| /* | |
| * Copyright 2006 Ivan Gyurdiev | |
| * Copyright 2005, 2008 Henri Verbeet | |
| * | |
| * This library is free software; you can redistribute it and/or | |
| * modify it under the terms of the GNU Lesser General Public | |
| * License as published by the Free Software Foundation; either | |
| * version 2.1 of the License, or (at your option) any later version. | |
| * | |
| * This library is distributed in the hope that it will be useful, | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| * Lesser General Public License for more details. | |
| * | |
| * You should have received a copy of the GNU Lesser General Public | |
| * License along with this library; if not, write to the Free Software | |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA | |
| */ | |
| #define COBJMACROS | |
| #include <d3d8.h> | |
| #include "wine/test.h" | |
| static DWORD texture_stages; | |
| /* ============================ State Testing Framework ========================== */ | |
| struct state_test | |
| { | |
| const char *test_name; | |
| /* The initial data is usually the same | |
| * as the default data, but a write can have side effects. | |
| * The initial data is tested first, before any writes take place | |
| * The default data can be tested after a write */ | |
| const void *initial_data; | |
| /* The default data is the standard state to compare | |
| * against, and restore to */ | |
| const void *default_data; | |
| /* The test data is the experiment data to try | |
| * in - what we want to write | |
| * out - what windows will actually write (not necessarily the same) */ | |
| const void *test_data_in; | |
| const void *test_data_out_all; | |
| const void *test_data_out_vertex; | |
| const void *test_data_out_pixel; | |
| HRESULT (*init)(IDirect3DDevice8 *device, struct state_test *test); | |
| void (*cleanup)(IDirect3DDevice8 *device, struct state_test *test); | |
| void (*apply_data)(IDirect3DDevice8 *device, const struct state_test *test, | |
| const void *data); | |
| void (*check_data)(IDirect3DDevice8 *device, const struct state_test *test, | |
| const void *data_expected, unsigned int chain_stage); | |
| /* Test arguments */ | |
| const void *test_arg; | |
| /* Test-specific context data */ | |
| void *test_context; | |
| }; | |
| /* See below for explanation of the flags */ | |
| #define EVENT_OK 0 | |
| #define EVENT_ERROR -1 | |
| struct event_data | |
| { | |
| DWORD stateblock; | |
| IDirect3DSurface8 *original_render_target; | |
| IDirect3DSwapChain8 *new_swap_chain; | |
| }; | |
| enum stateblock_data | |
| { | |
| SB_DATA_NONE = 0, | |
| SB_DATA_DEFAULT, | |
| SB_DATA_INITIAL, | |
| SB_DATA_TEST_IN, | |
| SB_DATA_TEST_ALL, | |
| SB_DATA_TEST_VERTEX, | |
| SB_DATA_TEST_PIXEL, | |
| }; | |
| struct event | |
| { | |
| int (*event_fn)(IDirect3DDevice8 *device, struct event_data *event_data); | |
| enum stateblock_data check; | |
| enum stateblock_data apply; | |
| }; | |
| static const void *get_event_data(const struct state_test *test, enum stateblock_data data) | |
| { | |
| switch (data) | |
| { | |
| case SB_DATA_DEFAULT: | |
| return test->default_data; | |
| case SB_DATA_INITIAL: | |
| return test->initial_data; | |
| case SB_DATA_TEST_IN: | |
| return test->test_data_in; | |
| case SB_DATA_TEST_ALL: | |
| return test->test_data_out_all; | |
| case SB_DATA_TEST_VERTEX: | |
| return test->test_data_out_vertex; | |
| case SB_DATA_TEST_PIXEL: | |
| return test->test_data_out_pixel; | |
| default: | |
| return NULL; | |
| } | |
| } | |
| /* This is an event-machine, which tests things. | |
| * It tests get and set operations for a batch of states, based on | |
| * results from the event function, which directs what's to be done */ | |
| static void execute_test_chain(IDirect3DDevice8 *device, struct state_test *test, | |
| unsigned int ntests, struct event *event, unsigned int nevents, struct event_data *event_data) | |
| { | |
| unsigned int i, j; | |
| /* For each queued event */ | |
| for (j = 0; j < nevents; ++j) | |
| { | |
| const void *data; | |
| /* Execute the next event handler (if available). */ | |
| if (event[j].event_fn) | |
| { | |
| if (event[j].event_fn(device, event_data) == EVENT_ERROR) | |
| { | |
| trace("Stage %u in error state, aborting.\n", j); | |
| break; | |
| } | |
| } | |
| if (event[j].check != SB_DATA_NONE) | |
| { | |
| for (i = 0; i < ntests; ++i) | |
| { | |
| data = get_event_data(&test[i], event[j].check); | |
| test[i].check_data(device, &test[i], data, j); | |
| } | |
| } | |
| if (event[j].apply != SB_DATA_NONE) | |
| { | |
| for (i = 0; i < ntests; ++i) | |
| { | |
| data = get_event_data(&test[i], event[j].apply); | |
| test[i].apply_data(device, &test[i], data); | |
| } | |
| } | |
| } | |
| /* Attempt to reset any changes made. */ | |
| for (i = 0; i < ntests; ++i) | |
| { | |
| test[i].apply_data(device, &test[i], test[i].default_data); | |
| } | |
| } | |
| static int switch_render_target(IDirect3DDevice8* device, struct event_data *event_data) | |
| { | |
| D3DPRESENT_PARAMETERS present_parameters; | |
| IDirect3DSwapChain8 *swapchain = NULL; | |
| IDirect3DSurface8 *backbuffer = NULL; | |
| D3DDISPLAYMODE d3ddm; | |
| HRESULT hr; | |
| /* Parameters for new swapchain */ | |
| IDirect3DDevice8_GetDisplayMode(device, &d3ddm); | |
| memset(&present_parameters, 0, sizeof(present_parameters)); | |
| present_parameters.Windowed = TRUE; | |
| present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD; | |
| present_parameters.BackBufferFormat = d3ddm.Format; | |
| /* Create new swapchain */ | |
| hr = IDirect3DDevice8_CreateAdditionalSwapChain(device, &present_parameters, &swapchain); | |
| ok(SUCCEEDED(hr), "CreateAdditionalSwapChain returned %#x.\n", hr); | |
| if (FAILED(hr)) goto error; | |
| /* Get its backbuffer */ | |
| hr = IDirect3DSwapChain8_GetBackBuffer(swapchain, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer); | |
| ok(SUCCEEDED(hr), "GetBackBuffer returned %#x.\n", hr); | |
| if (FAILED(hr)) goto error; | |
| /* Save the current render target */ | |
| hr = IDirect3DDevice8_GetRenderTarget(device, &event_data->original_render_target); | |
| ok(SUCCEEDED(hr), "GetRenderTarget returned %#x.\n", hr); | |
| if (FAILED(hr)) goto error; | |
| /* Set the new swapchain's backbuffer as a render target */ | |
| hr = IDirect3DDevice8_SetRenderTarget(device, backbuffer, NULL); | |
| ok(SUCCEEDED(hr), "SetRenderTarget returned %#x.\n", hr); | |
| if (FAILED(hr)) goto error; | |
| IDirect3DSurface8_Release(backbuffer); | |
| event_data->new_swap_chain = swapchain; | |
| return EVENT_OK; | |
| error: | |
| if (backbuffer) IDirect3DSurface8_Release(backbuffer); | |
| if (swapchain) IDirect3DSwapChain8_Release(swapchain); | |
| return EVENT_ERROR; | |
| } | |
| static int revert_render_target(IDirect3DDevice8 *device, struct event_data *event_data) | |
| { | |
| HRESULT hr; | |
| /* Reset the old render target */ | |
| hr = IDirect3DDevice8_SetRenderTarget(device, event_data->original_render_target, NULL); | |
| ok(SUCCEEDED(hr), "SetRenderTarget returned %#x.\n", hr); | |
| if (FAILED(hr)) | |
| { | |
| IDirect3DSurface8_Release(event_data->original_render_target); | |
| return EVENT_ERROR; | |
| } | |
| IDirect3DSurface8_Release(event_data->original_render_target); | |
| IDirect3DSwapChain8_Release(event_data->new_swap_chain); | |
| return EVENT_OK; | |
| } | |
| static int create_stateblock_all(IDirect3DDevice8 *device, struct event_data *event_data) | |
| { | |
| HRESULT hr; | |
| hr = IDirect3DDevice8_CreateStateBlock(device, D3DSBT_ALL, &event_data->stateblock); | |
| ok(SUCCEEDED(hr), "CreateStateBlock returned %#x.\n", hr); | |
| if (FAILED(hr)) return EVENT_ERROR; | |
| return EVENT_OK; | |
| } | |
| static int create_stateblock_vertex(IDirect3DDevice8 *device, struct event_data *event_data) | |
| { | |
| HRESULT hr; | |
| hr = IDirect3DDevice8_CreateStateBlock(device, D3DSBT_VERTEXSTATE, &event_data->stateblock); | |
| ok(SUCCEEDED(hr), "CreateStateBlock returned %#x.\n", hr); | |
| if (FAILED(hr)) return EVENT_ERROR; | |
| return EVENT_OK; | |
| } | |
| static int create_stateblock_pixel(IDirect3DDevice8 *device, struct event_data *event_data) | |
| { | |
| HRESULT hr; | |
| hr = IDirect3DDevice8_CreateStateBlock(device, D3DSBT_PIXELSTATE, &event_data->stateblock); | |
| ok(SUCCEEDED(hr), "CreateStateBlock returned %#x.\n", hr); | |
| if (FAILED(hr)) return EVENT_ERROR; | |
| return EVENT_OK; | |
| } | |
| static int begin_stateblock(IDirect3DDevice8 *device, struct event_data *event_data) | |
| { | |
| HRESULT hr; | |
| hr = IDirect3DDevice8_BeginStateBlock(device); | |
| ok(SUCCEEDED(hr), "BeginStateBlock returned %#x.\n", hr); | |
| if (FAILED(hr)) return EVENT_ERROR; | |
| return EVENT_OK; | |
| } | |
| static int end_stateblock(IDirect3DDevice8 *device, struct event_data *event_data) | |
| { | |
| HRESULT hr; | |
| hr = IDirect3DDevice8_EndStateBlock(device, &event_data->stateblock); | |
| ok(SUCCEEDED(hr), "EndStateBlock returned %#x.\n", hr); | |
| if (FAILED(hr)) return EVENT_ERROR; | |
| return EVENT_OK; | |
| } | |
| static int delete_stateblock(IDirect3DDevice8 *device, struct event_data *event_data) | |
| { | |
| IDirect3DDevice8_DeleteStateBlock(device, event_data->stateblock); | |
| return EVENT_OK; | |
| } | |
| static int apply_stateblock(IDirect3DDevice8 *device, struct event_data *event_data) | |
| { | |
| HRESULT hr; | |
| hr = IDirect3DDevice8_ApplyStateBlock(device, event_data->stateblock); | |
| ok(SUCCEEDED(hr), "Apply returned %#x.\n", hr); | |
| IDirect3DDevice8_DeleteStateBlock(device, event_data->stateblock); | |
| if (FAILED(hr)) return EVENT_ERROR; | |
| return EVENT_OK; | |
| } | |
| static int capture_stateblock(IDirect3DDevice8 *device, struct event_data *event_data) | |
| { | |
| HRESULT hr; | |
| hr = IDirect3DDevice8_CaptureStateBlock(device, event_data->stateblock); | |
| ok(SUCCEEDED(hr), "Capture returned %#x.\n", hr); | |
| if (FAILED(hr)) return EVENT_ERROR; | |
| return EVENT_OK; | |
| } | |
| static void execute_test_chain_all(IDirect3DDevice8 *device, struct state_test *test, unsigned int ntests) | |
| { | |
| struct event_data arg; | |
| unsigned int i; | |
| HRESULT hr; | |
| struct event read_events[] = | |
| { | |
| {NULL, SB_DATA_INITIAL, SB_DATA_NONE}, | |
| }; | |
| struct event write_read_events[] = | |
| { | |
| {NULL, SB_DATA_NONE, SB_DATA_TEST_IN}, | |
| {NULL, SB_DATA_TEST_ALL, SB_DATA_NONE}, | |
| }; | |
| struct event abort_stateblock_events[] = | |
| { | |
| {begin_stateblock, SB_DATA_NONE, SB_DATA_TEST_IN}, | |
| {end_stateblock, SB_DATA_NONE, SB_DATA_NONE}, | |
| {delete_stateblock, SB_DATA_DEFAULT, SB_DATA_NONE}, | |
| }; | |
| struct event apply_stateblock_events[] = | |
| { | |
| {begin_stateblock, SB_DATA_NONE, SB_DATA_TEST_IN}, | |
| {end_stateblock, SB_DATA_NONE, SB_DATA_NONE}, | |
| {apply_stateblock, SB_DATA_TEST_ALL, SB_DATA_NONE}, | |
| }; | |
| struct event capture_reapply_stateblock_events[] = | |
| { | |
| {begin_stateblock, SB_DATA_NONE, SB_DATA_TEST_IN}, | |
| {end_stateblock, SB_DATA_NONE, SB_DATA_NONE}, | |
| {capture_stateblock, SB_DATA_DEFAULT, SB_DATA_TEST_IN}, | |
| {apply_stateblock, SB_DATA_DEFAULT, SB_DATA_NONE}, | |
| }; | |
| struct event create_stateblock_capture_apply_all_events[] = | |
| { | |
| {create_stateblock_all, SB_DATA_DEFAULT, SB_DATA_TEST_IN}, | |
| {capture_stateblock, SB_DATA_TEST_ALL, SB_DATA_DEFAULT}, | |
| {apply_stateblock, SB_DATA_TEST_ALL, SB_DATA_NONE}, | |
| }; | |
| struct event create_stateblock_apply_all_events[] = | |
| { | |
| {NULL, SB_DATA_DEFAULT, SB_DATA_TEST_IN}, | |
| {create_stateblock_all, SB_DATA_TEST_ALL, SB_DATA_DEFAULT}, | |
| {apply_stateblock, SB_DATA_TEST_ALL, SB_DATA_NONE}, | |
| }; | |
| struct event create_stateblock_capture_apply_vertex_events[] = | |
| { | |
| {create_stateblock_vertex, SB_DATA_DEFAULT, SB_DATA_TEST_IN}, | |
| {capture_stateblock, SB_DATA_TEST_ALL, SB_DATA_DEFAULT}, | |
| {apply_stateblock, SB_DATA_TEST_VERTEX, SB_DATA_NONE}, | |
| }; | |
| struct event create_stateblock_apply_vertex_events[] = | |
| { | |
| {NULL, SB_DATA_DEFAULT, SB_DATA_TEST_IN}, | |
| {create_stateblock_vertex, SB_DATA_TEST_ALL, SB_DATA_DEFAULT}, | |
| {apply_stateblock, SB_DATA_TEST_VERTEX, SB_DATA_NONE}, | |
| }; | |
| struct event create_stateblock_capture_apply_pixel_events[] = | |
| { | |
| {create_stateblock_pixel, SB_DATA_DEFAULT, SB_DATA_TEST_IN}, | |
| {capture_stateblock, SB_DATA_TEST_ALL, SB_DATA_DEFAULT}, | |
| {apply_stateblock, SB_DATA_TEST_PIXEL, SB_DATA_NONE}, | |
| }; | |
| struct event create_stateblock_apply_pixel_events[] = | |
| { | |
| {NULL, SB_DATA_DEFAULT, SB_DATA_TEST_IN}, | |
| {create_stateblock_pixel, SB_DATA_TEST_ALL, SB_DATA_DEFAULT}, | |
| {apply_stateblock, SB_DATA_TEST_PIXEL, SB_DATA_NONE}, | |
| }; | |
| struct event rendertarget_switch_events[] = | |
| { | |
| {NULL, SB_DATA_NONE, SB_DATA_TEST_IN}, | |
| {switch_render_target, SB_DATA_TEST_ALL, SB_DATA_NONE}, | |
| {revert_render_target, SB_DATA_NONE, SB_DATA_NONE}, | |
| }; | |
| struct event rendertarget_stateblock_events[] = | |
| { | |
| {begin_stateblock, SB_DATA_NONE, SB_DATA_TEST_IN}, | |
| {switch_render_target, SB_DATA_DEFAULT, SB_DATA_NONE}, | |
| {end_stateblock, SB_DATA_NONE, SB_DATA_NONE}, | |
| {revert_render_target, SB_DATA_NONE, SB_DATA_NONE}, | |
| {apply_stateblock, SB_DATA_TEST_ALL, SB_DATA_NONE}, | |
| }; | |
| /* Setup each test for execution */ | |
| for (i = 0; i < ntests; ++i) | |
| { | |
| hr = test[i].init(device, &test[i]); | |
| ok(SUCCEEDED(hr), "Test \"%s\" failed setup, aborting\n", test[i].test_name); | |
| if (FAILED(hr)) return; | |
| } | |
| trace("Running initial read state tests\n"); | |
| execute_test_chain(device, test, ntests, read_events, 1, NULL); | |
| trace("Running write-read state tests\n"); | |
| execute_test_chain(device, test, ntests, write_read_events, 2, NULL); | |
| trace("Running stateblock abort state tests\n"); | |
| execute_test_chain(device, test, ntests, abort_stateblock_events, 3, &arg); | |
| trace("Running stateblock apply state tests\n"); | |
| execute_test_chain(device, test, ntests, apply_stateblock_events, 3, &arg); | |
| trace("Running stateblock capture/reapply state tests\n"); | |
| execute_test_chain(device, test, ntests, capture_reapply_stateblock_events, 4, &arg); | |
| trace("Running create stateblock capture/apply all state tests\n"); | |
| execute_test_chain(device, test, ntests, create_stateblock_capture_apply_all_events, 3, &arg); | |
| trace("Running create stateblock apply all state tests\n"); | |
| execute_test_chain(device, test, ntests, create_stateblock_apply_all_events, 3, &arg); | |
| trace("Running create stateblock capture/apply vertex state tests\n"); | |
| execute_test_chain(device, test, ntests, create_stateblock_capture_apply_vertex_events, 3, &arg); | |
| trace("Running create stateblock apply vertex state tests\n"); | |
| execute_test_chain(device, test, ntests, create_stateblock_apply_vertex_events, 3, &arg); | |
| trace("Running create stateblock capture/apply pixel state tests\n"); | |
| execute_test_chain(device, test, ntests, create_stateblock_capture_apply_pixel_events, 3, &arg); | |
| trace("Running create stateblock apply pixel state tests\n"); | |
| execute_test_chain(device, test, ntests, create_stateblock_apply_pixel_events, 3, &arg); | |
| trace("Running rendertarget switch state tests\n"); | |
| execute_test_chain(device, test, ntests, rendertarget_switch_events, 3, &arg); | |
| trace("Running stateblock apply over rendertarget switch interrupt tests\n"); | |
| execute_test_chain(device, test, ntests, rendertarget_stateblock_events, 5, &arg); | |
| /* Cleanup resources */ | |
| for (i = 0; i < ntests; ++i) | |
| { | |
| if (test[i].cleanup) test[i].cleanup(device, &test[i]); | |
| } | |
| } | |
| /* =================== State test: Pixel and Vertex Shader constants ============ */ | |
| struct shader_constant_data | |
| { | |
| float float_constant[4]; /* 1x4 float constant */ | |
| }; | |
| struct shader_constant_arg | |
| { | |
| unsigned int idx; | |
| BOOL pshader; | |
| }; | |
| static const struct shader_constant_data shader_constant_poison_data = | |
| { | |
| {1.0f, 2.0f, 3.0f, 4.0f}, | |
| }; | |
| static const struct shader_constant_data shader_constant_default_data = | |
| { | |
| {0.0f, 0.0f, 0.0f, 0.0f}, | |
| }; | |
| static const struct shader_constant_data shader_constant_test_data = | |
| { | |
| {5.0f, 6.0f, 7.0f, 8.0f}, | |
| }; | |
| static void shader_constant_apply_data(IDirect3DDevice8 *device, const struct state_test *test, const void *data) | |
| { | |
| const struct shader_constant_data *scdata = data; | |
| const struct shader_constant_arg *scarg = test->test_arg; | |
| unsigned int index = scarg->idx; | |
| HRESULT hr; | |
| if (!scarg->pshader) | |
| { | |
| hr = IDirect3DDevice8_SetVertexShaderConstant(device, index, scdata->float_constant, 1); | |
| ok(SUCCEEDED(hr), "SetVertexShaderConstant returned %#x.\n", hr); | |
| } | |
| else | |
| { | |
| hr = IDirect3DDevice8_SetPixelShaderConstant(device, index, scdata->float_constant, 1); | |
| ok(SUCCEEDED(hr), "SetPixelShaderConstant returned %#x.\n", hr); | |
| } | |
| } | |
| static void shader_constant_check_data(IDirect3DDevice8 *device, const struct state_test *test, | |
| const void *expected_data, unsigned int chain_stage) | |
| { | |
| const struct shader_constant_data *scdata = expected_data; | |
| const struct shader_constant_arg *scarg = test->test_arg; | |
| struct shader_constant_data value; | |
| HRESULT hr; | |
| value = shader_constant_poison_data; | |
| if (!scarg->pshader) | |
| { | |
| hr = IDirect3DDevice8_GetVertexShaderConstant(device, scarg->idx, value.float_constant, 1); | |
| ok(SUCCEEDED(hr), "GetVertexShaderConstant returned %#x.\n", hr); | |
| } | |
| else | |
| { | |
| hr = IDirect3DDevice8_GetPixelShaderConstant(device, scarg->idx, value.float_constant, 1); | |
| ok(SUCCEEDED(hr), "GetPixelShaderConstant returned %#x.\n", hr); | |
| } | |
| ok(!memcmp(value.float_constant, scdata->float_constant, sizeof(scdata->float_constant)), | |
| "Chain stage %u, %s constant:\n\t{%.8e, %.8e, %.8e, %.8e} expected\n\t{%.8e, %.8e, %.8e, %.8e} received\n", | |
| chain_stage, scarg->pshader ? "pixel shader" : "vertex shader", | |
| scdata->float_constant[0], scdata->float_constant[1], | |
| scdata->float_constant[2], scdata->float_constant[3], | |
| value.float_constant[0], value.float_constant[1], | |
| value.float_constant[2], value.float_constant[3]); | |
| } | |
| static HRESULT shader_constant_test_init(IDirect3DDevice8 *device, struct state_test *test) | |
| { | |
| const struct shader_constant_arg *test_arg = test->test_arg; | |
| test->test_context = NULL; | |
| test->test_data_in = &shader_constant_test_data; | |
| test->test_data_out_all = &shader_constant_test_data; | |
| if (test_arg->pshader) | |
| { | |
| test->test_data_out_vertex = &shader_constant_default_data; | |
| test->test_data_out_pixel = &shader_constant_test_data; | |
| } | |
| else | |
| { | |
| test->test_data_out_vertex = &shader_constant_test_data; | |
| test->test_data_out_pixel = &shader_constant_default_data; | |
| } | |
| test->default_data = &shader_constant_default_data; | |
| test->initial_data = &shader_constant_default_data; | |
| return D3D_OK; | |
| } | |
| static void shader_constants_queue_test(struct state_test *test, const struct shader_constant_arg *test_arg) | |
| { | |
| test->init = shader_constant_test_init; | |
| test->cleanup = NULL; | |
| test->apply_data = shader_constant_apply_data; | |
| test->check_data = shader_constant_check_data; | |
| test->test_name = test_arg->pshader ? "set_get_pshader_constants" : "set_get_vshader_constants"; | |
| test->test_arg = test_arg; | |
| } | |
| /* =================== State test: Lights ===================================== */ | |
| struct light_data | |
| { | |
| D3DLIGHT8 light; | |
| BOOL enabled; | |
| HRESULT get_light_result; | |
| HRESULT get_enabled_result; | |
| }; | |
| struct light_arg | |
| { | |
| unsigned int idx; | |
| }; | |
| static const struct light_data light_poison_data = | |
| { | |
| { | |
| 0x1337c0de, | |
| {7.0, 4.0, 2.0, 1.0}, | |
| {7.0, 4.0, 2.0, 1.0}, | |
| {7.0, 4.0, 2.0, 1.0}, | |
| {3.3f, 4.4f, 5.5f}, | |
| {6.6f, 7.7f, 8.8f}, | |
| 12.12f, 13.13f, 14.14f, 15.15f, 16.16f, 17.17f, 18.18f, | |
| }, | |
| TRUE, | |
| 0x1337c0de, | |
| 0x1337c0de, | |
| }; | |
| static const struct light_data light_default_data = | |
| { | |
| { | |
| D3DLIGHT_DIRECTIONAL, | |
| {1.0, 1.0, 1.0, 0.0}, | |
| {0.0, 0.0, 0.0, 0.0}, | |
| {0.0, 0.0, 0.0, 0.0}, | |
| {0.0, 0.0, 0.0}, | |
| {0.0, 0.0, 1.0}, | |
| 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, | |
| }, | |
| FALSE, | |
| D3D_OK, | |
| D3D_OK, | |
| }; | |
| /* This is used for the initial read state (before a write causes side effects) | |
| * The proper return status is D3DERR_INVALIDCALL */ | |
| static const struct light_data light_initial_data = | |
| { | |
| { | |
| 0x1337c0de, | |
| {7.0, 4.0, 2.0, 1.0}, | |
| {7.0, 4.0, 2.0, 1.0}, | |
| {7.0, 4.0, 2.0, 1.0}, | |
| {3.3f, 4.4f, 5.5f}, | |
| {6.6f, 7.7f, 8.8f}, | |
| 12.12f, 13.13f, 14.14f, 15.15f, 16.16f, 17.17f, 18.18f, | |
| }, | |
| TRUE, | |
| D3DERR_INVALIDCALL, | |
| D3DERR_INVALIDCALL, | |
| }; | |
| static const struct light_data light_test_data_in = | |
| { | |
| { | |
| 1, | |
| {2.0, 2.0, 2.0, 2.0}, | |
| {3.0, 3.0, 3.0, 3.0}, | |
| {4.0, 4.0, 4.0, 4.0}, | |
| {5.0, 5.0, 5.0}, | |
| {6.0, 6.0, 6.0}, | |
| 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, | |
| }, | |
| TRUE, | |
| D3D_OK, | |
| D3D_OK, | |
| }; | |
| /* SetLight will use 128 as the "enabled" value */ | |
| static const struct light_data light_test_data_out = | |
| { | |
| { | |
| 1, | |
| {2.0, 2.0, 2.0, 2.0}, | |
| {3.0, 3.0, 3.0, 3.0}, | |
| {4.0, 4.0, 4.0, 4.0}, | |
| {5.0, 5.0, 5.0}, | |
| {6.0, 6.0, 6.0}, | |
| 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, | |
| }, | |
| 128, | |
| D3D_OK, | |
| D3D_OK, | |
| }; | |
| static void light_apply_data(IDirect3DDevice8 *device, const struct state_test *test, const void *data) | |
| { | |
| const struct light_data *ldata = data; | |
| const struct light_arg *larg = test->test_arg; | |
| unsigned int index = larg->idx; | |
| HRESULT hr; | |
| hr = IDirect3DDevice8_SetLight(device, index, &ldata->light); | |
| ok(SUCCEEDED(hr), "SetLight returned %#x.\n", hr); | |
| hr = IDirect3DDevice8_LightEnable(device, index, ldata->enabled); | |
| ok(SUCCEEDED(hr), "SetLightEnable returned %#x.\n", hr); | |
| } | |
| static void light_check_data(IDirect3DDevice8 *device, const struct state_test *test, | |
| const void *expected_data, unsigned int chain_stage) | |
| { | |
| const struct light_arg *larg = test->test_arg; | |
| const struct light_data *ldata = expected_data; | |
| struct light_data value; | |
| value = light_poison_data; | |
| value.get_enabled_result = IDirect3DDevice8_GetLightEnable(device, larg->idx, &value.enabled); | |
| value.get_light_result = IDirect3DDevice8_GetLight(device, larg->idx, &value.light); | |
| ok(value.get_enabled_result == ldata->get_enabled_result, | |
| "Chain stage %u: expected get_enabled_result %#x, got %#x.\n", | |
| chain_stage, ldata->get_enabled_result, value.get_enabled_result); | |
| ok(value.get_light_result == ldata->get_light_result, | |
| "Chain stage %u: expected get_light_result %#x, got %#x.\n", | |
| chain_stage, ldata->get_light_result, value.get_light_result); | |
| ok(value.enabled == ldata->enabled, | |
| "Chain stage %u: expected enabled %#x, got %#x.\n", | |
| chain_stage, ldata->enabled, value.enabled); | |
| ok(value.light.Type == ldata->light.Type, | |
| "Chain stage %u: expected light.Type %#x, got %#x.\n", | |
| chain_stage, ldata->light.Type, value.light.Type); | |
| ok(!memcmp(&value.light.Diffuse, &ldata->light.Diffuse, sizeof(value.light.Diffuse)), | |
| "Chain stage %u, light.Diffuse:\n\t{%.8e, %.8e, %.8e, %.8e} expected\n" | |
| "\t{%.8e, %.8e, %.8e, %.8e} received.\n", chain_stage, | |
| ldata->light.Diffuse.r, ldata->light.Diffuse.g, | |
| ldata->light.Diffuse.b, ldata->light.Diffuse.a, | |
| value.light.Diffuse.r, value.light.Diffuse.g, | |
| value.light.Diffuse.b, value.light.Diffuse.a); | |
| ok(!memcmp(&value.light.Specular, &ldata->light.Specular, sizeof(value.light.Specular)), | |
| "Chain stage %u, light.Specular:\n\t{%.8e, %.8e, %.8e, %.8e} expected\n" | |
| "\t{%.8e, %.8e, %.8e, %.8e} received.\n", chain_stage, | |
| ldata->light.Specular.r, ldata->light.Specular.g, | |
| ldata->light.Specular.b, ldata->light.Specular.a, | |
| value.light.Specular.r, value.light.Specular.g, | |
| value.light.Specular.b, value.light.Specular.a); | |
| ok(!memcmp(&value.light.Ambient, &ldata->light.Ambient, sizeof(value.light.Ambient)), | |
| "Chain stage %u, light.Ambient:\n\t{%.8e, %.8e, %.8e, %.8e} expected\n" | |
| "\t{%.8e, %.8e, %.8e, %.8e} received.\n", chain_stage, | |
| ldata->light.Ambient.r, ldata->light.Ambient.g, | |
| ldata->light.Ambient.b, ldata->light.Ambient.a, | |
| value.light.Ambient.r, value.light.Ambient.g, | |
| value.light.Ambient.b, value.light.Ambient.a); | |
| ok(!memcmp(&value.light.Position, &ldata->light.Position, sizeof(value.light.Position)), | |
| "Chain stage %u, light.Position:\n\t{%.8e, %.8e, %.8e} expected\n\t{%.8e, %.8e, %.8e} received.\n", | |
| chain_stage, ldata->light.Position.x, ldata->light.Position.y, ldata->light.Position.z, | |
| value.light.Position.x, value.light.Position.y, value.light.Position.z); | |
| ok(!memcmp(&value.light.Direction, &ldata->light.Direction, sizeof(value.light.Direction)), | |
| "Chain stage %u, light.Direction:\n\t{%.8e, %.8e, %.8e} expected\n\t{%.8e, %.8e, %.8e} received.\n", | |
| chain_stage, ldata->light.Direction.x, ldata->light.Direction.y, ldata->light.Direction.z, | |
| value.light.Direction.x, value.light.Direction.y, value.light.Direction.z); | |
| ok(value.light.Range == ldata->light.Range, | |
| "Chain stage %u: expected light.Range %.8e, got %.8e.\n", | |
| chain_stage, ldata->light.Range, value.light.Range); | |
| ok(value.light.Falloff == ldata->light.Falloff, | |
| "Chain stage %u: expected light.Falloff %.8e, got %.8e.\n", | |
| chain_stage, ldata->light.Falloff, value.light.Falloff); | |
| ok(value.light.Attenuation0 == ldata->light.Attenuation0, | |
| "Chain stage %u: expected light.Attenuation0 %.8e, got %.8e.\n", | |
| chain_stage, ldata->light.Attenuation0, value.light.Attenuation0); | |
| ok(value.light.Attenuation1 == ldata->light.Attenuation1, | |
| "Chain stage %u: expected light.Attenuation1 %.8e, got %.8e.\n", | |
| chain_stage, ldata->light.Attenuation1, value.light.Attenuation1); | |
| ok(value.light.Attenuation2 == ldata->light.Attenuation2, | |
| "Chain stage %u: expected light.Attenuation2 %.8e, got %.8e.\n", | |
| chain_stage, ldata->light.Attenuation2, value.light.Attenuation2); | |
| ok(value.light.Theta == ldata->light.Theta, | |
| "Chain stage %u: expected light.Theta %.8e, got %.8e.\n", | |
| chain_stage, ldata->light.Theta, value.light.Theta); | |
| ok(value.light.Phi == ldata->light.Phi, | |
| "Chain stage %u: expected light.Phi %.8e, got %.8e.\n", | |
| chain_stage, ldata->light.Phi, value.light.Phi); | |
| } | |
| static HRESULT light_test_init(IDirect3DDevice8 *device, struct state_test *test) | |
| { | |
| test->test_context = NULL; | |
| test->test_data_in = &light_test_data_in; | |
| test->test_data_out_all = &light_test_data_out; | |
| test->test_data_out_vertex = &light_test_data_out; | |
| test->test_data_out_pixel = &light_default_data; | |
| test->default_data = &light_default_data; | |
| test->initial_data = &light_initial_data; | |
| return D3D_OK; | |
| } | |
| static void lights_queue_test(struct state_test *test, const struct light_arg *test_arg) | |
| { | |
| test->init = light_test_init; | |
| test->cleanup = NULL; | |
| test->apply_data = light_apply_data; | |
| test->check_data = light_check_data; | |
| test->test_name = "set_get_light"; | |
| test->test_arg = test_arg; | |
| } | |
| /* =================== State test: Transforms ===================================== */ | |
| struct transform_data | |
| { | |
| D3DMATRIX view; | |
| D3DMATRIX projection; | |
| D3DMATRIX texture0; | |
| D3DMATRIX texture7; | |
| D3DMATRIX world0; | |
| D3DMATRIX world255; | |
| }; | |
| static const struct transform_data transform_default_data = | |
| { | |
| {{{ | |
| 1.0f, 0.0f, 0.0f, 0.0f, | |
| 0.0f, 1.0f, 0.0f, 0.0f, | |
| 0.0f, 0.0f, 1.0f, 0.0f, | |
| 0.0f, 0.0f, 0.0f, 1.0f, | |
| }}}, | |
| {{{ | |
| 1.0f, 0.0f, 0.0f, 0.0f, | |
| 0.0f, 1.0f, 0.0f, 0.0f, | |
| 0.0f, 0.0f, 1.0f, 0.0f, | |
| 0.0f, 0.0f, 0.0f, 1.0f, | |
| }}}, | |
| {{{ | |
| 1.0f, 0.0f, 0.0f, 0.0f, | |
| 0.0f, 1.0f, 0.0f, 0.0f, | |
| 0.0f, 0.0f, 1.0f, 0.0f, | |
| 0.0f, 0.0f, 0.0f, 1.0f, | |
| }}}, | |
| {{{ | |
| 1.0f, 0.0f, 0.0f, 0.0f, | |
| 0.0f, 1.0f, 0.0f, 0.0f, | |
| 0.0f, 0.0f, 1.0f, 0.0f, | |
| 0.0f, 0.0f, 0.0f, 1.0f, | |
| }}}, | |
| {{{ | |
| 1.0f, 0.0f, 0.0f, 0.0f, | |
| 0.0f, 1.0f, 0.0f, 0.0f, | |
| 0.0f, 0.0f, 1.0f, 0.0f, | |
| 0.0f, 0.0f, 0.0f, 1.0f, | |
| }}}, | |
| {{{ | |
| 1.0f, 0.0f, 0.0f, 0.0f, | |
| 0.0f, 1.0f, 0.0f, 0.0f, | |
| 0.0f, 0.0f, 1.0f, 0.0f, | |
| 0.0f, 0.0f, 0.0f, 1.0f, | |
| }}}, | |
| }; | |
| static const struct transform_data transform_poison_data = | |
| { | |
| {{{ | |
| 1.0f, 2.0f, 3.0f, 4.0f, | |
| 5.0f, 6.0f, 7.0f, 8.0f, | |
| 9.0f, 10.0f, 11.0f, 12.0f, | |
| 13.0f, 14.0f, 15.0f, 16.0f, | |
| }}}, | |
| {{{ | |
| 17.0f, 18.0f, 19.0f, 20.0f, | |
| 21.0f, 22.0f, 23.0f, 24.0f, | |
| 25.0f, 26.0f, 27.0f, 28.0f, | |
| 29.0f, 30.0f, 31.0f, 32.0f, | |
| }}}, | |
| {{{ | |
| 33.0f, 34.0f, 35.0f, 36.0f, | |
| 37.0f, 38.0f, 39.0f, 40.0f, | |
| 41.0f, 42.0f, 43.0f, 44.0f, | |
| 45.0f, 46.0f, 47.0f, 48.0f, | |
| }}}, | |
| {{{ | |
| 49.0f, 50.0f, 51.0f, 52.0f, | |
| 53.0f, 54.0f, 55.0f, 56.0f, | |
| 57.0f, 58.0f, 59.0f, 60.0f, | |
| 61.0f, 62.0f, 63.0f, 64.0f, | |
| }}}, | |
| {{{ | |
| 64.0f, 66.0f, 67.0f, 68.0f, | |
| 69.0f, 70.0f, 71.0f, 72.0f, | |
| 73.0f, 74.0f, 75.0f, 76.0f, | |
| 77.0f, 78.0f, 79.0f, 80.0f, | |
| }}}, | |
| {{{ | |
| 81.0f, 82.0f, 83.0f, 84.0f, | |
| 85.0f, 86.0f, 87.0f, 88.0f, | |
| 89.0f, 90.0f, 91.0f, 92.0f, | |
| 93.0f, 94.0f, 95.0f, 96.0f, | |
| }}}, | |
| }; | |
| static const struct transform_data transform_test_data = | |
| { | |
| {{{ | |
| 1.2f, 3.4f, -5.6f, 7.2f, | |
| 10.11f, -12.13f, 14.15f, -1.5f, | |
| 23.56f, 12.89f, 44.56f, -1.0f, | |
| 2.3f, 0.0f, 4.4f, 5.5f, | |
| }}}, | |
| {{{ | |
| 9.2f, 38.7f, -6.6f, 7.2f, | |
| 10.11f, -12.13f, 77.15f, -1.5f, | |
| 23.56f, 12.89f, 14.56f, -1.0f, | |
| 12.3f, 0.0f, 4.4f, 5.5f, | |
| }}}, | |
| {{{ | |
| 10.2f, 3.4f, 0.6f, 7.2f, | |
| 10.11f, -12.13f, 14.15f, -1.5f, | |
| 23.54f, 12.9f, 44.56f, -1.0f, | |
| 2.3f, 0.0f, 4.4f, 5.5f, | |
| }}}, | |
| {{{ | |
| 1.2f, 3.4f, -5.6f, 7.2f, | |
| 10.11f, -12.13f, -14.5f, -1.5f, | |
| 2.56f, 12.89f, 23.56f, -1.0f, | |
| 112.3f, 0.0f, 4.4f, 2.5f, | |
| }}}, | |
| {{{ | |
| 1.2f, 31.41f, 58.6f, 7.2f, | |
| 10.11f, -12.13f, -14.5f, -1.5f, | |
| 2.56f, 12.89f, 11.56f, -1.0f, | |
| 112.3f, 0.0f, 44.4f, 2.5f, | |
| }}}, | |
| {{{ | |
| 1.20f, 3.4f, -5.6f, 7.0f, | |
| 10.11f, -12.156f, -14.5f, -1.5f, | |
| 2.56f, 1.829f, 23.6f, -1.0f, | |
| 112.3f, 0.0f, 41.4f, 2.5f, | |
| }}}, | |
| }; | |
| static void transform_apply_data(IDirect3DDevice8 *device, const struct state_test *test, const void *data) | |
| { | |
| const struct transform_data *tdata = data; | |
| HRESULT hr; | |
| hr = IDirect3DDevice8_SetTransform(device, D3DTS_VIEW, &tdata->view); | |
| ok(SUCCEEDED(hr), "SetTransform returned %#x.\n", hr); | |
| hr = IDirect3DDevice8_SetTransform(device, D3DTS_PROJECTION, &tdata->projection); | |
| ok(SUCCEEDED(hr), "SetTransform returned %#x.\n", hr); | |
| hr = IDirect3DDevice8_SetTransform(device, D3DTS_TEXTURE0, &tdata->texture0); | |
| ok(SUCCEEDED(hr), "SetTransform returned %#x.\n", hr); | |
| hr = IDirect3DDevice8_SetTransform(device, D3DTS_TEXTURE0 + texture_stages - 1, &tdata->texture7); | |
| ok(SUCCEEDED(hr), "SetTransform returned %#x.\n", hr); | |
| hr = IDirect3DDevice8_SetTransform(device, D3DTS_WORLD, &tdata->world0); | |
| ok(SUCCEEDED(hr), "SetTransform returned %#x.\n", hr); | |
| hr = IDirect3DDevice8_SetTransform(device, D3DTS_WORLDMATRIX(255), &tdata->world255); | |
| ok(SUCCEEDED(hr), "SetTransform returned %#x.\n", hr); | |
| } | |
| static void compare_matrix(const char *name, unsigned int chain_stage, | |
| const D3DMATRIX *received, const D3DMATRIX *expected) | |
| { | |
| ok(!memcmp(expected, received, sizeof(*expected)), | |
| "Chain stage %u, matrix %s:\n" | |
| "\t{\n" | |
| "\t\t%.8e, %.8e, %.8e, %.8e,\n" | |
| "\t\t%.8e, %.8e, %.8e, %.8e,\n" | |
| "\t\t%.8e, %.8e, %.8e, %.8e,\n" | |
| "\t\t%.8e, %.8e, %.8e, %.8e,\n" | |
| "\t} expected\n" | |
| "\t{\n" | |
| "\t\t%.8e, %.8e, %.8e, %.8e,\n" | |
| "\t\t%.8e, %.8e, %.8e, %.8e,\n" | |
| "\t\t%.8e, %.8e, %.8e, %.8e,\n" | |
| "\t\t%.8e, %.8e, %.8e, %.8e,\n" | |
| "\t} received\n", | |
| chain_stage, name, | |
| U(*expected).m[0][0], U(*expected).m[1][0], U(*expected).m[2][0], U(*expected).m[3][0], | |
| U(*expected).m[0][1], U(*expected).m[1][1], U(*expected).m[2][1], U(*expected).m[3][1], | |
| U(*expected).m[0][2], U(*expected).m[1][2], U(*expected).m[2][2], U(*expected).m[3][2], | |
| U(*expected).m[0][3], U(*expected).m[1][3], U(*expected).m[2][3], U(*expected).m[3][3], | |
| U(*received).m[0][0], U(*received).m[1][0], U(*received).m[2][0], U(*received).m[3][0], | |
| U(*received).m[0][1], U(*received).m[1][1], U(*received).m[2][1], U(*received).m[3][1], | |
| U(*received).m[0][2], U(*received).m[1][2], U(*received).m[2][2], U(*received).m[3][2], | |
| U(*received).m[0][3], U(*received).m[1][3], U(*received).m[2][3], U(*received).m[3][3]); | |
| } | |
| static void transform_check_data(IDirect3DDevice8 *device, const struct state_test *test, | |
| const void *expected_data, unsigned int chain_stage) | |
| { | |
| const struct transform_data *tdata = expected_data; | |
| D3DMATRIX value; | |
| HRESULT hr; | |
| value = transform_poison_data.view; | |
| hr = IDirect3DDevice8_GetTransform(device, D3DTS_VIEW, &value); | |
| ok(SUCCEEDED(hr), "GetTransform returned %#x.\n", hr); | |
| compare_matrix("View", chain_stage, &value, &tdata->view); | |
| value = transform_poison_data.projection; | |
| hr = IDirect3DDevice8_GetTransform(device, D3DTS_PROJECTION, &value); | |
| ok(SUCCEEDED(hr), "GetTransform returned %#x.\n", hr); | |
| compare_matrix("Projection", chain_stage, &value, &tdata->projection); | |
| value = transform_poison_data.texture0; | |
| hr = IDirect3DDevice8_GetTransform(device, D3DTS_TEXTURE0, &value); | |
| ok(SUCCEEDED(hr), "GetTransform returned %#x.\n", hr); | |
| compare_matrix("Texture0", chain_stage, &value, &tdata->texture0); | |
| value = transform_poison_data.texture7; | |
| hr = IDirect3DDevice8_GetTransform(device, D3DTS_TEXTURE0 + texture_stages - 1, &value); | |
| ok(SUCCEEDED(hr), "GetTransform returned %#x.\n", hr); | |
| compare_matrix("Texture7", chain_stage, &value, &tdata->texture7); | |
| value = transform_poison_data.world0; | |
| hr = IDirect3DDevice8_GetTransform(device, D3DTS_WORLD, &value); | |
| ok(SUCCEEDED(hr), "GetTransform returned %#x.\n", hr); | |
| compare_matrix("World0", chain_stage, &value, &tdata->world0); | |
| value = transform_poison_data.world255; | |
| hr = IDirect3DDevice8_GetTransform(device, D3DTS_WORLDMATRIX(255), &value); | |
| ok(SUCCEEDED(hr), "GetTransform returned %#x.\n", hr); | |
| compare_matrix("World255", chain_stage, &value, &tdata->world255); | |
| } | |
| static HRESULT transform_test_init(IDirect3DDevice8 *device, struct state_test *test) | |
| { | |
| test->test_context = NULL; | |
| test->test_data_in = &transform_test_data; | |
| test->test_data_out_all = &transform_test_data; | |
| test->test_data_out_vertex = &transform_default_data; | |
| test->test_data_out_pixel = &transform_default_data; | |
| test->default_data = &transform_default_data; | |
| test->initial_data = &transform_default_data; | |
| return D3D_OK; | |
| } | |
| static void transform_queue_test(struct state_test *test) | |
| { | |
| test->init = transform_test_init; | |
| test->cleanup = NULL; | |
| test->apply_data = transform_apply_data; | |
| test->check_data = transform_check_data; | |
| test->test_name = "set_get_transforms"; | |
| test->test_arg = NULL; | |
| } | |
| /* =================== State test: Render States ===================================== */ | |
| const D3DRENDERSTATETYPE render_state_indices[] = | |
| { | |
| D3DRS_ZENABLE, | |
| D3DRS_FILLMODE, | |
| D3DRS_SHADEMODE, | |
| D3DRS_ZWRITEENABLE, | |
| D3DRS_ALPHATESTENABLE, | |
| D3DRS_LASTPIXEL, | |
| D3DRS_SRCBLEND, | |
| D3DRS_DESTBLEND, | |
| D3DRS_CULLMODE, | |
| D3DRS_ZFUNC, | |
| D3DRS_ALPHAREF, | |
| D3DRS_ALPHAFUNC, | |
| D3DRS_DITHERENABLE, | |
| D3DRS_ALPHABLENDENABLE, | |
| D3DRS_FOGENABLE, | |
| D3DRS_SPECULARENABLE, | |
| D3DRS_FOGCOLOR, | |
| D3DRS_FOGTABLEMODE, | |
| D3DRS_FOGSTART, | |
| D3DRS_FOGEND, | |
| D3DRS_FOGDENSITY, | |
| D3DRS_RANGEFOGENABLE, | |
| D3DRS_STENCILENABLE, | |
| D3DRS_STENCILFAIL, | |
| D3DRS_STENCILZFAIL, | |
| D3DRS_STENCILPASS, | |
| D3DRS_STENCILFUNC, | |
| D3DRS_STENCILREF, | |
| D3DRS_STENCILMASK, | |
| D3DRS_STENCILWRITEMASK, | |
| D3DRS_TEXTUREFACTOR, | |
| D3DRS_WRAP0, | |
| D3DRS_WRAP1, | |
| D3DRS_WRAP2, | |
| D3DRS_WRAP3, | |
| D3DRS_WRAP4, | |
| D3DRS_WRAP5, | |
| D3DRS_WRAP6, | |
| D3DRS_WRAP7, | |
| D3DRS_CLIPPING, | |
| D3DRS_LIGHTING, | |
| D3DRS_AMBIENT, | |
| D3DRS_FOGVERTEXMODE, | |
| D3DRS_COLORVERTEX, | |
| D3DRS_LOCALVIEWER, | |
| D3DRS_NORMALIZENORMALS, | |
| D3DRS_DIFFUSEMATERIALSOURCE, | |
| D3DRS_SPECULARMATERIALSOURCE, | |
| D3DRS_AMBIENTMATERIALSOURCE, | |
| D3DRS_EMISSIVEMATERIALSOURCE, | |
| D3DRS_VERTEXBLEND, | |
| D3DRS_CLIPPLANEENABLE, | |
| #if 0 /* Driver dependent */ | |
| D3DRS_POINTSIZE, | |
| #endif | |
| D3DRS_POINTSIZE_MIN, | |
| D3DRS_POINTSPRITEENABLE, | |
| D3DRS_POINTSCALEENABLE, | |
| D3DRS_POINTSCALE_A, | |
| D3DRS_POINTSCALE_B, | |
| D3DRS_POINTSCALE_C, | |
| D3DRS_MULTISAMPLEANTIALIAS, | |
| D3DRS_MULTISAMPLEMASK, | |
| D3DRS_PATCHEDGESTYLE, | |
| #if 0 /* Apparently not recorded in the stateblock */ | |
| D3DRS_DEBUGMONITORTOKEN, | |
| #endif | |
| D3DRS_POINTSIZE_MAX, | |
| D3DRS_INDEXEDVERTEXBLENDENABLE, | |
| D3DRS_COLORWRITEENABLE, | |
| D3DRS_TWEENFACTOR, | |
| D3DRS_BLENDOP, | |
| }; | |
| struct render_state_data | |
| { | |
| DWORD states[sizeof(render_state_indices) / sizeof(*render_state_indices)]; | |
| }; | |
| struct render_state_arg | |
| { | |
| D3DPRESENT_PARAMETERS *device_pparams; | |
| float pointsize_max; | |
| }; | |
| struct render_state_context | |
| { | |
| struct render_state_data default_data_buffer; | |
| struct render_state_data test_data_all_buffer; | |
| struct render_state_data test_data_vertex_buffer; | |
| struct render_state_data test_data_pixel_buffer; | |
| struct render_state_data poison_data_buffer; | |
| }; | |
| static void render_state_apply_data(IDirect3DDevice8 *device, const struct state_test *test, const void *data) | |
| { | |
| const struct render_state_data *rsdata = data; | |
| unsigned int i; | |
| HRESULT hr; | |
| for (i = 0; i < sizeof(render_state_indices) / sizeof(*render_state_indices); ++i) | |
| { | |
| hr = IDirect3DDevice8_SetRenderState(device, render_state_indices[i], rsdata->states[i]); | |
| ok(SUCCEEDED(hr), "SetRenderState returned %#x.\n", hr); | |
| } | |
| } | |
| static void render_state_check_data(IDirect3DDevice8 *device, const struct state_test *test, | |
| const void *expected_data, unsigned int chain_stage) | |
| { | |
| const struct render_state_context *ctx = test->test_context; | |
| const struct render_state_data *rsdata = expected_data; | |
| unsigned int i; | |
| HRESULT hr; | |
| for (i = 0; i < sizeof(render_state_indices) / sizeof(*render_state_indices); ++i) | |
| { | |
| DWORD value = ctx->poison_data_buffer.states[i]; | |
| hr = IDirect3DDevice8_GetRenderState(device, render_state_indices[i], &value); | |
| ok(SUCCEEDED(hr), "GetRenderState returned %#x.\n", hr); | |
| ok(value == rsdata->states[i], "Chain stage %u, render state %#x: expected %#x, got %#x.\n", | |
| chain_stage, render_state_indices[i], rsdata->states[i], value); | |
| } | |
| } | |
| static inline DWORD to_dword(float fl) | |
| { | |
| union {float f; DWORD d;} ret; | |
| ret.f = fl; | |
| return ret.d; | |
| } | |
| static void render_state_default_data_init(const struct render_state_arg *rsarg, struct render_state_data *data) | |
| { | |
| DWORD zenable = rsarg->device_pparams->EnableAutoDepthStencil ? D3DZB_TRUE : D3DZB_FALSE; | |
| unsigned int idx = 0; | |
| data->states[idx++] = zenable; /* ZENABLE */ | |
| data->states[idx++] = D3DFILL_SOLID; /* FILLMODE */ | |
| data->states[idx++] = D3DSHADE_GOURAUD; /* SHADEMODE */ | |
| data->states[idx++] = TRUE; /* ZWRITEENABLE */ | |
| data->states[idx++] = FALSE; /* ALPHATESTENABLE */ | |
| data->states[idx++] = TRUE; /* LASTPIXEL */ | |
| data->states[idx++] = D3DBLEND_ONE; /* SRCBLEND */ | |
| data->states[idx++] = D3DBLEND_ZERO; /* DESTBLEND */ | |
| data->states[idx++] = D3DCULL_CCW; /* CULLMODE */ | |
| data->states[idx++] = D3DCMP_LESSEQUAL; /* ZFUNC */ | |
| data->states[idx++] = 0; /* ALPHAREF */ | |
| data->states[idx++] = D3DCMP_ALWAYS; /* ALPHAFUNC */ | |
| data->states[idx++] = FALSE; /* DITHERENABLE */ | |
| data->states[idx++] = FALSE; /* ALPHABLENDENABLE */ | |
| data->states[idx++] = FALSE; /* FOGENABLE */ | |
| data->states[idx++] = FALSE; /* SPECULARENABLE */ | |
| data->states[idx++] = 0; /* FOGCOLOR */ | |
| data->states[idx++] = D3DFOG_NONE; /* FOGTABLEMODE */ | |
| data->states[idx++] = to_dword(0.0f); /* FOGSTART */ | |
| data->states[idx++] = to_dword(1.0f); /* FOGEND */ | |
| data->states[idx++] = to_dword(1.0f); /* FOGDENSITY */ | |
| data->states[idx++] = FALSE; /* RANGEFOGENABLE */ | |
| data->states[idx++] = FALSE; /* STENCILENABLE */ | |
| data->states[idx++] = D3DSTENCILOP_KEEP; /* STENCILFAIL */ | |
| data->states[idx++] = D3DSTENCILOP_KEEP; /* STENCILZFAIL */ | |
| data->states[idx++] = D3DSTENCILOP_KEEP; /* STENCILPASS */ | |
| data->states[idx++] = D3DCMP_ALWAYS; /* STENCILFUNC */ | |
| data->states[idx++] = 0; /* STENCILREF */ | |
| data->states[idx++] = 0xFFFFFFFF; /* STENCILMASK */ | |
| data->states[idx++] = 0xFFFFFFFF; /* STENCILWRITEMASK */ | |
| data->states[idx++] = 0xFFFFFFFF; /* TEXTUREFACTOR */ | |
| data->states[idx++] = 0; /* WRAP 0 */ | |
| data->states[idx++] = 0; /* WRAP 1 */ | |
| data->states[idx++] = 0; /* WRAP 2 */ | |
| data->states[idx++] = 0; /* WRAP 3 */ | |
| data->states[idx++] = 0; /* WRAP 4 */ | |
| data->states[idx++] = 0; /* WRAP 5 */ | |
| data->states[idx++] = 0; /* WRAP 6 */ | |
| data->states[idx++] = 0; /* WRAP 7 */ | |
| data->states[idx++] = TRUE; /* CLIPPING */ | |
| data->states[idx++] = TRUE; /* LIGHTING */ | |
| data->states[idx++] = 0; /* AMBIENT */ | |
| data->states[idx++] = D3DFOG_NONE; /* FOGVERTEXMODE */ | |
| data->states[idx++] = TRUE; /* COLORVERTEX */ | |
| data->states[idx++] = TRUE; /* LOCALVIEWER */ | |
| data->states[idx++] = FALSE; /* NORMALIZENORMALS */ | |
| data->states[idx++] = D3DMCS_COLOR1; /* DIFFUSEMATERIALSOURCE */ | |
| data->states[idx++] = D3DMCS_COLOR2; /* SPECULARMATERIALSOURCE */ | |
| data->states[idx++] = D3DMCS_MATERIAL; /* AMBIENTMATERIALSOURCE */ | |
| data->states[idx++] = D3DMCS_MATERIAL; /* EMISSIVEMATERIALSOURCE */ | |
| data->states[idx++] = D3DVBF_DISABLE; /* VERTEXBLEND */ | |
| data->states[idx++] = 0; /* CLIPPLANEENABLE */ | |
| if (0) data->states[idx++] = to_dword(1.0f); /* POINTSIZE, driver dependent, increase array size to enable */ | |
| data->states[idx++] = to_dword(0.0f); /* POINTSIZEMIN */ | |
| data->states[idx++] = FALSE; /* POINTSPRITEENABLE */ | |
| data->states[idx++] = FALSE; /* POINTSCALEENABLE */ | |
| data->states[idx++] = to_dword(1.0f); /* POINTSCALE_A */ | |
| data->states[idx++] = to_dword(0.0f); /* POINTSCALE_B */ | |
| data->states[idx++] = to_dword(0.0f); /* POINTSCALE_C */ | |
| data->states[idx++] = TRUE; /* MULTISAMPLEANTIALIAS */ | |
| data->states[idx++] = 0xFFFFFFFF; /* MULTISAMPLEMASK */ | |
| data->states[idx++] = D3DPATCHEDGE_DISCRETE; /* PATCHEDGESTYLE */ | |
| if (0) data->states[idx++] = 0xbaadcafe; /* DEBUGMONITORTOKEN, not recorded in the stateblock */ | |
| data->states[idx++] = to_dword(rsarg->pointsize_max); /* POINTSIZE_MAX */ | |
| data->states[idx++] = FALSE; /* INDEXEDVERTEXBLENDENABLE */ | |
| data->states[idx++] = 0x0000000F; /* COLORWRITEENABLE */ | |
| data->states[idx++] = to_dword(0.0f); /* TWEENFACTOR */ | |
| data->states[idx++] = D3DBLENDOP_ADD; /* BLENDOP */ | |
| } | |
| static void render_state_poison_data_init(struct render_state_data *data) | |
| { | |
| unsigned int i; | |
| for (i = 0; i < sizeof(render_state_indices) / sizeof(*render_state_indices); ++i) | |
| { | |
| data->states[i] = 0x1337c0de; | |
| } | |
| } | |
| static void render_state_test_data_init(struct render_state_data *data) | |
| { | |
| unsigned int idx = 0; | |
| data->states[idx++] = D3DZB_USEW; /* ZENABLE */ | |
| data->states[idx++] = D3DFILL_WIREFRAME; /* FILLMODE */ | |
| data->states[idx++] = D3DSHADE_PHONG; /* SHADEMODE */ | |
| data->states[idx++] = FALSE; /* ZWRITEENABLE */ | |
| data->states[idx++] = TRUE; /* ALPHATESTENABLE */ | |
| data->states[idx++] = FALSE; /* LASTPIXEL */ | |
| data->states[idx++] = D3DBLEND_SRCALPHASAT; /* SRCBLEND */ | |
| data->states[idx++] = D3DBLEND_INVDESTALPHA; /* DESTBLEND */ | |
| data->states[idx++] = D3DCULL_CW; /* CULLMODE */ | |
| data->states[idx++] = D3DCMP_NOTEQUAL; /* ZFUNC */ | |
| data->states[idx++] = 10; /* ALPHAREF */ | |
| data->states[idx++] = D3DCMP_GREATER; /* ALPHAFUNC */ | |
| data->states[idx++] = TRUE; /* DITHERENABLE */ | |
| data->states[idx++] = TRUE; /* ALPHABLENDENABLE */ | |
| data->states[idx++] = TRUE; /* FOGENABLE */ | |
| data->states[idx++] = TRUE; /* SPECULARENABLE */ | |
| data->states[idx++] = 1u << 31; /* FOGCOLOR */ | |
| data->states[idx++] = D3DFOG_EXP; /* FOGTABLEMODE */ | |
| data->states[idx++] = to_dword(0.1f); /* FOGSTART */ | |
| data->states[idx++] = to_dword(0.8f); /* FOGEND */ | |
| data->states[idx++] = to_dword(0.5f); /* FOGDENSITY */ | |
| data->states[idx++] = TRUE; /* RANGEFOGENABLE */ | |
| data->states[idx++] = TRUE; /* STENCILENABLE */ | |
| data->states[idx++] = D3DSTENCILOP_INCRSAT; /* STENCILFAIL */ | |
| data->states[idx++] = D3DSTENCILOP_REPLACE; /* STENCILZFAIL */ | |
| data->states[idx++] = D3DSTENCILOP_INVERT; /* STENCILPASS */ | |
| data->states[idx++] = D3DCMP_LESS; /* STENCILFUNC */ | |
| data->states[idx++] = 10; /* STENCILREF */ | |
| data->states[idx++] = 0xFF00FF00; /* STENCILMASK */ | |
| data->states[idx++] = 0x00FF00FF; /* STENCILWRITEMASK */ | |
| data->states[idx++] = 0xF0F0F0F0; /* TEXTUREFACTOR */ | |
| data->states[idx++] = D3DWRAPCOORD_0 | D3DWRAPCOORD_2; /* WRAP 0 */ | |
| data->states[idx++] = D3DWRAPCOORD_1 | D3DWRAPCOORD_3; /* WRAP 1 */ | |
| data->states[idx++] = D3DWRAPCOORD_2 | D3DWRAPCOORD_3; /* WRAP 2 */ | |
| data->states[idx++] = D3DWRAPCOORD_3 | D3DWRAPCOORD_0; /* WRAP 4 */ | |
| data->states[idx++] = D3DWRAPCOORD_0 | D3DWRAPCOORD_1 | D3DWRAPCOORD_2; /* WRAP 5 */ | |
| data->states[idx++] = D3DWRAPCOORD_1 | D3DWRAPCOORD_3 | D3DWRAPCOORD_2; /* WRAP 6 */ | |
| data->states[idx++] = D3DWRAPCOORD_2 | D3DWRAPCOORD_1 | D3DWRAPCOORD_0; /* WRAP 7 */ | |
| data->states[idx++] = D3DWRAPCOORD_1 | D3DWRAPCOORD_0 | D3DWRAPCOORD_2 | D3DWRAPCOORD_3; /* WRAP 8 */ | |
| data->states[idx++] = FALSE; /* CLIPPING */ | |
| data->states[idx++] = FALSE; /* LIGHTING */ | |
| data->states[idx++] = 255 << 16; /* AMBIENT */ | |
| data->states[idx++] = D3DFOG_EXP2; /* FOGVERTEXMODE */ | |
| data->states[idx++] = FALSE; /* COLORVERTEX */ | |
| data->states[idx++] = FALSE; /* LOCALVIEWER */ | |
| data->states[idx++] = TRUE; /* NORMALIZENORMALS */ | |
| data->states[idx++] = D3DMCS_COLOR2; /* DIFFUSEMATERIALSOURCE */ | |
| data->states[idx++] = D3DMCS_MATERIAL; /* SPECULARMATERIALSOURCE */ | |
| data->states[idx++] = D3DMCS_COLOR1; /* AMBIENTMATERIALSOURCE */ | |
| data->states[idx++] = D3DMCS_COLOR2; /* EMISSIVEMATERIALSOURCE */ | |
| data->states[idx++] = D3DVBF_3WEIGHTS; /* VERTEXBLEND */ | |
| data->states[idx++] = 0xf1f1f1f1; /* CLIPPLANEENABLE */ | |
| if (0) data->states[idx++] = to_dword(32.0f);/* POINTSIZE, driver dependent, increase array size to enable */ | |
| data->states[idx++] = to_dword(0.7f); /* POINTSIZEMIN */ | |
| data->states[idx++] = TRUE; /* POINTSPRITEENABLE */ | |
| data->states[idx++] = TRUE; /* POINTSCALEENABLE */ | |
| data->states[idx++] = to_dword(0.7f); /* POINTSCALE_A */ | |
| data->states[idx++] = to_dword(0.5f); /* POINTSCALE_B */ | |
| data->states[idx++] = to_dword(0.4f); /* POINTSCALE_C */ | |
| data->states[idx++] = FALSE; /* MULTISAMPLEANTIALIAS */ | |
| data->states[idx++] = 0xABCDDBCA; /* MULTISAMPLEMASK */ | |
| data->states[idx++] = D3DPATCHEDGE_CONTINUOUS; /* PATCHEDGESTYLE */ | |
| if (0) data->states[idx++] = D3DDMT_DISABLE; /* DEBUGMONITORTOKEN, not recorded in the stateblock */ | |
| data->states[idx++] = to_dword(77.0f); /* POINTSIZE_MAX */ | |
| data->states[idx++] = TRUE; /* INDEXEDVERTEXBLENDENABLE */ | |
| data->states[idx++] = 0x00000009; /* COLORWRITEENABLE */ | |
| data->states[idx++] = to_dword(0.2f); /* TWEENFACTOR */ | |
| data->states[idx++] = D3DBLENDOP_REVSUBTRACT;/* BLENDOP */ | |
| } | |
| static HRESULT render_state_test_init(IDirect3DDevice8 *device, struct state_test *test) | |
| { | |
| static const DWORD states_vertex[] = | |
| { | |
| D3DRS_AMBIENT, | |
| D3DRS_AMBIENTMATERIALSOURCE, | |
| D3DRS_CLIPPING, | |
| D3DRS_CLIPPLANEENABLE, | |
| D3DRS_COLORVERTEX, | |
| D3DRS_CULLMODE, | |
| D3DRS_DIFFUSEMATERIALSOURCE, | |
| D3DRS_EMISSIVEMATERIALSOURCE, | |
| D3DRS_FOGCOLOR, | |
| D3DRS_FOGDENSITY, | |
| D3DRS_FOGENABLE, | |
| D3DRS_FOGEND, | |
| D3DRS_FOGSTART, | |
| D3DRS_FOGTABLEMODE, | |
| D3DRS_FOGVERTEXMODE, | |
| D3DRS_INDEXEDVERTEXBLENDENABLE, | |
| D3DRS_LIGHTING, | |
| D3DRS_LOCALVIEWER, | |
| D3DRS_MULTISAMPLEANTIALIAS, | |
| D3DRS_MULTISAMPLEMASK, | |
| D3DRS_NORMALIZENORMALS, | |
| D3DRS_PATCHEDGESTYLE, | |
| D3DRS_POINTSCALE_A, | |
| D3DRS_POINTSCALE_B, | |
| D3DRS_POINTSCALE_C, | |
| D3DRS_POINTSCALEENABLE, | |
| D3DRS_POINTSIZE, | |
| D3DRS_POINTSIZE_MAX, | |
| D3DRS_POINTSIZE_MIN, | |
| D3DRS_POINTSPRITEENABLE, | |
| D3DRS_RANGEFOGENABLE, | |
| D3DRS_SHADEMODE, | |
| D3DRS_SPECULARENABLE, | |
| D3DRS_SPECULARMATERIALSOURCE, | |
| D3DRS_TWEENFACTOR, | |
| D3DRS_VERTEXBLEND, | |
| }; | |
| static const DWORD states_pixel[] = | |
| { | |
| D3DRS_ALPHABLENDENABLE, | |
| D3DRS_ALPHAFUNC, | |
| D3DRS_ALPHAREF, | |
| D3DRS_ALPHATESTENABLE, | |
| D3DRS_BLENDOP, | |
| D3DRS_COLORWRITEENABLE, | |
| D3DRS_DESTBLEND, | |
| D3DRS_DITHERENABLE, | |
| D3DRS_FILLMODE, | |
| D3DRS_FOGDENSITY, | |
| D3DRS_FOGEND, | |
| D3DRS_FOGSTART, | |
| D3DRS_LASTPIXEL, | |
| D3DRS_SHADEMODE, | |
| D3DRS_SRCBLEND, | |
| D3DRS_STENCILENABLE, | |
| D3DRS_STENCILFAIL, | |
| D3DRS_STENCILFUNC, | |
| D3DRS_STENCILMASK, | |
| D3DRS_STENCILPASS, | |
| D3DRS_STENCILREF, | |
| D3DRS_STENCILWRITEMASK, | |
| D3DRS_STENCILZFAIL, | |
| D3DRS_TEXTUREFACTOR, | |
| D3DRS_WRAP0, | |
| D3DRS_WRAP1, | |
| D3DRS_WRAP2, | |
| D3DRS_WRAP3, | |
| D3DRS_WRAP4, | |
| D3DRS_WRAP5, | |
| D3DRS_WRAP6, | |
| D3DRS_WRAP7, | |
| D3DRS_ZENABLE, | |
| D3DRS_ZFUNC, | |
| D3DRS_ZWRITEENABLE, | |
| }; | |
| const struct render_state_arg *rsarg = test->test_arg; | |
| unsigned int i, j; | |
| struct render_state_context *ctx = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*ctx)); | |
| if (!ctx) return E_FAIL; | |
| test->test_context = ctx; | |
| test->default_data = &ctx->default_data_buffer; | |
| test->initial_data = &ctx->default_data_buffer; | |
| test->test_data_in = &ctx->test_data_all_buffer; | |
| test->test_data_out_all = &ctx->test_data_all_buffer; | |
| test->test_data_out_vertex = &ctx->test_data_vertex_buffer; | |
| test->test_data_out_pixel = &ctx->test_data_pixel_buffer; | |
| render_state_default_data_init(rsarg, &ctx->default_data_buffer); | |
| render_state_test_data_init(&ctx->test_data_all_buffer); | |
| render_state_poison_data_init(&ctx->poison_data_buffer); | |
| for (i = 0; i < sizeof(render_state_indices) / sizeof(*render_state_indices); ++i) | |
| { | |
| ctx->test_data_vertex_buffer.states[i] = ctx->default_data_buffer.states[i]; | |
| for (j = 0; j < sizeof(states_vertex) / sizeof(*states_vertex); ++j) | |
| { | |
| if (render_state_indices[i] == states_vertex[j]) | |
| { | |
| ctx->test_data_vertex_buffer.states[i] = ctx->test_data_all_buffer.states[i]; | |
| break; | |
| } | |
| } | |
| ctx->test_data_pixel_buffer.states[i] = ctx->default_data_buffer.states[i]; | |
| for (j = 0; j < sizeof(states_pixel) / sizeof(*states_pixel); ++j) | |
| { | |
| if (render_state_indices[i] == states_pixel[j]) | |
| { | |
| ctx->test_data_pixel_buffer.states[i] = ctx->test_data_all_buffer.states[i]; | |
| break; | |
| } | |
| } | |
| } | |
| return D3D_OK; | |
| } | |
| static void render_state_test_cleanup(IDirect3DDevice8 *device, struct state_test *test) | |
| { | |
| HeapFree(GetProcessHeap(), 0, test->test_context); | |
| } | |
| static void render_states_queue_test(struct state_test *test, const struct render_state_arg *test_arg) | |
| { | |
| test->init = render_state_test_init; | |
| test->cleanup = render_state_test_cleanup; | |
| test->apply_data = render_state_apply_data; | |
| test->check_data = render_state_check_data; | |
| test->test_name = "set_get_render_states"; | |
| test->test_arg = test_arg; | |
| } | |
| /* resource tests */ | |
| struct resource_test_arg | |
| { | |
| DWORD vs_version; | |
| DWORD ps_version; | |
| UINT stream_count; | |
| UINT tex_count; | |
| }; | |
| struct resource_test_data | |
| { | |
| DWORD vs; | |
| DWORD ps; | |
| IDirect3DIndexBuffer8 *ib; | |
| IDirect3DVertexBuffer8 **vb; | |
| IDirect3DTexture8 **tex; | |
| }; | |
| struct resource_test_context | |
| { | |
| struct resource_test_data default_data; | |
| struct resource_test_data test_data_all; | |
| struct resource_test_data test_data_vertex; | |
| struct resource_test_data test_data_pixel; | |
| struct resource_test_data poison_data; | |
| }; | |
| static void resource_apply_data(IDirect3DDevice8 *device, const struct state_test *test, const void *data) | |
| { | |
| const struct resource_test_arg *arg = test->test_arg; | |
| const struct resource_test_data *d = data; | |
| unsigned int i; | |
| HRESULT hr; | |
| hr = IDirect3DDevice8_SetVertexShader(device, d->vs); | |
| ok(SUCCEEDED(hr), "SetVertexShader (%u) returned %#x.\n", d->vs, hr); | |
| hr = IDirect3DDevice8_SetPixelShader(device, d->ps); | |
| ok(SUCCEEDED(hr), "SetPixelShader (%u) returned %#x.\n", d->ps, hr); | |
| hr = IDirect3DDevice8_SetIndices(device, d->ib, 0); | |
| ok(SUCCEEDED(hr), "SetIndices (%p) returned %#x.\n", d->ib, hr); | |
| for (i = 0; i < arg->stream_count; ++i) | |
| { | |
| hr = IDirect3DDevice8_SetStreamSource(device, i, d->vb[i], 64); | |
| ok(SUCCEEDED(hr), "SetStreamSource (%u, %p, 64) returned %#x.\n", | |
| i, d->vb[i], hr); | |
| } | |
| for (i = 0; i < arg->tex_count; ++i) | |
| { | |
| hr = IDirect3DDevice8_SetTexture(device, i, (IDirect3DBaseTexture8 *)d->tex[i]); | |
| ok(SUCCEEDED(hr), "SetTexture (%u, %p) returned %#x.\n", i, d->tex[i], hr); | |
| } | |
| } | |
| static void resource_check_data(IDirect3DDevice8 *device, const struct state_test *test, | |
| const void *expected_data, unsigned int chain_stage) | |
| { | |
| const struct resource_test_context *ctx = test->test_context; | |
| const struct resource_test_data *poison = &ctx->poison_data; | |
| const struct resource_test_arg *arg = test->test_arg; | |
| const struct resource_test_data *d = expected_data; | |
| unsigned int i; | |
| HRESULT hr; | |
| void *ptr; | |
| DWORD v; | |
| v = poison->vs; | |
| hr = IDirect3DDevice8_GetVertexShader(device, &v); | |
| ok(SUCCEEDED(hr), "GetVertexShader returned %#x.\n", hr); | |
| ok(v == d->vs, "Chain stage %u, expected vertex shader %#x, received %#x.\n", | |
| chain_stage, d->vs, v); | |
| v = poison->ps; | |
| hr = IDirect3DDevice8_GetPixelShader(device, &v); | |
| ok(SUCCEEDED(hr), "GetPixelShader returned %#x.\n", hr); | |
| ok(v == d->ps, "Chain stage %u, expected pixel shader %#x, received %#x.\n", | |
| chain_stage, d->ps, v); | |
| ptr = poison->ib; | |
| hr = IDirect3DDevice8_GetIndices(device, (IDirect3DIndexBuffer8 **)&ptr, &v); | |
| ok(SUCCEEDED(hr), "GetIndices returned %#x.\n", hr); | |
| ok(ptr == d->ib, "Chain stage %u, expected index buffer %p, received %p.\n", | |
| chain_stage, d->ib, ptr); | |
| if (SUCCEEDED(hr) && ptr) | |
| { | |
| IDirect3DIndexBuffer8_Release((IDirect3DIndexBuffer8 *)ptr); | |
| } | |
| for (i = 0; i < arg->stream_count; ++i) | |
| { | |
| ptr = poison->vb[i]; | |
| hr = IDirect3DDevice8_GetStreamSource(device, i, (IDirect3DVertexBuffer8 **)&ptr, &v); | |
| ok(SUCCEEDED(hr), "GetStreamSource (%u) returned %#x.\n", i, hr); | |
| ok(ptr == d->vb[i], "Chain stage %u, stream %u, expected vertex buffer %p, received %p.\n", | |
| chain_stage, i, d->vb[i], ptr); | |
| if (SUCCEEDED(hr) && ptr) | |
| { | |
| IDirect3DIndexBuffer8_Release((IDirect3DVertexBuffer8 *)ptr); | |
| } | |
| } | |
| for (i = 0; i < arg->tex_count; ++i) | |
| { | |
| ptr = poison->tex[i]; | |
| hr = IDirect3DDevice8_GetTexture(device, i, (IDirect3DBaseTexture8 **)&ptr); | |
| ok(SUCCEEDED(hr), "SetTexture (%u) returned %#x.\n", i, hr); | |
| ok(ptr == d->tex[i], "Chain stage %u, texture stage %u, expected texture %p, received %p.\n", | |
| chain_stage, i, d->tex[i], ptr); | |
| if (SUCCEEDED(hr) && ptr) | |
| { | |
| IDirect3DBaseTexture8_Release((IDirect3DBaseTexture8 *)ptr); | |
| } | |
| } | |
| } | |
| static void resource_default_data_init(struct resource_test_data *data, const struct resource_test_arg *arg) | |
| { | |
| unsigned int i; | |
| data->vs = 0; | |
| data->ps = 0; | |
| data->ib = NULL; | |
| data->vb = HeapAlloc(GetProcessHeap(), 0, arg->stream_count * sizeof(*data->vb)); | |
| for (i = 0; i < arg->stream_count; ++i) | |
| { | |
| data->vb[i] = NULL; | |
| } | |
| data->tex = HeapAlloc(GetProcessHeap(), 0, arg->tex_count * sizeof(*data->tex)); | |
| for (i = 0; i < arg->tex_count; ++i) | |
| { | |
| data->tex[i] = NULL; | |
| } | |
| } | |
| static void resource_test_data_init(IDirect3DDevice8 *device, | |
| struct resource_test_data *data, const struct resource_test_arg *arg) | |
| { | |
| static const DWORD vs_code[] = | |
| { | |
| 0xfffe0101, /* vs_1_1 */ | |
| 0x00000009, 0xc0010000, 0x90e40000, 0xa0e40000, /* dp4 oPos.x, v0, c0 */ | |
| 0x00000009, 0xc0020000, 0x90e40000, 0xa0e40001, /* dp4 oPos.y, v0, c1 */ | |
| 0x00000009, 0xc0040000, 0x90e40000, 0xa0e40002, /* dp4 oPos.z, v0, c2 */ | |
| 0x00000009, 0xc0080000, 0x90e40000, 0xa0e40003, /* dp4 oPos.w, v0, c3 */ | |
| 0x0000ffff, /* END */ | |
| }; | |
| static const DWORD ps_code[] = | |
| { | |
| 0xffff0101, /* ps_1_1 */ | |
| 0x00000051, 0xa00f0001, 0x3f800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0 */ | |
| 0x00000042, 0xb00f0000, /* tex t0 */ | |
| 0x00000008, 0x800f0000, 0xa0e40001, 0xa0e40000, /* dp3 r0, c1, c0 */ | |
| 0x00000005, 0x800f0000, 0x90e40000, 0x80e40000, /* mul r0, v0, r0 */ | |
| 0x00000005, 0x800f0000, 0xb0e40000, 0x80e40000, /* mul r0, t0, r0 */ | |
| 0x0000ffff, /* END */ | |
| }; | |
| static const DWORD decl[] = | |
| { | |
| D3DVSD_STREAM(0), | |
| D3DVSD_REG(D3DVSDE_POSITION, D3DVSDT_FLOAT3), | |
| D3DVSD_REG(D3DVSDE_DIFFUSE, D3DVSDT_D3DCOLOR), | |
| D3DVSD_END(), | |
| }; | |
| unsigned int i; | |
| HRESULT hr; | |
| if (arg->vs_version) | |
| { | |
| hr = IDirect3DDevice8_CreateVertexShader(device, decl, vs_code, &data->vs, 0); | |
| ok(SUCCEEDED(hr), "CreateVertexShader returned hr %#x.\n", hr); | |
| } | |
| if (arg->ps_version) | |
| { | |
| hr = IDirect3DDevice8_CreatePixelShader(device, ps_code, &data->ps); | |
| ok(SUCCEEDED(hr), "CreatePixelShader returned hr %#x.\n", hr); | |
| } | |
| hr = IDirect3DDevice8_CreateIndexBuffer(device, 64, D3DUSAGE_DYNAMIC, D3DFMT_INDEX32, D3DPOOL_DEFAULT, &data->ib); | |
| ok(SUCCEEDED(hr), "CreateIndexBuffer returned hr %#x.\n", hr); | |
| data->vb = HeapAlloc(GetProcessHeap(), 0, arg->stream_count * sizeof(*data->vb)); | |
| for (i = 0; i < arg->stream_count; ++i) | |
| { | |
| hr = IDirect3DDevice8_CreateVertexBuffer(device, 64, D3DUSAGE_DYNAMIC, | |
| 0, D3DPOOL_DEFAULT, &data->vb[i]); | |
| ok(SUCCEEDED(hr), "CreateVertexBuffer (%u) returned hr %#x.\n", i, hr); | |
| } | |
| data->tex = HeapAlloc(GetProcessHeap(), 0, arg->tex_count * sizeof(*data->tex)); | |
| for (i = 0; i < arg->tex_count; ++i) | |
| { | |
| hr = IDirect3DDevice8_CreateTexture(device, 64, 64, 0, 0, | |
| D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &data->tex[i]); | |
| ok(SUCCEEDED(hr), "CreateTexture (%u) returned hr %#x.\n", i, hr); | |
| } | |
| } | |
| static void resource_poison_data_init(struct resource_test_data *data, const struct resource_test_arg *arg) | |
| { | |
| DWORD_PTR poison = 0xdeadbeef; | |
| unsigned int i; | |
| data->vs = poison++; | |
| data->ps = poison++; | |
| data->ib = (IDirect3DIndexBuffer8 *)poison++; | |
| data->vb = HeapAlloc(GetProcessHeap(), 0, arg->stream_count * sizeof(*data->vb)); | |
| for (i = 0; i < arg->stream_count; ++i) | |
| { | |
| data->vb[i] = (IDirect3DVertexBuffer8 *)poison++; | |
| } | |
| data->tex = HeapAlloc(GetProcessHeap(), 0, arg->tex_count * sizeof(*data->tex)); | |
| for (i = 0; i < arg->tex_count; ++i) | |
| { | |
| data->tex[i] = (IDirect3DTexture8 *)poison++; | |
| } | |
| } | |
| static HRESULT resource_test_init(IDirect3DDevice8 *device, struct state_test *test) | |
| { | |
| const struct resource_test_arg *arg = test->test_arg; | |
| struct resource_test_context *ctx; | |
| ctx = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*ctx)); | |
| if (!ctx) return E_OUTOFMEMORY; | |
| test->test_context = ctx; | |
| test->test_data_in = &ctx->test_data_all; | |
| test->test_data_out_all = &ctx->test_data_all; | |
| test->test_data_out_vertex = &ctx->test_data_vertex; | |
| test->test_data_out_pixel = &ctx->test_data_pixel; | |
| test->default_data = &ctx->default_data; | |
| test->initial_data = &ctx->default_data; | |
| resource_default_data_init(&ctx->default_data, arg); | |
| resource_test_data_init(device, &ctx->test_data_all, arg); | |
| resource_default_data_init(&ctx->test_data_vertex, arg); | |
| resource_default_data_init(&ctx->test_data_pixel, arg); | |
| resource_poison_data_init(&ctx->poison_data, arg); | |
| ctx->test_data_vertex.vs = ctx->test_data_all.vs; | |
| ctx->test_data_pixel.ps = ctx->test_data_all.ps; | |
| return D3D_OK; | |
| } | |
| static void resource_test_cleanup(IDirect3DDevice8 *device, struct state_test *test) | |
| { | |
| struct resource_test_context *ctx = test->test_context; | |
| const struct resource_test_arg *arg = test->test_arg; | |
| unsigned int i; | |
| HRESULT hr; | |
| resource_apply_data(device, test, &ctx->default_data); | |
| if (ctx->test_data_all.vs) | |
| { | |
| hr = IDirect3DDevice8_DeleteVertexShader(device, ctx->test_data_all.vs); | |
| ok(SUCCEEDED(hr), "DeleteVertexShader (%u) returned %#x.\n", ctx->test_data_all.vs, hr); | |
| } | |
| if (ctx->test_data_all.ps) | |
| { | |
| hr = IDirect3DDevice8_DeletePixelShader(device, ctx->test_data_all.ps); | |
| ok(SUCCEEDED(hr), "DeletePixelShader (%u) returned %#x.\n", ctx->test_data_all.ps, hr); | |
| } | |
| IDirect3DIndexBuffer8_Release(ctx->test_data_all.ib); | |
| for (i = 0; i < arg->stream_count; ++i) | |
| { | |
| IDirect3DVertexBuffer8_Release(ctx->test_data_all.vb[i]); | |
| } | |
| for (i = 0; i < arg->tex_count; ++i) | |
| { | |
| IDirect3DBaseTexture8_Release(ctx->test_data_all.tex[i]); | |
| } | |
| HeapFree(GetProcessHeap(), 0, ctx->default_data.vb); | |
| HeapFree(GetProcessHeap(), 0, ctx->default_data.tex); | |
| HeapFree(GetProcessHeap(), 0, ctx->test_data_all.vb); | |
| HeapFree(GetProcessHeap(), 0, ctx->test_data_all.tex); | |
| HeapFree(GetProcessHeap(), 0, ctx->test_data_vertex.vb); | |
| HeapFree(GetProcessHeap(), 0, ctx->test_data_vertex.tex); | |
| HeapFree(GetProcessHeap(), 0, ctx->test_data_pixel.vb); | |
| HeapFree(GetProcessHeap(), 0, ctx->test_data_pixel.tex); | |
| HeapFree(GetProcessHeap(), 0, ctx->poison_data.vb); | |
| HeapFree(GetProcessHeap(), 0, ctx->poison_data.tex); | |
| HeapFree(GetProcessHeap(), 0, ctx); | |
| } | |
| static void resource_test_queue(struct state_test *test, const struct resource_test_arg *test_arg) | |
| { | |
| test->init = resource_test_init; | |
| test->cleanup = resource_test_cleanup; | |
| test->apply_data = resource_apply_data; | |
| test->check_data = resource_check_data; | |
| test->test_name = "set_get_resources"; | |
| test->test_arg = test_arg; | |
| } | |
| /* =================== Main state tests function =============================== */ | |
| static void test_state_management(void) | |
| { | |
| struct shader_constant_arg pshader_constant_arg; | |
| struct shader_constant_arg vshader_constant_arg; | |
| struct resource_test_arg resource_test_arg; | |
| struct render_state_arg render_state_arg; | |
| D3DPRESENT_PARAMETERS present_parameters; | |
| struct light_arg light_arg; | |
| IDirect3DDevice8 *device; | |
| IDirect3D8 *d3d; | |
| ULONG refcount; | |
| D3DCAPS8 caps; | |
| HWND window; | |
| HRESULT hr; | |
| /* Test count: 2 for shader constants | |
| * 1 for lights | |
| * 1 for transforms | |
| * 1 for render states | |
| * 1 for resources | |
| */ | |
| struct state_test tests[6]; | |
| unsigned int tcount = 0; | |
| window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW, | |
| 0, 0, 640, 480, NULL, NULL, NULL, NULL); | |
| if (!(d3d = Direct3DCreate8(D3D_SDK_VERSION))) | |
| { | |
| skip("Failed to create a D3D object, skipping tests.\n"); | |
| DestroyWindow(window); | |
| return; | |
| } | |
| memset(&present_parameters, 0, sizeof(present_parameters)); | |
| present_parameters.Windowed = TRUE; | |
| present_parameters.hDeviceWindow = window; | |
| present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD; | |
| present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8; | |
| if (FAILED(IDirect3D8_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window, | |
| D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device))) | |
| { | |
| skip("Failed to create a 3D device, skipping test.\n"); | |
| IDirect3D8_Release(d3d); | |
| DestroyWindow(window); | |
| return; | |
| } | |
| hr = IDirect3DDevice8_GetDeviceCaps(device, &caps); | |
| ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr); | |
| texture_stages = caps.MaxTextureBlendStages; | |
| /* Zero test memory */ | |
| memset(tests, 0, sizeof(tests)); | |
| if (caps.VertexShaderVersion & 0xffff) | |
| { | |
| vshader_constant_arg.idx = 0; | |
| vshader_constant_arg.pshader = FALSE; | |
| shader_constants_queue_test(&tests[tcount++], &vshader_constant_arg); | |
| } | |
| if (caps.PixelShaderVersion & 0xffff) | |
| { | |
| pshader_constant_arg.idx = 0; | |
| pshader_constant_arg.pshader = TRUE; | |
| shader_constants_queue_test(&tests[tcount++], &pshader_constant_arg); | |
| } | |
| light_arg.idx = 0; | |
| lights_queue_test(&tests[tcount++], &light_arg); | |
| transform_queue_test(&tests[tcount++]); | |
| render_state_arg.device_pparams = &present_parameters; | |
| render_state_arg.pointsize_max = caps.MaxPointSize; | |
| render_states_queue_test(&tests[tcount++], &render_state_arg); | |
| resource_test_arg.vs_version = caps.VertexShaderVersion & 0xffff; | |
| resource_test_arg.ps_version = caps.PixelShaderVersion & 0xffff; | |
| resource_test_arg.stream_count = caps.MaxStreams; | |
| resource_test_arg.tex_count = caps.MaxTextureBlendStages; | |
| resource_test_queue(&tests[tcount++], &resource_test_arg); | |
| execute_test_chain_all(device, tests, tcount); | |
| refcount = IDirect3DDevice8_Release(device); | |
| ok(!refcount, "Device has %u references left\n", refcount); | |
| IDirect3D8_Release(d3d); | |
| DestroyWindow(window); | |
| } | |
| START_TEST(stateblock) | |
| { | |
| test_state_management(); | |
| } |