|  | /* | 
|  | * Copyright 2007 Vijay Kiran Kamuju | 
|  | * Copyright 2007 David ADAM | 
|  | * | 
|  | * This library is free software; you can redistribute it and/or | 
|  | * modify it under the terms of the GNU Lesser General Public | 
|  | * License as published by the Free Software Foundation; either | 
|  | * version 2.1 of the License, or (at your option) any later version. | 
|  | * | 
|  | * This library is distributed in the hope that it will be useful, | 
|  | * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|  | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU | 
|  | * Lesser General Public License for more details. | 
|  | * | 
|  | * You should have received a copy of the GNU Lesser General Public | 
|  | * License along with this library; if not, write to the Free Software | 
|  | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA | 
|  | */ | 
|  |  | 
|  | #ifndef __D3DRMDEFS_H__ | 
|  | #define __D3DRMDEFS_H__ | 
|  |  | 
|  | #include <stddef.h> | 
|  | #include <d3dtypes.h> | 
|  |  | 
|  | #if defined(__cplusplus) | 
|  | extern "C" { | 
|  | #endif | 
|  |  | 
|  | typedef D3DVALUE D3DRMMATRIX4D[4][4]; | 
|  | typedef struct _D3DRMQUATERNION | 
|  | { | 
|  | D3DVALUE s; | 
|  | D3DVECTOR v; | 
|  | } D3DRMQUATERNION, *LPD3DRMQUATERNION; | 
|  |  | 
|  | void WINAPI D3DRMMatrixFromQuaternion(D3DRMMATRIX4D, LPD3DRMQUATERNION); | 
|  |  | 
|  | LPD3DRMQUATERNION WINAPI D3DRMQuaternionFromRotation(LPD3DRMQUATERNION ,LPD3DVECTOR,D3DVALUE); | 
|  | LPD3DRMQUATERNION WINAPI D3DRMQuaternionMultiply(LPD3DRMQUATERNION, LPD3DRMQUATERNION, LPD3DRMQUATERNION); | 
|  | LPD3DRMQUATERNION WINAPI D3DRMQuaternionSlerp(LPD3DRMQUATERNION, LPD3DRMQUATERNION, LPD3DRMQUATERNION, D3DVALUE); | 
|  |  | 
|  | LPD3DVECTOR WINAPI D3DRMVectorAdd(LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR); | 
|  | LPD3DVECTOR WINAPI D3DRMVectorCrossProduct(LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR); | 
|  | D3DVALUE WINAPI D3DRMVectorDotProduct(LPD3DVECTOR, LPD3DVECTOR); | 
|  | LPD3DVECTOR WINAPI D3DRMVectorNormalize(LPD3DVECTOR); | 
|  |  | 
|  | #define D3DRMVectorNormalise D3DRMVectorNormalize | 
|  |  | 
|  | D3DVALUE WINAPI D3DRMVectorModulus(LPD3DVECTOR); | 
|  | LPD3DVECTOR WINAPI D3DRMVectorRandom(LPD3DVECTOR); | 
|  | LPD3DVECTOR WINAPI D3DRMVectorRotate(LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR, D3DVALUE); | 
|  | LPD3DVECTOR WINAPI D3DRMVectorReflect(LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR); | 
|  | LPD3DVECTOR WINAPI D3DRMVectorScale(LPD3DVECTOR, LPD3DVECTOR, D3DVALUE); | 
|  | LPD3DVECTOR WINAPI D3DRMVectorSubtract(LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR); | 
|  |  | 
|  | D3DCOLOR WINAPI D3DRMCreateColorRGB(D3DVALUE, D3DVALUE, D3DVALUE); | 
|  | D3DCOLOR WINAPI D3DRMCreateColorRGBA(D3DVALUE, D3DVALUE, D3DVALUE, D3DVALUE); | 
|  | D3DVALUE WINAPI D3DRMColorGetAlpha(D3DCOLOR); | 
|  | D3DVALUE WINAPI D3DRMColorGetBlue(D3DCOLOR); | 
|  | D3DVALUE WINAPI D3DRMColorGetGreen(D3DCOLOR); | 
|  | D3DVALUE WINAPI D3DRMColorGetRed(D3DCOLOR); | 
|  |  | 
|  | #if defined(__cplusplus) | 
|  | } | 
|  | #endif | 
|  |  | 
|  | #endif |