| /* | |
| * Copyright 2016 Andrey Gusev | |
| * | |
| * This library is free software; you can redistribute it and/or | |
| * modify it under the terms of the GNU Lesser General Public | |
| * License as published by the Free Software Foundation; either | |
| * version 2.1 of the License, or (at your option) any later version. | |
| * | |
| * This library is distributed in the hope that it will be useful, | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| * Lesser General Public License for more details. | |
| * | |
| * You should have received a copy of the GNU Lesser General Public | |
| * License along with this library; if not, write to the Free Software | |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA | |
| */ | |
| #include "config.h" | |
| #include "wine/port.h" | |
| #include "d3dx11.h" | |
| #include "d3dcompiler.h" | |
| #include "wine/debug.h" | |
| WINE_DEFAULT_DEBUG_CHANNEL(d3dx); | |
| HRESULT WINAPI D3DX11CreateShaderResourceViewFromMemory(ID3D11Device *device, const void *data, | |
| SIZE_T data_size, D3DX11_IMAGE_LOAD_INFO *load_info, ID3DX11ThreadPump *pump, | |
| ID3D11ShaderResourceView **view, HRESULT *hresult) | |
| { | |
| FIXME("device %p, data %p, data_size %lu, load_info %p, pump %p, view %p, hresult %p stub!\n", | |
| device, data, data_size, load_info, pump, view, hresult); | |
| return E_NOTIMPL; | |
| } | |
| HRESULT WINAPI D3DX11CreateTextureFromMemory(ID3D11Device *device, const void *data, | |
| SIZE_T data_size, D3DX11_IMAGE_LOAD_INFO *load_info, ID3DX11ThreadPump *pump, | |
| ID3D11Resource **texture, HRESULT *hresult) | |
| { | |
| FIXME("device %p, data %p, data_size %lu, load_info %p, pump %p, texture %p, hresult %p stub.\n", | |
| device, data, data_size, load_info, pump, texture, hresult); | |
| return E_NOTIMPL; | |
| } | |
| HRESULT WINAPI D3DX11SaveTextureToMemory(ID3D11DeviceContext *context, ID3D11Resource *texture, | |
| D3DX11_IMAGE_FILE_FORMAT format, ID3D10Blob **buffer, UINT flags) | |
| { | |
| FIXME("context %p, texture %p, format %u, buffer %p, flags %#x stub!\n", | |
| context, texture, format, buffer, flags); | |
| return E_NOTIMPL; | |
| } |