|  | /* | 
|  | * The Wine project - Xinput Joystick Library | 
|  | * Copyright 2008 Andrew Fenn | 
|  | * | 
|  | * This library is free software; you can redistribute it and/or | 
|  | * modify it under the terms of the GNU Lesser General Public | 
|  | * License as published by the Free Software Foundation; either | 
|  | * version 2.1 of the License, or (at your option) any later version. | 
|  | * | 
|  | * This library is distributed in the hope that it will be useful, | 
|  | * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|  | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU | 
|  | * Lesser General Public License for more details. | 
|  | * | 
|  | * You should have received a copy of the GNU Lesser General Public | 
|  | * License along with this library; if not, write to the Free Software | 
|  | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA | 
|  | */ | 
|  |  | 
|  | #ifndef __WINE_XINPUT_H | 
|  | #define __WINE_XINPUT_H | 
|  |  | 
|  | #include <windef.h> | 
|  |  | 
|  | /* | 
|  | * Bitmasks for the joysticks buttons, determines what has | 
|  | * been pressed on the joystick, these need to be mapped | 
|  | * to whatever device you're using instead of an xbox 360 | 
|  | * joystick | 
|  | */ | 
|  |  | 
|  | #define XINPUT_GAMEPAD_DPAD_UP          0x0001 | 
|  | #define XINPUT_GAMEPAD_DPAD_DOWN        0x0002 | 
|  | #define XINPUT_GAMEPAD_DPAD_LEFT        0x0004 | 
|  | #define XINPUT_GAMEPAD_DPAD_RIGHT       0x0008 | 
|  | #define XINPUT_GAMEPAD_START            0x0010 | 
|  | #define XINPUT_GAMEPAD_BACK             0x0020 | 
|  | #define XINPUT_GAMEPAD_LEFT_THUMB       0x0040 | 
|  | #define XINPUT_GAMEPAD_RIGHT_THUMB      0x0080 | 
|  | #define XINPUT_GAMEPAD_LEFT_SHOULDER    0x0100 | 
|  | #define XINPUT_GAMEPAD_RIGHT_SHOULDER   0x0200 | 
|  | #define XINPUT_GAMEPAD_A                0x1000 | 
|  | #define XINPUT_GAMEPAD_B                0x2000 | 
|  | #define XINPUT_GAMEPAD_X                0x4000 | 
|  | #define XINPUT_GAMEPAD_Y                0x8000 | 
|  |  | 
|  | /* | 
|  | * Defines the flags used to determine if the user is pushing | 
|  | * down on a button, not holding a button, etc | 
|  | */ | 
|  |  | 
|  | #define XINPUT_KEYSTROKE_KEYDOWN        0x0001 | 
|  | #define XINPUT_KEYSTROKE_KEYUP          0x0002 | 
|  | #define XINPUT_KEYSTROKE_REPEAT         0x0004 | 
|  |  | 
|  | /* | 
|  | * Defines the codes which are returned by XInputGetKeystroke | 
|  | */ | 
|  |  | 
|  | #define VK_PAD_A                        0x5800 | 
|  | #define VK_PAD_B                        0x5801 | 
|  | #define VK_PAD_X                        0x5802 | 
|  | #define VK_PAD_Y                        0x5803 | 
|  | #define VK_PAD_RSHOULDER                0x5804 | 
|  | #define VK_PAD_LSHOULDER                0x5805 | 
|  | #define VK_PAD_LTRIGGER                 0x5806 | 
|  | #define VK_PAD_RTRIGGER                 0x5807 | 
|  | #define VK_PAD_DPAD_UP                  0x5810 | 
|  | #define VK_PAD_DPAD_DOWN                0x5811 | 
|  | #define VK_PAD_DPAD_LEFT                0x5812 | 
|  | #define VK_PAD_DPAD_RIGHT               0x5813 | 
|  | #define VK_PAD_START                    0x5814 | 
|  | #define VK_PAD_BACK                     0x5815 | 
|  | #define VK_PAD_LTHUMB_PRESS             0x5816 | 
|  | #define VK_PAD_RTHUMB_PRESS             0x5817 | 
|  | #define VK_PAD_LTHUMB_UP                0x5820 | 
|  | #define VK_PAD_LTHUMB_DOWN              0x5821 | 
|  | #define VK_PAD_LTHUMB_RIGHT             0x5822 | 
|  | #define VK_PAD_LTHUMB_LEFT              0x5823 | 
|  | #define VK_PAD_LTHUMB_UPLEFT            0x5824 | 
|  | #define VK_PAD_LTHUMB_UPRIGHT           0x5825 | 
|  | #define VK_PAD_LTHUMB_DOWNRIGHT         0x5826 | 
|  | #define VK_PAD_LTHUMB_DOWNLEFT          0x5827 | 
|  | #define VK_PAD_RTHUMB_UP                0x5830 | 
|  | #define VK_PAD_RTHUMB_DOWN              0x5831 | 
|  | #define VK_PAD_RTHUMB_RIGHT             0x5832 | 
|  | #define VK_PAD_RTHUMB_LEFT              0x5833 | 
|  | #define VK_PAD_RTHUMB_UPLEFT            0x5834 | 
|  | #define VK_PAD_RTHUMB_UPRIGHT           0x5835 | 
|  | #define VK_PAD_RTHUMB_DOWNRIGHT         0x5836 | 
|  | #define VK_PAD_RTHUMB_DOWNLEFT          0x5837 | 
|  |  | 
|  | /* | 
|  | * Deadzones are for analogue joystick controls on the joypad | 
|  | * which determine when input should be assumed to be in the | 
|  | * middle of the pad. This is a threshold to stop a joypad | 
|  | * controlling the game when the player isn't touching the | 
|  | * controls. | 
|  | */ | 
|  |  | 
|  | #define XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE  7849 | 
|  | #define XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE 8689 | 
|  | #define XINPUT_GAMEPAD_TRIGGER_THRESHOLD    30 | 
|  |  | 
|  |  | 
|  | /* | 
|  | * Defines what type of abilities the type of joystick has | 
|  | * DEVTYPE_GAMEPAD is available for all joysticks, however | 
|  | * there may be more specific identifiers for other joysticks | 
|  | * which are being used. | 
|  | */ | 
|  |  | 
|  | #define XINPUT_DEVTYPE_GAMEPAD          0x01 | 
|  | #define XINPUT_DEVSUBTYPE_GAMEPAD       0x01 | 
|  | #define XINPUT_DEVSUBTYPE_WHEEL         0x02 | 
|  | #define XINPUT_DEVSUBTYPE_ARCADE_STICK  0x03 | 
|  | #define XINPUT_DEVSUBTYPE_FLIGHT_SICK   0x04 | 
|  | #define XINPUT_DEVSUBTYPE_DANCE_PAD     0x05 | 
|  | #define XINPUT_DEVSUBTYPE_GUITAR        0x06 | 
|  | #define XINPUT_DEVSUBTYPE_DRUM_KIT      0x08 | 
|  |  | 
|  | /* | 
|  | * These are used with the XInputGetCapabilities function to | 
|  | * determine the abilities to the joystick which has been | 
|  | * plugged in. | 
|  | */ | 
|  |  | 
|  | #define XINPUT_CAPS_VOICE_SUPPORTED     0x0004 | 
|  | #define XINPUT_FLAG_GAMEPAD             0x00000001 | 
|  |  | 
|  | /* | 
|  | * Defines the status of the battery if one is used in the | 
|  | * attached joystick. The first two define if the joystick | 
|  | * supports a battery. Disconnected means that the joystick | 
|  | * isn't connected. Wired shows that the joystick is a wired | 
|  | * joystick. | 
|  | */ | 
|  |  | 
|  | #define BATTERY_DEVTYPE_GAMEPAD         0x00 | 
|  | #define BATTERY_DEVTYPE_HEADSET         0x01 | 
|  | #define BATTERY_TYPE_DISCONNECTED       0x00 | 
|  | #define BATTERY_TYPE_WIRED              0x01 | 
|  | #define BATTERY_TYPE_ALKALINE           0x02 | 
|  | #define BATTERY_TYPE_NIMH               0x03 | 
|  | #define BATTERY_TYPE_UNKNOWN            0xFF | 
|  | #define BATTERY_LEVEL_EMPTY             0x00 | 
|  | #define BATTERY_LEVEL_LOW               0x01 | 
|  | #define BATTERY_LEVEL_MEDIUM            0x02 | 
|  | #define BATTERY_LEVEL_FULL              0x03 | 
|  |  | 
|  | /* | 
|  | * How many joysticks can be used with this library. Games that | 
|  | * use the xinput library will not go over this number. | 
|  | */ | 
|  |  | 
|  | #define XUSER_MAX_COUNT                 4 | 
|  | #define XUSER_INDEX_ANY                 0x000000FF | 
|  |  | 
|  | /* | 
|  | * Defines the structure of an xbox 360 joystick. | 
|  | */ | 
|  |  | 
|  | typedef struct _XINPUT_GAMEPAD { | 
|  | WORD wButtons; | 
|  | BYTE bLeftTrigger; | 
|  | BYTE bRightTrigger; | 
|  | SHORT sThumbLX; | 
|  | SHORT sThumbLY; | 
|  | SHORT sThumbRX; | 
|  | SHORT sThumbRY; | 
|  | } XINPUT_GAMEPAD, *PXINPUT_GAMEPAD; | 
|  |  | 
|  | typedef struct _XINPUT_STATE { | 
|  | DWORD dwPacketNumber; | 
|  | XINPUT_GAMEPAD Gamepad; | 
|  | } XINPUT_STATE, *PXINPUT_STATE; | 
|  |  | 
|  | /* | 
|  | * Defines the structure of how much vibration is set on both the | 
|  | * right and left motors in a joystick. If you're not using a 360 | 
|  | * joystick you will have to map these to your device. | 
|  | */ | 
|  |  | 
|  | typedef struct _XINPUT_VIBRATION { | 
|  | WORD wLeftMotorSpeed; | 
|  | WORD wRightMotorSpeed; | 
|  | } XINPUT_VIBRATION, *PXINPUT_VIBRATION; | 
|  |  | 
|  | /* | 
|  | * Defines the structure for what kind of abilities the joystick has | 
|  | * such abilities are things such as if the joystick has the ability | 
|  | * to send and receive audio, if the joystick is in fact a driving | 
|  | * wheel or perhaps if the joystick is some kind of dance pad or | 
|  | * guitar. | 
|  | */ | 
|  |  | 
|  | typedef struct _XINPUT_CAPABILITIES { | 
|  | BYTE Type; | 
|  | BYTE SubType; | 
|  | WORD Flags; | 
|  | XINPUT_GAMEPAD Gamepad; | 
|  | XINPUT_VIBRATION Vibration; | 
|  | } XINPUT_CAPABILITIES, *PXINPUT_CAPABILITIES; | 
|  |  | 
|  | /* | 
|  | * Defines the structure for a joystick input event which is | 
|  | * retrieved using the function XInputGetKeystroke | 
|  | */ | 
|  | typedef struct _XINPUT_KEYSTROKE { | 
|  | WORD VirtualKey; | 
|  | WCHAR Unicode; | 
|  | WORD Flags; | 
|  | BYTE UserIndex; | 
|  | BYTE HidCode; | 
|  | } XINPUT_KEYSTROKE, *PXINPUT_KEYSTROKE; | 
|  |  | 
|  | typedef struct _XINPUT_BATTERY_INFORMATION | 
|  | { | 
|  | BYTE BatteryType; | 
|  | BYTE BatteryLevel; | 
|  | } XINPUT_BATTERY_INFORMATION, *PXINPUT_BATTERY_INFORMATION; | 
|  |  | 
|  | #ifdef __cplusplus | 
|  | extern "C" { | 
|  | #endif | 
|  |  | 
|  | void WINAPI XInputEnable(BOOL); | 
|  | DWORD WINAPI XInputSetState(DWORD, XINPUT_VIBRATION*); | 
|  | DWORD WINAPI XInputGetState(DWORD, XINPUT_STATE*); | 
|  | DWORD WINAPI XInputGetKeystroke(DWORD, DWORD, PXINPUT_KEYSTROKE); | 
|  | DWORD WINAPI XInputGetCapabilities(DWORD, DWORD, XINPUT_CAPABILITIES*); | 
|  | DWORD WINAPI XInputGetDSoundAudioDeviceGuids(DWORD, GUID*, GUID*); | 
|  | DWORD WINAPI XInputGetBatteryInformation(DWORD, BYTE, XINPUT_BATTERY_INFORMATION*); | 
|  |  | 
|  | #ifdef __cplusplus | 
|  | } | 
|  | #endif | 
|  |  | 
|  | #endif /* __WINE_XINPUT_H */ |