| /* | |
| * Gameux library IClassFactory implementation | |
| * | |
| * Copyright (C) 2010 Mariusz PluciĆski | |
| * | |
| * This library is free software; you can redistribute it and/or | |
| * modify it under the terms of the GNU Lesser General Public | |
| * License as published by the Free Software Foundation; either | |
| * version 2.1 of the License, or (at your option) any later version. | |
| * | |
| * This library is distributed in the hope that it will be useful, | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| * Lesser General Public License for more details. | |
| * | |
| * You should have received a copy of the GNU Lesser General Public | |
| * License along with this library; if not, write to the Free Software | |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA | |
| */ | |
| #define COBJMACROS | |
| #include "config.h" | |
| #include <stdarg.h> | |
| #include "windef.h" | |
| #include "winbase.h" | |
| #include "ole2.h" | |
| #include "gameux.h" | |
| #include "gameux_private.h" | |
| #include "wine/debug.h" | |
| WINE_DEFAULT_DEBUG_CHANNEL(gameux); | |
| typedef HRESULT (*fnCreateInstance)(IUnknown *pUnkOuter, IUnknown **ppObj); | |
| /*************************************************************** | |
| * gameux ClassFactory | |
| */ | |
| typedef struct _gameuxcf | |
| { | |
| IClassFactory IClassFactory_iface; | |
| fnCreateInstance pfnCreateInstance; | |
| } gameuxcf; | |
| static inline gameuxcf *impl_from_IClassFactory(IClassFactory *iface) | |
| { | |
| return CONTAINING_RECORD(iface, gameuxcf, IClassFactory_iface); | |
| } | |
| static HRESULT WINAPI gameuxcf_QueryInterface( | |
| IClassFactory *iface, | |
| REFIID riid, | |
| LPVOID *ppObj) | |
| { | |
| TRACE("(%p, %s, %p)\n", iface, debugstr_guid(riid), ppObj); | |
| *ppObj = NULL; | |
| if(IsEqualGUID(riid, &IID_IUnknown) || | |
| IsEqualGUID(riid, &IID_IClassFactory)) | |
| { | |
| IClassFactory_AddRef(iface); | |
| *ppObj = iface; | |
| return S_OK; | |
| } | |
| FIXME("interface %s not implemented\n", debugstr_guid(riid)); | |
| return E_NOINTERFACE; | |
| } | |
| static ULONG WINAPI gameuxcf_AddRef( | |
| IClassFactory *iface) | |
| { | |
| TRACE("(%p)\n", iface); | |
| return 2; | |
| } | |
| static ULONG WINAPI gameuxcf_Release( | |
| IClassFactory *iface) | |
| { | |
| TRACE("(%p)\n", iface); | |
| return 1; | |
| } | |
| static HRESULT WINAPI gameuxcf_CreateInstance( | |
| IClassFactory *iface, | |
| LPUNKNOWN pUnkOuter, | |
| REFIID riid, | |
| LPVOID *ppObj) | |
| { | |
| gameuxcf *This = impl_from_IClassFactory(iface); | |
| HRESULT hr; | |
| IUnknown *pUnk; | |
| TRACE("(%p, %p, %s, %p)\n", iface, pUnkOuter, debugstr_guid(riid), ppObj); | |
| *ppObj = NULL; | |
| if(pUnkOuter) | |
| return CLASS_E_NOAGGREGATION; | |
| hr = This->pfnCreateInstance(pUnkOuter, &pUnk); | |
| if(FAILED(hr)) | |
| return hr; | |
| hr = IUnknown_QueryInterface(pUnk, riid, ppObj); | |
| IUnknown_Release(pUnk); | |
| return hr; | |
| } | |
| static HRESULT WINAPI gameuxcf_LockServer( | |
| IClassFactory *iface, | |
| BOOL dolock) | |
| { | |
| gameuxcf *This = impl_from_IClassFactory(iface); | |
| TRACE("(%p, %d)\n", This, dolock); | |
| FIXME("stub\n"); | |
| return S_OK; | |
| } | |
| static const struct IClassFactoryVtbl gameuxcf_vtbl = | |
| { | |
| gameuxcf_QueryInterface, | |
| gameuxcf_AddRef, | |
| gameuxcf_Release, | |
| gameuxcf_CreateInstance, | |
| gameuxcf_LockServer | |
| }; | |
| static gameuxcf gameexplorercf = { { &gameuxcf_vtbl }, GameExplorer_create }; | |
| static gameuxcf gamestatisticscf = { { &gameuxcf_vtbl }, GameStatistics_create }; | |
| /*************************************************************** | |
| * gameux ClassFactory | |
| */ | |
| HRESULT WINAPI DllGetClassObject( | |
| REFCLSID rclsid, | |
| REFIID riid, | |
| LPVOID *ppv) | |
| { | |
| IClassFactory *cf = NULL; | |
| TRACE("(%s, %s, %p)\n", debugstr_guid(rclsid), debugstr_guid(riid), ppv); | |
| if(IsEqualCLSID(rclsid, &CLSID_GameExplorer)) | |
| { | |
| cf = &gameexplorercf.IClassFactory_iface; | |
| } | |
| else if( IsEqualCLSID( rclsid, &CLSID_GameStatistics )) | |
| { | |
| cf = &gamestatisticscf.IClassFactory_iface; | |
| } | |
| if(!cf) | |
| return CLASS_E_CLASSNOTAVAILABLE; | |
| return IClassFactory_QueryInterface(cf, riid, ppv); | |
| } |