blob: d11a918d0a03a03f5e8298cab041a9cdb0f6c26a [file] [log] [blame]
/*
* Copyright 2008 Luis Busquets
* Copyright 2011 Travis Athougies
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "wine/test.h"
#include "d3dx9.h"
static const DWORD simple_vs[] = {
0xfffe0101, /* vs_1_1 */
0x0000001f, 0x80000000, 0x900f0000, /* dcl_position0 v0 */
0x00000009, 0xc0010000, 0x90e40000, 0xa0e40000, /* dp4 oPos.x, v0, c0 */
0x00000009, 0xc0020000, 0x90e40000, 0xa0e40001, /* dp4 oPos.y, v0, c1 */
0x00000009, 0xc0040000, 0x90e40000, 0xa0e40002, /* dp4 oPos.z, v0, c2 */
0x00000009, 0xc0080000, 0x90e40000, 0xa0e40003, /* dp4 oPos.w, v0, c3 */
0x0000ffff}; /* END */
static const DWORD simple_ps[] = {
0xffff0101, /* ps_1_1 */
0x00000051, 0xa00f0001, 0x3f800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0 */
0x00000042, 0xb00f0000, /* tex t0 */
0x00000008, 0x800f0000, 0xa0e40001, 0xa0e40000, /* dp3 r0, c1, c0 */
0x00000005, 0x800f0000, 0x90e40000, 0x80e40000, /* mul r0, v0, r0 */
0x00000005, 0x800f0000, 0xb0e40000, 0x80e40000, /* mul r0, t0, r0 */
0x0000ffff}; /* END */
#define FCC_TEXT MAKEFOURCC('T','E','X','T')
#define FCC_CTAB MAKEFOURCC('C','T','A','B')
static const DWORD shader_with_ctab[] = {
0xfffe0300, /* vs_3_0 */
0x0002fffe, FCC_TEXT, 0x00000000, /* TEXT comment */
0x0008fffe, FCC_CTAB, 0x0000001c, 0x00000010, 0xfffe0300, 0x00000000, /* CTAB comment */
0x00000000, 0x00000000, 0x00000000,
0x0004fffe, FCC_TEXT, 0x00000000, 0x00000000, 0x00000000, /* TEXT comment */
0x0000ffff}; /* END */
static const DWORD shader_with_invalid_ctab[] = {
0xfffe0300, /* vs_3_0 */
0x0005fffe, FCC_CTAB, /* CTAB comment */
0x0000001c, 0x000000a9, 0xfffe0300,
0x00000000, 0x00000000,
0x0000ffff}; /* END */
static const DWORD shader_with_ctab_constants[] = {
0xfffe0300, /* vs_3_0 */
0x002efffe, FCC_CTAB, /* CTAB comment */
0x0000001c, 0x000000a4, 0xfffe0300, 0x00000003, 0x0000001c, 0x20008100, /* Header */
0x0000009c,
0x00000058, 0x00070002, 0x00000001, 0x00000064, 0x00000000, /* Constant 1 desc */
0x00000074, 0x00000002, 0x00000004, 0x00000080, 0x00000000, /* Constant 2 desc */
0x00000090, 0x00040002, 0x00000003, 0x00000080, 0x00000000, /* Constant 3 desc */
0x736e6f43, 0x746e6174, 0xabab0031, /* Constant 1 name string */
0x00030001, 0x00040001, 0x00000001, 0x00000000, /* Constant 1 type desc */
0x736e6f43, 0x746e6174, 0xabab0032, /* Constant 2 name string */
0x00030003, 0x00040004, 0x00000001, 0x00000000, /* Constant 2 & 3 type desc */
0x736e6f43, 0x746e6174, 0xabab0033, /* Constant 3 name string */
0x335f7376, 0xab00305f, /* Target name string */
0x656e6957, 0x6f727020, 0x7463656a, 0xababab00, /* Creator name string */
0x0000ffff}; /* END */
static const DWORD ctab_basic[] = {
0xfffe0300, /* vs_3_0 */
0x0040fffe, FCC_CTAB, /* CTAB comment */
0x0000001c, 0x000000ec, 0xfffe0300, 0x00000005, 0x0000001c, 0x20008100, /* Header */
0x000000e4,
0x00000080, 0x00060002, 0x00000001, 0x00000084, 0x00000000, /* Constant 1 desc (f) */
0x00000094, 0x00070002, 0x00000001, 0x00000098, 0x00000000, /* Constant 2 desc (f4) */
0x000000A8, 0x00040002, 0x00000001, 0x000000AC, 0x00000000, /* Constant 3 desc (i) */
0x000000BC, 0x00050002, 0x00000001, 0x000000C0, 0x00000000, /* Constant 4 desc (i4) */
0x000000D0, 0x00000002, 0x00000004, 0x000000D4, 0x00000000, /* Constant 5 desc (mvp) */
0xabab0066, 0x00030000, 0x00010001, 0x00000001, 0x00000000, /* Constant 1 name/type desc */
0xab003466, 0x00030001, 0x00040001, 0x00000001, 0x00000000, /* Constant 2 name/type desc */
0xabab0069, 0x00020000, 0x00010001, 0x00000001, 0x00000000, /* Constant 3 name/type desc */
0xab003469, 0x00020001, 0x00040001, 0x00000001, 0x00000000, /* Constant 4 name/type desc */
0x0070766d, 0x00030003, 0x00040004, 0x00000001, 0x00000000, /* Constant 5 name/type desc */
0x335f7376, 0xab00305f, /* Target name string */
0x656e6957, 0x6f727020, 0x7463656a, 0xababab00, /* Creator name string */
0x0000ffff}; /* END */
static const D3DXCONSTANT_DESC ctab_basic_expected[] = {
{"mvp", D3DXRS_FLOAT4, 0, 4, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 4, 4, 1, 0, 64, 0},
{"i", D3DXRS_FLOAT4, 4, 1, D3DXPC_SCALAR, D3DXPT_INT, 1, 1, 1, 0, 4, 0},
{"i4", D3DXRS_FLOAT4, 5, 1, D3DXPC_VECTOR, D3DXPT_INT, 1, 4, 1, 0, 16, 0},
{"f", D3DXRS_FLOAT4, 6, 1, D3DXPC_SCALAR, D3DXPT_FLOAT, 1, 1, 1, 0, 4, 0},
{"f4", D3DXRS_FLOAT4, 7, 1, D3DXPC_VECTOR, D3DXPT_FLOAT, 1, 4, 1, 0, 16, 0}};
static const DWORD ctab_matrices[] = {
0xfffe0300, /* vs_3_0 */
0x0032fffe, FCC_CTAB, /* CTAB comment */
0x0000001c, 0x000000b4, 0xfffe0300, 0x00000003, 0x0000001c, 0x20008100, /* Header */
0x000000ac,
0x00000058, 0x00070002, 0x00000001, 0x00000064, 0x00000000, /* Constant 1 desc (fmatrix3x1) */
0x00000074, 0x00000002, 0x00000004, 0x00000080, 0x00000000, /* Constant 2 desc (fmatrix4x4) */
0x00000090, 0x00040002, 0x00000003, 0x0000009c, 0x00000000, /* Constant 3 desc (imatrix2x3) */
0x74616D66, 0x33786972, 0xab003178, /* Constant 1 name */
0x00030003, 0x00010003, 0x00000001, 0x00000000, /* Constant 1 type desc */
0x74616D66, 0x34786972, 0xab003478, /* Constant 2 name */
0x00030003, 0x00040004, 0x00000001, 0x00000000, /* Constant 2 type desc */
0x74616D69, 0x32786972, 0xab003378, /* Constant 3 name */
0x00020002, 0x00030002, 0x00000001, 0x00000000, /* Constant 3 type desc */
0x335f7376, 0xab00305f, /* Target name string */
0x656e6957, 0x6f727020, 0x7463656a, 0xababab00, /* Creator name string */
0x0000ffff}; /* END */
static const D3DXCONSTANT_DESC ctab_matrices_expected[] = {
{"fmatrix4x4", D3DXRS_FLOAT4, 0, 4, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 4, 4, 1, 0, 64, 0},
{"imatrix2x3", D3DXRS_FLOAT4, 4, 3, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 2, 3, 1, 0, 24, 0},
{"fmatrix3x1", D3DXRS_FLOAT4, 7, 1, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 3, 1, 1, 0, 12, 0}};
static const DWORD ctab_arrays[] = {
0xfffe0300, /* vs_3_0 */
0x0052fffe, FCC_CTAB, /* CTAB comment */
0x0000001c, 0x0000013c, 0xfffe0300, 0x00000006, 0x0000001c, 0x20008100, /* Header */
0x00000134,
0x00000094, 0x000E0002, 0x00000002, 0x0000009c, 0x00000000, /* Constant 1 desc (barray) */
0x000000ac, 0x00100002, 0x00000002, 0x000000b8, 0x00000000, /* Constant 2 desc (bvecarray) */
0x000000c8, 0x00080002, 0x00000004, 0x000000d0, 0x00000000, /* Constant 3 desc (farray) */
0x000000e0, 0x00000002, 0x00000008, 0x000000ec, 0x00000000, /* Constant 4 desc (fmtxarray) */
0x000000fc, 0x000C0002, 0x00000002, 0x00000108, 0x00000000, /* Constant 5 desc (fvecarray) */
0x00000118, 0x00120002, 0x00000001, 0x00000124, 0x00000000, /* Constant 6 desc (ivecarray) */
0x72726162, 0xab007961, /* Constant 1 name */
0x00010000, 0x00010001, 0x00000002, 0x00000000, /* Constant 1 type desc */
0x63657662, 0x61727261, 0xabab0079, /* Constant 2 name */
0x00010001, 0x00030001, 0x00000003, 0x00000000, /* Constant 2 type desc */
0x72726166, 0xab007961, /* Constant 3 name */
0x00030000, 0x00010001, 0x00000004, 0x00000000, /* constant 3 type desc */
0x78746d66, 0x61727261, 0xabab0079, /* Constant 4 name */
0x00030002, 0x00040004, 0x00000002, 0x00000000, /* Constant 4 type desc */
0x63657666, 0x61727261, 0xabab0079, /* Constant 5 name */
0x00030001, 0x00040001, 0x00000002, 0x00000000, /* Constant 5 type desc */
0x63657669, 0x61727261, 0xabab0079, /* Constant 6 name */
0x00020001, 0x00040001, 0x00000001, 0x00000000, /* Constant 6 type desc */
0x335f7376, 0xab00305f, /* Target name string */
0x656e6957, 0x6f727020, 0x7463656a, 0xababab00, /* Creator name string */
0x0000ffff}; /* END */
static const D3DXCONSTANT_DESC ctab_arrays_expected[] = {
{"fmtxarray", D3DXRS_FLOAT4, 0, 8, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 4, 4, 2, 0, 128, 0},
{"farray", D3DXRS_FLOAT4, 8, 4, D3DXPC_SCALAR, D3DXPT_FLOAT, 1, 1, 4, 0, 16, 0},
{"fvecarray", D3DXRS_FLOAT4, 12, 2, D3DXPC_VECTOR, D3DXPT_FLOAT, 1, 4, 2, 0, 32, 0},
{"barray", D3DXRS_FLOAT4, 14, 2, D3DXPC_SCALAR, D3DXPT_BOOL, 1, 1, 2, 0, 8, 0},
{"bvecarray", D3DXRS_FLOAT4, 16, 2, D3DXPC_VECTOR, D3DXPT_BOOL, 1, 3, 3, 0, 36, 0},
{"ivecarray", D3DXRS_FLOAT4, 18, 1, D3DXPC_VECTOR, D3DXPT_INT, 1, 4, 1, 0, 16, 0}};
static const DWORD ctab_samplers[] = {
0xfffe0300, /* vs_3_0 */
0x0032fffe, FCC_CTAB, /* CTAB comment */
0x0000001c, 0x000000b4, 0xfffe0300, 0x00000003, 0x0000001c, 0x20008100, /* Header */
0x000000ac,
0x00000058, 0x00020002, 0x00000001, 0x00000064, 0x00000000, /* Constant 1 desc (notsampler) */
0x00000074, 0x00000003, 0x00000001, 0x00000080, 0x00000000, /* Constant 2 desc (sampler1) */
0x00000090, 0x00030003, 0x00000001, 0x0000009c, 0x00000000, /* Constant 3 desc (sampler2) */
0x73746f6e, 0x6c706d61, 0xab007265, /* Constant 1 name */
0x00030001, 0x00040001, 0x00000001, 0x00000000, /* Constant 1 type desc */
0x706d6173, 0x3172656c, 0xababab00, /* Constant 2 name */
0x000c0004, 0x00010001, 0x00000001, 0x00000000, /* Constant 2 type desc */
0x706d6173, 0x3272656c, 0xababab00, /* Constant 3 name */
0x000d0004, 0x00010001, 0x00000001, 0x00000000, /* Constant 3 type desc */
0x335f7376, 0xab00305f, /* Target name string */
0x656e6957, 0x6f727020, 0x7463656a, 0xababab00, /* Creator name string */
0x0000ffff}; /* END */
static const D3DXCONSTANT_DESC ctab_samplers_expected[] = {
{"sampler1", D3DXRS_SAMPLER, 0, 1, D3DXPC_OBJECT, D3DXPT_SAMPLER2D, 1, 1, 1, 0, 4, 0},
{"sampler2", D3DXRS_SAMPLER, 3, 1, D3DXPC_OBJECT, D3DXPT_SAMPLER3D, 1, 1, 1, 0, 4, 0},
{"notsampler", D3DXRS_FLOAT4, 2, 1, D3DXPC_VECTOR, D3DXPT_FLOAT, 1, 4, 1, 0, 16, 0}};
static void test_get_shader_size(void)
{
UINT shader_size, expected;
shader_size = D3DXGetShaderSize(simple_vs);
expected = sizeof(simple_vs);
ok(shader_size == expected, "Got shader size %u, expected %u\n", shader_size, expected);
shader_size = D3DXGetShaderSize(simple_ps);
expected = sizeof(simple_ps);
ok(shader_size == expected, "Got shader size %u, expected %u\n", shader_size, expected);
shader_size = D3DXGetShaderSize(NULL);
ok(shader_size == 0, "Got shader size %u, expected 0\n", shader_size);
}
static void test_get_shader_version(void)
{
DWORD shader_version;
shader_version = D3DXGetShaderVersion(simple_vs);
ok(shader_version == D3DVS_VERSION(1, 1), "Got shader version 0x%08x, expected 0x%08x\n",
shader_version, D3DVS_VERSION(1, 1));
shader_version = D3DXGetShaderVersion(simple_ps);
ok(shader_version == D3DPS_VERSION(1, 1), "Got shader version 0x%08x, expected 0x%08x\n",
shader_version, D3DPS_VERSION(1, 1));
shader_version = D3DXGetShaderVersion(NULL);
ok(shader_version == 0, "Got shader version 0x%08x, expected 0\n", shader_version);
}
static void test_find_shader_comment(void)
{
HRESULT hr;
LPCVOID data = (LPVOID)0xdeadbeef;
UINT size = 100;
hr = D3DXFindShaderComment(NULL, MAKEFOURCC('C','T','A','B'), &data, &size);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
ok(!data, "Got %p, expected NULL\n", data);
ok(!size, "Got %u, expected 0\n", size);
hr = D3DXFindShaderComment(shader_with_ctab, MAKEFOURCC('C','T','A','B'), NULL, &size);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
ok(size == 28, "Got %u, expected 28\n", size);
hr = D3DXFindShaderComment(shader_with_ctab, MAKEFOURCC('C','T','A','B'), &data, NULL);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
ok(data == (LPCVOID)(shader_with_ctab + 6), "Got result %p, expected %p\n", data, shader_with_ctab + 6);
hr = D3DXFindShaderComment(shader_with_ctab, 0, &data, &size);
ok(hr == S_FALSE, "Got result %x, expected 1 (S_FALSE)\n", hr);
ok(!data, "Got %p, expected NULL\n", data);
ok(!size, "Got %u, expected 0\n", size);
hr = D3DXFindShaderComment(shader_with_ctab, MAKEFOURCC('X','X','X','X'), &data, &size);
ok(hr == S_FALSE, "Got result %x, expected 1 (S_FALSE)\n", hr);
ok(!data, "Got %p, expected NULL\n", data);
ok(!size, "Got %u, expected 0\n", size);
hr = D3DXFindShaderComment(shader_with_ctab, MAKEFOURCC('C','T','A','B'), &data, &size);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
ok(data == (LPCVOID)(shader_with_ctab + 6), "Got result %p, expected %p\n", data, shader_with_ctab + 6);
ok(size == 28, "Got result %d, expected 28\n", size);
}
static void test_get_shader_constant_table_ex(void)
{
LPD3DXCONSTANTTABLE constant_table = NULL;
HRESULT hr;
LPVOID data;
DWORD size;
D3DXCONSTANTTABLE_DESC desc;
hr = D3DXGetShaderConstantTableEx(NULL, 0, &constant_table);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
/* No CTAB data */
hr = D3DXGetShaderConstantTableEx(simple_ps, 0, &constant_table);
ok(hr == D3DXERR_INVALIDDATA, "Got result %x, expected %x (D3DXERR_INVALIDDATA)\n", hr, D3DXERR_INVALIDDATA);
/* With invalid CTAB data */
hr = D3DXGetShaderConstantTableEx(shader_with_invalid_ctab, 0, &constant_table);
ok(hr == D3DXERR_INVALIDDATA || broken(hr == D3D_OK), /* winxp 64-bit, w2k3 64-bit */
"Got result %x, expected %x (D3DXERR_INVALIDDATA)\n", hr, D3DXERR_INVALIDDATA);
if (constant_table) ID3DXConstantTable_Release(constant_table);
hr = D3DXGetShaderConstantTableEx(shader_with_ctab, 0, &constant_table);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
if (constant_table)
{
size = ID3DXConstantTable_GetBufferSize(constant_table);
ok(size == 28, "Got result %x, expected 28\n", size);
data = ID3DXConstantTable_GetBufferPointer(constant_table);
ok(!memcmp(data, shader_with_ctab + 6, size), "Retrieved wrong CTAB data\n");
hr = ID3DXConstantTable_GetDesc(constant_table, NULL);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
hr = ID3DXConstantTable_GetDesc(constant_table, &desc);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
ok(desc.Creator == (LPCSTR)data + 0x10, "Got result %p, expected %p\n", desc.Creator, (LPCSTR)data + 0x10);
ok(desc.Version == D3DVS_VERSION(3, 0), "Got result %x, expected %x\n", desc.Version, D3DVS_VERSION(3, 0));
ok(desc.Constants == 0, "Got result %x, expected 0\n", desc.Constants);
ID3DXConstantTable_Release(constant_table);
}
hr = D3DXGetShaderConstantTableEx(shader_with_ctab_constants, 0, &constant_table);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
if (SUCCEEDED(hr))
{
D3DXHANDLE constant;
D3DXCONSTANT_DESC constant_desc;
D3DXCONSTANT_DESC constant_desc_save;
UINT nb;
/* Test GetDesc */
hr = ID3DXConstantTable_GetDesc(constant_table, &desc);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
ok(!strcmp(desc.Creator, "Wine project"), "Got result '%s', expected 'Wine project'\n", desc.Creator);
ok(desc.Version == D3DVS_VERSION(3, 0), "Got result %x, expected %x\n", desc.Version, D3DVS_VERSION(3, 0));
ok(desc.Constants == 3, "Got result %x, expected 3\n", desc.Constants);
/* Test GetConstant */
constant = ID3DXConstantTable_GetConstant(constant_table, NULL, 0);
ok(constant != NULL, "No constant found\n");
hr = ID3DXConstantTable_GetConstantDesc(constant_table, constant, &constant_desc, &nb);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
ok(!strcmp(constant_desc.Name, "Constant1"), "Got result '%s', expected 'Constant1'\n",
constant_desc.Name);
ok(constant_desc.Class == D3DXPC_VECTOR, "Got result %x, expected %u (D3DXPC_VECTOR)\n",
constant_desc.Class, D3DXPC_VECTOR);
ok(constant_desc.Type == D3DXPT_FLOAT, "Got result %x, expected %u (D3DXPT_FLOAT)\n",
constant_desc.Type, D3DXPT_FLOAT);
ok(constant_desc.Rows == 1, "Got result %x, expected 1\n", constant_desc.Rows);
ok(constant_desc.Columns == 4, "Got result %x, expected 4\n", constant_desc.Columns);
constant = ID3DXConstantTable_GetConstant(constant_table, NULL, 1);
ok(constant != NULL, "No constant found\n");
hr = ID3DXConstantTable_GetConstantDesc(constant_table, constant, &constant_desc, &nb);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
ok(!strcmp(constant_desc.Name, "Constant2"), "Got result '%s', expected 'Constant2'\n",
constant_desc.Name);
ok(constant_desc.Class == D3DXPC_MATRIX_COLUMNS, "Got result %x, expected %u (D3DXPC_MATRIX_COLUMNS)\n",
constant_desc.Class, D3DXPC_MATRIX_COLUMNS);
ok(constant_desc.Type == D3DXPT_FLOAT, "Got result %x, expected %u (D3DXPT_FLOAT)\n",
constant_desc.Type, D3DXPT_FLOAT);
ok(constant_desc.Rows == 4, "Got result %x, expected 1\n", constant_desc.Rows);
ok(constant_desc.Columns == 4, "Got result %x, expected 4\n", constant_desc.Columns);
constant = ID3DXConstantTable_GetConstant(constant_table, NULL, 2);
ok(constant != NULL, "No constant found\n");
hr = ID3DXConstantTable_GetConstantDesc(constant_table, constant, &constant_desc, &nb);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
ok(!strcmp(constant_desc.Name, "Constant3"), "Got result '%s', expected 'Constant3'\n",
constant_desc.Name);
ok(constant_desc.Class == D3DXPC_MATRIX_COLUMNS, "Got result %x, expected %u (D3DXPC_MATRIX_COLUMNS)\n",
constant_desc.Class, D3DXPC_MATRIX_COLUMNS);
ok(constant_desc.Type == D3DXPT_FLOAT, "Got result %x, expected %u (D3DXPT_FLOAT)\n",
constant_desc.Type, D3DXPT_FLOAT);
ok(constant_desc.Rows == 4, "Got result %x, expected 1\n", constant_desc.Rows);
ok(constant_desc.Columns == 4, "Got result %x, expected 4\n", constant_desc.Columns);
constant_desc_save = constant_desc; /* For GetConstantDesc test */
constant = ID3DXConstantTable_GetConstant(constant_table, NULL, 3);
ok(constant == NULL, "Got result %p, expected NULL\n", constant);
/* Test GetConstantByName */
constant = ID3DXConstantTable_GetConstantByName(constant_table, NULL, "Constant unknown");
ok(constant == NULL, "Got result %p, expected NULL\n", constant);
constant = ID3DXConstantTable_GetConstantByName(constant_table, NULL, "Constant3");
ok(constant != NULL, "No constant found\n");
hr = ID3DXConstantTable_GetConstantDesc(constant_table, constant, &constant_desc, &nb);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
ok(!memcmp(&constant_desc, &constant_desc_save, sizeof(D3DXCONSTANT_DESC)), "Got different constant data\n");
/* Test GetConstantDesc */
constant = ID3DXConstantTable_GetConstant(constant_table, NULL, 0);
ok(constant != NULL, "No constant found\n");
hr = ID3DXConstantTable_GetConstantDesc(constant_table, NULL, &constant_desc, &nb);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
hr = ID3DXConstantTable_GetConstantDesc(constant_table, constant, NULL, &nb);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
hr = ID3DXConstantTable_GetConstantDesc(constant_table, constant, &constant_desc, NULL);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
hr = ID3DXConstantTable_GetConstantDesc(constant_table, "Constant unknow", &constant_desc, &nb);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
hr = ID3DXConstantTable_GetConstantDesc(constant_table, "Constant3", &constant_desc, &nb);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
ok(!memcmp(&constant_desc, &constant_desc_save, sizeof(D3DXCONSTANT_DESC)), "Got different constant data\n");
ID3DXConstantTable_Release(constant_table);
}
}
static void test_constant_table(const char *test_name, const DWORD *ctable_fn,
const D3DXCONSTANT_DESC *expecteds, UINT count)
{
UINT i;
ID3DXConstantTable *ctable;
HRESULT res;
/* Get the constant table from the shader itself */
res = D3DXGetShaderConstantTable(ctable_fn, &ctable);
ok(res == D3D_OK, "D3DXGetShaderConstantTable failed on %s: got %08x\n", test_name, res);
for (i = 0; i < count; i++)
{
const D3DXCONSTANT_DESC *expected = &expecteds[i];
D3DXHANDLE const_handle;
D3DXCONSTANT_DESC actual;
UINT pCount = 1;
const_handle = ID3DXConstantTable_GetConstantByName(ctable, NULL, expected->Name);
res = ID3DXConstantTable_GetConstantDesc(ctable, const_handle, &actual, &pCount);
ok(SUCCEEDED(res), "%s in %s: ID3DXConstantTable_GetConstantDesc returned %08x\n", expected->Name,
test_name, res);
ok(pCount == 1, "%s in %s: Got more or less descriptions: %d\n", expected->Name, test_name, pCount);
ok(strcmp(actual.Name, expected->Name) == 0,
"%s in %s: Got different names: Got %s, expected %s\n", expected->Name,
test_name, actual.Name, expected->Name);
ok(actual.RegisterSet == expected->RegisterSet,
"%s in %s: Got different register sets: Got %d, expected %d\n",
expected->Name, test_name, actual.RegisterSet, expected->RegisterSet);
ok(actual.RegisterIndex == expected->RegisterIndex,
"%s in %s: Got different register indices: Got %d, expected %d\n",
expected->Name, test_name, actual.RegisterIndex, expected->RegisterIndex);
ok(actual.RegisterCount == expected->RegisterCount,
"%s in %s: Got different register counts: Got %d, expected %d\n",
expected->Name, test_name, actual.RegisterCount, expected->RegisterCount);
ok(actual.Class == expected->Class,
"%s in %s: Got different classes: Got %d, expected %d\n", expected->Name,
test_name, actual.Class, expected->Class);
ok(actual.Type == expected->Type,
"%s in %s: Got different types: Got %d, expected %d\n", expected->Name,
test_name, actual.Type, expected->Type);
ok(actual.Rows == expected->Rows && actual.Columns == expected->Columns,
"%s in %s: Got different dimensions: Got (%d, %d), expected (%d, %d)\n",
expected->Name, test_name, actual.Rows, actual.Columns, expected->Rows,
expected->Columns);
ok(actual.Elements == expected->Elements,
"%s in %s: Got different element count: Got %d, expected %d\n",
expected->Name, test_name, actual.Elements, expected->Elements);
ok(actual.StructMembers == expected->StructMembers,
"%s in %s: Got different struct member count: Got %d, expected %d\n",
expected->Name, test_name, actual.StructMembers, expected->StructMembers);
ok(actual.Bytes == expected->Bytes,
"%s in %s: Got different byte count: Got %d, expected %d\n",
expected->Name, test_name, actual.Bytes, expected->Bytes);
}
/* Finally, release the constant table */
ID3DXConstantTable_Release(ctable);
}
static void test_constant_tables(void)
{
test_constant_table("test_basic", ctab_basic, ctab_basic_expected,
sizeof(ctab_basic_expected)/sizeof(*ctab_basic_expected));
test_constant_table("test_matrices", ctab_matrices, ctab_matrices_expected,
sizeof(ctab_matrices_expected)/sizeof(*ctab_matrices_expected));
test_constant_table("test_arrays", ctab_arrays, ctab_arrays_expected,
sizeof(ctab_arrays_expected)/sizeof(*ctab_arrays_expected));
test_constant_table("test_samplers", ctab_samplers, ctab_samplers_expected,
sizeof(ctab_samplers_expected)/sizeof(*ctab_samplers_expected));
}
static void test_setting_basic_table(IDirect3DDevice9 *device)
{
static const D3DXMATRIX mvp = {{{
0.514f, 0.626f, 0.804f, 0.786f,
0.238f, 0.956f, 0.374f, 0.483f,
0.109f, 0.586f, 0.900f, 0.255f,
0.898f, 0.411f, 0.932f, 0.275f}}};
static const D3DXVECTOR4 f4 = {0.350f, 0.526f, 0.925f, 0.021f};
static const float f = 0.12543f;
static const int i = 321;
ID3DXConstantTable *ctable;
HRESULT res;
float out[16];
ULONG refcnt;
/* Get the constant table from the shader itself */
res = D3DXGetShaderConstantTable(ctab_basic, &ctable);
ok(res == D3D_OK, "D3DXGetShaderConstantTable failed: got 0x%08x\n", res);
/* Set constants */
res = ID3DXConstantTable_SetMatrix(ctable, device, "mvp", &mvp);
ok(res == D3D_OK, "ID3DXConstantTable_SetMatrix failed on variable mvp: got 0x%08x\n", res);
ID3DXConstantTable_SetInt(ctable, device, "i", i + 1);
ok(res == D3D_OK, "ID3DXConstantTable_SetInt failed on variable i: got 0x%08x\n", res);
/* Check that setting i again will overwrite the previous value */
res = ID3DXConstantTable_SetInt(ctable, device, "i", i);
ok(res == D3D_OK, "ID3DXConstantTable_SetInt failed on variable i: got 0x%08x\n", res);
res = ID3DXConstantTable_SetFloat(ctable, device, "f", f);
ok(res == D3D_OK, "ID3DXConstantTable_SetFloat failed on variable f: got 0x%08x\n", res);
res = ID3DXConstantTable_SetVector(ctable, device, "f4", &f4);
ok(res == D3D_OK, "ID3DXConstantTable_SetVector failed on variable f4: got 0x%08x\n", res);
/* Get constants back and validate */
IDirect3DDevice9_GetVertexShaderConstantF(device, 0, out, 4);
ok(out[0] == S(U(mvp))._11 && out[4] == S(U(mvp))._12 && out[8] == S(U(mvp))._13 && out[12] == S(U(mvp))._14,
"The first row of mvp was not set correctly, got {%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
out[0], out[4], out[8], out[12], S(U(mvp))._11, S(U(mvp))._12, S(U(mvp))._13, S(U(mvp))._14);
ok(out[1] == S(U(mvp))._21 && out[5] == S(U(mvp))._22 && out[9] == S(U(mvp))._23 && out[13] == S(U(mvp))._24,
"The second row of mvp was not set correctly, got {%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
out[1], out[5], out[9], out[13], S(U(mvp))._21, S(U(mvp))._22, S(U(mvp))._23, S(U(mvp))._24);
ok(out[2] == S(U(mvp))._31 && out[6] == S(U(mvp))._32 && out[10] == S(U(mvp))._33 && out[14] == S(U(mvp))._34,
"The third row of mvp was not set correctly, got {%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
out[2], out[6], out[10], out[14], S(U(mvp))._31, S(U(mvp))._32, S(U(mvp))._33, S(U(mvp))._34);
ok(out[3] == S(U(mvp))._41 && out[7] == S(U(mvp))._42 && out[11] == S(U(mvp))._43 && out[15] == S(U(mvp))._44,
"The fourth row of mvp was not set correctly, got {%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
out[3], out[7], out[11], out[15], S(U(mvp))._41, S(U(mvp))._42, S(U(mvp))._43, S(U(mvp))._44);
IDirect3DDevice9_GetVertexShaderConstantF(device, 4, out, 1);
ok(out[0] == (float)i && out[1] == 0.0f && out[2] == 0.0f && out[3] == 0.0f,
"The variable i was not set correctly, out={%f, %f, %f, %f}, should be {%d, 0.0, 0.0, 0.0}\n",
out[0], out[1], out[2], out[3], i);
IDirect3DDevice9_GetVertexShaderConstantF(device, 6, out, 1);
ok(out[0] == f && out[1] == 0.0f && out[2] == 0.0f && out[3] == 0.0f,
"The variable f was not set correctly, out={%f, %f, %f, %f}, should be {%f, 0.0, 0.0, 0.0}\n",
out[0], out[1], out[2], out[3], f);
IDirect3DDevice9_GetVertexShaderConstantF(device, 7, out, 1);
ok(memcmp(out, (void*)&f4, sizeof(f4)) == 0,
"The variable f4 was not set correctly, out={%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
out[0], out[1], out[2], out[3], f4.x, f4.y, f4.z, f4.w);
/* Finally test using a set* function for one type to set a variable of another type (should succeed) */
res = ID3DXConstantTable_SetVector(ctable, device, "f", &f4);
ok(res == D3D_OK, "ID3DXConstantTable_SetVector failed on variable f: 0x%08x\n", res);
IDirect3DDevice9_GetVertexShaderConstantF(device, 6, out, 1);
ok(out[0] == f4.x, "The variable f was not set correctly by ID3DXConstantTable_SetVector, got %f, should be %f\n",
out[0], f4.x);
refcnt = ID3DXConstantTable_Release(ctable);
ok(refcnt == 0, "The constant table reference count was %u, should be 0\n", refcnt);
}
static void test_setting_arrays_table(IDirect3DDevice9 *device)
{
static const float farray[8] = {
0.005f, 0.745f, 0.973f, 0.264f,
0.010f, 0.020f, 0.030f, 0.040f};
static const D3DXMATRIX fmtxarray[2] = {
{{{0.001f, 0.002f, 0.003f, 0.004f,
0.005f, 0.006f, 0.007f, 0.008f,
0.009f, 0.010f, 0.011f, 0.012f,
0.013f, 0.014f, 0.015f, 0.016f}}},
{{{0.010f, 0.020f, 0.030f, 0.040f,
0.050f, 0.060f, 0.070f, 0.080f,
0.090f, 0.100f, 0.110f, 0.120f,
0.130f, 0.140f, 0.150f, 0.160f}}}};
static const int iarray[4] = {1, 2, 3, 4};
static const D3DXVECTOR4 fvecarray[2] = {
{0.745f, 0.997f, 0.353f, 0.237f},
{0.060f, 0.455f, 0.333f, 0.983f}};
ID3DXConstantTable *ctable;
HRESULT res;
float out[32];
ULONG refcnt;
/* Get the constant table from the shader */
res = D3DXGetShaderConstantTable(ctab_arrays, &ctable);
ok(res == D3D_OK, "D3DXGetShaderConstantTable failed: got 0x%08x\n", res);
/* Set constants */
/* Make sure that we cannot set registers that do not belong to this constant */
res = ID3DXConstantTable_SetFloatArray(ctable, device, "farray", farray, 8);
ok(res == D3D_OK, "ID3DXConstantTable_SetFloatArray failed: got 0x%08x\n", res);
IDirect3DDevice9_GetVertexShaderConstantF(device, 8, out, 8);
ok(out[0] == farray[0] && out[4] == farray[1] && out[8] == farray[2] && out[12] == farray[3],
"The in-bounds elements of the array were not set, out={%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
out[0], out[4], out[8], out[12], farray[0], farray[1], farray[2], farray[3]);
ok(out[16] == 0.0f && out[20] == 0.0f && out[24] == 0.0f && out[28] == 0.0f,
"The excess elements of the array were set, out={%f, %f, %f, %f}, should be all 0.0f\n",
out[16], out[20], out[24], out[28]);
/* ivecarray takes up only 1 register, but a matrix takes up 4, so no elements should be set */
res = ID3DXConstantTable_SetMatrix(ctable, device, "ivecarray", &fmtxarray[0]);
ok(res == D3D_OK, "ID3DXConstantTable_SetMatrix failed: got 0x%08x\n", res);
IDirect3DDevice9_GetVertexShaderConstantF(device, 18, out, 4);
ok(out[0] == 0.0f && out[1] == 0.0f && out[2] == 0.0f && out[3] == 0.0f,
"The array was set, out={%f, %f, %f, %f}, should be all 0.0f\n", out[0], out[1], out[2], out[3]);
/* Try setting an integer array to an array declared as a float array */
res = ID3DXConstantTable_SetIntArray(ctable, device, "farray", iarray, 4);
ok(res == D3D_OK, "ID3DXConstantTable_SetIntArray failed: got 0x%08x\n", res);
IDirect3DDevice9_GetVertexShaderConstantF(device, 8, out, 4);
ok(out[0] == iarray[0] && out[4] == iarray[1] && out[8] == iarray[2] && out[12] == iarray[3],
"SetIntArray did not properly set a float array: out={%f, %f, %f, %f}, should be {%d, %d, %d, %d}\n",
out[0], out[4], out[8], out[12], iarray[0], iarray[1], iarray[2], iarray[3]);
res = ID3DXConstantTable_SetFloatArray(ctable, device, "farray", farray, 4);
ok(res == D3D_OK, "ID3DXConstantTable_SetFloatArray failed: got x0%08x\n", res);
res = ID3DXConstantTable_SetVectorArray(ctable, device, "fvecarray", fvecarray, 2);
ok(res == D3D_OK, "ID3DXConstantTable_SetVectorArray failed: got 0x%08x\n", res);
res = ID3DXConstantTable_SetMatrixArray(ctable, device, "fmtxarray", fmtxarray, 2);
ok(res == D3D_OK, "ID3DXConstantTable_SetMatrixArray failed: got 0x%08x\n", res);
/* Read back constants */
IDirect3DDevice9_GetVertexShaderConstantF(device, 8, out, 4);
ok(out[0] == farray[0] && out[4] == farray[1] && out[8] == farray[2] && out[12] == farray[3],
"The variable farray was not set correctly, out={%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
out[0], out[4], out[8], out[12], farray[0], farray[1], farray[2], farray[3]);
IDirect3DDevice9_GetVertexShaderConstantF(device, 12, out, 2);
ok(out[0] == fvecarray[0].x && out[1] == fvecarray[0].y && out[2] == fvecarray[0].z && out[3] == fvecarray[0].w &&
out[4] == fvecarray[1].x && out[5] == fvecarray[1].y && out[6] == fvecarray[1].z && out[7] == fvecarray[1].w,
"The variable fvecarray was not set correctly, out={{%f, %f, %f, %f}, {%f, %f, %f, %f}}, should be "
"{{%f, %f, %f, %f}, {%f, %f, %f, %f}}\n", out[0], out[1], out[2], out[3], out[4], out[5], out[6], out[7],
fvecarray[0].x, fvecarray[0].y, fvecarray[0].z, fvecarray[0].w, fvecarray[1].x, fvecarray[1].y,
fvecarray[1].z, fvecarray[1].w);
IDirect3DDevice9_GetVertexShaderConstantF(device, 0, out, 8);
/* Just check a few elements in each matrix to make sure fmtxarray was set row-major */
ok(out[0] == S(U(fmtxarray[0]))._11 && out[1] == S(U(fmtxarray[0]))._12 && out[2] == S(U(fmtxarray[0]))._13 && out[3] == S(U(fmtxarray[0]))._14,
"The variable fmtxarray was not set row-major, out={%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
out[0], out[1], out[2], out[3], S(U(fmtxarray[0]))._11, S(U(fmtxarray[0]))._12, S(U(fmtxarray[0]))._13, S(U(fmtxarray[0]))._14);
ok(out[16] == S(U(fmtxarray[1]))._11 && out[17] == S(U(fmtxarray[1]))._12 && out[18] == S(U(fmtxarray[1]))._13 && out[19] == S(U(fmtxarray[1]))._14,
"The variable fmtxarray was not set row-major, out={%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
out[16], out[17], out[18], out[19], S(U(fmtxarray[1]))._11, S(U(fmtxarray[1]))._12, S(U(fmtxarray[1]))._13, S(U(fmtxarray[1]))._14);
refcnt = ID3DXConstantTable_Release(ctable);
ok(refcnt == 0, "The constant table reference count was %u, should be 0\n", refcnt);
}
static void test_setting_constants(void)
{
HWND wnd;
IDirect3D9 *d3d;
IDirect3DDevice9 *device;
D3DPRESENT_PARAMETERS d3dpp;
HRESULT hr;
ULONG refcnt;
/* Create the device to use for our tests */
wnd = CreateWindow("static", "d3dx9_test", 0, 0, 0, 0, 0, NULL, NULL, NULL, NULL);
d3d = Direct3DCreate9(D3D_SDK_VERSION);
if (!wnd)
{
skip("Couldn't create application window\n");
return;
}
if (!d3d)
{
skip("Couldn't create IDirect3D9 object\n");
DestroyWindow(wnd);
return;
}
ZeroMemory(&d3dpp, sizeof(d3dpp));
d3dpp.Windowed = TRUE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd, D3DCREATE_MIXED_VERTEXPROCESSING, &d3dpp, &device);
if (FAILED(hr))
{
skip("Failed to create IDirect3DDevice9 object %#x\n", hr);
IDirect3D9_Release(d3d);
DestroyWindow(wnd);
return;
}
test_setting_basic_table(device);
test_setting_arrays_table(device);
/* Release resources */
refcnt = IDirect3DDevice9_Release(device);
ok(refcnt == 0, "The Direct3D device reference count was %u, should be 0\n", refcnt);
refcnt = IDirect3D9_Release(d3d);
ok(refcnt == 0, "The Direct3D object referenct count was %u, should be 0\n", refcnt);
if (wnd) DestroyWindow(wnd);
}
static void test_get_sampler_index(void)
{
ID3DXConstantTable *ctable;
HRESULT res;
UINT index;
ULONG refcnt;
res = D3DXGetShaderConstantTable(ctab_samplers, &ctable);
ok(res == D3D_OK, "D3DXGetShaderConstantTable failed on ctab_samplers: got %08x\n", res);
index = ID3DXConstantTable_GetSamplerIndex(ctable, "sampler1");
ok(index == 0, "ID3DXConstantTable_GetSamplerIndex returned wrong index: Got %d, expected 0\n", index);
index = ID3DXConstantTable_GetSamplerIndex(ctable, "sampler2");
ok(index == 3, "ID3DXConstantTable_GetSamplerIndex returned wrong index: Got %d, expected 3\n", index);
index = ID3DXConstantTable_GetSamplerIndex(ctable, "nonexistent");
ok(index == -1, "ID3DXConstantTable_GetSamplerIndex found nonexistent sampler: Got %d\n",
index);
index = ID3DXConstantTable_GetSamplerIndex(ctable, "notsampler");
ok(index == -1, "ID3DXConstantTable_GetSamplerIndex succeeded on non-sampler constant: Got %d\n",
index);
refcnt = ID3DXConstantTable_Release(ctable);
ok(refcnt == 0, "The ID3DXConstantTable reference count was %u, should be 0\n", refcnt);
}
/*
* fxc.exe /Tps_3_0
*/
#if 0
sampler s;
sampler1D s1D;
sampler2D s2D;
sampler3D s3D;
samplerCUBE scube;
float4 init;
float4 main(float3 tex : TEXCOORD0) : COLOR
{
float4 tmp = init;
tmp = tmp + tex1D(s1D, tex.x);
tmp = tmp + tex1D(s1D, tex.y);
tmp = tmp + tex3D(s3D, tex.xyz);
tmp = tmp + tex1D(s, tex.x);
tmp = tmp + tex2D(s2D, tex.xy);
tmp = tmp + texCUBE(scube, tex.xyz);
return tmp;
}
#endif
static const DWORD get_shader_samplers_blob[] =
{
0xffff0300, /* ps_3_0 */
0x0054fffe, FCC_CTAB, /* CTAB comment */
0x0000001c, 0x0000011b, 0xffff0300, 0x00000006, 0x0000001c, 0x00000100, /* Header */
0x00000114,
0x00000094, 0x00000002, 0x00000001, 0x0000009c, 0x00000000, /* Constant 1 desc (init) */
0x000000ac, 0x00040003, 0x00000001, 0x000000b0, 0x00000000, /* Constant 2 desc (s) */
0x000000c0, 0x00000003, 0x00000001, 0x000000c4, 0x00000000, /* Constant 3 desc (s1D) */
0x000000d4, 0x00010003, 0x00000001, 0x000000d8, 0x00000000, /* Constant 4 desc (s2D) */
0x000000e8, 0x00030003, 0x00000001, 0x000000ec, 0x00000000, /* Constant 5 desc (s3D) */
0x000000fc, 0x00020003, 0x00000001, 0x00000104, 0x00000000, /* Constant 6 desc (scube) */
0x74696e69, 0xababab00, /* Constant 1 name */
0x00030001, 0x00040001, 0x00000001, 0x00000000, /* Constant 1 type desc */
0xabab0073, /* Constant 2 name */
0x000c0004, 0x00010001, 0x00000001, 0x00000000, /* Constant 2 type desc */
0x00443173, /* Constant 3 name */
0x000b0004, 0x00010001, 0x00000001, 0x00000000, /* Constant 3 type desc */
0x00443273, /* Constant 4 name */
0x000c0004, 0x00010001, 0x00000001, 0x00000000, /* Constant 4 type desc */
0x00443373, /* Constant 5 name */
0x000d0004, 0x00010001, 0x00000001, 0x00000000, /* Constant 5 type desc */
0x62756373, 0xabab0065, /* Constant 6 name */
0x000e0004, 0x00010001, 0x00000001, 0x00000000, /* Constant 6 type desc */
0x335f7370, 0x4d00305f, 0x6f726369, 0x74666f73, 0x29522820, 0x534c4820, /* Target/Creator name string */
0x6853204c, 0x72656461, 0x6d6f4320, 0x656c6970, 0x2e392072, 0x392e3932,
0x332e3235, 0x00313131,
0x0200001f, 0x80000005, 0x90070000, 0x0200001f, 0x90000000, 0xa00f0800, /* shader */
0x0200001f, 0x90000000, 0xa00f0801, 0x0200001f, 0x98000000, 0xa00f0802,
0x0200001f, 0xa0000000, 0xa00f0803, 0x0200001f, 0x90000000, 0xa00f0804,
0x03000042, 0x800f0000, 0x90e40000, 0xa0e40800, 0x03000002, 0x800f0000,
0x80e40000, 0xa0e40000, 0x03000042, 0x800f0001, 0x90550000, 0xa0e40800,
0x03000002, 0x800f0000, 0x80e40000, 0x80e40001, 0x03000042, 0x800f0001,
0x90e40000, 0xa0e40803, 0x03000002, 0x800f0000, 0x80e40000, 0x80e40001,
0x03000042, 0x800f0001, 0x90e40000, 0xa0e40804, 0x03000002, 0x800f0000,
0x80e40000, 0x80e40001, 0x03000042, 0x800f0001, 0x90e40000, 0xa0e40801,
0x03000002, 0x800f0000, 0x80e40000, 0x80e40001, 0x03000042, 0x800f0001,
0x90e40000, 0xa0e40802, 0x03000002, 0x800f0800, 0x80e40000, 0x80e40001,
0x0000ffff, /* END */
};
static void test_get_shader_samplers(void)
{
LPCSTR samplers[16] = {NULL}; /* maximum number of sampler registers v/ps 3.0 = 16 */
LPCSTR sampler_orig;
UINT count = 2;
HRESULT hr;
#if 0
/* crashes if bytecode is NULL */
hr = D3DXGetShaderSamplers(NULL, NULL, &count);
ok(hr == D3D_OK, "D3DXGetShaderSamplers failed, got %x, expected %x\n", hr, D3D_OK);
#endif
hr = D3DXGetShaderSamplers(get_shader_samplers_blob, NULL, NULL);
ok(hr == D3D_OK, "D3DXGetShaderSamplers failed, got %x, expected %x\n", hr, D3D_OK);
samplers[5] = "dummy";
hr = D3DXGetShaderSamplers(get_shader_samplers_blob, samplers, NULL);
ok(hr == D3D_OK, "D3DXGetShaderSamplers failed, got %x, expected %x\n", hr, D3D_OK);
/* check that sampler points to shader blob */
sampler_orig = (LPCSTR)&get_shader_samplers_blob[0x2E];
ok(sampler_orig == samplers[0], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[0], sampler_orig);
sampler_orig = (LPCSTR)&get_shader_samplers_blob[0x33];
ok(sampler_orig == samplers[1], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[1], sampler_orig);
sampler_orig = (LPCSTR)&get_shader_samplers_blob[0x38];
ok(sampler_orig == samplers[2], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[2], sampler_orig);
sampler_orig = (LPCSTR)&get_shader_samplers_blob[0x3D];
ok(sampler_orig == samplers[3], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[3], sampler_orig);
sampler_orig = (LPCSTR)&get_shader_samplers_blob[0x42];
ok(sampler_orig == samplers[4], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[4], sampler_orig);
ok(!strcmp(samplers[5], "dummy"), "D3DXGetShaderSamplers failed, got \"%s\", expected \"%s\"\n", samplers[5], "dummy");
/* reset samplers */
memset(samplers, 0, sizeof(samplers));
samplers[5] = "dummy";
hr = D3DXGetShaderSamplers(get_shader_samplers_blob, NULL, &count);
ok(hr == D3D_OK, "D3DXGetShaderSamplers failed, got %x, expected %x\n", hr, D3D_OK);
ok(count == 5, "D3DXGetShaderSamplers failed, got %u, expected %u\n", count, 5);
hr = D3DXGetShaderSamplers(get_shader_samplers_blob, samplers, &count);
ok(hr == D3D_OK, "D3DXGetShaderSamplers failed, got %x, expected %x\n", hr, D3D_OK);
ok(count == 5, "D3DXGetShaderSamplers failed, got %u, expected %u\n", count, 5);
/* check that sampler points to shader blob */
sampler_orig = (LPCSTR)&get_shader_samplers_blob[0x2E];
ok(sampler_orig == samplers[0], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[0], sampler_orig);
sampler_orig = (LPCSTR)&get_shader_samplers_blob[0x33];
ok(sampler_orig == samplers[1], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[1], sampler_orig);
sampler_orig = (LPCSTR)&get_shader_samplers_blob[0x38];
ok(sampler_orig == samplers[2], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[2], sampler_orig);
sampler_orig = (LPCSTR)&get_shader_samplers_blob[0x3D];
ok(sampler_orig == samplers[3], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[3], sampler_orig);
sampler_orig = (LPCSTR)&get_shader_samplers_blob[0x42];
ok(sampler_orig == samplers[4], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[4], sampler_orig);
ok(!strcmp(samplers[5], "dummy"), "D3DXGetShaderSamplers failed, got \"%s\", expected \"%s\"\n", samplers[5], "dummy");
/* check without ctab */
hr = D3DXGetShaderSamplers(simple_vs, samplers, &count);
ok(hr == D3D_OK, "D3DXGetShaderSamplers failed, got %x, expected %x\n", hr, D3D_OK);
ok(count == 0, "D3DXGetShaderSamplers failed, got %u, expected %u\n", count, 0);
/* check invalid ctab */
hr = D3DXGetShaderSamplers(shader_with_invalid_ctab, samplers, &count);
ok(hr == D3D_OK, "D3DXGetShaderSamplers failed, got %x, expected %x\n", hr, D3D_OK);
ok(count == 0, "D3DXGetShaderSamplers failed, got %u, expected %u\n", count, 0);
}
START_TEST(shader)
{
test_get_shader_size();
test_get_shader_version();
test_find_shader_comment();
test_get_shader_constant_table_ex();
test_constant_tables();
test_setting_constants();
test_get_sampler_index();
test_get_shader_samplers();
}