| /* |
| * Copyright 2008-2009 Henri Verbeet for CodeWeavers |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #ifndef __WINE_D3D10CORE_PRIVATE_H |
| #define __WINE_D3D10CORE_PRIVATE_H |
| |
| #include "wine/debug.h" |
| |
| #include <assert.h> |
| |
| #define COBJMACROS |
| #include "winbase.h" |
| #include "wingdi.h" |
| #include "winuser.h" |
| #include "objbase.h" |
| |
| #include "d3d10_1.h" |
| #ifdef D3D10CORE_INIT_GUID |
| #include "initguid.h" |
| #endif |
| #include "wine/wined3d.h" |
| #include "wine/winedxgi.h" |
| #include "wine/rbtree.h" |
| |
| #define MAKE_TAG(ch0, ch1, ch2, ch3) \ |
| ((DWORD)(ch0) | ((DWORD)(ch1) << 8) | \ |
| ((DWORD)(ch2) << 16) | ((DWORD)(ch3) << 24 )) |
| #define TAG_DXBC MAKE_TAG('D', 'X', 'B', 'C') |
| #define TAG_ISGN MAKE_TAG('I', 'S', 'G', 'N') |
| #define TAG_OSGN MAKE_TAG('O', 'S', 'G', 'N') |
| #define TAG_SHDR MAKE_TAG('S', 'H', 'D', 'R') |
| |
| struct d3d10_device; |
| |
| struct d3d10_shader_info |
| { |
| const DWORD *shader_code; |
| struct wined3d_shader_signature *output_signature; |
| }; |
| |
| extern const struct wined3d_parent_ops d3d10_null_wined3d_parent_ops DECLSPEC_HIDDEN; |
| |
| /* TRACE helper functions */ |
| const char *debug_d3d10_primitive_topology(D3D10_PRIMITIVE_TOPOLOGY topology) DECLSPEC_HIDDEN; |
| const char *debug_dxgi_format(DXGI_FORMAT format) DECLSPEC_HIDDEN; |
| |
| DXGI_FORMAT dxgi_format_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN; |
| enum wined3d_format_id wined3dformat_from_dxgi_format(DXGI_FORMAT format) DECLSPEC_HIDDEN; |
| DWORD wined3d_usage_from_d3d10core(UINT bind_flags, enum D3D10_USAGE usage) DECLSPEC_HIDDEN; |
| struct wined3d_resource *wined3d_resource_from_resource(ID3D10Resource *resource) DECLSPEC_HIDDEN; |
| |
| static inline void read_dword(const char **ptr, DWORD *d) |
| { |
| memcpy(d, *ptr, sizeof(*d)); |
| *ptr += sizeof(*d); |
| } |
| |
| void skip_dword_unknown(const char **ptr, unsigned int count) DECLSPEC_HIDDEN; |
| |
| HRESULT parse_dxbc(const char *data, SIZE_T data_size, |
| HRESULT (*chunk_handler)(const char *data, DWORD data_size, DWORD tag, void *ctx), void *ctx) DECLSPEC_HIDDEN; |
| |
| /* ID3D10Texture2D */ |
| struct d3d10_texture2d |
| { |
| ID3D10Texture2D ID3D10Texture2D_iface; |
| LONG refcount; |
| |
| IUnknown *dxgi_surface; |
| struct wined3d_texture *wined3d_texture; |
| D3D10_TEXTURE2D_DESC desc; |
| ID3D10Device1 *device; |
| }; |
| |
| HRESULT d3d10_texture2d_init(struct d3d10_texture2d *texture, struct d3d10_device *device, |
| const D3D10_TEXTURE2D_DESC *desc) DECLSPEC_HIDDEN; |
| struct d3d10_texture2d *unsafe_impl_from_ID3D10Texture2D(ID3D10Texture2D *iface) DECLSPEC_HIDDEN; |
| |
| /* ID3D10Texture3D */ |
| struct d3d10_texture3d |
| { |
| ID3D10Texture3D ID3D10Texture3D_iface; |
| LONG refcount; |
| |
| struct wined3d_texture *wined3d_texture; |
| D3D10_TEXTURE3D_DESC desc; |
| ID3D10Device1 *device; |
| }; |
| |
| HRESULT d3d10_texture3d_init(struct d3d10_texture3d *texture, struct d3d10_device *device, |
| const D3D10_TEXTURE3D_DESC *desc) DECLSPEC_HIDDEN; |
| |
| /* ID3D10Buffer */ |
| struct d3d10_buffer |
| { |
| ID3D10Buffer ID3D10Buffer_iface; |
| LONG refcount; |
| |
| struct wined3d_buffer *wined3d_buffer; |
| ID3D10Device1 *device; |
| }; |
| |
| HRESULT d3d10_buffer_init(struct d3d10_buffer *buffer, struct d3d10_device *device, |
| const D3D10_BUFFER_DESC *desc, const D3D10_SUBRESOURCE_DATA *data) DECLSPEC_HIDDEN; |
| struct d3d10_buffer *unsafe_impl_from_ID3D10Buffer(ID3D10Buffer *iface) DECLSPEC_HIDDEN; |
| |
| /* ID3D10DepthStencilView */ |
| struct d3d10_depthstencil_view |
| { |
| ID3D10DepthStencilView ID3D10DepthStencilView_iface; |
| LONG refcount; |
| |
| D3D10_DEPTH_STENCIL_VIEW_DESC desc; |
| ID3D10Resource *resource; |
| ID3D10Device1 *device; |
| }; |
| |
| HRESULT d3d10_depthstencil_view_init(struct d3d10_depthstencil_view *view, struct d3d10_device *device, |
| ID3D10Resource *resource, const D3D10_DEPTH_STENCIL_VIEW_DESC *desc) DECLSPEC_HIDDEN; |
| |
| /* ID3D10RenderTargetView */ |
| struct d3d10_rendertarget_view |
| { |
| ID3D10RenderTargetView ID3D10RenderTargetView_iface; |
| LONG refcount; |
| |
| struct wined3d_rendertarget_view *wined3d_view; |
| D3D10_RENDER_TARGET_VIEW_DESC desc; |
| ID3D10Resource *resource; |
| ID3D10Device1 *device; |
| }; |
| |
| HRESULT d3d10_rendertarget_view_init(struct d3d10_rendertarget_view *view, struct d3d10_device *device, |
| ID3D10Resource *resource, const D3D10_RENDER_TARGET_VIEW_DESC *desc) DECLSPEC_HIDDEN; |
| struct d3d10_rendertarget_view *unsafe_impl_from_ID3D10RenderTargetView(ID3D10RenderTargetView *iface) DECLSPEC_HIDDEN; |
| |
| /* ID3D10ShaderResourceView */ |
| struct d3d10_shader_resource_view |
| { |
| ID3D10ShaderResourceView ID3D10ShaderResourceView_iface; |
| LONG refcount; |
| |
| D3D10_SHADER_RESOURCE_VIEW_DESC desc; |
| ID3D10Resource *resource; |
| ID3D10Device1 *device; |
| }; |
| |
| HRESULT d3d10_shader_resource_view_init(struct d3d10_shader_resource_view *view, struct d3d10_device *device, |
| ID3D10Resource *resource, const D3D10_SHADER_RESOURCE_VIEW_DESC *desc) DECLSPEC_HIDDEN; |
| |
| /* ID3D10InputLayout */ |
| struct d3d10_input_layout |
| { |
| ID3D10InputLayout ID3D10InputLayout_iface; |
| LONG refcount; |
| |
| struct wined3d_vertex_declaration *wined3d_decl; |
| }; |
| |
| HRESULT d3d10_input_layout_init(struct d3d10_input_layout *layout, struct d3d10_device *device, |
| const D3D10_INPUT_ELEMENT_DESC *element_descs, UINT element_count, |
| const void *shader_byte_code, SIZE_T shader_byte_code_length) DECLSPEC_HIDDEN; |
| struct d3d10_input_layout *unsafe_impl_from_ID3D10InputLayout(ID3D10InputLayout *iface) DECLSPEC_HIDDEN; |
| |
| /* ID3D10VertexShader */ |
| struct d3d10_vertex_shader |
| { |
| ID3D10VertexShader ID3D10VertexShader_iface; |
| LONG refcount; |
| |
| struct wined3d_shader *wined3d_shader; |
| struct wined3d_shader_signature output_signature; |
| ID3D10Device1 *device; |
| }; |
| |
| HRESULT d3d10_vertex_shader_init(struct d3d10_vertex_shader *shader, struct d3d10_device *device, |
| const void *byte_code, SIZE_T byte_code_length) DECLSPEC_HIDDEN; |
| struct d3d10_vertex_shader *unsafe_impl_from_ID3D10VertexShader(ID3D10VertexShader *iface) DECLSPEC_HIDDEN; |
| |
| /* ID3D10GeometryShader */ |
| struct d3d10_geometry_shader |
| { |
| ID3D10GeometryShader ID3D10GeometryShader_iface; |
| LONG refcount; |
| |
| struct wined3d_shader *wined3d_shader; |
| struct wined3d_shader_signature output_signature; |
| }; |
| |
| HRESULT d3d10_geometry_shader_init(struct d3d10_geometry_shader *shader, struct d3d10_device *device, |
| const void *byte_code, SIZE_T byte_code_length) DECLSPEC_HIDDEN; |
| struct d3d10_geometry_shader *unsafe_impl_from_ID3D10GeometryShader(ID3D10GeometryShader *iface) DECLSPEC_HIDDEN; |
| |
| /* ID3D10PixelShader */ |
| struct d3d10_pixel_shader |
| { |
| ID3D10PixelShader ID3D10PixelShader_iface; |
| LONG refcount; |
| |
| struct wined3d_shader *wined3d_shader; |
| struct wined3d_shader_signature output_signature; |
| ID3D10Device1 *device; |
| }; |
| |
| HRESULT d3d10_pixel_shader_init(struct d3d10_pixel_shader *shader, struct d3d10_device *device, |
| const void *byte_code, SIZE_T byte_code_length) DECLSPEC_HIDDEN; |
| struct d3d10_pixel_shader *unsafe_impl_from_ID3D10PixelShader(ID3D10PixelShader *iface) DECLSPEC_HIDDEN; |
| |
| HRESULT shader_parse_signature(const char *data, DWORD data_size, struct wined3d_shader_signature *s) DECLSPEC_HIDDEN; |
| void shader_free_signature(struct wined3d_shader_signature *s) DECLSPEC_HIDDEN; |
| |
| /* ID3D10BlendState */ |
| struct d3d10_blend_state |
| { |
| ID3D10BlendState ID3D10BlendState_iface; |
| LONG refcount; |
| |
| D3D10_BLEND_DESC desc; |
| struct wine_rb_entry entry; |
| ID3D10Device1 *device; |
| }; |
| |
| HRESULT d3d10_blend_state_init(struct d3d10_blend_state *state, struct d3d10_device *device, |
| const D3D10_BLEND_DESC *desc) DECLSPEC_HIDDEN; |
| struct d3d10_blend_state *unsafe_impl_from_ID3D10BlendState(ID3D10BlendState *iface) DECLSPEC_HIDDEN; |
| |
| /* ID3D10DepthStencilState */ |
| struct d3d10_depthstencil_state |
| { |
| ID3D10DepthStencilState ID3D10DepthStencilState_iface; |
| LONG refcount; |
| |
| D3D10_DEPTH_STENCIL_DESC desc; |
| struct wine_rb_entry entry; |
| ID3D10Device1 *device; |
| }; |
| |
| HRESULT d3d10_depthstencil_state_init(struct d3d10_depthstencil_state *state, struct d3d10_device *device, |
| const D3D10_DEPTH_STENCIL_DESC *desc) DECLSPEC_HIDDEN; |
| struct d3d10_depthstencil_state *unsafe_impl_from_ID3D10DepthStencilState( |
| ID3D10DepthStencilState *iface) DECLSPEC_HIDDEN; |
| |
| /* ID3D10RasterizerState */ |
| struct d3d10_rasterizer_state |
| { |
| ID3D10RasterizerState ID3D10RasterizerState_iface; |
| LONG refcount; |
| |
| D3D10_RASTERIZER_DESC desc; |
| struct wine_rb_entry entry; |
| ID3D10Device1 *device; |
| }; |
| |
| HRESULT d3d10_rasterizer_state_init(struct d3d10_rasterizer_state *state, struct d3d10_device *device, |
| const D3D10_RASTERIZER_DESC *desc) DECLSPEC_HIDDEN; |
| struct d3d10_rasterizer_state *unsafe_impl_from_ID3D10RasterizerState(ID3D10RasterizerState *iface) DECLSPEC_HIDDEN; |
| |
| /* ID3D10SamplerState */ |
| struct d3d10_sampler_state |
| { |
| ID3D10SamplerState ID3D10SamplerState_iface; |
| LONG refcount; |
| |
| struct wined3d_sampler *wined3d_sampler; |
| D3D10_SAMPLER_DESC desc; |
| struct wine_rb_entry entry; |
| ID3D10Device1 *device; |
| }; |
| |
| HRESULT d3d10_sampler_state_init(struct d3d10_sampler_state *state, struct d3d10_device *device, |
| const D3D10_SAMPLER_DESC *desc) DECLSPEC_HIDDEN; |
| struct d3d10_sampler_state *unsafe_impl_from_ID3D10SamplerState(ID3D10SamplerState *iface) DECLSPEC_HIDDEN; |
| |
| /* ID3D10Query */ |
| struct d3d10_query |
| { |
| ID3D10Query ID3D10Query_iface; |
| LONG refcount; |
| |
| BOOL predicate; |
| ID3D10Device1 *device; |
| }; |
| |
| HRESULT d3d10_query_init(struct d3d10_query *query, struct d3d10_device *device, BOOL predicate) DECLSPEC_HIDDEN; |
| |
| /* IDirect3D10Device1 */ |
| struct d3d10_device |
| { |
| IUnknown IUnknown_inner; |
| ID3D10Device1 ID3D10Device1_iface; |
| ID3D10Multithread ID3D10Multithread_iface; |
| IWineDXGIDeviceParent IWineDXGIDeviceParent_iface; |
| IUnknown *outer_unk; |
| LONG refcount; |
| |
| struct wined3d_device_parent device_parent; |
| struct wined3d_device *wined3d_device; |
| |
| struct wine_rb_tree blend_states; |
| struct wine_rb_tree depthstencil_states; |
| struct wine_rb_tree rasterizer_states; |
| struct wine_rb_tree sampler_states; |
| |
| struct d3d10_blend_state *blend_state; |
| float blend_factor[4]; |
| UINT sample_mask; |
| struct d3d10_depthstencil_state *depth_stencil_state; |
| UINT stencil_ref; |
| struct d3d10_rasterizer_state *rasterizer_state; |
| }; |
| |
| static inline struct d3d10_device *impl_from_ID3D10Device(ID3D10Device1 *iface) |
| { |
| return CONTAINING_RECORD(iface, struct d3d10_device, ID3D10Device1_iface); |
| } |
| |
| HRESULT d3d10_device_init(struct d3d10_device *device, void *outer_unknown) DECLSPEC_HIDDEN; |
| |
| /* Layered device */ |
| enum dxgi_device_layer_id |
| { |
| DXGI_DEVICE_LAYER_DEBUG1 = 0x8, |
| DXGI_DEVICE_LAYER_THREAD_SAFE = 0x10, |
| DXGI_DEVICE_LAYER_DEBUG2 = 0x20, |
| DXGI_DEVICE_LAYER_SWITCH_TO_REF = 0x30, |
| DXGI_DEVICE_LAYER_D3D10_DEVICE = 0xffffffff, |
| }; |
| |
| struct layer_get_size_args |
| { |
| DWORD unknown0; |
| DWORD unknown1; |
| DWORD *unknown2; |
| DWORD *unknown3; |
| IDXGIAdapter *adapter; |
| WORD interface_major; |
| WORD interface_minor; |
| WORD version_build; |
| WORD version_revision; |
| }; |
| |
| struct dxgi_device_layer |
| { |
| enum dxgi_device_layer_id id; |
| HRESULT (WINAPI *init)(enum dxgi_device_layer_id id, DWORD *count, DWORD *values); |
| UINT (WINAPI *get_size)(enum dxgi_device_layer_id id, struct layer_get_size_args *args, DWORD unknown0); |
| HRESULT (WINAPI *create)(enum dxgi_device_layer_id id, void **layer_base, DWORD unknown0, |
| void *device_object, REFIID riid, void **device_layer); |
| }; |
| |
| HRESULT WINAPI DXGID3D10CreateDevice(HMODULE d3d10core, IDXGIFactory *factory, IDXGIAdapter *adapter, |
| UINT flags, void *unknown0, void **device); |
| HRESULT WINAPI DXGID3D10RegisterLayers(const struct dxgi_device_layer *layers, UINT layer_count); |
| |
| #endif /* __WINE_D3D10CORE_PRIVATE_H */ |