }, |
| { /* 82, WINED3DRS_STIPPLEPATTERN18 */ 0 /* Obsolete, should be handled by ddraw */, state_undefined }, |
| { /* 83, WINED3DRS_STIPPLEPATTERN19 */ 0 /* Obsolete, should be handled by ddraw */, state_undefined }, |
| { /* 84, WINED3DRS_STIPPLEPATTERN20 */ 0 /* Obsolete, should be handled by ddraw */, state_undefined }, |
| { /* 85, WINED3DRS_STIPPLEPATTERN21 */ 0 /* Obsolete, should be handled by ddraw */, state_undefined }, |
| { /* 86, WINED3DRS_STIPPLEPATTERN22 */ 0 /* Obsolete, should be handled by ddraw */, state_undefined }, |
| { /* 87, WINED3DRS_STIPPLEPATTERN23 */ 0 /* Obsolete, should be handled by ddraw */, state_undefined }, |
| { /* 88, WINED3DRS_STIPPLEPATTERN24 */ 0 /* Obsolete, should be handled by ddraw */, state_undefined }, |
| { /* 89, WINED3DRS_STIPPLEPATTERN25 */ 0 /* Obsolete, should be handled by ddraw */, state_undefined }, |
| { /* 90, WINED3DRS_STIPPLEPATTERN26 */ 0 /* Obsolete, should be handled by ddraw */, state_undefined }, |
| { /* 91, WINED3DRS_STIPPLEPATTERN27 */ 0 /* Obsolete, should be handled by ddraw */, state_undefined }, |
| { /* 92, WINED3DRS_STIPPLEPATTERN28 */ 0 /* Obsolete, should be handled by ddraw */, state_undefined }, |
| { /* 93, WINED3DRS_STIPPLEPATTERN29 */ 0 /* Obsolete, should be handled by ddraw */, state_undefined }, |
| { /* 94, WINED3DRS_STIPPLEPATTERN30 */ 0 /* Obsolete, should be handled by ddraw */, state_undefined }, |
| { /* 95, WINED3DRS_STIPPLEPATTERN31 */ 0 /* Obsolete, should be handled by ddraw */, state_undefined }, |
| { /* 96, Undefined */ 0, state_undefined }, |
| { /* 97, Undefined */ 0, state_undefined }, |
| { /* 98, Undefined */ 0, state_undefined }, |
| { /* 99, Undefined */ 0, state_undefined }, |
| { /*100, Undefined */ 0, state_undefined }, |
| { /*101, Undefined */ 0, state_undefined }, |
| { /*102, Undefined */ 0, state_undefined }, |
| { /*103, Undefined */ 0, state_undefined }, |
| { /*104, Undefined */ 0, state_undefined }, |
| { /*105, Undefined */ 0, state_undefined }, |
| { /*106, Undefined */ 0, state_undefined }, |
| { /*107, Undefined */ 0, state_undefined }, |
| { /*108, Undefined */ 0, state_undefined }, |
| { /*109, Undefined */ 0, state_undefined }, |
| { /*110, Undefined */ 0, state_undefined }, |
| { /*111, Undefined */ 0, state_undefined }, |
| { /*112, Undefined */ 0, state_undefined }, |
| { /*113, Undefined */ 0, state_undefined }, |
| { /*114, Undefined */ 0, state_undefined }, |
| { /*115, Undefined */ 0, state_undefined }, |
| { /*116, Undefined */ 0, state_undefined }, |
| { /*117, Undefined */ 0, state_undefined }, |
| { /*118, Undefined */ 0, state_undefined }, |
| { /*119, Undefined */ 0, state_undefined }, |
| { /*120, Undefined */ 0, state_undefined }, |
| { /*121, Undefined */ 0, state_undefined }, |
| { /*122, Undefined */ 0, state_undefined }, |
| { /*123, Undefined */ 0, state_undefined }, |
| { /*124, Undefined */ 0, state_undefined }, |
| { /*125, Undefined */ 0, state_undefined }, |
| { /*126, Undefined */ 0, state_undefined }, |
| { /*127, Undefined */ 0, state_undefined }, |
| /* Big hole ends */ |
| { /*128, WINED3DRS_WRAP0 */ STATE_RENDER(WINED3DRS_WRAP0), state_wrap }, |
| { /*129, WINED3DRS_WRAP1 */ STATE_RENDER(WINED3DRS_WRAP0), state_wrap }, |
| { /*130, WINED3DRS_WRAP2 */ STATE_RENDER(WINED3DRS_WRAP0), state_wrap }, |
| { /*131, WINED3DRS_WRAP3 */ STATE_RENDER(WINED3DRS_WRAP0), state_wrap }, |
| { /*132, WINED3DRS_WRAP4 */ STATE_RENDER(WINED3DRS_WRAP0), state_wrap }, |
| { /*133, WINED3DRS_WRAP5 */ STATE_RENDER(WINED3DRS_WRAP0), state_wrap }, |
| { /*134, WINED3DRS_WRAP6 */ STATE_RENDER(WINED3DRS_WRAP0), state_wrap }, |
| { /*135, WINED3DRS_WRAP7 */ STATE_RENDER(WINED3DRS_WRAP0), state_wrap }, |
| { /*136, WINED3DRS_CLIPPING */ STATE_RENDER(WINED3DRS_CLIPPING), state_clipping }, |
| { /*137, WINED3DRS_LIGHTING */ STATE_RENDER(WINED3DRS_LIGHTING) /* Vertex decl! */,state_lighting }, |
| { /*138, WINED3DRS_EXTENTS */ STATE_RENDER(WINED3DRS_EXTENTS), state_extents }, |
| { /*139, WINED3DRS_AMBIENT */ STATE_RENDER(WINED3DRS_AMBIENT), state_ambient }, |
| { /*140, WINED3DRS_FOGVERTEXMODE */ STATE_RENDER(WINED3DRS_FOGENABLE), state_fog }, |
| { /*141, WINED3DRS_COLORVERTEX */ STATE_RENDER(WINED3DRS_COLORVERTEX), state_colormat }, |
| { /*142, WINED3DRS_LOCALVIEWER */ STATE_RENDER(WINED3DRS_LOCALVIEWER), state_localviewer }, |
| { /*143, WINED3DRS_NORMALIZENORMALS */ STATE_RENDER(WINED3DRS_NORMALIZENORMALS), state_normalize }, |
| { /*144, WINED3DRS_COLORKEYBLENDENABLE */ STATE_RENDER(WINED3DRS_COLORKEYBLENDENABLE), state_ckeyblend }, |
| { /*145, WINED3DRS_DIFFUSEMATERIALSOURCE */ STATE_RENDER(WINED3DRS_COLORVERTEX), state_colormat }, |
| { /*146, WINED3DRS_SPECULARMATERIALSOURCE */ STATE_RENDER(WINED3DRS_COLORVERTEX), state_colormat }, |
| { /*147, WINED3DRS_AMBIENTMATERIALSOURCE */ STATE_RENDER(WINED3DRS_COLORVERTEX), state_colormat }, |
| { /*148, WINED3DRS_EMISSIVEMATERIALSOURCE */ STATE_RENDER(WINED3DRS_COLORVERTEX), state_colormat }, |
| { /*149, Undefined */ 0, state_undefined }, |
| { /*150, Undefined */ 0, state_undefined }, |
| { /*151, WINED3DRS_VERTEXBLEND */ 0, state_nogl }, |
| { /*152, WINED3DRS_CLIPPLANEENABLE */ STATE_RENDER(WINED3DRS_CLIPPING), state_clipping }, |
| { /*153, WINED3DRS_SOFTWAREVERTEXPROCESSING */ 0, state_nogl }, |
| { /*154, WINED3DRS_POINTSIZE */ STATE_RENDER(WINED3DRS_POINTSIZE), state_psize }, |
| { /*155, WINED3DRS_POINTSIZE_MIN */ STATE_RENDER(WINED3DRS_POINTSIZE_MIN), state_psizemin }, |
| { /*156, WINED3DRS_POINTSPRITEENABLE */ STATE_RENDER(WINED3DRS_POINTSPRITEENABLE), state_pointsprite }, |
| { /*157, WINED3DRS_POINTSCALEENABLE */ STATE_RENDER(WINED3DRS_POINTSCALEENABLE), state_pscale }, |
| { /*158, WINED3DRS_POINTSCALE_A */ STATE_RENDER(WINED3DRS_POINTSCALEENABLE), state_pscale }, |
| { /*159, WINED3DRS_POINTSCALE_B */ STATE_RENDER(WINED3DRS_POINTSCALEENABLE), state_pscale }, |
| { /*160, WINED3DRS_POINTSCALE_C */ STATE_RENDER(WINED3DRS_POINTSCALEENABLE), state_pscale }, |
| { /*161, WINED3DRS_MULTISAMPLEANTIALIAS */ STATE_RENDER(WINED3DRS_MULTISAMPLEANTIALIAS), state_multisampleaa }, |
| { /*162, WINED3DRS_MULTISAMPLEMASK */ STATE_RENDER(WINED3DRS_MULTISAMPLEMASK), state_multisampmask }, |
| { /*163, WINED3DRS_PATCHEDGESTYLE */ STATE_RENDER(WINED3DRS_PATCHEDGESTYLE), state_patchedgestyle}, |
| { /*164, WINED3DRS_PATCHSEGMENTS */ STATE_RENDER(WINED3DRS_PATCHSEGMENTS), state_patchsegments }, |
| { /*165, WINED3DRS_DEBUGMONITORTOKEN */ STATE_RENDER(WINED3DRS_DEBUGMONITORTOKEN), state_nogl }, |
| { /*166, WINED3DRS_POINTSIZE_MAX */ STATE_RENDER(WINED3DRS_POINTSIZE_MAX), state_psizemax }, |
| { /*167, WINED3DRS_INDEXEDVERTEXBLENDENABLE */ 0, state_nogl }, |
| { /*168, WINED3DRS_COLORWRITEENABLE */ STATE_RENDER(WINED3DRS_COLORWRITEENABLE), state_colorwrite }, |
| { /*169, Undefined */ 0, state_undefined }, |
| { /*170, WINED3DRS_TWEENFACTOR */ 0, state_nogl }, |
| { /*171, WINED3DRS_BLENDOP */ STATE_RENDER(WINED3DRS_BLENDOP), state_blendop }, |
| { /*172, WINED3DRS_POSITIONDEGREE */ STATE_RENDER(WINED3DRS_POSITIONDEGREE), state_positiondegree}, |
| { /*173, WINED3DRS_NORMALDEGREE */ STATE_RENDER(WINED3DRS_NORMALDEGREE), state_normaldegree }, |
| /*172, WINED3DRS_POSITIONORDER */ /* Value assigned to 2 state names */ |
| /*173, WINED3DRS_NORMALORDER */ /* Value assigned to 2 state names */ |
| { /*174, WINED3DRS_SCISSORTESTENABLE */ STATE_RENDER(WINED3DRS_SCISSORTESTENABLE), state_scissor }, |
| { /*175, WINED3DRS_SLOPESCALEDEPTHBIAS */ STATE_RENDER(WINED3DRS_DEPTHBIAS), state_depthbias }, |
| { /*176, WINED3DRS_ANTIALIASEDLINEENABLE */ STATE_RENDER(WINED3DRS_ALPHABLENDENABLE), state_blend }, |
| { /*177, undefined */ 0, state_undefined }, |
| { /*178, WINED3DRS_MINTESSELLATIONLEVEL */ STATE_RENDER(WINED3DRS_ENABLEADAPTIVETESSELLATION), state_tessellation }, |
| { /*179, WINED3DRS_MAXTESSELLATIONLEVEL */ STATE_RENDER(WINED3DRS_ENABLEADAPTIVETESSELLATION), state_tessellation }, |
| { /*180, WINED3DRS_ADAPTIVETESS_X */ STATE_RENDER(WINED3DRS_ENABLEADAPTIVETESSELLATION), state_tessellation }, |
| { /*181, WINED3DRS_ADAPTIVETESS_Y */ STATE_RENDER(WINED3DRS_ENABLEADAPTIVETESSELLATION), state_tessellation }, |
| { /*182, WINED3DRS_ADAPTIVETESS_Z */ STATE_RENDER(WINED3DRS_ENABLEADAPTIVETESSELLATION), state_tessellation }, |
| { /*183, WINED3DRS_ADAPTIVETESS_W */ STATE_RENDER(WINED3DRS_ENABLEADAPTIVETESSELLATION), state_tessellation }, |
| { /*184, WINED3DRS_ENABLEADAPTIVETESSELLATION */ STATE_RENDER(WINED3DRS_ENABLEADAPTIVETESSELLATION), state_tessellation }, |
| { /*185, WINED3DRS_TWOSIDEDSTENCILMODE */ STATE_RENDER(WINED3DRS_STENCILENABLE), state_stencil }, |
| { /*186, WINED3DRS_CCW_STENCILFAIL */ STATE_RENDER(WINED3DRS_STENCILENABLE), state_stencil }, |
| { /*187, WINED3DRS_CCW_STENCILZFAIL */ STATE_RENDER(WINED3DRS_STENCILENABLE), state_stencil }, |
| { /*188, WINED3DRS_CCW_STENCILPASS */ STATE_RENDER(WINED3DRS_STENCILENABLE), state_stencil }, |
| { /*189, WINED3DRS_CCW_STENCILFUNC */ STATE_RENDER(WINED3DRS_STENCILENABLE), state_stencil }, |
| { /*190, WINED3DRS_COLORWRITEENABLE1 */ STATE_RENDER(WINED3DRS_COLORWRITEENABLE), state_colorwrite }, |
| { /*191, WINED3DRS_COLORWRITEENABLE2 */ STATE_RENDER(WINED3DRS_COLORWRITEENABLE), state_colorwrite }, |
| { /*192, WINED3DRS_COLORWRITEENABLE3 */ STATE_RENDER(WINED3DRS_COLORWRITEENABLE), state_colorwrite }, |
| { /*193, WINED3DRS_BLENDFACTOR */ STATE_RENDER(WINED3DRS_ALPHABLENDENABLE), state_blend }, |
| { /*194, WINED3DRS_SRGBWRITEENABLE */ STATE_RENDER(WINED3DRS_SRGBWRITEENABLE), state_srgbwrite }, |
| { /*195, WINED3DRS_DEPTHBIAS */ STATE_RENDER(WINED3DRS_DEPTHBIAS), state_depthbias }, |
| { /*196, undefined */ 0, state_undefined }, |
| { /*197, undefined */ 0, state_undefined }, |
| { /*198, WINED3DRS_WRAP8 */ STATE_RENDER(WINED3DRS_WRAP0), state_wrap }, |
| { /*199, WINED3DRS_WRAP9 */ STATE_RENDER(WINED3DRS_WRAP0), state_wrap }, |
| { /*200, WINED3DRS_WRAP10 */ STATE_RENDER(WINED3DRS_WRAP0), state_wrap }, |
| { /*201, WINED3DRS_WRAP11 */ STATE_RENDER(WINED3DRS_WRAP0), state_wrap }, |
| { /*202, WINED3DRS_WRAP12 */ STATE_RENDER(WINED3DRS_WRAP0), state_wrap }, |
| { /*203, WINED3DRS_WRAP13 */ STATE_RENDER(WINED3DRS_WRAP0), state_wrap }, |
| { /*204, WINED3DRS_WRAP14 */ STATE_RENDER(WINED3DRS_WRAP0), state_wrap }, |
| { /*205, WINED3DRS_WRAP15 */ STATE_RENDER(WINED3DRS_WRAP0), state_wrap }, |
| { /*206, WINED3DRS_SEPARATEALPHABLENDENABLE */ STATE_RENDER(WINED3DRS_SEPARATEALPHABLENDENABLE), state_seperateblend }, |
| { /*207, WINED3DRS_SRCBLENDALPHA */ STATE_RENDER(WINED3DRS_SEPARATEALPHABLENDENABLE), state_seperateblend }, |
| { /*208, WINED3DRS_DESTBLENDALPHA */ STATE_RENDER(WINED3DRS_SEPARATEALPHABLENDENABLE), state_seperateblend }, |
| { /*209, WINED3DRS_BLENDOPALPHA */ STATE_RENDER(WINED3DRS_SEPARATEALPHABLENDENABLE), state_seperateblend }, |
| /* Texture stage states */ |
| { /*0, 01, WINED3DTSS_COLOROP */ STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), tex_colorop }, |
| { /*0, 02, WINED3DTSS_COLORARG1 */ STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), tex_colorop }, |
| { /*0, 03, WINED3DTSS_COLORARG2 */ STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), tex_colorop }, |
| { /*0, 04, WINED3DTSS_ALPHAOP */ STATE_TEXTURESTAGE(0, WINED3DTSS_ALPHAOP), state_undefined }, |
| { /*0, 05, WINED3DTSS_ALPHAARG1 */ STATE_TEXTURESTAGE(0, WINED3DTSS_ALPHAOP), state_undefined }, |
| { /*0, 06, WINED3DTSS_ALPHAARG2 */ STATE_TEXTURESTAGE(0, WINED3DTSS_ALPHAOP), state_undefined }, |
| { /*0, 07, WINED3DTSS_BUMPENVMAT00 */ STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), tex_colorop }, |
| { /*0, 08, WINED3DTSS_BUMPENVMAT01 */ STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), tex_colorop }, |
| { /*0, 09, WINED3DTSS_BUMPENVMAT10 */ STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), tex_colorop }, |
| { /*0, 10, WINED3DTSS_BUMPENVMAT11 */ STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), tex_colorop }, |
| { /*0, 11, WINED3DTSS_TEXCOORDINDEX */ STATE_TEXTURESTAGE(0, WINED3DTSS_TEXCOORDINDEX), state_undefined }, |
| { /*0, 12, WINED3DTSS_ADDRESS */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, |
| { /*0, 13, WINED3DTSS_ADDRESSU */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, |
| { /*0, 14, WINED3DTSS_ADDRESSV */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, |
| { /*0, 15, WINED3DTSS_BORDERCOLOR */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, |
| { /*0, 16, WINED3DTSS_MAGFILTER */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, |
| { /*0, 17, WINED3DTSS_MINFILTER */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, |
| { /*0, 18, WINED3DTSS_MIPFILTER */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, |
| { /*0, 19, WINED3DTSS_MIPMAPLODBIAS */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, |
| { /*0, 20, WINED3DTSS_MAXMIPLEVEL */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, |
| { /*0, 21, WINED3DTSS_MAXANISOTROPY */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, |
| { /*0, 22, WINED3DTSS_BUMPENVLSCALE */ STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVLSCALE), state_undefined }, |
| { /*0, 23, WINED3DTSS_BUMPENVLOFFSET */ STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVLOFFSET), state_undefined }, |
| { /*0, 24, WINED3DTSS_TEXTURETRANSFORMFLAGS */ STATE_TEXTURESTAGE(0, WINED3DTSS_TEXTURETRANSFORMFLAGS), state_undefined}, |
| { /*0, 25, WINED3DTSS_ADDRESSW */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, |
| { /*0, 26, WINED3DTSS_COLORARG0 */ STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), tex_colorop }, |
| { /*0, 27, WINED3DTSS_ALPHAARG0 */ STATE_TEXTURESTAGE(0, WINED3DTSS_ALPHAOP), state_undefined }, |
| { /*0, 28, WINED3DTSS_RESULTARG */ STATE_TEXTURESTAGE(0, WINED3DTSS_RESULTARG), state_undefined }, |
| { /*0, 29, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, |
| { /*0, 30, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, |
| { /*0, 31, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, |
| { /*0, 32, WINED3DTSS_CONSTANT */ STATE_TEXTURESTAGE(0, WINED3DTSS_CONSTANT), state_undefined }, |
| |
| { /*1, 01, WINED3DTSS_COLOROP */ STATE_TEXTURESTAGE(1, WINED3DTSS_COLOROP), tex_colorop }, |
| { /*1, 02, WINED3DTSS_COLORARG1 */ STATE_TEXTURESTAGE(1, WINED3DTSS_COLOROP), tex_colorop }, |
| { /*1, 03, WINED3DTSS_COLORARG2 */ STATE_TEXTURESTAGE(1, WINED3DTSS_COLOROP), tex_colorop }, |
| { /*1, 04, WINED3DTSS_ALPHAOP */ STATE_TEXTURESTAGE(1, WINED3DTSS_ALPHAOP), state_undefined }, |
| { /*1, 05, WINED3DTSS_ALPHAARG1 */ STATE_TEXTURESTAGE(1, WINED3DTSS_ALPHAOP), state_undefined }, |
| { /*1, 06, WINED3DTSS_ALPHAARG2 */ STATE_TEXTURESTAGE(1, WINED3DTSS_ALPHAOP), state_undefined }, |
| { /*1, 07, WINED3DTSS_BUMPENVMAT00 */ STATE_TEXTURESTAGE(1, WINED3DTSS_COLOROP), tex_colorop }, |
| { /*1, 08, WINED3DTSS_BUMPENVMAT01 */ STATE_TEXTURESTAGE(1, WINED3DTSS_COLOROP), tex_colorop }, |
| { /*1, 09, WINED3DTSS_BUMPENVMAT10 */ STATE_TEXTURESTAGE(1, WINED3DTSS_COLOROP), tex_colorop }, |
| { /*1, 10, WINED3DTSS_BUMPENVMAT11 */ STATE_TEXTURESTAGE(1, WINED3DTSS_COLOROP), tex_colorop }, |
| { /*1, 11, WINED3DTSS_TEXCOORDINDEX */ STATE_TEXTURESTAGE(1, WINED3DTSS_TEXCOORDINDEX), state_undefined }, |
| { /*1, 12, WINED3DTSS_ADDRESS */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, |
| { /*1, 13, WINED3DTSS_ADDRESSU */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, |
| { /*1, 14, WINED3DTSS_ADDRESSV */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, |
| { /*1, 15, WINED3DTSS_BORDERCOLOR */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, |
| { /*1, 16, WINED3DTSS_MAGFILTER */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, |
| { /*1, 17, WINED3DTSS_MINFILTER */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, |
| { /*1, 18, WINED3DTSS_MIPFILTER */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, |
| { /*1, 19, WINED3DTSS_MIPMAPLODBIAS */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, |
| { /*1, 20, WINED3DTSS_MAXMIPLEVEL */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, |
| { /*1, 21, WINED3DTSS_MAXANISOTROPY */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, |
| { /*1, 22, WINED3DTSS_BUMPENVLSCALE */ STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVLSCALE), state_undefined }, |
| { /*1, 23, WINED3DTSS_BUMPENVLOFFSET */ STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVLOFFSET), state_undefined }, |
| { /*1, 24, WINED3DTSS_TEXTURETRANSFORMFLAGS */ STATE_TEXTURESTAGE(1, WINED3DTSS_TEXTURETRANSFORMFLAGS), state_undefined}, |
| { /*1, 25, WINED3DTSS_ADDRESSW */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, |
| { /*1, 26, WINED3DTSS_COLORARG0 */ STATE_TEXTURESTAGE(1, WINED3DTSS_COLOROP), tex_colorop }, |
| { /*1, 27, WINED3DTSS_ALPHAARG0 */ STATE_TEXTURESTAGE(1, WINED3DTSS_ALPHAOP), state_undefined }, |
| { /*1, 28, WINED3DTSS_RESULTARG */ STATE_TEXTURESTAGE(1, WINED3DTSS_RESULTARG), state_undefined }, |
| { /*1, 29, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, |
| { /*1, 30, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, |
| { /*1, 31, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, |
| { /*1, 32, WINED3DTSS_CONSTANT */ STATE_TEXTURESTAGE(1, WINED3DTSS_CONSTANT), state_undefined }, |
| |
| { /*2, 01, WINED3DTSS_COLOROP */ STATE_TEXTURESTAGE(2, WINED3DTSS_COLOROP), tex_colorop }, |
| { /*2, 02, WINED3DTSS_COLORARG1 */ STATE_TEXTURESTAGE(2, WINED3DTSS_COLOROP), tex_colorop }, |
| { /*2, 03, WINED3DTSS_COLORARG2 */ STATE_TEXTURESTAGE(2, WINED3DTSS_COLOROP), tex_colorop }, |
| { /*2, 04, WINED3DTSS_ALPHAOP */ STATE_TEXTURESTAGE(2, WINED3DTSS_ALPHAOP), state_undefined }, |
| { /*2, 05, WINED3DTSS_ALPHAARG1 */ STATE_TEXTURESTAGE(2, WINED3DTSS_ALPHAOP), state_undefined }, |
| { /*2, 06, WINED3DTSS_ALPHAARG2 */ STATE_TEXTURESTAGE(2, WINED3DTSS_ALPHAOP), state_undefined }, |
| { /*2, 07, WINED3DTSS_BUMPENVMAT00 */ STATE_TEXTURESTAGE(2, WINED3DTSS_COLOROP), tex_colorop }, |
| { /*2, 08, WINED3DTSS_BUMPENVMAT01 */ STATE_TEXTURESTAGE(2, WINED3DTSS_COLOROP), tex_colorop }, |
| { /*2, 09, WINED3DTSS_BUMPENVMAT10 */ STATE_TEXTURESTAGE(2, WINED3DTSS_COLOROP), tex_colorop }, |
| { /*2, 10, WINED3DTSS_BUMPENVMAT11 */ STATE_TEXTURESTAGE(2, WINED3DTSS_COLOROP), tex_colorop }, |
| { /*2, 11, WINED3DTSS_TEXCOORDINDEX */ STATE_TEXTURESTAGE(2, WINED3DTSS_TEXCOORDINDEX), state_undefined }, |
| { /*2, 12, WINED3DTSS_ADDRESS */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, |
| { /*2, 13, WINED3DTSS_ADDRESSU */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, |
| { /*2, 14, WINED3DTSS_ADDRESSV */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, |
| { /*2, 15, WINED3DTSS_BORDERCOLOR */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, |
| { /*2, 16, WINED3DTSS_MAGFILTER */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, |
| { /*2, 17, WINED3DTSS_MINFILTER */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, |
| { /*2, 18, WINED3DTSS_MIPFILTER */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, |
| { /*2, 19, WINED3DTSS_MIPMAPLODBIAS */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, |
| { /*2, 20, WINED3DTSS_MAXMIPLEVEL */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, |
| { /*2, 21, WINED3DTSS_MAXANISOTROPY */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, |
| { /*2, 22, WINED3DTSS_BUMPENVLSCALE */ STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVLSCALE), state_undefined }, |
| { /*2, 23, WINED3DTSS_BUMPENVLOFFSET */ STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVLOFFSET), state_undefined }, |
| { /*2, 24, WINED3DTSS_TEXTURETRANSFORMFLAGS */ STATE_TEXTURESTAGE(2, WINED3DTSS_TEXTURETRANSFORMFLAGS), state_undefined}, |
| { /*2, 25, WINED3DTSS_ADDRESSW */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, |
| { /*2, 26, WINED3DTSS_COLORARG0 */ STATE_TEXTURESTAGE(2, WINED3DTSS_COLOROP), tex_colorop }, |
| { /*2, 27, WINED3DTSS_ALPHAARG0 */ STATE_TEXTURESTAGE(2, WINED3DTSS_ALPHAOP), state_undefined }, |
| { /*2, 28, WINED3DTSS_RESULTARG */ STATE_TEXTURESTAGE(2, WINED3DTSS_RESULTARG), state_undefined }, |
| { /*2, 29, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, |
| { /*2, 30, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, |
| { /*2, 31, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, |
| { /*2, 32, WINED3DTSS_CONSTANT */ STATE_TEXTURESTAGE(2, WINED3DTSS_CONSTANT), state_undefined }, |
| |
| { /*3, 01, WINED3DTSS_COLOROP */ STATE_TEXTURESTAGE(3, WINED3DTSS_COLOROP), tex_colorop }, |
| { /*3, 02, WINED3DTSS_COLORARG1 */ STATE_TEXTURESTAGE(3, WINED3DTSS_COLOROP), tex_colorop }, |
| { /*3, 03, WINED3DTSS_COLORARG2 */ STATE_TEXTURESTAGE(3, WINED3DTSS_COLOROP), tex_colorop }, |
| { /*3, 04, WINED3DTSS_ALPHAOP */ STATE_TEXTURESTAGE(3, WINED3DTSS_ALPHAOP), state_undefined }, |
| { /*3, 05, WINED3DTSS_ALPHAARG1 */ STATE_TEXTURESTAGE(3, WINED3DTSS_ALPHAOP), state_undefined }, |
| { /*3, 06, WINED3DTSS_ALPHAARG2 */ STATE_TEXTURESTAGE(3, WINED3DTSS_ALPHAOP), state_undefined }, |
| { /*3, 07, WINED3DTSS_BUMPENVMAT00 */ STATE_TEXTURESTAGE(3, WINED3DTSS_COLOROP), tex_colorop }, |
| { /*3, 08, WINED3DTSS_BUMPENVMAT01 */ STATE_TEXTURESTAGE(3, WINED3DTSS_COLOROP), tex_colorop }, |
| { /*3, 09, WINED3DTSS_BUMPENVMAT10 */ STATE_TEXTURESTAGE(3, WINED3DTSS_COLOROP), tex_colorop }, |
| { /*3, 10, WINED3DTSS_BUMPENVMAT11 */ STATE_TEXTURESTAGE(3, WINED3DTSS_COLOROP), tex_colorop }, |
| { /*3, 11, WINED3DTSS_TEXCOORDINDEX */ STATE_TEXTURESTAGE(3, WINED3DTSS_TEXCOORDINDEX), state_undefined }, |
| { /*3, 12, WINED3DTSS_ADDRESS */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, |
| { /*3, 13, WINED3DTSS_ADDRESSU */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, |
| { /*3, 14, WINED3DTSS_ADDRESSV */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, |
| { /*3, 15, WINED3DTSS_BORDERCOLOR */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, |
| { /*3, 16, WINED3DTSS_MAGFILTER */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, |
| { /*3, 17, WINED3DTSS_MINFILTER */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, |
| { /*3, 18, WINED3DTSS_MIPFILTER */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, |
| { /*3, 19, WINED3DTSS_MIPMAPLODBIAS */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, |
| { /*3, 20, WINED3DTSS_MAXMIPLEVEL */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, |
| { /*3, 21, WINED3DTSS_MAXANISOTROPY */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, |
| { /*3, 22, WINED3DTSS_BUMPENVLSCALE */ STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVLSCALE), state_undefined }, |
| { /*3, 23, WINED3DTSS_BUMPENVLOFFSET */ STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVLOFFSET), state_undefined }, |
| { /*3, 24, WINED3DTSS_TEXTURETRANSFORMFLAGS */ STATE_TEXTURESTAGE(3, WINED3DTSS_TEXTURETRANSFORMFLAGS), state_undefined}, |
| { /*3, 25, WINED3DTSS_ADDRESSW */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, |
| { /*3, 26, WINED3DTSS_COLORARG0 */ STATE_TEXTURESTAGE(3, WINED3DTSS_COLOROP), tex_colorop }, |
| { /*3, 27, WINED3DTSS_ALPHAARG0 */ STATE_TEXTURESTAGE(3, WINED3DTSS_ALPHAOP), state_undefined }, |
| { /*3, 28, WINED3DTSS_RESULTARG */ STATE_TEXTURESTAGE(3, WINED3DTSS_RESULTARG), state_undefined }, |
| { /*3, 29, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, |
| { /*3, 30, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, |
| { /*3, 31, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, |
| { /*3, 32, WINED3DTSS_CONSTANT */ STATE_TEXTURESTAGE(3, WINED3DTSS_CONSTANT), state_undefined }, |
| |
| { /*4, 01, WINED3DTSS_COLOROP */ STATE_TEXTURESTAGE(4, WINED3DTSS_COLOROP), tex_colorop }, |
| { /*4, 02, WINED3DTSS_COLORARG1 */ STATE_TEXTURESTAGE(4, WINED3DTSS_COLOROP), tex_colorop }, |
| { /*4, 03, WINED3DTSS_COLORARG2 */ STATE_TEXTURESTAGE(4, WINED3DTSS_COLOROP), tex_colorop }, |
| { /*4, 04, WINED3DTSS_ALPHAOP */ STATE_TEXTURESTAGE(4, WINED3DTSS_ALPHAOP), state_undefined }, |
| { /*4, 05, WINED3DTSS_ALPHAARG1 */ STATE_TEXTURESTAGE(4, WINED3DTSS_ALPHAOP), state_undefined }, |
| { /*4, 06, WINED3DTSS_ALPHAARG2 */ STATE_TEXTURESTAGE(4, WINED3DTSS_ALPHAOP), state_undefined }, |
| { /*4, 07, WINED3DTSS_BUMPENVMAT00 */ STATE_TEXTURESTAGE(4, WINED3DTSS_COLOROP), state_undefined }, |
| { /*4, 08, WINED3DTSS_BUMPENVMAT01 */ STATE_TEXTURESTAGE(4, WINED3DTSS_COLOROP), state_undefined }, |
| { /*4, 09, WINED3DTSS_BUMPENVMAT10 */ STATE_TEXTURESTAGE(4, WINED3DTSS_COLOROP), state_undefined }, |
| { /*4, 10, WINED3DTSS_BUMPENVMAT11 */ STATE_TEXTURESTAGE(4, WINED3DTSS_COLOROP), state_undefined }, |
| { /*4, 11, WINED3DTSS_TEXCOORDINDEX */ STATE_TEXTURESTAGE(4, WINED3DTSS_TEXCOORDINDEX), state_undefined }, |
| { /*4, 12, WINED3DTSS_ADDRESS */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, |
| { /*4, 13, WINED3DTSS_ADDRESSU */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, |
| { /*4, 14, WINED3DTSS_ADDRESSV */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, |
| { /*4, 15, WINED3DTSS_BORDERCOLOR */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, |
| { /*4, 16, WINED3DTSS_MAGFILTER */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, |
| { /*4, 17, WINED3DTSS_MINFILTER */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, |
| { /*4, 18, WINED3DTSS_MIPFILTER */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, |
| { /*4, 19, WINED3DTSS_MIPMAPLODBIAS */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, |
| { /*4, 20, WINED3DTSS_MAXMIPLEVEL */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, |
| { /*4, 21, WINED3DTSS_MAXANISOTROPY */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, |
| { /*4, 22, WINED3DTSS_BUMPENVLSCALE */ STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVLSCALE), state_undefined }, |
| { /*4, 23, WINED3DTSS_BUMPENVLOFFSET */ STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVLOFFSET), state_undefined }, |
| { /*4, 24, WINED3DTSS_TEXTURETRANSFORMFLAGS */ STATE_TEXTURESTAGE(4, WINED3DTSS_TEXTURETRANSFORMFLAGS), state_undefined}, |
| { /*4, 25, WINED3DTSS_ADDRESSW */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, |
| { /*4, 26, WINED3DTSS_COLORARG0 */ STATE_TEXTURESTAGE(4, WINED3DTSS_COLOROP), tex_colorop }, |
| { /*4, 27, WINED3DTSS_ALPHAARG0 */ STATE_TEXTURESTAGE(4, WINED3DTSS_ALPHAOP), state_undefined }, |
| { /*4, 28, WINED3DTSS_RESULTARG */ STATE_TEXTURESTAGE(4, WINED3DTSS_RESULTARG), state_undefined }, |
| { /*4, 29, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, |
| { /*4, 30, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, |
| { /*4, 31, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, |
| { /*4, 32, WINED3DTSS_CONSTANT */ STATE_TEXTURESTAGE(4, WINED3DTSS_CONSTANT), state_undefined }, |
| |
| { /*5, 01, WINED3DTSS_COLOROP */ STATE_TEXTURESTAGE(5, WINED3DTSS_COLOROP), tex_colorop }, |
| { /*5, 02, WINED3DTSS_COLORARG1 */ STATE_TEXTURESTAGE(5, WINED3DTSS_COLOROP), tex_colorop }, |
| { /*5, 03, WINED3DTSS_COLORARG2 */ STATE_TEXTURESTAGE(5, WINED3DTSS_COLOROP), tex_colorop }, |
| { /*5, 04, WINED3DTSS_ALPHAOP */ STATE_TEXTURESTAGE(5, WINED3DTSS_ALPHAOP), state_undefined }, |
| { /*5, 05, WINED3DTSS_ALPHAARG1 */ STATE_TEXTURESTAGE(5, WINED3DTSS_ALPHAOP), state_undefined }, |
| { /*5, 06, WINED3DTSS_ALPHAARG2 */ STATE_TEXTURESTAGE(5, WINED3DTSS_ALPHAOP), state_undefined }, |
| { /*5, 07, WINED3DTSS_BUMPENVMAT00 */ STATE_TEXTURESTAGE(5, WINED3DTSS_COLOROP), tex_colorop }, |
| { /*5, 08, WINED3DTSS_BUMPENVMAT01 */ STATE_TEXTURESTAGE(5, WINED3DTSS_COLOROP), tex_colorop }, |
| { /*5, 09, WINED3DTSS_BUMPENVMAT10 */ STATE_TEXTURESTAGE(5, WINED3DTSS_COLOROP), tex_colorop }, |
| { /*5, 10, WINED3DTSS_BUMPENVMAT11 */ STATE_TEXTURESTAGE(5, WINED3DTSS_COLOROP), tex_colorop }, |
| { /*5, 11, WINED3DTSS_TEXCOORDINDEX */ STATE_TEXTURESTAGE(5, WINED3DTSS_TEXCOORDINDEX), state_undefined }, |
| { /*5, 12, WINED3DTSS_ADDRESS */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, |
| { /*5, 13, WINED3DTSS_ADDRESSU */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, |
| { /*5, 14, WINED3DTSS_ADDRESSV */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, |
| { /*5, 15, WINED3DTSS_BORDERCOLOR */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, |
| { /*5, 16, WINED3DTSS_MAGFILTER */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, |
| { /*5, 17, WINED3DTSS_MINFILTER */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, |
| { /*5, 18, WINED3DTSS_MIPFILTER */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, |
| { /*5, 19, WINED3DTSS_MIPMAPLODBIAS */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, |
| { /*5, 20, WINED3DTSS_MAXMIPLEVEL */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, |
| { /*5, 21, WINED3DTSS_MAXANISOTROPY */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, |
| { /*5, 22, WINED3DTSS_BUMPENVLSCALE */ STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVLSCALE), state_undefined }, |
| { /*5, 23, WINED3DTSS_BUMPENVLOFFSET */ STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVLOFFSET), state_undefined }, |
| { /*5, 24, WINED3DTSS_TEXTURETRANSFORMFLAGS */ STATE_TEXTURESTAGE(5, WINED3DTSS_TEXTURETRANSFORMFLAGS), state_undefined}, |
| { /*5, 25, WINED3DTSS_ADDRESSW */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, |
| { /*5, 26, WINED3DTSS_COLORARG0 */ STATE_TEXTURESTAGE(5, WINED3DTSS_COLOROP), tex_colorop }, |
| { /*5, 27, WINED3DTSS_ALPHAARG0 */ STATE_TEXTURESTAGE(5, WINED3DTSS_ALPHAOP), state_undefined }, |
| { /*5, 28, WINED3DTSS_RESULTARG */ STATE_TEXTURESTAGE(5, WINED3DTSS_RESULTARG), state_undefined }, |
| { /*5, 29, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, |
| { /*5, 30, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, |
| { /*5, 31, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, |
| { /*5, 32, WINED3DTSS_CONSTANT */ STATE_TEXTURESTAGE(5, WINED3DTSS_CONSTANT), state_undefined }, |
| |
| { /*6, 01, WINED3DTSS_COLOROP */ STATE_TEXTURESTAGE(6, WINED3DTSS_COLOROP), tex_colorop }, |
| { /*6, 02, WINED3DTSS_COLORARG1 */ STATE_TEXTURESTAGE(6, WINED3DTSS_COLOROP), tex_colorop }, |
| { /*6, 03, WINED3DTSS_COLORARG2 */ STATE_TEXTURESTAGE(6, WINED3DTSS_COLOROP), tex_colorop }, |
| { /*6, 04, WINED3DTSS_ALPHAOP */ STATE_TEXTURESTAGE(6, WINED3DTSS_ALPHAOP), state_undefined }, |
| { /*6, 05, WINED3DTSS_ALPHAARG1 */ STATE_TEXTURESTAGE(6, WINED3DTSS_ALPHAOP), state_undefined }, |
| { /*6, 06, WINED3DTSS_ALPHAARG2 */ STATE_TEXTURESTAGE(6, WINED3DTSS_ALPHAOP), state_undefined }, |
| { /*6, 07, WINED3DTSS_BUMPENVMAT00 */ STATE_TEXTURESTAGE(6, WINED3DTSS_COLOROP), tex_colorop }, |
| { /*6, 08, WINED3DTSS_BUMPENVMAT01 */ STATE_TEXTURESTAGE(6, WINED3DTSS_COLOROP), tex_colorop }, |
| { /*6, 09, WINED3DTSS_BUMPENVMAT10 */ STATE_TEXTURESTAGE(6, WINED3DTSS_COLOROP), tex_colorop }, |
| { /*6, 10, WINED3DTSS_BUMPENVMAT11 */ STATE_TEXTURESTAGE(6, WINED3DTSS_COLOROP), tex_colorop }, |
| { /*6, 11, WINED3DTSS_TEXCOORDINDEX */ STATE_TEXTURESTAGE(6, WINED3DTSS_TEXCOORDINDEX), state_undefined }, |
| { /*6, 12, WINED3DTSS_ADDRESS */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, |
| { /*6, 13, WINED3DTSS_ADDRESSU */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, |
| { /*6, 14, WINED3DTSS_ADDRESSV */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, |
| { /*6, 15, WINED3DTSS_BORDERCOLOR */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, |
| { /*6, 16, WINED3DTSS_MAGFILTER */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, |
| { /*6, 17, WINED3DTSS_MINFILTER */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, |
| { /*6, 18, WINED3DTSS_MIPFILTER */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, |
| { /*6, 19, WINED3DTSS_MIPMAPLODBIAS */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, |
| { /*6, 20, WINED3DTSS_MAXMIPLEVEL */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, |
| { /*6, 21, WINED3DTSS_MAXANISOTROPY */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, |
| { /*6, 22, WINED3DTSS_BUMPENVLSCALE */ STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVLSCALE), state_undefined }, |
| { /*6, 23, WINED3DTSS_BUMPENVLOFFSET */ STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVLOFFSET), state_undefined }, |
| { /*6, 24, WINED3DTSS_TEXTURETRANSFORMFLAGS */ STATE_TEXTURESTAGE(6, WINED3DTSS_TEXTURETRANSFORMFLAGS), state_undefined}, |
| { /*6, 25, WINED3DTSS_ADDRESSW */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, |
| { /*6, 26, WINED3DTSS_COLORARG0 */ STATE_TEXTURESTAGE(6, WINED3DTSS_COLOROP), tex_colorop }, |
| { /*6, 27, WINED3DTSS_ALPHAARG0 */ STATE_TEXTURESTAGE(6, WINED3DTSS_ALPHAOP), state_undefined }, |
| { /*6, 28, WINED3DTSS_RESULTARG */ STATE_TEXTURESTAGE(6, WINED3DTSS_RESULTARG), state_undefined }, |
| { /*6, 29, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, |
| { /*6, 30, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, |
| { /*6, 31, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, |
| { /*6, 32, WINED3DTSS_CONSTANT */ STATE_TEXTURESTAGE(6, WINED3DTSS_CONSTANT), state_undefined }, |
| |
| { /*7, 01, WINED3DTSS_COLOROP */ STATE_TEXTURESTAGE(7, WINED3DTSS_COLOROP), tex_colorop }, |
| { /*7, 02, WINED3DTSS_COLORARG1 */ STATE_TEXTURESTAGE(7, WINED3DTSS_COLOROP), tex_colorop }, |
| { /*7, 03, WINED3DTSS_COLORARG2 */ STATE_TEXTURESTAGE(7, WINED3DTSS_COLOROP), tex_colorop }, |
| { /*7, 04, WINED3DTSS_ALPHAOP */ STATE_TEXTURESTAGE(7, WINED3DTSS_ALPHAOP), state_undefined }, |
| { /*7, 05, WINED3DTSS_ALPHAARG1 */ STATE_TEXTURESTAGE(7, WINED3DTSS_ALPHAOP), state_undefined }, |
| { /*7, 06, WINED3DTSS_ALPHAARG2 */ STATE_TEXTURESTAGE(7, WINED3DTSS_ALPHAOP), state_undefined }, |
| { /*7, 07, WINED3DTSS_BUMPENVMAT00 */ STATE_TEXTURESTAGE(7, WINED3DTSS_COLOROP), tex_colorop }, |
| { /*7, 08, WINED3DTSS_BUMPENVMAT01 */ STATE_TEXTURESTAGE(7, WINED3DTSS_COLOROP), tex_colorop }, |
| { /*7, 09, WINED3DTSS_BUMPENVMAT10 */ STATE_TEXTURESTAGE(7, WINED3DTSS_COLOROP), tex_colorop }, |
| { /*7, 10, WINED3DTSS_BUMPENVMAT11 */ STATE_TEXTURESTAGE(7, WINED3DTSS_COLOROP), tex_colorop }, |
| { /*7, 11, WINED3DTSS_TEXCOORDINDEX */ STATE_TEXTURESTAGE(7, WINED3DTSS_TEXCOORDINDEX), state_undefined }, |
| { /*7, 12, WINED3DTSS_ADDRESS */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, |
| { /*7, 13, WINED3DTSS_ADDRESSU */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, |
| { /*7, 14, WINED3DTSS_ADDRESSV */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, |
| { /*7, 15, WINED3DTSS_BORDERCOLOR */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, |
| { /*7, 16, WINED3DTSS_MAGFILTER */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, |
| { /*7, 17, WINED3DTSS_MINFILTER */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, |
| { /*7, 18, WINED3DTSS_MIPFILTER */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, |
| { /*7, 19, WINED3DTSS_MIPMAPLODBIAS */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, |
| { /*7, 20, WINED3DTSS_MAXMIPLEVEL */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, |
| { /*7, 21, WINED3DTSS_MAXANISOTROPY */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, |
| { /*7, 22, WINED3DTSS_BUMPENVLSCALE */ STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVLSCALE), state_undefined }, |
| { /*7, 23, WINED3DTSS_BUMPENVLOFFSET */ STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVLOFFSET), state_undefined }, |
| { /*7, 24, WINED3DTSS_TEXTURETRANSFORMFLAGS */ STATE_TEXTURESTAGE(7, WINED3DTSS_TEXTURETRANSFORMFLAGS), state_undefined}, |
| { /*7, 25, WINED3DTSS_ADDRESSW */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, |
| { /*7, 26, WINED3DTSS_COLORARG0 */ STATE_TEXTURESTAGE(7, WINED3DTSS_COLOROP), tex_colorop }, |
| { /*7, 27, WINED3DTSS_ALPHAARG0 */ STATE_TEXTURESTAGE(7, WINED3DTSS_ALPHAOP), state_undefined }, |
| { /*7, 28, WINED3DTSS_RESULTARG */ STATE_TEXTURESTAGE(7, WINED3DTSS_RESULTARG), state_undefined }, |
| { /*7, 29, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, |
| { /*7, 30, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, |
| { /*7, 31, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, |
| { /*7, 32, WINED3DTSS_CONSTANT */ STATE_TEXTURESTAGE(7, WINED3DTSS_CONSTANT), state_undefined }, |
| }; |