| /* | |
| * Implementation of IDirect3DRMMeshBuilderX and IDirect3DRMMesh interfaces | |
| * | |
| * Copyright 2010, 2012 Christian Costa | |
| * Copyright 2011 André Hentschel | |
| * | |
| * This library is free software; you can redistribute it and/or | |
| * modify it under the terms of the GNU Lesser General Public | |
| * License as published by the Free Software Foundation; either | |
| * version 2.1 of the License, or (at your option) any later version. | |
| * | |
| * This library is distributed in the hope that it will be useful, | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| * Lesser General Public License for more details. | |
| * | |
| * You should have received a copy of the GNU Lesser General Public | |
| * License along with this library; if not, write to the Free Software | |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA | |
| */ | |
| #include "config.h" | |
| #include "wine/port.h" | |
| #include "d3drm_private.h" | |
| WINE_DEFAULT_DEBUG_CHANNEL(d3drm); | |
| struct coords_2d | |
| { | |
| D3DVALUE u; | |
| D3DVALUE v; | |
| }; | |
| struct mesh_material | |
| { | |
| D3DCOLOR color; | |
| IDirect3DRMMaterial2 *material; | |
| IDirect3DRMTexture3 *texture; | |
| }; | |
| char templates[] = { | |
| "xof 0302txt 0064" | |
| "template Header" | |
| "{" | |
| "<3D82AB43-62DA-11CF-AB39-0020AF71E433>" | |
| "WORD major;" | |
| "WORD minor;" | |
| "DWORD flags;" | |
| "}" | |
| "template Vector" | |
| "{" | |
| "<3D82AB5E-62DA-11CF-AB39-0020AF71E433>" | |
| "FLOAT x;" | |
| "FLOAT y;" | |
| "FLOAT z;" | |
| "}" | |
| "template Coords2d" | |
| "{" | |
| "<F6F23F44-7686-11CF-8F52-0040333594A3>" | |
| "FLOAT u;" | |
| "FLOAT v;" | |
| "}" | |
| "template Matrix4x4" | |
| "{" | |
| "<F6F23F45-7686-11CF-8F52-0040333594A3>" | |
| "array FLOAT matrix[16];" | |
| "}" | |
| "template ColorRGBA" | |
| "{" | |
| "<35FF44E0-6C7C-11CF-8F52-0040333594A3>" | |
| "FLOAT red;" | |
| "FLOAT green;" | |
| "FLOAT blue;" | |
| "FLOAT alpha;" | |
| "}" | |
| "template ColorRGB" | |
| "{" | |
| "<D3E16E81-7835-11CF-8F52-0040333594A3>" | |
| "FLOAT red;" | |
| "FLOAT green;" | |
| "FLOAT blue;" | |
| "}" | |
| "template IndexedColor" | |
| "{" | |
| "<1630B820-7842-11CF-8F52-0040333594A3>" | |
| "DWORD index;" | |
| "ColorRGBA indexColor;" | |
| "}" | |
| "template Boolean" | |
| "{" | |
| "<537DA6A0-CA37-11D0-941C-0080C80CFA7B>" | |
| "DWORD truefalse;" | |
| "}" | |
| "template Boolean2d" | |
| "{" | |
| "<4885AE63-78E8-11CF-8F52-0040333594A3>" | |
| "Boolean u;" | |
| "Boolean v;" | |
| "}" | |
| "template MaterialWrap" | |
| "{" | |
| "<4885AE60-78E8-11CF-8F52-0040333594A3>" | |
| "Boolean u;" | |
| "Boolean v;" | |
| "}" | |
| "template TextureFilename" | |
| "{" | |
| "<A42790E1-7810-11CF-8F52-0040333594A3>" | |
| "STRING filename;" | |
| "}" | |
| "template Material" | |
| "{" | |
| "<3D82AB4D-62DA-11CF-AB39-0020AF71E433>" | |
| "ColorRGBA faceColor;" | |
| "FLOAT power;" | |
| "ColorRGB specularColor;" | |
| "ColorRGB emissiveColor;" | |
| "[...]" | |
| "}" | |
| "template MeshFace" | |
| "{" | |
| "<3D82AB5F-62DA-11CF-AB39-0020AF71E433>" | |
| "DWORD nFaceVertexIndices;" | |
| "array DWORD faceVertexIndices[nFaceVertexIndices];" | |
| "}" | |
| "template MeshFaceWraps" | |
| "{" | |
| "<ED1EC5C0-C0A8-11D0-941C-0080C80CFA7B>" | |
| "DWORD nFaceWrapValues;" | |
| "array Boolean2d faceWrapValues[nFaceWrapValues];" | |
| "}" | |
| "template MeshTextureCoords" | |
| "{" | |
| "<F6F23F40-7686-11CF-8F52-0040333594A3>" | |
| "DWORD nTextureCoords;" | |
| "array Coords2d textureCoords[nTextureCoords];" | |
| "}" | |
| "template MeshMaterialList" | |
| "{" | |
| "<F6F23F42-7686-11CF-8F52-0040333594A3>" | |
| "DWORD nMaterials;" | |
| "DWORD nFaceIndexes;" | |
| "array DWORD faceIndexes[nFaceIndexes];" | |
| "[Material]" | |
| "}" | |
| "template MeshNormals" | |
| "{" | |
| "<F6F23F43-7686-11CF-8F52-0040333594A3>" | |
| "DWORD nNormals;" | |
| "array Vector normals[nNormals];" | |
| "DWORD nFaceNormals;" | |
| "array MeshFace faceNormals[nFaceNormals];" | |
| "}" | |
| "template MeshVertexColors" | |
| "{" | |
| "<1630B821-7842-11CF-8F52-0040333594A3>" | |
| "DWORD nVertexColors;" | |
| "array IndexedColor vertexColors[nVertexColors];" | |
| "}" | |
| "template Mesh" | |
| "{" | |
| "<3D82AB44-62DA-11CF-AB39-0020AF71E433>" | |
| "DWORD nVertices;" | |
| "array Vector vertices[nVertices];" | |
| "DWORD nFaces;" | |
| "array MeshFace faces[nFaces];" | |
| "[...]" | |
| "}" | |
| "template FrameTransformMatrix" | |
| "{" | |
| "<F6F23F41-7686-11CF-8F52-0040333594A3>" | |
| "Matrix4x4 frameMatrix;" | |
| "}" | |
| "template Frame" | |
| "{" | |
| "<3D82AB46-62DA-11CF-AB39-0020AF71E433>" | |
| "[...]" | |
| "}" | |
| "template FloatKeys" | |
| "{" | |
| "<10DD46A9-775B-11CF-8F52-0040333594A3>" | |
| "DWORD nValues;" | |
| "array FLOAT values[nValues];" | |
| "}" | |
| "template TimedFloatKeys" | |
| "{" | |
| "<F406B180-7B3B-11CF-8F52-0040333594A3>" | |
| "DWORD time;" | |
| "FloatKeys tfkeys;" | |
| "}" | |
| "template AnimationKey" | |
| "{" | |
| "<10DD46A8-775B-11CF-8F52-0040333594A3>" | |
| "DWORD keyType;" | |
| "DWORD nKeys;" | |
| "array TimedFloatKeys keys[nKeys];" | |
| "}" | |
| "template AnimationOptions" | |
| "{" | |
| "<E2BF56C0-840F-11CF-8F52-0040333594A3>" | |
| "DWORD openclosed;" | |
| "DWORD positionquality;" | |
| "}" | |
| "template Animation" | |
| "{" | |
| "<3D82AB4F-62DA-11CF-AB39-0020AF71E433>" | |
| "[...]" | |
| "}" | |
| "template AnimationSet" | |
| "{" | |
| "<3D82AB50-62DA-11CF-AB39-0020AF71E433>" | |
| "[Animation]" | |
| "}" | |
| "template InlineData" | |
| "{" | |
| "<3A23EEA0-94B1-11D0-AB39-0020AF71E433>" | |
| "[BINARY]" | |
| "}" | |
| "template Url" | |
| "{" | |
| "<3A23EEA1-94B1-11D0-AB39-0020AF71E433>" | |
| "DWORD nUrls;" | |
| "array STRING urls[nUrls];" | |
| "}" | |
| "template ProgressiveMesh" | |
| "{" | |
| "<8A63C360-997D-11D0-941C-0080C80CFA7B>" | |
| "[Url,InlineData]" | |
| "}" | |
| "template Guid" | |
| "{" | |
| "<A42790E0-7810-11CF-8F52-0040333594A3>" | |
| "DWORD data1;" | |
| "WORD data2;" | |
| "WORD data3;" | |
| "array UCHAR data4[8];" | |
| "}" | |
| "template StringProperty" | |
| "{" | |
| "<7F0F21E0-BFE1-11D1-82C0-00A0C9697271>" | |
| "STRING key;" | |
| "STRING value;" | |
| "}" | |
| "template PropertyBag" | |
| "{" | |
| "<7F0F21E1-BFE1-11D1-82C0-00A0C9697271>" | |
| "[StringProperty]" | |
| "}" | |
| "template ExternalVisual" | |
| "{" | |
| "<98116AA0-BDBA-11D1-82C0-00A0C9697271>" | |
| "Guid guidExternalVisual;" | |
| "[...]" | |
| "}" | |
| "template RightHanded" | |
| "{" | |
| "<7F5D5EA0-D53A-11D1-82C0-00A0C9697271>" | |
| "DWORD bRightHanded;" | |
| "}" | |
| }; | |
| BOOL d3drm_array_reserve(void **elements, SIZE_T *capacity, SIZE_T element_count, SIZE_T element_size) | |
| { | |
| SIZE_T new_capacity, max_capacity; | |
| void *new_elements; | |
| if (element_count <= *capacity) | |
| return TRUE; | |
| max_capacity = ~(SIZE_T)0 / element_size; | |
| if (max_capacity < element_count) | |
| return FALSE; | |
| new_capacity = max(*capacity, 4); | |
| while (new_capacity < element_count && new_capacity <= max_capacity / 2) | |
| new_capacity *= 2; | |
| if (new_capacity < element_count) | |
| new_capacity = max_capacity; | |
| if (*elements) | |
| new_elements = HeapReAlloc(GetProcessHeap(), 0, *elements, new_capacity * element_size); | |
| else | |
| new_elements = HeapAlloc(GetProcessHeap(), 0, new_capacity * element_size); | |
| if (!new_elements) | |
| return FALSE; | |
| *elements = new_elements; | |
| *capacity = new_capacity; | |
| return TRUE; | |
| } | |
| static inline struct d3drm_mesh *impl_from_IDirect3DRMMesh(IDirect3DRMMesh *iface) | |
| { | |
| return CONTAINING_RECORD(iface, struct d3drm_mesh, IDirect3DRMMesh_iface); | |
| } | |
| static inline struct d3drm_mesh_builder *impl_from_IDirect3DRMMeshBuilder2(IDirect3DRMMeshBuilder2 *iface) | |
| { | |
| return CONTAINING_RECORD(iface, struct d3drm_mesh_builder, IDirect3DRMMeshBuilder2_iface); | |
| } | |
| static inline struct d3drm_mesh_builder *impl_from_IDirect3DRMMeshBuilder3(IDirect3DRMMeshBuilder3 *iface) | |
| { | |
| return CONTAINING_RECORD(iface, struct d3drm_mesh_builder, IDirect3DRMMeshBuilder3_iface); | |
| } | |
| static inline struct d3drm_wrap *impl_from_IDirect3DRMWrap(IDirect3DRMWrap *iface) | |
| { | |
| return CONTAINING_RECORD(iface, struct d3drm_wrap, IDirect3DRMWrap_iface); | |
| } | |
| static void clean_mesh_builder_data(struct d3drm_mesh_builder *mesh_builder) | |
| { | |
| DWORD i; | |
| IDirect3DRMMeshBuilder3_SetName(&mesh_builder->IDirect3DRMMeshBuilder3_iface, NULL); | |
| HeapFree(GetProcessHeap(), 0, mesh_builder->vertices); | |
| mesh_builder->vertices = NULL; | |
| mesh_builder->nb_vertices = 0; | |
| mesh_builder->vertices_size = 0; | |
| HeapFree(GetProcessHeap(), 0, mesh_builder->normals); | |
| mesh_builder->normals = NULL; | |
| mesh_builder->nb_normals = 0; | |
| mesh_builder->normals_size = 0; | |
| HeapFree(GetProcessHeap(), 0, mesh_builder->pFaceData); | |
| mesh_builder->pFaceData = NULL; | |
| mesh_builder->face_data_size = 0; | |
| mesh_builder->nb_faces = 0; | |
| HeapFree(GetProcessHeap(), 0, mesh_builder->pCoords2d); | |
| mesh_builder->pCoords2d = NULL; | |
| mesh_builder->nb_coords2d = 0; | |
| for (i = 0; i < mesh_builder->nb_materials; i++) | |
| { | |
| if (mesh_builder->materials[i].material) | |
| IDirect3DRMMaterial2_Release(mesh_builder->materials[i].material); | |
| if (mesh_builder->materials[i].texture) | |
| IDirect3DRMTexture3_Release(mesh_builder->materials[i].texture); | |
| } | |
| mesh_builder->nb_materials = 0; | |
| HeapFree(GetProcessHeap(), 0, mesh_builder->materials); | |
| mesh_builder->materials = NULL; | |
| HeapFree(GetProcessHeap(), 0, mesh_builder->material_indices); | |
| mesh_builder->material_indices = NULL; | |
| } | |
| static HRESULT WINAPI d3drm_mesh_builder2_QueryInterface(IDirect3DRMMeshBuilder2 *iface, REFIID riid, void **out) | |
| { | |
| struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface); | |
| TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out); | |
| if (IsEqualGUID(riid, &IID_IDirect3DRMMeshBuilder2) | |
| || IsEqualGUID(riid, &IID_IDirect3DRMMeshBuilder) | |
| || IsEqualGUID(riid, &IID_IDirect3DRMVisual) | |
| || IsEqualGUID(riid, &IID_IDirect3DRMObject) | |
| || IsEqualGUID(riid, &IID_IUnknown)) | |
| { | |
| *out = &mesh_builder->IDirect3DRMMeshBuilder2_iface; | |
| } | |
| else if (IsEqualGUID(riid, &IID_IDirect3DRMMeshBuilder3)) | |
| { | |
| *out = &mesh_builder->IDirect3DRMMeshBuilder3_iface; | |
| } | |
| else | |
| { | |
| *out = NULL; | |
| WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); | |
| return E_NOINTERFACE; | |
| } | |
| IUnknown_AddRef((IUnknown *)*out); | |
| return S_OK; | |
| } | |
| static ULONG WINAPI d3drm_mesh_builder2_AddRef(IDirect3DRMMeshBuilder2 *iface) | |
| { | |
| struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface); | |
| ULONG refcount = InterlockedIncrement(&mesh_builder->ref); | |
| TRACE("%p increasing refcount to %u.\n", mesh_builder, refcount); | |
| return refcount; | |
| } | |
| static ULONG WINAPI d3drm_mesh_builder2_Release(IDirect3DRMMeshBuilder2 *iface) | |
| { | |
| struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface); | |
| ULONG refcount = InterlockedDecrement(&mesh_builder->ref); | |
| TRACE("%p decreasing refcount to %u.\n", mesh_builder, refcount); | |
| if (!refcount) | |
| { | |
| d3drm_object_cleanup((IDirect3DRMObject *)iface, &mesh_builder->obj); | |
| clean_mesh_builder_data(mesh_builder); | |
| if (mesh_builder->material) | |
| IDirect3DRMMaterial2_Release(mesh_builder->material); | |
| if (mesh_builder->texture) | |
| IDirect3DRMTexture3_Release(mesh_builder->texture); | |
| IDirect3DRM_Release(mesh_builder->d3drm); | |
| HeapFree(GetProcessHeap(), 0, mesh_builder); | |
| } | |
| return refcount; | |
| } | |
| static HRESULT WINAPI d3drm_mesh_builder2_Clone(IDirect3DRMMeshBuilder2 *iface, | |
| IUnknown *outer, REFIID iid, void **out) | |
| { | |
| FIXME("iface %p, outer %p, iid %s, out %p stub!\n", iface, outer, debugstr_guid(iid), out); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT WINAPI d3drm_mesh_builder2_AddDestroyCallback(IDirect3DRMMeshBuilder2 *iface, | |
| D3DRMOBJECTCALLBACK cb, void *ctx) | |
| { | |
| struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface); | |
| TRACE("iface %p, cb %p, ctx %p.\n", iface, cb, ctx); | |
| return IDirect3DRMMeshBuilder3_AddDestroyCallback(&mesh_builder->IDirect3DRMMeshBuilder3_iface, cb, ctx); | |
| } | |
| static HRESULT WINAPI d3drm_mesh_builder2_DeleteDestroyCallback(IDirect3DRMMeshBuilder2 *iface, | |
| D3DRMOBJECTCALLBACK cb, void *ctx) | |
| { | |
| struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface); | |
| TRACE("iface %p, cb %p, ctx %p.\n", iface, cb, ctx); | |
| return IDirect3DRMMeshBuilder3_DeleteDestroyCallback(&mesh_builder->IDirect3DRMMeshBuilder3_iface, cb, ctx); | |
| } | |
| static HRESULT WINAPI d3drm_mesh_builder3_SetAppData(IDirect3DRMMeshBuilder3 *iface, DWORD data) | |
| { | |
| struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface); | |
| TRACE("iface %p, data %#x.\n", iface, data); | |
| mesh_builder->obj.appdata = data; | |
| return D3DRM_OK; | |
| } | |
| static HRESULT WINAPI d3drm_mesh_builder2_SetAppData(IDirect3DRMMeshBuilder2 *iface, DWORD data) | |
| { | |
| struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface); | |
| TRACE("iface %p, data %#x.\n", iface, data); | |
| return d3drm_mesh_builder3_SetAppData(&mesh_builder->IDirect3DRMMeshBuilder3_iface, data); | |
| } | |
| static DWORD WINAPI d3drm_mesh_builder3_GetAppData(IDirect3DRMMeshBuilder3 *iface) | |
| { | |
| struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface); | |
| TRACE("iface %p.\n", iface); | |
| return mesh_builder->obj.appdata; | |
| } | |
| static DWORD WINAPI d3drm_mesh_builder2_GetAppData(IDirect3DRMMeshBuilder2 *iface) | |
| { | |
| struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface); | |
| TRACE("iface %p.\n", iface); | |
| return d3drm_mesh_builder3_GetAppData(&mesh_builder->IDirect3DRMMeshBuilder3_iface); | |
| } | |
| static HRESULT WINAPI d3drm_mesh_builder2_SetName(IDirect3DRMMeshBuilder2 *iface, const char *name) | |
| { | |
| struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface); | |
| TRACE("iface %p, name %s.\n", iface, debugstr_a(name)); | |
| return IDirect3DRMMeshBuilder3_SetName(&mesh_builder->IDirect3DRMMeshBuilder3_iface, name); | |
| } | |
| static HRESULT WINAPI d3drm_mesh_builder2_GetName(IDirect3DRMMeshBuilder2 *iface, DWORD *size, char *name) | |
| { | |
| struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface); | |
| TRACE("iface %p, size %p, name %p.\n", iface, size, name); | |
| return IDirect3DRMMeshBuilder3_GetName(&mesh_builder->IDirect3DRMMeshBuilder3_iface, size, name); | |
| } | |
| static HRESULT WINAPI d3drm_mesh_builder2_GetClassName(IDirect3DRMMeshBuilder2 *iface, DWORD *size, char *name) | |
| { | |
| struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface); | |
| TRACE("iface %p, size %p, name %p.\n", iface, size, name); | |
| return IDirect3DRMMeshBuilder3_GetClassName(&mesh_builder->IDirect3DRMMeshBuilder3_iface, size, name); | |
| } | |
| static HRESULT WINAPI d3drm_mesh_builder2_Load(IDirect3DRMMeshBuilder2 *iface, void *filename, | |
| void *name, D3DRMLOADOPTIONS flags, D3DRMLOADTEXTURECALLBACK cb, void *ctx) | |
| { | |
| struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface); | |
| TRACE("iface %p, filename %p, name %p, flags %#x, cb %p, ctx %p.\n", | |
| iface, filename, name, flags, cb, ctx); | |
| if (cb) | |
| FIXME("Texture callback is not yet supported\n"); | |
| return IDirect3DRMMeshBuilder3_Load(&mesh_builder->IDirect3DRMMeshBuilder3_iface, | |
| filename, name, flags, NULL, ctx); | |
| } | |
| static HRESULT WINAPI d3drm_mesh_builder2_Save(IDirect3DRMMeshBuilder2 *iface, | |
| const char *filename, D3DRMXOFFORMAT format, D3DRMSAVEOPTIONS flags) | |
| { | |
| FIXME("iface %p, filename %s, format %#x, flags %#x stub!\n", | |
| iface, debugstr_a(filename), format, flags); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT WINAPI d3drm_mesh_builder2_Scale(IDirect3DRMMeshBuilder2 *iface, | |
| D3DVALUE sx, D3DVALUE sy, D3DVALUE sz) | |
| { | |
| struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface); | |
| TRACE("iface %p, sx %.8e, sy %.8e, sz %.8e.\n", iface, sx, sy, sz); | |
| return IDirect3DRMMeshBuilder3_Scale(&mesh_builder->IDirect3DRMMeshBuilder3_iface, sx, sy, sz); | |
| } | |
| static HRESULT WINAPI d3drm_mesh_builder2_Translate(IDirect3DRMMeshBuilder2 *iface, | |
| D3DVALUE tx, D3DVALUE ty, D3DVALUE tz) | |
| { | |
| FIXME("iface %p, tx %.8e, ty %.8e, tz %.8e stub!\n", iface, tx, ty, tz); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT WINAPI d3drm_mesh_builder2_SetColorSource(IDirect3DRMMeshBuilder2 *iface, D3DRMCOLORSOURCE source) | |
| { | |
| FIXME("iface %p, source %#x stub!\n", iface, source); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT WINAPI d3drm_mesh_builder2_GetBox(IDirect3DRMMeshBuilder2 *iface, D3DRMBOX *box) | |
| { | |
| FIXME("iface %p, box %p stub!\n", iface, box); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT WINAPI d3drm_mesh_builder2_GenerateNormals(IDirect3DRMMeshBuilder2 *iface) | |
| { | |
| FIXME("iface %p stub!\n", iface); | |
| return E_NOTIMPL; | |
| } | |
| static D3DRMCOLORSOURCE WINAPI d3drm_mesh_builder2_GetColorSource(IDirect3DRMMeshBuilder2 *iface) | |
| { | |
| FIXME("iface %p stub!\n", iface); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT WINAPI d3drm_mesh_builder2_AddMesh(IDirect3DRMMeshBuilder2 *iface, IDirect3DRMMesh *mesh) | |
| { | |
| FIXME("iface %p, mesh %p stub!\n", iface, mesh); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT WINAPI d3drm_mesh_builder2_AddMeshBuilder(IDirect3DRMMeshBuilder2 *iface, | |
| IDirect3DRMMeshBuilder *mesh_builder) | |
| { | |
| FIXME("iface %p, mesh_builder %p stub!\n", iface, mesh_builder); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT WINAPI d3drm_mesh_builder2_AddFrame(IDirect3DRMMeshBuilder2 *iface, IDirect3DRMFrame *frame) | |
| { | |
| FIXME("iface %p, frame %p stub!\n", iface, frame); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT WINAPI d3drm_mesh_builder2_AddFace(IDirect3DRMMeshBuilder2 *iface, IDirect3DRMFace *face) | |
| { | |
| FIXME("iface %p, face %p stub!\n", iface, face); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT WINAPI d3drm_mesh_builder2_AddFaces(IDirect3DRMMeshBuilder2 *iface, | |
| DWORD vertex_count, D3DVECTOR *vertices, DWORD normal_count, D3DVECTOR *normals, | |
| DWORD *face_data, IDirect3DRMFaceArray **array) | |
| { | |
| FIXME("iface %p, vertex_count %u, vertices %p, normal_count %u, normals %p, face_data %p, array %p stub!\n", | |
| iface, vertex_count, vertices, normal_count, normals, face_data, array); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT WINAPI d3drm_mesh_builder2_ReserveSpace(IDirect3DRMMeshBuilder2 *iface, | |
| DWORD vertex_count, DWORD normal_count, DWORD face_count) | |
| { | |
| FIXME("iface %p, vertex_count %u, normal_count %u, face_count %u stub!\n", | |
| iface, vertex_count, normal_count, face_count); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT WINAPI d3drm_mesh_builder2_SetColorRGB(IDirect3DRMMeshBuilder2 *iface, | |
| D3DVALUE red, D3DVALUE green, D3DVALUE blue) | |
| { | |
| struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface); | |
| TRACE("iface %p, red %.8e, green %.8e, blue %.8e.\n", iface, red, green, blue); | |
| return IDirect3DRMMeshBuilder3_SetColorRGB(&mesh_builder->IDirect3DRMMeshBuilder3_iface, red, green, blue); | |
| } | |
| static HRESULT WINAPI d3drm_mesh_builder2_SetColor(IDirect3DRMMeshBuilder2 *iface, D3DCOLOR color) | |
| { | |
| struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface); | |
| TRACE("iface %p, color 0x%08x.\n", iface, color); | |
| return IDirect3DRMMeshBuilder3_SetColor(&mesh_builder->IDirect3DRMMeshBuilder3_iface, color); | |
| } | |
| static HRESULT WINAPI d3drm_mesh_builder2_SetTexture(IDirect3DRMMeshBuilder2 *iface, | |
| IDirect3DRMTexture *texture) | |
| { | |
| struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface); | |
| IDirect3DRMTexture3 *texture3 = NULL; | |
| HRESULT hr = D3DRM_OK; | |
| TRACE("iface %p, texture %p.\n", iface, texture); | |
| if (texture) | |
| hr = IDirect3DRMTexture_QueryInterface(texture, &IID_IDirect3DRMTexture3, (void **)&texture3); | |
| if (SUCCEEDED(hr)) | |
| hr = IDirect3DRMMeshBuilder3_SetTexture(&mesh_builder->IDirect3DRMMeshBuilder3_iface, texture3); | |
| if (texture3) | |
| IDirect3DRMTexture3_Release(texture3); | |
| return hr; | |
| } | |
| static HRESULT WINAPI d3drm_mesh_builder2_SetMaterial(IDirect3DRMMeshBuilder2 *iface, | |
| IDirect3DRMMaterial *material) | |
| { | |
| struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface); | |
| TRACE("iface %p, material %p.\n", iface, material); | |
| return IDirect3DRMMeshBuilder3_SetMaterial(&mesh_builder->IDirect3DRMMeshBuilder3_iface, | |
| (IDirect3DRMMaterial2 *)material); | |
| } | |
| static HRESULT WINAPI d3drm_mesh_builder2_SetTextureTopology(IDirect3DRMMeshBuilder2 *iface, | |
| BOOL wrap_u, BOOL wrap_v) | |
| { | |
| FIXME("iface %p, wrap_u %#x, wrap_v %#x stub!\n", iface, wrap_u, wrap_v); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT WINAPI d3drm_mesh_builder2_SetQuality(IDirect3DRMMeshBuilder2 *iface, | |
| D3DRMRENDERQUALITY quality) | |
| { | |
| FIXME("iface %p, quality %#x stub!\n", iface, quality); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT WINAPI d3drm_mesh_builder2_SetPerspective(IDirect3DRMMeshBuilder2 *iface, BOOL enable) | |
| { | |
| FIXME("iface %p, enable %#x stub!\n", iface, enable); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT WINAPI d3drm_mesh_builder2_SetVertex(IDirect3DRMMeshBuilder2 *iface, | |
| DWORD index, D3DVALUE x, D3DVALUE y, D3DVALUE z) | |
| { | |
| FIXME("iface %p, index %u, x %.8e, y %.8e, z %.8e stub!\n", iface, index, x, y, z); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT WINAPI d3drm_mesh_builder2_SetNormal(IDirect3DRMMeshBuilder2 *iface, | |
| DWORD index, D3DVALUE x, D3DVALUE y, D3DVALUE z) | |
| { | |
| FIXME("iface %p, index %u, x %.8e, y %.8e, z %.8e stub!\n", iface, index, x, y, z); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT WINAPI d3drm_mesh_builder2_SetTextureCoordinates(IDirect3DRMMeshBuilder2 *iface, | |
| DWORD index, D3DVALUE u, D3DVALUE v) | |
| { | |
| struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface); | |
| TRACE("iface %p, index %u, u %.8e, v %.8e.\n", iface, index, u, v); | |
| return IDirect3DRMMeshBuilder3_SetTextureCoordinates(&mesh_builder->IDirect3DRMMeshBuilder3_iface, | |
| index, u, v); | |
| } | |
| static HRESULT WINAPI d3drm_mesh_builder2_SetVertexColor(IDirect3DRMMeshBuilder2 *iface, | |
| DWORD index, D3DCOLOR color) | |
| { | |
| FIXME("iface %p, index %u, color 0x%08x stub!\n", iface, index, color); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT WINAPI d3drm_mesh_builder2_SetVertexColorRGB(IDirect3DRMMeshBuilder2 *iface, | |
| DWORD index, D3DVALUE red, D3DVALUE green, D3DVALUE blue) | |
| { | |
| FIXME("iface %p, index %u, red %.8e, green %.8e, blue %.8e stub!\n", | |
| iface, index, red, green, blue); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT WINAPI d3drm_mesh_builder2_GetFaces(IDirect3DRMMeshBuilder2 *iface, | |
| IDirect3DRMFaceArray **array) | |
| { | |
| FIXME("iface %p, array %p stub!\n", iface, array); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT WINAPI d3drm_mesh_builder2_GetVertices(IDirect3DRMMeshBuilder2 *iface, | |
| DWORD *vertex_count, D3DVECTOR *vertices, DWORD *normal_count, D3DVECTOR *normals, | |
| DWORD *face_data_size, DWORD *face_data) | |
| { | |
| struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface); | |
| TRACE("iface %p, vertex_count %p, vertices %p, normal_count %p, normals %p, face_data_size %p, face_data %p.\n", | |
| iface, vertex_count, vertices, normal_count, normals, face_data_size, face_data); | |
| if (vertices && (!vertex_count || (*vertex_count < mesh_builder->nb_vertices))) | |
| return D3DRMERR_BADVALUE; | |
| if (vertex_count) | |
| *vertex_count = mesh_builder->nb_vertices; | |
| if (vertices && mesh_builder->nb_vertices) | |
| memcpy(vertices, mesh_builder->vertices, mesh_builder->nb_vertices * sizeof(*vertices)); | |
| if (normals && (!normal_count || (*normal_count < mesh_builder->nb_normals))) | |
| return D3DRMERR_BADVALUE; | |
| if (normal_count) | |
| *normal_count = mesh_builder->nb_normals; | |
| if (normals && mesh_builder->nb_normals) | |
| memcpy(normals, mesh_builder->normals, mesh_builder->nb_normals * sizeof(*normals)); | |
| if (face_data && (!face_data_size || (*face_data_size < mesh_builder->face_data_size))) | |
| return D3DRMERR_BADVALUE; | |
| if (face_data_size) | |
| *face_data_size = mesh_builder->face_data_size; | |
| if (face_data && mesh_builder->face_data_size) | |
| memcpy(face_data, mesh_builder->pFaceData, mesh_builder->face_data_size * sizeof(*face_data)); | |
| return D3DRM_OK; | |
| } | |
| static HRESULT WINAPI d3drm_mesh_builder2_GetTextureCoordinates(IDirect3DRMMeshBuilder2 *iface, | |
| DWORD index, D3DVALUE *u, D3DVALUE *v) | |
| { | |
| struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface); | |
| TRACE("iface %p, index %u, u %p, v %p.\n", iface, index, u, v); | |
| return IDirect3DRMMeshBuilder3_GetTextureCoordinates(&mesh_builder->IDirect3DRMMeshBuilder3_iface, | |
| index, u, v); | |
| } | |
| static int WINAPI d3drm_mesh_builder2_AddVertex(IDirect3DRMMeshBuilder2 *iface, | |
| D3DVALUE x, D3DVALUE y, D3DVALUE z) | |
| { | |
| struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface); | |
| TRACE("iface %p, x %.8e, y %.8e, z %.8e.\n", iface, x, y, z); | |
| return IDirect3DRMMeshBuilder3_AddVertex(&mesh_builder->IDirect3DRMMeshBuilder3_iface, x, y, z); | |
| } | |
| static int WINAPI d3drm_mesh_builder2_AddNormal(IDirect3DRMMeshBuilder2 *iface, | |
| D3DVALUE x, D3DVALUE y, D3DVALUE z) | |
| { | |
| struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface); | |
| TRACE("iface %p, x %.8e, y %.8e, z %.8e.\n", iface, x, y, z); | |
| return IDirect3DRMMeshBuilder3_AddNormal(&mesh_builder->IDirect3DRMMeshBuilder3_iface, x, y, z); | |
| } | |
| static HRESULT WINAPI d3drm_mesh_builder2_CreateFace(IDirect3DRMMeshBuilder2 *iface, IDirect3DRMFace **face) | |
| { | |
| struct d3drm_face *object; | |
| HRESULT hr; | |
| TRACE("iface %p, face %p.\n", iface, face); | |
| if (FAILED(hr = d3drm_face_create(&object))) | |
| return hr; | |
| *face = &object->IDirect3DRMFace_iface; | |
| return S_OK; | |
| } | |
| static D3DRMRENDERQUALITY WINAPI d3drm_mesh_builder2_GetQuality(IDirect3DRMMeshBuilder2 *iface) | |
| { | |
| FIXME("iface %p stub!\n", iface); | |
| return 0; | |
| } | |
| static BOOL WINAPI d3drm_mesh_builder2_GetPerspective(IDirect3DRMMeshBuilder2 *iface) | |
| { | |
| FIXME("iface %p stub!\n", iface); | |
| return FALSE; | |
| } | |
| static int WINAPI d3drm_mesh_builder2_GetFaceCount(IDirect3DRMMeshBuilder2 *iface) | |
| { | |
| struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface); | |
| TRACE("iface %p.\n", iface); | |
| return mesh_builder->nb_faces; | |
| } | |
| static int WINAPI d3drm_mesh_builder2_GetVertexCount(IDirect3DRMMeshBuilder2 *iface) | |
| { | |
| struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface); | |
| TRACE("iface %p.\n", iface); | |
| return mesh_builder->nb_vertices; | |
| } | |
| static D3DCOLOR WINAPI d3drm_mesh_builder2_GetVertexColor(IDirect3DRMMeshBuilder2 *iface, DWORD index) | |
| { | |
| FIXME("iface %p, index %u stub!\n", iface, index); | |
| return 0; | |
| } | |
| static HRESULT WINAPI d3drm_mesh_builder2_CreateMesh(IDirect3DRMMeshBuilder2 *iface, IDirect3DRMMesh **mesh) | |
| { | |
| struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface); | |
| TRACE("iface %p, mesh %p.\n", iface, mesh); | |
| return IDirect3DRMMeshBuilder3_CreateMesh(&mesh_builder->IDirect3DRMMeshBuilder3_iface, mesh); | |
| } | |
| static HRESULT WINAPI d3drm_mesh_builder2_GenerateNormals2(IDirect3DRMMeshBuilder2 *iface, | |
| D3DVALUE crease, DWORD flags) | |
| { | |
| FIXME("iface %p, crease %.8e, flags %#x stub!\n", iface, crease, flags); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT WINAPI d3drm_mesh_builder2_GetFace(IDirect3DRMMeshBuilder2 *iface, | |
| DWORD index, IDirect3DRMFace **face) | |
| { | |
| FIXME("iface %p, index %u, face %p stub!\n", iface, index, face); | |
| return E_NOTIMPL; | |
| } | |
| static const struct IDirect3DRMMeshBuilder2Vtbl d3drm_mesh_builder2_vtbl = | |
| { | |
| d3drm_mesh_builder2_QueryInterface, | |
| d3drm_mesh_builder2_AddRef, | |
| d3drm_mesh_builder2_Release, | |
| d3drm_mesh_builder2_Clone, | |
| d3drm_mesh_builder2_AddDestroyCallback, | |
| d3drm_mesh_builder2_DeleteDestroyCallback, | |
| d3drm_mesh_builder2_SetAppData, | |
| d3drm_mesh_builder2_GetAppData, | |
| d3drm_mesh_builder2_SetName, | |
| d3drm_mesh_builder2_GetName, | |
| d3drm_mesh_builder2_GetClassName, | |
| d3drm_mesh_builder2_Load, | |
| d3drm_mesh_builder2_Save, | |
| d3drm_mesh_builder2_Scale, | |
| d3drm_mesh_builder2_Translate, | |
| d3drm_mesh_builder2_SetColorSource, | |
| d3drm_mesh_builder2_GetBox, | |
| d3drm_mesh_builder2_GenerateNormals, | |
| d3drm_mesh_builder2_GetColorSource, | |
| d3drm_mesh_builder2_AddMesh, | |
| d3drm_mesh_builder2_AddMeshBuilder, | |
| d3drm_mesh_builder2_AddFrame, | |
| d3drm_mesh_builder2_AddFace, | |
| d3drm_mesh_builder2_AddFaces, | |
| d3drm_mesh_builder2_ReserveSpace, | |
| d3drm_mesh_builder2_SetColorRGB, | |
| d3drm_mesh_builder2_SetColor, | |
| d3drm_mesh_builder2_SetTexture, | |
| d3drm_mesh_builder2_SetMaterial, | |
| d3drm_mesh_builder2_SetTextureTopology, | |
| d3drm_mesh_builder2_SetQuality, | |
| d3drm_mesh_builder2_SetPerspective, | |
| d3drm_mesh_builder2_SetVertex, | |
| d3drm_mesh_builder2_SetNormal, | |
| d3drm_mesh_builder2_SetTextureCoordinates, | |
| d3drm_mesh_builder2_SetVertexColor, | |
| d3drm_mesh_builder2_SetVertexColorRGB, | |
| d3drm_mesh_builder2_GetFaces, | |
| d3drm_mesh_builder2_GetVertices, | |
| d3drm_mesh_builder2_GetTextureCoordinates, | |
| d3drm_mesh_builder2_AddVertex, | |
| d3drm_mesh_builder2_AddNormal, | |
| d3drm_mesh_builder2_CreateFace, | |
| d3drm_mesh_builder2_GetQuality, | |
| d3drm_mesh_builder2_GetPerspective, | |
| d3drm_mesh_builder2_GetFaceCount, | |
| d3drm_mesh_builder2_GetVertexCount, | |
| d3drm_mesh_builder2_GetVertexColor, | |
| d3drm_mesh_builder2_CreateMesh, | |
| d3drm_mesh_builder2_GenerateNormals2, | |
| d3drm_mesh_builder2_GetFace, | |
| }; | |
| static HRESULT WINAPI d3drm_mesh_builder3_QueryInterface(IDirect3DRMMeshBuilder3 *iface, REFIID riid, void **out) | |
| { | |
| struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface); | |
| TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out); | |
| return d3drm_mesh_builder2_QueryInterface(&mesh_builder->IDirect3DRMMeshBuilder2_iface, riid, out); | |
| } | |
| static ULONG WINAPI d3drm_mesh_builder3_AddRef(IDirect3DRMMeshBuilder3 *iface) | |
| { | |
| struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface); | |
| TRACE("iface %p.\n", iface); | |
| return d3drm_mesh_builder2_AddRef(&mesh_builder->IDirect3DRMMeshBuilder2_iface); | |
| } | |
| static ULONG WINAPI d3drm_mesh_builder3_Release(IDirect3DRMMeshBuilder3 *iface) | |
| { | |
| struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface); | |
| TRACE("iface %p.\n", iface); | |
| return d3drm_mesh_builder2_Release(&mesh_builder->IDirect3DRMMeshBuilder2_iface); | |
| } | |
| static HRESULT WINAPI d3drm_mesh_builder3_Clone(IDirect3DRMMeshBuilder3 *iface, | |
| IUnknown *outer, REFIID iid, void **out) | |
| { | |
| FIXME("iface %p, outer %p, iid %s, out %p stub!\n", iface, outer, debugstr_guid(iid), out); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT WINAPI d3drm_mesh_builder3_AddDestroyCallback(IDirect3DRMMeshBuilder3 *iface, | |
| D3DRMOBJECTCALLBACK cb, void *ctx) | |
| { | |
| struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface); | |
| TRACE("iface %p, cb %p, ctx %p.\n", iface, cb, ctx); | |
| return d3drm_object_add_destroy_callback(&mesh_builder->obj, cb, ctx); | |
| } | |
| static HRESULT WINAPI d3drm_mesh_builder3_DeleteDestroyCallback(IDirect3DRMMeshBuilder3 *iface, | |
| D3DRMOBJECTCALLBACK cb, void *ctx) | |
| { | |
| struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface); | |
| TRACE("iface %p, cb %p, ctx %p.\n", iface, cb, ctx); | |
| return d3drm_object_delete_destroy_callback(&mesh_builder->obj, cb, ctx); | |
| } | |
| static HRESULT WINAPI d3drm_mesh_builder3_SetName(IDirect3DRMMeshBuilder3 *iface, const char *name) | |
| { | |
| struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface); | |
| TRACE("iface %p, name %s.\n", iface, debugstr_a(name)); | |
| return d3drm_object_set_name(&mesh_builder->obj, name); | |
| } | |
| static HRESULT WINAPI d3drm_mesh_builder3_GetName(IDirect3DRMMeshBuilder3 *iface, | |
| DWORD *size, char *name) | |
| { | |
| struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface); | |
| TRACE("iface %p, size %p, name %p.\n", iface, size, name); | |
| return d3drm_object_get_name(&mesh_builder->obj, size, name); | |
| } | |
| static HRESULT WINAPI d3drm_mesh_builder3_GetClassName(IDirect3DRMMeshBuilder3 *iface, | |
| DWORD *size, char *name) | |
| { | |
| struct d3drm_mesh_builder *meshbuilder = impl_from_IDirect3DRMMeshBuilder3(iface); | |
| TRACE("iface %p, size %p, name %p.\n", iface, size, name); | |
| return d3drm_object_get_class_name(&meshbuilder->obj, size, name); | |
| } | |
| HRESULT load_mesh_data(IDirect3DRMMeshBuilder3 *iface, IDirectXFileData *pData, | |
| D3DRMLOADTEXTURECALLBACK load_texture_proc, void *arg) | |
| { | |
| struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface); | |
| IDirectXFileData *pData2 = NULL; | |
| const GUID* guid; | |
| DWORD size; | |
| BYTE *ptr; | |
| HRESULT hr; | |
| HRESULT ret = D3DRMERR_BADOBJECT; | |
| DWORD* faces_vertex_idx_data = NULL; | |
| DWORD* faces_vertex_idx_ptr; | |
| DWORD faces_vertex_idx_size; | |
| DWORD* faces_normal_idx_data = NULL; | |
| DWORD* faces_normal_idx_ptr = NULL; | |
| DWORD* faces_data_ptr; | |
| DWORD faces_data_size = 0; | |
| DWORD i; | |
| TRACE("(%p)->(%p)\n", mesh_builder, pData); | |
| hr = IDirectXFileData_GetName(pData, NULL, &size); | |
| if (hr != DXFILE_OK) | |
| return hr; | |
| if (size) | |
| { | |
| char *name = HeapAlloc(GetProcessHeap(), 0, size); | |
| if (!name) | |
| return E_OUTOFMEMORY; | |
| if (SUCCEEDED(hr = IDirectXFileData_GetName(pData, name, &size))) | |
| IDirect3DRMMeshBuilder3_SetName(iface, name); | |
| HeapFree(GetProcessHeap(), 0, name); | |
| if (hr != DXFILE_OK) | |
| return hr; | |
| } | |
| TRACE("Mesh name is %s\n", debugstr_a(mesh_builder->obj.name)); | |
| mesh_builder->nb_normals = 0; | |
| hr = IDirectXFileData_GetData(pData, NULL, &size, (void**)&ptr); | |
| if (hr != DXFILE_OK) | |
| goto end; | |
| mesh_builder->nb_vertices = *(DWORD*)ptr; | |
| mesh_builder->nb_faces = *(DWORD*)(ptr + sizeof(DWORD) + mesh_builder->nb_vertices * sizeof(D3DVECTOR)); | |
| faces_vertex_idx_size = size - sizeof(DWORD) - mesh_builder->nb_vertices * sizeof(D3DVECTOR) - sizeof(DWORD); | |
| TRACE("Mesh: nb_vertices = %lu, nb_faces = %d, faces_vertex_idx_size = %d\n", mesh_builder->nb_vertices, | |
| mesh_builder->nb_faces, faces_vertex_idx_size); | |
| if (!d3drm_array_reserve((void **)&mesh_builder->vertices, &mesh_builder->vertices_size, mesh_builder->nb_vertices, | |
| sizeof(*mesh_builder->vertices))) | |
| { | |
| hr = E_OUTOFMEMORY; | |
| goto end; | |
| } | |
| memcpy(mesh_builder->vertices, ptr + sizeof(DWORD), mesh_builder->nb_vertices * sizeof(D3DVECTOR)); | |
| faces_vertex_idx_ptr = faces_vertex_idx_data = HeapAlloc(GetProcessHeap(), 0, faces_vertex_idx_size); | |
| memcpy(faces_vertex_idx_data, ptr + sizeof(DWORD) + mesh_builder->nb_vertices * sizeof(D3DVECTOR) + sizeof(DWORD), | |
| faces_vertex_idx_size); | |
| /* Each vertex index will have its normal index counterpart so just allocate twice the size */ | |
| mesh_builder->pFaceData = HeapAlloc(GetProcessHeap(), 0, faces_vertex_idx_size * 2); | |
| faces_data_ptr = (DWORD*)mesh_builder->pFaceData; | |
| while (1) | |
| { | |
| IDirectXFileObject *object; | |
| hr = IDirectXFileData_GetNextObject(pData, &object); | |
| if (hr == DXFILEERR_NOMOREOBJECTS) | |
| { | |
| TRACE("No more object\n"); | |
| break; | |
| } | |
| if (hr != DXFILE_OK) | |
| goto end; | |
| hr = IDirectXFileObject_QueryInterface(object, &IID_IDirectXFileData, (void**)&pData2); | |
| IDirectXFileObject_Release(object); | |
| if (hr != DXFILE_OK) | |
| goto end; | |
| hr = IDirectXFileData_GetType(pData2, &guid); | |
| if (hr != DXFILE_OK) | |
| goto end; | |
| TRACE("Found object type whose GUID = %s\n", debugstr_guid(guid)); | |
| if (IsEqualGUID(guid, &TID_D3DRMMeshNormals)) | |
| { | |
| DWORD nb_faces_normals; | |
| DWORD faces_normal_idx_size; | |
| hr = IDirectXFileData_GetData(pData2, NULL, &size, (void**)&ptr); | |
| if (hr != DXFILE_OK) | |
| goto end; | |
| mesh_builder->nb_normals = *(DWORD*)ptr; | |
| nb_faces_normals = *(DWORD*)(ptr + sizeof(DWORD) + mesh_builder->nb_normals * sizeof(D3DVECTOR)); | |
| TRACE("MeshNormals: nb_normals = %lu, nb_faces_normals = %d\n", mesh_builder->nb_normals, nb_faces_normals); | |
| if (nb_faces_normals != mesh_builder->nb_faces) | |
| WARN("nb_face_normals (%d) != nb_faces (%d)\n", nb_faces_normals, mesh_builder->nb_faces); | |
| if (!d3drm_array_reserve((void **)&mesh_builder->normals, &mesh_builder->normals_size, | |
| mesh_builder->nb_normals, sizeof(*mesh_builder->normals))) | |
| { | |
| hr = E_OUTOFMEMORY; | |
| goto end; | |
| } | |
| memcpy(mesh_builder->normals, ptr + sizeof(DWORD), mesh_builder->nb_normals * sizeof(D3DVECTOR)); | |
| faces_normal_idx_size = size - (2 * sizeof(DWORD) + mesh_builder->nb_normals * sizeof(D3DVECTOR)); | |
| faces_normal_idx_ptr = faces_normal_idx_data = HeapAlloc(GetProcessHeap(), 0, faces_normal_idx_size); | |
| memcpy(faces_normal_idx_data, ptr + sizeof(DWORD) + mesh_builder->nb_normals * sizeof(D3DVECTOR) + sizeof(DWORD), faces_normal_idx_size); | |
| } | |
| else if (IsEqualGUID(guid, &TID_D3DRMMeshTextureCoords)) | |
| { | |
| hr = IDirectXFileData_GetData(pData2, NULL, &size, (void**)&ptr); | |
| if (hr != DXFILE_OK) | |
| goto end; | |
| mesh_builder->nb_coords2d = *(DWORD*)ptr; | |
| TRACE("MeshTextureCoords: nb_coords2d = %d\n", mesh_builder->nb_coords2d); | |
| mesh_builder->pCoords2d = HeapAlloc(GetProcessHeap(), 0, mesh_builder->nb_coords2d * sizeof(*mesh_builder->pCoords2d)); | |
| memcpy(mesh_builder->pCoords2d, ptr + sizeof(DWORD), mesh_builder->nb_coords2d * sizeof(*mesh_builder->pCoords2d)); | |
| } | |
| else if (IsEqualGUID(guid, &TID_D3DRMMeshMaterialList)) | |
| { | |
| DWORD nb_materials; | |
| DWORD nb_face_indices; | |
| DWORD data_size; | |
| IDirectXFileObject *child; | |
| DWORD i = 0; | |
| float* values; | |
| struct d3drm_texture *texture_object; | |
| TRACE("Process MeshMaterialList\n"); | |
| hr = IDirectXFileData_GetData(pData2, NULL, &size, (void**)&ptr); | |
| if (hr != DXFILE_OK) | |
| goto end; | |
| nb_materials = *(DWORD*)ptr; | |
| nb_face_indices = *(DWORD*)(ptr + sizeof(DWORD)); | |
| data_size = 2 * sizeof(DWORD) + nb_face_indices * sizeof(DWORD); | |
| TRACE("nMaterials = %u, nFaceIndexes = %u\n", nb_materials, nb_face_indices); | |
| if (size != data_size) | |
| WARN("Returned size %u does not match expected one %u\n", size, data_size); | |
| mesh_builder->material_indices = HeapAlloc(GetProcessHeap(), 0, sizeof(*mesh_builder->material_indices) * nb_face_indices); | |
| if (!mesh_builder->material_indices) | |
| goto end; | |
| memcpy(mesh_builder->material_indices, ptr + 2 * sizeof(DWORD), sizeof(*mesh_builder->material_indices) * nb_face_indices), | |
| mesh_builder->materials = HeapAlloc(GetProcessHeap(), 0, sizeof(*mesh_builder->materials) * nb_materials); | |
| if (!mesh_builder->materials) | |
| { | |
| HeapFree(GetProcessHeap(), 0, mesh_builder->material_indices); | |
| goto end; | |
| } | |
| mesh_builder->nb_materials = nb_materials; | |
| while (SUCCEEDED(hr = IDirectXFileData_GetNextObject(pData2, &child)) && (i < nb_materials)) | |
| { | |
| IDirectXFileData *data; | |
| IDirectXFileDataReference *reference; | |
| IDirectXFileObject *material_child; | |
| struct d3drm_material *object; | |
| hr = IDirectXFileObject_QueryInterface(child, &IID_IDirectXFileData, (void **)&data); | |
| if (FAILED(hr)) | |
| { | |
| hr = IDirectXFileObject_QueryInterface(child, &IID_IDirectXFileDataReference, (void **)&reference); | |
| IDirectXFileObject_Release(child); | |
| if (FAILED(hr)) | |
| goto end; | |
| hr = IDirectXFileDataReference_Resolve(reference, &data); | |
| IDirectXFileDataReference_Release(reference); | |
| if (FAILED(hr)) | |
| goto end; | |
| } | |
| else | |
| { | |
| IDirectXFileObject_Release(child); | |
| } | |
| hr = d3drm_material_create(&object, mesh_builder->d3drm); | |
| if (FAILED(hr)) | |
| { | |
| IDirectXFileData_Release(data); | |
| goto end; | |
| } | |
| mesh_builder->materials[i].material = &object->IDirect3DRMMaterial2_iface; | |
| hr = IDirectXFileData_GetData(data, NULL, &size, (void**)&ptr); | |
| if (hr != DXFILE_OK) | |
| { | |
| IDirectXFileData_Release(data); | |
| goto end; | |
| } | |
| if (size != 44) | |
| WARN("Material size %u does not match expected one %u\n", size, 44); | |
| values = (float*)ptr; | |
| d3drm_set_color(&mesh_builder->materials[i].color, values[0], values[1], values[2], values[3]); | |
| IDirect3DRMMaterial2_SetAmbient(mesh_builder->materials[i].material, values[0], values [1], values[2]); /* Alpha ignored */ | |
| IDirect3DRMMaterial2_SetPower(mesh_builder->materials[i].material, values[4]); | |
| IDirect3DRMMaterial2_SetSpecular(mesh_builder->materials[i].material, values[5], values[6], values[7]); | |
| IDirect3DRMMaterial2_SetEmissive(mesh_builder->materials[i].material, values[8], values[9], values[10]); | |
| mesh_builder->materials[i].texture = NULL; | |
| hr = IDirectXFileData_GetNextObject(data, &material_child); | |
| if (hr == S_OK) | |
| { | |
| IDirectXFileData *data; | |
| char **filename; | |
| if (FAILED(hr = IDirectXFileObject_QueryInterface(material_child, | |
| &IID_IDirectXFileData, (void **)&data))) | |
| { | |
| IDirectXFileDataReference *reference; | |
| if (SUCCEEDED(IDirectXFileObject_QueryInterface(material_child, | |
| &IID_IDirectXFileDataReference, (void **)&reference))) | |
| { | |
| hr = IDirectXFileDataReference_Resolve(reference, &data); | |
| IDirectXFileDataReference_Release(reference); | |
| } | |
| } | |
| IDirectXFileObject_Release(material_child); | |
| if (FAILED(hr)) | |
| goto end; | |
| hr = IDirectXFileData_GetType(data, &guid); | |
| if (hr != DXFILE_OK) | |
| goto end; | |
| if (!IsEqualGUID(guid, &TID_D3DRMTextureFilename)) | |
| { | |
| WARN("Not a texture filename\n"); | |
| goto end; | |
| } | |
| size = 4; | |
| hr = IDirectXFileData_GetData(data, NULL, &size, (void**)&filename); | |
| if (SUCCEEDED(hr)) | |
| { | |
| if (load_texture_proc) | |
| { | |
| IDirect3DRMTexture *texture; | |
| hr = load_texture_proc(*filename, arg, &texture); | |
| if (SUCCEEDED(hr)) | |
| { | |
| hr = IDirect3DTexture_QueryInterface(texture, &IID_IDirect3DRMTexture3, | |
| (void **)&mesh_builder->materials[i].texture); | |
| IDirect3DTexture_Release(texture); | |
| } | |
| } | |
| else | |
| { | |
| HANDLE file; | |
| /* If the texture file is not found, no texture is associated with the material */ | |
| file = CreateFileA(*filename, GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, 0, NULL); | |
| if (file != INVALID_HANDLE_VALUE) | |
| { | |
| CloseHandle(file); | |
| if (FAILED(hr = d3drm_texture_create(&texture_object, NULL))) | |
| { | |
| IDirectXFileData_Release(data); | |
| goto end; | |
| } | |
| mesh_builder->materials[i].texture = &texture_object->IDirect3DRMTexture3_iface; | |
| } | |
| } | |
| } | |
| IDirectXFileData_Release(data); | |
| } | |
| else if (hr != DXFILEERR_NOMOREOBJECTS) | |
| { | |
| goto end; | |
| } | |
| hr = S_OK; | |
| IDirectXFileData_Release(data); | |
| i++; | |
| } | |
| if (hr == S_OK) | |
| { | |
| IDirectXFileObject_Release(child); | |
| WARN("Found more sub-objects than expected\n"); | |
| } | |
| else if (hr != DXFILEERR_NOMOREOBJECTS) | |
| { | |
| goto end; | |
| } | |
| hr = S_OK; | |
| } | |
| else | |
| { | |
| FIXME("Unknown GUID %s, ignoring...\n", debugstr_guid(guid)); | |
| } | |
| IDirectXFileData_Release(pData2); | |
| pData2 = NULL; | |
| } | |
| if (!mesh_builder->nb_normals) | |
| { | |
| /* Allocate normals, one per vertex */ | |
| if (!d3drm_array_reserve((void **)&mesh_builder->normals, &mesh_builder->normals_size, | |
| mesh_builder->nb_vertices, sizeof(*mesh_builder->normals))) | |
| goto end; | |
| memset(mesh_builder->normals, 0, mesh_builder->nb_vertices * sizeof(*mesh_builder->normals)); | |
| } | |
| for (i = 0; i < mesh_builder->nb_faces; i++) | |
| { | |
| DWORD j; | |
| DWORD nb_face_indexes; | |
| D3DVECTOR face_normal; | |
| if (faces_vertex_idx_size < sizeof(DWORD)) | |
| WARN("Not enough data to read number of indices of face %d\n", i); | |
| nb_face_indexes = *(faces_data_ptr + faces_data_size++) = *(faces_vertex_idx_ptr++); | |
| faces_vertex_idx_size--; | |
| if (faces_normal_idx_data && (*(faces_normal_idx_ptr++) != nb_face_indexes)) | |
| WARN("Faces indices number mismatch\n"); | |
| if (faces_vertex_idx_size < (nb_face_indexes * sizeof(DWORD))) | |
| WARN("Not enough data to read all indices of face %d\n", i); | |
| if (!mesh_builder->nb_normals) | |
| { | |
| /* Compute face normal */ | |
| if (nb_face_indexes > 2 | |
| && faces_vertex_idx_ptr[0] < mesh_builder->nb_vertices | |
| && faces_vertex_idx_ptr[1] < mesh_builder->nb_vertices | |
| && faces_vertex_idx_ptr[2] < mesh_builder->nb_vertices) | |
| { | |
| D3DVECTOR a, b; | |
| D3DRMVectorSubtract(&a, &mesh_builder->vertices[faces_vertex_idx_ptr[2]], &mesh_builder->vertices[faces_vertex_idx_ptr[1]]); | |
| D3DRMVectorSubtract(&b, &mesh_builder->vertices[faces_vertex_idx_ptr[0]], &mesh_builder->vertices[faces_vertex_idx_ptr[1]]); | |
| D3DRMVectorCrossProduct(&face_normal, &a, &b); | |
| D3DRMVectorNormalize(&face_normal); | |
| } | |
| else | |
| { | |
| face_normal.u1.x = 0.0f; | |
| face_normal.u2.y = 0.0f; | |
| face_normal.u3.z = 0.0f; | |
| } | |
| } | |
| for (j = 0; j < nb_face_indexes; j++) | |
| { | |
| /* Copy vertex index */ | |
| *(faces_data_ptr + faces_data_size++) = *faces_vertex_idx_ptr; | |
| /* Copy normal index */ | |
| if (mesh_builder->nb_normals) | |
| { | |
| /* Read from x file */ | |
| *(faces_data_ptr + faces_data_size++) = *(faces_normal_idx_ptr++); | |
| } | |
| else | |
| { | |
| DWORD vertex_idx = *faces_vertex_idx_ptr; | |
| if (vertex_idx >= mesh_builder->nb_vertices) | |
| { | |
| WARN("Found vertex index %u but only %lu vertices available => use index 0\n", vertex_idx, | |
| mesh_builder->nb_vertices); | |
| vertex_idx = 0; | |
| } | |
| *(faces_data_ptr + faces_data_size++) = vertex_idx; | |
| /* Add face normal to vertex normal */ | |
| D3DRMVectorAdd(&mesh_builder->normals[vertex_idx], &mesh_builder->normals[vertex_idx], &face_normal); | |
| } | |
| faces_vertex_idx_ptr++; | |
| } | |
| faces_vertex_idx_size -= nb_face_indexes; | |
| } | |
| /* Last DWORD must be 0 */ | |
| *(faces_data_ptr + faces_data_size++) = 0; | |
| /* Set size (in number of DWORD) of all faces data */ | |
| mesh_builder->face_data_size = faces_data_size; | |
| if (!mesh_builder->nb_normals) | |
| { | |
| /* Normalize all normals */ | |
| for (i = 0; i < mesh_builder->nb_vertices; i++) | |
| { | |
| D3DRMVectorNormalize(&mesh_builder->normals[i]); | |
| } | |
| mesh_builder->nb_normals = mesh_builder->nb_vertices; | |
| } | |
| /* If there is no texture coordinates, generate default texture coordinates (0.0f, 0.0f) for each vertex */ | |
| if (!mesh_builder->pCoords2d) | |
| { | |
| mesh_builder->nb_coords2d = mesh_builder->nb_vertices; | |
| mesh_builder->pCoords2d = HeapAlloc(GetProcessHeap(), 0, mesh_builder->nb_coords2d * sizeof(*mesh_builder->pCoords2d)); | |
| for (i = 0; i < mesh_builder->nb_coords2d; i++) | |
| { | |
| mesh_builder->pCoords2d[i].u = 0.0f; | |
| mesh_builder->pCoords2d[i].v = 0.0f; | |
| } | |
| } | |
| TRACE("Mesh data loaded successfully\n"); | |
| ret = D3DRM_OK; | |
| end: | |
| HeapFree(GetProcessHeap(), 0, faces_normal_idx_data); | |
| HeapFree(GetProcessHeap(), 0, faces_vertex_idx_data); | |
| return ret; | |
| } | |
| static HRESULT WINAPI d3drm_mesh_builder3_Load(IDirect3DRMMeshBuilder3 *iface, void *filename, | |
| void *name, D3DRMLOADOPTIONS loadflags, D3DRMLOADTEXTURE3CALLBACK cb, void *arg) | |
| { | |
| struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface); | |
| DXFILELOADOPTIONS load_options; | |
| IDirectXFile *dxfile = NULL; | |
| IDirectXFileEnumObject *enum_object = NULL; | |
| IDirectXFileData *data = NULL; | |
| const GUID* guid; | |
| DWORD size; | |
| struct d3drm_file_header *header; | |
| HRESULT hr; | |
| HRESULT ret = D3DRMERR_BADOBJECT; | |
| TRACE("iface %p, filename %p, name %p, loadflags %#x, cb %p, arg %p.\n", | |
| iface, filename, name, loadflags, cb, arg); | |
| clean_mesh_builder_data(mesh_builder); | |
| if (loadflags == D3DRMLOAD_FROMMEMORY) | |
| { | |
| load_options = DXFILELOAD_FROMMEMORY; | |
| } | |
| else if (loadflags == D3DRMLOAD_FROMFILE) | |
| { | |
| load_options = DXFILELOAD_FROMFILE; | |
| TRACE("Loading from file %s\n", debugstr_a(filename)); | |
| } | |
| else | |
| { | |
| FIXME("Load options %d not supported yet\n", loadflags); | |
| return E_NOTIMPL; | |
| } | |
| hr = DirectXFileCreate(&dxfile); | |
| if (hr != DXFILE_OK) | |
| goto end; | |
| hr = IDirectXFile_RegisterTemplates(dxfile, templates, strlen(templates)); | |
| if (hr != DXFILE_OK) | |
| goto end; | |
| hr = IDirectXFile_CreateEnumObject(dxfile, filename, load_options, &enum_object); | |
| if (hr != DXFILE_OK) | |
| goto end; | |
| hr = IDirectXFileEnumObject_GetNextDataObject(enum_object, &data); | |
| if (hr != DXFILE_OK) | |
| goto end; | |
| hr = IDirectXFileData_GetType(data, &guid); | |
| if (hr != DXFILE_OK) | |
| goto end; | |
| TRACE("Found object type whose GUID = %s\n", debugstr_guid(guid)); | |
| if (!IsEqualGUID(guid, &TID_DXFILEHeader)) | |
| { | |
| ret = D3DRMERR_BADFILE; | |
| goto end; | |
| } | |
| hr = IDirectXFileData_GetData(data, NULL, &size, (void**)&header); | |
| if ((hr != DXFILE_OK) || (size != sizeof(*header))) | |
| goto end; | |
| TRACE("Version is %u.%u, flags %#x.\n", header->major, header->minor, header->flags); | |
| /* Version must be 1.0.x */ | |
| if ((header->major != 1) || (header->minor != 0)) | |
| { | |
| ret = D3DRMERR_BADFILE; | |
| goto end; | |
| } | |
| IDirectXFileData_Release(data); | |
| data = NULL; | |
| hr = IDirectXFileEnumObject_GetNextDataObject(enum_object, &data); | |
| if (hr != DXFILE_OK) | |
| { | |
| ret = D3DRMERR_NOTFOUND; | |
| goto end; | |
| } | |
| hr = IDirectXFileData_GetType(data, &guid); | |
| if (hr != DXFILE_OK) | |
| goto end; | |
| TRACE("Found object type whose GUID = %s\n", debugstr_guid(guid)); | |
| if (!IsEqualGUID(guid, &TID_D3DRMMesh)) | |
| { | |
| ret = D3DRMERR_NOTFOUND; | |
| goto end; | |
| } | |
| /* We don't care about the texture interface version since we rely on QueryInterface */ | |
| hr = load_mesh_data(iface, data, (D3DRMLOADTEXTURECALLBACK)cb, arg); | |
| if (hr == S_OK) | |
| ret = D3DRM_OK; | |
| end: | |
| if (data) | |
| IDirectXFileData_Release(data); | |
| if (enum_object) | |
| IDirectXFileEnumObject_Release(enum_object); | |
| if (dxfile) | |
| IDirectXFile_Release(dxfile); | |
| if (ret != D3DRM_OK) | |
| clean_mesh_builder_data(mesh_builder); | |
| return ret; | |
| } | |
| static HRESULT WINAPI d3drm_mesh_builder3_Save(IDirect3DRMMeshBuilder3 *iface, | |
| const char *filename, D3DRMXOFFORMAT format, D3DRMSAVEOPTIONS flags) | |
| { | |
| FIXME("iface %p, filename %s, format %#x, flags %#x stub!\n", | |
| iface, debugstr_a(filename), format, flags); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT WINAPI d3drm_mesh_builder3_Scale(IDirect3DRMMeshBuilder3 *iface, | |
| D3DVALUE sx, D3DVALUE sy, D3DVALUE sz) | |
| { | |
| struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface); | |
| DWORD i; | |
| TRACE("iface %p, sx %.8e, sy %.8e, sz %.8e.\n", iface, sx, sy, sz); | |
| for (i = 0; i < mesh_builder->nb_vertices; ++i) | |
| { | |
| mesh_builder->vertices[i].u1.x *= sx; | |
| mesh_builder->vertices[i].u2.y *= sy; | |
| mesh_builder->vertices[i].u3.z *= sz; | |
| } | |
| /* Normals are not affected by Scale */ | |
| return D3DRM_OK; | |
| } | |
| static HRESULT WINAPI d3drm_mesh_builder3_Translate(IDirect3DRMMeshBuilder3 *iface, | |
| D3DVALUE tx, D3DVALUE ty, D3DVALUE tz) | |
| { | |
| FIXME("iface %p, tx %.8e, ty %.8e, tz %.8e stub!\n", iface, tx, ty, tz); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT WINAPI d3drm_mesh_builder3_SetColorSource(IDirect3DRMMeshBuilder3 *iface, | |
| D3DRMCOLORSOURCE source) | |
| { | |
| FIXME("iface %p, source %#x stub!\n", iface, source); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT WINAPI d3drm_mesh_builder3_GetBox(IDirect3DRMMeshBuilder3 *iface, D3DRMBOX *box) | |
| { | |
| FIXME("iface %p, box %p stub!\n", iface, box); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT WINAPI d3drm_mesh_builder3_GenerateNormals(IDirect3DRMMeshBuilder3 *iface, | |
| D3DVALUE crease, DWORD flags) | |
| { | |
| FIXME("iface %p, crease %.8e, flags %#x stub!\n", iface, crease, flags); | |
| return E_NOTIMPL; | |
| } | |
| static D3DRMCOLORSOURCE WINAPI d3drm_mesh_builder3_GetColorSource(IDirect3DRMMeshBuilder3 *iface) | |
| { | |
| FIXME("iface %p stub!\n", iface); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT WINAPI d3drm_mesh_builder3_AddMesh(IDirect3DRMMeshBuilder3 *iface, IDirect3DRMMesh *mesh) | |
| { | |
| FIXME("iface %p, mesh %p stub!\n", iface, mesh); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT WINAPI d3drm_mesh_builder3_AddMeshBuilder(IDirect3DRMMeshBuilder3 *iface, | |
| IDirect3DRMMeshBuilder3 *mesh_builder, DWORD flags) | |
| { | |
| FIXME("iface %p, mesh_builder %p, flags %#x stub!\n", iface, mesh_builder, flags); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT WINAPI d3drm_mesh_builder3_AddFrame(IDirect3DRMMeshBuilder3 *iface, IDirect3DRMFrame3 *frame) | |
| { | |
| FIXME("iface %p, frame %p stub!\n", iface, frame); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT WINAPI d3drm_mesh_builder3_AddFace(IDirect3DRMMeshBuilder3 *iface, IDirect3DRMFace2 *face) | |
| { | |
| FIXME("iface %p, face %p stub!\n", iface, face); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT WINAPI d3drm_mesh_builder3_AddFaces(IDirect3DRMMeshBuilder3 *iface, | |
| DWORD vertex_count, D3DVECTOR *vertices, DWORD normal_count, D3DVECTOR *normals, | |
| DWORD *face_data, IDirect3DRMFaceArray **array) | |
| { | |
| FIXME("iface %p, vertex_count %u, vertices %p, normal_count %u, normals %p, face_data %p array %p stub!\n", | |
| iface, vertex_count, vertices, normal_count, normals, face_data, array); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT WINAPI d3drm_mesh_builder3_ReserveSpace(IDirect3DRMMeshBuilder3 *iface, | |
| DWORD vertex_count, DWORD normal_count, DWORD face_count) | |
| { | |
| FIXME("iface %p, vertex_count %u, normal_count %u, face_count %u stub!\n", | |
| iface, vertex_count, normal_count, face_count); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT WINAPI d3drm_mesh_builder3_SetColorRGB(IDirect3DRMMeshBuilder3 *iface, | |
| D3DVALUE red, D3DVALUE green, D3DVALUE blue) | |
| { | |
| struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface); | |
| TRACE("iface %p, red %.8e, green %.8e, blue %.8e.\n", iface, red, green, blue); | |
| d3drm_set_color(&mesh_builder->color, red, green, blue, 1.0f); | |
| return D3DRM_OK; | |
| } | |
| static HRESULT WINAPI d3drm_mesh_builder3_SetColor(IDirect3DRMMeshBuilder3 *iface, D3DCOLOR color) | |
| { | |
| struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface); | |
| TRACE("iface %p, color 0x%08x.\n", iface, color); | |
| mesh_builder->color = color; | |
| return D3DRM_OK; | |
| } | |
| static HRESULT WINAPI d3drm_mesh_builder3_SetTexture(IDirect3DRMMeshBuilder3 *iface, | |
| IDirect3DRMTexture3 *texture) | |
| { | |
| struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface); | |
| TRACE("iface %p, texture %p.\n", iface, texture); | |
| if (texture) | |
| IDirect3DRMTexture3_AddRef(texture); | |
| if (mesh_builder->texture) | |
| IDirect3DRMTexture3_Release(mesh_builder->texture); | |
| mesh_builder->texture = texture; | |
| return D3DRM_OK; | |
| } | |
| static HRESULT WINAPI d3drm_mesh_builder3_SetMaterial(IDirect3DRMMeshBuilder3 *iface, | |
| IDirect3DRMMaterial2 *material) | |
| { | |
| struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface); | |
| TRACE("iface %p, material %p.\n", iface, material); | |
| if (material) | |
| IDirect3DRMTexture2_AddRef(material); | |
| if (mesh_builder->material) | |
| IDirect3DRMTexture2_Release(mesh_builder->material); | |
| mesh_builder->material = material; | |
| return D3DRM_OK; | |
| } | |
| static HRESULT WINAPI d3drm_mesh_builder3_SetTextureTopology(IDirect3DRMMeshBuilder3 *iface, | |
| BOOL wrap_u, BOOL wrap_v) | |
| { | |
| FIXME("iface %p, wrap_u %#x, wrap_v %#x stub!\n", iface, wrap_u, wrap_v); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT WINAPI d3drm_mesh_builder3_SetQuality(IDirect3DRMMeshBuilder3 *iface, | |
| D3DRMRENDERQUALITY quality) | |
| { | |
| FIXME("iface %p, quality %#x stub!\n", iface, quality); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT WINAPI d3drm_mesh_builder3_SetPerspective(IDirect3DRMMeshBuilder3 *iface, | |
| BOOL enable) | |
| { | |
| FIXME("iface %p, enable %#x stub!\n", iface, enable); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT WINAPI d3drm_mesh_builder3_SetVertex(IDirect3DRMMeshBuilder3 *iface, | |
| DWORD index, D3DVALUE x, D3DVALUE y, D3DVALUE z) | |
| { | |
| FIXME("iface %p, index %u, x %.8e, y %.8e, z %.8e stub!\n", iface, index, x, y, z); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT WINAPI d3drm_mesh_builder3_SetNormal(IDirect3DRMMeshBuilder3 *iface, | |
| DWORD index, D3DVALUE x, D3DVALUE y, D3DVALUE z) | |
| { | |
| FIXME("iface %p, index %u, x %.8e, y %.8e, z %.8e stub!\n", iface, index, x, y, z); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT WINAPI d3drm_mesh_builder3_SetTextureCoordinates(IDirect3DRMMeshBuilder3 *iface, | |
| DWORD index, D3DVALUE u, D3DVALUE v) | |
| { | |
| struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface); | |
| TRACE("iface %p, index %u, u %.8e, v %.8e.\n", iface, index, u, v); | |
| if (index >= mesh_builder->nb_coords2d) | |
| return D3DRMERR_BADVALUE; | |
| mesh_builder->pCoords2d[index].u = u; | |
| mesh_builder->pCoords2d[index].v = v; | |
| return D3DRM_OK; | |
| } | |
| static HRESULT WINAPI d3drm_mesh_builder3_SetVertexColor(IDirect3DRMMeshBuilder3 *iface, | |
| DWORD index, D3DCOLOR color) | |
| { | |
| FIXME("iface %p, index %u, color 0x%08x stub!\n", iface, index, color); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT WINAPI d3drm_mesh_builder3_SetVertexColorRGB(IDirect3DRMMeshBuilder3 *iface, | |
| DWORD index, D3DVALUE red, D3DVALUE green, D3DVALUE blue) | |
| { | |
| FIXME("iface %p, index %u, red %.8e, green %.8e, blue %.8e stub!\n", | |
| iface, index, red, green, blue); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT WINAPI d3drm_mesh_builder3_GetFaces(IDirect3DRMMeshBuilder3 *iface, | |
| IDirect3DRMFaceArray **array) | |
| { | |
| FIXME("iface %p, array %p stub!\n", iface, array); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT WINAPI d3drm_mesh_builder3_GetGeometry(IDirect3DRMMeshBuilder3 *iface, | |
| DWORD *vertex_count, D3DVECTOR *vertices, DWORD *normal_count, D3DVECTOR *normals, | |
| DWORD *face_data_size, DWORD *face_data) | |
| { | |
| FIXME("iface %p, vertex_count %p, vertices %p, normal_count %p, normals %p, " | |
| "face_data_size %p, face_data %p stub!\n", | |
| iface, vertex_count, vertices, normal_count, normals, face_data_size, face_data); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT WINAPI d3drm_mesh_builder3_GetTextureCoordinates(IDirect3DRMMeshBuilder3 *iface, | |
| DWORD index, D3DVALUE *u, D3DVALUE *v) | |
| { | |
| struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface); | |
| TRACE("iface %p, index %u, u %p, v %p.\n", iface, index, u, v); | |
| if (index >= mesh_builder->nb_coords2d) | |
| return D3DRMERR_BADVALUE; | |
| *u = mesh_builder->pCoords2d[index].u; | |
| *v = mesh_builder->pCoords2d[index].v; | |
| return D3DRM_OK; | |
| } | |
| static int WINAPI d3drm_mesh_builder3_AddVertex(IDirect3DRMMeshBuilder3 *iface, | |
| D3DVALUE x, D3DVALUE y, D3DVALUE z) | |
| { | |
| struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface); | |
| TRACE("iface %p, x %.8e, y %.8e, z %.8e.\n", iface, x, y, z); | |
| if (!d3drm_array_reserve((void **)&mesh_builder->vertices, &mesh_builder->vertices_size, | |
| mesh_builder->nb_vertices + 1, sizeof(*mesh_builder->vertices))) | |
| return 0; | |
| mesh_builder->vertices[mesh_builder->nb_vertices].u1.x = x; | |
| mesh_builder->vertices[mesh_builder->nb_vertices].u2.y = y; | |
| mesh_builder->vertices[mesh_builder->nb_vertices].u3.z = z; | |
| return mesh_builder->nb_vertices++; | |
| } | |
| static int WINAPI d3drm_mesh_builder3_AddNormal(IDirect3DRMMeshBuilder3 *iface, | |
| D3DVALUE x, D3DVALUE y, D3DVALUE z) | |
| { | |
| struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface); | |
| TRACE("iface %p, x %.8e, y %.8e, z %.8e.\n", iface, x, y, z); | |
| if (!d3drm_array_reserve((void **)&mesh_builder->normals, &mesh_builder->normals_size, | |
| mesh_builder->nb_normals + 1, sizeof(*mesh_builder->normals))) | |
| return 0; | |
| mesh_builder->normals[mesh_builder->nb_normals].u1.x = x; | |
| mesh_builder->normals[mesh_builder->nb_normals].u2.y = y; | |
| mesh_builder->normals[mesh_builder->nb_normals].u3.z = z; | |
| return mesh_builder->nb_normals++; | |
| } | |
| static HRESULT WINAPI d3drm_mesh_builder3_CreateFace(IDirect3DRMMeshBuilder3 *iface, IDirect3DRMFace2 **face) | |
| { | |
| struct d3drm_face *object; | |
| HRESULT hr; | |
| TRACE("iface %p, face %p.\n", iface, face); | |
| if (FAILED(hr = d3drm_face_create(&object))) | |
| return hr; | |
| *face = &object->IDirect3DRMFace2_iface; | |
| return S_OK; | |
| } | |
| static D3DRMRENDERQUALITY WINAPI d3drm_mesh_builder3_GetQuality(IDirect3DRMMeshBuilder3 *iface) | |
| { | |
| FIXME("iface %p stub!\n", iface); | |
| return 0; | |
| } | |
| static BOOL WINAPI d3drm_mesh_builder3_GetPerspective(IDirect3DRMMeshBuilder3 *iface) | |
| { | |
| FIXME("iface %p stub!\n", iface); | |
| return FALSE; | |
| } | |
| static int WINAPI d3drm_mesh_builder3_GetFaceCount(IDirect3DRMMeshBuilder3 *iface) | |
| { | |
| struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface); | |
| TRACE("iface %p.\n", iface); | |
| return mesh_builder->nb_faces; | |
| } | |
| static int WINAPI d3drm_mesh_builder3_GetVertexCount(IDirect3DRMMeshBuilder3 *iface) | |
| { | |
| struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface); | |
| TRACE("iface %p.\n", iface); | |
| return mesh_builder->nb_vertices; | |
| } | |
| static D3DCOLOR WINAPI d3drm_mesh_builder3_GetVertexColor(IDirect3DRMMeshBuilder3 *iface, | |
| DWORD index) | |
| { | |
| FIXME("iface %p, index %u stub!\n", iface, index); | |
| return 0; | |
| } | |
| static HRESULT WINAPI d3drm_mesh_builder3_CreateMesh(IDirect3DRMMeshBuilder3 *iface, IDirect3DRMMesh **mesh) | |
| { | |
| struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface); | |
| HRESULT hr; | |
| D3DRMGROUPINDEX group; | |
| TRACE("iface %p, mesh %p.\n", iface, mesh); | |
| if (!mesh) | |
| return E_POINTER; | |
| hr = IDirect3DRM_CreateMesh(mesh_builder->d3drm, mesh); | |
| if (FAILED(hr)) | |
| return hr; | |
| /* If there is mesh data, create a group and put data inside */ | |
| if (mesh_builder->nb_vertices) | |
| { | |
| DWORD i, j; | |
| int k; | |
| D3DRMVERTEX* vertices; | |
| vertices = HeapAlloc(GetProcessHeap(), 0, mesh_builder->nb_vertices * sizeof(D3DRMVERTEX)); | |
| if (!vertices) | |
| { | |
| IDirect3DRMMesh_Release(*mesh); | |
| return E_OUTOFMEMORY; | |
| } | |
| for (i = 0; i < mesh_builder->nb_vertices; i++) | |
| vertices[i].position = mesh_builder->vertices[i]; | |
| hr = IDirect3DRMMesh_SetVertices(*mesh, 0, 0, mesh_builder->nb_vertices, vertices); | |
| HeapFree(GetProcessHeap(), 0, vertices); | |
| /* Groups are in reverse order compared to materials list in X file */ | |
| for (k = mesh_builder->nb_materials - 1; k >= 0; k--) | |
| { | |
| unsigned* face_data; | |
| unsigned* out_ptr; | |
| DWORD* in_ptr = mesh_builder->pFaceData; | |
| ULONG vertex_per_face = 0; | |
| BOOL* used_vertices; | |
| unsigned nb_vertices = 0; | |
| unsigned nb_faces = 0; | |
| used_vertices = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, mesh_builder->face_data_size * sizeof(*used_vertices)); | |
| if (!used_vertices) | |
| { | |
| IDirect3DRMMesh_Release(*mesh); | |
| return E_OUTOFMEMORY; | |
| } | |
| face_data = HeapAlloc(GetProcessHeap(), 0, mesh_builder->face_data_size * sizeof(*face_data)); | |
| if (!face_data) | |
| { | |
| HeapFree(GetProcessHeap(), 0, used_vertices); | |
| IDirect3DRMMesh_Release(*mesh); | |
| return E_OUTOFMEMORY; | |
| } | |
| out_ptr = face_data; | |
| /* If all faces have the same number of vertex, set vertex_per_face */ | |
| for (i = 0; i < mesh_builder->nb_faces; i++) | |
| { | |
| /* Process only faces belonging to the group */ | |
| if (mesh_builder->material_indices[i] == k) | |
| { | |
| if (vertex_per_face && (vertex_per_face != *in_ptr)) | |
| break; | |
| vertex_per_face = *in_ptr; | |
| } | |
| in_ptr += 1 + *in_ptr * 2; | |
| } | |
| if (i != mesh_builder->nb_faces) | |
| vertex_per_face = 0; | |
| /* Put only vertex indices */ | |
| in_ptr = mesh_builder->pFaceData; | |
| for (i = 0; i < mesh_builder->nb_faces; i++) | |
| { | |
| DWORD nb_indices = *in_ptr++; | |
| /* Skip faces not belonging to the group */ | |
| if (mesh_builder->material_indices[i] != k) | |
| { | |
| in_ptr += 2 * nb_indices; | |
| continue; | |
| } | |
| /* Don't put nb indices when vertex_per_face is set */ | |
| if (vertex_per_face) | |
| *out_ptr++ = nb_indices; | |
| for (j = 0; j < nb_indices; j++) | |
| { | |
| *out_ptr = *in_ptr++; | |
| used_vertices[*out_ptr++] = TRUE; | |
| /* Skip normal index */ | |
| in_ptr++; | |
| } | |
| nb_faces++; | |
| } | |
| for (i = 0; i < mesh_builder->nb_vertices; i++) | |
| if (used_vertices[i]) | |
| nb_vertices++; | |
| hr = IDirect3DRMMesh_AddGroup(*mesh, nb_vertices, nb_faces, vertex_per_face, face_data, &group); | |
| HeapFree(GetProcessHeap(), 0, used_vertices); | |
| HeapFree(GetProcessHeap(), 0, face_data); | |
| if (SUCCEEDED(hr)) | |
| hr = IDirect3DRMMesh_SetGroupColor(*mesh, group, mesh_builder->materials[k].color); | |
| if (SUCCEEDED(hr)) | |
| hr = IDirect3DRMMesh_SetGroupMaterial(*mesh, group, | |
| (IDirect3DRMMaterial *)mesh_builder->materials[k].material); | |
| if (SUCCEEDED(hr) && mesh_builder->materials[k].texture) | |
| { | |
| IDirect3DRMTexture *texture; | |
| IDirect3DRMTexture3_QueryInterface(mesh_builder->materials[k].texture, | |
| &IID_IDirect3DRMTexture, (void **)&texture); | |
| hr = IDirect3DRMMesh_SetGroupTexture(*mesh, group, texture); | |
| IDirect3DRMTexture_Release(texture); | |
| } | |
| if (FAILED(hr)) | |
| { | |
| IDirect3DRMMesh_Release(*mesh); | |
| return hr; | |
| } | |
| } | |
| } | |
| return D3DRM_OK; | |
| } | |
| static HRESULT WINAPI d3drm_mesh_builder3_GetFace(IDirect3DRMMeshBuilder3 *iface, | |
| DWORD index, IDirect3DRMFace2 **face) | |
| { | |
| FIXME("iface %p, index %u, face %p stub!\n", iface, index, face); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT WINAPI d3drm_mesh_builder3_GetVertex(IDirect3DRMMeshBuilder3 *iface, | |
| DWORD index, D3DVECTOR *vector) | |
| { | |
| FIXME("iface %p, index %u, vector %p stub!\n", iface, index, vector); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT WINAPI d3drm_mesh_builder3_GetNormal(IDirect3DRMMeshBuilder3 *iface, | |
| DWORD index, D3DVECTOR *vector) | |
| { | |
| FIXME("iface %p, index %u, vector %p stub!\n", iface, index, vector); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT WINAPI d3drm_mesh_builder3_DeleteVertices(IDirect3DRMMeshBuilder3 *iface, | |
| DWORD start_idx, DWORD count) | |
| { | |
| FIXME("iface %p, start_idx %u, count %u stub!\n", iface, start_idx, count); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT WINAPI d3drm_mesh_builder3_DeleteNormals(IDirect3DRMMeshBuilder3 *iface, | |
| DWORD start_idx, DWORD count) | |
| { | |
| FIXME("iface %p, start_idx %u, count %u stub!\n", iface, start_idx, count); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT WINAPI d3drm_mesh_builder3_DeleteFace(IDirect3DRMMeshBuilder3 *iface, IDirect3DRMFace2 *face) | |
| { | |
| FIXME("iface %p, face %p stub!\n", iface, face); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT WINAPI d3drm_mesh_builder3_Empty(IDirect3DRMMeshBuilder3 *iface, DWORD flags) | |
| { | |
| FIXME("iface %p, flags %#x stub!\n", iface, flags); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT WINAPI d3drm_mesh_builder3_Optimize(IDirect3DRMMeshBuilder3 *iface, DWORD flags) | |
| { | |
| FIXME("iface %p, flags %#x stub!\n", iface, flags); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT WINAPI d3drm_mesh_builder3_AddFacesIndexed(IDirect3DRMMeshBuilder3 *iface, | |
| DWORD flags, DWORD *indices, DWORD *start_idx, DWORD *count) | |
| { | |
| FIXME("iface %p, flags %#x, indices %p, start_idx %p, count %p stub!\n", | |
| iface, flags, indices, start_idx, count); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT WINAPI d3drm_mesh_builder3_CreateSubMesh(IDirect3DRMMeshBuilder3 *iface, IUnknown **mesh) | |
| { | |
| FIXME("iface %p, mesh %p stub!\n", iface, mesh); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT WINAPI d3drm_mesh_builder3_GetParentMesh(IDirect3DRMMeshBuilder3 *iface, | |
| DWORD flags, IUnknown **parent) | |
| { | |
| FIXME("iface %p, flags %#x, parent %p stub!\n", iface, flags, parent); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT WINAPI d3drm_mesh_builder3_GetSubMeshes(IDirect3DRMMeshBuilder3 *iface, | |
| DWORD *count, IUnknown **meshes) | |
| { | |
| FIXME("iface %p, count %p, meshes %p stub!\n", iface, count, meshes); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT WINAPI d3drm_mesh_builder3_DeleteSubMesh(IDirect3DRMMeshBuilder3 *iface, IUnknown *mesh) | |
| { | |
| FIXME("iface %p, mesh %p stub!\n", iface, mesh); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT WINAPI d3drm_mesh_builder3_Enable(IDirect3DRMMeshBuilder3 *iface, DWORD index) | |
| { | |
| FIXME("iface %p, index %u stub!\n", iface, index); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT WINAPI d3drm_mesh_builder3_GetEnable(IDirect3DRMMeshBuilder3 *iface, DWORD *indices) | |
| { | |
| FIXME("iface %p, indices %p stub!\n", iface, indices); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT WINAPI d3drm_mesh_builder3_AddTriangles(IDirect3DRMMeshBuilder3 *iface, | |
| DWORD flags, DWORD format, DWORD vertex_count, void *data) | |
| { | |
| FIXME("iface %p, flags %#x, format %#x, vertex_count %u, data %p stub!\n", | |
| iface, flags, format, vertex_count, data); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT WINAPI d3drm_mesh_builder3_SetVertices(IDirect3DRMMeshBuilder3 *iface, | |
| DWORD start_idx, DWORD count, D3DVECTOR *vector) | |
| { | |
| FIXME("iface %p, start_idx %u, count %u, vector %p stub!\n", iface, start_idx, count, vector); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT WINAPI d3drm_mesh_builder3_GetVertices(IDirect3DRMMeshBuilder3 *iface, | |
| DWORD start_idx, DWORD *vertex_count, D3DVECTOR *vertices) | |
| { | |
| struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface); | |
| DWORD count = mesh_builder->nb_vertices - start_idx; | |
| TRACE("iface %p, start_idx %u, vertex_count %p, vertices %p.\n", | |
| iface, start_idx, vertex_count, vertices); | |
| if (vertex_count) | |
| *vertex_count = count; | |
| if (vertices && mesh_builder->nb_vertices) | |
| memcpy(vertices, mesh_builder->vertices + start_idx, count * sizeof(*vertices)); | |
| return D3DRM_OK; | |
| } | |
| static HRESULT WINAPI d3drm_mesh_builder3_SetNormals(IDirect3DRMMeshBuilder3 *iface, | |
| DWORD start_idx, DWORD count, D3DVECTOR *vector) | |
| { | |
| FIXME("iface %p, start_idx %u, count %u, vector %p stub!\n", | |
| iface, start_idx, count, vector); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT WINAPI d3drm_mesh_builder3_GetNormals(IDirect3DRMMeshBuilder3 *iface, | |
| DWORD start_idx, DWORD *normal_count, D3DVECTOR *normals) | |
| { | |
| struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface); | |
| DWORD count = mesh_builder->nb_normals - start_idx; | |
| TRACE("iface %p, start_idx %u, normal_count %p, normals %p.\n", | |
| iface, start_idx, normal_count, normals); | |
| if (normal_count) | |
| *normal_count = count; | |
| if (normals && mesh_builder->nb_normals) | |
| memcpy(normals, &mesh_builder->normals[start_idx], count * sizeof(*normals)); | |
| return D3DRM_OK; | |
| } | |
| static int WINAPI d3drm_mesh_builder3_GetNormalCount(IDirect3DRMMeshBuilder3 *iface) | |
| { | |
| struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface); | |
| TRACE("iface %p.\n", iface); | |
| return mesh_builder->nb_normals; | |
| } | |
| static const struct IDirect3DRMMeshBuilder3Vtbl d3drm_mesh_builder3_vtbl = | |
| { | |
| d3drm_mesh_builder3_QueryInterface, | |
| d3drm_mesh_builder3_AddRef, | |
| d3drm_mesh_builder3_Release, | |
| d3drm_mesh_builder3_Clone, | |
| d3drm_mesh_builder3_AddDestroyCallback, | |
| d3drm_mesh_builder3_DeleteDestroyCallback, | |
| d3drm_mesh_builder3_SetAppData, | |
| d3drm_mesh_builder3_GetAppData, | |
| d3drm_mesh_builder3_SetName, | |
| d3drm_mesh_builder3_GetName, | |
| d3drm_mesh_builder3_GetClassName, | |
| d3drm_mesh_builder3_Load, | |
| d3drm_mesh_builder3_Save, | |
| d3drm_mesh_builder3_Scale, | |
| d3drm_mesh_builder3_Translate, | |
| d3drm_mesh_builder3_SetColorSource, | |
| d3drm_mesh_builder3_GetBox, | |
| d3drm_mesh_builder3_GenerateNormals, | |
| d3drm_mesh_builder3_GetColorSource, | |
| d3drm_mesh_builder3_AddMesh, | |
| d3drm_mesh_builder3_AddMeshBuilder, | |
| d3drm_mesh_builder3_AddFrame, | |
| d3drm_mesh_builder3_AddFace, | |
| d3drm_mesh_builder3_AddFaces, | |
| d3drm_mesh_builder3_ReserveSpace, | |
| d3drm_mesh_builder3_SetColorRGB, | |
| d3drm_mesh_builder3_SetColor, | |
| d3drm_mesh_builder3_SetTexture, | |
| d3drm_mesh_builder3_SetMaterial, | |
| d3drm_mesh_builder3_SetTextureTopology, | |
| d3drm_mesh_builder3_SetQuality, | |
| d3drm_mesh_builder3_SetPerspective, | |
| d3drm_mesh_builder3_SetVertex, | |
| d3drm_mesh_builder3_SetNormal, | |
| d3drm_mesh_builder3_SetTextureCoordinates, | |
| d3drm_mesh_builder3_SetVertexColor, | |
| d3drm_mesh_builder3_SetVertexColorRGB, | |
| d3drm_mesh_builder3_GetFaces, | |
| d3drm_mesh_builder3_GetGeometry, | |
| d3drm_mesh_builder3_GetTextureCoordinates, | |
| d3drm_mesh_builder3_AddVertex, | |
| d3drm_mesh_builder3_AddNormal, | |
| d3drm_mesh_builder3_CreateFace, | |
| d3drm_mesh_builder3_GetQuality, | |
| d3drm_mesh_builder3_GetPerspective, | |
| d3drm_mesh_builder3_GetFaceCount, | |
| d3drm_mesh_builder3_GetVertexCount, | |
| d3drm_mesh_builder3_GetVertexColor, | |
| d3drm_mesh_builder3_CreateMesh, | |
| d3drm_mesh_builder3_GetFace, | |
| d3drm_mesh_builder3_GetVertex, | |
| d3drm_mesh_builder3_GetNormal, | |
| d3drm_mesh_builder3_DeleteVertices, | |
| d3drm_mesh_builder3_DeleteNormals, | |
| d3drm_mesh_builder3_DeleteFace, | |
| d3drm_mesh_builder3_Empty, | |
| d3drm_mesh_builder3_Optimize, | |
| d3drm_mesh_builder3_AddFacesIndexed, | |
| d3drm_mesh_builder3_CreateSubMesh, | |
| d3drm_mesh_builder3_GetParentMesh, | |
| d3drm_mesh_builder3_GetSubMeshes, | |
| d3drm_mesh_builder3_DeleteSubMesh, | |
| d3drm_mesh_builder3_Enable, | |
| d3drm_mesh_builder3_GetEnable, | |
| d3drm_mesh_builder3_AddTriangles, | |
| d3drm_mesh_builder3_SetVertices, | |
| d3drm_mesh_builder3_GetVertices, | |
| d3drm_mesh_builder3_SetNormals, | |
| d3drm_mesh_builder3_GetNormals, | |
| d3drm_mesh_builder3_GetNormalCount, | |
| }; | |
| HRESULT d3drm_mesh_builder_create(struct d3drm_mesh_builder **mesh_builder, IDirect3DRM *d3drm) | |
| { | |
| static const char classname[] = "Builder"; | |
| struct d3drm_mesh_builder *object; | |
| TRACE("mesh_builder %p.\n", mesh_builder); | |
| if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) | |
| return E_OUTOFMEMORY; | |
| object->IDirect3DRMMeshBuilder2_iface.lpVtbl = &d3drm_mesh_builder2_vtbl; | |
| object->IDirect3DRMMeshBuilder3_iface.lpVtbl = &d3drm_mesh_builder3_vtbl; | |
| object->ref = 1; | |
| object->d3drm = d3drm; | |
| IDirect3DRM_AddRef(object->d3drm); | |
| d3drm_object_init(&object->obj, classname); | |
| *mesh_builder = object; | |
| return S_OK; | |
| } | |
| static HRESULT WINAPI d3drm_mesh_QueryInterface(IDirect3DRMMesh *iface, REFIID riid, void **out) | |
| { | |
| TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out); | |
| if (IsEqualGUID(riid, &IID_IDirect3DRMMesh) | |
| || IsEqualGUID(riid, &IID_IDirect3DRMVisual) | |
| || IsEqualGUID(riid, &IID_IDirect3DRMObject) | |
| || IsEqualGUID(riid, &IID_IUnknown)) | |
| { | |
| IDirect3DRMMesh_AddRef(iface); | |
| *out = iface; | |
| return S_OK; | |
| } | |
| WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); | |
| *out = NULL; | |
| return E_NOINTERFACE; | |
| } | |
| static ULONG WINAPI d3drm_mesh_AddRef(IDirect3DRMMesh *iface) | |
| { | |
| struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface); | |
| ULONG refcount = InterlockedIncrement(&mesh->ref); | |
| TRACE("%p increasing refcount to %u.\n", iface, refcount); | |
| return refcount; | |
| } | |
| static ULONG WINAPI d3drm_mesh_Release(IDirect3DRMMesh *iface) | |
| { | |
| struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface); | |
| ULONG refcount = InterlockedDecrement(&mesh->ref); | |
| TRACE("%p decreasing refcount to %u.\n", iface, refcount); | |
| if (!refcount) | |
| { | |
| DWORD i; | |
| d3drm_object_cleanup((IDirect3DRMObject *)iface, &mesh->obj); | |
| IDirect3DRM_Release(mesh->d3drm); | |
| for (i = 0; i < mesh->nb_groups; ++i) | |
| { | |
| HeapFree(GetProcessHeap(), 0, mesh->groups[i].vertices); | |
| HeapFree(GetProcessHeap(), 0, mesh->groups[i].face_data); | |
| if (mesh->groups[i].material) | |
| IDirect3DRMMaterial2_Release(mesh->groups[i].material); | |
| if (mesh->groups[i].texture) | |
| IDirect3DRMTexture3_Release(mesh->groups[i].texture); | |
| } | |
| HeapFree(GetProcessHeap(), 0, mesh->groups); | |
| HeapFree(GetProcessHeap(), 0, mesh); | |
| } | |
| return refcount; | |
| } | |
| static HRESULT WINAPI d3drm_mesh_Clone(IDirect3DRMMesh *iface, | |
| IUnknown *outer, REFIID iid, void **out) | |
| { | |
| FIXME("iface %p, outer %p, iid %s, out %p stub!\n", iface, outer, debugstr_guid(iid), out); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT WINAPI d3drm_mesh_AddDestroyCallback(IDirect3DRMMesh *iface, | |
| D3DRMOBJECTCALLBACK cb, void *ctx) | |
| { | |
| struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface); | |
| TRACE("iface %p, cb %p, ctx %p.\n", iface, cb, ctx); | |
| return d3drm_object_add_destroy_callback(&mesh->obj, cb, ctx); | |
| } | |
| static HRESULT WINAPI d3drm_mesh_DeleteDestroyCallback(IDirect3DRMMesh *iface, | |
| D3DRMOBJECTCALLBACK cb, void *ctx) | |
| { | |
| struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface); | |
| TRACE("iface %p, cb %p, ctx %p.\n", iface, cb, ctx); | |
| return d3drm_object_delete_destroy_callback(&mesh->obj, cb, ctx); | |
| } | |
| static HRESULT WINAPI d3drm_mesh_SetAppData(IDirect3DRMMesh *iface, DWORD data) | |
| { | |
| struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface); | |
| TRACE("iface %p, data %#x.\n", iface, data); | |
| mesh->obj.appdata = data; | |
| return D3DRM_OK; | |
| } | |
| static DWORD WINAPI d3drm_mesh_GetAppData(IDirect3DRMMesh *iface) | |
| { | |
| struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface); | |
| TRACE("iface %p.\n", iface); | |
| return mesh->obj.appdata; | |
| } | |
| static HRESULT WINAPI d3drm_mesh_SetName(IDirect3DRMMesh *iface, const char *name) | |
| { | |
| struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface); | |
| TRACE("iface %p, name %s.\n", iface, debugstr_a(name)); | |
| return d3drm_object_set_name(&mesh->obj, name); | |
| } | |
| static HRESULT WINAPI d3drm_mesh_GetName(IDirect3DRMMesh *iface, DWORD *size, char *name) | |
| { | |
| struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface); | |
| TRACE("iface %p, size %p, name %p.\n", iface, size, name); | |
| return d3drm_object_get_name(&mesh->obj, size, name); | |
| } | |
| static HRESULT WINAPI d3drm_mesh_GetClassName(IDirect3DRMMesh *iface, DWORD *size, char *name) | |
| { | |
| struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface); | |
| TRACE("iface %p, size %p, name %p.\n", iface, size, name); | |
| return d3drm_object_get_class_name(&mesh->obj, size, name); | |
| } | |
| static HRESULT WINAPI d3drm_mesh_Scale(IDirect3DRMMesh *iface, | |
| D3DVALUE sx, D3DVALUE sy, D3DVALUE sz) | |
| { | |
| FIXME("iface %p, sx %.8e, sy %.8e, sz %.8e stub!\n", iface, sx, sy, sz); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT WINAPI d3drm_mesh_Translate(IDirect3DRMMesh *iface, | |
| D3DVALUE tx, D3DVALUE ty, D3DVALUE tz) | |
| { | |
| FIXME("iface %p, tx %.8e, ty %.8e, tz %.8e stub!\n", iface, tx, ty, tz); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT WINAPI d3drm_mesh_GetBox(IDirect3DRMMesh *iface, D3DRMBOX *box) | |
| { | |
| FIXME("iface %p, box %p stub!\n", iface, box); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT WINAPI d3drm_mesh_AddGroup(IDirect3DRMMesh *iface, unsigned vertex_count, | |
| unsigned face_count, unsigned vertex_per_face, unsigned *face_data, D3DRMGROUPINDEX *id) | |
| { | |
| struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface); | |
| struct mesh_group *group; | |
| TRACE("iface %p, vertex_count %u, face_count %u, vertex_per_face %u, face_data %p, id %p.\n", | |
| iface, vertex_count, face_count, vertex_per_face, face_data, id); | |
| if (!face_data || !id) | |
| return E_POINTER; | |
| if (!d3drm_array_reserve((void **)&mesh->groups, &mesh->groups_size, mesh->nb_groups + 1, sizeof(*mesh->groups))) | |
| return E_OUTOFMEMORY; | |
| group = mesh->groups + mesh->nb_groups; | |
| group->vertices = HeapAlloc(GetProcessHeap(), 0, vertex_count * sizeof(D3DRMVERTEX)); | |
| if (!group->vertices) | |
| return E_OUTOFMEMORY; | |
| group->nb_vertices = vertex_count; | |
| group->nb_faces = face_count; | |
| group->vertex_per_face = vertex_per_face; | |
| if (vertex_per_face) | |
| { | |
| group->face_data_size = face_count * vertex_per_face; | |
| } | |
| else | |
| { | |
| unsigned i; | |
| unsigned nb_indices; | |
| unsigned* face_data_ptr = face_data; | |
| group->face_data_size = 0; | |
| for (i = 0; i < face_count; i++) | |
| { | |
| nb_indices = *face_data_ptr; | |
| group->face_data_size += nb_indices + 1; | |
| face_data_ptr += nb_indices; | |
| } | |
| } | |
| group->face_data = HeapAlloc(GetProcessHeap(), 0, group->face_data_size * sizeof(unsigned)); | |
| if (!group->face_data) | |
| { | |
| HeapFree(GetProcessHeap(), 0 , group->vertices); | |
| return E_OUTOFMEMORY; | |
| } | |
| memcpy(group->face_data, face_data, group->face_data_size * sizeof(unsigned)); | |
| group->material = NULL; | |
| group->texture = NULL; | |
| *id = mesh->nb_groups++; | |
| return D3DRM_OK; | |
| } | |
| static HRESULT WINAPI d3drm_mesh_SetVertices(IDirect3DRMMesh *iface, D3DRMGROUPINDEX group_id, | |
| unsigned int start_idx, unsigned int count, D3DRMVERTEX *values) | |
| { | |
| struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface); | |
| TRACE("iface %p, group_id %#x, start_idx %u, count %u, values %p.\n", | |
| iface, group_id, start_idx, count, values); | |
| if (group_id >= mesh->nb_groups) | |
| return D3DRMERR_BADVALUE; | |
| if ((start_idx + count - 1) >= mesh->groups[group_id].nb_vertices) | |
| return D3DRMERR_BADVALUE; | |
| if (!values) | |
| return E_POINTER; | |
| memcpy(mesh->groups[group_id].vertices + start_idx, values, count * sizeof(*values)); | |
| return D3DRM_OK; | |
| } | |
| static HRESULT WINAPI d3drm_mesh_SetGroupColor(IDirect3DRMMesh *iface, D3DRMGROUPINDEX id, D3DCOLOR color) | |
| { | |
| struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface); | |
| TRACE("iface %p, id %#x, color 0x%08x.\n", iface, id, color); | |
| if (id >= mesh->nb_groups) | |
| return D3DRMERR_BADVALUE; | |
| mesh->groups[id].color = color; | |
| return D3DRM_OK; | |
| } | |
| static HRESULT WINAPI d3drm_mesh_SetGroupColorRGB(IDirect3DRMMesh *iface, | |
| D3DRMGROUPINDEX id, D3DVALUE red, D3DVALUE green, D3DVALUE blue) | |
| { | |
| struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface); | |
| TRACE("iface %p, id %#x, red %.8e, green %.8e, blue %.8e.\n", iface, id, red, green, blue); | |
| if (id >= mesh->nb_groups) | |
| return D3DRMERR_BADVALUE; | |
| d3drm_set_color(&mesh->groups[id].color, red, green, blue, 1.0f); | |
| return D3DRM_OK; | |
| } | |
| static HRESULT WINAPI d3drm_mesh_SetGroupMapping(IDirect3DRMMesh *iface, D3DRMGROUPINDEX id, D3DRMMAPPING value) | |
| { | |
| FIXME("iface %p, id %#x, value %#x stub!\n", iface, id, value); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT WINAPI d3drm_mesh_SetGroupQuality(IDirect3DRMMesh *iface, D3DRMGROUPINDEX id, D3DRMRENDERQUALITY value) | |
| { | |
| FIXME("iface %p, id %#x, value %#x stub!\n", iface, id, value); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT WINAPI d3drm_mesh_SetGroupMaterial(IDirect3DRMMesh *iface, | |
| D3DRMGROUPINDEX id, IDirect3DRMMaterial *material) | |
| { | |
| struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface); | |
| TRACE("iface %p, id %#x, material %p.\n", iface, id, material); | |
| if (id >= mesh->nb_groups) | |
| return D3DRMERR_BADVALUE; | |
| if (mesh->groups[id].material) | |
| IDirect3DRMMaterial2_Release(mesh->groups[id].material); | |
| mesh->groups[id].material = (IDirect3DRMMaterial2 *)material; | |
| if (material) | |
| IDirect3DRMMaterial2_AddRef(mesh->groups[id].material); | |
| return D3DRM_OK; | |
| } | |
| static HRESULT WINAPI d3drm_mesh_SetGroupTexture(IDirect3DRMMesh *iface, | |
| D3DRMGROUPINDEX id, IDirect3DRMTexture *texture) | |
| { | |
| struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface); | |
| TRACE("iface %p, id %#x, texture %p.\n", iface, id, texture); | |
| if (id >= mesh->nb_groups) | |
| return D3DRMERR_BADVALUE; | |
| if (mesh->groups[id].texture) | |
| IDirect3DRMTexture3_Release(mesh->groups[id].texture); | |
| if (!texture) | |
| { | |
| mesh->groups[id].texture = NULL; | |
| return D3DRM_OK; | |
| } | |
| return IDirect3DRMTexture3_QueryInterface(texture, &IID_IDirect3DRMTexture, (void **)&mesh->groups[id].texture); | |
| } | |
| static DWORD WINAPI d3drm_mesh_GetGroupCount(IDirect3DRMMesh *iface) | |
| { | |
| struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface); | |
| TRACE("iface %p.\n", iface); | |
| return mesh->nb_groups; | |
| } | |
| static HRESULT WINAPI d3drm_mesh_GetGroup(IDirect3DRMMesh *iface, D3DRMGROUPINDEX id, unsigned *vertex_count, | |
| unsigned *face_count, unsigned *vertex_per_face, DWORD *face_data_size, unsigned *face_data) | |
| { | |
| struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface); | |
| TRACE("iface %p, id %#x, vertex_count %p, face_count %p, vertex_per_face %p, face_data_size %p, face_data %p.\n", | |
| iface, id, vertex_count, face_count, vertex_per_face, face_data_size,face_data); | |
| if (id >= mesh->nb_groups) | |
| return D3DRMERR_BADVALUE; | |
| if (vertex_count) | |
| *vertex_count = mesh->groups[id].nb_vertices; | |
| if (face_count) | |
| *face_count = mesh->groups[id].nb_faces; | |
| if (vertex_per_face) | |
| *vertex_per_face = mesh->groups[id].vertex_per_face; | |
| if (face_data_size) | |
| *face_data_size = mesh->groups[id].face_data_size; | |
| if (face_data) | |
| memcpy(face_data, mesh->groups[id].face_data, mesh->groups[id].face_data_size * sizeof(*face_data)); | |
| return D3DRM_OK; | |
| } | |
| static HRESULT WINAPI d3drm_mesh_GetVertices(IDirect3DRMMesh *iface, | |
| D3DRMGROUPINDEX group_id, DWORD start_idx, DWORD count, D3DRMVERTEX *vertices) | |
| { | |
| struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface); | |
| TRACE("iface %p, group_id %#x, start_idx %u, count %u, vertices %p.\n", | |
| iface, group_id, start_idx, count, vertices); | |
| if (group_id >= mesh->nb_groups) | |
| return D3DRMERR_BADVALUE; | |
| if ((start_idx + count - 1) >= mesh->groups[group_id].nb_vertices) | |
| return D3DRMERR_BADVALUE; | |
| if (!vertices) | |
| return E_POINTER; | |
| memcpy(vertices, mesh->groups[group_id].vertices + start_idx, count * sizeof(*vertices)); | |
| return D3DRM_OK; | |
| } | |
| static D3DCOLOR WINAPI d3drm_mesh_GetGroupColor(IDirect3DRMMesh *iface, D3DRMGROUPINDEX id) | |
| { | |
| struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface); | |
| TRACE("iface %p, id %#x.\n", iface, id); | |
| return mesh->groups[id].color; | |
| } | |
| static D3DRMMAPPING WINAPI d3drm_mesh_GetGroupMapping(IDirect3DRMMesh *iface, D3DRMGROUPINDEX id) | |
| { | |
| FIXME("iface %p, id %#x stub!\n", iface, id); | |
| return 0; | |
| } | |
| static D3DRMRENDERQUALITY WINAPI d3drm_mesh_GetGroupQuality(IDirect3DRMMesh *iface, D3DRMGROUPINDEX id) | |
| { | |
| FIXME("iface %p, id %#x stub!\n", iface, id); | |
| return 0; | |
| } | |
| static HRESULT WINAPI d3drm_mesh_GetGroupMaterial(IDirect3DRMMesh *iface, | |
| D3DRMGROUPINDEX id, IDirect3DRMMaterial **material) | |
| { | |
| struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface); | |
| TRACE("iface %p, id %#x, material %p.\n", iface, id, material); | |
| if (id >= mesh->nb_groups) | |
| return D3DRMERR_BADVALUE; | |
| if (!material) | |
| return E_POINTER; | |
| if (mesh->groups[id].material) | |
| IDirect3DRMTexture_QueryInterface(mesh->groups[id].material, &IID_IDirect3DRMMaterial, (void **)material); | |
| else | |
| *material = NULL; | |
| return D3DRM_OK; | |
| } | |
| static HRESULT WINAPI d3drm_mesh_GetGroupTexture(IDirect3DRMMesh *iface, | |
| D3DRMGROUPINDEX id, IDirect3DRMTexture **texture) | |
| { | |
| struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface); | |
| TRACE("iface %p, id %#x, texture %p.\n", iface, id, texture); | |
| if (id >= mesh->nb_groups) | |
| return D3DRMERR_BADVALUE; | |
| if (!texture) | |
| return E_POINTER; | |
| if (mesh->groups[id].texture) | |
| IDirect3DRMTexture_QueryInterface(mesh->groups[id].texture, &IID_IDirect3DRMTexture, (void **)texture); | |
| else | |
| *texture = NULL; | |
| return D3DRM_OK; | |
| } | |
| static const struct IDirect3DRMMeshVtbl d3drm_mesh_vtbl = | |
| { | |
| d3drm_mesh_QueryInterface, | |
| d3drm_mesh_AddRef, | |
| d3drm_mesh_Release, | |
| d3drm_mesh_Clone, | |
| d3drm_mesh_AddDestroyCallback, | |
| d3drm_mesh_DeleteDestroyCallback, | |
| d3drm_mesh_SetAppData, | |
| d3drm_mesh_GetAppData, | |
| d3drm_mesh_SetName, | |
| d3drm_mesh_GetName, | |
| d3drm_mesh_GetClassName, | |
| d3drm_mesh_Scale, | |
| d3drm_mesh_Translate, | |
| d3drm_mesh_GetBox, | |
| d3drm_mesh_AddGroup, | |
| d3drm_mesh_SetVertices, | |
| d3drm_mesh_SetGroupColor, | |
| d3drm_mesh_SetGroupColorRGB, | |
| d3drm_mesh_SetGroupMapping, | |
| d3drm_mesh_SetGroupQuality, | |
| d3drm_mesh_SetGroupMaterial, | |
| d3drm_mesh_SetGroupTexture, | |
| d3drm_mesh_GetGroupCount, | |
| d3drm_mesh_GetGroup, | |
| d3drm_mesh_GetVertices, | |
| d3drm_mesh_GetGroupColor, | |
| d3drm_mesh_GetGroupMapping, | |
| d3drm_mesh_GetGroupQuality, | |
| d3drm_mesh_GetGroupMaterial, | |
| d3drm_mesh_GetGroupTexture, | |
| }; | |
| HRESULT d3drm_mesh_create(struct d3drm_mesh **mesh, IDirect3DRM *d3drm) | |
| { | |
| static const char classname[] = "Mesh"; | |
| struct d3drm_mesh *object; | |
| TRACE("mesh %p, d3drm %p.\n", mesh, d3drm); | |
| if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) | |
| return E_OUTOFMEMORY; | |
| object->IDirect3DRMMesh_iface.lpVtbl = &d3drm_mesh_vtbl; | |
| object->ref = 1; | |
| object->d3drm = d3drm; | |
| IDirect3DRM_AddRef(object->d3drm); | |
| d3drm_object_init(&object->obj, classname); | |
| *mesh = object; | |
| return S_OK; | |
| } | |
| static HRESULT WINAPI d3drm_wrap_QueryInterface(IDirect3DRMWrap *iface, REFIID riid, void **out) | |
| { | |
| TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out); | |
| if (IsEqualGUID(riid, &IID_IDirect3DRMWrap) | |
| || IsEqualGUID(riid, &IID_IDirect3DRMObject) | |
| || IsEqualGUID(riid, &IID_IUnknown)) | |
| { | |
| IDirect3DRMWrap_AddRef(iface); | |
| *out = iface; | |
| return S_OK; | |
| } | |
| WARN("%s not implemented.\n", debugstr_guid(riid)); | |
| *out = NULL; | |
| return CLASS_E_CLASSNOTAVAILABLE; | |
| } | |
| static ULONG WINAPI d3drm_wrap_AddRef(IDirect3DRMWrap *iface) | |
| { | |
| struct d3drm_wrap *wrap = impl_from_IDirect3DRMWrap(iface); | |
| ULONG refcount = InterlockedIncrement(&wrap->ref); | |
| TRACE("%p increasing refcount to %u.\n", iface, refcount); | |
| return refcount; | |
| } | |
| static ULONG WINAPI d3drm_wrap_Release(IDirect3DRMWrap *iface) | |
| { | |
| struct d3drm_wrap *wrap = impl_from_IDirect3DRMWrap(iface); | |
| ULONG refcount = InterlockedDecrement(&wrap->ref); | |
| TRACE("%p decreasing refcount to %u.\n", iface, refcount); | |
| if (!refcount) | |
| { | |
| d3drm_object_cleanup((IDirect3DRMObject *)iface, &wrap->obj); | |
| HeapFree(GetProcessHeap(), 0, wrap); | |
| } | |
| return refcount; | |
| } | |
| static HRESULT WINAPI d3drm_wrap_Clone(IDirect3DRMWrap *iface, | |
| IUnknown *outer, REFIID iid, void **out) | |
| { | |
| FIXME("iface %p, outer %p, iid %s, out %p stub!\n", iface, outer, debugstr_guid(iid), out); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT WINAPI d3drm_wrap_AddDestroyCallback(IDirect3DRMWrap *iface, | |
| D3DRMOBJECTCALLBACK cb, void *ctx) | |
| { | |
| struct d3drm_wrap *wrap = impl_from_IDirect3DRMWrap(iface); | |
| TRACE("iface %p, cb %p, ctx %p.\n", iface, cb, ctx); | |
| return d3drm_object_add_destroy_callback(&wrap->obj, cb, ctx); | |
| } | |
| static HRESULT WINAPI d3drm_wrap_DeleteDestroyCallback(IDirect3DRMWrap *iface, | |
| D3DRMOBJECTCALLBACK cb, void *ctx) | |
| { | |
| struct d3drm_wrap *wrap = impl_from_IDirect3DRMWrap(iface); | |
| TRACE("iface %p, cb %p, ctx %p.\n", iface, cb, ctx); | |
| return d3drm_object_delete_destroy_callback(&wrap->obj, cb, ctx); | |
| } | |
| static HRESULT WINAPI d3drm_wrap_SetAppData(IDirect3DRMWrap *iface, DWORD data) | |
| { | |
| struct d3drm_wrap *wrap = impl_from_IDirect3DRMWrap(iface); | |
| TRACE("iface %p, data %#x.\n", iface, data); | |
| wrap->obj.appdata = data; | |
| return D3DRM_OK; | |
| } | |
| static DWORD WINAPI d3drm_wrap_GetAppData(IDirect3DRMWrap *iface) | |
| { | |
| struct d3drm_wrap *wrap = impl_from_IDirect3DRMWrap(iface); | |
| TRACE("iface %p.\n", iface); | |
| return wrap->obj.appdata; | |
| } | |
| static HRESULT WINAPI d3drm_wrap_SetName(IDirect3DRMWrap *iface, const char *name) | |
| { | |
| struct d3drm_wrap *wrap = impl_from_IDirect3DRMWrap(iface); | |
| TRACE("iface %p, name %s.\n", iface, debugstr_a(name)); | |
| return d3drm_object_set_name(&wrap->obj, name); | |
| } | |
| static HRESULT WINAPI d3drm_wrap_GetName(IDirect3DRMWrap *iface, DWORD *size, char *name) | |
| { | |
| struct d3drm_wrap *wrap = impl_from_IDirect3DRMWrap(iface); | |
| TRACE("iface %p, size %p, name %p.\n", iface, size, name); | |
| return d3drm_object_get_name(&wrap->obj, size, name); | |
| } | |
| static HRESULT WINAPI d3drm_wrap_GetClassName(IDirect3DRMWrap *iface, DWORD *size, char *name) | |
| { | |
| struct d3drm_wrap *wrap = impl_from_IDirect3DRMWrap(iface); | |
| TRACE("iface %p, size %p, name %p.\n", iface, size, name); | |
| return d3drm_object_get_class_name(&wrap->obj, size, name); | |
| } | |
| static HRESULT WINAPI d3drm_wrap_Init(IDirect3DRMWrap *iface, D3DRMWRAPTYPE type, IDirect3DRMFrame *reference, | |
| D3DVALUE ox, D3DVALUE oy, D3DVALUE oz, D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, D3DVALUE ux, | |
| D3DVALUE uy, D3DVALUE uz, D3DVALUE ou, D3DVALUE ov, D3DVALUE su, D3DVALUE sv) | |
| { | |
| FIXME("iface %p, type %d, reference frame %p, ox %.8e, oy %.8e, oz %.8e, dx %.8e, dy %.8e, dz %.8e, ux %.8e, " | |
| "uy %.8e, uz %.8e, ou %.8e, ov %.8e, su %.8e, sv %.8e.\n", iface, type, reference, ox, oy, oz, dx, dy, dz, | |
| ux, uy, uz, ou, ov, su, sv); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT WINAPI d3drm_wrap_Apply(IDirect3DRMWrap *iface, IDirect3DRMObject *object) | |
| { | |
| FIXME("iface %p, object %p.\n", iface, object); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT WINAPI d3drm_wrap_ApplyRelative(IDirect3DRMWrap *iface, IDirect3DRMFrame *frame, | |
| IDirect3DRMObject *object) | |
| { | |
| FIXME("iface %p, frame %p, object %p.\n", iface, frame, object); | |
| return E_NOTIMPL; | |
| } | |
| static const struct IDirect3DRMWrapVtbl d3drm_wrap_vtbl = | |
| { | |
| d3drm_wrap_QueryInterface, | |
| d3drm_wrap_AddRef, | |
| d3drm_wrap_Release, | |
| d3drm_wrap_Clone, | |
| d3drm_wrap_AddDestroyCallback, | |
| d3drm_wrap_DeleteDestroyCallback, | |
| d3drm_wrap_SetAppData, | |
| d3drm_wrap_GetAppData, | |
| d3drm_wrap_SetName, | |
| d3drm_wrap_GetName, | |
| d3drm_wrap_GetClassName, | |
| d3drm_wrap_Init, | |
| d3drm_wrap_Apply, | |
| d3drm_wrap_ApplyRelative, | |
| }; | |
| HRESULT d3drm_wrap_create(struct d3drm_wrap **wrap, IDirect3DRM *d3drm) | |
| { | |
| static const char classname[] = ""; | |
| struct d3drm_wrap *object; | |
| TRACE("wrap %p, d3drm %p.\n", wrap, d3drm); | |
| if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) | |
| return E_OUTOFMEMORY; | |
| object->IDirect3DRMWrap_iface.lpVtbl = &d3drm_wrap_vtbl; | |
| object->ref = 1; | |
| d3drm_object_init(&object->obj, classname); | |
| *wrap = object; | |
| return S_OK; | |
| } |