| /* |
| * vertex declaration implementation |
| * |
| * Copyright 2002-2005 Raphael Junqueira |
| * Copyright 2004 Jason Edmeades |
| * Copyright 2004 Christian Costa |
| * Copyright 2005 Oliver Stieber |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #include "config.h" |
| #include "wined3d_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d_decl); |
| |
| /** |
| * DirectX9 SDK download |
| * http://msdn.microsoft.com/library/default.asp?url=/downloads/list/directx.asp |
| * |
| * Exploring D3DX |
| * http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dndrive/html/directx07162002.asp |
| * |
| * Using Vertex Shaders |
| * http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dndrive/html/directx02192001.asp |
| * |
| * Dx9 New |
| * http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/whatsnew.asp |
| * |
| * Dx9 Shaders |
| * http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/reference/Shaders/VertexShader2_0/VertexShader2_0.asp |
| * http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/reference/Shaders/VertexShader2_0/Instructions/Instructions.asp |
| * http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/programmingguide/GettingStarted/VertexDeclaration/VertexDeclaration.asp |
| * http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/reference/Shaders/VertexShader3_0/VertexShader3_0.asp |
| * |
| * Dx9 D3DX |
| * http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/programmingguide/advancedtopics/VertexPipe/matrixstack/matrixstack.asp |
| * |
| * FVF |
| * http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/programmingguide/GettingStarted/VertexFormats/vformats.asp |
| * |
| * NVIDIA: DX8 Vertex Shader to NV Vertex Program |
| * http://developer.nvidia.com/view.asp?IO=vstovp |
| * |
| * NVIDIA: Memory Management with VAR |
| * http://developer.nvidia.com/view.asp?IO=var_memory_management |
| */ |
| |
| static void dump_wined3dvertexelement(const WINED3DVERTEXELEMENT *element) { |
| TRACE(" Stream: %d\n", element->Stream); |
| TRACE(" Offset: %d\n", element->Offset); |
| TRACE(" Type: %s (%#x)\n", debug_d3ddecltype(element->Type), element->Type); |
| TRACE(" Method: %s (%#x)\n", debug_d3ddeclmethod(element->Method), element->Method); |
| TRACE(" Usage: %s (%#x)\n", debug_d3ddeclusage(element->Usage), element->Usage); |
| TRACE("Usage index: %d\n", element->UsageIndex); |
| TRACE(" Register: %d\n", element->Reg); |
| } |
| |
| /* ******************************************* |
| IWineD3DVertexDeclaration IUnknown parts follow |
| ******************************************* */ |
| static HRESULT WINAPI IWineD3DVertexDeclarationImpl_QueryInterface(IWineD3DVertexDeclaration *iface, REFIID riid, LPVOID *ppobj) |
| { |
| IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface; |
| TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj); |
| if (IsEqualGUID(riid, &IID_IUnknown) |
| || IsEqualGUID(riid, &IID_IWineD3DBase) |
| || IsEqualGUID(riid, &IID_IWineD3DVertexDeclaration)){ |
| IUnknown_AddRef(iface); |
| *ppobj = This; |
| return S_OK; |
| } |
| *ppobj = NULL; |
| return E_NOINTERFACE; |
| } |
| |
| static ULONG WINAPI IWineD3DVertexDeclarationImpl_AddRef(IWineD3DVertexDeclaration *iface) { |
| IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface; |
| TRACE("(%p) : AddRef increasing from %d\n", This, This->ref); |
| return InterlockedIncrement(&This->ref); |
| } |
| |
| static ULONG WINAPI IWineD3DVertexDeclarationImpl_Release(IWineD3DVertexDeclaration *iface) { |
| IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface; |
| ULONG ref; |
| TRACE("(%p) : Releasing from %d\n", This, This->ref); |
| ref = InterlockedDecrement(&This->ref); |
| if (ref == 0) { |
| if(iface == This->wineD3DDevice->stateBlock->vertexDecl) { |
| /* See comment in PixelShader::Release */ |
| IWineD3DDeviceImpl_MarkStateDirty(This->wineD3DDevice, STATE_VDECL); |
| } |
| |
| HeapFree(GetProcessHeap(), 0, This->pDeclarationWine); |
| HeapFree(GetProcessHeap(), 0, This); |
| } |
| return ref; |
| } |
| |
| /* ******************************************* |
| IWineD3DVertexDeclaration parts follow |
| ******************************************* */ |
| |
| static HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetParent(IWineD3DVertexDeclaration *iface, IUnknown** parent){ |
| IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface; |
| |
| *parent= This->parent; |
| IUnknown_AddRef(*parent); |
| TRACE("(%p) : returning %p\n", This, *parent); |
| return WINED3D_OK; |
| } |
| |
| static HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetDevice(IWineD3DVertexDeclaration *iface, IWineD3DDevice** ppDevice) { |
| IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface; |
| TRACE("(%p) : returning %p\n", This, This->wineD3DDevice); |
| |
| *ppDevice = (IWineD3DDevice *) This->wineD3DDevice; |
| IWineD3DDevice_AddRef(*ppDevice); |
| |
| return WINED3D_OK; |
| } |
| |
| static HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetDeclaration(IWineD3DVertexDeclaration *iface, |
| WINED3DVERTEXELEMENT *elements, size_t *element_count) { |
| IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface; |
| HRESULT hr = WINED3D_OK; |
| |
| TRACE("(%p) : d3d version %d, elements %p, element_count %p\n", |
| This, ((IWineD3DImpl *)This->wineD3DDevice->wineD3D)->dxVersion, elements, element_count); |
| |
| *element_count = This->declarationWNumElements; |
| if (elements) { |
| CopyMemory(elements, This->pDeclarationWine, This->declarationWNumElements * sizeof(WINED3DVERTEXELEMENT)); |
| } |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IWineD3DVertexDeclarationImpl_SetDeclaration(IWineD3DVertexDeclaration *iface, |
| const WINED3DVERTEXELEMENT *elements, size_t element_count) { |
| IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface; |
| HRESULT hr = WINED3D_OK; |
| |
| TRACE("(%p) : d3d version %d\n", This, ((IWineD3DImpl *)This->wineD3DDevice->wineD3D)->dxVersion); |
| |
| if (TRACE_ON(d3d_decl)) { |
| int i; |
| for (i = 0; i < element_count; ++i) { |
| dump_wined3dvertexelement(elements+i); |
| } |
| } |
| |
| This->declarationWNumElements = element_count; |
| This->pDeclarationWine = HeapAlloc(GetProcessHeap(), 0, sizeof(WINED3DVERTEXELEMENT) * element_count); |
| if (!This->pDeclarationWine) { |
| ERR("Memory allocation failed\n"); |
| hr = WINED3DERR_OUTOFVIDEOMEMORY; |
| } else { |
| CopyMemory(This->pDeclarationWine, elements, sizeof(WINED3DVERTEXELEMENT) * element_count); |
| } |
| |
| TRACE("Returning\n"); |
| return hr; |
| } |
| |
| const IWineD3DVertexDeclarationVtbl IWineD3DVertexDeclaration_Vtbl = |
| { |
| /* IUnknown */ |
| IWineD3DVertexDeclarationImpl_QueryInterface, |
| IWineD3DVertexDeclarationImpl_AddRef, |
| IWineD3DVertexDeclarationImpl_Release, |
| /* IWineD3DVertexDeclaration */ |
| IWineD3DVertexDeclarationImpl_GetParent, |
| IWineD3DVertexDeclarationImpl_GetDevice, |
| IWineD3DVertexDeclarationImpl_GetDeclaration, |
| IWineD3DVertexDeclarationImpl_SetDeclaration |
| }; |