| @ stub RevertToOldImplementation | |
| @ stub D3D10CompileEffectFromMemory | |
| @ stub D3D10CompileShader | |
| @ stub D3D10CreateBlob | |
| @ stdcall D3D10CreateDevice1(ptr long ptr long long long ptr) | |
| @ stdcall D3D10CreateDeviceAndSwapChain1(ptr long ptr long long long ptr ptr ptr) | |
| @ stdcall D3D10CreateEffectFromMemory(ptr long long ptr ptr ptr) d3d10.D3D10CreateEffectFromMemory | |
| @ stdcall D3D10CreateEffectPoolFromMemory(ptr long long ptr ptr) d3d10.D3D10CreateEffectPoolFromMemory | |
| @ stdcall D3D10CreateStateBlock(ptr ptr ptr) d3d10.D3D10CreateStateBlock | |
| @ stub D3D10DisassembleEffect | |
| @ stub D3D10DisassembleShader | |
| @ stub D3D10GetGeometryShaderProfile | |
| @ stub D3D10GetInputAndOutputSignatureBlob | |
| @ stub D3D10GetInputSignatureBlob | |
| @ stub D3D10GetOutputSignatureBlob | |
| @ stub D3D10GetPixelShaderProfile | |
| @ stub D3D10GetShaderDebugInfo | |
| @ stub D3D10GetVersion | |
| @ stub D3D10GetVertexShaderProfile | |
| @ stub D3D10PreprocessShader | |
| @ stub D3D10ReflectShader | |
| @ stub D3D10RegisterLayers | |
| @ stdcall D3D10StateBlockMaskDifference(ptr ptr ptr) d3d10.D3D10StateBlockMaskDifference | |
| @ stdcall D3D10StateBlockMaskDisableAll(ptr) d3d10.D3D10StateBlockMaskDisableAll | |
| @ stdcall D3D10StateBlockMaskDisableCapture(ptr long long long) d3d10.D3D10StateBlockMaskDisableCapture | |
| @ stdcall D3D10StateBlockMaskEnableAll(ptr) d3d10.D3D10StateBlockMaskEnableAll | |
| @ stdcall D3D10StateBlockMaskEnableCapture(ptr long long long) d3d10.D3D10StateBlockMaskEnableCapture | |
| @ stdcall D3D10StateBlockMaskGetSetting(ptr long long) d3d10.D3D10StateBlockMaskGetSetting | |
| @ stdcall D3D10StateBlockMaskIntersect(ptr ptr ptr) d3d10.D3D10StateBlockMaskIntersect | |
| @ stdcall D3D10StateBlockMaskUnion(ptr ptr ptr) d3d10.D3D10StateBlockMaskUnion |