| /* | |
| * Utility functions for the WineD3D Library | |
| * | |
| * Copyright 2002-2004 Jason Edmeades | |
| * Copyright 2003-2004 Raphael Junqueira | |
| * Copyright 2004 Christian Costa | |
| * Copyright 2005 Oliver Stieber | |
| * Copyright 2006-2008 Henri Verbeet | |
| * Copyright 2007-2008 Stefan Dösinger for CodeWeavers | |
| * Copyright 2009-2010 Henri Verbeet for CodeWeavers | |
| * | |
| * This library is free software; you can redistribute it and/or | |
| * modify it under the terms of the GNU Lesser General Public | |
| * License as published by the Free Software Foundation; either | |
| * version 2.1 of the License, or (at your option) any later version. | |
| * | |
| * This library is distributed in the hope that it will be useful, | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| * Lesser General Public License for more details. | |
| * | |
| * You should have received a copy of the GNU Lesser General Public | |
| * License along with this library; if not, write to the Free Software | |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA | |
| */ | |
| #include "config.h" | |
| #include "wine/port.h" | |
| #include <stdio.h> | |
| #include "wined3d_private.h" | |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d); | |
| #define WINED3D_FORMAT_FOURCC_BASE (WINED3DFMT_BC7_UNORM_SRGB + 1) | |
| static const struct | |
| { | |
| enum wined3d_format_id id; | |
| unsigned int idx; | |
| } | |
| format_index_remap[] = | |
| { | |
| {WINED3DFMT_UYVY, WINED3D_FORMAT_FOURCC_BASE}, | |
| {WINED3DFMT_YUY2, WINED3D_FORMAT_FOURCC_BASE + 1}, | |
| {WINED3DFMT_YV12, WINED3D_FORMAT_FOURCC_BASE + 2}, | |
| {WINED3DFMT_DXT1, WINED3D_FORMAT_FOURCC_BASE + 3}, | |
| {WINED3DFMT_DXT2, WINED3D_FORMAT_FOURCC_BASE + 4}, | |
| {WINED3DFMT_DXT3, WINED3D_FORMAT_FOURCC_BASE + 5}, | |
| {WINED3DFMT_DXT4, WINED3D_FORMAT_FOURCC_BASE + 6}, | |
| {WINED3DFMT_DXT5, WINED3D_FORMAT_FOURCC_BASE + 7}, | |
| {WINED3DFMT_MULTI2_ARGB8, WINED3D_FORMAT_FOURCC_BASE + 8}, | |
| {WINED3DFMT_G8R8_G8B8, WINED3D_FORMAT_FOURCC_BASE + 9}, | |
| {WINED3DFMT_R8G8_B8G8, WINED3D_FORMAT_FOURCC_BASE + 10}, | |
| {WINED3DFMT_ATI1N, WINED3D_FORMAT_FOURCC_BASE + 11}, | |
| {WINED3DFMT_ATI2N, WINED3D_FORMAT_FOURCC_BASE + 12}, | |
| {WINED3DFMT_INST, WINED3D_FORMAT_FOURCC_BASE + 13}, | |
| {WINED3DFMT_NVDB, WINED3D_FORMAT_FOURCC_BASE + 14}, | |
| {WINED3DFMT_NVHU, WINED3D_FORMAT_FOURCC_BASE + 15}, | |
| {WINED3DFMT_NVHS, WINED3D_FORMAT_FOURCC_BASE + 16}, | |
| {WINED3DFMT_INTZ, WINED3D_FORMAT_FOURCC_BASE + 17}, | |
| {WINED3DFMT_RESZ, WINED3D_FORMAT_FOURCC_BASE + 18}, | |
| {WINED3DFMT_NULL, WINED3D_FORMAT_FOURCC_BASE + 19}, | |
| {WINED3DFMT_R16, WINED3D_FORMAT_FOURCC_BASE + 20}, | |
| {WINED3DFMT_AL16, WINED3D_FORMAT_FOURCC_BASE + 21}, | |
| {WINED3DFMT_NV12, WINED3D_FORMAT_FOURCC_BASE + 22}, | |
| }; | |
| #define WINED3D_FORMAT_COUNT (WINED3D_FORMAT_FOURCC_BASE + ARRAY_SIZE(format_index_remap)) | |
| struct wined3d_format_channels | |
| { | |
| enum wined3d_format_id id; | |
| DWORD red_size, green_size, blue_size, alpha_size; | |
| DWORD red_offset, green_offset, blue_offset, alpha_offset; | |
| UINT bpp; | |
| BYTE depth_size, stencil_size; | |
| }; | |
| static const struct wined3d_format_channels formats[] = | |
| { | |
| /* size offset | |
| * format id r g b a r g b a bpp depth stencil */ | |
| {WINED3DFMT_UNKNOWN, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, | |
| /* FourCC formats */ | |
| {WINED3DFMT_UYVY, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0}, | |
| {WINED3DFMT_YUY2, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0}, | |
| {WINED3DFMT_YV12, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0}, | |
| {WINED3DFMT_NV12, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0}, | |
| {WINED3DFMT_DXT1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0}, | |
| {WINED3DFMT_DXT2, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0}, | |
| {WINED3DFMT_DXT3, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0}, | |
| {WINED3DFMT_DXT4, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0}, | |
| {WINED3DFMT_DXT5, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0}, | |
| {WINED3DFMT_MULTI2_ARGB8, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0}, | |
| {WINED3DFMT_G8R8_G8B8, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0}, | |
| {WINED3DFMT_R8G8_B8G8, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0}, | |
| /* Hmm? */ | |
| {WINED3DFMT_R8G8_SNORM_Cx, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0}, | |
| {WINED3DFMT_R11G11B10_FLOAT, 11, 11, 10, 0, 0, 11, 22, 0, 4, 0, 0}, | |
| /* Palettized formats */ | |
| {WINED3DFMT_P8_UINT_A8_UNORM, 0, 0, 0, 8, 0, 0, 0, 8, 2, 0, 0}, | |
| {WINED3DFMT_P8_UINT, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0}, | |
| /* Standard ARGB formats. */ | |
| {WINED3DFMT_B8G8R8_UNORM, 8, 8, 8, 0, 16, 8, 0, 0, 3, 0, 0}, | |
| {WINED3DFMT_B5G6R5_UNORM, 5, 6, 5, 0, 11, 5, 0, 0, 2, 0, 0}, | |
| {WINED3DFMT_B5G5R5X1_UNORM, 5, 5, 5, 0, 10, 5, 0, 0, 2, 0, 0}, | |
| {WINED3DFMT_B5G5R5A1_UNORM, 5, 5, 5, 1, 10, 5, 0, 15, 2, 0, 0}, | |
| {WINED3DFMT_B4G4R4A4_UNORM, 4, 4, 4, 4, 8, 4, 0, 12, 2, 0, 0}, | |
| {WINED3DFMT_B2G3R3_UNORM, 3, 3, 2, 0, 5, 2, 0, 0, 1, 0, 0}, | |
| {WINED3DFMT_A8_UNORM, 0, 0, 0, 8, 0, 0, 0, 0, 1, 0, 0}, | |
| {WINED3DFMT_B2G3R3A8_UNORM, 3, 3, 2, 8, 5, 2, 0, 8, 2, 0, 0}, | |
| {WINED3DFMT_B4G4R4X4_UNORM, 4, 4, 4, 0, 8, 4, 0, 0, 2, 0, 0}, | |
| {WINED3DFMT_R8G8B8X8_UNORM, 8, 8, 8, 0, 0, 8, 16, 0, 4, 0, 0}, | |
| {WINED3DFMT_B10G10R10A2_UNORM, 10, 10, 10, 2, 20, 10, 0, 30, 4, 0, 0}, | |
| /* Luminance */ | |
| {WINED3DFMT_L8_UNORM, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0}, | |
| {WINED3DFMT_L8A8_UNORM, 0, 0, 0, 8, 0, 0, 0, 8, 2, 0, 0}, | |
| {WINED3DFMT_L4A4_UNORM, 0, 0, 0, 4, 0, 0, 0, 4, 1, 0, 0}, | |
| {WINED3DFMT_L16_UNORM, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0}, | |
| /* Bump mapping stuff */ | |
| {WINED3DFMT_R5G5_SNORM_L6_UNORM, 5, 5, 0, 0, 0, 5, 0, 0, 2, 0, 0}, | |
| {WINED3DFMT_R8G8_SNORM_L8X8_UNORM, 8, 8, 0, 0, 0, 8, 0, 0, 4, 0, 0}, | |
| {WINED3DFMT_R8G8B8A8_SNORM, 8, 8, 8, 8, 0, 8, 16, 24, 4, 0, 0}, | |
| {WINED3DFMT_R10G11B11_SNORM, 10, 11, 11, 0, 0, 10, 21, 0, 4, 0, 0}, | |
| {WINED3DFMT_R10G10B10X2_UINT, 10, 10, 10, 0, 0, 10, 20, 0, 4, 0, 0}, | |
| {WINED3DFMT_R10G10B10X2_SNORM, 10, 10, 10, 0, 0, 10, 20, 0, 4, 0, 0}, | |
| {WINED3DFMT_R10G10B10_SNORM_A2_UNORM, 10, 10, 10, 2, 0, 10, 20, 30, 4, 0, 0}, | |
| /* Depth stencil formats */ | |
| {WINED3DFMT_D16_LOCKABLE, 0, 0, 0, 0, 0, 0, 0, 0, 2, 16, 0}, | |
| {WINED3DFMT_D32_UNORM, 0, 0, 0, 0, 0, 0, 0, 0, 4, 32, 0}, | |
| {WINED3DFMT_S1_UINT_D15_UNORM, 0, 0, 0, 0, 0, 0, 0, 0, 2, 15, 1}, | |
| {WINED3DFMT_X8D24_UNORM, 0, 0, 0, 0, 0, 0, 0, 0, 4, 24, 0}, | |
| {WINED3DFMT_S4X4_UINT_D24_UNORM, 0, 0, 0, 0, 0, 0, 0, 0, 4, 24, 4}, | |
| {WINED3DFMT_D16_UNORM, 0, 0, 0, 0, 0, 0, 0, 0, 2, 16, 0}, | |
| {WINED3DFMT_D32_FLOAT, 0, 0, 0, 0, 0, 0, 0, 0, 4, 32, 0}, | |
| {WINED3DFMT_S8_UINT_D24_FLOAT, 0, 0, 0, 0, 0, 0, 0, 0, 4, 24, 8}, | |
| /* Vendor-specific formats */ | |
| {WINED3DFMT_ATI1N, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0}, | |
| {WINED3DFMT_ATI2N, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0}, | |
| {WINED3DFMT_NVDB, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, | |
| {WINED3DFMT_INST, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, | |
| {WINED3DFMT_INTZ, 0, 0, 0, 0, 0, 0, 0, 0, 4, 24, 8}, | |
| {WINED3DFMT_RESZ, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, | |
| {WINED3DFMT_NVHU, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0}, | |
| {WINED3DFMT_NVHS, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0}, | |
| {WINED3DFMT_NULL, 8, 8, 8, 8, 0, 8, 16, 24, 4, 0, 0}, | |
| /* Unsure about them, could not find a Windows driver that supports them */ | |
| {WINED3DFMT_R16, 16, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0}, | |
| {WINED3DFMT_AL16, 0, 0, 0, 16, 0, 0, 0, 16, 4, 0, 0}, | |
| /* DirectX 10 HDR formats */ | |
| {WINED3DFMT_R9G9B9E5_SHAREDEXP, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0}, | |
| /* Typeless */ | |
| {WINED3DFMT_R32G32B32A32_TYPELESS, 32, 32, 32, 32, 0, 32, 64, 96, 16, 0, 0}, | |
| {WINED3DFMT_R32G32B32_TYPELESS, 32, 32, 32, 0, 0, 32, 64, 0, 12, 0, 0}, | |
| {WINED3DFMT_R16G16B16A16_TYPELESS, 16, 16, 16, 16, 0, 16, 32, 48, 8, 0, 0}, | |
| {WINED3DFMT_R32G32_TYPELESS, 32, 32, 0, 0, 0, 32, 0, 0, 8, 0, 0}, | |
| {WINED3DFMT_R32G8X24_TYPELESS, 0, 0, 0, 0, 0, 0, 0, 0, 8, 32, 8}, | |
| {WINED3DFMT_R10G10B10A2_TYPELESS, 10, 10, 10, 2, 0, 10, 20, 30, 4, 0, 0}, | |
| {WINED3DFMT_R8G8B8A8_TYPELESS, 8, 8, 8, 8, 0, 8, 16, 24, 4, 0, 0}, | |
| {WINED3DFMT_R16G16_TYPELESS, 16, 16, 0, 0, 0, 16, 0, 0, 4, 0, 0}, | |
| {WINED3DFMT_R32_TYPELESS, 32, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0}, | |
| {WINED3DFMT_R24G8_TYPELESS, 0, 0, 0, 0, 0, 0, 0, 0, 4, 24, 8}, | |
| {WINED3DFMT_R8G8_TYPELESS, 8, 8, 0, 0, 0, 8, 0, 0, 2, 0, 0}, | |
| {WINED3DFMT_R16_TYPELESS, 16, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0}, | |
| {WINED3DFMT_R8_TYPELESS, 8, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0}, | |
| {WINED3DFMT_BC1_TYPELESS, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0}, | |
| {WINED3DFMT_BC2_TYPELESS, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0}, | |
| {WINED3DFMT_BC3_TYPELESS, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0}, | |
| {WINED3DFMT_BC4_TYPELESS, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0}, | |
| {WINED3DFMT_BC5_TYPELESS, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0}, | |
| {WINED3DFMT_BC6H_TYPELESS, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0}, | |
| {WINED3DFMT_BC7_TYPELESS, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0}, | |
| {WINED3DFMT_B8G8R8A8_TYPELESS, 8, 8, 8, 8, 16, 8, 0, 24, 4, 0, 0}, | |
| {WINED3DFMT_B8G8R8X8_TYPELESS, 8, 8, 8, 0, 16, 8, 0, 0, 4, 0, 0}, | |
| }; | |
| enum wined3d_channel_type | |
| { | |
| WINED3D_CHANNEL_TYPE_NONE, | |
| WINED3D_CHANNEL_TYPE_UNORM, | |
| WINED3D_CHANNEL_TYPE_SNORM, | |
| WINED3D_CHANNEL_TYPE_UINT, | |
| WINED3D_CHANNEL_TYPE_SINT, | |
| WINED3D_CHANNEL_TYPE_FLOAT, | |
| WINED3D_CHANNEL_TYPE_DEPTH, | |
| WINED3D_CHANNEL_TYPE_STENCIL, | |
| WINED3D_CHANNEL_TYPE_UNUSED, | |
| }; | |
| struct wined3d_typed_format_info | |
| { | |
| enum wined3d_format_id id; | |
| enum wined3d_format_id typeless_id; | |
| const char *channels; | |
| }; | |
| /** | |
| * The last entry for a given typeless format defines its internal format. | |
| * | |
| * u - WINED3D_CHANNEL_TYPE_UNORM | |
| * i - WINED3D_CHANNEL_TYPE_SNORM | |
| * U - WINED3D_CHANNEL_TYPE_UINT | |
| * I - WINED3D_CHANNEL_TYPE_SINT | |
| * F - WINED3D_CHANNEL_TYPE_FLOAT | |
| * D - WINED3D_CHANNEL_TYPE_DEPTH | |
| * S - WINED3D_CHANNEL_TYPE_STENCIL | |
| * X - WINED3D_CHANNEL_TYPE_UNUSED | |
| */ | |
| static const struct wined3d_typed_format_info typed_formats[] = | |
| { | |
| {WINED3DFMT_R32G32B32A32_UINT, WINED3DFMT_R32G32B32A32_TYPELESS, "UUUU"}, | |
| {WINED3DFMT_R32G32B32A32_SINT, WINED3DFMT_R32G32B32A32_TYPELESS, "IIII"}, | |
| {WINED3DFMT_R32G32B32A32_FLOAT, WINED3DFMT_R32G32B32A32_TYPELESS, "FFFF"}, | |
| {WINED3DFMT_R32G32B32_UINT, WINED3DFMT_R32G32B32_TYPELESS, "UUU"}, | |
| {WINED3DFMT_R32G32B32_SINT, WINED3DFMT_R32G32B32_TYPELESS, "III"}, | |
| {WINED3DFMT_R32G32B32_FLOAT, WINED3DFMT_R32G32B32_TYPELESS, "FFF"}, | |
| {WINED3DFMT_R16G16B16A16_UNORM, WINED3DFMT_R16G16B16A16_TYPELESS, "uuuu"}, | |
| {WINED3DFMT_R16G16B16A16_SNORM, WINED3DFMT_R16G16B16A16_TYPELESS, "iiii"}, | |
| {WINED3DFMT_R16G16B16A16_UINT, WINED3DFMT_R16G16B16A16_TYPELESS, "UUUU"}, | |
| {WINED3DFMT_R16G16B16A16_SINT, WINED3DFMT_R16G16B16A16_TYPELESS, "IIII"}, | |
| {WINED3DFMT_R16G16B16A16_FLOAT, WINED3DFMT_R16G16B16A16_TYPELESS, "FFFF"}, | |
| {WINED3DFMT_R32G32_UINT, WINED3DFMT_R32G32_TYPELESS, "UU"}, | |
| {WINED3DFMT_R32G32_SINT, WINED3DFMT_R32G32_TYPELESS, "II"}, | |
| {WINED3DFMT_R32G32_FLOAT, WINED3DFMT_R32G32_TYPELESS, "FF"}, | |
| {WINED3DFMT_R32_FLOAT_X8X24_TYPELESS, WINED3DFMT_R32G8X24_TYPELESS, "DX"}, | |
| {WINED3DFMT_X32_TYPELESS_G8X24_UINT, WINED3DFMT_R32G8X24_TYPELESS, "XS"}, | |
| {WINED3DFMT_D32_FLOAT_S8X24_UINT, WINED3DFMT_R32G8X24_TYPELESS, "DS"}, | |
| {WINED3DFMT_R10G10B10A2_SNORM, WINED3DFMT_R10G10B10A2_TYPELESS, "iiii"}, | |
| {WINED3DFMT_R10G10B10A2_UINT, WINED3DFMT_R10G10B10A2_TYPELESS, "UUUU"}, | |
| {WINED3DFMT_R10G10B10A2_UNORM, WINED3DFMT_R10G10B10A2_TYPELESS, "uuuu"}, | |
| {WINED3DFMT_R8G8B8A8_UINT, WINED3DFMT_R8G8B8A8_TYPELESS, "UUUU"}, | |
| {WINED3DFMT_R8G8B8A8_SINT, WINED3DFMT_R8G8B8A8_TYPELESS, "IIII"}, | |
| {WINED3DFMT_R8G8B8A8_UNORM_SRGB, WINED3DFMT_R8G8B8A8_TYPELESS, "uuuu"}, | |
| {WINED3DFMT_R8G8B8A8_UNORM, WINED3DFMT_R8G8B8A8_TYPELESS, "uuuu"}, | |
| {WINED3DFMT_R16G16_UNORM, WINED3DFMT_R16G16_TYPELESS, "uu"}, | |
| {WINED3DFMT_R16G16_SNORM, WINED3DFMT_R16G16_TYPELESS, "ii"}, | |
| {WINED3DFMT_R16G16_UINT, WINED3DFMT_R16G16_TYPELESS, "UU"}, | |
| {WINED3DFMT_R16G16_SINT, WINED3DFMT_R16G16_TYPELESS, "II"}, | |
| {WINED3DFMT_R16G16_FLOAT, WINED3DFMT_R16G16_TYPELESS, "FF"}, | |
| {WINED3DFMT_D32_FLOAT, WINED3DFMT_R32_TYPELESS, "D"}, | |
| {WINED3DFMT_R32_FLOAT, WINED3DFMT_R32_TYPELESS, "F"}, | |
| {WINED3DFMT_R32_UINT, WINED3DFMT_R32_TYPELESS, "U"}, | |
| {WINED3DFMT_R32_SINT, WINED3DFMT_R32_TYPELESS, "I"}, | |
| {WINED3DFMT_R24_UNORM_X8_TYPELESS, WINED3DFMT_R24G8_TYPELESS, "DX"}, | |
| {WINED3DFMT_X24_TYPELESS_G8_UINT, WINED3DFMT_R24G8_TYPELESS, "XS"}, | |
| {WINED3DFMT_D24_UNORM_S8_UINT, WINED3DFMT_R24G8_TYPELESS, "DS"}, | |
| {WINED3DFMT_R8G8_SNORM, WINED3DFMT_R8G8_TYPELESS, "ii"}, | |
| {WINED3DFMT_R8G8_UNORM, WINED3DFMT_R8G8_TYPELESS, "uu"}, | |
| {WINED3DFMT_R8G8_UINT, WINED3DFMT_R8G8_TYPELESS, "UU"}, | |
| {WINED3DFMT_R8G8_SINT, WINED3DFMT_R8G8_TYPELESS, "II"}, | |
| {WINED3DFMT_D16_UNORM, WINED3DFMT_R16_TYPELESS, "D"}, | |
| {WINED3DFMT_R16_UNORM, WINED3DFMT_R16_TYPELESS, "u"}, | |
| {WINED3DFMT_R16_SNORM, WINED3DFMT_R16_TYPELESS, "i"}, | |
| {WINED3DFMT_R16_UINT, WINED3DFMT_R16_TYPELESS, "U"}, | |
| {WINED3DFMT_R16_SINT, WINED3DFMT_R16_TYPELESS, "I"}, | |
| {WINED3DFMT_R16_FLOAT, WINED3DFMT_R16_TYPELESS, "F"}, | |
| {WINED3DFMT_R8_UNORM, WINED3DFMT_R8_TYPELESS, "u"}, | |
| {WINED3DFMT_R8_SNORM, WINED3DFMT_R8_TYPELESS, "i"}, | |
| {WINED3DFMT_R8_UINT, WINED3DFMT_R8_TYPELESS, "U"}, | |
| {WINED3DFMT_R8_SINT, WINED3DFMT_R8_TYPELESS, "I"}, | |
| {WINED3DFMT_BC1_UNORM_SRGB, WINED3DFMT_BC1_TYPELESS, ""}, | |
| {WINED3DFMT_BC1_UNORM, WINED3DFMT_BC1_TYPELESS, ""}, | |
| {WINED3DFMT_BC2_UNORM_SRGB, WINED3DFMT_BC2_TYPELESS, ""}, | |
| {WINED3DFMT_BC2_UNORM, WINED3DFMT_BC2_TYPELESS, ""}, | |
| {WINED3DFMT_BC3_UNORM_SRGB, WINED3DFMT_BC3_TYPELESS, ""}, | |
| {WINED3DFMT_BC3_UNORM, WINED3DFMT_BC3_TYPELESS, ""}, | |
| {WINED3DFMT_BC4_UNORM, WINED3DFMT_BC4_TYPELESS, ""}, | |
| {WINED3DFMT_BC5_UNORM, WINED3DFMT_BC5_TYPELESS, ""}, | |
| {WINED3DFMT_BC5_SNORM, WINED3DFMT_BC5_TYPELESS, ""}, | |
| {WINED3DFMT_BC6H_UF16, WINED3DFMT_BC6H_TYPELESS, ""}, | |
| {WINED3DFMT_BC6H_SF16, WINED3DFMT_BC6H_TYPELESS, ""}, | |
| {WINED3DFMT_BC7_UNORM_SRGB, WINED3DFMT_BC7_TYPELESS, ""}, | |
| {WINED3DFMT_BC7_UNORM, WINED3DFMT_BC7_TYPELESS, ""}, | |
| {WINED3DFMT_B8G8R8A8_UNORM_SRGB, WINED3DFMT_B8G8R8A8_TYPELESS, "uuuu"}, | |
| {WINED3DFMT_B8G8R8A8_UNORM, WINED3DFMT_B8G8R8A8_TYPELESS, "uuuu"}, | |
| {WINED3DFMT_B8G8R8X8_UNORM_SRGB, WINED3DFMT_B8G8R8X8_TYPELESS, "uuuX"}, | |
| {WINED3DFMT_B8G8R8X8_UNORM, WINED3DFMT_B8G8R8X8_TYPELESS, "uuuX"}, | |
| }; | |
| struct wined3d_typeless_format_depth_stencil_info | |
| { | |
| enum wined3d_format_id typeless_id; | |
| enum wined3d_format_id depth_stencil_id; | |
| enum wined3d_format_id depth_view_id; | |
| enum wined3d_format_id stencil_view_id; | |
| }; | |
| static const struct wined3d_typeless_format_depth_stencil_info typeless_depth_stencil_formats[] = | |
| { | |
| {WINED3DFMT_R32G8X24_TYPELESS, WINED3DFMT_D32_FLOAT_S8X24_UINT, | |
| WINED3DFMT_R32_FLOAT_X8X24_TYPELESS, WINED3DFMT_X32_TYPELESS_G8X24_UINT}, | |
| {WINED3DFMT_R24G8_TYPELESS, WINED3DFMT_D24_UNORM_S8_UINT, | |
| WINED3DFMT_R24_UNORM_X8_TYPELESS, WINED3DFMT_X24_TYPELESS_G8_UINT}, | |
| {WINED3DFMT_R32_TYPELESS, WINED3DFMT_D32_FLOAT}, | |
| {WINED3DFMT_R16_TYPELESS, WINED3DFMT_D16_UNORM}, | |
| }; | |
| struct wined3d_format_ddi_info | |
| { | |
| enum wined3d_format_id id; | |
| D3DDDIFORMAT ddi_format; | |
| }; | |
| static const struct wined3d_format_ddi_info ddi_formats[] = | |
| { | |
| {WINED3DFMT_B8G8R8_UNORM, D3DDDIFMT_R8G8B8}, | |
| {WINED3DFMT_B8G8R8A8_UNORM, D3DDDIFMT_A8R8G8B8}, | |
| {WINED3DFMT_B8G8R8X8_UNORM, D3DDDIFMT_X8R8G8B8}, | |
| {WINED3DFMT_B5G6R5_UNORM, D3DDDIFMT_R5G6B5}, | |
| {WINED3DFMT_B5G5R5X1_UNORM, D3DDDIFMT_X1R5G5B5}, | |
| {WINED3DFMT_B5G5R5A1_UNORM, D3DDDIFMT_A1R5G5B5}, | |
| {WINED3DFMT_B4G4R4A4_UNORM, D3DDDIFMT_A4R4G4B4}, | |
| {WINED3DFMT_B4G4R4X4_UNORM, D3DDDIFMT_X4R4G4B4}, | |
| {WINED3DFMT_P8_UINT, D3DDDIFMT_P8}, | |
| }; | |
| struct wined3d_format_base_flags | |
| { | |
| enum wined3d_format_id id; | |
| DWORD flags; | |
| }; | |
| /* The ATI2N format behaves like an uncompressed format in LockRect(), but | |
| * still needs to use the correct block based calculation for e.g. the | |
| * resource size. */ | |
| static const struct wined3d_format_base_flags format_base_flags[] = | |
| { | |
| {WINED3DFMT_ATI1N, WINED3DFMT_FLAG_BROKEN_PITCH}, | |
| {WINED3DFMT_ATI2N, WINED3DFMT_FLAG_BROKEN_PITCH}, | |
| {WINED3DFMT_R11G11B10_FLOAT, WINED3DFMT_FLAG_FLOAT}, | |
| {WINED3DFMT_D32_FLOAT, WINED3DFMT_FLAG_FLOAT}, | |
| {WINED3DFMT_S8_UINT_D24_FLOAT, WINED3DFMT_FLAG_FLOAT}, | |
| {WINED3DFMT_D32_FLOAT_S8X24_UINT, WINED3DFMT_FLAG_FLOAT}, | |
| {WINED3DFMT_INST, WINED3DFMT_FLAG_EXTENSION}, | |
| {WINED3DFMT_NULL, WINED3DFMT_FLAG_EXTENSION}, | |
| {WINED3DFMT_NVDB, WINED3DFMT_FLAG_EXTENSION}, | |
| {WINED3DFMT_RESZ, WINED3DFMT_FLAG_EXTENSION}, | |
| }; | |
| struct wined3d_format_block_info | |
| { | |
| enum wined3d_format_id id; | |
| UINT block_width; | |
| UINT block_height; | |
| UINT block_byte_count; | |
| BOOL verify; | |
| }; | |
| static const struct wined3d_format_block_info format_block_info[] = | |
| { | |
| {WINED3DFMT_DXT1, 4, 4, 8, TRUE}, | |
| {WINED3DFMT_DXT2, 4, 4, 16, TRUE}, | |
| {WINED3DFMT_DXT3, 4, 4, 16, TRUE}, | |
| {WINED3DFMT_DXT4, 4, 4, 16, TRUE}, | |
| {WINED3DFMT_DXT5, 4, 4, 16, TRUE}, | |
| {WINED3DFMT_BC1_UNORM, 4, 4, 8, TRUE}, | |
| {WINED3DFMT_BC2_UNORM, 4, 4, 16, TRUE}, | |
| {WINED3DFMT_BC3_UNORM, 4, 4, 16, TRUE}, | |
| {WINED3DFMT_BC4_UNORM, 4, 4, 8, TRUE}, | |
| {WINED3DFMT_BC5_UNORM, 4, 4, 16, TRUE}, | |
| {WINED3DFMT_BC5_SNORM, 4, 4, 16, TRUE}, | |
| {WINED3DFMT_BC6H_UF16, 4, 4, 16, TRUE}, | |
| {WINED3DFMT_BC6H_SF16, 4, 4, 16, TRUE}, | |
| {WINED3DFMT_BC7_UNORM, 4, 4, 16, TRUE}, | |
| {WINED3DFMT_ATI1N, 4, 4, 8, FALSE}, | |
| {WINED3DFMT_ATI2N, 4, 4, 16, FALSE}, | |
| {WINED3DFMT_YUY2, 2, 1, 4, FALSE}, | |
| {WINED3DFMT_UYVY, 2, 1, 4, FALSE}, | |
| }; | |
| struct wined3d_format_vertex_info | |
| { | |
| enum wined3d_format_id id; | |
| enum wined3d_ffp_emit_idx emit_idx; | |
| unsigned int component_count; | |
| GLenum gl_vtx_type; | |
| GLboolean gl_normalized; | |
| enum wined3d_gl_extension extension; | |
| }; | |
| static const struct wined3d_format_vertex_info format_vertex_info[] = | |
| { | |
| {WINED3DFMT_R32_FLOAT, WINED3D_FFP_EMIT_FLOAT1, 1, GL_FLOAT, GL_FALSE}, | |
| {WINED3DFMT_R32G32_FLOAT, WINED3D_FFP_EMIT_FLOAT2, 2, GL_FLOAT, GL_FALSE}, | |
| {WINED3DFMT_R32G32B32_FLOAT, WINED3D_FFP_EMIT_FLOAT3, 3, GL_FLOAT, GL_FALSE}, | |
| {WINED3DFMT_R32G32B32A32_FLOAT, WINED3D_FFP_EMIT_FLOAT4, 4, GL_FLOAT, GL_FALSE}, | |
| {WINED3DFMT_B8G8R8A8_UNORM, WINED3D_FFP_EMIT_D3DCOLOR, 4, GL_UNSIGNED_BYTE, GL_TRUE }, | |
| {WINED3DFMT_R8G8B8A8_UINT, WINED3D_FFP_EMIT_UBYTE4, 4, GL_UNSIGNED_BYTE, GL_FALSE}, | |
| {WINED3DFMT_R16G16_UINT, WINED3D_FFP_EMIT_INVALID, 2, GL_UNSIGNED_SHORT, GL_FALSE}, | |
| {WINED3DFMT_R16G16_SINT, WINED3D_FFP_EMIT_SHORT2, 2, GL_SHORT, GL_FALSE}, | |
| {WINED3DFMT_R16G16B16A16_SINT, WINED3D_FFP_EMIT_SHORT4, 4, GL_SHORT, GL_FALSE}, | |
| {WINED3DFMT_R8G8B8A8_UNORM, WINED3D_FFP_EMIT_UBYTE4N, 4, GL_UNSIGNED_BYTE, GL_TRUE }, | |
| {WINED3DFMT_R16G16_SNORM, WINED3D_FFP_EMIT_SHORT2N, 2, GL_SHORT, GL_TRUE }, | |
| {WINED3DFMT_R16G16B16A16_SNORM, WINED3D_FFP_EMIT_SHORT4N, 4, GL_SHORT, GL_TRUE }, | |
| {WINED3DFMT_R16G16_UNORM, WINED3D_FFP_EMIT_USHORT2N, 2, GL_UNSIGNED_SHORT, GL_TRUE }, | |
| {WINED3DFMT_R16G16B16A16_UNORM, WINED3D_FFP_EMIT_USHORT4N, 4, GL_UNSIGNED_SHORT, GL_TRUE }, | |
| {WINED3DFMT_R10G10B10X2_UINT, WINED3D_FFP_EMIT_UDEC3, 3, GL_UNSIGNED_SHORT, GL_FALSE}, | |
| {WINED3DFMT_R10G10B10X2_SNORM, WINED3D_FFP_EMIT_DEC3N, 3, GL_SHORT, GL_TRUE }, | |
| {WINED3DFMT_R10G10B10A2_UNORM, WINED3D_FFP_EMIT_INVALID, 4, GL_UNSIGNED_INT_2_10_10_10_REV, GL_TRUE, | |
| ARB_VERTEX_TYPE_2_10_10_10_REV}, | |
| {WINED3DFMT_R16G16_FLOAT, WINED3D_FFP_EMIT_FLOAT16_2, 2, GL_HALF_FLOAT, GL_FALSE}, | |
| {WINED3DFMT_R16G16B16A16_FLOAT, WINED3D_FFP_EMIT_FLOAT16_4, 4, GL_HALF_FLOAT, GL_FALSE}, | |
| {WINED3DFMT_R8G8B8A8_SNORM, WINED3D_FFP_EMIT_INVALID, 4, GL_BYTE, GL_TRUE }, | |
| {WINED3DFMT_R8G8B8A8_SINT, WINED3D_FFP_EMIT_INVALID, 4, GL_BYTE, GL_FALSE}, | |
| {WINED3DFMT_R16G16B16A16_UINT, WINED3D_FFP_EMIT_INVALID, 4, GL_UNSIGNED_SHORT, GL_FALSE}, | |
| {WINED3DFMT_R8_UINT, WINED3D_FFP_EMIT_INVALID, 1, GL_UNSIGNED_BYTE, GL_FALSE}, | |
| {WINED3DFMT_R8_SINT, WINED3D_FFP_EMIT_INVALID, 1, GL_BYTE, GL_FALSE}, | |
| {WINED3DFMT_R16_UINT, WINED3D_FFP_EMIT_INVALID, 1, GL_UNSIGNED_SHORT, GL_FALSE}, | |
| {WINED3DFMT_R16_SINT, WINED3D_FFP_EMIT_INVALID, 1, GL_SHORT, GL_FALSE}, | |
| {WINED3DFMT_R32_UINT, WINED3D_FFP_EMIT_INVALID, 1, GL_UNSIGNED_INT, GL_FALSE}, | |
| {WINED3DFMT_R32_SINT, WINED3D_FFP_EMIT_INVALID, 1, GL_INT, GL_FALSE}, | |
| {WINED3DFMT_R32G32_UINT, WINED3D_FFP_EMIT_INVALID, 2, GL_UNSIGNED_INT, GL_FALSE}, | |
| {WINED3DFMT_R32G32_SINT, WINED3D_FFP_EMIT_INVALID, 2, GL_INT, GL_FALSE}, | |
| {WINED3DFMT_R32G32B32_UINT, WINED3D_FFP_EMIT_INVALID, 3, GL_UNSIGNED_INT, GL_FALSE}, | |
| {WINED3DFMT_R32G32B32A32_UINT, WINED3D_FFP_EMIT_INVALID, 4, GL_UNSIGNED_INT, GL_FALSE}, | |
| {WINED3DFMT_R32G32B32A32_SINT, WINED3D_FFP_EMIT_INVALID, 4, GL_INT, GL_FALSE}, | |
| }; | |
| struct wined3d_format_texture_info | |
| { | |
| enum wined3d_format_id id; | |
| GLint gl_internal; | |
| GLint gl_srgb_internal; | |
| GLint gl_rt_internal; | |
| GLint gl_format; | |
| GLint gl_type; | |
| unsigned int conv_byte_count; | |
| unsigned int flags; | |
| enum wined3d_gl_extension extension; | |
| void (*convert)(const BYTE *src, BYTE *dst, UINT src_row_pitch, UINT src_slice_pitch, | |
| UINT dst_row_pitch, UINT dst_slice_pitch, UINT width, UINT height, UINT depth); | |
| }; | |
| static void convert_l4a4_unorm(const BYTE *src, BYTE *dst, UINT src_row_pitch, UINT src_slice_pitch, | |
| UINT dst_row_pitch, UINT dst_slice_pitch, UINT width, UINT height, UINT depth) | |
| { | |
| /* WINED3DFMT_L4A4_UNORM exists as an internal gl format, but for some reason there is not | |
| * format+type combination to load it. Thus convert it to A8L8, then load it | |
| * with A4L4 internal, but A8L8 format+type | |
| */ | |
| unsigned int x, y, z; | |
| const unsigned char *Source; | |
| unsigned char *Dest; | |
| for (z = 0; z < depth; z++) | |
| { | |
| for (y = 0; y < height; y++) | |
| { | |
| Source = src + z * src_slice_pitch + y * src_row_pitch; | |
| Dest = dst + z * dst_slice_pitch + y * dst_row_pitch; | |
| for (x = 0; x < width; x++ ) | |
| { | |
| unsigned char color = (*Source++); | |
| /* A */ Dest[1] = (color & 0xf0u) << 0; | |
| /* L */ Dest[0] = (color & 0x0fu) << 4; | |
| Dest += 2; | |
| } | |
| } | |
| } | |
| } | |
| static void convert_r5g5_snorm_l6_unorm(const BYTE *src, BYTE *dst, UINT src_row_pitch, UINT src_slice_pitch, | |
| UINT dst_row_pitch, UINT dst_slice_pitch, UINT width, UINT height, UINT depth) | |
| { | |
| unsigned int x, y, z; | |
| unsigned char r_in, g_in, l_in; | |
| const unsigned short *texel_in; | |
| unsigned short *texel_out; | |
| /* Emulating signed 5 bit values with unsigned 5 bit values has some precision problems by design: | |
| * E.g. the signed input value 0 becomes 16. GL normalizes it to 16 / 31 = 0.516. We convert it | |
| * back to a signed value by subtracting 0.5 and multiplying by 2.0. The resulting value is | |
| * ((16 / 31) - 0.5) * 2.0 = 0.032, which is quite different from the intended result 0.000. */ | |
| for (z = 0; z < depth; z++) | |
| { | |
| for (y = 0; y < height; y++) | |
| { | |
| texel_out = (unsigned short *) (dst + z * dst_slice_pitch + y * dst_row_pitch); | |
| texel_in = (const unsigned short *)(src + z * src_slice_pitch + y * src_row_pitch); | |
| for (x = 0; x < width; x++ ) | |
| { | |
| l_in = (*texel_in & 0xfc00u) >> 10; | |
| g_in = (*texel_in & 0x03e0u) >> 5; | |
| r_in = *texel_in & 0x001fu; | |
| *texel_out = ((r_in + 16) << 11) | (l_in << 5) | (g_in + 16); | |
| texel_out++; | |
| texel_in++; | |
| } | |
| } | |
| } | |
| } | |
| static void convert_r5g5_snorm_l6_unorm_ext(const BYTE *src, BYTE *dst, UINT src_row_pitch, UINT src_slice_pitch, | |
| UINT dst_row_pitch, UINT dst_slice_pitch, UINT width, UINT height, UINT depth) | |
| { | |
| unsigned int x, y, z; | |
| unsigned char *texel_out, r_out, g_out, r_in, g_in, l_in; | |
| const unsigned short *texel_in; | |
| for (z = 0; z < depth; z++) | |
| { | |
| for (y = 0; y < height; y++) | |
| { | |
| texel_in = (const unsigned short *)(src + z * src_slice_pitch + y * src_row_pitch); | |
| texel_out = dst + z * dst_slice_pitch + y * dst_row_pitch; | |
| for (x = 0; x < width; x++ ) | |
| { | |
| l_in = (*texel_in & 0xfc00u) >> 10; | |
| g_in = (*texel_in & 0x03e0u) >> 5; | |
| r_in = *texel_in & 0x001fu; | |
| r_out = r_in << 3; | |
| if (!(r_in & 0x10)) /* r > 0 */ | |
| r_out |= r_in >> 1; | |
| g_out = g_in << 3; | |
| if (!(g_in & 0x10)) /* g > 0 */ | |
| g_out |= g_in >> 1; | |
| texel_out[0] = r_out; | |
| texel_out[1] = g_out; | |
| texel_out[2] = l_in << 1 | l_in >> 5; | |
| texel_out[3] = 0; | |
| texel_out += 4; | |
| texel_in++; | |
| } | |
| } | |
| } | |
| } | |
| static void convert_r5g5_snorm_l6_unorm_nv(const BYTE *src, BYTE *dst, UINT src_row_pitch, UINT src_slice_pitch, | |
| UINT dst_row_pitch, UINT dst_slice_pitch, UINT width, UINT height, UINT depth) | |
| { | |
| unsigned int x, y, z; | |
| unsigned char *texel_out, ds_out, dt_out, r_in, g_in, l_in; | |
| const unsigned short *texel_in; | |
| /* This makes the gl surface bigger(24 bit instead of 16), but it works with | |
| * fixed function and shaders without further conversion once the surface is | |
| * loaded. | |
| * | |
| * The difference between this function and convert_r5g5_snorm_l6_unorm_ext | |
| * is that convert_r5g5_snorm_l6_unorm_ext creates a 32 bit XRGB texture and | |
| * this function creates a 24 bit DSDT_MAG texture. Trying to load a DSDT_MAG | |
| * internal with a 32 bit DSDT_MAG_INTENSITY or DSDT_MAG_VIB format fails. */ | |
| for (z = 0; z < depth; z++) | |
| { | |
| for (y = 0; y < height; y++) | |
| { | |
| texel_in = (const unsigned short *)(src + z * src_slice_pitch + y * src_row_pitch); | |
| texel_out = dst + z * dst_slice_pitch + y * dst_row_pitch; | |
| for (x = 0; x < width; x++ ) | |
| { | |
| l_in = (*texel_in & 0xfc00u) >> 10; | |
| g_in = (*texel_in & 0x03e0u) >> 5; | |
| r_in = *texel_in & 0x001fu; | |
| ds_out = r_in << 3; | |
| if (!(r_in & 0x10)) /* r > 0 */ | |
| ds_out |= r_in >> 1; | |
| dt_out = g_in << 3; | |
| if (!(g_in & 0x10)) /* g > 0 */ | |
| dt_out |= g_in >> 1; | |
| texel_out[0] = ds_out; | |
| texel_out[1] = dt_out; | |
| texel_out[2] = l_in << 1 | l_in >> 5; | |
| texel_out += 3; | |
| texel_in++; | |
| } | |
| } | |
| } | |
| } | |
| static void convert_r8g8_snorm(const BYTE *src, BYTE *dst, UINT src_row_pitch, UINT src_slice_pitch, | |
| UINT dst_row_pitch, UINT dst_slice_pitch, UINT width, UINT height, UINT depth) | |
| { | |
| unsigned int x, y, z; | |
| const short *Source; | |
| unsigned char *Dest; | |
| for (z = 0; z < depth; z++) | |
| { | |
| for (y = 0; y < height; y++) | |
| { | |
| Source = (const short *)(src + z * src_slice_pitch + y * src_row_pitch); | |
| Dest = dst + z * dst_slice_pitch + y * dst_row_pitch; | |
| for (x = 0; x < width; x++ ) | |
| { | |
| const short color = (*Source++); | |
| /* B */ Dest[0] = 0xff; | |
| /* G */ Dest[1] = (color >> 8) + 128; /* V */ | |
| /* R */ Dest[2] = (color & 0xff) + 128; /* U */ | |
| Dest += 3; | |
| } | |
| } | |
| } | |
| } | |
| static void convert_r8g8_snorm_l8x8_unorm(const BYTE *src, BYTE *dst, UINT src_row_pitch, UINT src_slice_pitch, | |
| UINT dst_row_pitch, UINT dst_slice_pitch, UINT width, UINT height, UINT depth) | |
| { | |
| unsigned int x, y, z; | |
| const DWORD *Source; | |
| unsigned char *Dest; | |
| /* Doesn't work correctly with the fixed function pipeline, but can work in | |
| * shaders if the shader is adjusted. (There's no use for this format in gl's | |
| * standard fixed function pipeline anyway). | |
| */ | |
| for (z = 0; z < depth; z++) | |
| { | |
| for (y = 0; y < height; y++) | |
| { | |
| Source = (const DWORD *)(src + z * src_slice_pitch + y * src_row_pitch); | |
| Dest = dst + z * dst_slice_pitch + y * dst_row_pitch; | |
| for (x = 0; x < width; x++ ) | |
| { | |
| LONG color = (*Source++); | |
| /* B */ Dest[0] = ((color >> 16) & 0xff); /* L */ | |
| /* G */ Dest[1] = ((color >> 8 ) & 0xff) + 128; /* V */ | |
| /* R */ Dest[2] = (color & 0xff) + 128; /* U */ | |
| Dest += 4; | |
| } | |
| } | |
| } | |
| } | |
| static void convert_r8g8_snorm_l8x8_unorm_nv(const BYTE *src, BYTE *dst, UINT src_row_pitch, UINT src_slice_pitch, | |
| UINT dst_row_pitch, UINT dst_slice_pitch, UINT width, UINT height, UINT depth) | |
| { | |
| unsigned int x, y, z; | |
| const DWORD *Source; | |
| unsigned char *Dest; | |
| /* This implementation works with the fixed function pipeline and shaders | |
| * without further modification after converting the surface. | |
| */ | |
| for (z = 0; z < depth; z++) | |
| { | |
| for (y = 0; y < height; y++) | |
| { | |
| Source = (const DWORD *)(src + z * src_slice_pitch + y * src_row_pitch); | |
| Dest = dst + z * dst_slice_pitch + y * dst_row_pitch; | |
| for (x = 0; x < width; x++ ) | |
| { | |
| LONG color = (*Source++); | |
| /* L */ Dest[2] = ((color >> 16) & 0xff); /* L */ | |
| /* V */ Dest[1] = ((color >> 8 ) & 0xff); /* V */ | |
| /* U */ Dest[0] = (color & 0xff); /* U */ | |
| /* I */ Dest[3] = 255; /* X */ | |
| Dest += 4; | |
| } | |
| } | |
| } | |
| } | |
| static void convert_r8g8b8a8_snorm(const BYTE *src, BYTE *dst, UINT src_row_pitch, UINT src_slice_pitch, | |
| UINT dst_row_pitch, UINT dst_slice_pitch, UINT width, UINT height, UINT depth) | |
| { | |
| unsigned int x, y, z; | |
| const DWORD *Source; | |
| unsigned char *Dest; | |
| for (z = 0; z < depth; z++) | |
| { | |
| for (y = 0; y < height; y++) | |
| { | |
| Source = (const DWORD *)(src + z * src_slice_pitch + y * src_row_pitch); | |
| Dest = dst + z * dst_slice_pitch + y * dst_row_pitch; | |
| for (x = 0; x < width; x++ ) | |
| { | |
| LONG color = (*Source++); | |
| /* B */ Dest[0] = ((color >> 16) & 0xff) + 128; /* W */ | |
| /* G */ Dest[1] = ((color >> 8 ) & 0xff) + 128; /* V */ | |
| /* R */ Dest[2] = (color & 0xff) + 128; /* U */ | |
| /* A */ Dest[3] = ((color >> 24) & 0xff) + 128; /* Q */ | |
| Dest += 4; | |
| } | |
| } | |
| } | |
| } | |
| static void convert_r16g16_snorm(const BYTE *src, BYTE *dst, UINT src_row_pitch, UINT src_slice_pitch, | |
| UINT dst_row_pitch, UINT dst_slice_pitch, UINT width, UINT height, UINT depth) | |
| { | |
| unsigned int x, y, z; | |
| const DWORD *Source; | |
| unsigned short *Dest; | |
| for (z = 0; z < depth; z++) | |
| { | |
| for (y = 0; y < height; y++) | |
| { | |
| Source = (const DWORD *)(src + z * src_slice_pitch + y * src_row_pitch); | |
| Dest = (unsigned short *) (dst + z * dst_slice_pitch + y * dst_row_pitch); | |
| for (x = 0; x < width; x++ ) | |
| { | |
| const DWORD color = (*Source++); | |
| /* B */ Dest[0] = 0xffff; | |
| /* G */ Dest[1] = (color >> 16) + 32768; /* V */ | |
| /* R */ Dest[2] = (color & 0xffff) + 32768; /* U */ | |
| Dest += 3; | |
| } | |
| } | |
| } | |
| } | |
| static void convert_r16g16(const BYTE *src, BYTE *dst, UINT src_row_pitch, UINT src_slice_pitch, | |
| UINT dst_row_pitch, UINT dst_slice_pitch, UINT width, UINT height, UINT depth) | |
| { | |
| unsigned int x, y, z; | |
| const WORD *Source; | |
| WORD *Dest; | |
| for (z = 0; z < depth; z++) | |
| { | |
| for (y = 0; y < height; y++) | |
| { | |
| Source = (const WORD *)(src + z * src_slice_pitch + y * src_row_pitch); | |
| Dest = (WORD *) (dst + z * dst_slice_pitch + y * dst_row_pitch); | |
| for (x = 0; x < width; x++ ) | |
| { | |
| WORD green = (*Source++); | |
| WORD red = (*Source++); | |
| Dest[0] = green; | |
| Dest[1] = red; | |
| /* Strictly speaking not correct for R16G16F, but it doesn't matter because the | |
| * shader overwrites it anyway */ | |
| Dest[2] = 0xffff; | |
| Dest += 3; | |
| } | |
| } | |
| } | |
| } | |
| static void convert_r32g32_float(const BYTE *src, BYTE *dst, UINT src_row_pitch, UINT src_slice_pitch, | |
| UINT dst_row_pitch, UINT dst_slice_pitch, UINT width, UINT height, UINT depth) | |
| { | |
| unsigned int x, y, z; | |
| const float *Source; | |
| float *Dest; | |
| for (z = 0; z < depth; z++) | |
| { | |
| for (y = 0; y < height; y++) | |
| { | |
| Source = (const float *)(src + z * src_slice_pitch + y * src_row_pitch); | |
| Dest = (float *) (dst + z * dst_slice_pitch + y * dst_row_pitch); | |
| for (x = 0; x < width; x++ ) | |
| { | |
| float green = (*Source++); | |
| float red = (*Source++); | |
| Dest[0] = green; | |
| Dest[1] = red; | |
| Dest[2] = 1.0f; | |
| Dest += 3; | |
| } | |
| } | |
| } | |
| } | |
| static void convert_s1_uint_d15_unorm(const BYTE *src, BYTE *dst, UINT src_row_pitch, UINT src_slice_pitch, | |
| UINT dst_row_pitch, UINT dst_slice_pitch, UINT width, UINT height, UINT depth) | |
| { | |
| unsigned int x, y, z; | |
| for (z = 0; z < depth; z++) | |
| { | |
| for (y = 0; y < height; ++y) | |
| { | |
| const WORD *source = (const WORD *)(src + z * src_slice_pitch + y * src_row_pitch); | |
| DWORD *dest = (DWORD *)(dst + z * dst_slice_pitch + y * dst_row_pitch); | |
| for (x = 0; x < width; ++x) | |
| { | |
| /* The depth data is normalized, so needs to be scaled, | |
| * the stencil data isn't. Scale depth data by | |
| * (2^24-1)/(2^15-1) ~~ (2^9 + 2^-6). */ | |
| WORD d15 = source[x] >> 1; | |
| DWORD d24 = (d15 << 9) + (d15 >> 6); | |
| dest[x] = (d24 << 8) | (source[x] & 0x1); | |
| } | |
| } | |
| } | |
| } | |
| static void convert_s4x4_uint_d24_unorm(const BYTE *src, BYTE *dst, UINT src_row_pitch, UINT src_slice_pitch, | |
| UINT dst_row_pitch, UINT dst_slice_pitch, UINT width, UINT height, UINT depth) | |
| { | |
| unsigned int x, y, z; | |
| for (z = 0; z < depth; z++) | |
| { | |
| for (y = 0; y < height; ++y) | |
| { | |
| const DWORD *source = (const DWORD *)(src + z * src_slice_pitch + y * src_row_pitch); | |
| DWORD *dest = (DWORD *)(dst + z * dst_slice_pitch + y * dst_row_pitch); | |
| for (x = 0; x < width; ++x) | |
| { | |
| /* Just need to clear out the X4 part. */ | |
| dest[x] = source[x] & ~0xf0; | |
| } | |
| } | |
| } | |
| } | |
| static void convert_s8_uint_d24_float(const BYTE *src, BYTE *dst, UINT src_row_pitch, UINT src_slice_pitch, | |
| UINT dst_row_pitch, UINT dst_slice_pitch, UINT width, UINT height, UINT depth) | |
| { | |
| unsigned int x, y, z; | |
| for (z = 0; z < depth; z++) | |
| { | |
| for (y = 0; y < height; ++y) | |
| { | |
| const DWORD *source = (const DWORD *)(src + z * src_slice_pitch + y * src_row_pitch); | |
| float *dest_f = (float *)(dst + z * dst_slice_pitch + y * dst_row_pitch); | |
| DWORD *dest_s = (DWORD *)dest_f; | |
| for (x = 0; x < width; ++x) | |
| { | |
| dest_f[x * 2] = float_24_to_32((source[x] & 0xffffff00u) >> 8); | |
| dest_s[x * 2 + 1] = source[x] & 0xff; | |
| } | |
| } | |
| } | |
| } | |
| static void convert_x8_d24_unorm(const BYTE *src, BYTE *dst, UINT src_row_pitch, UINT src_slice_pitch, | |
| UINT dst_row_pitch, UINT dst_slice_pitch, UINT width, UINT height, UINT depth) | |
| { | |
| unsigned int x, y, z; | |
| for (z = 0; z < depth; ++z) | |
| { | |
| for (y = 0; y < height; ++y) | |
| { | |
| const DWORD *source = (const DWORD *)(src + z * src_slice_pitch + y * src_row_pitch); | |
| DWORD *dest = (DWORD *)(dst + z * dst_slice_pitch + y * dst_row_pitch); | |
| for (x = 0; x < width; ++x) | |
| { | |
| dest[x] = source[x] << 8 | source[x] >> 16; | |
| } | |
| } | |
| } | |
| } | |
| static BOOL color_in_range(const struct wined3d_color_key *color_key, DWORD color) | |
| { | |
| /* FIXME: Is this really how color keys are supposed to work? I think it | |
| * makes more sense to compare the individual channels. */ | |
| return color >= color_key->color_space_low_value | |
| && color <= color_key->color_space_high_value; | |
| } | |
| static void convert_p8_uint_b8g8r8a8_unorm(const BYTE *src, unsigned int src_pitch, | |
| BYTE *dst, unsigned int dst_pitch, unsigned int width, unsigned int height, | |
| const struct wined3d_palette *palette, const struct wined3d_color_key *color_key) | |
| { | |
| const BYTE *src_row; | |
| unsigned int x, y; | |
| DWORD *dst_row; | |
| if (!palette) | |
| { | |
| /* FIXME: This should probably use the system palette. */ | |
| FIXME("P8 surface loaded without a palette.\n"); | |
| for (y = 0; y < height; ++y) | |
| { | |
| memset(&dst[dst_pitch * y], 0, width * 4); | |
| } | |
| return; | |
| } | |
| for (y = 0; y < height; ++y) | |
| { | |
| src_row = &src[src_pitch * y]; | |
| dst_row = (DWORD *)&dst[dst_pitch * y]; | |
| for (x = 0; x < width; ++x) | |
| { | |
| BYTE src_color = src_row[x]; | |
| dst_row[x] = 0xff000000 | |
| | (palette->colors[src_color].rgbRed << 16) | |
| | (palette->colors[src_color].rgbGreen << 8) | |
| | palette->colors[src_color].rgbBlue; | |
| } | |
| } | |
| } | |
| static void convert_b5g6r5_unorm_b5g5r5a1_unorm_color_key(const BYTE *src, unsigned int src_pitch, | |
| BYTE *dst, unsigned int dst_pitch, unsigned int width, unsigned int height, | |
| const struct wined3d_palette *palette, const struct wined3d_color_key *color_key) | |
| { | |
| const WORD *src_row; | |
| unsigned int x, y; | |
| WORD *dst_row; | |
| for (y = 0; y < height; ++y) | |
| { | |
| src_row = (WORD *)&src[src_pitch * y]; | |
| dst_row = (WORD *)&dst[dst_pitch * y]; | |
| for (x = 0; x < width; ++x) | |
| { | |
| WORD src_color = src_row[x]; | |
| if (!color_in_range(color_key, src_color)) | |
| dst_row[x] = 0x8000u | ((src_color & 0xffc0u) >> 1) | (src_color & 0x1fu); | |
| else | |
| dst_row[x] = ((src_color & 0xffc0u) >> 1) | (src_color & 0x1fu); | |
| } | |
| } | |
| } | |
| static void convert_b5g5r5x1_unorm_b5g5r5a1_unorm_color_key(const BYTE *src, unsigned int src_pitch, | |
| BYTE *dst, unsigned int dst_pitch, unsigned int width, unsigned int height, | |
| const struct wined3d_palette *palette, const struct wined3d_color_key *color_key) | |
| { | |
| const WORD *src_row; | |
| unsigned int x, y; | |
| WORD *dst_row; | |
| for (y = 0; y < height; ++y) | |
| { | |
| src_row = (WORD *)&src[src_pitch * y]; | |
| dst_row = (WORD *)&dst[dst_pitch * y]; | |
| for (x = 0; x < width; ++x) | |
| { | |
| WORD src_color = src_row[x]; | |
| if (color_in_range(color_key, src_color)) | |
| dst_row[x] = src_color & ~0x8000; | |
| else | |
| dst_row[x] = src_color | 0x8000; | |
| } | |
| } | |
| } | |
| static void convert_b8g8r8_unorm_b8g8r8a8_unorm_color_key(const BYTE *src, unsigned int src_pitch, | |
| BYTE *dst, unsigned int dst_pitch, unsigned int width, unsigned int height, | |
| const struct wined3d_palette *palette, const struct wined3d_color_key *color_key) | |
| { | |
| const BYTE *src_row; | |
| unsigned int x, y; | |
| DWORD *dst_row; | |
| for (y = 0; y < height; ++y) | |
| { | |
| src_row = &src[src_pitch * y]; | |
| dst_row = (DWORD *)&dst[dst_pitch * y]; | |
| for (x = 0; x < width; ++x) | |
| { | |
| DWORD src_color = (src_row[x * 3 + 2] << 16) | (src_row[x * 3 + 1] << 8) | src_row[x * 3]; | |
| if (!color_in_range(color_key, src_color)) | |
| dst_row[x] = src_color | 0xff000000; | |
| } | |
| } | |
| } | |
| static void convert_b8g8r8x8_unorm_b8g8r8a8_unorm_color_key(const BYTE *src, unsigned int src_pitch, | |
| BYTE *dst, unsigned int dst_pitch, unsigned int width, unsigned int height, | |
| const struct wined3d_palette *palette, const struct wined3d_color_key *color_key) | |
| { | |
| const DWORD *src_row; | |
| unsigned int x, y; | |
| DWORD *dst_row; | |
| for (y = 0; y < height; ++y) | |
| { | |
| src_row = (DWORD *)&src[src_pitch * y]; | |
| dst_row = (DWORD *)&dst[dst_pitch * y]; | |
| for (x = 0; x < width; ++x) | |
| { | |
| DWORD src_color = src_row[x]; | |
| if (color_in_range(color_key, src_color)) | |
| dst_row[x] = src_color & ~0xff000000; | |
| else | |
| dst_row[x] = src_color | 0xff000000; | |
| } | |
| } | |
| } | |
| static void convert_b8g8r8a8_unorm_b8g8r8a8_unorm_color_key(const BYTE *src, unsigned int src_pitch, | |
| BYTE *dst, unsigned int dst_pitch, unsigned int width, unsigned int height, | |
| const struct wined3d_palette *palette, const struct wined3d_color_key *color_key) | |
| { | |
| const DWORD *src_row; | |
| unsigned int x, y; | |
| DWORD *dst_row; | |
| for (y = 0; y < height; ++y) | |
| { | |
| src_row = (DWORD *)&src[src_pitch * y]; | |
| dst_row = (DWORD *)&dst[dst_pitch * y]; | |
| for (x = 0; x < width; ++x) | |
| { | |
| DWORD src_color = src_row[x]; | |
| if (color_in_range(color_key, src_color)) | |
| src_color &= ~0xff000000; | |
| dst_row[x] = src_color; | |
| } | |
| } | |
| } | |
| const struct wined3d_color_key_conversion * wined3d_format_get_color_key_conversion( | |
| const struct wined3d_texture *texture, BOOL need_alpha_ck) | |
| { | |
| const struct wined3d_format *format = texture->resource.format; | |
| unsigned int i; | |
| static const struct | |
| { | |
| enum wined3d_format_id src_format; | |
| struct wined3d_color_key_conversion conversion; | |
| } | |
| color_key_info[] = | |
| { | |
| {WINED3DFMT_B5G6R5_UNORM, {WINED3DFMT_B5G5R5A1_UNORM, convert_b5g6r5_unorm_b5g5r5a1_unorm_color_key }}, | |
| {WINED3DFMT_B5G5R5X1_UNORM, {WINED3DFMT_B5G5R5A1_UNORM, convert_b5g5r5x1_unorm_b5g5r5a1_unorm_color_key }}, | |
| {WINED3DFMT_B8G8R8_UNORM, {WINED3DFMT_B8G8R8A8_UNORM, convert_b8g8r8_unorm_b8g8r8a8_unorm_color_key }}, | |
| {WINED3DFMT_B8G8R8X8_UNORM, {WINED3DFMT_B8G8R8A8_UNORM, convert_b8g8r8x8_unorm_b8g8r8a8_unorm_color_key }}, | |
| {WINED3DFMT_B8G8R8A8_UNORM, {WINED3DFMT_B8G8R8A8_UNORM, convert_b8g8r8a8_unorm_b8g8r8a8_unorm_color_key }}, | |
| }; | |
| static const struct wined3d_color_key_conversion convert_p8 = | |
| { | |
| WINED3DFMT_B8G8R8A8_UNORM, convert_p8_uint_b8g8r8a8_unorm | |
| }; | |
| if (need_alpha_ck && (texture->async.flags & WINED3D_TEXTURE_ASYNC_COLOR_KEY)) | |
| { | |
| for (i = 0; i < ARRAY_SIZE(color_key_info); ++i) | |
| { | |
| if (color_key_info[i].src_format == format->id) | |
| return &color_key_info[i].conversion; | |
| } | |
| FIXME("Color-keying not supported with format %s.\n", debug_d3dformat(format->id)); | |
| } | |
| /* FIXME: This should check if the blitter backend can do P8 conversion, | |
| * instead of checking for ARB_fragment_program. */ | |
| if (format->id == WINED3DFMT_P8_UINT | |
| && !(texture->resource.device->adapter->gl_info.supported[ARB_FRAGMENT_PROGRAM] | |
| && texture->swapchain && texture == texture->swapchain->front_buffer)) | |
| return &convert_p8; | |
| return NULL; | |
| } | |
| /* The following formats explicitly don't have WINED3DFMT_FLAG_TEXTURE set: | |
| * | |
| * These are never supported on native. | |
| * WINED3DFMT_B8G8R8_UNORM | |
| * WINED3DFMT_B2G3R3_UNORM | |
| * WINED3DFMT_L4A4_UNORM | |
| * WINED3DFMT_S1_UINT_D15_UNORM | |
| * WINED3DFMT_S4X4_UINT_D24_UNORM | |
| * | |
| * Only some Geforce/Voodoo3/G400 cards offer 8-bit textures in case of ddraw. | |
| * Since it is not widely available, don't offer it. Further no Windows driver | |
| * offers WINED3DFMT_P8_UINT_A8_NORM, so don't offer it either. | |
| * WINED3DFMT_P8_UINT | |
| * WINED3DFMT_P8_UINT_A8_UNORM | |
| * | |
| * These formats seem to be similar to the HILO formats in | |
| * GL_NV_texture_shader. NVHU is said to be GL_UNSIGNED_HILO16, | |
| * NVHS GL_SIGNED_HILO16. Rumours say that D3D computes a 3rd channel | |
| * similarly to D3DFMT_CxV8U8 (So NVHS could be called D3DFMT_CxV16U16). ATI | |
| * refused to support formats which can easily be emulated with pixel shaders, | |
| * so applications have to deal with not having NVHS and NVHU. | |
| * WINED3DFMT_NVHU | |
| * WINED3DFMT_NVHS */ | |
| static const struct wined3d_format_texture_info format_texture_info[] = | |
| { | |
| /* format id gl_internal gl_srgb_internal gl_rt_internal | |
| gl_format gl_type conv_byte_count | |
| flags | |
| extension convert */ | |
| /* FourCC formats */ | |
| /* GL_APPLE_ycbcr_422 claims that its '2YUV' format, which is supported via the UNSIGNED_SHORT_8_8_REV_APPLE type | |
| * is equivalent to 'UYVY' format on Windows, and the 'YUVS' via UNSIGNED_SHORT_8_8_APPLE equates to 'YUY2'. The | |
| * d3d9 test however shows that the opposite is true. Since the extension is from 2002, it predates the x86 based | |
| * Macs, so probably the endianness differs. This could be tested as soon as we have a Windows and MacOS on a big | |
| * endian machine | |
| */ | |
| {WINED3DFMT_UYVY, GL_RG8, GL_RG8, 0, | |
| GL_RG, GL_UNSIGNED_BYTE, 0, | |
| WINED3DFMT_FLAG_FILTERING, | |
| ARB_TEXTURE_RG, NULL}, | |
| {WINED3DFMT_UYVY, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE8_ALPHA8, 0, | |
| GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, 0, | |
| WINED3DFMT_FLAG_FILTERING, | |
| WINED3D_GL_LEGACY_CONTEXT, NULL}, | |
| {WINED3DFMT_UYVY, GL_RGB, GL_RGB, 0, | |
| GL_YCBCR_422_APPLE, GL_UNSIGNED_SHORT_8_8_APPLE, 0, | |
| WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_FILTERING, | |
| APPLE_YCBCR_422, NULL}, | |
| {WINED3DFMT_YUY2, GL_RG8, GL_RG8, 0, | |
| GL_RG, GL_UNSIGNED_BYTE, 0, | |
| WINED3DFMT_FLAG_FILTERING, | |
| ARB_TEXTURE_RG, NULL}, | |
| {WINED3DFMT_YUY2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE8_ALPHA8, 0, | |
| GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, 0, | |
| WINED3DFMT_FLAG_FILTERING, | |
| WINED3D_GL_LEGACY_CONTEXT, NULL}, | |
| {WINED3DFMT_YUY2, GL_RGB, GL_RGB, 0, | |
| GL_YCBCR_422_APPLE, GL_UNSIGNED_SHORT_8_8_REV_APPLE, 0, | |
| WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_FILTERING, | |
| APPLE_YCBCR_422, NULL}, | |
| {WINED3DFMT_YV12, GL_R8, GL_R8, 0, | |
| GL_RED, GL_UNSIGNED_BYTE, 0, | |
| WINED3DFMT_FLAG_FILTERING, | |
| ARB_TEXTURE_RG, NULL}, | |
| {WINED3DFMT_YV12, GL_ALPHA8, GL_ALPHA8, 0, | |
| GL_ALPHA, GL_UNSIGNED_BYTE, 0, | |
| WINED3DFMT_FLAG_FILTERING, | |
| WINED3D_GL_LEGACY_CONTEXT, NULL}, | |
| {WINED3DFMT_NV12, GL_R8, GL_R8, 0, | |
| GL_RED, GL_UNSIGNED_BYTE, 0, | |
| WINED3DFMT_FLAG_FILTERING, | |
| ARB_TEXTURE_RG, NULL}, | |
| {WINED3DFMT_NV12, GL_ALPHA8, GL_ALPHA8, 0, | |
| GL_ALPHA, GL_UNSIGNED_BYTE, 0, | |
| WINED3DFMT_FLAG_FILTERING, | |
| WINED3D_GL_LEGACY_CONTEXT, NULL}, | |
| {WINED3DFMT_DXT1, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, 0, | |
| GL_RGBA, GL_UNSIGNED_BYTE, 0, | |
| WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | |
| | WINED3DFMT_FLAG_SRGB_READ | WINED3DFMT_FLAG_COMPRESSED, | |
| EXT_TEXTURE_COMPRESSION_S3TC, NULL}, | |
| {WINED3DFMT_DXT2, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, 0, | |
| GL_RGBA, GL_UNSIGNED_BYTE, 0, | |
| WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | |
| | WINED3DFMT_FLAG_SRGB_READ | WINED3DFMT_FLAG_COMPRESSED, | |
| EXT_TEXTURE_COMPRESSION_S3TC, NULL}, | |
| {WINED3DFMT_DXT3, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, 0, | |
| GL_RGBA, GL_UNSIGNED_BYTE, 0, | |
| WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | |
| | WINED3DFMT_FLAG_SRGB_READ | WINED3DFMT_FLAG_COMPRESSED, | |
| EXT_TEXTURE_COMPRESSION_S3TC, NULL}, | |
| {WINED3DFMT_DXT4, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, 0, | |
| GL_RGBA, GL_UNSIGNED_BYTE, 0, | |
| WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | |
| | WINED3DFMT_FLAG_SRGB_READ | WINED3DFMT_FLAG_COMPRESSED, | |
| EXT_TEXTURE_COMPRESSION_S3TC, NULL}, | |
| {WINED3DFMT_DXT5, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, 0, | |
| GL_RGBA, GL_UNSIGNED_BYTE, 0, | |
| WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | |
| | WINED3DFMT_FLAG_SRGB_READ | WINED3DFMT_FLAG_COMPRESSED, | |
| EXT_TEXTURE_COMPRESSION_S3TC, NULL}, | |
| {WINED3DFMT_BC1_UNORM, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, 0, | |
| GL_RGBA, GL_UNSIGNED_BYTE, 0, | |
| WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | |
| | WINED3DFMT_FLAG_COMPRESSED, | |
| EXT_TEXTURE_COMPRESSION_S3TC, NULL}, | |
| {WINED3DFMT_BC2_UNORM, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, 0, | |
| GL_RGBA, GL_UNSIGNED_BYTE, 0, | |
| WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | |
| | WINED3DFMT_FLAG_COMPRESSED, | |
| EXT_TEXTURE_COMPRESSION_S3TC, NULL}, | |
| {WINED3DFMT_BC3_UNORM, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, 0, | |
| GL_RGBA, GL_UNSIGNED_BYTE, 0, | |
| WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | |
| | WINED3DFMT_FLAG_COMPRESSED, | |
| EXT_TEXTURE_COMPRESSION_S3TC, NULL}, | |
| {WINED3DFMT_BC4_UNORM, GL_COMPRESSED_RED_RGTC1, GL_COMPRESSED_RED_RGTC1, 0, | |
| GL_RED, GL_UNSIGNED_BYTE, 0, | |
| WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | |
| | WINED3DFMT_FLAG_COMPRESSED, | |
| ARB_TEXTURE_COMPRESSION_RGTC, NULL}, | |
| {WINED3DFMT_BC5_UNORM, GL_COMPRESSED_RG_RGTC2, GL_COMPRESSED_RG_RGTC2, 0, | |
| GL_RG, GL_UNSIGNED_BYTE, 0, | |
| WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | |
| | WINED3DFMT_FLAG_COMPRESSED, | |
| ARB_TEXTURE_COMPRESSION_RGTC, NULL}, | |
| {WINED3DFMT_BC5_SNORM, GL_COMPRESSED_SIGNED_RG_RGTC2, GL_COMPRESSED_SIGNED_RG_RGTC2, 0, | |
| GL_RG, GL_UNSIGNED_BYTE, 0, | |
| WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | |
| | WINED3DFMT_FLAG_COMPRESSED, | |
| ARB_TEXTURE_COMPRESSION_RGTC, NULL}, | |
| {WINED3DFMT_BC6H_UF16, GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB, GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB, 0, | |
| GL_RGB, GL_UNSIGNED_BYTE, 0, | |
| WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | |
| | WINED3DFMT_FLAG_COMPRESSED, | |
| ARB_TEXTURE_COMPRESSION_BPTC, NULL}, | |
| {WINED3DFMT_BC6H_SF16, GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB, GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB, 0, | |
| GL_RGB, GL_UNSIGNED_BYTE, 0, | |
| WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | |
| | WINED3DFMT_FLAG_COMPRESSED, | |
| ARB_TEXTURE_COMPRESSION_BPTC, NULL}, | |
| {WINED3DFMT_BC7_UNORM, GL_COMPRESSED_RGBA_BPTC_UNORM_ARB, GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB, 0, | |
| GL_RGBA, GL_UNSIGNED_BYTE, 0, | |
| WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | |
| | WINED3DFMT_FLAG_COMPRESSED, | |
| ARB_TEXTURE_COMPRESSION_BPTC, NULL}, | |
| /* IEEE formats */ | |
| {WINED3DFMT_R32_FLOAT, GL_RGB32F_ARB, GL_RGB32F_ARB, 0, | |
| GL_RED, GL_FLOAT, 0, | |
| WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_VTF, | |
| ARB_TEXTURE_FLOAT, NULL}, | |
| {WINED3DFMT_R32_FLOAT, GL_R32F, GL_R32F, 0, | |
| GL_RED, GL_FLOAT, 0, | |
| WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_VTF, | |
| ARB_TEXTURE_RG, NULL}, | |
| {WINED3DFMT_R32G32_FLOAT, GL_RGB32F_ARB, GL_RGB32F_ARB, 0, | |
| GL_RGB, GL_FLOAT, 12, | |
| WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_VTF, | |
| ARB_TEXTURE_FLOAT, convert_r32g32_float}, | |
| {WINED3DFMT_R32G32_FLOAT, GL_RG32F, GL_RG32F, 0, | |
| GL_RG, GL_FLOAT, 0, | |
| WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_VTF, | |
| ARB_TEXTURE_RG, NULL}, | |
| {WINED3DFMT_R32G32B32_FLOAT, GL_RGB32F, GL_RGB32F, 0, | |
| GL_RGB, GL_FLOAT, 0, | |
| WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET, | |
| ARB_TEXTURE_FLOAT, NULL}, | |
| {WINED3DFMT_R32G32B32A32_FLOAT, GL_RGBA32F_ARB, GL_RGBA32F_ARB, 0, | |
| GL_RGBA, GL_FLOAT, 0, | |
| WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_VTF, | |
| ARB_TEXTURE_FLOAT, NULL}, | |
| /* Float */ | |
| {WINED3DFMT_R16_FLOAT, GL_RGB16F_ARB, GL_RGB16F_ARB, 0, | |
| GL_RED, GL_HALF_FLOAT_ARB, 0, | |
| WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_VTF, | |
| ARB_TEXTURE_FLOAT, NULL}, | |
| {WINED3DFMT_R16_FLOAT, GL_R16F, GL_R16F, 0, | |
| GL_RED, GL_HALF_FLOAT_ARB, 0, | |
| WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_VTF, | |
| ARB_TEXTURE_RG, NULL}, | |
| {WINED3DFMT_R16G16_FLOAT, GL_RGB16F_ARB, GL_RGB16F_ARB, 0, | |
| GL_RGB, GL_HALF_FLOAT_ARB, 6, | |
| WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_VTF, | |
| ARB_TEXTURE_FLOAT, convert_r16g16}, | |
| {WINED3DFMT_R16G16_FLOAT, GL_RG16F, GL_RG16F, 0, | |
| GL_RG, GL_HALF_FLOAT_ARB, 0, | |
| WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_VTF, | |
| ARB_TEXTURE_RG, NULL}, | |
| {WINED3DFMT_R16G16B16A16_FLOAT, GL_RGBA16F_ARB, GL_RGBA16F_ARB, 0, | |
| GL_RGBA, GL_HALF_FLOAT_ARB, 0, | |
| WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_RENDERTARGET | |
| | WINED3DFMT_FLAG_VTF, | |
| ARB_TEXTURE_FLOAT, NULL}, | |
| {WINED3DFMT_R11G11B10_FLOAT, GL_R11F_G11F_B10F, GL_R11F_G11F_B10F, 0, | |
| GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, 0, | |
| WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_RENDERTARGET, | |
| EXT_PACKED_FLOAT}, | |
| /* Palettized formats */ | |
| {WINED3DFMT_P8_UINT, GL_R8, GL_R8, 0, | |
| GL_RED, GL_UNSIGNED_BYTE, 0, | |
| 0, | |
| ARB_TEXTURE_RG, NULL}, | |
| {WINED3DFMT_P8_UINT, GL_ALPHA8, GL_ALPHA8, 0, | |
| GL_ALPHA, GL_UNSIGNED_BYTE, 0, | |
| 0, | |
| WINED3D_GL_LEGACY_CONTEXT, NULL}, | |
| /* Standard ARGB formats */ | |
| {WINED3DFMT_B8G8R8_UNORM, GL_RGB8, GL_RGB8, 0, | |
| GL_BGR, GL_UNSIGNED_BYTE, 0, | |
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_RENDERTARGET, | |
| WINED3D_GL_EXT_NONE, NULL}, | |
| {WINED3DFMT_B8G8R8A8_UNORM, GL_RGBA8, GL_SRGB8_ALPHA8_EXT, 0, | |
| GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0, | |
| WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | |
| | WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_SRGB_READ | WINED3DFMT_FLAG_SRGB_WRITE | |
| | WINED3DFMT_FLAG_VTF, | |
| WINED3D_GL_EXT_NONE, NULL}, | |
| {WINED3DFMT_B8G8R8X8_UNORM, GL_RGB8, GL_SRGB8_EXT, 0, | |
| GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0, | |
| WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | |
| | WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_SRGB_READ | WINED3DFMT_FLAG_SRGB_WRITE, | |
| WINED3D_GL_EXT_NONE, NULL}, | |
| {WINED3DFMT_B5G6R5_UNORM, GL_RGB5, GL_RGB5, GL_RGB8, | |
| GL_RGB, GL_UNSIGNED_SHORT_5_6_5, 0, | |
| WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | |
| | WINED3DFMT_FLAG_RENDERTARGET, | |
| WINED3D_GL_EXT_NONE, NULL}, | |
| {WINED3DFMT_B5G6R5_UNORM, GL_RGB565, GL_RGB565, GL_RGB8, | |
| GL_RGB, GL_UNSIGNED_SHORT_5_6_5, 0, | |
| WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | |
| | WINED3DFMT_FLAG_RENDERTARGET, | |
| ARB_ES2_COMPATIBILITY, NULL}, | |
| {WINED3DFMT_B5G5R5X1_UNORM, GL_RGB5, GL_RGB5, 0, | |
| GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV, 0, | |
| WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | |
| | WINED3DFMT_FLAG_RENDERTARGET, | |
| WINED3D_GL_EXT_NONE, NULL}, | |
| {WINED3DFMT_B5G5R5A1_UNORM, GL_RGB5_A1, GL_RGB5_A1, 0, | |
| GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV, 0, | |
| WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING, | |
| WINED3D_GL_EXT_NONE, NULL}, | |
| {WINED3DFMT_B4G4R4A4_UNORM, GL_RGBA4, GL_SRGB8_ALPHA8_EXT, 0, | |
| GL_BGRA, GL_UNSIGNED_SHORT_4_4_4_4_REV, 0, | |
| WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | |
| | WINED3DFMT_FLAG_SRGB_READ, | |
| WINED3D_GL_EXT_NONE, NULL}, | |
| {WINED3DFMT_B2G3R3_UNORM, GL_R3_G3_B2, GL_R3_G3_B2, 0, | |
| GL_RGB, GL_UNSIGNED_BYTE_3_3_2, 0, | |
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING, | |
| WINED3D_GL_EXT_NONE, NULL}, | |
| {WINED3DFMT_R8_UNORM, GL_R8, GL_R8, 0, | |
| GL_RED, GL_UNSIGNED_BYTE, 0, | |
| WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | |
| | WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_VTF, | |
| ARB_TEXTURE_RG, NULL}, | |
| {WINED3DFMT_A8_UNORM, GL_R8, GL_R8, 0, | |
| GL_RED, GL_UNSIGNED_BYTE, 0, | |
| WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING, | |
| ARB_TEXTURE_RG, NULL}, | |
| {WINED3DFMT_A8_UNORM, GL_ALPHA8, GL_ALPHA8, 0, | |
| GL_ALPHA, GL_UNSIGNED_BYTE, 0, | |
| WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING, | |
| WINED3D_GL_LEGACY_CONTEXT, NULL}, | |
| {WINED3DFMT_B4G4R4X4_UNORM, GL_RGB4, GL_RGB4, 0, | |
| GL_BGRA, GL_UNSIGNED_SHORT_4_4_4_4_REV, 0, | |
| WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING, | |
| WINED3D_GL_EXT_NONE, NULL}, | |
| {WINED3DFMT_R10G10B10A2_UNORM, GL_RGB10_A2, GL_RGB10_A2, 0, | |
| GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, 0, | |
| WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | |
| | WINED3DFMT_FLAG_RENDERTARGET, | |
| WINED3D_GL_EXT_NONE, NULL}, | |
| {WINED3DFMT_R8G8B8A8_UNORM, GL_RGBA8, GL_SRGB8_ALPHA8_EXT, 0, | |
| GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, 0, | |
| WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | |
| | WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_SRGB_READ | WINED3DFMT_FLAG_SRGB_WRITE | |
| | WINED3DFMT_FLAG_VTF, | |
| WINED3D_GL_EXT_NONE, NULL}, | |
| {WINED3DFMT_R8G8B8A8_UINT, GL_RGBA8UI, GL_RGBA8UI, 0, | |
| GL_RGBA_INTEGER, GL_UNSIGNED_INT_8_8_8_8_REV, 0, | |
| WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET, | |
| ARB_TEXTURE_RGB10_A2UI, NULL}, | |
| {WINED3DFMT_R8G8B8A8_SINT, GL_RGBA8I, GL_RGBA8I, 0, | |
| GL_RGBA_INTEGER, GL_BYTE, 0, | |
| WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET, | |
| EXT_TEXTURE_INTEGER, NULL}, | |
| {WINED3DFMT_R8G8B8X8_UNORM, GL_RGB8, GL_RGB8, 0, | |
| GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, 0, | |
| WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING, | |
| WINED3D_GL_EXT_NONE, NULL}, | |
| {WINED3DFMT_R16G16_UNORM, GL_RGB16, GL_RGB16, GL_RGBA16, | |
| GL_RGB, GL_UNSIGNED_SHORT, 6, | |
| WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING, | |
| WINED3D_GL_EXT_NONE, convert_r16g16}, | |
| {WINED3DFMT_R16G16_UNORM, GL_RG16, GL_RG16, 0, | |
| GL_RG, GL_UNSIGNED_SHORT, 0, | |
| WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | |
| | WINED3DFMT_FLAG_RENDERTARGET, | |
| ARB_TEXTURE_RG, NULL}, | |
| {WINED3DFMT_B10G10R10A2_UNORM, GL_RGB10_A2, GL_RGB10_A2, 0, | |
| GL_BGRA, GL_UNSIGNED_INT_2_10_10_10_REV, 0, | |
| WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | |
| | WINED3DFMT_FLAG_RENDERTARGET, | |
| WINED3D_GL_EXT_NONE, NULL}, | |
| {WINED3DFMT_R16G16B16A16_UNORM, GL_RGBA16, GL_RGBA16, 0, | |
| GL_RGBA, GL_UNSIGNED_SHORT, 0, | |
| WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | |
| | WINED3DFMT_FLAG_RENDERTARGET, | |
| WINED3D_GL_EXT_NONE, NULL}, | |
| {WINED3DFMT_R8G8_UNORM, GL_RG8, GL_RG8, 0, | |
| GL_RG, GL_UNSIGNED_BYTE, 0, | |
| WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | |
| | WINED3DFMT_FLAG_RENDERTARGET, | |
| ARB_TEXTURE_RG, NULL}, | |
| {WINED3DFMT_R8G8_UINT, GL_RG8UI, GL_RG8UI, 0, | |
| GL_RG_INTEGER, GL_UNSIGNED_BYTE, 0, | |
| WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET, | |
| ARB_TEXTURE_RG, NULL}, | |
| {WINED3DFMT_R8G8_SINT, GL_RG8I, GL_RG8I, 0, | |
| GL_RG_INTEGER, GL_BYTE, 0, | |
| WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET, | |
| ARB_TEXTURE_RG, NULL}, | |
| {WINED3DFMT_R16G16B16A16_UINT, GL_RGBA16UI, GL_RGBA16UI, 0, | |
| GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, 0, | |
| WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET, | |
| EXT_TEXTURE_INTEGER, NULL}, | |
| {WINED3DFMT_R16G16B16A16_SINT, GL_RGBA16I, GL_RGBA16I, 0, | |
| GL_RGBA_INTEGER, GL_SHORT, 0, | |
| WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET, | |
| EXT_TEXTURE_INTEGER, NULL}, | |
| {WINED3DFMT_R32G32_UINT, GL_RG32UI, GL_RG32UI, 0, | |
| GL_RG_INTEGER, GL_UNSIGNED_INT, 0, | |
| WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET, | |
| ARB_TEXTURE_RG, NULL}, | |
| {WINED3DFMT_R32G32_SINT, GL_RG32I, GL_RG32I, 0, | |
| GL_RG_INTEGER, GL_INT, 0, | |
| WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET, | |
| ARB_TEXTURE_RG, NULL}, | |
| {WINED3DFMT_R16G16_UINT, GL_RG16UI, GL_RG16UI, 0, | |
| GL_RG_INTEGER, GL_UNSIGNED_SHORT, 0, | |
| WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET, | |
| ARB_TEXTURE_RG, NULL}, | |
| {WINED3DFMT_R16G16_SINT, GL_RG16I, GL_RG16I, 0, | |
| GL_RG_INTEGER, GL_SHORT, 0, | |
| WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET, | |
| ARB_TEXTURE_RG, NULL}, | |
| {WINED3DFMT_R32_UINT, GL_R32UI, GL_R32UI, 0, | |
| GL_RED_INTEGER, GL_UNSIGNED_INT, 0, | |
| WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET, | |
| ARB_TEXTURE_RG, NULL}, | |
| {WINED3DFMT_R32_SINT, GL_R32I, GL_R32I, 0, | |
| GL_RED_INTEGER, GL_INT, 0, | |
| WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET, | |
| ARB_TEXTURE_RG, NULL}, | |
| {WINED3DFMT_R16_UNORM, GL_R16, GL_R16, 0, | |
| GL_RED, GL_UNSIGNED_SHORT, 0, | |
| WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | |
| | WINED3DFMT_FLAG_RENDERTARGET, | |
| ARB_TEXTURE_RG, NULL}, | |
| {WINED3DFMT_R16_UINT, GL_R16UI, GL_R16UI, 0, | |
| GL_RED_INTEGER, GL_UNSIGNED_SHORT, 0, | |
| WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET, | |
| ARB_TEXTURE_RG, NULL}, | |
| {WINED3DFMT_R16_SINT, GL_R16I, GL_R16I, 0, | |
| GL_RED_INTEGER, GL_SHORT, 0, | |
| WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET, | |
| ARB_TEXTURE_RG, NULL}, | |
| {WINED3DFMT_R8_UINT, GL_R8UI, GL_R8UI, 0, | |
| GL_RED_INTEGER, GL_UNSIGNED_BYTE, 0, | |
| WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET, | |
| ARB_TEXTURE_RG, NULL}, | |
| {WINED3DFMT_R8_SINT, GL_R8I, GL_R8I, 0, | |
| GL_RED_INTEGER, GL_BYTE, 0, | |
| WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET, | |
| ARB_TEXTURE_RG, NULL}, | |
| /* Luminance */ | |
| {WINED3DFMT_L8_UNORM, GL_LUMINANCE8, GL_SLUMINANCE8_EXT, 0, | |
| GL_LUMINANCE, GL_UNSIGNED_BYTE, 0, | |
| WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | |
| | WINED3DFMT_FLAG_SRGB_READ, | |
| WINED3D_GL_LEGACY_CONTEXT, NULL}, | |
| {WINED3DFMT_L8_UNORM, GL_R8, GL_R8, 0, | |
| GL_RED, GL_UNSIGNED_BYTE, 0, | |
| WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | |
| | WINED3DFMT_FLAG_RENDERTARGET, | |
| ARB_TEXTURE_RG, NULL}, | |
| {WINED3DFMT_L8A8_UNORM, GL_RG8, GL_RG8, 0, | |
| GL_RG, GL_UNSIGNED_BYTE, 0, | |
| WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING, | |
| ARB_TEXTURE_RG, NULL}, | |
| {WINED3DFMT_L8A8_UNORM, GL_LUMINANCE8_ALPHA8, GL_SLUMINANCE8_ALPHA8_EXT, 0, | |
| GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, 0, | |
| WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | |
| | WINED3DFMT_FLAG_SRGB_READ, | |
| WINED3D_GL_LEGACY_CONTEXT, NULL}, | |
| {WINED3DFMT_L4A4_UNORM, GL_RG8, GL_RG8, 0, | |
| GL_RG, GL_UNSIGNED_BYTE, 2, | |
| WINED3DFMT_FLAG_FILTERING, | |
| ARB_TEXTURE_RG, convert_l4a4_unorm}, | |
| {WINED3DFMT_L4A4_UNORM, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE4_ALPHA4, 0, | |
| GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, 2, | |
| WINED3DFMT_FLAG_FILTERING, | |
| WINED3D_GL_LEGACY_CONTEXT, convert_l4a4_unorm}, | |
| {WINED3DFMT_L16_UNORM, GL_R16, GL_R16, 0, | |
| GL_RED, GL_UNSIGNED_SHORT, 0, | |
| WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING, | |
| ARB_TEXTURE_RG, NULL}, | |
| {WINED3DFMT_L16_UNORM, GL_LUMINANCE16, GL_LUMINANCE16, 0, | |
| GL_LUMINANCE, GL_UNSIGNED_SHORT, 0, | |
| WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING, | |
| WINED3D_GL_LEGACY_CONTEXT, NULL}, | |
| /* Bump mapping stuff */ | |
| {WINED3DFMT_R8G8_SNORM, GL_RGB8, GL_RGB8, 0, | |
| GL_BGR, GL_UNSIGNED_BYTE, 3, | |
| WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | |
| | WINED3DFMT_FLAG_BUMPMAP, | |
| WINED3D_GL_EXT_NONE, convert_r8g8_snorm}, | |
| {WINED3DFMT_R8G8_SNORM, GL_DSDT8_NV, GL_DSDT8_NV, 0, | |
| GL_DSDT_NV, GL_BYTE, 0, | |
| WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | |
| | WINED3DFMT_FLAG_BUMPMAP, | |
| NV_TEXTURE_SHADER, NULL}, | |
| {WINED3DFMT_R8G8_SNORM, GL_RG8_SNORM, GL_RG8_SNORM, 0, | |
| GL_RG, GL_BYTE, 0, | |
| WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | |
| | WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_BUMPMAP, | |
| EXT_TEXTURE_SNORM, NULL}, | |
| {WINED3DFMT_R5G5_SNORM_L6_UNORM, GL_RGB5, GL_RGB5, 0, | |
| GL_RGB, GL_UNSIGNED_SHORT_5_6_5, 2, | |
| WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | |
| | WINED3DFMT_FLAG_BUMPMAP, | |
| WINED3D_GL_EXT_NONE, convert_r5g5_snorm_l6_unorm}, | |
| {WINED3DFMT_R5G5_SNORM_L6_UNORM, GL_DSDT8_MAG8_NV, GL_DSDT8_MAG8_NV, 0, | |
| GL_DSDT_MAG_NV, GL_BYTE, 3, | |
| WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | |
| | WINED3DFMT_FLAG_BUMPMAP, | |
| NV_TEXTURE_SHADER, convert_r5g5_snorm_l6_unorm_nv}, | |
| {WINED3DFMT_R5G5_SNORM_L6_UNORM, GL_RGB8_SNORM, GL_RGB8_SNORM, 0, | |
| GL_RGBA, GL_BYTE, 4, | |
| WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | |
| | WINED3DFMT_FLAG_BUMPMAP, | |
| EXT_TEXTURE_SNORM, convert_r5g5_snorm_l6_unorm_ext}, | |
| {WINED3DFMT_R8G8_SNORM_L8X8_UNORM, GL_RGB8, GL_RGB8, 0, | |
| GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 4, | |
| WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | |
| | WINED3DFMT_FLAG_BUMPMAP, | |
| WINED3D_GL_EXT_NONE, convert_r8g8_snorm_l8x8_unorm}, | |
| {WINED3DFMT_R8G8_SNORM_L8X8_UNORM, GL_DSDT8_MAG8_INTENSITY8_NV, GL_DSDT8_MAG8_INTENSITY8_NV, 0, | |
| GL_DSDT_MAG_VIB_NV, GL_UNSIGNED_INT_8_8_S8_S8_REV_NV, 4, | |
| WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | |
| | WINED3DFMT_FLAG_BUMPMAP, | |
| NV_TEXTURE_SHADER, convert_r8g8_snorm_l8x8_unorm_nv}, | |
| {WINED3DFMT_R8G8B8A8_SNORM, GL_RGBA8, GL_RGBA8, 0, | |
| GL_BGRA, GL_UNSIGNED_BYTE, 4, | |
| WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | |
| | WINED3DFMT_FLAG_BUMPMAP, | |
| WINED3D_GL_EXT_NONE, convert_r8g8b8a8_snorm}, | |
| {WINED3DFMT_R8G8B8A8_SNORM, GL_SIGNED_RGBA8_NV, GL_SIGNED_RGBA8_NV, 0, | |
| GL_RGBA, GL_BYTE, 0, | |
| WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | |
| | WINED3DFMT_FLAG_BUMPMAP, | |
| NV_TEXTURE_SHADER, NULL}, | |
| {WINED3DFMT_R8G8B8A8_SNORM, GL_RGBA8_SNORM, GL_RGBA8_SNORM, 0, | |
| GL_RGBA, GL_BYTE, 0, | |
| WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | |
| | WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_BUMPMAP, | |
| EXT_TEXTURE_SNORM, NULL}, | |
| {WINED3DFMT_R16G16_SNORM, GL_RGB16, GL_RGB16, 0, | |
| GL_BGR, GL_UNSIGNED_SHORT, 6, | |
| WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | |
| | WINED3DFMT_FLAG_BUMPMAP, | |
| WINED3D_GL_EXT_NONE, convert_r16g16_snorm}, | |
| {WINED3DFMT_R16G16_SNORM, GL_SIGNED_HILO16_NV, GL_SIGNED_HILO16_NV, 0, | |
| GL_HILO_NV, GL_SHORT, 0, | |
| WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | |
| | WINED3DFMT_FLAG_BUMPMAP, | |
| NV_TEXTURE_SHADER, NULL}, | |
| {WINED3DFMT_R16G16_SNORM, GL_RG16_SNORM, GL_RG16_SNORM, 0, | |
| GL_RG, GL_SHORT, 0, | |
| WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | |
| | WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_BUMPMAP, | |
| EXT_TEXTURE_SNORM, NULL}, | |
| {WINED3DFMT_R16G16B16A16_SNORM, GL_RGBA16_SNORM, GL_RGBA16_SNORM, 0, | |
| GL_RGBA, GL_SHORT, 0, | |
| WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | |
| | WINED3DFMT_FLAG_RENDERTARGET, | |
| EXT_TEXTURE_SNORM, NULL}, | |
| {WINED3DFMT_R16_SNORM, GL_R16_SNORM, GL_R16_SNORM, 0, | |
| GL_RED, GL_SHORT, 0, | |
| WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | |
| | WINED3DFMT_FLAG_RENDERTARGET, | |
| EXT_TEXTURE_SNORM, NULL}, | |
| {WINED3DFMT_R8_SNORM, GL_R8_SNORM, GL_R8_SNORM, 0, | |
| GL_RED, GL_BYTE, 0, | |
| WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | |
| | WINED3DFMT_FLAG_RENDERTARGET, | |
| EXT_TEXTURE_SNORM, NULL}, | |
| /* Depth stencil formats */ | |
| {WINED3DFMT_D16_LOCKABLE, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT, 0, | |
| GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, 0, | |
| WINED3DFMT_FLAG_DEPTH, | |
| WINED3D_GL_EXT_NONE, NULL}, | |
| {WINED3DFMT_D16_LOCKABLE, GL_DEPTH_COMPONENT24_ARB, GL_DEPTH_COMPONENT24_ARB, 0, | |
| GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, 0, | |
| WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_SHADOW, | |
| ARB_DEPTH_TEXTURE, NULL}, | |
| {WINED3DFMT_D32_UNORM, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT, 0, | |
| GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, 0, | |
| WINED3DFMT_FLAG_DEPTH, | |
| WINED3D_GL_EXT_NONE, NULL}, | |
| {WINED3DFMT_D32_UNORM, GL_DEPTH_COMPONENT32_ARB, GL_DEPTH_COMPONENT32_ARB, 0, | |
| GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, 0, | |
| WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_SHADOW, | |
| ARB_DEPTH_TEXTURE, NULL}, | |
| {WINED3DFMT_S1_UINT_D15_UNORM, GL_DEPTH_COMPONENT24_ARB, GL_DEPTH_COMPONENT24_ARB, 0, | |
| GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, 0, | |
| WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_SHADOW, | |
| ARB_DEPTH_TEXTURE, NULL}, | |
| {WINED3DFMT_S1_UINT_D15_UNORM, GL_DEPTH24_STENCIL8_EXT, GL_DEPTH24_STENCIL8_EXT, 0, | |
| GL_DEPTH_STENCIL_EXT, GL_UNSIGNED_INT_24_8_EXT, 4, | |
| WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL | WINED3DFMT_FLAG_SHADOW, | |
| EXT_PACKED_DEPTH_STENCIL, convert_s1_uint_d15_unorm}, | |
| {WINED3DFMT_S1_UINT_D15_UNORM, GL_DEPTH24_STENCIL8, GL_DEPTH24_STENCIL8, 0, | |
| GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, 4, | |
| WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL | WINED3DFMT_FLAG_SHADOW, | |
| ARB_FRAMEBUFFER_OBJECT, convert_s1_uint_d15_unorm}, | |
| {WINED3DFMT_D24_UNORM_S8_UINT, GL_DEPTH_COMPONENT24_ARB, GL_DEPTH_COMPONENT24_ARB, 0, | |
| GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, 0, | |
| WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | |
| | WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_SHADOW, | |
| ARB_DEPTH_TEXTURE, NULL}, | |
| {WINED3DFMT_D24_UNORM_S8_UINT, GL_DEPTH24_STENCIL8_EXT, GL_DEPTH24_STENCIL8_EXT, 0, | |
| GL_DEPTH_STENCIL_EXT, GL_UNSIGNED_INT_24_8_EXT, 0, | |
| WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | |
| | WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL | WINED3DFMT_FLAG_SHADOW, | |
| EXT_PACKED_DEPTH_STENCIL, NULL}, | |
| {WINED3DFMT_D24_UNORM_S8_UINT, GL_DEPTH24_STENCIL8, GL_DEPTH24_STENCIL8, 0, | |
| GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, 0, | |
| WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | |
| | WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL | WINED3DFMT_FLAG_SHADOW, | |
| ARB_FRAMEBUFFER_OBJECT, NULL}, | |
| {WINED3DFMT_X8D24_UNORM, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT, 0, | |
| GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, 4, | |
| WINED3DFMT_FLAG_DEPTH, | |
| WINED3D_GL_EXT_NONE, convert_x8_d24_unorm}, | |
| {WINED3DFMT_X8D24_UNORM, GL_DEPTH_COMPONENT24_ARB, GL_DEPTH_COMPONENT24_ARB, 0, | |
| GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, 4, | |
| WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | |
| | WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_SHADOW, | |
| ARB_DEPTH_TEXTURE, convert_x8_d24_unorm}, | |
| {WINED3DFMT_S4X4_UINT_D24_UNORM, GL_DEPTH_COMPONENT24_ARB, GL_DEPTH_COMPONENT24_ARB, 0, | |
| GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, 0, | |
| WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_SHADOW, | |
| ARB_DEPTH_TEXTURE, NULL}, | |
| {WINED3DFMT_S4X4_UINT_D24_UNORM, GL_DEPTH24_STENCIL8_EXT, GL_DEPTH24_STENCIL8_EXT, 0, | |
| GL_DEPTH_STENCIL_EXT, GL_UNSIGNED_INT_24_8_EXT, 4, | |
| WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL | WINED3DFMT_FLAG_SHADOW, | |
| EXT_PACKED_DEPTH_STENCIL, convert_s4x4_uint_d24_unorm}, | |
| {WINED3DFMT_S4X4_UINT_D24_UNORM, GL_DEPTH24_STENCIL8, GL_DEPTH24_STENCIL8, 0, | |
| GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, 4, | |
| WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL | WINED3DFMT_FLAG_SHADOW, | |
| ARB_FRAMEBUFFER_OBJECT, convert_s4x4_uint_d24_unorm}, | |
| {WINED3DFMT_D16_UNORM, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT, 0, | |
| GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, 0, | |
| WINED3DFMT_FLAG_DEPTH, | |
| WINED3D_GL_EXT_NONE, NULL}, | |
| {WINED3DFMT_D16_UNORM, GL_DEPTH_COMPONENT24_ARB, GL_DEPTH_COMPONENT24_ARB, 0, | |
| GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, 0, | |
| WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | |
| | WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_SHADOW, | |
| ARB_DEPTH_TEXTURE, NULL}, | |
| {WINED3DFMT_D32_FLOAT, GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT32F, 0, | |
| GL_DEPTH_COMPONENT, GL_FLOAT, 0, | |
| WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_SHADOW, | |
| ARB_DEPTH_BUFFER_FLOAT, NULL}, | |
| {WINED3DFMT_D32_FLOAT_S8X24_UINT, GL_DEPTH32F_STENCIL8, GL_DEPTH32F_STENCIL8, 0, | |
| GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, 0, | |
| WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL | WINED3DFMT_FLAG_SHADOW, | |
| ARB_DEPTH_BUFFER_FLOAT, NULL}, | |
| {WINED3DFMT_S8_UINT_D24_FLOAT, GL_DEPTH32F_STENCIL8, GL_DEPTH32F_STENCIL8, 0, | |
| GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, 8, | |
| WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL | WINED3DFMT_FLAG_SHADOW, | |
| ARB_DEPTH_BUFFER_FLOAT, convert_s8_uint_d24_float}, | |
| {WINED3DFMT_R32G32B32A32_UINT, GL_RGBA32UI, GL_RGBA32UI, 0, | |
| GL_RGBA_INTEGER, GL_UNSIGNED_INT, 0, | |
| WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET, | |
| EXT_TEXTURE_INTEGER, NULL}, | |
| {WINED3DFMT_R32G32B32A32_SINT, GL_RGBA32I, GL_RGBA32I, 0, | |
| GL_RGBA_INTEGER, GL_INT, 0, | |
| WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET, | |
| EXT_TEXTURE_INTEGER, NULL}, | |
| /* Vendor-specific formats */ | |
| {WINED3DFMT_ATI1N, GL_COMPRESSED_RED_RGTC1, GL_COMPRESSED_RED_RGTC1, 0, | |
| GL_RED, GL_UNSIGNED_BYTE, 0, | |
| WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | |
| | WINED3DFMT_FLAG_COMPRESSED, | |
| ARB_TEXTURE_COMPRESSION_RGTC, NULL}, | |
| {WINED3DFMT_ATI2N, GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI, GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI, 0, | |
| GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, 0, | |
| WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | |
| | WINED3DFMT_FLAG_COMPRESSED, | |
| ATI_TEXTURE_COMPRESSION_3DC, NULL}, | |
| {WINED3DFMT_ATI2N, GL_COMPRESSED_RG_RGTC2, GL_COMPRESSED_RG_RGTC2, 0, | |
| GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, 0, | |
| WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | |
| | WINED3DFMT_FLAG_COMPRESSED, | |
| EXT_TEXTURE_COMPRESSION_RGTC, NULL}, | |
| {WINED3DFMT_ATI2N, GL_COMPRESSED_RG_RGTC2, GL_COMPRESSED_RG_RGTC2, 0, | |
| GL_RG, GL_UNSIGNED_BYTE, 0, | |
| WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | |
| | WINED3DFMT_FLAG_COMPRESSED, | |
| ARB_TEXTURE_COMPRESSION_RGTC, NULL}, | |
| {WINED3DFMT_INTZ, GL_DEPTH24_STENCIL8_EXT, GL_DEPTH24_STENCIL8_EXT, 0, | |
| GL_DEPTH_STENCIL_EXT, GL_UNSIGNED_INT_24_8_EXT, 0, | |
| WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | |
| | WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL, | |
| EXT_PACKED_DEPTH_STENCIL, NULL}, | |
| {WINED3DFMT_INTZ, GL_DEPTH24_STENCIL8, GL_DEPTH24_STENCIL8, 0, | |
| GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, 0, | |
| WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | |
| | WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL, | |
| ARB_FRAMEBUFFER_OBJECT, NULL}, | |
| {WINED3DFMT_NULL, 0, 0, 0, | |
| GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, 0, | |
| WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_FBO_ATTACHABLE, | |
| ARB_FRAMEBUFFER_OBJECT, NULL}, | |
| /* DirectX 10 HDR formats */ | |
| {WINED3DFMT_R9G9B9E5_SHAREDEXP, GL_RGB9_E5_EXT, GL_RGB9_E5_EXT, 0, | |
| GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV_EXT, 0, | |
| WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING, | |
| EXT_TEXTURE_SHARED_EXPONENT, NULL}, | |
| }; | |
| struct wined3d_format_srgb_info | |
| { | |
| enum wined3d_format_id srgb_format_id; | |
| enum wined3d_format_id base_format_id; | |
| }; | |
| static const struct wined3d_format_srgb_info format_srgb_info[] = | |
| { | |
| {WINED3DFMT_R8G8B8A8_UNORM_SRGB, WINED3DFMT_R8G8B8A8_UNORM}, | |
| {WINED3DFMT_BC1_UNORM_SRGB, WINED3DFMT_BC1_UNORM}, | |
| {WINED3DFMT_BC2_UNORM_SRGB, WINED3DFMT_BC2_UNORM}, | |
| {WINED3DFMT_BC3_UNORM_SRGB, WINED3DFMT_BC3_UNORM}, | |
| {WINED3DFMT_B8G8R8A8_UNORM_SRGB, WINED3DFMT_B8G8R8A8_UNORM}, | |
| {WINED3DFMT_B8G8R8X8_UNORM_SRGB, WINED3DFMT_B8G8R8X8_UNORM}, | |
| {WINED3DFMT_BC7_UNORM_SRGB, WINED3DFMT_BC7_UNORM}, | |
| }; | |
| static inline int get_format_idx(enum wined3d_format_id format_id) | |
| { | |
| unsigned int i; | |
| if (format_id < WINED3D_FORMAT_FOURCC_BASE) | |
| return format_id; | |
| for (i = 0; i < ARRAY_SIZE(format_index_remap); ++i) | |
| { | |
| if (format_index_remap[i].id == format_id) | |
| return format_index_remap[i].idx; | |
| } | |
| return -1; | |
| } | |
| static struct wined3d_format *get_format_internal(struct wined3d_gl_info *gl_info, | |
| enum wined3d_format_id format_id) | |
| { | |
| int fmt_idx; | |
| if ((fmt_idx = get_format_idx(format_id)) == -1) | |
| { | |
| ERR("Format %s (%#x) not found.\n", debug_d3dformat(format_id), format_id); | |
| return NULL; | |
| } | |
| return &gl_info->formats[fmt_idx]; | |
| } | |
| static void copy_format(struct wined3d_format *dst_format, const struct wined3d_format *src_format) | |
| { | |
| enum wined3d_format_id id = dst_format->id; | |
| *dst_format = *src_format; | |
| dst_format->id = id; | |
| } | |
| static void format_set_flag(struct wined3d_format *format, unsigned int flag) | |
| { | |
| unsigned int i; | |
| for (i = 0; i < ARRAY_SIZE(format->flags); ++i) | |
| format->flags[i] |= flag; | |
| } | |
| static void format_clear_flag(struct wined3d_format *format, unsigned int flag) | |
| { | |
| unsigned int i; | |
| for (i = 0; i < ARRAY_SIZE(format->flags); ++i) | |
| format->flags[i] &= ~flag; | |
| } | |
| static enum wined3d_channel_type map_channel_type(char t) | |
| { | |
| switch (t) | |
| { | |
| case 'u': | |
| return WINED3D_CHANNEL_TYPE_UNORM; | |
| case 'i': | |
| return WINED3D_CHANNEL_TYPE_SNORM; | |
| case 'U': | |
| return WINED3D_CHANNEL_TYPE_UINT; | |
| case 'I': | |
| return WINED3D_CHANNEL_TYPE_SINT; | |
| case 'F': | |
| return WINED3D_CHANNEL_TYPE_FLOAT; | |
| case 'D': | |
| return WINED3D_CHANNEL_TYPE_DEPTH; | |
| case 'S': | |
| return WINED3D_CHANNEL_TYPE_STENCIL; | |
| case 'X': | |
| return WINED3D_CHANNEL_TYPE_UNUSED; | |
| default: | |
| ERR("Invalid channel type '%c'.\n", t); | |
| return WINED3D_CHANNEL_TYPE_NONE; | |
| } | |
| } | |
| static BOOL init_format_base_info(struct wined3d_gl_info *gl_info) | |
| { | |
| struct wined3d_format *format; | |
| unsigned int i, j; | |
| gl_info->format_count = WINED3D_FORMAT_COUNT; | |
| if (!(gl_info->formats = wined3d_calloc(gl_info->format_count | |
| + ARRAY_SIZE(typeless_depth_stencil_formats), sizeof(*gl_info->formats)))) | |
| { | |
| ERR("Failed to allocate memory.\n"); | |
| return FALSE; | |
| } | |
| for (i = 0; i < ARRAY_SIZE(formats); ++i) | |
| { | |
| if (!(format = get_format_internal(gl_info, formats[i].id))) | |
| goto fail; | |
| format->id = formats[i].id; | |
| format->red_size = formats[i].red_size; | |
| format->green_size = formats[i].green_size; | |
| format->blue_size = formats[i].blue_size; | |
| format->alpha_size = formats[i].alpha_size; | |
| format->red_offset = formats[i].red_offset; | |
| format->green_offset = formats[i].green_offset; | |
| format->blue_offset = formats[i].blue_offset; | |
| format->alpha_offset = formats[i].alpha_offset; | |
| format->byte_count = formats[i].bpp; | |
| format->depth_size = formats[i].depth_size; | |
| format->stencil_size = formats[i].stencil_size; | |
| format->block_width = 1; | |
| format->block_height = 1; | |
| format->block_byte_count = formats[i].bpp; | |
| } | |
| for (i = 0; i < ARRAY_SIZE(typed_formats); ++i) | |
| { | |
| const struct wined3d_format *typeless_format; | |
| DWORD flags = 0; | |
| if (!(format = get_format_internal(gl_info, typed_formats[i].id))) | |
| goto fail; | |
| if (!(typeless_format = get_format_internal(gl_info, typed_formats[i].typeless_id))) | |
| goto fail; | |
| format->id = typed_formats[i].id; | |
| format->red_size = typeless_format->red_size; | |
| format->green_size = typeless_format->green_size; | |
| format->blue_size = typeless_format->blue_size; | |
| format->alpha_size = typeless_format->alpha_size; | |
| format->red_offset = typeless_format->red_offset; | |
| format->green_offset = typeless_format->green_offset; | |
| format->blue_offset = typeless_format->blue_offset; | |
| format->alpha_offset = typeless_format->alpha_offset; | |
| format->byte_count = typeless_format->byte_count; | |
| format->depth_size = typeless_format->depth_size; | |
| format->stencil_size = typeless_format->stencil_size; | |
| format->block_width = typeless_format->block_width; | |
| format->block_height = typeless_format->block_height; | |
| format->block_byte_count = typeless_format->block_byte_count; | |
| format->typeless_id = typeless_format->id; | |
| for (j = 0; j < strlen(typed_formats[i].channels); ++j) | |
| { | |
| enum wined3d_channel_type channel_type = map_channel_type(typed_formats[i].channels[j]); | |
| if (channel_type == WINED3D_CHANNEL_TYPE_UINT || channel_type == WINED3D_CHANNEL_TYPE_SINT) | |
| flags |= WINED3DFMT_FLAG_INTEGER; | |
| if (channel_type == WINED3D_CHANNEL_TYPE_FLOAT) | |
| flags |= WINED3DFMT_FLAG_FLOAT; | |
| if (channel_type == WINED3D_CHANNEL_TYPE_DEPTH && !format->depth_size) | |
| { | |
| format->depth_size = format->red_size; | |
| format->red_size = format->red_offset = 0; | |
| } | |
| } | |
| format_set_flag(format, flags); | |
| } | |
| for (i = 0; i < ARRAY_SIZE(ddi_formats); ++i) | |
| { | |
| if (!(format = get_format_internal(gl_info, ddi_formats[i].id))) | |
| goto fail; | |
| format->ddi_format = ddi_formats[i].ddi_format; | |
| } | |
| for (i = 0; i < ARRAY_SIZE(format_base_flags); ++i) | |
| { | |
| if (!(format = get_format_internal(gl_info, format_base_flags[i].id))) | |
| goto fail; | |
| format_set_flag(format, format_base_flags[i].flags); | |
| } | |
| return TRUE; | |
| fail: | |
| HeapFree(GetProcessHeap(), 0, gl_info->formats); | |
| return FALSE; | |
| } | |
| static BOOL init_format_block_info(struct wined3d_gl_info *gl_info) | |
| { | |
| struct wined3d_format *format; | |
| unsigned int i; | |
| for (i = 0; i < ARRAY_SIZE(format_block_info); ++i) | |
| { | |
| if (!(format = get_format_internal(gl_info, format_block_info[i].id))) | |
| return FALSE; | |
| format->block_width = format_block_info[i].block_width; | |
| format->block_height = format_block_info[i].block_height; | |
| format->block_byte_count = format_block_info[i].block_byte_count; | |
| format_set_flag(format, WINED3DFMT_FLAG_BLOCKS); | |
| if (!format_block_info[i].verify) | |
| format_set_flag(format, WINED3DFMT_FLAG_BLOCKS_NO_VERIFY); | |
| } | |
| return TRUE; | |
| } | |
| static GLenum wined3d_gl_type_to_enum(enum wined3d_gl_resource_type type) | |
| { | |
| switch (type) | |
| { | |
| case WINED3D_GL_RES_TYPE_TEX_1D: | |
| return GL_TEXTURE_1D; | |
| case WINED3D_GL_RES_TYPE_TEX_2D: | |
| return GL_TEXTURE_2D; | |
| case WINED3D_GL_RES_TYPE_TEX_3D: | |
| return GL_TEXTURE_3D; | |
| case WINED3D_GL_RES_TYPE_TEX_CUBE: | |
| return GL_TEXTURE_CUBE_MAP_ARB; | |
| case WINED3D_GL_RES_TYPE_TEX_RECT: | |
| return GL_TEXTURE_RECTANGLE_ARB; | |
| case WINED3D_GL_RES_TYPE_BUFFER: | |
| return GL_TEXTURE_2D; /* TODO: GL_TEXTURE_BUFFER. */ | |
| case WINED3D_GL_RES_TYPE_RB: | |
| return GL_RENDERBUFFER; | |
| case WINED3D_GL_RES_TYPE_COUNT: | |
| break; | |
| } | |
| ERR("Unexpected GL resource type %u.\n", type); | |
| return 0; | |
| } | |
| static void delete_fbo_attachment(const struct wined3d_gl_info *gl_info, | |
| enum wined3d_gl_resource_type d3d_type, GLuint object) | |
| { | |
| switch (d3d_type) | |
| { | |
| case WINED3D_GL_RES_TYPE_TEX_1D: | |
| case WINED3D_GL_RES_TYPE_TEX_2D: | |
| case WINED3D_GL_RES_TYPE_TEX_RECT: | |
| case WINED3D_GL_RES_TYPE_TEX_3D: | |
| case WINED3D_GL_RES_TYPE_TEX_CUBE: | |
| gl_info->gl_ops.gl.p_glDeleteTextures(1, &object); | |
| break; | |
| case WINED3D_GL_RES_TYPE_RB: | |
| gl_info->fbo_ops.glDeleteRenderbuffers(1, &object); | |
| break; | |
| case WINED3D_GL_RES_TYPE_BUFFER: | |
| case WINED3D_GL_RES_TYPE_COUNT: | |
| break; | |
| } | |
| } | |
| /* Context activation is done by the caller. */ | |
| static void create_and_bind_fbo_attachment(const struct wined3d_gl_info *gl_info, unsigned int flags, | |
| enum wined3d_gl_resource_type d3d_type, GLuint *object, GLenum internal, GLenum format, GLenum type) | |
| { | |
| GLenum attach_type = flags & WINED3DFMT_FLAG_DEPTH ? | |
| GL_DEPTH_ATTACHMENT : GL_COLOR_ATTACHMENT0; | |
| switch (d3d_type) | |
| { | |
| case WINED3D_GL_RES_TYPE_TEX_1D: | |
| gl_info->gl_ops.gl.p_glGenTextures(1, object); | |
| gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_1D, *object); | |
| gl_info->gl_ops.gl.p_glTexImage1D(GL_TEXTURE_1D, 0, internal, 16, 0, format, type, NULL); | |
| gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | |
| gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | |
| gl_info->fbo_ops.glFramebufferTexture1D(GL_FRAMEBUFFER, attach_type, GL_TEXTURE_1D, | |
| *object, 0); | |
| if (flags & WINED3DFMT_FLAG_STENCIL) | |
| gl_info->fbo_ops.glFramebufferTexture1D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_1D, | |
| *object, 0); | |
| break; | |
| case WINED3D_GL_RES_TYPE_TEX_2D: | |
| case WINED3D_GL_RES_TYPE_TEX_RECT: | |
| gl_info->gl_ops.gl.p_glGenTextures(1, object); | |
| gl_info->gl_ops.gl.p_glBindTexture(wined3d_gl_type_to_enum(d3d_type), *object); | |
| gl_info->gl_ops.gl.p_glTexImage2D(wined3d_gl_type_to_enum(d3d_type), 0, internal, 16, 16, 0, | |
| format, type, NULL); | |
| gl_info->gl_ops.gl.p_glTexParameteri(wined3d_gl_type_to_enum(d3d_type), GL_TEXTURE_MIN_FILTER, GL_NEAREST); | |
| gl_info->gl_ops.gl.p_glTexParameteri(wined3d_gl_type_to_enum(d3d_type), GL_TEXTURE_MAG_FILTER, GL_NEAREST); | |
| gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, attach_type, | |
| wined3d_gl_type_to_enum(d3d_type), *object, 0); | |
| if (flags & WINED3DFMT_FLAG_STENCIL) | |
| gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, | |
| wined3d_gl_type_to_enum(d3d_type), *object, 0); | |
| break; | |
| case WINED3D_GL_RES_TYPE_TEX_3D: | |
| gl_info->gl_ops.gl.p_glGenTextures(1, object); | |
| gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_3D, *object); | |
| GL_EXTCALL(glTexImage3D(GL_TEXTURE_3D, 0, internal, 16, 16, 16, 0, format, type, NULL)); | |
| gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | |
| gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | |
| gl_info->fbo_ops.glFramebufferTexture3D(GL_FRAMEBUFFER, attach_type, | |
| GL_TEXTURE_3D, *object, 0, 0); | |
| if (flags & WINED3DFMT_FLAG_STENCIL) | |
| gl_info->fbo_ops.glFramebufferTexture3D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, | |
| GL_TEXTURE_3D, *object, 0, 0); | |
| break; | |
| case WINED3D_GL_RES_TYPE_TEX_CUBE: | |
| gl_info->gl_ops.gl.p_glGenTextures(1, object); | |
| gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_CUBE_MAP_ARB, *object); | |
| gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, 0, internal, 16, 16, 0, | |
| format, type, NULL); | |
| gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB, 0, internal, 16, 16, 0, | |
| format, type, NULL); | |
| gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB, 0, internal, 16, 16, 0, | |
| format, type, NULL); | |
| gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB, 0, internal, 16, 16, 0, | |
| format, type, NULL); | |
| gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB, 0, internal, 16, 16, 0, | |
| format, type, NULL); | |
| gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB, 0, internal, 16, 16, 0, | |
| format, type, NULL); | |
| gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | |
| gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | |
| gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, attach_type, | |
| GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, *object, 0); | |
| if (flags & WINED3DFMT_FLAG_STENCIL) | |
| gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, | |
| GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, *object, 0); | |
| break; | |
| case WINED3D_GL_RES_TYPE_RB: | |
| gl_info->fbo_ops.glGenRenderbuffers(1, object); | |
| gl_info->fbo_ops.glBindRenderbuffer(GL_RENDERBUFFER, *object); | |
| gl_info->fbo_ops.glRenderbufferStorage(GL_RENDERBUFFER, internal, 16, 16); | |
| gl_info->fbo_ops.glFramebufferRenderbuffer(GL_FRAMEBUFFER, attach_type, GL_RENDERBUFFER, | |
| *object); | |
| if (flags & WINED3DFMT_FLAG_STENCIL) | |
| gl_info->fbo_ops.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, | |
| *object); | |
| break; | |
| case WINED3D_GL_RES_TYPE_BUFFER: | |
| case WINED3D_GL_RES_TYPE_COUNT: | |
| break; | |
| } | |
| /* Ideally we'd skip all formats already known not to work on textures | |
| * by checking for WINED3DFMT_FLAG_TEXTURE here. However, we want to | |
| * know if we can attach WINED3DFMT_P8_UINT textures to FBOs, and this | |
| * format never has WINED3DFMT_FLAG_TEXTURE set. Instead, swallow GL | |
| * errors generated by invalid formats. */ | |
| while (gl_info->gl_ops.gl.p_glGetError()); | |
| } | |
| static void draw_test_quad(struct wined3d_caps_gl_ctx *ctx, const struct wined3d_vec3 *geometry, | |
| const struct wined3d_color *color) | |
| { | |
| const struct wined3d_gl_info *gl_info = ctx->gl_info; | |
| static const struct wined3d_vec3 default_geometry[] = | |
| { | |
| {-1.0f, -1.0f, 0.0f}, | |
| { 1.0f, -1.0f, 0.0f}, | |
| {-1.0f, 1.0f, 0.0f}, | |
| { 1.0f, 1.0f, 0.0f}, | |
| }; | |
| static const char vs_core_header[] = | |
| "#version 150\n" | |
| "in vec4 pos;\n" | |
| "in vec4 color;\n" | |
| "out vec4 out_color;\n" | |
| "\n"; | |
| static const char vs_legacy_header[] = | |
| "#version 120\n" | |
| "attribute vec4 pos;\n" | |
| "attribute vec4 color;\n" | |
| "varying vec4 out_color;\n" | |
| "\n"; | |
| static const char vs_body[] = | |
| "void main()\n" | |
| "{\n" | |
| " gl_Position = pos;\n" | |
| " out_color = color;\n" | |
| "}\n"; | |
| static const char fs_core[] = | |
| "#version 150\n" | |
| "in vec4 out_color;\n" | |
| "out vec4 fragment_color;\n" | |
| "\n" | |
| "void main()\n" | |
| "{\n" | |
| " fragment_color = out_color;\n" | |
| "}\n"; | |
| static const char fs_legacy[] = | |
| "#version 120\n" | |
| "varying vec4 out_color;\n" | |
| "\n" | |
| "void main()\n" | |
| "{\n" | |
| " gl_FragData[0] = out_color;\n" | |
| "}\n"; | |
| const char *source[2]; | |
| GLuint vs_id, fs_id; | |
| unsigned int i; | |
| if (!geometry) | |
| geometry = default_geometry; | |
| if (!gl_info->supported[ARB_VERTEX_BUFFER_OBJECT] || !gl_info->supported[ARB_VERTEX_SHADER] | |
| || !gl_info->supported[ARB_FRAGMENT_SHADER]) | |
| { | |
| gl_info->gl_ops.gl.p_glDisable(GL_LIGHTING); | |
| gl_info->gl_ops.gl.p_glMatrixMode(GL_MODELVIEW); | |
| gl_info->gl_ops.gl.p_glLoadIdentity(); | |
| gl_info->gl_ops.gl.p_glMatrixMode(GL_PROJECTION); | |
| gl_info->gl_ops.gl.p_glLoadIdentity(); | |
| gl_info->gl_ops.gl.p_glBegin(GL_TRIANGLE_STRIP); | |
| gl_info->gl_ops.gl.p_glColor4f(color->r, color->g, color->b, color->a); | |
| for (i = 0; i < 4; ++i) | |
| gl_info->gl_ops.gl.p_glVertex3fv(&geometry[i].x); | |
| gl_info->gl_ops.gl.p_glEnd(); | |
| checkGLcall("draw quad"); | |
| return; | |
| } | |
| if (!ctx->test_vbo) | |
| GL_EXTCALL(glGenBuffers(1, &ctx->test_vbo)); | |
| GL_EXTCALL(glBindBuffer(GL_ARRAY_BUFFER, ctx->test_vbo)); | |
| GL_EXTCALL(glBufferData(GL_ARRAY_BUFFER, sizeof(struct wined3d_vec3) * 4, geometry, GL_STREAM_DRAW)); | |
| GL_EXTCALL(glVertexAttribPointer(0, 3, GL_FLOAT, FALSE, 0, NULL)); | |
| GL_EXTCALL(glVertexAttrib4f(1, color->r, color->g, color->b, color->a)); | |
| GL_EXTCALL(glEnableVertexAttribArray(0)); | |
| GL_EXTCALL(glDisableVertexAttribArray(1)); | |
| if (!ctx->test_program_id) | |
| { | |
| BOOL use_glsl_150 = gl_info->glsl_version >= MAKEDWORD_VERSION(1, 50); | |
| ctx->test_program_id = GL_EXTCALL(glCreateProgram()); | |
| vs_id = GL_EXTCALL(glCreateShader(GL_VERTEX_SHADER)); | |
| source[0] = use_glsl_150 ? vs_core_header : vs_legacy_header; | |
| source[1] = vs_body; | |
| GL_EXTCALL(glShaderSource(vs_id, 2, source, NULL)); | |
| GL_EXTCALL(glAttachShader(ctx->test_program_id, vs_id)); | |
| GL_EXTCALL(glDeleteShader(vs_id)); | |
| fs_id = GL_EXTCALL(glCreateShader(GL_FRAGMENT_SHADER)); | |
| source[0] = use_glsl_150 ? fs_core : fs_legacy; | |
| GL_EXTCALL(glShaderSource(fs_id, 1, source, NULL)); | |
| GL_EXTCALL(glAttachShader(ctx->test_program_id, fs_id)); | |
| GL_EXTCALL(glDeleteShader(fs_id)); | |
| GL_EXTCALL(glBindAttribLocation(ctx->test_program_id, 0, "pos")); | |
| GL_EXTCALL(glBindAttribLocation(ctx->test_program_id, 1, "color")); | |
| if (use_glsl_150) | |
| GL_EXTCALL(glBindFragDataLocation(ctx->test_program_id, 0, "fragment_color")); | |
| GL_EXTCALL(glCompileShader(vs_id)); | |
| print_glsl_info_log(gl_info, vs_id, FALSE); | |
| GL_EXTCALL(glCompileShader(fs_id)); | |
| print_glsl_info_log(gl_info, fs_id, FALSE); | |
| GL_EXTCALL(glLinkProgram(ctx->test_program_id)); | |
| shader_glsl_validate_link(gl_info, ctx->test_program_id); | |
| } | |
| GL_EXTCALL(glUseProgram(ctx->test_program_id)); | |
| gl_info->gl_ops.gl.p_glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); | |
| GL_EXTCALL(glUseProgram(0)); | |
| GL_EXTCALL(glDisableVertexAttribArray(0)); | |
| GL_EXTCALL(glBindBuffer(GL_ARRAY_BUFFER, 0)); | |
| checkGLcall("draw quad"); | |
| } | |
| /* Context activation is done by the caller. */ | |
| static void check_fbo_compat(struct wined3d_caps_gl_ctx *ctx, struct wined3d_format *format) | |
| { | |
| /* Check if the default internal format is supported as a frame buffer | |
| * target, otherwise fall back to the render target internal. | |
| * | |
| * Try to stick to the standard format if possible, this limits precision differences. */ | |
| static const struct wined3d_color black = {0.0f, 0.0f, 0.0f, 1.0f}; | |
| static const struct wined3d_color half_transparent_red = {1.0f, 0.0f, 0.0f, 0.5f}; | |
| const struct wined3d_gl_info *gl_info = ctx->gl_info; | |
| GLenum status, rt_internal = format->rtInternal; | |
| GLuint object, color_rb; | |
| enum wined3d_gl_resource_type type; | |
| BOOL fallback_fmt_used = FALSE, regular_fmt_used = FALSE; | |
| gl_info->gl_ops.gl.p_glDisable(GL_BLEND); | |
| for (type = 0; type < ARRAY_SIZE(format->flags); ++type) | |
| { | |
| const char *type_string = "color"; | |
| if (type == WINED3D_GL_RES_TYPE_BUFFER) | |
| continue; | |
| create_and_bind_fbo_attachment(gl_info, format->flags[type], type, &object, format->glInternal, | |
| format->glFormat, format->glType); | |
| if (format->flags[type] & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)) | |
| { | |
| gl_info->fbo_ops.glGenRenderbuffers(1, &color_rb); | |
| gl_info->fbo_ops.glBindRenderbuffer(GL_RENDERBUFFER, color_rb); | |
| if (type == WINED3D_GL_RES_TYPE_TEX_1D) | |
| gl_info->fbo_ops.glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, 16, 1); | |
| else | |
| gl_info->fbo_ops.glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, 16, 16); | |
| gl_info->fbo_ops.glFramebufferRenderbuffer(GL_FRAMEBUFFER, | |
| GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, color_rb); | |
| checkGLcall("Create and attach color rb attachment"); | |
| type_string = "depth / stencil"; | |
| } | |
| status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER); | |
| checkGLcall("Framebuffer format check"); | |
| if (status == GL_FRAMEBUFFER_COMPLETE) | |
| { | |
| TRACE("Format %s is supported as FBO %s attachment, type %u.\n", | |
| debug_d3dformat(format->id), type_string, type); | |
| format->flags[type] |= WINED3DFMT_FLAG_FBO_ATTACHABLE; | |
| format->rtInternal = format->glInternal; | |
| regular_fmt_used = TRUE; | |
| } | |
| else | |
| { | |
| if (!rt_internal) | |
| { | |
| if (format->flags[type] & WINED3DFMT_FLAG_RENDERTARGET) | |
| { | |
| WARN("Format %s with rendertarget flag is not supported as FBO color attachment (type %u)," | |
| " and no fallback specified.\n", debug_d3dformat(format->id), type); | |
| format->flags[type] &= ~WINED3DFMT_FLAG_RENDERTARGET; | |
| } | |
| else | |
| { | |
| TRACE("Format %s is not supported as FBO %s attachment, type %u.\n", | |
| debug_d3dformat(format->id), type_string, type); | |
| } | |
| format->rtInternal = format->glInternal; | |
| } | |
| else | |
| { | |
| TRACE("Format %s is not supported as FBO %s attachment (type %u)," | |
| " trying rtInternal format as fallback.\n", | |
| debug_d3dformat(format->id), type_string, type); | |
| while (gl_info->gl_ops.gl.p_glGetError()); | |
| delete_fbo_attachment(gl_info, type, object); | |
| create_and_bind_fbo_attachment(gl_info, format->flags[type], type, &object, format->rtInternal, | |
| format->glFormat, format->glType); | |
| status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER); | |
| checkGLcall("Framebuffer format check"); | |
| if (status == GL_FRAMEBUFFER_COMPLETE) | |
| { | |
| TRACE("Format %s rtInternal format is supported as FBO %s attachment, type %u.\n", | |
| debug_d3dformat(format->id), type_string, type); | |
| fallback_fmt_used = TRUE; | |
| } | |
| else | |
| { | |
| WARN("Format %s rtInternal format is not supported as FBO %s attachment, type %u.\n", | |
| debug_d3dformat(format->id), type_string, type); | |
| format->flags[type] &= ~WINED3DFMT_FLAG_RENDERTARGET; | |
| } | |
| } | |
| } | |
| if (status == GL_FRAMEBUFFER_COMPLETE | |
| && ((format->flags[type] & WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING) | |
| || !(gl_info->quirks & WINED3D_QUIRK_LIMITED_TEX_FILTERING)) | |
| && !(format->flags[type] & WINED3DFMT_FLAG_INTEGER) | |
| && format->id != WINED3DFMT_NULL && format->id != WINED3DFMT_P8_UINT | |
| && format->glFormat != GL_LUMINANCE && format->glFormat != GL_LUMINANCE_ALPHA | |
| && (format->red_size || format->alpha_size)) | |
| { | |
| DWORD readback[16 * 16 * 16], color, r_range, a_range; | |
| BYTE r, a; | |
| BOOL match = TRUE; | |
| GLuint rb; | |
| if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT] | |
| || gl_info->supported[EXT_PACKED_DEPTH_STENCIL]) | |
| { | |
| gl_info->fbo_ops.glGenRenderbuffers(1, &rb); | |
| gl_info->fbo_ops.glBindRenderbuffer(GL_RENDERBUFFER, rb); | |
| if (type == WINED3D_GL_RES_TYPE_TEX_1D) | |
| gl_info->fbo_ops.glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 16, 1); | |
| else | |
| gl_info->fbo_ops.glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 16, 16); | |
| gl_info->fbo_ops.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rb); | |
| gl_info->fbo_ops.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rb); | |
| checkGLcall("RB attachment"); | |
| } | |
| gl_info->gl_ops.gl.p_glEnable(GL_BLEND); | |
| gl_info->gl_ops.gl.p_glClearColor(0.0f, 0.0f, 0.0f, 1.0f); | |
| gl_info->gl_ops.gl.p_glClear(GL_COLOR_BUFFER_BIT); | |
| if (gl_info->gl_ops.gl.p_glGetError() == GL_INVALID_FRAMEBUFFER_OPERATION) | |
| { | |
| while (gl_info->gl_ops.gl.p_glGetError()); | |
| TRACE("Format %s doesn't support post-pixelshader blending, type %u.\n", | |
| debug_d3dformat(format->id), type); | |
| format->flags[type] &= ~WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING; | |
| } | |
| else | |
| { | |
| gl_info->gl_ops.gl.p_glDisable(GL_BLEND); | |
| if (type == WINED3D_GL_RES_TYPE_TEX_1D) | |
| gl_info->gl_ops.gl.p_glViewport(0, 0, 16, 1); | |
| else | |
| gl_info->gl_ops.gl.p_glViewport(0, 0, 16, 16); | |
| gl_info->gl_ops.gl.p_glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | |
| draw_test_quad(ctx, NULL, &black); | |
| gl_info->gl_ops.gl.p_glEnable(GL_BLEND); | |
| draw_test_quad(ctx, NULL, &half_transparent_red); | |
| gl_info->gl_ops.gl.p_glDisable(GL_BLEND); | |
| switch (type) | |
| { | |
| case WINED3D_GL_RES_TYPE_TEX_1D: | |
| /* Rebinding texture to workaround a fglrx bug. */ | |
| gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_1D, object); | |
| gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_1D, 0, GL_BGRA, | |
| GL_UNSIGNED_INT_8_8_8_8_REV, readback); | |
| color = readback[7]; | |
| break; | |
| case WINED3D_GL_RES_TYPE_TEX_2D: | |
| case WINED3D_GL_RES_TYPE_TEX_3D: | |
| case WINED3D_GL_RES_TYPE_TEX_RECT: | |
| /* Rebinding texture to workaround a fglrx bug. */ | |
| gl_info->gl_ops.gl.p_glBindTexture(wined3d_gl_type_to_enum(type), object); | |
| gl_info->gl_ops.gl.p_glGetTexImage(wined3d_gl_type_to_enum(type), 0, GL_BGRA, | |
| GL_UNSIGNED_INT_8_8_8_8_REV, readback); | |
| color = readback[7 * 16 + 7]; | |
| break; | |
| case WINED3D_GL_RES_TYPE_TEX_CUBE: | |
| /* Rebinding texture to workaround a fglrx bug. */ | |
| gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_CUBE_MAP_ARB, object); | |
| gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, 0, GL_BGRA, | |
| GL_UNSIGNED_INT_8_8_8_8_REV, readback); | |
| color = readback[7 * 16 + 7]; | |
| break; | |
| case WINED3D_GL_RES_TYPE_RB: | |
| gl_info->gl_ops.gl.p_glReadPixels(0, 0, 16, 16, | |
| GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, readback); | |
| color = readback[7 * 16 + 7]; | |
| break; | |
| case WINED3D_GL_RES_TYPE_BUFFER: | |
| case WINED3D_GL_RES_TYPE_COUNT: | |
| color = 0; | |
| break; | |
| } | |
| checkGLcall("Post-pixelshader blending check"); | |
| a = color >> 24; | |
| r = (color & 0x00ff0000u) >> 16; | |
| r_range = format->red_size < 8 ? 1u << (8 - format->red_size) : 1; | |
| a_range = format->alpha_size < 8 ? 1u << (8 - format->alpha_size) : 1; | |
| if (format->red_size && (r < 0x7f - r_range || r > 0x7f + r_range)) | |
| match = FALSE; | |
| else if (format->alpha_size > 1 && (a < 0xbf - a_range || a > 0xbf + a_range)) | |
| match = FALSE; | |
| if (!match) | |
| { | |
| TRACE("Format %s doesn't support post-pixelshader blending, type %u.\n", | |
| debug_d3dformat(format->id), type); | |
| TRACE("Color output: %#x\n", color); | |
| format->flags[type] &= ~WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING; | |
| } | |
| else | |
| { | |
| TRACE("Format %s supports post-pixelshader blending, type %u.\n", | |
| debug_d3dformat(format->id), type); | |
| TRACE("Color output: %#x\n", color); | |
| format->flags[type] |= WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING; | |
| } | |
| } | |
| if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT] | |
| || gl_info->supported[EXT_PACKED_DEPTH_STENCIL]) | |
| { | |
| gl_info->fbo_ops.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0); | |
| gl_info->fbo_ops.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0); | |
| gl_info->fbo_ops.glDeleteRenderbuffers(1, &rb); | |
| checkGLcall("RB cleanup"); | |
| } | |
| } | |
| if (format->glInternal != format->glGammaInternal) | |
| { | |
| delete_fbo_attachment(gl_info, type, object); | |
| create_and_bind_fbo_attachment(gl_info, format->flags[type], type, &object, format->glGammaInternal, | |
| format->glFormat, format->glType); | |
| status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER); | |
| checkGLcall("Framebuffer format check"); | |
| if (status == GL_FRAMEBUFFER_COMPLETE) | |
| { | |
| TRACE("Format %s's sRGB format is FBO attachable, type %u.\n", | |
| debug_d3dformat(format->id), type); | |
| format->flags[type] |= WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB; | |
| if (gl_info->supported[EXT_TEXTURE_SRGB_DECODE]) | |
| format->glInternal = format->glGammaInternal; | |
| } | |
| else | |
| { | |
| WARN("Format %s's sRGB format is not FBO attachable, type %u.\n", | |
| debug_d3dformat(format->id), type); | |
| format_clear_flag(format, WINED3DFMT_FLAG_SRGB_WRITE); | |
| } | |
| } | |
| else if (status == GL_FRAMEBUFFER_COMPLETE) | |
| format->flags[type] |= WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB; | |
| if (format->flags[type] & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)) | |
| { | |
| gl_info->fbo_ops.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0); | |
| gl_info->fbo_ops.glDeleteRenderbuffers(1, &color_rb); | |
| } | |
| delete_fbo_attachment(gl_info, type, object); | |
| checkGLcall("Framebuffer format check cleanup"); | |
| } | |
| if (fallback_fmt_used && regular_fmt_used) | |
| { | |
| FIXME("Format %s needs different render target formats for different resource types.\n", | |
| debug_d3dformat(format->id)); | |
| format_clear_flag(format, WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_FBO_ATTACHABLE | |
| | WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING); | |
| } | |
| } | |
| static void query_format_flag(struct wined3d_gl_info *gl_info, struct wined3d_format *format, | |
| GLint internal, GLenum pname, DWORD flag, const char *string) | |
| { | |
| GLint value; | |
| enum wined3d_gl_resource_type type; | |
| for (type = 0; type < ARRAY_SIZE(format->flags); ++type) | |
| { | |
| gl_info->gl_ops.ext.p_glGetInternalformativ(wined3d_gl_type_to_enum(type), internal, pname, 1, &value); | |
| if (value == GL_FULL_SUPPORT) | |
| { | |
| TRACE("Format %s supports %s, resource type %u.\n", debug_d3dformat(format->id), string, type); | |
| format->flags[type] |= flag; | |
| } | |
| else | |
| { | |
| TRACE("Format %s doesn't support %s, resource type %u.\n", debug_d3dformat(format->id), string, type); | |
| format->flags[type] &= ~flag; | |
| } | |
| } | |
| } | |
| /* Context activation is done by the caller. */ | |
| static void init_format_fbo_compat_info(struct wined3d_caps_gl_ctx *ctx) | |
| { | |
| const struct wined3d_gl_info *gl_info = ctx->gl_info; | |
| unsigned int i, type; | |
| GLuint fbo; | |
| if (gl_info->supported[ARB_INTERNALFORMAT_QUERY2]) | |
| { | |
| for (i = 0; i < gl_info->format_count; ++i) | |
| { | |
| GLint value; | |
| struct wined3d_format *format = &gl_info->formats[i]; | |
| BOOL fallback_fmt_used = FALSE, regular_fmt_used = FALSE; | |
| GLenum rt_internal = format->rtInternal; | |
| if (!format->glInternal) | |
| continue; | |
| for (type = 0; type < ARRAY_SIZE(format->flags); ++type) | |
| { | |
| gl_info->gl_ops.ext.p_glGetInternalformativ(wined3d_gl_type_to_enum(type), | |
| format->glInternal, GL_FRAMEBUFFER_RENDERABLE, 1, &value); | |
| if (value == GL_FULL_SUPPORT) | |
| { | |
| TRACE("Format %s is supported as FBO color attachment, resource type %u.\n", | |
| debug_d3dformat(format->id), type); | |
| format->flags[type] |= WINED3DFMT_FLAG_FBO_ATTACHABLE; | |
| format->rtInternal = format->glInternal; | |
| regular_fmt_used = TRUE; | |
| gl_info->gl_ops.ext.p_glGetInternalformativ(wined3d_gl_type_to_enum(type), | |
| format->glInternal, GL_FRAMEBUFFER_BLEND, 1, &value); | |
| if (value == GL_FULL_SUPPORT) | |
| { | |
| TRACE("Format %s supports post-pixelshader blending, resource type %u.\n", | |
| debug_d3dformat(format->id), type); | |
| format->flags[type] |= WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING; | |
| } | |
| else | |
| { | |
| TRACE("Format %s doesn't support post-pixelshader blending, resource typed %u.\n", | |
| debug_d3dformat(format->id), type); | |
| format->flags[type] &= ~WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING; | |
| } | |
| } | |
| else | |
| { | |
| if (!rt_internal) | |
| { | |
| if (format->flags[type] & WINED3DFMT_FLAG_RENDERTARGET) | |
| { | |
| WARN("Format %s with rendertarget flag is not supported as FBO color attachment" | |
| " and no fallback specified, resource type %u.\n", | |
| debug_d3dformat(format->id), type); | |
| format->flags[type] &= ~WINED3DFMT_FLAG_RENDERTARGET; | |
| } | |
| else | |
| TRACE("Format %s is not supported as FBO color attachment," | |
| " resource type %u.\n", debug_d3dformat(format->id), type); | |
| format->rtInternal = format->glInternal; | |
| } | |
| else | |
| { | |
| gl_info->gl_ops.ext.p_glGetInternalformativ(wined3d_gl_type_to_enum(type), | |
| rt_internal, GL_FRAMEBUFFER_RENDERABLE, 1, &value); | |
| if (value == GL_FULL_SUPPORT) | |
| { | |
| TRACE("Format %s rtInternal format is supported as FBO color attachment," | |
| " resource type %u.\n", debug_d3dformat(format->id), type); | |
| fallback_fmt_used = TRUE; | |
| } | |
| else | |
| { | |
| WARN("Format %s rtInternal format is not supported as FBO color attachment," | |
| " resource type %u.\n", debug_d3dformat(format->id), type); | |
| format->flags[type] &= ~WINED3DFMT_FLAG_RENDERTARGET; | |
| } | |
| } | |
| } | |
| if (format->glInternal != format->glGammaInternal) | |
| { | |
| gl_info->gl_ops.ext.p_glGetInternalformativ(wined3d_gl_type_to_enum(type), | |
| format->glGammaInternal, GL_FRAMEBUFFER_RENDERABLE, 1, &value); | |
| if (value == GL_FULL_SUPPORT) | |
| { | |
| TRACE("Format %s's sRGB format is FBO attachable, resource type %u.\n", | |
| debug_d3dformat(format->id), type); | |
| format->flags[type] |= WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB; | |
| if (gl_info->supported[EXT_TEXTURE_SRGB_DECODE]) | |
| format->glInternal = format->glGammaInternal; | |
| } | |
| else | |
| { | |
| WARN("Format %s's sRGB format is not FBO attachable, resource type %u.\n", | |
| debug_d3dformat(format->id), type); | |
| format_clear_flag(format, WINED3DFMT_FLAG_SRGB_WRITE); | |
| } | |
| } | |
| else if (format->flags[type] & WINED3DFMT_FLAG_FBO_ATTACHABLE) | |
| format->flags[type] |= WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB; | |
| } | |
| if (fallback_fmt_used && regular_fmt_used) | |
| { | |
| FIXME("Format %s needs different render target formats for different resource types.\n", | |
| debug_d3dformat(format->id)); | |
| format_clear_flag(format, WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_FBO_ATTACHABLE | |
| | WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING); | |
| } | |
| } | |
| return; | |
| } | |
| if (wined3d_settings.offscreen_rendering_mode == ORM_FBO) | |
| { | |
| gl_info->fbo_ops.glGenFramebuffers(1, &fbo); | |
| gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo); | |
| gl_info->gl_ops.gl.p_glDrawBuffer(GL_COLOR_ATTACHMENT0); | |
| gl_info->gl_ops.gl.p_glReadBuffer(GL_COLOR_ATTACHMENT0); | |
| } | |
| for (i = 0; i < gl_info->format_count; ++i) | |
| { | |
| struct wined3d_format *format = &gl_info->formats[i]; | |
| if (!format->glInternal) continue; | |
| if (format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_COMPRESSED) | |
| { | |
| TRACE("Skipping format %s because it's a compressed format.\n", | |
| debug_d3dformat(format->id)); | |
| continue; | |
| } | |
| if (wined3d_settings.offscreen_rendering_mode == ORM_FBO) | |
| { | |
| TRACE("Checking if format %s is supported as FBO color attachment...\n", debug_d3dformat(format->id)); | |
| check_fbo_compat(ctx, format); | |
| } | |
| else | |
| { | |
| format->rtInternal = format->glInternal; | |
| } | |
| } | |
| if (wined3d_settings.offscreen_rendering_mode == ORM_FBO) | |
| gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo); | |
| } | |
| static GLenum lookup_gl_view_class(GLenum internal_format) | |
| { | |
| static const struct | |
| { | |
| GLenum internal_format; | |
| GLenum view_class; | |
| } | |
| view_classes[] = | |
| { | |
| /* 128-bit */ | |
| {GL_RGBA32F, GL_VIEW_CLASS_128_BITS}, | |
| {GL_RGBA32UI, GL_VIEW_CLASS_128_BITS}, | |
| {GL_RGBA32I, GL_VIEW_CLASS_128_BITS}, | |
| /* 96-bit */ | |
| {GL_RGB32F, GL_VIEW_CLASS_96_BITS}, | |
| {GL_RGB32UI, GL_VIEW_CLASS_96_BITS}, | |
| {GL_RGB32I, GL_VIEW_CLASS_96_BITS}, | |
| /* 64-bit */ | |
| {GL_RGBA16F, GL_VIEW_CLASS_64_BITS}, | |
| {GL_RG32F, GL_VIEW_CLASS_64_BITS}, | |
| {GL_RGBA16UI, GL_VIEW_CLASS_64_BITS}, | |
| {GL_RG32UI, GL_VIEW_CLASS_64_BITS}, | |
| {GL_RGBA16I, GL_VIEW_CLASS_64_BITS}, | |
| {GL_RG32I, GL_VIEW_CLASS_64_BITS}, | |
| {GL_RGBA16, GL_VIEW_CLASS_64_BITS}, | |
| {GL_RGBA16_SNORM, GL_VIEW_CLASS_64_BITS}, | |
| /* 48-bit */ | |
| {GL_RGB16, GL_VIEW_CLASS_48_BITS}, | |
| {GL_RGB16_SNORM, GL_VIEW_CLASS_48_BITS}, | |
| {GL_RGB16F, GL_VIEW_CLASS_48_BITS}, | |
| {GL_RGB16UI, GL_VIEW_CLASS_48_BITS}, | |
| {GL_RGB16I, GL_VIEW_CLASS_48_BITS}, | |
| /* 32-bit */ | |
| {GL_RG16F, GL_VIEW_CLASS_32_BITS}, | |
| {GL_R11F_G11F_B10F, GL_VIEW_CLASS_32_BITS}, | |
| {GL_R32F, GL_VIEW_CLASS_32_BITS}, | |
| {GL_RGB10_A2UI, GL_VIEW_CLASS_32_BITS}, | |
| {GL_RGBA8UI, GL_VIEW_CLASS_32_BITS}, | |
| {GL_RG16UI, GL_VIEW_CLASS_32_BITS}, | |
| {GL_R32UI, GL_VIEW_CLASS_32_BITS}, | |
| {GL_RGBA8I, GL_VIEW_CLASS_32_BITS}, | |
| {GL_RG16I, GL_VIEW_CLASS_32_BITS}, | |
| {GL_R32I, GL_VIEW_CLASS_32_BITS}, | |
| {GL_RGB10_A2, GL_VIEW_CLASS_32_BITS}, | |
| {GL_RGBA8, GL_VIEW_CLASS_32_BITS}, | |
| {GL_RG16, GL_VIEW_CLASS_32_BITS}, | |
| {GL_RGBA8_SNORM, GL_VIEW_CLASS_32_BITS}, | |
| {GL_RG16_SNORM, GL_VIEW_CLASS_32_BITS}, | |
| {GL_SRGB8_ALPHA8, GL_VIEW_CLASS_32_BITS}, | |
| {GL_RGB9_E5, GL_VIEW_CLASS_32_BITS}, | |
| /* 24-bit */ | |
| {GL_RGB8, GL_VIEW_CLASS_24_BITS}, | |
| {GL_RGB8_SNORM, GL_VIEW_CLASS_24_BITS}, | |
| {GL_SRGB8, GL_VIEW_CLASS_24_BITS}, | |
| {GL_RGB8UI, GL_VIEW_CLASS_24_BITS}, | |
| {GL_RGB8I, GL_VIEW_CLASS_24_BITS}, | |
| /* 16-bit */ | |
| {GL_R16F, GL_VIEW_CLASS_16_BITS}, | |
| {GL_RG8UI, GL_VIEW_CLASS_16_BITS}, | |
| {GL_R16UI, GL_VIEW_CLASS_16_BITS}, | |
| {GL_RG8I, GL_VIEW_CLASS_16_BITS}, | |
| {GL_R16I, GL_VIEW_CLASS_16_BITS}, | |
| {GL_RG8, GL_VIEW_CLASS_16_BITS}, | |
| {GL_R16, GL_VIEW_CLASS_16_BITS}, | |
| {GL_RG8_SNORM, GL_VIEW_CLASS_16_BITS}, | |
| {GL_R16_SNORM, GL_VIEW_CLASS_16_BITS}, | |
| /* 8-bit */ | |
| {GL_R8UI, GL_VIEW_CLASS_8_BITS}, | |
| {GL_R8I, GL_VIEW_CLASS_8_BITS}, | |
| {GL_R8, GL_VIEW_CLASS_8_BITS}, | |
| {GL_R8_SNORM, GL_VIEW_CLASS_8_BITS}, | |
| /* RGTC1 */ | |
| {GL_COMPRESSED_RED_RGTC1, GL_VIEW_CLASS_RGTC1_RED}, | |
| {GL_COMPRESSED_SIGNED_RED_RGTC1, GL_VIEW_CLASS_RGTC1_RED}, | |
| /* RGTC2 */ | |
| {GL_COMPRESSED_RG_RGTC2, GL_VIEW_CLASS_RGTC2_RG}, | |
| {GL_COMPRESSED_SIGNED_RG_RGTC2, GL_VIEW_CLASS_RGTC2_RG}, | |
| /* BPTC unorm */ | |
| {GL_COMPRESSED_RGBA_BPTC_UNORM, GL_VIEW_CLASS_BPTC_UNORM}, | |
| {GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM, GL_VIEW_CLASS_BPTC_UNORM}, | |
| /* BPTC float */ | |
| {GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT, GL_VIEW_CLASS_BPTC_FLOAT}, | |
| {GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT, GL_VIEW_CLASS_BPTC_FLOAT}, | |
| /* DXT1 RGB */ | |
| {GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_VIEW_CLASS_S3TC_DXT1_RGB}, | |
| {GL_COMPRESSED_SRGB_S3TC_DXT1_EXT, GL_VIEW_CLASS_S3TC_DXT1_RGB}, | |
| /* DXT1 RGBA */ | |
| {GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_VIEW_CLASS_S3TC_DXT1_RGBA}, | |
| {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, GL_VIEW_CLASS_S3TC_DXT1_RGBA}, | |
| /* DXT3 */ | |
| {GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_VIEW_CLASS_S3TC_DXT3_RGBA}, | |
| {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, GL_VIEW_CLASS_S3TC_DXT3_RGBA}, | |
| /* DXT5 */ | |
| {GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_VIEW_CLASS_S3TC_DXT5_RGBA}, | |
| {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, GL_VIEW_CLASS_S3TC_DXT5_RGBA}, | |
| }; | |
| unsigned int i; | |
| for (i = 0; i < ARRAY_SIZE(view_classes); ++i) | |
| { | |
| if (view_classes[i].internal_format == internal_format) | |
| return view_classes[i].view_class; | |
| } | |
| return GL_NONE; | |
| } | |
| static void query_view_class(struct wined3d_format *format) | |
| { | |
| GLenum internal_view_class, gamma_view_class, rt_view_class; | |
| internal_view_class = lookup_gl_view_class(format->glInternal); | |
| gamma_view_class = lookup_gl_view_class(format->glGammaInternal); | |
| rt_view_class = lookup_gl_view_class(format->rtInternal); | |
| if (internal_view_class == gamma_view_class || gamma_view_class == rt_view_class) | |
| { | |
| format->gl_view_class = internal_view_class; | |
| TRACE("Format %s is member of GL view class %#x.\n", | |
| debug_d3dformat(format->id), format->gl_view_class); | |
| } | |
| else | |
| { | |
| format->gl_view_class = GL_NONE; | |
| } | |
| } | |
| static void query_internal_format(struct wined3d_adapter *adapter, | |
| struct wined3d_format *format, const struct wined3d_format_texture_info *texture_info, | |
| struct wined3d_gl_info *gl_info, BOOL srgb_write_supported, BOOL srgb_format) | |
| { | |
| GLint count, multisample_types[MAX_MULTISAMPLE_TYPES]; | |
| unsigned int i, max_log2; | |
| if (gl_info->supported[ARB_INTERNALFORMAT_QUERY2]) | |
| { | |
| query_format_flag(gl_info, format, format->glInternal, GL_VERTEX_TEXTURE, | |
| WINED3DFMT_FLAG_VTF, "vertex texture usage"); | |
| query_format_flag(gl_info, format, format->glInternal, GL_FILTER, | |
| WINED3DFMT_FLAG_FILTERING, "filtering"); | |
| if (srgb_format || format->glGammaInternal != format->glInternal) | |
| { | |
| query_format_flag(gl_info, format, format->glGammaInternal, GL_SRGB_READ, | |
| WINED3DFMT_FLAG_SRGB_READ, "sRGB read"); | |
| if (srgb_write_supported) | |
| query_format_flag(gl_info, format, format->glGammaInternal, GL_SRGB_WRITE, | |
| WINED3DFMT_FLAG_SRGB_WRITE, "sRGB write"); | |
| else | |
| format_clear_flag(format, WINED3DFMT_FLAG_SRGB_WRITE); | |
| if (!(format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & (WINED3DFMT_FLAG_SRGB_READ | WINED3DFMT_FLAG_SRGB_WRITE))) | |
| format->glGammaInternal = format->glInternal; | |
| else if (wined3d_settings.offscreen_rendering_mode != ORM_FBO | |
| && gl_info->supported[EXT_TEXTURE_SRGB_DECODE]) | |
| format->glInternal = format->glGammaInternal; | |
| } | |
| } | |
| else | |
| { | |
| if (!gl_info->limits.samplers[WINED3D_SHADER_TYPE_VERTEX]) | |
| format_clear_flag(format, WINED3DFMT_FLAG_VTF); | |
| if (!(gl_info->quirks & WINED3D_QUIRK_LIMITED_TEX_FILTERING)) | |
| format_set_flag(format, WINED3DFMT_FLAG_FILTERING); | |
| else if (format->id != WINED3DFMT_R32G32B32A32_FLOAT && format->id != WINED3DFMT_R32_FLOAT) | |
| format_clear_flag(format, WINED3DFMT_FLAG_VTF); | |
| if (srgb_format || format->glGammaInternal != format->glInternal) | |
| { | |
| /* Filter sRGB capabilities if EXT_texture_sRGB is not supported. */ | |
| if (!gl_info->supported[EXT_TEXTURE_SRGB]) | |
| { | |
| format->glGammaInternal = format->glInternal; | |
| format_clear_flag(format, WINED3DFMT_FLAG_SRGB_READ | WINED3DFMT_FLAG_SRGB_WRITE); | |
| } | |
| else if (wined3d_settings.offscreen_rendering_mode != ORM_FBO | |
| && gl_info->supported[EXT_TEXTURE_SRGB_DECODE]) | |
| { | |
| format->glInternal = format->glGammaInternal; | |
| } | |
| } | |
| if ((format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_SRGB_WRITE) && !srgb_write_supported) | |
| format_clear_flag(format, WINED3DFMT_FLAG_SRGB_WRITE); | |
| if (!gl_info->supported[ARB_DEPTH_TEXTURE] | |
| && texture_info->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)) | |
| { | |
| format->flags[WINED3D_GL_RES_TYPE_TEX_1D] &= ~WINED3DFMT_FLAG_TEXTURE; | |
| format->flags[WINED3D_GL_RES_TYPE_TEX_2D] &= ~WINED3DFMT_FLAG_TEXTURE; | |
| format->flags[WINED3D_GL_RES_TYPE_TEX_3D] &= ~WINED3DFMT_FLAG_TEXTURE; | |
| format->flags[WINED3D_GL_RES_TYPE_TEX_CUBE] &= ~WINED3DFMT_FLAG_TEXTURE; | |
| format->flags[WINED3D_GL_RES_TYPE_TEX_RECT] &= ~WINED3DFMT_FLAG_TEXTURE; | |
| } | |
| } | |
| query_view_class(format); | |
| if (format->glInternal && format->flags[WINED3D_GL_RES_TYPE_RB] | |
| & (WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)) | |
| { | |
| if (gl_info->supported[ARB_INTERNALFORMAT_QUERY]) | |
| { | |
| count = 0; | |
| GL_EXTCALL(glGetInternalformativ(GL_RENDERBUFFER, format->glInternal, | |
| GL_NUM_SAMPLE_COUNTS, 1, &count)); | |
| checkGLcall("glGetInternalformativ(GL_NUM_SAMPLE_COUNTS)"); | |
| count = min(count, MAX_MULTISAMPLE_TYPES); | |
| GL_EXTCALL(glGetInternalformativ(GL_RENDERBUFFER, format->glInternal, | |
| GL_SAMPLES, count, multisample_types)); | |
| checkGLcall("glGetInternalformativ(GL_SAMPLES)"); | |
| for (i = 0; i < count; ++i) | |
| { | |
| if (multisample_types[i] > sizeof(format->multisample_types) * 8) | |
| continue; | |
| format->multisample_types |= 1u << (multisample_types[i] - 1); | |
| } | |
| } | |
| else | |
| { | |
| max_log2 = wined3d_log2i(min(gl_info->limits.samples, | |
| sizeof(format->multisample_types) * 8)); | |
| for (i = 1; i <= max_log2; ++i) | |
| format->multisample_types |= 1u << ((1u << i) - 1); | |
| } | |
| } | |
| } | |
| static BOOL init_format_texture_info(struct wined3d_adapter *adapter, struct wined3d_gl_info *gl_info) | |
| { | |
| struct wined3d_format *format, *srgb_format; | |
| struct fragment_caps fragment_caps; | |
| struct shader_caps shader_caps; | |
| unsigned int i, j; | |
| BOOL srgb_write; | |
| adapter->fragment_pipe->get_caps(gl_info, &fragment_caps); | |
| adapter->shader_backend->shader_get_caps(gl_info, &shader_caps); | |
| srgb_write = (fragment_caps.wined3d_caps & WINED3D_FRAGMENT_CAP_SRGB_WRITE) | |
| && (shader_caps.wined3d_caps & WINED3D_SHADER_CAP_SRGB_WRITE); | |
| for (i = 0; i < ARRAY_SIZE(format_texture_info); ++i) | |
| { | |
| if (!(format = get_format_internal(gl_info, format_texture_info[i].id))) | |
| return FALSE; | |
| if (!gl_info->supported[format_texture_info[i].extension]) | |
| continue; | |
| /* ARB_texture_rg defines floating point formats, but only if | |
| * ARB_texture_float is also supported. */ | |
| if (!gl_info->supported[ARB_TEXTURE_FLOAT] | |
| && (format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_FLOAT)) | |
| continue; | |
| /* ARB_texture_rg defines integer formats if EXT_texture_integer is also supported. */ | |
| if (!gl_info->supported[EXT_TEXTURE_INTEGER] | |
| && (format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_INTEGER)) | |
| continue; | |
| format->glInternal = format_texture_info[i].gl_internal; | |
| format->glGammaInternal = format_texture_info[i].gl_srgb_internal; | |
| format->rtInternal = format_texture_info[i].gl_rt_internal; | |
| format->glFormat = format_texture_info[i].gl_format; | |
| format->glType = format_texture_info[i].gl_type; | |
| format->color_fixup = COLOR_FIXUP_IDENTITY; | |
| format->height_scale.numerator = 1; | |
| format->height_scale.denominator = 1; | |
| format->flags[WINED3D_GL_RES_TYPE_TEX_1D] |= format_texture_info[i].flags; | |
| format->flags[WINED3D_GL_RES_TYPE_TEX_2D] |= format_texture_info[i].flags; | |
| format->flags[WINED3D_GL_RES_TYPE_BUFFER] |= format_texture_info[i].flags; | |
| /* GL_ARB_depth_texture does not support 3D textures. It also says "cube textures are | |
| * problematic", but doesn't explicitly mandate that an error is generated. */ | |
| if (gl_info->supported[EXT_TEXTURE3D] | |
| && !(format_texture_info[i].flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL))) | |
| format->flags[WINED3D_GL_RES_TYPE_TEX_3D] |= format_texture_info[i].flags; | |
| if (gl_info->supported[ARB_TEXTURE_CUBE_MAP]) | |
| format->flags[WINED3D_GL_RES_TYPE_TEX_CUBE] |= format_texture_info[i].flags; | |
| if (gl_info->supported[ARB_TEXTURE_RECTANGLE]) | |
| format->flags[WINED3D_GL_RES_TYPE_TEX_RECT] |= format_texture_info[i].flags; | |
| format->flags[WINED3D_GL_RES_TYPE_RB] |= format_texture_info[i].flags; | |
| format->flags[WINED3D_GL_RES_TYPE_RB] &= ~WINED3DFMT_FLAG_TEXTURE; | |
| if (format->glGammaInternal != format->glInternal | |
| && !(adapter->d3d_info.wined3d_creation_flags & WINED3D_SRGB_READ_WRITE_CONTROL)) | |
| { | |
| format->glGammaInternal = format->glInternal; | |
| format_clear_flag(format, WINED3DFMT_FLAG_SRGB_READ | WINED3DFMT_FLAG_SRGB_WRITE); | |
| } | |
| query_internal_format(adapter, format, &format_texture_info[i], gl_info, srgb_write, FALSE); | |
| /* Texture conversion stuff */ | |
| format->convert = format_texture_info[i].convert; | |
| format->conv_byte_count = format_texture_info[i].conv_byte_count; | |
| srgb_format = NULL; | |
| for (j = 0; j < ARRAY_SIZE(format_srgb_info); ++j) | |
| { | |
| if (format_srgb_info[j].base_format_id == format->id) | |
| { | |
| if (!(srgb_format = get_format_internal(gl_info, format_srgb_info[j].srgb_format_id))) | |
| return FALSE; | |
| break; | |
| } | |
| } | |
| if (!srgb_format) | |
| continue; | |
| copy_format(srgb_format, format); | |
| if (gl_info->supported[EXT_TEXTURE_SRGB] | |
| && !(adapter->d3d_info.wined3d_creation_flags & WINED3D_SRGB_READ_WRITE_CONTROL)) | |
| { | |
| srgb_format->glInternal = format_texture_info[i].gl_srgb_internal; | |
| srgb_format->glGammaInternal = format_texture_info[i].gl_srgb_internal; | |
| format_set_flag(srgb_format, WINED3DFMT_FLAG_SRGB_READ | WINED3DFMT_FLAG_SRGB_WRITE); | |
| query_internal_format(adapter, srgb_format, &format_texture_info[i], gl_info, srgb_write, TRUE); | |
| } | |
| } | |
| return TRUE; | |
| } | |
| static BOOL color_match(DWORD c1, DWORD c2, BYTE max_diff) | |
| { | |
| if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE; | |
| c1 >>= 8; c2 >>= 8; | |
| if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE; | |
| c1 >>= 8; c2 >>= 8; | |
| if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE; | |
| c1 >>= 8; c2 >>= 8; | |
| if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE; | |
| return TRUE; | |
| } | |
| /* A context is provided by the caller */ | |
| static BOOL check_filter(const struct wined3d_gl_info *gl_info, GLenum internal) | |
| { | |
| static const DWORD data[] = {0x00000000, 0xffffffff}; | |
| GLuint tex, fbo, buffer; | |
| DWORD readback[16 * 1]; | |
| BOOL ret = FALSE; | |
| /* Render a filtered texture and see what happens. This is intended to detect the lack of | |
| * float16 filtering on ATI X1000 class cards. The drivers disable filtering instead of | |
| * falling back to software. If this changes in the future this code will get fooled and | |
| * apps might hit the software path due to incorrectly advertised caps. | |
| * | |
| * Its unlikely that this changes however. GL Games like Mass Effect depend on the filter | |
| * disable fallback, if Apple or ATI ever change the driver behavior they will break more | |
| * than Wine. The Linux binary <= r500 driver is not maintained any more anyway | |
| */ | |
| while (gl_info->gl_ops.gl.p_glGetError()); | |
| gl_info->gl_ops.gl.p_glGenTextures(1, &buffer); | |
| gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, buffer); | |
| memset(readback, 0x7e, sizeof(readback)); | |
| gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 16, 1, 0, | |
| GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, readback); | |
| gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | |
| gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | |
| gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | |
| gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | |
| gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); | |
| gl_info->gl_ops.gl.p_glGenTextures(1, &tex); | |
| gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex); | |
| gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, internal, 2, 1, 0, | |
| GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data); | |
| gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | |
| gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | |
| gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | |
| gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | |
| gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); | |
| gl_info->gl_ops.gl.p_glEnable(GL_TEXTURE_2D); | |
| gl_info->fbo_ops.glGenFramebuffers(1, &fbo); | |
| gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo); | |
| gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, buffer, 0); | |
| gl_info->gl_ops.gl.p_glDrawBuffer(GL_COLOR_ATTACHMENT0); | |
| gl_info->gl_ops.gl.p_glViewport(0, 0, 16, 1); | |
| gl_info->gl_ops.gl.p_glDisable(GL_LIGHTING); | |
| gl_info->gl_ops.gl.p_glMatrixMode(GL_MODELVIEW); | |
| gl_info->gl_ops.gl.p_glLoadIdentity(); | |
| gl_info->gl_ops.gl.p_glMatrixMode(GL_PROJECTION); | |
| gl_info->gl_ops.gl.p_glLoadIdentity(); | |
| gl_info->gl_ops.gl.p_glClearColor(0, 1, 0, 0); | |
| gl_info->gl_ops.gl.p_glClear(GL_COLOR_BUFFER_BIT); | |
| gl_info->gl_ops.gl.p_glBegin(GL_TRIANGLE_STRIP); | |
| gl_info->gl_ops.gl.p_glTexCoord2f(0.0, 0.0); | |
| gl_info->gl_ops.gl.p_glVertex2f(-1.0f, -1.0f); | |
| gl_info->gl_ops.gl.p_glTexCoord2f(1.0, 0.0); | |
| gl_info->gl_ops.gl.p_glVertex2f(1.0f, -1.0f); | |
| gl_info->gl_ops.gl.p_glTexCoord2f(0.0, 1.0); | |
| gl_info->gl_ops.gl.p_glVertex2f(-1.0f, 1.0f); | |
| gl_info->gl_ops.gl.p_glTexCoord2f(1.0, 1.0); | |
| gl_info->gl_ops.gl.p_glVertex2f(1.0f, 1.0f); | |
| gl_info->gl_ops.gl.p_glEnd(); | |
| gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, buffer); | |
| memset(readback, 0x7f, sizeof(readback)); | |
| gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, readback); | |
| if (color_match(readback[6], 0xffffffff, 5) || color_match(readback[6], 0x00000000, 5) | |
| || color_match(readback[9], 0xffffffff, 5) || color_match(readback[9], 0x00000000, 5)) | |
| { | |
| TRACE("Read back colors 0x%08x and 0x%08x close to unfiltered color, assuming no filtering\n", | |
| readback[6], readback[9]); | |
| ret = FALSE; | |
| } | |
| else | |
| { | |
| TRACE("Read back colors are 0x%08x and 0x%08x, assuming texture is filtered\n", | |
| readback[6], readback[9]); | |
| ret = TRUE; | |
| } | |
| gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0); | |
| gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo); | |
| gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex); | |
| gl_info->gl_ops.gl.p_glDeleteTextures(1, &buffer); | |
| gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_2D); | |
| if (gl_info->gl_ops.gl.p_glGetError()) | |
| { | |
| FIXME("Error during filtering test for format %x, returning no filtering\n", internal); | |
| ret = FALSE; | |
| } | |
| return ret; | |
| } | |
| static void init_format_filter_info(struct wined3d_gl_info *gl_info, enum wined3d_pci_vendor vendor) | |
| { | |
| struct wined3d_format *format; | |
| unsigned int fmt_idx, i; | |
| static const enum wined3d_format_id fmts16[] = | |
| { | |
| WINED3DFMT_R16_FLOAT, | |
| WINED3DFMT_R16G16_FLOAT, | |
| WINED3DFMT_R16G16B16A16_FLOAT, | |
| }; | |
| BOOL filtered; | |
| if (gl_info->supported[ARB_INTERNALFORMAT_QUERY2]) | |
| /* This was already handled by init_format_texture_info(). */ | |
| return; | |
| if (wined3d_settings.offscreen_rendering_mode != ORM_FBO | |
| || !gl_info->supported[WINED3D_GL_LEGACY_CONTEXT]) | |
| { | |
| WARN("No FBO support, or no FBO ORM, guessing filter info from GL caps\n"); | |
| if (vendor == HW_VENDOR_NVIDIA && gl_info->supported[ARB_TEXTURE_FLOAT]) | |
| { | |
| TRACE("Nvidia card with texture_float support: Assuming float16 blending\n"); | |
| filtered = TRUE; | |
| } | |
| else if (gl_info->limits.glsl_varyings > 44) | |
| { | |
| TRACE("More than 44 GLSL varyings - assuming d3d10 card with float16 blending\n"); | |
| filtered = TRUE; | |
| } | |
| else | |
| { | |
| TRACE("Assuming no float16 blending\n"); | |
| filtered = FALSE; | |
| } | |
| if (filtered) | |
| { | |
| for (i = 0; i < ARRAY_SIZE(fmts16); ++i) | |
| { | |
| fmt_idx = get_format_idx(fmts16[i]); | |
| format_set_flag(&gl_info->formats[fmt_idx], WINED3DFMT_FLAG_FILTERING); | |
| } | |
| } | |
| return; | |
| } | |
| for (i = 0; i < ARRAY_SIZE(fmts16); ++i) | |
| { | |
| fmt_idx = get_format_idx(fmts16[i]); | |
| format = &gl_info->formats[fmt_idx]; | |
| if (!format->glInternal) continue; /* Not supported by GL */ | |
| filtered = check_filter(gl_info, gl_info->formats[fmt_idx].glInternal); | |
| if (filtered) | |
| { | |
| TRACE("Format %s supports filtering\n", debug_d3dformat(fmts16[i])); | |
| format_set_flag(format, WINED3DFMT_FLAG_FILTERING); | |
| } | |
| else | |
| { | |
| TRACE("Format %s does not support filtering\n", debug_d3dformat(fmts16[i])); | |
| } | |
| } | |
| } | |
| static void apply_format_fixups(struct wined3d_adapter *adapter, struct wined3d_gl_info *gl_info) | |
| { | |
| unsigned int i; | |
| int idx; | |
| idx = get_format_idx(WINED3DFMT_R16_FLOAT); | |
| gl_info->formats[idx].color_fixup = create_color_fixup_desc( | |
| 0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_ONE, 0, CHANNEL_SOURCE_ONE, 0, CHANNEL_SOURCE_W); | |
| idx = get_format_idx(WINED3DFMT_R32_FLOAT); | |
| gl_info->formats[idx].color_fixup = create_color_fixup_desc( | |
| 0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_ONE, 0, CHANNEL_SOURCE_ONE, 0, CHANNEL_SOURCE_W); | |
| idx = get_format_idx(WINED3DFMT_R16G16_UNORM); | |
| gl_info->formats[idx].color_fixup = create_color_fixup_desc( | |
| 0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_ONE, 0, CHANNEL_SOURCE_W); | |
| idx = get_format_idx(WINED3DFMT_R16G16_FLOAT); | |
| gl_info->formats[idx].color_fixup = create_color_fixup_desc( | |
| 0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_ONE, 0, CHANNEL_SOURCE_W); | |
| idx = get_format_idx(WINED3DFMT_R32G32_FLOAT); | |
| gl_info->formats[idx].color_fixup = create_color_fixup_desc( | |
| 0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_ONE, 0, CHANNEL_SOURCE_W); | |
| /* GL_ATI_envmap_bumpmap in theory supports R8G8_SNORM but is no longer supported by | |
| * any driver. */ | |
| if (gl_info->supported[NV_TEXTURE_SHADER] || gl_info->supported[EXT_TEXTURE_SNORM]) | |
| { | |
| /* R8G8_SNORM and R16G16_SNORM need a fixup of the undefined blue channel. OpenGL | |
| * returns 0.0 when sampling from it, DirectX 1.0. So we always have in-shader | |
| * conversion for this format. */ | |
| idx = get_format_idx(WINED3DFMT_R8G8_SNORM); | |
| gl_info->formats[idx].color_fixup = create_color_fixup_desc( | |
| 0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_ONE, 0, CHANNEL_SOURCE_ONE); | |
| idx = get_format_idx(WINED3DFMT_R16G16_SNORM); | |
| gl_info->formats[idx].color_fixup = create_color_fixup_desc( | |
| 0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_ONE, 0, CHANNEL_SOURCE_ONE); | |
| } | |
| else | |
| { | |
| /* Emulate using unsigned formats. This requires load-time conversion in addition to the | |
| * fixups here. */ | |
| idx = get_format_idx(WINED3DFMT_R8G8_SNORM); | |
| gl_info->formats[idx].color_fixup = create_color_fixup_desc( | |
| 1, CHANNEL_SOURCE_X, 1, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_ONE, 0, CHANNEL_SOURCE_ONE); | |
| idx = get_format_idx(WINED3DFMT_R16G16_SNORM); | |
| gl_info->formats[idx].color_fixup = create_color_fixup_desc( | |
| 1, CHANNEL_SOURCE_X, 1, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_ONE, 0, CHANNEL_SOURCE_ONE); | |
| idx = get_format_idx(WINED3DFMT_R8G8B8A8_SNORM); | |
| gl_info->formats[idx].color_fixup = create_color_fixup_desc( | |
| 1, CHANNEL_SOURCE_X, 1, CHANNEL_SOURCE_Y, 1, CHANNEL_SOURCE_Z, 1, CHANNEL_SOURCE_W); | |
| idx = get_format_idx(WINED3DFMT_R5G5_SNORM_L6_UNORM); | |
| gl_info->formats[idx].color_fixup = create_color_fixup_desc( | |
| 1, CHANNEL_SOURCE_X, 1, CHANNEL_SOURCE_Z, 0, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_ONE); | |
| } | |
| if (!gl_info->supported[NV_TEXTURE_SHADER]) | |
| { | |
| idx = get_format_idx(WINED3DFMT_R8G8_SNORM_L8X8_UNORM); | |
| gl_info->formats[idx].color_fixup = create_color_fixup_desc( | |
| 1, CHANNEL_SOURCE_X, 1, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_Z, 0, CHANNEL_SOURCE_W); | |
| } | |
| if (gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] || gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC]) | |
| { | |
| idx = get_format_idx(WINED3DFMT_ATI1N); | |
| gl_info->formats[idx].color_fixup = create_color_fixup_desc( | |
| 0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_X); | |
| idx = get_format_idx(WINED3DFMT_ATI2N); | |
| gl_info->formats[idx].color_fixup = create_color_fixup_desc( | |
| 0, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_ONE, 0, CHANNEL_SOURCE_ONE); | |
| } | |
| else if (gl_info->supported[ATI_TEXTURE_COMPRESSION_3DC]) | |
| { | |
| idx = get_format_idx(WINED3DFMT_ATI2N); | |
| gl_info->formats[idx].color_fixup= create_color_fixup_desc( | |
| 0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_W, 0, CHANNEL_SOURCE_ONE, 0, CHANNEL_SOURCE_ONE); | |
| } | |
| if (!gl_info->supported[APPLE_YCBCR_422] && gl_info->supported[ARB_FRAGMENT_PROGRAM] | |
| && gl_info->supported[WINED3D_GL_LEGACY_CONTEXT]) | |
| { | |
| idx = get_format_idx(WINED3DFMT_YUY2); | |
| gl_info->formats[idx].color_fixup = create_complex_fixup_desc(COMPLEX_FIXUP_YUY2); | |
| idx = get_format_idx(WINED3DFMT_UYVY); | |
| gl_info->formats[idx].color_fixup = create_complex_fixup_desc(COMPLEX_FIXUP_UYVY); | |
| } | |
| else if (!gl_info->supported[APPLE_YCBCR_422] && (!gl_info->supported[ARB_FRAGMENT_PROGRAM] | |
| || !gl_info->supported[WINED3D_GL_LEGACY_CONTEXT])) | |
| { | |
| idx = get_format_idx(WINED3DFMT_YUY2); | |
| gl_info->formats[idx].glInternal = 0; | |
| idx = get_format_idx(WINED3DFMT_UYVY); | |
| gl_info->formats[idx].glInternal = 0; | |
| } | |
| if (gl_info->supported[ARB_FRAGMENT_PROGRAM] && gl_info->supported[WINED3D_GL_LEGACY_CONTEXT]) | |
| { | |
| idx = get_format_idx(WINED3DFMT_YV12); | |
| format_set_flag(&gl_info->formats[idx], WINED3DFMT_FLAG_HEIGHT_SCALE); | |
| gl_info->formats[idx].height_scale.numerator = 3; | |
| gl_info->formats[idx].height_scale.denominator = 2; | |
| gl_info->formats[idx].color_fixup = create_complex_fixup_desc(COMPLEX_FIXUP_YV12); | |
| idx = get_format_idx(WINED3DFMT_NV12); | |
| format_set_flag(&gl_info->formats[idx], WINED3DFMT_FLAG_HEIGHT_SCALE); | |
| gl_info->formats[idx].height_scale.numerator = 3; | |
| gl_info->formats[idx].height_scale.denominator = 2; | |
| gl_info->formats[idx].color_fixup = create_complex_fixup_desc(COMPLEX_FIXUP_NV12); | |
| } | |
| else | |
| { | |
| idx = get_format_idx(WINED3DFMT_YV12); | |
| gl_info->formats[idx].glInternal = 0; | |
| idx = get_format_idx(WINED3DFMT_NV12); | |
| gl_info->formats[idx].glInternal = 0; | |
| } | |
| if (!gl_info->supported[WINED3D_GL_LEGACY_CONTEXT]) | |
| { | |
| idx = get_format_idx(WINED3DFMT_A8_UNORM); | |
| gl_info->formats[idx].color_fixup = create_color_fixup_desc( | |
| 0, CHANNEL_SOURCE_ZERO, 0, CHANNEL_SOURCE_ZERO, 0, CHANNEL_SOURCE_ZERO, 0, CHANNEL_SOURCE_X); | |
| idx = get_format_idx(WINED3DFMT_L8A8_UNORM); | |
| gl_info->formats[idx].color_fixup = create_color_fixup_desc( | |
| 0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_Y); | |
| idx = get_format_idx(WINED3DFMT_L4A4_UNORM); | |
| gl_info->formats[idx].color_fixup = create_color_fixup_desc( | |
| 0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_Y); | |
| idx = get_format_idx(WINED3DFMT_L16_UNORM); | |
| gl_info->formats[idx].color_fixup = create_color_fixup_desc( | |
| 0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_ONE); | |
| idx = get_format_idx(WINED3DFMT_INTZ); | |
| gl_info->formats[idx].color_fixup = create_color_fixup_desc( | |
| 0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_X); | |
| } | |
| if (gl_info->supported[ARB_TEXTURE_RG]) | |
| { | |
| idx = get_format_idx(WINED3DFMT_L8_UNORM); | |
| gl_info->formats[idx].color_fixup = create_color_fixup_desc( | |
| 0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_ONE); | |
| } | |
| if (gl_info->supported[ARB_FRAGMENT_PROGRAM]) | |
| { | |
| idx = get_format_idx(WINED3DFMT_P8_UINT); | |
| gl_info->formats[idx].color_fixup = create_complex_fixup_desc(COMPLEX_FIXUP_P8); | |
| } | |
| if (gl_info->supported[ARB_VERTEX_ARRAY_BGRA]) | |
| { | |
| idx = get_format_idx(WINED3DFMT_B8G8R8A8_UNORM); | |
| gl_info->formats[idx].gl_vtx_format = GL_BGRA; | |
| } | |
| if (!gl_info->supported[ARB_HALF_FLOAT_VERTEX]) | |
| { | |
| /* Do not change the size of the type, it is CPU side. We have to change the GPU-side information though. | |
| * It is the job of the vertex buffer code to make sure that the vbos have the right format */ | |
| idx = get_format_idx(WINED3DFMT_R16G16_FLOAT); | |
| gl_info->formats[idx].gl_vtx_type = GL_FLOAT; | |
| idx = get_format_idx(WINED3DFMT_R16G16B16A16_FLOAT); | |
| gl_info->formats[idx].gl_vtx_type = GL_FLOAT; | |
| } | |
| if (!gl_info->supported[ARB_HALF_FLOAT_PIXEL]) | |
| { | |
| idx = get_format_idx(WINED3DFMT_R16_FLOAT); | |
| format_clear_flag(&gl_info->formats[idx], WINED3DFMT_FLAG_TEXTURE); | |
| idx = get_format_idx(WINED3DFMT_R16G16_FLOAT); | |
| format_clear_flag(&gl_info->formats[idx], WINED3DFMT_FLAG_TEXTURE); | |
| idx = get_format_idx(WINED3DFMT_R16G16B16A16_FLOAT); | |
| format_clear_flag(&gl_info->formats[idx], WINED3DFMT_FLAG_TEXTURE); | |
| } | |
| if (gl_info->quirks & WINED3D_QUIRK_BROKEN_RGBA16) | |
| { | |
| idx = get_format_idx(WINED3DFMT_R16G16B16A16_UNORM); | |
| format_clear_flag(&gl_info->formats[idx], WINED3DFMT_FLAG_TEXTURE); | |
| } | |
| /* ATI instancing hack: Although ATI cards do not support Shader Model | |
| * 3.0, they support instancing. To query if the card supports instancing | |
| * CheckDeviceFormat() with the special format MAKEFOURCC('I','N','S','T') | |
| * is used. Should an application check for this, provide a proper return | |
| * value. We can do instancing with all shader versions, but we need | |
| * vertex shaders. | |
| * | |
| * Additionally applications have to set the D3DRS_POINTSIZE render state | |
| * to MAKEFOURCC('I','N','S','T') once to enable instancing. Wined3d | |
| * doesn't need that and just ignores it. | |
| * | |
| * With Shader Model 3.0 capable cards Instancing 'just works' in Windows. */ | |
| /* FIXME: This should just check the shader backend caps. */ | |
| if (gl_info->supported[ARB_VERTEX_PROGRAM] || gl_info->supported[ARB_VERTEX_SHADER]) | |
| { | |
| idx = get_format_idx(WINED3DFMT_INST); | |
| format_set_flag(&gl_info->formats[idx], WINED3DFMT_FLAG_TEXTURE); | |
| } | |
| /* Depth bound test. To query if the card supports it CheckDeviceFormat() | |
| * with the special format MAKEFOURCC('N','V','D','B') is used. It is | |
| * enabled by setting D3DRS_ADAPTIVETESS_X render state to | |
| * MAKEFOURCC('N','V','D','B') and then controlled by setting | |
| * D3DRS_ADAPTIVETESS_Z (zMin) and D3DRS_ADAPTIVETESS_W (zMax) to test | |
| * value. */ | |
| if (gl_info->supported[EXT_DEPTH_BOUNDS_TEST]) | |
| { | |
| idx = get_format_idx(WINED3DFMT_NVDB); | |
| format_set_flag(&gl_info->formats[idx], WINED3DFMT_FLAG_TEXTURE); | |
| } | |
| /* RESZ aka AMD DX9-level hack for multisampled depth buffer resolve. You query for RESZ | |
| * support by checking for availability of MAKEFOURCC('R','E','S','Z') surfaces with | |
| * RENDERTARGET usage. */ | |
| if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT]) | |
| { | |
| idx = get_format_idx(WINED3DFMT_RESZ); | |
| format_set_flag(&gl_info->formats[idx], WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET); | |
| } | |
| for (i = 0; i < gl_info->format_count; ++i) | |
| { | |
| struct wined3d_format *format = &gl_info->formats[i]; | |
| if (!(format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_TEXTURE)) | |
| continue; | |
| if (is_identity_fixup(format->color_fixup)) | |
| continue; | |
| TRACE("Checking support for fixup:\n"); | |
| dump_color_fixup_desc(format->color_fixup); | |
| if (!adapter->shader_backend->shader_color_fixup_supported(format->color_fixup) | |
| || !adapter->fragment_pipe->color_fixup_supported(format->color_fixup)) | |
| { | |
| TRACE("[FAILED]\n"); | |
| format_clear_flag(format, WINED3DFMT_FLAG_TEXTURE); | |
| } | |
| else | |
| { | |
| TRACE("[OK]\n"); | |
| } | |
| } | |
| /* GL_EXT_texture_compression_s3tc does not support 3D textures. Some Windows drivers | |
| * for dx9 GPUs support it, some do not, so not supporting DXTn volumes is OK for d3d9. | |
| * | |
| * Note that GL_NV_texture_compression_vtc adds this functionality to OpenGL, but the | |
| * block layout is not compatible with the one used by d3d. See volume_dxt5_test. */ | |
| idx = get_format_idx(WINED3DFMT_DXT1); | |
| gl_info->formats[idx].flags[WINED3D_GL_RES_TYPE_TEX_3D] &= ~WINED3DFMT_FLAG_TEXTURE; | |
| idx = get_format_idx(WINED3DFMT_DXT2); | |
| gl_info->formats[idx].flags[WINED3D_GL_RES_TYPE_TEX_3D] &= ~WINED3DFMT_FLAG_TEXTURE; | |
| idx = get_format_idx(WINED3DFMT_DXT3); | |
| gl_info->formats[idx].flags[WINED3D_GL_RES_TYPE_TEX_3D] &= ~WINED3DFMT_FLAG_TEXTURE; | |
| idx = get_format_idx(WINED3DFMT_DXT4); | |
| gl_info->formats[idx].flags[WINED3D_GL_RES_TYPE_TEX_3D] &= ~WINED3DFMT_FLAG_TEXTURE; | |
| idx = get_format_idx(WINED3DFMT_DXT5); | |
| gl_info->formats[idx].flags[WINED3D_GL_RES_TYPE_TEX_3D] &= ~WINED3DFMT_FLAG_TEXTURE; | |
| idx = get_format_idx(WINED3DFMT_BC1_UNORM); | |
| gl_info->formats[idx].flags[WINED3D_GL_RES_TYPE_TEX_3D] &= ~WINED3DFMT_FLAG_TEXTURE; | |
| idx = get_format_idx(WINED3DFMT_BC1_UNORM_SRGB); | |
| gl_info->formats[idx].flags[WINED3D_GL_RES_TYPE_TEX_3D] &= ~WINED3DFMT_FLAG_TEXTURE; | |
| idx = get_format_idx(WINED3DFMT_BC2_UNORM); | |
| gl_info->formats[idx].flags[WINED3D_GL_RES_TYPE_TEX_3D] &= ~WINED3DFMT_FLAG_TEXTURE; | |
| idx = get_format_idx(WINED3DFMT_BC2_UNORM_SRGB); | |
| gl_info->formats[idx].flags[WINED3D_GL_RES_TYPE_TEX_3D] &= ~WINED3DFMT_FLAG_TEXTURE; | |
| idx = get_format_idx(WINED3DFMT_BC3_UNORM); | |
| gl_info->formats[idx].flags[WINED3D_GL_RES_TYPE_TEX_3D] &= ~WINED3DFMT_FLAG_TEXTURE; | |
| idx = get_format_idx(WINED3DFMT_BC3_UNORM_SRGB); | |
| gl_info->formats[idx].flags[WINED3D_GL_RES_TYPE_TEX_3D] &= ~WINED3DFMT_FLAG_TEXTURE; | |
| /* Similarly with ATI1N / ATI2N and GL_ARB_texture_compression_rgtc. */ | |
| idx = get_format_idx(WINED3DFMT_ATI1N); | |
| gl_info->formats[idx].flags[WINED3D_GL_RES_TYPE_TEX_3D] &= ~WINED3DFMT_FLAG_TEXTURE; | |
| idx = get_format_idx(WINED3DFMT_ATI2N); | |
| gl_info->formats[idx].flags[WINED3D_GL_RES_TYPE_TEX_3D] &= ~WINED3DFMT_FLAG_TEXTURE; | |
| idx = get_format_idx(WINED3DFMT_BC4_UNORM); | |
| gl_info->formats[idx].flags[WINED3D_GL_RES_TYPE_TEX_3D] &= ~WINED3DFMT_FLAG_TEXTURE; | |
| idx = get_format_idx(WINED3DFMT_BC5_UNORM); | |
| gl_info->formats[idx].flags[WINED3D_GL_RES_TYPE_TEX_3D] &= ~WINED3DFMT_FLAG_TEXTURE; | |
| idx = get_format_idx(WINED3DFMT_BC5_SNORM); | |
| gl_info->formats[idx].flags[WINED3D_GL_RES_TYPE_TEX_3D] &= ~WINED3DFMT_FLAG_TEXTURE; | |
| } | |
| static unsigned int calculate_vertex_attribute_size(GLenum type, unsigned int component_count) | |
| { | |
| switch (type) | |
| { | |
| case GL_HALF_FLOAT: | |
| return component_count * sizeof(GLhalfNV); | |
| case GL_FLOAT: | |
| return component_count * sizeof(GLfloat); | |
| case GL_BYTE: | |
| return component_count * sizeof(GLbyte); | |
| case GL_UNSIGNED_BYTE: | |
| return component_count * sizeof(GLubyte); | |
| case GL_SHORT: | |
| return component_count * sizeof(GLshort); | |
| case GL_UNSIGNED_SHORT: | |
| return component_count * sizeof(GLushort); | |
| case GL_INT: | |
| return component_count * sizeof(GLint); | |
| case GL_UNSIGNED_INT: | |
| return component_count * sizeof(GLuint); | |
| case GL_UNSIGNED_INT_2_10_10_10_REV: | |
| return sizeof(GLuint); | |
| default: | |
| FIXME("Unhandled GL type %#x.\n", type); | |
| return 0; | |
| } | |
| } | |
| static BOOL init_format_vertex_info(struct wined3d_gl_info *gl_info) | |
| { | |
| struct wined3d_format *format; | |
| unsigned int i; | |
| for (i = 0; i < ARRAY_SIZE(format_vertex_info); ++i) | |
| { | |
| if (!(format = get_format_internal(gl_info, format_vertex_info[i].id))) | |
| return FALSE; | |
| if (!gl_info->supported[format_vertex_info[i].extension]) | |
| continue; | |
| format->emit_idx = format_vertex_info[i].emit_idx; | |
| format->component_count = format_vertex_info[i].component_count; | |
| format->gl_vtx_type = format_vertex_info[i].gl_vtx_type; | |
| format->gl_vtx_format = format_vertex_info[i].component_count; | |
| format->gl_normalized = format_vertex_info[i].gl_normalized; | |
| if (!(format->attribute_size = calculate_vertex_attribute_size(format->gl_vtx_type, | |
| format->component_count))) | |
| { | |
| ERR("Invalid attribute size for vertex format %s (%#x).\n", | |
| debug_d3dformat(format_vertex_info[i].id), format_vertex_info[i].id); | |
| return FALSE; | |
| } | |
| } | |
| return TRUE; | |
| } | |
| static BOOL init_typeless_formats(struct wined3d_gl_info *gl_info) | |
| { | |
| unsigned int flags[WINED3D_GL_RES_TYPE_COUNT]; | |
| unsigned int i, j; | |
| for (i = 0; i < ARRAY_SIZE(typed_formats); ++i) | |
| { | |
| struct wined3d_format *format, *typeless_format; | |
| if (!(format = get_format_internal(gl_info, typed_formats[i].id))) | |
| return FALSE; | |
| if (!(typeless_format = get_format_internal(gl_info, typed_formats[i].typeless_id))) | |
| return FALSE; | |
| memcpy(flags, typeless_format->flags, sizeof(flags)); | |
| copy_format(typeless_format, format); | |
| for (j = 0; j < ARRAY_SIZE(typeless_format->flags); ++j) | |
| typeless_format->flags[j] |= flags[j]; | |
| } | |
| for (i = 0; i < ARRAY_SIZE(typeless_depth_stencil_formats); ++i) | |
| { | |
| struct wined3d_format *typeless_format, *typeless_ds_format, *ds_format; | |
| struct wined3d_format *depth_view_format, *stencil_view_format; | |
| enum wined3d_format_id format_id; | |
| if (!(typeless_format = get_format_internal(gl_info, typeless_depth_stencil_formats[i].typeless_id))) | |
| return FALSE; | |
| if (!(ds_format = get_format_internal(gl_info, typeless_depth_stencil_formats[i].depth_stencil_id))) | |
| return FALSE; | |
| typeless_ds_format = &gl_info->formats[WINED3D_FORMAT_COUNT + i]; | |
| typeless_ds_format->id = typeless_depth_stencil_formats[i].typeless_id; | |
| copy_format(typeless_ds_format, ds_format); | |
| for (j = 0; j < ARRAY_SIZE(typeless_ds_format->flags); ++j) | |
| { | |
| typeless_ds_format->flags[j] = typeless_format->flags[j]; | |
| typeless_format->flags[j] &= ~(WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL); | |
| } | |
| if ((format_id = typeless_depth_stencil_formats[i].depth_view_id)) | |
| { | |
| if (!(depth_view_format = get_format_internal(gl_info, format_id))) | |
| return FALSE; | |
| copy_format(depth_view_format, ds_format); | |
| } | |
| if ((format_id = typeless_depth_stencil_formats[i].stencil_view_id)) | |
| { | |
| if (!(stencil_view_format = get_format_internal(gl_info, format_id))) | |
| return FALSE; | |
| copy_format(stencil_view_format, ds_format); | |
| } | |
| } | |
| return TRUE; | |
| } | |
| /* Context activation is done by the caller. */ | |
| BOOL wined3d_adapter_init_format_info(struct wined3d_adapter *adapter, struct wined3d_caps_gl_ctx *ctx) | |
| { | |
| struct wined3d_gl_info *gl_info = &adapter->gl_info; | |
| if (!init_format_base_info(gl_info)) return FALSE; | |
| if (!init_format_block_info(gl_info)) goto fail; | |
| if (!ctx) /* WINED3D_NO3D */ | |
| return TRUE; | |
| if (!init_format_texture_info(adapter, gl_info)) goto fail; | |
| if (!init_format_vertex_info(gl_info)) goto fail; | |
| apply_format_fixups(adapter, gl_info); | |
| init_format_fbo_compat_info(ctx); | |
| init_format_filter_info(gl_info, adapter->driver_info.vendor); | |
| if (!init_typeless_formats(gl_info)) goto fail; | |
| return TRUE; | |
| fail: | |
| HeapFree(GetProcessHeap(), 0, gl_info->formats); | |
| gl_info->formats = NULL; | |
| return FALSE; | |
| } | |
| BOOL wined3d_caps_gl_ctx_test_viewport_subpixel_bits(struct wined3d_caps_gl_ctx *ctx) | |
| { | |
| static const struct wined3d_color red = {1.0f, 0.0f, 0.0f, 1.0f}; | |
| const struct wined3d_gl_info *gl_info = ctx->gl_info; | |
| static const float offset = -63.0f / 128.0f; | |
| GLuint texture, fbo; | |
| DWORD readback[4]; | |
| unsigned int i; | |
| gl_info->gl_ops.gl.p_glGenTextures(1, &texture); | |
| gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, texture); | |
| gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0); | |
| gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, ARRAY_SIZE(readback), 1, 0, | |
| GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL); | |
| gl_info->fbo_ops.glGenFramebuffers(1, &fbo); | |
| gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo); | |
| gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, | |
| GL_TEXTURE_2D, texture, 0); | |
| checkGLcall("create resources"); | |
| gl_info->gl_ops.gl.p_glClearColor(1.0f, 1.0f, 1.0f, 1.0f); | |
| gl_info->gl_ops.gl.p_glClear(GL_COLOR_BUFFER_BIT); | |
| GL_EXTCALL(glViewportIndexedf(0, offset, offset, 4.0f, 1.0f)); | |
| draw_test_quad(ctx, NULL, &red); | |
| checkGLcall("draw"); | |
| gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, texture); | |
| gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, | |
| GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, readback); | |
| checkGLcall("readback"); | |
| TRACE("Readback colors are 0x%08x, 0x%08x, 0x%08x, 0x%08x.\n", | |
| readback[0], readback[1], readback[2], readback[3]); | |
| gl_info->gl_ops.gl.p_glDeleteTextures(1, &texture); | |
| gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo); | |
| gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0); | |
| checkGLcall("delete resources"); | |
| for (i = 0; i < ARRAY_SIZE(readback); ++i) | |
| { | |
| if (readback[i] != 0xffff0000) | |
| return FALSE; | |
| } | |
| return TRUE; | |
| } | |
| float wined3d_adapter_find_polyoffset_scale(struct wined3d_caps_gl_ctx *ctx, GLenum format) | |
| { | |
| const struct wined3d_gl_info *gl_info = ctx->gl_info; | |
| static const struct wined3d_color blue = {0.0f, 0.0f, 1.0f, 1.0f}; | |
| GLuint fbo, color, depth; | |
| unsigned int low = 0, high = 32, cur; | |
| DWORD readback[256]; | |
| static const struct wined3d_vec3 geometry[] = | |
| { | |
| {-1.0f, -1.0f, -1.0f}, | |
| { 1.0f, -1.0f, 0.0f}, | |
| {-1.0f, 1.0f, -1.0f}, | |
| { 1.0f, 1.0f, 0.0f}, | |
| }; | |
| /* Most drivers want 2^23 for fixed point depth buffers, including r300g, r600g, | |
| * Nvidia. Use this as a fallback if the detection fails. */ | |
| unsigned int fallback = 23; | |
| if (wined3d_settings.offscreen_rendering_mode != ORM_FBO) | |
| { | |
| FIXME("No FBOs, assuming polyoffset scale of 2^%u.\n", fallback); | |
| return (float)(1u << fallback); | |
| } | |
| gl_info->gl_ops.gl.p_glGenTextures(1, &color); | |
| gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, color); | |
| gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0); | |
| gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 256, 1, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0); | |
| gl_info->fbo_ops.glGenRenderbuffers(1, &depth); | |
| gl_info->fbo_ops.glBindRenderbuffer(GL_RENDERBUFFER, depth); | |
| gl_info->fbo_ops.glRenderbufferStorage(GL_RENDERBUFFER, format, 256, 1); | |
| gl_info->fbo_ops.glGenFramebuffers(1, &fbo); | |
| gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo); | |
| gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, color, 0); | |
| gl_info->fbo_ops.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depth); | |
| checkGLcall("Setup framebuffer"); | |
| gl_info->gl_ops.gl.p_glClearColor(0.0f, 0.0f, 0.5f, 0.0f); | |
| gl_info->gl_ops.gl.p_glClearDepth(0.5f); | |
| gl_info->gl_ops.gl.p_glEnable(GL_DEPTH_TEST); | |
| gl_info->gl_ops.gl.p_glEnable(GL_POLYGON_OFFSET_FILL); | |
| gl_info->gl_ops.gl.p_glViewport(0, 0, 256, 1); | |
| checkGLcall("Misc parameters"); | |
| for (;;) | |
| { | |
| if (high - low <= 1) | |
| { | |
| ERR("PolygonOffset scale factor detection failed, using fallback value 2^%u.\n", fallback); | |
| cur = fallback; | |
| break; | |
| } | |
| cur = (low + high) / 2; | |
| gl_info->gl_ops.gl.p_glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | |
| /* The post viewport transform Z of the geometry runs from 0.0 to 0.5. We want to push it another | |
| * 0.25 so that the Z buffer content (0.5) cuts the quad off at half the screen. */ | |
| gl_info->gl_ops.gl.p_glPolygonOffset(0.0f, (float)(1u << cur) * 0.25f); | |
| draw_test_quad(ctx, geometry, &blue); | |
| checkGLcall("Test draw"); | |
| /* Rebinding texture to workaround a fglrx bug. */ | |
| gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, color); | |
| gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, readback); | |
| checkGLcall("readback"); | |
| TRACE("low %02u, high %02u, cur %2u, 0=0x%08x, 125=0x%08x, 131=0x%08x, 255=0x%08x\n", | |
| low, high, cur, readback[0], readback[125], readback[131], readback[255]); | |
| if ((readback[125] & 0xff) < 0xa0) | |
| high = cur; | |
| else if ((readback[131] & 0xff) > 0xa0) | |
| low = cur; | |
| else | |
| { | |
| TRACE("Found scale factor 2^%u for format %x\n", cur, format); | |
| break; | |
| } | |
| } | |
| gl_info->gl_ops.gl.p_glDeleteTextures(1, &color); | |
| gl_info->fbo_ops.glDeleteRenderbuffers(1, &depth); | |
| gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo); | |
| gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0); | |
| checkGLcall("Delete framebuffer"); | |
| gl_info->gl_ops.gl.p_glDisable(GL_DEPTH_TEST); | |
| gl_info->gl_ops.gl.p_glDisable(GL_POLYGON_OFFSET_FILL); | |
| return (float)(1u << cur); | |
| } | |
| const struct wined3d_format *wined3d_get_format(const struct wined3d_gl_info *gl_info, | |
| enum wined3d_format_id format_id, unsigned int resource_usage) | |
| { | |
| const struct wined3d_format *format; | |
| int idx = get_format_idx(format_id); | |
| unsigned int i; | |
| if (idx == -1) | |
| { | |
| FIXME("Can't find format %s (%#x) in the format lookup table.\n", | |
| debug_d3dformat(format_id), format_id); | |
| return &gl_info->formats[get_format_idx(WINED3DFMT_UNKNOWN)]; | |
| } | |
| format = &gl_info->formats[idx]; | |
| if (resource_usage & WINED3DUSAGE_DEPTHSTENCIL && wined3d_format_is_typeless(format)) | |
| { | |
| for (i = 0; i < ARRAY_SIZE(typeless_depth_stencil_formats); ++i) | |
| { | |
| if (typeless_depth_stencil_formats[i].typeless_id == format_id) | |
| return &gl_info->formats[WINED3D_FORMAT_COUNT + i]; | |
| } | |
| FIXME("Cannot find depth/stencil typeless format %s (%#x).\n", | |
| debug_d3dformat(format_id), format_id); | |
| return &gl_info->formats[get_format_idx(WINED3DFMT_UNKNOWN)]; | |
| } | |
| return format; | |
| } | |
| void wined3d_format_calculate_pitch(const struct wined3d_format *format, unsigned int alignment, | |
| unsigned int width, unsigned int height, unsigned int *row_pitch, unsigned int *slice_pitch) | |
| { | |
| /* For block based formats, pitch means the amount of bytes to the next | |
| * row of blocks rather than the next row of pixels. */ | |
| if (format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_BLOCKS) | |
| { | |
| unsigned int row_block_count = (width + format->block_width - 1) / format->block_width; | |
| unsigned int slice_block_count = (height + format->block_height - 1) / format->block_height; | |
| *row_pitch = row_block_count * format->block_byte_count; | |
| *row_pitch = (*row_pitch + alignment - 1) & ~(alignment - 1); | |
| *slice_pitch = *row_pitch * slice_block_count; | |
| } | |
| else | |
| { | |
| *row_pitch = format->byte_count * width; /* Bytes / row */ | |
| *row_pitch = (*row_pitch + alignment - 1) & ~(alignment - 1); | |
| *slice_pitch = *row_pitch * height; | |
| } | |
| if (format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_HEIGHT_SCALE) | |
| { | |
| /* The D3D format requirements make sure that the resulting format is an integer again */ | |
| *slice_pitch *= format->height_scale.numerator; | |
| *slice_pitch /= format->height_scale.denominator; | |
| } | |
| TRACE("Returning row pitch %u, slice pitch %u.\n", *row_pitch, *slice_pitch); | |
| } | |
| UINT wined3d_format_calculate_size(const struct wined3d_format *format, UINT alignment, | |
| UINT width, UINT height, UINT depth) | |
| { | |
| unsigned int row_pitch, slice_pitch; | |
| if (format->id == WINED3DFMT_UNKNOWN) | |
| return 0; | |
| if (format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_BROKEN_PITCH) | |
| return width * height * depth * format->byte_count; | |
| wined3d_format_calculate_pitch(format, alignment, width, height, &row_pitch, &slice_pitch); | |
| return slice_pitch * depth; | |
| } | |
| /***************************************************************************** | |
| * Trace formatting of useful values | |
| */ | |
| const char *debug_box(const struct wined3d_box *box) | |
| { | |
| if (!box) | |
| return "(null)"; | |
| return wine_dbg_sprintf("(%u, %u, %u)-(%u, %u, %u)", | |
| box->left, box->top, box->front, | |
| box->right, box->bottom, box->back); | |
| } | |
| const char *debug_color(const struct wined3d_color *color) | |
| { | |
| if (!color) | |
| return "(null)"; | |
| return wine_dbg_sprintf("{%.8e, %.8e, %.8e, %.8e}", | |
| color->r, color->g, color->b, color->a); | |
| } | |
| const char *debug_ivec4(const struct wined3d_ivec4 *v) | |
| { | |
| if (!v) | |
| return "(null)"; | |
| return wine_dbg_sprintf("{%d, %d, %d, %d}", | |
| v->x, v->y, v->z, v->w); | |
| } | |
| const char *debug_uvec4(const struct wined3d_uvec4 *v) | |
| { | |
| if (!v) | |
| return "(null)"; | |
| return wine_dbg_sprintf("{%u, %u, %u, %u}", | |
| v->x, v->y, v->z, v->w); | |
| } | |
| const char *debug_vec4(const struct wined3d_vec4 *v) | |
| { | |
| if (!v) | |
| return "(null)"; | |
| return wine_dbg_sprintf("{%.8e, %.8e, %.8e, %.8e}", | |
| v->x, v->y, v->z, v->w); | |
| } | |
| const char *debug_d3dformat(enum wined3d_format_id format_id) | |
| { | |
| switch (format_id) | |
| { | |
| #define FMT_TO_STR(format_id) case format_id: return #format_id | |
| FMT_TO_STR(WINED3DFMT_UNKNOWN); | |
| FMT_TO_STR(WINED3DFMT_B8G8R8_UNORM); | |
| FMT_TO_STR(WINED3DFMT_B5G5R5X1_UNORM); | |
| FMT_TO_STR(WINED3DFMT_B4G4R4A4_UNORM); | |
| FMT_TO_STR(WINED3DFMT_B2G3R3_UNORM); | |
| FMT_TO_STR(WINED3DFMT_B2G3R3A8_UNORM); | |
| FMT_TO_STR(WINED3DFMT_B4G4R4X4_UNORM); | |
| FMT_TO_STR(WINED3DFMT_R8G8B8X8_UNORM); | |
| FMT_TO_STR(WINED3DFMT_B10G10R10A2_UNORM); | |
| FMT_TO_STR(WINED3DFMT_P8_UINT_A8_UNORM); | |
| FMT_TO_STR(WINED3DFMT_P8_UINT); | |
| FMT_TO_STR(WINED3DFMT_L8_UNORM); | |
| FMT_TO_STR(WINED3DFMT_L8A8_UNORM); | |
| FMT_TO_STR(WINED3DFMT_L4A4_UNORM); | |
| FMT_TO_STR(WINED3DFMT_R5G5_SNORM_L6_UNORM); | |
| FMT_TO_STR(WINED3DFMT_R8G8_SNORM_L8X8_UNORM); | |
| FMT_TO_STR(WINED3DFMT_R10G11B11_SNORM); | |
| FMT_TO_STR(WINED3DFMT_R10G10B10X2_UINT); | |
| FMT_TO_STR(WINED3DFMT_R10G10B10X2_SNORM); | |
| FMT_TO_STR(WINED3DFMT_R10G10B10_SNORM_A2_UNORM); | |
| FMT_TO_STR(WINED3DFMT_UYVY); | |
| FMT_TO_STR(WINED3DFMT_YUY2); | |
| FMT_TO_STR(WINED3DFMT_YV12); | |
| FMT_TO_STR(WINED3DFMT_NV12); | |
| FMT_TO_STR(WINED3DFMT_DXT1); | |
| FMT_TO_STR(WINED3DFMT_DXT2); | |
| FMT_TO_STR(WINED3DFMT_DXT3); | |
| FMT_TO_STR(WINED3DFMT_DXT4); | |
| FMT_TO_STR(WINED3DFMT_DXT5); | |
| FMT_TO_STR(WINED3DFMT_MULTI2_ARGB8); | |
| FMT_TO_STR(WINED3DFMT_G8R8_G8B8); | |
| FMT_TO_STR(WINED3DFMT_R8G8_B8G8); | |
| FMT_TO_STR(WINED3DFMT_D16_LOCKABLE); | |
| FMT_TO_STR(WINED3DFMT_D32_UNORM); | |
| FMT_TO_STR(WINED3DFMT_S1_UINT_D15_UNORM); | |
| FMT_TO_STR(WINED3DFMT_X8D24_UNORM); | |
| FMT_TO_STR(WINED3DFMT_S4X4_UINT_D24_UNORM); | |
| FMT_TO_STR(WINED3DFMT_L16_UNORM); | |
| FMT_TO_STR(WINED3DFMT_S8_UINT_D24_FLOAT); | |
| FMT_TO_STR(WINED3DFMT_R8G8_SNORM_Cx); | |
| FMT_TO_STR(WINED3DFMT_ATI1N); | |
| FMT_TO_STR(WINED3DFMT_ATI2N); | |
| FMT_TO_STR(WINED3DFMT_NVDB); | |
| FMT_TO_STR(WINED3DFMT_NVHU); | |
| FMT_TO_STR(WINED3DFMT_NVHS); | |
| FMT_TO_STR(WINED3DFMT_R32G32B32A32_TYPELESS); | |
| FMT_TO_STR(WINED3DFMT_R32G32B32A32_FLOAT); | |
| FMT_TO_STR(WINED3DFMT_R32G32B32A32_UINT); | |
| FMT_TO_STR(WINED3DFMT_R32G32B32A32_SINT); | |
| FMT_TO_STR(WINED3DFMT_R32G32B32_TYPELESS); | |
| FMT_TO_STR(WINED3DFMT_R32G32B32_FLOAT); | |
| FMT_TO_STR(WINED3DFMT_R32G32B32_UINT); | |
| FMT_TO_STR(WINED3DFMT_R32G32B32_SINT); | |
| FMT_TO_STR(WINED3DFMT_R16G16B16A16_TYPELESS); | |
| FMT_TO_STR(WINED3DFMT_R16G16B16A16_FLOAT); | |
| FMT_TO_STR(WINED3DFMT_R16G16B16A16_UNORM); | |
| FMT_TO_STR(WINED3DFMT_R16G16B16A16_UINT); | |
| FMT_TO_STR(WINED3DFMT_R16G16B16A16_SNORM); | |
| FMT_TO_STR(WINED3DFMT_R16G16B16A16_SINT); | |
| FMT_TO_STR(WINED3DFMT_R32G32_TYPELESS); | |
| FMT_TO_STR(WINED3DFMT_R32G32_FLOAT); | |
| FMT_TO_STR(WINED3DFMT_R32G32_UINT); | |
| FMT_TO_STR(WINED3DFMT_R32G32_SINT); | |
| FMT_TO_STR(WINED3DFMT_R32G8X24_TYPELESS); | |
| FMT_TO_STR(WINED3DFMT_D32_FLOAT_S8X24_UINT); | |
| FMT_TO_STR(WINED3DFMT_R32_FLOAT_X8X24_TYPELESS); | |
| FMT_TO_STR(WINED3DFMT_X32_TYPELESS_G8X24_UINT); | |
| FMT_TO_STR(WINED3DFMT_R10G10B10A2_TYPELESS); | |
| FMT_TO_STR(WINED3DFMT_R10G10B10A2_UNORM); | |
| FMT_TO_STR(WINED3DFMT_R10G10B10A2_UINT); | |
| FMT_TO_STR(WINED3DFMT_R10G10B10A2_SNORM); | |
| FMT_TO_STR(WINED3DFMT_R10G10B10_XR_BIAS_A2_UNORM); | |
| FMT_TO_STR(WINED3DFMT_R11G11B10_FLOAT); | |
| FMT_TO_STR(WINED3DFMT_R8G8B8A8_TYPELESS); | |
| FMT_TO_STR(WINED3DFMT_R8G8B8A8_UNORM); | |
| FMT_TO_STR(WINED3DFMT_R8G8B8A8_UNORM_SRGB); | |
| FMT_TO_STR(WINED3DFMT_R8G8B8A8_UINT); | |
| FMT_TO_STR(WINED3DFMT_R8G8B8A8_SNORM); | |
| FMT_TO_STR(WINED3DFMT_R8G8B8A8_SINT); | |
| FMT_TO_STR(WINED3DFMT_R16G16_TYPELESS); | |
| FMT_TO_STR(WINED3DFMT_R16G16_FLOAT); | |
| FMT_TO_STR(WINED3DFMT_R16G16_UNORM); | |
| FMT_TO_STR(WINED3DFMT_R16G16_UINT); | |
| FMT_TO_STR(WINED3DFMT_R16G16_SNORM); | |
| FMT_TO_STR(WINED3DFMT_R16G16_SINT); | |
| FMT_TO_STR(WINED3DFMT_R32_TYPELESS); | |
| FMT_TO_STR(WINED3DFMT_D32_FLOAT); | |
| FMT_TO_STR(WINED3DFMT_R32_FLOAT); | |
| FMT_TO_STR(WINED3DFMT_R32_UINT); | |
| FMT_TO_STR(WINED3DFMT_R32_SINT); | |
| FMT_TO_STR(WINED3DFMT_R24G8_TYPELESS); | |
| FMT_TO_STR(WINED3DFMT_D24_UNORM_S8_UINT); | |
| FMT_TO_STR(WINED3DFMT_R24_UNORM_X8_TYPELESS); | |
| FMT_TO_STR(WINED3DFMT_X24_TYPELESS_G8_UINT); | |
| FMT_TO_STR(WINED3DFMT_R8G8_TYPELESS); | |
| FMT_TO_STR(WINED3DFMT_R8G8_UNORM); | |
| FMT_TO_STR(WINED3DFMT_R8G8_UINT); | |
| FMT_TO_STR(WINED3DFMT_R8G8_SNORM); | |
| FMT_TO_STR(WINED3DFMT_R8G8_SINT); | |
| FMT_TO_STR(WINED3DFMT_R16_TYPELESS); | |
| FMT_TO_STR(WINED3DFMT_R16_FLOAT); | |
| FMT_TO_STR(WINED3DFMT_D16_UNORM); | |
| FMT_TO_STR(WINED3DFMT_R16_UNORM); | |
| FMT_TO_STR(WINED3DFMT_R16_UINT); | |
| FMT_TO_STR(WINED3DFMT_R16_SNORM); | |
| FMT_TO_STR(WINED3DFMT_R16_SINT); | |
| FMT_TO_STR(WINED3DFMT_R8_TYPELESS); | |
| FMT_TO_STR(WINED3DFMT_R8_UNORM); | |
| FMT_TO_STR(WINED3DFMT_R8_UINT); | |
| FMT_TO_STR(WINED3DFMT_R8_SNORM); | |
| FMT_TO_STR(WINED3DFMT_R8_SINT); | |
| FMT_TO_STR(WINED3DFMT_A8_UNORM); | |
| FMT_TO_STR(WINED3DFMT_R1_UNORM); | |
| FMT_TO_STR(WINED3DFMT_R9G9B9E5_SHAREDEXP); | |
| FMT_TO_STR(WINED3DFMT_R8G8_B8G8_UNORM); | |
| FMT_TO_STR(WINED3DFMT_G8R8_G8B8_UNORM); | |
| FMT_TO_STR(WINED3DFMT_BC1_TYPELESS); | |
| FMT_TO_STR(WINED3DFMT_BC1_UNORM); | |
| FMT_TO_STR(WINED3DFMT_BC1_UNORM_SRGB); | |
| FMT_TO_STR(WINED3DFMT_BC2_TYPELESS); | |
| FMT_TO_STR(WINED3DFMT_BC2_UNORM); | |
| FMT_TO_STR(WINED3DFMT_BC2_UNORM_SRGB); | |
| FMT_TO_STR(WINED3DFMT_BC3_TYPELESS); | |
| FMT_TO_STR(WINED3DFMT_BC3_UNORM); | |
| FMT_TO_STR(WINED3DFMT_BC3_UNORM_SRGB); | |
| FMT_TO_STR(WINED3DFMT_BC4_TYPELESS); | |
| FMT_TO_STR(WINED3DFMT_BC4_UNORM); | |
| FMT_TO_STR(WINED3DFMT_BC4_SNORM); | |
| FMT_TO_STR(WINED3DFMT_BC5_TYPELESS); | |
| FMT_TO_STR(WINED3DFMT_BC5_UNORM); | |
| FMT_TO_STR(WINED3DFMT_BC5_SNORM); | |
| FMT_TO_STR(WINED3DFMT_B5G6R5_UNORM); | |
| FMT_TO_STR(WINED3DFMT_B5G5R5A1_UNORM); | |
| FMT_TO_STR(WINED3DFMT_B8G8R8A8_UNORM); | |
| FMT_TO_STR(WINED3DFMT_B8G8R8X8_UNORM); | |
| FMT_TO_STR(WINED3DFMT_B8G8R8A8_TYPELESS); | |
| FMT_TO_STR(WINED3DFMT_B8G8R8A8_UNORM_SRGB); | |
| FMT_TO_STR(WINED3DFMT_B8G8R8X8_TYPELESS); | |
| FMT_TO_STR(WINED3DFMT_B8G8R8X8_UNORM_SRGB); | |
| FMT_TO_STR(WINED3DFMT_BC6H_TYPELESS); | |
| FMT_TO_STR(WINED3DFMT_BC6H_UF16); | |
| FMT_TO_STR(WINED3DFMT_BC6H_SF16); | |
| FMT_TO_STR(WINED3DFMT_BC7_TYPELESS); | |
| FMT_TO_STR(WINED3DFMT_BC7_UNORM); | |
| FMT_TO_STR(WINED3DFMT_BC7_UNORM_SRGB); | |
| FMT_TO_STR(WINED3DFMT_INTZ); | |
| FMT_TO_STR(WINED3DFMT_RESZ); | |
| FMT_TO_STR(WINED3DFMT_NULL); | |
| FMT_TO_STR(WINED3DFMT_R16); | |
| FMT_TO_STR(WINED3DFMT_AL16); | |
| #undef FMT_TO_STR | |
| default: | |
| { | |
| char fourcc[5]; | |
| fourcc[0] = (char)(format_id); | |
| fourcc[1] = (char)(format_id >> 8); | |
| fourcc[2] = (char)(format_id >> 16); | |
| fourcc[3] = (char)(format_id >> 24); | |
| fourcc[4] = 0; | |
| if (isprint(fourcc[0]) && isprint(fourcc[1]) && isprint(fourcc[2]) && isprint(fourcc[3])) | |
| FIXME("Unrecognized %#x (as fourcc: %s) WINED3DFORMAT!\n", format_id, fourcc); | |
| else | |
| FIXME("Unrecognized %#x WINED3DFORMAT!\n", format_id); | |
| } | |
| return "unrecognized"; | |
| } | |
| } | |
| const char *debug_d3ddevicetype(enum wined3d_device_type device_type) | |
| { | |
| switch (device_type) | |
| { | |
| #define DEVTYPE_TO_STR(dev) case dev: return #dev | |
| DEVTYPE_TO_STR(WINED3D_DEVICE_TYPE_HAL); | |
| DEVTYPE_TO_STR(WINED3D_DEVICE_TYPE_REF); | |
| DEVTYPE_TO_STR(WINED3D_DEVICE_TYPE_SW); | |
| #undef DEVTYPE_TO_STR | |
| default: | |
| FIXME("Unrecognized device type %#x.\n", device_type); | |
| return "unrecognized"; | |
| } | |
| } | |
| const char *debug_d3dusage(DWORD usage) | |
| { | |
| char buf[552]; | |
| buf[0] = '\0'; | |
| #define WINED3DUSAGE_TO_STR(u) if (usage & u) { strcat(buf, " | "#u); usage &= ~u; } | |
| WINED3DUSAGE_TO_STR(WINED3DUSAGE_RENDERTARGET); | |
| WINED3DUSAGE_TO_STR(WINED3DUSAGE_DEPTHSTENCIL); | |
| WINED3DUSAGE_TO_STR(WINED3DUSAGE_WRITEONLY); | |
| WINED3DUSAGE_TO_STR(WINED3DUSAGE_SOFTWAREPROCESSING); | |
| WINED3DUSAGE_TO_STR(WINED3DUSAGE_DONOTCLIP); | |
| WINED3DUSAGE_TO_STR(WINED3DUSAGE_POINTS); | |
| WINED3DUSAGE_TO_STR(WINED3DUSAGE_RTPATCHES); | |
| WINED3DUSAGE_TO_STR(WINED3DUSAGE_NPATCHES); | |
| WINED3DUSAGE_TO_STR(WINED3DUSAGE_DYNAMIC); | |
| WINED3DUSAGE_TO_STR(WINED3DUSAGE_AUTOGENMIPMAP); | |
| WINED3DUSAGE_TO_STR(WINED3DUSAGE_RESTRICTED_CONTENT); | |
| WINED3DUSAGE_TO_STR(WINED3DUSAGE_RESTRICT_SHARED_RESOURCE_DRIVER); | |
| WINED3DUSAGE_TO_STR(WINED3DUSAGE_RESTRICT_SHARED_RESOURCE); | |
| WINED3DUSAGE_TO_STR(WINED3DUSAGE_DMAP); | |
| WINED3DUSAGE_TO_STR(WINED3DUSAGE_TEXTAPI); | |
| WINED3DUSAGE_TO_STR(WINED3DUSAGE_LEGACY_CUBEMAP); | |
| WINED3DUSAGE_TO_STR(WINED3DUSAGE_TEXTURE); | |
| WINED3DUSAGE_TO_STR(WINED3DUSAGE_OWNDC); | |
| WINED3DUSAGE_TO_STR(WINED3DUSAGE_STATICDECL); | |
| WINED3DUSAGE_TO_STR(WINED3DUSAGE_OVERLAY); | |
| #undef WINED3DUSAGE_TO_STR | |
| if (usage) FIXME("Unrecognized usage flag(s) %#x\n", usage); | |
| return buf[0] ? wine_dbg_sprintf("%s", &buf[3]) : "0"; | |
| } | |
| const char *debug_d3dusagequery(DWORD usagequery) | |
| { | |
| char buf[238]; | |
| buf[0] = '\0'; | |
| #define WINED3DUSAGEQUERY_TO_STR(u) if (usagequery & u) { strcat(buf, " | "#u); usagequery &= ~u; } | |
| WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_FILTER); | |
| WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_LEGACYBUMPMAP); | |
| WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING); | |
| WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_SRGBREAD); | |
| WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_SRGBWRITE); | |
| WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_VERTEXTEXTURE); | |
| WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_WRAPANDMIP); | |
| #undef WINED3DUSAGEQUERY_TO_STR | |
| if (usagequery) FIXME("Unrecognized usage query flag(s) %#x\n", usagequery); | |
| return buf[0] ? wine_dbg_sprintf("%s", &buf[3]) : "0"; | |
| } | |
| const char *debug_d3ddeclmethod(enum wined3d_decl_method method) | |
| { | |
| switch (method) | |
| { | |
| #define WINED3DDECLMETHOD_TO_STR(u) case u: return #u | |
| WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_DEFAULT); | |
| WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_PARTIAL_U); | |
| WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_PARTIAL_V); | |
| WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_CROSS_UV); | |
| WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_UV); | |
| WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_LOOKUP); | |
| WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_LOOKUP_PRESAMPLED); | |
| #undef WINED3DDECLMETHOD_TO_STR | |
| default: | |
| FIXME("Unrecognized declaration method %#x.\n", method); | |
| return "unrecognized"; | |
| } | |
| } | |
| const char *debug_d3ddeclusage(enum wined3d_decl_usage usage) | |
| { | |
| switch (usage) | |
| { | |
| #define WINED3DDECLUSAGE_TO_STR(u) case u: return #u | |
| WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_POSITION); | |
| WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_BLEND_WEIGHT); | |
| WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_BLEND_INDICES); | |
| WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_NORMAL); | |
| WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_PSIZE); | |
| WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_TEXCOORD); | |
| WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_TANGENT); | |
| WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_BINORMAL); | |
| WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_TESS_FACTOR); | |
| WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_POSITIONT); | |
| WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_COLOR); | |
| WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_FOG); | |
| WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_DEPTH); | |
| WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_SAMPLE); | |
| #undef WINED3DDECLUSAGE_TO_STR | |
| default: | |
| FIXME("Unrecognized %u declaration usage!\n", usage); | |
| return "unrecognized"; | |
| } | |
| } | |
| const char *debug_d3dinput_classification(enum wined3d_input_classification classification) | |
| { | |
| switch (classification) | |
| { | |
| #define WINED3D_TO_STR(x) case x: return #x | |
| WINED3D_TO_STR(WINED3D_INPUT_PER_VERTEX_DATA); | |
| WINED3D_TO_STR(WINED3D_INPUT_PER_INSTANCE_DATA); | |
| #undef WINED3D_TO_STR | |
| default: | |
| FIXME("Unrecognized input classification %#x.\n", classification); | |
| return "unrecognized"; | |
| } | |
| } | |
| const char *debug_d3dresourcetype(enum wined3d_resource_type resource_type) | |
| { | |
| switch (resource_type) | |
| { | |
| #define WINED3D_TO_STR(x) case x: return #x | |
| WINED3D_TO_STR(WINED3D_RTYPE_NONE); | |
| WINED3D_TO_STR(WINED3D_RTYPE_BUFFER); | |
| WINED3D_TO_STR(WINED3D_RTYPE_TEXTURE_2D); | |
| WINED3D_TO_STR(WINED3D_RTYPE_TEXTURE_3D); | |
| #undef WINED3D_TO_STR | |
| default: | |
| FIXME("Unrecognized resource type %#x.\n", resource_type); | |
| return "unrecognized"; | |
| } | |
| } | |
| const char *debug_d3dprimitivetype(enum wined3d_primitive_type primitive_type) | |
| { | |
| switch (primitive_type) | |
| { | |
| #define PRIM_TO_STR(prim) case prim: return #prim | |
| PRIM_TO_STR(WINED3D_PT_UNDEFINED); | |
| PRIM_TO_STR(WINED3D_PT_POINTLIST); | |
| PRIM_TO_STR(WINED3D_PT_LINELIST); | |
| PRIM_TO_STR(WINED3D_PT_LINESTRIP); | |
| PRIM_TO_STR(WINED3D_PT_TRIANGLELIST); | |
| PRIM_TO_STR(WINED3D_PT_TRIANGLESTRIP); | |
| PRIM_TO_STR(WINED3D_PT_TRIANGLEFAN); | |
| PRIM_TO_STR(WINED3D_PT_LINELIST_ADJ); | |
| PRIM_TO_STR(WINED3D_PT_LINESTRIP_ADJ); | |
| PRIM_TO_STR(WINED3D_PT_TRIANGLELIST_ADJ); | |
| PRIM_TO_STR(WINED3D_PT_TRIANGLESTRIP_ADJ); | |
| PRIM_TO_STR(WINED3D_PT_PATCH); | |
| #undef PRIM_TO_STR | |
| default: | |
| FIXME("Unrecognized primitive type %#x.\n", primitive_type); | |
| return "unrecognized"; | |
| } | |
| } | |
| const char *debug_d3drenderstate(enum wined3d_render_state state) | |
| { | |
| switch (state) | |
| { | |
| #define D3DSTATE_TO_STR(u) case u: return #u | |
| D3DSTATE_TO_STR(WINED3D_RS_ANTIALIAS); | |
| D3DSTATE_TO_STR(WINED3D_RS_TEXTUREPERSPECTIVE); | |
| D3DSTATE_TO_STR(WINED3D_RS_WRAPU); | |
| D3DSTATE_TO_STR(WINED3D_RS_WRAPV); | |
| D3DSTATE_TO_STR(WINED3D_RS_ZENABLE); | |
| D3DSTATE_TO_STR(WINED3D_RS_FILLMODE); | |
| D3DSTATE_TO_STR(WINED3D_RS_SHADEMODE); | |
| D3DSTATE_TO_STR(WINED3D_RS_LINEPATTERN); | |
| D3DSTATE_TO_STR(WINED3D_RS_MONOENABLE); | |
| D3DSTATE_TO_STR(WINED3D_RS_ROP2); | |
| D3DSTATE_TO_STR(WINED3D_RS_PLANEMASK); | |
| D3DSTATE_TO_STR(WINED3D_RS_ZWRITEENABLE); | |
| D3DSTATE_TO_STR(WINED3D_RS_ALPHATESTENABLE); | |
| D3DSTATE_TO_STR(WINED3D_RS_LASTPIXEL); | |
| D3DSTATE_TO_STR(WINED3D_RS_SRCBLEND); | |
| D3DSTATE_TO_STR(WINED3D_RS_DESTBLEND); | |
| D3DSTATE_TO_STR(WINED3D_RS_CULLMODE); | |
| D3DSTATE_TO_STR(WINED3D_RS_ZFUNC); | |
| D3DSTATE_TO_STR(WINED3D_RS_ALPHAREF); | |
| D3DSTATE_TO_STR(WINED3D_RS_ALPHAFUNC); | |
| D3DSTATE_TO_STR(WINED3D_RS_DITHERENABLE); | |
| D3DSTATE_TO_STR(WINED3D_RS_ALPHABLENDENABLE); | |
| D3DSTATE_TO_STR(WINED3D_RS_FOGENABLE); | |
| D3DSTATE_TO_STR(WINED3D_RS_SPECULARENABLE); | |
| D3DSTATE_TO_STR(WINED3D_RS_ZVISIBLE); | |
| D3DSTATE_TO_STR(WINED3D_RS_SUBPIXEL); | |
| D3DSTATE_TO_STR(WINED3D_RS_SUBPIXELX); | |
| D3DSTATE_TO_STR(WINED3D_RS_STIPPLEDALPHA); | |
| D3DSTATE_TO_STR(WINED3D_RS_FOGCOLOR); | |
| D3DSTATE_TO_STR(WINED3D_RS_FOGTABLEMODE); | |
| D3DSTATE_TO_STR(WINED3D_RS_FOGSTART); | |
| D3DSTATE_TO_STR(WINED3D_RS_FOGEND); | |
| D3DSTATE_TO_STR(WINED3D_RS_FOGDENSITY); | |
| D3DSTATE_TO_STR(WINED3D_RS_STIPPLEENABLE); | |
| D3DSTATE_TO_STR(WINED3D_RS_EDGEANTIALIAS); | |
| D3DSTATE_TO_STR(WINED3D_RS_COLORKEYENABLE); | |
| D3DSTATE_TO_STR(WINED3D_RS_MIPMAPLODBIAS); | |
| D3DSTATE_TO_STR(WINED3D_RS_RANGEFOGENABLE); | |
| D3DSTATE_TO_STR(WINED3D_RS_ANISOTROPY); | |
| D3DSTATE_TO_STR(WINED3D_RS_FLUSHBATCH); | |
| D3DSTATE_TO_STR(WINED3D_RS_TRANSLUCENTSORTINDEPENDENT); | |
| D3DSTATE_TO_STR(WINED3D_RS_STENCILENABLE); | |
| D3DSTATE_TO_STR(WINED3D_RS_STENCILFAIL); | |
| D3DSTATE_TO_STR(WINED3D_RS_STENCILZFAIL); | |
| D3DSTATE_TO_STR(WINED3D_RS_STENCILPASS); | |
| D3DSTATE_TO_STR(WINED3D_RS_STENCILFUNC); | |
| D3DSTATE_TO_STR(WINED3D_RS_STENCILREF); | |
| D3DSTATE_TO_STR(WINED3D_RS_STENCILMASK); | |
| D3DSTATE_TO_STR(WINED3D_RS_STENCILWRITEMASK); | |
| D3DSTATE_TO_STR(WINED3D_RS_TEXTUREFACTOR); | |
| D3DSTATE_TO_STR(WINED3D_RS_WRAP0); | |
| D3DSTATE_TO_STR(WINED3D_RS_WRAP1); | |
| D3DSTATE_TO_STR(WINED3D_RS_WRAP2); | |
| D3DSTATE_TO_STR(WINED3D_RS_WRAP3); | |
| D3DSTATE_TO_STR(WINED3D_RS_WRAP4); | |
| D3DSTATE_TO_STR(WINED3D_RS_WRAP5); | |
| D3DSTATE_TO_STR(WINED3D_RS_WRAP6); | |
| D3DSTATE_TO_STR(WINED3D_RS_WRAP7); | |
| D3DSTATE_TO_STR(WINED3D_RS_CLIPPING); | |
| D3DSTATE_TO_STR(WINED3D_RS_LIGHTING); | |
| D3DSTATE_TO_STR(WINED3D_RS_EXTENTS); | |
| D3DSTATE_TO_STR(WINED3D_RS_AMBIENT); | |
| D3DSTATE_TO_STR(WINED3D_RS_FOGVERTEXMODE); | |
| D3DSTATE_TO_STR(WINED3D_RS_COLORVERTEX); | |
| D3DSTATE_TO_STR(WINED3D_RS_LOCALVIEWER); | |
| D3DSTATE_TO_STR(WINED3D_RS_NORMALIZENORMALS); | |
| D3DSTATE_TO_STR(WINED3D_RS_COLORKEYBLENDENABLE); | |
| D3DSTATE_TO_STR(WINED3D_RS_DIFFUSEMATERIALSOURCE); | |
| D3DSTATE_TO_STR(WINED3D_RS_SPECULARMATERIALSOURCE); | |
| D3DSTATE_TO_STR(WINED3D_RS_AMBIENTMATERIALSOURCE); | |
| D3DSTATE_TO_STR(WINED3D_RS_EMISSIVEMATERIALSOURCE); | |
| D3DSTATE_TO_STR(WINED3D_RS_VERTEXBLEND); | |
| D3DSTATE_TO_STR(WINED3D_RS_CLIPPLANEENABLE); | |
| D3DSTATE_TO_STR(WINED3D_RS_SOFTWAREVERTEXPROCESSING); | |
| D3DSTATE_TO_STR(WINED3D_RS_POINTSIZE); | |
| D3DSTATE_TO_STR(WINED3D_RS_POINTSIZE_MIN); | |
| D3DSTATE_TO_STR(WINED3D_RS_POINTSPRITEENABLE); | |
| D3DSTATE_TO_STR(WINED3D_RS_POINTSCALEENABLE); | |
| D3DSTATE_TO_STR(WINED3D_RS_POINTSCALE_A); | |
| D3DSTATE_TO_STR(WINED3D_RS_POINTSCALE_B); | |
| D3DSTATE_TO_STR(WINED3D_RS_POINTSCALE_C); | |
| D3DSTATE_TO_STR(WINED3D_RS_MULTISAMPLEANTIALIAS); | |
| D3DSTATE_TO_STR(WINED3D_RS_MULTISAMPLEMASK); | |
| D3DSTATE_TO_STR(WINED3D_RS_PATCHEDGESTYLE); | |
| D3DSTATE_TO_STR(WINED3D_RS_PATCHSEGMENTS); | |
| D3DSTATE_TO_STR(WINED3D_RS_DEBUGMONITORTOKEN); | |
| D3DSTATE_TO_STR(WINED3D_RS_POINTSIZE_MAX); | |
| D3DSTATE_TO_STR(WINED3D_RS_INDEXEDVERTEXBLENDENABLE); | |
| D3DSTATE_TO_STR(WINED3D_RS_COLORWRITEENABLE); | |
| D3DSTATE_TO_STR(WINED3D_RS_TWEENFACTOR); | |
| D3DSTATE_TO_STR(WINED3D_RS_BLENDOP); | |
| D3DSTATE_TO_STR(WINED3D_RS_POSITIONDEGREE); | |
| D3DSTATE_TO_STR(WINED3D_RS_NORMALDEGREE); | |
| D3DSTATE_TO_STR(WINED3D_RS_SCISSORTESTENABLE); | |
| D3DSTATE_TO_STR(WINED3D_RS_SLOPESCALEDEPTHBIAS); | |
| D3DSTATE_TO_STR(WINED3D_RS_ANTIALIASEDLINEENABLE); | |
| D3DSTATE_TO_STR(WINED3D_RS_MINTESSELLATIONLEVEL); | |
| D3DSTATE_TO_STR(WINED3D_RS_MAXTESSELLATIONLEVEL); | |
| D3DSTATE_TO_STR(WINED3D_RS_ADAPTIVETESS_X); | |
| D3DSTATE_TO_STR(WINED3D_RS_ADAPTIVETESS_Y); | |
| D3DSTATE_TO_STR(WINED3D_RS_ADAPTIVETESS_Z); | |
| D3DSTATE_TO_STR(WINED3D_RS_ADAPTIVETESS_W); | |
| D3DSTATE_TO_STR(WINED3D_RS_ENABLEADAPTIVETESSELLATION); | |
| D3DSTATE_TO_STR(WINED3D_RS_TWOSIDEDSTENCILMODE); | |
| D3DSTATE_TO_STR(WINED3D_RS_BACK_STENCILFAIL); | |
| D3DSTATE_TO_STR(WINED3D_RS_BACK_STENCILZFAIL); | |
| D3DSTATE_TO_STR(WINED3D_RS_BACK_STENCILPASS); | |
| D3DSTATE_TO_STR(WINED3D_RS_BACK_STENCILFUNC); | |
| D3DSTATE_TO_STR(WINED3D_RS_COLORWRITEENABLE1); | |
| D3DSTATE_TO_STR(WINED3D_RS_COLORWRITEENABLE2); | |
| D3DSTATE_TO_STR(WINED3D_RS_COLORWRITEENABLE3); | |
| D3DSTATE_TO_STR(WINED3D_RS_BLENDFACTOR); | |
| D3DSTATE_TO_STR(WINED3D_RS_SRGBWRITEENABLE); | |
| D3DSTATE_TO_STR(WINED3D_RS_DEPTHBIAS); | |
| D3DSTATE_TO_STR(WINED3D_RS_WRAP8); | |
| D3DSTATE_TO_STR(WINED3D_RS_WRAP9); | |
| D3DSTATE_TO_STR(WINED3D_RS_WRAP10); | |
| D3DSTATE_TO_STR(WINED3D_RS_WRAP11); | |
| D3DSTATE_TO_STR(WINED3D_RS_WRAP12); | |
| D3DSTATE_TO_STR(WINED3D_RS_WRAP13); | |
| D3DSTATE_TO_STR(WINED3D_RS_WRAP14); | |
| D3DSTATE_TO_STR(WINED3D_RS_WRAP15); | |
| D3DSTATE_TO_STR(WINED3D_RS_SEPARATEALPHABLENDENABLE); | |
| D3DSTATE_TO_STR(WINED3D_RS_SRCBLENDALPHA); | |
| D3DSTATE_TO_STR(WINED3D_RS_DESTBLENDALPHA); | |
| D3DSTATE_TO_STR(WINED3D_RS_BLENDOPALPHA); | |
| #undef D3DSTATE_TO_STR | |
| default: | |
| FIXME("Unrecognized %u render state!\n", state); | |
| return "unrecognized"; | |
| } | |
| } | |
| const char *debug_d3dsamplerstate(enum wined3d_sampler_state state) | |
| { | |
| switch (state) | |
| { | |
| #define D3DSTATE_TO_STR(u) case u: return #u | |
| D3DSTATE_TO_STR(WINED3D_SAMP_BORDER_COLOR); | |
| D3DSTATE_TO_STR(WINED3D_SAMP_ADDRESS_U); | |
| D3DSTATE_TO_STR(WINED3D_SAMP_ADDRESS_V); | |
| D3DSTATE_TO_STR(WINED3D_SAMP_ADDRESS_W); | |
| D3DSTATE_TO_STR(WINED3D_SAMP_MAG_FILTER); | |
| D3DSTATE_TO_STR(WINED3D_SAMP_MIN_FILTER); | |
| D3DSTATE_TO_STR(WINED3D_SAMP_MIP_FILTER); | |
| D3DSTATE_TO_STR(WINED3D_SAMP_MIPMAP_LOD_BIAS); | |
| D3DSTATE_TO_STR(WINED3D_SAMP_MAX_MIP_LEVEL); | |
| D3DSTATE_TO_STR(WINED3D_SAMP_MAX_ANISOTROPY); | |
| D3DSTATE_TO_STR(WINED3D_SAMP_SRGB_TEXTURE); | |
| D3DSTATE_TO_STR(WINED3D_SAMP_ELEMENT_INDEX); | |
| D3DSTATE_TO_STR(WINED3D_SAMP_DMAP_OFFSET); | |
| #undef D3DSTATE_TO_STR | |
| default: | |
| FIXME("Unrecognized %u sampler state!\n", state); | |
| return "unrecognized"; | |
| } | |
| } | |
| const char *debug_d3dtexturefiltertype(enum wined3d_texture_filter_type filter_type) | |
| { | |
| switch (filter_type) | |
| { | |
| #define D3DTEXTUREFILTERTYPE_TO_STR(u) case u: return #u | |
| D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_NONE); | |
| D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_POINT); | |
| D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_LINEAR); | |
| D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_ANISOTROPIC); | |
| D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_FLAT_CUBIC); | |
| D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_GAUSSIAN_CUBIC); | |
| D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_PYRAMIDAL_QUAD); | |
| D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_GAUSSIAN_QUAD); | |
| #undef D3DTEXTUREFILTERTYPE_TO_STR | |
| default: | |
| FIXME("Unrecognized texture filter type 0x%08x.\n", filter_type); | |
| return "unrecognized"; | |
| } | |
| } | |
| const char *debug_d3dtexturestate(enum wined3d_texture_stage_state state) | |
| { | |
| switch (state) | |
| { | |
| #define D3DSTATE_TO_STR(u) case u: return #u | |
| D3DSTATE_TO_STR(WINED3D_TSS_COLOR_OP); | |
| D3DSTATE_TO_STR(WINED3D_TSS_COLOR_ARG1); | |
| D3DSTATE_TO_STR(WINED3D_TSS_COLOR_ARG2); | |
| D3DSTATE_TO_STR(WINED3D_TSS_ALPHA_OP); | |
| D3DSTATE_TO_STR(WINED3D_TSS_ALPHA_ARG1); | |
| D3DSTATE_TO_STR(WINED3D_TSS_ALPHA_ARG2); | |
| D3DSTATE_TO_STR(WINED3D_TSS_BUMPENV_MAT00); | |
| D3DSTATE_TO_STR(WINED3D_TSS_BUMPENV_MAT01); | |
| D3DSTATE_TO_STR(WINED3D_TSS_BUMPENV_MAT10); | |
| D3DSTATE_TO_STR(WINED3D_TSS_BUMPENV_MAT11); | |
| D3DSTATE_TO_STR(WINED3D_TSS_TEXCOORD_INDEX); | |
| D3DSTATE_TO_STR(WINED3D_TSS_BUMPENV_LSCALE); | |
| D3DSTATE_TO_STR(WINED3D_TSS_BUMPENV_LOFFSET); | |
| D3DSTATE_TO_STR(WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS); | |
| D3DSTATE_TO_STR(WINED3D_TSS_COLOR_ARG0); | |
| D3DSTATE_TO_STR(WINED3D_TSS_ALPHA_ARG0); | |
| D3DSTATE_TO_STR(WINED3D_TSS_RESULT_ARG); | |
| D3DSTATE_TO_STR(WINED3D_TSS_CONSTANT); | |
| #undef D3DSTATE_TO_STR | |
| default: | |
| FIXME("Unrecognized %u texture state!\n", state); | |
| return "unrecognized"; | |
| } | |
| } | |
| const char *debug_d3dtop(enum wined3d_texture_op d3dtop) | |
| { | |
| switch (d3dtop) | |
| { | |
| #define D3DTOP_TO_STR(u) case u: return #u | |
| D3DTOP_TO_STR(WINED3D_TOP_DISABLE); | |
| D3DTOP_TO_STR(WINED3D_TOP_SELECT_ARG1); | |
| D3DTOP_TO_STR(WINED3D_TOP_SELECT_ARG2); | |
| D3DTOP_TO_STR(WINED3D_TOP_MODULATE); | |
| D3DTOP_TO_STR(WINED3D_TOP_MODULATE_2X); | |
| D3DTOP_TO_STR(WINED3D_TOP_MODULATE_4X); | |
| D3DTOP_TO_STR(WINED3D_TOP_ADD); | |
| D3DTOP_TO_STR(WINED3D_TOP_ADD_SIGNED); | |
| D3DTOP_TO_STR(WINED3D_TOP_ADD_SIGNED_2X); | |
| D3DTOP_TO_STR(WINED3D_TOP_SUBTRACT); | |
| D3DTOP_TO_STR(WINED3D_TOP_ADD_SMOOTH); | |
| D3DTOP_TO_STR(WINED3D_TOP_BLEND_DIFFUSE_ALPHA); | |
| D3DTOP_TO_STR(WINED3D_TOP_BLEND_TEXTURE_ALPHA); | |
| D3DTOP_TO_STR(WINED3D_TOP_BLEND_FACTOR_ALPHA); | |
| D3DTOP_TO_STR(WINED3D_TOP_BLEND_TEXTURE_ALPHA_PM); | |
| D3DTOP_TO_STR(WINED3D_TOP_BLEND_CURRENT_ALPHA); | |
| D3DTOP_TO_STR(WINED3D_TOP_PREMODULATE); | |
| D3DTOP_TO_STR(WINED3D_TOP_MODULATE_ALPHA_ADD_COLOR); | |
| D3DTOP_TO_STR(WINED3D_TOP_MODULATE_COLOR_ADD_ALPHA); | |
| D3DTOP_TO_STR(WINED3D_TOP_MODULATE_INVALPHA_ADD_COLOR); | |
| D3DTOP_TO_STR(WINED3D_TOP_MODULATE_INVCOLOR_ADD_ALPHA); | |
| D3DTOP_TO_STR(WINED3D_TOP_BUMPENVMAP); | |
| D3DTOP_TO_STR(WINED3D_TOP_BUMPENVMAP_LUMINANCE); | |
| D3DTOP_TO_STR(WINED3D_TOP_DOTPRODUCT3); | |
| D3DTOP_TO_STR(WINED3D_TOP_MULTIPLY_ADD); | |
| D3DTOP_TO_STR(WINED3D_TOP_LERP); | |
| #undef D3DTOP_TO_STR | |
| default: | |
| FIXME("Unrecognized texture op %#x.\n", d3dtop); | |
| return "unrecognized"; | |
| } | |
| } | |
| const char *debug_d3dtstype(enum wined3d_transform_state tstype) | |
| { | |
| switch (tstype) | |
| { | |
| #define TSTYPE_TO_STR(tstype) case tstype: return #tstype | |
| TSTYPE_TO_STR(WINED3D_TS_VIEW); | |
| TSTYPE_TO_STR(WINED3D_TS_PROJECTION); | |
| TSTYPE_TO_STR(WINED3D_TS_TEXTURE0); | |
| TSTYPE_TO_STR(WINED3D_TS_TEXTURE1); | |
| TSTYPE_TO_STR(WINED3D_TS_TEXTURE2); | |
| TSTYPE_TO_STR(WINED3D_TS_TEXTURE3); | |
| TSTYPE_TO_STR(WINED3D_TS_TEXTURE4); | |
| TSTYPE_TO_STR(WINED3D_TS_TEXTURE5); | |
| TSTYPE_TO_STR(WINED3D_TS_TEXTURE6); | |
| TSTYPE_TO_STR(WINED3D_TS_TEXTURE7); | |
| TSTYPE_TO_STR(WINED3D_TS_WORLD_MATRIX(0)); | |
| TSTYPE_TO_STR(WINED3D_TS_WORLD_MATRIX(1)); | |
| TSTYPE_TO_STR(WINED3D_TS_WORLD_MATRIX(2)); | |
| TSTYPE_TO_STR(WINED3D_TS_WORLD_MATRIX(3)); | |
| #undef TSTYPE_TO_STR | |
| default: | |
| if (tstype > 256 && tstype < 512) | |
| { | |
| FIXME("WINED3D_TS_WORLD_MATRIX(%u). 1..255 not currently supported.\n", tstype); | |
| return ("WINED3D_TS_WORLD_MATRIX > 0"); | |
| } | |
| FIXME("Unrecognized transform state %#x.\n", tstype); | |
| return "unrecognized"; | |
| } | |
| } | |
| const char *debug_shader_type(enum wined3d_shader_type type) | |
| { | |
| switch(type) | |
| { | |
| #define WINED3D_TO_STR(type) case type: return #type | |
| WINED3D_TO_STR(WINED3D_SHADER_TYPE_PIXEL); | |
| WINED3D_TO_STR(WINED3D_SHADER_TYPE_VERTEX); | |
| WINED3D_TO_STR(WINED3D_SHADER_TYPE_GEOMETRY); | |
| WINED3D_TO_STR(WINED3D_SHADER_TYPE_HULL); | |
| WINED3D_TO_STR(WINED3D_SHADER_TYPE_DOMAIN); | |
| WINED3D_TO_STR(WINED3D_SHADER_TYPE_COMPUTE); | |
| #undef WINED3D_TO_STR | |
| default: | |
| FIXME("Unrecognized shader type %#x.\n", type); | |
| return "unrecognized"; | |
| } | |
| } | |
| const char *debug_d3dstate(DWORD state) | |
| { | |
| if (STATE_IS_RENDER(state)) | |
| return wine_dbg_sprintf("STATE_RENDER(%s)", debug_d3drenderstate(state - STATE_RENDER(0))); | |
| if (STATE_IS_TEXTURESTAGE(state)) | |
| { | |
| DWORD texture_stage = (state - STATE_TEXTURESTAGE(0, 0)) / (WINED3D_HIGHEST_TEXTURE_STATE + 1); | |
| DWORD texture_state = state - STATE_TEXTURESTAGE(texture_stage, 0); | |
| return wine_dbg_sprintf("STATE_TEXTURESTAGE(%#x, %s)", | |
| texture_stage, debug_d3dtexturestate(texture_state)); | |
| } | |
| if (STATE_IS_SAMPLER(state)) | |
| return wine_dbg_sprintf("STATE_SAMPLER(%#x)", state - STATE_SAMPLER(0)); | |
| if (STATE_IS_COMPUTE_SHADER(state)) | |
| return wine_dbg_sprintf("STATE_SHADER(%s)", debug_shader_type(WINED3D_SHADER_TYPE_COMPUTE)); | |
| if (STATE_IS_GRAPHICS_SHADER(state)) | |
| return wine_dbg_sprintf("STATE_SHADER(%s)", debug_shader_type(state - STATE_SHADER(0))); | |
| if (STATE_IS_COMPUTE_CONSTANT_BUFFER(state)) | |
| return wine_dbg_sprintf("STATE_CONSTANT_BUFFER(%s)", debug_shader_type(WINED3D_SHADER_TYPE_COMPUTE)); | |
| if (STATE_IS_GRAPHICS_CONSTANT_BUFFER(state)) | |
| return wine_dbg_sprintf("STATE_CONSTANT_BUFFER(%s)", debug_shader_type(state - STATE_CONSTANT_BUFFER(0))); | |
| if (STATE_IS_COMPUTE_SHADER_RESOURCE_BINDING(state)) | |
| return "STATE_COMPUTE_SHADER_RESOURCE_BINDING"; | |
| if (STATE_IS_GRAPHICS_SHADER_RESOURCE_BINDING(state)) | |
| return "STATE_GRAPHICS_SHADER_RESOURCE_BINDING"; | |
| if (STATE_IS_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING(state)) | |
| return "STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING"; | |
| if (STATE_IS_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING(state)) | |
| return "STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING"; | |
| if (STATE_IS_TRANSFORM(state)) | |
| return wine_dbg_sprintf("STATE_TRANSFORM(%s)", debug_d3dtstype(state - STATE_TRANSFORM(0))); | |
| if (STATE_IS_STREAMSRC(state)) | |
| return "STATE_STREAMSRC"; | |
| if (STATE_IS_INDEXBUFFER(state)) | |
| return "STATE_INDEXBUFFER"; | |
| if (STATE_IS_VDECL(state)) | |
| return "STATE_VDECL"; | |
| if (STATE_IS_VIEWPORT(state)) | |
| return "STATE_VIEWPORT"; | |
| if (STATE_IS_LIGHT_TYPE(state)) | |
| return "STATE_LIGHT_TYPE"; | |
| if (STATE_IS_ACTIVELIGHT(state)) | |
| return wine_dbg_sprintf("STATE_ACTIVELIGHT(%#x)", state - STATE_ACTIVELIGHT(0)); | |
| if (STATE_IS_SCISSORRECT(state)) | |
| return "STATE_SCISSORRECT"; | |
| if (STATE_IS_CLIPPLANE(state)) | |
| return wine_dbg_sprintf("STATE_CLIPPLANE(%#x)", state - STATE_CLIPPLANE(0)); | |
| if (STATE_IS_MATERIAL(state)) | |
| return "STATE_MATERIAL"; | |
| if (STATE_IS_FRONTFACE(state)) | |
| return "STATE_FRONTFACE"; | |
| if (STATE_IS_POINTSPRITECOORDORIGIN(state)) | |
| return "STATE_POINTSPRITECOORDORIGIN"; | |
| if (STATE_IS_BASEVERTEXINDEX(state)) | |
| return "STATE_BASEVERTEXINDEX"; | |
| if (STATE_IS_FRAMEBUFFER(state)) | |
| return "STATE_FRAMEBUFFER"; | |
| if (STATE_IS_POINT_ENABLE(state)) | |
| return "STATE_POINT_ENABLE"; | |
| if (STATE_IS_COLOR_KEY(state)) | |
| return "STATE_COLOR_KEY"; | |
| if (STATE_IS_STREAM_OUTPUT(state)) | |
| return "STATE_STREAM_OUTPUT"; | |
| return wine_dbg_sprintf("UNKNOWN_STATE(%#x)", state); | |
| } | |
| const char *debug_d3dpool(enum wined3d_pool pool) | |
| { | |
| switch (pool) | |
| { | |
| #define POOL_TO_STR(p) case p: return #p | |
| POOL_TO_STR(WINED3D_POOL_DEFAULT); | |
| POOL_TO_STR(WINED3D_POOL_MANAGED); | |
| POOL_TO_STR(WINED3D_POOL_SYSTEM_MEM); | |
| POOL_TO_STR(WINED3D_POOL_SCRATCH); | |
| #undef POOL_TO_STR | |
| default: | |
| FIXME("Unrecognized pool %#x.\n", pool); | |
| return "unrecognized"; | |
| } | |
| } | |
| const char *debug_fboattachment(GLenum attachment) | |
| { | |
| switch(attachment) | |
| { | |
| #define WINED3D_TO_STR(x) case x: return #x | |
| WINED3D_TO_STR(GL_COLOR_ATTACHMENT0); | |
| WINED3D_TO_STR(GL_COLOR_ATTACHMENT1); | |
| WINED3D_TO_STR(GL_COLOR_ATTACHMENT2); | |
| WINED3D_TO_STR(GL_COLOR_ATTACHMENT3); | |
| WINED3D_TO_STR(GL_COLOR_ATTACHMENT4); | |
| WINED3D_TO_STR(GL_COLOR_ATTACHMENT5); | |
| WINED3D_TO_STR(GL_COLOR_ATTACHMENT6); | |
| WINED3D_TO_STR(GL_COLOR_ATTACHMENT7); | |
| WINED3D_TO_STR(GL_COLOR_ATTACHMENT8); | |
| WINED3D_TO_STR(GL_COLOR_ATTACHMENT9); | |
| WINED3D_TO_STR(GL_COLOR_ATTACHMENT10); | |
| WINED3D_TO_STR(GL_COLOR_ATTACHMENT11); | |
| WINED3D_TO_STR(GL_COLOR_ATTACHMENT12); | |
| WINED3D_TO_STR(GL_COLOR_ATTACHMENT13); | |
| WINED3D_TO_STR(GL_COLOR_ATTACHMENT14); | |
| WINED3D_TO_STR(GL_COLOR_ATTACHMENT15); | |
| WINED3D_TO_STR(GL_DEPTH_ATTACHMENT); | |
| WINED3D_TO_STR(GL_STENCIL_ATTACHMENT); | |
| #undef WINED3D_TO_STR | |
| default: | |
| return wine_dbg_sprintf("Unknown FBO attachment %#x", attachment); | |
| } | |
| } | |
| const char *debug_fbostatus(GLenum status) { | |
| switch(status) { | |
| #define FBOSTATUS_TO_STR(u) case u: return #u | |
| FBOSTATUS_TO_STR(GL_FRAMEBUFFER_COMPLETE); | |
| FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT); | |
| FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT); | |
| FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT); | |
| FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT); | |
| FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER); | |
| FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER); | |
| FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE); | |
| FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS); | |
| FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB); | |
| FBOSTATUS_TO_STR(GL_FRAMEBUFFER_UNSUPPORTED); | |
| FBOSTATUS_TO_STR(GL_FRAMEBUFFER_UNDEFINED); | |
| #undef FBOSTATUS_TO_STR | |
| default: | |
| FIXME("Unrecognized FBO status 0x%08x.\n", status); | |
| return "unrecognized"; | |
| } | |
| } | |
| const char *debug_glerror(GLenum error) { | |
| switch(error) { | |
| #define GLERROR_TO_STR(u) case u: return #u | |
| GLERROR_TO_STR(GL_NO_ERROR); | |
| GLERROR_TO_STR(GL_INVALID_ENUM); | |
| GLERROR_TO_STR(GL_INVALID_VALUE); | |
| GLERROR_TO_STR(GL_INVALID_OPERATION); | |
| GLERROR_TO_STR(GL_STACK_OVERFLOW); | |
| GLERROR_TO_STR(GL_STACK_UNDERFLOW); | |
| GLERROR_TO_STR(GL_OUT_OF_MEMORY); | |
| GLERROR_TO_STR(GL_INVALID_FRAMEBUFFER_OPERATION); | |
| #undef GLERROR_TO_STR | |
| default: | |
| FIXME("Unrecognized GL error 0x%08x.\n", error); | |
| return "unrecognized"; | |
| } | |
| } | |
| static const char *debug_fixup_channel_source(enum fixup_channel_source source) | |
| { | |
| switch(source) | |
| { | |
| #define WINED3D_TO_STR(x) case x: return #x | |
| WINED3D_TO_STR(CHANNEL_SOURCE_ZERO); | |
| WINED3D_TO_STR(CHANNEL_SOURCE_ONE); | |
| WINED3D_TO_STR(CHANNEL_SOURCE_X); | |
| WINED3D_TO_STR(CHANNEL_SOURCE_Y); | |
| WINED3D_TO_STR(CHANNEL_SOURCE_Z); | |
| WINED3D_TO_STR(CHANNEL_SOURCE_W); | |
| WINED3D_TO_STR(CHANNEL_SOURCE_COMPLEX0); | |
| WINED3D_TO_STR(CHANNEL_SOURCE_COMPLEX1); | |
| #undef WINED3D_TO_STR | |
| default: | |
| FIXME("Unrecognized fixup_channel_source %#x\n", source); | |
| return "unrecognized"; | |
| } | |
| } | |
| static const char *debug_complex_fixup(enum complex_fixup fixup) | |
| { | |
| switch(fixup) | |
| { | |
| #define WINED3D_TO_STR(x) case x: return #x | |
| WINED3D_TO_STR(COMPLEX_FIXUP_YUY2); | |
| WINED3D_TO_STR(COMPLEX_FIXUP_UYVY); | |
| WINED3D_TO_STR(COMPLEX_FIXUP_YV12); | |
| WINED3D_TO_STR(COMPLEX_FIXUP_NV12); | |
| WINED3D_TO_STR(COMPLEX_FIXUP_P8); | |
| #undef WINED3D_TO_STR | |
| default: | |
| FIXME("Unrecognized complex fixup %#x\n", fixup); | |
| return "unrecognized"; | |
| } | |
| } | |
| void dump_color_fixup_desc(struct color_fixup_desc fixup) | |
| { | |
| if (is_complex_fixup(fixup)) | |
| { | |
| TRACE("\tComplex: %s\n", debug_complex_fixup(get_complex_fixup(fixup))); | |
| return; | |
| } | |
| TRACE("\tX: %s%s\n", debug_fixup_channel_source(fixup.x_source), fixup.x_sign_fixup ? ", SIGN_FIXUP" : ""); | |
| TRACE("\tY: %s%s\n", debug_fixup_channel_source(fixup.y_source), fixup.y_sign_fixup ? ", SIGN_FIXUP" : ""); | |
| TRACE("\tZ: %s%s\n", debug_fixup_channel_source(fixup.z_source), fixup.z_sign_fixup ? ", SIGN_FIXUP" : ""); | |
| TRACE("\tW: %s%s\n", debug_fixup_channel_source(fixup.w_source), fixup.w_sign_fixup ? ", SIGN_FIXUP" : ""); | |
| } | |
| BOOL is_invalid_op(const struct wined3d_state *state, int stage, | |
| enum wined3d_texture_op op, DWORD arg1, DWORD arg2, DWORD arg3) | |
| { | |
| if (op == WINED3D_TOP_DISABLE) | |
| return FALSE; | |
| if (state->textures[stage]) | |
| return FALSE; | |
| if ((arg1 & WINED3DTA_SELECTMASK) == WINED3DTA_TEXTURE | |
| && op != WINED3D_TOP_SELECT_ARG2) | |
| return TRUE; | |
| if ((arg2 & WINED3DTA_SELECTMASK) == WINED3DTA_TEXTURE | |
| && op != WINED3D_TOP_SELECT_ARG1) | |
| return TRUE; | |
| if ((arg3 & WINED3DTA_SELECTMASK) == WINED3DTA_TEXTURE | |
| && (op == WINED3D_TOP_MULTIPLY_ADD || op == WINED3D_TOP_LERP)) | |
| return TRUE; | |
| return FALSE; | |
| } | |
| void get_identity_matrix(struct wined3d_matrix *mat) | |
| { | |
| static const struct wined3d_matrix identity = | |
| { | |
| 1.0f, 0.0f, 0.0f, 0.0f, | |
| 0.0f, 1.0f, 0.0f, 0.0f, | |
| 0.0f, 0.0f, 1.0f, 0.0f, | |
| 0.0f, 0.0f, 0.0f, 1.0f, | |
| }; | |
| *mat = identity; | |
| } | |
| void get_modelview_matrix(const struct wined3d_context *context, const struct wined3d_state *state, | |
| unsigned int index, struct wined3d_matrix *mat) | |
| { | |
| if (context->last_was_rhw) | |
| get_identity_matrix(mat); | |
| else | |
| multiply_matrix(mat, &state->transforms[WINED3D_TS_VIEW], &state->transforms[WINED3D_TS_WORLD_MATRIX(index)]); | |
| } | |
| void get_projection_matrix(const struct wined3d_context *context, const struct wined3d_state *state, | |
| struct wined3d_matrix *mat) | |
| { | |
| BOOL clip_control = context->gl_info->supported[ARB_CLIP_CONTROL]; | |
| BOOL flip = !clip_control && context->render_offscreen; | |
| float center_offset; | |
| /* There are a couple of additional things we have to take into account | |
| * here besides the projection transformation itself: | |
| * - We need to flip along the y-axis in case of offscreen rendering. | |
| * - OpenGL Z range is {-Wc,...,Wc} while D3D Z range is {0,...,Wc}. | |
| * - <= D3D9 coordinates refer to pixel centers while GL coordinates | |
| * refer to pixel corners. | |
| * - D3D has a top-left filling convention. We need to maintain this | |
| * even after the y-flip mentioned above. | |
| * In order to handle the last two points, we translate by | |
| * (63.0 / 128.0) / VPw and (63.0 / 128.0) / VPh. This is equivalent to | |
| * translating slightly less than half a pixel. We want the difference to | |
| * be large enough that it doesn't get lost due to rounding inside the | |
| * driver, but small enough to prevent it from interfering with any | |
| * anti-aliasing. */ | |
| if (!clip_control && context->d3d_info->wined3d_creation_flags & WINED3D_PIXEL_CENTER_INTEGER) | |
| center_offset = 63.0f / 64.0f; | |
| else | |
| center_offset = -1.0f / 64.0f; | |
| if (context->last_was_rhw) | |
| { | |
| /* Transform D3D RHW coordinates to OpenGL clip coordinates. */ | |
| float x = state->viewport.x; | |
| float y = state->viewport.y; | |
| float w = state->viewport.width; | |
| float h = state->viewport.height; | |
| float x_scale = 2.0f / w; | |
| float x_offset = (center_offset - (2.0f * x) - w) / w; | |
| float y_scale = flip ? 2.0f / h : 2.0f / -h; | |
| float y_offset = flip | |
| ? (center_offset - (2.0f * y) - h) / h | |
| : (center_offset - (2.0f * y) - h) / -h; | |
| enum wined3d_depth_buffer_type zenable = state->fb->depth_stencil ? | |
| state->render_states[WINED3D_RS_ZENABLE] : WINED3D_ZB_FALSE; | |
| float z_scale = zenable ? clip_control ? 1.0f : 2.0f : 0.0f; | |
| float z_offset = zenable ? clip_control ? 0.0f : -1.0f : 0.0f; | |
| const struct wined3d_matrix projection = | |
| { | |
| x_scale, 0.0f, 0.0f, 0.0f, | |
| 0.0f, y_scale, 0.0f, 0.0f, | |
| 0.0f, 0.0f, z_scale, 0.0f, | |
| x_offset, y_offset, z_offset, 1.0f, | |
| }; | |
| *mat = projection; | |
| } | |
| else | |
| { | |
| float y_scale = flip ? -1.0f : 1.0f; | |
| float x_offset = center_offset / state->viewport.width; | |
| float y_offset = flip | |
| ? center_offset / state->viewport.height | |
| : -center_offset / state->viewport.height; | |
| float z_scale = clip_control ? 1.0f : 2.0f; | |
| float z_offset = clip_control ? 0.0f : -1.0f; | |
| const struct wined3d_matrix projection = | |
| { | |
| 1.0f, 0.0f, 0.0f, 0.0f, | |
| 0.0f, y_scale, 0.0f, 0.0f, | |
| 0.0f, 0.0f, z_scale, 0.0f, | |
| x_offset, y_offset, z_offset, 1.0f, | |
| }; | |
| multiply_matrix(mat, &projection, &state->transforms[WINED3D_TS_PROJECTION]); | |
| } | |
| } | |
| /* Setup this textures matrix according to the texture flags. */ | |
| static void compute_texture_matrix(const struct wined3d_gl_info *gl_info, const struct wined3d_matrix *matrix, | |
| DWORD flags, BOOL calculated_coords, BOOL transformed, enum wined3d_format_id format_id, | |
| BOOL ffp_proj_control, struct wined3d_matrix *out_matrix) | |
| { | |
| struct wined3d_matrix mat; | |
| if (flags == WINED3D_TTFF_DISABLE || flags == WINED3D_TTFF_COUNT1 || transformed) | |
| { | |
| get_identity_matrix(out_matrix); | |
| return; | |
| } | |
| if (flags == (WINED3D_TTFF_COUNT1 | WINED3D_TTFF_PROJECTED)) | |
| { | |
| ERR("Invalid texture transform flags: WINED3D_TTFF_COUNT1 | WINED3D_TTFF_PROJECTED.\n"); | |
| return; | |
| } | |
| mat = *matrix; | |
| if (flags & WINED3D_TTFF_PROJECTED) | |
| { | |
| if (!ffp_proj_control) | |
| { | |
| switch (flags & ~WINED3D_TTFF_PROJECTED) | |
| { | |
| case WINED3D_TTFF_COUNT2: | |
| mat._14 = mat._12; | |
| mat._24 = mat._22; | |
| mat._34 = mat._32; | |
| mat._44 = mat._42; | |
| mat._12 = mat._22 = mat._32 = mat._42 = 0.0f; | |
| break; | |
| case WINED3D_TTFF_COUNT3: | |
| mat._14 = mat._13; | |
| mat._24 = mat._23; | |
| mat._34 = mat._33; | |
| mat._44 = mat._43; | |
| mat._13 = mat._23 = mat._33 = mat._43 = 0.0f; | |
| break; | |
| } | |
| } | |
| } | |
| else | |
| { | |
| /* Under Direct3D the R/Z coord can be used for translation, under | |
| * OpenGL we use the Q coord instead. */ | |
| if (!calculated_coords) | |
| { | |
| switch (format_id) | |
| { | |
| /* Direct3D passes the default 1.0 in the 2nd coord, while GL | |
| * passes it in the 4th. Swap 2nd and 4th coord. No need to | |
| * store the value of mat._41 in mat._21 because the input | |
| * value to the transformation will be 0, so the matrix value | |
| * is irrelevant. */ | |
| case WINED3DFMT_R32_FLOAT: | |
| mat._41 = mat._21; | |
| mat._42 = mat._22; | |
| mat._43 = mat._23; | |
| mat._44 = mat._24; | |
| break; | |
| /* See above, just 3rd and 4th coord. */ | |
| case WINED3DFMT_R32G32_FLOAT: | |
| mat._41 = mat._31; | |
| mat._42 = mat._32; | |
| mat._43 = mat._33; | |
| mat._44 = mat._34; | |
| break; | |
| case WINED3DFMT_R32G32B32_FLOAT: /* Opengl defaults match dx defaults */ | |
| case WINED3DFMT_R32G32B32A32_FLOAT: /* No defaults apply, all app defined */ | |
| /* This is to prevent swapping the matrix lines and put the default 4th coord = 1.0 | |
| * into a bad place. The division elimination below will apply to make sure the | |
| * 1.0 doesn't do anything bad. The caller will set this value if the stride is 0 | |
| */ | |
| case WINED3DFMT_UNKNOWN: /* No texture coords, 0/0/0/1 defaults are passed */ | |
| break; | |
| default: | |
| FIXME("Unexpected fixed function texture coord input\n"); | |
| } | |
| } | |
| if (!ffp_proj_control) | |
| { | |
| switch (flags & ~WINED3D_TTFF_PROJECTED) | |
| { | |
| /* case WINED3D_TTFF_COUNT1: Won't ever get here. */ | |
| case WINED3D_TTFF_COUNT2: | |
| mat._13 = mat._23 = mat._33 = mat._43 = 0.0f; | |
| /* OpenGL divides the first 3 vertex coordinates by the 4th by | |
| * default, which is essentially the same as D3DTTFF_PROJECTED. | |
| * Make sure that the 4th coordinate evaluates to 1.0 to | |
| * eliminate that. | |
| * | |
| * If the fixed function pipeline is used, the 4th value | |
| * remains unused, so there is no danger in doing this. With | |
| * vertex shaders we have a problem. Should an application hit | |
| * that problem, the code here would have to check for pixel | |
| * shaders, and the shader has to undo the default GL divide. | |
| * | |
| * A more serious problem occurs if the application passes 4 | |
| * coordinates in, and the 4th is != 1.0 (OpenGL default). | |
| * This would have to be fixed with immediate mode draws. */ | |
| default: | |
| mat._14 = mat._24 = mat._34 = 0.0f; mat._44 = 1.0f; | |
| } | |
| } | |
| } | |
| *out_matrix = mat; | |
| } | |
| void get_texture_matrix(const struct wined3d_context *context, const struct wined3d_state *state, | |
| unsigned int tex, struct wined3d_matrix *mat) | |
| { | |
| const struct wined3d_device *device = context->device; | |
| const struct wined3d_gl_info *gl_info = context->gl_info; | |
| BOOL generated = (state->texture_states[tex][WINED3D_TSS_TEXCOORD_INDEX] & 0xffff0000) | |
| != WINED3DTSS_TCI_PASSTHRU; | |
| unsigned int coord_idx = min(state->texture_states[tex][WINED3D_TSS_TEXCOORD_INDEX & 0x0000ffff], | |
| MAX_TEXTURES - 1); | |
| compute_texture_matrix(gl_info, &state->transforms[WINED3D_TS_TEXTURE0 + tex], | |
| state->texture_states[tex][WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS], | |
| generated, context->last_was_rhw, | |
| context->stream_info.use_map & (1u << (WINED3D_FFP_TEXCOORD0 + coord_idx)) | |
| ? context->stream_info.elements[WINED3D_FFP_TEXCOORD0 + coord_idx].format->id | |
| : WINED3DFMT_UNKNOWN, | |
| device->shader_backend->shader_has_ffp_proj_control(device->shader_priv), mat); | |
| if ((context->lastWasPow2Texture & (1u << tex)) && state->textures[tex]) | |
| { | |
| if (generated) | |
| FIXME("Non-power-of-two texture being used with generated texture coords.\n"); | |
| /* NP2 texcoord fixup is implemented for pixelshaders so only enable the | |
| * fixed-function-pipeline fixup via pow2Matrix when no PS is used. */ | |
| if (!use_ps(state)) | |
| { | |
| TRACE("Non-power-of-two texture matrix multiply fixup.\n"); | |
| multiply_matrix(mat, mat, (struct wined3d_matrix *)state->textures[tex]->pow2_matrix); | |
| } | |
| } | |
| } | |
| void get_pointsize_minmax(const struct wined3d_context *context, const struct wined3d_state *state, | |
| float *out_min, float *out_max) | |
| { | |
| union | |
| { | |
| DWORD d; | |
| float f; | |
| } min, max; | |
| min.d = state->render_states[WINED3D_RS_POINTSIZE_MIN]; | |
| max.d = state->render_states[WINED3D_RS_POINTSIZE_MAX]; | |
| if (min.f > max.f) | |
| min.f = max.f; | |
| *out_min = min.f; | |
| *out_max = max.f; | |
| } | |
| void get_pointsize(const struct wined3d_context *context, const struct wined3d_state *state, | |
| float *out_pointsize, float *out_att) | |
| { | |
| /* POINTSCALEENABLE controls how point size value is treated. If set to | |
| * true, the point size is scaled with respect to height of viewport. | |
| * When set to false point size is in pixels. */ | |
| union | |
| { | |
| DWORD d; | |
| float f; | |
| } pointsize, a, b, c; | |
| out_att[0] = 1.0f; | |
| out_att[1] = 0.0f; | |
| out_att[2] = 0.0f; | |
| pointsize.d = state->render_states[WINED3D_RS_POINTSIZE]; | |
| a.d = state->render_states[WINED3D_RS_POINTSCALE_A]; | |
| b.d = state->render_states[WINED3D_RS_POINTSCALE_B]; | |
| c.d = state->render_states[WINED3D_RS_POINTSCALE_C]; | |
| if (state->render_states[WINED3D_RS_POINTSCALEENABLE]) | |
| { | |
| float scale_factor = state->viewport.height * state->viewport.height; | |
| out_att[0] = a.f / scale_factor; | |
| out_att[1] = b.f / scale_factor; | |
| out_att[2] = c.f / scale_factor; | |
| } | |
| *out_pointsize = pointsize.f; | |
| } | |
| void get_fog_start_end(const struct wined3d_context *context, const struct wined3d_state *state, | |
| float *start, float *end) | |
| { | |
| union | |
| { | |
| DWORD d; | |
| float f; | |
| } tmpvalue; | |
| switch (context->fog_source) | |
| { | |
| case FOGSOURCE_VS: | |
| *start = 1.0f; | |
| *end = 0.0f; | |
| break; | |
| case FOGSOURCE_COORD: | |
| *start = 255.0f; | |
| *end = 0.0f; | |
| break; | |
| case FOGSOURCE_FFP: | |
| tmpvalue.d = state->render_states[WINED3D_RS_FOGSTART]; | |
| *start = tmpvalue.f; | |
| tmpvalue.d = state->render_states[WINED3D_RS_FOGEND]; | |
| *end = tmpvalue.f; | |
| /* Special handling for fog_start == fog_end. In d3d with vertex | |
| * fog, everything is fogged. With table fog, everything with | |
| * fog_coord < fog_start is unfogged, and fog_coord > fog_start | |
| * is fogged. Windows drivers disagree when fog_coord == fog_start. */ | |
| if (state->render_states[WINED3D_RS_FOGTABLEMODE] == WINED3D_FOG_NONE && *start == *end) | |
| { | |
| *start = -INFINITY; | |
| *end = 0.0f; | |
| } | |
| break; | |
| default: | |
| /* This should not happen, context->fog_source is set in wined3d, not the app. */ | |
| ERR("Unexpected fog coordinate source.\n"); | |
| *start = 0.0f; | |
| *end = 0.0f; | |
| } | |
| } | |
| /* Note: It's the caller's responsibility to ensure values can be expressed | |
| * in the requested format. UNORM formats for example can only express values | |
| * in the range 0.0f -> 1.0f. */ | |
| DWORD wined3d_format_convert_from_float(const struct wined3d_format *format, const struct wined3d_color *color) | |
| { | |
| static const struct | |
| { | |
| enum wined3d_format_id format_id; | |
| struct wined3d_vec4 mul; | |
| struct wined3d_uvec4 shift; | |
| } | |
| float_conv[] = | |
| { | |
| {WINED3DFMT_B8G8R8A8_UNORM, { 255.0f, 255.0f, 255.0f, 255.0f}, {16, 8, 0, 24}}, | |
| {WINED3DFMT_B8G8R8X8_UNORM, { 255.0f, 255.0f, 255.0f, 255.0f}, {16, 8, 0, 24}}, | |
| {WINED3DFMT_B8G8R8_UNORM, { 255.0f, 255.0f, 255.0f, 255.0f}, {16, 8, 0, 24}}, | |
| {WINED3DFMT_B5G6R5_UNORM, { 31.0f, 63.0f, 31.0f, 0.0f}, {11, 5, 0, 0}}, | |
| {WINED3DFMT_B5G5R5A1_UNORM, { 31.0f, 31.0f, 31.0f, 1.0f}, {10, 5, 0, 15}}, | |
| {WINED3DFMT_B5G5R5X1_UNORM, { 31.0f, 31.0f, 31.0f, 1.0f}, {10, 5, 0, 15}}, | |
| {WINED3DFMT_R8_UNORM, { 255.0f, 0.0f, 0.0f, 0.0f}, { 0, 0, 0, 0}}, | |
| {WINED3DFMT_A8_UNORM, { 0.0f, 0.0f, 0.0f, 255.0f}, { 0, 0, 0, 0}}, | |
| {WINED3DFMT_B4G4R4A4_UNORM, { 15.0f, 15.0f, 15.0f, 15.0f}, { 8, 4, 0, 12}}, | |
| {WINED3DFMT_B4G4R4X4_UNORM, { 15.0f, 15.0f, 15.0f, 15.0f}, { 8, 4, 0, 12}}, | |
| {WINED3DFMT_B2G3R3_UNORM, { 7.0f, 7.0f, 3.0f, 0.0f}, { 5, 2, 0, 0}}, | |
| {WINED3DFMT_R8G8B8A8_UNORM, { 255.0f, 255.0f, 255.0f, 255.0f}, { 0, 8, 16, 24}}, | |
| {WINED3DFMT_R8G8B8X8_UNORM, { 255.0f, 255.0f, 255.0f, 255.0f}, { 0, 8, 16, 24}}, | |
| {WINED3DFMT_B10G10R10A2_UNORM, { 1023.0f, 1023.0f, 1023.0f, 3.0f}, {20, 10, 0, 30}}, | |
| {WINED3DFMT_R10G10B10A2_UNORM, { 1023.0f, 1023.0f, 1023.0f, 3.0f}, { 0, 10, 20, 30}}, | |
| {WINED3DFMT_P8_UINT, { 0.0f, 0.0f, 0.0f, 255.0f}, { 0, 0, 0, 0}}, | |
| {WINED3DFMT_S1_UINT_D15_UNORM, { 32767.0f, 0.0f, 0.0f, 0.0f}, { 0, 0, 0, 0}}, | |
| {WINED3DFMT_D16_UNORM, { 65535.0f, 0.0f, 0.0f, 0.0f}, { 0, 0, 0, 0}}, | |
| }; | |
| static const struct | |
| { | |
| enum wined3d_format_id format_id; | |
| struct wined3d_dvec4 mul; | |
| struct wined3d_uvec4 shift; | |
| } | |
| double_conv[] = | |
| { | |
| {WINED3DFMT_D24_UNORM_S8_UINT, { 16777215.0, 1.0, 0.0, 0.0}, {8, 0, 0, 0}}, | |
| {WINED3DFMT_X8D24_UNORM, { 16777215.0, 0.0, 0.0, 0.0}, {0, 0, 0, 0}}, | |
| {WINED3DFMT_D32_UNORM, {4294967295.0, 0.0, 0.0, 0.0}, {0, 0, 0, 0}}, | |
| }; | |
| unsigned int i; | |
| DWORD ret; | |
| TRACE("Converting color %s to format %s.\n", debug_color(color), debug_d3dformat(format->id)); | |
| for (i = 0; i < ARRAY_SIZE(float_conv); ++i) | |
| { | |
| if (format->id != float_conv[i].format_id) | |
| continue; | |
| ret = ((DWORD)((color->r * float_conv[i].mul.x) + 0.5f)) << float_conv[i].shift.x; | |
| ret |= ((DWORD)((color->g * float_conv[i].mul.y) + 0.5f)) << float_conv[i].shift.y; | |
| ret |= ((DWORD)((color->b * float_conv[i].mul.z) + 0.5f)) << float_conv[i].shift.z; | |
| ret |= ((DWORD)((color->a * float_conv[i].mul.w) + 0.5f)) << float_conv[i].shift.w; | |
| TRACE("Returning 0x%08x.\n", ret); | |
| return ret; | |
| } | |
| for (i = 0; i < ARRAY_SIZE(double_conv); ++i) | |
| { | |
| if (format->id != double_conv[i].format_id) | |
| continue; | |
| ret = ((DWORD)((color->r * double_conv[i].mul.x) + 0.5)) << double_conv[i].shift.x; | |
| ret |= ((DWORD)((color->g * double_conv[i].mul.y) + 0.5)) << double_conv[i].shift.y; | |
| ret |= ((DWORD)((color->b * double_conv[i].mul.z) + 0.5)) << double_conv[i].shift.z; | |
| ret |= ((DWORD)((color->a * double_conv[i].mul.w) + 0.5)) << double_conv[i].shift.w; | |
| TRACE("Returning 0x%08x.\n", ret); | |
| return ret; | |
| } | |
| FIXME("Conversion for format %s not implemented.\n", debug_d3dformat(format->id)); | |
| return 0; | |
| } | |
| static float color_to_float(DWORD color, DWORD size, DWORD offset) | |
| { | |
| DWORD mask = size < 32 ? (1u << size) - 1 : ~0u; | |
| if (!size) | |
| return 1.0f; | |
| color >>= offset; | |
| color &= mask; | |
| return (float)color / (float)mask; | |
| } | |
| void wined3d_format_get_float_color_key(const struct wined3d_format *format, | |
| const struct wined3d_color_key *key, struct wined3d_color *float_colors) | |
| { | |
| struct wined3d_color slop; | |
| switch (format->id) | |
| { | |
| case WINED3DFMT_B8G8R8_UNORM: | |
| case WINED3DFMT_B8G8R8A8_UNORM: | |
| case WINED3DFMT_B8G8R8X8_UNORM: | |
| case WINED3DFMT_B5G6R5_UNORM: | |
| case WINED3DFMT_B5G5R5X1_UNORM: | |
| case WINED3DFMT_B5G5R5A1_UNORM: | |
| case WINED3DFMT_B4G4R4A4_UNORM: | |
| case WINED3DFMT_B2G3R3_UNORM: | |
| case WINED3DFMT_R8_UNORM: | |
| case WINED3DFMT_A8_UNORM: | |
| case WINED3DFMT_B2G3R3A8_UNORM: | |
| case WINED3DFMT_B4G4R4X4_UNORM: | |
| case WINED3DFMT_R10G10B10A2_UNORM: | |
| case WINED3DFMT_R10G10B10A2_SNORM: | |
| case WINED3DFMT_R8G8B8A8_UNORM: | |
| case WINED3DFMT_R8G8B8X8_UNORM: | |
| case WINED3DFMT_R16G16_UNORM: | |
| case WINED3DFMT_B10G10R10A2_UNORM: | |
| slop.r = 0.5f / ((1u << format->red_size) - 1); | |
| slop.g = 0.5f / ((1u << format->green_size) - 1); | |
| slop.b = 0.5f / ((1u << format->blue_size) - 1); | |
| slop.a = 0.5f / ((1u << format->alpha_size) - 1); | |
| float_colors[0].r = color_to_float(key->color_space_low_value, format->red_size, format->red_offset) | |
| - slop.r; | |
| float_colors[0].g = color_to_float(key->color_space_low_value, format->green_size, format->green_offset) | |
| - slop.g; | |
| float_colors[0].b = color_to_float(key->color_space_low_value, format->blue_size, format->blue_offset) | |
| - slop.b; | |
| float_colors[0].a = color_to_float(key->color_space_low_value, format->alpha_size, format->alpha_offset) | |
| - slop.a; | |
| float_colors[1].r = color_to_float(key->color_space_high_value, format->red_size, format->red_offset) | |
| + slop.r; | |
| float_colors[1].g = color_to_float(key->color_space_high_value, format->green_size, format->green_offset) | |
| + slop.g; | |
| float_colors[1].b = color_to_float(key->color_space_high_value, format->blue_size, format->blue_offset) | |
| + slop.b; | |
| float_colors[1].a = color_to_float(key->color_space_high_value, format->alpha_size, format->alpha_offset) | |
| + slop.a; | |
| break; | |
| case WINED3DFMT_P8_UINT: | |
| float_colors[0].r = 0.0f; | |
| float_colors[0].g = 0.0f; | |
| float_colors[0].b = 0.0f; | |
| float_colors[0].a = (key->color_space_low_value - 0.5f) / 255.0f; | |
| float_colors[1].r = 0.0f; | |
| float_colors[1].g = 0.0f; | |
| float_colors[1].b = 0.0f; | |
| float_colors[1].a = (key->color_space_high_value + 0.5f) / 255.0f; | |
| break; | |
| default: | |
| ERR("Unhandled color key to float conversion for format %s.\n", debug_d3dformat(format->id)); | |
| } | |
| } | |
| /* DirectDraw stuff */ | |
| enum wined3d_format_id pixelformat_for_depth(DWORD depth) | |
| { | |
| switch (depth) | |
| { | |
| case 8: return WINED3DFMT_P8_UINT; | |
| case 15: return WINED3DFMT_B5G5R5X1_UNORM; | |
| case 16: return WINED3DFMT_B5G6R5_UNORM; | |
| case 24: return WINED3DFMT_B8G8R8X8_UNORM; /* Robots needs 24bit to be WINED3DFMT_B8G8R8X8_UNORM */ | |
| case 32: return WINED3DFMT_B8G8R8X8_UNORM; /* EVE online and the Fur demo need 32bit AdapterDisplayMode to return WINED3DFMT_B8G8R8X8_UNORM */ | |
| default: return WINED3DFMT_UNKNOWN; | |
| } | |
| } | |
| void multiply_matrix(struct wined3d_matrix *dst, const struct wined3d_matrix *src1, const struct wined3d_matrix *src2) | |
| { | |
| struct wined3d_matrix tmp; | |
| /* Now do the multiplication 'by hand'. | |
| I know that all this could be optimised, but this will be done later :-) */ | |
| tmp._11 = (src1->_11 * src2->_11) + (src1->_21 * src2->_12) + (src1->_31 * src2->_13) + (src1->_41 * src2->_14); | |
| tmp._21 = (src1->_11 * src2->_21) + (src1->_21 * src2->_22) + (src1->_31 * src2->_23) + (src1->_41 * src2->_24); | |
| tmp._31 = (src1->_11 * src2->_31) + (src1->_21 * src2->_32) + (src1->_31 * src2->_33) + (src1->_41 * src2->_34); | |
| tmp._41 = (src1->_11 * src2->_41) + (src1->_21 * src2->_42) + (src1->_31 * src2->_43) + (src1->_41 * src2->_44); | |
| tmp._12 = (src1->_12 * src2->_11) + (src1->_22 * src2->_12) + (src1->_32 * src2->_13) + (src1->_42 * src2->_14); | |
| tmp._22 = (src1->_12 * src2->_21) + (src1->_22 * src2->_22) + (src1->_32 * src2->_23) + (src1->_42 * src2->_24); | |
| tmp._32 = (src1->_12 * src2->_31) + (src1->_22 * src2->_32) + (src1->_32 * src2->_33) + (src1->_42 * src2->_34); | |
| tmp._42 = (src1->_12 * src2->_41) + (src1->_22 * src2->_42) + (src1->_32 * src2->_43) + (src1->_42 * src2->_44); | |
| tmp._13 = (src1->_13 * src2->_11) + (src1->_23 * src2->_12) + (src1->_33 * src2->_13) + (src1->_43 * src2->_14); | |
| tmp._23 = (src1->_13 * src2->_21) + (src1->_23 * src2->_22) + (src1->_33 * src2->_23) + (src1->_43 * src2->_24); | |
| tmp._33 = (src1->_13 * src2->_31) + (src1->_23 * src2->_32) + (src1->_33 * src2->_33) + (src1->_43 * src2->_34); | |
| tmp._43 = (src1->_13 * src2->_41) + (src1->_23 * src2->_42) + (src1->_33 * src2->_43) + (src1->_43 * src2->_44); | |
| tmp._14 = (src1->_14 * src2->_11) + (src1->_24 * src2->_12) + (src1->_34 * src2->_13) + (src1->_44 * src2->_14); | |
| tmp._24 = (src1->_14 * src2->_21) + (src1->_24 * src2->_22) + (src1->_34 * src2->_23) + (src1->_44 * src2->_24); | |
| tmp._34 = (src1->_14 * src2->_31) + (src1->_24 * src2->_32) + (src1->_34 * src2->_33) + (src1->_44 * src2->_34); | |
| tmp._44 = (src1->_14 * src2->_41) + (src1->_24 * src2->_42) + (src1->_34 * src2->_43) + (src1->_44 * src2->_44); | |
| *dst = tmp; | |
| } | |
| DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) { | |
| DWORD size = 0; | |
| int i; | |
| int numTextures = (d3dvtVertexType & WINED3DFVF_TEXCOUNT_MASK) >> WINED3DFVF_TEXCOUNT_SHIFT; | |
| if (d3dvtVertexType & WINED3DFVF_NORMAL) size += 3 * sizeof(float); | |
| if (d3dvtVertexType & WINED3DFVF_DIFFUSE) size += sizeof(DWORD); | |
| if (d3dvtVertexType & WINED3DFVF_SPECULAR) size += sizeof(DWORD); | |
| if (d3dvtVertexType & WINED3DFVF_PSIZE) size += sizeof(DWORD); | |
| switch (d3dvtVertexType & WINED3DFVF_POSITION_MASK) { | |
| case WINED3DFVF_XYZ: size += 3 * sizeof(float); break; | |
| case WINED3DFVF_XYZRHW: size += 4 * sizeof(float); break; | |
| case WINED3DFVF_XYZB1: size += 4 * sizeof(float); break; | |
| case WINED3DFVF_XYZB2: size += 5 * sizeof(float); break; | |
| case WINED3DFVF_XYZB3: size += 6 * sizeof(float); break; | |
| case WINED3DFVF_XYZB4: size += 7 * sizeof(float); break; | |
| case WINED3DFVF_XYZB5: size += 8 * sizeof(float); break; | |
| case WINED3DFVF_XYZW: size += 4 * sizeof(float); break; | |
| default: ERR("Unexpected position mask\n"); | |
| } | |
| for (i = 0; i < numTextures; i++) { | |
| size += GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, i) * sizeof(float); | |
| } | |
| return size; | |
| } | |
| unsigned int wined3d_max_compat_varyings(const struct wined3d_gl_info *gl_info) | |
| { | |
| /* On core profile we have to also count diffuse and specular colors and the | |
| * fog coordinate. */ | |
| return gl_info->supported[WINED3D_GL_LEGACY_CONTEXT] ? MAX_TEXTURES * 4 : (MAX_TEXTURES + 2) * 4 + 1; | |
| } | |
| void gen_ffp_frag_op(const struct wined3d_context *context, const struct wined3d_state *state, | |
| struct ffp_frag_settings *settings, BOOL ignore_textype) | |
| { | |
| #define ARG1 0x01 | |
| #define ARG2 0x02 | |
| #define ARG0 0x04 | |
| static const unsigned char args[WINED3D_TOP_LERP + 1] = | |
| { | |
| /* undefined */ 0, | |
| /* D3DTOP_DISABLE */ 0, | |
| /* D3DTOP_SELECTARG1 */ ARG1, | |
| /* D3DTOP_SELECTARG2 */ ARG2, | |
| /* D3DTOP_MODULATE */ ARG1 | ARG2, | |
| /* D3DTOP_MODULATE2X */ ARG1 | ARG2, | |
| /* D3DTOP_MODULATE4X */ ARG1 | ARG2, | |
| /* D3DTOP_ADD */ ARG1 | ARG2, | |
| /* D3DTOP_ADDSIGNED */ ARG1 | ARG2, | |
| /* D3DTOP_ADDSIGNED2X */ ARG1 | ARG2, | |
| /* D3DTOP_SUBTRACT */ ARG1 | ARG2, | |
| /* D3DTOP_ADDSMOOTH */ ARG1 | ARG2, | |
| /* D3DTOP_BLENDDIFFUSEALPHA */ ARG1 | ARG2, | |
| /* D3DTOP_BLENDTEXTUREALPHA */ ARG1 | ARG2, | |
| /* D3DTOP_BLENDFACTORALPHA */ ARG1 | ARG2, | |
| /* D3DTOP_BLENDTEXTUREALPHAPM */ ARG1 | ARG2, | |
| /* D3DTOP_BLENDCURRENTALPHA */ ARG1 | ARG2, | |
| /* D3DTOP_PREMODULATE */ ARG1 | ARG2, | |
| /* D3DTOP_MODULATEALPHA_ADDCOLOR */ ARG1 | ARG2, | |
| /* D3DTOP_MODULATECOLOR_ADDALPHA */ ARG1 | ARG2, | |
| /* D3DTOP_MODULATEINVALPHA_ADDCOLOR */ ARG1 | ARG2, | |
| /* D3DTOP_MODULATEINVCOLOR_ADDALPHA */ ARG1 | ARG2, | |
| /* D3DTOP_BUMPENVMAP */ ARG1 | ARG2, | |
| /* D3DTOP_BUMPENVMAPLUMINANCE */ ARG1 | ARG2, | |
| /* D3DTOP_DOTPRODUCT3 */ ARG1 | ARG2, | |
| /* D3DTOP_MULTIPLYADD */ ARG1 | ARG2 | ARG0, | |
| /* D3DTOP_LERP */ ARG1 | ARG2 | ARG0 | |
| }; | |
| unsigned int i; | |
| DWORD ttff; | |
| DWORD cop, aop, carg0, carg1, carg2, aarg0, aarg1, aarg2; | |
| const struct wined3d_gl_info *gl_info = context->gl_info; | |
| const struct wined3d_d3d_info *d3d_info = context->d3d_info; | |
| settings->padding = 0; | |
| for (i = 0; i < d3d_info->limits.ffp_blend_stages; ++i) | |
| { | |
| const struct wined3d_texture *texture; | |
| settings->op[i].padding = 0; | |
| if (state->texture_states[i][WINED3D_TSS_COLOR_OP] == WINED3D_TOP_DISABLE) | |
| { | |
| settings->op[i].cop = WINED3D_TOP_DISABLE; | |
| settings->op[i].aop = WINED3D_TOP_DISABLE; | |
| settings->op[i].carg0 = settings->op[i].carg1 = settings->op[i].carg2 = ARG_UNUSED; | |
| settings->op[i].aarg0 = settings->op[i].aarg1 = settings->op[i].aarg2 = ARG_UNUSED; | |
| settings->op[i].color_fixup = COLOR_FIXUP_IDENTITY; | |
| settings->op[i].dst = resultreg; | |
| settings->op[i].tex_type = WINED3D_GL_RES_TYPE_TEX_1D; | |
| settings->op[i].projected = proj_none; | |
| i++; | |
| break; | |
| } | |
| if ((texture = state->textures[i])) | |
| { | |
| if (can_use_texture_swizzle(gl_info, texture->resource.format)) | |
| settings->op[i].color_fixup = COLOR_FIXUP_IDENTITY; | |
| else | |
| settings->op[i].color_fixup = texture->resource.format->color_fixup; | |
| if (ignore_textype) | |
| { | |
| settings->op[i].tex_type = WINED3D_GL_RES_TYPE_TEX_1D; | |
| } | |
| else | |
| { | |
| switch (texture->target) | |
| { | |
| case GL_TEXTURE_1D: | |
| settings->op[i].tex_type = WINED3D_GL_RES_TYPE_TEX_1D; | |
| break; | |
| case GL_TEXTURE_2D: | |
| settings->op[i].tex_type = WINED3D_GL_RES_TYPE_TEX_2D; | |
| break; | |
| case GL_TEXTURE_3D: | |
| settings->op[i].tex_type = WINED3D_GL_RES_TYPE_TEX_3D; | |
| break; | |
| case GL_TEXTURE_CUBE_MAP_ARB: | |
| settings->op[i].tex_type = WINED3D_GL_RES_TYPE_TEX_CUBE; | |
| break; | |
| case GL_TEXTURE_RECTANGLE_ARB: | |
| settings->op[i].tex_type = WINED3D_GL_RES_TYPE_TEX_RECT; | |
| break; | |
| } | |
| } | |
| } else { | |
| settings->op[i].color_fixup = COLOR_FIXUP_IDENTITY; | |
| settings->op[i].tex_type = WINED3D_GL_RES_TYPE_TEX_1D; | |
| } | |
| cop = state->texture_states[i][WINED3D_TSS_COLOR_OP]; | |
| aop = state->texture_states[i][WINED3D_TSS_ALPHA_OP]; | |
| carg1 = (args[cop] & ARG1) ? state->texture_states[i][WINED3D_TSS_COLOR_ARG1] : ARG_UNUSED; | |
| carg2 = (args[cop] & ARG2) ? state->texture_states[i][WINED3D_TSS_COLOR_ARG2] : ARG_UNUSED; | |
| carg0 = (args[cop] & ARG0) ? state->texture_states[i][WINED3D_TSS_COLOR_ARG0] : ARG_UNUSED; | |
| if (is_invalid_op(state, i, cop, carg1, carg2, carg0)) | |
| { | |
| carg0 = ARG_UNUSED; | |
| carg2 = ARG_UNUSED; | |
| carg1 = WINED3DTA_CURRENT; | |
| cop = WINED3D_TOP_SELECT_ARG1; | |
| } | |
| if (cop == WINED3D_TOP_DOTPRODUCT3) | |
| { | |
| /* A dotproduct3 on the colorop overwrites the alphaop operation and replicates | |
| * the color result to the alpha component of the destination | |
| */ | |
| aop = cop; | |
| aarg1 = carg1; | |
| aarg2 = carg2; | |
| aarg0 = carg0; | |
| } | |
| else | |
| { | |
| aarg1 = (args[aop] & ARG1) ? state->texture_states[i][WINED3D_TSS_ALPHA_ARG1] : ARG_UNUSED; | |
| aarg2 = (args[aop] & ARG2) ? state->texture_states[i][WINED3D_TSS_ALPHA_ARG2] : ARG_UNUSED; | |
| aarg0 = (args[aop] & ARG0) ? state->texture_states[i][WINED3D_TSS_ALPHA_ARG0] : ARG_UNUSED; | |
| } | |
| if (!i && state->textures[0] && state->render_states[WINED3D_RS_COLORKEYENABLE]) | |
| { | |
| GLenum texture_dimensions; | |
| texture = state->textures[0]; | |
| texture_dimensions = texture->target; | |
| if (texture_dimensions == GL_TEXTURE_2D || texture_dimensions == GL_TEXTURE_RECTANGLE_ARB) | |
| { | |
| if (texture->async.color_key_flags & WINED3D_CKEY_SRC_BLT && !texture->resource.format->alpha_size) | |
| { | |
| if (aop == WINED3D_TOP_DISABLE) | |
| { | |
| aarg1 = WINED3DTA_TEXTURE; | |
| aop = WINED3D_TOP_SELECT_ARG1; | |
| } | |
| else if (aop == WINED3D_TOP_SELECT_ARG1 && aarg1 != WINED3DTA_TEXTURE) | |
| { | |
| if (state->render_states[WINED3D_RS_ALPHABLENDENABLE]) | |
| { | |
| aarg2 = WINED3DTA_TEXTURE; | |
| aop = WINED3D_TOP_MODULATE; | |
| } | |
| else aarg1 = WINED3DTA_TEXTURE; | |
| } | |
| else if (aop == WINED3D_TOP_SELECT_ARG2 && aarg2 != WINED3DTA_TEXTURE) | |
| { | |
| if (state->render_states[WINED3D_RS_ALPHABLENDENABLE]) | |
| { | |
| aarg1 = WINED3DTA_TEXTURE; | |
| aop = WINED3D_TOP_MODULATE; | |
| } | |
| else aarg2 = WINED3DTA_TEXTURE; | |
| } | |
| } | |
| } | |
| } | |
| if (is_invalid_op(state, i, aop, aarg1, aarg2, aarg0)) | |
| { | |
| aarg0 = ARG_UNUSED; | |
| aarg2 = ARG_UNUSED; | |
| aarg1 = WINED3DTA_CURRENT; | |
| aop = WINED3D_TOP_SELECT_ARG1; | |
| } | |
| if (carg1 == WINED3DTA_TEXTURE || carg2 == WINED3DTA_TEXTURE || carg0 == WINED3DTA_TEXTURE | |
| || aarg1 == WINED3DTA_TEXTURE || aarg2 == WINED3DTA_TEXTURE || aarg0 == WINED3DTA_TEXTURE) | |
| { | |
| ttff = state->texture_states[i][WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS]; | |
| if (ttff == (WINED3D_TTFF_PROJECTED | WINED3D_TTFF_COUNT3)) | |
| settings->op[i].projected = proj_count3; | |
| else if (ttff & WINED3D_TTFF_PROJECTED) | |
| settings->op[i].projected = proj_count4; | |
| else | |
| settings->op[i].projected = proj_none; | |
| } | |
| else | |
| { | |
| settings->op[i].projected = proj_none; | |
| } | |
| settings->op[i].cop = cop; | |
| settings->op[i].aop = aop; | |
| settings->op[i].carg0 = carg0; | |
| settings->op[i].carg1 = carg1; | |
| settings->op[i].carg2 = carg2; | |
| settings->op[i].aarg0 = aarg0; | |
| settings->op[i].aarg1 = aarg1; | |
| settings->op[i].aarg2 = aarg2; | |
| if (state->texture_states[i][WINED3D_TSS_RESULT_ARG] == WINED3DTA_TEMP) | |
| settings->op[i].dst = tempreg; | |
| else | |
| settings->op[i].dst = resultreg; | |
| } | |
| /* Clear unsupported stages */ | |
| for(; i < MAX_TEXTURES; i++) { | |
| memset(&settings->op[i], 0xff, sizeof(settings->op[i])); | |
| } | |
| if (!state->render_states[WINED3D_RS_FOGENABLE]) | |
| { | |
| settings->fog = WINED3D_FFP_PS_FOG_OFF; | |
| } | |
| else if (state->render_states[WINED3D_RS_FOGTABLEMODE] == WINED3D_FOG_NONE) | |
| { | |
| if (use_vs(state) || state->vertex_declaration->position_transformed) | |
| { | |
| settings->fog = WINED3D_FFP_PS_FOG_LINEAR; | |
| } | |
| else | |
| { | |
| switch (state->render_states[WINED3D_RS_FOGVERTEXMODE]) | |
| { | |
| case WINED3D_FOG_NONE: | |
| case WINED3D_FOG_LINEAR: | |
| settings->fog = WINED3D_FFP_PS_FOG_LINEAR; | |
| break; | |
| case WINED3D_FOG_EXP: | |
| settings->fog = WINED3D_FFP_PS_FOG_EXP; | |
| break; | |
| case WINED3D_FOG_EXP2: | |
| settings->fog = WINED3D_FFP_PS_FOG_EXP2; | |
| break; | |
| } | |
| } | |
| } | |
| else | |
| { | |
| switch (state->render_states[WINED3D_RS_FOGTABLEMODE]) | |
| { | |
| case WINED3D_FOG_LINEAR: | |
| settings->fog = WINED3D_FFP_PS_FOG_LINEAR; | |
| break; | |
| case WINED3D_FOG_EXP: | |
| settings->fog = WINED3D_FFP_PS_FOG_EXP; | |
| break; | |
| case WINED3D_FOG_EXP2: | |
| settings->fog = WINED3D_FFP_PS_FOG_EXP2; | |
| break; | |
| } | |
| } | |
| settings->sRGB_write = !gl_info->supported[ARB_FRAMEBUFFER_SRGB] && needs_srgb_write(context, state, state->fb); | |
| if (d3d_info->vs_clipping || !use_vs(state) || !state->render_states[WINED3D_RS_CLIPPING] | |
| || !state->render_states[WINED3D_RS_CLIPPLANEENABLE]) | |
| { | |
| /* No need to emulate clipplanes if GL supports native vertex shader clipping or if | |
| * the fixed function vertex pipeline is used(which always supports clipplanes), or | |
| * if no clipplane is enabled | |
| */ | |
| settings->emul_clipplanes = 0; | |
| } else { | |
| settings->emul_clipplanes = 1; | |
| } | |
| if (state->render_states[WINED3D_RS_COLORKEYENABLE] && state->textures[0] | |
| && state->textures[0]->async.color_key_flags & WINED3D_CKEY_SRC_BLT | |
| && settings->op[0].cop != WINED3D_TOP_DISABLE) | |
| settings->color_key_enabled = 1; | |
| else | |
| settings->color_key_enabled = 0; | |
| /* texcoords_initialized is set to meaningful values only when GL doesn't | |
| * support enough varyings to always pass around all the possible texture | |
| * coordinates. | |
| * This is used to avoid reading a varying not written by the vertex shader. | |
| * Reading uninitialized varyings on core profile contexts results in an | |
| * error while with builtin varyings on legacy contexts you get undefined | |
| * behavior. */ | |
| if (d3d_info->limits.varying_count | |
| && d3d_info->limits.varying_count < wined3d_max_compat_varyings(gl_info)) | |
| { | |
| settings->texcoords_initialized = 0; | |
| for (i = 0; i < MAX_TEXTURES; ++i) | |
| { | |
| if (use_vs(state)) | |
| { | |
| if (state->shader[WINED3D_SHADER_TYPE_VERTEX]->reg_maps.output_registers & (1u << i)) | |
| settings->texcoords_initialized |= 1u << i; | |
| } | |
| else | |
| { | |
| const struct wined3d_stream_info *si = &context->stream_info; | |
| unsigned int coord_idx = state->texture_states[i][WINED3D_TSS_TEXCOORD_INDEX]; | |
| if ((state->texture_states[i][WINED3D_TSS_TEXCOORD_INDEX] >> WINED3D_FFP_TCI_SHIFT) | |
| & WINED3D_FFP_TCI_MASK | |
| || (coord_idx < MAX_TEXTURES && (si->use_map & (1u << (WINED3D_FFP_TEXCOORD0 + coord_idx))))) | |
| settings->texcoords_initialized |= 1u << i; | |
| } | |
| } | |
| } | |
| else | |
| { | |
| settings->texcoords_initialized = (1u << MAX_TEXTURES) - 1; | |
| } | |
| settings->pointsprite = state->render_states[WINED3D_RS_POINTSPRITEENABLE] | |
| && state->gl_primitive_type == GL_POINTS; | |
| if (gl_info->supported[WINED3D_GL_LEGACY_CONTEXT]) | |
| settings->alpha_test_func = WINED3D_CMP_ALWAYS - 1; | |
| else | |
| settings->alpha_test_func = (state->render_states[WINED3D_RS_ALPHATESTENABLE] | |
| ? wined3d_sanitize_cmp_func(state->render_states[WINED3D_RS_ALPHAFUNC]) | |
| : WINED3D_CMP_ALWAYS) - 1; | |
| if (d3d_info->emulated_flatshading) | |
| settings->flatshading = state->render_states[WINED3D_RS_SHADEMODE] == WINED3D_SHADE_FLAT; | |
| else | |
| settings->flatshading = FALSE; | |
| } | |
| const struct ffp_frag_desc *find_ffp_frag_shader(const struct wine_rb_tree *fragment_shaders, | |
| const struct ffp_frag_settings *settings) | |
| { | |
| struct wine_rb_entry *entry = wine_rb_get(fragment_shaders, settings); | |
| return entry ? WINE_RB_ENTRY_VALUE(entry, struct ffp_frag_desc, entry) : NULL; | |
| } | |
| void add_ffp_frag_shader(struct wine_rb_tree *shaders, struct ffp_frag_desc *desc) | |
| { | |
| /* Note that the key is the implementation independent part of the ffp_frag_desc structure, | |
| * whereas desc points to an extended structure with implementation specific parts. */ | |
| if (wine_rb_put(shaders, &desc->settings, &desc->entry) == -1) | |
| { | |
| ERR("Failed to insert ffp frag shader.\n"); | |
| } | |
| } | |
| /* Activates the texture dimension according to the bound D3D texture. Does | |
| * not care for the colorop or correct gl texture unit (when using nvrc). | |
| * Requires the caller to activate the correct unit. */ | |
| /* Context activation is done by the caller (state handler). */ | |
| void texture_activate_dimensions(const struct wined3d_texture *texture, const struct wined3d_gl_info *gl_info) | |
| { | |
| if (texture) | |
| { | |
| switch (texture->target) | |
| { | |
| case GL_TEXTURE_2D: | |
| gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_3D); | |
| checkGLcall("glDisable(GL_TEXTURE_3D)"); | |
| if (gl_info->supported[ARB_TEXTURE_CUBE_MAP]) | |
| { | |
| gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_CUBE_MAP_ARB); | |
| checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)"); | |
| } | |
| if (gl_info->supported[ARB_TEXTURE_RECTANGLE]) | |
| { | |
| gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_RECTANGLE_ARB); | |
| checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)"); | |
| } | |
| gl_info->gl_ops.gl.p_glEnable(GL_TEXTURE_2D); | |
| checkGLcall("glEnable(GL_TEXTURE_2D)"); | |
| break; | |
| case GL_TEXTURE_RECTANGLE_ARB: | |
| gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_2D); | |
| checkGLcall("glDisable(GL_TEXTURE_2D)"); | |
| gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_3D); | |
| checkGLcall("glDisable(GL_TEXTURE_3D)"); | |
| if (gl_info->supported[ARB_TEXTURE_CUBE_MAP]) | |
| { | |
| gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_CUBE_MAP_ARB); | |
| checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)"); | |
| } | |
| gl_info->gl_ops.gl.p_glEnable(GL_TEXTURE_RECTANGLE_ARB); | |
| checkGLcall("glEnable(GL_TEXTURE_RECTANGLE_ARB)"); | |
| break; | |
| case GL_TEXTURE_3D: | |
| if (gl_info->supported[ARB_TEXTURE_CUBE_MAP]) | |
| { | |
| gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_CUBE_MAP_ARB); | |
| checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)"); | |
| } | |
| if (gl_info->supported[ARB_TEXTURE_RECTANGLE]) | |
| { | |
| gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_RECTANGLE_ARB); | |
| checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)"); | |
| } | |
| gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_2D); | |
| checkGLcall("glDisable(GL_TEXTURE_2D)"); | |
| gl_info->gl_ops.gl.p_glEnable(GL_TEXTURE_3D); | |
| checkGLcall("glEnable(GL_TEXTURE_3D)"); | |
| break; | |
| case GL_TEXTURE_CUBE_MAP_ARB: | |
| gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_2D); | |
| checkGLcall("glDisable(GL_TEXTURE_2D)"); | |
| gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_3D); | |
| checkGLcall("glDisable(GL_TEXTURE_3D)"); | |
| if (gl_info->supported[ARB_TEXTURE_RECTANGLE]) | |
| { | |
| gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_RECTANGLE_ARB); | |
| checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)"); | |
| } | |
| gl_info->gl_ops.gl.p_glEnable(GL_TEXTURE_CUBE_MAP_ARB); | |
| checkGLcall("glEnable(GL_TEXTURE_CUBE_MAP_ARB)"); | |
| break; | |
| } | |
| } | |
| else | |
| { | |
| gl_info->gl_ops.gl.p_glEnable(GL_TEXTURE_2D); | |
| checkGLcall("glEnable(GL_TEXTURE_2D)"); | |
| gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_3D); | |
| checkGLcall("glDisable(GL_TEXTURE_3D)"); | |
| if (gl_info->supported[ARB_TEXTURE_CUBE_MAP]) | |
| { | |
| gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_CUBE_MAP_ARB); | |
| checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)"); | |
| } | |
| if (gl_info->supported[ARB_TEXTURE_RECTANGLE]) | |
| { | |
| gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_RECTANGLE_ARB); | |
| checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)"); | |
| } | |
| /* Binding textures is done by samplers. A dummy texture will be bound */ | |
| } | |
| } | |
| /* Context activation is done by the caller (state handler). */ | |
| void sampler_texdim(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) | |
| { | |
| DWORD sampler = state_id - STATE_SAMPLER(0); | |
| DWORD mapped_stage = context->tex_unit_map[sampler]; | |
| /* No need to enable / disable anything here for unused samplers. The | |
| * tex_colorop handler takes care. Also no action is needed with pixel | |
| * shaders, or if tex_colorop will take care of this business. */ | |
| if (mapped_stage == WINED3D_UNMAPPED_STAGE || mapped_stage >= context->gl_info->limits.textures) | |
| return; | |
| if (sampler >= context->lowest_disabled_stage) | |
| return; | |
| if (isStateDirty(context, STATE_TEXTURESTAGE(sampler, WINED3D_TSS_COLOR_OP))) | |
| return; | |
| texture_activate_dimensions(state->textures[sampler], context->gl_info); | |
| } | |
| int wined3d_ffp_frag_program_key_compare(const void *key, const struct wine_rb_entry *entry) | |
| { | |
| const struct ffp_frag_settings *ka = key; | |
| const struct ffp_frag_settings *kb = &WINE_RB_ENTRY_VALUE(entry, const struct ffp_frag_desc, entry)->settings; | |
| return memcmp(ka, kb, sizeof(*ka)); | |
| } | |
| void wined3d_ffp_get_vs_settings(const struct wined3d_context *context, | |
| const struct wined3d_state *state, struct wined3d_ffp_vs_settings *settings) | |
| { | |
| const struct wined3d_stream_info *si = &context->stream_info; | |
| const struct wined3d_gl_info *gl_info = context->gl_info; | |
| const struct wined3d_d3d_info *d3d_info = context->d3d_info; | |
| unsigned int coord_idx, i; | |
| memset(settings, 0, sizeof(*settings)); | |
| if (si->position_transformed) | |
| { | |
| settings->transformed = 1; | |
| settings->point_size = state->gl_primitive_type == GL_POINTS; | |
| settings->per_vertex_point_size = !!(si->use_map & 1u << WINED3D_FFP_PSIZE); | |
| if (!state->render_states[WINED3D_RS_FOGENABLE]) | |
| settings->fog_mode = WINED3D_FFP_VS_FOG_OFF; | |
| else if (state->render_states[WINED3D_RS_FOGTABLEMODE] != WINED3D_FOG_NONE) | |
| settings->fog_mode = WINED3D_FFP_VS_FOG_DEPTH; | |
| else | |
| settings->fog_mode = WINED3D_FFP_VS_FOG_FOGCOORD; | |
| for (i = 0; i < MAX_TEXTURES; ++i) | |
| { | |
| coord_idx = state->texture_states[i][WINED3D_TSS_TEXCOORD_INDEX]; | |
| if (coord_idx < MAX_TEXTURES && (si->use_map & (1u << (WINED3D_FFP_TEXCOORD0 + coord_idx)))) | |
| settings->texcoords |= 1u << i; | |
| settings->texgen[i] = state->texture_states[i][WINED3D_TSS_TEXCOORD_INDEX]; | |
| } | |
| if (d3d_info->limits.varying_count >= wined3d_max_compat_varyings(gl_info)) | |
| settings->texcoords = (1u << MAX_TEXTURES) - 1; | |
| if (d3d_info->emulated_flatshading) | |
| settings->flatshading = state->render_states[WINED3D_RS_SHADEMODE] == WINED3D_SHADE_FLAT; | |
| else | |
| settings->flatshading = FALSE; | |
| settings->swizzle_map = si->swizzle_map; | |
| return; | |
| } | |
| switch (state->render_states[WINED3D_RS_VERTEXBLEND]) | |
| { | |
| case WINED3D_VBF_DISABLE: | |
| case WINED3D_VBF_1WEIGHTS: | |
| case WINED3D_VBF_2WEIGHTS: | |
| case WINED3D_VBF_3WEIGHTS: | |
| settings->vertexblends = state->render_states[WINED3D_RS_VERTEXBLEND]; | |
| break; | |
| default: | |
| FIXME("Unsupported vertex blending: %d\n", state->render_states[WINED3D_RS_VERTEXBLEND]); | |
| break; | |
| } | |
| settings->clipping = state->render_states[WINED3D_RS_CLIPPING] | |
| && state->render_states[WINED3D_RS_CLIPPLANEENABLE]; | |
| settings->normal = !!(si->use_map & (1u << WINED3D_FFP_NORMAL)); | |
| settings->normalize = settings->normal && state->render_states[WINED3D_RS_NORMALIZENORMALS]; | |
| settings->lighting = !!state->render_states[WINED3D_RS_LIGHTING]; | |
| settings->localviewer = !!state->render_states[WINED3D_RS_LOCALVIEWER]; | |
| settings->point_size = state->gl_primitive_type == GL_POINTS; | |
| settings->per_vertex_point_size = !!(si->use_map & 1u << WINED3D_FFP_PSIZE); | |
| if (state->render_states[WINED3D_RS_COLORVERTEX] && (si->use_map & (1u << WINED3D_FFP_DIFFUSE))) | |
| { | |
| settings->diffuse_source = state->render_states[WINED3D_RS_DIFFUSEMATERIALSOURCE]; | |
| settings->emissive_source = state->render_states[WINED3D_RS_EMISSIVEMATERIALSOURCE]; | |
| settings->ambient_source = state->render_states[WINED3D_RS_AMBIENTMATERIALSOURCE]; | |
| settings->specular_source = state->render_states[WINED3D_RS_SPECULARMATERIALSOURCE]; | |
| } | |
| else | |
| { | |
| settings->diffuse_source = WINED3D_MCS_MATERIAL; | |
| settings->emissive_source = WINED3D_MCS_MATERIAL; | |
| settings->ambient_source = WINED3D_MCS_MATERIAL; | |
| settings->specular_source = WINED3D_MCS_MATERIAL; | |
| } | |
| for (i = 0; i < MAX_TEXTURES; ++i) | |
| { | |
| coord_idx = state->texture_states[i][WINED3D_TSS_TEXCOORD_INDEX]; | |
| if (coord_idx < MAX_TEXTURES && (si->use_map & (1u << (WINED3D_FFP_TEXCOORD0 + coord_idx)))) | |
| settings->texcoords |= 1u << i; | |
| settings->texgen[i] = state->texture_states[i][WINED3D_TSS_TEXCOORD_INDEX]; | |
| } | |
| if (d3d_info->limits.varying_count >= wined3d_max_compat_varyings(gl_info)) | |
| settings->texcoords = (1u << MAX_TEXTURES) - 1; | |
| for (i = 0; i < MAX_ACTIVE_LIGHTS; ++i) | |
| { | |
| if (!state->lights[i]) | |
| continue; | |
| switch (state->lights[i]->OriginalParms.type) | |
| { | |
| case WINED3D_LIGHT_POINT: | |
| ++settings->point_light_count; | |
| break; | |
| case WINED3D_LIGHT_SPOT: | |
| ++settings->spot_light_count; | |
| break; | |
| case WINED3D_LIGHT_DIRECTIONAL: | |
| ++settings->directional_light_count; | |
| break; | |
| case WINED3D_LIGHT_PARALLELPOINT: | |
| ++settings->parallel_point_light_count; | |
| break; | |
| default: | |
| FIXME("Unhandled light type %#x.\n", state->lights[i]->OriginalParms.type); | |
| break; | |
| } | |
| } | |
| if (!state->render_states[WINED3D_RS_FOGENABLE]) | |
| settings->fog_mode = WINED3D_FFP_VS_FOG_OFF; | |
| else if (state->render_states[WINED3D_RS_FOGTABLEMODE] != WINED3D_FOG_NONE) | |
| { | |
| settings->fog_mode = WINED3D_FFP_VS_FOG_DEPTH; | |
| if (state->transforms[WINED3D_TS_PROJECTION]._14 == 0.0f | |
| && state->transforms[WINED3D_TS_PROJECTION]._24 == 0.0f | |
| && state->transforms[WINED3D_TS_PROJECTION]._34 == 0.0f | |
| && state->transforms[WINED3D_TS_PROJECTION]._44 == 1.0f) | |
| settings->ortho_fog = 1; | |
| } | |
| else if (state->render_states[WINED3D_RS_FOGVERTEXMODE] == WINED3D_FOG_NONE) | |
| settings->fog_mode = WINED3D_FFP_VS_FOG_FOGCOORD; | |
| else if (state->render_states[WINED3D_RS_RANGEFOGENABLE]) | |
| settings->fog_mode = WINED3D_FFP_VS_FOG_RANGE; | |
| else | |
| settings->fog_mode = WINED3D_FFP_VS_FOG_DEPTH; | |
| if (d3d_info->emulated_flatshading) | |
| settings->flatshading = state->render_states[WINED3D_RS_SHADEMODE] == WINED3D_SHADE_FLAT; | |
| else | |
| settings->flatshading = FALSE; | |
| settings->swizzle_map = si->swizzle_map; | |
| } | |
| int wined3d_ffp_vertex_program_key_compare(const void *key, const struct wine_rb_entry *entry) | |
| { | |
| const struct wined3d_ffp_vs_settings *ka = key; | |
| const struct wined3d_ffp_vs_settings *kb = &WINE_RB_ENTRY_VALUE(entry, | |
| const struct wined3d_ffp_vs_desc, entry)->settings; | |
| return memcmp(ka, kb, sizeof(*ka)); | |
| } | |
| void wined3d_get_draw_rect(const struct wined3d_state *state, RECT *rect) | |
| { | |
| const struct wined3d_viewport *vp = &state->viewport; | |
| SetRect(rect, vp->x, vp->y, vp->x + vp->width, vp->y + vp->height); | |
| if (state->render_states[WINED3D_RS_SCISSORTESTENABLE]) | |
| IntersectRect(rect, rect, &state->scissor_rect); | |
| } | |
| const char *wined3d_debug_location(DWORD location) | |
| { | |
| const char *prefix = ""; | |
| const char *suffix = ""; | |
| char buf[294]; | |
| if (wined3d_popcount(location) > 16) | |
| { | |
| prefix = "~("; | |
| location = ~location; | |
| suffix = ")"; | |
| } | |
| buf[0] = '\0'; | |
| #define LOCATION_TO_STR(u) if (location & u) { strcat(buf, " | "#u); location &= ~u; } | |
| LOCATION_TO_STR(WINED3D_LOCATION_DISCARDED); | |
| LOCATION_TO_STR(WINED3D_LOCATION_SYSMEM); | |
| LOCATION_TO_STR(WINED3D_LOCATION_USER_MEMORY); | |
| LOCATION_TO_STR(WINED3D_LOCATION_BUFFER); | |
| LOCATION_TO_STR(WINED3D_LOCATION_TEXTURE_RGB); | |
| LOCATION_TO_STR(WINED3D_LOCATION_TEXTURE_SRGB); | |
| LOCATION_TO_STR(WINED3D_LOCATION_DRAWABLE); | |
| LOCATION_TO_STR(WINED3D_LOCATION_RB_MULTISAMPLE); | |
| LOCATION_TO_STR(WINED3D_LOCATION_RB_RESOLVED); | |
| #undef LOCATION_TO_STR | |
| if (location) FIXME("Unrecognized location flag(s) %#x.\n", location); | |
| return wine_dbg_sprintf("%s%s%s", prefix, buf[0] ? &buf[3] : "0", suffix); | |
| } | |
| /* Print a floating point value with the %.8e format specifier, always using | |
| * '.' as decimal separator. */ | |
| void wined3d_ftoa(float value, char *s) | |
| { | |
| int idx = 1; | |
| if (copysignf(1.0f, value) < 0.0f) | |
| ++idx; | |
| /* Be sure to allocate a buffer of at least 17 characters for the result | |
| as sprintf may return a 3 digit exponent when using the MSVC runtime | |
| instead of a 2 digit exponent. */ | |
| sprintf(s, "%.8e", value); | |
| if (isfinite(value)) | |
| s[idx] = '.'; | |
| } | |
| void wined3d_release_dc(HWND window, HDC dc) | |
| { | |
| /* You'd figure ReleaseDC() would fail if the DC doesn't match the window. | |
| * However, that's not what actually happens, and there are user32 tests | |
| * that confirm ReleaseDC() with the wrong window is supposed to succeed. | |
| * So explicitly check that the DC belongs to the window, since we want to | |
| * avoid releasing a DC that belongs to some other window if the original | |
| * window was already destroyed. */ | |
| if (WindowFromDC(dc) != window) | |
| WARN("DC %p does not belong to window %p.\n", dc, window); | |
| else if (!ReleaseDC(window, dc)) | |
| ERR("Failed to release device context %p, last error %#x.\n", dc, GetLastError()); | |
| } | |
| BOOL wined3d_clip_blit(const RECT *clip_rect, RECT *clipped, RECT *other) | |
| { | |
| RECT orig = *clipped; | |
| float scale_x = (float)(orig.right - orig.left) / (float)(other->right - other->left); | |
| float scale_y = (float)(orig.bottom - orig.top) / (float)(other->bottom - other->top); | |
| IntersectRect(clipped, clipped, clip_rect); | |
| if (IsRectEmpty(clipped)) | |
| { | |
| SetRectEmpty(other); | |
| return FALSE; | |
| } | |
| other->left += (LONG)((clipped->left - orig.left) / scale_x); | |
| other->top += (LONG)((clipped->top - orig.top) / scale_y); | |
| other->right -= (LONG)((orig.right - clipped->right) / scale_x); | |
| other->bottom -= (LONG)((orig.bottom - clipped->bottom) / scale_y); | |
| return TRUE; | |
| } | |
| void wined3d_gl_limits_get_uniform_block_range(const struct wined3d_gl_limits *gl_limits, | |
| enum wined3d_shader_type shader_type, unsigned int *base, unsigned int *count) | |
| { | |
| unsigned int i; | |
| *base = 0; | |
| for (i = 0; i < WINED3D_SHADER_TYPE_COUNT; ++i) | |
| { | |
| *count = gl_limits->uniform_blocks[i]; | |
| if (i == shader_type) | |
| return; | |
| *base += *count; | |
| } | |
| ERR("Unrecognized shader type %#x.\n", shader_type); | |
| *count = 0; | |
| } | |
| void wined3d_gl_limits_get_texture_unit_range(const struct wined3d_gl_limits *gl_limits, | |
| enum wined3d_shader_type shader_type, unsigned int *base, unsigned int *count) | |
| { | |
| unsigned int i; | |
| if (shader_type == WINED3D_SHADER_TYPE_COMPUTE) | |
| { | |
| if (gl_limits->combined_samplers == gl_limits->graphics_samplers) | |
| *base = 0; | |
| else | |
| *base = gl_limits->graphics_samplers; | |
| *count = gl_limits->samplers[WINED3D_SHADER_TYPE_COMPUTE]; | |
| return; | |
| } | |
| *base = 0; | |
| for (i = 0; i < WINED3D_SHADER_TYPE_GRAPHICS_COUNT; ++i) | |
| { | |
| *count = gl_limits->samplers[i]; | |
| if (i == shader_type) | |
| return; | |
| *base += *count; | |
| } | |
| ERR("Unrecognized shader type %#x.\n", shader_type); | |
| *count = 0; | |
| } | |
| BOOL wined3d_array_reserve(void **elements, SIZE_T *capacity, SIZE_T count, SIZE_T size) | |
| { | |
| SIZE_T max_capacity, new_capacity; | |
| void *new_elements; | |
| if (count <= *capacity) | |
| return TRUE; | |
| max_capacity = ~(SIZE_T)0 / size; | |
| if (count > max_capacity) | |
| return FALSE; | |
| new_capacity = max(1, *capacity); | |
| while (new_capacity < count && new_capacity <= max_capacity / 2) | |
| new_capacity *= 2; | |
| if (new_capacity < count) | |
| new_capacity = count; | |
| if (!*elements) | |
| new_elements = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, new_capacity * size); | |
| else | |
| new_elements = HeapReAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, *elements, new_capacity * size); | |
| if (!new_elements) | |
| return FALSE; | |
| *elements = new_elements; | |
| *capacity = new_capacity; | |
| return TRUE; | |
| } |