| /* |
| * Direct3D 8 private include file |
| * |
| * Copyright 2002-2004 Jason Edmeades |
| * Copyright 2003-2004 Raphael Junqueira |
| * Copyright 2004 Christian Costa |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #ifndef __WINE_D3D8_PRIVATE_H |
| #define __WINE_D3D8_PRIVATE_H |
| |
| #include <assert.h> |
| #include <stdarg.h> |
| |
| #define NONAMELESSUNION |
| #define NONAMELESSSTRUCT |
| #define COBJMACROS |
| #include "windef.h" |
| #include "winbase.h" |
| #include "wingdi.h" |
| #include "wine/debug.h" |
| #include "d3d8.h" |
| #include "wine/wined3d.h" |
| |
| /* CreateVertexShader can return > 0xFFFF */ |
| #define VS_HIGHESTFIXEDFXF 0xF0000000 |
| |
| /* =========================================================================== |
| Macros |
| =========================================================================== */ |
| /* Not nice, but it lets wined3d support different versions of directx */ |
| #define WINECAPSTOD3D8CAPS(_pD3D8Caps, _pWineCaps) \ |
| _pD3D8Caps->DeviceType = (D3DDEVTYPE) _pWineCaps->DeviceType; \ |
| _pD3D8Caps->AdapterOrdinal = _pWineCaps->AdapterOrdinal; \ |
| _pD3D8Caps->Caps = _pWineCaps->Caps; \ |
| _pD3D8Caps->Caps2 = _pWineCaps->Caps2; \ |
| _pD3D8Caps->Caps3 = _pWineCaps->Caps3; \ |
| _pD3D8Caps->PresentationIntervals = _pWineCaps->PresentationIntervals; \ |
| _pD3D8Caps->CursorCaps = _pWineCaps->CursorCaps; \ |
| _pD3D8Caps->DevCaps = _pWineCaps->DevCaps; \ |
| _pD3D8Caps->PrimitiveMiscCaps = _pWineCaps->PrimitiveMiscCaps; \ |
| _pD3D8Caps->RasterCaps = _pWineCaps->RasterCaps; \ |
| _pD3D8Caps->ZCmpCaps = _pWineCaps->ZCmpCaps; \ |
| _pD3D8Caps->SrcBlendCaps = _pWineCaps->SrcBlendCaps; \ |
| _pD3D8Caps->DestBlendCaps = _pWineCaps->DestBlendCaps; \ |
| _pD3D8Caps->AlphaCmpCaps = _pWineCaps->AlphaCmpCaps; \ |
| _pD3D8Caps->ShadeCaps = _pWineCaps->ShadeCaps; \ |
| _pD3D8Caps->TextureCaps = _pWineCaps->TextureCaps; \ |
| _pD3D8Caps->TextureFilterCaps = _pWineCaps->TextureFilterCaps; \ |
| _pD3D8Caps->CubeTextureFilterCaps = _pWineCaps->CubeTextureFilterCaps; \ |
| _pD3D8Caps->VolumeTextureFilterCaps = _pWineCaps->VolumeTextureFilterCaps; \ |
| _pD3D8Caps->TextureAddressCaps = _pWineCaps->TextureAddressCaps; \ |
| _pD3D8Caps->VolumeTextureAddressCaps = _pWineCaps->VolumeTextureAddressCaps; \ |
| _pD3D8Caps->LineCaps = _pWineCaps->LineCaps; \ |
| _pD3D8Caps->MaxTextureWidth = _pWineCaps->MaxTextureWidth; \ |
| _pD3D8Caps->MaxTextureHeight = _pWineCaps->MaxTextureHeight; \ |
| _pD3D8Caps->MaxVolumeExtent = _pWineCaps->MaxVolumeExtent; \ |
| _pD3D8Caps->MaxTextureRepeat = _pWineCaps->MaxTextureRepeat; \ |
| _pD3D8Caps->MaxTextureAspectRatio = _pWineCaps->MaxTextureAspectRatio; \ |
| _pD3D8Caps->MaxAnisotropy = _pWineCaps->MaxAnisotropy; \ |
| _pD3D8Caps->MaxVertexW = _pWineCaps->MaxVertexW; \ |
| _pD3D8Caps->GuardBandLeft = _pWineCaps->GuardBandLeft; \ |
| _pD3D8Caps->GuardBandTop = _pWineCaps->GuardBandTop; \ |
| _pD3D8Caps->GuardBandRight = _pWineCaps->GuardBandRight; \ |
| _pD3D8Caps->GuardBandBottom = _pWineCaps->GuardBandBottom; \ |
| _pD3D8Caps->ExtentsAdjust = _pWineCaps->ExtentsAdjust; \ |
| _pD3D8Caps->StencilCaps = _pWineCaps->StencilCaps; \ |
| _pD3D8Caps->FVFCaps = _pWineCaps->FVFCaps; \ |
| _pD3D8Caps->TextureOpCaps = _pWineCaps->TextureOpCaps; \ |
| _pD3D8Caps->MaxTextureBlendStages = _pWineCaps->MaxTextureBlendStages; \ |
| _pD3D8Caps->MaxSimultaneousTextures = _pWineCaps->MaxSimultaneousTextures; \ |
| _pD3D8Caps->VertexProcessingCaps = _pWineCaps->VertexProcessingCaps; \ |
| _pD3D8Caps->MaxActiveLights = _pWineCaps->MaxActiveLights; \ |
| _pD3D8Caps->MaxUserClipPlanes = _pWineCaps->MaxUserClipPlanes; \ |
| _pD3D8Caps->MaxVertexBlendMatrices = _pWineCaps->MaxVertexBlendMatrices; \ |
| _pD3D8Caps->MaxVertexBlendMatrixIndex = _pWineCaps->MaxVertexBlendMatrixIndex; \ |
| _pD3D8Caps->MaxPointSize = _pWineCaps->MaxPointSize; \ |
| _pD3D8Caps->MaxPrimitiveCount = _pWineCaps->MaxPrimitiveCount; \ |
| _pD3D8Caps->MaxVertexIndex = _pWineCaps->MaxVertexIndex; \ |
| _pD3D8Caps->MaxStreams = _pWineCaps->MaxStreams; \ |
| _pD3D8Caps->MaxStreamStride = _pWineCaps->MaxStreamStride; \ |
| _pD3D8Caps->VertexShaderVersion = _pWineCaps->VertexShaderVersion; \ |
| _pD3D8Caps->MaxVertexShaderConst = _pWineCaps->MaxVertexShaderConst; \ |
| _pD3D8Caps->PixelShaderVersion = _pWineCaps->PixelShaderVersion; \ |
| _pD3D8Caps->MaxPixelShaderValue = _pWineCaps->PixelShader1xMaxValue; |
| |
| void fixup_caps(WINED3DCAPS *pWineCaps) DECLSPEC_HIDDEN; |
| |
| struct d3d8 |
| { |
| IDirect3D8 IDirect3D8_iface; |
| LONG refcount; |
| struct wined3d *wined3d; |
| }; |
| |
| BOOL d3d8_init(struct d3d8 *d3d8) DECLSPEC_HIDDEN; |
| |
| /***************************************************************************** |
| * IDirect3DDevice8 implementation structure |
| */ |
| |
| #define D3D8_INITIAL_HANDLE_TABLE_SIZE 64 |
| #define D3D8_INVALID_HANDLE ~0U |
| |
| enum d3d8_handle_type |
| { |
| D3D8_HANDLE_FREE, |
| D3D8_HANDLE_VS, |
| D3D8_HANDLE_PS, |
| D3D8_HANDLE_SB, |
| }; |
| |
| struct d3d8_handle_entry |
| { |
| void *object; |
| enum d3d8_handle_type type; |
| }; |
| |
| struct d3d8_handle_table |
| { |
| struct d3d8_handle_entry *entries; |
| struct d3d8_handle_entry *free_entries; |
| UINT table_size; |
| UINT entry_count; |
| }; |
| |
| struct FvfToDecl |
| { |
| DWORD fvf; |
| struct d3d8_vertex_declaration *declaration; |
| }; |
| |
| struct d3d8_device |
| { |
| /* IUnknown fields */ |
| IDirect3DDevice8 IDirect3DDevice8_iface; |
| struct wined3d_device_parent device_parent; |
| LONG ref; |
| struct wined3d_device *wined3d_device; |
| IDirect3D8 *d3d_parent; |
| struct d3d8_handle_table handle_table; |
| |
| /* FVF management */ |
| struct FvfToDecl *decls; |
| UINT numConvertedDecls, declArraySize; |
| |
| /* User data draws */ |
| struct wined3d_buffer *vertex_buffer; |
| UINT vertex_buffer_size; |
| UINT vertex_buffer_pos; |
| struct wined3d_buffer *index_buffer; |
| UINT index_buffer_size; |
| UINT index_buffer_pos; |
| |
| /* Avoids recursion with nested ReleaseRef to 0 */ |
| BOOL inDestruction; |
| BOOL lost; |
| }; |
| |
| HRESULT device_init(struct d3d8_device *device, struct d3d8 *parent, struct wined3d *wined3d, UINT adapter, |
| D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters) DECLSPEC_HIDDEN; |
| |
| struct d3d8_volume |
| { |
| IDirect3DVolume8 IDirect3DVolume8_iface; |
| LONG refcount; |
| struct wined3d_volume *wined3d_volume; |
| IUnknown *container; |
| IUnknown *forwardReference; |
| }; |
| |
| HRESULT volume_init(struct d3d8_volume *volume, struct d3d8_device *device, UINT width, UINT height, |
| UINT depth, UINT level, DWORD usage, enum wined3d_format_id format, |
| enum wined3d_pool pool) DECLSPEC_HIDDEN; |
| |
| struct d3d8_swapchain |
| { |
| IDirect3DSwapChain8 IDirect3DSwapChain8_iface; |
| LONG refcount; |
| struct wined3d_swapchain *wined3d_swapchain; |
| IDirect3DDevice8 *parent_device; |
| }; |
| |
| HRESULT d3d8_swapchain_create(struct d3d8_device *device, struct wined3d_swapchain_desc *desc, |
| struct d3d8_swapchain **swapchain) DECLSPEC_HIDDEN; |
| |
| struct d3d8_surface |
| { |
| IDirect3DSurface8 IDirect3DSurface8_iface; |
| LONG refcount; |
| struct wined3d_surface *wined3d_surface; |
| IDirect3DDevice8 *parent_device; |
| |
| /* The surface container */ |
| IUnknown *container; |
| |
| /* If set forward refcounting to this object */ |
| IUnknown *forwardReference; |
| }; |
| |
| HRESULT surface_init(struct d3d8_surface *surface, struct d3d8_device *device, UINT width, UINT height, |
| D3DFORMAT format, DWORD flags, DWORD usage, D3DPOOL pool, D3DMULTISAMPLE_TYPE multisample_type, |
| DWORD multisample_quality) DECLSPEC_HIDDEN; |
| struct d3d8_surface *unsafe_impl_from_IDirect3DSurface8(IDirect3DSurface8 *iface) DECLSPEC_HIDDEN; |
| |
| struct d3d8_vertexbuffer |
| { |
| IDirect3DVertexBuffer8 IDirect3DVertexBuffer8_iface; |
| LONG refcount; |
| struct wined3d_buffer *wined3d_buffer; |
| IDirect3DDevice8 *parent_device; |
| DWORD fvf; |
| }; |
| |
| HRESULT vertexbuffer_init(struct d3d8_vertexbuffer *buffer, struct d3d8_device *device, |
| UINT size, DWORD usage, DWORD fvf, D3DPOOL pool) DECLSPEC_HIDDEN; |
| struct d3d8_vertexbuffer *unsafe_impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8 *iface) DECLSPEC_HIDDEN; |
| |
| struct d3d8_indexbuffer |
| { |
| IDirect3DIndexBuffer8 IDirect3DIndexBuffer8_iface; |
| LONG refcount; |
| struct wined3d_buffer *wined3d_buffer; |
| IDirect3DDevice8 *parent_device; |
| enum wined3d_format_id format; |
| }; |
| |
| HRESULT indexbuffer_init(struct d3d8_indexbuffer *buffer, struct d3d8_device *device, |
| UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN; |
| struct d3d8_indexbuffer *unsafe_impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8 *iface) DECLSPEC_HIDDEN; |
| |
| struct d3d8_texture |
| { |
| IDirect3DBaseTexture8 IDirect3DBaseTexture8_iface; |
| LONG refcount; |
| struct wined3d_texture *wined3d_texture; |
| IDirect3DDevice8 *parent_device; |
| }; |
| |
| HRESULT cubetexture_init(struct d3d8_texture *texture, struct d3d8_device *device, |
| UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN; |
| HRESULT texture_init(struct d3d8_texture *texture, struct d3d8_device *device, |
| UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN; |
| HRESULT volumetexture_init(struct d3d8_texture *texture, struct d3d8_device *device, |
| UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN; |
| struct d3d8_texture *unsafe_impl_from_IDirect3DBaseTexture8(IDirect3DBaseTexture8 *iface) DECLSPEC_HIDDEN; |
| |
| struct d3d8_vertex_declaration |
| { |
| DWORD *elements; |
| DWORD elements_size; /* Size of elements, in bytes */ |
| struct wined3d_vertex_declaration *wined3d_vertex_declaration; |
| DWORD shader_handle; |
| }; |
| |
| void d3d8_vertex_declaration_destroy(struct d3d8_vertex_declaration *declaration) DECLSPEC_HIDDEN; |
| HRESULT d3d8_vertex_declaration_init(struct d3d8_vertex_declaration *declaration, |
| struct d3d8_device *device, const DWORD *elements, DWORD shader_handle) DECLSPEC_HIDDEN; |
| HRESULT d3d8_vertex_declaration_init_fvf(struct d3d8_vertex_declaration *declaration, |
| struct d3d8_device *device, DWORD fvf) DECLSPEC_HIDDEN; |
| |
| struct d3d8_vertex_shader |
| { |
| struct d3d8_vertex_declaration *vertex_declaration; |
| struct wined3d_shader *wined3d_shader; |
| }; |
| |
| void d3d8_vertex_shader_destroy(struct d3d8_vertex_shader *shader) DECLSPEC_HIDDEN; |
| HRESULT d3d8_vertex_shader_init(struct d3d8_vertex_shader *shader, struct d3d8_device *device, |
| const DWORD *declaration, const DWORD *byte_code, DWORD shader_handle, DWORD usage) DECLSPEC_HIDDEN; |
| |
| #define D3D8_MAX_VERTEX_SHADER_CONSTANTF 256 |
| |
| struct d3d8_pixel_shader |
| { |
| DWORD handle; |
| struct wined3d_shader *wined3d_shader; |
| }; |
| |
| void d3d8_pixel_shader_destroy(struct d3d8_pixel_shader *shader) DECLSPEC_HIDDEN; |
| HRESULT d3d8_pixel_shader_init(struct d3d8_pixel_shader *shader, struct d3d8_device *device, |
| const DWORD *byte_code, DWORD shader_handle) DECLSPEC_HIDDEN; |
| |
| D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN; |
| enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_HIDDEN; |
| void load_local_constants(const DWORD *d3d8_elements, struct wined3d_shader *wined3d_vertex_shader) DECLSPEC_HIDDEN; |
| size_t parse_token(const DWORD *pToken) DECLSPEC_HIDDEN; |
| |
| #endif /* __WINE_D3DX8_PRIVATE_H */ |