d2d1: Always create HWND target as gdi-compatible.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
diff --git a/dlls/d2d1/hwnd_render_target.c b/dlls/d2d1/hwnd_render_target.c
index 4f68afd..2ce7b71 100644
--- a/dlls/d2d1/hwnd_render_target.c
+++ b/dlls/d2d1/hwnd_render_target.c
@@ -839,7 +839,7 @@
     swapchain_desc.Windowed = TRUE;
     swapchain_desc.SwapEffect = hwnd_rt_desc->presentOptions & D2D1_PRESENT_OPTIONS_RETAIN_CONTENTS ?
         DXGI_SWAP_EFFECT_SEQUENTIAL : DXGI_SWAP_EFFECT_DISCARD;
-    swapchain_desc.Flags = 0;
+    swapchain_desc.Flags = DXGI_SWAP_CHAIN_FLAG_GDI_COMPATIBLE;
 
     hr = IDXGIFactory_CreateSwapChain(dxgi_factory, (IUnknown *)device, &swapchain_desc, &render_target->swapchain);
     IDXGIFactory_Release(dxgi_factory);