| /* |
| * Copyright 2002-2005 Jason Edmeades |
| * Copyright 2002-2005 Raphael Junqueira |
| * Copyright 2005 Oliver Stieber |
| * Copyright 2009-2011 Henri Verbeet for CodeWeavers |
| * Copyright 2013 Stefan Dösinger for CodeWeavers |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #include "config.h" |
| #include "wine/port.h" |
| #include "wined3d_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d_surface); |
| WINE_DECLARE_DEBUG_CHANNEL(d3d_perf); |
| |
| /* Context activation is done by the caller. */ |
| static void volume_bind_and_dirtify(const struct wined3d_volume *volume, |
| struct wined3d_context *context, BOOL srgb) |
| { |
| struct wined3d_texture *container = volume->container; |
| DWORD active_sampler; |
| |
| /* We don't need a specific texture unit, but after binding the texture the current unit is dirty. |
| * Read the unit back instead of switching to 0, this avoids messing around with the state manager's |
| * gl states. The current texture unit should always be a valid one. |
| * |
| * To be more specific, this is tricky because we can implicitly be called |
| * from sampler() in state.c. This means we can't touch anything other than |
| * whatever happens to be the currently active texture, or we would risk |
| * marking already applied sampler states dirty again. */ |
| active_sampler = volume->resource.device->rev_tex_unit_map[context->active_texture]; |
| |
| if (active_sampler != WINED3D_UNMAPPED_STAGE) |
| device_invalidate_state(volume->resource.device, STATE_SAMPLER(active_sampler)); |
| |
| container->texture_ops->texture_bind(container, context, srgb); |
| } |
| |
| void volume_set_container(struct wined3d_volume *volume, struct wined3d_texture *container) |
| { |
| TRACE("volume %p, container %p.\n", volume, container); |
| |
| volume->container = container; |
| } |
| |
| /* Context activation is done by the caller. */ |
| static void wined3d_volume_allocate_texture(const struct wined3d_volume *volume, |
| const struct wined3d_context *context, BOOL srgb) |
| { |
| const struct wined3d_gl_info *gl_info = context->gl_info; |
| const struct wined3d_format *format = volume->resource.format; |
| |
| GL_EXTCALL(glTexImage3DEXT(GL_TEXTURE_3D, volume->texture_level, |
| srgb ? format->glGammaInternal : format->glInternal, |
| volume->resource.width, volume->resource.height, volume->resource.depth, |
| 0, format->glFormat, format->glType, NULL)); |
| checkGLcall("glTexImage3D"); |
| } |
| |
| /* Context activation is done by the caller. */ |
| void wined3d_volume_upload_data(struct wined3d_volume *volume, const struct wined3d_context *context, |
| const struct wined3d_bo_address *data) |
| { |
| const struct wined3d_gl_info *gl_info = context->gl_info; |
| const struct wined3d_format *format = volume->resource.format; |
| |
| TRACE("volume %p, context %p, level %u, format %s (%#x).\n", |
| volume, context, volume->texture_level, debug_d3dformat(format->id), |
| format->id); |
| |
| |
| if (data->buffer_object) |
| { |
| GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, data->buffer_object)); |
| checkGLcall("glBindBufferARB"); |
| } |
| |
| GL_EXTCALL(glTexSubImage3DEXT(GL_TEXTURE_3D, volume->texture_level, 0, 0, 0, |
| volume->resource.width, volume->resource.height, volume->resource.depth, |
| format->glFormat, format->glType, data->addr)); |
| checkGLcall("glTexSubImage3D"); |
| |
| if (data->buffer_object) |
| { |
| GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0)); |
| checkGLcall("glBindBufferARB"); |
| } |
| } |
| |
| static void wined3d_volume_validate_location(struct wined3d_volume *volume, DWORD location) |
| { |
| TRACE("Volume %p, setting %s.\n", volume, wined3d_debug_location(location)); |
| volume->locations |= location; |
| TRACE("new location flags are %s.\n", wined3d_debug_location(volume->locations)); |
| } |
| |
| void wined3d_volume_invalidate_location(struct wined3d_volume *volume, DWORD location) |
| { |
| TRACE("Volume %p, clearing %s.\n", volume, wined3d_debug_location(location)); |
| volume->locations &= ~location; |
| TRACE("new location flags are %s.\n", wined3d_debug_location(volume->locations)); |
| } |
| |
| /* Context activation is done by the caller. */ |
| static void wined3d_volume_download_data(struct wined3d_volume *volume, |
| const struct wined3d_context *context, const struct wined3d_bo_address *data) |
| { |
| const struct wined3d_gl_info *gl_info = context->gl_info; |
| const struct wined3d_format *format = volume->resource.format; |
| |
| if (data->buffer_object) |
| { |
| GL_EXTCALL(glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, data->buffer_object)); |
| checkGLcall("glBindBufferARB"); |
| } |
| |
| gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_3D, volume->texture_level, |
| format->glFormat, format->glType, data->addr); |
| checkGLcall("glGetTexImage"); |
| |
| if (data->buffer_object) |
| { |
| GL_EXTCALL(glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, 0)); |
| checkGLcall("glBindBufferARB"); |
| } |
| |
| } |
| |
| static void wined3d_volume_evict_sysmem(struct wined3d_volume *volume) |
| { |
| wined3d_resource_free_sysmem(volume->resource.heap_memory); |
| volume->resource.heap_memory = NULL; |
| volume->resource.allocatedMemory = NULL; |
| wined3d_volume_invalidate_location(volume, WINED3D_LOCATION_SYSMEM); |
| } |
| |
| static DWORD volume_access_from_location(DWORD location) |
| { |
| switch (location) |
| { |
| case WINED3D_LOCATION_DISCARDED: |
| return 0; |
| |
| case WINED3D_LOCATION_SYSMEM: |
| return WINED3D_RESOURCE_ACCESS_CPU; |
| |
| case WINED3D_LOCATION_BUFFER: |
| case WINED3D_LOCATION_TEXTURE_RGB: |
| case WINED3D_LOCATION_TEXTURE_SRGB: |
| return WINED3D_RESOURCE_ACCESS_GPU; |
| |
| default: |
| FIXME("Unhandled location %#x.\n", location); |
| return 0; |
| } |
| } |
| |
| /* Context activation is done by the caller. */ |
| static void wined3d_volume_srgb_transfer(struct wined3d_volume *volume, |
| struct wined3d_context *context, BOOL dest_is_srgb) |
| { |
| struct wined3d_bo_address data; |
| /* Optimizations are possible, but the effort should be put into either |
| * implementing EXT_SRGB_DECODE in the driver or finding out why we |
| * picked the wrong copy for the original upload and fixing that. |
| * |
| * Also keep in mind that we want to avoid using resource.allocatedMemory |
| * for DEFAULT pool surfaces. */ |
| |
| WARN_(d3d_perf)("Performing slow rgb/srgb volume transfer.\n"); |
| data.buffer_object = 0; |
| data.addr = HeapAlloc(GetProcessHeap(), 0, volume->resource.size); |
| if (!data.addr) |
| return; |
| |
| volume_bind_and_dirtify(volume, context, !dest_is_srgb); |
| wined3d_volume_download_data(volume, context, &data); |
| volume_bind_and_dirtify(volume, context, dest_is_srgb); |
| wined3d_volume_upload_data(volume, context, &data); |
| |
| HeapFree(GetProcessHeap(), 0, data.addr); |
| } |
| |
| /* Context activation is done by the caller. */ |
| static void wined3d_volume_load_location(struct wined3d_volume *volume, |
| struct wined3d_context *context, DWORD location) |
| { |
| DWORD required_access = volume_access_from_location(location); |
| |
| TRACE("Volume %p, loading %s, have %s.\n", volume, wined3d_debug_location(location), |
| wined3d_debug_location(volume->locations)); |
| |
| if ((volume->locations & location) == location) |
| { |
| TRACE("Location(s) already up to date.\n"); |
| return; |
| } |
| |
| if ((volume->resource.access_flags & required_access) != required_access) |
| { |
| ERR("Operation requires %#x access, but volume only has %#x.\n", |
| required_access, volume->resource.access_flags); |
| return; |
| } |
| |
| switch (location) |
| { |
| case WINED3D_LOCATION_TEXTURE_RGB: |
| case WINED3D_LOCATION_TEXTURE_SRGB: |
| if ((location == WINED3D_LOCATION_TEXTURE_RGB |
| && !(volume->flags & WINED3D_VFLAG_ALLOCATED)) |
| || (location == WINED3D_LOCATION_TEXTURE_SRGB |
| && !(volume->flags & WINED3D_VFLAG_SRGB_ALLOCATED))) |
| ERR("Trying to load (s)RGB texture without prior allocation.\n"); |
| |
| if (volume->locations & WINED3D_LOCATION_DISCARDED) |
| { |
| TRACE("Volume previously discarded, nothing to do.\n"); |
| wined3d_volume_invalidate_location(volume, WINED3D_LOCATION_DISCARDED); |
| } |
| else if (volume->locations & WINED3D_LOCATION_SYSMEM) |
| { |
| struct wined3d_bo_address data = {0, volume->resource.allocatedMemory}; |
| wined3d_volume_upload_data(volume, context, &data); |
| } |
| else if (volume->locations & WINED3D_LOCATION_BUFFER) |
| { |
| struct wined3d_bo_address data = {volume->pbo, NULL}; |
| wined3d_volume_upload_data(volume, context, &data); |
| } |
| else if (volume->locations & WINED3D_LOCATION_TEXTURE_RGB) |
| { |
| wined3d_volume_srgb_transfer(volume, context, TRUE); |
| } |
| else if (volume->locations & WINED3D_LOCATION_TEXTURE_SRGB) |
| { |
| wined3d_volume_srgb_transfer(volume, context, FALSE); |
| } |
| else |
| { |
| FIXME("Implement texture loading from %s.\n", wined3d_debug_location(volume->locations)); |
| return; |
| } |
| wined3d_volume_validate_location(volume, location); |
| |
| if (volume->resource.pool == WINED3D_POOL_MANAGED && volume->download_count < 10) |
| wined3d_volume_evict_sysmem(volume); |
| |
| break; |
| |
| case WINED3D_LOCATION_SYSMEM: |
| if (!volume->resource.allocatedMemory || !volume->resource.heap_memory) |
| { |
| ERR("Trying to load WINED3D_LOCATION_SYSMEM without setting it up first.\n"); |
| return; |
| } |
| |
| if (volume->locations & WINED3D_LOCATION_DISCARDED) |
| { |
| TRACE("Volume previously discarded, nothing to do.\n"); |
| wined3d_volume_invalidate_location(volume, WINED3D_LOCATION_DISCARDED); |
| } |
| else if (volume->locations & (WINED3D_LOCATION_TEXTURE_RGB | WINED3D_LOCATION_TEXTURE_SRGB)) |
| { |
| struct wined3d_bo_address data = {0, volume->resource.allocatedMemory}; |
| |
| if (volume->locations & WINED3D_LOCATION_TEXTURE_RGB) |
| volume_bind_and_dirtify(volume, context, FALSE); |
| else |
| volume_bind_and_dirtify(volume, context, TRUE); |
| |
| volume->download_count++; |
| wined3d_volume_download_data(volume, context, &data); |
| } |
| else |
| { |
| FIXME("Implement WINED3D_LOCATION_SYSMEM loading from %s.\n", |
| wined3d_debug_location(volume->locations)); |
| return; |
| } |
| wined3d_volume_validate_location(volume, WINED3D_LOCATION_SYSMEM); |
| break; |
| |
| case WINED3D_LOCATION_BUFFER: |
| if (!volume->pbo || !(volume->flags & WINED3D_VFLAG_PBO)) |
| ERR("Trying to load WINED3D_LOCATION_BUFFER without setting it up first.\n"); |
| |
| if (volume->locations & WINED3D_LOCATION_DISCARDED) |
| { |
| TRACE("Volume previously discarded, nothing to do.\n"); |
| wined3d_volume_invalidate_location(volume, WINED3D_LOCATION_DISCARDED); |
| } |
| else if (volume->locations & (WINED3D_LOCATION_TEXTURE_RGB | WINED3D_LOCATION_TEXTURE_SRGB)) |
| { |
| struct wined3d_bo_address data = {volume->pbo, NULL}; |
| |
| if (volume->locations & WINED3D_LOCATION_TEXTURE_RGB) |
| volume_bind_and_dirtify(volume, context, FALSE); |
| else |
| volume_bind_and_dirtify(volume, context, TRUE); |
| |
| wined3d_volume_download_data(volume, context, &data); |
| } |
| else |
| { |
| FIXME("Implement WINED3D_LOCATION_BUFFER loading from %s.\n", |
| wined3d_debug_location(volume->locations)); |
| return; |
| } |
| wined3d_volume_validate_location(volume, WINED3D_LOCATION_BUFFER); |
| break; |
| |
| default: |
| FIXME("Implement %s loading from %s.\n", wined3d_debug_location(location), |
| wined3d_debug_location(volume->locations)); |
| } |
| } |
| |
| /* Context activation is done by the caller. */ |
| void wined3d_volume_load(struct wined3d_volume *volume, struct wined3d_context *context, BOOL srgb_mode) |
| { |
| volume_bind_and_dirtify(volume, context, srgb_mode); |
| |
| if (srgb_mode) |
| { |
| if (!(volume->flags & WINED3D_VFLAG_SRGB_ALLOCATED)) |
| { |
| wined3d_volume_allocate_texture(volume, context, TRUE); |
| volume->flags |= WINED3D_VFLAG_SRGB_ALLOCATED; |
| } |
| |
| wined3d_volume_load_location(volume, context, WINED3D_LOCATION_TEXTURE_SRGB); |
| } |
| else |
| { |
| if (!(volume->flags & WINED3D_VFLAG_ALLOCATED)) |
| { |
| wined3d_volume_allocate_texture(volume, context, FALSE); |
| volume->flags |= WINED3D_VFLAG_ALLOCATED; |
| } |
| |
| wined3d_volume_load_location(volume, context, WINED3D_LOCATION_TEXTURE_RGB); |
| } |
| } |
| |
| /* Context activation is done by the caller. */ |
| static void wined3d_volume_prepare_pbo(struct wined3d_volume *volume, struct wined3d_context *context) |
| { |
| const struct wined3d_gl_info *gl_info = context->gl_info; |
| |
| if (volume->pbo) |
| return; |
| |
| GL_EXTCALL(glGenBuffersARB(1, &volume->pbo)); |
| GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, volume->pbo)); |
| GL_EXTCALL(glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, volume->resource.size, NULL, GL_STREAM_DRAW_ARB)); |
| GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0)); |
| checkGLcall("Create PBO"); |
| |
| TRACE("Created PBO %u for volume %p.\n", volume->pbo, volume); |
| } |
| |
| static void wined3d_volume_free_pbo(struct wined3d_volume *volume) |
| { |
| struct wined3d_context *context = context_acquire(volume->resource.device, NULL); |
| const struct wined3d_gl_info *gl_info = context->gl_info; |
| |
| TRACE("Deleting PBO %u belonging to volume %p.\n", volume->pbo, volume); |
| GL_EXTCALL(glDeleteBuffersARB(1, &volume->pbo)); |
| checkGLcall("glDeleteBuffersARB"); |
| volume->pbo = 0; |
| context_release(context); |
| } |
| |
| static BOOL volume_prepare_system_memory(struct wined3d_volume *volume) |
| { |
| if (volume->resource.allocatedMemory) |
| return TRUE; |
| |
| volume->resource.heap_memory = wined3d_resource_allocate_sysmem(volume->resource.size); |
| if (!volume->resource.heap_memory) |
| return FALSE; |
| volume->resource.allocatedMemory = volume->resource.heap_memory; |
| return TRUE; |
| } |
| |
| |
| static void volume_unload(struct wined3d_resource *resource) |
| { |
| struct wined3d_volume *volume = volume_from_resource(resource); |
| struct wined3d_device *device = volume->resource.device; |
| struct wined3d_context *context; |
| |
| if (volume->resource.pool == WINED3D_POOL_DEFAULT) |
| ERR("Unloading DEFAULT pool volume.\n"); |
| |
| TRACE("texture %p.\n", resource); |
| |
| if (volume_prepare_system_memory(volume)) |
| { |
| context = context_acquire(device, NULL); |
| wined3d_volume_load_location(volume, context, WINED3D_LOCATION_SYSMEM); |
| context_release(context); |
| wined3d_volume_invalidate_location(volume, ~WINED3D_LOCATION_SYSMEM); |
| } |
| else |
| { |
| ERR("Out of memory when unloading volume %p.\n", volume); |
| wined3d_volume_validate_location(volume, WINED3D_LOCATION_DISCARDED); |
| wined3d_volume_invalidate_location(volume, ~WINED3D_LOCATION_DISCARDED); |
| } |
| |
| if (volume->pbo) |
| { |
| /* Should not happen because only dynamic default pool volumes |
| * have a buffer, and those are not evicted by device_evit_managed_resources |
| * and must be freed before a non-ex device reset. */ |
| ERR("Unloading a volume with a buffer\n"); |
| wined3d_volume_free_pbo(volume); |
| } |
| |
| /* The texture name is managed by the container. */ |
| volume->flags &= ~(WINED3D_VFLAG_ALLOCATED | WINED3D_VFLAG_SRGB_ALLOCATED); |
| |
| resource_unload(resource); |
| } |
| |
| ULONG CDECL wined3d_volume_incref(struct wined3d_volume *volume) |
| { |
| ULONG refcount; |
| |
| if (volume->container) |
| { |
| TRACE("Forwarding to container %p.\n", volume->container); |
| return wined3d_texture_incref(volume->container); |
| } |
| |
| refcount = InterlockedIncrement(&volume->resource.ref); |
| |
| TRACE("%p increasing refcount to %u.\n", volume, refcount); |
| |
| return refcount; |
| } |
| |
| /* Do not call while under the GL lock. */ |
| ULONG CDECL wined3d_volume_decref(struct wined3d_volume *volume) |
| { |
| ULONG refcount; |
| |
| if (volume->container) |
| { |
| TRACE("Forwarding to container %p.\n", volume->container); |
| return wined3d_texture_decref(volume->container); |
| } |
| |
| refcount = InterlockedDecrement(&volume->resource.ref); |
| |
| TRACE("%p decreasing refcount to %u.\n", volume, refcount); |
| |
| if (!refcount) |
| { |
| if (volume->pbo) |
| wined3d_volume_free_pbo(volume); |
| |
| resource_cleanup(&volume->resource); |
| volume->resource.parent_ops->wined3d_object_destroyed(volume->resource.parent); |
| HeapFree(GetProcessHeap(), 0, volume); |
| } |
| |
| return refcount; |
| } |
| |
| void * CDECL wined3d_volume_get_parent(const struct wined3d_volume *volume) |
| { |
| TRACE("volume %p.\n", volume); |
| |
| return volume->resource.parent; |
| } |
| |
| DWORD CDECL wined3d_volume_set_priority(struct wined3d_volume *volume, DWORD priority) |
| { |
| return resource_set_priority(&volume->resource, priority); |
| } |
| |
| DWORD CDECL wined3d_volume_get_priority(const struct wined3d_volume *volume) |
| { |
| return resource_get_priority(&volume->resource); |
| } |
| |
| /* Do not call while under the GL lock. */ |
| void CDECL wined3d_volume_preload(struct wined3d_volume *volume) |
| { |
| FIXME("volume %p stub!\n", volume); |
| } |
| |
| struct wined3d_resource * CDECL wined3d_volume_get_resource(struct wined3d_volume *volume) |
| { |
| TRACE("volume %p.\n", volume); |
| |
| return &volume->resource; |
| } |
| |
| HRESULT CDECL wined3d_volume_map(struct wined3d_volume *volume, |
| struct wined3d_map_desc *map_desc, const struct wined3d_box *box, DWORD flags) |
| { |
| struct wined3d_device *device = volume->resource.device; |
| struct wined3d_context *context; |
| const struct wined3d_gl_info *gl_info; |
| BYTE *base_memory; |
| |
| TRACE("volume %p, map_desc %p, box %p, flags %#x.\n", |
| volume, map_desc, box, flags); |
| |
| if (!(volume->resource.access_flags & WINED3D_RESOURCE_ACCESS_CPU)) |
| { |
| WARN("Volume %p is not CPU accessible.\n", volume); |
| map_desc->data = NULL; |
| return WINED3DERR_INVALIDCALL; |
| } |
| flags = wined3d_resource_sanitize_map_flags(&volume->resource, flags); |
| |
| if (volume->flags & WINED3D_VFLAG_PBO) |
| { |
| context = context_acquire(device, NULL); |
| gl_info = context->gl_info; |
| |
| wined3d_volume_prepare_pbo(volume, context); |
| if (flags & WINED3D_MAP_DISCARD) |
| wined3d_volume_validate_location(volume, WINED3D_LOCATION_BUFFER); |
| else |
| wined3d_volume_load_location(volume, context, WINED3D_LOCATION_BUFFER); |
| |
| GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, volume->pbo)); |
| |
| if (gl_info->supported[ARB_MAP_BUFFER_RANGE]) |
| { |
| GLbitfield mapflags = wined3d_resource_gl_map_flags(flags); |
| mapflags &= ~GL_MAP_FLUSH_EXPLICIT_BIT; |
| base_memory = GL_EXTCALL(glMapBufferRange(GL_PIXEL_UNPACK_BUFFER_ARB, |
| 0, volume->resource.size, mapflags)); |
| } |
| else |
| { |
| base_memory = GL_EXTCALL(glMapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0)); |
| } |
| |
| GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0)); |
| checkGLcall("Map PBO"); |
| |
| context_release(context); |
| } |
| else |
| { |
| if (!volume_prepare_system_memory(volume)) |
| { |
| WARN("Out of memory.\n"); |
| map_desc->data = NULL; |
| return E_OUTOFMEMORY; |
| } |
| |
| if (flags & WINED3D_MAP_DISCARD) |
| { |
| wined3d_volume_validate_location(volume, WINED3D_LOCATION_SYSMEM); |
| } |
| else if (!(volume->locations & WINED3D_LOCATION_SYSMEM)) |
| { |
| context = context_acquire(device, NULL); |
| wined3d_volume_load_location(volume, context, WINED3D_LOCATION_SYSMEM); |
| context_release(context); |
| } |
| base_memory = volume->resource.allocatedMemory; |
| } |
| |
| TRACE("Base memory pointer %p.\n", base_memory); |
| |
| map_desc->row_pitch = volume->resource.format->byte_count * volume->resource.width; /* Bytes / row */ |
| map_desc->slice_pitch = volume->resource.format->byte_count |
| * volume->resource.width * volume->resource.height; /* Bytes / slice */ |
| if (!box) |
| { |
| TRACE("No box supplied - all is ok\n"); |
| map_desc->data = base_memory; |
| } |
| else |
| { |
| TRACE("Lock Box (%p) = l %u, t %u, r %u, b %u, fr %u, ba %u\n", |
| box, box->left, box->top, box->right, box->bottom, box->front, box->back); |
| map_desc->data = base_memory |
| + (map_desc->slice_pitch * box->front) /* FIXME: is front < back or vica versa? */ |
| + (map_desc->row_pitch * box->top) |
| + (box->left * volume->resource.format->byte_count); |
| } |
| |
| if (!(flags & (WINED3D_MAP_NO_DIRTY_UPDATE | WINED3D_MAP_READONLY))) |
| { |
| wined3d_texture_set_dirty(volume->container, TRUE); |
| |
| if (volume->flags & WINED3D_VFLAG_PBO) |
| wined3d_volume_invalidate_location(volume, ~WINED3D_LOCATION_BUFFER); |
| else |
| wined3d_volume_invalidate_location(volume, ~WINED3D_LOCATION_SYSMEM); |
| } |
| |
| volume->flags |= WINED3D_VFLAG_LOCKED; |
| |
| TRACE("Returning memory %p, row pitch %d, slice pitch %d.\n", |
| map_desc->data, map_desc->row_pitch, map_desc->slice_pitch); |
| |
| return WINED3D_OK; |
| } |
| |
| struct wined3d_volume * CDECL wined3d_volume_from_resource(struct wined3d_resource *resource) |
| { |
| return volume_from_resource(resource); |
| } |
| |
| HRESULT CDECL wined3d_volume_unmap(struct wined3d_volume *volume) |
| { |
| TRACE("volume %p.\n", volume); |
| |
| if (!(volume->flags & WINED3D_VFLAG_LOCKED)) |
| { |
| WARN("Trying to unlock unlocked volume %p.\n", volume); |
| return WINED3DERR_INVALIDCALL; |
| } |
| |
| if (volume->flags & WINED3D_VFLAG_PBO) |
| { |
| struct wined3d_device *device = volume->resource.device; |
| struct wined3d_context *context = context_acquire(device, NULL); |
| const struct wined3d_gl_info *gl_info = context->gl_info; |
| |
| GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, volume->pbo)); |
| GL_EXTCALL(glUnmapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB)); |
| GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0)); |
| checkGLcall("Unmap PBO"); |
| |
| context_release(context); |
| } |
| |
| volume->flags &= ~WINED3D_VFLAG_LOCKED; |
| |
| return WINED3D_OK; |
| } |
| |
| static const struct wined3d_resource_ops volume_resource_ops = |
| { |
| volume_unload, |
| }; |
| |
| static HRESULT volume_init(struct wined3d_volume *volume, struct wined3d_device *device, UINT width, |
| UINT height, UINT depth, UINT level, DWORD usage, enum wined3d_format_id format_id, |
| enum wined3d_pool pool, void *parent, const struct wined3d_parent_ops *parent_ops) |
| { |
| const struct wined3d_gl_info *gl_info = &device->adapter->gl_info; |
| const struct wined3d_format *format = wined3d_get_format(gl_info, format_id); |
| HRESULT hr; |
| UINT size; |
| |
| if (!gl_info->supported[EXT_TEXTURE3D]) |
| { |
| WARN("Volume cannot be created - no volume texture support.\n"); |
| return WINED3DERR_INVALIDCALL; |
| } |
| /* TODO: Write tests for other resources and move this check |
| * to resource_init, if applicable. */ |
| if (usage & WINED3DUSAGE_DYNAMIC |
| && (pool == WINED3D_POOL_MANAGED || pool == WINED3D_POOL_SCRATCH)) |
| { |
| WARN("Attempted to create a DYNAMIC texture in pool %u.\n", pool); |
| return WINED3DERR_INVALIDCALL; |
| } |
| |
| size = wined3d_format_calculate_size(format, device->surface_alignment, width, height, depth); |
| |
| hr = resource_init(&volume->resource, device, WINED3D_RTYPE_VOLUME, format, |
| WINED3D_MULTISAMPLE_NONE, 0, usage, pool, width, height, depth, |
| size, parent, parent_ops, &volume_resource_ops); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to initialize resource, returning %#x.\n", hr); |
| return hr; |
| } |
| |
| volume->texture_level = level; |
| volume->locations = WINED3D_LOCATION_DISCARDED; |
| |
| if (pool == WINED3D_POOL_DEFAULT && usage & WINED3DUSAGE_DYNAMIC |
| && gl_info->supported[ARB_PIXEL_BUFFER_OBJECT]) |
| { |
| wined3d_resource_free_sysmem(volume->resource.heap_memory); |
| volume->resource.heap_memory = NULL; |
| volume->resource.allocatedMemory = NULL; |
| volume->flags |= WINED3D_VFLAG_PBO; |
| } |
| |
| return WINED3D_OK; |
| } |
| |
| HRESULT CDECL wined3d_volume_create(struct wined3d_device *device, UINT width, UINT height, |
| UINT depth, UINT level, DWORD usage, enum wined3d_format_id format_id, enum wined3d_pool pool, |
| void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_volume **volume) |
| { |
| struct wined3d_volume *object; |
| HRESULT hr; |
| |
| TRACE("device %p, width %u, height %u, depth %u, usage %#x, format %s, pool %s\n", |
| device, width, height, depth, usage, debug_d3dformat(format_id), debug_d3dpool(pool)); |
| TRACE("parent %p, parent_ops %p, volume %p.\n", parent, parent_ops, volume); |
| |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); |
| if (!object) |
| { |
| *volume = NULL; |
| return WINED3DERR_OUTOFVIDEOMEMORY; |
| } |
| |
| hr = volume_init(object, device, width, height, depth, level, |
| usage, format_id, pool, parent, parent_ops); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to initialize volume, returning %#x.\n", hr); |
| HeapFree(GetProcessHeap(), 0, object); |
| return hr; |
| } |
| |
| TRACE("Created volume %p.\n", object); |
| *volume = object; |
| |
| return WINED3D_OK; |
| } |