| /* | |
| * Copyright 2013 Detlef Riekenberg | |
| * | |
| * This library is free software; you can redistribute it and/or | |
| * modify it under the terms of the GNU Lesser General Public | |
| * License as published by the Free Software Foundation; either | |
| * version 2.1 of the License, or (at your option) any later version. | |
| * | |
| * This library is distributed in the hope that it will be useful, | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| * Lesser General Public License for more details. | |
| * | |
| * You should have received a copy of the GNU Lesser General Public | |
| * License along with this library; if not, write to the Free Software | |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA | |
| * | |
| */ | |
| #include "config.h" | |
| #include "wine/port.h" | |
| #include <stdarg.h> | |
| #define COBJMACROS | |
| #include "windef.h" | |
| #include "winbase.h" | |
| #include "winuser.h" | |
| #include "objbase.h" | |
| #include "d3dx11.h" | |
| #include "d3dx11core.h" | |
| #include "d3dx11tex.h" | |
| #include "wine/debug.h" | |
| WINE_DEFAULT_DEBUG_CHANNEL(d3dx); | |
| BOOL WINAPI DllMain(HINSTANCE hdll, DWORD reason, LPVOID reserved) | |
| { | |
| switch (reason) | |
| { | |
| case DLL_WINE_PREATTACH: | |
| return FALSE; /* prefer native version */ | |
| case DLL_PROCESS_ATTACH: | |
| DisableThreadLibraryCalls(hdll); | |
| } | |
| return TRUE; | |
| } | |
| /*********************************************************************** | |
| * D3DX11CheckVersion | |
| * | |
| * Checks whether we are compiling against the correct d3d and d3dx library. | |
| */ | |
| BOOL WINAPI D3DX11CheckVersion(UINT d3dsdkversion, UINT d3dxsdkversion) | |
| { | |
| if ((d3dsdkversion == D3D11_SDK_VERSION) && (d3dxsdkversion == 43)) | |
| return TRUE; | |
| return FALSE; | |
| } | |
| HRESULT WINAPI D3DX11FilterTexture(ID3D11DeviceContext *context, ID3D11Resource *texture, UINT src_level, UINT filter) | |
| { | |
| FIXME("context %p, texture %p, src_level %u, filter %#x stub!\n", context, texture, src_level, filter); | |
| return E_NOTIMPL; | |
| } | |
| HRESULT WINAPI D3DX11GetImageInfoFromMemory(const void *src_data, SIZE_T src_data_size, ID3DX11ThreadPump *pump, | |
| D3DX11_IMAGE_INFO *img_info, HRESULT *hresult) | |
| { | |
| FIXME("src_data %p, src_data_size %lu, pump %p, img_info %p, hresult %p stub!\n", | |
| src_data, src_data_size, pump, img_info, hresult); | |
| return E_NOTIMPL; | |
| } |